V2. 06/24/18 by Diana P.
PC NPC Roll Templates
| Character Name: | |||||
| Nickname: | Title(s): | ||||
| Homeland: | Player: | ||||
| Race: | Culture: | ||||
| Profession: | Realm: | ||||
| Deity: | |||||
| Level: | Exp: | / | |||
| Stats |
| Stat | Temp | Potential | Basic Bonus |
Racial Bonus |
Special Bonus |
Stat Bonus |
||
| Agility | ||||||||
| Constitution | ||||||||
| Memory | ||||||||
| Reasoning | ||||||||
| Self Discipline | ||||||||
| ------- | ||||||||
| Empathy | ||||||||
| Intuition | ||||||||
| Presence | ||||||||
| Quickness | ||||||||
| Strength | ||||||||
| ------- |
|
Development Points:
Fates:
|
| Role Traits |
|
Appearance:
Gender:
Apparent Age:
Actual Age:
Skin Color:
Eyes:
Hair:
Height:
(ft in)
Weight:
Size:
Base Movement Rate:
Bonus Base Movement Rate
Running Horizontal Jump:
Standing Horizontal Jump:
Running Vertical Jump:
Standing Vertical Jump:
|
| Race/Stat Fixed Information |
|
Soul Departure:
rnds
Recovery Multiplier:
x
|
|
Race Type (for stat loss):
|
| Recovery Rates |
|
Hit Points / hr resting:
Power Points / hr resting:
Hit Points / 3 hrs sleep:
Power Points / 3 hrs sleep:
Hit Points / 3 hrs active:
Power Points / 3 hrs active:
|
|
Exhaustion Points / min resting:
Exhaustion Points / .5 hrs sleep:
Exhaustion Points / 3 mins active:
|
| Languages |
| Notes |
| Racial Notes |
| Cultural Notes |
| Character Notes |
| Other |
| Hit Points / Power Points / Exhaustion Points / Initiative |
|
Hit Points:
/
75%(-10):|
50%(-20):|
25%(-30):
Rnds stun b4 unc:
/
|
Power Points:
/
75%(-10):|
50%(-20):|
25%(-30):
PP Mult:
Adder:
/ used:
|
|
Exhaustion Points:
/
Bonus Exhaustion Points:
|
|
Exh. Pts Remaining:
more than 75%:= 0;
more than 50%:= -5;
more than 25%:= -15;
more than 10%:= -30; more than 1%:= -60; 0%:= -100 |
| Initiative: | = Qu bonus | + Init bonus |
| Armor |
|
Worn
Primary
Secondary
Armor Type:
Functions As:
% Weight
Weight Penalty
Missile Penalty
Armor Defensive Bonus
Quickness Penalty
Quickness Bonus
Adrenal Defense
Shield (melee)
Shield Defensive Bonus
Other Magic Bonus
Parry
Defensive Bonus (vs Melee):
Defensive Bonus (vs Ranged):
|
| Resistances |
| Stat | Race | Spec | Total | |||
| Channeling (3*In) | = | |||||
| Essence (3*Em) | = | |||||
| Mentalism (3*Pr) | = | |||||
| Chan/Ess (In+Em) | = | |||||
| Chan/Ment (In+Pr) | = | |||||
| Ess/Ment (Em+Pr) | = | |||||
| Arcane (In+Em+Pr) | = | |||||
| ------- | ||||||
| Poison (3*Co) | = | |||||
| Disease (3*Co) | = | |||||
| Fear (3*SD) | = | |||||
| Will (3*(Re+SD+Em+In+Pr)) | = |
| Conditional Defenses |
| Conditional Defenses: |
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| Attacks |
| Attack/Weapon |
Type |
OB |
Fumble |
Str |
B# |
Range |
Notes |
Macro |
|
| Skills |
| Other Skills |
|
Category/Skill
Cat/
Total Bonus Ranks Progression Rank Bonus Stat1 Stat2 Stat3 Stat Bonus Category Prof/ Cat Bonus Special Bonus Item Bonus Notes Macro |
| Same Realm Own Base Spells Stat bonus: Profession bonus: Special bonus: Total bonus: |
| Same Realm Open Spells Stat bonus: Profession bonus: Special bonus: Total bonus: |
| Same Realm Closed Spells Stat bonus: Profession bonus: Special bonus: Total bonus: |
| Same Realm Other Base Spells Stat bonus: Profession bonus: Special bonus: Total bonus: |
| Other Realm Open Spells Stat bonus: Profession bonus: Special bonus: Total bonus: |
| Other Realm Closed Spells Stat bonus: Profession bonus: Special bonus: Total bonus: |
| Other Realm Base Spells Stat bonus: Profession bonus: Special bonus: Total bonus: |
| Arcane Open Spells Stat bonus: Profession bonus: Special bonus: Total bonus: |
| Arcane Closed Spells Stat bonus: Profession bonus: Special bonus: Total bonus: |
| Arcane Own Base Spells Stat bonus: Profession bonus: Special bonus: Total bonus: |
| Arcane Other Base Spells Stat bonus: Profession bonus: Special bonus: Total bonus: |
| Equipment |
| Coins | Gems & Jewelry |
|||
| Mithril | ||||
| Platinum | ||||
| Gold | ||||
| Silver | ||||
| Bronze | ||||
| Copper | ||||
| Tin | ||||
| Iron | ||||
| Total Weight:lbs. | Encumbrance Penalty: | Weight Penalty: |
| Weight Allowance:lbs. = | Base Weight Allowance:lbs. + | Bonus Weight Allowance:lbs. |
| Weight Worn/Carried: lbs. | Weight in Backpack: lbs. | Weight in Storage: lbs. |
| Item |
Amt |
Weight each |
Total Weight |
Location Category |
Location |
Notes |
| Pronouns |
PronounsFor use in macros if desired. Enter your preferred pronoun for the following categories. | ||||||
| Upper Case: | Subjective: | Objective: | Possessive: | |||
| Lower Case: | Subjective: | Objective: | Possessive: | |||
| Stat Bonus Setup For Skills |
Variable Stat Bonuses Based on Skills.Set up to use the standard category stats with the skills rather than the alternate (individual) stats as explained in Variable Stat Bonuses Based on Skills, section A-9.2 in the Rolemaster Standard Rules. |
|
| Standard Stat Bonuses Based on Categories. (Check the box to switch to the standard category stats for the skills.) | |
| Auto Calculations Setup |
Auto Calculations Setup.Check the box(es) next to the area(s) you wish to have autocalculated. All calculations are per the rules in the RMSS Standard Rules. |
|
| Auto calculate everything. (stats, skills/skill ranks, etc) | |
| Auto calculate Stat bonuses. | |
| Auto calculate development points. | |
| Auto calculate Skill and Spell rank bonuses. These include PPDev and BodyDev and use the values in the Progression set-up table below. | |
| Auto calculate experience needed for next level (using RMSS std scale where level 1 is at 10000 xp). | |
| Auto populate Racial bonuses for Stats, Resistances, Soul Departure, Race Type for stat loss, Recovery Multiplier, and PPDev/BodyDev skill progression, for races in the Rolemaster Standard Rules book. Does not autopopulate racial skill bonuses. Supported: Common Man, Mixed Man, High Man, Half-elf, Wood Elf, Grey Elf, High Elf, Dwarf, Halfling, Half-orc, Common Orc, Greater Orc. If this box is checked and the Race field does not match the spelling of one of the above races, no bonuses will be populated. To clear the racial bonuses, enter the keyword: None . |
|
| Auto populate profession skill-category bonuses for professions in the Rolemaster Standard Rules book. Supported: Fighter, Thief, Rogue, Warrior Monk, Layman, Magician, Illusionist, Cleric, Animist, Mentalist, Lay Healer, Healer, Mystic, Sorcerer, Ranger, Paladin, Monk, Dabbler, Bard, Magent. If this box is checked and the Profession field does not match the spelling of one of the above professions, no bonuses will be populated. To clear the profession bonuses, enter the keyword: None . |
|
| Uncheck the boxes if you no longer wish to auto-calc that area; values will not revert to previously entered values so do not check if you wish to keep current values. | |
| Skill Progression Setup |
| 0 | 1-10 | 11-20 | 21-30 | 30+ | Notes | |
| Standard Progression: | Progression for Standard-Progression Skills | |||||
| Category Progression: | Progression for Standard-Progression Skill Categories | |||||
| Combined Progression: | Progression for Combined-Progression Skills | |||||
| Special Progression: | Progression for Spells and Skills with Special-Progression | |||||
| Body Development Progression: | Progression for Body Development for | |||||
| Power Point Progression: | Progression for Power Point Development for | |||||
| Custom Progression1: | ||||||
| Custom Progression2: |
| Stat Rolls | ||
| Resistance Rolls | ||
| Skill Checks | ||
| Armor Skills | ||
| Artistic Skills | ||
| Athletic Skills | ||
| Awareness Skills | ||
| Combat Maneuver Skills | ||
| Communication Skills | ||
| Craft Skills | ||
| Influence Skills | ||
| Lore Skills | ||
| Outdoor Skills | ||
| Power Skills | ||
| Science/Analytic Skills | ||
| Self Control Skills | ||
| Special Attack/Defence Skills | ||
| Subterfuge Skills | ||
| Technical/Trade Skills | ||
| Urban Skills | ||
| Spell Skills | ||
| Base Lists | ||
| Open Lists | ||
| Closed Lists | ||
| Other Base Lists | ||
| Other Realm Open Lists | ||
| Other Realm Closed Lists | ||
| Other Realm Base Lists | ||
| Arcane Open Lists | ||
| Arcane Closed Lists | ||
| Arcane Own Base Lists | ||
| Arcane Other Base Lists |
| Category: | ||||
| Name: | ||||
| Type: | Demon Type or Undead Class: | |||
| Level: | Level Code: | |||
| Roll Templates |
|
All of the roll templates use flags to vary the roll template appearance. These flags are: initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, basicflag. See below for more detail.
RMSSAttack: This roll template allows up to 8 attacks to be displayed in the same block. If 'attackroll#' is a critical failure, it will display 'fumbleroll#'. 'Crit#' and 'critroll#' always display.
Attack:
pcflag is a keyword which sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the right. This example displays two attacks pulled from Attack/Weapon 1 and 2.
Attack v2 (NPC):
npcflag is a keyword which sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the left. This example is set to whisper the NPC's attacks to the GM and uses @{Target} to show the defender's AT, DB, and Parry. A 15% arrow break notification is in the 'notes' section. RMSSInitiative: This roll template consists of 'name' 'check' and 'checkroll' on the same line. 'Notes' can be added below. There is no dividing line in this template.
Initiative:
'initflag' can be used with the 'RMSSStdRoll' or 'RMSSAttack' and sets the 'name' this same yellow while adding a thin solid yellow dividing line. RMSSStdRoll: In this roll template, the 'oedownroll' is called if the 'checkroll' results in a critical failure; so to model an open ended down d100, I call it with [[d100cf<5]]. If the roll type does not have an open ended down roll, but instead has a fumble, you can use 'fumbleroll', which gets its own line in the output instead of being placed on the same line as the roll like the 'oedownroll' does. It is called in the same way as 'oedownroll' i.e.: [[d100cf<@{attack1fumble}]]. The 'critroll' activates on a critical success and also gets its own line. For example, [[d100cs=66cs=100]] will show the critical success line for only a 66 and a 100 on the roll. The next section is a repeating section where you can give a key and a value which will be displayed in columns. Key words which cannot be used (since they are used in other parts of the template) are: notes, subtags, subtags2, compcheck, failcheck, succeedcheck, check, checkroll, critroll, fumbleroll, oedownroll, initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, basicflag, name. The 'compcheck' line expects a comparison type roll [[d100<50]] and will display 'succeedcheck' if the result is a 1 or 'failcheck' if the result is a 0. Any or all of the sections can be used; if you don't put in the key word, the section will not be displayed. Note that you cannot use the 'check' keyword by itself; you must include 'checkroll' as well for that section to display.
Standard Roll, Spell check:
spellflag is a keyword which sets the dividing line to be a blue 4-pointed star pattern and the name to be blue.
Standard Roll, Ability check:
abilityflag is a keyword which sets the name and a dividing line brown.
Standard Roll, Save check:
saveflag is a keyword which sets the name and a thick dividing line to be purple.
Standard Roll, Skill check:
skillflag is a keyword which sets the name and double-arrow dividing line a darkish green.
Standard Roll, Skill Category check:
skillcatflag is a keyword which sets the dividing line to be an upward pointed arrow and both it and the name are a teal color.
Standard Roll, Basic:
This basic grey and white appearance can be used with the various templates by setting {{basicflag=true}} . There is no dividing line with this appearance flag. |
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| {{name}} |
|---|
| {{name}} |
| {{name}} |
| {{name}} |
| {{name}} |
| {{name}} |
| {{name}} |
| {{name}} |
| {{name}} |
| {{name}} |
| {{subtags}} |
| {{subtags2}} |
| {{attackname1}} {{attackroll1}} {{#rollWasFumble() attackroll1}} {{fumbleroll1}} {{/rollWasFumble() attackroll1}} {{#^rollWasFumble() attackroll1}} {{crit1}} {{critroll1}} {{/^rollWasFumble() attackroll1}} |
| {{attackname2}} {{#attackroll2}} {{attackroll2}} {{#rollWasFumble() attackroll2}} {{fumbleroll2}} {{/rollWasFumble() attackroll2}} {{#^rollWasFumble() attackroll2}} {{crit2}} {{critroll2}} {{/^rollWasFumble() attackroll2}} |
| {{attackname3}} {{#attackroll3}} {{attackroll3}} {{#rollWasFumble() attackroll3}} {{fumbleroll3}} {{/rollWasFumble() attackroll3}} {{#^rollWasFumble() attackroll3}} {{crit3}} {{critroll3}} {{/^rollWasFumble() attackroll3}} |
| {{attackname4}} {{#attackroll4}} {{attackroll4}} {{#rollWasFumble() attackroll4}} {{fumbleroll4}} {{/rollWasFumble() attackroll4}} {{#^rollWasFumble() attackroll4}} {{crit4}} {{critroll4}} {{/^rollWasFumble() attackroll4}} |
| {{attackname5}} {{#attackroll5}} {{attackroll5}} {{#rollWasFumble() attackroll5}} {{fumbleroll5}} {{/rollWasFumble() attackroll5}} {{#^rollWasFumble() attackroll5}} {{crit5}} {{critroll5}} {{/^rollWasFumble() attackroll5}} |
| {{attackname6}} {{#attackroll6}} {{attackroll6}} {{#rollWasFumble() attackroll6}} {{fumbleroll6}} {{/rollWasFumble() attackroll6}} {{#^rollWasFumble() attackroll6}} {{crit6}} {{critroll6}} {{/^rollWasFumble() attackroll6}} |
| {{attackname7}} {{#attackroll7}} {{attackroll7}} {{#rollWasFumble() attackroll7}} {{fumbleroll7}} {{/rollWasFumble() attackroll7}} {{#^rollWasFumble() attackroll7}} {{crit7}} {{critroll7}} {{/^rollWasFumble() attackroll7}} |
| {{attackname8}} {{#attackroll8}} {{attackroll8}} {{#rollWasFumble() attackroll8}} {{fumbleroll8}} {{/rollWasFumble() attackroll8}} {{#^rollWasFumble() attackroll8}} {{crit8}} {{critroll8}} {{/^rollWasFumble() attackroll8}} |
| {{notes}} |
| {{name}} | |
|---|---|
| {{name}} | |
| {{name}} | |
| {{name}} | |
| {{name}} | |
| {{name}} | |
| {{name}} | |
| {{name}} | |
| {{name}} | |
| {{name}} | |
| {{subtags}} | |
| {{subtags2}} | |
| {{check}} {{checkroll}} {{#rollWasFumble() checkroll}} {{oedownroll}} {{/rollWasFumble() checkroll}} | |
| {{fumbleroll}} | |
| {{critroll}} | |
| {{highlight66roll}} | |
| {{key}} | {{value}} |
| {{compcheck}} {{#rollTotal() compcheck 1}} {{succeedcheck}} {{/rollTotal() compcheck 1}} {{#rollTotal() compcheck 0}} {{failcheck}} {{/rollTotal() compcheck 0}} | |
| {{notes}} | |
| {{name}} {{check}} {{checkroll}} | |
|---|---|
| {{name}} {{check}} {{checkroll}} | |
| {{name}} {{check}} {{checkroll}} | |
| {{name}} {{check}} {{checkroll}} | |
| {{name}} {{check}} {{checkroll}} | |
| {{name}} {{check}} {{checkroll}} | |
| {{name}} {{check}} {{checkroll}} | |
| {{name}} {{check}} {{checkroll}} | |
| {{name}} {{check}} {{checkroll}} | |
| {{name}} {{check}} {{checkroll}} | |
| {{notes}} | |