Files

5613 lines
287 KiB
HTML
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
<div class="title">
<a href="https://img.itch.zone/aW1nLzMxMzE2ODgucG5n/original/XMiee1.png"><img
src="https://img.itch.zone/aW1nLzMxMzE2ODgucG5n/original/XMiee1.png" title="source: imgur.com"
alt="Worlds of Legacy: Rhapsody of Blood" /></a>
</div>
<div>
<input type="hidden" name="attr_rolltype_query"
value="?{Roll Type|Standard, [[2d6]]|Advantage, [[3d6kh2]]|Disadvantage, [[3d6kl2]]}" />
<input type="hidden" name="attr_modifier_query" value="?{Modifiers|None, |+2, 2|+1, 1|-1, -1|-2, -2}" />
<input type="hidden" name="attr_position_query"
value="?{Position|Standard,position=Standard|Advantage,position=Advantage|Disadvantage,position=Disadvantage" />
<input type="hidden" name="attr_rollstat_query"
value="?{Choose Stat|Chalices, @{Chalices}| Swords, @{Swords}| Coins, @{Coins}| Wands, @{Wands}| Iron, @{Iron}| Glass, @{Glass}| Sulphur, @{Sulphur}| Mercury, @{Mercury}| Blood, @{Blood}}" />
<input type="hidden" name="attr_title_text" value="" />
</div>
<input type="checkbox" name="attr_sheet_type" class="hidden 3waybox" value="bloodline" checked=true>
<input type="radio" name="attr_sheet_type" class="type-selector 3waybox" value="explorer">
<input type="radio" name="attr_sheet_type" class="type-selector 3waybox" value="bloodline" checked=true>
<input type='hidden' class='sheet-tabstogglebloodline' name='attr_sheetBloodlineTab' value='bloodline-sheet' />
<div class="row">
<span class="type-selector"></span>
<ul class="bloodline-tabs">
<li class="Bloodline tab-bloodline-sheet"><button type="action" name="act_bloodline-sheet">Bloodline Sheet</button>
</li>
<li class="Bloodline tab-bloodline-moves"><button type="action" name="act_bloodline-moves">Bloodline Moves</button>
</li>
<li class="Explorer tab-bloodline-sheet"><button type="action" name="act_bloodline-sheet">Explorer Sheet</button>
</li>
<li class="Explorer tab-bloodline-moves"><button type="action" name="act_bloodline-moves">Explorer Moves</button>
</li>
</ul>
</div>
<script type="text/worker">
const buttonlist = ["bloodline-sheet","bloodline-moves"];
buttonlist.forEach(button => {
on(`clicked:${button}`, function() {
setAttrs({
sheetBloodlineTab: button
});
});
});
</script>
<!-- ### Bloodline Playbooks Start Here -->
<div class="Bloodline">
<!-- ### Bloodline Moves Start Here -->
<div class='bloodline-moves 2colrow'>
<h2>Bloodline Moves</h2>
<div class="col">
<div class="shared-move">
<h3 data-i18n="bloodline_move_arcane_power"></h3>
<p><span class="move-trigger">When you use <span class="thecastle">the castle</span>’s cast-offs to empower your
bloodline’s actions,</span> spend 1 Relic and get advantage on a roll.</p>
</div>
<div class="shared-move">
<h3>
<button class="rollbutton label" type="roll" name="roll_rest_and_relaxation"
value="&{template:rhapsody} {{charname=@{FamName}}} {{type=action}} {{subtitle=^{roll}}} {{title-bloodline_move_rest_and_relaxation=1}} {{title=^{bloodline_move_rest_and_relaxation}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+?{Choose Stat|Chalices, @{Chalices}| Swords, @{Swords}| Coins, @{Coins}| Wands, @{Wands}}]]}}">
<span data-i18n="bloodline_move_rest_and_relaxation"></span>
</button>
</h3>
<p><span class="move-trigger">When you provide aid to characters in a safe camp,</span> roll
<strong>+Chalices</strong> On a 7-9, pick 2; on a 10+ pick 3.</p>
<ul>
<li>Each explorer may heal all harm.</li>
<li>Each explorer may heal all wounds.</li>
<li>Each explorer can repair and resupply their weaponry.</li>
<li>Each explorer may form a new covenant, or raise an existing covenant by a step.</li>
<li>The regent’s clock doesn’t tick down</li>
</ul>
<p>Each explorer checks over their covenant strengthen/betrayal triggers, and see if any have been hit since
they last rested.</p>
</div>
<div class="shared-move">
<h3>
<button class="rollbutton label" type="roll" name="roll_forward_base"
value="&{template:rhapsody} {{charname=@{FamName}}} {{type=action}} {{subtitle=^{roll}}} {{title-bloodline_move_forward_base=1}} {{title=^{bloodline_move_forward_base}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+?{Choose Stat|Chalices, @{Chalices}| Swords, @{Swords}| Coins, @{Coins}| Wands, @{Wands}}]]}}">
<span data-i18n="bloodline_move_forward_base"></span>
</button>
</h3>
<p><span class="move-trigger">When you claim a place of power as a forward base in <span class="thecastle">the
castle</span>,</span> roll <strong>+Swords.</strong> On a hit it’s yours, and you can use it asa safe camp
for the purposes of <span class="move-trigger">Rest and Relaxation</span> and <span
class="move-trigger">Travel the Labyrinth</span>. On a 10+ pick one bonus:</p>
<ul>
<li>There’s room for more: it counts as another Bloodline’s camp too. Get 1-pact on them.</li>
<li>It’s well-located: explorers leaving the camp get <span class="move-trigger">+1 Travel the
Labyrinth</span> hold.</li>
<li>It’s comfortable and secure: get advantage on <span class="move-trigger">Rest and Relaxation</span> here.
</li>
</ul>
<p>On a 7-9, the Regent weaves a counter-spell; you’ll need to defeat an Acolyte before anyone can work further
rituals.</p>
</div>
</div>
<div class="col">
<div class="shared-move">
<h3 data-i18n="bloodline_move_lend_aid"></h3>
<p><span class="move-trigger">When you help another bloodline with a move,</span> offer them a dice. If they
take it, they roll it with their own as if they had advantage. If your dice is the highest, say how you made
the difference and gain 1-Pact on them. If it’s the lowest, the GM will say how helping them hurt you.</p>
</div>
<div class="shared-move">
<h3>
<button class="rollbutton label" type="roll" name="roll_resist_doom"
value="&{template:rhapsody} {{charname=@{FamName}}} {{type=action}} {{subtitle=^{roll}}} {{title-bloodline_move_resist_doom=1}} {{title=^{bloodline_move_resist_doom}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+?{Choose Stat|Chalices, @{Chalices}| Swords, @{Swords}| Coins, @{Coins}| Wands, @{Wands}}]]}}">
<span data-i18n="bloodline_move_resist_doom"></span>
</button>
</h3>
<p><span class="move-trigger">When you work a grand ritual,</span> spend 1-3 Relics on occult resources and
ceremonial paraphernalia and roll <strong>+Wands.</strong> On a hit, choose one for each Relic spent:</p>
<ul>
<li>Reduce the Regent’s clock by 1.</li>
<li>Bless a weapon to strike true against one Acolyte, giving it the Holy perk.</li>
<li>Reduce a character’s Blood rating by one - they lose a Blood Advance.</li>
</ul>
<p>On a 7-9, the Regent weaves a counter-spell; you’ll need to defeat an Acolyte before anyone can work further
rituals.</p>
</div>
<div class="shared-move">
<h3>
<button class="rollbutton label" type="roll" name="roll_reinforcements"
value="&{template:rhapsody} {{charname=@{FamName}}} {{type=action}} {{subtitle=^{roll}}} {{title-bloodline_move_reinforcements=1}} {{title=^{bloodline_move_reinforcements}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+?{Choose Stat|Chalices, @{Chalices}| Swords, @{Swords}| Coins, @{Coins}| Wands, @{Wands}}]]}}">
<span data-i18n="bloodline_move_reinforcements"></span>
</button>
</h3>
<p><span class="move-trigger">When you Bloodline members search for rumours or resources in the mortal
world,</span> roll <strong>+Coins.</strong> On a 7-9 choose 1, on a 10+ choose 2:</p>
<ul>
<li>They find resources worth 1 Relic.</li>
<li>They hear tales of a ward’s acolyte, and clues to how they’re helping the regent.</li>
<li>They learn what the regent plans next, and which clock segment it’ll trigger on.</li>
</ul>
</div>
</div>
</div>
<!-- ### Bloodline Moves End Here -->
<div class="Wrapper bloodline-sheet">
<div class="bloodline-Basics">
<div class="row">
<div class="bloodline-name-wrapper">
<label class="bloodline-name" for="bloodlineName">Name:</label> <input id="bloodlineName" type="text"
name="attr_FamName" />
</div>
<div class="bloodline-playbook-wrapper">
<label class="bloodline-playbook" for="bloodlinePlaybook">Playbook:</label>
<select id="bloodlinePlaybook" class="bloodline-playbook-select" name="attr_fSkinName">
<option class="bloodline-playbook-select" value="bNull" checked="checked">Choose A Playbook</option>
<option class="bloodline-playbook-select" value="legendary_heroes">Legendary Heroes</option>
<option class="bloodline-playbook-select" value="half_damned">The Half-Damned</option>
<option class="bloodline-playbook-select" value="holy_church">The Holy Church</option>
<option class="bloodline-playbook-select" value="hidden_hand">The Hidden Hand</option>
<option class="bloodline-playbook-select" value="magi">The Magi</option>
<option class="bloodline-playbook-select" value="guardians_of_nature">The Guardians Of Nature</option>
<option class="bloodline-playbook-select" value="fate_dealers">The Fate Dealers</option>
<option class="bloodline-playbook-select" value="defenders_of_tomorrow">The Defenders Of Tomorrow</option>
<option class="bloodline-playbook-select" value="open_bloodline">Open Bloodline</open_bloodlinetion>
</select>
</div>
<div class="bloodline-traditions-wrapper 2colrow">
<div class="col">
<label class="bloodline-traditions" for="bloodlineTraditions">Style:</label>
<input id="bloodlineTraditions" type="text" name="attr_Style" />
</div>
<div class="col">
<label class="bloodline-traditions" for="bloodlineTraditions">Lore:</label>
<input id="bloodlineTraditions" type="text" name="attr_Lore" />
</div>
</div>
</div>
</div>
<input type="checkbox" name="attr_fSkinName" hidden value="bNull">
<div class="bNull">
<h2>Select a Playbook above to get started</h2>
</div>
<div class="bloodline-starting">
<br />
<input type="checkbox" class="toggle hidden" name="attr_startingToggle" value="showStarter">
<label class="toggle-label"><span data-i18n="making_your_heroes"></span><input type="checkbox"
class="starting-toggle toggle hidden" name="attr_startingToggle" value="showStarter"></label>
<div class="starting-collapsible collapsible">
<input type="checkbox" name="attr_fSkinName" hidden value="bNull">
<input type="checkbox" name="attr_fSkinName" hidden value="legendary_heroes">
<input type="checkbox" name="attr_fSkinName" hidden value="half_damned">
<input type="checkbox" name="attr_fSkinName" hidden value="holy_church">
<input type="checkbox" name="attr_fSkinName" hidden value="hidden_hand">
<input type="checkbox" name="attr_fSkinName" hidden value="magi">
<input type="checkbox" name="attr_fSkinName" hidden value="guardians_of_nature">
<input type="checkbox" name="attr_fSkinName" hidden value="fate_dealers">
<input type="checkbox" name="attr_fSkinName" hidden value="defenders_of_tomorrow">
<input type="checkbox" name="attr_fSkinName" hidden value="open_bloodline">
<!-- Legendary Heroes -->
<div class="LegendaryHeroes">
<div class="startStats">
<h2>Starting Stats <span class="help">(Choose one)</span></h2>
<ul>
<li><strong>Chalices 1 Swords 1 Coins 0 Wands -1</strong> if fate and coincidence keep
bringing your bloodline to <span class="thecastle">the castle</span> despite their
ignorance of mystical matters.</li>
<li><strong>Chalices 0 Swords 1 Coins -1 Wands 1</strong> if your bloodline is tested from
childhood for martial aptitude and trained to face <span class="thecastle">the
castle</span>.</li>
<li><strong>Chalices 0 Swords 1 Coins 1 Wands -1</strong> if your bloodline are world
travellers with a fortune built on castle raids.</li>
</ul>
</div>
<div class="startTraditions">
<h2>Traditions <span class="help">Choose one of each or invent your own.</span></h2>
<ul>
<li><strong>Style:</strong> Stylish contemporary fashion; bloodline crests and heirlooms;
rustic or utilitarian clothing.</li>
<li><strong>Glass:</strong> Picking it up as they go along; ancestor’s crumbling journals;
oral history passed from parent to child.</li>
<li><strong>Name:</strong> A noble title; an inherited naming convention; bearers of the
________.</li>
</ul>
</div>
<div class="landmarks">
<h2>History</h2>
<p><span class="move-trigger">One bloodline’s legends taught you how to be heroes.</span> Set
your pact with them to 1. You say what legend you’ve heard, they say what secret failure the
legend left out.</p>
</div>
</div>
<!-- The Half-Damned -->
<div class="HalfDamned">
<div class="startStats">
<h2>Starting Stats <span class="help">(Choose one)</span></h2>
<ul>
<li><strong>Chalices 0 Swords 1 Coins -1 Wands 1</strong> if your bloodline is cursed with
obvious signs of damnation and must live on the fringes of society.</li>
<li><strong>Chalices -1 Swords 1 Coins 1 Wands 0</strong> if your bloodline is cursed with
terrible hungers or a lingering blight, even as they appear completely human.</li>
<li><strong>Chalices 1 Swords 0 Coins -1 Wands 1</strong> if one bloodline member in each
generation shows the physical gifts of the curse, while the rest suffer the frailties
imposed.</li>
</ul>
</div>
<div class="startTraditions">
<h2>Traditions <span class="help">Choose one of each or invent your own.</span></h2>
<ul>
<li><strong>Style:</strong> ragged fabrics and animal skins; fastidiously clean and modern
clothing; anonymous peasant or low class clothing.</li>
<li><strong>Glass:</strong> Ancient immortals with flawed memories; a voice whispering in
your nightmares; religious texts that damn you but offer advice.</li>
<li><strong>Name:</strong> A shared mark or feature; after your progenitor; what zealots and
bigots call you.</li>
</ul>
</div>
<div class="landmarks">
<h2>History</h2>
<p><span class="move-trigger">One bloodline hunted you as monsters before you forged a
treaty.</span> Set your pact each other to 1. You say how you proved your humanity, they
say how they made amends.</p>
</div>
</div>
<!-- The Holy Church -->
<div class="HolyChurch">
<div class="startStats">
<h2>Starting Stats <span class="help">(Choose one)</span></h2>
<ul>
<li><strong>Chalices 1 Swords 0 Coins -1 Wands 1</strong> if you act as a mystery cult,
revealing deeper truths to those who have earned them.</li>
<li><strong>Chalices 1 Swords 0 Coins 1 Wands -1</strong> if you are part of a grander
church, trading freedom to dabble in the occult for temporal influence.</li>
<li><strong>Chalices 1 Swords 1 Coins -1 Wands 0</strong> if you're a scattered group of
devotees resisting persecution in pursuit of righteousness.</li>
</ul>
</div>
<div class="startTraditions">
<h2>Traditions <span class="help">Choose one of each or invent your own.</span></h2>
<ul>
<li><strong>Style:</strong> A simple symbol of faith, fastidious clerical robes, joyous
flowing colours.</li>
<li><strong>Glass:</strong> Dreams of whispering martyrs, a holy book filled with ecstatic
visions, accumulated folkGlass from your flock.</li>
<li><strong>Name:</strong> The virtue you follow, the mark you wear, your hope for the
future.</li>
</ul>
</div>
<div class="landmarks">
<h2>History</h2>
<p><span class="move-trigger">You saved another bloodline from falling to darkness.</span> Set
your pact with them to 1. They say what dark temptation was twisting them into servants of
<span class="thecastle">the castle</span>; you say what you did to redeem them.</p>
</div>
</div>
<!-- The Hidden Hand -->
<div class="HiddenHand">
<div class="startStats">
<h2>Starting Stats <span class="help">(Choose one)</span></h2>
<ul>
<li><strong>Chalices 1 Swords 0 Coins 1 Wands -1</strong> if you live lives of luxury and
try not to think too hard about the source of your wealth.</li>
<li><strong>Chalices -1 Swords 1 Coins 1 Wands 0</strong> if you act as a mercenary group,
guiding the world’s conflicts in a direction that benefits you.</li>
<li><strong>Chalices 0 Swords -1 Coins 1 Wands 1</strong> if you’ve suborned the world’s
elite into a secret society bound by occult rituals and mutual blackmail.</li>
</ul>
</div>
<div class="startTraditions">
<h2>Traditions <span class="help">Choose one of each or invent your own.</span></h2>
<ul>
<li><strong>Style:</strong> Formal wear and subtle marks of membership, opulent clothes and
impractical accessories, state-of-the-art arms and armour.</li>
<li><strong>Glass:</strong> Reports from agents scattered around the world, an iron grip on
the rare book market, a private institution of scholars probing the boundaries of
knowledge.</li>
<li><strong>Name:</strong> a mythical creature, an alchemical process, a feudal role.</li>
</ul>
</div>
<div class="landmarks">
<h2>History</h2>
<p><span class="move-trigger">You split the fabulous wealth you found with another
bloodline.</span> Gain 1 pact on them. They say what they used the wealth for; you say
how entropy and betrayal robbed them of it.</p>
</div>
</div>
<!-- The Magi -->
<div class="Magi">
<div class="startStats">
<h2>Starting Stats <span class="help">(Choose one)</span></h2>
<ul>
<li><strong>Chalices 0 Swords -1 Coins 1 Wands 1</strong> if you’re a selective academic
institution teaching occult rituals to those that can afford your fees.</li>
<li><strong>Chalices 0 Swords 1 Coins -1 Wands 1</strong> if you’re hands-on learners,
extracting occult wisdom from the beasts and devils you hunt.</li>
<li><strong>Chalices 1 Swords 0 Coins -1 Wands 1</strong> if you’re occultists without
borders, travelling the world and pushing back blights wherever you find them.</li>
</ul>
</div>
<div class="startTraditions">
<h2>Traditions <span class="help">Choose one of each or invent your own.</span></h2>
<ul>
<li><strong>Style:</strong> Skin covered in arcane glyphs, thick robes of strange fabrics,
bags and bandoleers loaded with reagents.</li>
<li><strong>Glass:</strong> A bag full of scholarly texts, drilled-in mnemonics, a chorus of
spirits bound into your gear to offer advice.</li>
<li><strong>Name:</strong> The name of your school, The ____ Way, The Path of ______ .</li>
</ul>
</div>
<div class="landmarks">
<h2>History</h2>
<p><span class="move-trigger">You taught another bloodline how to use <span class="thecastle">the
castle</span>’s power safely.</span> Gain 1 pact on them. They
say what the ritual allows them to do; you say what it costs them instead of their souls.
</p>
</div>
</div>
<!-- The Guardians of Nature -->
<div class="GuardiansOfNature">
<div class="startStats">
<h2>Starting Stats <span class="help">(Choose one)</span></h2>
<ul>
<li><strong>Chalices 1 Swords -1 Coins 0 Wands 1</strong> if you focus on caring for people
while <span class="thecastle">the castle</span> corrupts the outskirts.</li>
<li><strong>Chalices 0 Swords 1 Coins -1 Wands 0</strong> if you focus on fighting the
corruption at the source, caring little for material gain.</li>
<li><strong>Chalices -1 Swords 1 Coins 0 Wands 1</strong> if you focus on defending your
territory at the cost of personal relations.</li>
</ul>
</div>
<div class="startTraditions">
<h2>Traditions <span class="help">Choose one of each or invent your own.</span></h2>
<ul>
<li><strong>Style:</strong> Rustic clothing; furs and pelts; barely any clothing.</li>
<li><strong>Glass:</strong> Secret meetings; whispers of nature; hidden enclaves.</li>
<li><strong>Name:</strong> A sacred tree or animal; the name the whispers give you; no given
name.</li>
</ul>
</div>
<div class="landmarks">
<h2>History</h2>
<p><span class="move-trigger">One bloodline taught you how to fit in with the rest of
society.</span> Set your pact with them to 1. You say what social expectation they
taught you. They say how it has changed since.</p>
</div>
</div>
<!-- The Fate Dealers -->
<div class="FateDealers">
<div class="startStats">
<h2>Starting Stats <span class="help">(Choose one)</span></h2>
<ul>
<li><strong>Chalices 1 Swords -1 Coins 0 Wands 1</strong> if you advise people against the coming harm but
lack the military strength to save them alone.</li>
<li><strong>Chalices -1 Swords 0 Coins 1 Wands 1</strong> if you defy Fate by gathering as many resources
as possible at the expense of others.</li>
<li><strong>Chalices -1 Swords 1 Coins 0 Wands 1</strong> if you stare death in the face, everything else
be damned.</li>
</ul>
</div>
<div class="startTraditions">
<h2>Traditions <span class="help">Choose one of each or invent your own.</span></h2>
<ul>
<li><strong>Style:</strong> Ostentatious clothing; simple robes; unrecognizable from common folk.</li>
<li><strong>Glass:</strong> Cartomancy; astrology; runecasting.</li>
<li><strong>Name:</strong> A mystical name; a defiant name; Keepers of ________.</li>
</ul>
</div>
<div class="landmarks">
<h2>History</h2>
<p><span class="move-trigger">One bloodline goes to you for prophecies and omens.</span> Raise your pact
with them by 1. They say what fate you saved them from. You say what ill fortune you haven’t told them
about yet.</p>
</div>
</div>
<!-- The Defenders of Tomorrow -->
<div class="DefendersOfTomorrow">
<div class="startStats">
<h2>Starting Stats <span class="help">(Choose one)</span></h2>
<ul>
<li><strong>Chalices -1 Swords 1 Coins 1 Wands 0</strong> if your military might is unparalleled, but you
stick out like a sore thumb.</li>
<li><strong>Chalices 1 Swords 1 Coins -1 Wands 0</strong> if you’re stranded in this world with no
resources to get back.</li>
<li><strong>Chalices 0 Swords 1 Coins 1 Wands -1</strong> if your knowledge of technology is vast, but
know next to nothing about the supernatural.</li>
</ul>
</div>
<div class="startTraditions">
<h2>Traditions <span class="help">Choose one of each or invent your own.</span></h2>
<ul>
<li><strong>Style:</strong> Flowing robes; skin-tight suits; trench coats.</li>
<li><strong>Glass:</strong> Notes on the other Bloodlines; technology of a time to be; scraps of
knowledge.</li>
<li><strong>Name:</strong> The name of a future organization; a numeric designation; an unknown name.</li>
</ul>
</div>
<div class="landmarks">
<h2>History</h2>
<p><span class="move-trigger">One bloodline told you about current events… to them.</span> Raise your pact
with them by 1. They say how this event is significant now. You say why it doesn’t matter in the future.
</p>
</div>
</div>
<!-- Open Bloodline -->
<div class="OpenBloodline">
<div class="startStats">
<h2>Starting Stats <span class="help">(Choose one)</span></h2>
<textarea name="attr_Stats-OpenBloodline" rows="5" cols="40"></textarea>
</div>
<div class="startTraditions">
<h2>Traditions <span class="help">Choose one of each or invent your own.</span></h2>
<textarea name="attr_Traditions-OpenBloodline" rows="5" cols="40"></textarea>
</div>
<div class="landmarks">
<h2>History</h2>
<textarea name="attr_History-OpenBloodline" rows="5" cols="40"></textarea>
</div>
</div>
</div>
</div>
<div class="row bloodline-details-section bloodline-section">
<div class="bloodline-stats">
<div class="stat stat-chalices">
<button class="rollbutton label" type="roll" name="roll_Chalices"
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-chalices=1}} {{title=^{chalices}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+@{Chalices}}]]}}">
<span data-i18n="chalices" data-i18n-title="chalices_description"
data-i18n-title="chalices_description"></span></button>
<input type="number" name="attr_Chalices" min="-1" max="3" />
</div>
<div class="stat stat-swords">
<button class="rollbutton label" type="roll" name="roll_Swords"
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-swords=1}} {{title=^{swords}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+@{Swords}}]]}}">
<span data-i18n="swords" data-i18n-title="swords_description"></span></button>
<input type="number" name="attr_Swords" min="-1" max="3" />
</div>
<div class="stat stat-coins">
<button class="rollbutton label" type="roll" name="roll_Coins"
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-coins=1}} {{title=^{coins}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+@{Coins}}]]}}">
<span data-i18n="coins" data-i18n-title="coins_description"></span></button>
<input type="number" name="attr_Coins" min="-1" max="3" />
</div>
<div class="stat stat-wands">
<button class="rollbutton label" type="roll" name="roll_Wands"
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-wands=1}} {{title=^{wands}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+@{Wands}}]]}}">
<span data-i18n="wands" data-i18n-title="wands_description"></span></button>
<input type="number" name="attr_Wands" min="-1" max="3" />
</div>
<div class="stat stat-relics">
<label data-i18n="relics" data-i18n-title="relics_description"></label>
<input type="number" name="attr_Relics" min="0" max="99">
</div>
</div>
<div class="lifestyles">
<h2>Pact</h2>
<input type="checkbox" name="attr_fSkinName" hidden value="bNull">
<input type="checkbox" name="attr_fSkinName" hidden value="legendary_heroes">
<input type="checkbox" name="attr_fSkinName" hidden value="half_damned">
<input type="checkbox" name="attr_fSkinName" hidden value="holy_church">
<input type="checkbox" name="attr_fSkinName" hidden value="hidden_hand">
<input type="checkbox" name="attr_fSkinName" hidden value="magi">
<input type="checkbox" name="attr_fSkinName" hidden value="guardians_of_nature">
<input type="checkbox" name="attr_fSkinName" hidden value="fate_dealers">
<input type="checkbox" name="attr_fSkinName" hidden value="defenders_of_tomorrow">
<input type="checkbox" name="attr_fSkinName" hidden value="open_bloodline">
<!-- Legendary Heroes -->
<div class="LegendaryHeroes">
<h2>The Way of Gold</h2>
<p><span class="move-trigger">You prize heroism and valour.</span> At the end of each play session,
pick the explorer whose heroism most impressed you and raise their pact with your bloodline by
1.</p>
<p><span class="move-trigger">While at one of your camps,</span> members of other bloodlines can
spend 1-pact to gain a weapon from your stores. Give it two perks and a flaw, and describe its
history.</p>
</div>
<!-- The Half-Damned -->
<div class="HalfDamned">
<h2>The Way of Red</h2>
<p><span class="move-trigger">You prize integrity and sacrifice.</span> At the end of each play
session, pick the explorer whose mercy most impressed you and raise their bloodline’s pact with
you by 1.</p>
<p><span class="move-trigger">While at one of your camps,</span> other bloodlines can spend 1-pact
to transfer a point of contamination to a member of your bloodline. Say how the recipient is
further twisted.</p>
</div>
<!-- The Holy Church -->
<div class="HolyChurch">
<h2>The Way of White</h2>
<p><span class="move-trigger">You prize self-sacrifice.</span> At the end of each play session, pick
the explorer who risked the most to help others and raise their bloodline’s pact with you by 1.
</p>
<p><span class="move-trigger">While at one of your camps,</span> other bloodlines can spend 1-pact
on you to take a Relic from your stores. Describe it, and suggest how it came to be owned by
your order.</p>
</div>
<!-- The Hidden Hand -->
<div class="HiddenHand">
<h2>The Way of Silver</h2>
<p><span class="move-trigger">You prize entrepreneurship.</span> At the end of each play session,
pick the explorer who most increased their wealth or power and raise their bloodline’s pact with
you by 1.</p>
<p><span class="move-trigger">While at one of your camps,</span> other bloodlines can spend 1-pact
on you to get access to more luxurious supplies, giving them advantage on Shelter until they
return to a safe camp.</p>
</div>
<!-- The Magi -->
<div class="Magi">
<h2>The Way of Blue</h2>
<p><span class="move-trigger">You prize arcane insight.</span> At the end of each session, pick the
explorer who wielded the most supernatural power and raise their pact with your bloodline by 1.
</p>
<p><span class="move-trigger">While at one of your camps,</span> other bloodlines can spend 1 pact
on you to get an item of power from your stores. They can destroy it to cast a spell as per
<span class="move-trigger">Drink Deep</span>.</p>
</div>
<!-- The Guardians of Nature -->
<div class="GuardiansOfNature">
<h2>The Way of Green</h2>
<p><span class="move-trigger">You prize the natural order.</span> At the end of each session, pick the
explorer who went out of their way to destroy <span class="thecastle">the castle</span>, and raise their
pact with your bloodline by 1.</p>
<p><span class="move-trigger">While at one of your camps,</span> members of other bloodlines can spend 1-pact
to gain an animal companion. While the animal is alive, they share one of your explorer’s moves.</p>
</div>
<!-- The Fate Dealers -->
<div class="FateDealers">
<h2>The Way of Violet</h2>
<p><span class="move-trigger">You prize the struggle against Fate.</span> At the end of each session, pick the
explorer who had the worst luck and yet prevailed against it, and raise their pact with your bloodline by 1.
</p>
<p><span class="move-trigger">While at one of your camps,</span> other bloodlines can spend 1-pact on you to
get a glimpse of what might kill them. They hold 1. They may spend that hold to declare that this is the
vision that they saw, and gain advantage on the roll. On a miss, they cannot avoid the noose: they die.</p>
</div>
<!-- The Defenders of Tomorrow -->
<div class="DefendersOfTomorrow">
<h2>The Way of Chrome</h2>
<p><span class="move-trigger">You prize the preservation of the future.</span> At the end of each session,
pick the explorer who was most interested in events to come and raise their pact with your bloodline by 1.
</p>
<p><span class="move-trigger">While at one of your camps,</span> members of other bloodlines can spend 1-pact
to gain a strange, yet useful device. They hold 2. They may spend hold 1-for-1 to ask any question in the
<span class="move-trigger">See Clear</span> list.</p>
</div>
<!-- Open Bloodline -->
<div class="OpenBloodline">
<h2><input type="text" name="attr_Pact-OpenBloodline" placeholder="The Way of ..."></h2>
<textarea name="attr_Pact-Prize-OpenBloodline" rows="5" cols="40" placeholder="You prize ..."></textarea>
<textarea name="attr_AtCamp-OpenBloodline" rows="5" cols="40"
placeholder="While at one of your camps, ..."></textarea>
</div>
</div>
<div class="doctrines">
<input type="checkbox" name="attr_fSkinName" hidden value="bNull">
<input type="checkbox" name="attr_fSkinName" hidden value="legendary_heroes">
<input type="checkbox" name="attr_fSkinName" hidden value="half_damned">
<input type="checkbox" name="attr_fSkinName" hidden value="holy_church">
<input type="checkbox" name="attr_fSkinName" hidden value="hidden_hand">
<input type="checkbox" name="attr_fSkinName" hidden value="magi">
<input type="checkbox" name="attr_fSkinName" hidden value="guardians_of_nature">
<input type="checkbox" name="attr_fSkinName" hidden value="fate_dealers">
<input type="checkbox" name="attr_fSkinName" hidden value="defenders_of_tomorrow">
<input type="checkbox" name="attr_fSkinName" hidden value="open_bloodline">
<!-- Legendary Heroes -->
<div class="LegendaryHeroes">
<div class="resources-pact-value">
<div class="pact-value-head 2colrow">
<span class="pact-values-title col">Bloodline</span>
<span class="pact-values-title col">Pact With Them</span>
</div>
<div class="pact-value-body 2colrow">
<fieldset class="repeating_pact-value ">
<div class="col pact-value-col">
<input type="text" name="attr_bloodlineitem">
</div>
<div class="col pact-value-col">
<input type="text" name="attr_pactdesctem">
</div>
</fieldset>
</div>
</div>
</div>
<!-- The Half-Damned -->
<div class="HalfDamned">
<div class="resources-pact-value">
<div class="pact-value-head 2colrow">
<span class="pact-values-title col">Bloodline</span>
<span class="pact-values-title col">Pact With Them</span>
</div>
<div class="pact-value-body 2colrow">
<fieldset class="repeating_pact-value ">
<div class="col pact-value-col">
<input type="text" name="attr_bloodlineitem">
</div>
<div class="col pact-value-col">
<input type="text" name="attr_pactdesctem">
</div>
</fieldset>
</div>
</div>
</div>
<!-- The Holy Church -->
<div class="HolyChurch">
<div class="resources-pact-value">
<div class="pact-value-head 2colrow">
<span class="pact-values-title col">Bloodline</span>
<span class="pact-values-title col">Pact With Them</span>
</div>
<div class="pact-value-body 2colrow">
<fieldset class="repeating_pact-value ">
<div class="col pact-value-col">
<input type="text" name="attr_bloodlineitem">
</div>
<div class="col pact-value-col">
<input type="text" name="attr_pactdesctem">
</div>
</fieldset>
</div>
</div>
</div>
<!-- The Hidden Hand -->
<div class="HiddenHand">
<div class="resources-pact-value">
<div class="pact-value-head 2colrow">
<span class="pact-values-title col">Bloodline</span>
<span class="pact-values-title col">Pact With Them</span>
</div>
<div class="pact-value-body 2colrow">
<fieldset class="repeating_pact-value ">
<div class="col pact-value-col">
<input type="text" name="attr_bloodlineitem">
</div>
<div class="col pact-value-col">
<input type="text" name="attr_pactdesctem">
</div>
</fieldset>
</div>
</div>
</div>
<!-- The Magi -->
<div class="Magi">
<div class="resources-pact-value">
<div class="pact-value-head 2colrow">
<span class="pact-values-title col">Bloodline</span>
<span class="pact-values-title col">Pact With Them</span>
</div>
<div class="pact-value-body 2colrow">
<fieldset class="repeating_pact-value ">
<div class="col pact-value-col">
<input type="text" name="attr_bloodlineitem">
</div>
<div class="col pact-value-col">
<input type="text" name="attr_pactdesctem">
</div>
</fieldset>
</div>
</div>
</div>
<!-- The Guardians of Nature -->
<div class="GuardiansOfNature">
<div class="resources-pact-value">
<div class="pact-value-head 2colrow">
<span class="pact-values-title col">Bloodline</span>
<span class="pact-values-title col">Pact With Them</span>
</div>
<div class="pact-value-body 2colrow">
<fieldset class="repeating_pact-value ">
<div class="col pact-value-col">
<input type="text" name="attr_bloodlineitem">
</div>
<div class="col pact-value-col">
<input type="text" name="attr_pactdesctem">
</div>
</fieldset>
</div>
</div>
</div>
<!-- The Fate Dealers -->
<div class="FateDealers">
<div class="resources-pact-value">
<div class="pact-value-head 2colrow">
<span class="pact-values-title col">Bloodline</span>
<span class="pact-values-title col">Pact With Them</span>
</div>
<div class="pact-value-body 2colrow">
<fieldset class="repeating_pact-value ">
<div class="col pact-value-col">
<input type="text" name="attr_bloodlineitem">
</div>
<div class="col pact-value-col">
<input type="text" name="attr_pactdesctem">
</div>
</fieldset>
</div>
</div>
</div>
<!-- The Defenders of Tomorrow -->
<div class="DefendersOfTomorrow">
<div class="resources-pact-value">
<div class="pact-value-head 2colrow">
<span class="pact-values-title col">Bloodline</span>
<span class="pact-values-title col">Pact With Them</span>
</div>
<div class="pact-value-body 2colrow">
<fieldset class="repeating_pact-value ">
<div class="col pact-value-col">
<input type="text" name="attr_bloodlineitem">
</div>
<div class="col pact-value-col">
<input type="text" name="attr_pactdesctem">
</div>
</fieldset>
</div>
</div>
</div>
<!-- Open Bloodline -->
<div class="OpenBloodline">
<div class="resources-pact-value">
<div class="pact-value-head 2colrow">
<span class="pact-values-title col">Bloodline</span>
<span class="pact-values-title col">Pact With Them</span>
</div>
<div class="pact-value-body 2colrow">
<fieldset class="repeating_pact-value ">
<div class="col pact-value-col">
<input type="text" name="attr_bloodlineitem">
</div>
<div class="col pact-value-col">
<input type="text" name="attr_pactdesctem">
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<div class="row bloodline-moves-section bloodline-section">
<div class="moves-columns">
<div class="moves-custom">
<h2>Bloodline Moves</h2>
<input type="checkbox" name="attr_fSkinName" hidden value="bNull">
<input type="checkbox" name="attr_fSkinName" hidden value="legendary_heroes">
<input type="checkbox" name="attr_fSkinName" hidden value="half_damned">
<input type="checkbox" name="attr_fSkinName" hidden value="holy_church">
<input type="checkbox" name="attr_fSkinName" hidden value="hidden_hand">
<input type="checkbox" name="attr_fSkinName" hidden value="magi">
<input type="checkbox" name="attr_fSkinName" hidden value="guardians_of_nature">
<input type="checkbox" name="attr_fSkinName" hidden value="fate_dealers">
<input type="checkbox" name="attr_fSkinName" hidden value="defenders_of_tomorrow">
<input type="checkbox" name="attr_fSkinName" hidden value="open_bloodline">
<!-- Legendary Heroes -->
<div class="LegendaryHeroes">
<p><em>Pick two:</em></p>
<div class="bloodline-custom-moves">
<!-- Audacious -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-LegendaryHeroes" name="attr_Moves-LegendaryHeroes1">
<span class="checkmark"></span>
<h2>Audacious†</h2>
</label>
</div>
<div class="bloodline-move-body">
<p><span class="move-trigger">When your explorer confronts the Regent,</span> roll
<strong>+Swords</strong>. On a 7-9 pick 1, on a 10+ pick 2:</p>
<ul>
<li>They’ll talk for a time before attacking or leaving.</li>
<li>They let slip a weakness of their plans.</li>
<li>They focus on your explorer and ignore the others.</li>
</ul>
</div>
</div>
<!-- Defeat Means Friendship -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-LegendaryHeroes" name="attr_Moves-LegendaryHeroes2">
<span class="checkmark"></span>
<h2>Defeat Means Friendship†</h2>
</label>
</div>
<div class="bloodline-move-body">
<p><span class="move-trigger">When your explorer would inflict the killing blow on
an Acolyte,</span> they may stay their hand. If you do, roll
<strong>+Chalices</strong>. On a 7-9 pick 1 they get enough control to tell you:
</p>
<ul>
<li>How the Regent’s ritual can be set back.</li>
<li>How the Acolyte can be saved.</li>
<li>A secret weakness of another Acolyte.</li>
</ul>
<p>They then retreat into the maze-like corridors of <span class="thecastle">the
castle</span>.</p>
<p>On a 10+ they gain enough control to change sides and work alongside you, though
they cannot act directly against the Regent.</p>
</div>
</div>
<!-- Our Town -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-LegendaryHeroes" name="attr_Moves-LegendaryHeroes3">
<span class="checkmark"></span>
<h2>Our Town</h2>
</label>
</div>
<div class="bloodline-move-body">
<p><span class="move-trigger">When you call on your reputation in a community that knows your
legend,</span> roll <strong>+Chalices</strong> on Reinforcements instead of
<strong>+Coins</strong>.</p>
</div>
</div>
<!-- Secret Technique -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-LegendaryHeroes" name="attr_Moves-LegendaryHeroes4">
<span class="checkmark"></span>
<h2>Secret Technique†</h2>
</label>
</div>
<div class="bloodline-move-body">
<p>There’s a particular fighting style passed down your bloodline through training,
genetics, or mystical empowerment. Pick one:</p>
<ul>
<li><strong>Cheating Death:</strong> The first time your explorer triggers their
Death Move, they survive hanging onto the barest thread of life.</li>
<li><strong>Consecrated Blood:</strong> Any monster that consumes your blood
feels agonising pain. Your explorer can take 1 Harm to give their weapon the
Holy tag for one strike.</li>
<li><strong>Accelerate Perceptions:</strong> Can take 1 Harm to move incredibly
fast for a few seconds, at the cost of being exhausted and unable to move
for a few seconds after.</li>
</ul>
</div>
</div>
<!-- The Will to Fight -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-LegendaryHeroes" name="attr_Moves-LegendaryHeroes5">
<span class="checkmark"></span>
<h2>The Will to Fight†</h2>
</label>
</div>
<div class="bloodline-move-body">
<p>Your bloodline has a tenacity that lets them cheat death so long as they have something to fight
for. All of your explorers start with +1 Armour. <strong>Whenever they take a blow for another
explorer,</strong> they can refresh the Armour box</p>
</div>
</div>
</div>
</div>
<!-- The Half-Damned -->
<div class="HalfDamned">
<p><em>Pick two:</em></p>
<div class="bloodline-custom-moves">
<!-- Dark Legacy -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-HalfDamned" name="attr_Moves-HalfDamned1">
<span class="checkmark"></span>
<h2>Dark Legacy†</h2>
</label>
</div>
<div class="bloodline-move-body">
<p>All your explorers bear the curse of <span class="thecastle">the castle</span>, starts with a Blood
Move; when using it, you may choose to take 1 harm instead of <span class="thecastle">marking
contamination</span>.</p>
</div>
</div>
<!-- More Than Human -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-HalfDamned" name="attr_Moves-HalfDamned2">
<span class="checkmark"></span>
<h2>More Than Human</h2>
</label>
</div>
<div class="bloodline-move-body">
<p>When you make an explorer, choose one:</p>
<ul>
<li>They have natural weapons: claws, spines, etc. Give them a perk and a flaw.
</li>
<li>They have resistance to harm: fur, chitin, thick skin etc. Get 1 Armour.
</li>
<li>They have unnatural agility. They can climb walls, run on water or leap
dozens of metres, and get advantage on Dodge.</li>
</ul>
</div>
</div>
<!-- Shadows of Humanity -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-HalfDamned" name="attr_Moves-HalfDamned3">
<span class="checkmark"></span>
<h2>Shadows of Humanity</h2>
</label>
</div>
<div class="bloodline-move-body">
<p>Human society may recoil from you, but that doesn’t mean you’re powerless. <span
class="move-trigger">If you intimidate people into helping you or appeal to their baser
urges</span>, roll <strong>+Swords</strong> on Reinforcements instead of <strong>+Coins</strong>.
</p>
</div>
</div>
<!-- One of the Horde -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-LegendaryHeroes" name="attr_Moves-LegendaryHeroes5">
<span class="checkmark"></span>
<h2>One of the Horde</h2>
</label>
</div>
<div class="bloodline-move-body">
<p><span class="move-trigger">When you send your bloodline members to blend in with <span
class="thecastle">the castle</span>’s denizens</span>, roll <strong>+Wands</strong>. On a 7-9
hold one, on a 10+ hold three. Spend the hold 1-for-1 to get them to:</p>
<ul>
<li>Strike from within a group of castle denizens, sending them into disarray.
</li>
<li>Help you navigate, giving you 1 <span class="move-trigger">Travel the
Labyrinth</span> hold.</li>
<li>Smuggle you a useful item.</li>
</ul>
</div>
</div>
<!-- Voice of the Regent -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-HalfDamned" name="attr_Moves-HalfDamned5">
<span class="checkmark"></span>
<h2>Voice of the Regent</h2>
</label>
</div>
<div class="bloodline-move-body">
<p>Add the following option to <span class="move-trigger">Resist Doom</span>:</p>
<ul>
<li>Give your explorer a one-time ability to command <span class="thecastle">the
castle</span>'s denizens.</li>
</ul>
<p><span class="move-trigger">When they use this</span>, the denizens become their loyal servants.
When they fight alongside you, your attacks gain the <em>cleave</em> tag. When you send them to act
independently of you, the GM will decide how well they do. When you take Harm, you can choose to
have the denizens be destroyed instead.</p>
</div>
</div>
</div>
</div>
<!-- The Holy Church -->
<div class="HolyChurch">
<p><em>Pick two:</em></p>
<div class="bloodline-custom-moves">
<!-- Holy Vanguard -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-HolyChurch" name="attr_Moves-HolyChurch1">
<span class="checkmark"></span>
<h2>Holy Vanguard†</h2>
</label>
</div>
<div class="bloodline-move-body">
<p>You are vigilant protectors of the mundane. <span class="move-trigger">When an
Acolyte ventures out to attack the mortal world</span>, your explorer can
spend 1 Travel the Labyrinth hold to immediately intervene and confront them.
</p>
</div>
</div>
<!-- Shield of Faith -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-HolyChurch" name="attr_Moves-HolyChurch2">
<span class="checkmark"></span>
<h2>Shield of Faith†</h2>
</label>
</div>
<div class="bloodline-move-body">
<p><span class="move-trigger">So long as your camps maintain a constant vigil of
prayer</span>, they will not come under attack.</p>
<p><span class="move-trigger">When your explorer attempts to manifest this
shield</span>, roll <strong>+Sulphur</strong>. On a hit, radiant light
prevents creatures of <span class="thecastle">the castle</span> from coming
within a few metres of you. On a 7-9 pick two, on a 10+ pick one:</p>
<ul>
<li>Moving breaks the shield.</li>
<li>Attacking breaks the shield.</li>
<li>No-one else can shelter under the shield.</li>
</ul>
</div>
</div>
<!-- Stoke the Flame -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-HolyChurch" name="attr_Moves-HolyChurch3">
<span class="checkmark"></span>
<h2>Stoke the Flame</h2>
</label>
</div>
<div class="bloodline-move-body">
<p><span class="move-trigger">When an explorer on the verge of death is brought back
to one of your camps</span>, roll <strong>+Chalices</strong>. On a 7-9 the
deadly wound is stepped down to a major wound; on a 10+ it's gone entirely. On a
6- their soul gutters out entirely, replaced by something dark: they'll die and
become an undead Acolyte, unless 1 Relic is sacrificed to stop it.</p>
</div>
</div>
<!-- Martyrdom -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-HolyChurch" name="attr_Moves-HolyChurch4">
<span class="checkmark"></span>
<h2>Martyrdom</h2>
</label>
</div>
<div class="bloodline-move-body">
<p><span class="move-trigger">When you Resist Doom</span>, your explorer can
sacrifice some of their lifespan to channel greater power. You may substitute a
minor wound for 1 relic, a major wound for 2 relics, or a deadly wound for 3
relics.</p>
</div>
</div>
<!-- The Flesh is Weak -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-HolyChurch" name="attr_Moves-HolyChurch5">
<span class="checkmark"></span>
<h2>The Flesh is Weak†</h2>
</label>
</div>
<div class="bloodline-move-body">
<p>You can concentrate <span class="thecastle">the castle</span>'s corruption in one
part of an explorer's body. Actions using the body part have advantage, but the
explorer marks an additional point every time they <span class="thecastle">mark
contamination</span>. Amputating the node of corruption deals the explorer a
major wound, and they lose a point of Blood and a Blood Gift. The removed body
part counts as 1 relic.</p>
</div>
</div>
</div>
</div>
<!-- The Hidden Hand -->
<div class="HiddenHand">
<p><em>Pick two:</em></p>
<div class="bloodline-custom-moves">
<!-- Avarice -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-HiddenHand" name="attr_Moves-HiddenHand1">
<span class="checkmark"></span>
<h2>Avarice</h2>
</label>
</div>
<div class="bloodline-move-body">
<p>The strange by-products of <span class="thecastle">the castle</span>'s intrusion
into our reality retain their power, if you let them feed from you. <span class="move-trigger">When
you would spend a relic</span>, you may <span class="thecastle">mark contamination</span> to keep
it in your bloodline's
stocks.</p>
</div>
</div>
<!-- Experimental Weaponry -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-HiddenHand" name="attr_Moves-HiddenHand2">
<span class="checkmark"></span>
<h2>Experimental Weaponry</h2>
</label>
</div>
<div class="bloodline-move-body">
<p>Your bloodline's resources are devoted to the creation of new weapons to be used
against darkness. Once a generation, you can gain one of these weapons for your
struggle.</p>
<p><span class="move-trigger">When your scholars bring their most recent creation to
your camp</span>, roll <strong>+Coins</strong>. On a 7-9 pick one, on a 10+
pick two:</p>
<ul>
<li>You can sacrifice it to <span class="move-trigger">Strike</span> without
needing an Opening.</li>
<li>You may spend a relic to give it the holy tag for the rest of the fight.
</li>
<li>It has three perks and a flaw, or two perks and no flaw.</li>
</ul>
</div>
</div>
<!-- Bodyguard -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-HiddenHand" name="attr_Moves-HiddenHand3">
<span class="checkmark"></span>
<h2>Bodyguard†</h2>
</label>
</div>
<div class="bloodline-move-body">
<p>Your explorer has a skilled companion to back them up in <span class="thecastle">the castle</span>.
Pick one when you make your explorer:
</p>
<ul>
<li>Your companion fights beside you, giving your attacks the <em>cleave</em>
tag.</li>
<li>Your companion protects you, giving you advantage on <span class="move-trigger">Confront</span>.
</li>
<li>Your companion heals you: whenever you Shelter, heal 4 Harm.</li>
</ul>
</div>
</div>
<!-- Opulence -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-HiddenHand" name="attr_Moves-HiddenHand4">
<span class="checkmark"></span>
<h2>Opulence</h2>
</label>
</div>
<div class="bloodline-move-body">
<p><span class="move-trigger">When you shower luxury on a party of explorers</span>,
you may roll <strong>+Coins</strong> to give them <span class="move-trigger">Rest &
Relaxation</span>.</p>
</div>
</div>
<!-- A Web of Influence -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-HiddenHand" name="attr_Moves-HiddenHand5">
<span class="checkmark"></span>
<h2>A Web of Influence</h2>
</label>
</div>
<div class="bloodline-move-body">
<p>Your contacts stand ready to support your war against evil. <span class="move-trigger">When you
roll a 7+ on ReinIronments</span>, you may
pick one extra option.</p>
</div>
</div>
</div>
</div>
<!-- The Magi -->
<div class="Magi">
<p><em>Pick two:</em></p>
<div class="bloodline-custom-moves">
<!-- Dimensional Relocation -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-Magi" name="attr_Moves-Magi1">
<span class="checkmark"></span>
<h2>Dimensional Relocation</h2>
</label>
</div>
<div class="bloodline-move-body">
<p><span class="move-trigger">When you warp space to move explorers between two safe
camps</span>, roll <strong>+Wands</strong>. On a hit, they make the journey
successfully; on a 7-9, pick one:</p>
<ul>
<li>They leave something important behind.</li>
<li>They bring something nasty with them.</li>
</ul>
</div>
</div>
<!-- Arcane Library -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-Magi" name="attr_Moves-Magi2">
<span class="checkmark"></span>
<h2>Arcane Library†</h2>
</label>
</div>
<div class="bloodline-move-body">
<p>While at your safe camps, any explorer can archive a spell (learned via <span
class="move-trigger">Drink Deep</span>) and receive a Relic in return. At
any later point anyone can spend a Relic to learn a spell from the archive.
Choose two spells to have in your archive already:</p>
<ul>
<li>See your foes with perfect clarity.</li>
<li>Charge your weapon with lightning (add perk: stun).</li>
<li>Float gently down instead of falling.</li>
</ul>
</div>
</div>
<!-- Empowered Wards -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-Magi" name="attr_Moves-Magi3">
<span class="checkmark"></span>
<h2>Empowered Wards</h2>
</label>
</div>
<div class="bloodline-move-body">
<p>When you roll 10+ on <span class="move-trigger">Resist Doom</span>, your ritual
lingers providing active opposition to the Regent. The next time their clock
would tick down, it's stopped from doing so.</p>
</div>
</div>
<!-- Eldritch Insight -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-Magi" name="attr_Moves-Magi4">
<span class="checkmark"></span>
<h2>Eldritch Insight</h2>
</label>
</div>
<div class="bloodline-move-body">
<p>You have learned how to turn <span class="thecastle">the castle</span>'s
burgeoning power towards your own ends. <span class="move-trigger">Whenever the
Regent's clock ticks down</span>, gain a Relic.</p>
</div>
</div>
<!-- A Miracle of Science -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-Magi" name="attr_Moves-Magi5">
<span class="checkmark"></span>
<h2>A Miracle of Science</h2>
</label>
</div>
<div class="bloodline-move-body">
<p>When your explorer dissects a defeated Acolyte, gain 1-organ. With a few minutes
of preparation, they may spend 1-organ to:</p>
<ul>
<li>Craft a healing salve and remove a minor or major wound.</li>
<li>Merge it with a weapon and give the weapon a new perk.</li>
<li>Graft it on and raise Blood by 1.</li>
<li>Inspire those around them, restoring 4 harm to all explorers nearby or
rejuvenating any wraiths.</li>
</ul>
</div>
</div>
</div>
</div>
<!-- The Guardians of Nature -->
<div class="GuardiansOfNature">
<p><em>Pick two:</em></p>
<div class="bloodline-custom-moves">
<!-- Plant Whisperer -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-GuardiansOfNature" name="attr_Moves-GuardiansOfNature1">
<span class="checkmark"></span>
<h2>Plant Whisperer†</h2>
</label>
</div>
<div class="bloodline-move-body">
<p>You can communicate with trees and other flora. <span class="move-trigger">When you seek Shelter
near a tree</span>, you may treat it as a contact of your choice.</p>
</div>
</div>
<!-- Panacea -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-GuardiansOfNature" name="attr_Moves-GuardiansOfNature2">
<span class="checkmark"></span>
<h2>Panacea</h2>
</label>
</div>
<div class="bloodline-move-body">
<p><span class="move-trigger">When you claim a Forward Base</span>, you may <span
class="thecastle">mark contamination</span> to reduce the Regent’s Clock by 1.</p>
</div>
</div>
<!-- Medicinal Herbs -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-GuardiansOfNature" name="attr_Moves-GuardiansOfNature3">
<span class="checkmark"></span>
<h2>Medicinal Herbs</h2>
</label>
</div>
<div class="bloodline-move-body">
<p><span class="move-trigger">When you have access to natural herbs and poultices</span>, choose one
more option from <span class="move-trigger">Rest and Relaxation</span>, even on a miss.</p>
</div>
</div>
<!-- Phases Of The Moon -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-GuardiansOfNature" name="attr_Moves-GuardiansOfNature4">
<span class="checkmark"></span>
<h2>Phases Of The Moon </h2>
</label>
</div>
<div class="bloodline-move-body">
<p>You can tell what is wrong with the world by looking at the moon. <span class="move-trigger">At the
beginning of a generation</span>, the GM will tell you if there are any Acolytes that speed the
world’s blight, what blight they bring, and on what ticks.</p>
</div>
</div>
<!-- Natural Vigor -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-GuardiansOfNature" name="attr_Moves-GuardiansOfNature5">
<span class="checkmark"></span>
<h2>Natural Vigor†</h2>
</label>
</div>
<div class="bloodline-move-body">
<p>Your explorers can mark a second Minor Wound.</p>
</div>
</div>
</div>
</div>
<!-- The Fate Dealers -->
<div class="FateDealers">
<p><em>Pick two:</em></p>
<div class="bloodline-custom-moves">
<!-- Good Measure -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-FateDealers" name="attr_Moves-FateDealers1">
<span class="checkmark"></span>
<h2>Good Measure</h2>
</label>
</div>
<div class="bloodline-move-body">
<p><span class="move-trigger">When you use Rest and Relaxation</span>, you may spend 1 Relic to pick
an additional option from the list.</p>
</div>
</div>
<!-- Switcheroo -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-FateDealers" name="attr_Moves-FateDealers2">
<span class="checkmark"></span>
<h2>Switcheroo†</h2>
</label>
</div>
<div class="bloodline-move-body">
<ul>
<li><span class="move-trigger">When an explorer passes on their misfortune onto you</span>, they
<span class="thecastle">mark contamination</span>.</li>
<li><span class="move-trigger">When your explorer forces their misfortune onto someone else</span>,
<span class="thecastle">mark contamination</span>.</li>
</ul>
</div>
</div>
<!-- Grim Portents -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-FateDealers" name="attr_Moves-FateDealers3">
<span class="checkmark"></span>
<h2>Grim Portents</h2>
</label>
</div>
<div class="bloodline-move-body">
<p><span class="move-trigger">When you Resist Doom</span>, you add the following option to the list:
</p>
<ul>
<li>You learn what the world’s blight will be. All Acolytes that speed the world’s blight will act
on the clock tick after they’re initially supposed to.</li>
</ul>
</div>
</div>
<!-- Two-Faced Coin -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-FateDealers" name="attr_Moves-FateDealers4">
<span class="checkmark"></span>
<h2>Two-Faced Coin† </h2>
</label>
</div>
<div class="bloodline-move-body">
<p><span class="move-trigger">When your explorer rolls a miss</span>, hold 1. Spend that hold to gain
advantage on a roll.</p>
</div>
</div>
<!-- Soothsayers for Hire -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-FateDealers" name="attr_Moves-FateDealers5">
<span class="checkmark"></span>
<h2>Soothsayers for Hire</h2>
</label>
</div>
<div class="bloodline-move-body">
<p><span class="move-trigger">When you sell your fortune-telling services while calling for
Reinforcements</span>, you always get 1 Relic in addition to any other choice.</p>
</div>
</div>
</div>
</div>
<!-- The Defenders of Tomorrow -->
<div class="DefendersOfTomorrow">
<p><em>Pick two:</em></p>
<div class="bloodline-custom-moves">
<!-- Communication Devices† -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-DefendersOfTomorrow" name="attr_Moves-DefendersOfTomorrow1">
<span class="checkmark"></span>
<h2>Communication Devices†</h2>
</label>
</div>
<div class="bloodline-move-body">
<p>You have effective means of long-distance communication. Your explorer and their allies can
communicate with each other through great distances without having to <span
class="move-trigger">Summon Aid</span>.</p>
</div>
</div>
<!-- Out of This World -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-DefendersOfTomorrow" name="attr_Moves-DefendersOfTomorrow2">
<span class="checkmark"></span>
<h2>Out of This World</h2>
</label>
</div>
<div class="bloodline-move-body">
<p><span class="move-trigger">When you call for Reinforcements</span>, add the following to the list:
</p>
<ul>
<li>You hear about otherworldly friends trapped in <span class="thecastle">the castle</span>. Free
them, and they will aid you for the rest of this generation.</li>
</ul>
</div>
</div>
<!-- Death Ray -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-DefendersOfTomorrow" name="attr_Moves-DefendersOfTomorrow3">
<span class="checkmark"></span>
<h2>Death Ray</h2>
</label>
</div>
<div class="bloodline-move-body">
<p><span class="move-trigger">Exactly once, when Darkness Falls</span>, you may declare that you have
a final solution. Negate the effects of Darkness Falling, but it will cost you a fragment of your
souls. Your future characters start at Blood 1, as if you had left <span class="thecastle">the
castle</span> without claiming the grail and with Blood 4+.</p>
</div>
</div>
<!-- Science -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-DefendersOfTomorrow" name="attr_Moves-DefendersOfTomorrow4">
<span class="checkmark"></span>
<h2>Science</h2>
</label>
</div>
<div class="bloodline-move-body">
<p><span class="move-trigger">When you Resist Doom by replacing occult resources and ceremonial
paraphernalia with technological baubles and devices</span>, roll <strong>+Swords</strong> instead
of <strong>+Wands</strong>.</p>
</div>
</div>
<!-- Electric Eye -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-DefendersOfTomorrow" name="attr_Moves-DefendersOfTomorrow5">
<span class="checkmark"></span>
<h2>Electric Eye</h2>
</label>
</div>
<div class="bloodline-move-body">
<p><span class="move-trigger">When you claim a Forward Base</span>, you may spend 1 Relic to install
hidden cameras that will warn you when the base is about to come under attack.</p>
</div>
</div>
</div>
</div>
<!-- Open Bloodline -->
<div class="OpenBloodline">
<p><em>Pick two:</em></p>
<div class="bloodline-custom-moves">
<!-- Open Bloodline Move -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<input type="checkbox" class="Moves-OpenBloodline" name="attr_Moves-OpenBloodline1">
<h2>
<h2>&nbsp;<input type="text" name="attr_Moves-OpenBloodline-Name1"></h2>
</div>
<div class="bloodline-move-body">
<textarea name="attr_Moves-OpenBloodline-Desc1" rows="8" cols="30"></textarea>
</div>
</div>
<!-- Open Bloodline Move -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<input type="checkbox" class="Moves-OpenBloodline" name="attr_Moves-OpenBloodline2">
<h2>&nbsp;<input type="text" name="attr_Moves-OpenBloodline-Name2"></h2>
</div>
<div class="bloodline-move-body">
<textarea name="attr_Moves-OpenBloodline-Desc2" rows="8" cols="30"></textarea>
</div>
</div>
<!-- Open Bloodline Move -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<input type="checkbox" class="Moves-OpenBloodline" name="attr_Moves-OpenBloodline3">
<h2>&nbsp;<input type="text" name="attr_Moves-OpenBloodline-Name3"></h2>
</div>
<div class="bloodline-move-body">
<textarea name="attr_Moves-OpenBloodline-Desc3" rows="8" cols="30"></textarea>
</div>
</div>
<!-- Open Bloodline Move -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<input type="checkbox" class="Moves-OpenBloodline" name="attr_Moves-OpenBloodline4">
<h2>&nbsp;<input type="text" name="attr_Moves-OpenBloodline-Name4"></h2>
</div>
<div class="bloodline-move-body">
<textarea name="attr_Moves-OpenBloodline-Desc4" rows="8" cols="30"></textarea>
</div>
</div>
<!-- Open Bloodline Move -->
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<input type="checkbox" class="Moves-OpenBloodline" name="attr_Moves-OpenBloodline5">
<h2>&nbsp;<input type="text" name="attr_Moves-OpenBloodline-Name5"></h2>
</div>
<div class="bloodline-move-body">
<textarea name="attr_Moves-OpenBloodline-Desc5" rows="8" cols="30"></textarea>
</div>
</div>
</div>
</div>
<!-- Custom Moves -->
<fieldset class="repeating_CustomBloodlineMoves">
<div class="bloodline-move">
<div class="bloodline-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Moves-Custom" name="attr_Bloodline-Moves-Custom">
<span class="checkmark"></span>
&nbsp;
</label>
<input type="text" name="attr_Bloodline-Moves-Custom-Name">
</div>
<textarea name="attr_Bloodline-Moves-Custom-Desc" rows="8" cols="30"></textarea>
</div>
</fieldset>
</div>
</div>
</div>
<div class="row bloodline-section 2colrow">
<div class="col" style="width:20%">
<div class="moves-custom">
<h2>Shelter Move</h2>
<input type="checkbox" name="attr_fSkinName" hidden value="bNull">
<input type="checkbox" name="attr_fSkinName" hidden value="legendary_heroes">
<input type="checkbox" name="attr_fSkinName" hidden value="half_damned">
<input type="checkbox" name="attr_fSkinName" hidden value="holy_church">
<input type="checkbox" name="attr_fSkinName" hidden value="hidden_hand">
<input type="checkbox" name="attr_fSkinName" hidden value="magi">
<input type="checkbox" name="attr_fSkinName" hidden value="guardians_of_nature">
<input type="checkbox" name="attr_fSkinName" hidden value="fate_dealers">
<input type="checkbox" name="attr_fSkinName" hidden value="defenders_of_tomorrow">
<input type="checkbox" name="attr_fSkinName" hidden value="open_bloodline">
<!-- Legendary Heroes -->
<div class="LegendaryHeroes">
<p>When your explorer finds <span class="move-trigger">Shelter</span> in <span class="thecastle">the
castle</span>, they can inspire the others with tales of selfless
heroism. The next time their allies would <span class="thecastle">mark contamination</span>
while trying to aid or protect another explorer, they ignore it.</p>
</div>
<!-- The Half-Damned -->
<div class="HalfDamned">
<p>When your explorer finds <span class="move-trigger">Shelter</span> in <span class="thecastle">the
castle</span>, they can use the power of the blood to push back
death. Anyone in the party can <span class="thecastle">mark contamination</span> to heal 1d6
Harm.</p>
</div>
<!-- The Holy Church -->
<div class="HolyChurch">
<p>When your explorer finds <span class="move-trigger">Shelter</span> in <span class="thecastle">the
castle</span>, they may lead the group in prayer. They each hold
1: spend it to miraculously avoid a curse, spell or mystical attack.</p>
</div>
<!-- The Hidden Hand -->
<div class="HiddenHand">
<p>When your explorer finds <span class="move-trigger">Shelter</span> in <span class="thecastle">the
castle</span>, they may upgrade and reinforce their party's gear.
They each hold 1: spend it to get fleeting advantage on <span class="move-trigger">Strike</span> or <span
class="move-trigger">Confront</span>.</p>
</div>
<!-- The Magi -->
<div class="Magi">
<p>When your explorer finds <span class="move-trigger">Shelter</span> in <span class="thecastle">the
castle</span>, they may lead the group in a ritual of controlled
corruption. Each explorer may transfer 1 point of contamination to another explorer, with
that explorer's consent.</p>
</div>
<!-- The Guardians of Nature -->
<div class="GuardiansOfNature">
<p>When your explorer finds <span class="move-trigger">Shelter</span> in <span class="thecastle">the
castle</span>, they cleanse the area of <span class="thecastle">the castle</span>’s evil. Each explorer
may clear their <span class="thecastle">contamination</span> track. Their Blood remains the same.</p>
</div>
<!-- The Fate Dealers -->
<div class="FateDealers">
<p>When your explorer finds <span class="move-trigger">Shelter</span> in <span class="thecastle">the
castle</span>, they may conduct a divination. They gain a glimpse of an Acolyte’s activities in <span
class="thecastle">the castle</span> and thus their role.</p>
</div>
<!-- The Defenders of Tomorrow -->
<div class="DefendersOfTomorrow">
<p>When your explorer finds <span class="move-trigger">Shelter</span> in <span class="thecastle">the
castle</span>, they may send scouts ahead. Gain 1 hold to <span class="move-trigger">Travel the
Labyrinth</span>.</p>
</div>
<!-- Open Bloodline -->
<div class="OpenBloodline">
<p>When your explorer finds <span class="move-trigger">Shelter</span> in <span class="thecastle">the
castle</span>,</p>
<textarea name="attr_Shelter-OpenBloodline" rows="5" cols="30"></textarea>
</div>
</div>
</div>
<div class="col" style="width: 75%;">
<div class="moves-custom">
<h2>Context</h2>
<p>Each generation, pick one from each or make your own:</p>
<input type="checkbox" name="attr_fSkinName" hidden value="bNull">
<input type="checkbox" name="attr_fSkinName" hidden value="legendary_heroes">
<input type="checkbox" name="attr_fSkinName" hidden value="half_damned">
<input type="checkbox" name="attr_fSkinName" hidden value="holy_church">
<input type="checkbox" name="attr_fSkinName" hidden value="hidden_hand">
<input type="checkbox" name="attr_fSkinName" hidden value="magi">
<input type="checkbox" name="attr_fSkinName" hidden value="guardians_of_nature">
<input type="checkbox" name="attr_fSkinName" hidden value="fate_dealers">
<input type="checkbox" name="attr_fSkinName" hidden value="defenders_of_tomorrow">
<input type="checkbox" name="attr_fSkinName" hidden value="open_bloodline">
<!-- Legendary Heroes -->
<div class="LegendaryHeroes">
<div class="3colrow">
<div class="col">
<h3>Refuge</h3>
<p>An inn or cafe where your sister plays music.</p>
<p>A general shop run by your grandfather.</p>
<p>A club, park or back alley where friendly gangs hang out</p>
</div>
<div class="col">
<h3>Drive</h3>
<p>Your love, kidnapped by the Regent.</p>
<p>Your parent, cursed to waste away</p>
<p>A neighbourhood, devastated by monsters.</p>
</div>
<div class="col">
<h3>Breach</h3>
<p>A grand door and a sturdy boot.</p>
<p>A great stained glass window and a hefted brick.</p>
<p>A high wall and a knotted rope</p>
</div>
</div>
</div>
<!-- The Half-Damned -->
<div class="HalfDamned">
<div class="3colrow">
<div class="col">
<h3>Refuge</h3>
<p>A graveyard where your peers shelter.</p>
<p>An aerie overlooking the land.</p>
<p>Underground tunnels forgotten by man.</p>
</div>
<div class="col">
<h3>Drive</h3>
<p>The beast that turned you, serving the Regent.</p>
<p>Your sibling, called to <span class="thecastle">the castle</span> by an irresistible
compulsion.</p>
<p>A mob whipped into a frenzy by fear of the Regent.</p>
</div>
<div class="col">
<h3>Breach</h3>
<p>The regent's menagerie, using yourself as bait for the game wardens.</p>
<p>The servant's quarters, and a stolen uniform.</p>
<p>The barracks, and notes on the patrol schedule.</p>
</div>
</div>
</div>
<!-- The Holy Church -->
<div class="HolyChurch">
<div class="3colrow">
<div class="col">
<h3>Refuge</h3>
<p>An old church warded against malign influences.</p>
<p>A memorial remembering the dead of the last great war.</p>
<p>The home of a believer, where the faithful are waiting out the horrors.</p>
</div>
<div class="col">
<h3>Drive</h3>
<p>A saint's relics stolen from a desecrated grave.</p>
<p>A great demon only vulnerable to the righteous.</p>
<p>A sin that only martyrdom can wash clean.</p>
</div>
<div class="col">
<h3>Breach</h3>
<p>The tainted chapel, and the supply wagons that bring in sacraments.</p>
<p>The burial catacombs, and a crevasse that's opened them to the world.</p>
<p>A marble-floored museum, and its skylights.</p>
</div>
</div>
</div>
<!-- The Hidden Hand -->
<div class="HiddenHand">
<div class="3colrow">
<div class="col">
<h3>Refuge</h3>
<p>A mansion filled with helpful servants.</p>
<p>A watch station, barricaded up against the darkness.</p>
<p>A scholar's laboratory, fizzing with strange chemicals.</p>
</div>
<div class="col">
<h3>Drive</h3>
<p>A treasure rumoured to bring eternal life.</p>
<p>Your political rival, empowered by the regent's corruption.</p>
<p>Rare reagents created by abhorrent rites.</p>
</div>
<div class="col">
<h3>Breach</h3>
<p>The deeper vaults, and a brace of explosives.</p>
<p>A grand soiree, and a forged invitation.</p>
<p>The clock tower, and a zip line from great height.</p>
</div>
</div>
</div>
<!-- The Magi -->
<div class="Magi">
<div class="3colrow">
<div class="col">
<h3>Refuge</h3>
<p>A caravan on the city's outskirts selling charms and occult paraphernalia.</p>
<p>A visionary doctor's surgery-laboratory.</p>
<p>A cafe where the intelligentsia gather and debate.</p>
</div>
<div class="col">
<h3>Drive</h3>
<p>A celestial conjunction promising great change.</p>
<p>A chance to fix a mistake made in your training.</p>
<p>An unnatural plague infesting the city's slums.</p>
</div>
<div class="col">
<h3>Breach</h3>
<p>A garden of perfect geometric statuary, and a hole in its iron fence.</p>
<p>A pocket dimension outside reality, and a ritual to transport you there.</p>
<p>An alchemical storage vault, and the combination for the vault door.</p>
</div>
</div>
</div>
<!-- The Guardians of Nature -->
<div class="GuardiansOfNature">
<div class="3colrow">
<div class="col">
<h3>Refuge</h3>
<p>A great tree, untouched by <span class="thecastle">the castle</span>’s corruption.</p>
<p>The forest closest to <span class="thecastle">the castle</span>.</p>
<p>A place the civilized dare not enter.</p>
</div>
<div class="col">
<h3>Drive</h3>
<p>The dying wildlife in the local area.</p>
<p>A great beast turned evil by the Regent.</p>
<p>The encroaching industry of <span class="thecastle">the castle</span>.</p>
</div>
<div class="col">
<h3>Breach</h3>
<p>The worn pelt of a beast of <span class="thecastle">the castle</span>.</p>
<p>A growing branch tearing through a wall.</p>
<p>The wind which carries you to the roof.</p>
</div>
</div>
</div>
<!-- The Fate Dealers -->
<div class="FateDealers">
<div class="3colrow">
<div class="col">
<h3>Refuge</h3>
<p>A souvenir shop of trinkets and accessories.</p>
<p>The local fortune-teller’s tent.</p>
<p>Your house, strangely untouched by evil.</p>
</div>
<div class="col">
<h3>Drive</h3>
<p>Ill omens through your readings.</p>
<p>Strange happenings in your local neighborhood.</p>
<p>A traveller from the most likely future.</p>
</div>
<div class="col">
<h3>Breach</h3>
<p>Hidden away in a caravan transporting goods.</p>
<p>A false pact with an Acolyte.</p>
<p>The right place at the right time.</p>
</div>
</div>
</div>
<!-- The Defenders of Tomorrow -->
<div class="DefendersOfTomorrow">
<div class="3colrow">
<div class="col">
<h3>Refuge</h3>
<p>An orbital satellite.</p>
<p>The machine which brought you here.</p>
<p>The ruins of an ancient civilization.</p>
</div>
<div class="col">
<h3>Drive</h3>
<p>The future, lost to <span class="thecastle">the castle</span>.</p>
<p>An individual that must survive until the end.</p>
<p>Knowledge of historical events.</p>
</div>
<div class="col">
<h3>Breach</h3>
<p>Beaming technology.</p>
<p>A time machine.</p>
<p>An anomaly in the space-time continuum.</p>
</div>
</div>
</div>
<!-- Open Bloodline -->
<div class="OpenBloodline">
<div class="3colrow">
<div class="col">
<h3>Refuge</h3>
<textarea name="attr_Refuge-OpenBloodline" rows="5" cols="30"></textarea>
</div>
<div class="col">
<h3>Drive</h3>
<textarea name="attr_Drive-OpenBloodline" rows="5" cols="30"></textarea>
</div>
<div class="col">
<h3>Breach</h3>
<textarea name="attr_Breach-OpenBloodline" rows="5" cols="30"></textarea>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="moves-notes">
<h2>Notes</h2>
<textarea name="attr_move_notes" class="textarea-fix"></textarea>
</div>
</div>
</div>
<!-- ### Bloodline Playbooks End Here -->
<!-- ### Bloodline Moves Begin Here -->
<!-- ### Bloodline Moves End Here -->
<div class="Bloodline-Moves">
<div class="Wrapper">
</div>
</div>
<!-- ### Explorer Playbooks Begin Here -->
<div class="Explorer">
<!-- ### Explorer Moves Begin Here -->
<div class="bloodline-moves">
<br />
<input type="checkbox" class="toggle hidden" name="attr_castleExplorationToggle" value="showCastleExploration">
<label class="toggle-label"><span data-i18n="castle_exploration"></span><input type="checkbox"
class="starting-toggle toggle hidden" name="attr_castleExplorationToggle" value="showCastleExploration"></label>
<div class="starting-collapsible collapsible">
<div class='2colrow'>
<div class="col">
<!-- Travel the Labyrinth -->
<div class="shared-move">
<h3>
<button class="rollbutton label" type="roll" name="roll_travel_the_labyrinth"
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-castle_exploration_travel_the_labyrinth=1}} {{title=^{castle_exploration_travel_the_labyrinth}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+?{Choose Stat|Iron, @{Iron}| Glass, @{Glass}| Sulphur, @{Sulphur}| Mercury, @{Mercury}| Blood, @{Blood}}]]}}">
<span data-i18n="castle_exploration_travel_the_labyrinth"></span>
</button>
</h3>
<p><span class="move-trigger">When you attempt to navigate</span> <span class="thecastle">the castle</span>,
roll <strong>+Blood</strong>. If you choose, you may <span class="thecastle">mark contamination</span> to
roll with advantage. On a hit, hold 1 and describe your insight into the ward's purpose or layout.</p>
<p>On a 7-9, the area you arrive at contains castle denizens or traps.</p>
<p>On a 10+, the area you arrive at contains relics, a place of power, or valuable insight.</p>
<p>When you leave the area, spend 1 hold to retreat to a safe camp, 2 to find an exit to another ward, and 3
to find the Acolyte’s sanctuary. One person rolls each time you navigate, and the group’s hold from
multiple
rolls is pooled together.</p>
</div>
<!-- Face the Horde -->
<div class="shared-move">
<h3>
<button class="rollbutton label" type="roll" name="roll_face_the_horde"
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-castle_exploration_face_the_horde=1}} {{title=^{castle_exploration_face_the_horde}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+?{Choose Stat|Iron, @{Iron}| Glass, @{Glass}| Sulphur, @{Sulphur}| Mercury, @{Mercury}| Blood, @{Blood}}]]}}">
<span data-i18n="castle_exploration_face_the_horde"></span>
</button>
</h3>
<p><span class="move-trigger">When you assault a group of castle denizens</span>, roll
<strong>+Iron</strong>.
On a hit, you tear through them - say how.</p>
<p>On a 7-9 pick 2, on a 10+ pick 1:</p>
<ul>
<li>They hit back - suffer harm.</li>
<li>You get some on you: <span class="thecastle">mark contamination</span>.</li>
<li>You end up in a risky position.</li>
<li>More are coming.</li>
</ul>
</div>
<!-- Flow Like Water -->
<div class="shared-move">
<h3>
<button class="rollbutton label" type="roll" name="roll_flow_like_water"
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-castle_exploration_flow_like_water=1}} {{title=^{castle_exploration_flow_like_water}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+?{Choose Stat|Iron, @{Iron}| Glass, @{Glass}| Sulphur, @{Sulphur}| Mercury, @{Mercury}| Blood, @{Blood}}]]}}">
<span data-i18n="castle_exploration_flow_like_water"></span>
</button>
</h3>
<p><span class="move-trigger">When you risk danger to change your environment</span>, or your position in
it,
roll <strong>+Mercury</strong>.</p>
<p>On a hit, pick one:</p>
<ul>
<li>You're somewhere you need to be.</li>
<li>Another explorer has a clear path to you.</li>
<li>A particular threat isn't a problem any longer.</li>
</ul>
<p>On a 7-9 the GM will give your action a cost: harm, <span class="thecastle">contamination</span> or lost
gear.</p>
</div>
</div>
<div class="col">
<!-- See Clear -->
<div class="shared-move">
<h3>
<button class="rollbutton label" type="roll" name="roll_see_clear"
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-castle_exploration_see_clear=1}} {{title=^{castle_exploration_see_clear}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+?{Choose Stat|Iron, @{Iron}| Glass, @{Glass}| Sulphur, @{Sulphur}| Mercury, @{Mercury}| Blood, @{Blood}}]]}}">
<span data-i18n="castle_exploration_see_clear"></span>
</button>
</h3>
<p><span class="move-trigger">When you try to read a dangerous situation</span>, roll
<strong>+Glass</strong>.
On a hit, you can ask the GM questions. Get fleeting advantage when you act on each answer.</p>
<p>On a 7–9 ask 1, on a 10+ ask 3:</p>
<ul>
<li>Which exit will take me to my goal?</li>
<li>What here is valuable?</li>
<li>What can the enemies here do?</li>
<li>What should I be on the lookout for?</li>
</ul>
<p>On a miss, ask 1 but prepare for the worst.</p>
</div>
<!-- Shelter -->
<div class="shared-move">
<h3>
<button class="rollbutton label" type="roll" name="roll_shelter"
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-castle_exploration_shelter=1}} {{title=^{castle_exploration_shelter}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+?{Choose Stat|Iron, @{Iron}| Glass, @{Glass}| Sulphur, @{Sulphur}| Mercury, @{Mercury}| Blood, @{Blood}}]]}}">
<span data-i18n="castle_exploration_shelter"></span>
</button>
</h3>
<p><span class="move-trigger">When you look for a safe space to recover</span>, roll
<strong>+Mercury</strong>.</p>
<p>On a hit, each explorer picks 1:</p>
<ul>
<li>Tend to another explorer: they heal 2 Harm, or step down their worst Wound.</li>
<li>Encourage another explorer - they get fleeting advantage.</li>
<li>Use your bloodline’s Shelter move.</li>
<li>Gain aid from a contact (p. 61).</li>
</ul>
<p>On a 7-9, advance the Regent’s clock.</p>
</div>
<!-- Drink Deep -->
<div class="shared-move">
<h3>
<button class="rollbutton label" type="roll" name="roll_drink_deep"
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-castle_exploration_drink_deep=1}} {{title=^{castle_exploration_drink_deep}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+?{Choose Stat|Iron, @{Iron}| Glass, @{Glass}| Sulphur, @{Sulphur}| Mercury, @{Mercury}| Blood, @{Blood}}]]}}">
<span data-i18n="castle_exploration_drink_deep"></span>
</button>
</h3>
<p><span class="move-trigger">When you draw on the power in a potent item or ritual site</span>, roll
<strong>+Sulphur</strong>. On a hit, <span class="thecastle">mark contamination</span> and learn a spell -
the GM says what it does.</p>
<p>When you cast it, pick 1:</p>
<ul>
<li><span class="thecastle">Mark contamination</span>.</li>
<li>Forget the spell.</li>
<li>Take 1 Harm.</li>
</ul>
<p>On a 10+, you don't need to pick an option on your first cast.</p>
</div>
</div>
</div>
</div>
<div class="shared-move">
<p>These are the moves your explorers use as they travel through <span class="thecastle">the castle</span>.
They’re not intended to guide you through every moment of the journey; instead, you jump from point of
interest
to point of interest, guided by the player’s rolls.</p>
<p>You can still use Exploration Moves in Confrontations, even if they won't yield Openings or remove
Qualities.
</p>
</div>
<hr />
<div class='2colrow'>
<div class="shared-move">
<h2>Confrontation Moves</h2>
<p><span class="move-trigger">Face the Horde</span> lets you deal with <span class="thecastle">the
castle</span>'s
minions, but what about the Regent and their Acolytes? To give those fights appropriate weight, you add these
<span class="move-trigger">confrontation moves</span> to the regular set whenever you fight the regent and
their
acolytes. In these fights, your explorers must find <span class="move-trigger">Openings</span> to attack as
they
weather the foe's assault. These Openings don't stack: you have one, or you don't. Each successful strike
against the foe strips away one of their qualities, bringing you closer to victory even as the foe grows more
frenzied and deadly.</p>
</div>
<div class="col">
<!-- Strike -->
<div class="shared-move">
<h3>
<button class="rollbutton label" type="roll" name="roll_strike"
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-confrontation_move_strike=1}} {{title=^{confrontation_move_strike}}} {{weapon-roll=1}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+?{Choose Stat|Iron, @{Iron}| Glass, @{Glass}| Sulphur, @{Sulphur}| Mercury, @{Mercury}| Blood, @{Blood}}]]}}">
<span data-i18n="confrontation_move_strike"></span>
</button>
</h3>
<p><span class="move-trigger">When you take advantage of an Opening with...</p>
<ul>
<li><span class="move-trigger">Stealth and guile</span>, roll <strong>+Mercury</strong>.</li>
<li><span class="move-trigger">Physical force</span>, roll <strong>+Iron</strong>.</li>
<li><span class="move-trigger">Precise insight</span>, roll <strong>+Glass</strong>.</li>
<li><span class="move-trigger">Sorcery or sacrifice</span>, roll <strong>+Sulphur</strong>.</li>
</ul>
<p>On a hit, you damage one of the foe’s qualities - if you destroy its final quality, it’s dead. The
Opening’s now gone. </p>
<p>On a 7-9, the GM picks 1:</p>
<ul>
<li>The foe lashes out at you: take Harm appropriate to the enemy.</li>
<li>The foe separates you from the others or puts you in a spot.</li>
<li>The foe frenzies, dealing +1 Harm for the rest of the fight.</li>
</ul>
</div>
<!-- Dodge -->
<div class="shared-move">
<h3>
<button class="rollbutton label" type="roll" name="roll_dodge"
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-confrontation_move_dodge=1}} {{title=^{confrontation_move_dodge}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+?{Choose Stat|Iron, @{Iron}| Glass, @{Glass}| Sulphur, @{Sulphur}| Mercury, @{Mercury}| Blood, @{Blood}}]]}}">
<span data-i18n="confrontation_move_dodge"></span>
</button>
</h3>
<p><span class="move-trigger">When you try to avoid incoming danger</span>, roll <strong>+Mercury</strong>.
</p>
<p>On a hit pick 1, on a 10+ pick 2:</p>
<ul>
<li>You avoid taking harm.</li>
<li>You avoid getting separated from the others or losing something valuable.</li>
<li>The foe’s heedless in pursuit of you: create an Opening.</li>
</ul>
</div>
<!-- Line It Up -->
<div class="shared-move">
<h3>
<button class="rollbutton label" type="roll" name="roll_line_it_up"
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-confrontation_move_line_it_up=1}} {{title=^{confrontation_move_line_it_up}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+?{Choose Stat|Iron, @{Iron}| Glass, @{Glass}| Sulphur, @{Sulphur}| Mercury, @{Mercury}| Blood, @{Blood}}]]}}">
<span data-i18n="confrontation_move_line_it_up"></span>
</button>
</h3>
<p><span class="move-trigger">When you size up the enemy to locate a weak spot</span>, roll
<strong>+Glass</strong>. On a hit you find an Opening. Say where it’s coming from - the environment, a chink
in their armour, a flaw in their fighting style.</p>
<p>On a 7-9, pick 2, on a 10+ pick 1:</p>
<ul>
<li>The foe makes you its highest priority.</li>
<li>The Opening only lasts a few moments.</li>
<li>Attempts to use the Opening without one weapon perk have disadvantage.</li>
</ul>
</div>
</div>
<div class="col">
<!-- Confront -->
<div class="shared-move">
<h3>
<button class="rollbutton label" type="roll" name="roll_confront"
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-confrontation_move_confront=1}} {{title=^{confrontation_move_confront}}} {{weapon-roll=1}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+?{Choose Stat|Iron, @{Iron}| Glass, @{Glass}| Sulphur, @{Sulphur}| Mercury, @{Mercury}| Blood, @{Blood}}]]}}">
<span data-i18n="confrontation_move_confront"></span>
</button>
</h3>
<p><span class="move-trigger">When you confront the foe head-on</span>, roll <strong>+Iron</strong>. On a hit,
you throw them off-balance and create an Opening, but take the brunt of their attacks.</p>
<p>On a 7-9 pick 1, on a 10+ pick 2:</p>
<ul>
<li>You roll with the blow: take 1 less harm.</li>
<li>You are fearsome and commanding: the foe will focus only on you.</li>
<li>Your mind is steel: you don’t <span class="thecastle">mark contamination</span>.</li>
</ul>
</div>
<!-- Stand With Me -->
<div class="shared-move">
<h3>
<button class="rollbutton label" type="roll" name="roll_stand_with_me"
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-confrontation_move_stand_with_me=1}} {{title=^{confrontation_move_stand_with_me}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+?{Choose Stat|Iron, @{Iron}| Glass, @{Glass}| Sulphur, @{Sulphur}| Mercury, @{Mercury}| Blood, @{Blood}}]]}}">
<span data-i18n="confrontation_move_stand_with_me"></span>
</button>
</h3>
<p><span class="move-trigger">When you heal, encourage or aid an ally</span>, roll <strong>+Sulphur</strong>.
</p>
<p>On a hit, pick 1:</p>
<ul>
<li>You rescue them from danger: a precipice, poison, a curse, etc.</li>
<li>They heal their lightest wound.</li>
<li>They heal 2 harm.</li>
</ul>
On a 10+ the camaraderie shown gives your ally fleeting advantage.
</div>
<!-- Victory -->
<div class="shared-move">
<h3>
<button class="rollbutton label" type="roll" name="roll_victory"
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-confrontation_move_victory=1}} {{title=^{confrontation_move_victory}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+?{Choose Stat|Iron, @{Iron}| Glass, @{Glass}| Sulphur, @{Sulphur}| Mercury, @{Mercury}| Blood, @{Blood}}]]}}">
<span data-i18n="confrontation_move_victory"></span>
</button>
</h3>
<p><span class="move-trigger">When the foe is defeated</span>, everyone still living may raise Blood and add 1
to their Covenant with each other. The foe’s sanctum becomes a place of power, usable for <span
class="move-trigger">Forward Base</span>.</p>
</div>
<!-- Flee -->
<div class="shared-move">
<h3>
<button class="rollbutton label" type="roll" name="roll_flee"
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-confrontation_move_flee=1}} {{title=^{confrontation_move_flee}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+?{Choose Stat|Iron, @{Iron}| Glass, @{Glass}| Sulphur, @{Sulphur}| Mercury, @{Mercury}| Blood, @{Blood}}]]}}">
<span data-i18n="confrontation_move_flee"></span>
</button>
</h3>
<p><span class="move-trigger">When you use an Opening to retreat</span>, any and all characters can flee the
battle. Advance the regent’s clock by one.</p>
</div>
</div>
</div>
</div>
<!-- ### Explorer Moves End Here -->
<div class="Wrapper bloodline-sheet">
<div class="bloodline-Basics">
<div class="row">
<div class="bloodline-name-wrapper">
<label class="explorbloodlineer-name" for="explorerName">Name:</label> <input id="explorerName" type="text"
name="attr_CharName" />
</div>
<div class="bloodline-playbook-wrapper">
<label class="bloodline-playbook" for="explorerPlaybook">Playbook:</label>
<select class="SkinSelect" name="attr_SkinName">
<option class="SkinSelect" value="null" checked="checked"> Choose A Playbook</option>
<option class="SkinSelect" value="slayer"> The Slayer</option>
<option class="SkinSelect" value="mystic"> The Mystic</option>
<option class="SkinSelect" value="bonded"> The Bonded</option>
<option class="SkinSelect" value="reckoner"> The Reckoner</option>
<option class="SkinSelect" value="packrat"> The Packrat</option>
<option class="SkinSelect" value="assassin"> The Assassin</option>
<option class="SkinSelect" value="captain"> The Captain</option>
<option class="SkinSelect" value="joker"> The Joker</option>
<option class="SkinSelect" value="knight"> The Knight</option>
<option class="SkinSelect" value="mascot"> The Mascot</option>
<option class="SkinSelect" value="medic"> The Medic</option>
<option class="SkinSelect" value="professor"> The Professor</option>
<option class="SkinSelect" value="empty_explorer"> Empty Explorer</option>
</select>
</div>
<div class="bloodline-traditions-wrapper 2colrow">
<div class="col">
<label class="bloodline-traditions" for="explorerTraditions">Bloodline:</label>
<input id="explorerTraditions" type="text" name="attr_Bloodline" />
</div>
<div class="col">
<label class="bloodline-traditions" for="explorerTraditions">Look:</label>
<input id="explorerTraditions" type="text" name="attr_Look" />
</div>
</div>
<div class="bloodline-context-wrapper 3colrow">
<div class="col">
<label class="bloodline-context" for="explorerContext">Refuge:</label>
<input id="explorerContexts" type="text" name="attr_Refuge" />
</div>
<div class="col">
<label class="bloodline-context" for="explorerContext">Drive:</label>
<input id="explorerContexts" type="text" name="attr_Drive" />
</div>
<div class="col">
<label class="bloodline-context" for="explorerContext">Breach:</label>
<input id="explorerContexts" type="text" name="attr_Breach" />
</div>
</div>
</div>
</div>
<input type="checkbox" name="attr_SkinCheck" hidden value="null" checked="checked">
<input type="checkbox" name="attr_SkinCheck" hidden value="slayer">
<input type="checkbox" name="attr_SkinCheck" hidden value="mystic">
<input type="checkbox" name="attr_SkinCheck" hidden value="bonded">
<input type="checkbox" name="attr_SkinCheck" hidden value="reckoner">
<input type="checkbox" name="attr_SkinCheck" hidden value="packrat">
<input type="checkbox" name="attr_SkinCheck" hidden value="assassin">
<input type="checkbox" name="attr_SkinCheck" hidden value="captain">
<input type="checkbox" name="attr_SkinCheck" hidden value="joker">
<input type="checkbox" name="attr_SkinCheck" hidden value="knight">
<input type="checkbox" name="attr_SkinCheck" hidden value="mascot">
<input type="checkbox" name="attr_SkinCheck" hidden value="medic">
<input type="checkbox" name="attr_SkinCheck" hidden value="professor">
<input type="checkbox" name="attr_SkinCheck" hidden value="empty_explorer">
<input type="checkbox" name="attr_SkinCheck" hidden value="99">
<div class="Null">
<h2>Select a Playbook above to get started</h2>
</div>
<!-- Roll Harm Death Move -->
<div class="explorer-stats-section row 3rowcol">
<!-- Iron Glass Sulphur Mercury -->
<div class="explorer-stat-block col">
<div class="stat">
<button class="rollbutton label" type="roll" name="roll_Iron"
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-iron=1}} {{title=^{iron}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+@{Iron}}]]}}">
<span data-i18n="iron" data-i18n-title="iron_description"></span></button>
<input type="number" name="attr_Iron" min="-1" max="3" />
</div>
<div class="stat">
<button class="rollbutton label" type="roll" name="roll_Glass"
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-glass=1}} {{title=^{glass}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+@{Glass}}]]}}">
<span data-i18n="glass" data-i18n-title="glass_description"></span></button>
<input type="number" name="attr_Glass" min="-1" max="3" />
</div>
<div class="stat">
<button class="rollbutton label" type="roll" name="roll_Sulphur"
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-sulphur=1}} {{title=^{sulphur}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+@{Sulphur}}]]}}">
<span data-i18n="sulphur" data-i18n-title="sulphur_description"></span></button>
<input type="number" name="attr_Sulphur" min="-1" max="3" />
</div>
<div class="stat">
<button class="rollbutton label" type="roll" name="roll_Mercury"
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-mercury=1}} {{title=^{mercury}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+@{Mercury}}]]}}">
<span data-i18n="mercury" data-i18n-title="mercury_description"></span></button>
<input type="number" name="attr_Mercury" min="-1" max="3" />
</div>
<div class="stat stat-relics">
<label data-i18n="relics" data-i18n-title="relics_description"></label>
<input type="number" name="attr_Relics" min="0" max="99">
</div>
</div>
<!-- Harm and Wounds -->
<div class="col" style="width:25%">
<div class="explorer-harm Harm-Slayer">
<h2 class="thecastle">Harm</h2>
<div class="explorer-harm-boxes">
<label class="custom-checkbox harm ">&nbsp;<input type="checkbox" class="Harm-Slayer"
name="attr_Harm1"><span class="checkmark"></span></label>
<label class="custom-checkbox harm">&nbsp;<input type="checkbox" class="Harm-Slayer" name="attr_Harm2"><span
class="checkmark"></span></label>
<label class="custom-checkbox harm">&nbsp;<input type="checkbox" class="Harm-Slayer" name="attr_Harm3"><span
class="checkmark"></span></label>
<label class="custom-checkbox harm">&nbsp;<input type="checkbox" class="Harm-Slayer" name="attr_Harm4"><span
class="checkmark"></span></label>
<label class="custom-checkbox harm">&nbsp;<input type="checkbox" class="Harm-Slayer" name="attr_Harm5"><span
class="checkmark"></span></label>
<div class="explorer-armor-boxes">
<label class="custom-checkbox armor">&nbsp;<input type="checkbox" class="Armor-Slayer"
name="attr_Armor1"><span class="checkmark"></span></label>
<label class="custom-checkbox armor">&nbsp;<input type="checkbox" class="Armor-Slayer"
name="attr_Armor2"><span class="checkmark"></span></label>
</div>
</div>
<br>
<label class="custom-checkbox thecastle"><input type="checkbox" class="Harm-Slayer" name="attr_Wound1"><span
class="checkmark"></span>Minor Wound</label>
<label class="custom-checkbox thecastle"><input type="checkbox" class="Harm-Slayer" name="attr_Wound2"><span
class="checkmark"></span>Major Wound</label>
<label class="custom-checkbox thecastle"><input type="checkbox" class="Harm-Slayer" name="attr_Wound3"><span
class="checkmark"></span>Mortal Wound</label>
</div>
</div>
<!-- Death Move -->
<div class="col" style="width:60%">
<div class="explorer-death-move DeathMove-Slayer">
<h2 class="thecastle">Death Move</h2>
<!-- Death Moves by Playbook -->
<input type="checkbox" name="attr_SkinCheck" hidden value="slayer">
<div class="Slayer" data-i18n="slayer_death_move"></div>
<input type="checkbox" name="attr_SkinCheck" hidden value="mystic">
<div class="Mystic" data-i18n="mystic_death_move"></div>
<input type="checkbox" name="attr_SkinCheck" hidden value="bonded">
<div class="Bonded" data-i18n="bonded_death_move"></div>
<input type="checkbox" name="attr_SkinCheck" hidden value="reckoner">
<div class="Reckoner" data-i18n="reckoner_death_move"></div>
<input type="checkbox" name="attr_SkinCheck" hidden value="packrat">
<div class="Packrat" data-i18n="packrat_death_move"></div>
<input type="checkbox" name="attr_SkinCheck" hidden value="assassin">
<div class="Assassin" data-i18n="assassin_death_move"></div>
<input type="checkbox" name="attr_SkinCheck" hidden value="captain">
<div class="Captain" data-i18n="captain_death_move"></div>
<input type="checkbox" name="attr_SkinCheck" hidden value="joker">
<div class="Joker" data-i18n="joker_death_move"></div>
<input type="checkbox" name="attr_SkinCheck" hidden value="knight">
<div class="Knight" data-i18n="knight_death_move"></div>
<input type="checkbox" name="attr_SkinCheck" hidden value="mascot">
<div class="Mascot" data-i18n="mascot_death_move"></div>
<input type="checkbox" name="attr_SkinCheck" hidden value="medic">
<div class="Medic" data-i18n="medic_death_move"></div>
<input type="checkbox" name="attr_SkinCheck" hidden value="professor">
<div class="Professor" data-i18n="professor_death_move"></div>
<input type="checkbox" name="attr_SkinCheck" hidden value="empty_explorer">
<div class="EmptyExplorer">
<textarea name="attr_DeathMove-Empty" rows="1" cols="5"></textarea>
</div>
</div>
</div>
</div>
<!-- Stats Gear Convenant Examples -->
<div class="row 3colrow">
<!-- Stats -->
<div class="col">
<h3 data-i18n="stats">Stats</h3>
<p><em data-i18n="you_start_with_this_array">You start with this array; add 1 to a stat of your choice:</em></p>
<p>
<!-- Starting Array by Playbook -->
<input type="checkbox" name="attr_SkinCheck" hidden value="slayer">
<strong class="Slayer" data-i18n="slayer_starting_array"></strong>
<input type="checkbox" name="attr_SkinCheck" hidden value="mystic">
<strong class="Mystic" data-i18n="mystic_starting_array"></strong>
<input type="checkbox" name="attr_SkinCheck" hidden value="bonded">
<strong class="Bonded" data-i18n="bonded_starting_array"></strong>
<input type="checkbox" name="attr_SkinCheck" hidden value="reckoner">
<strong class="Reckoner" data-i18n="reckoner_starting_array"></strong>
<input type="checkbox" name="attr_SkinCheck" hidden value="packrat">
<strong class="Packrat" data-i18n="packrat_starting_array"></strong>
<input type="checkbox" name="attr_SkinCheck" hidden value="assassin">
<strong class="Assassin" data-i18n="assassin_starting_array"></strong>
<input type="checkbox" name="attr_SkinCheck" hidden value="captain">
<strong class="Captain" data-i18n="captain_starting_array"></strong>
<input type="checkbox" name="attr_SkinCheck" hidden value="joker">
<strong class="Joker" data-i18n="joker_starting_array"></strong>
<input type="checkbox" name="attr_SkinCheck" hidden value="knight">
<strong class="Knight" data-i18n="knight_starting_array"></strong>
<input type="checkbox" name="attr_SkinCheck" hidden value="mascot">
<strong class="Mascot" data-i18n="mascot_starting_array"></strong>
<input type="checkbox" name="attr_SkinCheck" hidden value="medic">
<strong class="Medic" data-i18n="medic_starting_array"></strong>
<input type="checkbox" name="attr_SkinCheck" hidden value="professor">
<strong class="Professor" data-i18n="professor_starting_array"></strong>
<input type="checkbox" name="attr_SkinCheck" hidden value="empty_explorer">
<div class="EmptyExplorer">
<input type="text" name="attr_Stats-Empty">
</div>
</p>
<p><em data-i18n="blood_starts_at_zero">Blood starts at 0.</em></p>
<div class="Looks">
<p><strong data-i18n="looks">Looks</strong></p>
<p>
<em data-i18n="gender">Ambiguous, Concealed, Feminine, Masculine.</em>
</p>
<p>
<!-- Body Type by Playbook -->
<input type="checkbox" name="attr_SkinCheck" hidden value="slayer">
<em class="Slayer" data-i18n="body_maimed_lithe_muscular_stout"></em>
<input type="checkbox" name="attr_SkinCheck" hidden value="mystic">
<em class="Mystic" data-i18n="body_slim_athletic_stout_frail"></em>
<input type="checkbox" name="attr_SkinCheck" hidden value="bonded">
<em class="Bonded" data-i18n="body_maimed_lithe_muscular_stout"></em>
<input type="checkbox" name="attr_SkinCheck" hidden value="reckoner">
<em class="Reckoner" data-i18n="body_spindly_stout_athletic_out_of_shape"></em>
<input type="checkbox" name="attr_SkinCheck" hidden value="packrat">
<em class="Packrat" data-i18n="body_burly_bent_stocky_weaselly"></em>
<input type="checkbox" name="attr_SkinCheck" hidden value="assassin">
<em class="Assassin" data-i18n="body_lanky_lithe_fit_warped"></em>
<input type="checkbox" name="attr_SkinCheck" hidden value="captain">
<em class="Captain" data-i18n="body_bulky_muscular_fit_lithe"></em>
<input type="checkbox" name="attr_SkinCheck" hidden value="joker">
<em class="Joker" data-i18n="body_scrawny_lithe_spindly_frail"></em>
<input type="checkbox" name="attr_SkinCheck" hidden value="knight">
<em class="Knight" data-i18n="body_built_muscular_lithe_hard"></em>
<input type="checkbox" name="attr_SkinCheck" hidden value="mascot">
<em class="Mascot" data-i18n="body_normal_dire_cartoonish"></em>
<input type="checkbox" name="attr_SkinCheck" hidden value="medic">
<em class="Medic" data-i18n="body_thin_fit_portly_hard"></em>
<input type="checkbox" name="attr_SkinCheck" hidden value="professor">
<em class="Professor" data-i18n="body_lanky_strange_pretty_wide"></em>
<input type="checkbox" name="attr_SkinCheck" hidden value="empty_explorer">
<em class="EmptyExplorer">
Body
<input type="text" name="attr_Body-Empty">
</em>
</p>
<p>
<input type="checkbox" name="attr_SkinCheck" hidden value="mascot">
<em class="Mascot" data-i18n="human_voice_animal_noises_a_weird_combination"></em>
<em class="notMascot" data-i18n="looks_regional">Asian, South Asian, Black, Caucasian, Hispanic, Latino,
Indigenous, Middle Eastern,
________.</em>
</p>
<p>
<!-- Starting Array by Playbook -->
<input type="checkbox" name="attr_SkinCheck" hidden value="slayer">
<em class="Slayer" data-i18n="slayer_names"></em>
<input type="checkbox" name="attr_SkinCheck" hidden value="mystic">
<em class="Mystic" data-i18n="mystic_names"></em>
<input type="checkbox" name="attr_SkinCheck" hidden value="bonded">
<em class="Bonded" data-i18n="bonded_names"></em>
<input type="checkbox" name="attr_SkinCheck" hidden value="reckoner">
<em class="Reckoner" data-i18n="reckoner_names"></em>
<input type="checkbox" name="attr_SkinCheck" hidden value="packrat">
<em class="Packrat" data-i18n="packrat_names"></em>
<input type="checkbox" name="attr_SkinCheck" hidden value="assassin">
<em class="Assassin" data-i18n="assassin_names"></em>
<input type="checkbox" name="attr_SkinCheck" hidden value="captain">
<em class="Captain" data-i18n="captain_names"></em>
<input type="checkbox" name="attr_SkinCheck" hidden value="joker">
<em class="Joker" data-i18n="joker_names"></em>
<input type="checkbox" name="attr_SkinCheck" hidden value="knight">
<em class="Knight" data-i18n="knight_names"></em>
<input type="checkbox" name="attr_SkinCheck" hidden value="mascot">
<em class="Mascot" data-i18n="mascot_names"></em>
<input type="checkbox" name="attr_SkinCheck" hidden value="medic">
<em class="Medic" data-i18n="medic_names"></em>
<input type="checkbox" name="attr_SkinCheck" hidden value="professor">
<em class="Professor" data-i18n="professor_names"></em>
<input type="checkbox" name="attr_SkinCheck" hidden value="empty_explorer">
<em class="EmptyExplorer">
Name
<input type="text" name="attr_Name-Empty">
</em>
</p>
</div>
</div>
<!-- Gear -->
<div class="col">
<div class="gear-list">
<h3 data-i18n="looks">Gear</h3>
<p data-i18n="make_a_weapon">Make a weapon (1 perk, 1 flaw).</p>
<p class="thecastle"><input type="text" name="attr_Weapon-Slayer"></p>
<p><em data-i18n="pick_extra_armament">Pick one extra armament:</em></p>
<!-- Armaments by Playbook -->
<input type="checkbox" name="attr_SkinCheck" hidden value="slayer">
<div class="Slayer">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Armament1">
<span class="checkmark"></span>
<span data-i18n="a_backup_pistol">
A backup pistol (<em>ranged</em>, <em>reload</em>).
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Armament2">
<span class="checkmark"></span>
<span data-i18n="breastplate_or_mail_shirt">
Breastplate or mail shirt (1 Armour).
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Armament3">
<span class="checkmark"></span>
<span data-i18n="a_shield">
A shield (advantage on <span class="move-trigger">Confront</span>, disadvantage on <span
class="move-trigger">Dodge</span>).
</span>
</label>
</div>
<input type="checkbox" name="attr_SkinCheck" hidden value="mystic">
<div class="Mystic">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Armament1">
<span class="checkmark"></span>
<span data-i18n="an_amulet">
An amulet (destroy to lose 1 contamination).
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Armament2">
<span class="checkmark"></span>
<span data-i18n="purified_salt">
Purified salt (1 Armour when you stand within a circle of it).
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Armament3">
<span class="checkmark"></span>
<span data-i18n="a_last_ditch_ice_burst">
A last-ditch ice burst(<em>stun</em>, <em>painful</em>).
</span>
</label>
</div>
<input type="checkbox" name="attr_SkinCheck" hidden value="bonded">
<div class="Bonded">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Armament1">
<span class="checkmark"></span>
<span data-i18n="martial_arts_training">
Martial arts training.
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Armament2">
<span class="checkmark"></span>
<span data-i18n="reinforced_coat">
Reinforced coat (1 Armour).
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Armament3">
<span class="checkmark"></span>
<span data-i18n="spiritual_aura">
Spiritual aura (Advantage to attack intangible foes).
</span>
</label>
</div>
<input type="checkbox" name="attr_SkinCheck" hidden value="reckoner">
<div class="Reckoner">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Armament1">
<span class="checkmark"></span>
<span data-i18n="a_crossbow">
A crossbow (<em>ranged</em>, <em>reload</em>).
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Armament2">
<span class="checkmark"></span>
<span data-i18n="bulky_protective_gear">
Bulky protective gear (1 armour).
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Armament3">
<span class="checkmark"></span>
<span data-i18n="an_old_map">
An old map (sacrifice to get 2 <span class="move-trigger">Travel the Labyrinth</span> hold).
</span>
</label>
</div>
<input type="checkbox" name="attr_SkinCheck" hidden value="packrat">
<div class="Packrat">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Armament1">
<span class="checkmark"></span>
<span data-i18n="homemade_explosives">
Homemade explosives (<em>lingering</em>, <em>ammo</em>).
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Armament2">
<span class="checkmark"></span>
<span data-i18n="enchanted_shirt">
Enchanted shirt (1 Armour).
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Armament3">
<span class="checkmark"></span>
<span data-i18n="extraordinary_wine">
Extraordinary wine (when you find <span class="move-trigger">Shelter</span> hold), sacrifice to pick an
extra option.
</span>
</label>
</div>
<input type="checkbox" name="attr_SkinCheck" hidden value="assassin">
<div class="Assassin">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Armament1">
<span class="checkmark"></span>
<span data-i18n="a_crossbow">
Crossbow (<em>ranged</em>, <em>reload</em>).
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Armament2">
<span class="checkmark"></span>
<span data-i18n="heavy_cloak">
Heavy cloak (1 Armour).
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Armament3">
<span class="checkmark"></span>
<span data-i18n="three_uses_of_a_poison">
3 uses of a poison (describe it, 1 use gives a weapon <em>lingering</em> or <em>stun</em>).
</span>
</label>
</div>
<input type="checkbox" name="attr_SkinCheck" hidden value="captain">
<div class="Captain">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Armament1">
<span class="checkmark"></span>
<span data-i18n="flail">
Flail (<em>cleave</em>, <em>brace</em>).
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Armament2">
<span class="checkmark"></span>
<span data-i18n="tower_shield">
Tower Shield (1 Armour).
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Armament3">
<span class="checkmark"></span>
<span data-i18n="sigil_of_authority">
Sigil of Authority (sacrifice to give an order to an explorer. If they follow it, they gain fleeting
advantage).
</span>
</label>
</div>
<input type="checkbox" name="attr_SkinCheck" hidden value="joker">
<div class="Joker">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Armament1">
<span class="checkmark"></span>
<span data-i18n="odd_fighting_style">
Odd fighting style (<em>cleave</em>, <em>close</em>).
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Armament2">
<span class="checkmark"></span>
<span data-i18n="nice_leather_jacket">
Nice leather jacket (1 Armour).
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Armament3">
<span class="checkmark"></span>
<span data-i18n="lucky_charm">
Lucky charm (destroy to negate up to 2 Harm).
</span>
</label>
</div>
<input type="checkbox" name="attr_SkinCheck" hidden value="knight">
<div class="Knight">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Armament1">
<span class="checkmark"></span>
<span data-i18n="honoured_longsword">
Honoured longsword (<em>piercing</em>, <em>heirloom</em>).
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Armament2">
<span class="checkmark"></span>
<span data-i18n="plate_armour">
Plate Armour (1 Armour).
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Armament3">
<span class="checkmark"></span>
<span data-i18n="squire">
Squire (A contact of your choice).
</span>
</label>
</div>
<input type="checkbox" name="attr_SkinCheck" hidden value="mascot">
<div class="Mascot">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Armament1">
<span class="checkmark"></span>
<span data-i18n="claws_fangs_or_other_natural_weapons">
Claws, fangs, or other natural weapons (<em>piercing</em>, <em>close</em>).
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Armament2">
<span class="checkmark"></span>
<span data-i18n="thick_hide_or_suit">
Thick hide or suit (1 Armour).
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Armament3">
<span class="checkmark"></span>
<span data-i18n="a_clever_disguise">
A clever disguise (can pass as a castle minion).
</span>
</label>
</div>
<input type="checkbox" name="attr_SkinCheck" hidden value="medic">
<div class="Medic">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Armament1">
<span class="checkmark"></span>
<span data-i18n="syringe">
Syringe (<em>lingering</em>, <em>close</em>).</ </span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Armament2">
<span class="checkmark"></span>
<span data-i18n="thick_mask_or_suit">
Thick mask or suit (1 Armour).
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Armament3">
<span class="checkmark"></span>
<span data-i18n="first_aid_kit">
First Aid Kit (Use to heal 1 Harm).
</span>
</label>
</div>
<input type="checkbox" name="attr_SkinCheck" hidden value="professor">
<div class="Professor">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Armament1">
<span class="checkmark"></span>
<span data-i18n="unstable_gun_prototype">
Unstable Gun Prototype (<em>ranged</em>, <em>painful</em>).
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Armament2">
<span class="checkmark"></span>
<span data-i18n="armoured_plates">
Armoured Plates (1 Armour).
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Armament3">
<span class="checkmark"></span>
<span data-i18n="repair_kit">
Repair kit (can make an ineffective device fully functional).
</span>
</label>
</div>
<input type="checkbox" name="attr_SkinCheck" hidden value="empty_explorer">
<div class="EmptyExplorer">
<label style="margin-bottom: 0px">&nbsp;<input type="text" name="attr_Gear-Empty1"></label>
<label style="margin-bottom: 0px">&nbsp;<input type="text" name="attr_Gear-Empty2"></label>
<label style="margin-bottom: 0px">&nbsp;<input type="text" name="attr_Gear-Empty3"></label>
</div>
<p><em data-i18n="pick_two_utilities">Pick two pieces of utility gear:</em></p>
<!-- Utility Gear by Playbook -->
<input type="checkbox" name="attr_SkinCheck" hidden value="slayer">
<div class="Slayer">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility1">
<span class="checkmark"></span>
<span data-i18n="torches_and_fire_lighting_kit">
Torches and fire lighting kit.
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility2">
<span class="checkmark"></span>
<span data-i18n="bandages_and_healing_salves">
Bandages and healing salves.
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility3">
<span class="checkmark"></span>
<span data-i18n="anti_venoms_and_stimulants">
Anti-venoms and stimulants.
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility4">
<span class="checkmark"></span>
<span data-i18n="as_many_rations_as_you_need">
As many rations as you need.
</span>
</label>
</div>
<input type="checkbox" name="attr_SkinCheck" hidden value="mystic">
<div class="Mystic">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility1">
<span class="checkmark"></span>
<span data-i18n="crystals_that_glow_like_candles">
Crystals that glow like candles.
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility2">
<span class="checkmark"></span>
<span data-i18n="bandages_and_healing_salves">
Bandages and healing salves.
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility3">
<span class="checkmark"></span>
<span data-i18n="a_pouch_of_alchemical_samples">
A pouch of alchemical samples.
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility4">
<span class="checkmark"></span>
<span data-i18n="as_many_rations_as_you_need">
As many rations as you need.
</span>
</label>
</div>
<input type="checkbox" name="attr_SkinCheck" hidden value="bonded">
<div class="Bonded">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility1">
<span class="checkmark"></span>
<span data-i18n="survivalist_gear">
Survivalist gear.
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility2">
<span class="checkmark"></span>
<span data-i18n="old_journals_from_past_explorers">
Old journals from past explorers.
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility3">
<span class="checkmark"></span>
<span data-i18n="a_hip_flask_wineskin_or_tobacco_pouch">
A hip flask, wineskin or tobacco pouch.
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility4">
<span class="checkmark"></span>
<span data-i18n="as_many_rations_as_you_need">
As many rations as you need.
</span>
</label>
</div>
<input type="checkbox" name="attr_SkinCheck" hidden value="reckoner">
<div class="Reckoner">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility1">
<span class="checkmark"></span>
<span data-i18n="long-burning_glow_sticks">
Long-burning glow sticks.
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility2">
<span class="checkmark"></span>
<span data-i18n="chalk_paints_and_dyes_to_mark_the_corridors">
Chalk, paints and dyes to mark the corridors.
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility3">
<span class="checkmark"></span>
<span data-i18n="a_theodolite_and_a_spirit_level">
A theodolite and a spirit level
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility4">
<span class="checkmark"></span>
<span data-i18n="as_many_rations_as_you_need">
As many rations as you need.
</span>
</label>
</div>
<input type="checkbox" name="attr_SkinCheck" hidden value="packrat">
<div class="Packrat">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility1">
<span class="checkmark"></span>
<span data-i18n="a_musical_instrument">
A musical instrument.
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility2">
<span class="checkmark"></span>
<span data-i18n="antitoxins_and_miracle_cures">
Antitoxins and miracle cures
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility3">
<span class="checkmark"></span>
<span data-i18n="shiny_metal_coins_in_hundreds_of_denominations">
Shiny metal coins, in hundreds of denominations
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility4">
<span class="checkmark"></span>
<span data-i18n="as_many_rations_as_you_need">
As many rations as you need.
</span>
</label>
</div>
<input type="checkbox" name="attr_SkinCheck" hidden value="assassin">
<div class="Assassin">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility1">
<span class="checkmark"></span>
<span data-i18n="a_small_light_source">
A small light source.
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility2">
<span class="checkmark"></span>
<span data-i18n="dark_cloaks_and_camouflage">
Dark cloaks and camouflage.
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility3">
<span class="checkmark"></span>
<span data-i18n="thieves_tools">
Thieves’ tools.
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility4">
<span class="checkmark"></span>
<span data-i18n="as_many_rations_as_you_need">
As many rations as you need.
</span>
</label>
</div>
<input type="checkbox" name="attr_SkinCheck" hidden value="captain">
<div class="Captain">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility1">
<span class="checkmark"></span>
<span data-i18n="lantern_and_oil">
Lantern and oil.
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility2">
<span class="checkmark"></span>
<span data-i18n="bandages_and_healing_salves">
Bandages and healing salves.
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility3">
<span class="checkmark"></span>
<span data-i18n="assorted_coins_from_your_home_country">
Assorted coins from your home country.
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility4">
<span class="checkmark"></span>
<span data-i18n="as_many_rations_as_you_need">
As many rations as you need.
</span>
</label>
</div>
<input type="checkbox" name="attr_SkinCheck" hidden value="joker">
<div class="Joker">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility1">
<span class="checkmark"></span>
<span data-i18n="glowing_crystals">
Glowing crystals.
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility2">
<span class="checkmark"></span>
<span data-i18n="survivalist_gear">
Survivalist gear.
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility3">
<span class="checkmark"></span>
<span data-i18n="a_deck_of_playing_cards">
A deck of playing cards.
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility4">
<span class="checkmark"></span>
<span data-i18n="as_many_rations_as_you_need">
As many rations as you need.
</span>
</label>
</div>
<input type="checkbox" name="attr_SkinCheck" hidden value="knight">
<div class="Knight">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility1">
<span class="checkmark"></span>
<span data-i18n="torches_and_fire_lighting_kit">
Torches and fire lighting kit.
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility2">
<span class="checkmark"></span>
<span data-i18n="titles_and_honours">
Titles and honours.
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility3">
<span class="checkmark"></span>
<span data-i18n="a_warhorse">
A warhorse.
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility4">
<span class="checkmark"></span>
<span data-i18n="as_many_rations_as_you_need">
As many rations as you need.
</span>
</label>
</div>
<input type="checkbox" name="attr_SkinCheck" hidden value="mascot">
<div class="Mascot">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility1">
<span class="checkmark"></span>
<span data-i18n="a_collar_with_a_glowing_light">
A collar with a glowing light.
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility2">
<span class="checkmark"></span>
<span data-i18n="pouches_full_of_materials">
Pouches full of materials.
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility3">
<span class="checkmark"></span>
<span data-i18n="a_bag_of_healing_salves">
A bag of healing salves.
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility4">
<span class="checkmark"></span>
<span data-i18n="as_many_rations_as_you_need">
As many rations as you need.
</span>
</label>
</div>
<input type="checkbox" name="attr_SkinCheck" hidden value="medic">
<div class="Medic">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility1">
<span class="checkmark"></span>
<span data-i18n="candles_and_matches">
Candles and matches.
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility2">
<span class="checkmark"></span>
<span data-i18n="bandages_and_healing_salves">
Bandages and healing salves.
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility3">
<span class="checkmark"></span>
<span data-i18n="anti_venoms_and_stimulants">
Anti-venoms and stimulants.
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility4">
<span class="checkmark"></span>
<span data-i18n="as_many_rations_as_you_need">
As many rations as you need.
</span>
</label>
</div>
<input type="checkbox" name="attr_SkinCheck" hidden value="professor">
<div class="Professor">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility1">
<span class="checkmark"></span>
<span data-i18n="a_collar_with_a_glowing_light">
Light bulbs and mechanical lanterns.
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility2">
<span class="checkmark"></span>
<span data-i18n="miscellaneous_trinkets">
Miscellaneous trinkets.
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility3">
<span class="checkmark"></span>
<span data-i18n="a_toolbox">
A toolbox.
</span>
</label>
<label class="custom-checkbox">
<input type="checkbox" name="attr_Gear-Utility4">
<span class="checkmark"></span>
<span data-i18n="as_many_rations_as_you_need">
As many rations as you need.
</span>
</label>
</div>
<input type="checkbox" name="attr_SkinCheck" hidden value="empty_explorer">
<div class="EmptyExplorer">
<label style="margin-bottom: 0px">&nbsp;<input type="text" name="attr_Gear-Empty4"></label>
<label style="margin-bottom: 0px">&nbsp;<input type="text" name="attr_Gear-Empty5"></label>
<label style="margin-bottom: 0px">&nbsp;<input type="text" name="attr_Gear-Empty6"></label>
<label style="margin-bottom: 0px">&nbsp;<input type="text" name="attr_Gear-Empty7"></label>
</div>
</div>
</div>
<!-- Covenant Examples -->
<div class="col">
<div class="covenants-list Covenants-Slayer">
<h3>Covenants</h3>
<p>Go around the table, introducing your explorer to the group</p>
<p>Pick a covenant you have with the player to your left at rank 1.</p>
<p>Examples:</p>
<!-- Covenant Examples By Playbook -->
<input type="checkbox" name="attr_SkinCheck" hidden value="slayer">
<ul class="Slayer">
<li><em data-i18n="slayer_covenant_example_1"></em></li>
<li><em data-i18n="slayer_covenant_example_2"></em></li>
<li><em data-i18n="slayer_covenant_example_3"></em></li>
</ul>
<input type="checkbox" name="attr_SkinCheck" hidden value="mystic">
<ul class="Mystic">
<li><em data-i18n="mystic_covenant_example_1"></em></li>
<li><em data-i18n="mystic_covenant_example_2"></em></li>
<li><em data-i18n="mystic_covenant_example_3"></em></li>
</ul>
<input type="checkbox" name="attr_SkinCheck" hidden value="bonded">
<ul class="Bonded">
<li><em data-i18n="bonded_covenant_example_1"></em></li>
<li><em data-i18n="bonded_covenant_example_2"></em></li>
<li><em data-i18n="bonded_covenant_example_3"></em></li>
</ul>
<input type="checkbox" name="attr_SkinCheck" hidden value="reckoner">
<ul class="Reckoner">
<li><em data-i18n="reckoner_covenant_example_1"></em></li>
<li><em data-i18n="reckoner_covenant_example_2"></em></li>
<li><em data-i18n="reckoner_covenant_example_3"></em></li>
</ul>
<input type="checkbox" name="attr_SkinCheck" hidden value="packrat">
<ul class="Packrat">
<li><em data-i18n="packrat_covenant_example_1"></em></li>
<li><em data-i18n="packrat_covenant_example_2"></em></li>
<li><em data-i18n="packrat_covenant_example_3"></em></li>
</ul>
<input type="checkbox" name="attr_SkinCheck" hidden value="assassin">
<ul class="Assassin">
<li><em data-i18n="assassin_covenant_example_1"></em></li>
<li><em data-i18n="assassin_covenant_example_2"></em></li>
<li><em data-i18n="assassin_covenant_example_3"></em></li>
</ul>
<input type="checkbox" name="attr_SkinCheck" hidden value="captain">
<ul class="Captain">
<li><em data-i18n="captain_covenant_example_1"></em></li>
<li><em data-i18n="captain_covenant_example_2"></em></li>
<li><em data-i18n="captain_covenant_example_3"></em></li>
</ul>
<input type="checkbox" name="attr_SkinCheck" hidden value="joker">
<ul class="Joker">
<li><em data-i18n="joker_covenant_example_1"></em></li>
<li><em data-i18n="joker_covenant_example_2"></em></li>
<li><em data-i18n="joker_covenant_example_3"></em></li>
</ul>
<input type="checkbox" name="attr_SkinCheck" hidden value="knight">
<ul class="Knight">
<li><em data-i18n="knight_covenant_example_1"></em></li>
<li><em data-i18n="knight_covenant_example_2"></em></li>
<li><em data-i18n="knight_covenant_example_3"></em></li>
</ul>
<input type="checkbox" name="attr_SkinCheck" hidden value="mascot">
<ul class="Mascot">
<li><em data-i18n="mascot_covenant_example_1"></em></li>
<li><em data-i18n="mascot_covenant_example_2"></em></li>
<li><em data-i18n="mascot_covenant_example_3"></em></li>
</ul>
<input type="checkbox" name="attr_SkinCheck" hidden value="medic">
<ul class="Medic">
<li><em data-i18n="medic_covenant_example_1"></em></li>
<li><em data-i18n="medic_covenant_example_2"></em></li>
<li><em data-i18n="medic_covenant_example_3"></em></li>
</ul>
<input type="checkbox" name="attr_SkinCheck" hidden value="professor">
<ul class="Professor">
<li><em data-i18n="professor_covenant_example_1"></em></li>
<li><em data-i18n="professor_covenant_example_2"></em></li>
<li><em data-i18n="professor_covenant_example_3"></em></li>
</ul>
<input type="checkbox" name="attr_SkinCheck" hidden value="empty_explorer">
<ul class="EmptyExplorer">
<li><input type="text" name="attr_Gear-ExampleCovenant1"></li>
<li><input type="text" name="attr_Gear-ExampleCovenant2"></li>
<li><input type="text" name="attr_Gear-ExampleCovenant3"></li>
</ul>
<p>Add extra details and context for the covenant the player to your right has chosen.</p>
</div>
</div>
</div>
<!-- Convenants Table -->
<div class="row explorer-covenant-values">
<h2>Covenants</h2>
<div class="4colrow">
<span class="col">Explorer</span>
<span class="col large-col" data-i18n="covenant_strengthen_when"></span>
<span class="col large-col" data-i18n="covenant_betray_when"></span>
<span class="col small-col" data-i18n="covenant_rating"></span>
</div>
<div class="4colrow">
<fieldset class="repeating_covenant ">
<div class="col covenant-col">
<input type="text" name="attr_covenantexploreritem">
</div>
<div class="col covenant-col large-col">
<input type="text" name="attr_covenantstrengthitem">
</div>
<div class="col covenant-col large-col">
<input type="text" name="attr_covenantweakenitem">
</div>
<div class="col covenant-col small-col">
<input type="number" min="0" max="5" name="attr_covenantratingitem">
</div>
</fieldset>
</div>
</div>
<div class="row explorer-moves-section explorer-section">
<div class="moves-columns">
<!--- ### Playbook Moves ### --->
<!-- ### Slayer Moves ### -->
<input type="checkbox" name="attr_SkinCheck" hidden value="slayer">
<div class="Slayer">
<h2 data-i18n="slayer_moves">Slayer Moves</h2>
<p><em data-i18n="pick_two">Pick two:</em></p>
<div class="explorer-custom-moves">
<!-- Lightning Swift -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Slayer1">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_lightning_swift">Lightning Swift</h2>
</label>
</div>
<div class="explorer-move-body">
<p data-i18n="explorer_move_lightning_swift_description">
You're incredibly fast. Your attacks always have the <em>cleave</em> tag, and you have advantage on
<span class="move-trigger">Dodge</span>.
</p>
</div>
</div>
<!-- Regain Momentum -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Slayer2">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_regain_momentum">Regain Momentum</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_regain_momentum_description">
<p>Flesh and blood is less important that confidence. <span class="move-trigger">When
you land a successful Strike</span>, heal the last Harm you took.</p>
</div>
</div>
<!-- Trick Weapon -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Slayer4">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_trick_weapon">Trick Weapon</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_trick_weapon_description">
<p>Your weapon is versatile, enchanted or a marvel of engineering. Pick two perk/flaw
sets for it: you can switch between the two at a moment’s notice.</p>
</div>
</div>
<!-- Blood Trail -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Slayer5">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_blood_trail">Blood Trail</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_blood_trail_description">
<p>You're merciless in pressing your advantage. <span class="move-trigger">Once you’ve
landed a Strike on a target</span>, get advantage on future <span
class="move-trigger">Strikes</span>.</p>
</div>
</div>
<!-- Trophy -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Slayer3">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_trophy">Trophy</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_trophy_description">
<p>You know secret rituals to preserve an enemy's power in a severed part of their body.
<span class="move-trigger">When you draw on the power of a trophy carved from an
Acolyte</span>, roll <strong>+Iron</strong> on <span class="move-trigger">Drink
Deep</span> instead of <strong>+Sulphur</strong>.</p>
</div>
</div>
</div>
</div>
<!-- ### Mystic Moves ### -->
<input type="checkbox" name="attr_SkinCheck" hidden value="mystic">
<div class="Mystic">
<h2 data-i18n="mystic_moves">Mystic Moves</h2>
<p><em data-i18n="pick_two">Pick two:</em></p>
<div class="explorer-custom-moves">
<!-- Soul Vessel -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Mystic1">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_soul_vessel">Soul Vessel</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_soul_vessel_description">
<p><span class="move-trigger">When you try to catch the spirit of a defeated
minion</span>, roll <strong>+Sulphur</strong>. On a hit, you catch it; on a 7-9,
it taints you and you <span class="thecastle">mark contamination</span>. So long as
a spirit is contained, you can freely use one of its moves. When you <span class="thecastle">mark
contamination</span> you can shift it onto the vessel,
destroying the spirit. You may have one spirit at a time.</p>
</div>
</div>
<!-- Binding -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Mystic2">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_binding">Binding</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_binding_description">
<p><span class="move-trigger">When you land a Strike on an adversary</span>, choose one:
</p>
<ul>
<li>It must not cross a specified boundary.</li>
<li>A specified explorer gets advantage to Dodge its attacks.</li>
<li>You can use the wound as a sympathetic weapon: <em>ranged</em>,
<em>piercing</em>, <em>painful</em>.</li>
</ul>
</div>
</div>
<!-- Blood Reinforcement -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Mystic3">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_blood_reinforcement">Blood Reinforcement</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_blood_reinforcement_description">
<p><span class="move-trigger">When you perform rites to manipulate <span class="thecastle">the
castle</span>’s power</span>, roll
<strong>+Relics</strong> sacrificed. On a 7-9 pick one, on a 10+ pick two:</p>
<ul>
<li>Add a perk to a weapon.</li>
<li>Remove a flaw from a weapon.</li>
<li>Make an outfit give 1 Armour.</li>
<li>Create an elixir that heals all harm.</li>
</ul>
</div>
</div>
<!-- Cast the Runes -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Mystic4">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_cast_the_runes">Cast the Runes</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_cast_the_runes_description">
<p><span class="move-trigger">When you scry into the future</span>, ask the GM a yes or
no question and roll <strong>+Mercury</strong>. On a hit, they’ll answer truthfully;
get fleeting advantage acting on the answer. On a 10+ you may ask a follow-up
question.</p>
</div>
</div>
<!-- Arcanist -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Mystic5">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_arcanist">Arcanist</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_arcanist_description">
<p><span class="move-trigger">When you use a spell from Drink Deep</span>, pick one:</p>
<ul>
<li>The spell’s effects last as long as you like.</li>
<li>The spell affects more or fewer targets.</li>
<li>The spell doesn’t take effect now, but when a condition you set out is met.</li>
</ul>
</div>
</div>
</div>
</div>
<!-- ### Bonded Moves ### -->
<input type="checkbox" name="attr_SkinCheck" hidden value="bonded">
<div class="Bonded">
<h2 data-i18n="bonded_moves">Bonded Moves</h2>
<p><em data-i18n="pick_two">Pick two:</em></p>
<div class="explorer-custom-moves">
<!-- Soul Blade -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Bonded1">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_soul_blade">Soul Blade</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_soul_blade_description">
<p>Your spirit has its own weapon: give it a perk and a flaw. When the spirit
fights, roll <strong>+Sulphur</strong> to <span class="move-trigger">Strike</span>
and <span class="move-trigger">Face the
Horde</span>. If you have <span class="move-trigger">Astral
Projection</span>, the spirit can fight while you take independent action.
</p>
</div>
</div>
<!-- Astral Projection -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Bonded2">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_astral_projection">Astral Projection</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_astral_projection_description">
<p>So long as you concentrate, you can project your spirit away from you, see
through its eyes, and - with effort - pull switches, open doors, move small
objects, etc.</p>
</div>
</div>
<!-- Bloody Insight -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Bonded3">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_bloody_insight">Bloody Insight</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_bloody_insight_description">
<p><span class="move-trigger">When you take harm from an adversary,</span> hold 1.
Spend 1 to reveal a weakness in their fighting style and give an ally advantage
against them. Spend 3 to create an Opening.</p>
</div>
</div>
<!-- Spritual Fusion -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Bonded4">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_spiritual_fusion">Spiritual Fusion</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_spiritual_fusion_description">
<p><span class="move-trigger">When you fuse with your spirit</span>, roll
<strong>+Sulphur</strong>. On a 7-9 hold 2, on a 10+ hold 3. On a 6- hold 1 but
<span class="thecastle">mark contamination</span>. Spend a hold to use the
spirit's power; work it out with the GM, but it should be about the level of a
spell from <span class="move-trigger">Drink Deep</span>. This power is draining:
to use it again, you must use <span class="move-trigger">Shelter</span> or <span
class="move-trigger">Rest and Recreation</span>.</p>
</div>
</div>
<!-- Spectral Knowledge -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Bonded5">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_spectral_knowledge">Spectral Knowledge</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_spectral_knowledge_description">
<p><span class="move-trigger">When you ask your spirit for advice</span>, roll
<strong>+Glass</strong>. On a hit, ask a question and the GM will answer
honestly... for the most part. On a 7-9 pick two, on a 10+ pick one:</p>
<ul>
<li>The spirit confuses its past and the present.</li>
<li>The spirit misses one significant detail.</li>
<li>The spirit will ask you to agree to something before it answers.</li>
</ul>
</div>
</div>
</div>
</div>
<!-- ### Reckoner Moves ### -->
<input type="checkbox" name="attr_SkinCheck" hidden value="reckoner">
<div class="Reckoner">
<h2 data-i18n="reckoner_moves">Reckoner Moves</h2>
<p><em data-i18n="pick_two">Pick two:</em></p>
<div class="explorer-custom-moves">
<!-- True Sight -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Reckoner1">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_true_sight">True Sight</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_true_sight_description">
<p>You can always recognise an illusion or supernatural deception as what it truly is. In addition,
you
get advantage on <span class="move-trigger">See Clear</span>.</p>
</div>
</div>
<!-- Reshape Chaos -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Reckoner2">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_reshape_chaos">>Reshape Chaos</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_reshape_chaos_description">
<p><span class="move-trigger">You may spend Travel the Labyrinth hold</span>, 1-for-1, to uncover one
of
these details in your environment:</p>
<ul>
<li>A mechanism to close off a passage.</li>
<li>A secret place to shelter from harm.</li>
<li>An environmental hazard (caustic vat, rock-slide, etc) ready to be unleashed.</li>
</ul>
</div>
</div>
<!-- Bend Time -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Reckoner3">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_bend_time">Bend Time</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_bend_time_description">
<p><span class="move-trigger">When you roll 10+ on Dodge</span>, time slows for everyone
but you. If you can do an action within a few seconds, it'll have advantage.</p>
</div>
</div>
<!-- And Next You'll Say... -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Reckoner4">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_and_next_youll_say">And Next You'll Say...</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_and_next_youll_say_description">
<p><span class="move-trigger">When you tell an opponent what they'll do next</span>,
roll <strong>+Glass</strong>. On a hit, they pick one:</p>
<ul>
<li>They do exactly what you predicted.</li>
<li>They stumble, hesitate or flinch.</li>
</ul>
<p> On a 10+, reveal a trap you set up to take advantage of your prediction. If they do
what you predicted, the trap creates an immediate Opening or takes out a minion.</p>
</div>
</div>
<!-- Pinning Fire -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Reckoner5">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_pinning_fire">Pinning Fire</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_pinning_fire_description">
<p>Your shots are precise and lethal. When you attack a foe with a <em>ranged</em>
weapon, the foe must choose: remain where they are, or be taken out (if they're a
minion) or provide an Opening (if they're an adversary).</p>
</div>
</div>
</div>
</div>
<!-- ### Packrat Moves ### -->
<input type="checkbox" name="attr_SkinCheck" hidden value="packrat">
<div class="Packrat">
<h2 data-i18n="packrat_moves">Packrat Moves</h2>
<p><em data-i18n="packrat_take_moves">Take Cornucopia and one more:</em></p>
<div class="explorer-custom-moves">
<!-- Cornucopia -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Packrat1" checked>
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_cornucopia">Cornucopia</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_cornucopia_description">
<p>You carry endless satchels, packs, pouches and bandoleers. Within them is anything
your party might need as they explore <span class="thecastle">the castle</span>. You
start with 5-stock; reset to 5 every time you return to a safe camp. Spend 1-stock
to pull out a useful item: matches, rations, rope, a mirror, pitons, chalk, etc.</p>
<div class="stat">
<button class="rollbutton label" type="roll" name="roll_Stock"
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-stock=1}} {{title=^{stock}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+5-@{Stock}}]]}}"><span
data-i18n="stock"></span></button>
<input type="number" name="attr_Stock" min="0" max="5" />
</div>
</div>
</div>
<!-- Hirelings -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Packrat2">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_hirelings">Hirelings</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_hirelings_description">
<p>You have servants helping you carry gear. Your maximum stock is 8 instead of 5, and
your staff can perform useful duties: lift something heavy, barricade a door, etc.
When they fight alongside you, get advantage on <span class="move-trigger">Strike</span> and <span
class="move-trigger">Face the
Horde</span>.</p>
</div>
</div>
<!-- Walking Armory -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Packrat3">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_walking_armory">Walking Armory</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_walking_armory_description">
<p>Your bags are bristling with weaponry and armour. Spend 1-stock to:</p>
<ul>
<li>Pull out a basic weapon (1 perk, 1 flaw)</li>
<li>Ready a weapon with (<em>fragile</em>, <em>ammo</em>).</li>
<li>Give someone 1-armour that can take 1 hit.</li>
</ul>
</div>
</div>
<!-- Apothecary -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Packrat4">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_apothecary">Apothecary</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_apothecary_description">
<p>You can spend 1-stock to create a poultice that can heal a minor wound, or a draught
that will heal 3 Harm. In the field, you can convert a Relic into 1-stock.</p>
</div>
</div>
<!-- Lucky Cigarette Case -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Packrat5">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_lucky_cigarette_case">Lucky Cigarette Case</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_lucky_cigarette_case_description">
<p><span class="move-trigger">When your pack intercepts a blow</span>, roll
<strong>+stock</strong> spent (minimum 1). On a hit, the harm is negated; on a 7-9,
the GM will name one other piece of gear you have that is destroyed in the process.
</p>
</div>
</div>
</div>
</div>
<!-- ### Assassin Moves ### -->
<input type="checkbox" name="attr_SkinCheck" hidden value="assassin">
<div class="Assassin">
<h2 data-i18n="assassin_moves">Assassin Moves</h2>
<p><em data-i18n="pick_two">Pick two:</em></p>
<div class="explorer-custom-moves">
<!-- Free Running -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Assassin1">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_free_running">Free Running</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_free_running_description">
<p><span class="move-trigger">When you Flow Like Water</span>, on a 10+ you can ask the GM to give you
an additional cost to choose another option from the list.</p>
</div>
</div>
<!-- Sacred Toxins -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Assassin2">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_sacred_toxins">Sacred Toxins</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_sacred_toxins_description">
<p>Poisons you make or have also give weapons they’re applied to the <em>holy</em> tag.</p>
</div>
</div>
<!-- Nothing is True -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Assassin3">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_nothing_is_true">Nothing is True</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_nothing_is_true_description">
<p><span class="move-trigger">When you See Clear</span>, add these questions to the list:</p>
<ul>
<li>What here is not what it appears to be?</li>
<li>How are my enemies truly vulnerable to me?</li>
</ul>
</div>
</div>
<!-- Sniper -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Assassin4">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_sniper">Sniper</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_sniper_description">
<p><span class="move-trigger">When you take advantage of an Opening with a ranged or thrown weapon and
your enemy can’t see you</span>, treat the result as if you rolled a 10+.</p>
</div>
</div>
<!-- Poisoner -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Assassin5">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_poisoner">Poisoner</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_poisoner_description">
<p><span class="move-trigger">When you spend time in a safe space crafting a poison</span>, describe
it.
You can use it to give a weapon <em>lingering</em> or <em>stun</em>.</p>
</div>
</div>
</div>
</div>
<!-- ### Captain Moves ### -->
<input type="checkbox" name="attr_SkinCheck" hidden value="captain">
<div class="Captain">
<h2 data-i18n="captain_moves">Captain Moves</h2>
<p><em data-i18n="pick_two">Pick two:</em></p>
<div class="explorer-custom-moves">
<!-- Always Vigilant -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Captain1">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_always_vigilant">Always Vigilant</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_always_vigilant_description">
<p>You have everyone’s back. You may <span class="move-trigger">Stand With Me</span> outside of
confrontations.</p>
</div>
</div>
<!-- Get Behind Me! -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Captain2">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_get_behind_me!">Get Behind Me!</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_get_behind_me_description!">
<p><span class="move-trigger">When you take the hit for a teammate</span>, roll
<strong>+Sulphur</strong>. On a hit, you take the blow. On a 7-9, it’s worse than you thought: the
GM
will give you an additional cost: harm, <span class="thecastle">contamination</span>, or lost gear.
</p>
</div>
</div>
<!-- Inspire -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Captain3">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_inspire">Inspire</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_inspire_description">
<p><span class="move-trigger">When you roll 12+ on Face the Horde</span>, you and your teammates heal
2
Harm.</p>
</div>
</div>
<!-- Standard Bearer -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Captain4">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_standard_bearer">Standard Bearer</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_standard_bearer_description">
<p>You proudly carry the banner of your expedition with you. <span class="move-trigger">When you show
your pride and wave the banner</span>, gain fleeting advantage on <span class="move-trigger">Stand
With Me</span>.</p>
</div>
</div>
<!-- Rally -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Captain5">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_rally">Rally</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_rally_description">
<p><span class="move-trigger">When all hope seems lost and you rally your teammates</span>, roll
<strong>+Sulphur</strong>. On a hit, pick one:</p>
<ul>
<li>They gain fleeting advantage to <span class="move-trigger">Strike</span> and <span
class="move-trigger">Face the Horde</span>.</li>
<li>They gain 2 Armour.</li>
</ul>
<p>On a 7-9, the GM will give you a cost: harm, <span class="thecastle">contamination</span>, or lost
gear.</p>
</div>
</div>
</div>
</div>
<!-- ### Joker Moves ### -->
<input type="checkbox" name="attr_SkinCheck" hidden value="joker">
<div class="Joker">
<h2 data-i18n="joker_moves">Joker Moves</h2>
<p><em data-i18n="pick_two">Pick two:</em></p>
<div class="explorer-custom-moves">
<!-- Ace Up My Sleeve -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Joker1">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_ace_up_my_sleeve">Ace Up My Sleeve</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_ace_up_my_sleeve_description">
<p><span class="move-trigger">When you hold the enemy’s attention</span>, tell the GM what trick you
pull out and <span class="move-trigger">Line It Up</span> with <strong>+Mercury</strong> instead of
<strong>+Glass</strong>.</p>
</div>
</div>
<!-- Legerdemain -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Joker2">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_legerdemain">Legerdemain</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_legerdemain_description">
<p><span class="move-trigger">When you get 12+ on Flow Like Water or Dodge</span>, you spot an
opportunity to acquire an asset: gain 1-Relic.</p>
</div>
</div>
<!-- Copycat -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Joker3">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_copycat">Copycat</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_copycat_description">
<p>Choose a move from another Explorer playbook. If you pick the Packrat’s <span
class="move-trigger">Cornucopia</span> move, you only have 3-stock. If you pick the Mascot’s <span
class="move-trigger">Real Person</span> move, you have an animal form instead.</p>
</div>
</div>
<!-- I Can Do That Better -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Joker4">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_i_can_do_that_better">I Can Do That Better</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_i_can_do_that_better_description">
<p><span class="move-trigger">When you observe another explorer’s miss</span>, get fleeting advantage
to
do the exact same thing.</p>
</div>
</div>
<!-- Trump Card -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Joker5">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_trump_card">Trump Card</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_trump_card_description">
<p>Exactly once during a confrontation with an Acolyte, you may declare you have a solution to your
current predicament. Tell the GM what it is and roll <strong>+Mercury</strong>.</p>
<p>On a hit, you defeat the Acolyte by the skin of your teeth. On a 7-9, it costs you a lot. Cross off
an unmarked Blood Advance other than Retirement: you cannot take that advance. If there are none
left,
immediately take Retirement. On a miss, you mess up real bad: trigger your Death Move.</p>
</div>
</div>
</div>
</div>
<!-- ### Knight Moves ### -->
<input type="checkbox" name="attr_SkinCheck" hidden value="knight">
<div class="Knight">
<h2 data-i18n="knight_moves">Knight Moves</h2>
<p><em data-i18n="knight_take_moves">Take Knight’s Honour and one more:</em></p>
<div class="explorer-custom-moves">
<!-- Knight’s Honour -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Knight1" checked>
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_knights_honour">Knight’s Honour</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_knights_honour_description">
<p>Your honourable soul protects you from <span class="thecastle">the castle</span>’s corruption.
Start
with 3-honour and reset to 3 every time you return to a safe camp. Spend 1-honour to avoid <span
class="thecastle">marking contamination</span>.</p>
<label style="color: red; text-align: right;">
Honour:
<input type="number" name="attr_Honour" min="0" max="3">
</label>
</div>
</div>
<!-- Nerves of Steel -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Knight2">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_nerves_of_steel">Nerves of Steel</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_nerves_of_steel_description">
<p>Your honour protects you even from physical harm. You may spend honour 1-for-1 to reduce harm
taken.
</p>
</div>
</div>
<!-- Noble Charge -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Knight3">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_noble_charge">Noble Charge</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_noble_charge_description">
<p><span class="move-trigger">When you Face the Horde</span>, on a hit, you may choose an additional
option. If you do, gain 1-honour, up to a maximum of 3-honor.</p>
</div>
</div>
<!-- Honorable Ally -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Knight4">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_honorable_ally">Honorable Ally</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_honorable_ally_description">
<p><span class="move-trigger">When you Stand With Me</span>, you may spend 1 honour and roll
<strong>+Iron</strong> instead of <strong>+Sulphur</strong>.</p>
</div>
</div>
<!-- Glorious Combat -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Knight5">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_glorious_combat">Glorious Combat</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_glorious_combat_description">
<p><span class="move-trigger">When you successfully Strike an enemy</span>, you may spend 1-honour to
do
one of the following:</p>
<ul>
<li>Create another Opening immediately.</li>
<li>Remove one of the options from the 7-9 list for this exchange.</li>
</ul>
</div>
</div>
</div>
</div>
<!-- ### Mascot Moves ### -->
<input type="checkbox" name="attr_SkinCheck" hidden value="mascot">
<div class="Mascot">
<h2 data-i18n="mascot_moves">Mascot Moves</h2>
<p><em data-i18n="pick_two">Pick two:</em></p>
<div class="explorer-custom-moves">
<!-- Best Friend -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Mascot1">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_best_friend">Best Friend</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_best_friend_description">
<p>Choose an explorer you have a covenant with. <span class="move-trigger">While the covenant has a
rating of 1 or more</span>, you have access to a single move of theirs, your choice.</p>
</div>
</div>
<!-- Literal Packrat -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Mascot2">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_literal_packrat">Literal Packrat</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_literal_packrat_description">
<p>You get the Packrat’s Cornucopia move, but you only have 3-stock.</p>
</div>
</div>
<!-- Real Person -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Mascot3">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_real_person">Real Person</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_real_person_description">
<p>You have a human form you can switch to at will.</p>
</div>
</div>
<!-- Stampede -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Mascot4">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_stampede">Stampede</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_stampede_description">
<p>You can communicate with other animals. <span class="move-trigger">When you coordinate your efforts
with them</span>, gain fleeting advantage.</p>
</div>
</div>
<!-- Unnatural Habitat -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Mascot5">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_unnatural_habitat">Unnatural Habitat</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_unnatural_habitat_description">
<p><span class="move-trigger">When you Flow Like Water in an environment that resembles your natural
habitat</span>, roll <strong>+Iron</strong> instead of <strong>+Mercury</strong>.</p>
</div>
</div>
</div>
</div>
<!-- ### Medic Moves ### -->
<input type="checkbox" name="attr_SkinCheck" hidden value="medic">
<div class="Medic">
<h2 data-i18n="medic_moves">Medic Moves</h2>
<p><em data-i18n="medic_take_moves">Take Triage and one more:</em></p>
<div class="explorer-custom-moves">
<!-- Triage -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Medic1" checked>
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_triage">Triage</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_triage_description">
<p><span class="move-trigger">When you assess the type of harm another character has taken</span>,
roll
<strong>+Glass</strong>. On a 10+, choose 3. On a 7-9, choose 1. </p>
<ul>
<li>You may ask a question from the See Clear list, gaining fleeting advantage when you act upon the
answer. You may choose this option multiple times.</li>
<li>You treat their wounds. They heal 2 Harm.</li>
<li>You make sure they’re not in any danger from the castle’s effects. The next time they would
<span class="thecastle">mark contamination</span>, they ignore it.</li>
</ul>
</div>
</div>
<!-- Doctor’s Orders -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Medic2">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_doctors_orders">Doctor’s Orders</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_doctors_orders_description">
<p><span class="move-trigger">When you give another explorer advice and they follow through with
it</span>, they gain fleeting advantage.</p>
</div>
</div>
<!-- First Aid -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Medic3">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_first_aid">First Aid</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_first_aid_description">
<p><span class="move-trigger">When you heal or tend to an ally</span>, they heal 1 additional Harm.
</p>
</div>
</div>
<!-- Physician, Heal Thyself -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Medic4">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_physician_heal_thyself">Physician, Heal Thyself</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_physician_heal_thyself_description">
<p><span class="move-trigger">When you tend to your own wounds</span>, you can use any Medic move -
even
ones you haven’t chosen.</p>
</div>
</div>
<!-- Professional Distance -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" class="Blood-Medic" name="attr_Moves-Medic5">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_professional_distance">Professional Distance</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_professional_distance_description">
<p><span class="move-trigger">When you heal or aid someone but keep yourself emotionally
distant</span>,
roll <span class="move-trigger">Stand With Me</span> with <strong>+Glass</strong> instead of
<strong>+Sulphur</strong>.</p>
</div>
</div>
</div>
</div>
<!-- ### Professor Moves ### -->
<input type="checkbox" name="attr_SkinCheck" hidden value="professor">
<div class="Professor">
<h2 data-i18n="professor_moves">Professor Moves</h2>
<p><em data-i18n="professor_take_moves">Take Invention and one more:</em></p>
<div class="explorer-custom-moves">
<!-- Invention -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Professor1" checked>
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_invention">Invention</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_invention_description">
<p><span class="move-trigger">When you spend time in a safe space developing and building a new
invention</span>, roll <strong>+Sulphur</strong>. On a hit, you build the invention. Choose 1 and
describe it:</p>
<ul>
<li>It’s a weapon. Give it 2 perks and 1 flaw</li>
<li>It’s an enhancer. Pick an exploration move. It gives advantage on that.</li>
<li>It’s just shiny and vaguely useful. Gain 2-Relic.</li>
</ul>
<p>On a 7-9, choose 1 drawback from below.</p>
<ul>
<li>It requires a portion of darkness. <span class="thecastle">Mark contamination</span>.</li>
<li>It’s not as effective as you thought. Weapons have 1 more flaw, enhancing objects give fleeting
advantage, and shiny stuff is just worth 1-Relic.</li>
<li>You got hurt in the process. Take 1 Harm.</li>
</ul>
</div>
</div>
<!-- Jury Rig -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Professor2">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_jury_rig">Jury Rig</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_jury_rig_description">
<p><span class="move-trigger">When you build an invention on the field</span>, roll with disadvantage,
and choose an additional drawback on a 7-9.</p>
</div>
</div>
<!-- More Firepower -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Professor3">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_more_firepower">More Firepower</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_more_firepower_description">
<p><span class="move-trigger">When you choose to invent a weapon</span>, give it an extra perk.</p>
</div>
</div>
<!-- Useful Bling -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Professor4">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_useful_bling">Useful Bling</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_useful_bling_description">
<p><span class="move-trigger">When you choose to invent a shiny object</span>, choose 1 more from the
same list.</p>
</div>
</div>
<!-- Versatility -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Moves-Professor5">
<span class="checkmark"></span>
<h2 data-i18n="explorer_move_versatility">Versatility</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_move_versatility_description">
<p><span class="move-trigger">When you choose to invent an enhancer</span>, pick two exploration moves
it boosts instead of one.</p>
</div>
</div>
</div>
</div>
<!-- ### Empty Explorer Moves ### -->
<input type="checkbox" name="attr_SkinCheck" hidden value="empty_explorer">
<div class="EmptyExplorer">
<h2 data-i18n="empty_explorer_moves">Playbook Moves</h2>
</div>
<fieldset class="repeating_OtherMoves">
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Explorer-Moves-Custom">
<span class="checkmark"></span>
&nbsp;
</label>
<input type="text" name="attr_Explorer-Moves-Custom-Name">
</div>
<textarea name="attr_Explorer-Moves-Custom-Desc" rows="8" cols="40"></textarea>
</div>
</fieldset>
</div>
<!-- Blood Contamination Blood Gifts -->
<div class="row explorer-moves-section explorer-section">
<div class="2colrow">
<!-- Contamination -->
<div class="col" style="width:25%">
<label style="font-size:24px">Blood
<input type="number" name="attr_Blood" min="0" max="5">
</label>
<div class="explorer-contamination-boxes">
<label class="thecastle">Contamination</label>
<label class="custom-checkbox"><input type="checkbox" name="attr_Contamination1"><span
class="checkmark"></span>&nbsp;</label>
<label class="custom-checkbox"><input type="checkbox" name="attr_Contamination2"><span
class="checkmark"></span>&nbsp;</label>
<label class="custom-checkbox"><input type="checkbox" name="attr_Contamination3"><span
class="checkmark"></span>&nbsp;</label>
</div>
<p>Pick one when blood increases</p>
<label class="custom-checkbox"><input type="checkbox" name="attr_Blood-Increase1"><span
class="checkmark"></span>Get <strong>+1</strong> to a
stat (max 3).</label>
<label class="custom-checkbox"><input type="checkbox" name="attr_Blood-Increase2"><span
class="checkmark"></span>Get <strong>+1</strong> to a
stat (max 3).</label>
<label class="custom-checkbox"><input type="checkbox" name="attr_Blood-Increase3"><span
class="checkmark"></span>Get a Blood Gift.</label>
<label class="custom-checkbox"><input type="checkbox" name="attr_Blood-Increase4"><span
class="checkmark"></span>Get a Blood Gift.</label>
<label class="custom-checkbox"><input type="checkbox" name="attr_Blood-Increase5"><span
class="checkmark"></span>Retire your explorer; they may
return as an Acolyte.</label>
</div>
<!-- Blood Moves -->
<div class="moves-columns col" style="width: 70%;">
<!--- ### Begin Blood Moves ### --->
<!-- ### Slayer Blood Moves ### -->
<input type="checkbox" name="attr_SkinCheck" hidden value="slayer">
<div class="Slayer">
<div class="explorer-custom-moves">
<!-- Frenzy -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Slayer1">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_frenzy">Frenzy</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_frenzy_description">
<p><span class="move-trigger">When you roll a miss on Strike</span>, you can
<span class="thecastle">mark contamination</span> to immediately make
another <span class="move-trigger">Strike</span>.</p>
</div>
</div>
<!-- Lupine -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Slayer2">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_lupine">Lupine</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_lupine_description">
<p>Your teeth and fingernails gain a keen edge. You always have access to them,
as a weapon with (<em>piercing</em>, <em>close</em>).</p>
</div>
</div>
<!-- Burning Blood -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Slayer3">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_burning_blood">Burning Blood</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_burning_blood_description">
<p>Your blood burns as it leaves your body. You may <span class="thecastle">mark
contamination</span> to create a wall of fire most monsters won’t
willingly cross.</p>
</div>
</div>
<!-- Voice of Command -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Slayer4">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_voice_of_command">Voice of Command</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_voice_of_command_description">
<p><span class="move-trigger">When an Adversary is bearing down on an
ally</span>, you can <span class="thecastle">mark contamination</span>
to force them to target you instead.</p>
</div>
</div>
</div>
</div>
<!-- ### Mystic Blood Moves ### -->
<input type="checkbox" name="attr_SkinCheck" hidden value="mystic">
<div class="Mystic">
<div class="explorer-custom-moves">
<!-- Eyes on the Inside -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Mystic1">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_eyes_on_the_inside">Eyes on the Inside</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_eyes_on_the_inside_description">
<p>You can <span class="thecastle">mark contamination</span> to perceive the
intangible and immaterial. <span class="move-trigger"></span>When you Line it
Up or See Clear with this
sight</span>, you can roll <strong>+Mercury</strong> instead of
<strong>+Glass</strong>.</p>
</div>
</div>
<!-- Ghost Eater -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Mystic2">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_ghost_eater">Ghost Eater</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_ghost_eater_description">
<p>You can consume the spirits trapped in your Soul Vessel. When you do, <span
class="thecastle">mark contamination</span> but heal your last wound.
</p>
</div>
</div>
<!-- The Unquiet Flesh -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Mystic3">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_the_unquiet_flesh">The Unquiet Flesh</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_the_unquiet_flesh_description">
<p>Your body is shifting to become something ancient. You may <span class="thecastle">mark
contamination</span> to grow an organ or limb -
arms, tentacles, etc.</p>
</div>
</div>
<!-- The Blood is Life -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Mystic4">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_the_blood_is_life">The Blood is Life</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_the_blood_is_life_description">
<p><span class="move-trigger">When you shed your blood to create a body for a
spirit</span>, roll <strong>+Harm</strong> taken. On a 7-9 pick 1, on a
10+ pick 2: they're obedient, they're knowledgeable, you can banish them at
will.</p>
</div>
</div>
</div>
</div>
<!-- ### Bonded Blood Moves ### -->
<input type="checkbox" name="attr_SkinCheck" hidden value="bonded">
<div class="Bonded">
<div class="explorer-custom-moves">
<!-- Blink -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Bonded1">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_blink">Blink</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_blink_description">
<p><span class="move-trigger"></span>When your spirit is away from you thanks to Astral
Projection</span>, you may <span class="thecastle">mark
contamination</span> to swap places with it.
</p>
</div>
</div>
<!-- Apotheosis -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Bonded2">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_apotheosis">Apotheosis</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_apotheosis_description">
<p>Your spirit's true, terrifying form guides your blows. <span class="thecastle">Mark
contamination</span> to give an attack
advantage and a tag of your choice.</p>
</div>
</div>
<!-- Half-Dead -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Bonded3">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_half_dead">Half-Dead</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_half_dead_description">
<p>You're losing your mortality. Gain 1 Armour against physical attacks, but
take 1 more harm from magical/spiritual attacks.</p>
</div>
</div>
<!-- Medium -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Bonded4">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_medium">Medium</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_medium_description">
<p>You can <span class="thecastle">mark contamination</span> to summon a
lesser version of your spirit. They won’t be hostile - at least, at
first.</p>
</div>
</div>
</div>
</div>
<!-- ### Reckoner Blood Moves ### -->
<input type="checkbox" name="attr_SkinCheck" hidden value="reckoner">
<div class="Reckoner">
<div class="explorer-custom-moves">
<!-- Just You and Me -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Reckoner1">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_just_you_and_me">Just You and Me</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_just_you_and_me_description">
<p><span class="move-trigger">If you're within arm's reach of a foe</span>, you can <span
class="thecastle">mark
contamination</span> to reshape <span class="thecastle">the
castle</span> and trap you both within an empty room. The previous state
is restored when you will it, or when you take a major wound.</p>
</div>
</div>
<!-- Worlds Away -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Reckoner2">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_worlds_away">Worlds Away</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_worlds_away_description">
<p><span class="move-trigger">If a foe's within arm's reach</span>, you can <span
class="thecastle">mark
contamination</span> to reshape <span class="thecastle">the
castle</span> such that you are separated by a deep chasm, a barricade
or a surging river (of what?).</p>
</div>
</div>
<!-- Chaos Eyes -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Reckoner3">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_chaos_eyes">Chaos Eyes</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_chaos_eyes_description">
<p>The shifting chaos of <span class="thecastle">the castle</span> bleeds out of
your mind and into those that meet your gaze. Your eyes are a weapon with
<em>ranged</em>, <em>piercing</em>, <em>unstable</em>.</p>
</div>
</div>
<!-- Psychopomp -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Reckoner4">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_psychopomp">Psychopomp</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_psychopomp_description">
<p>You can <span class="thecastle">mark contamination</span> and spend 1 <span
class="move-trigger">Travel the Labyrinth</span> hold to take your group
to or from: an individual's psyche, the land of the dead, where <span class="thecastle">the
castle</span> comes from.</p>
</div>
</div>
</div>
</div>
<!-- ### Packrat Blood Moves ### -->
<input type="checkbox" name="attr_SkinCheck" hidden value="packrat">
<div class="Packrat">
<div class="explorer-custom-moves">
<!-- Titan's Might -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Packrat1">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_titans_might">Titan's Might</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_titans_might_description">
<p>You can <span class="thecastle">mark contamination</span> to augment your strength, letting you
carry any weight. Leverage may still present issues.</p>
</div>
</div>
<!-- Paradox Bag -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Packrat2">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_paradox_bag">Paradox Bag</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_paradox_bag_description">
<p><span class="move-trigger">When you reach into your sack</span>, you can <span
class="thecastle">mark contamination</span> to pull out something impossible: something too
big,
or too dangerous, or on the other side of the world, or in your antagonist's hands.</p>
</div>
</div>
<!-- Maw of the Void -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Packrat3">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_maw_of_the_void">Maw of the Void</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_maw_of_the_void_description">
<p>If you get something in your bag, it cannot escape without your say-so. You can <span
class="thecastle">mark contamination</span> to turn the void inside the bag into a powerful
vacuum (<em>tether</em>, <em>close</em>).</p>
</div>
</div>
<!-- Junk Homunculus -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Packrat4">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_junk_homunculus">Junk Homunculus</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_junk_homunculus_description">
<p><span class="move-trigger">When you assemble the odds and ends in your pack into a rough human
form</span>, you can <span class="thecastle">mark contamination</span> to give it life. It
will
follow your commands to the best of its ability, but cannot leave <span class="thecastle">the
castle</span>.</p>
</div>
</div>
</div>
</div>
<!-- ### Assassin Blood Moves ### -->
<input type="checkbox" name="attr_SkinCheck" hidden value="assassin">
<div class="Assassin">
<div class="explorer-custom-moves">
<!-- Everything is Permitted -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Assassin1">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_everything_is_permitted">Everything is Permitted</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_everything_is_permitted_description">
<p><span class="move-trigger">When you successfully Strike an enemy</span>, you can <span
class="thecastle">mark contamination</span> to gain the lost Quality as a spell. The GM will
tell you what it does.</p>
</div>
</div>
<!-- Knives of Shadow -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Assassin2">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_knives_of_shadow">Knives of Shadow</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_knives_of_shadow_description">
<p>You can craft knives from the very shadows. Treat them as weapons with <em>flexible</em>,
<em>ranged</em>, <em>painful</em>.</p>
</div>
</div>
<!-- Shadow-Walking -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Assassin3">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_shadow_walking">Shadow-Walking</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_shadow_walking_description">
<p><span class="move-trigger">When you hide in the shadows</span>, you can <span
class="thecastle">mark contamination</span> to move from one shadow to another, bringing any
people you wish with you.</p>
</div>
</div>
<!-- Venom Veins -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Assassin4">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_venom_veins">Venom Veins</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_venom_veins_description">
<p><span class="move-trigger"></span>When you bleed</span>, you can <span class="thecastle">mark
contamination</span> to turn the spilt blood
into a poison that gives weapons <em>lingering</em> or <em>stun</em>.</p>
</div>
</div>
</div>
</div>
<!-- ### Captain Blood Moves ### -->
<input type="checkbox" name="attr_SkinCheck" hidden value="captain">
<div class="Captain">
<div class="explorer-custom-moves">
<!-- Don’t Split the Party -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Captain1">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_dont_split_the_party">Don’t Split the Party</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_dont_split_the_party_description">
<p><span class="move-trigger">When an ally Summons Aid</span>, you can <span class="thecastle">mark
contamination</span> to physically show up.</p>
</div>
</div>
<!-- Shared Information -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Captain2">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_shared_information">Shared Information</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_shared_information_description">
<p><span class="move-trigger">When you Drink Deep</span>, you can <span class="thecastle">mark
contamination</span> to share the spell with your allies.</p>
</div>
</div>
<!-- Trailblazer -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Captain3">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_trailblazer">Trailblazer</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_trailblazer_description">
<p><span class="move-trigger">When you Travel the Labyrinth</span>, you may choose to <span
class="thecastle">mark contamination</span> to automatically gain 1 hold.</p>
</div>
</div>
<!-- War Cry -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Captain4">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_war_cry">War Cry</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_war_cry_description">
<p><span class="move-trigger">When you let out an intimidating war cry</span>, <span
class="thecastle">mark contamination</span> to choose an option from <span
class="move-trigger">Stand With Me</span> and apply it to yourself.</p>
</div>
</div>
</div>
</div>
<!-- ### Joker Blood Moves ### -->
<input type="checkbox" name="attr_SkinCheck" hidden value="joker">
<div class="Joker">
<div class="explorer-custom-moves">
<!-- Dummy! -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Joker1">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_dummy!">Dummy!</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_dummy_description!">
<p><span class="move-trigger">When you Flow Like Water</span>, you may leave behind an effigy of
yourself. <span class="thecastle">Mark contamination</span> to have it act in your place.</p>
</div>
</div>
<!-- Last Surprise -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Joker2">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_last_surprise">Last Surprise</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_last_surprise_description">
<p><span class="move-trigger">When you successfully Strike an enemy</span>, <span
class="thecastle">mark contamination</span> to damage them twice instead.</p>
</div>
</div>
<!-- Laugh Away the Pain -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Joker3">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_laugh_away_the_pain">Laugh Away the Pain</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_laugh_away_the_pain_description">
<p>You can <span class="thecastle">mark contamination</span> to clear a Minor Wound, or raise
Blood
to clear a Major Wound.</p>
</div>
</div>
<!-- Wild Card -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Joker4">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_wild_card">Wild Card</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_wild_card">
<p>Choose a Blood Gift from another Explorer playbook.</p>
</div>
</div>
</div>
</div>
<!-- ### Knight Blood Moves ### -->
<input type="checkbox" name="attr_SkinCheck" hidden value="knight">
<div class="Knight">
<div class="explorer-custom-moves">
<!-- Blood Sword -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Knight1">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_blood_sword">Blood Sword</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_blood_sword_description">
<p>You craft a legendary sword with your own blood. It is a weapon with <em>lingering</em>,
<em>piercing</em>, <em>heirloom</em>.</p>
</div>
</div>
<!-- Dark Knight -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Knight2">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_dark_knight">Dark Knight</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_dark_knight_description">
<p>You may <span class="thecastle">mark contamination</span> instead of spending honour for any of
your moves.</p>
</div>
</div>
<!-- Guiding Light -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Knight3">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_guiding_light">Guiding Light</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_guiding_light_description">
<p><span class="move-trigger">When you attune your senses to <span class="thecastle">the
castle</span></span>, you may spend honor 1-to-1 to ask a question from the See Clear list.
</p>
</div>
</div>
<!-- Summon Blade -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Knight4">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_summon_blade">Summon Blade</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_summon_blade_description">
<p>You can’t lose your Bloodline’s weapons. You may <span class="thecastle">mark
contamination</span> to immediately call a weapon with <em>heirloom</em> to you.</p>
</div>
</div>
</div>
</div>
<!-- ### Mascot Blood Moves ### -->
<input type="checkbox" name="attr_SkinCheck" hidden value="mascot">
<div class="Mascot">
<div class="explorer-custom-moves">
<!-- Creatures of Darkness -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Mascot1">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_creatures_of_darkness">Creatures of Darkness</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_creatures_of_darkness_description">
<p><span class="move-trigger">When you consume a fallen Acolyte</span>, you gain their properties.
<span class="thecastle">Mark contamination</span> to...</p>
<p><span class="move-trigger">If it was strengthening the Regent</span>:<br />
...give another explorer fleeting advantage.</p>
<p><span class="move-trigger">If it was guarding the Regent</span>:<br />
...negate a hit worth 3 Harm or less.</p>
<p><span class="move-trigger">If it was speeding the world’s blight</span>:<br />
...prevent the clock from ticking down.</p>
</div>
</div>
<!-- Rabid Attack -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Mascot2">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_rabid_attack">Rabid Attack</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_rabid_attack_description">
<p>You can <span class="thecastle">mark contamination</span> to maul an enemy brutally, and create
an Opening for other explorers to use.</p>
</div>
</div>
<!-- Questionable Sources -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Mascot3">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_questionable_sources">Questionable Sources</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_questionable_sources_description">
<p><span class="move-trigger">When you draw upon your most feral instinct</span>, <span
class="thecastle">mark contamination</span> to roll <strong>+Iron</strong> on <span
class="move-trigger">Drink Deep</span> instead of <strong>+Sulphur</strong>.</p>
</div>
</div>
<!-- Wild Roar -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Mascot4">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_wild_roar">Wild Roar</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_wild_roar_description">
<p><span class="move-trigger">When you let out a powerful roar</span>, <span class="thecastle">mark
contamination</span> and gain fleeting advantage to <span class="move-trigger">Strike</span>
and
<span class="move-trigger">Face the Horde</span>.</p>
</div>
</div>
</div>
</div>
<!-- ### Medic Blood Moves ### -->
<input type="checkbox" name="attr_SkinCheck" hidden value="medic">
<div class="Medic">
<div class="explorer-custom-moves">
<!-- Eldritch Bloodletting -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Medic1">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_eldritch_bloodletting">Eldritch Bloodletting</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_eldritch_bloodletting_description">
<p><span class="move-trigger">When you would take harm</span>, you can choose to <span
class="thecastle">mark contamination</span> 1-for-1 instead.</p>
</div>
</div>
<!-- Healer’s Touch -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Medic2">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_healers_touch">Healer’s Touch</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_healers_touch_description">
<p><span class="move-trigger">When you treat someone else’s wounds</span>, <span
class="thecastle">mark contamination</span> to heal yourself for the same amount.</p>
</div>
</div>
<!-- Healing Corruption -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Medic3">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_healing_corruption">Healing Corruption</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_healing_corruption_description">
<p><span class="move-trigger">When you hurt an enemy</span>, you can <span class="thecastle">mark
contamination</span> to hold 1. Spend that hold to heal yourself or an ally 1 harm.</p>
</div>
</div>
<!-- Void Needle -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Medic4">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_void_needle">Void Needle</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_void_needle_description">
<p><span class="move-trigger">When you wield a stabbing weapon</span>, you can <span
class="thecastle">mark contamination</span> to give it the lingering tag.</p>
</div>
</div>
</div>
</div>
<!-- ### Professor Blood Moves ### -->
<input type="checkbox" name="attr_SkinCheck" hidden value="professor">
<div class="Professor">
<div class="explorer-custom-moves">
<!-- Arcane Device -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Professor1">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_arcane_device">Arcane Device</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_arcane_device_description">
<p><span class="move-trigger">When you build an invention</span>, you can <span
class="thecastle">mark contamination</span> to store a spell in it. You don’t need to know the
spell beforehand.</p>
</div>
</div>
<!-- Contamination Engine -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Professor2">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_contamination_engine">Contamination Engine</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_contamination_engine_description">
<p><span class="move-trigger">When you next have shelter</span>, you build a device that stores
the effects of <span class="thecastle">the castle</span>. Describe it. Any explorer who uses it
may transfer <span class="thecastle">contamination</span> to it, for a price. For each 3 <span
class="thecastle">contamination</span> it stores, advance the Regent’s clock.</p>
</div>
</div>
<!-- Fridge Logic -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Professor3">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_fridge_logic">Fridge Logic</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_fridge_logic_description">
<p><span class="move-trigger">When you Line It Up by contemplating the weird and surreal nature
of</span> <span class="thecastle">the castle</span>, do so with +Sulphur instead of +Glass.
You may <span class="thecastle">mark contamination</span> to roll with advantage.</p>
</div>
</div>
<!-- Pushing the Limit -->
<div class="explorer-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Professor4">
<span class="checkmark"></span>
<h2 data-i18n="explorer_blood_gift_pushing_the_limit">Pushing the Limit</h2>
</label>
</div>
<div class="explorer-move-body" data-i18n="explorer_blood_gift_pushing_the_limit_description">
<p><span class="move-trigger">When you build an invention</span>, you may <span
class="thecastle">mark contamination</span> to boost it with a Professor move you don’t have
as if you had it.</p>
</div>
</div>
</div>
</div>
<!-- ### Empty Explorer Blood Moves ### -->
<input type="checkbox" name="attr_SkinCheck" hidden value="empty_explorer">
<div class="EmptyExplorer">
<div class="explorer-custom-moves">
<!-- Custom Blood Move -->
<div class="explorer-move blood-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Empty1">
<span class="checkmark"></span>
&nbsp;
</label>
<input type="text" name="attr_Blood-Moves-Custom-Empty1">
</div>
<textarea name="attr_Blood-Moves-Desc1" rows="4" cols="40"></textarea>
</div>
<!-- Custom Blood Move -->
<div class="explorer-move blood-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Empty2">
<span class="checkmark"></span>
&nbsp;
</label>
<input type="text" name="attr_Blood-Moves-Custom-Empty2">
</div>
<textarea name="attr_Blood-Moves-Desc2" rows="4" cols="40"></textarea>
</div>
<!-- Custom Blood Move -->
<div class="explorer-move blood-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Empty3">
<span class="checkmark"></span>
&nbsp;
</label>
<input type="text" name="attr_Blood-Moves-Custom-Empty3">
</div>
<textarea name="attr_Blood-Moves-Desc3" rows="4" cols="40"></textarea>
</div>
<!-- Custom Blood Move -->
<div class="explorer-move blood-move">
<div class="explorer-move-title-wrapper">
<label class="custom-checkbox">
<input type="checkbox" name="attr_Blood-Moves-Empty4">
<span class="checkmark"></span>
&nbsp;
</label>
<input type="text" name="attr_Blood-Moves-Custom-Empty4">
</div>
<textarea name="attr_Blood-Moves-Desc4" rows="4" cols="40"></textarea>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- History and Notes -->
<div class="History row">
<h2>History and Notes</h2>
<textarea name="attr_History" rows="1" cols="5"></textarea>
</div>
</div>
</div>
<!-- ### Explorer Playbooks End Here -->
<div>
<font size="0.5">sheet version 0.1</font>
</div>
<!-- ### Roll Template Starts here -->
<rolltemplate class="sheet-rolltemplate-legacy">
<div class="template-action">{{name}} rolls {{#roll_name}}
{{roll_name}}{{/roll_name}}{{#roll_attr_mod}}({{roll_attr_mod}}){{/roll_attr_mod}}</div>
<div class="template-result">
{{#rollGreater() result 9}}
<span class="result success">{{result}}</span>
<span>Success!</span>
{{/rollGreater() result 9}}
{{#rollBetween() result 7 9}}
<span class="result">{{result}}</span>
<span>Partial Success</span>
{{/rollBetween() result 7 9}}
{{#rollLess() result 7}}
<span class="result failure">{{result}}</span>
<span>Miss</span>
{{/rollLess() result 7}}
</div>
<!--<div>
{{#allprops()}}
<div>{{key}}</div><div>{{value}}</div>
{{/allprops()}}
</div>-->
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-rhapsody">
<div class="holder {{type}} {{short}} {{language}}">
<div class="header grid-item{{#charimage}} narrow{{/charimage}}">{{charname}} {{subtitle}}</div>
<div class="title grid-item">
{{#title-text}}
<span class="{{small-title}}">{{title}}</span>
{{/title-text}}
{{^title-text}}
{{#rolltypetext}}[{{rolltypetext}}]({{rolltypeimage}}){{/rolltypetext}}
{{#title-chalices}}<span data-i18n="chalices"></span>{{/title-chalices}}
{{#title-swords}} <span data-i18n="swords"></span>{{/title-swords}}
{{#title-coins}} <span data-i18n="coins"></span>{{/title-coins}}
{{#title-reinforcements}} <span data-i18n="reinforcements"></span>{{/title-reinforcements}}
{{#title-wands}} <span data-i18n="wands"></span>{{/title-wands}}
{{#title-iron}} <span data-i18n="iron"></span>{{/title-iron}}
{{#title-glass}} <span data-i18n="glass"></span>{{/title-glass}}
{{#title-sulphur}} <span data-i18n="sulphur"></span>{{/title-sulphur}}
{{#title-mercury}} <span data-i18n="mercury"></span>{{/title-mercury}}
{{#title-blood}} <span data-i18n="blood"></span>{{/title-blood}}
{{#title-stock}} <span data-i18n="stock"></span>{{/title-stock}}
{{#title-castle_exploration_travel_the_labyrinth}}<span
data-i18n="castle_exploration_travel_the_labyrinth"></span>{{/title-castle_exploration_travel_the_labyrinth}}
{{#title-castle_exploration_face_the_horde}}<span
data-i18n="castle_exploration_face_the_horde"></span>{{/title-castle_exploration_face_the_horde}}
{{#title-castle_exploration_flow_like_water}}<span
data-i18n="castle_exploration_flow_like_water"></span>{{/title-castle_exploration_flow_like_water}}
{{#title-castle_exploration_see_clear}}<span
data-i18n="castle_exploration_see_clear"></span>{{/title-castle_exploration_see_clear}}
{{#title-castle_exploration_shelter}}<span
data-i18n="castle_exploration_shelter"></span>{{/title-castle_exploration_shelter}}
{{#title-castle_exploration_drink_deep}}<span
data-i18n="castle_exploration_drink_deep"></span>{{/title-castle_exploration_drink_deep}}
{{#title-confrontation_move_strike}}<span
data-i18n="confrontation_move_strike"></span>{{/title-confrontation_move_strike}}
{{#title-confrontation_move_dodge}}<span
data-i18n="confrontation_move_dodge"></span>{{/title-confrontation_move_dodge}}
{{#title-confrontation_move_line_it_up}}<span
data-i18n="confrontation_move_line_it_up"></span>{{/title-confrontation_move_line_it_up}}
{{#title-confrontation_move_confront}}<span
data-i18n="confrontation_move_confront"></span>{{/title-confrontation_move_confront}}
{{#title-confrontation_move_stand_with_me}}<span
data-i18n="confrontation_move_stand_with_me"></span>{{/title-confrontation_move_stand_with_me}}
{{#title-confrontation_move_victory}}<span
data-i18n="confrontation_move_victory"></span>{{/title-confrontation_move_victory}}
{{#title-confrontation_move_flee}}<span
data-i18n="confrontation_move_flee"></span>{{/title-confrontation_move_flee}}
{{#title-bloodline_move_arcane_power}}<span
data-i18n="bloodline_move_arcane_power"></span>{{/title-bloodline_move_arcane_power}}
{{#title-bloodline_move_lend_aid}}<span
data-i18n="bloodline_move_lend_aid"></span>{{/title-bloodline_move_lend_aid}}
{{#title-bloodline_move_rest_and_relaxation}}<span
data-i18n="bloodline_move_rest_and_relaxation"></span>{{/title-bloodline_move_rest_and_relaxation}}
{{#title-bloodline_move_forward_base}}<span
data-i18n="bloodline_move_forward_base"></span>{{/title-bloodline_move_forward_base}}
{{#title-bloodline_move_reinforcements}}<span
data-i18n="bloodline_move_reinforcements"></span>{{/title-bloodline_move_reinforcements}}
{{#title-bloodline_move_resist_doom}}<span
data-i18n="bloodline_move_resist_doom"></span>{{/title-bloodline_move_resist_doom}}
{{/title-text}}
</div>
<div class="grid-item roll-result">
{{#rollGreater() result 9}}
<span class="roll-result" data-i18n="success"></span>
{{/rollGreater() result 9}}
{{#rollBetween() result 7 9}}
<span class="roll-result" data-i18n="partial_success"></span>
{{/rollBetween() result 7 9}}
{{#rollLess() result 7}}
<span class="roll-result" data-i18n="miss"></span>
{{/rollLess() result 7}}
</div>
<div class="dice grid-item">{{result}}</div>
{{#weapon-roll}}
<div class="fumble grid-item">
{{#rollWasFumble() result}}
<span><em>fragile</em></span>
{{/rollWasFumble() result}}
</div>
<div class="painful grid-item">
{{#rollWasCrit() result}}<span><em>painful</em></span>
{{/rollWasCrit() result}}
</div>
{{/weapon-roll}}
{{#position}}
<div class="position dice grid-item">{{position}}</div>
{{/position}}
</div>
{{#modifier}}
<div class="modifier grid-item">{{modifier}}</div>
{{/modifier}}
{{#instructions}}
<div class="instructions grid-item">{{instructions}}</div>
{{/instructions}}
{{#notes}}
<div class="notes grid-item">{{notes}}</div>
{{/notes}}
</div>
</rolltemplate>
<!-- ### Roll Template End -->
<!-- ### Worker Scripts start -->
<script type="text/worker">
on("change:skinname", function() {
// console.log("Set SkinCheck = SkinName if not already equal.")
getAttrs(["SkinName","SkinCheck"], function(values) {
if (values.SkinCheck !== values.SkinName) {
setAttrs({ SkinCheck: values.SkinName });
};
});
// console.log("SkinCheck = SkinName whenever changed.");
});
</script>
<script type="text/worker">
on("change:fskinname", function() {
// console.log("Set fSkinCheck = fSkinName if not already equal.")
getAttrs(["fSkinName","fSkinCheck"], function(values) {
if (values.fSkinCheck !== values.fSkinName) {
setAttrs({ fSkinCheck: values.fSkinName });
};
});
// console.log("fSkinCheck = fSkinName whenever changed.");
});
</script>