
Sheet last updated
10 September 2017
The main player character sheet.
Core Stats Background Class Weapons Spellbook Armor Inventory Show All| Spell Check | Same Alignment | Adjacent Alignment | Opposed Alignment |
|---|---|---|---|
| 1-11 | Failure | Failure | Failure |
| 12-13 | 2 dice | 1 die | 1 die |
| 14-19 | 3 dice | 2 dice | 1 die |
| 20-21 | 4 dice | 3 dice | 2 dice |
| 22+ | 5 dice | 4 dice | 3 dice |
| Alignment of Deity | Weapons Useable by Cleric | Unholy Creatures to Deity |
|---|---|---|
| Law | Club, mace, sling, staff, warhammer | Un-dead, demons, devils, chaotic extraplanar creatures, monsters (e.g., basilisk or medusa), Chaos Primes, chaotic humanoids (e.g., orcs), chaotic dragons |
| Neutral | Dagger, mace, sling, staff, sword (any) | Mundane animals, un-dead, demons, devils, monsters (e.g., basilisk or medusa), lycanthropes, perversions of nature (e.g., otyughs and slimes) |
| Chaos | Axe (any), bow (any), dagger, dart, flail | Angels, paladins, lawful dragons, Lords of Law, Lawful Primes, and Law-aligned humanoids (e.g., goblins) |
| Spell Check | Same Alignment | Adjacent Alignment | Opposed Alignment |
|---|---|---|---|
| 1-11 | Failure | Failure | Failure |
| 12-13 | 2 dice | 1 die | 1 die |
| 14-19 | 3 dice | 2 dice | 1 die |
| 20-21 | 4 dice | 3 dice | 2 dice |
| 22+ | 5 dice | 4 dice | 3 dice |
| Alignment of Deity | Unholy Creatures to Deity |
|---|---|
| Law | Un-dead, demons, devils, chaotic extraplanar creatures, monsters (e.g., basilisk or medusa), Chaos Primes, chaotic humanoids (e.g., orcs), chaotic dragons |
| Neutral | Mundane animals, un-dead, demons, devils, monsters (e.g., basilisk or medusa), lycanthropes, perversions of nature (e.g., otyughs and slimes) |
| Chaos | Angels, paladins, lawful dragons, Lords of Law, Lawful Primes, and Law-aligned humanoids (e.g., goblins) |
| Roll | Lay on Hands Same / Adjacent / Opposed |
Instill Bravery | Cause Fear |
|---|---|---|---|
| 1-11 | Failure | Failure | Failure |
| 12-13 | 1 dice / None / None | +1 bonus/ one target | One target |
| 14-19 | 2 dice / 1 dice / None | +2 bonus/1d3 targets | 1d3 targets |
| 20-21 | 3 dice / 2 dice / 1 dice | +3 bonus/1d4 targets | 1d5 targets |
| 22-24 | 4 dice / 3 dice / 2 dice | +4 bonus/1d6 targets | 1d7 targets |
| 25+ | 4 dice / 3 dice / 2 dice | +5 bonus/1d7 targets | 1d8 targets |
| Alignment of Deity | Weapons Useable by Cleric | Unholy Creatures to Deity |
|---|---|---|
| Law | Club, mace, sling, staff, warhammer | Un-dead, demons, devils, chaotic extraplanar creatures, monsters (e.g., basilisk or medusa), Chaos Primes, chaotic humanoids (e.g., orcs), chaotic dragons |
| Neutral | Dagger, mace, sling, staff, sword (any) | Mundane animals, un-dead, demons, devils, monsters (e.g., basilisk or medusa), lycanthropes, perversions of nature (e.g., otyughs and slimes) |
| Chaos | Axe (any), bow (any), dagger, dart, flail | Angels, paladins, lawful dragons, Lords of Law, Lawful Primes, and Law-aligned humanoids (e.g., goblins) |
The first time you attempt to cast a spell, you need to roll your Mercurial Magic check along with your Manifestation check. There are text boxes to enter these effects for each spell.
Level 1 Level 2 Level 3 Level 4 Level 5 Show AllFor players attempting to cast divine spells for the first time, you need to roll a Manifestation check and enter the information into the spell.
Level 1 Level 2 Level 3 Level 4 Level 5 Show AllAdd any equipment, effects or items here that give a benefit to your Armor Class (AC). This includes Armor, shields and any magical items or spells. Use the checkboxes to indicate whether each row is is worn/equipped. If you have a class feature that also boosts your AC then add that here too.
Total = value of all coins converted to GP
This character sheet is for 0-level characters only. It is a much pared down version of the main player character sheet which gets filled out once a character survives the funnel and makes it to level 1.
Add any equipment, effects or items here that give a benefit to your Armor Class (AC). This includes Armor, shields and any magical items or spells. Use the checkbox to indicate whether each row is is worn/equipped.
Total = value of all coins converted to GP
This character sheet is for NPCs and Monsters. It is for the GMs to use.
Note a monsters special abilities here.