/* eslint-disable default-case */ /* eslint-disable camelcase */ /* eslint-disable max-len */ /* eslint-disable prefer-destructuring */ /* eslint-disable no-undef */ on('clicked:simple clicked:simpleRogue', async (info) => { const roll = info.htmlAttributes.value; let hasArmure = true; let attributs = [ 'caracteristique1', 'caracteristique2', 'caracteristique3', 'caracteristique4', 'discretion', ODValue.discretion, ]; attributs = attributs.concat(listBase, listArmure, listArmureLegende); const attrs = await getAttrsAsync(attributs); const armure = attrs.armure; const armureL = attrs.armureLegende; if (armure === 'sans' || armure === 'guardian') { hasArmure = false; } let exec = []; let isConditionnel = false; const mod = +attrs.jetModifDes; const hasBonus = +attrs.bonusCarac; const vDiscretion = attrs.discretion; const oDiscretion = attrs[ODValue.discretion]; const C1 = attrs.caracteristique1; const C2 = attrs.caracteristique2; const C3 = attrs.caracteristique3; const C4 = attrs.caracteristique4; const attrsCarac = await getCarac(hasBonus, C1, C2, C3, C4); let C1Nom = ''; let C2Nom = ''; let C3Nom = ''; let C4Nom = ''; let cRoll = []; const cBase = []; const cBonus = []; let bonus = []; let OD = 0; let ODBarbarian = []; let ODShaman = []; const ODWarrior = []; let ODMALBarbarian = []; let ODMALShaman = []; const ODMALWarrior = []; exec.push(roll); if (hasArmure) { exec.push('{{OD=true}}'); } if (attrsCarac.C1) { C1Nom = attrsCarac.C1Brut; const C1Value = attrsCarac.C1Base; const C1OD = attrsCarac.C1OD; cBase.push(attrsCarac.C1Nom); cRoll.push(C1Value); if (hasArmure) { OD += C1OD; } } if (attrsCarac.C2) { C2Nom = attrsCarac.C2Brut; const C2Value = attrsCarac.C2Base; const C2OD = attrsCarac.C2OD; cBase.push(attrsCarac.C2Nom); cRoll.push(C2Value); if (hasArmure) { OD += C2OD; } } if (attrsCarac.C3) { C3Nom = attrsCarac.C3Brut; const C3Value = attrsCarac.C3Base; const C3OD = attrsCarac.C3OD; cBonus.push(attrsCarac.C3Nom); cRoll.push(C3Value); if (hasArmure) { OD += C3OD; } } if (attrsCarac.C4) { C4Nom = attrsCarac.C4Brut; const C4Value = attrsCarac.C4Base; const C4OD = attrsCarac.C4OD; cBonus.push(attrsCarac.C4Nom); cRoll.push(C4Value); if (hasArmure) { OD += C4OD; } } const armorBonus = await getArmorBonus(attrs, armure, false, false, vDiscretion, oDiscretion, hasBonus, C1Nom, C2Nom, C3Nom, C4Nom, [], true); exec = exec.concat(armorBonus.exec); cRoll = cRoll.concat(armorBonus.cRoll); if (isConditionnel === false) { isConditionnel = armorBonus.isConditionnelA; } ODBarbarian = ODBarbarian.concat(armorBonus.ODBarbarian); ODShaman = ODShaman.concat(armorBonus.ODShaman); ODWarrior.push(armorBonus.ODWarrior); const MALBonus = await getMALBonus(attrs, armureL, false, false, vDiscretion, oDiscretion, hasBonus, C1Nom, C2Nom, C3Nom, C4Nom, [], true); exec = exec.concat(MALBonus.exec); cRoll = cRoll.concat(MALBonus.cRoll); if (isConditionnel === false) { isConditionnel = MALBonus.isConditionnelA; } ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman); ODMALWarrior.push(MALBonus.ODMALWarrior); exec.push(`{{cBase=${cBase.join(' - ')}}}`); if (hasBonus > 0) { exec.push(`{{cBonus=${cBonus.join(' - ')}}}`); } if (mod !== 0) { cRoll.push(mod); exec.push(`{{mod=[[${mod}]]}}`); } OD -= armorBonus.ODWarrior; OD -= MALBonus.ODMALWarrior; exec.push(`{{vOD=${OD}}}`); if (cRoll.length === 0) { cRoll.push(0); } bonus.push(OD); bonus = bonus.concat(ODBarbarian); bonus = bonus.concat(ODShaman); bonus = bonus.concat(ODWarrior); bonus = bonus.concat(ODMALBarbarian); bonus = bonus.concat(ODMALShaman); bonus = bonus.concat(ODMALWarrior); exec.push(`{{jet=[[ {[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}`); exec.push(`{{tBonus=[[${bonus.join('+')}+0]]}}`); exec.push(`{{Exploit=[[${cRoll.join('+')}]]}}`); if (isConditionnel === true) { exec.push('{{conditionnel=true}}'); } startRoll(exec.join(' '), (results) => { const tJet = results.results.jet.result; const tBonus = results.results.tBonus.result; const tExploit = results.results.Exploit.result; const total = tJet + tBonus; finishRoll( results.rollId, { jet: total, }, ); if (tJet !== 0 && tJet === tExploit) { startRoll(`${roll}@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=${i18n_exploit}}}{{jet=[[ {[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}`, (exploit) => { const tExploit2 = exploit.results.jet.result; finishRoll( exploit.rollId, { jet: tExploit2, }, ); }); } }); }); on('clicked:simplePriest', async (info) => { const roll = info.htmlAttributes.value; const hasArmure = true; let attributs = [ 'caracteristique1Priest', 'caracteristique2', 'caracteristique3', 'caracteristique4', 'discretion', ODValue.discretion, ]; attributs = attributs.concat(listBase, listArmureLegende); const attrs = await getAttrsAsync(attributs); const armureL = attrs.armureLegende; let exec = []; let isConditionnel = false; const mod = +attrs.jetModifDes; const hasBonus = +attrs.bonusCarac; const vDiscretion = attrs.discretion; const oDiscretion = attrs[ODValue.discretion]; const C1 = attrs.caracteristique1Priest; const C2 = attrs.caracteristique2; const C3 = attrs.caracteristique3; const C4 = attrs.caracteristique4; const attrsCarac = await getCarac(hasBonus, C1, C2, C3, C4); let C1Nom = ''; let C2Nom = ''; let C3Nom = ''; let C4Nom = ''; let cRoll = []; const cBase = []; const cBonus = []; let bonus = []; let OD = 0; let ODMALBarbarian = []; const ODMALWarrior = []; let ODMALShaman = []; exec.push(roll); exec.push('{{special1=^{priest-mode-nanoc}}}'); if (hasArmure) { exec.push('{{OD=true}}'); } if (attrsCarac.C1) { C1Nom = attrsCarac.C1Brut; const C1Value = attrsCarac.C1Base; const C1OD = attrsCarac.C1OD; cBase.push(attrsCarac.C1Nom); cRoll.push(C1Value); if (hasArmure) { OD += C1OD; } } if (attrsCarac.C2) { C2Nom = attrsCarac.C2Brut; const C2Value = attrsCarac.C2Base; const C2OD = attrsCarac.C2OD; cBase.push(attrsCarac.C2Nom); cRoll.push(C2Value); if (hasArmure) { OD += C2OD; } } if (attrsCarac.C3) { C3Nom = attrsCarac.C3Brut; const C3Value = attrsCarac.C3Base; const C3OD = attrsCarac.C3OD; cBonus.push(attrsCarac.C3Nom); cRoll.push(C3Value); if (hasArmure) { OD += C3OD; } } if (attrsCarac.C4) { C4Nom = attrsCarac.C4Brut; const C4Value = attrsCarac.C4Base; const C4OD = attrsCarac.C4OD; cBonus.push(attrsCarac.C4Nom); cRoll.push(C4Value); if (hasArmure) { OD += C4OD; } } const MALBonus = await getMALBonus(attrs, armureL, false, false, vDiscretion, oDiscretion, hasBonus, C1Nom, C2Nom, C3Nom, C4Nom); exec = exec.concat(MALBonus.exec); cRoll = cRoll.concat(MALBonus.cRoll); if (isConditionnel === false) { isConditionnel = MALBonus.isConditionnelA; } ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman); ODMALWarrior.push(MALBonus.ODMALWarrior); exec.push(`{{cBase=${cBase.join(' - ')}}}`); if (hasBonus > 0) { exec.push(`{{cBonus=${cBonus.join(' - ')}}}`); } if (mod !== 0) { cRoll.push(mod); exec.push(`{{mod=[[${mod}]]}}`); } OD -= MALBonus.ODMALWarrior; exec.push(`{{vOD=${OD}}}`); if (cRoll.length === 0) { cRoll.push(0); } bonus.push(OD); bonus = bonus.concat(ODMALBarbarian); bonus = bonus.concat(ODMALWarrior); bonus = bonus.concat(ODMALShaman); if (isConditionnel === true) { exec.push('{{conditionnel=true}}'); } exec.push(`{{jet=[[ {[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}`); exec.push(`{{tBonus=[[${bonus.join('+')}+0]]}}`); exec.push(`{{Exploit=[[${cRoll.join('+')}]]}}`); startRoll(exec.join(' '), (results) => { const tJet = results.results.jet.result; const tBonus = results.results.tBonus.result; const tExploit = results.results.Exploit.result; const total = tJet + tBonus; finishRoll( results.rollId, { jet: total, }, ); if (tJet !== 0 && tJet === tExploit) { startRoll(`${roll}@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=${i18n_exploit}}}{{jet=[[ {[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}`, (exploit) => { const tExploit2 = exploit.results.jet.result; finishRoll( exploit.rollId, { jet: tExploit2, }, ); }); } }); }); on('clicked:simplePsionPuppet clicked:simplePsionDiscord', async (info) => { const roll = info.htmlAttributes.value; const hasArmure = true; let attributs = [ 'caracteristique1Psion', 'caracteristique2', 'caracteristique3', 'caracteristique4', 'discretion', ODValue.discretion, ]; attributs = attributs.concat(listBase, listArmureLegende); const attrs = await getAttrsAsync(attributs); const armureL = attrs.armureLegende; let exec = []; let isConditionnel = false; const mod = +attrs.jetModifDes; const hasBonus = +attrs.bonusCarac; const vDiscretion = attrs.discretion; const oDiscretion = attrs[ODValue.discretion]; const C1 = attrs.caracteristique1Psion; const C2 = attrs.caracteristique2; const C3 = attrs.caracteristique3; const C4 = attrs.caracteristique4; const attrsCarac = await getCarac(hasBonus, C1, C2, C3, C4); let C1Nom = ''; let C2Nom = ''; let C3Nom = ''; let C4Nom = ''; let cRoll = []; const cBase = []; const cBonus = []; let bonus = []; let OD = 0; let ODMALBarbarian = []; const ODMALWarrior = []; let ODMALShaman = []; exec.push(roll); if (hasArmure) { exec.push('{{OD=true}}'); } if (attrsCarac.C1) { C1Nom = attrsCarac.C1Brut; const C1Value = attrsCarac.C1Base; const C1OD = attrsCarac.C1OD; cBase.push(attrsCarac.C1Nom); cRoll.push(C1Value); if (hasArmure) { OD += C1OD; } } if (attrsCarac.C2) { C2Nom = attrsCarac.C2Brut; const C2Value = attrsCarac.C2Base; const C2OD = attrsCarac.C2OD; cBase.push(attrsCarac.C2Nom); cRoll.push(C2Value); if (hasArmure) { OD += C2OD; } } if (attrsCarac.C3) { C3Nom = attrsCarac.C3Brut; const C3Value = attrsCarac.C3Base; const C3OD = attrsCarac.C3OD; cBonus.push(attrsCarac.C3Nom); cRoll.push(C3Value); if (hasArmure) { OD += C3OD; } } if (attrsCarac.C4) { C4Nom = attrsCarac.C4Brut; const C4Value = attrsCarac.C4Base; const C4OD = attrsCarac.C4OD; cBonus.push(attrsCarac.C4Nom); cRoll.push(C4Value); if (hasArmure) { OD += C4OD; } } const MALBonus = await getMALBonus(attrs, armureL, false, false, vDiscretion, oDiscretion, hasBonus, C1Nom, C2Nom, C3Nom, C4Nom); exec = exec.concat(MALBonus.exec); cRoll = cRoll.concat(MALBonus.cRoll); if (isConditionnel === false) { isConditionnel = MALBonus.isConditionnelA; } ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman); ODMALWarrior.push(MALBonus.ODMALWarrior); exec.push(`{{cBase=${cBase.join(' - ')}}}`); if (hasBonus > 0) { exec.push(`{{cBonus=${cBonus.join(' - ')}}}`); } if (mod !== 0) { cRoll.push(mod); exec.push(`{{mod=[[${mod}]]}}`); } OD -= MALBonus.ODMALWarrior; exec.push(`{{vOD=${OD}}}`); if (cRoll.length === 0) { cRoll.push(0); } bonus.push(OD); bonus = bonus.concat(ODMALBarbarian); bonus = bonus.concat(ODMALWarrior); bonus = bonus.concat(ODMALShaman); if (isConditionnel === true) { exec.push('{{conditionnel=true}}'); } exec.push(`{{jet=[[ {[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}`); exec.push(`{{tBonus=[[${bonus.join('+')}+0]]}}`); exec.push(`{{Exploit=[[${cRoll.join('+')}]]}}`); startRoll(exec.join(' '), (results) => { const tJet = results.results.jet.result; const tBonus = results.results.tBonus.result; const tExploit = results.results.Exploit.result; const total = tJet + tBonus; finishRoll( results.rollId, { jet: total, }, ); if (tJet !== 0 && tJet === tExploit) { startRoll(`${roll}@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=${i18n_exploit}}}{{jet=[[ {[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}`, (exploit) => { const tExploit2 = exploit.results.jet.result; finishRoll( exploit.rollId, { jet: tExploit2, }, ); }); } }); }); on('clicked:simpleRangerVision', async (info) => { const roll = info.htmlAttributes.value; const hasArmure = true; let attributs = [ 'caracteristique1Ranger', 'caracteristique2', 'caracteristique3', 'caracteristique4', 'discretion', ODValue.discretion, ]; attributs = attributs.concat(listBase, listArmureLegende); const attrs = await getAttrsAsync(attributs); const armureL = attrs.armureLegende; let exec = []; exec.push('{{special1=^{ranger-vision}}}'); let isConditionnel = false; const mod = +attrs.jetModifDes; const hasBonus = +attrs.bonusCarac; const vDiscretion = attrs.discretion; const oDiscretion = attrs[ODValue.discretion]; const C1 = attrs.caracteristique1Ranger; const C2 = attrs.caracteristique2; const C3 = attrs.caracteristique3; const C4 = attrs.caracteristique4; const attrsCarac = await getCarac(hasBonus, C1, C2, C3, C4); let C1Nom = ''; let C2Nom = ''; let C3Nom = ''; let C4Nom = ''; let cRoll = []; const cBase = []; const cBonus = []; let bonus = []; let OD = 0; let ODMALBarbarian = []; const ODMALWarrior = []; let ODMALShaman = []; exec.push(roll); if (hasArmure) { exec.push('{{OD=true}}'); } if (attrsCarac.C1) { C1Nom = attrsCarac.C1Brut; const C1Value = attrsCarac.C1Base; const C1OD = attrsCarac.C1OD; cBase.push(attrsCarac.C1Nom); cRoll.push(C1Value); if (hasArmure) { OD += C1OD; } } if (attrsCarac.C2) { C2Nom = attrsCarac.C2Brut; const C2Value = attrsCarac.C2Base; const C2OD = attrsCarac.C2OD; cBase.push(attrsCarac.C2Nom); cRoll.push(C2Value); if (hasArmure) { OD += C2OD; } } if (attrsCarac.C3) { C3Nom = attrsCarac.C3Brut; const C3Value = attrsCarac.C3Base; const C3OD = attrsCarac.C3OD; cBonus.push(attrsCarac.C3Nom); cRoll.push(C3Value); if (hasArmure) { OD += C3OD; } } if (attrsCarac.C4) { C4Nom = attrsCarac.C4Brut; const C4Value = attrsCarac.C4Base; const C4OD = attrsCarac.C4OD; cBonus.push(attrsCarac.C4Nom); cRoll.push(C4Value); if (hasArmure) { OD += C4OD; } } const MALBonus = await getMALBonus(attrs, armureL, false, false, vDiscretion, oDiscretion, hasBonus, C1Nom, C2Nom, C3Nom, C4Nom); exec = exec.concat(MALBonus.exec); cRoll = cRoll.concat(MALBonus.cRoll); if (isConditionnel === false) { isConditionnel = MALBonus.isConditionnelA; } ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman); ODMALWarrior.push(MALBonus.ODMALWarrior); exec.push(`{{cBase=${cBase.join(' - ')}}}`); if (hasBonus > 0) { exec.push(`{{cBonus=${cBonus.join(' - ')}}}`); } if (mod !== 0) { cRoll.push(mod); exec.push(`{{mod=[[${mod}]]}}`); } OD -= MALBonus.ODMALWarrior; exec.push(`{{vOD=${OD}}}`); if (cRoll.length === 0) { cRoll.push(0); } bonus.push(OD); bonus = bonus.concat(ODMALBarbarian); bonus = bonus.concat(ODMALWarrior); bonus = bonus.concat(ODMALShaman); if (isConditionnel === true) { exec.push('{{conditionnel=true}}'); } exec.push(`{{jet=[[ {[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}`); exec.push(`{{tBonus=[[${bonus.join('+')}+0]]}}`); exec.push(`{{Exploit=[[${cRoll.join('+')}]]}}`); startRoll(exec.join(' '), (results) => { const tJet = results.results.jet.result; const tBonus = results.results.tBonus.result; const tExploit = results.results.Exploit.result; const total = tJet + tBonus; finishRoll( results.rollId, { jet: total, }, ); if (tJet !== 0 && tJet === tExploit) { startRoll(`${roll}@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=${i18n_exploit}}}{{jet=[[ {[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}`, (exploit) => { const tExploit2 = exploit.results.jet.result; finishRoll( exploit.rollId, { jet: tExploit2, }, ); }); } }); }); on('clicked:simpleShamanImpregnation', async (info) => { const roll = info.htmlAttributes.value; const hasArmure = true; let attributs = [ 'caracteristique1ShamanImpregnation', 'caracteristique2ShamanImpregnation', 'caracteristique3', 'caracteristique4', 'discretion', ODValue.discretion, ]; attributs = attributs.concat(listBase, listArmureLegende); const attrs = await getAttrsAsync(attributs); const armureL = attrs.armureLegende; let exec = []; let isConditionnel = false; const hasBonus = +attrs.bonusCarac; const C1 = attrs.caracteristique1ShamanImpregnation; const C2 = attrs.caracteristique2ShamanImpregnation; const C3 = attrs.caracteristique3; const C4 = attrs.caracteristique4; const attrsCarac = await getCarac(hasBonus, C1, C2, C3, C4); const vDiscretion = attrs.discretion; const oDiscretion = attrs[ODValue.discretion]; let C1Nom = ''; let C2Nom = ''; let C3Nom = ''; let C4Nom = ''; let cRoll = []; const cBase = []; const cBonus = []; let bonus = []; let OD = 0; let ODMALBarbarian = []; const ODMALWarrior = []; let ODMALShaman = []; exec.push(roll); if (hasArmure) { exec.push('{{OD=true}}'); } if (attrsCarac.C1) { C1Nom = attrsCarac.C1Brut; const C1Value = attrsCarac.C1Base; const C1OD = attrsCarac.C1OD; cBase.push(attrsCarac.C1Nom); cRoll.push(C1Value); if (hasArmure) { OD += C1OD; } } if (attrsCarac.C2) { C2Nom = attrsCarac.C2Brut; const C2Value = attrsCarac.C2Base; const C2OD = attrsCarac.C2OD; cBase.push(attrsCarac.C2Nom); cRoll.push(C2Value); if (hasArmure) { OD += C2OD; } } if (attrsCarac.C3) { C3Nom = attrsCarac.C3Brut; const C3Value = attrsCarac.C3Base; const C3OD = attrsCarac.C3OD; cBonus.push(attrsCarac.C3Nom); cRoll.push(C3Value); if (hasArmure) { OD += C3OD; } } if (attrsCarac.C4) { C4Nom = attrsCarac.C4Brut; const C4Value = attrsCarac.C4Base; const C4OD = attrsCarac.C4OD; cBonus.push(attrsCarac.C4Nom); cRoll.push(C4Value); if (hasArmure) { OD += C4OD; } } const MALBonus = await getMALBonus(attrs, armureL, false, false, vDiscretion, oDiscretion, hasBonus, C1Nom, C2Nom, C3Nom, C4Nom); exec = exec.concat(MALBonus.exec); cRoll = cRoll.concat(MALBonus.cRoll); if (isConditionnel === false) { isConditionnel = MALBonus.isConditionnelA; } ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman); ODMALWarrior.push(MALBonus.ODMALWarrior); exec.push(`{{cBase=${cBase.join(' - ')}}}`); if (hasBonus > 0) { exec.push(`{{cBonus=${cBonus.join(' - ')}}}`); } OD -= MALBonus.ODMALWarrior; exec.push(`{{vOD=${OD}}}`); if (cRoll.length === 0) { cRoll.push(0); } bonus.push(OD); bonus = bonus.concat(ODMALBarbarian); bonus = bonus.concat(ODMALShaman); bonus = bonus.concat(ODMALWarrior); if (isConditionnel === true) { exec.push('{{conditionnel=true}}'); } exec.push(`{{jet=[[ {[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}`); exec.push(`{{tBonus=[[${bonus.join('+')}+0]]}}`); exec.push(`{{Exploit=[[${cRoll.join('+')}]]}}`); startRoll(exec.join(' '), (results) => { const tJet = results.results.jet.result; const tBonus = results.results.tBonus.result; const tExploit = results.results.Exploit.result; const total = tJet + tBonus; finishRoll( results.rollId, { jet: total, }, ); if (tJet !== 0 && tJet === tExploit) { startRoll(`${roll}@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=${i18n_exploit}}} {{jet=[[ {[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}`, (exploit) => { const tExploit2 = exploit.results.jet.result; finishRoll( exploit.rollId, { jet: tExploit2, }, ); }); } }); }); on('clicked:simpleMALShamanImpregnation', async (info) => { const roll = info.htmlAttributes.value; const hasArmure = true; let attributs = [ 'caracteristique1MALShamanImpregnation', 'caracteristique2MALShamanImpregnation', 'caracteristique3', 'caracteristique4', 'discretion', ODValue.discretion, ]; attributs = attributs.concat(listBase, listArmureLegende); const attrs = await getAttrsAsync(attributs); const armureL = attrs.armureLegende; let exec = []; let isConditionnel = false; const hasBonus = +attrs.bonusCarac; const C1 = attrs.caracteristique1MALShamanImpregnation; const C2 = attrs.caracteristique2MALShamanImpregnation; const C3 = attrs.caracteristique3; const C4 = attrs.caracteristique4; const attrsCarac = await getCarac(hasBonus, C1, C2, C3, C4); const vDiscretion = attrs.discretion; const oDiscretion = attrs[ODValue.discretion]; let C1Nom = ''; let C2Nom = ''; let C3Nom = ''; let C4Nom = ''; let cRoll = []; const cBase = []; const cBonus = []; let bonus = []; let OD = 0; let ODMALBarbarian = []; const ODMALWarrior = []; exec.push(roll); if (hasArmure) { exec.push('{{OD=true}}'); } if (attrsCarac.C1) { C1Nom = attrsCarac.C1Brut; const C1Value = attrsCarac.C1Base; const C1OD = attrsCarac.C1OD; cBase.push(attrsCarac.C1Nom); cRoll.push(C1Value); if (hasArmure) { OD += C1OD; } } if (attrsCarac.C2) { C2Nom = attrsCarac.C2Brut; const C2Value = attrsCarac.C2Base; const C2OD = attrsCarac.C2OD; cBase.push(attrsCarac.C2Nom); cRoll.push(C2Value); if (hasArmure) { OD += C2OD; } } if (attrsCarac.C3) { C3Nom = attrsCarac.C3Brut; const C3Value = attrsCarac.C3Base; const C3OD = attrsCarac.C3OD; cBonus.push(attrsCarac.C3Nom); cRoll.push(C3Value); if (hasArmure) { OD += C3OD; } } if (attrsCarac.C4) { C4Nom = attrsCarac.C4Brut; const C4Value = attrsCarac.C4Base; const C4OD = attrsCarac.C4OD; cBonus.push(attrsCarac.C4Nom); cRoll.push(C4Value); if (hasArmure) { OD += C4OD; } } const MALBonus = await getMALBonus(attrs, armureL, false, false, vDiscretion, oDiscretion, hasBonus, C1Nom, C2Nom, C3Nom, C4Nom); exec = exec.concat(MALBonus.exec); cRoll = cRoll.concat(MALBonus.cRoll); if (isConditionnel === false) { isConditionnel = MALBonus.isConditionnelA; } ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); ODMALWarrior.push(MALBonus.ODMALWarrior); exec.push(`{{cBase=${cBase.join(' - ')}}}`); if (hasBonus > 0) { exec.push(`{{cBonus=${cBonus.join(' - ')}}}`); } OD -= MALBonus.ODMALWarrior; exec.push(`{{vOD=${OD}}}`); if (cRoll.length === 0) { cRoll.push(0); } bonus.push(OD); bonus = bonus.concat(ODMALBarbarian); bonus = bonus.concat(ODMALWarrior); if (isConditionnel === true) { exec.push('{{conditionnel=true}}'); } exec.push(`{{jet=[[ {[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}`); exec.push(`{{tBonus=[[${bonus.join('+')}+0]]}}`); exec.push(`{{Exploit=[[${cRoll.join('+')}]]}}`); startRoll(exec.join(' '), (results) => { const tJet = results.results.jet.result; const tBonus = results.results.tBonus.result; const tExploit = results.results.Exploit.result; const total = tJet + tBonus; finishRoll( results.rollId, { jet: total, }, ); if (tJet !== 0 && tJet === tExploit) { startRoll(`${roll}@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=${i18n_exploit}}}{{jet=[[ {[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}`, (exploit) => { const tExploit2 = exploit.results.jet.result; finishRoll( exploit.rollId, { jet: tExploit2, }, ); }); } }); }); on('clicked:simpleSorcererEtirement', async (info) => { const roll = info.htmlAttributes.value; const hasArmure = true; let attributs = [ 'caracteristique1', 'caracteristique2', 'caracteristique3', 'caracteristique4', 'discretion', ODValue.discretion, ]; attributs = attributs.concat(listBase, listArmureLegende); const attrs = await getAttrsAsync(attributs); const armureL = attrs.armureLegende; let exec = []; let isConditionnel = false; const vDiscretion = attrs.discretion; const oDiscretion = attrs[ODValue.discretion]; const mod = +attrs.jetModifDes; const hasBonus = +attrs.bonusCarac; const C1 = attrs.caracteristique1; const C2 = attrs.caracteristique2; const C3 = attrs.caracteristique3; const C4 = attrs.caracteristique4; const attrsCarac = await getCarac(hasBonus, C1, C2, C3, C4); let C1Nom = ''; let C2Nom = ''; let C3Nom = ''; let C4Nom = ''; let cRoll = []; const cBase = []; const cBonus = []; let bonus = []; let OD = 0; let ODMALBarbarian = []; const ODMALWarrior = []; let ODMALShaman = []; exec.push(roll); if (hasArmure) { exec.push('{{OD=true}}'); } if (attrsCarac.C1) { C1Nom = attrsCarac.C1Brut; const C1Value = attrsCarac.C1Base; const C1OD = attrsCarac.C1OD; cBase.push(attrsCarac.C1Nom); cRoll.push(C1Value); if (hasArmure) { OD += C1OD; } } if (attrsCarac.C2) { C2Nom = attrsCarac.C2Brut; const C2Value = attrsCarac.C2Base; const C2OD = attrsCarac.C2OD; cBase.push(attrsCarac.C2Nom); cRoll.push(C2Value); if (hasArmure) { OD += C2OD; } } if (attrsCarac.C3) { C3Nom = attrsCarac.C3Brut; const C3Value = attrsCarac.C3Base; const C3OD = attrsCarac.C3OD; cBonus.push(attrsCarac.C3Nom); cRoll.push(C3Value); if (hasArmure) { OD += C3OD; } } if (attrsCarac.C4) { C4Nom = attrsCarac.C4Brut; const C4Value = attrsCarac.C4Base; const C4OD = attrsCarac.C4OD; cBonus.push(attrsCarac.C4Nom); cRoll.push(C4Value); if (hasArmure) { OD += C4OD; } } const MALBonus = await getMALBonus(attrs, armureL, false, false, vDiscretion, oDiscretion, hasBonus, C1Nom, C2Nom, C3Nom, C4Nom); exec = exec.concat(MALBonus.exec); cRoll = cRoll.concat(MALBonus.cRoll); if (isConditionnel === false) { isConditionnel = MALBonus.isConditionnelA; } ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman); ODMALWarrior.push(MALBonus.ODMALWarrior); exec.push(`{{cBase=${cBase.join(' - ')}}}`); if (hasBonus > 0) { exec.push(`{{cBonus=${cBonus.join(' - ')}}}`); } if (mod !== 0) { cRoll.push(mod); exec.push(`{{mod=[[${mod}]]}}`); } OD -= MALBonus.ODMALWarrior; exec.push(`{{vOD=${OD}}}`); if (cRoll.length === 0) { cRoll.push(0); } bonus.push(OD); bonus = bonus.concat(3); bonus = bonus.concat(ODMALBarbarian); bonus = bonus.concat(ODMALWarrior); bonus = bonus.concat(ODMALShaman); exec.push('{{vODSorcerer=[[3]]}}'); exec.push(`{{jet=[[ {[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}`); exec.push(`{{tBonus=[[${bonus.join('+')}+0]]}}`); exec.push(`{{Exploit=[[${cRoll.join('+')}]]}}`); startRoll(exec.join(' '), (results) => { const tJet = results.results.jet.result; const tBonus = results.results.tBonus.result; const tExploit = results.results.Exploit.result; const total = tJet + tBonus; finishRoll( results.rollId, { jet: total, }, ); if (tJet !== 0 && tJet === tExploit) { startRoll(`${roll}@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=${i18n_exploit}}}{{jet=[[ {[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}`, (exploit) => { const tExploit2 = exploit.results.jet.result; finishRoll( exploit.rollId, { jet: tExploit2, }, ); }); } }); }); on('clicked:pilotage', async (info) => { const roll = info.htmlAttributes.value; let hasArmure = true; let attributs = [ 'vehicule_manoeuvrabilite', 'caracteristique1', 'caracteristique2', 'caracteristique3', 'caracteristique4', 'discretion', ODValue.discretion, ]; attributs = attributs.concat(listBase, listArmure, listArmureLegende); const attrs = await getAttrsAsync(attributs); const armure = attrs.armure; const armureL = attrs.armureLegende; if (armure === 'sans' || armure === 'guardian') { hasArmure = false; } let exec = []; let isConditionnel = false; const manoeuvrabilite = +attrs.vehicule_manoeuvrabilite; const mod = +attrs.jetModifDes; const hasBonus = +attrs.bonusCarac; const vDiscretion = attrs.discretion; const oDiscretion = attrs[ODValue.discretion]; const C1 = attrs.caracteristique1; const C2 = attrs.caracteristique2; const C3 = attrs.caracteristique3; const C4 = attrs.caracteristique4; const attrsCarac = await getCarac(hasBonus, C1, C2, C3, C4); let C1Nom = ''; let C2Nom = ''; let C3Nom = ''; let C4Nom = ''; let cRoll = []; const cBase = []; const cBonus = []; let bonus = []; let OD = 0; let ODBarbarian = []; let ODShaman = []; const ODWarrior = []; let ODMALBarbarian = []; let ODMALShaman = []; const ODMALWarrior = []; exec.push(roll); if (hasArmure) { exec.push('{{OD=true}}'); } if (attrsCarac.C1) { C1Nom = attrsCarac.C1Brut; const C1Value = attrsCarac.C1Base; const C1OD = attrsCarac.C1OD; cBase.push(attrsCarac.C1Nom); cRoll.push(C1Value); if (hasArmure) { OD += C1OD; } } if (attrsCarac.C2) { C2Nom = attrsCarac.C2Brut; const C2Value = attrsCarac.C2Base; const C2OD = attrsCarac.C2OD; cBase.push(attrsCarac.C2Nom); cRoll.push(C2Value); if (hasArmure) { OD += C2OD; } } if (attrsCarac.C3) { C3Nom = attrsCarac.C3Brut; const C3Value = attrsCarac.C3Base; const C3OD = attrsCarac.C3OD; cBonus.push(attrsCarac.C3Nom); cRoll.push(C3Value); if (hasArmure) { OD += C3OD; } } if (attrsCarac.C4) { C4Nom = attrsCarac.C4Brut; const C4Value = attrsCarac.C4Base; const C4OD = attrsCarac.C4OD; cBonus.push(attrsCarac.C4Nom); cRoll.push(C4Value); if (hasArmure) { OD += C4OD; } } const armorBonus = await getArmorBonus(attrs, armure, false, false, vDiscretion, oDiscretion, hasBonus, C1Nom, C2Nom, C3Nom, C4Nom); exec = exec.concat(armorBonus.exec); cRoll = cRoll.concat(armorBonus.cRoll); if (isConditionnel === false) { isConditionnel = armorBonus.isConditionnelA; } ODBarbarian = ODBarbarian.concat(armorBonus.ODBarbarian); ODShaman = ODShaman.concat(armorBonus.ODShaman); ODWarrior.push(armorBonus.ODWarrior); const MALBonus = await getMALBonus(attrs, armureL, false, false, vDiscretion, oDiscretion, hasBonus, C1Nom, C2Nom, C3Nom, C4Nom); exec = exec.concat(MALBonus.exec); cRoll = cRoll.concat(MALBonus.cRoll); if (isConditionnel === false) { isConditionnel = MALBonus.isConditionnelA; } ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman); ODMALWarrior.push(MALBonus.ODMALWarrior); exec.push(`{{cBase=${cBase.join(' - ')}}}`); if (hasBonus > 0) { exec.push(`{{cBonus=${cBonus.join(' - ')}}}`); } if (mod !== 0) { cRoll.push(mod); exec.push(`{{mod=[[${mod}]]}}`); } cRoll.push(manoeuvrabilite); exec.push(`{{vManoeuvrabilite=+${manoeuvrabilite}D6}}`); OD -= armorBonus.ODWarrior; OD -= MALBonus.ODMALWarrior; exec.push(`{{vOD=${OD}}}`); if (cRoll.length === 0) { cRoll.push(0); } bonus.push(OD); bonus = bonus.concat(ODBarbarian); bonus = bonus.concat(ODShaman); bonus = bonus.concat(ODWarrior); bonus = bonus.concat(ODMALBarbarian); bonus = bonus.concat(ODMALShaman); bonus = bonus.concat(ODMALWarrior); exec.push(`{{jet=[[ {[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}`); exec.push(`{{tBonus=[[${bonus.join('+')}+0]]}}`); exec.push(`{{Exploit=[[${cRoll.join('+')}]]}}`); if (isConditionnel) { exec.push('{{conditionnel=true}}'); } startRoll(exec.join(' '), (results) => { const tJet = results.results.jet.result; const tBonus = results.results.tBonus.result; const tExploit = results.results.Exploit.result; const total = tJet + tBonus; finishRoll( results.rollId, { jet: total, }, ); if (tJet !== 0 && tJet === tExploit) { startRoll(`${roll}@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=${i18n_exploit}}}{{jet=[[ {[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}`, (exploit) => { const tExploit2 = exploit.results.jet.result; finishRoll( exploit.rollId, { jet: tExploit2, }, ); }); } }); }); on('clicked:initiative', async (info) => { const roll = info.htmlAttributes.value; let hasArmure = true; let listAttrs = [ 'diceInitiative', 'bonusInitiative', 'bonusInitiativeP', 'malusInitiative', 'discretion', ODValue.discretion, ODValue.instinct, ]; listAttrs = listAttrs.concat(listBase); const attrs = await getAttrsAsync(listAttrs); const armure = attrs.armure; if (armure === 'sans' || armure === 'guardian') { hasArmure = false; } const dice = +attrs.diceInitiative || 3; const bonus = +attrs.bonusInitiative || 0; const bonusP = +attrs.bonusInitiativeP || 0; const malus = +attrs.malusInitiative || 0; const str = ''; const ODInstinct = +attrs[ODValue.instinct]; let result1 = 0; let result2 = 0; let resultF = 0; if (ODInstinct > 1 && hasArmure) { startRoll(`${roll} {{special1=^{initiative} 1}} {{jDivers=^{resultat}}} {{jDiversV=[[${dice}D6+${bonus}+${bonusP}-${malus}]]}}`, (results) => { result1 = results.results.jDiversV.result; finishRoll( results.rollId, {}, ); startRoll(`${roll} {{special1=^{initiative} 2}} {{jDivers=^{resultat}}} {{jDiversV=[[${dice}D6+${bonus}+${bonusP}-${malus}]]}}`, (results2) => { result2 = results2.results.jDiversV.result; finishRoll( results2.rollId, {}, ); resultF = Math.max(result1, result2); startRoll(`${roll} {{special1=^{initiative-finale}}} {{jDivers=^{resultat}}} {{jDiversV=[[${resultF} &{tracker}]]}} ${str}`, (results3) => { finishRoll( results3.rollId, {}, ); }); }); }); } else { startRoll(`${roll} {{special1=^{initiative}}} {{jDivers=^{resultat}}} {{jDiversV=[[${dice}D6+${bonus}+${bonusP}-${malus} &{tracker}]]}} ${str}`, (results) => { finishRoll( results.rollId, {}, ); }); } }); const nods = ['nodsSoin', 'nodsArmure', 'nodsEnergie']; nods.forEach((button) => { on(`clicked:${button}`, async (info) => { const roll = info.htmlAttributes.value; let sActuel = ''; let sMax = ''; let actuel = 0; let max = 0; switch (button) { case 'nodsSoin': sActuel = 'santepj'; sMax = 'santepj_max'; break; case 'nodsArmure': sActuel = 'armurePJ'; sMax = 'armurePJ_max'; break; case 'nodsEnergie': sActuel = 'energiePJ'; sMax = 'energiePJ_max'; break; default: sActuel = ''; sMax = ''; break; } const attrs = await getAttrsAsync([ sActuel, sMax, ]); actuel = +attrs[sActuel]; max = +attrs[sMax]; startRoll(`${roll} {{jDivers=^{recupere}}} {{jDiversV=[[3D6]]}}`, (results) => { const recup = Number(results.results.jDiversV.result); let total = actuel + recup; if (total > max) { total = max; } switch (button) { case 'nodsSoin': setAttrsAsync({ santepj: total, }); break; case 'nodsArmure': setAttrsAsync({ armurePJ: total, }); break; case 'nodsEnergie': setAttrsAsync({ energiePJ: total, }); break; } finishRoll( results.rollId, {}, ); }); }); }); on('clicked:blessuresGraves', (info) => { const roll = info.htmlAttributes.value; startRoll(`${roll} {{rollTitre=[[1D6]]}} {{rollText=[[1D6]]}}`, (results) => { const D1 = Number(results.results.rollTitre.result); const D2 = Number(results.results.rollText.result); let titre = ''; let text = ''; switch (D1) { case 1: switch (D2) { case 1: titre = getTranslationByKey('blessures-mort'); text = getTranslationByKey('blessures-mort-description'); break; case 2: titre = getTranslationByKey('blessures-organes-internes'); text = getTranslationByKey('blessures-organes-internes-touches-description'); break; case 3: titre = getTranslationByKey('blessures-cerveau-touche'); text = getTranslationByKey('blessures-cerveau-touche-description'); break; case 4: titre = getTranslationByKey('blessures-colonne-vertebrale-touchee'); text = getTranslationByKey('blessures-colonne-vertebrale-touchee-description'); break; case 5: titre = getTranslationByKey('blessures-hemorragie-interne'); text = getTranslationByKey('blessures-hemorragie-interne-description'); break; case 6: titre = getTranslationByKey('blessures-poumons-perfores'); text = getTranslationByKey('blessures-poumons-perfores-description'); break; default: titre = ''; text = ''; break; } break; case 2: case 3: switch (D2) { case 1: titre = getTranslationByKey('blessures-crane-brise'); text = getTranslationByKey('blessures-crane-brise-description'); break; case 2: titre = getTranslationByKey('blessures-yeux-detruits'); text = getTranslationByKey('blessures-yeux-detruits-description'); break; case 3: titre = getTranslationByKey('blessures-dos-brise'); text = getTranslationByKey('blessures-dos-brise-description'); break; case 4: titre = getTranslationByKey('blessures-main-brise'); text = getTranslationByKey('blessures-main-brise-description'); break; case 5: titre = getTranslationByKey('blessures-oreille-eclatee'); text = getTranslationByKey('blessures-oreille-eclatee-description'); break; case 6: titre = getTranslationByKey('blessures-cotes-brisees'); text = getTranslationByKey('blessures-cotes-brisees-description'); break; default: titre = ''; text = ''; break; } break; case 4: case 5: switch (D2) { case 1: titre = getTranslationByKey('blessures-colonne-vertebrale-brisee'); text = getTranslationByKey('blessures-colonne-vertebrale-brisee-description'); break; case 2: titre = getTranslationByKey('blessures-machoire-langue-dents-detruites'); text = getTranslationByKey('blessures-machoire-langue-dents-detruites-description'); break; case 3: titre = getTranslationByKey('blessures-pied-brise'); text = getTranslationByKey('blessures-pied-brise-description'); break; case 4: titre = getTranslationByKey('blessures-dos-touche'); text = getTranslationByKey('blessures-dos-touche-description'); break; case 5: titre = getTranslationByKey('blessures-tempe-touchee'); text = getTranslationByKey('blessures-tempe-touchee-description'); break; case 6: titre = getTranslationByKey('blessures-blessure-mineure'); text = getTranslationByKey('blessures-blessure-mineure-description'); break; default: titre = ''; text = ''; break; } break; case 6: switch (D2) { case 1: titre = getTranslationByKey('blessures-bras-mutile'); text = getTranslationByKey('blessures-bras-mutile-description'); break; case 2: titre = getTranslationByKey('blessures-jambe-mutilee'); text = getTranslationByKey('blessures-jambe-mutilee-description'); break; case 3: titre = getTranslationByKey('blessures-traumatisme-cranien'); text = getTranslationByKey('blessures-traumatisme-cranien-description'); break; case 4: titre = getTranslationByKey('blessures-borgne'); text = getTranslationByKey('blessures-borgne-description'); break; case 5: titre = getTranslationByKey('blessures-blessure-mineure'); text = getTranslationByKey('blessures-blessure-mineure-description'); break; case 6: titre = getTranslationByKey('blessures-rien'); text = getTranslationByKey('blessures-rien-description'); break; default: titre = ''; text = ''; break; } break; default: titre = ''; text = ''; break; } finishRoll( results.rollId, { rollTitre: titre, rollText: text, }, ); }); }); on('clicked:traumas', (info) => { const roll = info.htmlAttributes.value; startRoll(`${roll}`, (results) => { const D1 = Number(results.results.rollTitre.result); const D2 = Number(results.results.rollText.result); let titre = ''; let text = ''; switch (D1) { case 0: switch (D2) { case 1: titre = getTranslationByKey('traumas-anxiete'); text = getTranslationByKey('traumas-anxiete-description'); break; case 2: titre = getTranslationByKey('traumas-tic'); text = getTranslationByKey('traumas-tic-description'); break; case 3: titre = getTranslationByKey('traumas-perte-confiance'); text = getTranslationByKey('traumas-perte-confiance-description'); break; case 4: titre = getTranslationByKey('traumas-peur-monstre'); text = getTranslationByKey('traumas-peur-monstre-description'); break; case 5: titre = getTranslationByKey('traumas-rituel'); text = getTranslationByKey('traumas-rituel-description'); break; case 6: titre = getTranslationByKey('traumas-collection'); text = getTranslationByKey('traumas-collection-description'); break; default: titre = ''; text = ''; break; } break; case 1: switch (D2) { case 1: titre = getTranslationByKey('traumas-faiblesse'); text = getTranslationByKey('traumas-faiblesse-description'); break; case 2: titre = getTranslationByKey('traumas-somatisation'); text = getTranslationByKey('traumas-somatisation-description'); break; case 3: titre = getTranslationByKey('traumas-distanciation'); text = getTranslationByKey('traumas-distanciation-description'); break; case 4: titre = getTranslationByKey('traumas-reveries'); text = getTranslationByKey('traumas-reveries-description'); break; case 5: titre = getTranslationByKey('traumas-hypersensibilite'); text = getTranslationByKey('traumas-hypersensibilite-description'); break; case 6: titre = getTranslationByKey('traumas-trouble-sensitif'); text = getTranslationByKey('traumas-trouble-sensitif-description'); break; default: titre = ''; text = ''; break; } break; case 2: switch (D2) { case 1: titre = getTranslationByKey('traumas-dissociation'); text = getTranslationByKey('traumas-dissociation-description'); break; case 2: titre = getTranslationByKey('traumas-depression'); text = getTranslationByKey('traumas-depression-description'); break; case 3: titre = getTranslationByKey('traumas-paranoia'); text = getTranslationByKey('traumas-paranoia-description'); break; case 4: titre = getTranslationByKey('traumas-trouble-memoriel'); text = getTranslationByKey('traumas-trouble-memoriel-description'); break; case 5: titre = getTranslationByKey('traumas-addiction'); text = getTranslationByKey('traumas-addiction-description'); break; case 6: titre = getTranslationByKey('traumas-hallucinations'); text = getTranslationByKey('traumas-hallucinations-description'); break; default: titre = ''; text = ''; break; } break; case 3: switch (D2) { case 1: titre = getTranslationByKey('traumas-anatheme'); text = getTranslationByKey('traumas-anatheme-description'); break; case 2: titre = getTranslationByKey('traumas-abattement'); text = getTranslationByKey('traumas-abattement-description'); break; case 3: titre = getTranslationByKey('traumas-decouragement'); text = getTranslationByKey('traumas-decouragement-description'); break; case 4: titre = getTranslationByKey('traumas-oubli'); text = getTranslationByKey('traumas-oubli-description'); break; case 5: titre = getTranslationByKey('traumas-phobie-sociale'); text = getTranslationByKey('traumas-phobie-sociale-description'); break; case 6: titre = getTranslationByKey('traumas-perte-controle'); text = getTranslationByKey('traumas-perte-controle-description'); break; default: titre = ''; text = ''; break; } break; default: titre = ''; text = ''; break; } finishRoll( results.rollId, { rollTitre: titre, rollText: text, }, ); }); });