{{characterName}}
Initiative
{{rollValue}}
{{characterName}}
{{attackType}} Attack
{{rollValue}}
{{#^rollLess() rollValue save}} {{/^rollLess() rollValue save}} {{#rollLess() rollValue save}} {{/rollLess() rollValue save}}
{{characterName}}
{{type}} Save
Success! Fail! {{rollValue}} vs {{save}}
{{#damage}} {{/damage}} {{#rollGreater() shock 0}} {{/rollGreater() shock 0}}
{{characterName}}
{{#name}} {{name}} {{/name}} {{#name}} {{#attackType}}
{{/attackType}} {{/name}} {{#attackType}} {{attackType}} Attack {{/attackType}}
{{rollValue}}
{{damage}} damage!
{{shock}} shock damage!
{{characterName}}
{{type}}
Check Result {{rollValue}}
{{characterName}}
Reaction
Result {{#rollLess() rollValue 3}} {{rollValue}} Hostile {{/rollLess() rollValue 3}} {{#rollBetween() rollValue 3 5}} {{rollValue}} Negative {{/rollBetween() rollValue 3 5}} {{#rollBetween() rollValue 6 8}} {{rollValue}} Neutral {{/rollBetween() rollValue 6 8}} {{#rollBetween() rollValue 9 11}} {{rollValue}} Positive {{/rollBetween() rollValue 9 11}} {{#rollGreater() rollValue 11}} {{rollValue}} Friendly {{/rollGreater() rollValue 11}}
{{characterName}}
Morale
Check Result {{#rollGreater() rollValue morale}} {{rollValue}} Fail! {{/rollGreater() rollValue morale}} {{#rollBetween() rollValue 2 morale}} {{rollValue}} Success! {{/rollBetween() rollValue 2 morale}}
{{characterName}}
Hit Points
{{rollValue}}
Version 1.5.1

Stats

Quick rolls

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Hidden?
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Desription and notes

Core Stats

Weapons

Defenses

Fittings

Other Notes

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Cost to raise by 1: New Level + 1. Min level 1 for skill lvl 0 and 1, 3 for skill 2, 6 for skill 3, and 9 for skill 4.
Readied Stowed Other