{ "0-75-lbs": "0-75 lbs", "1-sqr": "1 sqr", "101-150-lbs": "101-150 lbs", "151-300-lbs": "151-300 lbs", "2-sqrs": "2 sqrs", "3-sqrs": "3 sqrs", "4-sqrs": "4 sqrs", "76-100-lbs": "76-100 lbs", "AC+": "AC+", "CHA": "CHA", "CON": "CON", "DEX": "DEX", "HD": "HD", "HP": "HP", "INT": "INT", "STR": "STR", "WIS": "WIS", "XP": "XP", "abilities": "Abilities", "ability-names": "Ability Names", "age": "Age", "alignment": "Alignment", "armor": "Armor", "armor-ac-effect": "Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", "armor-name": "Armor name", "asc-ac": "Asc.", "ascending-ac": "Ascending AC System", "attribute": "Attribute", "attributes": "Attributes", "base-ac": "Base AC", "biographical-and-physical": "Biographical & Physical", "bonus-xp-percent": "Bonus XP%", "bonus-xp-tooltip": "To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13", "bonuses": "Bonuses", "carry": "Carry", "carry-modifier": "Carry Modifier. Automatically calculted when STR is modified. Can be overriden.", "chance-new-spell": "Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.", "charheight": "Height", "charweight": "Weight", "class": "Class", "cleric-spells+": "Cleric Spells+", "cleric-spells-plus": "Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.", "current-hp": "Current HP", "current-xp": "Current XP", "damage": "Damage", "defense": "Defense", "deity": "Deity", "desc-ac": "Desc.", "descending-ac": "Descending AC System", "dex-mod": "DEX mod.", "dmg-roll": "Dmg Roll", "doors": "Doors", "effect-on-ac": "Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.", "equipment": "Equipment", "extra-hirelings": "Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.", "failure": "Failure", "gear": "Gear", "gear-wt": "Gear Wt.", "gear-wt-title": "Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.", "gender": "Gender", "hd-example": "Ex:5d6+5", "health": "Health", "hirelings": "Hirelings", "hit-dice+": "Hit Dice+", "hit-points": "Hit Points", "hit-roll": "Hit Roll", "hp-mod": "Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.", "item-name": "Item name", "key-items": "Key Items", "languages": "Languages", "level": "Level", "magic": "Magic", "maximum-additional-languages": "Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", "maximum-hp": "Current HP", "maximum-spell-level": "Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", "melee-damage-modifier": "Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", "melee-to-hit-mod": "Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", "min-max-spells": "Min/Max Spells", "min-max-spells-title": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", "missile-to-hit-mod": "Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", "move-squares": "Move Squares", "movement": "Movement", "movesquares-title": "Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", "name": "Name", "new-spell%": "New Spell%", "next-level": "Next Level", "note": "Note", "number-of-spells-by-level": "Number of Spells by Level", "open-doors": "Open Doors", "open-doors-title": "Open Doors. Automatically calculted when STR is modified. Can be overriden.", "other": "Other", "other-ac-effect": "Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.", "primary": "Primary", "primary-attribute": "Primary Attribute", "qty": "Qty", "race": "Race", "raise-dead%": "Raise Dead%", "raise-dead-survival": "Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.", "roll-attack": "Roll attack (to hit and damage rolls)", "roll-base-saving-throw": "Roll base Saving Throw", "roll-bonus-saving-throw": "Roll bonus Saving Throw", "roll-hd": "Roll HD", "roll-magic": "Roll (ex:1d100)", "saving-throw": "Saving Throw", "saving-throw-bonus-note": "Ex: against being paralyzed or poisoned", "shield": "Shield", "shield-ac-effect": "Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", "shield-name": "Shield name", "spell": "Spell", "spell-level": "Spell level", "spell-or-ability-name": "Spell or Ability name", "success": "Success", "to-hit": "To-Hit", "total-ac": "Total AC", "total-ac-title": "Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.", "total-wealth-in-gp": "Total Wealth in GP", "total-weight": "Total Wt.", "totalweight-title": "Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.", "treasure": "Treasure", "treasure-wt": "Treasure Wt.", "treasurewt-title": "Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.", "value": "Value", "weapon-name": "Weapon name", "weapons": "Weapons", "wt": "Wt" }