Settings

Setting:
Sheet Type:
Spirits Have Tenacity:
Default   Luther Arkwright   Mythic Britain
PC

Show Name in Roll Templates:   Whisper Rolls to GM:

Core Magic Equipment Notes All
Name
Species
Traits / Abilities / Gifts
Rank
Exp Rolls
Age
Gender
Frame
Weight
Height
Handedness
kg
cm
Homeland
Culture
Social Class
Career

Characteristics

Temp
Total
STR:
Base:
Training:
Ageing:
Other:
CON:
Base:
Training:
Ageing:
Other:
SIZ:
Base:
Other:
DEX:
Base:
Training:
Ageing:
Other:
INT:
Base:
Training:
Ageing:
Other:
POW:
Base:
Training:
Ageing:
Other:
CHA:
Base:
Training:
Ageing:
Other:

Initiative

Alacrity Gift (roll 1d6+6)

Attributes

Attribute
Temp
Total
Action Points:
/
Swiftness Gift: (+1 AP)
Base:
Fatigue:
Other:
Damage Mod:
Mighty Gift: (Use STR+SIZ+POW)
Base:
Other: steps
Exp Modifier:
Base:
Other:
Healing Rate:
Healthy Gift (Double Healing Rate)
Base:
Other:
Luck Points:
/
Add Rank to Luck
Base:
Other:
Magic Points:
/
Base:
Other:
Move Rate:
Species:
Encumbrance:
Fatigue:
Other:
Prana Points:
/
Base:
Other:
Init. Bonus:
Base:
Armor Penalty:
Fatigue:
Other:
Tenacity:
/
Base:
Dependencies:
Other:

* Temp Damage Mod represents the steps up or down the damage modifier table

Hit Locations

Robust Gift (CON+SIZ+POW for HP)
1d20
Location
Block?
AP
HP
1-3
Right Leg
/
Armor Equipped:
Armor Type:
Armor ENC:
Armor AP:
Other AP:
Base HP:
Other HP:
4-6
Left Leg
/
Armor Equipped:
Armor Type:
Armor ENC:
Armor AP:
Other AP:
Base HP:
Other HP:
7-9
Abdomen
/
Armor Equipped:
Armor Type:
Armor ENC:
Armor AP:
Other AP:
Base HP:
Other HP:
10-12
Chest
/
Armor Equipped:
Armor Type:
Armor ENC:
Armor AP:
Other AP:
Base HP:
Other HP:
13-15
Right Arm
/
Armor Equipped:
Armor Type:
Armor ENC:
Armor AP:
Other AP:
Base HP:
Other HP:
16-18
Left Arm
/
Armor Equipped:
Armor Type:
Armor ENC:
Armor AP:
Other AP:
Base HP:
Other HP:
19-20
Head
/
Armor Equipped:
Armor Type:
Armor ENC:
Armor AP:
Other AP:
Base HP:
Other HP:

Movement

Walk Run¹ Sprint¹
Jump² (Horiz.¹) (Vert.¹) Swim³ /
Climb (Rough) (Steep) (Sheer)
¹ Critical success on Athletics roll grants +1 movement
² These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead:
Horizontal Vertical
³ Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.

Encumbrance

Average Species SIZ:
Temp
Current
Carrying Load
DEX & STR Skills
Base Move
Encumbrance from Armor:
Effective Encumbrance from Armor:
Armor Penalty:
Encumbrance from Shields:
Encumbrance from Melee Weapons:
Encumbrance from Missile Weapons:
Encumbrance from Firearms:
Encumbrance from Gear:
Encumbrance from Currency:
Burdened: greater than
Overloaded: greater than
Max:

Fatigue

Current Level
Skill Grade
Recovery In
hours

Combat Styles

Combat Style
⚓
!
✔
Temp
Penalty
%
Traits
Weapons
Char 1: Char 2: Base Value: Training & Experience: Other:
Very Easy: Easy: Hard: Formidable: Herculean:

Shields & Weapons

FirearmsMissile WeaponsMelee WeaponsShieldsDisplay:
Shield
DM
Damage
Size
Reach
AP
HP
Combat Effects
Traits
ENC: Max HP:

Melee Weapon
DM
Damage
Size
Reach
AP
HP
Combat Effects
Traits
ENC: Max HP:

Missile Weapon
DM
Damage
Force
Range
Load
IS
AP
HP
Combat Effects
Traits
ENC: Max HP:

Firearm
Damage
Range
Fire Rate
Ammo
Load
Traits
/
ENC:

Standard Skills

Skill
⚓
!
✔
Temp
Penalty
%
Athletics
Base Value: (STR+DEX)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Boating
Base Value: (STR+CON)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Brawn
Base Value: (STR+SIZ)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Conceal
Base Value: (DEX+POW)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Customs
Base Value: (INT+INT)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Dance
Base Value: (DEX+CHA)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Deceit
Base Value: (INT+CHA)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Drive
Base Value: (DEX+POW)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Endurance
Base Value: (CON+CON)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Evade
Base Value: (DEX+DEX)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
First Aid
Base Value: (INT+DEX)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Home Parallel
Base Value: (INT+INT)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Influence
Base Value: (CHA+CHA)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Insight
Base Value: (INT+POW)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Locale
Base Value: (INT+INT)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Perception
Base Value: (INT+POW)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Ride
Base Value: (DEX+POW)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Sing
Base Value: (CHA+POW)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Stealth
Base Value: (DEX+INT)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Superstition
Base Value: ((21-INT)+POW)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Swim
Base Value: (STR+CON)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Willpower
Base Value: (POW+POW)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Char 1: Char 2: Base Value:
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
⚓ = Encumbered, ! = Fumbled, ✔ = Trained

Professional Skills

Skill
⚓
!
✔
Temp
Penalty
%
Char 1: Char 2: Base Value:
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:

Language
!
✔
Temp
Penalty
%
Base Value: (INT+CHA)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:

Passions & Dependencies

Passion
Score
Temp
Penalty
%
Very Easy: Easy:
Hard: Formidable: Herculean:

Dependency
♢
Score
Temp
Penalty
%
Very Easy: Easy:
Hard: Formidable: Herculean:
♢ = Increased for XP

Magic

TheismSorceryMysticismAnimismFolk MagicDisplay:

Folk Magic


Skill
⚓
!
✔
Temp
Penalty
%
Folk Magic
Learned:
Base Value: (POW+CHA)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:

Spell
Description
Concentration:
Resist: Duration: Range:
Macro

Animism


Skill
⚓
!
✔
Temp
Penalty
%
Trance
Learned:
Base Value: (CON+POW)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Skill
⚓
!
✔
Temp
Penalty
%
Binding
Learned:
Base Value: (POW+CHA)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Rank
Max # of Spirits
Max POW of Spirits
Spirit AP
Spirit IB
Spirit Damage
/

Fetish / Spirit
Type
Description
: POW: CHA: Intensity:
Action Points: Init. Bonus: Magic Points: /
Tenacity: /
Spirit Damage:
Standard Skills:
Spectral Combat
:
Willpower
:
Magic Skills:
Folk Magic
:
Shaping
:
Invocation
:
Exhort
:
Devotion
:
Other Skills:
Spirit Abilities:
Spells / Miracles:

Mysticism


Skill
⚓
!
✔
Temp
Penalty
%
Max Cumulative Intensity
Max Practiced Talents
Meditation
Learned: Base Value: (INT+CON) Training & Experience: Other:
Very Easy: Easy: Hard: Formidable: Herculean:

Path
⚓
!
✔
Temp
Penalty
%
Max Intensity
Base Value: (INT+CON) Training & Experience: Other:
Very Easy: Easy: Hard: Formidable: Herculean:
Path Talents:

Practiced Talent
Type
Description
Macro

Sorcery


Skill
⚓
!
✔
Temp
Penalty
%
Max Shaping Points
Max Memorized Spells
Shaping
Learned: Base Value: (INT+POW) Training & Experience: Other:
Very Easy: Easy: Hard: Formidable: Herculean:
Components:  Duration  Magnitude  Range  Targets 
Ablation  Focus  Fortune  Precision  Swiftness 

Invocation
⚓
!
✔
Temp
Penalty
%
Max Intensity
Base Value: (INT+INT) Training & Experience: Other:
Very Easy: Easy: Hard: Formidable: Herculean:
Invocation Spells:

★
Spell
Description
Invocation: Concentration: Resist:
Macro
★ = Memorized

Theism


Skill
⚓
!
✔
Temp
Penalty
%
Exhort
Learned:
Base Value: (INT+CHA)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:

Devotion
⚓
!
✔
Temp
Penalty
%
Intensity
Magnitude
Rank
Devotional Pool
/
Base Value: (POW+CHA) Training & Experience: Other:
Very Easy: Easy: Hard: Formidable: Herculean:
Devotion Miracles:

Miracle
Description
Devotion: Miracle Rank:
Damage: Cost: Time: Resist:
Area: Duration: Range:
Macro:

Equipment

Item
ENC
Qty

Money & Wealth

Currency
Value
ENC
Qty

Income:
Day
Month
Season
Year

Other:

Notes

Cults, Brotherhoods & Orders
Community
Family
Contacts
Allies
Enemies
{{name}}
{{#character}}
({{character}})
{{/character}}
{{#rollGreater() fatigue_skills 0}} {{#rollTotal() fatigue_skills 1}}Hard{{/rollTotal() fatigue_skills 1}}{{#rollTotal() fatigue_skills 2}}Formidable{{/rollTotal() fatigue_skills 2}}{{#rollTotal() fatigue_skills 3}}Herculean{{/rollTotal() fatigue_skills 3}}{{#rollTotal() fatigue_skills 4}}Hopeless{{/rollTotal() fatigue_skills 4}}{{#rollTotal() fatigue_skills 5}}No action allowed{{/rollTotal() fatigue_skills 5}}, due to fatigue {{/rollGreater() fatigue_skills 0}}
{{#rollTotal() encumbered 2}}{{#rollGreater() encumbrance_skills 0}} {{#rollTotal() encumbrance_skills 1}}+1 grade harder{{/rollTotal() encumbrance_skills 1}}{{#rollTotal() encumbrance_skills 2}}+2 grades harder{{/rollTotal() encumbrance_skills 2}}{{#rollTotal() encumbrance_skills 3}}Impossible{{/rollTotal() encumbrance_skills 3}}, due to ENC{{/rollGreater() encumbrance_skills 0}}{{/rollTotal() encumbered 2}}
{{#rollLess() rolled 6}} {{#rollBetween() rolled 1 very_easy_crit}} {{/rollBetween() rolled 1 very_easy_crit}} {{#rollGreater() rolled very_easy_crit}} {{/rollGreater() rolled very_easy_crit}} {{/rollLess() rolled 6}} {{#rollBetween() rolled 6 95}} {{#rollBetween() rolled 1 very_easy_crit}} {{/rollBetween() rolled 1 very_easy_crit}} {{#rollGreater() rolled very_easy_crit}} {{#rollBetween() rolled very_easy_crit very_easy}} {{/rollBetween() rolled very_easy_crit very_easy}} {{#rollGreater() rolled very_easy}} {{/rollGreater() rolled very_easy}} {{/rollGreater() rolled very_easy_crit}} {{/rollBetween() rolled 6 95}} {{#rollGreater() rolled 95}} {{#rollGreater() very_easy 100}} {{#rollLess() rolled 100}} {{/rollLess() rolled 100}} {{#rollTotal() rolled 100}} {{/rollTotal() rolled 100}} {{/rollGreater() very_easy 100}} {{#rollLess() very_easy 101}} {{#rollLess() rolled 99}} {{/rollLess() rolled 99}} {{#rollGreater() rolled 98}} {{/rollGreater() rolled 98}} {{/rollLess() very_easy 101}} {{/rollGreater() rolled 95}} {{#rollLess() rolled 6}} {{#rollBetween() rolled 1 easy_crit}} {{/rollBetween() rolled 1 easy_crit}} {{#rollGreater() rolled easy_crit}} {{/rollGreater() rolled easy_crit}} {{/rollLess() rolled 6}} {{#rollBetween() rolled 6 95}} {{#rollBetween() rolled 1 easy_crit}} {{/rollBetween() rolled 1 easy_crit}} {{#rollGreater() rolled easy_crit}} {{#rollBetween() rolled easy_crit easy}} {{/rollBetween() rolled easy_crit easy}} {{#rollGreater() rolled easy}} {{/rollGreater() rolled easy}} {{/rollGreater() rolled easy_crit}} {{/rollBetween() rolled 6 95}} {{#rollGreater() rolled 95}} {{#rollGreater() easy 100}} {{#rollLess() rolled 100}} {{/rollLess() rolled 100}} {{#rollTotal() rolled 100}} {{/rollTotal() rolled 100}} {{/rollGreater() easy 100}} {{#rollLess() easy 101}} {{#rollLess() rolled 99}} {{/rollLess() rolled 99}} {{#rollGreater() rolled 98}} {{/rollGreater() rolled 98}} {{/rollLess() easy 101}} {{/rollGreater() rolled 95}} {{#rollLess() rolled 6}} {{#rollBetween() rolled 1 standard_crit}} {{/rollBetween() rolled 1 standard_crit}} {{#rollGreater() rolled standard_crit}} {{/rollGreater() rolled standard_crit}} {{/rollLess() rolled 6}} {{#rollBetween() rolled 6 95}} {{#rollBetween() rolled 1 standard_crit}} {{/rollBetween() rolled 1 standard_crit}} {{#rollGreater() rolled standard_crit}} {{#rollBetween() rolled standard_crit standard}} {{/rollBetween() rolled standard_crit standard}} {{#rollGreater() rolled standard}} {{/rollGreater() rolled standard}} {{/rollGreater() rolled standard_crit}} {{/rollBetween() rolled 6 95}} {{#rollGreater() rolled 95}} {{#rollGreater() standard 100}} {{#rollLess() rolled 100}} {{/rollLess() rolled 100}} {{#rollTotal() rolled 100}} {{/rollTotal() rolled 100}} {{/rollGreater() standard 100}} {{#rollLess() standard 101}} {{#rollLess() rolled 99}} {{/rollLess() rolled 99}} {{#rollGreater() rolled 98}} {{/rollGreater() rolled 98}} {{/rollLess() standard 101}} {{/rollGreater() rolled 95}} {{#rollLess() rolled 6}} {{#rollBetween() rolled 1 hard_crit}} {{/rollBetween() rolled 1 hard_crit}} {{#rollGreater() rolled hard_crit}} {{/rollGreater() rolled hard_crit}} {{/rollLess() rolled 6}} {{#rollBetween() rolled 6 95}} {{#rollBetween() rolled 1 hard_crit}} {{/rollBetween() rolled 1 hard_crit}} {{#rollGreater() rolled hard_crit}} {{#rollBetween() rolled hard_crit hard}} {{/rollBetween() rolled hard_crit hard}} {{#rollGreater() rolled hard}} {{/rollGreater() rolled hard}} {{/rollGreater() rolled hard_crit}} {{/rollBetween() rolled 6 95}} {{#rollGreater() rolled 95}} {{#rollGreater() hard 100}} {{#rollLess() rolled 100}} {{/rollLess() rolled 100}} {{#rollTotal() rolled 100}} {{/rollTotal() rolled 100}} {{/rollGreater() hard 100}} {{#rollLess() hard 101}} {{#rollLess() rolled 99}} {{/rollLess() rolled 99}} {{#rollGreater() rolled 98}} {{/rollGreater() rolled 98}} {{/rollLess() hard 101}} {{/rollGreater() rolled 95}} {{#rollLess() rolled 6}} {{#rollBetween() rolled 1 formidable_crit}} {{/rollBetween() rolled 1 formidable_crit}} {{#rollGreater() rolled formidable_crit}} {{/rollGreater() rolled formidable_crit}} {{/rollLess() rolled 6}} {{#rollBetween() rolled 6 95}} {{#rollBetween() rolled 1 formidable_crit}} {{/rollBetween() rolled 1 formidable_crit}} {{#rollGreater() rolled formidable_crit}} {{#rollBetween() rolled formidable_crit formidable}} {{/rollBetween() rolled formidable_crit formidable}} {{#rollGreater() rolled formidable}} {{/rollGreater() rolled formidable}} {{/rollGreater() rolled formidable_crit}} {{/rollBetween() rolled 6 95}} {{#rollGreater() rolled 95}} {{#rollGreater() formidable 100}} {{#rollLess() rolled 100}} {{/rollLess() rolled 100}} {{#rollTotal() rolled 100}} {{/rollTotal() rolled 100}} {{/rollGreater() formidable 100}} {{#rollLess() formidable 101}} {{#rollLess() rolled 99}} {{/rollLess() rolled 99}} {{#rollGreater() rolled 98}} {{/rollGreater() rolled 98}} {{/rollLess() formidable 101}} {{/rollGreater() rolled 95}} {{#rollLess() rolled 6}} {{#rollBetween() rolled 1 herculean_crit}} {{/rollBetween() rolled 1 herculean_crit}} {{#rollGreater() rolled herculean_crit}} {{/rollGreater() rolled herculean_crit}} {{/rollLess() rolled 6}} {{#rollBetween() rolled 6 95}} {{#rollBetween() rolled 1 herculean_crit}} {{/rollBetween() rolled 1 herculean_crit}} {{#rollGreater() rolled herculean_crit}} {{#rollBetween() rolled herculean_crit herculean}} {{/rollBetween() rolled herculean_crit herculean}} {{#rollGreater() rolled herculean}} {{/rollGreater() rolled herculean}} {{/rollGreater() rolled herculean_crit}} {{/rollBetween() rolled 6 95}} {{#rollGreater() rolled 95}} {{#rollGreater() herculean 100}} {{#rollLess() rolled 100}} {{/rollLess() rolled 100}} {{#rollTotal() rolled 100}} {{/rollTotal() rolled 100}} {{/rollGreater() herculean 100}} {{#rollLess() herculean 101}} {{#rollLess() rolled 99}} {{/rollLess() rolled 99}} {{#rollGreater() rolled 98}} {{/rollGreater() rolled 98}} {{/rollLess() herculean 101}} {{/rollGreater() rolled 95}} {{#rollLess() rolled 6}} {{#rollBetween() rolled 1 10}} {{/rollBetween() rolled 1 10}} {{#rollGreater() rolled 10}} {{/rollGreater() rolled 10}} {{/rollLess() rolled 6}} {{#rollBetween() rolled 6 95}} {{#rollBetween() rolled 1 10}} {{/rollBetween() rolled 1 10}} {{#rollGreater() rolled 10}} {{#rollBetween() rolled 10 100}} {{/rollBetween() rolled 10 100}} {{#rollGreater() rolled 100}} {{/rollGreater() rolled 100}} {{/rollGreater() rolled 10}} {{/rollBetween() rolled 6 95}} {{#rollGreater() rolled 95}} {{#rollLess() rolled 99}} {{/rollLess() rolled 99}} {{#rollGreater() rolled 98}} {{/rollGreater() rolled 98}} {{/rollGreater() rolled 95}}
Very Easy: {{rolled}}≤{{very_easy}} ★✓★✓✕✕!✕!
Easy: {{rolled}}≤{{easy}} ★✓★✓✕✕!✕!
Standard: {{rolled}}≤{{standard}} ★✓★✓✕✕!✕!
Hard: {{rolled}}≤{{hard}} ★✓★✓✕✕!✕!
formidable: {{rolled}}≤{{formidable}} ★✓★✓✕✕!✕!
Herculean: {{rolled}}≤{{herculean}} ★✓★✓✕✕!✕!
101+ reduced: {{rolled}}≤100 ★✓★✓✕✕!
{{name}}
{{#character}}
({{character}})
{{/character}} {{#size}} {{/size}} {{#force}} {{/force}} {{#impale_size}} {{/impale_size}} {{#traits}} {{/traits}} {{#effects}} {{/effects}}
Danage:{{damage}}
Size:{{size}}
Force:{{force}}
Impale Size:{{impale_size}}
Traits:{{traits}}
Effects:{{effects}}
{{name}}
{{#character}}
({{character}})
{{/character}} {{#damage}}{{#rollGreater() damage 0}} {{/rollGreater() damage 0}}{{/damage}} {{#concentration}} {{/concentration}} {{#allprops() character concentration description damage ablation focus fortune precision swiftness cost time}} {{/allprops() character concentration description damage ablation focus fortune precision swiftness cost time}} {{#ablation}}{{#rollGreater() ablation 0}} {{/rollGreater() ablation 0}}{{/ablation}} {{#focus}}{{#rollGreater() focus 0}} {{/rollGreater() focus 0}}{{/focus}} {{#fortune}}{{#rollGreater() fortune 0}} {{/rollGreater() fortune 0}}{{/fortune}} {{#precision}}{{#rollGreater() precision 0}} {{/rollGreater() precision 0}}{{/precision}} {{#cost}}{{#rollGreater() cost 0}} {{/rollGreater() cost 0}}{{/cost}} {{#time}} {{#rollGreater() time 0}} {{/rollGreater() time 0}} {{#rollLess() time 1}} {{/rollLess() time 1}} {{/time}} {{#description}} {{/description}}
Damage:{{damage}}
Concentration:{{#rollTotal() concentration 0}}{{/rollTotal() concentration 0}}Yes{{#rollTotal() concentration 1}}Yes{{/rollTotal() concentration 1}}
{{key}}:{{value}}
Ablation Points:{{ablation}}
Focus Points:{{focus}}
Fortune Points:{{fortune}}
Precision Points:{{precision}}
Cost:{{cost}}
Time:{{time}}
Time:1
{{description}}
{{name}}
{{#character}}
({{character}})
{{/character}} {{#allprops() character}} {{/allprops() character}}
{{key}}:{{value}}