General Traits Skills Combat Inventory Grimoire Updates y
Attributes
Mod
A modifier that will be applied to your attribute.
All derived attributes draw their base from your
unmodified attributes. Therefore this MOD will
generally only affect direct attribute rolls and
skills rolls.
Pts
ST
Strength
10pts/level
Unmodified
DX
Dexterity
20pts/level
Unmodified:
IQ
Intelligence
20pts/level
Unmodified:
HT
Health
10pts/level
Unmodified:
Per
Perception
Based on Intelligence
5pts/level
Unmodified:
Vision
Visual Perception
Based on Perception
2pts/level
Unmodified:
Hearing
Audio Perception
Based on Perception
2pts/level
Unmodified:
Smell
Taste & Smell Perception
Based on Perception
2pts/level
Unmodified:
Touch
Touch Perception
Based on Perception
2pts/level
Unmodified:
Will
Willpower
Based on Intelligence
5pts/level
Unmodified:
Fright
Fear Check
Based on Willpower
2pts/level
Unmodified:
Speed
Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified:
Move
Basic Move
Based on Basic Speed
5pts/level
Unmodified:
Dodge
Dodge
Based on Basic Speed
Unmodified:
Lift ST
Lifting Strength
Based on Strength
3pts/level
Unmodified:
Lift
Striking
Striking Strength
Based on Strength
5pts/level
Unmodified:
Thrust
Thrust Damage
See page 16 for the complete table.
StrengthThrust
11d6-6
21d6-6
31d6-5
41d6-5
51d6-4
61d6-4
71d6-3
81d6-3
91d6-2
101d6-2
111d6-1
121d6-1
131d6
StrengthThrust
141d6
151d6+1
161d6+1
171d6+2
181d6+2
192d6-1
202d6-1
212d6
222d6
232d6+1
242d6+1
252d6+2
262d6+2
Swing
Swing Damage
See page 16 for the complete table.
StrengthSwing
11d6-5
21d6-5
31d6-4
41d6-4
51d6-3
61d6-3
71d6-2
81d6-2
91d6-1
101d6
111d6+1
121d6+2
132d6-1
StrengthSwing
142d6
152d6+1
162d6+2
173d6-1
183d6
193d6+1
203d6+2
214d6-1
224d6
234d6+1
244d6+2
255d6-1
265d6
Stats
Value
Mod
Pts
Max HP
Hit Points
Based on Strength
2pts/level
Current HP
Current Hit Points
When you're hit points are low, you take penalties.
See Page 419.
Reeling
- Halve Move, Speed, and Dodge
Verge of Collapse
- Roll every turn @{VS} HT or fall unconscious.
- Your HT roll is at -1 for every 1xHP you are below 0.
- If you do nothing, and don't defend, you don't have to roll.
Verge of Death
- Roll once @{VS} HT to stay alive.
- If you fail by 1 or 2 you are mortally wounded, but not dead.
- Roll again every time you take injury that puts you below
another multiple of your max HP.
Death
- You are dead.
Total Destruction
- Your body has been destroyed beyond recognition or ressurection.
Max FP
Fatigue Points
Based on Health
3pts/level
Current FP
Current Fatigue Points
When you're fatigue points are low you take penalties.
See Page 426.
Tired
- Halve Move, ST, and Dodge
Verge of Collapse
- Further FP loss also comes off your HP.
- Roll against Will to do anything besides rest or talk.
- If you fail your Will roll, you fall unconscious.
- On a critical failure, roll @{VS} HT or suffer a heart attack.
Unconscious
- Immediately fall unconscious
- FP can't drop any lower, but you still lose HP.
- You regain consciousness at 0 FP
Max ER
Energy Reserve
Rules can vary depending on what
magic system you are using.
Current ER
Current Energy Reserve
Rules can vary.
Current
Current
Miscellaneous
Pts
Tech Level
This is the technology level that you character is familiar with.
It costs 5 points to raise this above or below the campaign"s
normal TL.
TL0Stone Age (Prehistory and later).
TL1Bronze Age (3500 B.C.+).
TL2Iron Age (1200 B.C.+).
TL3Medieval (600 A.D.+).
TL4Age of Sail (1450+).
TL5Industrial Revolution (1730+).
TL6Mechanized Age (1880+).
TL7Nuclear Age (1940+).
TL8Digital Age (1980+).
TL9Microtech Age (2025+?).
TL10Robotic Age (2070+?).
TL11Age of Exotic Matter.
TL12+Whatever the GM likes!
Appearance
Race
Gender
Size Modifier
Primary Hand
Point Summary
Attributes
Traits
Skills
Other
Total
Unspent
Lifting and Moving
Weight
Simple Lift
The weight the character can lift overhead
with one hand in one second.
One-Handed Lift
The weight the character can lift overhead
with one hand in two seconds.
Two-Handed Lift
The weight the character can lift overhead
with both hands in four seconds.
Shove & Knock Over
The weight of an object the character can
shove and knock over.
Running Shove & Knock Over
The weight of an object the character can
shove and knock over with a running start.
Carry On Back
The weight the character can carry slung
over his/her back.
Shift Slightly
The weight of an object that the character
can shift slightly on a floor.
Encumberance
Max Load
Move
Dodge
None (0)
Light (1)
Medium (2)
Heavy (3)
X-Heavy (4)
Current ()
Native Language
Spoken
Written
Pts
Learned Languages
Spoken
Written
Pts
Cultural Familiarities
Pts
Advantages (& Perks)
Pts
Ref
Notes
Disadvantages (& Quirks)
SCN
Self-control Number
6 or less2x
9 or less1.5x
12 or less1x
15 or less0.5x
Pts
Ref
Notes
Racial Traits
SCN
Self-control Number
6 or less2x
9 or less1.5x
12 or less1x
15 or less0.5x
Pts
Ref
Notes
Skills
TL
Level
Attr
Diff
Bonus
Pts
Ref
Notes
Techniques
Parent
Min
Max
Level
Cost
Bonus
Pts
Ref
---
Notes
Hit Location
Where
Pen
This is the Penalty
applied to attack the
specific location.
DR
User Created
GURPS Speed\Range Tabke
Active Defenses
Type
Info
F: this is a fencing weapon.
U: the weapon is unbalanced. You cannot use it to
parry if you've already attacked with it this turn
(and vice versa).
Skill
Dodge
Dodge
Dodge and Retreat
Dodge
Melee Attacks
Reach
The distance in yards that the weapon can reach.
C: this weapon can be used in close combat.
*: the weapon is awkward, and requires a Ready
maneuver to switch between different reaches.
Damage
Armor Divisor: A number in parenthesis after
the damage - eg. (2) - is an armor divisor.
Enter this number as AD(#) or as
Armor Divisor(#) in the Damage Notes.
ex: indicates the attack causes an explosion.
See page 269.
Type
Abbr Name
cut Cutting
imp Impaling
cr Crushing
pi- Small Piercing
pi Piercing
pi+ Large Piercing
pi++Huge Piercing
aff Affliction
burnBurning
cor Corrosion
fat Fatigue
tox Toxic
specSpecial
Skill
Weapon Notes
Damage Notes
Ranged Attacks
RNG
See page 269.
Acc
RoF
Rate of Fire
The maximum number of shots that can be fired in
one turn (by a regular person).
The minimum number of shots is 1.

!: minimum RoF is 1/4 of the maximum, rounded up.
mxn: fires the first number of shots, which each then split
into the second number (eg. shotguns)
Jet: shoots a continuous stream of fliud. See page 106.
Shots
The number of shots that can be fired before the weapon must be reloaded.
The parenthetical number indicates the number of 1 second ready maneuvers
required to reload the weapon.
T: the weapon is thrown. To "reload" it, pick it up.
i: you must load the shots individually. the listed time
is for each shot.
Bulk
RCL
When firing at RoF 2+, every full multiple of Rcl
by which you make your attack roll means you score
one extra hit, to a maximum number of hits equal
to total shots fired. See page 373.
Damage
Armor Divisor: A number in parenthesis after
the damage - eg. (2) - is an armor divisor.
Enter this number as AD(#) or as
Armor Divisor(#) in the Damage Notes.
ex: indicates the attack causes an explosion.
[#d]: indicates the attack causes fragmentation.
See page 269.
Type
Abbr Name
cut Cutting
imp Impaling
cr Crushing
pi- Small Piercing
pi Piercing
pi+ Large Piercing
pi++Huge Piercing
aff Affliction
burnBurning
cor Corrosion
fat Fatigue
tox Toxic
specSpecial
Skill
Weapon Notes
Damage Notes
Quick Inventory & Wealth
Possessions
TL
Ref
On
Carried
Is the item being carried at the moment?
#
$
W
$+
W+
Notes
Total Value:
Total Weight:
Spells Based on:
Magery/PI/Bonus Level:
Spell
Level
Diff
Pts
Time
Duration
Cost
Maintain
Ref
Notes

Known Issues

  • Unable to delete a Technique - UPDATE
  • The issue is the 'Max' value for the Technique. If any value was placed in there, the row will not delete. So in this PULL I have blocked values from being placed there so that new Techniques can be deleted if need be. Existing Techniques that you are unable to delete – the Devs are looking into that issue and will advise me.
  • NOTE: Techniques, as it is now on the character sheet, does not really work well – that section will most likely be completely rewritten (I plan on doing it when I get some time and my skills at HTML improve).

Revision History

To report an Issues or a Suggestion, please use the Roll20 forum under Character Sheets & Compendium. U I have created a thread named: [GURPS] - Sheet #1 - Thread 1 (that seems to be similar to the naming convention used by other sheets).

https://app.roll20.net/forum/post/6616836/gurps-sheet-number-1-thread-1/?pageforid=6644122#post-6644122

In your post, please specify if it is an Issue or Suggestion with as much detail information as possible. Screen shots help a lot! I am just learning to work with HTML and CSS so I may not be able to do everything requested. I make no promises on how fast I may be able to implement a Fix or a Suggestion - so please be patient. -Thanks, Mike W.

If there are others that are working on or wish to work on this sheet, lets coordinate using the Roll20 Forum for now (Like Tom and I are doing) - perhaps later we can use GitHub.

Version: 1.3.9

Pull Request: 08/21/2018

  • Changes, Fixes, and Adds made by Mike W (UserID: 1414610
  • Updated the Language Box format – Cosmetic Only
  • Added additional options for Native Language in regards to Spoken and Written levels as a Disadvantage
  • Updated the Inventory Box format – Cosmetic Only
  • Added fields of ‘TL’ (Tech Level) and ‘Ref’ (Reference) to the Inventory repeating section
  • Fixed bug for Single Modifier Prompt and Extended Modifier Prompts if a ‘+’ is used for a positive modifier entry

Version: 1.3.8

Pull Request: 08/08/2018

  • Changes, Fixes, and Adds made by Mike W (UserID: 1414610
  • Added the Speed-Range table image to the Combat Tab - Requested by CaptainJoy (UserID: GitHub)
  • Set the character sheet to always open to the Updates Tab
  • Fixed BUG where Basic Lift calculations for ST 7 or less was incorrectly rounding for Light, Medium, and Heavy Encumbrances
  • Renamed Notes to Weapon Notes under Melee Attacks and Ranged Attacks – Cosmetic Only
  • Added Damage Notes with an attribute under Melee Attacks and Ranged Attacks
  • Changed Tool Tip for Damage, for Melee attacks and Ranged Attacks, to indicate using the Damage Notes field – Cosmetic Only
  • Changed Armour Divisor to Armor Divisor – Cosmetic Only
  • Changed the output of the Attack Macros for Melee and Ranged attacks to include the Weapons Notes attribute – Cosmetic Only
  • Changed the output of the Damage Macros for Melee and Ranged attacks to include the Damage Notes attribute – Cosmetic Only

Version: 1.3.7

Pull Request: 08/01/2018

  • Changes, Fixes, and Adds made by Mike W (UserID: 1414610
  • Fixed alignment issue with the Notes field Under Skills not Left Justified – Cosmetic Only
  • Changed Hit Location box to have an additional Header identifying User Created Locations – Cosmetic Only
  • Changed all fields in the Hit Location box to be editable. This will enable you to change the name of any of the default Locations and the To Hit Penalty - Request from Valter (User id: 285013)
  • Fixed Bug where some Hit Locations did not save their DR values
  • Removed and Deleted the CR Label and attr_control_rating for Advantages. The correct terminology is Self-control Number and this is not used for Advantages
  • Added an attribute for Native Language. Nothing fancy just a direct input - Requested by Flemmerr (User id: 1515009)
  • Added the Recoil attribute to the chat results for the Ranged Attacks macro – Cosmetic only
  • Changed the Label of “Disadvantages” to “Disadvantages (&Quirks)” – Cosmetic Only Changed the Label of “Advantages” to “Advantages (& Perks)” – Cosmetic Only
  • Fixed many miscellaneous issues to existing table fieldsets

Version: 1.3.6

Pull Request: 07/25/2018

  • Changes, Fixes, and Adds made by Mike W (UserID: 1414610
  • Corrected spelling of Miscellaneous on the General page – Cosmetic only
  • Updated Tool Tip for Type under Melee Attacks and Ranged, removed the Multiplier information as it is irrelevant, also fixed the alignment – Cosmetic only
  • Added missing information from Type drop down for Ranged Attacks – missing was Affliction and Special
  • Changed the Label of ‘Quick Inventory’ to ‘Quick Inventory & Wealth’ and the Label left justified – Cosmetic only
  • Changed the Melee Attacks and Ranged Attacks macros to include the Notes attribute in the results in Chat – Cosmetic only
  • Changed all Die Macros to apply Bold to the Character Name in the results in Chat – Cosmetic only
  • Change when adding a new Skill, Technique, or Spell, the Points defaults to 0 instead of blank
  • Fixed minor spelling errors – Cosmetic only
  • Renamed Header of CR to SCN under Disadvantages and Racial Trains to reflect correct terminology – Cosmetic only
  • Fixed Tool Tip of SCN (formerly CR) under Disadvantages and Racial Trains to reflect correct terminology – changed from ‘Control Rating’ to ‘Self-control Number’ – Cosmetic only
  • Added Macro for Self-control Number Roll within Disadvantages and Racial Traits
  • Changes and Adds requested by Mike W (@mike-w) (UserID: 1414610)
  • Spelling correction requested by Rabulias (@rabulias) (UserID: 4692)

Version: 1.3.5

Pull Request: 7/17/2018

  • Changes made by Tom S
  • Changed the word Fear to Fright (Visibility only - no attributes where changed)
  • Changed the Macro result from vs. Will to vs. Fright
  • Changed the Hit Location DR input to accept text (so that you can add DR entries like 2* or 3/1*)
  • Changed the visible width of the DR field making it wider
  • Fixed bug in Hit Location Penalty not saving for added custom location
  • Added a Tool Tip for Pen header in Hit Location
  • Requested by Mike W (@mike-w) (UserID: 1414610) see: https://app.roll20.net/forum/post/6572120/

Version: 1.3.4

Pull Request: 3/7/2018

  • Changes made by MadCoder https://github.com/MadCoder253/roll20-character-sheets/issues
  • Add Revision History Tab
  • Changed roll buttons to use dicefontd6 (requested by Mike W (@mike-w) (UserID: 1414610) see: https://app.roll20.net/forum/post/5845539/
  • Fix lift & encumbrance rounding error for low ST. Round to whole number. (requested by Lucy (@lucy) (UserID: 359497) see: https://app.roll20.net/forum/permalink/5142954/

Version 1.3.3

Pull Request: 3/1/2018

  • Changes made by MadCoder https://github.com/MadCoder253/roll20-character-sheets/issues
  • Restyled tabs to work with Firefox and MS Edge
  • Traits tab -> disadvantages section: slight changes to column spacing
  • Combat tab -> Ranged attacks section: slight changes to column spacing and abbreviate titles
  • Skills Tab -> Techniques section: slight changes to column spacing
  • Added URL to GURPS roll20 wiki
No Modifier Prompt Rolls will be made immediately with no prompt.
Single Modifier Prompt Ask for a bonus or penalty to be added to dice rolls.
This will not affect damage rolls.

Extended Modifier Prompts Instead of a single modifier, rolls will ask for a series of modifiers,
to remind you about potential bonuses/penalties.
This will not affect damage rolls.
Public Rolls All players will be able to see
your skill level, roll and results.

Private Skill Levels Only the GM will be able to see
your skill level, but all players
will see the result.
This will not affect damage rolls.

Private Rolls Only the GM will see your skill
level and the result.
This will not affect damage rolls.

Mods to attributes increase all derived stats (including HP, FP)
Mods to attributes increase most derived stats (not HP, FP)
Mods to attributes do not increase derived stats



GURPS 4th Edition Roll20 Wiki
https://wiki.roll20.net/GURPS_4th_Edition