Weapons

Armor

Equipment

Treasure

Coin


Warrior Abilities

Wizard Spells & Abilities

Cleric Spells & Abilities

(alignment step) 12 14 20 22+
(same) 2 dice 3 dice 5 dice 5 dice
(adjacent) 1 die 2 dice 3 dice 4 dice
(opposed) 1 die 1 die 2 dice 3 dice

Thief Abilities

Halfling Abilities


  • Action dice d16+d16
  • Crit on nat 16
  • Fumble only on 2x 1
  • If Agi >16, use normal rules

Dwarf Abilities

Elf Spells & Abilities