{{characterName}}
Initiative
{{rollValue}}
{{#rollGreater() rollValue 19}} {{/rollGreater() rollValue 19}} {{#rollLess() rollValue 20}} {{/rollLess() rollValue 20}}
{{characterName}}
{{attackType}} Attack
Hit! Miss! {{rollValue}}
{{#^rollLess() rollValue save}} {{/^rollLess() rollValue save}} {{#rollLess() rollValue save}} {{/rollLess() rollValue save}}
{{characterName}}
{{type}} Save
Success! Fail! {{rollValue}} vs {{save}}
{{#rollGreater() rollValue 19}} {{/rollGreater() rollValue 19}} {{#rollLess() rollValue 20}} {{/rollLess() rollValue 20}} {{#rollGreater() rollValue 19}} {{#damage}} {{/damage}} {{/rollGreater() rollValue 19}}
{{characterName}}
{{#name}} {{name}} {{/name}} {{#name}} {{#attackType}}
{{/attackType}} {{/name}} {{#attackType}} {{attackType}} Attack {{/attackType}}
Hit! Miss! {{rollValue}}
{{#rollGreater() rollValue 19}} {{damage}} damage! {{/rollGreater() rollValue 19}}
{{characterName}}
{{type}}
Check Result {{rollValue}}
Version 0.1.0

Core Stats

Weapons

Defenses

Fittings

Other Notes

Core Stats

 
 
 
 

Common Rolls:

Saving Throws

Skills


Level: Roll: Specialist:

Level: Roll: Specialist:
Cost to raise by 1: New Level + 1. Min level 1 for lvl 0 and 1, 3 for lvl 2, 6 for lvl 3, and 9 for lvl 4.

Psychic Skills and Techniques

Foci

Gear

Readied Stowed Other

Miscellaneous