- var arrDamage = ["1","2","3","4","5","6","7+"]; .grid-weapons.sheet-u-font-heading.sheet-u-font-small span.grid-weapons-item Roll span.grid-weapons-item Weapon each damageTitle in arrDamage span.grid-weapons-item.u-text-center= damageTitle fieldset.repeating_weapons .grid-weapons .grid-weapons-item.u-flex.u-flex-align-center +buttonDamage("damage") +attrInput("o-input-line","text","weapon") +attrInput("o-input-line","hidden","repDamageRollModifier",false,"@{damageRollModifier}") each damageTitle, index in arrDamage - var damageIndex = index + 1; +attrInput("o-input-number","number","weaponDamage"+damageIndex)