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{
"identity": "Identity",
"name": "İsim",
"gender identity": "Gender Identity",
"actual age": "Actual Age",
"background": "Background",
"career": "Career",
"faction": "Faction",
"motivation": "Motivation",
"aptitudes": "Aptitudes",
"aptitude short": "Apt",
"ego": "Ego",
"mental disorder": "Mental Disorder",
"muse": "Muse",
"muse-incarnate": "Muse Incarnate",
"morph": "Morph",
"history": "History",
"gear": "Gear",
"equipped": "Equipped",
"combat": "Combat",
"firing modes": "Firing Modes :",
"interests": "Interests",
"cognition": "Cognition",
"cognition short": "COG",
"intuition": "Intuition",
"intuition short": "INT",
"reflexes": "Reflexes",
"reflexes short": "REF",
"savvy": "Savvy",
"savvy short": "SAV",
"somatics": "Somatics",
"somatics short": "SOM",
"willpower": "Willpower",
"willpower short": "WIL",
"bonus check": "Bonus Check",
"mental": "Mental",
"bonus": "Bonus",
"malus": "Malus",
"trauma treshold short": "TT",
"trauma treshold": "Trauma Treshold",
"lucidity short": "LUC",
"lucidity": "Lucidity",
"insanity rating short": "IR",
"insanity rating": "Insanity Rating",
"stress": "Stress",
"traumas": "Traumas",
"derived stats": "Derived Stats",
"initiative": "Initiative",
"total": "Total",
"temporary short": "Temp",
"skill": "Skill",
"skills": "Skills",
"active skills": "Active Skills",
"know skills": "Know Skills",
"ranks": "Ranks",
"specializations": "Specializations",
"skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival",
"muse-skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,program,provoke,research,survival",
"athletics": "Athletics",
"deceive": "Deceive",
"exotic skill": "Exotic Skill",
"fray": "Fray",
"free fall": "Free Fall",
"guns": "Guns",
"hardware": "Hardware",
"infiltrate": "Infiltrate",
"infosec": "Infosec",
"interface": "Interface",
"kinesics": "Kinesics",
"know": "Know",
"medicine": "Medicine",
"melee": "Melee",
"perceive": "Perceive",
"persuade": "Persuade",
"pilot": "Pilot",
"program": "Program",
"provoke": "Provoke",
"psi": "Psi",
"psi skill": "Psi Skill",
"research": "Research",
"survival": "Survival",
"psi trait level": "Psi Trait Level",
"infection": "Infection",
"infection test": "Infection Test",
"sub-strain": "Sub-Strain",
"base rating": "Base Rating",
"current rating": "Current Rating",
"breaking point": "Breaking Point",
"physical damage": "Physical Damage",
"psi-chi sleights": "Psi-Chi Sleights",
"psi-gamma sleights": "Psi-Gamma Sleights",
"effect": "Effect",
"range": "Range",
"action": "Action",
"duration": "Duration",
"strain mod": "Strain Mod",
"active": "Etkin",
"passive": "Passive",
"self": "Self",
"touch": "Touch",
"close": "Close",
"auto": "Auto",
"quick": "Quick",
"complex": "Complex",
"task": "Task",
"constant": "Constant",
"instant": "Instant",
"sustained": "Sustained",
"action turns": "Action turns",
"minutes": "Minutes",
"hours": "Hours",
"description": "Description",
"ranged weapon": "Ranged Weapon",
"melee weapon": "Melee Weapon",
"seeker weapon and grenade": "Seeker Weapon and Grenade",
"damage value": "Damage Value",
"firing-mode": "Firing mode",
"ammo": "Ammo",
"Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA",
"ammo type": "Ammo Type",
"armor used": "Armor Used",
"energy": "Energy",
"kinetic": "Kinetic",
"armor": "Armor",
"physique": "Physique",
"durability": "Durability",
"durability short": "DUR",
"wound treshold": "Wound Treshold",
"wound treshold short": "WT",
"death rating": "Death Rating",
"death rating short": "DR",
"pool": "Pool",
"insight": "Insight",
"moxie": "Moxie",
"vigor": "Vigor",
"flex": "Flex",
"current": "Current",
"bioware": "Bioware",
"cyberware": "Cyberware",
"hardware-ware": "Hardware",
"meshware": "Meshware",
"nanoware": "Nanoware",
"positive trait": "Positive Trait",
"negative trait": "Negative Trait",
"notes": "Notes",
"movement rating": "Movement Rating",
"basic perception": "Basic Perception",
"damage": "Damage",
"wounds": "Wounds",
"recharge": "Recharge",
"full": "Full",
"short recharge": "Short Recharge",
"long recharge": "Long Recharge",
"rep": "Rep",
"@-rep": "@-Rep",
"c-rep": "C-Rep",
"f-rep": "F-Rep",
"g-rep": "G-Rep",
"i-rep": "I-Rep",
"r-rep": "R-Rep",
"x-rep": "X-Rep",
"language": "language",
"forks": "Forks",
"backup": "Backup",
"rez point": "Rez Point",
"rp spent": "RP Spent",
"public roll ?": "Public roll ?",
"Play the muse of another player ?": "Play the muse of another player ?",
"yes": "Evet",
"no": "Hayır",
"fray vs ranged": "Fray vs Ranged",
"fray vs melee": "Fray vs Melee",
"modifiers": "Modifiers",
"roll": "Roll",
"score": "Score",
"single shot": "Single Shot",
"semi-automatic": "Semi-Automatic",
"burst fire": "Burst Fire",
"burst fire +10": "Burst Fire (+10 to Hit)",
"burst fire +1D10": "Burst Fire (+1D10 DV)",
"burst fire 2 targets": "Burst Fire (2 Targets)",
"full automatic": "Full Automatic",
"full automatic +30": "Full Automatic (+30 to Hit)",
"full automatic +2D10": "Full Automatic (+2D10 DV)",
"full automatic 3 targets": "Full Automatic (3 Targets)",
"full automatic suppressive fire": "Full Automatic (Suppressive Fire)",
"bonus hit": "Bonus Hit",
"bonus dv": "Bonus DV",
"superior result": "Superior Result",
"superior result damage": "Superior Result (Damage)",
"micro ex": "Micro, ...",
"emp gas ex": "EMP, Gas, ...",
"Situational Awareness ?": "Situational Awareness ?",
"No distracted modifier": "No distracted modifier"
}