Character

Player

Personal Data

NAME/PRIMARY ALIAS

Metatype

Ethnicity

Age

Sex

Height

Weight

Street Cred

Notoriety

Public Awereness

Karma

Total Karma

Misc

Attributes

x
+ =
+ =
+ =
+ =
+ =
+ =
+ =
+ =
+ =
+ =
+ d6 = + d6
+ d6
+ d6 = + d6
+ d6
+ d6 = + d6
+ d6
=
=
=
=
/ / +
/ / +
= = =

Active

Know..

Lang..

Skills

Skill

RTG

Attribute

Limit

x
x
x

Core Combat Info

Primary Armor

Rating

Primary Ranged Weapon

Dam

ACC

AP

Mode

RC

Ammo

Primary Melee Weapon

Reach

Dam

ACC

AP

Condition Monitor

x
/

-1
-2
-3
-4
-5
-6
-1
-2
-3
-4
-5

Qualities

Martial Arts

Quality

Type

Technique

Style

x

Weapons

Ranged

Melee

Weapon

Dam

Acc

AP

Mode

RC

Ammo

x

Exotics are not linked to skills. Use modifier Dice input to set skill dice.
S
i

Weapon

Reach

Dam

Acc

AP

x
Exotic weapons are currently not linked to the skills section. Use modifier Dice input to set dicepool.
S
i

Armor

Armor

Rating

Acid

Cold

Elec.

Fire

Radi.

x
S
i

Augmentations

Augementation

Rating

Essence

x

Gear

Item

Rating

x

Magic

Spells

Prep...

Rituals

Spells

Type

Range

Duration

Drain

x
i
x
i
x
i

Adept Powers or Other Abilities

Name

Rating

x

Cyberdeck

Total

Temp

modifier

Base

Base slider


= + +
= + +
= + +
= + +

Condition Monitor

Programs

x
Q

Complex Forms

Complex Form

Target

Duration

Fade

x
i

IDs/Lifestyles/Currency

Contacts

Name

Loyalty

Connection

Favor

x

Notes

Vehicle

x

Base

Modifier

Temp

Base

Modifier

Temp

Notes

Vehicle

Handling

Acceleration

Speed

Pilot

Body

Armor

Sensor

Options

Character




Sheet Select


Temporary Modifiers





y


()


()


()


()


()


()


()


()
























Bonuses


+ d6 = + d6
+ d6 = + d6
+ d6 = + d6
/ / + = / / + /

= , = , =

/



























































+ d6
+ d6
+ d6
/ / +
/
Physical , Mental , Social



/
≈
x ,
x ,
x ,
x ,
x ,


Weapons

x
Range Melee










(c)

()

Spells

x









()

Complex Forms

x
()

Intrusion Countermeasures

x
[

]

vs.

Q

Matrix Device

Programs

x

Q
{{#header}}{{header}}{{/header}}{{#spec}} ({{spec}}){{/spec}}
{{#arm}}{{arm}}{{/arm}} {{#base}}{{base}}{{/base}} {{#rollLess() wound 0}} ♦ Wounds{{/rollLess() wound 0}} {{#rollLess() mod 0}} ♦ Modifier{{/rollLess() mod 0}} {{#rollGreater() mod 0}} ♦ Modifier{{/rollGreater() mod 0}} {{#rollGreater() edge 0}} ♦ Edge{{/rollGreater() edge 0}}
{{#dice}}
{{dice}}
{{/dice}} {{#desc}}
{{desc}} {{#rollGreater() rea 0}}, Reach {{rea}}{{/rollGreater() rea 0}} {{#rollGreater() drain 1}}, Drain {{drain}}{{/rollGreater() drain 1}} {{#rollLess() drain 2}}, Drain 2{{/rollLess() drain 2}}
{{/desc}} {{#opp}}
{{opp}}
{{/opp}}