Sheet version: 1.0.3b
Added 2Echeck template and relevant css
Updated Information header.
Added an attribute to the checkbox for hiding rogue skills so that it will stay hidden when checked.
Added support for custom critical hit damage to the 2Eattack template.
Fixed 2Eattack template to check if crit damage values are used.
Improved handling of styles used for table headers to reduce the code footprint of the sheet.
Added optional property for displaying reference for source materials to the 2Espell template.
Adding an option to display an "Alternate Character Sheet" with the following features:
Please join the discussion and provide feedback on the forums! https://tinyurl.com/hcvs56k
To view the full change log and sheet documentation, please visit the wiki page! https://wiki.roll20.net/ADnD_2nd_Edition_Character_sheet
Name: | Class: |
| Level: | Kit: |
| Race: |
Alignment: |
| HP:/ | AC: AC Surprised: AC Shieldless: |
| Height: Weight: |
Age: Max age: |
Handedness: | |
| Target | Modifier | Notes | |
| Paralyzation, Poison, or Death Magic |
|||
| Rod, Staff, or Wand |
|||
| Petrification or Polymorph |
|||
| Breath Weapon |
|||
| Spell |
| Speed | Weight | Penalties | Notes | |
| Base | ||||
| Light Enc. (-1/3) | ||||
| Moderate Enc. (-1/2) | ||||
| Heavy Enc. (-2/3) | ||||
| Severe Enc. (1) |
| Movement Rate | |Weight | |Penalties | |Notes |
| 12/6 | |||
| 11/5 | |||
| 10/5 | |||
| 9/4 | |||
| 8/4 | |||
| 7/3 | |||
| 6/3 | |||
| 5/2 | |||
| 4/2 | |||
| 3/1 | |||
| 2/1 | |||
| 1/1 |
| Score | Hit Bonus | Damage Adj. | Weight Allow. | Max. Press | Open Door | Bend Bars/ Lift Gate |
Notes | |
| Strength | % | |||||||
| Score | Reaction Adj. | Missile Atk. Adj. | Defense Adj. |
Pick Pockets | Open Locks | Move Climb Silently Walls |
Notes | |
| Dexterity | % | % | %% | |||||
| Score | HP Adj. | System Shock | Resurrection Survival | Poison Save* | Magic Save* | Regeneration | Notes | |
| Constitution | % | % | ||||||
| Score | Number of Languages | Max Spell Level | Chance to Learn Spell | Max # of Spells | Immunity | Notes | ||
| Intelligence | % | |||||||
| Score | Magical Def Bonus | Bonus Spells | Clerical Spell Failure | Spell Immunity | Notes | |||
| Wisdom | % | |||||||
| Score | Max # of Hench | Base Loyalty | Reaction Adjustment | Notes | ||||
| Charisma |
| Strength | Hit Bonus | Damage Adj. | Weight Allow. | Max. Press | Open Door | Bend Bars/ Lift Gate |
Notes | |
| Stamina Muscle |
% |
|||||||
| Dexterity | Reaction Adj. | Missile Atk. Adj. | Defense Adj. |
Pick Pockets | Open Locks | Move Climb Silently Walls |
Notes | |
| Aim Balance |
% |
% |
%% |
|||||
| Constitution | HP Adj. | System Shock | Resurrection Survival | Poison Save* | Magic Save* | Regeneration | Notes | |
| Health Fitness |
% |
% |
||||||
| Intelligence | Number of Languages | Max Spell Level | Chance to Learn Spell | Max # of Spells | Immunity | Notes | ||
| Reason Knowledge |
% |
|||||||
| Wisdom | Magical Def Bonus | Bonus Spells | Clerical Spell Failure | Spell Immunity | Notes | |||
| Intuition Willpower |
% |
|||||||
| Charisma | Max # of Hench | Base Loyalty | Reaction Adjustment | Notes | ||||
| Leadership Appearance |
| Dex Str Weapon | # of Attacks |
Attack Adj. |
Dam Adj. |
THAC0 | Dam SM | Dam L | Range | Weight | Size | Type | Speed |
| Skill | Base | Race | Dex | Armor | Level | Total |
| Pick Pockets | % | % | % | % | % | % |
| Open Locks | % | % | % | % | % | % |
| Find/Remove Traps | % | % | % | % | % | % |
| Move Silently | % | % | % | % | % | % |
| Hide in Shadows | % | % | % | % | % | % |
| Detect Noise | % | % | % | % | % | % |
| Climb Walls | % | % | % | % | % | % |
| Read Languages | % | % | % | % | % | % |
| Detect Magic* | % | % | % | % | % | % |
| Detect Illusion* | % | % | % | % | % | % |
| Bribe* | % | % | % | % | % | % |
| Tunneling* | % | % | % | % | % | % |
| Escape Bonds* | % | % | % | % | % | % |
| Description | Weight | Location |
| Currency | |Quantity | |Copper | |Silver | |Electrum | |Gold | |Platinum |
| Copper | ||||||
| Silver | ||||||
| Electrum | ||||||
| Gold | ||||||
| Platinum |
| Name | AC | Race/Class | HD/Lvl | #AT | THAC0 | Dmg | HP | Notes |
| / |
| Climate/Terrain: | |
| Frequency: | |
| Organization: | |
| Activity Cycle: | |
| Diet: | |
| Intelligence: | |
| Treasure: | |
| Alignment: |
| No. Appearing: | |
| Armor Class: | |
| Movement: | |
| Hit Dice: | |
| THAC0: | |
| No. of Attacks: | |
| Damage/Attack: | |
| Special Attacks: |
| Special Defenses: | |
| Magic Resistance: | % |
| Size: | |
| Morale: | |
| XP Value: |
| {{name}} |
|---|
| {{subtitle}} |
| {{key}} | {{value}} | {{/allprops() desc desc1 desc2 name subtitle}} {{#desc}}
| {{desc}} | |
| {{desc1}} | |
| {{desc2}} | |
| {{title}} |
|---|
| {{subtitle}} |
| {{weapon_used}} | ||
| S/M | {{ac_hit}} | L |
| {{crit_s}} | {{crit_l}} | |
| AC Hit | ||
| CRITICAL HIT!{{#crit}} {{crit}}{{/crit}} | ||
| {{dmg_s}} | {{dmg_l}} | |
| AC Hit | ||
| {{dmg_s}} | {{dmg_l}} | |
| AC Hit | ||
| CRITICAL HIT!{{#crit}} {{crit}}{{/crit}} | ||
| FUMBLE!{{#fumble}} {{fumble}}{{/fumble}} | ||
| {{title}} |
|---|
| {{splevel}} * {{school}} |
| Priest Sphere: {{sphere}} |
| Components {{components}} | Casting Time {{time}} |
| Range {{range}} | Duration {{duration}} |
| Area of Effect {{aoe}} | Saving Throw {{save}} |
| Damage: {{damage}} {{damagetype}} | |
| Healing: {{healing}} | |
| Reference: {{reference}} | |
| Effects: {{effects}} | |
| Save vs. {{savevs}} |
|---|
| for {{character}} |
| Saving Throw Roll: | {{saveroll}} |
| Saving Throw Target: | {{savetarget}} |
| Success! | |
| Success! | |
| Failed! | |
| Check vs. {{checkvs}} |
|---|
| for {{character}} |
| Check Roll: | {{checkroll}} |
| Check Target: | {{checktarget}} |
| Success! | |
| Success! | |
| Failed! | |