Sheet version: 1.0.4c
Added WorkerScript to add additional info for each Ability Score when changing an ability all the related fields are completed, also works Con correctly for fighters. Script also update thief skills based on dex (Aqua Alex)
added new checkbox for weapon strdambonus which is used to calculate damage for a weapon, existing sheet damage was broken when a DEX based weapon was used that gets STR bonus to damage, this tickbox fixes this. Tick it for all Melee Weapons and for thrown weapons (and those missile weapons that get bonus from strength), but not for X-Bows or Firearms, etc. (Aqua Alex)
Please join the discussion and provide feedback on the forums!
https://tinyurl.com/hcvs56k
To view the full change log and sheet documentation, please visit the wiki page! https://wiki.roll20.net/ADnD_2nd_Edition_Character_sheet
Name: | Class: |
| Level: | Kit: |
| Race: |
Alignment: |
| HP:/ | AC: AC Surprised: AC Shieldless: |
| Height: Weight: |
Age: Max age: |
Handedness: | |
| Target | Modifier | Notes | |
| Paralyzation, Poison, or Death Magic |
|||
| Rod, Staff, or Wand |
|||
| Petrification or Polymorph |
|||
| Breath Weapon |
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| Spell |
| Speed | Weight | Penalties | Notes | |
| Base | ||||
| Light Enc. (-1/3) | ||||
| Moderate Enc. (-1/2) | ||||
| Heavy Enc. (-2/3) | ||||
| Severe Enc. (1) |
| Movement Rate | |Weight | |Penalties | |Notes |
| 12/6 | |||
| 11/5 | |||
| 10/5 | |||
| 9/4 | |||
| 8/4 | |||
| 7/3 | |||
| 6/3 | |||
| 5/2 | |||
| 4/2 | |||
| 3/1 | |||
| 2/1 | |||
| 1/1 |
| Score | Hit Bonus | Damage Adj. | Weight Allow. | Max. Press | Open Door | Bend Bars/ Lift Gate |
Notes | |
| Strength | % | |||||||
| Score | Reaction Adj. | Missile Atk. Adj. | Defense Adj. |
Pick Pockets | Open Locks | Move Climb Silently Walls |
Notes | |
| Dexterity | % | % | %% | |||||
| Score | HP Adj. | System Shock | Resurrection Survival | Poison Save* | Magic Save* | Regeneration | Notes | |
| Constitution | % | % | ||||||
| Score | Number of Languages | Max Spell Level | Chance to Learn Spell | Max # of Spells | Immunity | Notes | ||
| Intelligence | % | |||||||
| Score | Magical Def Bonus | Bonus Spells | Clerical Spell Failure | Spell Immunity | Notes | |||
| Wisdom | % | |||||||
| Score | Max # of Hench | Base Loyalty | Reaction Adjustment | Notes | ||||
| Charisma |
| Strength | Hit Bonus | Damage Adj. | Weight Allow. | Max. Press | Open Door | Bend Bars/ Lift Gate |
Notes | |
| Stamina Muscle |
% |
|||||||
| Dexterity | Reaction Adj. | Missile Atk. Adj. | Defense Adj. |
Pick Pockets | Open Locks | Move Climb Silently Walls |
Notes | |
| Aim Balance |
% |
% |
%% |
|||||
| Constitution | HP Adj. | System Shock | Resurrection Survival | Poison Save* | Magic Save* | Regeneration | Notes | |
| Health Fitness |
% |
% |
||||||
| Intelligence | Number of Languages | Max Spell Level | Chance to Learn Spell | Max # of Spells | Immunity | Notes | ||
| Reason Knowledge |
% |
|||||||
| Wisdom | Magical Def Bonus | Bonus Spells | Clerical Spell Failure | Spell Immunity | Notes | |||
| Intuition Willpower |
% |
|||||||
| Charisma | Max # of Hench | Base Loyalty | Reaction Adjustment | Notes | ||||
| Leadership Appearance |
| Dex Str Dam Weapon | # of Attacks |
Attack Adj. |
Dam Adj. |
THAC0 | Dam SM | Dam L | Range | Weight | Size | Type | Speed |
| Skill | Base | Race | Dex | Armor | Level | Total |
| Pick Pockets | % | % | % | % | % | % |
| Open Locks | % | % | % | % | % | % |
| Find/Remove Traps | % | % | % | % | % | % |
| Move Silently | % | % | % | % | % | % |
| Hide in Shadows | % | % | % | % | % | % |
| Detect Noise | % | % | % | % | % | % |
| Climb Walls | % | % | % | % | % | % |
| Read Languages | % | % | % | % | % | % |
| Detect Magic* | % | % | % | % | % | % |
| Detect Illusion* | % | % | % | % | % | % |
| Bribe* | % | % | % | % | % | % |
| Tunneling* | % | % | % | % | % | % |
| Escape Bonds* | % | % | % | % | % | % |
| Description | Weight | Location |
| Currency | |Quantity | |Copper | |Silver | |Electrum | |Gold | |Platinum |
| Copper | ||||||
| Silver | ||||||
| Electrum | ||||||
| Gold | ||||||
| Platinum |
| Name | AC | Race/Class | HD/Lvl | #AT | THAC0 | Dmg | HP | Notes |
| / |
| Climate/Terrain: | |
| Frequency: | |
| Organization: | |
| Activity Cycle: | |
| Diet: | |
| Intelligence: | |
| Treasure: | |
| Alignment: |
| No. Appearing: | |
| Armor Class: | |
| Movement: | |
| Hit Dice: | |
| THAC0: | |
| No. of Attacks: | |
| Damage/Attack: | |
| Special Attacks: |
| Special Defenses: | |
| Magic Resistance: | % |
| Size: | |
| Morale: | |
| XP Value: |
| {{name}} |
|---|
| {{subtitle}} |
| {{key}} | {{value}} | {{/allprops() desc desc1 desc2 name subtitle}} {{#desc}}
| {{desc}} | |
| {{desc1}} | |
| {{desc2}} | |
| {{title}} |
|---|
| {{subtitle}} |
| {{weapon_used}} | ||
| S/M | {{ac_hit}} | L |
| {{crit_s}} | {{crit_l}} | |
| AC Hit | ||
| CRITICAL HIT!{{#crit}} {{crit}}{{/crit}} | ||
| {{dmg_s}} | {{dmg_l}} | |
| AC Hit | ||
| {{dmg_s}} | {{dmg_l}} | |
| AC Hit | ||
| CRITICAL HIT!{{#crit}} {{crit}}{{/crit}} | ||
| FUMBLE!{{#fumble}} {{fumble}}{{/fumble}} | ||
| {{title}} |
|---|
| {{splevel}} * {{school}} |
| Priest Sphere: {{sphere}} |
| Components {{components}} | Casting Time {{time}} |
| Range {{range}} | Duration {{duration}} |
| Area of Effect {{aoe}} | Saving Throw {{save}} |
| Damage: {{damage}} {{damagetype}} | |
| Healing: {{healing}} | |
| Reference: {{reference}} | |
| Effects: {{effects}} | |
| Save vs. {{savevs}} |
|---|
| for {{character}} |
| Saving Throw Roll: | {{saveroll}} |
| Saving Throw Target: | {{savetarget}} |
| Success! | |
| Success! | |
| Failed! | |
| Check vs. {{checkvs}} |
|---|
| for {{character}} |
| Check Roll: | {{checkroll}} |
| Check Target: | {{checktarget}} |
| Success! | |
| Success! | |
| Failed! | |
| Check vs. {{checkvs}} |
|---|
| for {{character}} |
| Check Roll: | {{checkroll}} |
| Check Target: | {{checktarget}} |
| Fail! | |
| Fail! | |
| Success! | |