{{#rollGreater() computed::glitch 0}}
{{#rollLess() computed::glitch 2}}
GLITCH!
{{/rollLess() computed::glitch 2}}
{{#rollGreater() computed::glitch 1}}
CRITICAL GLITCH!
{{/rollGreater() computed::glitch 1}}
{{/rollGreater() computed::glitch 0}}
{{#dice}}
{{#rollGreater() rerolls 0}}[+](~{{header}}|reroll{{computed::misses}})
{{#rollGreater() computed::fours 0}}[+4s](~{{header}}|bump_fours{{computed::fours}}){{/rollGreater() computed::fours 0}}{{/rollGreater() rerolls 0}}
Hits: {{computed::dice}}
{{#rollGreater() rerolls 0}}{{#rollGreater() rerolls 0}}[-](~{{header}}|reroll{{computed::hits}}){{/rollGreater() rerolls 0}}{{/rollGreater() rerolls 0}}
{{/dice}}
{{#sprint}}
Sprint: {{dice}} meters
{{/sprint}}
{{#initiative}}
Initiative: {{computed::initiative}}
{{/initiative}}
{{#rollGreater() wilddie 0}}
{{wilddie}} Wild Dice!
[{{computed::wilddie_dice}}]
{{/rollGreater() wilddie 0}}
{{#rating}}
{{rating}}
{{/rating}}
{{#ampup}}{{#rollGreater() ampup 0}}
Amp Up: {{ampup}}
{{/rollGreater() ampup 0}}{{/ampup}}
{{#drain}}{{#rollGreater() drain 0}}
Drain: {{drain}}
{{/rollGreater() drain 0}}{{/drain}}
{{#increasearea}}{{#rollGreater() increasearea 0}}
Increase Area: {{increasearea}}m
{{/rollGreater() increasearea 0}}{{/increasearea}}
{{#fade}}{{#rollGreater() fade 0}}
Fade: {{fade}}
{{/rollGreater() fade 0}}{{/fade}}
{{#desc}}
{{desc}}
{{#rollGreater() rea 0}}, Reach {{rea}}{{/rollGreater() rea 0}}
{{#rollLess() drain 2}}, Drain 2{{/rollLess() drain 2}}
{{/desc}}
{{#opp}}
{{opp}}
{{/opp}}