{ "name": "Nom", "age": "Âge", "home": "Accueil ", "fur-color": "Couleur de la fourrure", "guard-rank": "Rang de Garde", "cloak-color": "Couleur de la cape", "parents": "Parents", "artisan": "Artisan", "mentor": "Mentor", "friend": "Ami", "enemy": "Ennemi", "belief": "Croyance", "playing-belief": "Jouer une Conviction donne un point de Destinée", "goal": "But", "accomplishing-goal": "Accomplir un But donne un point Personna", "instinct": "Instinct", "playing-instinct": "Jouer un Instinct donne un point de Destinée", "contacts": "Contacts", "gear": "Gear", "traits": "Traits", "trait-name": "Nom du Trait", "trait-level": "Niveau du Trait", "beneficial-uses": "Beneficial Uses", "checks": "Jets", "+1D-per-session": "+1D per session", "+1S-to-rolls": "+1S to rolls", "used-this-session": "Used this session", "may-be-used": "May be used on each roll", "fate": "Destin", "one-fate-point": "One point allows you to reroll any 6s as a new dice", "persona": "Persona", "add-one-dice": "Add one dice per point spent or tap Nature", "conditions": "Conditions", "hungry-thirsty": "Affamé/Assoiffé", "angry": "Angry (Ob 2 Will)", "tired": "Tired (Ob 3 Health)", "injured": "Injured (Ob 4 Health)", "sick": "Sick (Ob 4 Will)", "earning-checks": "Earning Checks", "check-list1": "1: +1D to your ind. or vs. test", "check-list2": "2: +2D to opponent's vs test", "check-list3": "2: Break versus test tie in opponent's favor", "spending-checks": "Spending Checks", "spending-list1": "1: One test during Player's turn", "spending-list2": "2: Recovery check during GM's turn", "spending-list3": "3: Charge: temporarily elevate trait for remainder of session", "spending-list4": "2/4: Recharge trait", "abilities": "Talents", "raw-abilities": "Capacités Brutes", "advancement": "Avancement", "special-abilities": "Capacité Spéciales", "rating": "Rating", "nature": "Nature", "resources": "Ressources", "will": "Volonté", "circles": "Circles", "health": "Santé", "wises": "Wises", "skills": "Compétences", "fighter": "Guerrier", "orator": "Orateur", "healer": "Guérisseur", "manipulator": "Manipulator", "hunter": "Chasseur", "persuader": "Diplomate", "instructor": "Instructeur", "pathfinder": "Arpenteur", "scout": "Éclaireur", "survivalist": "Expert en Survie", "weather-watcher": "Guetteur d'orage", "pass": "Pass", "fail": "Echec", "pers": "Pers", "p": "P:", "f": "F:" }