Sheet version: 2.1.0
added PC THAC0 field to top section (above HP)
increased size of Range field in Weapons table
there was an issue with weapon weight and gear weight being added together this is fixed.
was asked to not add weapon and gear weigth together so I have removed it, total weight is now equal gear weight
weight fields can now have decimal values, when added up the totals column will add everything and round to 2 decimal place
added more fields to the spell tab
Macro Name now does not auto add #, so please add # (collection Macro) or % (Charactersheet Macro) infront of macro name
- (Aqua Alex)
To view the full change log and sheet documentation, please visit the wiki page! https://wiki.roll20.net/ADnD_2nd_Edition_Character_sheet
Name: |
Class: |
| Level: |
Kit: |
| Race: |
Alignment: |
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| THAC0: HP: / |
AC: AC Surprised: AC Shieldless: |
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| Height: Weight: |
Age: Max age: |
Handedness: |
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| Target | Modifier | Notes | |
| Paralyzation, Poison, or Death Magic |
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| Rod, Staff, or Wand |
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| Petrification or Polymorph |
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| Breath Weapon |
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| Spell |
| Speed | Weight | Att Pen | AC Pen | Notes | |
| Base | |||||
| Light Enc. (-1/3) | |||||
| Moderate Enc. (-1/2) | |||||
| Heavy Enc. (-2/3) | |||||
| Severe Enc. (1) |
| Movement Rate | |Weight | |Att Pen | |AC Pen | |Notes |
| 12/6 | ||||
| 11/5 | ||||
| 10/5 | ||||
| 9/4 | ||||
| 8/4 | ||||
| 7/3 | ||||
| 6/3 | ||||
| 5/2 | ||||
| 4/2 | ||||
| 3/1 | ||||
| 2/1 | ||||
| 1/1 |
| Score | Hit Bonus | Damage Adj. | Weight Allow. | Max. Press | Open Door | Bend Bars/ Lift Gate |
Notes | |
| Strength | % | |||||||
| Score | Reaction Adj. | Missile Atk. Adj. | Defense Adj. |
Pick Pockets | Open Locks | Move Climb Silently Walls |
Notes | |
| Dexterity | % | % | %% | |||||
| Score | HP Adj. | System Shock | Resurrection Survival | Poison Save* | Magic Save* | Regeneration | Notes | |
| Constitution | % | % | ||||||
| Score | Number of Languages | Max Spell Level | Chance to Learn Spell | Max # of Spells | Immunity | Notes | ||
| Intelligence | % | |||||||
| Score | Magical Def Bonus | Bonus Spells | Clerical Spell Failure | Spell Immunity | Notes | |||
| Wisdom | % | |||||||
| Score | Max # of Hench | Base Loyalty | Reaction Adjustment | Notes | ||||
| Charisma |
| Strength | Hit Bonus | Damage Adj. | Weight Allow. | Max. Press | Open Door | Bend Bars/ Lift Gate |
Notes | |
| Stamina Muscle |
% |
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| Dexterity | Reaction Adj. | Missile Atk. Adj. | Defense Adj. |
Pick Pockets | Open Locks | Move Climb Silently Walls |
Notes | |
| Aim Balance |
% |
% |
%% |
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| Constitution | HP Adj. | System Shock | Resurrection Survival | Poison Save* | Magic Save* | Regeneration | Notes | |
| Health Fitness |
% |
% |
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| Intelligence | Number of Languages | Max Spell Level | Chance to Learn Spell | Max # of Spells | Immunity | Notes | ||
| Reason Knowledge |
% |
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| Wisdom | Magical Def Bonus | Bonus Spells | Clerical Spell Failure | Spell Immunity | Notes | |||
| Intuition Willpower |
% |
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| Charisma | Max # of Hench | Base Loyalty | Reaction Adjustment | Notes | ||||
| Leadership Appearance |
| Dex Str Dam Weapon | # of Attacks |
Attack Adj. |
Dam Adj. |
THAC0 | Dam SM | Dam L | Range | Weight | Size | Type | Speed |
| Skill | Base | Race | Dex | Armor | Level | Total |
| Pick Pockets | % | % | % | % | % | % |
| Open Locks | % | % | % | % | % | % |
| Find/Remove Traps | % | % | % | % | % | % |
| Move Silently | % | % | % | % | % | % |
| Hide in Shadows | % | % | % | % | % | % |
| Detect Noise | % | % | % | % | % | % |
| Climb Walls | % | % | % | % | % | % |
| Read Languages | % | % | % | % | % | % |
| Detect Magic* | % | % | % | % | % | % |
| Detect Illusion* | % | % | % | % | % | % |
| Bribe* | % | % | % | % | % | % |
| Tunneling* | % | % | % | % | % | % |
| Escape Bonds* | % | % | % | % | % | % |
| Description | Weight | Location |
| Currency | |Quantity | |Copper | |Silver | |Electrum | |Gold | |Platinum |
| Copper | ||||||
| Silver | ||||||
| Electrum | ||||||
| Gold | ||||||
| Platinum |
| Name | AC | Race/Class | HD/Lvl | #AT | THAC0 | Dmg | HP | Notes |
| / |
| Climate/Terrain: | |
| Frequency: | |
| Organization: | |
| Activity Cycle: | |
| Diet: | |
| Intelligence: | |
| Treasure: | |
| Alignment: |
| No. Appearing: | |
| Armor Class: | |
| Movement: | |
| Hit Dice: | |
| THAC0: | |
| No. of Attacks: | |
| Damage/Attack: | |
| Special Attacks: |
| Special Defenses: | |
| Magic Resistance: | % |
| Size: | |
| Morale: | |
| XP Value: |
| {{name}} |
|---|
| {{subtitle}} |
| {{key}} | {{value}} | {{/allprops() desc desc1 desc2 name subtitle}} {{#desc}}
| {{desc}} | |
| {{desc1}} | |
| {{desc2}} | |
| {{title}} |
|---|
| {{subtitle}} |
| {{weapon_used}} | ||
| S/M | {{ac_hit}} | L |
| {{crit_s}} | {{crit_l}} | |
| AC Hit | ||
| CRITICAL HIT!{{#crit}} {{crit}}{{/crit}} |
||
| {{dmg_s}} | {{dmg_l}} | |
| AC Hit | ||
| {{dmg_s}} | {{dmg_l}} | |
| AC Hit | ||
| CRITICAL HIT!{{#crit}} {{crit}}{{/crit}} |
||
| FUMBLE!{{#fumble}} {{fumble}}{{/fumble}} |
||
| {{title}} |
|---|
| {{splevel}} * {{school}} |
| Priest Sphere: {{sphere}} |
| Components {{components}} |
Casting Time {{time}} |
| Range {{range}} |
Duration {{duration}} |
| Area of Effect {{aoe}} |
Saving Throw {{save}} |
| Damage: {{damage}} {{damagetype}} | |
| Healing: {{healing}} | |
| Reference: {{reference}} | |
| Spell Materials: {{materials}} | |
| Effects: {{effects}} | |
| {{title}} |
|---|
| Reading Time {{time}} |
Duration {{duration}} |
| Reference: {{reference}} | |
| Effects: {{effects}} | |
| Save vs. {{savevs}} |
|---|
| for {{character}} |
| Saving Throw Roll: | {{saveroll}} |
| Saving Throw Target: | {{savetarget}} |
| Success! | |
| Success! | |
| Failed! | |
| Check vs. {{checkvs}} |
|---|
| for {{character}} |
| Check Roll: | {{checkroll}} |
| Check Target: | {{checktarget}} |
| Success! | |
| Success! | |
| Failed! | |
| Check vs. {{checkvs}} |
|---|
| for {{character}} |
| Check Roll: | {{checkroll}} |
| Check Target: | {{checktarget}} |
| Fail! | |
| Fail! | |
| Success! | |