{ "query_trans": "Erleichterung(+) / Erschwernis(-), im Fall der Erleichterung ohne '+' eingeben", "modifier": "Erschwernis-Modifikator", "aspect-modifier": "Aspekt-Modifikator", "yes": "ja", "no": "nein", "character-name": "Name des Charakters", "contact-name": "Verbindungsname", "player-name": "Name des Spielers", "name": "Name", "group-concept": "Gruppenkonzept", "group-trouble": "Gruppendilemma", "character": "Charakter", "or": "oder", "contact": "Verbindung", "malmsturm-aspects": "Malmsturm Aspekte", "concept": "Konzept", "contact-to": "Verbindung von", "contact-aspect": "Verbindungsaspekt", "motivation": "Motivation", "relation-to-sc": "Beziehung zu SC", "relation-to-nsc": "Beziehung zu NSC", "do-what-thou-wilt": "Do what thou wilt...", "other-aspects": "sonstige Aspekte", "trouble": "Dilemma", "artifact": "Artefakt", "other": "Sonstiges", "feature":"Besonderheit", "class": "Klasse", "fate": "Schicksal", "aspects": "Aspekte", "aspect": "Aspekt", "skills": "Fertigkeiten", "skill": "Fertigkeit", "athletics": "Athletik", "rapport": "Charisma", "burglary": "Diebeskunst", "empathy": "Empathie", "marksmanship": "Fernkampf", "lore": "Gelehrsamkeit", "crafts": "Handwerk", "stealth": "Heimlichkeit", "fight": "Kämpfen", "contacts": "Kontakte", "steer": "Lenken", "investigate": "Nachforschen", "provoke": "Provozieren", "resources": "Ressourcen", "physique": "Statur", "decieve": "Täuschen", "survival": "Überleben", "notice": "Wahrnehmen", "will": "Wille", "terrible": "-2 fürchterlich", "poor": "-1 schwach", "mediocre": "", "average": "+1 durchschnittlich", "fair": "+2 ordentlich", "good": "+3 gut", "great": "+4 großartig", "superb": "+5 hervorragend", "fantastic": "+6 fantastisch", "epic": "+7 episch", "legendary": "+8 legendär", "fate-points": "Aktuelle Fate-Punkte", "refresh-modified": "Modifizierte Erholungsrate", "refresh": "Erholungsrate", "stress": "Stress", "arcane-stress": "Arkaner Stress", "selector-default": "Wähle Fertigkeit...", "mental-stress": "Geistiger Stress", "physical-stress": "Körperlicher Stress", "arcane": "arkan", "mental": "geistig", "physical": "körperlich", "consequence": "Konsequenzen", "mild-consequence": "leichte Konsequenz", "additional-mild-consequence": "zusätzliche leichte Konsequenz", "moderate-consequence": "mittlere Konsequenz", "severe-consequence": "schwere Konsequenz", "extreme-consequence": "extreme Konsequenz", "treated": "behandelt?", "not-treated": "nicht behandelt", "select-type": "", "stunts": "Stunts", "stunt": "Stunt", "type": "Typ", "costs": "Kosten", "free": "frei", "rest-rate-stunt": "-1 Erholungsrate", "limits": "Beschränkungen", "without":"ohne", "scene": "Szene", "conflict": "Konflikt", "session": "Sitzung", "fate-point": "Fate-Punkt", "extras": "Extras", "extra": "Extra", "aspect-slot": "Aspektplätze", "stunt-slot": "Stuntplätze", "other-costs": "Andere Kosten", "rewards": "Belohnungen", "reward": "Belohnung", "follower": "Getreue", "notes": "Notizen", "tradition": "Tradition", "tradition-name": "Name der großen Tradition", "tradition-aspect": "Traditionsaspekt", "tradition-skill": "Schlüsselfertigkeit", "description": "Beschreibung", "4-actions": "Die 4 Aktionen", "overcome": "Überwinden", "create-advantage": "Erschaffen eines Vorteils", "attack": "Angreifen", "defend": "Verteidigen", "trauma": "Trauma", "sepulter": "Sepulter", "stress-position": "leitet Stress auf einen besonderen Ort ab", "saenda": "Sænda", "stress-person": "leitet Stress auf eine andere Person ab", "mactatum": "Mactatum", "stress-item": "leitet Stress auf einen persönlichen Gegenstand ab", "new-action": "Neue Aktion", "bonus": "Bonus", "rule-exception": "Regelausnahme", "current-stress": "aktuell 0 -> 4", "maximum": "Max.", "category": "Art", "of":"von", "--":"--", "result":"Ergebnis" }