# Rotted Capes Sheet This is a character sheet for use on Roll20.net with Rotted Capes. The sheet is designed to be usable by all Roll20 users regardless of subscription level. ### Current Version Version 1.5 (March 4th, 2018) Hidden Rolls, Master Table Lookup & Fixes ### Many Thanks This sheet came into being through my experimentation in adapting sheets for my various games. A big influence was Nathas's Numenera multi-tabs character sheet! ### TODO Short Term: * Automation for Cast Member View Long term: * Automated Tick Management (may require an API) * Secret Roll mechanism to send rolls to GM (Cast Members and Full Characters alike) * Power Cards * Additional Minor Automations * New View: Data sheet for Enclaves and supporting cast ### Changelog ** March 4th 2018 ** * Added roll details are hidden so modifiers and ranks are not displayed when dice are rolled - When the "Hide roll details" is checked, the underlying modifiers and details will not show in the roll macro in chat - All modifiers are also removed * Replaced All Purpase Action Roller (no longer needed due to automation) with a master table lookup (placed at bottom of each tab) * Added capability to enhance attribute score (while retaining original score) - There is now a base value and score on attributes; score is readonly and is the score all data points are based off of - Modify the base score via a fixed modifier on the Gear & Mods tab - Changes to score will cascade to skills, powers, and attacks that use the attribute * Added Page load to auto set scores for existing character sheets * Fixes: - synchronized sheet name with hero name - Change all references to Passive Mod to P Mod and all references to Passive to P Value to better align with the wording in the rules - Headshot modifier was displaying 0 vs -6; corrected ** February 4th 2018 ** * Armor section added with automation so that Bulk is applied as a penalty to Action Rolls (Attribute, Skill, Power, Attacks) based on Qu & Mi * Created a new tab (Gear & Mods) to centralize equipment * Added Exploits section to Powers tab so players can track their Tricks and Powers * Reworked Character roll messages (Cast Member Views next) * Fixes: - Corrected calculation of top mph (was based on Qu vs pace) - Fixed display of plot die in chat message (hide the ! sign) - set min window width for issue occuring with chrome users - when attribute on damage is set to blank the die roll threw an error. ** January 15th 2018 ** * Cast Member View Attributes auto-calculate (was broken with last fix) * Update Damage dice drop downs to include the attribute die list (some powers use attribute dice for damage) * Change Built Item Quick Reference to Primary Powers List * Fixes: Fixed overlap of Gear Info tooltip into field, fixed offset of info icon on power, and Fixed xp calculation ** December 31, 2017: version 1.3 "The Automation Release" ** * Autoset Max Lift, Throw, and Max Drag/Push based on Might score * Autoset MPH based on Quickness score * Autoset Attribute Dice based on selected score; note maximum score is 51 * Add die bump to attribute dice with automatic adjustment of the dice based on the bump; note maximum die bump is 5d12 * Autoset the attribute dice and passive modifier on the skill table based on the selected primary attribute. * Add die bump to attribute dice on the skill table with automatic adjustment of the dice based on the bump; a bump on the associated attribute carries down to the skill. * When an attribute score is changed or dice are bumped, all skills that share the associated attribute are updated accordingly with the skill bump taken into account. * Dice display in the attribute dice field, attribute rolls, skill dice field, and skill rolls no longer shows the bang sign (!) * Maneuver Mod automatically set by by the selection of Maneuver * Total XP Earned and Spent in the logs and then autocalculate the totals for a sum of what is available * Finished Tagging fields * Fixes: corrected damage scales (now 5d8 goes to 10d8 and up to 50d8 by increments of 5; previously was in increments of 1 up to 10d8) ** December 18, 2017: version 1.2 ** * updated icon for tooltips * added hover ability for entered tooltips (hover over the field in front of the icon) * Implemented auto-calculation of Pace, Avoidance, Fortitude, Discipline, BO Threshold, Wounds, and Stamina with modifier * Added two new sections to Advancements: Fixed Modifications and XP Earned (serial log) * Can now set fixed modifier values for Pace, Avoidance, Fortitude, Discipline, BO Threshold, Wounds, Stamina, and Horror Points * Wound penalty is automatically added to all action rolls if apply is toggled; it becomes zero if the ignore option is toggled * Added option to apply (default) or ignore wound penalty * CSM inline rolls will not show the roll value (purposefully hidden) * Added Impact to the Attack Details Damage Roll so it appears in the inline results for ease of reference * Added text block for capturing Built Items * Misc Fixes: die roll embeded in modifiers for skills, attack roll mods are now merged, layout to Gear table, layout to Advancements, layout tweaks to Cast member view ** December 11, 2017: version 1.1 ** * Multiple fixes to variable names * Layout fixes * Added information icon and minus icon for managing tooltips * Added hover over field for managed tooltips ** December 2, 2017: version 1.0 submitted to Roll20** ### Known Issues 1) When changing the value on a spin button it resets the value to its origin value on the first click. Have not been able to duplicate this 100% of the time.