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| Speed | Climb | Swim | Jump (horizontal) |
|---|---|---|---|
| Zero-G | Low-G | High-G | Jump (vertical) |
| Path | Grades | Age |
|---|---|---|
| Current Age | ||
| Melee Defense | Ranged Defense | Mental Defense | Vital Defense |
|---|---|---|---|
| Soak | Health | Max Health | Carry Increment |
| Damage Type | Status Track | |||||||
| Acid | Pain (plus 1/6 chance of Sight) | |||||||
| Ballistic | Bleeding | |||||||
| Blunt | Alertness | |||||||
| Cryo/Cold | Mobility | |||||||
| Electricity/Lightning | Pain | |||||||
| Force | Alertness | |||||||
| Heat/Fire | Fire | |||||||
| Ion | Tiredness | |||||||
| Piercing | Bleeding | |||||||
| Poison | Nausea | |||||||
| Psionic | Cognizance | |||||||
| Radiation | Nausea | |||||||
| Slashing | Bleeding | |||||||
| Sonic/Sound | Hearing | |||||||
| Stun | Alertness |
| Total Earned | Total Spent | Remaining |
|---|---|---|
| XP Awards | Amount |
|---|
| XP Expenditures | Amount |
|---|