2933 lines
219 KiB
HTML
2933 lines
219 KiB
HTML
<div class="opening-page col-12">
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<div class="subheader">MORTALLY<span class="tooltip subheader"><O><div class="tooltip-text"></div></span>BANKRUPT</div>
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is a game about bankrupt mortals with nothing left but talent, personality, passion, and high fashion.
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It’s also about the invasive Horrors whose transceiver-tendrils will groom them into hollow, photoshopped Reality Stars.
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We’ll watch their symbiotic desperation destroy our humanity through the episodes of a Reality Show with cinematics that burn eyes and special fx that hack physics.
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<br><br>
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<!--It's a game designed for our world of streamed and recorded RPGs, with two phases built around these new realities: Episodes and Downtime.
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Episodes are bizarre, hectic reality show episodes exposed to eldritch influence. You stream them because your streaming audience plays the eldritch Horrors.
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Downtime is a peaceful, reflective phase where the Stars come to the grips and simple pleasures of mundane reality. You record these videos to make Downtime feel restful and simple.
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<br><br>-->
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Do you have 3-5 players ready to play a game for 2 hours? Are you streaming this game or have some other kind of audience ready? Then begin.
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Which player is the Scion of Tendrils; who will hear the Quantum Noise; what havoc will your Tendrils wreak?
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All other players, become the Voices of the Reality Stars. What personalities will you give a voice to? What cinematics will you create? What will you make of a life that has crushed you, and an eldritch gaze that objectifies you?
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<br><br>
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This game conveys it's rules through tooltips like <span class="tooltip">E<div class="tooltip-text">Well done! You'll need 1 Reality Show Sheet overall, 1 Neighborhood Sheet overall, and 1 Reality Star Sheet for each reality star. <br><br>
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<input class="show-sheet-button pages" type="radio" name="attr_sheet-mode" value="show">
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<span class="pagelabel">Open A Reality Show Sheet</span>
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<input class="gm-button pages" type="radio" name="attr_sheet-mode" value="gm">
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<span class="pagelabel">Open A Neighborhood Sheet</span>
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<input class="player-button pages" type="radio" name="attr_sheet-mode" value="player">
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<span class="pagelabel">Open The Reality Star Sheet</span></div></span>. Hover over it to start and create your reality stars, reality show, and neighborhood you play in.
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<div class="header">Acknowledgments</div>
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<div class="">
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This work is based on Blades in the Dark (found at http://www.bladesinthedark.com/), product of One Seven Design, developed and authored by John Harper, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/).
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</div>
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</div>
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<input class="show-sheet-button pages tutorial" type="radio" name="attr_sheet-mode" value="show">
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<input class="gm-button pages tutorial" type="radio" name="attr_sheet-mode" value="gm">
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<input class="player-button pages tutorial" type="radio" name="attr_sheet-mode" value="player">
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<!--GM SHEET-->
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<div class="show-sheet-tab col-12">
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<input class="show-button tutorial" type="radio" name="attr_showbutton" value="show" title="Show" checked>
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<span class="header">Show</span>
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<div class="logo">
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<a href="https://imgur.com/ECoH0CF"><img src="https://i.imgur.com/ECoH0CF.png" /></a>
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</div>
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<!--Show Sheet-->
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<div class="showtab col-12">
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<div class="col-12">
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<input type="checkbox" class="tutorial show-glow" name="attr_show-glow" checked>
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<input class="show-creation-button pages" type="radio" name="attr_show-page" value="show-creation" title="Show Creation" checked>
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<span class="pagelabel">Create the Scion</span>
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<input class="intro-button pages" type="radio" name="attr_show-page" value="intro" title="The Episode">
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<span class="pagelabel">Start With The Intro</span>
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<input class="episode-button pages" type="radio" name="attr_show-page" value="episode" title="Recap">
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<span class="pagelabel">Play The Episode</span>
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<input class="outro-button pages" type="radio" name="attr_show-page" value="outro" title="Outro">
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<span class="pagelabel">End With The Outro</span>
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<!--SHOW CREATION-->
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<div class="show-creation col-12">
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<div class="col-12">
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<!--<div class="col-6">
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<div class="header">Reality Show!
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<span class="tooltip">E
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<div class="tooltip-text">
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The Show is what binds the Stars together in a pact of eldritch torment. It's both a window opened for the Eyes' transfixed gaze and a conduit for the dark influence the Scion wreaks with their transceiver-tendrils.
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</div>
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</span></div>
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<span>Show Name:</span>
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<input type="checkbox" name="show-name-swap" class="trait-swap specialty" checked>
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<span>See Name List:</span>
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<select class="trait-select" name="attr_show-name">
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<option selected disabled>Show Name</option>
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<option>Cabin Crashers</option>
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<option>House Haunters</option>
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<option>LUNUXE</option>
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<option>The Duo Quartet</option>
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<option>The Tastemakers</option>
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<option>Sweet Dreams</option>
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</select>
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<input class="trait-text" name="attr_show-name" type="text" placeholder="What's your show called?">
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<span>Show Concept:</span>
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<input class="longer-text" type="text" placeholder="What's this show's concept?" name="attr_concept" />
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</div>-->
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<div class="col-6">
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<div class="">
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<input type="checkbox" name="attr_scion-swap" class="trait-swap pages" checked>
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<span class="pagelabel">Switch Scion Modes
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</span>
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<div class="header trait-select">Scion of Static!
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<span class="tooltip">E
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<div class="tooltip-text">You are a Scion of Static; you start with full Gaze, but don't have a great way to replenish it. This Scion is ideal for short games.</div>
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</span>
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<!--<fieldset class="repeating_purposes">
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<div class="">
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<select class="" name="attr_scion-purpose">
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<option selected disabled>Pick a Dark Purpose</option>
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<option value="reduce">To Reduce People to Pixels</option>
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<option value="fill">To Fill the World with Static; Noise; Chaos.</option>
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<option value="make">To Make the Stars Relatable to the Horrors</option>
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<option value="sow">To Sow Discord Between the Stars</option>
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<option value="stars">To Make the Stars Feel Eternally Watched</option>
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<option value="trope">To Reduce The Stars to Tropes</option>
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<option value="passion">To Bottle The Stars' Passion</option>
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<option value="talent">To Exploit The Stars' Talent</option>
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<option value="dreams">To Extinguish The Stars' Dreams</option>
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<option value="truth">To Blind the Stars to the Truth</option>
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</select>
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</div>
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</fieldset>-->
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</div>
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<div class="header trait-text">Scion of Tendrils!
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<div class="header">Tendril Slots!
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<span class="tooltip">E
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<div class="tooltip-text">Without your Tendrils, your dark purposes would be hard to accomplish. They're extensions of your will that can manifest on-screen as anything or anyone that serves you. Spend 1 Ichor to create one.</div>
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</span>
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</div>
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<span>Dark Purposes and Pacts:</span>
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<textarea name="attr_dark-purposes" placeholder="What Are your Dark Purposes/Pacts?"></textarea>
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<fieldset class="repeating_tendrils">
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<div class="col-12">
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<span>Tendril Form: </span>
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<input type="text" class="sheet-tendrilname" name="attr_tendrilname" placeholder="Tendril Form"><br>
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<span>Terrible Quality: </span>
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<input type="text" class="sheet-tendrilname" name="attr_tendril-terrible-quality-name" placeholder="Terrible Quality">
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<textarea class="sheet-tendrildesc" name="attr_tendrildesc" placeholder="What Actions can this Tendril Perform?"></textarea>
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<div>Photographed:
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<span class="tooltip">E
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<div class="fieldset-tooltip-text tooltip-text">Photographed Tendrils can go up to 6 Revelation.</div>
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</span>
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</div>
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<input class="trait-swap" type="checkbox" name="attr_photographed">
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<span>Revelation:
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<span class="tooltip">E
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<div class="fieldset-tooltip-text tooltip-text">Revelation is how much power the Tendril shows.</div>
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</span>
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</span>
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<input class="trait-select" type="number" min="0" max="4" value="0" name="attr_control">
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<input class="trait-text" type="number" min="0" max="6" value="0" name="attr_control">
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</div>
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</fieldset>
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<span>Combined Remaining Ichor: </span>
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<input type="number" min="0" max="8" value="0" name="attr_remaining-ichor">
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</div>
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</div>
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</div>
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</div>
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</div>
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<!--INTRO-->
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<div class="intro col-12">
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<div class="col-12">
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<div class="header">Intro!
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<span class="tooltip">E
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<div class="tooltip-text">
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In the Intro, the Scion raptures the Reality Stars into the Episode.<br><br>
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You are the Scion of Tendrils, responsible for creating the Reality Show. Descend upon your Reality Stars in their moment of greatest weakness.
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Offer them a weird, mystical way to enter the Episode. The way you rapture them will set the dial on how obvious the façade of the Reality Show is to them.<br><br>
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The Stars pick the kind of episode they're going to put on. Ask them for the Reason why they chose this Episode. The Voices use Recap Questions to keep the game fresh and focused in the audience's minds.
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After you've done that, start the Episode.
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</div>
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</span>
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</div>
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</div>
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<!--RECAP-->
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<div class="col-6">
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<!--GAZE-->
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<div class="">
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<div class="header">Gaze! <span class="tooltip">E
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<div class="tooltip-text">
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After your first Episode, you Recap for the audience. In the Intro, look over your Recap Questions. If you've answered one through the events of a previous Episode, reveal to the Audience how it got resolved. If the question has been partially answered, clear 1 Gaze.
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If the question has been completely answered, clear 2 gaze and delete it.
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</div>
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</span></div>
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<input type="radio" name="attr_hidden-gaze1" class="hidden-gaze hidden-track-0 hidden-button" value="0" checked>
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<input type="radio" name="attr_hidden-gaze1" value="1" class="hidden-gaze hidden-track-1">
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<input type="radio" name="attr_hidden-gaze1" value="2" class="hidden-gaze hidden-track-2">
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<input type="radio" name="attr_hidden-gaze1" value="3" class="hidden-gaze hidden-track-3">
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<input type="radio" name="attr_hidden-gaze1" value="4" class="hidden-gaze hidden-track-4">
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<input type="radio" name="attr_hidden-gaze1" value="5" class="hidden-gaze hidden-track-5">
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<input type="radio" name="attr_hidden-gaze1" value="6" class="hidden-gaze hidden-track-6">
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<input type="radio" name="attr_hidden-gaze1" value="7" class="hidden-gaze hidden-track-7">
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<input type="radio" name="attr_hidden-gaze1" value="8" class="hidden-gaze advance stressed-out hidden-track-8">
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<input type="radio" name="attr_gaze1" class="track-0 hidden-button" value="0" checked>
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<input type="radio" name="attr_gaze1" value="1" class="track-1">
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<input type="radio" name="attr_gaze1" value="2" class="track-2">
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<input type="radio" name="attr_gaze1" value="3" class="track-3">
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<input type="radio" name="attr_gaze1" value="4" class="track-4">
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<input type="radio" name="attr_gaze1" value="5" class="track-5">
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<input type="radio" name="attr_gaze1" value="6" class="track-6">
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<input type="radio" name="attr_gaze1" value="7" class="track-7">
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<input type="radio" name="attr_gaze1" value="8" class="advance stressed-out track-8">
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<div class="advance-text">You're out of Gaze. Recap to clear your Gaze.</div>
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</div>
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</div>
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<!--Gaze and Episode Type-->
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<div class="col-6">
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<div class="">
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<div class="header">Recap Questions! <span class="tooltip">E
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<div class="tooltip-text right-side">
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After you answer your Recap Questions, each cast member asks one more. Don't answer these questions now. They get answered through the narrative of the Show, and you recap the answers to remind the Audience what happened last time.
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When a Recap Question is posed, you may create a progress clock under it to track the progress of potential outcomes.
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</div>
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</span>
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</div>
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<fieldset class="repeating_clocks">
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<div class="sheet-clock">
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<div class="col-12">
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<span>Recap Question:</span>
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<textarea name="attr_recap-question" placeholder="What will we play to find out?"></textarea>
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</div>
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<div class="sheet-clockprogress col-12">
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<input type="text" attr="attr_possibility" placeholder="What might happen?">
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<input type="radio" name="attr_size" class="progress- sheet-longoption pages" value="2" checked/>
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<span class="pagelabel">Simple</span>
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<input type="radio" name="attr_size" class="progress- sheet-longoption pages" value="4">
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<span class="pagelabel">Complex</span>
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<input type="radio" name="attr_size" class="progress- sheet-longoption pages" value="6"/>
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<span class="pagelabel">Complicated</span>
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<input type="radio" name="attr_size" class="progress- sheet-longoption pages" value="8"/>
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<span class="pagelabel">Daunting</span>
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<div class="8clock col-12">
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<input type="radio" class="hidden-button 8clock-0" name="attr_8progress" value="0" checked>
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<input type="radio" class="8clock-1" name="attr_8progress" value="1">
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<input type="radio" class="8clock-2" name="attr_8progress" value="2">
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<input type="radio" class="8clock-3" name="attr_8progress" value="3">
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<input type="radio" class="8clock-4" name="attr_8progress" value="4">
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<input type="radio" class="8clock-5" name="attr_8progress" value="5">
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<input type="radio" class="8clock-6" name="attr_8progress" value="6">
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<input type="radio" class="8clock-7" name="attr_8progress" value="7">
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<input type="radio" class="8clock-8" name="attr_8progress" value="8">
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<div class="harm-circle">
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<input type="radio" class="hidden-gaze hidden-button 8clock-0" name="attr_8progress2" value="0" checked>
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<input type="radio" class="hidden-gaze 8clock-1" name="attr_8progress2" value="1">
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<input type="radio" class="hidden-gaze 8clock-2" name="attr_8progress2" value="2">
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<input type="radio" class="hidden-gaze 8clock-3" name="attr_8progress2" value="3">
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<input type="radio" class="hidden-gaze 8clock-4" name="attr_8progress2" value="4">
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<input type="radio" class="hidden-gaze 8clock-5" name="attr_8progress2" value="5">
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<input type="radio" class="hidden-gaze 8clock-6" name="attr_8progress2" value="6">
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<input type="radio" class="hidden-gaze 8clock-7" name="attr_8progress2" value="7">
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<input type="radio" class="hidden-gaze 8clock-8" name="attr_8progress2" value="8">
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<div class="harm-clock-text"></div>
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<div class="harm-box1">
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<input type="radio" class="hidden-gaze harm-8clock-0" name="attr_8progress1" value="0" checked>
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||
<input type="radio" class="hidden-gaze harm-8clock-1" name="attr_8progress1" value="1">
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<input type="radio" class="hidden-gaze harm-8clock-2" name="attr_8progress1" value="2">
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<input type="radio" class="hidden-gaze harm-8clock-3" name="attr_8progress1" value="3">
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<input type="radio" class="hidden-gaze harm-8clock-4" name="attr_8progress1" value="4">
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<input type="radio" class="hidden-gaze harm-8clock-5" name="attr_8progress1" value="5">
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<input type="radio" class="hidden-gaze harm-8clock-6" name="attr_8progress1" value="6">
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<input type="radio" class="hidden-gaze harm-8clock-7" name="attr_8progress1" value="7">
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<input type="radio" class="hidden-gaze harm-8clock-8" name="attr_8progress1" value="8">
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<div class="harm-inside1">
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<div class="harm-ring1"></div>
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</div>
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</div>
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<div class="harm-box2">
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<input type="radio" class="hidden-gaze harm-8clock-0" name="attr_8progress3" value="0" checked>
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||
<input type="radio" class="hidden-gaze harm-8clock-1" name="attr_8progress3" value="1">
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||
<input type="radio" class="hidden-gaze harm-8clock-2" name="attr_8progress3" value="2">
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||
<input type="radio" class="hidden-gaze harm-8clock-3" name="attr_8progress3" value="3">
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||
<input type="radio" class="hidden-gaze harm-8clock-4" name="attr_8progress3" value="4">
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||
<input type="radio" class="hidden-gaze harm-8clock-5" name="attr_8progress3" value="5">
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||
<input type="radio" class="hidden-gaze harm-8clock-6" name="attr_8progress3" value="6">
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||
<input type="radio" class="hidden-gaze harm-8clock-7" name="attr_8progress3" value="7">
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<input type="radio" class="hidden-gaze harm-8clock-8" name="attr_8progress3" value="8">
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||
<div class="harm-inside2">
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<div class="harm-ring2"></div>
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||
</div>
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||
</div>
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||
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||
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||
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||
</div>
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||
</div>
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||
<div class="6clock col-12">
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||
<input type="radio" class="hidden-button 6clock-0" name="attr_6progress" value="0" checked>
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||
<input type="radio" class="6clock-1" name="attr_6progress" value="1">
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||
<input type="radio" class="6clock-2" name="attr_6progress" value="2">
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||
<input type="radio" class="6clock-3" name="attr_6progress" value="3">
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||
<input type="radio" class="6clock-4" name="attr_6progress" value="4">
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||
<input type="radio" class="6clock-5" name="attr_6progress" value="5">
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||
<input type="radio" class="6clock-6" name="attr_6progress" value="6">
|
||
<div class="harm-circle">
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||
<input type="radio" class="hidden-gaze hidden-button 6clock-0" name="attr_6progress2" value="0" checked>
|
||
<input type="radio" class="hidden-gaze 6clock-1" name="attr_6progress2" value="1">
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||
<input type="radio" class="hidden-gaze 6clock-2" name="attr_6progress2" value="2">
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||
<input type="radio" class="hidden-gaze 6clock-3" name="attr_6progress2" value="3">
|
||
<input type="radio" class="hidden-gaze 6clock-4" name="attr_6progress2" value="4">
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||
<input type="radio" class="hidden-gaze 6clock-5" name="attr_6progress2" value="5">
|
||
<input type="radio" class="hidden-gaze 6clock-6" name="attr_6progress2" value="6">
|
||
<div class="harm-clock-text"></div>
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||
<div class="harm-box1">
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||
<input type="radio" class="hidden-gaze harm-6clock-0" name="attr_6progress1" value="0" checked>
|
||
<input type="radio" class="hidden-gaze harm-6clock-1" name="attr_6progress1" value="1">
|
||
<input type="radio" class="hidden-gaze harm-6clock-2" name="attr_6progress1" value="2">
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||
<input type="radio" class="hidden-gaze harm-6clock-3" name="attr_6progress1" value="3">
|
||
<input type="radio" class="hidden-gaze harm-6clock-4" name="attr_6progress1" value="4">
|
||
<input type="radio" class="hidden-gaze harm-6clock-5" name="attr_6progress1" value="5">
|
||
<input type="radio" class="hidden-gaze harm-6clock-6" name="attr_6progress1" value="6">
|
||
<div class="harm-inside1">
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||
<div class="harm-ring1"></div>
|
||
</div>
|
||
</div>
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||
<div class="harm-box2">
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||
<input type="radio" class="hidden-gaze harm-6clock-0" name="attr_6progress3" value="0" checked>
|
||
<input type="radio" class="hidden-gaze harm-6clock-1" name="attr_6progress3" value="1">
|
||
<input type="radio" class="hidden-gaze harm-6clock-2" name="attr_6progress3" value="2">
|
||
<input type="radio" class="hidden-gaze harm-6clock-3" name="attr_6progress3" value="3">
|
||
<input type="radio" class="hidden-gaze harm-6clock-4" name="attr_6progress3" value="4">
|
||
<input type="radio" class="hidden-gaze harm-6clock-5" name="attr_6progress3" value="5">
|
||
<input type="radio" class="hidden-gaze harm-6clock-6" name="attr_6progress3" value="6">
|
||
<div class="harm-inside2">
|
||
<div class="harm-ring2"></div>
|
||
</div>
|
||
</div>
|
||
|
||
|
||
|
||
|
||
</div>
|
||
</div>
|
||
<div class="4clock col-12">
|
||
<input type="radio" class="hidden-button 4clock-0" name="attr_4progress" value="0" checked>
|
||
<input type="radio" class="4clock-1" name="attr_4progress" value="1">
|
||
<input type="radio" class="4clock-2" name="attr_4progress" value="2">
|
||
<input type="radio" class="4clock-3" name="attr_4progress" value="3">
|
||
<input type="radio" class="4clock-4" name="attr_4progress" value="4">
|
||
<div class="harm-circle">
|
||
<input type="radio" class="hidden-gaze hidden-button 4clock-0" name="attr_4progress2" value="0" checked>
|
||
<input type="radio" class="hidden-gaze 4clock-1" name="attr_4progress2" value="1">
|
||
<input type="radio" class="hidden-gaze 4clock-2" name="attr_4progress2" value="2">
|
||
<input type="radio" class="hidden-gaze 4clock-3" name="attr_4progress2" value="3">
|
||
<input type="radio" class="hidden-gaze 4clock-4" name="attr_4progress2" value="4">
|
||
<div class="harm-clock-text"></div>
|
||
<div class="harm-box1">
|
||
<input type="radio" class="hidden-gaze harm-4clock-0" name="attr_4progress1" value="0" checked>
|
||
<input type="radio" class="hidden-gaze harm-4clock-1" name="attr_4progress1" value="1">
|
||
<input type="radio" class="hidden-gaze harm-4clock-2" name="attr_4progress1" value="2">
|
||
<input type="radio" class="hidden-gaze harm-4clock-3" name="attr_4progress1" value="3">
|
||
<input type="radio" class="hidden-gaze harm-4clock-4" name="attr_4progress1" value="4">
|
||
<div class="harm-inside1">
|
||
<div class="harm-ring1"></div>
|
||
</div>
|
||
</div>
|
||
<div class="harm-box2">
|
||
<input type="radio" class="hidden-gaze harm-4clock-0" name="attr_4progress3" value="0" checked>
|
||
<input type="radio" class="hidden-gaze harm-4clock-1" name="attr_4progress3" value="1">
|
||
<input type="radio" class="hidden-gaze harm-4clock-2" name="attr_4progress3" value="2">
|
||
<input type="radio" class="hidden-gaze harm-4clock-3" name="attr_4progress3" value="3">
|
||
<input type="radio" class="hidden-gaze harm-4clock-4" name="attr_4progress3" value="4">
|
||
<div class="harm-inside2">
|
||
<div class="harm-ring2"></div>
|
||
</div>
|
||
</div>
|
||
|
||
|
||
|
||
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
</fieldset>
|
||
|
||
</div>
|
||
</div>
|
||
<!--<div>
|
||
<input type="checkbox" class="pages" name="attr_show-start-episode">
|
||
<span class="pagelabel">Start the Episode!</span>
|
||
</div>-->
|
||
</div>
|
||
|
||
<div class="episode col-12">
|
||
<input class="gm-scenes-button pages" type="radio" name="attr_show-episode-page" value="gm-scenes" title="Scenes" checked><!--<div class="header">Star</div>-->
|
||
<span class="pagelabel">Frame Scenes</span>
|
||
<input class="gaze-button pages" type="radio" name="attr_show-episode-page" value="gaze" title="Gaze"><!--<div class="header">Star</div>-->
|
||
<span class="pagelabel">Feel The Horrors</span>
|
||
<input class="fortune-button pages" type="radio" name="attr_show-episode-page" value="fortune" title="Locations"><!--<div class="header">Show</div>-->
|
||
<span class="pagelabel">Generate Chaos</span>
|
||
<input class="clocks-button pages" type="radio" name="attr_show-episode-page" value="clocks" title="Clocks"><!--<div class="header">Show</div>-->
|
||
<span class="pagelabel">Create/Tick Clocks</span>
|
||
<input class="show-advancement-button pages" type="radio" name="attr_show-episode-page" value="show-advancement" title="Advancement"><!--<div class="header">Show</div>-->
|
||
<span class="pagelabel">Use Abilities and Upgrades</span>
|
||
<!--<div>
|
||
<input type="checkbox" class="pages" name="attr_show-start-outro">
|
||
<span class="pagelabel">Start the Outro!</span>
|
||
</div>-->
|
||
|
||
<div class="gm-scenes col-12">
|
||
<div class="col-12">
|
||
<div class="header">Ordering Scenes!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
Most of the episode is taken up by framing scenes and following where they lead.
|
||
As the Scion, you decide the order in which the cast frames scenes.
|
||
When a scene feels done, you can say "Cut!" and the next person frames a scene.
|
||
<br><br>
|
||
At the beginning of every scene, ask separate cast members to describe the footage, sound, and graphics of this scene. Put it in a location. Ask which Stars are in this scene.
|
||
Once you've heard everyone, judge the Cinematic Style of the scene to be: Flashy (Hyper-modern and Trendy), Dark (Moody and Harsh), or Distorted (Glitchy and Staticky).
|
||
</div>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
<div class="col-12">
|
||
<div class="header">Action Scenes!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
In an Action Scene, the Stars work toward getting their payoff, and the Scion of Tendrils works toward their dark purposes.
|
||
If the Stars do what's outlined in their Episode Type, they Generate Chaos.
|
||
<br><br>
|
||
When asked for the effect level, or to decide how to assess the severity of the consequence,
|
||
you assess effect level based on three factors: Quality (usefulness of resources), Scale (size, scope, numbers), and Potency (circumstances).
|
||
Start from 2 ticks/Standard Effect. Each factor that the Star has an advantage in raises the effect by 1 (to great or extreme effect). If they have a disadvantage in that factor, lower the effect by 1 (to limited or zero effect).
|
||
</div>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
<div class="col-12">
|
||
<div class="header">Flashback Scenes!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
In Flashback Scenes, we pry into the Stars' histories.
|
||
|
||
<br><br>
|
||
You, as a Scion, can use Flashback Scenes to revise the past, and spend Ichor to create Tendrils rooted in the past.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
<div class="col-12">
|
||
<div class="header">Drama Scenes!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
In Drama Scenes, the Stars focus on each other. They have conversations in their Stars' voices, and create drama.
|
||
<br><br>
|
||
You too, can have in-character conversations with the Stars as your Tendrils.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
<!--<div class="col-12">
|
||
<div class="header">The Break!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text"><!--Stars advance, but Tendrils advance too-->
|
||
<!--In a Montage, the camera doesn't focus on the Stars. Every cast member takes turns changing the footage, sound, or graphics.
|
||
In addition, the stars tick one clock forward 1 tick each turn, but the Scion also ticks one of their clocks forward by 1 tick too.
|
||
If you don't both have clocks to advance, frame a different scene instead.
|
||
Montages change the footage, sound, and graphics of the show rapidly.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
</div>-->
|
||
</div>
|
||
<!--THE HORRORS-->
|
||
<div class="gaze col-12">
|
||
<div class="col-6">
|
||
<div class="header">Gaze! <span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
Gaze is the energy shared by the Scion and the Stars during the Reality Show.
|
||
Once per Scene, when you succumb to the whispers of the Horrors, spend 1 gaze and gain an additional benefit based on the type of whisper.<br><br>
|
||
Corruption: If you succumb, the world outside the Episode becomes altered. Pick a Special FX to use.<br><br>
|
||
Invasion: If you succumb, the Horrors' question stands. If you can answer it in a Reality Show Confessional, clear 2 stress, even if you're at 6. If you can't answer it, it becomes a Recap Question.<br><br>
|
||
Temptation: If you succumb, you must write a Reason of the Horror's design. It's a good and bad thing.
|
||
</div>
|
||
</span>
|
||
<div class="col-12">
|
||
<input type="radio" name="attr_hidden-gaze2" class="hidden-gaze hidden-track-0 hidden-button" value="0" >
|
||
<input type="radio" name="attr_hidden-gaze2" value="1" class="hidden-gaze hidden-track-1">
|
||
<input type="radio" name="attr_hidden-gaze2" value="2" class="hidden-gaze hidden-track-2">
|
||
<input type="radio" name="attr_hidden-gaze2" value="3" class="hidden-gaze hidden-track-3">
|
||
<input type="radio" name="attr_hidden-gaze2" value="4" class="hidden-gaze hidden-track-4">
|
||
<input type="radio" name="attr_hidden-gaze2" value="5" class="hidden-gaze hidden-track-5">
|
||
<input type="radio" name="attr_hidden-gaze2" value="6" class="hidden-gaze hidden-track-6">
|
||
<input type="radio" name="attr_hidden-gaze2" value="7" class="hidden-gaze hidden-track-7">
|
||
<input type="radio" name="attr_hidden-gaze2" value="8" class="hidden-gaze advance stressed-out hidden-track-8">
|
||
|
||
<input type="radio" name="attr_gaze2" class="track-0 hidden-button" value="0" >
|
||
<input type="radio" name="attr_gaze2" value="1" class="track-1">
|
||
<input type="radio" name="attr_gaze2" value="2" class="track-2">
|
||
<input type="radio" name="attr_gaze2" value="3" class="track-3">
|
||
<input type="radio" name="attr_gaze2" value="4" class="track-4">
|
||
<input type="radio" name="attr_gaze2" value="5" class="track-5">
|
||
<input type="radio" name="attr_gaze2" value="6" class="track-6">
|
||
<input type="radio" name="attr_gaze2" value="7" class="track-7">
|
||
<input type="radio" name="attr_gaze2" value="8" class="advance stressed-out track-8">
|
||
<div class="advance-text">You're out of Gaze. This Episode ends now, and the Outro begins.</div>
|
||
</div>
|
||
|
||
</div>
|
||
<!--<div class="header">Ichor! <span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
You crave Ichor.
|
||
</div>
|
||
</span>
|
||
<div class="col-12">
|
||
<input type="radio" name="attr_hidden-ichor2" class="hidden-gaze hidden-track-0 hidden-button" value="0" >
|
||
<input type="radio" name="attr_hidden-ichor2" value="1" class="hidden-gaze hidden-track-1">
|
||
<input type="radio" name="attr_hidden-ichor2" value="2" class="hidden-gaze hidden-track-2">
|
||
<input type="radio" name="attr_hidden-ichor2" value="3" class="hidden-gaze hidden-track-3">
|
||
<input type="radio" name="attr_hidden-ichor2" value="4" class="hidden-gaze hidden-track-4">
|
||
<input type="radio" name="attr_hidden-ichor2" value="5" class="hidden-gaze hidden-track-5">
|
||
<input type="radio" name="attr_hidden-ichor2" value="6" class="hidden-gaze hidden-track-6">
|
||
<input type="radio" name="attr_hidden-ichor2" value="7" class="hidden-gaze hidden-track-7">
|
||
<input type="radio" name="attr_hidden-ichor2" value="8" class="hidden-gaze advance stressed-out hidden-track-8">
|
||
|
||
<input type="radio" name="attr_ichor2" class="track-0 hidden-button" value="0" >
|
||
<input type="radio" name="attr_ichor2" value="1" class="track-1">
|
||
<input type="radio" name="attr_ichor2" value="2" class="track-2">
|
||
<input type="radio" name="attr_ichor2" value="3" class="track-3">
|
||
<input type="radio" name="attr_ichor2" value="4" class="track-4">
|
||
<input type="radio" name="attr_ichor2" value="5" class="track-5">
|
||
<input type="radio" name="attr_ichor2" value="6" class="track-6">
|
||
<input type="radio" name="attr_ichor2" value="7" class="track-7">
|
||
<input type="radio" name="attr_ichor2" value="8" class="advance stressed-out track-8">
|
||
<div class="advance-text">You're out of Gaze. This Episode ends now, and the Outro begins.</div>
|
||
</div>-->
|
||
|
||
</div>
|
||
|
||
<div class="col-6">
|
||
<div class="header">Tendril Slots!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">They're extensions of your will that can manifest on-screen as anything or anyone that serves you.
|
||
Spend 1 Gaze to create an empty Tendril Slot. When you have to deliver a consequence, do so through your Tendrils.
|
||
If your Tendril's form, qualities, or actions are undefined, it can appear as anything until those things are defined.</div>
|
||
</span>
|
||
</div>
|
||
<fieldset class="repeating_tendrils">
|
||
<div class="col-12">
|
||
<span>Tendril Form: </span>
|
||
<input type="text" class="sheet-tendrilname" name="attr_tendrilname" placeholder="Tendril Form"><br>
|
||
<span>Terrible Quality: </span>
|
||
<input type="text" class="sheet-tendrilname" name="attr_tendril-terrible-quality-name" placeholder="Terrible Quality">
|
||
<textarea class="sheet-tendrildesc" name="attr_tendrildesc" placeholder="What does this Tendril Do?"></textarea>
|
||
<span>Revelation:
|
||
<span class="tooltip">E
|
||
<div class="fieldset-tooltip-text tooltip-text">Revelation is how much power the Tendril shows.</div>
|
||
</span>
|
||
</span>
|
||
<input class="trait-select" type="number" min="0" max="4" value="0" name="attr_control">
|
||
<input class="trait-text" type="number" min="0" max="6" value="0" name="attr_control">
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
|
||
<!--DISCLAIM DECISION MAKING-->
|
||
<div class="fortune col-12">
|
||
<div class="col-12">
|
||
<div class="header">Generate Chaos! <span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
When you have a question about a situation, and there's no other way to answer it, Generate Chaos to decide what happens.
|
||
</div>
|
||
</span></div>
|
||
<span>Trait Rating: </span>
|
||
<select name="attr_fortune-dice">
|
||
<option selected value="0">Trait Rating</option>
|
||
<option value="0" title="">0: It's Poor Quality/Tiny Scale/Weak Potency</option>
|
||
<option value="1" title="">1: It's Adequate Quality/Small Scale/Moderate Potency</option>
|
||
<option value="2" title="">2: It's Good Quality/Medium Scale/Strong Potency</option>
|
||
<option value="3" title="">3: It's Excellent Quality/Large Scale/Serious Potency</option>
|
||
<option value="4" title="">4: It's Superior Quality/Huge Scale/Powerful Potency</option>
|
||
<option value="5" title="">5: It's Impeccable Quality/Massive Scale/Overwhelming Potency</option>
|
||
<option value="6" title="">6: It's Legendary Quality/Colossal Scale/Devastating Potency</option>
|
||
</select>
|
||
<span>Adjustments: </span>
|
||
<select name="attr_adjustment">
|
||
<option selected value="0">None</option>
|
||
<option value="1" title="">There's a Major Advantage Involved</option>
|
||
<option value="-1" title="">There's a Major Disadvantage Involved</option>
|
||
</select>
|
||
<button type="roll" value="&{template:fortune} {{question=?{What question are you trying to answer?}}} {{critcheck=[[{[[[[{?{Dice|1}-1+d0}<0]]*2]]d6kl1, [[(?{Dice|1}-1)d1>1]]d6kh1}kh1]]}} {{result=[[{[[[[{?{Dice|1}+d0}<0]]*2]]d6kl1, [[(?{Dice|1})d1>1]]d6kh1}kh1]]}}" name="roll_fortune">Generate Chaos</button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="show-advancement col-12">
|
||
<div class="col-6">
|
||
<div class="header">Special FX! <span class="tooltip">E
|
||
<div class="tooltip-text">Special FX change the rules of physics in ways that look cool. They're activated by accepting a Corruptions from the Audience. When they're used, re-evaluate the cinematic style for the Scene.</div>
|
||
</span></div>
|
||
|
||
<input type="checkbox" class="pages" name="attr_specialfxpopulate">
|
||
<span class="pagelabel">Click Here to Add Starting Special FX</span>
|
||
<div class="col-12">
|
||
<fieldset class="repeating_show-ability">
|
||
|
||
<input type="checkbox" name="attr_check">
|
||
<input type="text" name="attr_name" placeholder="Special FX Name">
|
||
<textarea class="sheet-show-abilitydesc" name="attr_description" placeholder="What does it do?"></textarea>
|
||
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
|
||
</div>
|
||
|
||
<div class="clocks col-12">
|
||
<div class="col-12">
|
||
<div class="header">Clocks! <span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
Recap Question create clocks to track the progress of events heading toward potential outcomes.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
<fieldset class="repeating_clocks">
|
||
<div class="sheet-clock">
|
||
<div class="">
|
||
<textarea name="attr_recap-question" placeholder="What will we play to find out?"></textarea>
|
||
</div>
|
||
<div class="sheet-clockprogress col-12">
|
||
|
||
<input type="radio" name="attr_size" class="progress- sheet-longoption pages" value="2" checked/>
|
||
<span class="pagelabel">Simple Obstacle</span>
|
||
<input type="radio" name="attr_size" class="progress- sheet-longoption pages" value="4">
|
||
<span class="pagelabel">Complex</span>
|
||
<input type="radio" name="attr_size" class="progress- sheet-longoption pages" value="6"/>
|
||
<span class="pagelabel">Complicated</span>
|
||
<input type="radio" name="attr_size" class="progress- sheet-longoption pages" value="8"/>
|
||
<span class="pagelabel">Daunting</span>
|
||
<div class="8clock col-12">
|
||
<input type="radio" class="hidden-button 8clock-0" name="attr_8progress" value="0" checked>
|
||
<input type="radio" class="8clock-1" name="attr_8progress" value="1">
|
||
<input type="radio" class="8clock-2" name="attr_8progress" value="2">
|
||
<input type="radio" class="8clock-3" name="attr_8progress" value="3">
|
||
<input type="radio" class="8clock-4" name="attr_8progress" value="4">
|
||
<input type="radio" class="8clock-5" name="attr_8progress" value="5">
|
||
<input type="radio" class="8clock-6" name="attr_8progress" value="6">
|
||
<input type="radio" class="8clock-7" name="attr_8progress" value="7">
|
||
<input type="radio" class="8clock-8" name="attr_8progress" value="8">
|
||
<div class="harm-circle">
|
||
<input type="radio" class="hidden-gaze hidden-button 8clock-0" name="attr_8progress2" value="0" checked>
|
||
<input type="radio" class="hidden-gaze 8clock-1" name="attr_8progress2" value="1">
|
||
<input type="radio" class="hidden-gaze 8clock-2" name="attr_8progress2" value="2">
|
||
<input type="radio" class="hidden-gaze 8clock-3" name="attr_8progress2" value="3">
|
||
<input type="radio" class="hidden-gaze 8clock-4" name="attr_8progress2" value="4">
|
||
<input type="radio" class="hidden-gaze 8clock-5" name="attr_8progress2" value="5">
|
||
<input type="radio" class="hidden-gaze 8clock-6" name="attr_8progress2" value="6">
|
||
<input type="radio" class="hidden-gaze 8clock-7" name="attr_8progress2" value="7">
|
||
<input type="radio" class="hidden-gaze 8clock-8" name="attr_8progress2" value="8">
|
||
<div class="harm-clock-text"></div>
|
||
<div class="harm-box1">
|
||
<input type="radio" class="hidden-gaze harm-8clock-0" name="attr_8progress1" value="0" checked>
|
||
<input type="radio" class="hidden-gaze harm-8clock-1" name="attr_8progress1" value="1">
|
||
<input type="radio" class="hidden-gaze harm-8clock-2" name="attr_8progress1" value="2">
|
||
<input type="radio" class="hidden-gaze harm-8clock-3" name="attr_8progress1" value="3">
|
||
<input type="radio" class="hidden-gaze harm-8clock-4" name="attr_8progress1" value="4">
|
||
<input type="radio" class="hidden-gaze harm-8clock-5" name="attr_8progress1" value="5">
|
||
<input type="radio" class="hidden-gaze harm-8clock-6" name="attr_8progress1" value="6">
|
||
<input type="radio" class="hidden-gaze harm-8clock-7" name="attr_8progress1" value="7">
|
||
<input type="radio" class="hidden-gaze harm-8clock-8" name="attr_8progress1" value="8">
|
||
<div class="harm-inside1">
|
||
<div class="harm-ring1"></div>
|
||
</div>
|
||
</div>
|
||
<div class="harm-box2">
|
||
<input type="radio" class="hidden-gaze harm-8clock-0" name="attr_8progress3" value="0" checked>
|
||
<input type="radio" class="hidden-gaze harm-8clock-1" name="attr_8progress3" value="1">
|
||
<input type="radio" class="hidden-gaze harm-8clock-2" name="attr_8progress3" value="2">
|
||
<input type="radio" class="hidden-gaze harm-8clock-3" name="attr_8progress3" value="3">
|
||
<input type="radio" class="hidden-gaze harm-8clock-4" name="attr_8progress3" value="4">
|
||
<input type="radio" class="hidden-gaze harm-8clock-5" name="attr_8progress3" value="5">
|
||
<input type="radio" class="hidden-gaze harm-8clock-6" name="attr_8progress3" value="6">
|
||
<input type="radio" class="hidden-gaze harm-8clock-7" name="attr_8progress3" value="7">
|
||
<input type="radio" class="hidden-gaze harm-8clock-8" name="attr_8progress3" value="8">
|
||
<div class="harm-inside2">
|
||
<div class="harm-ring2"></div>
|
||
</div>
|
||
</div>
|
||
|
||
|
||
|
||
|
||
</div>
|
||
</div>
|
||
<div class="6clock col-12">
|
||
<input type="radio" class="hidden-button 6clock-0" name="attr_6progress" value="0" checked>
|
||
<input type="radio" class="6clock-1" name="attr_6progress" value="1">
|
||
<input type="radio" class="6clock-2" name="attr_6progress" value="2">
|
||
<input type="radio" class="6clock-3" name="attr_6progress" value="3">
|
||
<input type="radio" class="6clock-4" name="attr_6progress" value="4">
|
||
<input type="radio" class="6clock-5" name="attr_6progress" value="5">
|
||
<input type="radio" class="6clock-6" name="attr_6progress" value="6">
|
||
<div class="harm-circle">
|
||
<input type="radio" class="hidden-gaze hidden-button 6clock-0" name="attr_6progress2" value="0" checked>
|
||
<input type="radio" class="hidden-gaze 6clock-1" name="attr_6progress2" value="1">
|
||
<input type="radio" class="hidden-gaze 6clock-2" name="attr_6progress2" value="2">
|
||
<input type="radio" class="hidden-gaze 6clock-3" name="attr_6progress2" value="3">
|
||
<input type="radio" class="hidden-gaze 6clock-4" name="attr_6progress2" value="4">
|
||
<input type="radio" class="hidden-gaze 6clock-5" name="attr_6progress2" value="5">
|
||
<input type="radio" class="hidden-gaze 6clock-6" name="attr_6progress2" value="6">
|
||
<div class="harm-clock-text"></div>
|
||
<div class="harm-box1">
|
||
<input type="radio" class="hidden-gaze harm-6clock-0" name="attr_6progress1" value="0" checked>
|
||
<input type="radio" class="hidden-gaze harm-6clock-1" name="attr_6progress1" value="1">
|
||
<input type="radio" class="hidden-gaze harm-6clock-2" name="attr_6progress1" value="2">
|
||
<input type="radio" class="hidden-gaze harm-6clock-3" name="attr_6progress1" value="3">
|
||
<input type="radio" class="hidden-gaze harm-6clock-4" name="attr_6progress1" value="4">
|
||
<input type="radio" class="hidden-gaze harm-6clock-5" name="attr_6progress1" value="5">
|
||
<input type="radio" class="hidden-gaze harm-6clock-6" name="attr_6progress1" value="6">
|
||
<div class="harm-inside1">
|
||
<div class="harm-ring1"></div>
|
||
</div>
|
||
</div>
|
||
<div class="harm-box2">
|
||
<input type="radio" class="hidden-gaze harm-6clock-0" name="attr_6progress3" value="0" checked>
|
||
<input type="radio" class="hidden-gaze harm-6clock-1" name="attr_6progress3" value="1">
|
||
<input type="radio" class="hidden-gaze harm-6clock-2" name="attr_6progress3" value="2">
|
||
<input type="radio" class="hidden-gaze harm-6clock-3" name="attr_6progress3" value="3">
|
||
<input type="radio" class="hidden-gaze harm-6clock-4" name="attr_6progress3" value="4">
|
||
<input type="radio" class="hidden-gaze harm-6clock-5" name="attr_6progress3" value="5">
|
||
<input type="radio" class="hidden-gaze harm-6clock-6" name="attr_6progress3" value="6">
|
||
<div class="harm-inside2">
|
||
<div class="harm-ring2"></div>
|
||
</div>
|
||
</div>
|
||
|
||
|
||
|
||
|
||
</div>
|
||
</div>
|
||
<div class="4clock col-12">
|
||
<input type="radio" class="hidden-button 4clock-0" name="attr_4progress" value="0" checked>
|
||
<input type="radio" class="4clock-1" name="attr_4progress" value="1">
|
||
<input type="radio" class="4clock-2" name="attr_4progress" value="2">
|
||
<input type="radio" class="4clock-3" name="attr_4progress" value="3">
|
||
<input type="radio" class="4clock-4" name="attr_4progress" value="4">
|
||
<div class="harm-circle">
|
||
<input type="radio" class="hidden-gaze hidden-button 4clock-0" name="attr_4progress2" value="0" checked>
|
||
<input type="radio" class="hidden-gaze 4clock-1" name="attr_4progress2" value="1">
|
||
<input type="radio" class="hidden-gaze 4clock-2" name="attr_4progress2" value="2">
|
||
<input type="radio" class="hidden-gaze 4clock-3" name="attr_4progress2" value="3">
|
||
<input type="radio" class="hidden-gaze 4clock-4" name="attr_4progress2" value="4">
|
||
<div class="harm-clock-text"></div>
|
||
<div class="harm-box1">
|
||
<input type="radio" class="hidden-gaze harm-4clock-0" name="attr_4progress1" value="0" checked>
|
||
<input type="radio" class="hidden-gaze harm-4clock-1" name="attr_4progress1" value="1">
|
||
<input type="radio" class="hidden-gaze harm-4clock-2" name="attr_4progress1" value="2">
|
||
<input type="radio" class="hidden-gaze harm-4clock-3" name="attr_4progress1" value="3">
|
||
<input type="radio" class="hidden-gaze harm-4clock-4" name="attr_4progress1" value="4">
|
||
<div class="harm-inside1">
|
||
<div class="harm-ring1"></div>
|
||
</div>
|
||
</div>
|
||
<div class="harm-box2">
|
||
<input type="radio" class="hidden-gaze harm-4clock-0" name="attr_4progress3" value="0" checked>
|
||
<input type="radio" class="hidden-gaze harm-4clock-1" name="attr_4progress3" value="1">
|
||
<input type="radio" class="hidden-gaze harm-4clock-2" name="attr_4progress3" value="2">
|
||
<input type="radio" class="hidden-gaze harm-4clock-3" name="attr_4progress3" value="3">
|
||
<input type="radio" class="hidden-gaze harm-4clock-4" name="attr_4progress3" value="4">
|
||
<div class="harm-inside2">
|
||
<div class="harm-ring2"></div>
|
||
</div>
|
||
</div>
|
||
|
||
|
||
|
||
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
</fieldset>
|
||
</div>
|
||
|
||
</div>
|
||
|
||
</div>
|
||
|
||
<div class="outro col-12">
|
||
<div class="col-12">
|
||
<!--OUTRO INFO-->
|
||
<div class="col-12">
|
||
<div class="header">Outro!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
After 2 hours, end the episode. If the Stars achieved their goal, they get their payoff. Each Go into downtime.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
<div class="header">Payoff!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
Before the Voices claim Payoff, clear Gaze by 1 for each Dark Purpose you accomplished.
|
||
When they claim payoff, they spend all of the gaze remaining. 1 Gaze buys 2 Cash or 2 Fame. Spending 2 Gaze lets them write a new Special FX.<br><br>
|
||
If someone's feeling particularly fancy, the Voices can make up other rewards, and the Scion can assign a Gaze cost.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col-6">
|
||
<div class="header">Gaze! <span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
If a recap question was resolved in a previous episode, tell chat how you found out the answer in play last episode and clear 1 gaze.
|
||
</div>
|
||
</span></div>
|
||
<input type="radio" name="attr_hidden-gaze" class="hidden-gaze hidden-track-0 hidden-button" value="0" checked>
|
||
<input type="radio" name="attr_hidden-gaze" value="1" class="hidden-gaze hidden-track-1">
|
||
<input type="radio" name="attr_hidden-gaze" value="2" class="hidden-gaze hidden-track-2">
|
||
<input type="radio" name="attr_hidden-gaze" value="3" class="hidden-gaze hidden-track-3">
|
||
<input type="radio" name="attr_hidden-gaze" value="4" class="hidden-gaze hidden-track-4">
|
||
<input type="radio" name="attr_hidden-gaze" value="5" class="hidden-gaze hidden-track-5">
|
||
<input type="radio" name="attr_hidden-gaze" value="6" class="hidden-gaze hidden-track-6">
|
||
<input type="radio" name="attr_hidden-gaze" value="7" class="hidden-gaze hidden-track-7">
|
||
<input type="radio" name="attr_hidden-gaze" value="8" class="hidden-gaze advance stressed-out hidden-track-8">
|
||
|
||
<input type="radio" name="attr_gaze" class="track-0 hidden-button" value="0" checked>
|
||
<input type="radio" name="attr_gaze" value="1" class="track-1">
|
||
<input type="radio" name="attr_gaze" value="2" class="track-2">
|
||
<input type="radio" name="attr_gaze" value="3" class="track-3">
|
||
<input type="radio" name="attr_gaze" value="4" class="track-4">
|
||
<input type="radio" name="attr_gaze" value="5" class="track-5">
|
||
<input type="radio" name="attr_gaze" value="6" class="track-6">
|
||
<input type="radio" name="attr_gaze" value="7" class="track-7">
|
||
<input type="radio" name="attr_gaze" value="8" class="advance stressed-out track-8">
|
||
<div class="advance-text">You're out of Gaze. Recap next Episode to clear your Gaze.</div>
|
||
|
||
|
||
|
||
</div>
|
||
<div class="col-6">
|
||
<div class="header">Special FX! <span class="tooltip">E
|
||
<div class="tooltip-text">Special FX change the rules of physics in ways that look cool. They're activated by accepting a Corruptions from the Audience. When they're used, re-evaluate the cinematic style for the Scene.</div>
|
||
</span></div>
|
||
<div class="col-12">
|
||
<fieldset class="repeating_show-ability">
|
||
|
||
<input type="checkbox" name="attr_check">
|
||
<input type="text" name="attr_name" placeholder="Special FX Name">
|
||
<textarea class="sheet-show-abilitydesc" name="attr_description" placeholder="What does it do?"></textarea>
|
||
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
|
||
</div>
|
||
|
||
<!--RECAP QUESTIONS AGAIN-->
|
||
<!--<div>
|
||
<input type="checkbox" class="pages" name="attr_show-start-downtime">
|
||
<span class="pagelabel">Start Downtime!</span>
|
||
</div>-->
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!--GM SHEET-->
|
||
<div class="gm-tab col-12">
|
||
|
||
<input class="neighborhood-button tutorial" type="radio" name="attr_neighborhoodbutton" value="neighborhood" title="Neighborhood" checked>
|
||
<span class="header">Neighborhood</span>
|
||
|
||
|
||
|
||
<div class="logo">
|
||
<a href="https://imgur.com/ECoH0CF"><img src="https://i.imgur.com/ECoH0CF.png" /></a>
|
||
</div>
|
||
|
||
<!--Neighborhood Sheet-->
|
||
<div class="neighborhoodtab col-12">
|
||
<div class="col-12">
|
||
<input type="checkbox" class="tutorial neighborhood-glow" name="attr_neighborhood-glow" checked>
|
||
<input class="neighborhood-creation-button pages" type="radio" name="attr_neighborhood-page" value="neighborhood-creation" title="Create the Neighborhood" checked>
|
||
<span class="pagelabel">Create the Neighborhood</span>
|
||
<input class="random-tables-button pages" type="radio" name="attr_neighborhood-page" value="random-tables" title="Playing the Neighborhood">
|
||
<span class="pagelabel">Playing the Neighborhood</span>
|
||
<input class="downtime-button pages" type="radio" name="attr_neighborhood-page" value="downtime" title="Escape the Episode">
|
||
<span class="pagelabel">Escape the Episode</span>
|
||
|
||
<!--NEIGHBORHOOD CREATION-->
|
||
<div class="neighborhood-creation col-12">
|
||
<div class="col-12">
|
||
<div class="sheet-header">Neighborhood!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">Your neighborhood is the place your game is set in. Over the course of a longer game, you might move around from neighborhood to neighborhood.</div>
|
||
</span>
|
||
</div>
|
||
<div class="col-12">
|
||
<span>Neighborhood Name:</span>
|
||
<input type="checkbox" name="neighborhood-name-swap" class="trait-swap specialty" checked>
|
||
<span>See Name List:</span>
|
||
<select class="trait-select" name="attr_neighborhood-name">
|
||
<option selected disabled>Neighborhood Name</option>
|
||
<option>Canalville</option>
|
||
<option>Albedo</option>
|
||
<option>Illya</option>
|
||
<option>Schiaparelli Crater</option>
|
||
<option>Observation Satellite</option>
|
||
<option>§Land</option>
|
||
</select>
|
||
<input class="trait-text" name="attr_neighborhood-name" type="text" placeholder="What's your neighborhood called?">
|
||
</div>
|
||
<div class="col-12">
|
||
|
||
<span>Neighborhood Type:
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">These are the aesthetics of your neighborhood. Each one has a list of scenic qualities to assign to your locations.</div>
|
||
</span></span>
|
||
<select name="attr_neighborhood">
|
||
<option selected>Pick a Neighborhood Type</option>
|
||
<option value="Rut" title="A sleepy town in the middle of nowhere">A Sleepy Town</option>
|
||
<option value="Ghost" title="A wasteland of Urban Decay">A Metropolis of Urban Decay</option>
|
||
<option value="Frontier" title="A settlement in a dangerous wilderness">A Town Perched on Wilderness</option>
|
||
<option value="Paradise" title="A place of beguiling beauty">A Resort on a Coast</option>
|
||
<option value="Custom" title="Make your own Neighborhood Type as you go">(Custom)</option>
|
||
</select>
|
||
</div>
|
||
|
||
<!--<div class="col-12">
|
||
<input type="checkbox" name="trait1-swap" class="trait-swap specialty">
|
||
<select class="trait-select" name="attr_neighborhood_trait1_name">
|
||
<option selected>Pick a Climate</option>
|
||
<option value="Arctic">Arctic</option>
|
||
<option value="Desert">Desert</option>
|
||
<option value="Foggy/Rainy">Foggy/Rainy</option>
|
||
<option value="Forest">Forest</option>
|
||
<option value="Tropical">Tropical</option>
|
||
<option value="Weird">Weird</option>
|
||
</select>
|
||
<input type="text" class="trait-text" name="attr_neighborhood_trait1_name" value="" placeholder="What's the climate/geography?">
|
||
</div>-->
|
||
<div class="col-12">Fame:
|
||
<input type="number" name="attr_fame" value="0" min="0" max="8">
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">Start with 1 fame for each star who calls this Neighborhood their Hometown. You can spend 1 fame to create a temporary cohort, or have someone who isn't another Star to play a downtime game with. Or to summon the paparazzi to photograph one of your Reasons.</div>
|
||
</span>
|
||
|
||
</div>
|
||
</div>
|
||
|
||
|
||
</div>
|
||
<!--MORTALS-->
|
||
<div class="downtime col-12">
|
||
<div class="col-12">
|
||
<div class="header">Downtime!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
Unlike the Episode, we do not play this part of the game in Scenes. Silence the Horrors' Terrible Whispers; you don't have any Gaze left to spend, anyway. Think about your Stars returning to a world that has betrayed them. Only this time, with the blessings and curses of Unreal entities.<br><br>
|
||
Has your life changed, now that you're a Reality Star to an Audience of Unreality?
|
||
Guide your downtime by asking questions about the Stars and what they're doing. Remember that Corruptions from the Episode affect the world, here and now.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
<div class="col-12">
|
||
<div class="col-6">
|
||
<div class="col-12">
|
||
<div class="header">Make Friends!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
When you go somewhere and wind up making a friend or a group of friends, pick a location, spend Fame equal to their quality and scale, and create a new person to add to the list of Folks.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
|
||
</div>
|
||
<div class="col-12">
|
||
<div class="header">Splurge!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
When you spend money, spend Cash equal to the Quality and Scale of the thing that you want, using the Ratings in Generate Chaos as guidance.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
|
||
</div>
|
||
<div class="col-12">
|
||
<div class="header">Travel!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
When you travel through a neighborhood, create it if you don't have it already. If it offers you some perspective, reduce the Control of the Reasons which don't matter to you and clear 1 Stress for each.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
|
||
</div>
|
||
<!--<div class="col-12">
|
||
<div class="header">Visualize!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
When you daydream about what your life could be like, realize your Reasons. Increase the Control of Reasons which control you. Write a Recap Question about what you imagine the future could be like.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
|
||
</div>-->
|
||
|
||
</div>
|
||
<div class="col-6">
|
||
<div class="col-12">
|
||
<div class="header">Stare Into Someone's Eyes!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
When you stare into someone's eyes, seeing into each other's souls, both of you copy one of the other's Reasons, Control and all.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
|
||
</div>
|
||
<div class="col-12">
|
||
<div class="header">Snap a Photo!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
When you snap a photo of someone or something, you can photograph Folks, Reasons, or Scenic Locations and tick the checkbox. When you do, change one of your Reasons to show how capturing this photo has changed your perspective.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
<div class="col-12">
|
||
<div class="header">Wormhole!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
When you gaze into a Domain of Darkness, ask the Eyes of the Horrors a question, and pick an answer. Clear your Harm Clock.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
|
||
</div>
|
||
<!--<div class="col-12">
|
||
<div class="header">Reflect!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
When you offer someone a sincere apology, you may delete the Reason you .
|
||
</div>
|
||
</span>
|
||
</div>
|
||
|
||
</div>-->
|
||
</div>
|
||
</div>
|
||
<!--
|
||
<input class="clocks-button pages" type="radio" name="attr_neighborhood-downtime-page" value="clocks" title="Clocks">
|
||
<span class="pagelabel">Create/Tick Clocks</span>
|
||
<input class="vacation-button pages" type="radio" name="attr_neighborhood-downtime-page" value="vacation" title="Advancement">
|
||
<span class="pagelabel">Take a Vacation</span>
|
||
<input class="together-button pages" type="radio" name="attr_neighborhood-downtime-page" value="together" title="Clocks">
|
||
<span class="pagelabel">Spend Time Together</span>
|
||
<input class="reckless-button pages" type="radio" name="attr_neighborhood-downtime-page" value="reckless" title="Walk and Talk">
|
||
<span class="pagelabel">Walk and Talk</span>
|
||
-->
|
||
|
||
<!--Clocks-->
|
||
<div class="clocks col-12">
|
||
<div class="col-12">
|
||
<div class="sheet-specialheader header sheet-label">Clocks! <span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
In <O>, you use clocks to track the progress of fictional events. The more complex the situation, the more segments the clock should have. <br><br>
|
||
A complex obstacle is a Complex clock. A more complicated obstacle is a 6-clock. A daunting obstacle is an Daunting clock.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
|
||
<fieldset class="repeating_clocks">
|
||
<div class="sheet-clock">
|
||
<input type="text" placeholder="Clock Name" name="attr_name" class=""/>
|
||
<div class="sheet-clockprogress col-12">
|
||
<div >Size</div>
|
||
<input type="radio" name="attr_size" class="progress- sheet-longoption pages" value="2" checked/>
|
||
<span class="pagelabel">Simple Obstacle</span>
|
||
<input type="radio" name="attr_size" class="progress- sheet-longoption pages" value="4">
|
||
<span class="pagelabel">Complex</span>
|
||
<input type="radio" name="attr_size" class="progress- sheet-longoption pages" value="6"/>
|
||
<span class="pagelabel">Complicated</span>
|
||
<input type="radio" name="attr_size" class="progress- sheet-longoption pages" value="8"/>
|
||
<span class="pagelabel">Daunting</span>
|
||
<div class="8clock col-12">
|
||
<input type="radio" class="hidden-button 8clock-0" name="attr_8progress" value="0" checked>
|
||
<input type="radio" class="8clock-1" name="attr_8progress" value="1">
|
||
<input type="radio" class="8clock-2" name="attr_8progress" value="2">
|
||
<input type="radio" class="8clock-3" name="attr_8progress" value="3">
|
||
<input type="radio" class="8clock-4" name="attr_8progress" value="4">
|
||
<input type="radio" class="8clock-5" name="attr_8progress" value="5">
|
||
<input type="radio" class="8clock-6" name="attr_8progress" value="6">
|
||
<input type="radio" class="8clock-7" name="attr_8progress" value="7">
|
||
<input type="radio" class="8clock-8" name="attr_8progress" value="8">
|
||
<div class="harm-circle">
|
||
<input type="radio" class="hidden-gaze hidden-button 8clock-0" name="attr_8progress2" value="0" checked>
|
||
<input type="radio" class="hidden-gaze 8clock-1" name="attr_8progress2" value="1">
|
||
<input type="radio" class="hidden-gaze 8clock-2" name="attr_8progress2" value="2">
|
||
<input type="radio" class="hidden-gaze 8clock-3" name="attr_8progress2" value="3">
|
||
<input type="radio" class="hidden-gaze 8clock-4" name="attr_8progress2" value="4">
|
||
<input type="radio" class="hidden-gaze 8clock-5" name="attr_8progress2" value="5">
|
||
<input type="radio" class="hidden-gaze 8clock-6" name="attr_8progress2" value="6">
|
||
<input type="radio" class="hidden-gaze 8clock-7" name="attr_8progress2" value="7">
|
||
<input type="radio" class="hidden-gaze 8clock-8" name="attr_8progress2" value="8">
|
||
<div class="harm-clock-text"></div>
|
||
<div class="harm-box1">
|
||
<input type="radio" class="hidden-gaze harm-8clock-0" name="attr_8progress1" value="0" checked>
|
||
<input type="radio" class="hidden-gaze harm-8clock-1" name="attr_8progress1" value="1">
|
||
<input type="radio" class="hidden-gaze harm-8clock-2" name="attr_8progress1" value="2">
|
||
<input type="radio" class="hidden-gaze harm-8clock-3" name="attr_8progress1" value="3">
|
||
<input type="radio" class="hidden-gaze harm-8clock-4" name="attr_8progress1" value="4">
|
||
<input type="radio" class="hidden-gaze harm-8clock-5" name="attr_8progress1" value="5">
|
||
<input type="radio" class="hidden-gaze harm-8clock-6" name="attr_8progress1" value="6">
|
||
<input type="radio" class="hidden-gaze harm-8clock-7" name="attr_8progress1" value="7">
|
||
<input type="radio" class="hidden-gaze harm-8clock-8" name="attr_8progress1" value="8">
|
||
<div class="harm-inside1">
|
||
<div class="harm-ring1"></div>
|
||
</div>
|
||
</div>
|
||
<div class="harm-box2">
|
||
<input type="radio" class="hidden-gaze harm-8clock-0" name="attr_8progress3" value="0" checked>
|
||
<input type="radio" class="hidden-gaze harm-8clock-1" name="attr_8progress3" value="1">
|
||
<input type="radio" class="hidden-gaze harm-8clock-2" name="attr_8progress3" value="2">
|
||
<input type="radio" class="hidden-gaze harm-8clock-3" name="attr_8progress3" value="3">
|
||
<input type="radio" class="hidden-gaze harm-8clock-4" name="attr_8progress3" value="4">
|
||
<input type="radio" class="hidden-gaze harm-8clock-5" name="attr_8progress3" value="5">
|
||
<input type="radio" class="hidden-gaze harm-8clock-6" name="attr_8progress3" value="6">
|
||
<input type="radio" class="hidden-gaze harm-8clock-7" name="attr_8progress3" value="7">
|
||
<input type="radio" class="hidden-gaze harm-8clock-8" name="attr_8progress3" value="8">
|
||
<div class="harm-inside2">
|
||
<div class="harm-ring2"></div>
|
||
</div>
|
||
</div>
|
||
|
||
|
||
|
||
|
||
</div>
|
||
</div>
|
||
<div class="6clock col-12">
|
||
<input type="radio" class="hidden-button 6clock-0" name="attr_6progress" value="0" checked>
|
||
<input type="radio" class="6clock-1" name="attr_6progress" value="1">
|
||
<input type="radio" class="6clock-2" name="attr_6progress" value="2">
|
||
<input type="radio" class="6clock-3" name="attr_6progress" value="3">
|
||
<input type="radio" class="6clock-4" name="attr_6progress" value="4">
|
||
<input type="radio" class="6clock-5" name="attr_6progress" value="5">
|
||
<input type="radio" class="6clock-6" name="attr_6progress" value="6">
|
||
<div class="harm-circle">
|
||
<input type="radio" class="hidden-gaze hidden-button 6clock-0" name="attr_6progress2" value="0" checked>
|
||
<input type="radio" class="hidden-gaze 6clock-1" name="attr_6progress2" value="1">
|
||
<input type="radio" class="hidden-gaze 6clock-2" name="attr_6progress2" value="2">
|
||
<input type="radio" class="hidden-gaze 6clock-3" name="attr_6progress2" value="3">
|
||
<input type="radio" class="hidden-gaze 6clock-4" name="attr_6progress2" value="4">
|
||
<input type="radio" class="hidden-gaze 6clock-5" name="attr_6progress2" value="5">
|
||
<input type="radio" class="hidden-gaze 6clock-6" name="attr_6progress2" value="6">
|
||
<div class="harm-clock-text"></div>
|
||
<div class="harm-box1">
|
||
<input type="radio" class="hidden-gaze harm-6clock-0" name="attr_6progress1" value="0" checked>
|
||
<input type="radio" class="hidden-gaze harm-6clock-1" name="attr_6progress1" value="1">
|
||
<input type="radio" class="hidden-gaze harm-6clock-2" name="attr_6progress1" value="2">
|
||
<input type="radio" class="hidden-gaze harm-6clock-3" name="attr_6progress1" value="3">
|
||
<input type="radio" class="hidden-gaze harm-6clock-4" name="attr_6progress1" value="4">
|
||
<input type="radio" class="hidden-gaze harm-6clock-5" name="attr_6progress1" value="5">
|
||
<input type="radio" class="hidden-gaze harm-6clock-6" name="attr_6progress1" value="6">
|
||
<div class="harm-inside1">
|
||
<div class="harm-ring1"></div>
|
||
</div>
|
||
</div>
|
||
<div class="harm-box2">
|
||
<input type="radio" class="hidden-gaze harm-6clock-0" name="attr_6progress3" value="0" checked>
|
||
<input type="radio" class="hidden-gaze harm-6clock-1" name="attr_6progress3" value="1">
|
||
<input type="radio" class="hidden-gaze harm-6clock-2" name="attr_6progress3" value="2">
|
||
<input type="radio" class="hidden-gaze harm-6clock-3" name="attr_6progress3" value="3">
|
||
<input type="radio" class="hidden-gaze harm-6clock-4" name="attr_6progress3" value="4">
|
||
<input type="radio" class="hidden-gaze harm-6clock-5" name="attr_6progress3" value="5">
|
||
<input type="radio" class="hidden-gaze harm-6clock-6" name="attr_6progress3" value="6">
|
||
<div class="harm-inside2">
|
||
<div class="harm-ring2"></div>
|
||
</div>
|
||
</div>
|
||
|
||
|
||
|
||
|
||
</div>
|
||
</div>
|
||
<div class="4clock col-12">
|
||
<input type="radio" class="hidden-button 4clock-0" name="attr_4progress" value="0" checked>
|
||
<input type="radio" class="4clock-1" name="attr_4progress" value="1">
|
||
<input type="radio" class="4clock-2" name="attr_4progress" value="2">
|
||
<input type="radio" class="4clock-3" name="attr_4progress" value="3">
|
||
<input type="radio" class="4clock-4" name="attr_4progress" value="4">
|
||
<div class="harm-circle">
|
||
<input type="radio" class="hidden-gaze hidden-button 4clock-0" name="attr_4progress2" value="0" checked>
|
||
<input type="radio" class="hidden-gaze 4clock-1" name="attr_4progress2" value="1">
|
||
<input type="radio" class="hidden-gaze 4clock-2" name="attr_4progress2" value="2">
|
||
<input type="radio" class="hidden-gaze 4clock-3" name="attr_4progress2" value="3">
|
||
<input type="radio" class="hidden-gaze 4clock-4" name="attr_4progress2" value="4">
|
||
<div class="harm-clock-text"></div>
|
||
<div class="harm-box1">
|
||
<input type="radio" class="hidden-gaze harm-4clock-0" name="attr_4progress1" value="0" checked>
|
||
<input type="radio" class="hidden-gaze harm-4clock-1" name="attr_4progress1" value="1">
|
||
<input type="radio" class="hidden-gaze harm-4clock-2" name="attr_4progress1" value="2">
|
||
<input type="radio" class="hidden-gaze harm-4clock-3" name="attr_4progress1" value="3">
|
||
<input type="radio" class="hidden-gaze harm-4clock-4" name="attr_4progress1" value="4">
|
||
<div class="harm-inside1">
|
||
<div class="harm-ring1"></div>
|
||
</div>
|
||
</div>
|
||
<div class="harm-box2">
|
||
<input type="radio" class="hidden-gaze harm-4clock-0" name="attr_4progress3" value="0" checked>
|
||
<input type="radio" class="hidden-gaze harm-4clock-1" name="attr_4progress3" value="1">
|
||
<input type="radio" class="hidden-gaze harm-4clock-2" name="attr_4progress3" value="2">
|
||
<input type="radio" class="hidden-gaze harm-4clock-3" name="attr_4progress3" value="3">
|
||
<input type="radio" class="hidden-gaze harm-4clock-4" name="attr_4progress3" value="4">
|
||
<div class="harm-inside2">
|
||
<div class="harm-ring2"></div>
|
||
</div>
|
||
</div>
|
||
|
||
|
||
|
||
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
</fieldset>
|
||
|
||
</div>
|
||
|
||
</div>
|
||
<!--VACATION-->
|
||
<div class="vacation col-12">
|
||
|
||
|
||
|
||
<div class="">
|
||
<div class="header col-12">A Vacation!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
Spend 1 Gaze for each Star on this vacation.
|
||
Go to a different neighborhood. Open a new sheet and create one if you don't have one in mind already.
|
||
<br><br>
|
||
Take Turns. Make the least-traveled, or most timid character go first.
|
||
<br><br>
|
||
At the end of the vacation, clear stress equal to your splurge, if you clear more than you have, you can carry over that stress-clearing to other the stars on the vacation.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-header col-6">
|
||
On Your Turn:
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">On your turn, pick a location, and pick something fun and cool to do there. Look at the location descriptors for ideas.
|
||
Ask another Star to hold the camera and take a picture of you doing something cool.
|
||
</div>
|
||
</span>
|
||
<br><br>Reasons!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">Reasons are the invasive thoughts, drives, beliefs, and personas that motivate your Reality Star. To write a new Reason, do a flashback.</div>
|
||
</span>
|
||
<div class="sheet-facet">
|
||
<fieldset class="repeating_facet">
|
||
<div>Photographed:
|
||
<span class="tooltip">E
|
||
<div class="fieldset-tooltip-text tooltip-text">Photographed Reasons can go up to 3 Control.</div>
|
||
</span>
|
||
</div>
|
||
<input class="trait-swap" type="checkbox" name="attr_photographed">
|
||
<span>Control:
|
||
<span class="tooltip">E
|
||
<div class="fieldset-tooltip-text tooltip-text">Control is how much sway this Reason holds over you.</div>
|
||
</span>
|
||
</span>
|
||
<input class="trait-select" type="number" min="0" max="2" value="0" name="attr_control">
|
||
<input class="trait-text" type="number" min="0" max="3" value="0" name="attr_control">
|
||
<textarea class="sheet-facetdesc" name="attr_description" placeholder="What does your star believe?"></textarea>
|
||
</fieldset>
|
||
|
||
</div>
|
||
|
||
|
||
</div>
|
||
<div class="header col-6">Holding the Camera!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text right-side">When it's your turn to hold the camera, you're not allowed to interrupt until your partner does something cool. When that happens, click the "Snap a Vacation Photo!" button.
|
||
As the Photographer, you pick one of their Reasons. Tell us how you've captured this Reason in the vacation photo.
|
||
Mark that it's been photographed.</div>
|
||
</span>
|
||
<button type="roll" value="&{template:photo}" name="roll_photo">Snap a Vacation Photo!</button>
|
||
</div>
|
||
|
||
|
||
</div>
|
||
|
||
|
||
</div>
|
||
<!--SPENDING TIME TOGETHER-->
|
||
<div class="together col-12">
|
||
<div class="col-12">
|
||
<div class="header">Spend Time Together!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
Some things are not worth doing alone. When that's the case, we Spend Time Together. We hang out at coffee houses. We play games at people's apartments. We help friends move.
|
||
Take turns.
|
||
Where are you? What brings this group together? This could be a hangout at a coffee house, a game night at someone's apartment, a holiday gathering, etc.<br><br>
|
||
On your turn, you can ask a question from the list below, engage in an improvised conversation together, talk about the thing that gathers you here, or you can leave the gathering.<br><br>
|
||
|
||
At the end, you clear stress, click the button.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
|
||
<select name="attr_favorite-choice">
|
||
<option selected disabled>Ask a Question</option>
|
||
<option value="">What's been happening in this neighborhood?</option>
|
||
<option value="">What must I do to earn your trust?</option>
|
||
<option value="">What does it remind you of?</option>
|
||
<option value="">What was growing up like for you?</option>
|
||
<option value="">What's your day job like?</option>
|
||
<option value="">Tell me one of your favorite things. Why do you love that thing so much?</option>
|
||
<option value="">Could ___ use our help?</option>
|
||
<option value="">Do you have something you'd like to know about me, instead?</option>
|
||
</select>
|
||
<div class="col-12">
|
||
<div class="header">Group Activity!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">If their group activity involves some kind of project, ask them what they're trying to accomplish. Every time they use their turn to talk about the group activity, add 1 tick if they accomplish something; 2 ticks if they do it with help.</div>
|
||
</span>
|
||
</div>
|
||
<div class="col-12">
|
||
<input type="radio" class="hidden-button 4clock-0" name="attr_nh-group-activity" value="0" checked>
|
||
<input type="radio" class="4clock-1" name="attr_nh-group-activity" value="1">
|
||
<input type="radio" class="4clock-2" name="attr_nh-group-activity" value="2">
|
||
<input type="radio" class="4clock-3" name="attr_nh-group-activity" value="3">
|
||
<input type="radio" class="4clock-4" name="attr_nh-group-activity" value="4">
|
||
<div class="harm-circle">
|
||
<input type="radio" class="hidden-gaze hidden-button 4clock-0" name="attr_nh-group-activity2" value="0" checked>
|
||
<input type="radio" class="hidden-gaze 4clock-1" name="attr_nh-group-activity2" value="1">
|
||
<input type="radio" class="hidden-gaze 4clock-2" name="attr_nh-group-activity2" value="2">
|
||
<input type="radio" class="hidden-gaze 4clock-3" name="attr_nh-group-activity2" value="3">
|
||
<input type="radio" class="hidden-gaze 4clock-4" name="attr_nh-group-activity2" value="4">
|
||
<div class="harm-clock-text"></div>
|
||
<div class="harm-box1">
|
||
<input type="radio" class="hidden-gaze harm-4clock-0" name="attr_nh-group-activity1" value="0" checked>
|
||
<input type="radio" class="hidden-gaze harm-4clock-1" name="attr_nh-group-activity1" value="1">
|
||
<input type="radio" class="hidden-gaze harm-4clock-2" name="attr_nh-group-activity1" value="2">
|
||
<input type="radio" class="hidden-gaze harm-4clock-3" name="attr_nh-group-activity1" value="3">
|
||
<input type="radio" class="hidden-gaze harm-4clock-4" name="attr_nh-group-activity1" value="4">
|
||
<div class="harm-inside1">
|
||
<div class="harm-ring1"></div>
|
||
</div>
|
||
</div>
|
||
<div class="harm-box2">
|
||
<input type="radio" class="hidden-gaze harm-4clock-0" name="attr_nh-group-activity3" value="0" checked>
|
||
<input type="radio" class="hidden-gaze harm-4clock-1" name="attr_nh-group-activity3" value="1">
|
||
<input type="radio" class="hidden-gaze harm-4clock-2" name="attr_nh-group-activity3" value="2">
|
||
<input type="radio" class="hidden-gaze harm-4clock-3" name="attr_nh-group-activity3" value="3">
|
||
<input type="radio" class="hidden-gaze harm-4clock-4" name="attr_nh-group-activity3" value="4">
|
||
<div class="harm-inside2">
|
||
<div class="harm-ring2"></div>
|
||
</div>
|
||
</div>
|
||
|
||
|
||
|
||
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<button type="roll" name="roll_reflect" value="&{template:downtime} {{downtimeaction=reflect}} {{reflectcrit=[[{[[[[{@{trust}-1+d0}<0]]*2]]d6kl1, [[(@{trust}-1)d1>1]]d6kh1}kh1]]}} {{reflectresult=[[{[[[[{@{trust}+d0}<0]]*2]]d6kl1, [[(@{trust})d1>1]]d6kh1}kh1]]}}">Clear stress</button>
|
||
</div>
|
||
|
||
</div>
|
||
<!--RANDOM TABLES-->
|
||
<div class="random-tables col-12">
|
||
<div class="col-12">
|
||
<div class="col-12">
|
||
|
||
|
||
<div class="col-12">
|
||
<span>Scenic Qualities: </span>
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">When you create a new location, give it 3 scenic qualities. You're allowed to write-in up to two of them, but at least one has to come from this list below. If none of the qualities come from the list, this location counts as existing in a different neighborhood.</div>
|
||
</span>
|
||
<input type="text" class="col-12" name="attr_scenic-qualities">
|
||
|
||
</div>
|
||
<div class="col-6">
|
||
<div class="header">Locations!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">Your job as the Voice of the Neighborhood is to create new Locations and put them on-screen. If the Stars use something you say as a Reason for something, they can realize it just like a Reason, using its Meaning like the Control of a Reason. <br><br>
|
||
If they don't accept the invitation, decrease the Meaning by 1, and change something about this Location.</div>
|
||
</span>
|
||
</div>
|
||
<fieldset class="repeating_locations">
|
||
<div class="col-12">
|
||
<input type="text" name="attr_name" placeholder="Location Name">
|
||
<div>Photographed:
|
||
<span class="tooltip">E
|
||
<div class="fieldset-tooltip-text tooltip-text">Photographed Locations can hold up to 3 Meaning.</div>
|
||
</span>
|
||
</div>
|
||
<input class="trait-swap" type="checkbox" name="attr_photographed">
|
||
<span>Meaning:
|
||
<span class="tooltip">E
|
||
<div class="fieldset-tooltip-text tooltip-text">Meaning is the significance placed upon this location.</div>
|
||
</span>
|
||
</span>
|
||
<input class="trait-select" type="number" min="0" max="2" value="0" name="attr_control">
|
||
<input class="trait-text" type="number" min="0" max="3" value="0" name="attr_control">
|
||
<textarea name="attr_description" placeholder="Location Qualities"></textarea>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<div class="col-6">
|
||
<div class="header">Folks!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">Folks are anyone who isn't Reality Star or a Tendril of the Scion. They're controlled and voiced by the Voice of the Neighborhood.</div>
|
||
</span>
|
||
</div>
|
||
<fieldset class="repeating_folks">
|
||
<div class="col-12">
|
||
<input type="text" name="attr_name" placeholder="What are their names/pronouns?">
|
||
<input type="text" name="attr_profession" placeholder="What's their profession?">
|
||
<div>Photographed:
|
||
<span class="tooltip">E
|
||
<div class="fieldset-tooltip-text tooltip-text">Photographed Folks can become Reality Stars.</div>
|
||
</span>
|
||
</div>
|
||
<input class="trait-swap" type="checkbox" name="attr_photographed">
|
||
|
||
<textarea name="attr_description" placeholder="Location Description"></textarea>
|
||
<span class="tooltip">Quality:
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">Quality is the effectiveness of Folks at doing their profession.</div>
|
||
</span>
|
||
</span>
|
||
<input class="trait-select" type="number" min="0" max="2" value="0" name="attr_quality">
|
||
<input class="trait-text" type="number" min="0" max="3" value="0" name="attr_quality">
|
||
<span class="tooltip">Scale:
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">Scale is how many Folks are in this particular group.</div>
|
||
</span>
|
||
</span>
|
||
<input class="trait-select" type="number" min="0" max="2" value="0" name="attr_scale">
|
||
<input class="trait-text" type="number" min="0" max="3" value="0" name="attr_scale">
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!--Player SHEET-->
|
||
<div class="player-tab col-12">
|
||
<input class="star-button tutorial" type="radio" name="attr_starbutton" value="star" title="Star" checked>
|
||
<span class="header">Star</span>
|
||
<div class="logo">
|
||
<a href="https://imgur.com/ECoH0CF"><img src="https://i.imgur.com/ECoH0CF.png" /></a>
|
||
</div>
|
||
|
||
<!--Star Sheet-->
|
||
<div class="startab col-12">
|
||
<div class="col-12">
|
||
<input class="tutorial creation-glow" type="checkbox" name="attr_creation-glow" checked>
|
||
<input class="tutorial facet-glow" type="checkbox" name="attr_facet-glow">
|
||
<input class="star-creation-button pages" type="radio" name="attr_star-page" value="star-creation" title="Star Creation" checked>
|
||
<span class="pagelabel">Create Your Star</span>
|
||
<input class="intro-button pages" type="radio" name="attr_star-page" value="intro" title="The Intro">
|
||
<span class="pagelabel">Start With The Intro</span>
|
||
<input class="episode-button pages" type="radio" name="attr_star-page" value="episode" title="The Episode">
|
||
<span class="pagelabel">Play The Episode</span>
|
||
<input class="outro-button pages" type="radio" name="attr_star-page" value="outro" title="Outro">
|
||
<span class="pagelabel">End With The Outro</span>
|
||
<input class="downtime-button pages" type="radio" name="attr_star-page" value="downtime" title="Escape the Episode">
|
||
<span class="pagelabel">Escape the Episode</span>
|
||
<!--CHARACTER CREATION-->
|
||
<div class="star-creation col-12">
|
||
<div class="col-12">
|
||
<div class="header">Star!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">You're a Reality Star now: you're talented, attractive, and your soul is at the thrall of a Reality Show that's destroying your will to be human; you're the precious focus of the Horrors' unblinking gaze.</div>
|
||
</span>
|
||
</div>
|
||
<div>
|
||
<div class="col-2">Name:</div>
|
||
<div class="col-10">
|
||
<input type="checkbox" name="trait1-swap" class="trait-swap specialty" checked>
|
||
<span>See Name List:</span>
|
||
<select class="col-6 trait-select" name="attr_name-and-pronouns">
|
||
<option selected disabled>Names</option>
|
||
<option>Aisha</option>
|
||
<option>Alice</option>
|
||
<option>Ben</option>
|
||
<option>Bryce</option>
|
||
<option>Cat</option>
|
||
<option>Chris</option>
|
||
<option>Dean</option>
|
||
<option>Holly</option>
|
||
<option>Isis</option>
|
||
<option>Jade</option>
|
||
<option>Jeff</option>
|
||
<option>Johanna</option>
|
||
<option>Kaya</option>
|
||
<option>Kelsa</option>
|
||
<option>Kyle</option>
|
||
<option>Liam</option>
|
||
<option>Lyric</option>
|
||
<option>Maneet</option>
|
||
<option>Malik</option>
|
||
<option>Mariah</option>
|
||
<option>Maya</option>
|
||
<option>Mike</option>
|
||
<option>Mir</option>
|
||
<option>Neraj</option>
|
||
<option>Pat</option>
|
||
<option>Robby</option>
|
||
<option>Sami</option>
|
||
<option>Shivam</option>
|
||
<option>Talia</option>
|
||
<option>Torre</option>
|
||
<option>Violet</option>
|
||
<option>Will</option>
|
||
<option>Young</option>
|
||
<option>Zia</option>
|
||
</select>
|
||
<input class="trait-text col-6" name="attr_name-and-pronouns" type="text" placeholder="What's your characters name? Their pronouns?">
|
||
</div>
|
||
</div>
|
||
<div class="">
|
||
<div class="col-2">Hometown: <span class="tooltip">E
|
||
<div class="tooltip-text">Your Hometown is the <span class="keyword">Neighborhood
|
||
<div class="keyword-text">Neighborhoods are the cool, photogenic places we set our <O> game in.</div>
|
||
</span> you call home. It's entirely possible to start the game in your hometown, especially if it's an interesting place.</div>
|
||
</span></div>
|
||
<div class="col-10">
|
||
<select class="col-4" name="attr_hometown">
|
||
<option value="socks" selected>Pick a Hometown</option>
|
||
<option value="Rut" title="A sleepy town in the middle of nowhere">Rut</option>
|
||
<option value="Derelict" title="A wasteland of Urban Decay">Derelict</option>
|
||
<option value="Frontier" title="A settlement in a dangerous wilderness">Frontier</option>
|
||
<option value="Paradise" title="A place of beguiling beauty">Paradise</option>
|
||
</select>
|
||
<div class="col-6">
|
||
<input class="col-12" name="attr_hometown-details" type="text" placeholder="What was growing up in your hometown like?">
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="">
|
||
<div class="col-2">Crisis: <span class="tooltip">E
|
||
<div class="tooltip-text">One day, your life fell apart. You'll become a Star for the Horrors because you have nothing left to lose. </div>
|
||
</span></div>
|
||
<div class="col-10">
|
||
<select class="col-4" name="attr_dayjob">
|
||
<option value="socks" selected>Pick a Crisis</option>
|
||
<option value="Old">Grief Issues</option>
|
||
<option value="Blue">Health Issues</option>
|
||
<option value="White">Money Issues</option>
|
||
<option value="Crowd">Bad People Issues</option>
|
||
</select>
|
||
<div class="col-6">
|
||
<input class="col-12" name="attr_dayjob-details" type="text" placeholder="What situation took everything from you?">
|
||
</div>
|
||
</div>
|
||
|
||
|
||
|
||
</div>
|
||
<div class="">
|
||
<div class="col-2">Fashion: <span class="tooltip">E
|
||
<div class="tooltip-text">Pick 3 Fashion Statements. Be extra, be glamorous.</div>
|
||
</span>
|
||
</div>
|
||
<div class="col-10">
|
||
<select class="col-4" name="attr_look1">
|
||
<option value="socks">Pick a Fashion Statement</option>
|
||
<option value="fishnet">Fishnet Gloves</option>
|
||
<option value="fashion">Fashion Jewelry</option>
|
||
<option value="rhinestone">Rhinestone Claws</option>
|
||
<option value="anti">Anti-paparazzi Handbag</option>
|
||
<option value="stained">Stained Hands</option>
|
||
<option value="tattoos">Tattoos</option>
|
||
<option value="bejeweled">Bejeweled Nails</option>
|
||
<option value="fingerless">Fingerless Gloves</option>
|
||
<option value="witchy">Witchy Patterned Leggings</option>
|
||
<option value="suspenders">Suspenders</option>
|
||
<option value="white">White Gloves</option>
|
||
<option value="fringe">Fringe Gloves</option>
|
||
<option value="quirky">A Quirky Tie</option>
|
||
</select>
|
||
<select class="col-4" name="attr_look2">
|
||
<option value="socks">And Another...</option>
|
||
<option value="tucked">Tucked Dress Shirt</option>
|
||
<option value="trench">Trench Coat</option>
|
||
<option value="reversible">Reversible Sequin Dress</option>
|
||
<option value="t-shirt">T-shirt & Jeans</option>
|
||
<option value="full">Dark Full Body Suit</option>
|
||
<option value="leather">Leather Dress</option>
|
||
<option value="tanktop">Tanktop</option>
|
||
<option value="spiky">Spiky Shoulderpads</option>
|
||
<option value="printed">Printed Hoodie</option>
|
||
<option value="sleeveless">Sleeveless Jacket</option>
|
||
<option value="tuxedo">Tuxedo</option>
|
||
<option value="ruffles">Ruffles from Hell</option>
|
||
<option value="one">One Shoulder Dress</option>
|
||
</select>
|
||
<select class="col-4" name="attr_look3">
|
||
<option value="socks">...And One More</option>
|
||
<option value="knit">Knit Cap</option>
|
||
<option value="shutter">Shutter Glasses</option>
|
||
<option value="face">Face paint</option>
|
||
<option value="costume">Costume Jawpiece</option>
|
||
<option value="balaclava">Balaclava</option>
|
||
<option value="Extremely">Extremely Wide-Brimmed hat</option>
|
||
<option value="masquerade">Masquerade Mask</option>
|
||
<option value="pork">Pork-pie Hat</option>
|
||
<option value="headscarf">Headscarf</option>
|
||
<option value="piercings">Piercings</option>
|
||
<option value="huge">Huge Earrings</option>
|
||
<option value="birdcage">Birdcage Veil</option>
|
||
<option value="Dark">Dark Lavender Eyeshadow</option>
|
||
<option value="green">Green Screen Veil</option>
|
||
</select>
|
||
</div>
|
||
|
||
</div>
|
||
<div class="">
|
||
<div class="col-2">Voice: <span class="tooltip">E
|
||
<div class="tooltip-text">This is what your star's voice sounds like. When you speak as your character, you can use this as a guide.</div>
|
||
</span></div>
|
||
<div class="col-10">
|
||
<select class="col-4" name="attr_voice">
|
||
<option value="socks">Pick a Voice</option>
|
||
<option value="breathy">Breathy</option>
|
||
<option value="creaky">Creaky</option>
|
||
<option value="howling">Howling</option>
|
||
<option value="resonant">Resonant</option>
|
||
<option value="raspy">Raspy</option>
|
||
<option value="growling">Growling</option>
|
||
<option value="hissing">Hissing</option>
|
||
<option value="sneering">Sneering</option>
|
||
<option value="scowling">Scowling</option>
|
||
<option value="despairing">Despairing</option>
|
||
<option value="bright">Bright</option>
|
||
<option value="stuttering">Stuttering</option>
|
||
<option value="twangy">Twangy</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<!--<div>
|
||
<input type="checkbox" class="pages" name="attr_start-intro">
|
||
<span class="pagelabel">Start the Intro!</span>
|
||
</div>-->
|
||
|
||
</div>
|
||
</div>
|
||
<div class="intro col-12">
|
||
<div class="col-12">
|
||
<div class="header">Intro!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
The Stars pick the kind of episode they're going to put on. The Voices use Recap Questions to keep the game fresh and focused in the audience's minds.
|
||
After you've done that, start the Episode.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col-6">
|
||
<div class="header">Picking an Episode!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">In every Intro, decide what episode type your Stars are going to put on.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
<span>Episode Type:</span>
|
||
<select class="col-12" name="attr_episode-type">
|
||
|
||
<option value="start" selected disabled>Pick an Episode Type</option>
|
||
<option value="Competition">Competition</option>
|
||
<option value="Party">Party</option>
|
||
<option value="Renovation">Renovation</option>
|
||
<option value="Performance">Performance</option>
|
||
<option value="Behind-the-Scenes">Behind-the-Scenes</option>
|
||
<option value="Finale">Finale</option>
|
||
</select>
|
||
|
||
|
||
|
||
<!--<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
<ul>
|
||
<li><b>Competition:</b> Compete against rivals. <b>Target:</b> Your Rivals.</li>
|
||
<li><b>Party:</b> Party and socialize. <b>Target:</b> The diversions. </li>
|
||
<li><b>Renovation:</b> Fix drab houses and spaces. <b>Detail:</b> .</li>
|
||
<li><b>Performance:</b> Entertain a crowd. <b>Detail:</b> The art.</li>
|
||
<li><b>Behind-the-Scenes:</b> Reveal the making of your show. <b>Detail:</b> The insider secrets. <b>Payoff:</b> Show Hacks.</li>
|
||
<li><b>Finale:</b> Bring the world to its end. <b>Detail:</b> The twists or gimmicks. <b>Payoff:</b> (Set your gaze to full now) Change Show Types or Stop Playing. </li>
|
||
</ul>
|
||
</div>
|
||
</span>-->
|
||
<!--<div>
|
||
<input type="checkbox" class="pages" name="attr_start-episode">
|
||
<span class="pagelabel">Start the Episode!</span>
|
||
</div>-->
|
||
|
||
</div>
|
||
<div class="sheet-header col-6">Reasons!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">When the Scion raptures you into the Episode, they will ask for the Reason you chose this particular Episode Type. Read one of your Reasons, or make up a new one if you don't have one already. If you picked the same Episode Type as last time, also give that Reason +1 Control.</div>
|
||
</span>
|
||
<div class="sheet-facet">
|
||
<fieldset class="repeating_facet">
|
||
<div>Photographed:
|
||
<span class="tooltip">E
|
||
<div class="fieldset-tooltip-text tooltip-text">Photographed Reasons can go up to 3 Control.</div>
|
||
</span>
|
||
</div>
|
||
<input class="trait-swap" type="checkbox" name="attr_photographed">
|
||
<span>Control:
|
||
<span class="tooltip">E
|
||
<div class="fieldset-tooltip-text tooltip-text">Control is how much sway this Reason holds over you.</div>
|
||
</span>
|
||
</span>
|
||
<input class="trait-select" type="number" min="0" max="2" value="0" name="attr_control">
|
||
<input class="trait-text" type="number" min="0" max="3" value="0" name="attr_control">
|
||
<textarea class="sheet-facetdesc" name="attr_description" placeholder="What does your star believe?"></textarea>
|
||
</fieldset>
|
||
|
||
</div>
|
||
|
||
</div>
|
||
|
||
</div>
|
||
<div class="episode col-12">
|
||
<input class="player-scenes-button pages" type="radio" name="attr_episode-page" value="player-scenes" title="Scenes" checked><!--<div class="header">Star</div>-->
|
||
<span class="pagelabel">Frame Scenes</span>
|
||
<input class="rolls-button pages" type="radio" name="attr_episode-page" value="rolls" title="Action Scenes"><!--<div class="header">Star</div>-->
|
||
<span class="pagelabel">Action Scenes</span>
|
||
<input class="drama-button pages" type="radio" name="attr_episode-page" value="drama" title="Drama Scenes"><!--<div class="header">Show</div>-->
|
||
<span class="pagelabel">Drama Scenes</span>
|
||
<input class="flaunt-button pages" type="radio" name="attr_episode-page" value="flaunt" title="Flashback Scenes"><!--<div class="header">Show</div>-->
|
||
<span class="pagelabel">Flashback Scenes</span>
|
||
<!--<div>
|
||
<input type="checkbox" class="pages" name="attr_star-start-outro">
|
||
<span class="pagelabel">Start the Outro!</span>
|
||
</div>-->
|
||
<div class="player-scenes col-12">
|
||
<div class="col-12">
|
||
<div class="header">Start a Scene!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
After the Intro, most of the episode is taken up by framing scenes and following where they lead.
|
||
On your turn, frame either: an Action Scene, a Drama Scene, or a Flashback Scene. Invite either some Stars or some Tendrils to join you in the Scene.<br><br>
|
||
Then ask the Voice of the Neighborhood where this Scene is.
|
||
When a scene feels done, you can say "Cut!" and the next person frames a scene.<br><br>
|
||
If your Star wasn't invited to this Scene, you become the Voice of the Neighborhood. Open the Neighborhood sheet and go to "Playing the Neighborhood". If you want to Frame a Scene out of the Scion's scene order, it costs 1 stress.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
<div class="col-12">
|
||
<div class="header">Framing Action Scenes!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
In an Action Scene, say what you do to follow the premise of the show.<br><br>
|
||
This particular scene varies in content based on the Episode Type you chose in the Intro.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
<div class="col-12">
|
||
<div class="header">Framing Flashback Scenes!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
In a Flashback Scene, start writing a new Reason or proposing a new Recap Question.<br><br>
|
||
Ask the Voice of the Neighborhood to describe a moment from your past.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
<div class="col-12">
|
||
<div class="header">Framing Drama Scenes!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
In a Drama Scene, start a conversation in your Stars' voices. <br><br>
|
||
You can use Drama Scenes to get more Gaze for the show.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
<!--<div class="col-12">
|
||
<div class="header">The Intermission!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
Halfway through the Episode, frame an Intermission.
|
||
If you need to, take a break here. Get up. Stretch. Hydrate.<br><br>
|
||
When you return, you describe a cool visualization montage together. The Stars don't appear on-screen.
|
||
The Intermission inherits its footage, sound, and graphics from the previous scene.
|
||
Then every Voice takes a turn. On your turn, choose to change either the footage, sound, or graphics. How does it change?
|
||
The Cinematic Style established in this Intermission carries forward into the next scene.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
</div>-->
|
||
</div>
|
||
<div class="rolls col-12">
|
||
<div class="col-6">
|
||
<input type="radio" class="tutorial competition-button" name="attr_episode-trigger" value="Competition">
|
||
<input type="radio" class="tutorial party-button" name="attr_episode-trigger" value="Party">
|
||
<input type="radio" class="tutorial renovation-button" name="attr_episode-trigger" value="Renovation">
|
||
<input type="radio" class="tutorial performance-button" name="attr_episode-trigger" value="Performance">
|
||
<input type="radio" class="tutorial behindthescenes-button" name="attr_episode-trigger" value="Behind-the-Scenes">
|
||
<input type="radio" class="tutorial finale-button" name="attr_episode-trigger" value="Finale">
|
||
<div class="header behindthescenes-title">Reveal!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
In an Action Scene, say what you do to reveal the show's secrets.<br><br>When your Star wants to do something on-screen that falls in the description of the Episode Type you chose, you Generate Chaos to find out how it ends up. If you don't Generate Chaos in this scene, realize your Reasons for avoiding it and decrease their Control by 1.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
<div class="header finale-title"><O>!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
In an Action Scene, say what you do to plunge the Show into chaos.<br><br>When your Star wants to do something on-screen that falls in the description of the Episode Type you chose, you Generate Chaos to find out how it ends up. If you don't Generate Chaos in this scene, realize your Reasons for avoiding it and decrease their Control by 1.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
<div class="header competition-title">Compete!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
In an Action Scene, say what you do to compete on the Show.<br><br>When your Star wants to do something on-screen that falls in the description of the Episode Type you chose, you Generate Chaos to find out how it ends up. If you don't Generate Chaos in this scene, realize your Reasons for avoiding it and decrease their Control by 1.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
<div class="header party-title">Party!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
In an Action Scene, say what you do to have fun on-camera.<br><br>When your Star wants to do something on-screen that falls in the description of the Episode Type you chose, you Generate Chaos to find out how it ends up. If you don't Generate Chaos in this scene, realize your Reasons for avoiding it and decrease their Control by 1.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
<div class="header renovation-title">Renovate!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
In an Action Scene, say what you do to renovate a house or space.<br><br>When your Star wants to do something on-screen that falls in the description of the Episode Type you chose, you Generate Chaos to find out how it ends up. If you don't Generate Chaos in this scene, realize your Reasons for avoiding it and decrease their Control by 1.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
<div class="header performance-title">Perform!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
In an Action Scene, say what you do to perform for an audience.<br><br>When your Star wants to do something on-screen that falls in the description of the Episode Type you chose, you Generate Chaos to find out how it ends up. If you don't Generate Chaos in this scene, realize your Reasons for avoiding it and decrease their Control by 1.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
<span>Character Goal: </span>
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
If you get a favorable outcome from Generating Chaos, you achieve your goal to some degree, determined by your Effect Level.
|
||
</div>
|
||
</span>
|
||
<input type="text" name="attr_goal" placeholder="What's your goal?">
|
||
<br>
|
||
<span>Reasons: </span>
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
To assemble your Trait Rating, mention every <span class="keyword">Reason
|
||
<div class="keyword-text">Reasons are the leading beliefs, drives, fears, and personas that your character identifies with. They may evolve over time.</div>
|
||
</span>that your Star uses to justify their actions. The Reason has the highest Control over you raises your action rating by that much.
|
||
|
||
</div>
|
||
</span>
|
||
<select name="attr_facetdice">
|
||
<option selected value="0">How Much Control Does Your Highest Reason Have?</option>
|
||
<option value="0">0 Control</option>
|
||
<option value="1">1 Control</option>
|
||
<option value="2">2 Control</option>
|
||
<option value="3">3 Control</option>
|
||
</select>
|
||
<span>Cinematic Style: </span>
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
The Voices of the Reality Stars divide up the responsibility of describing the shot, music, and graphics in the reality show, and the the Scion of Tendrils assesses what Cinematic Style these cinematic elements convey. Each Cinematic Style has a different list of consequences.
|
||
</div>
|
||
</span>
|
||
<select name="attr_aesthetic">
|
||
<option selected value="N/A">Ask Scion for Cinematic Style</option>
|
||
<option value="Flashy">Flashy Cinematic Style</option>
|
||
<option value="Dark">Dark Cinematic Style</option>
|
||
<option value="Corrupted">Distorted Cinematic Style</option>
|
||
</select>
|
||
<span>Effect Level: </span>
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
The Effect Level of your action determines the extent to which you accomplish your goal.
|
||
</div>
|
||
</span>
|
||
<select name="attr_effect">
|
||
<option selected value="N/A">Ask Scion for Effect Level</option>
|
||
<option value="Zero">Zero Effect (0 ticks)</option>
|
||
<option value="Limited">Limited Effect (1 tick)</option>
|
||
<option value="Standard">Standard Effect (2 ticks)</option>
|
||
<option value="Great">Great Effect (3 ticks)</option>
|
||
<option value="Extreme">Extreme Effect (4 ticks)</option>
|
||
</select>
|
||
<br>
|
||
<button class="action-roll" name="roll_action" type="roll" value="&{template:action} {{name=@{character_name}}} {{goal=@{goal}}} {{aesthetic=@{aesthetic}}} {{effect=@{effect}}} {{rollcrit=[[{[[[[{@{facetdice}-1+d0}<0]]*2]]d6kl1, [[(@{facetdice}-1)d1>1]]d6kh1}kh1]]}} {{rollresult=[[{[[[[{@{facetdice}+d0}<0]]*2]]d6kl1, [[(@{facetdice})d1>1]]d6kh1}kh1]]}}">Generate Chaos</button>
|
||
Stress:
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">Stars can resist consequences that they don't like. Realize your Stars' Reasons for avoiding this consequence.<br><br>
|
||
If you decide to not resist, reduce Control by 1 and clear 1 Gaze. Reduce the severity of the consequence and take stress equal to the Reasons' Control. After you resist the consequence, increase Control by 1.</div>
|
||
</span>
|
||
<input type="radio" class="hidden-gaze hidden-button hidden-track-0" name="attr_hidden-stress2" value="0">
|
||
<input class="hidden-gaze hidden-track-1" type="radio" name="attr_hidden-stress2" value="1" >
|
||
<input class="hidden-gaze hidden-track-2" type="radio" name="attr_hidden-stress2" value="2" >
|
||
<input class="hidden-gaze hidden-track-3" type="radio" name="attr_hidden-stress2" value="3" >
|
||
<input class="hidden-gaze hidden-track-4" type="radio" name="attr_hidden-stress2" value="4" >
|
||
<input class="hidden-gaze hidden-track-5" type="radio" name="attr_hidden-stress2" value="5" >
|
||
<input class="hidden-gaze hidden-track-6" type="radio" name="attr_hidden-stress2" value="6" >
|
||
|
||
<input type="radio" class="hidden-button track-0" name="attr_stress2" value="0" />
|
||
<input class="track-1" type="radio" name="attr_stress2" value="1" />
|
||
<input class="track-2" type="radio" name="attr_stress2" value="2" />
|
||
<input class="track-3" type="radio" name="attr_stress2" value="3" />
|
||
<input class="track-4" type="radio" name="attr_stress2" value="4" />
|
||
<input class="track-5" type="radio" name="attr_stress2" value="5" />
|
||
<input class="advance stressed-out track-6" type="radio" name="attr_stress2" value="6" />
|
||
<div class="advance-text">While you have 6 stress, you can't be part of the episode. Luckily, you can do a confessional to put your stress back to 5.</div>
|
||
<div class="col-12">
|
||
<div class="header">Harm!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">Harm represents physical and emotional damage. When you're dead, you can only frame and act in flashback scenes. When you die, you turn all your unphotographed Reasons into fame or Cash.</div>
|
||
</span>
|
||
</div>
|
||
<div class="col-12">
|
||
<input type="radio" class="hidden-button 4clock-0" name="attr_progress" value="0" checked>
|
||
<input type="radio" class="4clock-1" name="attr_progress" value="1">
|
||
<input type="radio" class="4clock-2" name="attr_progress" value="2">
|
||
<input type="radio" class="4clock-3" name="attr_progress" value="3">
|
||
<input type="radio" class="4clock-4" name="attr_progress" value="4">
|
||
<div class="harm-circle">
|
||
<input type="radio" class="hidden-gaze hidden-button 4clock-0" name="attr_progress2" value="0" checked>
|
||
<input type="radio" class="hidden-gaze 4clock-1" name="attr_progress2" value="1">
|
||
<input type="radio" class="hidden-gaze 4clock-2" name="attr_progress2" value="2">
|
||
<input type="radio" class="hidden-gaze 4clock-3" name="attr_progress2" value="3">
|
||
<input type="radio" class="hidden-gaze 4clock-4" name="attr_progress2" value="4">
|
||
<div class="harm-clock-text"></div>
|
||
<div class="harm-box1">
|
||
<input type="radio" class="hidden-gaze harm-4clock-0" name="attr_progress1" value="0" checked>
|
||
<input type="radio" class="hidden-gaze harm-4clock-1" name="attr_progress1" value="1">
|
||
<input type="radio" class="hidden-gaze harm-4clock-2" name="attr_progress1" value="2">
|
||
<input type="radio" class="hidden-gaze harm-4clock-3" name="attr_progress1" value="3">
|
||
<input type="radio" class="hidden-gaze harm-4clock-4" name="attr_progress1" value="4">
|
||
<div class="harm-inside1">
|
||
<div class="harm-ring1"></div>
|
||
</div>
|
||
</div>
|
||
<div class="harm-box2">
|
||
<input type="radio" class="hidden-gaze harm-4clock-0" name="attr_progress3" value="0" checked>
|
||
<input type="radio" class="hidden-gaze harm-4clock-1" name="attr_progress3" value="1">
|
||
<input type="radio" class="hidden-gaze harm-4clock-2" name="attr_progress3" value="2">
|
||
<input type="radio" class="hidden-gaze harm-4clock-3" name="attr_progress3" value="3">
|
||
<input type="radio" class="hidden-gaze harm-4clock-4" name="attr_progress3" value="4">
|
||
<div class="harm-inside2">
|
||
<div class="harm-ring2"></div>
|
||
</div>
|
||
</div>
|
||
|
||
|
||
|
||
|
||
</div>
|
||
</div>
|
||
|
||
|
||
|
||
|
||
|
||
</div>
|
||
</div>
|
||
<div class="sheet-header col-6">Reasons!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">Reasons are the invasive thoughts, drives, beliefs, and personas that motivate your Reality Star. To write a new Reason, do a flashback.</div>
|
||
</span>
|
||
<div class="sheet-facet">
|
||
<fieldset class="repeating_facet">
|
||
<div>Photographed:
|
||
<span class="tooltip">E
|
||
<div class="fieldset-tooltip-text tooltip-text">Photographed Reasons can go up to 3 Control.</div>
|
||
</span>
|
||
</div>
|
||
<input class="trait-swap" type="checkbox" name="attr_photographed">
|
||
<span>Control:
|
||
<span class="tooltip">E
|
||
<div class="fieldset-tooltip-text tooltip-text">Control is how much sway this Reason holds over you.</div>
|
||
</span>
|
||
</span>
|
||
<input class="trait-select" type="number" min="0" max="2" value="0" name="attr_control">
|
||
<input class="trait-text" type="number" min="0" max="3" value="0" name="attr_control">
|
||
<textarea class="sheet-facetdesc" name="attr_description" placeholder="What does your star believe?"></textarea>
|
||
</fieldset>
|
||
|
||
</div>
|
||
|
||
|
||
</div>
|
||
</div>
|
||
<!--<div class="consequences col-12">
|
||
|
||
|
||
|
||
<div class="col-6">
|
||
<div class="header">Resist a Consequence!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">Stars can resist consequences that they don't like. Realize your Stars' Reasons for avoiding this consequence.<br><br>
|
||
If you decide to not resist, reduce Control by 1 and clear 1 Gaze. Reduce the severity of the consequence and take stress equal to the Reasons' Control. After you resist the consequence, increase Control by 1.</div>
|
||
</span>
|
||
</div>
|
||
<span>Stress: </span>
|
||
<input type="radio" class="hidden-gaze hidden-button hidden-track-0" name="attr_hidden-stress1" value="0">
|
||
<input class="hidden-gaze hidden-track-1" type="radio" name="attr_hidden-stress1" value="1" />
|
||
<input class="hidden-gaze hidden-track-2" type="radio" name="attr_hidden-stress1" value="2" />
|
||
<input class="hidden-gaze hidden-track-3" type="radio" name="attr_hidden-stress1" value="3" />
|
||
<input class="hidden-gaze hidden-track-4" type="radio" name="attr_hidden-stress1" value="4" />
|
||
<input class="hidden-gaze hidden-track-5" type="radio" name="attr_hidden-stress1" value="5" />
|
||
<input class="hidden-gaze hidden-track-6" type="radio" name="attr_hidden-stress1" value="6" />
|
||
|
||
<input type="radio" class="hidden-button track-0" name="attr_stress1" value="0" />
|
||
<input class="track-1" type="radio" name="attr_stress1" value="1" />
|
||
<input class="track-2" type="radio" name="attr_stress1" value="2" />
|
||
<input class="track-3" type="radio" name="attr_stress1" value="3" />
|
||
<input class="track-4" type="radio" name="attr_stress1" value="4" />
|
||
<input class="track-5" type="radio" name="attr_stress1" value="5" />
|
||
<input class="advance stressed-out track-6" type="radio" name="attr_stress1" value="6" />
|
||
<div class="advance-text">While you have 6 stress, you can't be part of the episode. Luckily, you can do a confessional right now to free up 1 stress.</div>
|
||
|
||
</div>
|
||
|
||
<div class="sheet-header col-6">Reasons!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">Reasons are the invasive thoughts, drives, beliefs, and personas that motivate your Reality Star. To write a new Reason, do a flashback.</div>
|
||
</span>
|
||
<div class="sheet-facet">
|
||
<fieldset class="repeating_facet">
|
||
<div>Photographed:
|
||
<span class="tooltip">E
|
||
<div class="fieldset-tooltip-text tooltip-text">Photographed Reasons can go up to 3 Control.</div>
|
||
</span>
|
||
</div>
|
||
<input class="trait-swap" type="checkbox" name="attr_photographed">
|
||
<span>Control:
|
||
<span class="tooltip">E
|
||
<div class="fieldset-tooltip-text tooltip-text">Control is how much sway this Reason holds over you.</div>
|
||
</span>
|
||
</span>
|
||
<input class="trait-select" type="number" min="0" max="2" value="0" name="attr_control">
|
||
<input class="trait-text" type="number" min="0" max="3" value="0" name="attr_control">
|
||
<textarea class="sheet-facetdesc" name="attr_description" placeholder="What does your star believe?"></textarea>
|
||
</fieldset>
|
||
|
||
</div>
|
||
|
||
|
||
</div>
|
||
</div>-->
|
||
<div class="drama col-12">
|
||
<div class="col-6">
|
||
<div class="header">Starting Drama!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
In a Drama Scene, start a conversation in your Stars' voices. You can use Drama Scenes to get more Gaze for the show.<br><br>
|
||
When your Star starts drama with someone in a Scene, you Generate Chaos to find out how it ends up.
|
||
If you don't Generate Chaos in this scene, realize your Reasons for avoiding it and decrease their Control by 1.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
<br>
|
||
<span>Reasons: </span>
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
When you start Drama, mention every <span class="keyword">Reason
|
||
<div class="keyword-text">Reasons are the leading beliefs, drives, fears, and personas that your character identifies with. They may evolve over time.</div>
|
||
</span>why your Star is upset. The Reason has the highest Control over you raises your drama rating by that much.
|
||
|
||
</div>
|
||
</span>
|
||
<select name="attr_facetdice1">
|
||
<option selected value="0">How Much Control Does Your Highest Reason Have?</option>
|
||
<option value="0">0 Control</option>
|
||
<option value="1">1 Control</option>
|
||
<option value="2">2 Control</option>
|
||
<option value="3">3 Control</option>
|
||
</select>
|
||
<span>Cinematic Style: </span>
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
The Voices of the Reality Stars divide up the responsibility of describing the shot, music, and graphics in the reality show, and the the Scion of Tendrils assesses what Cinematic Style these cinematic elements convey. Each Cinematic Style has a different list of consequences.
|
||
</div>
|
||
</span>
|
||
<select name="attr_aesthetic1">
|
||
<option selected value="N/A">Ask Scion for Cinematic Style</option>
|
||
<option value="Flashy">Flashy Cinematic Style</option>
|
||
<option value="Dark">Dark Cinematic Style</option>
|
||
<option value="Corrupted">Distorted Cinematic Style</option>
|
||
</select>
|
||
<span>Effect Level: </span>
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
The Effect Level of your Drama-Starting determines how much Gaze you Clear.
|
||
</div>
|
||
</span>
|
||
<select name="attr_effect1">
|
||
<option selected value="N/A">Ask Partner for Effect Level</option>
|
||
<option value="Zero">Zero Effect (0 Gaze)</option>
|
||
<option value="Limited">Limited Effect (1 Gaze)</option>
|
||
<option value="Standard">Standard Effect (2 Gaze)</option>
|
||
<option value="Great">Great Effect (3 Gaze)</option>
|
||
<option value="Extreme">Extreme Effect (4 Gaze)</option>
|
||
</select>
|
||
<br>
|
||
<button class="action-roll" name="roll_drama" type="roll" value="&{template:drama} {{name=@{character_name}}} {{aesthetic=@{aesthetic1}}} {{effect=@{effect1}}} {{rollcrit=[[{[[[[{@{facetdice1}-1+d0}<0]]*2]]d6kl1, [[(@{facetdice1}-1)d1>1]]d6kh1}kh1]]}} {{rollresult=[[{[[[[{@{facetdice1}+d0}<0]]*2]]d6kl1, [[(@{facetdice1})d1>1]]d6kh1}kh1]]}}">Generate Chaos</button>
|
||
Stress:
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">When you start drama, you'll take Stress equal to the effect level</div>
|
||
</span>
|
||
<input type="radio" class="hidden-gaze hidden-button hidden-track-0" name="attr_hidden-stress" value="0">
|
||
<input class="hidden-gaze hidden-track-1" type="radio" name="attr_hidden-stress" value="1" >
|
||
<input class="hidden-gaze hidden-track-2" type="radio" name="attr_hidden-stress" value="2" >
|
||
<input class="hidden-gaze hidden-track-3" type="radio" name="attr_hidden-stress" value="3" >
|
||
<input class="hidden-gaze hidden-track-4" type="radio" name="attr_hidden-stress" value="4" >
|
||
<input class="hidden-gaze hidden-track-5" type="radio" name="attr_hidden-stress" value="5" >
|
||
<input class="hidden-gaze hidden-track-6" type="radio" name="attr_hidden-stress" value="6" >
|
||
|
||
<input type="radio" class="hidden-button track-0" name="attr_stress" value="0" />
|
||
<input class="track-1" type="radio" name="attr_stress" value="1" />
|
||
<input class="track-2" type="radio" name="attr_stress" value="2" />
|
||
<input class="track-3" type="radio" name="attr_stress" value="3" />
|
||
<input class="track-4" type="radio" name="attr_stress" value="4" />
|
||
<input class="track-5" type="radio" name="attr_stress" value="5" />
|
||
<input class="advance stressed-out track-6" type="radio" name="attr_stress" value="6" />
|
||
<div class="advance-text">While you have 6 stress, you can't be part of the episode. Luckily, you can do a confessional to put your stress back to 5.</div>
|
||
|
||
</div>
|
||
<div class="sheet-header col-6">Reasons!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">Reasons are the invasive thoughts, drives, beliefs, and personas that motivate your Reality Star. To write a new Reason, do a flashback.</div>
|
||
</span>
|
||
<div class="sheet-facet">
|
||
<fieldset class="repeating_facet">
|
||
<div>Photographed:
|
||
<span class="tooltip">E
|
||
<div class="fieldset-tooltip-text tooltip-text">Photographed Reasons can go up to 3 Control.</div>
|
||
</span>
|
||
</div>
|
||
<input class="trait-swap" type="checkbox" name="attr_photographed">
|
||
<span>Control:
|
||
<span class="tooltip">E
|
||
<div class="fieldset-tooltip-text tooltip-text">Control is how much sway this Reason holds over you.</div>
|
||
</span>
|
||
</span>
|
||
<input class="trait-select" type="number" min="0" max="2" value="0" name="attr_control">
|
||
<input class="trait-text" type="number" min="0" max="3" value="0" name="attr_control">
|
||
<textarea class="sheet-facetdesc" name="attr_description" placeholder="What does your star believe?"></textarea>
|
||
</fieldset>
|
||
|
||
</div>
|
||
|
||
|
||
</div>
|
||
</div>
|
||
<div class="flaunt col-12">
|
||
<div class="col-6">
|
||
<div class="header">Collapse!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
In a Flashback Scene, start writing a new Reason or proposing a new Recap Question.
|
||
Ask the Voice of the Neighborhood to describe a moment from your past.<br><br>
|
||
When your Star remembers the Flashback happening differently, you Generate Chaos to find out what happens.
|
||
If you don't Generate Chaos in this scene, realize your Reasons for avoiding it and decrease their Control by 1.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
<span>Recollection: </span>
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
If you get a favorable outcome from Generating Chaos, your version of your history comes true.
|
||
</div>
|
||
</span>
|
||
<input type="text" name="attr_goal2" placeholder="What really happened here?">
|
||
<br>
|
||
<span>Reasons: </span>
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
When your Flashback collapses, mention every <span class="keyword">Reason
|
||
<div class="keyword-text">Reasons are the leading beliefs, drives, fears, and personas that your character identifies with. They may evolve over time.</div>
|
||
</span>that your Star uses to recall their story. The Reason has the highest Control over you raises your action rating by that much.
|
||
|
||
</div>
|
||
</span>
|
||
<select name="attr_facetdice2">
|
||
<option selected value="0">How Much Control Does Your Highest Reason Have?</option>
|
||
<option value="0">0 Control</option>
|
||
<option value="1">1 Control</option>
|
||
<option value="2">2 Control</option>
|
||
<option value="3">3 Control</option>
|
||
</select>
|
||
<span>Cinematic Style: </span>
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
The Voices of the Reality Stars divide up the responsibility of describing the shot, music, and graphics in the reality show, and the the Scion of Tendrils assesses what Cinematic Style these cinematic elements convey. Each Cinematic Style has a different list of consequences.
|
||
</div>
|
||
</span>
|
||
<select name="attr_aesthetic2">
|
||
<option selected value="N/A">Ask Scion for Cinematic Style</option>
|
||
<option value="Flashy">Flashy Cinematic Style</option>
|
||
<option value="Dark">Dark Cinematic Style</option>
|
||
<option value="Corrupted">Distorted Cinematic Style</option>
|
||
</select>
|
||
<span>Effect Level: </span>
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
The Effect Level of your collapse applies to clocks on any relevant Recap Questions.
|
||
</div>
|
||
</span>
|
||
<select name="attr_effect2">
|
||
<option selected value="N/A">Ask Scion for Effect Level</option>
|
||
<option value="Zero">Zero Effect (0 ticks)</option>
|
||
<option value="Limited">Limited Effect (1 tick)</option>
|
||
<option value="Standard">Standard Effect (2 ticks)</option>
|
||
<option value="Great">Great Effect (3 ticks)</option>
|
||
<option value="Extreme">Extreme Effect (4 ticks)</option>
|
||
</select>
|
||
<br>
|
||
<button class="action-roll" name="roll_flashback" type="roll" value="&{template:flashback} {{name=@{character_name}}} {{goal=@{goal2}}} {{aesthetic=@{aesthetic2}}} {{effect=@{effect2}}} {{rollcrit=[[{[[[[{@{facetdice2}-1+d0}<0]]*2]]d6kl1, [[(@{facetdice2}-1)d1>1]]d6kh1}kh1]]}} {{rollresult=[[{[[[[{@{facetdice2}+d0}<0]]*2]]d6kl1, [[(@{facetdice2})d1>1]]d6kh1}kh1]]}}">Generate Chaos</button>
|
||
Stress:
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">Stars can resist consequences that they don't like. Realize your Stars' Reasons for avoiding this consequence.<br><br>
|
||
If you decide to not resist, reduce Control by 1 and clear 1 Gaze. Reduce the severity of the consequence and take stress equal to the Reasons' Control. After you resist the consequence, increase Control by 1.</div>
|
||
</span>
|
||
<input type="radio" class="hidden-gaze hidden-button hidden-track-0" name="attr_hidden-stress1" value="0">
|
||
<input class="hidden-gaze hidden-track-1" type="radio" name="attr_hidden-stress1" value="1" >
|
||
<input class="hidden-gaze hidden-track-2" type="radio" name="attr_hidden-stress1" value="2" >
|
||
<input class="hidden-gaze hidden-track-3" type="radio" name="attr_hidden-stress1" value="3" >
|
||
<input class="hidden-gaze hidden-track-4" type="radio" name="attr_hidden-stress1" value="4" >
|
||
<input class="hidden-gaze hidden-track-5" type="radio" name="attr_hidden-stress1" value="5" >
|
||
<input class="hidden-gaze hidden-track-6" type="radio" name="attr_hidden-stress1" value="6" >
|
||
|
||
<input type="radio" class="hidden-button track-0" name="attr_stress1" value="0" />
|
||
<input class="track-1" type="radio" name="attr_stress1" value="1" />
|
||
<input class="track-2" type="radio" name="attr_stress1" value="2" />
|
||
<input class="track-3" type="radio" name="attr_stress1" value="3" />
|
||
<input class="track-4" type="radio" name="attr_stress1" value="4" />
|
||
<input class="track-5" type="radio" name="attr_stress1" value="5" />
|
||
<input class="advance stressed-out track-6" type="radio" name="attr_stress1" value="6" />
|
||
<div class="advance-text">While you have 6 stress, you can't be part of the episode. Luckily, you can do a confessional to put your stress back to 5.</div>
|
||
|
||
</div>
|
||
<div class="sheet-header col-6">Reasons!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">Reasons are the invasive thoughts, drives, beliefs, and personas that motivate your Reality Star. To write a new Reason, do a flashback.</div>
|
||
</span>
|
||
<div class="sheet-facet">
|
||
<fieldset class="repeating_facet">
|
||
<div>Photographed:
|
||
<span class="tooltip">E
|
||
<div class="fieldset-tooltip-text tooltip-text">Photographed Reasons can go up to 3 Control.</div>
|
||
</span>
|
||
</div>
|
||
<input class="trait-swap" type="checkbox" name="attr_photographed">
|
||
<span>Control:
|
||
<span class="tooltip">E
|
||
<div class="fieldset-tooltip-text tooltip-text">Control is how much sway this Reason holds over you.</div>
|
||
</span>
|
||
</span>
|
||
<input class="trait-select" type="number" min="0" max="2" value="0" name="attr_control">
|
||
<input class="trait-text" type="number" min="0" max="3" value="0" name="attr_control">
|
||
<textarea class="sheet-facetdesc" name="attr_description" placeholder="What does your star believe?"></textarea>
|
||
</fieldset>
|
||
|
||
</div>
|
||
|
||
|
||
</div>
|
||
|
||
|
||
|
||
</div>
|
||
</div>
|
||
|
||
<!---->
|
||
<div class="outro col-12">
|
||
<!--OUTRO INFO-->
|
||
<div class="header col-12">Outro!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
After 2 hours, end the episode. If anything feels unresolved, write a recap question about it. Count Show XP. Go into downtime.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
<div class="col-6">
|
||
<div class="header">Cash!</div>
|
||
<div class="">Cash:
|
||
<input type="number" name="attr_splurge" value="0" min="0" max="8">
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">1 Cash represents a large sum of money. </div>
|
||
</span>
|
||
|
||
</div>
|
||
</div>
|
||
<div class="sheet-header col-6">Reasons!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">Mark 1 XP for each Reason that drove your character.</div>
|
||
</span>
|
||
<div class="sheet-facet">
|
||
<fieldset class="repeating_facet">
|
||
<div>Photographed:
|
||
<span class="tooltip">E
|
||
<div class="fieldset-tooltip-text tooltip-text">Photographed Reasons can go up to 3 Control.</div>
|
||
</span>
|
||
</div>
|
||
<input class="trait-swap" type="checkbox" name="attr_photographed">
|
||
<span>Control:
|
||
<span class="tooltip">E
|
||
<div class="fieldset-tooltip-text tooltip-text">Control is how much sway this Reason holds over you.</div>
|
||
</span>
|
||
</span>
|
||
<input class="trait-select" type="number" min="0" max="2" value="0" name="attr_control">
|
||
<input class="trait-text" type="number" min="0" max="3" value="0" name="attr_control">
|
||
<textarea class="sheet-facetdesc" name="attr_description" placeholder="What does your star believe?"></textarea>
|
||
</fieldset>
|
||
|
||
</div>
|
||
|
||
</div>
|
||
|
||
|
||
<!--<div class="col-12">
|
||
<input type="checkbox" class="pages" name="attr_start-downtime">
|
||
<span class="pagelabel">Start Downtime!</span>
|
||
</div>-->
|
||
|
||
|
||
|
||
</div>
|
||
<!--DOWNTIME-->
|
||
<div class="downtime col-12">
|
||
<div class="col-12">
|
||
<div class="header">Downtime!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
Unlike the Episode, we do not play this part of the game in Scenes. Silence the Horrors' Terrible Whispers; you don't have any Gaze left to spend, anyway. Think about your Stars returning to a world that has betrayed them. Only this time, with the blessings and curses of Unreal entities.<br><br>
|
||
Has your life changed, now that you're a Reality Star to an Audience of Unreality?
|
||
Guide your downtime by asking questions about the Stars and what they're doing. Remember that Corruptions from the Episode affect the world, here and now.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
<!--<div>
|
||
<input type="checkbox" class="pages" name="attr_start-intro">
|
||
<span class="pagelabel">Start the Intro!</span>
|
||
</div>-->
|
||
</div>
|
||
<div class="col-12">
|
||
<div class="col-6">
|
||
<div class="col-12">
|
||
<div class="header">Make Friends!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
When you go somewhere and wind up making a friend or a group of friends, pick a location, spend Fame equal to their quality and scale, and create a new person to add to the list of Folks.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
|
||
</div>
|
||
<div class="col-12">
|
||
<div class="header">Splurge!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
When you spend money, spend Cash equal to the Quality and Scale of the thing that you want, using the Ratings in Generate Chaos as guidance.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
|
||
</div>
|
||
<div class="col-12">
|
||
<div class="header">Travel!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
When you travel through a neighborhood, create it if you don't have it already. If it offers you some perspective, reduce the Control of the Reasons which don't matter to you and clear 1 Stress for each.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
|
||
</div>
|
||
<div class="col-12">
|
||
<div class="header">Stare Into Someone's Eyes!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
When you stare into someone's eyes, seeing into each other's souls, both of you copy one of the other's Reasons, Control and all.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
|
||
</div>
|
||
<div class="col-12">
|
||
<div class="header">Snap a Photo!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
When you snap a photo of someone or something, you can photograph Folks, Reasons, or Scenic Locations and tick the checkbox. When you do, change one of your Reasons to show how capturing this photo has changed your perspective.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
<div class="col-12">
|
||
<div class="header">Wormhole!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
When you gaze into a Domain of Darkness, ask the Eyes of the Horrors a question, and pick an answer. Clear your Harm Clock.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
|
||
</div>
|
||
<!--<div class="col-12">
|
||
<div class="header">Visualize!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
When you daydream about what your life could be like, realize your Reasons. Increase the Control of Reasons which control you. Write a Recap Question about what you imagine the future could be like.
|
||
</div>
|
||
</span>
|
||
</div>
|
||
|
||
</div>-->
|
||
|
||
</div>
|
||
<div class="sheet-header col-6">Reasons!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">Reasons are the invasive thoughts, drives, beliefs, and personas that motivate your Reality Star. To write a new Reason, do a flashback.</div>
|
||
</span>
|
||
<div class="sheet-facet">
|
||
<fieldset class="repeating_facet">
|
||
<div>Photographed:
|
||
<span class="tooltip">E
|
||
<div class="fieldset-tooltip-text tooltip-text">Photographed Reasons can go up to 3 Control.</div>
|
||
</span>
|
||
</div>
|
||
<input class="trait-swap" type="checkbox" name="attr_photographed">
|
||
<span>Control:
|
||
<span class="tooltip">E
|
||
<div class="fieldset-tooltip-text tooltip-text">Control is how much sway this Reason holds over you.</div>
|
||
</span>
|
||
</span>
|
||
<input class="trait-select" type="number" min="0" max="2" value="0" name="attr_control">
|
||
<input class="trait-text" type="number" min="0" max="3" value="0" name="attr_control">
|
||
<textarea class="sheet-facetdesc" name="attr_description" placeholder="What does your star believe?"></textarea>
|
||
</fieldset>
|
||
|
||
</div>
|
||
|
||
|
||
</div>
|
||
|
||
<!--<div class="col-12">
|
||
<div class="header">Reflect!
|
||
<span class="tooltip">E
|
||
<div class="tooltip-text">
|
||
When you offer someone a sincere apology, you may delete the Reason you .
|
||
</div>
|
||
</span>
|
||
</div>
|
||
|
||
</div>-->
|
||
</div>
|
||
|
||
|
||
|
||
|
||
</div>
|
||
</div>
|
||
|
||
</div>
|
||
|
||
|
||
|
||
|
||
</div>
|
||
</div>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-action">
|
||
<div class="rolltemplate-roll-holder">
|
||
<div class="rolltemplate-action-{{aesthetic}} rolltemplate-col-12"><div class="rolltemplate-quote">Generate Chaos!</div>
|
||
<div><b>{{name}}'s Goal:</b> {{goal}}<br><br> <b>Cinematic Style:</b> {{aesthetic}}<br><br> </div>
|
||
<div><b>Result:</b>
|
||
{{#rollBetween() rollresult 6 6}}{{#rollBetween() rollcrit 6 6}}<div class="rolltemplate-Critical-Success">
|
||
<div><b>Critical Success:</b> You do it with increased effect.</div>
|
||
</div>
|
||
<br>
|
||
<div class="rolltemplate-{{effect}}"><b>Effect:</b> {{effect}}<br><br><b>Effect Question: </b></div>
|
||
{{/rollBetween() rollcrit 6 6}}
|
||
{{#^rollBetween() rollcrit 6 6}}<div class="rolltemplate-Full-Success"><b>Full Success:</b> You do it.</div>
|
||
<br>
|
||
<div class="rolltemplate-{{effect}}"><b>Effect:</b> {{effect}}<br><br><b>Effect Question: </b></div>
|
||
{{/^rollBetween() rollcrit 6 6}}{{/rollBetween() rollresult 6 6}}
|
||
{{#rollBetween() rollresult 4 5}}<div class="rolltemplate-Partial-Success">
|
||
<div class="rolltemplate-Flashy-rolls"><b>Partial Success:</b> You do it with a consequence. <br><br><b>Consequences:</b> A clock ticks forward, delete recap questions.</div>
|
||
<div class="rolltemplate-Dark-rolls"><b>Partial Success:</b> You do it with a consequence. <br><br><b>Consequences:</b> A tendril acts toward its dark purpose, you take harm, a new problem arises.</div>
|
||
<div class="rolltemplate-Corrupted-rolls"><b>Partial Success:</b> You do it with a consequence. <br><br><b>Consequences:</b> Your obstacle becomes a tendril, you teleport to a bad location, the scene becomes a flashback.</div>
|
||
<span class="rolltemplate-tooltip">E
|
||
<div class="rolltemplate-tooltip-text">Scion of Tendrils, to set the severity of a consequence, consider the the quality, scale, and potency of the obstacle against the PC's actions. Measure it like you would effect. <br><br>Limited Effect is parallel to a minor consequence. Standard Effect to a standard consequence. Great Effect to a severe consequence. Extreme Effect to a devastating consequence.</div>
|
||
</span>
|
||
<br>
|
||
<div>Would you like to resist that consequence?</div>
|
||
<br>
|
||
<div class="rolltemplate-{{effect}}"><b>Effect:</b> {{effect}}<br><br><b>Effect Question: </b></div>
|
||
</div>{{/rollBetween() rollresult 4 5}}
|
||
{{#rollBetween() rollresult 1 3}}<div class="rolltemplate-Bad-Outcome">
|
||
<div class="rolltemplate-Flashy-rolls"><b>Bad Outcome:</b> Things go badly. <br><br><b>Consequences:</b> A clock ticks forward, delete recap questions.</div>
|
||
<div class="rolltemplate-Dark-rolls"><b>Bad Outcome:</b> Things go badly. <br><br><b>Consequences:</b> A tendril acts toward its dark purpose, you take harm, a new problem arises.</div>
|
||
<div class="rolltemplate-Corrupted-rolls"><b>Bad Outcome:</b> Things go badly. <br><br><b>Consequences:</b> Your obstacle becomes a tendril, you teleport to a bad location, the scene becomes a flashback.</div>
|
||
<span class="rolltemplate-tooltip">E
|
||
<div class="rolltemplate-tooltip-text">O, Scion of Tendrils, to set the severity of a consequence, consider the the quality, scale, and potency of the obstacle against the PC's actions. Measure it like you would effect. <br><br>Limited Effect is parallel to a minor consequence. Standard Effect to a standard consequence. Great Effect to a severe consequence. Extreme Effect to a devastating consequence.</div>
|
||
</span>
|
||
<br>
|
||
<div>Would you like to resist that consequence?</div>
|
||
|
||
</div>{{/rollBetween() rollresult 1 3}}
|
||
|
||
</div>
|
||
|
||
<!--Bad clocks tick forward, threats manifest, problems come up, there's a twist, the Cinematic Style of the show changes, reduced effect, add a negative facet
|
||
<div class="rolltemplate-Artifacted-rolls">The look is {{look}}. The sound is {{sound}}. The effect starts at {{effect}}.<br><br>
|
||
{{#rollBetween() noneresult 6 6}}{{#rollBetween() nonecrit 6 6}}<div class="rolltemplate-Critical-Success">
|
||
<div>You do it and mark a bargain die.</div>
|
||
</div>{{/rollBetween() nonecrit 6 6}}
|
||
{{#^rollBetween() nonecrit 6 6}}<div class="rolltemplate-Full-Success">You do it.</div>{{/^rollBetween() nonecrit 6 6}}{{/rollBetween() noneresult 6 6}}
|
||
{{#rollBetween() noneresult 4 5}}<div class="rolltemplate-Partial-Success">
|
||
<div class="rolltemplate-Crushing-rolls">You do it, but there’s a consequence: there’s a twist, you suffer level 2 harm, clocks get 2 ticks.</div>
|
||
<div class="rolltemplate-Dissonant-rolls">You do it, but things get weird. Clocks get 3 ticks, Weird threats manifest, you erase a typecast.</div>
|
||
<div class="rolltemplate-Generic-rolls">You do it, but there’s a consequence: there’s a small twist, a clock gets 1 tick, you suffer level 1 harm, you have reduced effect.</div>
|
||
</div>{{/rollBetween() noneresult 4 5}}
|
||
{{#rollBetween() noneresult 1 3}}<div class="rolltemplate-Bad-Outcome">
|
||
<div class="rolltemplate-Crushing-rolls">The waterphone shrieks: you suffer level 3 harm, there’s a huge twist, clocks get 3 ticks. You lose this opportunity for action.</div>
|
||
<div class="rolltemplate-Dissonant-rolls">Things fall apart. Erase your hometown, day job, or look; or you get shunted into a flashback, facing a new obstacle.</div>
|
||
<div class="rolltemplate-Generic-rolls">You’re blocked. If you want to try again, the sound gets Crushing.</div>
|
||
</div>{{/rollBetween() noneresult 1 3}}-->
|
||
</div>
|
||
|
||
</div>
|
||
</div>
|
||
</rolltemplate>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-drama">
|
||
<div class="rolltemplate-roll-holder">
|
||
<div class="rolltemplate-action-{{aesthetic}} rolltemplate-col-12"><div class="rolltemplate-quote">Generate Chaos!</div>
|
||
<div><b>{{name}}'s Creating Drama<br><br> <b>Cinematic Style:</b> {{aesthetic}}<br><br> </div>
|
||
<div><b>Result:</b>
|
||
{{#rollBetween() rollresult 6 6}}{{#rollBetween() rollcrit 6 6}}<div class="rolltemplate-Critical-Success">
|
||
<div><b>Critical Success:</b> You do it with increased effect.</div>
|
||
</div>
|
||
<br>
|
||
<div class="rolltemplate-{{effect}}"><b>Effect:</b> {{effect}}<br><br><b></b></div>
|
||
{{/rollBetween() rollcrit 6 6}}
|
||
{{#^rollBetween() rollcrit 6 6}}<div class="rolltemplate-Full-Success"><b>Full Success:</b> You do it.</div>
|
||
<br>
|
||
<div class="rolltemplate-{{effect}}"><b>Effect:</b> {{effect}}<br><br><b></b></div>
|
||
{{/^rollBetween() rollcrit 6 6}}{{/rollBetween() rollresult 6 6}}
|
||
{{#rollBetween() rollresult 4 5}}<div class="rolltemplate-Partial-Success">
|
||
<div class="rolltemplate-Flashy-rolls"><b>Partial Success:</b> You do it with a consequence. <br><br><b>Consequences:</b> The Paparazzi are here. Allow the Scion to photograph one of your Reasons or flee to another location.</div>
|
||
<div class="rolltemplate-Dark-rolls"><b>Partial Success:</b> You do it with a consequence. <br><br><b>Consequences:</b> Folks take sides, offense is taken.</div>
|
||
<div class="rolltemplate-Corrupted-rolls"><b>Partial Success:</b> You do it with a consequence. <br><br><b>Consequences:</b> The Scion speaks through your mouth, the scene becomes a flashback.</div>
|
||
<span class="rolltemplate-tooltip">E
|
||
<div class="rolltemplate-tooltip-text">Scion of Tendrils, to set the severity of a consequence, consider the the quality, scale, and potency of the obstacle against the PC's actions. Measure it like you would effect. <br><br>Limited Effect is parallel to a minor consequence. Standard Effect to a standard consequence. Great Effect to a severe consequence. Extreme Effect to a devastating consequence.</div>
|
||
</span>
|
||
<br>
|
||
<div>Would you like to resist that consequence?</div>
|
||
<br>
|
||
<div class="rolltemplate-{{effect}}"><b>Effect:</b> {{effect}}<br><br><b></b></div>
|
||
</div>{{/rollBetween() rollresult 4 5}}
|
||
{{#rollBetween() rollresult 1 3}}<div class="rolltemplate-Bad-Outcome">
|
||
<div class="rolltemplate-Flashy-rolls"><b>Bad Outcome:</b> Things go badly. <br><br><b>Consequences:</b> The Paparazzi are here. Allow the Scion to photograph one of your Reasons or flee to another location.</div>
|
||
<div class="rolltemplate-Dark-rolls"><b>Bad Outcome:</b> Things go badly. <br><br><b>Consequences:</b> Folks take sides, offense is taken.</div>
|
||
<div class="rolltemplate-Corrupted-rolls"><b>Bad Outcome:</b> Things go badly. <br><br><b>Consequences:</b> The Scion speaks through your mouth, the scene becomes a flashback.</div>
|
||
<span class="rolltemplate-tooltip">E
|
||
<div class="rolltemplate-tooltip-text">O, Scion of Tendrils, to set the severity of a consequence, consider the the quality, scale, and potency of the obstacle against the PC's actions. Measure it like you would effect. <br><br>Limited Effect is parallel to a minor consequence. Standard Effect to a standard consequence. Great Effect to a severe consequence. Extreme Effect to a devastating consequence.</div>
|
||
</span>
|
||
<br>
|
||
<div>Would you like to resist that consequence?</div>
|
||
|
||
</div>{{/rollBetween() rollresult 1 3}}
|
||
|
||
</div>
|
||
|
||
<!--Bad clocks tick forward, threats manifest, problems come up, there's a twist, the Cinematic Style of the show changes, reduced effect, add a negative facet
|
||
<div class="rolltemplate-Artifacted-rolls">The look is {{look}}. The sound is {{sound}}. The effect starts at {{effect}}.<br><br>
|
||
{{#rollBetween() noneresult 6 6}}{{#rollBetween() nonecrit 6 6}}<div class="rolltemplate-Critical-Success">
|
||
<div>You do it and mark a bargain die.</div>
|
||
</div>{{/rollBetween() nonecrit 6 6}}
|
||
{{#^rollBetween() nonecrit 6 6}}<div class="rolltemplate-Full-Success">You do it.</div>{{/^rollBetween() nonecrit 6 6}}{{/rollBetween() noneresult 6 6}}
|
||
{{#rollBetween() noneresult 4 5}}<div class="rolltemplate-Partial-Success">
|
||
<div class="rolltemplate-Crushing-rolls">You do it, but there’s a consequence: there’s a twist, you suffer level 2 harm, clocks get 2 ticks.</div>
|
||
<div class="rolltemplate-Dissonant-rolls">You do it, but things get weird. Clocks get 3 ticks, Weird threats manifest, you erase a typecast.</div>
|
||
<div class="rolltemplate-Generic-rolls">You do it, but there’s a consequence: there’s a small twist, a clock gets 1 tick, you suffer level 1 harm, you have reduced effect.</div>
|
||
</div>{{/rollBetween() noneresult 4 5}}
|
||
{{#rollBetween() noneresult 1 3}}<div class="rolltemplate-Bad-Outcome">
|
||
<div class="rolltemplate-Crushing-rolls">The waterphone shrieks: you suffer level 3 harm, there’s a huge twist, clocks get 3 ticks. You lose this opportunity for action.</div>
|
||
<div class="rolltemplate-Dissonant-rolls">Things fall apart. Erase your hometown, day job, or look; or you get shunted into a flashback, facing a new obstacle.</div>
|
||
<div class="rolltemplate-Generic-rolls">You’re blocked. If you want to try again, the sound gets Crushing.</div>
|
||
</div>{{/rollBetween() noneresult 1 3}}-->
|
||
</div>
|
||
|
||
</div>
|
||
</div>
|
||
</rolltemplate>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-flashback">
|
||
<div class="rolltemplate-roll-holder">
|
||
<div class="rolltemplate-action-{{aesthetic}} rolltemplate-col-12"><div class="rolltemplate-quote">Generate Chaos!</div>
|
||
<div><b>{{name}}'s Goal:</b> {{goal}}<br><br> <b>Cinematic Style:</b> {{aesthetic}}<br><br> </div>
|
||
<div><b>Result:</b>
|
||
{{#rollBetween() rollresult 6 6}}{{#rollBetween() rollcrit 6 6}}<div class="rolltemplate-Critical-Success">
|
||
<div><b>Critical Success:</b> You do it with increased effect.</div>
|
||
</div>
|
||
<br>
|
||
<div class="rolltemplate-{{effect}}"><b>Effect:</b> {{effect}}<br><br><b>Effect Question: </b></div>
|
||
{{/rollBetween() rollcrit 6 6}}
|
||
{{#^rollBetween() rollcrit 6 6}}<div class="rolltemplate-Full-Success"><b>Full Success:</b> You do it.</div>
|
||
<br>
|
||
<div class="rolltemplate-{{effect}}"><b>Effect:</b> {{effect}}<br><br><b>Effect Question: </b></div>
|
||
{{/^rollBetween() rollcrit 6 6}}{{/rollBetween() rollresult 6 6}}
|
||
{{#rollBetween() rollresult 4 5}}<div class="rolltemplate-Partial-Success">
|
||
<div class="rolltemplate-Flashy-rolls"><b>Partial Success:</b> You do it with a consequence. <br><br><b>Consequences:</b> We go back further in time.</div>
|
||
<div class="rolltemplate-Dark-rolls"><b>Partial Success:</b> You do it with a consequence. <br><br><b>Consequences:</b> We see the moment of your Crisis, instead.</div>
|
||
<div class="rolltemplate-Corrupted-rolls"><b>Partial Success:</b> You do it with a consequence. <br><br><b>Consequences:</b> Someone in this Flashback becomes a Tendril.</div>
|
||
<span class="rolltemplate-tooltip">E
|
||
<div class="rolltemplate-tooltip-text">Scion of Tendrils, to set the severity of a consequence, consider the the quality, scale, and potency of the obstacle against the PC's actions. Measure it like you would effect. <br><br>Limited Effect is parallel to a minor consequence. Standard Effect to a standard consequence. Great Effect to a severe consequence. Extreme Effect to a devastating consequence.</div>
|
||
</span>
|
||
<br>
|
||
<div>Would you like to resist that consequence?</div>
|
||
<br>
|
||
<div class="rolltemplate-{{effect}}"><b>Effect:</b> {{effect}}<br><br><b>Effect Question: </b></div>
|
||
</div>{{/rollBetween() rollresult 4 5}}
|
||
{{#rollBetween() rollresult 1 3}}<div class="rolltemplate-Bad-Outcome">
|
||
<div class="rolltemplate-Flashy-rolls"><b>Bad Outcome:</b> Things go badly. <br><br><b>Consequences:</b> We go back further in time.</div>
|
||
<div class="rolltemplate-Dark-rolls"><b>Bad Outcome:</b> Things go badly. <br><br><b>Consequences:</b> We see the moment of your Crisis, instead.</div>
|
||
<div class="rolltemplate-Corrupted-rolls"><b>Bad Outcome:</b> Things go badly. <br><br><b>Consequences:</b> Someone in this Flashback becomes a Tendril.</div>
|
||
<span class="rolltemplate-tooltip">E
|
||
<div class="rolltemplate-tooltip-text">O, Scion of Tendrils, to set the severity of a consequence, consider the the quality, scale, and potency of the obstacle against the PC's actions. Measure it like you would effect. <br><br>Limited Effect is parallel to a minor consequence. Standard Effect to a standard consequence. Great Effect to a severe consequence. Extreme Effect to a devastating consequence.</div>
|
||
</span>
|
||
<br>
|
||
<div>Would you like to resist that consequence?</div>
|
||
|
||
</div>{{/rollBetween() rollresult 1 3}}
|
||
|
||
</div>
|
||
|
||
<!--Bad clocks tick forward, threats manifest, problems come up, there's a twist, the Cinematic Style of the show changes, reduced effect, add a negative facet
|
||
<div class="rolltemplate-Artifacted-rolls">The look is {{look}}. The sound is {{sound}}. The effect starts at {{effect}}.<br><br>
|
||
{{#rollBetween() noneresult 6 6}}{{#rollBetween() nonecrit 6 6}}<div class="rolltemplate-Critical-Success">
|
||
<div>You do it and mark a bargain die.</div>
|
||
</div>{{/rollBetween() nonecrit 6 6}}
|
||
{{#^rollBetween() nonecrit 6 6}}<div class="rolltemplate-Full-Success">You do it.</div>{{/^rollBetween() nonecrit 6 6}}{{/rollBetween() noneresult 6 6}}
|
||
{{#rollBetween() noneresult 4 5}}<div class="rolltemplate-Partial-Success">
|
||
<div class="rolltemplate-Crushing-rolls">You do it, but there’s a consequence: there’s a twist, you suffer level 2 harm, clocks get 2 ticks.</div>
|
||
<div class="rolltemplate-Dissonant-rolls">You do it, but things get weird. Clocks get 3 ticks, Weird threats manifest, you erase a typecast.</div>
|
||
<div class="rolltemplate-Generic-rolls">You do it, but there’s a consequence: there’s a small twist, a clock gets 1 tick, you suffer level 1 harm, you have reduced effect.</div>
|
||
</div>{{/rollBetween() noneresult 4 5}}
|
||
{{#rollBetween() noneresult 1 3}}<div class="rolltemplate-Bad-Outcome">
|
||
<div class="rolltemplate-Crushing-rolls">The waterphone shrieks: you suffer level 3 harm, there’s a huge twist, clocks get 3 ticks. You lose this opportunity for action.</div>
|
||
<div class="rolltemplate-Dissonant-rolls">Things fall apart. Erase your hometown, day job, or look; or you get shunted into a flashback, facing a new obstacle.</div>
|
||
<div class="rolltemplate-Generic-rolls">You’re blocked. If you want to try again, the sound gets Crushing.</div>
|
||
</div>{{/rollBetween() noneresult 1 3}}-->
|
||
</div>
|
||
|
||
</div>
|
||
</div>
|
||
</rolltemplate>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-downtime">
|
||
<div class="rolltemplate-roll-holder">
|
||
<div class="rolltemplate-{{downtimeaction}} rolltemplate-col-12">
|
||
<div class="rolltemplate-display-asset">
|
||
<div class="rolltemplate-quote">Acquire Asset!</div>
|
||
<div>The result is the quality of the asset:</div>
|
||
{{#rollBetween() lifestyleresult 6 6}}
|
||
{{#rollBetween() lifestylecrit 6 6}}<div>Quality=Lifestyle ({{#rollBetween() lifestyle 4 4}}4{{/rollBetween() lifestyle 4 4}}
|
||
{{#rollBetween() lifestyle 3 3}}3{{/rollBetween() lifestyle 3 3}}
|
||
{{#rollBetween() lifestyle 2 2}}2{{/rollBetween() lifestyle 2 2}}
|
||
{{#rollBetween() lifestyle 1 1}}1{{/rollBetween() lifestyle 1 1}}
|
||
{{#rollBetween() lifestyle 0 0}}0{{/rollBetween() lifestyle 0 0}}) + 2</div><br><div>To raise the result further, you may spend 2 cash per +1 Quality bonus</div>{{/rollBetween() lifestylecrit 6 6}}
|
||
{{#^rollBetween() lifestylecrit 6 6}}<div>Quality=Lifestyle ({{#rollBetween() lifestyle 4 4}}4{{/rollBetween() lifestyle 4 4}}
|
||
{{#rollBetween() lifestyle 3 3}}3{{/rollBetween() lifestyle 3 3}}
|
||
{{#rollBetween() lifestyle 2 2}}2{{/rollBetween() lifestyle 2 2}}
|
||
{{#rollBetween() lifestyle 1 1}}1{{/rollBetween() lifestyle 1 1}}
|
||
{{#rollBetween() lifestyle 0 0}}0{{/rollBetween() lifestyle 0 0}}) + 1</div><br><div>You may increase the result level by one for each cash spent</div><br>{{/^rollBetween() lifestylecrit 6 6}}
|
||
{{/rollBetween() lifestyleresult 6 6}}
|
||
{{#rollBetween() lifestyleresult 4 5}}<div>Quality=Lifestyle ({{#rollBetween() lifestyle 4 4}}4{{/rollBetween() lifestyle 4 4}}
|
||
{{#rollBetween() lifestyle 3 3}}3{{/rollBetween() lifestyle 3 3}}
|
||
{{#rollBetween() lifestyle 2 2}}2{{/rollBetween() lifestyle 2 2}}
|
||
{{#rollBetween() lifestyle 1 1}}1{{/rollBetween() lifestyle 1 1}}
|
||
{{#rollBetween() lifestyle 0 0}}0{{/rollBetween() lifestyle 0 0}})</div><br><div>You may increase the result level by one for each cash spent</div><br>{{/rollBetween() lifestyleresult 4 5}}
|
||
{{#rollBetween() lifestyleresult 1 3}}<div>Quality=Lifestyle ({{#rollBetween() lifestyle 4 4}}4{{/rollBetween() lifestyle 4 4}}
|
||
{{#rollBetween() lifestyle 3 3}}3{{/rollBetween() lifestyle 3 3}}
|
||
{{#rollBetween() lifestyle 2 2}}2{{/rollBetween() lifestyle 2 2}}
|
||
{{#rollBetween() lifestyle 1 1}}1{{/rollBetween() lifestyle 1 1}}
|
||
{{#rollBetween() lifestyle 0 0}}0{{/rollBetween() lifestyle 0 0}}) - 1</div><br><div>You may increase the result level by one for each cash spent</div><br>{{/rollBetween() lifestyleresult 1 3}}
|
||
<div>Some assets require a minimum quality result to acquire.</div>
|
||
</div>
|
||
<div class="rolltemplate-display-loan">
|
||
<div class="rolltemplate-quote">Acquire Loan!</div>
|
||
<div>The result is the maximum amount of cash you can pull out:</div>
|
||
{{#rollBetween() lifestyleresult 6 6}}
|
||
{{#rollBetween() lifestylecrit 6 6}}<div>Up to 8 Cash</div>{{/rollBetween() lifestylecrit 6 6}}
|
||
{{#^rollBetween() lifestylecrit 6 6}}<div>Up to 6 Cash</div>{{/^rollBetween() lifestylecrit 6 6}}
|
||
{{/rollBetween() lifestyleresult 6 6}}
|
||
{{#rollBetween() lifestyleresult 4 5}}<div>Up to 4 Cash</div><br>{{/rollBetween() lifestyleresult 4 5}}
|
||
{{#rollBetween() lifestyleresult 1 3}}<div>Up to 2 Cash</div><br>{{/rollBetween() lifestyleresult 1 3}}
|
||
<div>You may increase the result level by one for each cash spent. Add debt to the show equal to cash taken out. You may take out less than the maximum if you wish.</div>
|
||
</div>
|
||
<div class="rolltemplate-display-reflect">
|
||
<div class="rolltemplate-quote">Clear Stress!</div>
|
||
<div>The result is the amount of stress you clear:</div>
|
||
{{#rollBetween() reflectresult 6 6}}<div>Clear 6 stress</div><br>{{/rollBetween() reflectresult 6 6}}
|
||
{{#rollBetween() reflectresult 5 5}}<div>Clear 5 stress</div><br>{{/rollBetween() reflectresult 5 5}}
|
||
{{#rollBetween() reflectresult 4 4}}<div>Clear 4 stress</div><br>{{/rollBetween() reflectresult 4 4}}
|
||
{{#rollBetween() reflectresult 3 3}}<div>Clear 3 stress</div><br>{{/rollBetween() reflectresult 3 3}}
|
||
{{#rollBetween() reflectresult 2 2}}<div>Clear 2 stress</div><br>{{/rollBetween() reflectresult 2 2}}
|
||
{{#rollBetween() reflectresult 1 1}}<div>Clear 1 stress</div><br>{{/rollBetween() reflectresult 1 1}}
|
||
</div>
|
||
<div class="rolltemplate-display-project">
|
||
<div class="rolltemplate-quote">Long-term Project!</div>
|
||
<div>The result is the number of ticks to add to your Long-term Project Clock:</div>
|
||
{{#rollBetween() lifestyleresult 6 6}}
|
||
{{#rollBetween() lifestylecrit 6 6}}<div>5 ticks</div><br>{{/rollBetween() lifestylecrit 6 6}}
|
||
{{#^rollBetween() lifestylecrit 6 6}}<div>3 ticks</div>{{/^rollBetween() lifestylecrit 6 6}}
|
||
{{/rollBetween() lifestyleresult 6 6}}
|
||
{{#rollBetween() lifestyleresult 4 5}}<div>2 ticks</div><br>{{/rollBetween() lifestyleresult 4 5}}
|
||
{{#rollBetween() lifestyleresult 1 3}}<div>1 tick</div><br>{{/rollBetween() lifestyleresult 1 3}}
|
||
<div>You may increase the result level by one for each cash spent</div>
|
||
</div>
|
||
<div class="rolltemplate-display-recover">
|
||
<div class="rolltemplate-quote">Watch TV!</div>
|
||
<div>The result is the number of levels you may reduce your harm by:</div>
|
||
{{#rollBetween() lifestyleresult 6 6}}
|
||
{{#rollBetween() lifestylecrit 6 6}}<div>5 levels</div><br>{{/rollBetween() lifestylecrit 6 6}}
|
||
{{#^rollBetween() lifestylecrit 6 6}}<div>3 levels</div>{{/^rollBetween() lifestylecrit 6 6}}
|
||
{{/rollBetween() lifestyleresult 6 6}}
|
||
{{#rollBetween() lifestyleresult 4 5}}<div>2 levels</div><br>{{/rollBetween() lifestyleresult 4 5}}
|
||
{{#rollBetween() lifestyleresult 1 3}}<div>1 level</div><br>{{/rollBetween() lifestyleresult 1 3}}
|
||
<div>You may divide the healing between different harms. If you heal more harm than you have, the TV flickers with static and forbidden images. Ask a recap question about these disturbing signals.</div>
|
||
</div>
|
||
<div class="rolltemplate-display-rent">
|
||
<div class="rolltemplate-quote">Rent Asset!</div>
|
||
<div>The result is the quality of the asset:</div>
|
||
{{#rollBetween() rentresult 6 6}}
|
||
{{#rollBetween() rentcrit 6 6}}<div>Quality=Lifestyle+2</div><br><div>To raise the result further, you may spend 2 cash per +1 Tier bonus</div>{{/rollBetween() rentcrit 6 6}}
|
||
{{#^rollBetween() rentcrit 6 6}}<div>Quality=Lifestyle+1</div>{{/^rollBetween() rentcrit 6 6}}
|
||
{{/rollBetween() rentresult 6 6}}
|
||
{{#rollBetween() rentresult 4 5}}<div>Quality=Lifestyle</div><br>{{/rollBetween() rentresult 4 5}}
|
||
{{#rollBetween() rentresult 1 3}}<div>Quality=Lifestyle-1</div><br>{{/rollBetween() rentresult 1 3}}
|
||
<div>Some assets require a minimum quality result to rent.</div>
|
||
</div>
|
||
<div class="rolltemplate-display-job">
|
||
<div class="rolltemplate-quote">Day Job!</div>
|
||
<div>Take 2 Stash.</div>
|
||
</div>
|
||
|
||
|
||
|
||
|
||
</div>
|
||
</div>
|
||
</rolltemplate>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-fortune">
|
||
<div class="rolltemplate-roll-holder rolltemplate-col-12">
|
||
<div class="rolltemplate-quote">Generate Chaos!</div>
|
||
<div>{{note}}</div>
|
||
<div>
|
||
{{#rollBetween() result 6 6}}
|
||
{{#rollBetween() critcheck 6 6}}<div class="rolltemplate-quote">Exceptional Result / Great, Extreme effect</div>{{/rollBetween() critcheck 6 6}}
|
||
{{#^rollBetween() critcheck 6 6}}<div class="rolltemplate-quote">Good Result / Standard, full effect</div>{{/^rollBetween() critcheck 6 6}}
|
||
<br>
|
||
{{/rollBetween() result 6 6}}
|
||
|
||
{{#rollBetween() result 4 5}}<div class="rolltemplate-quote">Mixed Result / Limited, partial effect</div><br>{{/rollBetween() result 4 5}}
|
||
{{#rollBetween() result 1 3}}<div class="rolltemplate-quote">Bad Result / Poor, little effect</div><br>{{/rollBetween() result 1 3}}
|
||
</div>
|
||
</div>
|
||
|
||
</rolltemplate>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-photo">
|
||
<div class="rolltemplate-roll-holder">
|
||
<div class="rolltemplate-col-12">
|
||
<div class="rolltemplate-quote">Snap!</div>
|
||
<div>If it's your turn, freeze! You're having your picture taken by the photographer.</div>
|
||
</div>
|
||
</div>
|
||
</rolltemplate>
|
||
|
||
<!--<rolltemplate class="sheet-rolltemplate-twist">
|
||
<div class="rolltemplate-roll-holder rolltemplate-col-12">
|
||
<div class="rolltemplate-quote">The Twist!</div>
|
||
<div>
|
||
CC Swappy stuff. Player Swapping. I want the twist to kind of suck not just be funny.
|
||
|
||
A Dark tendril swallows a neighborhood.
|
||
Swap Characters or surrender 3 gaze.
|
||
Confessionals
|
||
Bargains
|
||
A tendril creates trouble in this location
|
||
The Neighborhood becomes a simulation
|
||
An upgrade hangs in the balance of this episode.
|
||
|
||
{{#rollBetween() result 6 6}}<div class="rolltemplate-quote">Up The Stakes</div>
|
||
<span class="rolltemplate-tooltip">E
|
||
<div class="rolltemplate-tooltip-text">The Stakes have been raised. You may take the loss, losing 3 gaze, or gamble one of your upgrades. If you complete this episode successfully, you may assign a free upgrade box. If you can't, you forfeit an upgrade box.</div>
|
||
</span>
|
||
<br>{{/rollBetween() result 6 6}}
|
||
{{#rollBetween() result 4 5}}
|
||
<div class="rolltemplate-quote">Thingy
|
||
<span class="rolltemplate-tooltip">E
|
||
<div class="rolltemplate-tooltip-text"></div>
|
||
</span>
|
||
<br>or<br>Thangy
|
||
<span class="rolltemplate-tooltip">E
|
||
<div class="rolltemplate-tooltip-text"></div>
|
||
</span>><br>
|
||
{{/rollBetween() result 4 5}}
|
||
{{#rollBetween() result 1 3}}
|
||
<div class="rolltemplate-quote">Thingy
|
||
<span class="rolltemplate-tooltip">E
|
||
<div class="rolltemplate-tooltip-text"></div>
|
||
</span>
|
||
<br>or<br>Thangy
|
||
<span class="rolltemplate-tooltip">E
|
||
<div class="rolltemplate-tooltip-text"></div>
|
||
</span>
|
||
</div><br>{{/rollBetween() result 1 3}}
|
||
</div>
|
||
</div>
|
||
|
||
</rolltemplate>-->
|
||
|
||
<rolltemplate class="sheet-rolltemplate-transition">
|
||
<div class="rolltemplate-roll-holder rolltemplate-col-12">
|
||
<div>
|
||
{{#rollBetween() result 6 6}}
|
||
<div class="rolltemplate-quote">Flashy Cinematic Style</div><div>How do the footage, sound, and editing follow modern trends and convey high production values?</div>
|
||
<br>
|
||
{{/rollBetween() result 6 6}}
|
||
|
||
{{#rollBetween() result 4 5}}<div class="rolltemplate-quote">Dark Cinematic Style</div><div>How do the footage, sound, and editing convey suspense and danger?</div><br>{{/rollBetween() result 4 5}}
|
||
{{#rollBetween() result 1 3}}<div class="rolltemplate-quote">Corrupted Cinematic Style</div><div>How do the footage, sound, and editing convey chaos and distortions?</div><br>{{/rollBetween() result 1 3}}
|
||
</div>
|
||
<div>
|
||
Scion of Tendrils, put the stars in a Location with their first obstacle.
|
||
</div>
|
||
</div>
|
||
|
||
</rolltemplate>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-resistance">
|
||
<div class="rolltemplate-roll-holder rolltemplate-col-12">
|
||
<div class="rolltemplate-quote">{{name}} resists!</div><br>
|
||
<div>
|
||
You take {{#rollBetween() stressresult 6 6}}6{{/rollBetween() stressresult 6 6}}
|
||
{{#rollBetween() stressresult 5 5}}5{{/rollBetween() stressresult 5 5}}
|
||
{{#rollBetween() stressresult 4 4}}4{{/rollBetween() stressresult 4 4}}
|
||
{{#rollBetween() stressresult 3 3}}3{{/rollBetween() stressresult 3 3}}
|
||
{{#rollBetween() stressresult 2 2}}2{{/rollBetween() stressresult 2 2}}
|
||
{{#rollBetween() stressresult 1 1}}1{{/rollBetween() stressresult 1 1}}
|
||
{{#rollBetween() stressresult -12 0}}0{{/rollBetween() stressresult -12 0}} stress and reduce the severity of the consequence by {{reduceconsequence}} levels.
|
||
</div>
|
||
</div>
|
||
</rolltemplate>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-tables-and-lists rolltemplate-wrapper">
|
||
<div class="rolltemplate-roll-holder rolltemplate-col-12">
|
||
<div class="rolltemplate-quote">{{mortalname}}</div><br>
|
||
<div class="rolltemplate-quote">{{pronouns}}</div><br>
|
||
<div class="rolltemplate-quote">{{voice}}</div><br>
|
||
<div class="rolltemplate-quote">{{design}}</div><br>
|
||
<div class="rolltemplate-quote">{{prop}}</div><br>
|
||
<div class="rolltemplate-quote">{{food}}</div><br>
|
||
<div class="rolltemplate-quote">{{Voicesciences}}</div><br>
|
||
</div>
|
||
</rolltemplate>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-intro-sequence">
|
||
<div class="rolltemplate-roll-holder">
|
||
<div class="rolltemplate-{{turn}}-display rolltemplate-col-12">
|
||
<div class="rolltemplate-Confess"></div>
|
||
<div class="rolltemplate-Typecast">
|
||
|
||
</div>
|
||
<div class="rolltemplate-Glitch">
|
||
<ul>
|
||
<li>Cover a part of the screen in artifacting</li>
|
||
</ul>
|
||
</div>
|
||
<div class="rolltemplate-Clock">
|
||
Create a clock and add 1-3 ticks to it.
|
||
</div>
|
||
<div class="rolltemplate-Twist">
|
||
Introduce a new obstacle or threat.
|
||
</div>
|
||
<div class="rolltemplate-Visual">
|
||
<ul>
|
||
<li>Zooming into/past a graphic. What does the graphic represent?</li>
|
||
<li>The logo. What colors and font styles are involved?</li>
|
||
<li>Landscape shots of the neighborhood. Is this an iconic location?</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</rolltemplate> |