Settings

Sheet Type:
PC NPC Battle Unit Ship Vehicle Solar System
Show Name in Roll Templates:   Whisper Rolls to GM: Rolls Show 101+ Reduced:
Display Campaign Settings? 

Campaign Settings

Setting:

System


Affiliations Enabled:
Vehicles:
Extended Conflict Resolution Enabled:
Simplified Combat Enabled:

Attributes


Add Rank to Luck:
Tenacity Enabled:

Weapons


Firearms Enabled:

Skills


Boating is a Standard Skill:
Status is a Standard Skill:
Superstition is a Standard Skill:
Dependencies Enabled:

Magic


M-Space Psionics Enabled:
Roman Magic Enabled:
Arcane Magic Enabled:
Divine Magic Enabled:
Folk Magic Enabled:
Animism Enabled:
Spirits Have Tenacity:
Mysticism Enabled:
Mythras Psionics Enabled:
Sorcery Enabled:
Theism Enabled:
Max Devotional Pool Based On:

Stats

Name:
Sub Sector:
Hex:
Star Type:
Planets:
Habitable:
Starports:
Astroid Belt:
Notes:

Species

Name:
Description:

Worlds

Name:
Description:

Stats

Name:
Type:
Terrestrial Spaceship
Size:
Speed:
Hull:
Structure:
/
Shields:
/
Traits:

Weapons

Weapon
Damage
Range
Rate
Ammo
Load
Traits

Systems

Roll
System
Hits
/
/
/
/
/
/
/
/
/
/

Name

Type

Stats

Speed:
Armor:
Hit Points:
/
Handling:
Shields:
/
Recovery:
Size:
Size Rating:
Hyperspace:

Weapons

Weapon
Damage
Range
Rate
Ammo
Load
Traits

Apps

App

Notes

Attributes & Modules

Attribute
Streamlined
Stealth
Condition
Visual Size (Sails Up)
Module
#
d100
Module
HP
#
Airlock
Cargo Hold
-
Cargo Hold
Cockpit/Bridge
-
Cockpit/Bridge
Crew Quarters
-
Crew Quarters
Engines ()
-
Engines ()
-
Escape Pod
-
Extra Sensors
Environment
Hanger Bay
-
Hanger Bay
-
Hyperdrive
Lab
-
Lab
Maneuvering ()
-
Maneuvering ()
Open Space
-
Open Space
Passenger Quarters
-
Passenger Quarters
Rescue Utilities
Robot Arm
-
Robot Arm
Self Repair
-
Self Repair
Sensors
Sickbay
-
Sickbay
Storage
-
Tractor Beam
Weapons
-
Weapons
Lift Gas
Total Modules:
Ship Name:
Condition:
Size:
Hull Type:
Dimensions:
Capacity:
Crew:
Seaworthiness:
Pen: %: 
Skill Modifier:
Movement:
Speed:
Hit Points:
/
Armor Points:
Repair Mod:
Range:
Armament
Range
Damage
Load
Crew
AP
HP
Notes
Notes:
Unit Name:
Unit Traits:
Unit Type:
Multiplier:
Commander:
Formation:
Skill
Penalty
%
Command
:
Competency
:
Morale
:
Strength:
/
Frontage:
Depth:
Damage:
Notes:
Sheet JSON Importer
Name
Hit Locations
CultCircle
Rank
Simplified Combat
STR
CON
SIZ
DEX
POW
CHA
Traits / Abilities / Gifts:
 Spirit Values
Action Points:
/
Spirit AP:
/
Conflict Pool:
/
Damage Mod:
:
:
+
:
+
Intensity:
Magic Points:
/
Move Rate:
Power Points:
/
Prana Points:
/
Tenacity:
/
Fatigue:
Notes:
1d20
Location
⛨
AP
HP
-
-
-
-
-
-
-
-
-
-
-
-
Wounds Notes
Combat Style
Penalty
%
Passion
Penalty
%
Weapon
Size*
Reach
DM
Damage
AP
HP
Notes
Skill
Penalty
%
Power
Penalty
%
Arcane Magic:
Divine Magic:
Folk Magic:
Mysticism:
Psionics:
Sorcery:
Theism:
Devotional Pool/
Fetish / Spirit
Type
Description
: POW: CHA: Intensity:
Action Points: Init. Bonus: Magic Points: /
Tenacity: /
Spirit Damage:
Skill
Penalty
%
Spectral Combat
:
Willpower
:
Skill
Penalty
%
Folk Magic
:
Shaping
:
Invocation
:
Exhort
:
Devotion
:
Other Skills:
Spirit Abilities:
Spells / Miracles:
* Force for ranged weapons  ⛨ Location passively blocked
Encounter Generator JSON:
Instructions:
  1. Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/
  2. Find your desired enemy and click to visit the template page.
  3. Note the number at the end of the URL.
  4. Go to this url but replace #### with the number noted in step three: http://skoll.xyz/mythras_eg/generate_enemies_json/?id=####
  5. Paste the contents of the page into the textarea above.
  6. Go back to the Sheet tab to enjoy your imported character.
Notes:
  • Once you have generated JSON for one enemy you simply refresh the page to generate a new one.
  • Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.
Core MagicPsionics Equipment Background Notes All | Quick Stats
Name
SpeciesRace
Hit Locations
CareerClass
Rank
Exp Rolls
Simplified Combat
Age
Gender
Frame
Weight
Height
Handedness
kg
cm
HomelandParalell DesignatorHome World
CultureParalell Type/Development
Social Class
Traits / Abilities / Gifts

Characteristics

Temp
Total
STR:
Base:
Training:
Ageing:
Other:
CON:
Base:
Training:
Ageing:
Other:
SIZ:
Base:
Other:
DEX:
Base:
Training:
Ageing:
Other:
INT:
INTINS
Base:
Training:
Ageing:
Other:
POW:
Base:
Training:
Ageing:
Other:
CHA:
Base:
Training:
Ageing:
Other:

Conditions

Attributes

Spirit Values
Attribute
Temp
Total
Action Points:
/
Swiftness Gift: (+1 AP)
Base:
Fatigue:
Other:
Conflict Pool:
/
STR:
DEX:
CON:
SIZ:
INT:
POW:
CHA:
:
Damage Mod:
Mighty Gift: (Use STR+SIZ+POW)
Base:
Other: steps
Exp Modifier:
Base:
Other:
Healing Rate:
Healthy Gift (Double Healing Rate)
Base:
Other:
:
Base:
Armor Penalty:
Fatigue:
Other:
Initiative Roll:
Intensity:
Luck Points:
/
Base:
Other:
Magic Points:
/
Base:
Other:
Move Rate:
Species:
Encumbrance:
Fatigue:
Other:
Power Points:
/
Base:
Other:
Prana Points:
/
Base:
Other:
Tenacity:
/
Base:
Apply Dependencies Penalty:
Dependencies:
Other:

* Temp Damage Mod represents the steps up or down the damage modifier table

Health & Armor

Temp Armor (All): Temp HP (All):
Robust Gift (CON+SIZ+POW for HP)
1d20
Location
⛨
AP
HP
-
/
Armor Equipped:
Armor Type:
Armor ENC:
Armor AP:
Other AP:
Base HP: +
Other HP:
Base HP:
Other HP:
-
/
Armor Equipped:
Armor Type:
Armor ENC:
Armor AP:
Other AP:
Base HP: +
Other HP:
-
/
Armor Equipped:
Armor Type:
Armor ENC:
Armor AP:
Other AP:
Base HP: +
Other HP:
-
/
Armor Equipped:
Armor Type:
Armor ENC:
Armor AP:
Other AP:
Base HP: +
Other HP:
-
/
Armor Equipped:
Armor Type:
Armor ENC:
Armor AP:
Other AP:
Base HP: +
Other HP:
-
/
Armor Equipped:
Armor Type:
Armor ENC:
Armor AP:
Other AP:
Base HP: +
Other HP:
-
/
Armor Equipped:
Armor Type:
Armor ENC:
Armor AP:
Other AP:
Base HP: +
Other HP:
-
/
Armor Equipped:
Armor Type:
Armor ENC:
Armor AP:
Other AP:
Base HP: +
Other HP:
-
/
Armor Equipped:
Armor Type:
Armor ENC:
Armor AP:
Other AP:
Base HP: +
Other HP:
-
/
Armor Equipped:
Armor Type:
Armor ENC:
Armor AP:
Other AP:
Base HP: +
Other HP:
-
/
Armor Equipped:
Armor Type:
Armor ENC:
Armor AP:
Other AP:
Base HP: +
Other HP:
-
/
Armor Equipped:
Armor Type:
Armor ENC:
Armor AP:
Other AP:
Base HP: +
Other HP:
Wounds Notes

Encumbrance

Average Species SIZ: Equip Pack
Temp
Current
Carrying Load
DEX & STR Skills
Base Move
Encumbrance from Armor:
Effective Encumbrance from Armor:
Armor Penalty:
Encumbrance from Shields:
Encumbrance from Melee Weapons:
Encumbrance from Missile Weapons:
Encumbrance from Firearms:
Encumbrance from Loadout:
Encumbrance from Pack:
Encumbrance from Currency:
Burdened: greater than
Overloaded: greater than
Max:

Fatigue

Current Level
Skill Grade
Recovery In
hours

Movement

Walk    Run¹    Sprint¹    Climb  Rough  Steep  Sheer
Running Jump²  Horizontal¹  Vertical¹    Standing Jump  Horizontal  Vertical    Swim³  /
¹ Critical success on Athletics roll grants +1 movement
² These jump values assume a 5m run-up.
³ Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.

Combat Styles

Combat Style
⚓
!
✔
Temp
Penalty
%
Traits
Weapons
Unarmed
Base Value: (STR+DEX) Training & Experience: Other:
Very Easy: Easy: Hard: Formidable: Herculean:
Char 1: Char 2: Base Value: Training & Experience: Other:
Very Easy: Easy: Hard: Formidable: Herculean:

Shields & Weapons

FirearmsMissile WeaponsMelee WeaponsShieldsDisplay:
Shield
DM
Damage
Size
Reach
AP
HP
Notes
ENC: Max HP:

Melee Weapon
DM
Damage
Size
Reach
AP
HP
Notes
ENC: Max HP:

Missile Weapon
DM
Damage
Force
Range
Load
IS
AP
HP
Notes
ENC: Max HP:

Firearm
Damage
Range
Fire Rate
Ammo
Load
Notes
/
ENC:

Standard Skills

Skill
⚓
!
✔
Temp
Penalty
%
Athletics
Base Value: (STR+DEX)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Boating
Base Value: (STR+CON)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Brawn
Base Value: (STR+SIZ)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Conceal
Base Value: (DEX+POW)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Customs
Base Value: (INT+INT)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Dance
Base Value: (DEX+CHA)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Deceit
Base Value: (INT+CHA)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Drive
Base Value: (DEX+POW)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Endurance
Base Value: (CON+CON)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Evade
Base Value: (DEX+DEX)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
First Aid
Base Value: (INT+DEX)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Home Parallel
Base Value: (INT+INT)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Influence
Base Value: (CHA+CHA)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Insight
Base Value: (INT+POW)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Locale
Base Value: (INT+INT)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Perception
Base Value: (INT+POW)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Ride
Base Value: (DEX+POW)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Sing
Base Value: (CHA+POW)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Status
Base Value:
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Stealth
Base Value: (DEX+INT)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Superstition
Base Value: ((21-INT)+POW)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Swim
Base Value: (STR+CON)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Unarmed
Base Value: (STR+DEX)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Willpower
Base Value: (POW+POW)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Char 1: Char 2: Base Value:
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
⚓ = Encumbered, ! = Fumbled, ✔ = Trained

Professional Skills

Skill
⚓
!
✔
Temp
Penalty
%
Char 1: Char 2: Base Value:
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:

Language
!
✔
Temp
Penalty
%
Native Tongue
Base Value: (INT+CHA)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Base Value: (INT+CHA)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:

Passions & Dependencies

Passion
Score
Temp
Penalty
%
Very Easy: Easy:
Hard: Formidable: Herculean:

Dependency
♢
Score
Temp
Penalty
%
Very Easy: Easy:
Hard: Formidable: Herculean:
♢ = Increased for XP

Magic

TheismSorceryPsionicsMysticismAnimismFolk MagicDivine MagicArcane MagicRoman MagicPsionicsDisplay:

Psionics

Power
⚓
!
✔
Temp
Penalty
%
Sphere
Arc
Base Value: (POW+POW) Training & Experience: Other: Cost:
Description:
Very Easy: Easy: Hard: Formidable: Herculean:

Roman Magic

Skill
⚓
!
✔
Temp
Penalty
%
Cursing
Learned: Base Value: (POW+cha) Training & Experience: Other:
Very Easy: Easy: Hard: Formidable: Herculean:
Divination
Affects:
Impact:
Learned: Base Value: (POW+INT) Training & Experience: Other:
Very Easy: Easy: Hard: Formidable: Herculean:
Necromancy
Learned: Base Value: (INT+CHA) Training & Experience: Other:
Very Easy: Easy: Hard: Formidable: Herculean:
Pharmacy
Learned: Base Value: (INT+INT) Training & Experience: Other:
Very Easy: Easy: Hard: Formidable: Herculean:
Shape Shifting
Learned: Base Value: (CON+POW) Training & Experience: Other:
Very Easy: Easy: Hard: Formidable: Herculean:
Theology
Learned: Base Value: (POW+POW) Training & Experience: Other:
Very Easy: Easy: Hard: Formidable: Herculean:

Arcane Magic

Skill
⚓
!
✔
Temp
Penalty
%
Arcane Casting
Learned:
Base Value: (INT+POW)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Skill
⚓
!
✔
Temp
Penalty
%
Arcane Knowledge
Learned:
Base Value: (INT+INT)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Max Intensity
Magnitude
Casting Class
Rank
Armor Penalty
Apply Penalty

Rank 0 Spells (Cantrips)

Known: /
Spell
Description
Reversible:
Cost: Area: Time:
Duration: Range: Resist:
Macro

Rank 1 Spells

Cost Reduction: Memorized: /
★
Spell
Description
School: Reversible:
Cost: MP + XP Area: Time:
Duration: Range: Resist:
Macro:

Rank 2 Spells

Cost Reduction: Memorized: /
★
Spell
Description
School: Reversible:
Cost: MP + XP Area: Time:
Duration: Range: Resist:
Macro:

Rank 3 Spells

Cost Reduction: Memorized: /
★
Spell
Description
School: Reversible:
Cost: MP + XP Area: Time:
Duration: Range: Resist:
Macro:

Rank 4 Spells

Cost Reduction: Memorized: /
★
Spell
Description
School: Reversible:
Cost: MP + XP Area: Time:
Duration: Range: Resist:
Macro:

Rank 5 Spells

Cost Reduction: Memorized: /
★
Spell
Description
School: Reversible:
Cost: MP + XP Area: Time:
Duration: Range: Resist:
Macro:

Divine Magic

Skill
⚓
!
✔
Temp
Penalty
%
Channel
Learned:
Base Value: (INT+POW)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Skill
⚓
!
✔
Temp
Penalty
%
Piety
Learned:
Base Value: (CHA+POW)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Max Intensity
Magnitude
Casting Class
Rank
Armor Penalty
Apply Penalty

Rank 1 Spells

Cost Reduction: Memorized: /
★
Spell
Description
School: Reversible:
Cost: MP + XP Area: Time:
Duration: Range: Resist:
Macro:

Rank 2 Spells

Cost Reduction: Memorized: /
★
Spell
Description
School: Reversible:
Cost: MP + XP Area: Time:
Duration: Range: Resist:
Macro:

Rank 3 Spells

Cost Reduction: Memorized: /
★
Spell
Description
School: Reversible:
Cost: MP + XP Area: Time:
Duration: Range: Resist:
Macro:

Rank 4 Spells

Cost Reduction: Memorized: /
★
Spell
Description
School: Reversible:
Cost: MP + XP Area: Time:
Duration: Range: Resist:
Macro:

Rank 5 Spells

Cost Reduction: Memorized: /
★
Spell
Description
School: Reversible:
Cost: MP + XP Area: Time:
Duration: Range: Resist:
Macro:

Folk Magic

Skill
⚓
!
✔
Temp
Penalty
%
Folk MagicRites
Learned:
Base Value: (POW+CHA)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:

Spell
Description
Concentration:
Resist: Duration: Range:
Macro

Animism

Skill
⚓
!
✔
Temp
Penalty
%
Trance
Learned:
Base Value: (CON+POW)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Skill
⚓
!
✔
Temp
Penalty
%
Binding
Learned:
Base Value: (POW+CHA)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Rank
Max # of Spirits
Max POW of Spirits
Spirit AP
Spirit IB
Spirit Damage
/

Fetish / Spirit
Type
Description
: POW: CHA: Intensity:
Action Points: Init. Bonus: Magic Points: /
Tenacity: /
Spirit Damage:
Skill
Penalty
%
Spectral Combat
:
Willpower
:
Skill
Penalty
%
Folk Magic
:
Shaping
:
Invocation
:
Exhort
:
Devotion
:
Other Skills:
Spirit Abilities:
Spells / Miracles:

Mysticism

Skill
⚓
!
✔
Temp
Penalty
%
Max Cumulative Intensity
Max Practiced Talents
Meditation
Learned: Base Value: (INT+CON) Training & Experience: Other:
Very Easy: Easy: Hard: Formidable: Herculean:

Path
⚓
!
✔
Temp
Penalty
%
Max Intensity
Base Value: (INT+CON) Training & Experience: Other:
Very Easy: Easy: Hard: Formidable: Herculean:
Path Talents:

Practiced Talent
Type
Description
Macro

Psionics

Discipline
⚓
!
✔
Temp
Penalty
%
Max Intensity
Max Active Talents
Base Value: (POW+POW) Training & Experience: Other:
Very Easy: Easy: Hard: Formidable: Herculean:
Discipline Talents:

Talent
Description
Discipline:
Range: Duration: Area:
Cost: Resist: Damage:
Macro:

Sorcery

Skill
⚓
!
✔
Temp
Penalty
%
Max Shaping Points
Max Memorized Spells
Shaping
Learned: Base Value: (INT+POW) Training & Experience: Other:
Very Easy: Easy: Hard: Formidable: Herculean:
Components:  Duration  Magnitude  Range  Targets 
Ablation  Focus  Fortune  Precision  Swiftness 

Invocation
⚓
!
✔
Temp
Penalty
%
Max Intensity
Char 1: Char 2: Base Value: Training & Experience: Other:
Very Easy: Easy: Hard: Formidable: Herculean:
Invocation Spells:

★
Spell
Description
Invocation: Concentration: Resist:
Macro
★ = Memorized

Theism

Skill
⚓
!
✔
Temp
Penalty
%
Exhort
Learned:
Base Value: (INT+CHA)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:

Devotion
⚓
!
✔
Temp
Penalty
%
Intensity
Magnitude
Rank
Devotional Pool
/
Base Value: (POW+CHA) Training & Experience: Other:
Very Easy: Easy: Hard: Formidable: Herculean:
Devotion Miracles:

Miracle
Description
Devotion: Miracle Rank:
Damage: Cost: Time: Resist:
Area: Duration: Range:
Macro:

Equipment

Item
Location
ENC
Qty
Notes:

Money & Wealth

Currency
Value
ENC
Qty

Income:
Day
Month
Season
Year

Other:

Affiliations

Affiliation
⚓
!
✔
Temp
Penalty
%
Notes
Base Value: Training & Experience: Other:
Very Easy: Easy: Hard: Formidable: Herculean:

Background

Cults, Brotherhoods & Orders Circles
Community
Family
Contacts
Allies
Enemies

Notes

Encounter Generator JSON:
Instructions:
  1. Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/
  2. Find your desired enemy and click to visit the template page.
  3. Note the number at the end of the URL.
  4. Go to this url but replace #### with the number noted in step three: http://skoll.xyz/mythras_eg/generate_enemies_json/?id=####
  5. Paste the contents of the page into the textarea above.
  6. Go back to the Sheet tab to enjoy your imported character.
Notes:
  • Once you have generated JSON for one enemy you simply refresh the page to generate a new one.
  • Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.
  • After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.
{{name}}
{{#character}}
({{character}})
{{/character}}
{{#rollGreater() fatigue_skills 0}} {{#rollTotal() fatigue_skills 1}}Hard{{/rollTotal() fatigue_skills 1}}{{#rollTotal() fatigue_skills 2}}Formidable{{/rollTotal() fatigue_skills 2}}{{#rollTotal() fatigue_skills 3}}Herculean{{/rollTotal() fatigue_skills 3}}{{#rollTotal() fatigue_skills 4}}Hopeless{{/rollTotal() fatigue_skills 4}}{{#rollTotal() fatigue_skills 5}}No action allowed{{/rollTotal() fatigue_skills 5}}, due to fatigue {{/rollGreater() fatigue_skills 0}}
{{#rollTotal() encumbered 2}}{{#rollGreater() encumbrance_skills 0}} {{#rollTotal() encumbrance_skills 1}}+1 grade harder{{/rollTotal() encumbrance_skills 1}}{{#rollTotal() encumbrance_skills 2}}+2 grades harder{{/rollTotal() encumbrance_skills 2}}{{#rollTotal() encumbrance_skills 3}}Impossible{{/rollTotal() encumbrance_skills 3}}, due to ENC{{/rollGreater() encumbrance_skills 0}}{{/rollTotal() encumbered 2}}
{{#ship_condition_skills}}
{{#rollGreater() ship_condition_skills 1}}{{#rollTotal() ship_condition_skills 2}}Hard{{/rollTotal() ship_condition_skills 2}}{{#rollTotal() ship_condition_skills 3}}Formidable{{/rollTotal() ship_condition_skills 3}}{{#rollTotal() ship_condition_skills 4}}Herculean{{/rollTotal() ship_condition_skills 4}}, due to ship condition{{/rollGreater() ship_condition_skills 1}}
{{/ship_condition_skills}} {{#rollLess() rolled 6}} {{#rollBetween() rolled 1 very_easy_crit}} {{/rollBetween() rolled 1 very_easy_crit}} {{#rollGreater() rolled very_easy_crit}} {{/rollGreater() rolled very_easy_crit}} {{/rollLess() rolled 6}} {{#rollBetween() rolled 6 95}} {{#rollBetween() rolled 1 very_easy_crit}} {{/rollBetween() rolled 1 very_easy_crit}} {{#rollGreater() rolled very_easy_crit}} {{#rollBetween() rolled very_easy_crit very_easy}} {{/rollBetween() rolled very_easy_crit very_easy}} {{#rollGreater() rolled very_easy}} {{/rollGreater() rolled very_easy}} {{/rollGreater() rolled very_easy_crit}} {{/rollBetween() rolled 6 95}} {{#rollGreater() rolled 95}} {{#rollGreater() very_easy 100}} {{#rollLess() rolled 100}} {{/rollLess() rolled 100}} {{#rollTotal() rolled 100}} {{/rollTotal() rolled 100}} {{/rollGreater() very_easy 100}} {{#rollLess() very_easy 101}} {{#rollLess() rolled 99}} {{/rollLess() rolled 99}} {{#rollGreater() rolled 98}} {{/rollGreater() rolled 98}} {{/rollLess() very_easy 101}} {{/rollGreater() rolled 95}} {{#rollLess() rolled 6}} {{#rollBetween() rolled 1 easy_crit}} {{/rollBetween() rolled 1 easy_crit}} {{#rollGreater() rolled easy_crit}} {{/rollGreater() rolled easy_crit}} {{/rollLess() rolled 6}} {{#rollBetween() rolled 6 95}} {{#rollBetween() rolled 1 easy_crit}} {{/rollBetween() rolled 1 easy_crit}} {{#rollGreater() rolled easy_crit}} {{#rollBetween() rolled easy_crit easy}} {{/rollBetween() rolled easy_crit easy}} {{#rollGreater() rolled easy}} {{/rollGreater() rolled easy}} {{/rollGreater() rolled easy_crit}} {{/rollBetween() rolled 6 95}} {{#rollGreater() rolled 95}} {{#rollGreater() easy 100}} {{#rollLess() rolled 100}} {{/rollLess() rolled 100}} {{#rollTotal() rolled 100}} {{/rollTotal() rolled 100}} {{/rollGreater() easy 100}} {{#rollLess() easy 101}} {{#rollLess() rolled 99}} {{/rollLess() rolled 99}} {{#rollGreater() rolled 98}} {{/rollGreater() rolled 98}} {{/rollLess() easy 101}} {{/rollGreater() rolled 95}} {{#rollLess() rolled 6}} {{#rollBetween() rolled 1 standard_crit}} {{/rollBetween() rolled 1 standard_crit}} {{#rollGreater() rolled standard_crit}} {{/rollGreater() rolled standard_crit}} {{/rollLess() rolled 6}} {{#rollBetween() rolled 6 95}} {{#rollBetween() rolled 1 standard_crit}} {{/rollBetween() rolled 1 standard_crit}} {{#rollGreater() rolled standard_crit}} {{#rollBetween() rolled standard_crit standard}} {{/rollBetween() rolled standard_crit standard}} {{#rollGreater() rolled standard}} {{/rollGreater() rolled standard}} {{/rollGreater() rolled standard_crit}} {{/rollBetween() rolled 6 95}} {{#rollGreater() rolled 95}} {{#rollGreater() standard 100}} {{#rollLess() rolled 100}} {{/rollLess() rolled 100}} {{#rollTotal() rolled 100}} {{/rollTotal() rolled 100}} {{/rollGreater() standard 100}} {{#rollLess() standard 101}} {{#rollLess() rolled 99}} {{/rollLess() rolled 99}} {{#rollGreater() rolled 98}} {{/rollGreater() rolled 98}} {{/rollLess() standard 101}} {{/rollGreater() rolled 95}} {{#rollLess() rolled 6}} {{#rollBetween() rolled 1 hard_crit}} {{/rollBetween() rolled 1 hard_crit}} {{#rollGreater() rolled hard_crit}} {{/rollGreater() rolled hard_crit}} {{/rollLess() rolled 6}} {{#rollBetween() rolled 6 95}} {{#rollBetween() rolled 1 hard_crit}} {{/rollBetween() rolled 1 hard_crit}} {{#rollGreater() rolled hard_crit}} {{#rollBetween() rolled hard_crit hard}} {{/rollBetween() rolled hard_crit hard}} {{#rollGreater() rolled hard}} {{/rollGreater() rolled hard}} {{/rollGreater() rolled hard_crit}} {{/rollBetween() rolled 6 95}} {{#rollGreater() rolled 95}} {{#rollGreater() hard 100}} {{#rollLess() rolled 100}} {{/rollLess() rolled 100}} {{#rollTotal() rolled 100}} {{/rollTotal() rolled 100}} {{/rollGreater() hard 100}} {{#rollLess() hard 101}} {{#rollLess() rolled 99}} {{/rollLess() rolled 99}} {{#rollGreater() rolled 98}} {{/rollGreater() rolled 98}} {{/rollLess() hard 101}} {{/rollGreater() rolled 95}} {{#rollLess() rolled 6}} {{#rollBetween() rolled 1 formidable_crit}} {{/rollBetween() rolled 1 formidable_crit}} {{#rollGreater() rolled formidable_crit}} {{/rollGreater() rolled formidable_crit}} {{/rollLess() rolled 6}} {{#rollBetween() rolled 6 95}} {{#rollBetween() rolled 1 formidable_crit}} {{/rollBetween() rolled 1 formidable_crit}} {{#rollGreater() rolled formidable_crit}} {{#rollBetween() rolled formidable_crit formidable}} {{/rollBetween() rolled formidable_crit formidable}} {{#rollGreater() rolled formidable}} {{/rollGreater() rolled formidable}} {{/rollGreater() rolled formidable_crit}} {{/rollBetween() rolled 6 95}} {{#rollGreater() rolled 95}} {{#rollGreater() formidable 100}} {{#rollLess() rolled 100}} {{/rollLess() rolled 100}} {{#rollTotal() rolled 100}} {{/rollTotal() rolled 100}} {{/rollGreater() formidable 100}} {{#rollLess() formidable 101}} {{#rollLess() rolled 99}} {{/rollLess() rolled 99}} {{#rollGreater() rolled 98}} {{/rollGreater() rolled 98}} {{/rollLess() formidable 101}} {{/rollGreater() rolled 95}} {{#rollLess() rolled 6}} {{#rollBetween() rolled 1 herculean_crit}} {{/rollBetween() rolled 1 herculean_crit}} {{#rollGreater() rolled herculean_crit}} {{/rollGreater() rolled herculean_crit}} {{/rollLess() rolled 6}} {{#rollBetween() rolled 6 95}} {{#rollBetween() rolled 1 herculean_crit}} {{/rollBetween() rolled 1 herculean_crit}} {{#rollGreater() rolled herculean_crit}} {{#rollBetween() rolled herculean_crit herculean}} {{/rollBetween() rolled herculean_crit herculean}} {{#rollGreater() rolled herculean}} {{/rollGreater() rolled herculean}} {{/rollGreater() rolled herculean_crit}} {{/rollBetween() rolled 6 95}} {{#rollGreater() rolled 95}} {{#rollGreater() herculean 100}} {{#rollLess() rolled 100}} {{/rollLess() rolled 100}} {{#rollTotal() rolled 100}} {{/rollTotal() rolled 100}} {{/rollGreater() herculean 100}} {{#rollLess() herculean 101}} {{#rollLess() rolled 99}} {{/rollLess() rolled 99}} {{#rollGreater() rolled 98}} {{/rollGreater() rolled 98}} {{/rollLess() herculean 101}} {{/rollGreater() rolled 95}} {{#rollTotal() show_reduced 1}} {{#rollLess() rolled 6}} {{#rollBetween() rolled 1 10}} {{/rollBetween() rolled 1 10}} {{#rollGreater() rolled 10}} {{/rollGreater() rolled 10}} {{/rollLess() rolled 6}} {{#rollBetween() rolled 6 95}} {{#rollBetween() rolled 1 10}} {{/rollBetween() rolled 1 10}} {{#rollGreater() rolled 10}} {{#rollBetween() rolled 10 100}} {{/rollBetween() rolled 10 100}} {{#rollGreater() rolled 100}} {{/rollGreater() rolled 100}} {{/rollGreater() rolled 10}} {{/rollBetween() rolled 6 95}} {{#rollGreater() rolled 95}} {{#rollLess() rolled 99}} {{/rollLess() rolled 99}} {{#rollGreater() rolled 98}} {{/rollGreater() rolled 98}} {{/rollGreater() rolled 95}} {{/rollTotal() show_reduced 1}} {{#allprops() character show_reduced rolled encumbered encumbrance_skills fatigue_skills ship_condition_skills very_easy very_easy_crit easy easy_crit standard standard_crit hard hard_crit formidable formidable_crit herculean herculean_crit description}} {{/allprops() character show_reduced rolled encumbered encumbrance_skills fatigue_skills ship_condition_skills very_easy very_easy_crit easy easy_crit standard standard_crit hard hard_crit formidable formidable_crit herculean herculean_crit description}} {{#description}} {{/description}}
Very Easy: {{rolled}}≤{{very_easy}} ★✓★✓✕✕!✕!
Easy: {{rolled}}≤{{easy}} ★✓★✓✕✕!✕!
Standard: {{rolled}}≤{{standard}} ★✓★✓✕✕!✕!
Hard: {{rolled}}≤{{hard}} ★✓★✓✕✕!✕!
formidable: {{rolled}}≤{{formidable}} ★✓★✓✕✕!✕!
Herculean: {{rolled}}≤{{herculean}} ★✓★✓✕✕!✕!
101+ reduced: {{rolled}}≤100 ★✓★✓✕✕!
{{key}}:{{value}}
{{description}}
{{name}}
{{#character}}
({{character}})
{{/character}} {{#size}} {{/size}} {{#force}} {{/force}} {{#impale_size}} {{/impale_size}} {{#notes}} {{/notes}}
Danage:{{damage}}
Size:{{size}}
Force:{{force}}
Impale Size:{{impale_size}}
{{notes}}
{{name}}
{{#character}}
({{character}})
{{/character}} {{#damage}}{{#rollGreater() damage 0}} {{/rollGreater() damage 0}}{{/damage}} {{#concentration}} {{/concentration}} {{#allprops() character concentration description damage ablation focus fortune precision swiftness mp_cost xp_cost cost time}} {{/allprops() character concentration description damage ablation focus fortune precision swiftness mp_cost xp_cost cost time}} {{#ablation}}{{#rollGreater() ablation 0}} {{/rollGreater() ablation 0}}{{/ablation}} {{#focus}}{{#rollGreater() focus 0}} {{/rollGreater() focus 0}}{{/focus}} {{#fortune}}{{#rollGreater() fortune 0}} {{/rollGreater() fortune 0}}{{/fortune}} {{#precision}}{{#rollGreater() precision 0}} {{/rollGreater() precision 0}}{{/precision}} {{#mp_cost}} {{/mp_cost}} {{#cost}}{{#rollGreater() cost 0}} {{/rollGreater() cost 0}}{{/cost}} {{#time}} {{#rollGreater() time 0}} {{/rollGreater() time 0}} {{#rollLess() time 1}} {{/rollLess() time 1}} {{/time}} {{#description}} {{/description}}
Damage:{{damage}}
Concentration:{{#rollTotal() concentration 0}}No{{/rollTotal() concentration 0}}{{#rollTotal() concentration 1}}Yes{{/rollTotal() concentration 1}}
{{key}}:{{value}}
Ablation Points:{{ablation}}
Focus Points:{{focus}}
Fortune Points:{{fortune}}
Precision Points:{{precision}}
Cost:{{#rollGreater() mp_cost 0}}{{mp_cost}}{{/rollGreater() mp_cost 0}}{{#rollLess() mp_cost 1}}1{{/rollLess() mp_cost 1}} MP{{#rollGreater() xp_cost 0}} + {{xp_cost}} XP{{/rollGreater() xp_cost 0}}
Cost:{{cost}}
Time:{{time}}
Time:1
{{description}}
{{name}}
{{#character}}
({{character}})
{{/character}} {{#allprops() character}} {{/allprops() character}}
{{key}}:{{value}}