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| Roll20 Name: |
| Player Name: |
| Character Name: |
| Title: |
| Class: |
| Level: |||| |
| Kit: |
| Alignment: |
| Race: |
Gender: |
| Hair Color: |
Eye Color: |
| Complexion: |
Features: |
| Homeland: |
Deity: |
| Vision: |
Secondary Skill: |
| Height: |
Weight: |
Age: |
Max Age: |
Handedness: |
| Value | Current | / | Maximum |
| HP: | / | ||
| Temp HP: | / | ||
| AC: | / | ||
| AC Touch: | |||
| AC Missile: | * Body shield gives +2 vs missile | ||
| AC Surprised: | * No Dex bonus | ||
| AC Shieldless: | * No AC from shield | ||
| AC Back: | * No Dex bonus or Shield AC | ||
| AC Head: | |||
| Racial | Class | Dex | Misc | Surprise |
|---|---|---|---|---|
| Speed | Over Land |
Run Speed |
Weight | Penalty | |
| Base | |||||
| Light | |||||
| Moderate | |||||
| Heavy | |||||
| Severe | |||||
Current Weight: |
lbs. |
||||
| Movement Rate | |Weight | |Penalty | |Notes |
| 12/6 | |||
| 11/5 | |||
| 10/5 | |||
| 9/4 | |||
| 8/4 | |||
| 7/3 | |||
| 6/3 | |||
| 5/2 | |||
| 4/2 | |||
| 3/1 | |||
| 2/1 | |||
| 1/1 | |||
Current Weight: |
lbs. |
||
| Speed | Double Speed |
Triple Speed |
Base Weight |
Notes | |
| Base | |||||
| 2/3 | |||||
| 1/3 | |||||
| 1 | |||||
Current Weight: |
lbs. |
||||
| Speed | Double Speed |
Triple Speed |
Weight | Penalty | |
| Base | |||||
| Light | |||||
| Moderate | |||||
| Heavy | |||||
| Severe | |||||
Current Weight: |
lbs. |
||||
| Target | Modifier | Notes | |
| Paralyzation | |||
| Poison | |||
| Death | |||
| Rod | |||
| Staff | |||
| Wand | |||
| Petrification | |||
| Polymorph | |||
| Breath | |||
| Spell |
| Paralyzation | Target | Modifier | Notes |
| Fear | |||
| Horror | |||
| Madness |
| Gained | Spent | Left | |
| Race | |||
| Class | |||
| N.W.P. | |||
| Weapon | |||
| Bonus | |||
| Level | |||
| Traits | |||
| Disadvantage | |||
| Totals |
| Domain Power |
Maint. Cost |
Treasury | Court Maint. |
Bloodline Strength |
Bloodline Derivation |
Curr Regency Points |
Diplomacy Effects |
| Name of Domain |
Name of Province |
Province Rating |
Magic Rating |
Castle Court |
Taxes Level |
Taxes Collected |
Loyalty | Regency Collected |
/ |
| Law | Collected | Fortification | Temples | Collected | Fortification | Guilds | Collected | Fortification | Sources |
| Ability Score |
Hit Probability |
Damage Adjustment |
Weight Allowance |
Maximum Press |
Open Door |
Bend Bars/ Lift Gate |
Notes | |
| % | ||||||||
| Ability Score |
Reaction Adjustment |
Missile Attack Adjustment |
Defensive Adjustment |
Notes | ||||
| Ability Score |
Hit Point Adjustment |
System Shock |
Resurrection Survival |
Poison Save |
Regeneration | Notes | ||
| % | % | |||||||
| Ability Score |
Number of Languages |
Maximum Spell Level |
Change to Learn Spell |
Max. # of Spells/Level |
Illusion Immunity |
Notes | ||
| % | ||||||||
| Ability Score |
Magical Def Adjustment |
Bonus Priest Spells |
Clerical Spell Failure |
Spell Immunity |
Notes | |||
| % | ||||||||
| Ability Score |
Maximum Number of Henchmen |
Loyalty Base |
Reaction Adjustment |
Notes | ||||
| Ability Score |
Reaction Adjustment Bonus |
Notes | ||||||
| **Optional** Comeliness |
||||||||
| Hit Probability |
Damage Adjustment |
Weight Allowance |
Maximum Press |
Open Door |
Bend Bars/ Lift Gate |
Notes | ||
| % | ||||||||
| Reaction Adjustment |
Missile Attack Adjustment |
Defensive Adjustment |
Notes | |||||
| Hit Point Adjustment |
System Shock |
Resurrection Survival |
Poison Save |
Regeneration | Notes | |||
| % | ||||||||
| % | ||||||||
| Number of Languages |
Maximum Spell Level |
Change to Learn Spell |
Max. # of Spells/Level |
Illusion Immunity |
Notes | |||
| % | ||||||||
| Magical Def Adjustment |
Bonus Priest Spells |
Clerical Spell Failure |
Spell Immunity |
Notes | ||||
| % | ||||||||
| Maximum Number of Henchmen |
Loyalty Base |
Reaction Adjustment |
Notes | |||||
| Weapon hit penalty | |
|---|---|
| Nonproficient | Related / Familiarity |
| Base THAC0 | |
|---|---|
| Macro / Number | Calculated |
| Banded |
| | Brigandine | | | Chain |
| | Field Plate |
| | Full Plate |
| | Leather, Hide, & Padded |
| | Plate Mail / Bronze Plate Mail |
| | Ring |
| | Scale |
| | Splint |
| | Studded Leather |
| Str | Weapon | Proficiency | # of Attack |
Attack Adj. |
THAC0 | Crit | Range | Size | Type | Speed | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| S | P | B | ||||||||||||
| Str | Weapon | Spec | Damage Adj. |
Dam SM | Dam L | ||
|---|---|---|---|---|---|---|---|
| Str | Dex | Weapon | Proficiency | Range Mod. | ROF | Attack Adj. |
THAC0 | Crit | Range | Size | Type | Speed | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| PB | SR | MR | LR | S | P | B | |||||||||||||
| Str | Ammo | Damage Adj. |
Dam SM | Dam L | Amount | ||
|---|---|---|---|---|---|---|---|
| Str | Dex | Weapon | Proficiency | # of Attack |
Attack Adj. |
THAC0 | Crit | Range | Size | Type | Speed | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| S | P | B | |||||||||||||
| Str | Dex | Weapon | Spec | Mast | Damage Adj. |
Dam SM | Dam L | Knockdown | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Str | Dex | Weapon | Proficiency | Range Mod. | ROF | Attack Adj. |
THAC0 | Crit | Range | Size | Type | Speed | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| PBM | SR | MR | LR | ER | S | P | B | |||||||||||||
| Str | Dex | Ammo | Point Blank | Damage Adj. |
Dam SM | Dam L | Knockdown | Amount | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Spec | Mast | |||||||||||
| Leather Armor | No Armor | Heavy Armor | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill | Base | Race | Dex | Kit | Magic | Level | Total | Bonus | Total | Penalty | Total | |||
| Pick Pockets | % | % | % | % | % | % | % | % | % | % | % | |||
| Open Locks | % | % | % | % | % | % | % | % | % | % | % | |||
| Find/Remove Traps | % | % | % | % | % | % | % | % | % | % | % | |||
| Move Silently | % | % | % | % | % | % | % | % | % | % | % | |||
| Hide in Shadows | % | % | % | % | % | % | % | % | % | % | % | |||
| Detect Noise | % | % | % | % | % | % | % | % | % | % | % | |||
| Climb Walls | % | % | % | % | % | % | % | % | % | % | % | |||
| Read Languages | % | % | % | % | % | % | % | % | % | % | % | |||
| Legend Lore | % | % | % | % | % | % | % | % | % | % | % | |||
A thief can wear Leather Armor (AC 8), Padded Armor (AC 8), Studded Leather (AC 7), or Elven Chain Mail (AC 5)
Thieving Skill Armor Adjustments| Skill | No Armor |
Padded Armor or Studded Leather |
Elven Chain Mail |
|---|---|---|---|
| Pick Pocket | +5% | -30% | -20% |
| Open Locks | — | -10% | -5% |
| Find/Remove Traps | — | -10% | -5% |
| Move Silently | +10% | -20% | -10% |
| Hide in Shadows | +5% | -20% | -10% |
| Detect Noise | — | -10% | -5% |
| Climb Walls | +10% | -30% | -20% |
| Read Languages | — | — | — |
Multi-classed demihumans or dual-classe humans, my have fighter or cleric as one of their classes, and my therefore be permitted any sort of armor whatsoever
Thieves using the disguise proficiency also should be permitted to wear armor not normally used by their class, to aid the deception
| Skills | Hide Amor |
Ring or Chain Mail |
Brigandine or Splint Mail |
Scale or Banded Mail |
Plate Mail Bronze Plate Mail |
Field or FullPlate |
|---|---|---|---|---|---|---|
| Pick Pockets | -60% | -40% | -40% | -50% | -75% | -95% |
| Open Locks | -50% | -15% | -15% | -20% | -40% | -80% |
| Find/Remove Traps | -50% | -15% | -25% | -20% | -40% | -80% |
| Move Silently | -30% | -40% | -40% | -60% | -80% | -95% |
| Hide in Shadpws | -20% | -30% | -30% | -50% | -75% | -95% |
| Hear Noise | -10% | -20% | -25% | -30% | -50% | -70% |
| Climb Walls | -60% | -40% | -50% | -90% | -95% | -95% |
| Read Languages | — | — | — | — | — | — |
A bard can wear any armor up to, and including, chain mail, but cannot use a shield.
This includes Leather Armor (AC 8), Padded Armor (AC 8), Studded Leather (AC 7), Ring Mail (AC 7), Hide Armor (AC 6), Brigandine Armor (6), Scale Mail (AC 6), Chain Mail (AC 5), including Elven Chain Mail (AC 5)
Barding Skill Armor Adjustments| Type of Armor |
Pick Pockets |
Detect Noise |
Climb Walls |
Read Languages |
|---|---|---|---|---|
| None | +5% | — | +10% | — |
| Leather Armor | — | — | — | — |
| Padded Armor | -30% | -10% | -30% | — |
| Studded Leather | -30% | -10% | -30% | — |
| Ring Mail | -25% | -10% | -25% | — |
| Brigandine Armor | -20% | -10% | -25% | — |
| Scale Mail | -25% | -15% | -40% | — |
| Hide Armor | -30% | -5% | -30% | — |
| Chain Mail | -25% | -10% | -25% | — |
| Elven Chain Mail | -20% | -5% | -20% | — |
If your DM allows a bard to put on any form of armor normally disallowed to the class (as suggested by certain kits, for purposes of disguise, out of necessity, or for the sake of entertainment), the penalties are identical to those for a thief in similar armor.
Illegal Armor Barding Skill Adjustments| Armor Type |
Pick Pockets |
Detect Noise |
Climb Walls |
Read Languages |
|---|---|---|---|---|
| Splint Mail | -40% | -25% | -50% | — |
| Banded Armor | -50% | -30% | -90% | — |
| Plate Mail | -75% | -50% | -95% | — |
| Bronze Plate | -75% | -50% | -95% | — |
| Field Plate | -95% | -70% | -95% | — |
| Full Plate | -95% | -70% | -95% | — |
| Skill | Base | Race | Dex | Kit | Magic | Armor** | Level | Total | ||
| Detect Magic* | % | % | % | % | % | % | % | % | ||
| Detect Illusion* | % | % | % | % | % | % | % | % | ||
| Bribe* | % | % | % | % | % | % | % | % | ||
| Tunneling* | % | % | % | % | % | % | % | % | ||
| Escape Bonds* | % | % | % | % | % | % | % | % | ||
| Forge Documents* | % | % | % | % | % | % | % | % | ||
| Appraise* | % | % | % | % | % | % | % | % | ||
Turning Tables |
Deity name |
|||||||||||
| Hit Dice or Type of Undead |
Level of Priest † | |||||||||||
| Standard rolls | ||||||||||||
| Custom rolls | ||||||||||||
| * | An additional 2d4 creatures of this type are turned. |
| ** | Special creates include unique undead, free-willed undead of the Negative Material Plane, certain Greater and Lesser Powers, and those undead that dwell in the Outer Planes. |
| † | Paladins turn undead as priests who are two levels lower. |
| Weapon Proficiencies | |
|---|---|
| Macro / Number | Total slots |
| Nonweapon Proficiencies | |
|---|---|
| Macro / Number | Total slots |
| Level | Specialist | Intelligence | Total | | | Remaining | |
| Spell Points | | |
| Total | Remaining | |
| Arc |
| Wizard caster level |
| Level | Specialist | Misc. | Total | / | Max | |
|---|---|---|---|---|---|---|
| Spell Slots | / |
| Available to | ||
|---|---|---|
| Memorize | | | Cast |
| | | ||
| Level | Specialist | Misc. | Total | / | Max | |
|---|---|---|---|---|---|---|
| Spell Slots | / |
| Available to | ||
|---|---|---|
| Memorize | | | Cast |
| | | ||
| Level | Specialist | Misc. | Total | / | Max | |
|---|---|---|---|---|---|---|
| Spell Slots | / |
| Available to | ||
|---|---|---|
| Memorize | | | Cast |
| | | ||
| Level | Specialist | Misc. | Total | / | Max | |
|---|---|---|---|---|---|---|
| Spell Slots | / |
| Available to | ||
|---|---|---|
| Memorize | | | Cast |
| | | ||
| Level | Specialist | Misc. | Total | / | Max | |
|---|---|---|---|---|---|---|
| Spell Slots | / |
| Available to | ||
|---|---|---|
| Memorize | | | Cast |
| | | ||
| Level | Specialist | Misc. | Total | / | Max | |
|---|---|---|---|---|---|---|
| Spell Slots | / |
| Available to | ||
|---|---|---|
| Memorize | | | Cast |
| | | ||
| Level | Specialist | Misc. | Total | / | Max | |
|---|---|---|---|---|---|---|
| Spell Slots | / |
| Available to | ||
|---|---|---|
| Memorize | | | Cast |
| | | ||
| Level | Specialist | Misc. | Total | / | Max | |
|---|---|---|---|---|---|---|
| Spell Slots | / |
| Available to | ||
|---|---|---|
| Memorize | | | Cast |
| | | ||
| Level | Specialist | Misc. | Total | / | Max | |
|---|---|---|---|---|---|---|
| Spell Slots | / |
| Available to | ||
|---|---|---|
| Memorize | | | Cast |
| | | ||
| Level | Specialist | Misc. | Total | / | Max | |
|---|---|---|---|---|---|---|
| Spell Slots | / |
| Available to | ||
|---|---|---|
| Memorize | | | Cast |
| | | ||
| Level | Specialist | Misc. | Total | / | Max | |
|---|---|---|---|---|---|---|
| Spell Slots | / |
| Available to | ||
|---|---|---|
| Memorize | | | Cast |
| | | ||
| Level | Specialist | Misc. | Total | / | Max | |
|---|---|---|---|---|---|---|
| Spell Slots | / |
| Available to | ||
|---|---|---|
| Memorize | | | Cast |
| | | ||
| Level | Specialist | Misc. | Total | / | Max | |
|---|---|---|---|---|---|---|
| Spell Slots | / |
| Available to | ||
|---|---|---|
| Memorize | | | Cast |
| | | ||
| Level | Specialist | Misc. | Total | / | Max | |
|---|---|---|---|---|---|---|
| Spell Slots | / |
| Available to | ||
|---|---|---|
| Memorize | | | Cast |
| | | ||
| Level | Specialist | Misc. | Total | / | Max | |
|---|---|---|---|---|---|---|
| Spell Slots | / |
| Available to | ||
|---|---|---|
| Memorize | | | Cast |
| | | ||
| Level | Wisdom | Total | | | Remaining | |
| Spell Points | | |
| Total | Remaining | |
| Wind |
| Priest caster level |
| Level | Wisdom | Misc. | Total | |
|---|---|---|---|---|
| Spell Slots |
| Available to | ||
|---|---|---|
| Memorize | | | Cast |
| | | ||
| Level | Wisdom | Misc. | Total | |
|---|---|---|---|---|
| Spell Slots |
| Available to | ||
|---|---|---|
| Memorize | | | Cast |
| | | ||
| Level | Wisdom | Misc. | Total | |
|---|---|---|---|---|
| Spell Slots |
| Available to | ||
|---|---|---|
| Memorize | | | Cast |
| | | ||
| Level | Wisdom | Misc. | Total | |
|---|---|---|---|---|
| Spell Slots |
| Available to | ||
|---|---|---|
| Memorize | | | Cast |
| | | ||
| Level | Wisdom | Misc. | Total | |
|---|---|---|---|---|
| Spell Slots |
| Available to | ||
|---|---|---|
| Memorize | | | Cast |
| | | ||
| Level | Wisdom | Misc. | Total | |
|---|---|---|---|---|
| Spell Slots |
| Available to | ||
|---|---|---|
| Memorize | | | Cast |
| | | ||
| Level | Wisdom | Misc. | Total | |
|---|---|---|---|---|
| Spell Slots |
| Available to | ||
|---|---|---|
| Memorize | | | Cast |
| | | ||
| Level | Wisdom | Misc. | Total | |
|---|---|---|---|---|
| Spell Slots |
| Available to | ||
|---|---|---|
| Memorize | | | Cast |
| | | ||
| Powers Available | | | Powers Remaining |
|---|---|---|
| | |
| Value | Current | / | Maximum | Speed |
| PSP: | / | |||
| Temp PSP: | / | |||
| Stored PSP: | / | |||
| Speed |
| Ability Name | MThAC0 Adj. |
MAC | MThAC0 | Macro | PSP Cost |
| Ability Name | MThAC0 Adj. |
MAC | MThAC0 | Macro | PSP Cost |
| Ability Name | MThAC0 Adj. |
MAC | MThAC0 | Macro | PSP Cost |
| Ability Name | MThAC0 Adj. |
MAC | MThAC0 | Macro | PSP Cost |
| Ability Name | MThAC0 Adj. |
MAC | MThAC0 | Macro | PSP Cost |
| Ability Name | MThAC0 Adj. |
MAC | MThAC0 | Macro | PSP Cost |
| Ability Name | MThAC0 Adj. |
MAC | MThAC0 | Macro | PSP Cost |
| Ability Name | MThAC0 Adj. |
MAC | MThAC0 | Macro | PSP Cost |
| Ability Name | MThAC0 Adj. |
MAC | MThAC0 | Macro | PSP Cost |
| Ability Name | MThAC0 Adj. |
MAC | MThAC0 | Macro | PSP Cost |
| Attack Name | Attack Speed |
MThAC0 Adj. |
MThAC0 | Damage | Macro | PSP Cost |
| Attack Name | Macro | PSP Cost |
| Value | Current | / | Maximum | Speed |
| PSP: | / | |||
| Temp PSP: | / | |||
| Stored PSP: | / | |||
| M.A.C. | / |
| Slot | Name | Short Desc | Wt | Charges | Add Weight |
| Head: | |||||
| Eyes: | |||||
| Face: | |||||
| Right Earring: | |||||
| Left Earring: | |||||
| Neck 1: | |||||
| Neck 2: | |||||
| Neck 3: | |||||
| Cloak: | |||||
| Shoulders: | |||||
| Chest: | |||||
| Back: | |||||
| Right Arm: | |||||
| Left Arm: | |||||
| Wrists: | |||||
| Hands: | |||||
| Ring 1: | |||||
| Ring 2: | |||||
| Ring 3 (off): | |||||
| Ring 4 (off): | |||||
| Armor: | |||||
| Belt: | |||||
| Legs: | |||||
| Right Leg: | |||||
| Left Leg: | |||||
| Anklets: | |||||
| Feet: | |||||
| Weapon 1: | |||||
| Weapon 2: | |||||
| Weapon 3: | |||||
| Weapon 4: | |||||
| Shield: | |||||
| Misc 1: | |||||
| Misc 2: | |||||
| Misc 3: | |||||
| Misc 4: | |||||
| Total | lbs. |
| Currency | |Quantity | |Copper | |Silver | |Electrum | |Gold | |Platinum |
| Copper | ||||||
| Silver | ||||||
| Electrum | ||||||
| Gold | ||||||
| Platinum |
| Currency | |Quantity | |Copper | |Gold | |Silver | |Iron | |Bronze | |Steel | |Platinum |
| Copper | ||||||||
| Gold | ||||||||
| Silver | ||||||||
| Iron | ||||||||
| Bronze | ||||||||
| Steel | ||||||||
| Platinum |
| Currency | |Quantity | |Bits | |Ceramic | |Copper | |Silver | |Electrum | |Gold | |Platinum |
| Bits | ||||||||
| Ceramic | ||||||||
| Copper | ||||||||
| Silver | ||||||||
| Electrum | ||||||||
| Gold | ||||||||
| Platinum |
| Currency | |Quantity | |Copper | |Silver | |Electrum | |Kroner | |Gold | |Platinum |
| Copper | |||||||
| Silver | |||||||
| Electrum | |||||||
| Kroner | |||||||
| Gold | |||||||
| Platinum |
| Currency | |Quantity | |Cocoa | |Maize | |Blade | |Coral | |Jade | |Quill | |Turquoise |
| Cocoa Bean | ||||||||
| Maize Ear | ||||||||
| C. Blade | ||||||||
| Coral Bud | ||||||||
| Jade | ||||||||
| Quill | ||||||||
| Turquoise |
| Currency | |Quantity | |Copper | |Silver | |Gold Bar | |Gold | |Platinum |
| Copper | ||||||
| Silver | ||||||
| Gold Bar | ||||||
| Gold | ||||||
| Platinum |
| Name | AC | Race | Level | Class | Hit Dice | HP/Max | Units | Enemy AC / Base Dmg | Skirmish |
/ |
| Weapon Name | # of Strikes |
Attack Adj. |
Dam Adj. |
THAC0 | Crit | Dam SM | Dam L | Range | Type | Speed |
| Description | Weight | # Held | Value | Location |
| Name | AC | Race | Level | Class | HP/Max | Units |
/ |
| Weapon Name | # of Strikes |
Attack Adj. |
Dam Adj. |
THAC0 | Crit | Dam SM | Dam L | Range | Type | Speed |
Cast Today:/ |
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| Description | Weight | # Held | Value | Location |
| Name | AC | Race | Level | Class | HP/Max | Units |
/ |
| Weapon Name | # of Strikes |
Attack Adj. |
Dam Adj. |
THAC0 | Crit | Dam SM | Dam L | Range | Type | Speed |
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Casting Time: |
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| Description | Weight | # Held | Value | Location |
| Name | AC | Race | Level | Class | HP/Max | Units |
/ |
| Weapon Name | # of Strikes |
Attack Adj. |
Dam Adj. |
THAC0 | Crit | Dam SM | Dam L | Range | Type | Speed |
| Skill | Base | Race | Dex | Kit | Magic | Armor** | Level | Total |
| Pick Pockets | % | % | % | % | % | % | % | % |
| Open Locks | % | % | % | % | % | % | % | % |
| Find/Remove Traps | % | % | % | % | % | % | % | % |
| Move Silently | % | % | % | % | % | % | % | % |
| Hide in Shadows | % | % | % | % | % | % | % | % |
| Detect Noise | % | % | % | % | % | % | % | % |
| Climb Walls | % | % | % | % | % | % | % | % |
| Read Languages | % | % | % | % | % | % | % | % |
| Legend Lore | % | % | % | % | % | % | % | % |
| Skill | Base | Race | Dex | Kit | Magic | Armor** | Level | Total |
| Detect Magic* | % | % | % | % | % | % | % | % |
| Detect Illusion* | % | % | % | % | % | % | % | % |
| Bribery* | % | % | % | % | % | % | % | % |
| Tunneling* | % | % | % | % | % | % | % | % |
| Escape Bonds* | % | % | % | % | % | % | % | % |
| Forge Documents* | % | % | % | % | % | % | % | % |
| Appraise* | % | % | % | % | % | % | % | % |
| Description | Weight | # Held | Value | Location |
| Name | AC | Race | Level | Class | HP/Max | Units |
/ |
| Weapon Name | # of Strikes |
Attack Adj. |
Dam Adj. |
THAC0 | Crit | Dam SM | Dam L | Range | Type | Speed |
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| ± |
| Value | Current | / | Maximum | Speed |
| PSP: | / | |||
| Temp PSP: | / | |||
| Stored PSP: | / | |||
| Speed |
| ± | ||
| ± | ||
| ± | ||
| ± | ||
| ± |
| Ability Name | MThAC0 Adj. |
MAC | MThAC0 | Macro | PSP Cost |
| Ability Name | MThAC0 Adj. |
MAC | MThAC0 | Macro | PSP Cost |
| Ability Name | MThAC0 Adj. |
MAC | MThAC0 | Macro | PSP Cost |
| Ability Name | MThAC0 Adj. |
MAC | MThAC0 | Macro | PSP Cost |
| Ability Name | MThAC0 Adj. |
MAC | MThAC0 | Macro | PSP Cost |
| Ability Name | MThAC0 Adj. |
MAC | MThAC0 | Macro | PSP Cost |
| Ability Name | MThAC0 Adj. |
MAC | MThAC0 | Macro | PSP Cost |
| Ability Name | MThAC0 Adj. |
MAC | MThAC0 | Macro | PSP Cost |
| Ability Name | MThAC0 Adj. |
MAC | MThAC0 | Macro | PSP Cost |
| Ability Name | MThAC0 Adj. |
MAC | MThAC0 | Macro | PSP Cost |
| Attack Name | Attack Speed |
MThAC0 Adj. |
MThAC0 | Damage | Macro | PSP Cost |
| Defense Name | Macro | PSP Cost |
| Value | Current | / | Maximum | Speed |
| PSP: | / | |||
| Temp PSP: | / | |||
| Stored PSP: | / | |||
| MAC | / |
| ± | ||
| ± | ||
| ± | ||
| ± | ||
| ± |
| Description | Weight | # Held | Value | Location |
| Name | AC | Race | Level | HP/Max |
/ |
| Weapon Name | # of Strikes |
Attack Adj. |
Dam Adj. |
THAC0 | Crit | Dam SM | Dam L | Range | Type | Speed |
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| Description | Weight | # Held | Value | Location |
Climate/Terrain: |
|||
Name: |
Climate/Terrain: |
|
Frequency: |
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Organization: |
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Activity Cycle: |
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Diet: |
|
Intelligence: |
|
Treasure: |
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Alignment: |
No. Appearing: |
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Armor Class: |
|
Movement: |
|
Hit Dice: |
± | |
Hit Points: |
/ |
THAC0: |
|
# of Attacks: |
|
Attack 1: |
Attack 2: |
|
Attack 3: |
|
Special Attacks: |
|
Special Defenses: |
|
Magic Resistance: |
% |
Size: |
|
Morale: |
|
XP Value: |
| Wizard caster level |
| Priest caster level |