When you have 5 checks in Advances, choose 1:
Choose your roll type:
Normal
Advantage
Disadvantage
When you are directed by a move or the SM to mark Stress, fill in the appropriate amount of checks on the Stress track.
When the Stress track is full, erase all checks and mark off one item in the Calamity list and describe the fictional consequences mentioned in your choice. When you mark an item in the Calamity list, take an Advance.
Choose your roll type:
Normal
Advantage
Disadvantage
When directed by the SM or a move, mark off Fuel.
When you dock or land in Civilization, refill your Fuel.
When you take Cargo on board, fill in one Cargo slot with a description of the cargo.
When you drill through Normal Space into Drill-Space to travel to a neighbouring star system, roll+Drive.
On a 10+, you get there with no complications.
On a 7-9, you have to work the drive hard, expend double the fuel or drop out of Drill-Space in between the stars
to let the drive cool down for a day, the SM will mark 1 Burn on an Episode Fuse.
| Distance | Burn | Fuel (units) |
| Neighbors | 1 Episode | 2 |
| Local | 2 Episode | 4 |
| Distant | n/a | n/a |
| Remote | n/a | n/a |
| Extreme | n/a | n/a |
When you you plot a course within the local cluster and engage your sub-space drive, roll+Drive.
On a 10+, you get there on time and without any complications.
On a 7-9, you get there, but choose 1:
| Distance | Burn | Fuel (units) |
| Neighbors | 1 Episode | 1 |
| Local | 2 Episode | 2 |
| Distant | 3 Episode | 4 |
| Remote | n/a | n/a |
| Extreme | n/a | n/a |
When you power up your Hyper Drive to jump to Hyper Space, roll+Drive.
On a 10+, you travel with no complications.
On a 7-9, you get there, but Choose 1:
On a 6-, the SM chooses 2:
| Distance | Burn | Fuel (units) |
| Neighbors | 1 Episode | 1 |
| Local | 1 Episode | 2 |
| Distant | 2 Episode | 4 |
| Remote | 2 Episode | 5 |
| Extreme | 2 Episode | 5 |
When you activate the highly unstable Warp Drive and take a precarious trip through Warp Space, roll+Drive.
On a 10+, you made it out! choose 1.
On a 7-9, that was a very close call, choose 2:
| Distance | Burn | Fuel (units) |
| Neighbors | 1 Episode | 2 |
| Local | 1 Episode | 4 |
| Distant | 1 Episode | 6 |
| Remote | 1 Episode | 10 |
| Extreme | 2 Episode | 20 |
For the full rules for Impulse Drive go to https://drive.google.com/open?id=0B4w2ZvCSYT6AMzhrVktlVXpBN1k
Impulse Drive by Adrian Thoen is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Based on a work at http://www.dungeon-world.com/ , and at http://apocalypse-world.com/