Low Fantasy Gaming
 
 

Sheet version 3.0
February 2019

 
 
 

Character Name
 
 
 

Class
 
 
 

Level
 
 
 

XP
 
 
 

XP Goal

Personal Details


Gender

Age

Height

Weight

Eyes

Hair

Race

Background

Languages

Vision
Main Skills & Features Weapons Spellbook Inventory Injuries & Setbacks

Attributes

Score
Max
 
Mod
GS
TF
Advantage
Roll
Notes
Str
Melee, Athletics
Dex
Ranged, AC
Con
Hit Points, Poison
Int
Lore, Insight, Lang
Per
Alertness, Detection
Will
Mental Defence, Recovery
Cha
Influence, Morale
Luck
Saves, Exploits

Statistics

Hit Points

Current

Max
Initiative
Dlx
+Misc

Advantage
Roll
Dlx
+Misc

Advantage
Roll
Attack Bonus

 
Armour Class

 
Reroll Pool

Current

Max
Skill checks, Luck rolls, Rest recoveries, and Dead tests.
Dark and Dangerous Magic
Threshold by which a roll on the Dark and Dangerous Magic table is triggered.

Features

Feature Name / Uses
Feature Description
 / 

Skills

Skill Name
Attribute
Advantage
Modifier
Roll

Melee Weapons

Weapon Name
Advantage
+Hit
+Dmg
Base Dmg
Crit Range
Crit Dmg
Roll

Ranged Weapons

Weapon Name
Advantage
Range
+Hit
+Dmg
Base Dmg
Crit Range
Crit Dmg
Roll

Spellbook

Show All Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
Level 1
/
Spells Cast
Spell Level
Spell Name
Range
Duration
Roll
Level 1
Level 2
/
Spells Cast
Spell Level
Spell Name
Range
Duration
Roll
Level 2
Level 3
/
Spells Cast
Spell Level
Spell Name
Range
Duration
Roll
Level 3
Level 4
/
Spells Cast
Spell Level
Spell Name
Range
Duration
Roll
Level 4
Level 5
/
Spells Cast
Spell Level
Spell Name
Range
Duration
Roll
Level 5
Level 6
/
Spells Cast
Spell Level
Spell Name
Range
Duration
Roll
Level 6

Coin

CP
SP
EP
GP
PP
Total (GP)

Treasure/Loot/Inventory Notes

Inventory Locations

Tab
Name
1
2
3
4
5
6
7

Inventory

Name
Qty
Uses
Notes
Name
Qty
Uses
Notes
Name
Qty
Uses
Notes
Name
Qty
Uses
Notes
Name
Qty
Uses
Notes
Name
Qty
Uses
Notes
Name
Qty
Uses
Notes

Injuries & Setbacks

Type
Description
{{title}}
{{#subheader}}
{{subheader}}{{#subheaderright}} • {{subheaderright}}{{/subheaderright}}
{{/subheader}} {{#featuresubheader}} {{#rollGreater() featureusesmaxnum 0}}
{{featuresubheader}} • {{featureuses}}/{{featureusesmax}} Uses
{{/rollGreater() featureusesmaxnum 0}} {{#^rollGreater() featureusesmaxnum 0}}
{{featuresubheader}}
{{/^rollGreater() featureusesmaxnum 0}} {{/featuresubheader}} {{#subheader2}}
{{subheader2}}{{#subheaderright2}} • {{subheaderright2}}{{/subheaderright2}}
{{/subheader2}}
{{#emote}}

{{character_name}} {{emote}}

{{/emote}}
{{#roll}}
Result
{{roll}}
{{/roll}} {{#check}}
Check
{{check}}
Target
{{target}}
{{#rollGreater() check target}} {{#rollGreater() check tfresult}}
Result
Terrible Failure!
{{/rollGreater() check tfresult}} {{#^rollGreater() check tfresult}} {{#rollTotal() check 20}}
Result
Terrible Failure!
{{/rollTotal() check 20}} {{#^rollTotal() check 20}}
Result
Failure!
{{/^rollTotal() check 20}} {{/^rollGreater() check tfresult}} {{/rollGreater() check target}} {{#^rollGreater() check target}} {{#rollLess() check gsresult}}
Result
Great Success!
{{/rollLess() check gsresult}} {{#^rollLess() check gsresult}} {{#rollTotal() check gsresult}}
Result
Great Success!
{{/rollTotal() check gsresult}} {{#^rollTotal() check gsresult}}
Result
Success!
{{/^rollTotal() check gsresult}} {{/^rollLess() check gsresult}} {{/^rollGreater() check target}} {{/check}} {{#save}}
Save
{{save}}
Target
{{target}}
{{#rollGreater() save target}}
Result
Failure!
{{/rollGreater() save target}} {{#^rollGreater() save target}}
Result
Success!
{{/^rollGreater() save target}} {{/save}} {{#attack}} {{#rollWasFumble() attack}}
Attack
hits AC {{attack}}, Fumble!
{{/rollWasFumble() attack}} {{#^rollWasFumble() attack}} {{#rollWasCrit() attack}}
Attack
hits AC {{attack}}, Critical!
Crit Damage
{{critdamage}}
{{/rollWasCrit() attack}} {{#^rollWasCrit() attack}}
Attack
hits AC {{attack}}
Damage
{{damage}}
{{/^rollWasCrit() attack}} {{/^rollWasFumble() attack}} {{/attack}} {{#attackdescription}}
{{attackdescription}}
{{/attackdescription}} {{#ddm}}
Threshold
{{ddmthreshold}}
{{#rollLess() ddmroll ddmthreshold}}
Result
{{ddmroll}} Trigger!
{{/rollLess() ddmroll ddmthreshold}} {{#rollTotal() ddmroll ddmthreshold}}
Result
{{ddmroll}} Trigger!
{{/rollTotal() ddmroll ddmthreshold}} {{#rollGreater() ddmroll ddmthreshold}}
Result
{{ddmroll}}
{{/rollGreater() ddmroll ddmthreshold}}
{{/ddm}} {{#spellshowinfoblock}}
Duration
{{spellduration}}
Range
{{spellrange}}
{{/spellshowinfoblock}} {{#spellshowattack}}
Attack
{{spellattack}} AC Hit
{{/spellshowattack}} {{#spellshowsavethrow}}
Save
{{spellsavestat}}
{{/spellshowsavethrow}} {{#spellshowhealing}}
Healing
{{spellhealing}} HP healed
{{/spellshowhealing}} {{#spellshowdamage}}
Damage
{{spelldamage}}
{{/spellshowdamage}} {{#spellshoweffects}}
Effect
{{spelleffect}}
{{/spellshoweffects}} {{#spellshowsavethrow}}
Save success
{{spellsavesuccess}}
{{/spellshowsavethrow}} {{#spellshowdesc}}
Spell Description
{{spelldescription}}
{{ddmrequest}}
{{/spellshowdesc}} {{#featureshowdesc}}
Description
{{featureshowdesc}}
{{/featureshowdesc}} {{#freetext}}
{{freetextname}}
{{freetext}}
{{/freetext}} {{#outputall}} {{#allprops() outputall title subheader subheaderright subheader2 subheaderright2 emote weapon spell ability save feature ddm}}
{{key}}
{{value}}
{{/allprops() outputall title subheader subheaderright subheader2 subheaderright2 emote weapon spell ability save feature ddm}} {{/outputall}} {{#chatmenu}} {{#allprops() chatmenu title subheader subheaderright subheader2 subheaderright2 emote weapon spell ability save feature ddm}}
{{key}}
{{value}}
{{/allprops() chatmenu title subheader subheaderright subheader2 subheaderright2 emote weapon spell ability save feature ddm}} {{/chatmenu}} {{#debug}} {{#allprops()}}
{{key}} (DEBUG)
{{value}}
{{/allprops()}} {{/debug}}