Core StatsSkillsBackgroundClassWeaponsSpellbookArmourInventoryShow All
Core Stats
Score
Mod
Save Prof?
Save Bonus
Save
Str
Dex
Con
Int
Wis
Cha
Hit Points k and Speed 1
Current
Max
Temp HP
Speed
Initiative t
Bonus
Total
Armour Class b
AC (worn armour)
AC (no armour)
Level and Experienced
Overall Level
Prof Bonus
Current XP
XP for next level
Bonuses/Penalties 3
Use this to apply bonuses (or penalties) to all rolls of the specified type rolled using the sheet's macros.
Melee
Ranged
Attack Rolls
Damage Rolls
Attack Rolls
Damage Rolls
Spellcasting
Attack Rolls
Damage Rolls
Save DC
Saves and skill checks
Saving thows
Ability/Skill Checks
Hit Dice E
Classes
Hit Die
Current
Max
Sorcerer, Wizard
d6
Bard, Cleric, Druid, Rogue, Monk, Warlock
d8
Fighter, Paladin, Ranger
d10
Barbarian
d12
Other o
Inspiration?
Death Saving Throws
Successes :
Failures :
Skills x
Skill
Proficient
Bonus
Total
Pass
Acrobatics (Dex)
Animal Handling (Wis)
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
Investigation (Int)
Skill
Proficient
Bonus
Total
Pass
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
Persuasion (Cha)
Religion (Int)
Sleight of Hand (Dex)
Stealth (Dex)
Survival (Wis)
Skill
Stat
Proficient
Bonus
Total
Skill
Stat
Proficient
Bonus
Total
Other
Proficient
Misc
Total
(Unskilled STR check)
(Unskilled DEX check)
(Unskilled CON check)
Other
Proficient
Misc
Total
(Unskilled WIS check)
(Unskilled INT check)
(Unskilled CHA check)
Appearance, Vision, Languages and Alignment U
Gender
Age
Height
Weight
Eyes
Hair
Size
Vision
Known Languages
Alignment
Background, Traits, Ideals, Bonds and Flaws g
Background
Racial Traits
Personality Traits
Ideals
Bonds
Flaws
Equipment Proficiencies x
Armour Proficiencies
Weapon Proficiencies
Tool Proficiencies
Class Levels, Features, Notes and FeatsY
Class Levels
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Warlock
Wizard
Class Resources
Name
Recharge
Current
Max
Class Features
Other Class Abilities, Notes and Feats
Class Actions/Macros l
Use this section to quickly create useful class macros for often used features or abilities. For example, channel divinity options, bardic performance options, Ki point using abilities, etc... You can also use this section for any custom macro you want that the sheet doesnt currently include.
Name
Description
Macro
Melee Weapons D
Prof?
Weapon
Wielded
Finesse?
Magic Bonus
To Hit
Attack
Damage Dice
Dmg Bonus
Damage Type
Damage
Ranged Weapons e
Prof?
Ammo
Weapon (range)
Type
Magic Bonus
To Hit
Attack
Damage Dice
Dmg Bonus
Damage Type
Damage
Spell Dashboard and Spell Slotst
The dashboard fields are auto calculated from the individual class levels/options (set in the Class section of the sheet) and your core stats.
Arcane Trickster
Bard
Cleric
Druid
Eldritch Knight
Paladin
Ranger
Sorcerer
Warlock
Wizard
Cantrips Known
Spells Known
Can Prepare
Save DC
Sorcerer Specific
Used
Max
Sorcery Points
Recharge on a long rest (4 recharge on a short rest if lvl 20). Used to power metamagic or convert to/from spell slots
Warlock Specific
Used
Max
Level
Spell Slots
Recharge on a long or short rest and are all of the same level
Invocations Known
Spell Slots
Level
Used
Max
1
2
3
4
5
6
7
8
9
Spell Book g
Use this section to track spells you know, have prepared, or have in your spell book. Spells that do not count against the limit of spells you have prepared (ie. Cleric Domain spells, Paladin Oath spells, etc...), and spells from classes which do not prepare spells (ie. Sorcerer, Warlock, etc...), should be marked as "Always" prepared
Add any equipment, effects or items here that give a benefit to your Armour Class (AC). This includes armour, shields and any magical items or spells. Use the checkboxes to indicate whether each row is is worn/equipped (meaning it applies to your normal AC score) and whether the row also provides a benefit to your unarmoured AC score (such as magical items or in some cases a shield). If you have a class feature that also boosts your unarmoured AC then select that here too.
AC (worn armour)
AC (unarmoured)
Unarmoured defense bonus :
Worn?
Unarmoured?
Name
Base AC
Armour Type
Magic Bonus
Total AC
Stealth Pen?
-10ft to speed?
NPC/Monster Sheet F
This page of the character sheet is intended for use by GM/DM's only. All the macros on this page send their output only to the GM via a private whisper/tell. GM/DM's should be sure to make sure any data entered into larger text fields is all on one line as any line breaks will cause data after it to be sent to public chat. GM/DM's can workaround this by adding "/w GM " just after each line break (without the quotes) to ensure the output only goes to them.
Initiative Bonus
Total
Score
Mod
Save Bonus
Save Total
Save
Str
Dex
Con
Int
Wis
Cha
Size
Type/Race
Alignment
AC
AC note
Current HP
Max HP
Temp HP
HP Hit Dice
Speed
Fly
Climb
Swim
Challenge
XP
Senses
Languages
Traits/Background
Damage Resistance
Damage Vulnerability
Damage Immunity
Condition Immunity
Traits
Skills
Skill
Bonus
Total
Pass
Acrobatics (Dex)
Animal Handling (Wis)
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
Investigation (Int)
Skill
Bonus
Total
Pass
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
Persuasion (Cha)
Religion (Int)
Sleight of Hand (Dex)
Stealth (Dex)
Survival (Wis)
Unskilled check
Bonus
Total
(Unskilled STR check)
(Unskilled DEX check)
(Unskilled CON check)
Unskilled Check
Bonus
Total
(Unskilled WIS check)
(Unskilled INT check)
(Unskilled CHA check)
Actions
The multiattack field below will be displayed in the macro output of any action with the Multiattack? drop down set to Yes. GM/DM's can use any of the macros below as token actions by creating a token ability and simply adding "%{selected|NPCActionX}" (without the quotes) to it, where X is the row number of the action you want to be available as a token action.