Hunter Stats Combat Skills Weapons Items Levels Feats Traits

Vault Hunter

Welcome Vault Hunter. Below you will begin your journey. Pick your Archetype, Class and Background. All hunters start at level 1 in both Level and BadAss Rank. Your class will tell you what your melee die which will also be your health die as you level up. *NOTE* Use the boxes in the uper left to hide and show sections as preferred!

Stats and Checks

Be sure and apply your Archetype and Class base stats to the DMG,ACC,MST,SPD as well as any background or trait modifiers where they are needed.

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Combat

When in combat your shield takes damage first. If you go a round without damage it will recharge based on its recharge rate each round without taking damage.

Move: 3 + SPD Mod

Attack: Ranged or Melee

Activate Class Action Skill

Throw: an item or grenade

Drink Potion

Reload: Skip attack and reload

Extra Movement: 3 + SPD Mod

Extra Attack: Ranged or Melee

Swap Guns

Attempt a Check: Failed check results in 2 mayhem points

Handoff Item

Reload: A reload is required after a crit fail

Class Action

Choose the action for your class. Note how many times used per day.

Skills

Available Points / Used

When choosing a skill please add the number to your "Used" box above. Some skills can be gained multiple times (3 is max). Use the S/L to fill in how many times you have bought this skill and apply the skill level to any call out in the text for S/L

Weapons

When using weapons, roll you 1d20 and add your ACC Mod for hit and DMG Mod for damage only if it is favored. When rolling damage roll the guns DMG Die for every Hit correlating to your Atk roll, Roll 1d12 for every crit, and add an additional 1d12 for a natural 20, and add your DMG Mod to the final value if favored. Don't forget to review the details of the gun for special effects or bonuses.

Items

Track any miscellaneous items below. Give a name, description and amount. example: GOLD - DELICIOUS AMAZING GOLD - 5 not enough...

Levels

When you gain a level in your archetype add it in here and add stats or roll hit die as needed. You can branch into another archetype after level 5.

Feats

Gain your Archetype Feats here when a level notes "+ Archetype Feat". *Note* Some Feats have level or other requirements. Look for these in the description.

Character Traits

Your character gets 2 traits when being created. You get to choose one trait that you like and have the second one randomly selected by FATE! Roll a d100 (or 2 d10) and have it randomly selected with 1 reroll allowed.