V2. 3/02/17 by Diana P.

PC     NPC     Roll Templates


Character Combat Skills Spells Equipment Notes Experience Setup Macros
 
Character Name:
Nickname: Title(s):
Homeland: Player:
Race: Culture:
Profession: Realm:
Deity:
Level: Exp: /

Stats
Stat Temp Potential Basic
Bonus
Racial
Bonus
Special
Bonus
Stat
Bonus
Agility
Constitution
Memory
Reasoning
Self Discipline  
-------
Empathy
Intuition
Presence
Quickness
Strength
-------
Development Points:               Fates:

Role Traits
Appearance: Gender:
Apparent Age: Actual Age:
Skin Color:    
Eyes: Hair:
Height: (ft   in)
Weight:    
Size:    
Base Movement Rate:
Running Horizontal Jump: Standing Horizontal Jump:
Running Vertical Jump: Standing Vertical Jump:

Race/Stat Fixed Information
Soul Departure: rnds       Recovery Multiplier: x
Recovery Rates
Hit Points / hr resting:     Power Points / hr resting:
Hit Points / 3 hrs sleep:     Power Points / 3 hrs sleep:
Hit Points / 3 hrs active:     Power Points / 3 hrs active:
Languages
Language Spoken Written
/ /
 
Language Spoken Written
/ /

Notes
Racial Notes
 
Cultural Notes
 
Character Notes
 
Other
 
Hit Points / Power Points / Exhaustion Points / Initiative
Hit Points: /    
75%:| 50%:| 25%:

Rnds stun b4 unc: /
Power Points: /    
        75%(-10):| 50%(-20):| 25%(-30):

  PP Mult:   Adder: / used:

Exhaustion Points: /   Bonus Exhaustion Points:
Exh. Pts Remaining: more than 75%:= 0;   more than 50%:= -5;   more than 25%:= -15;  
more than 10%:= -30;   more than 1%:= -60;   0%:= -100


Initiative: = Qu bonus + Init bonus

Armor
  Worn Primary Secondary
Armor Type:
% Weight
Weight Penalty
Missile Penalty
Armor Defensive Bonus
Quickness Penalty
Quickness Bonus
Adrenal Defense
Shield (melee)
Shield Defensive Bonus
Vs Evil Spell Casters (RR/DB)
Other Magic Bonus
Parry
Total Defensive Bonus:

Resistances
  Stat Race Spec Total
Channeling (3*In) =
Essence (3*Em) =
Mentalism (3*Pr) =
Chan/Ess (In+Em) =
Chan/Ment (In+Pr) =
Ess/Ment (Em+Pr) =
Arcane (In+Em+Pr) =
-------
Poison (3*Co) =
Disease (3*Co) =
Fear (3*SD) =
Will (3*(Re+SD+Em+In+Pr)) =

Attacks
Attack/Weapon
Type
OB
Fumble
Str
B#
Range
Macro

Skills
Category/Skill Cat/Total
Bonus
Ranks Rank
Bonus
Stat Stat
Bonus
Profession
or Category
Bonus
Special
Bonus
Item
Bonus
Macro
Armor
Armor, Heavy St/Ag
Plate St

Armor, Light Ag/St
Soft Leather Ag
Rigid Leather Ag

Armor, Medium St/Ag
Chain St

Artistic
Artistic, Active Pr/Em
Acting SD
Dancing Ag
Mimery SD
Mimicry Me
Play Instrument- Ag
Play Instrument- Ag
Play Instrument- Ag
Poetic Improvisation Me
Singing Me
Tale Telling Me
Ventriloquism SD

Artistic, Passive Em/In
Music Pr
Painting Ag
Poetry Re
Sculpting Ag

Athletic
Athletic, Brawn St/Co
Athletic Games (Brawn)- Ag
Athletic Games (Brawn)- Ag
Athletic Games (Brawn)- Ag
Jumping Ag
Power-striking St
Power-throwing St
Weight-lifting Ag

Athletic, Endurance Ag/Co
Athletic Games (Endurance)- Co
Athletic Games (Endurance)- Co
Athletic Games (Endurance)- Co
Distance Running Co
Rowing St
Scaling St
Sprinting Qu
Swimming SD

Athletic, Gymnastics Ag/Qu
Acrobatics Ag
Athletic Games (Gymnastics)- Co
Athletic Games (Gymnastics)- Co
Athletic Games (Gymnastics)- Co
Climbing St
Contortions SD
Diving Ag
Flying/Gliding In
Juggling In
Pole-vaulting Ag
Rappelling St
Skating Ag
Skiing Co
Stilt-walking Ag
Surfing Co
Tightrope-walking SD
Tumbling Ag

Awareness
Awareness, Perceptions Special - In/SD
Alertness In
Sense Ambush Em

Awareness, Searching In/Re
Detect Traps In
Lie Perception Em
Locate Hidden In
Observation SD
Poison Perception Me
Reading Tracks SD
Surveillance SD
Tracking SD

Awareness, Senses In/SD
Direction Sense In
Reality Awareness Em
Sense Awareness- Pr
Situational Awareness- In
Spatial Location Awareness Pr
Time Sense Em

Body Development
Body Development Co/SD/Co

Combat Maneuvers
Combat Maneuvers Combined - Ag/Qu
Adrenal Deflecting SD
Mounted Combat Em
Quickdraw SD
Reverse Stroke- Pr
Subdual SD
Swashbuckling Pr
Tumbling Evasion Ag
Two-Weapon Fighting- SD

Communications
Communications Re/Me  
Language  
(Spoken) Em
                                  (Written)  
Lip Reading SD
Signaling Me

Crafts
Crafts Combined - Ag/Me
Cooking In
Fletching In
Leather-crafts SD
Metal-crafts In
Rope Mastery In
Scribing SD
Sewing/Weaving In
Skinning In
Stone-crafts In
Trapping Em
Wood-crafts In

Directed Spells
Directed Spells Ag/SD
Fire Bolt Ag
Ice Bolt Ag
Lightning Bolt Ag
Shock Bolt Ag
Water Bolt Ag

Influence
Influence Pr/Em
Bribery In
Diplomacy In
Duping In
Interrogation SD
Leadership Pr
Propaganda Re
Public Speaking In
Seduction In
Trading SD

Lore
Lore-General Me/Re
Culture Lore- Me
Fauna Lore Em
Flora Lore Em
Heraldry Me
History Me
Philosophy In
Region Lore- Me
Religion Me

Lore-Magical Me/Re
Artifact Lore Me
Circle Lore Me
Planar Lore In
Spell Lore Me
Symbol Lore Em
Undead Lore Me
Warding Lore Me

Lore-Obscure Me/Re
Demon/Devil Lore Me
Dragon Lore Me
Faerie Lore Me
Xeno-lore Me
Xeno-lore Me
Xeno-lore Me

Lore-Technical Me/Re
Herb Lore Me
Lock Lore Me
Metal Lore Me
Poison Lore Me
Stone Lore Me
Trading Lore Me

Martial Arts
Martial Arts-Striking St/Ag
Boxing St
Striking Degree 1 St
Striking Degree 2 St
Striking Degree 3 SD
Striking Degree 4 SD
Tackling Qu

Martial Arts-Sweeps Ag/St
Blocking St
Sweeps Degree 1 Ag
Sweeps Degree 2 Ag
Sweeps Degree 3 SD
Sweeps Degree 4 SD
Wrestling SD

Outdoor
Outdoor-Animal Em/Ag
Animal Handling Em
Animal Healing Em
Animal Mastery Pr
Animal Training SD
Driving In
Herding Em
Riding Em

Outdoor-Environmental SD/In
Caving (Spelunking) Me
Foraging Em
Hunting Em
Star-gazing Me
Survival In
Survival In
Survival In
Weather Watching In

Power
Power Awareness Em/In
Attunement Pr
Divination In
Divination In
Divination In
Power Perception Pr
Read Runes Me

Power Manipulation Combined - Em/In
Channeling SD
Magic Ritual SD
Spell Mastery Pr
Spell Mastery Pr
Spell Mastery Pr
Transcend Armor Pr

Power Point Development
Power Point Development Realm

Science/Analytic
Science/Analytic-Basic Re/Me
Basic Math Re
Research SD

Science/Analytic-Specialized Combined - Re/Me
Advanced Math Re
Anthropology Em
Alchemy In
Astronomy Pr
Biochemistry In
Psychology Pr

Self Control
Self Control SD/Pr
Adrenal Balance Ag
Adrenal Concentration Pr
Adrenal Landing Ag
Adrenal Leaping St
Adrenal Quickdraw Ag
Adrenal Speed Qu
Adrenal Stabilization SD
Adrenal Strength St
Cleansing Trance SD
Control Lycanthropy SD
Death Trance SD
Frenzy SD
Healing Trance Em
Meditation SD
Mnemonics Me
Sleep Trance SD
Stunned Maneuvering Pr

Special
Special Attacks Combined - St/Ag
Brawling St
Disarm Foe (Armed) vs 1-Handed Ag
Disarm Foe (Armed) vs 2-Handed Ag
Disarm Foe (Armed) vs Pole Arm Ag
Disarm Foe (Armed) vs Two Weapon Combo Ag
Disarm Foe (Unarmed) vs 1-Handed Ag
Disarm Foe (Unarmed) vs 2-Handed Ag
Disarm Foe (Unarmed) vs Pole Arm Ag
Disarm Foe (Unarmed) vs Two Weapon Combo Ag
Jousting (Lancing) SD

Special Defenses Combined - <NONE - -
Adrenal Defense <NONE
Adrenal Toughness <NONE

Spell Skills
Spell Skills Spell skills/lists are on Spell tab.

Subterfuge
Subterfuge-Attack Ag/SD
Ambush In
Silent Kill In

Subterfuge-Mechanics In/Ag
Camouflage Em
Disarming Traps SD
Disguise Pr
Counterfeiting Re
Forgery Re
Hiding Items Re
Picking Locks Re
Setting Traps SD
Trap Building Re
Using/Removing Poison SD

Subterfuge-Stealth Ag/SD
Hiding In
Picking Pockets Pr
Stalking SD
Trickery Pr

Technical/Trade
Technical/Trade-General Re/Me
Begging Pr
First Aid Em
Gambling Pr
Mapping SD
Operating Equipment In
Orienteering In
Sailing SD
Tactical Games SD
Using Prepared Herbs Ag

Technical/Trade-Professional Combined - Re/Me
Advertising In
Architecture In
Diagnostics Em
Dowsing In
Engineering In
Mechanition Ag
Military Organization In
Mining In
Second Aid Em
Surgery Em

Technical/Trade-Vocational Combined - Me/In
Administration Pr
Appraisal Re
Boat Pilot Ag
Cartography Re
Evaluate Armor Re
Evaluate Metal Re
Evaluate Stone Re
Evaluate Weapon Re
Gimmickry Re
Hypnosis Em
Midwifery Em
Navigation Re
Preparing Herbs Ag
Preparing Poisons SD
Siege Engineering Re
Tactics Re

Urban
Urban In/Pr
Contacting Re
Mingling Ag
Scrounging Re
Streetwise Em

Weapon
Weapon: 1-H Concussion St/Ag
St
St
St

Weapon: 1-Handed Edged St/Ag
St
St
St

Weapon: 2-Handed St/Ag
St
St
St

Weapon: Missile Ag/St
Ag
Ag
Ag

Weapon: Missile Artillery In/Ag
Re
Re
Re

Weapon: Thrown Ag/St
Ag
Ag
Ag

Weapon: Pole Arms St/Ag
St
St
St


Other Skills
Category/Skill Cat/
Total
Bonus
Ranks Progression Rank
Bonus
Stat1 Stat2 Stat3 Stat
Bonus
Category Prof/
Cat
Bonus
Special
Bonus
Item
Bonus
Macro
Same Realm Own Base Spells                 Stat bonus:   Profession bonus:   Special bonus:   Total bonus:
Spell List Name   Total Ranks Rank
Bonus
Category
Bonus
Profession
Bonus
Special
Bonus
Item
Bonus
Macro

Same Realm Open Spells                 Stat bonus:   Profession bonus:   Special bonus:   Total bonus:
Spell List Name   Total Ranks Rank
Bonus
Category
Bonus
Profession
Bonus
Special
Bonus
Item
Bonus
Macro

Same Realm Closed Spells                 Stat bonus:   Profession bonus:   Special bonus:   Total bonus:
Spell List Name   Total Ranks Rank
Bonus
Category
Bonus
Profession
Bonus
Special
Bonus
Item
Bonus
Macro

Same Realm Other Base Spells                 Stat bonus:   Profession bonus:   Special bonus:   Total bonus:
Spell List Name   Total Ranks Rank
Bonus
Category
Bonus
Profession
Bonus
Special
Bonus
Item
Bonus
Macro

Other Realm Open Spells                 Stat bonus:   Profession bonus:   Special bonus:   Total bonus:
Spell List Name   Total Ranks Rank
Bonus
Category
Bonus
Profession
Bonus
Special
Bonus
Item
Bonus
Macro

Other Realm Closed Spells                 Stat bonus:   Profession bonus:   Special bonus:   Total bonus:
Spell List Name   Total Ranks Rank
Bonus
Category
Bonus
Profession
Bonus
Special
Bonus
Item
Bonus
Macro

Other Realm Base Spells                 Stat bonus:   Profession bonus:   Special bonus:   Total bonus:
Spell List Name   Total Ranks Rank
Bonus
Category
Bonus
Profession
Bonus
Special
Bonus
Item
Bonus
Macro

Arcane Open Spells                 Stat bonus:   Profession bonus:   Special bonus:   Total bonus:
Spell List Name   Total Ranks Rank
Bonus
Category
Bonus
Profession
Bonus
Special
Bonus
Item
Bonus
Macro

Arcane Closed Spells                 Stat bonus:   Profession bonus:   Special bonus:   Total bonus:
Spell List Name   Total Ranks Rank
Bonus
Category
Bonus
Profession
Bonus
Special
Bonus
Item
Bonus
Macro

Arcane Own Base Spells                 Stat bonus:   Profession bonus:   Special bonus:   Total bonus:
Spell List Name   Total Ranks Rank
Bonus
Category
Bonus
Profession
Bonus
Special
Bonus
Item
Bonus
Macro

Arcane Other Base Spells                 Stat bonus:   Profession bonus:   Special bonus:   Total bonus:
Spell List Name   Total Ranks Rank
Bonus
Category
Bonus
Profession
Bonus
Special
Bonus
Item
Bonus
Macro

Equipment
Coins Gems & Jewelry
Mithril
Platinum
Gold
Silver
Bronze
Copper
Tin
Iron

Total Weight:lbs. Weight Allowance:lbs. Encumbrance Penalty: Weight Penalty:

Weight Worn/Carried: lbs.   Weight in Backpack: lbs.   Weight in Storage: lbs.


Item

Amt
Weight
each
Total
Weight
Location
Category

Location

Notes
lbs. lbs.
 

 
Total Experience:/
Experience Tracker
Pronouns
For use in macros if desired. Enter your preferred pronoun for the following categories.
Upper Case: Subjective:   Objective:   Possessive:
Lower Case: Subjective:   Objective:   Possessive:


Auto Calculations Setup

Auto Calculations Setup.

Check the box(es) next to the area(s) you wish to have autocalculated. All calculations are per the rules in the RMSS Standard Rules.
Auto calculate everything. (stats, skills/skill ranks, etc)
 
Auto calculate Stat bonuses.
Auto calculate Skill and Spell rank bonuses. These include PPDev and BodyDev and use the values in the Progression set-up table below.
Auto populate Racial bonuses for Stats, Resistances, Soul Departure, Recovery Multiplier, and PPDev/BodyDev skill progression, for races in the Rolemaster Standard Rules book.
Supported: Common Man, Mixed Man, High Man, Half-elf, Wood Elf, Grey Elf, High Elf, Dwarf, Halfling, Half-orc, Common Orc, Greater Orc. If this box is checked and the Race field does not match the spelling of one of the above races, no bonuses will be populated.
Auto populate profession skill-category bonuses for professions in the Rolemaster Standard Rules book.
Supported: Fighter, Thief, Rogue, Warrior Monk, Layman, Magician, Illusionist, Cleric, Animist, Mentalist, Lay Healer, Healer, Mystic, Sorcerer, Ranger, Paladin, Monk, Dabbler, Bard, Magent. If this box is checked and the Profession field does not match the spelling of one of the above professions, no bonuses will be populated.
Uncheck the boxes if you no longer wish to auto-calc that area; values will not revert to previously entered values so do not check if you wish to keep current values.

Skill Progression Setup
These Skill Rank Progressions are per the rules in the RMSS Standard Rules.
0 1-10 11-20 21-30 30+   Notes
Standard Progression:   Progression for Standard-Progression Skills
Category Progression:   Progression for Standard-Progression Skill Categories
Combined Progression:   Progression for Combined-Progression Skills
Special Progression:   Progression for Spells and Skills with Special-Progression
Body Development Progression:   Progression for Body Development for
Power Point Progression:   Progression for Power Point Development for
Custom Progression1:
Custom Progression2:
Resistance Rolls

Skill Checks
Armor Skills
Artistic Skills
Athletic Skills
Awareness Skills
Combat Maneuver Skills
Communication Skills
Craft Skills
Influence Skills
Lore Skills
Outdoor Skills
Power Skills
Science/Analytic Skills
Self Control Skills
Special Attack/Defence Skills
Subterfuge Skills
Technical/Trade Skills
Urban Skills

Spell Skills
Base Lists
Open Lists
Closed Lists
Other Base Lists
Other Realm Open Lists
Other Realm Closed Lists
Other Realm Base Lists
Arcane Open Lists
Arcane Closed Lists
Arcane Own Base Lists
Arcane Other Base Lists

Category:
Name:
Type: Demon Type or Undead Class:
Level: Level Code:

Roll Templates
Show Roll Templates?
All of the roll templates use flags to vary the roll template appearance. These flags are: initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, basicflag. See below for more detail.

RMSSAttack: This roll template allows up to 8 attacks to be displayed in the same block. If 'attackroll#' is a critical failure, it will display 'fumbleroll#'. 'Crit#' and 'critroll#' always display.
Attack:
Name
subtags
subtags2
attackname1 attackroll1 fumbleroll1 crit1 critroll1
attackname2 attackroll2 fumbleroll2 crit2 critroll2
attackname3 attackroll3 fumbleroll3 crit3 critroll3
...
attackname8 attackroll8 fumbleroll8 crit8 critroll8
notes
Example Macro:
pcflag is a keyword which sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the right.
This example displays two attacks pulled from Attack/Weapon 1 and 2.

Attack v2 (NPC):
Name
subtags
subtags2
attackname1 attackroll1 fumbleroll1 crit1 critroll1
attackname2 attackroll2 fumbleroll2 crit2 critroll2
attackname3 attackroll3 fumbleroll3 crit3 critroll3
...
attackname8 attackroll8 fumbleroll8 crit8 critroll8
notes
Example Macro:
npcflag is a keyword which sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the left.
This example is set to whisper the NPC's attacks to the GM and uses @{Target} to show the defender's AT, DB, and Parry. A 15% arrow break notification is in the 'notes' section.


RMSSInitiative: This roll template consists of 'name' 'check' and 'checkroll' on the same line. 'Notes' can be added below. There is no dividing line in this template.
Initiative:
Name check checkroll
notes
Example Macro:
'initflag' can be used with the 'RMSSStdRoll' or 'RMSSAttack' and sets the 'name' this same yellow while adding a thin solid yellow dividing line.


RMSSStdRoll: In this roll template, the 'oedownroll' is called if the 'checkroll' results in a critical failure; so to model an open ended down d100, I call it with [[d100cf<5]].

If the roll type does not have an open ended down roll, but instead has a fumble, you can use 'fumbleroll', which gets its own line in the output instead of being placed on the same line as the roll like the 'oedownroll' does. It is called in the same way as 'oedownroll' i.e.: [[d100cf<@{attack1fumble}]].

The 'critroll' activates on a critical success and also gets its own line. For example, [[d100cs=66cs=100]] will show the critical success line for only a 66 and a 100 on the roll.

The next section is a repeating section where you can give a key and a value which will be displayed in columns. Key words which cannot be used (since they are used in other parts of the template) are: notes, subtags, subtags2, compcheck, failcheck, succeedcheck, check, checkroll, critroll, fumbleroll, oedownroll, initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, basicflag, name.

The 'compcheck' line expects a comparison type roll [[d100<50]] and will display 'succeedcheck' if the result is a 1 or 'failcheck' if the result is a 0.

Any or all of the sections can be used; if you don't put in the key word, the section will not be displayed. Note that you cannot use the 'check' keyword by itself; you must include 'checkroll' as well for that section to display.
Standard Roll, Spell check:
Name
subtags
subtags2
check checkroll oedownroll
      fumbleroll
      critroll
      highlight66roll
key value
key value
key value
compcheck succeedcheck failcheck
notes
Example Macro:
spellflag is a keyword which sets the dividing line to be a blue 4-pointed star pattern and the name to be blue.

Standard Roll, Ability check:
Name
subtags
subtags2
check checkroll oedownroll
      fumbleroll
      critroll
      highlight66roll
key value
key value
key value
compcheck succeedcheck failcheck
notes
Example Macro:
abilityflag is a keyword which sets the name and a dividing line brown.

Standard Roll, Save check:
Name
subtags
subtags2
check checkroll oedownroll
      fumbleroll
      critroll
      highlight66roll
key value
key value
key value
compcheck succeedcheck failcheck
notes
Example Macro:
saveflag is a keyword which sets the name and a thick dividing line to be purple.

Standard Roll, Skill check:
Name
subtags
subtags2
check checkroll oedownroll
      fumbleroll
      critroll
      highlight66roll
key value
key value
key value
compcheck succeedcheck failcheck
notes
Example Macro:
skillflag is a keyword which sets the name and double-arrow dividing line a darkish green.

Standard Roll, Skill Category check:
Name
subtags
subtags2
check checkroll oedownroll
      fumbleroll
      critroll
      highlight66roll
key value
key value
key value
compcheck succeedcheck failcheck
notes
Example Macro:
skillcatflag is a keyword which sets the dividing line to be an upward pointed arrow and both it and the name are a teal color.

Standard Roll, Basic:
Name
subtags
subtags2
check checkroll oedownroll
      fumbleroll
      critroll
      highlight66roll
key value
key value
key value
compcheck succeedcheck failcheck
notes
Example Macro:
This basic grey and white appearance can be used with the various templates by setting {{basicflag=true}} . There is no dividing line with this appearance flag.
{{#pcflag}} {{/pcflag}} {{#npcflag}} {{/npcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#basicflag}} {{/basicflag}} {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} {{#subtags}}{{/subtags}} {{#subtags2}}{{/subtags2}} {{#npcflag}} {{/npcflag}} {{#pcflag}} {{/pcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#attackname1}} {{/attackname1}} {{#attackname2}} {{/attackname2}} {{#attackname3}} {{/attackname3}} {{#attackname4}} {{/attackname4}} {{#attackname5}} {{/attackname5}} {{#attackname6}} {{/attackname6}} {{#attackname7}} {{/attackname7}} {{#attackname8}} {{/attackname8}} {{#notes}}{{/notes}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{subtags}}
{{subtags2}}
{{attackname1}} {{attackroll1}} {{#rollWasFumble() attackroll1}} {{fumbleroll1}} {{/rollWasFumble() attackroll1}} {{^rollWasFumble() attackroll1}} {{crit1}} {{critroll1}} {{/rollWasFumble() attackroll1}}
{{attackname2}} {{attackroll2}} {{#rollWasFumble() attackroll2}} {{fumbleroll2}} {{/rollWasFumble() attackroll2}} {{^rollWasFumble() attackroll2}} {{crit2}} {{critroll2}} {{/rollWasFumble() attackroll2}}
{{attackname3}} {{attackroll3}} {{#rollWasFumble() attackroll3}} {{fumbleroll3}} {{/rollWasFumble() attackroll3}} {{^rollWasFumble() attackroll3}} {{crit3}} {{critroll3}} {{/rollWasFumble() attackroll3}}
{{attackname4}} {{attackroll4}} {{#rollWasFumble() attackroll4}} {{fumbleroll4}} {{/rollWasFumble() attackroll4}} {{^rollWasFumble() attackroll4}} {{crit4}} {{critroll4}} {{/rollWasFumble() attackroll4}}
{{attackname5}} {{attackroll5}} {{#rollWasFumble() attackroll5}} {{fumbleroll5}} {{/rollWasFumble() attackroll5}} {{^rollWasFumble() attackroll5}} {{crit5}} {{critroll5}} {{/rollWasFumble() attackroll5}}
{{attackname6}} {{attackroll6}} {{#rollWasFumble() attackroll6}} {{fumbleroll6}} {{/rollWasFumble() attackroll6}} {{^rollWasFumble() attackroll6}} {{crit6}} {{critroll6}} {{/rollWasFumble() attackroll6}}
{{attackname7}} {{attackroll7}} {{#rollWasFumble() attackroll7}} {{fumbleroll7}} {{/rollWasFumble() attackroll7}} {{^rollWasFumble() attackroll7}} {{crit7}} {{critroll7}} {{/rollWasFumble() attackroll7}}
{{attackname8}} {{attackroll8}} {{#rollWasFumble() attackroll8}} {{fumbleroll8}} {{/rollWasFumble() attackroll8}} {{^rollWasFumble() attackroll8}} {{crit8}} {{critroll8}} {{/rollWasFumble() attackroll8}}
{{notes}}
{{#pcflag}} {{/pcflag}} {{#npcflag}} {{/npcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#basicflag}} {{/basicflag}} {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} {{#subtags}}{{/subtags}} {{#subtags2}}{{/subtags2}} {{#npcflag}} {{/npcflag}} {{#pcflag}} {{/pcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#checkroll}} {{#fumbleroll}} {{#rollWasFumble() checkroll}} {{/rollWasFumble() checkroll}} {{/fumbleroll}} {{#critroll}} {{#rollWasCrit() checkroll}} {{/rollWasCrit() checkroll}} {{/critroll}} {{#highlight66roll}} {{#rollTotal() checkroll highlight66}} {{/rollTotal() checkroll highlight66}} {{/highlight66roll}} {{/checkroll}} {{#allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll highlight66 highlight66roll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} {{/allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll highlight66 highlight66roll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} {{#compcheck}} {{/compcheck}} {{#notes}}{{/notes}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{subtags}}
{{subtags2}}
{{check}} {{checkroll}} {{#rollWasFumble() checkroll}} {{oedownroll}} {{/rollWasFumble() checkroll}}
        {{fumbleroll}}
        {{critroll}}
        {{highlight66roll}}
{{key}} {{value}}
{{compcheck}} {{#rollTotal() compcheck 1}} {{succeedcheck}} {{/rollTotal() compcheck 1}} {{#rollTotal() compcheck 0}} {{failcheck}} {{/rollTotal() compcheck 0}}
{{notes}}
{{#pcflag}} {{/pcflag}} {{#npcflag}} {{/npcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#basicflag}} {{/basicflag}} {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} {{#notes}}{{/notes}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{notes}}