Main
Skills
Magic
Technomancy
Augmentations
Matrix
Vehicles
Equipment
Character
GM Only
Public

Attributes

Base

Bonus

Total

X
X
X
X

X
X
X
X

Movement

Attribute Rolls


Notes

Standard Rolls

Damage Tracks

Defense

Initiative

Limits

Weapons

X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X

Active Skills

Physical Skills

Show All
Hide Unused



Social Skills

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Hide Unused



Engineering Skills

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Hide Unused



Scientific Skills

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Hide Unused



Combat Skills

Show All
Hide Unused



Vehicle Skills

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Hide Unused



Magical Skills

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Hide Unused



Resonance Skills

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Hide Unused



Exotic Skills

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Hide Unused


Knowledge Skills

- - - Will be removed soon - - -

Spells

X

Spirits

Sprites

Submersion

Initiation

X
X

Positive Qualities

X

Negative Qualities

X

Adept Powers

X

Cyber-/Bioware

X

Cyberdeck

Cyberprograms

X

Matrix Actions

X
X

Vehicles

X
X
X
X
X
X

Equipment

X

Money

X

Armor

X
X
X
X
X
X
X
X
X
X
X
X

Melee + Ranged Weapons

X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X

Character Information

X

Contacts

X

SINs + Lifestyle

X

Wound Calculation Modifier

{{#val1}} {{/val1}} {{#val2}} {{/val2}} {{#val3}} {{/val3}} {{#val4}} {{/val4}} {{#val5}} {{/val5}} {{#val6}} {{/val6}} {{#val7}} {{/val7}} {{#val8}} {{/val8}} {{#mod_num}} {{/mod_num}} {{#wounds_num}} {{/wounds_num}} {{#limit}} {{#limit_mod}} {{/limit_mod}} {{/limit}} {{#result}} {{#rollGreater() result 1}} {{/rollGreater() result 1}} {{#rollTotal() result 1}} {{/rollTotal() result 1}} {{#rollTotal() result 0}} {{/rollTotal() result 0}} {{/result}} {{#initiative}} {{#rollGreater() initiative 10}} {{/rollGreater() initiative 10}} {{#rollLess() initiative 11}} {{/rollLess() initiative 11}} {{/initiative}} {{#after1}} {{/after1}} {{#drain}} {{/drain}} {{#after2}} {{/after2}} {{#description}} {{/description}}
{{#name}}{{name}} rolls{{#roll_name}} {{roll_name}}{{/roll_name}}{{/name}}
Dicepool
> {{val1}}({{val1_num}})
> {{val2}}({{val2_num}})
> {{val3}}({{val3_num}})
> {{val4}}({{val4_num}})
> {{val5}}({{val5_num}})
> {{val6}}({{val6_num}})
> {{val7}}({{val7_num}})
> {{val8}}({{val8_num}})
> Modifiers({{mod_num}})
> Woundpenalty({{wounds_num}})
Limit
> {{limit}}({{limit_num}})
> Modifiers({{limit_mod}})
Result

{{result}} Successes
{{result}} Success
{{result}} Successes
{{initiative}} Initiative
{{initiative}} Initiative

{{after1}}({{after1_num}}{{#after1dmg}}{{after1dmg}}{{/after1dmg}})
Incoming {{drain}}({{#rollGreater() drain_num 1}}{{drain_num}}{{/rollGreater() drain_num 1}}{{#rollLess() drain_num 2}}2{{/rollLess() drain_num 2}}{{#spiritdrain}}{{after1_num}}* 2{{/spiritdrain}})
{{after2}}({{after2_num}})
Description
{{description}}