Announcements

Recent Changes


Sheet version: 1.0.3b

Added 2Echeck template and relevant css
Updated Information header.
Added an attribute to the checkbox for hiding rogue skills so that it will stay hidden when checked.
Added support for custom critical hit damage to the 2Eattack template.
Fixed 2Eattack template to check if crit damage values are used.
Improved handling of styles used for table headers to reduce the code footprint of the sheet.
Added optional property for displaying reference for source materials to the 2Espell template.

Proposed Changes


Adding an option to display an "Alternate Character Sheet" with the following features:

  • Roll buttons with full template integration.
  • Upgraded spellbook section.
  • Upgraded repeating weapons section.
  • Does not affect the layout or any information entered on the standard Character Sheet Display.

Please join the discussion and provide feedback on the forums! https://tinyurl.com/hcvs56k
To view the full change log and sheet documentation, please visit the wiki page! https://wiki.roll20.net/ADnD_2nd_Edition_Character_sheet


Character Sheet | Monster Sheet  

Character Info


Name:

Class:
Level:
Kit:
Race:
Alignment:


HP:/ AC:                 
AC Surprised: 
AC Shieldless:
Armor Type:


Height:
Weight:
Age:       
Max age: 

Handedness:


Experience

Class:
Current Exp:
Gained Exp:
New Exp Total:
Prime Req Exp Total:
Prime Requisite Bonus:
%

Saving Throws

Target Modifier Notes
Paralyzation,
Poison, or
Death Magic
Rod, Staff,
or Wand
Petrification
or
Polymorph
Breath
Weapon
Spell


Movement

Basic Encumbrance
Advanced Encumbrance
Speed Weight Penalties Notes
Base
Light Enc. (-1/3)
Moderate Enc. (-1/2)
Heavy Enc. (-2/3)
Severe Enc. (1)
Movement Rate |Weight |Penalties |Notes
12/6
11/5
10/5
9/4
8/4
7/3
6/3
5/2
4/2
3/1
2/1
1/1
Current weight:

Player notes


Standard
Players Option

Ability Scores

Score Hit Bonus Damage Adj. Weight Allow. Max. Press Open Door Bend Bars/
Lift Gate
Notes
Strength %
Score Reaction Adj. Missile Atk. Adj. Defense
Adj.
Pick Pockets Open Locks Move      Climb
Silently   Walls
Notes
Dexterity % % %%
Score HP Adj. System Shock Resurrection Survival Poison Save* Magic Save*     Regeneration Notes
Constitution % %
Score Number of Languages Max Spell Level Chance to Learn Spell Max # of Spells Immunity Notes
Intelligence %
Score Magical Def Bonus Bonus Spells Clerical Spell Failure Spell Immunity Notes
Wisdom %
Score Max # of Hench Base Loyalty Reaction Adjustment Notes
Charisma
Strength Hit Bonus Damage Adj. Weight Allow. Max. Press Open Door Bend Bars/
Lift Gate
Notes
  Stamina

  Muscle







%
Dexterity Reaction Adj. Missile Atk. Adj. Defense
Adj.
Pick Pockets Open Locks Move      Climb
Silently   Walls
Notes
  Aim

  Balance




%
%
   
%%
Constitution HP Adj. System Shock Resurrection Survival Poison Save* Magic Save*     Regeneration Notes
  Health

  Fitness

%

%



Intelligence Number of Languages Max Spell Level Chance to Learn Spell Max # of Spells Immunity Notes
  Reason

  Knowledge



%


Wisdom Magical Def Bonus Bonus Spells Clerical Spell Failure Spell Immunity Notes
  Intuition

  Willpower


%

Charisma Max # of Hench Base Loyalty Reaction Adjustment Notes
  Leadership

  Appearance





Notes


Weapons

Include all appropriate + or - signs for bonuses.
Dex Str  Weapon # of
Attacks
Attack
Adj.
Dam
Adj.
THAC0 Dam SM Dam L Range Weight Size Type Speed
   
   

Notes

Special Abilities and Attacks



Rogue Skills

Hide
Backstab Multiplier:
Skill Base Race Dex Armor Level Total
Pick Pockets % % % % % %
Open Locks % % % % % %
Find/Remove Traps % % % % % %
Move Silently % % % % % %
Hide in Shadows % % % % % %
Detect Noise % % % % % %
Climb Walls % % % % % %
Read Languages % % % % % %
Detect Magic* % % % % % %
Detect Illusion* % % % % % %
Bribe* % % % % % %
Tunneling* % % % % % %
Escape Bonds* % % % % % %
Skills with an asterisk (*) are from Skills & Powers, and may be ignored for campaigns using core rules.


Proficiencies and Languages


Weapon Proficiencies


Non-Weapon Proficiencies
    ( ±)


Languages

Spells Memorized and Spell Book


Spells Memorized

      Cast today
    Casting Time:


Spell Book



Scrolls

Gear

Description Weight Location

Current weight:
Notes

Wealth


PP GP EP SP CP
Total GP value from gems:
Total GP value from other items:

Currency Conversion Calculator

Currency |Quantity |Copper |Silver |Electrum |Gold |Platinum
Copper
Silver
Electrum
Gold
Platinum

Gems
Other Items Of Value

(100 Copper = 10 Silver = 2 Electrum = 1 Gold = 1/5 Platinum)

Henchpersons/Animal Companions

Name AC Race/Class HD/Lvl #AT THAC0 Dmg HP Notes
    /
/

Notes

Monster Info

Name:

Climate/Terrain:
Frequency:
Organization:
Activity Cycle:
Diet:
Intelligence:
Treasure:
Alignment:
No. Appearing:
Armor Class:
Movement:
Hit Dice:
THAC0:
No. of Attacks:
Damage/Attack:
Special Attacks:
Special Defenses:
Magic Resistance:%
Size:
Morale:
XP Value:

Combat


Habitat/Society


Ecology


Variants

Climate/Terrain:
Frequency:
Organization:
Activity Cycle:
Diet:
Intelligence:
Treasure:
Alignment:
No. Appearing:
Armor Class:
Movement:
Hit Dice:
THAC0:
No. of Attacks:
Damage/Attack:
Special Attacks:
Special Defenses:
Magic Resistance:%
Size:
Morale:
XP Value:

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Priest Sphere: {{sphere}}
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Components
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Casting Time
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Range
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Duration
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Area of Effect
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Saving Throw
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Damage: {{damage}} {{damagetype}}
Healing: {{healing}}
Reference: {{reference}}
Effects: {{effects}}
Save vs. {{savevs}}
for {{character}}
{{#rollTotal() saveroll savetarget}} {{/rollTotal() saveroll savetarget}} {{#rollGreater() saveroll savetarget}} {{/rollGreater() saveroll savetarget}} {{#rollLess() saveroll savetarget}} {{/rollLess() saveroll savetarget}}
Saving Throw Roll:{{saveroll}}
Saving Throw Target:{{savetarget}}
Success!
Success!
Failed!
Check vs. {{checkvs}}
for {{character}}
{{#rollTotal() checkroll checktarget}} {{/rollTotal() checkroll checktarget}} {{#rollLess() checkroll checktarget}} {{/rollLess() checkroll checktarget}} {{#rollGreater() checkroll checktarget}} {{/rollGreater() checkroll checktarget}}
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Check Target:{{checktarget}}
Success!
Success!
Failed!