PC         NPC

 
Character Sheet

Character Name

Player Name


Character Level

Class


Homeland

Hair

Eyes


Race

Size

Gender

Age

Height

Weight

  Stats Saga Equipment Spell Book Sanity All
ABILITYNAME ABILITY
SCORE
ABILITY
MODIFIER
BOUNS OR
PENAITY
MODIFIER BASE
SCORE
STR
Strength
DEX
Dexterity
CON
Constitution
INT
Intelligence
WIS
Wisdom
CHA
Charisma
HP
Hit Points

Total

DR

Wounds/Current HP

Nonlethal Damage
INITIATIVE
MODIFIER
 =
TOTAL
 
 +
DEX
MODIFIER

MISC
MODIFIER
Ability score recalc. Click this box to force a recalc of the ability scores.
AC
Armor Class

Total
AC
= +
Base
AC

Armor
Bonus
+
Shield
Bonus
+
Dex
Modifier
+
Size
Modifier
+
Natural
Armor
+
Misc
Modifier
TOUCH
Armor Class
  FLAT-FOOTED
Armor Class
 
Saving Throws Total Base
Save
Ability
Modifier
Magic
Modifier
Misc
Modifier
Temp
Modifier
Fortitude
(Constitution)
= + + + +
Reflex
(Dexterity)
= + + + +
Will
(Wisdom)
= + + + +

SPEED
Land
FT.
SQ.
Mana
Total

Current Mana

Ravage points

Mental Fatigue
Base Attack Bonus (BAB)
SKILLS
Skill Names Total
Bonus
Ability
Mod.
Ranks Misc.
Mod
Acrobatics = Dex + +
Athletics = Str + +
Awareness = Wis + +
Endurance = Con + +
Knowledge = Int + +
Persuasion = Cha + +
Spellcraft = + +
Survival = Wis + +
Thievery = Dex + +
Character Class and Levels
Archeon
|
Barbarian
|
Bard
|
Fighter
|
Luminar
|
Ranger
|
Rogue
|
Wylder

Character
Level
Class Class
Level
Class Hit
Points
Base Attack
Bonus(bab)
Fort
Save
Ref
Save
Will
Save
Class Feature Level Bonus
/

TALENTS
SPECIAL ABILLITES
LANGUAGES
History


Weight unit setup for weight calculations. Unit should be an abbreviation of 2 or 3 characters.
Scaling factor Unit
= 1 pound
Weapons
Weapon Attack Bonus Critical
Type Range Ammunition Weight Damage
To Hit and Damage Rolls
MeleeRanged
Single Action
Full Action
Single Action
Full Action
AC Items
Item Name AC Bonus Type Max Dex Bonus Weight Properties

Shield AC Bonus Max Dex Bonus Weight Properties


Gear
Item Name Wt.
Legacy Items
Item Name Wt.
Item Description
Level Advancement
2nd
4th
6th
8th
Money

CP

SP

GP

PP
Encumbrance
Light
Load
or less. Lift Over
Head
or less.
Medium
Load
-. Lift Off
Ground
or less.
Heavy
Load
- Push or
Drag
or less.
Weight Carried Char Size
Spells
SPELL
LEVEL
MANA
COST
SPELL
MEMORY
MISC SAVE
DC

Conditional Modifiers
0 MANA SPELLS
1 MANA SPELLS
3 MANA SPELLS
5 MANA SPELLS
7 MANA SPELLS
SANITY
Sanity Points
Current Sanity
Affliction
Threshold

Base
Bonus
+
WIS
Bonus
+
Level
  
+
Misc Mods
=
Sanity
Resistance
Base
Sanity

Starting
Sanity
  
+
Mental
Ability
Bonus
=
Sanity
Threshold
x .25 =
Forbidden Knowledge Points
FEARS -3
FORBIDDEN KNOWLEDGE SOURCES
PHOBIAS -5


Size/Type: / Initiative:
Defense
Hit Dice:( / )
Armor Class:(), Touch:, FF:
Saves: Fort:, Ref:, Will:
Weaknesses:
Offense
Speed:
Base Attack:
Melee:(Weapon/Attack bonus/Damage/Crit Range)
/ / /

Ranged:(Weapon/Attack bonus/Damage/Crit Range)
/ / /

Special Attacks:
Space/Reach:/
Sanity Effects::
Sanity
Starting Sanity; Sanity Threshold; Affliction Threshold ;
Sanity Resistance ; Current Sanity;
Statistics
Abilities:
Str:(+) ,   Dex: (+) ,   Con:(+) ,  
Int:(+) ,   Wis:(+) ,   Cha:(+)
Skills:
Acrobatics: , Athletics: , Awareness: , Endurance:, Knowledge:,
Persuasion:, Spellcraft:, Survival:, Thievery:,
Talents:
Special Qualities:
Ecology
Environment:
Organization:
Treasure:
Notes:

SagaBorn Character Sheet v2. 09/09/16 by Conrad H.

Repeating section calculations with sheetworkers done using TheAaronSheet :: https://github.com/shdwjk/TheAaronSheet

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