Personal Agenda
 
Character Name
 
Talents
 
Career
 
Relationships
Buddy:
Rival:
Roll Buttons
Stress Level
 
 
Experience Points
Health
Make Roll Secret
Story Points
Radiation

Tough
 
Tiny Items
Attributes
Critical Injuries

Signature Item
 
Gear Enc Wt #









Conditions
Starving
Dehydrated
Exhausted
Freezing
 
Pack mule
Encumbrance
Weapons

Bonus
Damage
Range
Weight

Bonus
Damage
Range
Weight

Bonus
Damage
Range
Weight

Bonus
Damage
Range
Weight

Bonus
Damage
Range
Weight

Bonus
Damage
Range
Weight
Consumables
INTERNAL MODULES
 Size
Name
Manufacturer
AI
Crew
Passengers
Length
FTL Rating
Signature
Thrusters
Hull
Damage
No hull points entered
SHIP'S LOG
DateLocation
MINOR COMPONENT DAMAGE
EFFECT
MAJOR COMPONENT DAMAGE
EFFECT
UPGRADES
EFFECT
ARMAMENTS

Bonus
Damage
Max Range

Gunner Ranged
Gunner stress
Target Range

Bonus
Damage
Max Range

Gunner Ranged
Gunner stress
Target Range

Bonus
Damage
Max Range

Gunner Ranged
Gunner stress
Target Range

Bonus
Damage
Max Range

Gunner Ranged
Gunner stress
Target Range

Bonus
Damage
Max Range

Gunner Ranged
Gunner stress
Target Range
SPECIES
STAGE
SPEED
Stealth
Combat
SKILLS


SPECIAL ABILITIES
CONTAINMENT & TERMINATION
NOTES
Health

DICE
   
ARMOR




SIGNATURE ATTACKS
 / 
1
2
3
4
5
6
Configuration
Enable API rolls
Enable weights and calculated encumbrance
Only use repeating section for Gear
Use automatically calculated Health
Use squarer input boxes
Use spinners in number input fields (up and down arrows on hover)
Use space background
Dice to roll for initiative
Include panic descriptions in rolls
Change log
v4.03
(2022-04-05)
Fixed spelling mistake in API roll for Weapon 5.
v4.02
(2022-03-30)
Fixed the handling of secret (whispered) rolls so that it works across tabs and different roll types. Also, it no longer resets when opening the sheet. An upgrade function will ensure setting stays same as before.
Please note an upcoming release will fix the Default Sheet Settings, and it seems like there is no way to prevent the game default settings from overriding the local settings for each sheet. This change will be announced later, and will require you to reset your sheet configuraiton if different from the game default.
v4.01
(2022-03-20)
Mobility and Observability macros now work the same for Character and Hostile tab, same macro should be usable for either. Technically, they both use the attribute and the skill, but for the Hostile the attribute would be kept at the default 0 level.
The Roll template Success and Panic calculations are now fixed from the previous version, it kept showing 0 no matter how many successes or facehuggers one rolled.
The Roll template chat output now states Panic for the facehugger results, to make similar to the API Script output.
Selecting secret rolls when using the API Script now honors the setting for rolls using the Roll template.
v4.00
(2022-03-09)
Added the Hostile tab to use for Xenos and other nasty things that lurk in the darkness of space.
Adjusted the size of the sheet frame to remove white border in dark mode. Space is a very dark place.
v3.03
(2022-02-04)
Fixed armament 3 roll button, changed armament roll name to support API, and changed armor rolls to not use API.
v3.02
(2022-01-19)
Fixed armament roll issue by calculating rangemod at sheet load.
v3.01
(2022-01-10)
Fixed macros not working due to roll names being duplicated.
v3.00
(2021-12-28)
Added configuration tab for sheet level options and customizations, like input fields and background image.
Added support for API rolls using the Alien RPG dice roller script. This requires a Pro account.
Added default sheet settings for all the configuration options.
Added weights and encumbrance calculation as an option. Also added a repeating section at the end of teh gear list, to allow adding 9 items or more.
Added option to calculate Health automatcially, and included a Tough checkbox to include in calculation.
Added indicators for tabs of lists making it easier to see where there is data in the tabbed list.
Thanks Richard M for this!
Added a repeating section at end of Gear list to allow for exapanding it, and made the panel scrollable. Also added an option to only use the repeating section, and hide the static gear rowws.
Added four more talent slots.
Added option for squarer input boxes and option to enable spinner (up and down buttons) for number fields.
v2.01
Fixed roll template, readding the AllProps for use in macros.
Fixed counting of successes also for Stress dice.
v2.0
Added the Ship tab.
Added counting of successes and failures in roll template.
v1.03
(2020-11-21)
Added internationalization to support translation of sheet.
v1.02
(2020-08-15)
Updated some of the layout, adjusted to mirror the layout/tone of the game's character sheet and to make it a bit more understandable after play session feedback.
v1.01
(2019-08-04)
The Quick Start Rules Adjustments.
v1.0
(2019-07-28)
The Quick Start Rules.
{{character-name}}
{{roll-name}} {{#roll-type}} ({{roll-type}}) {{/roll-type}}
{{#roll-dice}}
{{roll-dice}}
{{/roll-dice}} {{#panic-roll}}
{{panic-roll}}
{{/panic-roll}} {{#rollTotal() panic-roll 7}}
NERVOUS TWITCH. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.
{{/rollTotal() panic-roll 7}} {{#rollTotal() panic-roll 8}}
TREMBLE. You start to tremble uncontrollably. All skill rolls using AGILITY suffer a –2 modification until your panic stops.
{{/rollTotal() panic-roll 8}} {{#rollTotal() panic-roll 9}}
DROP ITEM. Whether by stress, confusion or the realization that you’re all going to die anyway, you drop a weapon or other important item—the GM decides which one. Your STRESS LEVEL increases by one.
{{/rollTotal() panic-roll 9}} {{#rollTotal() panic-roll 10}}
FREEZE. You’re frozen by fear or stress for one Round, losing your next slow action. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.
{{/rollTotal() panic-roll 10}} {{#rollTotal() panic-roll 11}}
SEEK COVER. You must use your next action to move away from danger and find a safe spot if possible. You are allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range. Your STRESS LEVEL is decreased by one, but the STRESS LEVEL of all friendly PCs in SHORT range increases by one. After one Round, you can act normally.
{{/rollTotal() panic-roll 11}} {{#rollTotal() panic-roll 12}}
SCREAM. You scream your lungs out for one Round, losing your next slow action. Your STRESS LEVEL is decreased by one, but every friendly character who hears your scream must make an immediate Panic Roll.
{{/rollTotal() panic-roll 12}} {{#rollTotal() panic-roll 13}}
FLEE. You just can’t take it anymore. You must flee to a safe place and refuse to leave it. You won’t attack anyone and won’t attempt anything dangerous. You are not allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range when you flee. Your STRESS LEVEL is decreased by one, but every friendly character who sees you run must make an immediate Panic Roll.
{{/rollTotal() panic-roll 13}} {{#rollTotal() panic-roll 14}}
BERSERK. You must immediately attack the nearest person or creature, friendly or not. You won’t stop until you or the target is Broken. Every friendly character who witnesses your rampage must make an immediate Panic Roll.
{{/rollTotal() panic-roll 14}} {{#rollGreater() panic-roll 14}}
CATATONIC. You collapse to the floor and can’t talk or move, staring blankly into oblivion.
{{/rollGreater() panic-roll 14}}
{{#rollGreater() base-dice 0}}
{{#rollBetween() base-roll-one 1 5}}
{{/rollBetween() base-roll-one 1 5}} {{#rollWasCrit() base-roll-one}}
{{/rollWasCrit() base-roll-one}}
{{/rollGreater() base-dice 0}} {{#rollGreater() base-dice 1}}
{{#rollBetween() base-roll-two 1 5}}
{{/rollBetween() base-roll-two 1 5}} {{#rollWasCrit() base-roll-two}}
{{/rollWasCrit() base-roll-two}}
{{/rollGreater() base-dice 1}} {{#rollGreater() base-dice 2}}
{{#rollBetween() base-roll-three 1 5}}
{{/rollBetween() base-roll-three 1 5}} {{#rollWasCrit() base-roll-three}}
{{/rollWasCrit() base-roll-three}}
{{/rollGreater() base-dice 2}} {{#rollGreater() base-dice 3}}
{{#rollBetween() base-roll-four 1 5}}
{{/rollBetween() base-roll-four 1 5}} {{#rollWasCrit() base-roll-four}}
{{/rollWasCrit() base-roll-four}}
{{/rollGreater() base-dice 3}} {{#rollGreater() base-dice 4}}
{{#rollBetween() base-roll-five 1 5}}
{{/rollBetween() base-roll-five 1 5}} {{#rollWasCrit() base-roll-five}}
{{/rollWasCrit() base-roll-five}}
{{/rollGreater() base-dice 4}} {{#rollGreater() base-dice 5}}
{{#rollBetween() base-roll-six 1 5}}
{{/rollBetween() base-roll-six 1 5}} {{#rollWasCrit() base-roll-six}}
{{/rollWasCrit() base-roll-six}}
{{/rollGreater() base-dice 5}} {{#rollGreater() base-dice 6}}
{{#rollBetween() base-roll-seven 1 5}}
{{/rollBetween() base-roll-seven 1 5}} {{#rollWasCrit() base-roll-seven}}
{{/rollWasCrit() base-roll-seven}}
{{/rollGreater() base-dice 6}} {{#rollGreater() base-dice 7}}
{{#rollBetween() base-roll-eight 1 5}}
{{/rollBetween() base-roll-eight 1 5}} {{#rollWasCrit() base-roll-eight}}
{{/rollWasCrit() base-roll-eight}}
{{/rollGreater() base-dice 7}} {{#rollGreater() base-dice 8}}
{{#rollBetween() base-roll-nine 1 5}}
{{/rollBetween() base-roll-nine 1 5}} {{#rollWasCrit() base-roll-nine}}
{{/rollWasCrit() base-roll-nine}}
{{/rollGreater() base-dice 8}} {{#rollGreater() base-dice 9}}
{{#rollBetween() base-roll-ten 1 5}}
{{/rollBetween() base-roll-ten 1 5}} {{#rollWasCrit() base-roll-ten}}
{{/rollWasCrit() base-roll-ten}}
{{/rollGreater() base-dice 9}} {{#rollGreater() base-dice 10}}
{{#rollBetween() base-roll-eleven 1 5}}
{{/rollBetween() base-roll-eleven 1 5}} {{#rollWasCrit() base-roll-eleven}}
{{/rollWasCrit() base-roll-eleven}}
{{/rollGreater() base-dice 10}} {{#rollGreater() base-dice 11}}
{{#rollBetween() base-roll-twelve 1 5}}
{{/rollBetween() base-roll-twelve 1 5}} {{#rollWasCrit() base-roll-twelve}}
{{/rollWasCrit() base-roll-twelve}}
{{/rollGreater() base-dice 11}} {{#rollGreater() base-dice 12}}
{{#rollBetween() base-roll-thirteen 1 5}}
{{/rollBetween() base-roll-thirteen 1 5}} {{#rollWasCrit() base-roll-thirteen}}
{{/rollWasCrit() base-roll-thirteen}}
{{/rollGreater() base-dice 12}} {{#rollGreater() base-dice 13}}
{{#rollBetween() base-roll-fourteen 1 5}}
{{/rollBetween() base-roll-fourteen 1 5}} {{#rollWasCrit() base-roll-fourteen}}
{{/rollWasCrit() base-roll-fourteen}}
{{/rollGreater() base-dice 13}} {{#rollGreater() base-dice 14}}
{{#rollBetween() base-roll-fifteen 1 5}}
{{/rollBetween() base-roll-fifteen 1 5}} {{#rollWasCrit() base-roll-fifteen}}
{{/rollWasCrit() base-roll-fifteen}}
{{/rollGreater() base-dice 14}} {{#rollGreater() base-dice 15}}
{{#rollBetween() base-roll-sixteen 1 5}}
{{/rollBetween() base-roll-sixteen 1 5}} {{#rollWasCrit() base-roll-sixteen}}
{{/rollWasCrit() base-roll-sixteen}}
{{/rollGreater() base-dice 15}} {{#rollGreater() base-dice 16}}
{{#rollBetween() base-roll-seventeen 1 5}}
{{/rollBetween() base-roll-seventeen 1 5}} {{#rollWasCrit() base-roll-seventeen}}
{{/rollWasCrit() base-roll-seventeen}}
{{/rollGreater() base-dice 16}} {{#rollGreater() base-dice 17}}
{{#rollBetween() base-roll-eighteen 1 5}}
{{/rollBetween() base-roll-eighteen 1 5}} {{#rollWasCrit() base-roll-eighteen}}
{{/rollWasCrit() base-roll-eighteen}}
{{/rollGreater() base-dice 17}} {{#rollGreater() stress-dice 0}}
{{#rollWasFumble() stress-roll-one}}
{{/rollWasFumble() stress-roll-one}} {{#rollBetween() stress-roll-one 2 5}}
{{/rollBetween() stress-roll-one 2 5}} {{#rollWasCrit() stress-roll-one}}
{{/rollWasCrit() stress-roll-one}}
{{/rollGreater() stress-dice 0}} {{#rollGreater() stress-dice 1}}
{{#rollWasFumble() stress-roll-two}}
{{/rollWasFumble() stress-roll-two}} {{#rollBetween() stress-roll-two 2 5}}
{{/rollBetween() stress-roll-two 2 5}} {{#rollWasCrit() stress-roll-two}}
{{/rollWasCrit() stress-roll-two}}
{{/rollGreater() stress-dice 1}} {{#rollGreater() stress-dice 2}}
{{#rollWasFumble() stress-roll-three}}
{{/rollWasFumble() stress-roll-three}} {{#rollBetween() stress-roll-three 2 5}}
{{/rollBetween() stress-roll-three 2 5}} {{#rollWasCrit() stress-roll-three}}
{{/rollWasCrit() stress-roll-three}}
{{/rollGreater() stress-dice 2}} {{#rollGreater() stress-dice 3}}
{{#rollWasFumble() stress-roll-four}}
{{/rollWasFumble() stress-roll-four}} {{#rollBetween() stress-roll-four 2 5}}
{{/rollBetween() stress-roll-four 2 5}} {{#rollWasCrit() stress-roll-four}}
{{/rollWasCrit() stress-roll-four}}
{{/rollGreater() stress-dice 3}} {{#rollGreater() stress-dice 4}}
{{#rollWasFumble() stress-roll-five}}
{{/rollWasFumble() stress-roll-five}} {{#rollBetween() stress-roll-five 2 5}}
{{/rollBetween() stress-roll-five 2 5}} {{#rollWasCrit() stress-roll-five}}
{{/rollWasCrit() stress-roll-five}}
{{/rollGreater() stress-dice 4}} {{#rollGreater() stress-dice 5}}
{{#rollWasFumble() stress-roll-six}}
{{/rollWasFumble() stress-roll-six}} {{#rollBetween() stress-roll-six 2 5}}
{{/rollBetween() stress-roll-six 2 5}} {{#rollWasCrit() stress-roll-six}}
{{/rollWasCrit() stress-roll-six}}
{{/rollGreater() stress-dice 5}} {{#rollGreater() stress-dice 6}}
{{#rollWasFumble() stress-roll-seven}}
{{/rollWasFumble() stress-roll-seven}} {{#rollBetween() stress-roll-seven 2 5}}
{{/rollBetween() stress-roll-seven 2 5}} {{#rollWasCrit() stress-roll-seven}}
{{/rollWasCrit() stress-roll-seven}}
{{/rollGreater() stress-dice 6}} {{#rollGreater() stress-dice 7}}
{{#rollWasFumble() stress-roll-eight}}
{{/rollWasFumble() stress-roll-eight}} {{#rollBetween() stress-roll-eight 2 5}}
{{/rollBetween() stress-roll-eight 2 5}} {{#rollWasCrit() stress-roll-eight}}
{{/rollWasCrit() stress-roll-eight}}
{{/rollGreater() stress-dice 7}} {{#rollGreater() stress-dice 8}}
{{#rollWasFumble() stress-roll-nine}}
{{/rollWasFumble() stress-roll-nine}} {{#rollBetween() stress-roll-nine 2 5}}
{{/rollBetween() stress-roll-nine 2 5}} {{#rollWasCrit() stress-roll-nine}}
{{/rollWasCrit() stress-roll-nine}}
{{/rollGreater() stress-dice 8}} {{#rollGreater() stress-dice 9}}
{{#rollWasFumble() stress-roll-ten}}
{{/rollWasFumble() stress-roll-ten}} {{#rollBetween() stress-roll-ten 2 5}}
{{/rollBetween() stress-roll-ten 2 5}} {{#rollWasCrit() stress-roll-ten}}
{{/rollWasCrit() stress-roll-ten}}
{{/rollGreater() stress-dice 9}} {{#rollGreater() supply-dice 0}}
{{#rollWasFumble() supply-roll-one}}
{{/rollWasFumble() supply-roll-one}} {{#rollBetween() supply-roll-one 2 6}}
{{/rollBetween() supply-roll-one 2 6}}
{{/rollGreater() supply-dice 0}} {{#rollGreater() supply-dice 1}}
{{#rollWasFumble() supply-roll-two}}
{{/rollWasFumble() supply-roll-two}} {{#rollBetween() supply-roll-two 2 6}}
{{/rollBetween() supply-roll-two 2 6}}
{{/rollGreater() supply-dice 1}} {{#rollGreater() supply-dice 2}}
{{#rollWasFumble() supply-roll-three}}
{{/rollWasFumble() supply-roll-three}} {{#rollBetween() supply-roll-three 2 6}}
{{/rollBetween() supply-roll-three 2 6}}
{{/rollGreater() supply-dice 2}} {{#rollGreater() supply-dice 3}}
{{#rollWasFumble() supply-roll-four}}
{{/rollWasFumble() supply-roll-four}} {{#rollBetween() supply-roll-four 2 6}}
{{/rollBetween() supply-roll-four 2 6}}
{{/rollGreater() supply-dice 3}} {{#rollGreater() supply-dice 4}}
{{#rollWasFumble() supply-roll-five}}
{{/rollWasFumble() supply-roll-five}} {{#rollBetween() supply-roll-five 2 6}}
{{/rollBetween() supply-roll-five 2 6}}
{{/rollGreater() supply-dice 4}} {{#rollGreater() supply-dice 5}}
{{#rollWasFumble() supply-roll-six}}
{{/rollWasFumble() supply-roll-six}} {{#rollBetween() supply-roll-six 2 6}}
{{/rollBetween() supply-roll-six 2 6}}
{{/rollGreater() supply-dice 5}}
{{#base-dice}} {{#stress-dice}}
Success:
Panic:
{{/stress-dice}} {{^stress-dice}}
Success:
{{/stress-dice}} {{/base-dice}} {{#previousroll}}
{{previousrollname}}: {{previousroll}}
{{/previousroll}} {{#showoutcome}}
{{computed::message}}
{{/showoutcome}} {{^base-dice}} {{#stress-dice}}
Success:
Panic:
{{/stress-dice}} {{/base-dice}} {{#current-bonus}}
Bonus:
{{current-bonus}}
{{/current-bonus}} {{#current-damage}}
Damage:
{{current-damage}} (+)
{{/current-damage}} {{#current-range}}
{{current-range}}
range
{{/current-range}} {{#current-comment}}
{{current-comment}}
{{/current-comment}} {{#allprops() buttonlabel buttonlink passthroughdata character-name roll-name roll-type roll-dice base-dice base-roll-one base-roll-two base-roll-three base-roll-four base-roll-five base-roll-six base-roll-seven base-roll-eight base-roll-nine base-roll-ten base-roll-eleven base-roll-twelve base-roll-thirteen base-roll-fourteen base-roll-fifteen base-roll-sixteen base-roll-seventeen base-roll-eighteen stress-dice stress-roll-one stress-roll-two stress-roll-three stress-roll-four stress-roll-five stress-roll-six stress-roll-seven stress-roll-eight stress-roll-nine stress-roll-ten supply-dice supply-roll-one supply-roll-two supply-roll-three supply-roll-four supply-roll-five supply-roll-six show-weapon current-bonus current-damage current-range current-comment panic-roll }}
{{key}} {{value}}
{{/allprops() buttonlabel buttonlink passthroughdata character-name roll-name roll-type roll-dice base-dice base-roll-one base-roll-two base-roll-three base-roll-four base-roll-five base-roll-six base-roll-seven base-roll-eight base-roll-nine base-roll-ten base-roll-eleven base-roll-twelve base-roll-thirteen base-roll-fourteen base-roll-fifteen base-roll-sixteen base-roll-seventeen base-roll-eighteen stress-dice stress-roll-one stress-roll-two stress-roll-three stress-roll-four stress-roll-five stress-roll-six stress-roll-seven stress-roll-eight stress-roll-nine stress-roll-ten supply-dice supply-roll-one supply-roll-two supply-roll-three supply-roll-four supply-roll-five supply-roll-six show-weapon current-bonus current-damage current-range current-comment panic-roll }}
{{character-name}}
{{roll-name}} {{#roll-type}} ({{roll-type}}) {{/roll-type}}
{{#roll-dice}}
{{roll-dice}}
{{/roll-dice}} {{#panic-roll}}
{{panic-roll}}
{{/panic-roll}} {{#rollTotal() panic-roll 7}}
NERVOUS TWITCH. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.
{{/rollTotal() panic-roll 7}} {{#rollTotal() panic-roll 8}}
TREMBLE. You start to tremble uncontrollably. All skill rolls using AGILITY suffer a –2 modification until your panic stops.
{{/rollTotal() panic-roll 8}} {{#rollTotal() panic-roll 9}}
DROP ITEM. Whether by stress, confusion or the realization that you’re all going to die anyway, you drop a weapon or other important item—the GM decides which one. Your STRESS LEVEL increases by one.
{{/rollTotal() panic-roll 9}} {{#rollTotal() panic-roll 10}}
FREEZE. You’re frozen by fear or stress for one Round, losing your next slow action. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.
{{/rollTotal() panic-roll 10}} {{#rollTotal() panic-roll 11}}
SEEK COVER. You must use your next action to move away from danger and find a safe spot if possible. You are allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range. Your STRESS LEVEL is decreased by one, but the STRESS LEVEL of all friendly PCs in SHORT range increases by one. After one Round, you can act normally.
{{/rollTotal() panic-roll 11}} {{#rollTotal() panic-roll 12}}
SCREAM. You scream your lungs out for one Round, losing your next slow action. Your STRESS LEVEL is decreased by one, but every friendly character who hears your scream must make an immediate Panic Roll.
{{/rollTotal() panic-roll 12}} {{#rollTotal() panic-roll 13}}
FLEE. You just can’t take it anymore. You must flee to a safe place and refuse to leave it. You won’t attack anyone and won’t attempt anything dangerous. You are not allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range when you flee. Your STRESS LEVEL is decreased by one, but every friendly character who sees you run must make an immediate Panic Roll.
{{/rollTotal() panic-roll 13}} {{#rollTotal() panic-roll 14}}
BERSERK. You must immediately attack the nearest person or creature, friendly or not. You won’t stop until you or the target is Broken. Every friendly character who witnesses your rampage must make an immediate Panic Roll.
{{/rollTotal() panic-roll 14}} {{#rollGreater() panic-roll 14}}
CATATONIC. You collapse to the floor and can’t talk or move, staring blankly into oblivion.
{{/rollGreater() panic-roll 14}} {{#base-dice}}
{{base-dice}}
{{/base-dice}} {{#stress-dice}}
{{stress-dice}}
{{/stress-dice}} {{#supply-dice}}
{{supply-dice}}
{{/supply-dice}} {{#base-dice}} {{#stress-dice}}
Success:
Panic:
{{/stress-dice}} {{^stress-dice}}
Success:
{{/stress-dice}} {{/base-dice}} {{#previousroll}}
{{previousrollname}}: {{previousroll}}
{{/previousroll}} {{#showoutcome}}
{{computed::message}}
{{/showoutcome}} {{#current-bonus}}
Bonus: {{current-bonus}}
{{/current-bonus}} {{#current-damage}}
Damage: {{current-damage}}
{{/current-damage}} {{#current-range}}
{{current-range}}
{{/current-range}} {{#current-comment}}
{{current-comment}}
{{/current-comment}} {{#allprops() buttonlabel buttonlink passthroughdata character-name roll-name roll-type roll-dice base-dice base-roll-one base-roll-two base-roll-three base-roll-four base-roll-five base-roll-six base-roll-seven base-roll-eight base-roll-nine base-roll-ten base-roll-eleven base-roll-twelve base-roll-thirteen base-roll-fourteen base-roll-fifteen base-roll-sixteen base-roll-seventeen base-roll-eighteen stress-dice stress-roll-one stress-roll-two stress-roll-three stress-roll-four stress-roll-five stress-roll-six stress-roll-seven stress-roll-eight stress-roll-nine stress-roll-ten supply-dice supply-roll-one supply-roll-two supply-roll-three supply-roll-four supply-roll-five supply-roll-six show-weapon current-bonus current-damage current-range current-comment panic-roll }}
{{key}} {{value}}
{{/allprops() buttonlabel buttonlink passthroughdata character-name roll-name roll-type roll-dice base-dice base-roll-one base-roll-two base-roll-three base-roll-four base-roll-five base-roll-six base-roll-seven base-roll-eight base-roll-nine base-roll-ten base-roll-eleven base-roll-twelve base-roll-thirteen base-roll-fourteen base-roll-fifteen base-roll-sixteen base-roll-seventeen base-roll-eighteen stress-dice stress-roll-one stress-roll-two stress-roll-three stress-roll-four stress-roll-five stress-roll-six stress-roll-seven stress-roll-eight stress-roll-nine stress-roll-ten supply-dice supply-roll-one supply-roll-two supply-roll-three supply-roll-four supply-roll-five supply-roll-six show-weapon current-bonus current-damage current-range current-comment panic-roll }}
{{character-name}}
{{#roll-name}}
{{roll-name}} {{#roll-type}} ({{roll-type}}) {{/roll-type}}
{{/roll-name}} {{#result}}
{{result}}
{{/result}} {{#rollTotal() result 1}}
{{result1name}}
{{result1desc}}
{{/rollTotal() result 1}} {{#rollTotal() result 2}}
{{result2name}}
{{result2desc}}
{{/rollTotal() result 2}} {{#rollTotal() result 3}}
{{result3name}}
{{result3desc}}
{{/rollTotal() result 3}} {{#rollTotal() result 4}}
{{result4name}}
{{result4desc}}
{{/rollTotal() result 4}} {{#rollTotal() result 5}}
{{result5name}}
{{result5desc}}
{{/rollTotal() result 5}} {{#rollTotal() result 6}}
{{result6name}}
{{result6desc}}
{{/rollTotal() result 6}}