{ "advancement" : "Advancement", "advancement-also" : "Also, whenever you fail a roll with an emotional state, you gain 1 XP.", "advancement-at" : "At the end of the session, you’ll go around the table and talk about if a belief was tested or challenged; if so, you mark 1 XP. When a belief gets you into trouble, you’ll mark 2 XP. Finally, when a belief is resolved, you’ll mark 3 XP", "advancement-when" : "When you have 5 XP, you may purchase an advancement.", "aesthetic" : "The Aesthetic", "apparatus" : "The Apparatus", "architect" : "The Architect", "armor" : "Armor", "assign-s" : "Assign Stats: -1, 0, 0, +1, +1, +2", "assumptions" : "ASSUMPTIONS", "attached" : "The Attached", "beliefs" : "BELIEFS", "catabolist" : "The Catabolist", "class" : "Class: ", "classslots" : "Class Slots", "compress" : "Compress: ", "critical" : "Critical", "culture-is" : "CULTURE IS TIED TO THE IRRATIONAL, RUNAWAY HORSE THAT IS TECHNOLOGY", "culturesociety" : "CULTURE & SOCIETY", "cybernetics" : "Cybernetics", "denotation" : "The Denotation", "dying" : "The Dying", "E" : "E", "emotionspikes" : "Emotion Spikes", "emotionspikes-alt" : "Alternatively, you may use any other state at a one-time value of -2 and then clear all the tick marks on the spiked state.", "emotionspikes-once" : "Once you've used the spiked emotion five times, it returns to normal and you clear all the tickmarks.", "emotionspikes-when" : "When your emotion spike checkboxes are filled for any given emotional state, that emotion is considered 'spiked' and becomes +1. All other states become -2. ", "emotionspikes-you" : "You may keep using your spiked out emotion at the new value of +1. Each time you use it, mark a checkbox here. ", "empath" : "The Empath", "environment" : "ENVIRONMENT", "eurodollar" : "Eurodollar", "events" : "EVENTS", "executive" : "The Executive", "extreme-2d" : "Extreme (2d8KH1)", "gear" : "Gear", "H" : "H", "harm" : "HARM", "harm-b" : "Harm Bonus", "harm-t" : "Harm Taken", "harmboxes" : "Harm Boxes ", "harmstart" : "Starting Harm Boxes: Pusher 4, Ace 5, Booster 6", "heavy-2d" : "Heavy (2d6KH1)", "here" : "YOU'RE HERE BECAUSE THERE'S SOMETHING WRONG...", "hold" : "HOLD", "honed" : "The Honed", "honorbound" : "The Honorbound", "I" : "I", "idenity-l" : "Identity/Look: ", "improvement" : "IMPROVEMENT", "joyful" : "JOYFUL", "L" : "L", "level" : "Level: ", "light" : "Light", "light-2d" : "Light (2d4KL1)", "linked" : "LINKED PEOPLE", "looknjam" : "Look n Jam", "mad" : "MAD", "misc-g" : "Misc Gear", "mnemologist" : "The Mnemologist", "moderate" : "Moderate", "moves" : "Moves", "notes" : "Notes", "obligations" : "Obligations", "obligations-for" : "For more info about obligations, see the peripheral moves: String, Lean On, Refute, and Leverage", "obligations-formerly": "(Formerly known as 'Giri')", "obligations-obl" : "Obligations are a type of social currency which can be spent to call in favours, force actions, deny responsibilities, etc.", "obligations-use" : "Use this space to track obligations in broad strokes. See the Moves tab to list specfic details about Obligations and Questions related to Obligations.", "onomastic" : "The Onomastic", "optional-f" : "Optional from Level 2 & Level 8", "other" : "OTHER", "other-2" : "Other (-2) :", "peaceful" : "PEACEFUL", "percipient" : "The Percipient", "playbook" : "Playbook", "playbookinfo" : "Playbook Info", "plugins" : "Plugins and Other Improvements", "plus1" : "+1", "powerful" : "POWERFUL", "primary-2d" : "Primary (2d4KH1)", "questions" : "QUESTIONS", "rolldice" : "Roll Dice!", "sad" : "SAD", "scared" : "SCARED", "seeker" : "The Seeker", "simons" : "The original RPGs by Fraser Simons", "simplified" : "Simplified, World-of-Dungeons style hack from The Gauntlet's monthly RPG zine: Codex, Chrome: 2", "simplify" : "Simplify: ", "spiked-1" : "Spiked (+1) :", "states" : "States", "T" : "T", "technology" : "TECHNOLOGY", "telepresence" : "The Telepresence", "threats-a" : "THREATS / ANTAGONISTS", "unarmed-3d" : "Unarmed (3d4KL1)", "used-t" : "Used this session? ", "V" : "V", "veil" : "Veil & Cascade", "veil2020" : "Veil 2020", "wayward" : "The Wayward", "weapons" : "Weapons" }