Any ability in red recieves penalties from armor
Secondary Abilities
Athletics
#Nat.
Base
Class
Special
Final
Acrobatics
Athleticism
Climb
Jump
Ride
Swim
Social
#Nat.
Base
Class
Special
Final
Etiquitte
Intimidate
Leadership
Persuasion
Streetwise
Style
Trading
Perceptive
#Nat.
Base
Class
Special
Final
Notice
Search
Track
Intellectual
#Nat.
Base
Class
Special
Final
Animals
Appraisal
Herbal Lore
History
Law
M. Appraisal
Medicine
Memorize
Navigation
Occult
Sciences
Tactics
Vigor
#Nat.
Base
Class
Special
Final
Composure
Feats of Str.
Withst. Pain
Subterfuge
#Nat.
Base
Class
Special
Final
Disguise
Hide
Lockpicking
Poisons
Stealth
Theft
Trap Lore
Creative
#Nat.
Base
Class
Special
Final
Art
Dance
Forging
Music
Slight of Hand
Special
#Nat.
Base
Class
Special
Final
Character Information
Name
Height
Weight
Size
Race
Class
Age
XP
Level
Dev. PTs.
Presence
Appearance
Next level
Characteristics
Agility
Constitution
Dexterity
Strength
Intelligence
Perception
Power
Willpower
Advantages
Name
Cost
Disadvantages
Name
Benefit
Attack
Base
Class
Final
Block
Base
Class
Final
Dodge
Base
Class
Final
Initiative
Weapon Speed
Armor Penalty
Class Bonus
Special Bonus
Final Init
Resistances
Type
Special
Final
Physical
Disease
Poison
Magic
Psychic
Life Points
Base
Multiples
Final
Actual
Movement
Penalty
Bonus
Final
Full Move FT
1/4 Move FT
Running FT
Fatigue
Base
Special
Final
Actual
Wear Armor
Base
Class
Special
Final
Armor
Quality
Presence
Fortitude
Requirement
AT
Cut
Imp
Thr
Hea
Col
Ele
Ene
Final AT
Weapons
Weapon
Special Qualities
Quality
Attack
Defense
Damage
2h
Primary
Secondary
Speed
Fortitude
Breakage + STR
Presence
Weapon Modules
Module
Cost
Weapons Included
Ki Pools
Ki Pool
Accum.
Base
Max
Actual
Agility
Constitution
Dexterity
Strength
Power
Willpower
Use of Ki
(40)
Ki Control
(30)
Ki Detection
(20)
Erudition
(10)
Weight Elimination
(10)
Levitation
(20)
Object Motion
(10)
Mass Movement
(20)
Flight
(20)
Presence Extrusion
(10)
Energy Armor
(10)
Armor of Greater Energy
(10)
Armor of Arcane Energy
(10)
Aura Extension
(10)
Elemental Attack: Fire
(10)
Elemental Attack: Ice
(10)
Elemental Attack: Air
(10)
Elemental Attack: Earth
(10)
Increased Damage
(10)
Increased Reach
(10)
Increased Speed
(10)
Destruction By Ki
(20)
Absorbtion of Energy
(30)
Physical Sheild
(10)
Ki Transmission
(10)
Ki Healing
(10)
Superior Healing
(10)
Stabilize
(10)
Life Sacrifice
(10)
Use of Necessary Energy
(10)
Ki Concealment
(10)
Aura of Concealment
(10)
False Death
(10)
Elimination of Necessities
(10)
Elemental Immunity: Heat
(20)
Elemental Immunity: Cold
(20)
Elemental Immunity: Electricity
(20)
Penalty Reduction
(20)
Recovery
(20)
Restore Others
(10)
Characteristic Augmentation
(20)
Superior Characteristic Augmentation
(20)
Improvised Combat Techniques
(50)
Technique Pushing
(20)
Combat Aura
(40)
Physical Dominion
(10)
Physical Change
(30)
Superior Change
(20)
Multiplication of Bodies
(30)
Greater Multiplication of Bodies
(30)
Arcane Multiplication of Bodies
(40)
Magnitude
(30)
Arcane Magnitude
(30)
Age Control
(20)
Technique Imitation
(50)
Inhumanity
(30)
Zen
(50)
Use of Nemesis
(70)
Armor of Emptiness
(20)
Noht
(30)
Ki Cancellation
(30)
Greater Ki Cancellation
(20)
Magic Cancellation
(30)
Greater Magic Cancellation
(20)
Matrices Cancellation
(30)
Greater Matrices Cancellation
(20)
Binding Cancellation
(30)
Emptiness Extrusion
(30)
Body of Emptiness
(10)
No Needs
(10)
Movement of Emptiness
(20)
Form of Emptiness
(30)
Essence of Emptiness
(20)
One with the nothing
(40)
Aura of Emptiness
(30)
Undetectable
(10)
Inhumanity
(20)
Zen
(40)
Martial Knowledge
Total
Used
Ki Seals
Minor
Major
Wood
Metal
Air
Water
Fire
Creatures Known
Creature Name
Level
Required Seals
Summon
Martial Arts
Name
Degree
Damage
Multiplier
Final
MK Gained
X
Ars Magnus
DP
MK
Limit
MK Cost
Magic Accumulation
Pow : Base MA
Accu. Multiples
Special
Final MA
Regen. Multiples
Special
Superior Magic Recovery
Standard
Double
Triple
Quadruple
Final Regen/Day
Magic Projection
Base
Special
Final
Imbalance
Offensive
Defensive
Zeon
from Pow
Base
Class
Special
Final
Actual
Innate Magic
final MA
Special
Final
Summoning Abilities
Ability
Base
Class
Special
Final
Summon
Control
Bind
Banish
Max Zeon Value
X10
X20
X30
X40
X50
Magic Level
Total Level
Used
Path
Level
Learned
Invocations
Name
Cost
Difficulty
Creatures Known
Name
Level
Active spell / Bound Creature
Daily Cost
Total Cost
Final Daily Regen
Spells Known
Level
Spell
Zeon
non-path
level cost
Magic Theorum
Psychic Points
Base
Class
Final
Free PP
Psychic Potential
Base
Spent PP
Special
Final
Psychic Projection
Base
Special
Final
Innate Powers
Name
Value
Effects
Number of innates
Psychic Powers
Name
Bonus
Psychic Disciplines
Mental Patterns
Name
Cost
Modifiers