var ENABLE_ROLL_PARSER = true; var COMMANDS = false; //["roll", "r"]; if (ENABLE_ROLL_PARSER) { on("chat:message", function(message) { if (message.type != "emote") { // The GURPS sheet sends out all rolls as emotes, if this isn't an emote, we aren't interested. return; } log("ROLLCOMP/ Received "+message); if (message.content.indexOf("rolls") == -1) { // The GURPS will include the keyword "rolls" at the beginning of each emote. // If the message doesn't include that word, we aren't interested. return; } if (message.content.indexOf("vs.") == -1) { // The GURPS will include the keyword "vs." in all rolls that should use roll comparison. // If the message doesn't include that word, we aren't interested. return; } if (message.inlinerolls.length < 2) { // We need at least two numbers to make a comparison. return; } // We'll take the first number to be the user's roll. var roll = message.inlinerolls[0].results.total; // We'll take the second number to be the target value. var target = message.inlinerolls[1].results.total; roll_comparison(roll, target) }); } if (COMMANDS && COMMANDS.length > 0) { on("chat:message", function(message) { if (message.type != "api") { // This function is only interested in API calls. return; } log("ROLLCOMP/ Received "+message); var command; for (var i in COMMANDS) { if (message.content.indexOf("!"+COMMANDS[i]) == 0) { command = COMMANDS[i]; break; } } if (command == undefined) { // No recognized command was found. return; } var content = message.content.substring(command.length+1); content = content.trim(); log(content); //var test = eval("3d6"); // We'll take the first number to be the user's roll. var roll = 2;//eval("3d6").results.total; // We'll take the second number to be the target value. var target = 5;//eval(content).results.total; roll_comparison(roll, target); }); } function roll_comparison(roll, target) { log("ROLLCOMP/ Compare "+roll+" vs "+target); // Calculate the difference between the rolls. var difference = target - roll; var result; if (roll == 3 || roll == 4 || (roll == 5 && target >= 15) || (roll == 6 && target >= 16)) { // CRITICAL SUCCESS! // 3 and 4 are always critical success. // 5 is a critical success if your effective skill is 15 or higher. // 6 is a critical success if your effective skill is 16 or higher. result = "Critical Success!"; } else if (roll == 18 || (target < 16 && roll == 17) || difference <= -10) { // CRITICAL FAILURE // 18 is always a critical failure. // 17 is a critical failure when your skill is 15 or less. // A roll of 10 over your effective skill is a critical failure. result = "Critical Failure!"; } else if (roll == 17 || difference < 0) { // FAILURE // 17 is always a failure. // A roll that exceeds your skill is a failure. result = "Failure by "+Math.abs(difference); } else if (difference >= 0) { // A roll that is equal to or lower than your skill is a success. result = "Success by "+difference; } log("ROLLCOMP/ "+result); sendChat("Roll Result", "/direct "+result); }