5613 lines
287 KiB
HTML
5613 lines
287 KiB
HTML
<div class="title">
|
||
<a href="https://img.itch.zone/aW1nLzMxMzE2ODgucG5n/original/XMiee1.png"><img
|
||
src="https://img.itch.zone/aW1nLzMxMzE2ODgucG5n/original/XMiee1.png" title="source: imgur.com"
|
||
alt="Worlds of Legacy: Rhapsody of Blood" /></a>
|
||
</div>
|
||
<div>
|
||
<input type="hidden" name="attr_rolltype_query"
|
||
value="?{Roll Type|Standard, [[2d6]]|Advantage, [[3d6kh2]]|Disadvantage, [[3d6kl2]]}" />
|
||
<input type="hidden" name="attr_modifier_query" value="?{Modifiers|None, |+2, 2|+1, 1|-1, -1|-2, -2}" />
|
||
<input type="hidden" name="attr_position_query"
|
||
value="?{Position|Standard,position=Standard|Advantage,position=Advantage|Disadvantage,position=Disadvantage" />
|
||
<input type="hidden" name="attr_rollstat_query"
|
||
value="?{Choose Stat|Chalices, @{Chalices}| Swords, @{Swords}| Coins, @{Coins}| Wands, @{Wands}| Iron, @{Iron}| Glass, @{Glass}| Sulphur, @{Sulphur}| Mercury, @{Mercury}| Blood, @{Blood}}" />
|
||
<input type="hidden" name="attr_title_text" value="" />
|
||
</div>
|
||
|
||
<input type="checkbox" name="attr_sheet_type" class="hidden 3waybox" value="bloodline" checked=true>
|
||
<input type="radio" name="attr_sheet_type" class="type-selector 3waybox" value="explorer">
|
||
<input type="radio" name="attr_sheet_type" class="type-selector 3waybox" value="bloodline" checked=true>
|
||
<input type='hidden' class='sheet-tabstogglebloodline' name='attr_sheetBloodlineTab' value='bloodline-sheet' />
|
||
|
||
|
||
<div class="row">
|
||
<span class="type-selector"></span>
|
||
|
||
<ul class="bloodline-tabs">
|
||
<li class="Bloodline tab-bloodline-sheet"><button type="action" name="act_bloodline-sheet">Bloodline Sheet</button>
|
||
</li>
|
||
<li class="Bloodline tab-bloodline-moves"><button type="action" name="act_bloodline-moves">Bloodline Moves</button>
|
||
</li>
|
||
<li class="Explorer tab-bloodline-sheet"><button type="action" name="act_bloodline-sheet">Explorer Sheet</button>
|
||
</li>
|
||
<li class="Explorer tab-bloodline-moves"><button type="action" name="act_bloodline-moves">Explorer Moves</button>
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
|
||
<script type="text/worker">
|
||
const buttonlist = ["bloodline-sheet","bloodline-moves"];
|
||
buttonlist.forEach(button => {
|
||
on(`clicked:${button}`, function() {
|
||
setAttrs({
|
||
sheetBloodlineTab: button
|
||
});
|
||
});
|
||
});
|
||
</script>
|
||
|
||
<!-- ### Bloodline Playbooks Start Here -->
|
||
<div class="Bloodline">
|
||
<!-- ### Bloodline Moves Start Here -->
|
||
<div class='bloodline-moves 2colrow'>
|
||
<h2>Bloodline Moves</h2>
|
||
|
||
<div class="col">
|
||
<div class="shared-move">
|
||
<h3 data-i18n="bloodline_move_arcane_power"></h3>
|
||
<p><span class="move-trigger">When you use <span class="thecastle">the castle</span>’s cast-offs to empower your
|
||
bloodline’s actions,</span> spend 1 Relic and get advantage on a roll.</p>
|
||
</div>
|
||
|
||
<div class="shared-move">
|
||
<h3>
|
||
<button class="rollbutton label" type="roll" name="roll_rest_and_relaxation"
|
||
value="&{template:rhapsody} {{charname=@{FamName}}} {{type=action}} {{subtitle=^{roll}}} {{title-bloodline_move_rest_and_relaxation=1}} {{title=^{bloodline_move_rest_and_relaxation}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+?{Choose Stat|Chalices, @{Chalices}| Swords, @{Swords}| Coins, @{Coins}| Wands, @{Wands}}]]}}">
|
||
<span data-i18n="bloodline_move_rest_and_relaxation"></span>
|
||
</button>
|
||
</h3>
|
||
<p><span class="move-trigger">When you provide aid to characters in a safe camp,</span> roll
|
||
<strong>+Chalices</strong> On a 7-9, pick 2; on a 10+ pick 3.</p>
|
||
<ul>
|
||
<li>Each explorer may heal all harm.</li>
|
||
<li>Each explorer may heal all wounds.</li>
|
||
<li>Each explorer can repair and resupply their weaponry.</li>
|
||
<li>Each explorer may form a new covenant, or raise an existing covenant by a step.</li>
|
||
<li>The regent’s clock doesn’t tick down</li>
|
||
</ul>
|
||
<p>Each explorer checks over their covenant strengthen/betrayal triggers, and see if any have been hit since
|
||
they last rested.</p>
|
||
</div>
|
||
|
||
<div class="shared-move">
|
||
<h3>
|
||
<button class="rollbutton label" type="roll" name="roll_forward_base"
|
||
value="&{template:rhapsody} {{charname=@{FamName}}} {{type=action}} {{subtitle=^{roll}}} {{title-bloodline_move_forward_base=1}} {{title=^{bloodline_move_forward_base}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+?{Choose Stat|Chalices, @{Chalices}| Swords, @{Swords}| Coins, @{Coins}| Wands, @{Wands}}]]}}">
|
||
<span data-i18n="bloodline_move_forward_base"></span>
|
||
</button>
|
||
</h3>
|
||
<p><span class="move-trigger">When you claim a place of power as a forward base in <span class="thecastle">the
|
||
castle</span>,</span> roll <strong>+Swords.</strong> On a hit it’s yours, and you can use it asa safe camp
|
||
for the purposes of <span class="move-trigger">Rest and Relaxation</span> and <span
|
||
class="move-trigger">Travel the Labyrinth</span>. On a 10+ pick one bonus:</p>
|
||
<ul>
|
||
<li>There’s room for more: it counts as another Bloodline’s camp too. Get 1-pact on them.</li>
|
||
<li>It’s well-located: explorers leaving the camp get <span class="move-trigger">+1 Travel the
|
||
Labyrinth</span> hold.</li>
|
||
<li>It’s comfortable and secure: get advantage on <span class="move-trigger">Rest and Relaxation</span> here.
|
||
</li>
|
||
</ul>
|
||
<p>On a 7-9, the Regent weaves a counter-spell; you’ll need to defeat an Acolyte before anyone can work further
|
||
rituals.</p>
|
||
</div>
|
||
</div>
|
||
<div class="col">
|
||
<div class="shared-move">
|
||
<h3 data-i18n="bloodline_move_lend_aid"></h3>
|
||
<p><span class="move-trigger">When you help another bloodline with a move,</span> offer them a dice. If they
|
||
take it, they roll it with their own as if they had advantage. If your dice is the highest, say how you made
|
||
the difference and gain 1-Pact on them. If it’s the lowest, the GM will say how helping them hurt you.</p>
|
||
</div>
|
||
|
||
<div class="shared-move">
|
||
<h3>
|
||
<button class="rollbutton label" type="roll" name="roll_resist_doom"
|
||
value="&{template:rhapsody} {{charname=@{FamName}}} {{type=action}} {{subtitle=^{roll}}} {{title-bloodline_move_resist_doom=1}} {{title=^{bloodline_move_resist_doom}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+?{Choose Stat|Chalices, @{Chalices}| Swords, @{Swords}| Coins, @{Coins}| Wands, @{Wands}}]]}}">
|
||
<span data-i18n="bloodline_move_resist_doom"></span>
|
||
</button>
|
||
</h3>
|
||
<p><span class="move-trigger">When you work a grand ritual,</span> spend 1-3 Relics on occult resources and
|
||
ceremonial paraphernalia and roll <strong>+Wands.</strong> On a hit, choose one for each Relic spent:</p>
|
||
<ul>
|
||
<li>Reduce the Regent’s clock by 1.</li>
|
||
<li>Bless a weapon to strike true against one Acolyte, giving it the Holy perk.</li>
|
||
<li>Reduce a character’s Blood rating by one - they lose a Blood Advance.</li>
|
||
</ul>
|
||
<p>On a 7-9, the Regent weaves a counter-spell; you’ll need to defeat an Acolyte before anyone can work further
|
||
rituals.</p>
|
||
</div>
|
||
|
||
<div class="shared-move">
|
||
<h3>
|
||
<button class="rollbutton label" type="roll" name="roll_reinforcements"
|
||
value="&{template:rhapsody} {{charname=@{FamName}}} {{type=action}} {{subtitle=^{roll}}} {{title-bloodline_move_reinforcements=1}} {{title=^{bloodline_move_reinforcements}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+?{Choose Stat|Chalices, @{Chalices}| Swords, @{Swords}| Coins, @{Coins}| Wands, @{Wands}}]]}}">
|
||
<span data-i18n="bloodline_move_reinforcements"></span>
|
||
</button>
|
||
</h3>
|
||
<p><span class="move-trigger">When you Bloodline members search for rumours or resources in the mortal
|
||
world,</span> roll <strong>+Coins.</strong> On a 7-9 choose 1, on a 10+ choose 2:</p>
|
||
<ul>
|
||
<li>They find resources worth 1 Relic.</li>
|
||
<li>They hear tales of a ward’s acolyte, and clues to how they’re helping the regent.</li>
|
||
<li>They learn what the regent plans next, and which clock segment it’ll trigger on.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- ### Bloodline Moves End Here -->
|
||
|
||
<div class="Wrapper bloodline-sheet">
|
||
<div class="bloodline-Basics">
|
||
<div class="row">
|
||
<div class="bloodline-name-wrapper">
|
||
<label class="bloodline-name" for="bloodlineName">Name:</label> <input id="bloodlineName" type="text"
|
||
name="attr_FamName" />
|
||
</div>
|
||
<div class="bloodline-playbook-wrapper">
|
||
<label class="bloodline-playbook" for="bloodlinePlaybook">Playbook:</label>
|
||
<select id="bloodlinePlaybook" class="bloodline-playbook-select" name="attr_fSkinName">
|
||
<option class="bloodline-playbook-select" value="bNull" checked="checked">Choose A Playbook</option>
|
||
<option class="bloodline-playbook-select" value="legendary_heroes">Legendary Heroes</option>
|
||
<option class="bloodline-playbook-select" value="half_damned">The Half-Damned</option>
|
||
<option class="bloodline-playbook-select" value="holy_church">The Holy Church</option>
|
||
<option class="bloodline-playbook-select" value="hidden_hand">The Hidden Hand</option>
|
||
<option class="bloodline-playbook-select" value="magi">The Magi</option>
|
||
<option class="bloodline-playbook-select" value="guardians_of_nature">The Guardians Of Nature</option>
|
||
<option class="bloodline-playbook-select" value="fate_dealers">The Fate Dealers</option>
|
||
<option class="bloodline-playbook-select" value="defenders_of_tomorrow">The Defenders Of Tomorrow</option>
|
||
<option class="bloodline-playbook-select" value="open_bloodline">Open Bloodline</open_bloodlinetion>
|
||
</select>
|
||
</div>
|
||
<div class="bloodline-traditions-wrapper 2colrow">
|
||
<div class="col">
|
||
<label class="bloodline-traditions" for="bloodlineTraditions">Style:</label>
|
||
<input id="bloodlineTraditions" type="text" name="attr_Style" />
|
||
</div>
|
||
<div class="col">
|
||
<label class="bloodline-traditions" for="bloodlineTraditions">Lore:</label>
|
||
<input id="bloodlineTraditions" type="text" name="attr_Lore" />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="bNull">
|
||
<div class="bNull">
|
||
<h2>Select a Playbook above to get started</h2>
|
||
</div>
|
||
|
||
<div class="bloodline-starting">
|
||
<br />
|
||
<input type="checkbox" class="toggle hidden" name="attr_startingToggle" value="showStarter">
|
||
<label class="toggle-label"><span data-i18n="making_your_heroes"></span><input type="checkbox"
|
||
class="starting-toggle toggle hidden" name="attr_startingToggle" value="showStarter"></label>
|
||
<div class="starting-collapsible collapsible">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="bNull">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="legendary_heroes">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="half_damned">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="holy_church">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="hidden_hand">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="magi">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="guardians_of_nature">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="fate_dealers">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="defenders_of_tomorrow">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="open_bloodline">
|
||
<!-- Legendary Heroes -->
|
||
<div class="LegendaryHeroes">
|
||
<div class="startStats">
|
||
<h2>Starting Stats <span class="help">(Choose one)</span></h2>
|
||
<ul>
|
||
<li><strong>Chalices 1 Swords 1 Coins 0 Wands -1</strong> if fate and coincidence keep
|
||
bringing your bloodline to <span class="thecastle">the castle</span> despite their
|
||
ignorance of mystical matters.</li>
|
||
<li><strong>Chalices 0 Swords 1 Coins -1 Wands 1</strong> if your bloodline is tested from
|
||
childhood for martial aptitude and trained to face <span class="thecastle">the
|
||
castle</span>.</li>
|
||
<li><strong>Chalices 0 Swords 1 Coins 1 Wands -1</strong> if your bloodline are world
|
||
travellers with a fortune built on castle raids.</li>
|
||
</ul>
|
||
</div>
|
||
<div class="startTraditions">
|
||
<h2>Traditions <span class="help">Choose one of each or invent your own.</span></h2>
|
||
<ul>
|
||
<li><strong>Style:</strong> Stylish contemporary fashion; bloodline crests and heirlooms;
|
||
rustic or utilitarian clothing.</li>
|
||
<li><strong>Glass:</strong> Picking it up as they go along; ancestor’s crumbling journals;
|
||
oral history passed from parent to child.</li>
|
||
<li><strong>Name:</strong> A noble title; an inherited naming convention; bearers of the
|
||
________.</li>
|
||
</ul>
|
||
</div>
|
||
<div class="landmarks">
|
||
<h2>History</h2>
|
||
<p><span class="move-trigger">One bloodline’s legends taught you how to be heroes.</span> Set
|
||
your pact with them to 1. You say what legend you’ve heard, they say what secret failure the
|
||
legend left out.</p>
|
||
</div>
|
||
</div>
|
||
<!-- The Half-Damned -->
|
||
<div class="HalfDamned">
|
||
<div class="startStats">
|
||
<h2>Starting Stats <span class="help">(Choose one)</span></h2>
|
||
<ul>
|
||
<li><strong>Chalices 0 Swords 1 Coins -1 Wands 1</strong> if your bloodline is cursed with
|
||
obvious signs of damnation and must live on the fringes of society.</li>
|
||
<li><strong>Chalices -1 Swords 1 Coins 1 Wands 0</strong> if your bloodline is cursed with
|
||
terrible hungers or a lingering blight, even as they appear completely human.</li>
|
||
<li><strong>Chalices 1 Swords 0 Coins -1 Wands 1</strong> if one bloodline member in each
|
||
generation shows the physical gifts of the curse, while the rest suffer the frailties
|
||
imposed.</li>
|
||
</ul>
|
||
</div>
|
||
<div class="startTraditions">
|
||
<h2>Traditions <span class="help">Choose one of each or invent your own.</span></h2>
|
||
<ul>
|
||
<li><strong>Style:</strong> ragged fabrics and animal skins; fastidiously clean and modern
|
||
clothing; anonymous peasant or low class clothing.</li>
|
||
<li><strong>Glass:</strong> Ancient immortals with flawed memories; a voice whispering in
|
||
your nightmares; religious texts that damn you but offer advice.</li>
|
||
<li><strong>Name:</strong> A shared mark or feature; after your progenitor; what zealots and
|
||
bigots call you.</li>
|
||
</ul>
|
||
</div>
|
||
<div class="landmarks">
|
||
<h2>History</h2>
|
||
<p><span class="move-trigger">One bloodline hunted you as monsters before you forged a
|
||
treaty.</span> Set your pact each other to 1. You say how you proved your humanity, they
|
||
say how they made amends.</p>
|
||
</div>
|
||
</div>
|
||
<!-- The Holy Church -->
|
||
<div class="HolyChurch">
|
||
<div class="startStats">
|
||
<h2>Starting Stats <span class="help">(Choose one)</span></h2>
|
||
<ul>
|
||
<li><strong>Chalices 1 Swords 0 Coins -1 Wands 1</strong> if you act as a mystery cult,
|
||
revealing deeper truths to those who have earned them.</li>
|
||
<li><strong>Chalices 1 Swords 0 Coins 1 Wands -1</strong> if you are part of a grander
|
||
church, trading freedom to dabble in the occult for temporal influence.</li>
|
||
<li><strong>Chalices 1 Swords 1 Coins -1 Wands 0</strong> if you're a scattered group of
|
||
devotees resisting persecution in pursuit of righteousness.</li>
|
||
</ul>
|
||
</div>
|
||
<div class="startTraditions">
|
||
<h2>Traditions <span class="help">Choose one of each or invent your own.</span></h2>
|
||
<ul>
|
||
<li><strong>Style:</strong> A simple symbol of faith, fastidious clerical robes, joyous
|
||
flowing colours.</li>
|
||
<li><strong>Glass:</strong> Dreams of whispering martyrs, a holy book filled with ecstatic
|
||
visions, accumulated folkGlass from your flock.</li>
|
||
<li><strong>Name:</strong> The virtue you follow, the mark you wear, your hope for the
|
||
future.</li>
|
||
</ul>
|
||
</div>
|
||
<div class="landmarks">
|
||
<h2>History</h2>
|
||
<p><span class="move-trigger">You saved another bloodline from falling to darkness.</span> Set
|
||
your pact with them to 1. They say what dark temptation was twisting them into servants of
|
||
<span class="thecastle">the castle</span>; you say what you did to redeem them.</p>
|
||
</div>
|
||
</div>
|
||
<!-- The Hidden Hand -->
|
||
<div class="HiddenHand">
|
||
<div class="startStats">
|
||
<h2>Starting Stats <span class="help">(Choose one)</span></h2>
|
||
<ul>
|
||
<li><strong>Chalices 1 Swords 0 Coins 1 Wands -1</strong> if you live lives of luxury and
|
||
try not to think too hard about the source of your wealth.</li>
|
||
<li><strong>Chalices -1 Swords 1 Coins 1 Wands 0</strong> if you act as a mercenary group,
|
||
guiding the world’s conflicts in a direction that benefits you.</li>
|
||
<li><strong>Chalices 0 Swords -1 Coins 1 Wands 1</strong> if you’ve suborned the world’s
|
||
elite into a secret society bound by occult rituals and mutual blackmail.</li>
|
||
</ul>
|
||
</div>
|
||
<div class="startTraditions">
|
||
<h2>Traditions <span class="help">Choose one of each or invent your own.</span></h2>
|
||
<ul>
|
||
<li><strong>Style:</strong> Formal wear and subtle marks of membership, opulent clothes and
|
||
impractical accessories, state-of-the-art arms and armour.</li>
|
||
<li><strong>Glass:</strong> Reports from agents scattered around the world, an iron grip on
|
||
the rare book market, a private institution of scholars probing the boundaries of
|
||
knowledge.</li>
|
||
<li><strong>Name:</strong> a mythical creature, an alchemical process, a feudal role.</li>
|
||
</ul>
|
||
</div>
|
||
<div class="landmarks">
|
||
<h2>History</h2>
|
||
<p><span class="move-trigger">You split the fabulous wealth you found with another
|
||
bloodline.</span> Gain 1 pact on them. They say what they used the wealth for; you say
|
||
how entropy and betrayal robbed them of it.</p>
|
||
</div>
|
||
</div>
|
||
<!-- The Magi -->
|
||
<div class="Magi">
|
||
<div class="startStats">
|
||
<h2>Starting Stats <span class="help">(Choose one)</span></h2>
|
||
<ul>
|
||
<li><strong>Chalices 0 Swords -1 Coins 1 Wands 1</strong> if you’re a selective academic
|
||
institution teaching occult rituals to those that can afford your fees.</li>
|
||
<li><strong>Chalices 0 Swords 1 Coins -1 Wands 1</strong> if you’re hands-on learners,
|
||
extracting occult wisdom from the beasts and devils you hunt.</li>
|
||
<li><strong>Chalices 1 Swords 0 Coins -1 Wands 1</strong> if you’re occultists without
|
||
borders, travelling the world and pushing back blights wherever you find them.</li>
|
||
</ul>
|
||
</div>
|
||
<div class="startTraditions">
|
||
<h2>Traditions <span class="help">Choose one of each or invent your own.</span></h2>
|
||
<ul>
|
||
<li><strong>Style:</strong> Skin covered in arcane glyphs, thick robes of strange fabrics,
|
||
bags and bandoleers loaded with reagents.</li>
|
||
<li><strong>Glass:</strong> A bag full of scholarly texts, drilled-in mnemonics, a chorus of
|
||
spirits bound into your gear to offer advice.</li>
|
||
<li><strong>Name:</strong> The name of your school, The ____ Way, The Path of ______ .</li>
|
||
</ul>
|
||
</div>
|
||
<div class="landmarks">
|
||
<h2>History</h2>
|
||
<p><span class="move-trigger">You taught another bloodline how to use <span class="thecastle">the
|
||
castle</span>’s power safely.</span> Gain 1 pact on them. They
|
||
say what the ritual allows them to do; you say what it costs them instead of their souls.
|
||
</p>
|
||
</div>
|
||
</div>
|
||
<!-- The Guardians of Nature -->
|
||
<div class="GuardiansOfNature">
|
||
<div class="startStats">
|
||
<h2>Starting Stats <span class="help">(Choose one)</span></h2>
|
||
<ul>
|
||
<li><strong>Chalices 1 Swords -1 Coins 0 Wands 1</strong> if you focus on caring for people
|
||
while <span class="thecastle">the castle</span> corrupts the outskirts.</li>
|
||
<li><strong>Chalices 0 Swords 1 Coins -1 Wands 0</strong> if you focus on fighting the
|
||
corruption at the source, caring little for material gain.</li>
|
||
<li><strong>Chalices -1 Swords 1 Coins 0 Wands 1</strong> if you focus on defending your
|
||
territory at the cost of personal relations.</li>
|
||
</ul>
|
||
</div>
|
||
<div class="startTraditions">
|
||
<h2>Traditions <span class="help">Choose one of each or invent your own.</span></h2>
|
||
<ul>
|
||
<li><strong>Style:</strong> Rustic clothing; furs and pelts; barely any clothing.</li>
|
||
<li><strong>Glass:</strong> Secret meetings; whispers of nature; hidden enclaves.</li>
|
||
<li><strong>Name:</strong> A sacred tree or animal; the name the whispers give you; no given
|
||
name.</li>
|
||
</ul>
|
||
</div>
|
||
<div class="landmarks">
|
||
<h2>History</h2>
|
||
<p><span class="move-trigger">One bloodline taught you how to fit in with the rest of
|
||
society.</span> Set your pact with them to 1. You say what social expectation they
|
||
taught you. They say how it has changed since.</p>
|
||
</div>
|
||
</div>
|
||
<!-- The Fate Dealers -->
|
||
<div class="FateDealers">
|
||
<div class="startStats">
|
||
<h2>Starting Stats <span class="help">(Choose one)</span></h2>
|
||
<ul>
|
||
<li><strong>Chalices 1 Swords -1 Coins 0 Wands 1</strong> if you advise people against the coming harm but
|
||
lack the military strength to save them alone.</li>
|
||
<li><strong>Chalices -1 Swords 0 Coins 1 Wands 1</strong> if you defy Fate by gathering as many resources
|
||
as possible at the expense of others.</li>
|
||
<li><strong>Chalices -1 Swords 1 Coins 0 Wands 1</strong> if you stare death in the face, everything else
|
||
be damned.</li>
|
||
</ul>
|
||
</div>
|
||
<div class="startTraditions">
|
||
<h2>Traditions <span class="help">Choose one of each or invent your own.</span></h2>
|
||
<ul>
|
||
<li><strong>Style:</strong> Ostentatious clothing; simple robes; unrecognizable from common folk.</li>
|
||
<li><strong>Glass:</strong> Cartomancy; astrology; runecasting.</li>
|
||
<li><strong>Name:</strong> A mystical name; a defiant name; Keepers of ________.</li>
|
||
</ul>
|
||
</div>
|
||
<div class="landmarks">
|
||
<h2>History</h2>
|
||
<p><span class="move-trigger">One bloodline goes to you for prophecies and omens.</span> Raise your pact
|
||
with them by 1. They say what fate you saved them from. You say what ill fortune you haven’t told them
|
||
about yet.</p>
|
||
</div>
|
||
</div>
|
||
<!-- The Defenders of Tomorrow -->
|
||
<div class="DefendersOfTomorrow">
|
||
<div class="startStats">
|
||
<h2>Starting Stats <span class="help">(Choose one)</span></h2>
|
||
<ul>
|
||
<li><strong>Chalices -1 Swords 1 Coins 1 Wands 0</strong> if your military might is unparalleled, but you
|
||
stick out like a sore thumb.</li>
|
||
<li><strong>Chalices 1 Swords 1 Coins -1 Wands 0</strong> if you’re stranded in this world with no
|
||
resources to get back.</li>
|
||
<li><strong>Chalices 0 Swords 1 Coins 1 Wands -1</strong> if your knowledge of technology is vast, but
|
||
know next to nothing about the supernatural.</li>
|
||
</ul>
|
||
</div>
|
||
<div class="startTraditions">
|
||
<h2>Traditions <span class="help">Choose one of each or invent your own.</span></h2>
|
||
<ul>
|
||
<li><strong>Style:</strong> Flowing robes; skin-tight suits; trench coats.</li>
|
||
<li><strong>Glass:</strong> Notes on the other Bloodlines; technology of a time to be; scraps of
|
||
knowledge.</li>
|
||
<li><strong>Name:</strong> The name of a future organization; a numeric designation; an unknown name.</li>
|
||
</ul>
|
||
</div>
|
||
<div class="landmarks">
|
||
<h2>History</h2>
|
||
<p><span class="move-trigger">One bloodline told you about current events… to them.</span> Raise your pact
|
||
with them by 1. They say how this event is significant now. You say why it doesn’t matter in the future.
|
||
</p>
|
||
</div>
|
||
</div>
|
||
<!-- Open Bloodline -->
|
||
<div class="OpenBloodline">
|
||
<div class="startStats">
|
||
<h2>Starting Stats <span class="help">(Choose one)</span></h2>
|
||
<textarea name="attr_Stats-OpenBloodline" rows="5" cols="40"></textarea>
|
||
</div>
|
||
<div class="startTraditions">
|
||
<h2>Traditions <span class="help">Choose one of each or invent your own.</span></h2>
|
||
<textarea name="attr_Traditions-OpenBloodline" rows="5" cols="40"></textarea>
|
||
</div>
|
||
<div class="landmarks">
|
||
<h2>History</h2>
|
||
<textarea name="attr_History-OpenBloodline" rows="5" cols="40"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="row bloodline-details-section bloodline-section">
|
||
<div class="bloodline-stats">
|
||
<div class="stat stat-chalices">
|
||
<button class="rollbutton label" type="roll" name="roll_Chalices"
|
||
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-chalices=1}} {{title=^{chalices}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+@{Chalices}}]]}}">
|
||
<span data-i18n="chalices" data-i18n-title="chalices_description"
|
||
data-i18n-title="chalices_description"></span></button>
|
||
<input type="number" name="attr_Chalices" min="-1" max="3" />
|
||
</div>
|
||
|
||
<div class="stat stat-swords">
|
||
<button class="rollbutton label" type="roll" name="roll_Swords"
|
||
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-swords=1}} {{title=^{swords}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+@{Swords}}]]}}">
|
||
<span data-i18n="swords" data-i18n-title="swords_description"></span></button>
|
||
<input type="number" name="attr_Swords" min="-1" max="3" />
|
||
</div>
|
||
|
||
<div class="stat stat-coins">
|
||
<button class="rollbutton label" type="roll" name="roll_Coins"
|
||
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-coins=1}} {{title=^{coins}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+@{Coins}}]]}}">
|
||
<span data-i18n="coins" data-i18n-title="coins_description"></span></button>
|
||
<input type="number" name="attr_Coins" min="-1" max="3" />
|
||
</div>
|
||
|
||
<div class="stat stat-wands">
|
||
<button class="rollbutton label" type="roll" name="roll_Wands"
|
||
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-wands=1}} {{title=^{wands}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+@{Wands}}]]}}">
|
||
<span data-i18n="wands" data-i18n-title="wands_description"></span></button>
|
||
<input type="number" name="attr_Wands" min="-1" max="3" />
|
||
</div>
|
||
|
||
<div class="stat stat-relics">
|
||
<label data-i18n="relics" data-i18n-title="relics_description"></label>
|
||
<input type="number" name="attr_Relics" min="0" max="99">
|
||
</div>
|
||
</div>
|
||
<div class="lifestyles">
|
||
<h2>Pact</h2>
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="bNull">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="legendary_heroes">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="half_damned">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="holy_church">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="hidden_hand">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="magi">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="guardians_of_nature">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="fate_dealers">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="defenders_of_tomorrow">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="open_bloodline">
|
||
<!-- Legendary Heroes -->
|
||
<div class="LegendaryHeroes">
|
||
<h2>The Way of Gold</h2>
|
||
<p><span class="move-trigger">You prize heroism and valour.</span> At the end of each play session,
|
||
pick the explorer whose heroism most impressed you and raise their pact with your bloodline by
|
||
1.</p>
|
||
<p><span class="move-trigger">While at one of your camps,</span> members of other bloodlines can
|
||
spend 1-pact to gain a weapon from your stores. Give it two perks and a flaw, and describe its
|
||
history.</p>
|
||
</div>
|
||
<!-- The Half-Damned -->
|
||
<div class="HalfDamned">
|
||
<h2>The Way of Red</h2>
|
||
<p><span class="move-trigger">You prize integrity and sacrifice.</span> At the end of each play
|
||
session, pick the explorer whose mercy most impressed you and raise their bloodline’s pact with
|
||
you by 1.</p>
|
||
<p><span class="move-trigger">While at one of your camps,</span> other bloodlines can spend 1-pact
|
||
to transfer a point of contamination to a member of your bloodline. Say how the recipient is
|
||
further twisted.</p>
|
||
</div>
|
||
<!-- The Holy Church -->
|
||
<div class="HolyChurch">
|
||
<h2>The Way of White</h2>
|
||
<p><span class="move-trigger">You prize self-sacrifice.</span> At the end of each play session, pick
|
||
the explorer who risked the most to help others and raise their bloodline’s pact with you by 1.
|
||
</p>
|
||
<p><span class="move-trigger">While at one of your camps,</span> other bloodlines can spend 1-pact
|
||
on you to take a Relic from your stores. Describe it, and suggest how it came to be owned by
|
||
your order.</p>
|
||
</div>
|
||
<!-- The Hidden Hand -->
|
||
<div class="HiddenHand">
|
||
<h2>The Way of Silver</h2>
|
||
<p><span class="move-trigger">You prize entrepreneurship.</span> At the end of each play session,
|
||
pick the explorer who most increased their wealth or power and raise their bloodline’s pact with
|
||
you by 1.</p>
|
||
<p><span class="move-trigger">While at one of your camps,</span> other bloodlines can spend 1-pact
|
||
on you to get access to more luxurious supplies, giving them advantage on Shelter until they
|
||
return to a safe camp.</p>
|
||
</div>
|
||
<!-- The Magi -->
|
||
<div class="Magi">
|
||
<h2>The Way of Blue</h2>
|
||
<p><span class="move-trigger">You prize arcane insight.</span> At the end of each session, pick the
|
||
explorer who wielded the most supernatural power and raise their pact with your bloodline by 1.
|
||
</p>
|
||
<p><span class="move-trigger">While at one of your camps,</span> other bloodlines can spend 1 pact
|
||
on you to get an item of power from your stores. They can destroy it to cast a spell as per
|
||
<span class="move-trigger">Drink Deep</span>.</p>
|
||
</div>
|
||
<!-- The Guardians of Nature -->
|
||
<div class="GuardiansOfNature">
|
||
<h2>The Way of Green</h2>
|
||
<p><span class="move-trigger">You prize the natural order.</span> At the end of each session, pick the
|
||
explorer who went out of their way to destroy <span class="thecastle">the castle</span>, and raise their
|
||
pact with your bloodline by 1.</p>
|
||
<p><span class="move-trigger">While at one of your camps,</span> members of other bloodlines can spend 1-pact
|
||
to gain an animal companion. While the animal is alive, they share one of your explorer’s moves.</p>
|
||
</div>
|
||
<!-- The Fate Dealers -->
|
||
<div class="FateDealers">
|
||
<h2>The Way of Violet</h2>
|
||
<p><span class="move-trigger">You prize the struggle against Fate.</span> At the end of each session, pick the
|
||
explorer who had the worst luck and yet prevailed against it, and raise their pact with your bloodline by 1.
|
||
</p>
|
||
<p><span class="move-trigger">While at one of your camps,</span> other bloodlines can spend 1-pact on you to
|
||
get a glimpse of what might kill them. They hold 1. They may spend that hold to declare that this is the
|
||
vision that they saw, and gain advantage on the roll. On a miss, they cannot avoid the noose: they die.</p>
|
||
</div>
|
||
<!-- The Defenders of Tomorrow -->
|
||
<div class="DefendersOfTomorrow">
|
||
<h2>The Way of Chrome</h2>
|
||
<p><span class="move-trigger">You prize the preservation of the future.</span> At the end of each session,
|
||
pick the explorer who was most interested in events to come and raise their pact with your bloodline by 1.
|
||
</p>
|
||
<p><span class="move-trigger">While at one of your camps,</span> members of other bloodlines can spend 1-pact
|
||
to gain a strange, yet useful device. They hold 2. They may spend hold 1-for-1 to ask any question in the
|
||
<span class="move-trigger">See Clear</span> list.</p>
|
||
</div>
|
||
<!-- Open Bloodline -->
|
||
<div class="OpenBloodline">
|
||
<h2><input type="text" name="attr_Pact-OpenBloodline" placeholder="The Way of ..."></h2>
|
||
<textarea name="attr_Pact-Prize-OpenBloodline" rows="5" cols="40" placeholder="You prize ..."></textarea>
|
||
<textarea name="attr_AtCamp-OpenBloodline" rows="5" cols="40"
|
||
placeholder="While at one of your camps, ..."></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="doctrines">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="bNull">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="legendary_heroes">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="half_damned">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="holy_church">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="hidden_hand">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="magi">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="guardians_of_nature">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="fate_dealers">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="defenders_of_tomorrow">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="open_bloodline">
|
||
<!-- Legendary Heroes -->
|
||
<div class="LegendaryHeroes">
|
||
<div class="resources-pact-value">
|
||
<div class="pact-value-head 2colrow">
|
||
<span class="pact-values-title col">Bloodline</span>
|
||
<span class="pact-values-title col">Pact With Them</span>
|
||
</div>
|
||
<div class="pact-value-body 2colrow">
|
||
<fieldset class="repeating_pact-value ">
|
||
<div class="col pact-value-col">
|
||
<input type="text" name="attr_bloodlineitem">
|
||
</div>
|
||
<div class="col pact-value-col">
|
||
<input type="text" name="attr_pactdesctem">
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- The Half-Damned -->
|
||
<div class="HalfDamned">
|
||
<div class="resources-pact-value">
|
||
<div class="pact-value-head 2colrow">
|
||
<span class="pact-values-title col">Bloodline</span>
|
||
<span class="pact-values-title col">Pact With Them</span>
|
||
</div>
|
||
<div class="pact-value-body 2colrow">
|
||
<fieldset class="repeating_pact-value ">
|
||
<div class="col pact-value-col">
|
||
<input type="text" name="attr_bloodlineitem">
|
||
</div>
|
||
<div class="col pact-value-col">
|
||
<input type="text" name="attr_pactdesctem">
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- The Holy Church -->
|
||
<div class="HolyChurch">
|
||
<div class="resources-pact-value">
|
||
<div class="pact-value-head 2colrow">
|
||
<span class="pact-values-title col">Bloodline</span>
|
||
<span class="pact-values-title col">Pact With Them</span>
|
||
</div>
|
||
<div class="pact-value-body 2colrow">
|
||
<fieldset class="repeating_pact-value ">
|
||
<div class="col pact-value-col">
|
||
<input type="text" name="attr_bloodlineitem">
|
||
</div>
|
||
<div class="col pact-value-col">
|
||
<input type="text" name="attr_pactdesctem">
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- The Hidden Hand -->
|
||
<div class="HiddenHand">
|
||
<div class="resources-pact-value">
|
||
<div class="pact-value-head 2colrow">
|
||
<span class="pact-values-title col">Bloodline</span>
|
||
<span class="pact-values-title col">Pact With Them</span>
|
||
</div>
|
||
<div class="pact-value-body 2colrow">
|
||
<fieldset class="repeating_pact-value ">
|
||
<div class="col pact-value-col">
|
||
<input type="text" name="attr_bloodlineitem">
|
||
</div>
|
||
<div class="col pact-value-col">
|
||
<input type="text" name="attr_pactdesctem">
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- The Magi -->
|
||
<div class="Magi">
|
||
<div class="resources-pact-value">
|
||
<div class="pact-value-head 2colrow">
|
||
<span class="pact-values-title col">Bloodline</span>
|
||
<span class="pact-values-title col">Pact With Them</span>
|
||
</div>
|
||
<div class="pact-value-body 2colrow">
|
||
<fieldset class="repeating_pact-value ">
|
||
<div class="col pact-value-col">
|
||
<input type="text" name="attr_bloodlineitem">
|
||
</div>
|
||
<div class="col pact-value-col">
|
||
<input type="text" name="attr_pactdesctem">
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- The Guardians of Nature -->
|
||
<div class="GuardiansOfNature">
|
||
<div class="resources-pact-value">
|
||
<div class="pact-value-head 2colrow">
|
||
<span class="pact-values-title col">Bloodline</span>
|
||
<span class="pact-values-title col">Pact With Them</span>
|
||
</div>
|
||
<div class="pact-value-body 2colrow">
|
||
<fieldset class="repeating_pact-value ">
|
||
<div class="col pact-value-col">
|
||
<input type="text" name="attr_bloodlineitem">
|
||
</div>
|
||
<div class="col pact-value-col">
|
||
<input type="text" name="attr_pactdesctem">
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- The Fate Dealers -->
|
||
<div class="FateDealers">
|
||
<div class="resources-pact-value">
|
||
<div class="pact-value-head 2colrow">
|
||
<span class="pact-values-title col">Bloodline</span>
|
||
<span class="pact-values-title col">Pact With Them</span>
|
||
</div>
|
||
<div class="pact-value-body 2colrow">
|
||
<fieldset class="repeating_pact-value ">
|
||
<div class="col pact-value-col">
|
||
<input type="text" name="attr_bloodlineitem">
|
||
</div>
|
||
<div class="col pact-value-col">
|
||
<input type="text" name="attr_pactdesctem">
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- The Defenders of Tomorrow -->
|
||
<div class="DefendersOfTomorrow">
|
||
<div class="resources-pact-value">
|
||
<div class="pact-value-head 2colrow">
|
||
<span class="pact-values-title col">Bloodline</span>
|
||
<span class="pact-values-title col">Pact With Them</span>
|
||
</div>
|
||
<div class="pact-value-body 2colrow">
|
||
<fieldset class="repeating_pact-value ">
|
||
<div class="col pact-value-col">
|
||
<input type="text" name="attr_bloodlineitem">
|
||
</div>
|
||
<div class="col pact-value-col">
|
||
<input type="text" name="attr_pactdesctem">
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- Open Bloodline -->
|
||
<div class="OpenBloodline">
|
||
<div class="resources-pact-value">
|
||
<div class="pact-value-head 2colrow">
|
||
<span class="pact-values-title col">Bloodline</span>
|
||
<span class="pact-values-title col">Pact With Them</span>
|
||
</div>
|
||
<div class="pact-value-body 2colrow">
|
||
<fieldset class="repeating_pact-value ">
|
||
<div class="col pact-value-col">
|
||
<input type="text" name="attr_bloodlineitem">
|
||
</div>
|
||
<div class="col pact-value-col">
|
||
<input type="text" name="attr_pactdesctem">
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="row bloodline-moves-section bloodline-section">
|
||
<div class="moves-columns">
|
||
<div class="moves-custom">
|
||
<h2>Bloodline Moves</h2>
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="bNull">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="legendary_heroes">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="half_damned">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="holy_church">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="hidden_hand">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="magi">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="guardians_of_nature">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="fate_dealers">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="defenders_of_tomorrow">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="open_bloodline">
|
||
<!-- Legendary Heroes -->
|
||
<div class="LegendaryHeroes">
|
||
<p><em>Pick two:</em></p>
|
||
<div class="bloodline-custom-moves">
|
||
<!-- Audacious -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-LegendaryHeroes" name="attr_Moves-LegendaryHeroes1">
|
||
<span class="checkmark"></span>
|
||
<h2>Audacious†</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p><span class="move-trigger">When your explorer confronts the Regent,</span> roll
|
||
<strong>+Swords</strong>. On a 7-9 pick 1, on a 10+ pick 2:</p>
|
||
<ul>
|
||
<li>They’ll talk for a time before attacking or leaving.</li>
|
||
<li>They let slip a weakness of their plans.</li>
|
||
<li>They focus on your explorer and ignore the others.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<!-- Defeat Means Friendship -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-LegendaryHeroes" name="attr_Moves-LegendaryHeroes2">
|
||
<span class="checkmark"></span>
|
||
<h2>Defeat Means Friendship†</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p><span class="move-trigger">When your explorer would inflict the killing blow on
|
||
an Acolyte,</span> they may stay their hand. If you do, roll
|
||
<strong>+Chalices</strong>. On a 7-9 pick 1 they get enough control to tell you:
|
||
</p>
|
||
<ul>
|
||
<li>How the Regent’s ritual can be set back.</li>
|
||
<li>How the Acolyte can be saved.</li>
|
||
<li>A secret weakness of another Acolyte.</li>
|
||
</ul>
|
||
<p>They then retreat into the maze-like corridors of <span class="thecastle">the
|
||
castle</span>.</p>
|
||
<p>On a 10+ they gain enough control to change sides and work alongside you, though
|
||
they cannot act directly against the Regent.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Our Town -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-LegendaryHeroes" name="attr_Moves-LegendaryHeroes3">
|
||
<span class="checkmark"></span>
|
||
<h2>Our Town</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p><span class="move-trigger">When you call on your reputation in a community that knows your
|
||
legend,</span> roll <strong>+Chalices</strong> on Reinforcements instead of
|
||
<strong>+Coins</strong>.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Secret Technique -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-LegendaryHeroes" name="attr_Moves-LegendaryHeroes4">
|
||
<span class="checkmark"></span>
|
||
<h2>Secret Technique†</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p>There’s a particular fighting style passed down your bloodline through training,
|
||
genetics, or mystical empowerment. Pick one:</p>
|
||
<ul>
|
||
<li><strong>Cheating Death:</strong> The first time your explorer triggers their
|
||
Death Move, they survive hanging onto the barest thread of life.</li>
|
||
<li><strong>Consecrated Blood:</strong> Any monster that consumes your blood
|
||
feels agonising pain. Your explorer can take 1 Harm to give their weapon the
|
||
Holy tag for one strike.</li>
|
||
<li><strong>Accelerate Perceptions:</strong> Can take 1 Harm to move incredibly
|
||
fast for a few seconds, at the cost of being exhausted and unable to move
|
||
for a few seconds after.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<!-- The Will to Fight -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-LegendaryHeroes" name="attr_Moves-LegendaryHeroes5">
|
||
<span class="checkmark"></span>
|
||
<h2>The Will to Fight†</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p>Your bloodline has a tenacity that lets them cheat death so long as they have something to fight
|
||
for. All of your explorers start with +1 Armour. <strong>Whenever they take a blow for another
|
||
explorer,</strong> they can refresh the Armour box</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- The Half-Damned -->
|
||
<div class="HalfDamned">
|
||
<p><em>Pick two:</em></p>
|
||
<div class="bloodline-custom-moves">
|
||
<!-- Dark Legacy -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-HalfDamned" name="attr_Moves-HalfDamned1">
|
||
<span class="checkmark"></span>
|
||
<h2>Dark Legacy†</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p>All your explorers bear the curse of <span class="thecastle">the castle</span>, starts with a Blood
|
||
Move; when using it, you may choose to take 1 harm instead of <span class="thecastle">marking
|
||
contamination</span>.</p>
|
||
</div>
|
||
</div>
|
||
<!-- More Than Human -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-HalfDamned" name="attr_Moves-HalfDamned2">
|
||
<span class="checkmark"></span>
|
||
<h2>More Than Human</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p>When you make an explorer, choose one:</p>
|
||
<ul>
|
||
<li>They have natural weapons: claws, spines, etc. Give them a perk and a flaw.
|
||
</li>
|
||
<li>They have resistance to harm: fur, chitin, thick skin etc. Get 1 Armour.
|
||
</li>
|
||
<li>They have unnatural agility. They can climb walls, run on water or leap
|
||
dozens of metres, and get advantage on Dodge.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<!-- Shadows of Humanity -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-HalfDamned" name="attr_Moves-HalfDamned3">
|
||
<span class="checkmark"></span>
|
||
<h2>Shadows of Humanity</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p>Human society may recoil from you, but that doesn’t mean you’re powerless. <span
|
||
class="move-trigger">If you intimidate people into helping you or appeal to their baser
|
||
urges</span>, roll <strong>+Swords</strong> on Reinforcements instead of <strong>+Coins</strong>.
|
||
</p>
|
||
</div>
|
||
</div>
|
||
<!-- One of the Horde -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-LegendaryHeroes" name="attr_Moves-LegendaryHeroes5">
|
||
<span class="checkmark"></span>
|
||
<h2>One of the Horde</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p><span class="move-trigger">When you send your bloodline members to blend in with <span
|
||
class="thecastle">the castle</span>’s denizens</span>, roll <strong>+Wands</strong>. On a 7-9
|
||
hold one, on a 10+ hold three. Spend the hold 1-for-1 to get them to:</p>
|
||
<ul>
|
||
<li>Strike from within a group of castle denizens, sending them into disarray.
|
||
</li>
|
||
<li>Help you navigate, giving you 1 <span class="move-trigger">Travel the
|
||
Labyrinth</span> hold.</li>
|
||
<li>Smuggle you a useful item.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<!-- Voice of the Regent -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-HalfDamned" name="attr_Moves-HalfDamned5">
|
||
<span class="checkmark"></span>
|
||
<h2>Voice of the Regent</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p>Add the following option to <span class="move-trigger">Resist Doom</span>:</p>
|
||
<ul>
|
||
<li>Give your explorer a one-time ability to command <span class="thecastle">the
|
||
castle</span>'s denizens.</li>
|
||
</ul>
|
||
<p><span class="move-trigger">When they use this</span>, the denizens become their loyal servants.
|
||
When they fight alongside you, your attacks gain the <em>cleave</em> tag. When you send them to act
|
||
independently of you, the GM will decide how well they do. When you take Harm, you can choose to
|
||
have the denizens be destroyed instead.</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- The Holy Church -->
|
||
<div class="HolyChurch">
|
||
<p><em>Pick two:</em></p>
|
||
<div class="bloodline-custom-moves">
|
||
<!-- Holy Vanguard -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-HolyChurch" name="attr_Moves-HolyChurch1">
|
||
<span class="checkmark"></span>
|
||
<h2>Holy Vanguard†</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p>You are vigilant protectors of the mundane. <span class="move-trigger">When an
|
||
Acolyte ventures out to attack the mortal world</span>, your explorer can
|
||
spend 1 Travel the Labyrinth hold to immediately intervene and confront them.
|
||
</p>
|
||
</div>
|
||
</div>
|
||
<!-- Shield of Faith -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-HolyChurch" name="attr_Moves-HolyChurch2">
|
||
<span class="checkmark"></span>
|
||
<h2>Shield of Faith†</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p><span class="move-trigger">So long as your camps maintain a constant vigil of
|
||
prayer</span>, they will not come under attack.</p>
|
||
<p><span class="move-trigger">When your explorer attempts to manifest this
|
||
shield</span>, roll <strong>+Sulphur</strong>. On a hit, radiant light
|
||
prevents creatures of <span class="thecastle">the castle</span> from coming
|
||
within a few metres of you. On a 7-9 pick two, on a 10+ pick one:</p>
|
||
<ul>
|
||
<li>Moving breaks the shield.</li>
|
||
<li>Attacking breaks the shield.</li>
|
||
<li>No-one else can shelter under the shield.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<!-- Stoke the Flame -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-HolyChurch" name="attr_Moves-HolyChurch3">
|
||
<span class="checkmark"></span>
|
||
<h2>Stoke the Flame</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p><span class="move-trigger">When an explorer on the verge of death is brought back
|
||
to one of your camps</span>, roll <strong>+Chalices</strong>. On a 7-9 the
|
||
deadly wound is stepped down to a major wound; on a 10+ it's gone entirely. On a
|
||
6- their soul gutters out entirely, replaced by something dark: they'll die and
|
||
become an undead Acolyte, unless 1 Relic is sacrificed to stop it.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Martyrdom -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-HolyChurch" name="attr_Moves-HolyChurch4">
|
||
<span class="checkmark"></span>
|
||
<h2>Martyrdom</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p><span class="move-trigger">When you Resist Doom</span>, your explorer can
|
||
sacrifice some of their lifespan to channel greater power. You may substitute a
|
||
minor wound for 1 relic, a major wound for 2 relics, or a deadly wound for 3
|
||
relics.</p>
|
||
</div>
|
||
</div>
|
||
<!-- The Flesh is Weak -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-HolyChurch" name="attr_Moves-HolyChurch5">
|
||
<span class="checkmark"></span>
|
||
<h2>The Flesh is Weak†</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p>You can concentrate <span class="thecastle">the castle</span>'s corruption in one
|
||
part of an explorer's body. Actions using the body part have advantage, but the
|
||
explorer marks an additional point every time they <span class="thecastle">mark
|
||
contamination</span>. Amputating the node of corruption deals the explorer a
|
||
major wound, and they lose a point of Blood and a Blood Gift. The removed body
|
||
part counts as 1 relic.</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- The Hidden Hand -->
|
||
<div class="HiddenHand">
|
||
<p><em>Pick two:</em></p>
|
||
<div class="bloodline-custom-moves">
|
||
<!-- Avarice -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-HiddenHand" name="attr_Moves-HiddenHand1">
|
||
<span class="checkmark"></span>
|
||
<h2>Avarice</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p>The strange by-products of <span class="thecastle">the castle</span>'s intrusion
|
||
into our reality retain their power, if you let them feed from you. <span class="move-trigger">When
|
||
you would spend a relic</span>, you may <span class="thecastle">mark contamination</span> to keep
|
||
it in your bloodline's
|
||
stocks.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Experimental Weaponry -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-HiddenHand" name="attr_Moves-HiddenHand2">
|
||
<span class="checkmark"></span>
|
||
<h2>Experimental Weaponry</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p>Your bloodline's resources are devoted to the creation of new weapons to be used
|
||
against darkness. Once a generation, you can gain one of these weapons for your
|
||
struggle.</p>
|
||
<p><span class="move-trigger">When your scholars bring their most recent creation to
|
||
your camp</span>, roll <strong>+Coins</strong>. On a 7-9 pick one, on a 10+
|
||
pick two:</p>
|
||
<ul>
|
||
<li>You can sacrifice it to <span class="move-trigger">Strike</span> without
|
||
needing an Opening.</li>
|
||
<li>You may spend a relic to give it the holy tag for the rest of the fight.
|
||
</li>
|
||
<li>It has three perks and a flaw, or two perks and no flaw.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<!-- Bodyguard -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-HiddenHand" name="attr_Moves-HiddenHand3">
|
||
<span class="checkmark"></span>
|
||
<h2>Bodyguard†</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p>Your explorer has a skilled companion to back them up in <span class="thecastle">the castle</span>.
|
||
Pick one when you make your explorer:
|
||
</p>
|
||
<ul>
|
||
<li>Your companion fights beside you, giving your attacks the <em>cleave</em>
|
||
tag.</li>
|
||
<li>Your companion protects you, giving you advantage on <span class="move-trigger">Confront</span>.
|
||
</li>
|
||
<li>Your companion heals you: whenever you Shelter, heal 4 Harm.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<!-- Opulence -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-HiddenHand" name="attr_Moves-HiddenHand4">
|
||
<span class="checkmark"></span>
|
||
<h2>Opulence</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p><span class="move-trigger">When you shower luxury on a party of explorers</span>,
|
||
you may roll <strong>+Coins</strong> to give them <span class="move-trigger">Rest &
|
||
Relaxation</span>.</p>
|
||
</div>
|
||
</div>
|
||
<!-- A Web of Influence -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-HiddenHand" name="attr_Moves-HiddenHand5">
|
||
<span class="checkmark"></span>
|
||
<h2>A Web of Influence</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p>Your contacts stand ready to support your war against evil. <span class="move-trigger">When you
|
||
roll a 7+ on ReinIronments</span>, you may
|
||
pick one extra option.</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- The Magi -->
|
||
<div class="Magi">
|
||
<p><em>Pick two:</em></p>
|
||
<div class="bloodline-custom-moves">
|
||
<!-- Dimensional Relocation -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-Magi" name="attr_Moves-Magi1">
|
||
<span class="checkmark"></span>
|
||
<h2>Dimensional Relocation</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p><span class="move-trigger">When you warp space to move explorers between two safe
|
||
camps</span>, roll <strong>+Wands</strong>. On a hit, they make the journey
|
||
successfully; on a 7-9, pick one:</p>
|
||
<ul>
|
||
<li>They leave something important behind.</li>
|
||
<li>They bring something nasty with them.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<!-- Arcane Library -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-Magi" name="attr_Moves-Magi2">
|
||
<span class="checkmark"></span>
|
||
<h2>Arcane Library†</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p>While at your safe camps, any explorer can archive a spell (learned via <span
|
||
class="move-trigger">Drink Deep</span>) and receive a Relic in return. At
|
||
any later point anyone can spend a Relic to learn a spell from the archive.
|
||
Choose two spells to have in your archive already:</p>
|
||
<ul>
|
||
<li>See your foes with perfect clarity.</li>
|
||
<li>Charge your weapon with lightning (add perk: stun).</li>
|
||
<li>Float gently down instead of falling.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<!-- Empowered Wards -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-Magi" name="attr_Moves-Magi3">
|
||
<span class="checkmark"></span>
|
||
<h2>Empowered Wards</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p>When you roll 10+ on <span class="move-trigger">Resist Doom</span>, your ritual
|
||
lingers providing active opposition to the Regent. The next time their clock
|
||
would tick down, it's stopped from doing so.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Eldritch Insight -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-Magi" name="attr_Moves-Magi4">
|
||
<span class="checkmark"></span>
|
||
<h2>Eldritch Insight</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p>You have learned how to turn <span class="thecastle">the castle</span>'s
|
||
burgeoning power towards your own ends. <span class="move-trigger">Whenever the
|
||
Regent's clock ticks down</span>, gain a Relic.</p>
|
||
</div>
|
||
</div>
|
||
<!-- A Miracle of Science -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-Magi" name="attr_Moves-Magi5">
|
||
<span class="checkmark"></span>
|
||
<h2>A Miracle of Science</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p>When your explorer dissects a defeated Acolyte, gain 1-organ. With a few minutes
|
||
of preparation, they may spend 1-organ to:</p>
|
||
<ul>
|
||
<li>Craft a healing salve and remove a minor or major wound.</li>
|
||
<li>Merge it with a weapon and give the weapon a new perk.</li>
|
||
<li>Graft it on and raise Blood by 1.</li>
|
||
<li>Inspire those around them, restoring 4 harm to all explorers nearby or
|
||
rejuvenating any wraiths.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- The Guardians of Nature -->
|
||
<div class="GuardiansOfNature">
|
||
<p><em>Pick two:</em></p>
|
||
<div class="bloodline-custom-moves">
|
||
<!-- Plant Whisperer -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-GuardiansOfNature" name="attr_Moves-GuardiansOfNature1">
|
||
<span class="checkmark"></span>
|
||
<h2>Plant Whisperer†</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p>You can communicate with trees and other flora. <span class="move-trigger">When you seek Shelter
|
||
near a tree</span>, you may treat it as a contact of your choice.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Panacea -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-GuardiansOfNature" name="attr_Moves-GuardiansOfNature2">
|
||
<span class="checkmark"></span>
|
||
<h2>Panacea</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p><span class="move-trigger">When you claim a Forward Base</span>, you may <span
|
||
class="thecastle">mark contamination</span> to reduce the Regent’s Clock by 1.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Medicinal Herbs -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-GuardiansOfNature" name="attr_Moves-GuardiansOfNature3">
|
||
<span class="checkmark"></span>
|
||
<h2>Medicinal Herbs</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p><span class="move-trigger">When you have access to natural herbs and poultices</span>, choose one
|
||
more option from <span class="move-trigger">Rest and Relaxation</span>, even on a miss.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Phases Of The Moon -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-GuardiansOfNature" name="attr_Moves-GuardiansOfNature4">
|
||
<span class="checkmark"></span>
|
||
<h2>Phases Of The Moon </h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p>You can tell what is wrong with the world by looking at the moon. <span class="move-trigger">At the
|
||
beginning of a generation</span>, the GM will tell you if there are any Acolytes that speed the
|
||
world’s blight, what blight they bring, and on what ticks.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Natural Vigor -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-GuardiansOfNature" name="attr_Moves-GuardiansOfNature5">
|
||
<span class="checkmark"></span>
|
||
<h2>Natural Vigor†</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p>Your explorers can mark a second Minor Wound.</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- The Fate Dealers -->
|
||
<div class="FateDealers">
|
||
<p><em>Pick two:</em></p>
|
||
<div class="bloodline-custom-moves">
|
||
<!-- Good Measure -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-FateDealers" name="attr_Moves-FateDealers1">
|
||
<span class="checkmark"></span>
|
||
<h2>Good Measure</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p><span class="move-trigger">When you use Rest and Relaxation</span>, you may spend 1 Relic to pick
|
||
an additional option from the list.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Switcheroo -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-FateDealers" name="attr_Moves-FateDealers2">
|
||
<span class="checkmark"></span>
|
||
<h2>Switcheroo†</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<ul>
|
||
<li><span class="move-trigger">When an explorer passes on their misfortune onto you</span>, they
|
||
<span class="thecastle">mark contamination</span>.</li>
|
||
<li><span class="move-trigger">When your explorer forces their misfortune onto someone else</span>,
|
||
<span class="thecastle">mark contamination</span>.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<!-- Grim Portents -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-FateDealers" name="attr_Moves-FateDealers3">
|
||
<span class="checkmark"></span>
|
||
<h2>Grim Portents</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p><span class="move-trigger">When you Resist Doom</span>, you add the following option to the list:
|
||
</p>
|
||
<ul>
|
||
<li>You learn what the world’s blight will be. All Acolytes that speed the world’s blight will act
|
||
on the clock tick after they’re initially supposed to.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<!-- Two-Faced Coin -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-FateDealers" name="attr_Moves-FateDealers4">
|
||
<span class="checkmark"></span>
|
||
<h2>Two-Faced Coin† </h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p><span class="move-trigger">When your explorer rolls a miss</span>, hold 1. Spend that hold to gain
|
||
advantage on a roll.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Soothsayers for Hire -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-FateDealers" name="attr_Moves-FateDealers5">
|
||
<span class="checkmark"></span>
|
||
<h2>Soothsayers for Hire</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p><span class="move-trigger">When you sell your fortune-telling services while calling for
|
||
Reinforcements</span>, you always get 1 Relic in addition to any other choice.</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- The Defenders of Tomorrow -->
|
||
<div class="DefendersOfTomorrow">
|
||
<p><em>Pick two:</em></p>
|
||
<div class="bloodline-custom-moves">
|
||
<!-- Communication Devices† -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-DefendersOfTomorrow" name="attr_Moves-DefendersOfTomorrow1">
|
||
<span class="checkmark"></span>
|
||
<h2>Communication Devices†</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p>You have effective means of long-distance communication. Your explorer and their allies can
|
||
communicate with each other through great distances without having to <span
|
||
class="move-trigger">Summon Aid</span>.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Out of This World -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-DefendersOfTomorrow" name="attr_Moves-DefendersOfTomorrow2">
|
||
<span class="checkmark"></span>
|
||
<h2>Out of This World</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p><span class="move-trigger">When you call for Reinforcements</span>, add the following to the list:
|
||
</p>
|
||
<ul>
|
||
<li>You hear about otherworldly friends trapped in <span class="thecastle">the castle</span>. Free
|
||
them, and they will aid you for the rest of this generation.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<!-- Death Ray -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-DefendersOfTomorrow" name="attr_Moves-DefendersOfTomorrow3">
|
||
<span class="checkmark"></span>
|
||
<h2>Death Ray</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p><span class="move-trigger">Exactly once, when Darkness Falls</span>, you may declare that you have
|
||
a final solution. Negate the effects of Darkness Falling, but it will cost you a fragment of your
|
||
souls. Your future characters start at Blood 1, as if you had left <span class="thecastle">the
|
||
castle</span> without claiming the grail and with Blood 4+.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Science -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-DefendersOfTomorrow" name="attr_Moves-DefendersOfTomorrow4">
|
||
<span class="checkmark"></span>
|
||
<h2>Science</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p><span class="move-trigger">When you Resist Doom by replacing occult resources and ceremonial
|
||
paraphernalia with technological baubles and devices</span>, roll <strong>+Swords</strong> instead
|
||
of <strong>+Wands</strong>.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Electric Eye -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-DefendersOfTomorrow" name="attr_Moves-DefendersOfTomorrow5">
|
||
<span class="checkmark"></span>
|
||
<h2>Electric Eye</h2>
|
||
</label>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<p><span class="move-trigger">When you claim a Forward Base</span>, you may spend 1 Relic to install
|
||
hidden cameras that will warn you when the base is about to come under attack.</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- Open Bloodline -->
|
||
<div class="OpenBloodline">
|
||
<p><em>Pick two:</em></p>
|
||
<div class="bloodline-custom-moves">
|
||
<!-- Open Bloodline Move -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<input type="checkbox" class="Moves-OpenBloodline" name="attr_Moves-OpenBloodline1">
|
||
<h2>
|
||
<h2> <input type="text" name="attr_Moves-OpenBloodline-Name1"></h2>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<textarea name="attr_Moves-OpenBloodline-Desc1" rows="8" cols="30"></textarea>
|
||
</div>
|
||
</div>
|
||
<!-- Open Bloodline Move -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<input type="checkbox" class="Moves-OpenBloodline" name="attr_Moves-OpenBloodline2">
|
||
<h2> <input type="text" name="attr_Moves-OpenBloodline-Name2"></h2>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<textarea name="attr_Moves-OpenBloodline-Desc2" rows="8" cols="30"></textarea>
|
||
</div>
|
||
</div>
|
||
<!-- Open Bloodline Move -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<input type="checkbox" class="Moves-OpenBloodline" name="attr_Moves-OpenBloodline3">
|
||
<h2> <input type="text" name="attr_Moves-OpenBloodline-Name3"></h2>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<textarea name="attr_Moves-OpenBloodline-Desc3" rows="8" cols="30"></textarea>
|
||
</div>
|
||
</div>
|
||
<!-- Open Bloodline Move -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<input type="checkbox" class="Moves-OpenBloodline" name="attr_Moves-OpenBloodline4">
|
||
<h2> <input type="text" name="attr_Moves-OpenBloodline-Name4"></h2>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<textarea name="attr_Moves-OpenBloodline-Desc4" rows="8" cols="30"></textarea>
|
||
</div>
|
||
</div>
|
||
<!-- Open Bloodline Move -->
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<input type="checkbox" class="Moves-OpenBloodline" name="attr_Moves-OpenBloodline5">
|
||
<h2> <input type="text" name="attr_Moves-OpenBloodline-Name5"></h2>
|
||
</div>
|
||
<div class="bloodline-move-body">
|
||
<textarea name="attr_Moves-OpenBloodline-Desc5" rows="8" cols="30"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Custom Moves -->
|
||
<fieldset class="repeating_CustomBloodlineMoves">
|
||
<div class="bloodline-move">
|
||
<div class="bloodline-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Moves-Custom" name="attr_Bloodline-Moves-Custom">
|
||
<span class="checkmark"></span>
|
||
|
||
</label>
|
||
<input type="text" name="attr_Bloodline-Moves-Custom-Name">
|
||
</div>
|
||
<textarea name="attr_Bloodline-Moves-Custom-Desc" rows="8" cols="30"></textarea>
|
||
</div>
|
||
</fieldset>
|
||
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="row bloodline-section 2colrow">
|
||
<div class="col" style="width:20%">
|
||
<div class="moves-custom">
|
||
<h2>Shelter Move</h2>
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="bNull">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="legendary_heroes">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="half_damned">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="holy_church">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="hidden_hand">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="magi">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="guardians_of_nature">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="fate_dealers">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="defenders_of_tomorrow">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="open_bloodline">
|
||
<!-- Legendary Heroes -->
|
||
<div class="LegendaryHeroes">
|
||
<p>When your explorer finds <span class="move-trigger">Shelter</span> in <span class="thecastle">the
|
||
castle</span>, they can inspire the others with tales of selfless
|
||
heroism. The next time their allies would <span class="thecastle">mark contamination</span>
|
||
while trying to aid or protect another explorer, they ignore it.</p>
|
||
</div>
|
||
<!-- The Half-Damned -->
|
||
<div class="HalfDamned">
|
||
<p>When your explorer finds <span class="move-trigger">Shelter</span> in <span class="thecastle">the
|
||
castle</span>, they can use the power of the blood to push back
|
||
death. Anyone in the party can <span class="thecastle">mark contamination</span> to heal 1d6
|
||
Harm.</p>
|
||
</div>
|
||
<!-- The Holy Church -->
|
||
<div class="HolyChurch">
|
||
<p>When your explorer finds <span class="move-trigger">Shelter</span> in <span class="thecastle">the
|
||
castle</span>, they may lead the group in prayer. They each hold
|
||
1: spend it to miraculously avoid a curse, spell or mystical attack.</p>
|
||
</div>
|
||
<!-- The Hidden Hand -->
|
||
<div class="HiddenHand">
|
||
<p>When your explorer finds <span class="move-trigger">Shelter</span> in <span class="thecastle">the
|
||
castle</span>, they may upgrade and reinforce their party's gear.
|
||
They each hold 1: spend it to get fleeting advantage on <span class="move-trigger">Strike</span> or <span
|
||
class="move-trigger">Confront</span>.</p>
|
||
</div>
|
||
<!-- The Magi -->
|
||
<div class="Magi">
|
||
<p>When your explorer finds <span class="move-trigger">Shelter</span> in <span class="thecastle">the
|
||
castle</span>, they may lead the group in a ritual of controlled
|
||
corruption. Each explorer may transfer 1 point of contamination to another explorer, with
|
||
that explorer's consent.</p>
|
||
</div>
|
||
<!-- The Guardians of Nature -->
|
||
<div class="GuardiansOfNature">
|
||
<p>When your explorer finds <span class="move-trigger">Shelter</span> in <span class="thecastle">the
|
||
castle</span>, they cleanse the area of <span class="thecastle">the castle</span>’s evil. Each explorer
|
||
may clear their <span class="thecastle">contamination</span> track. Their Blood remains the same.</p>
|
||
</div>
|
||
<!-- The Fate Dealers -->
|
||
<div class="FateDealers">
|
||
<p>When your explorer finds <span class="move-trigger">Shelter</span> in <span class="thecastle">the
|
||
castle</span>, they may conduct a divination. They gain a glimpse of an Acolyte’s activities in <span
|
||
class="thecastle">the castle</span> and thus their role.</p>
|
||
</div>
|
||
<!-- The Defenders of Tomorrow -->
|
||
<div class="DefendersOfTomorrow">
|
||
<p>When your explorer finds <span class="move-trigger">Shelter</span> in <span class="thecastle">the
|
||
castle</span>, they may send scouts ahead. Gain 1 hold to <span class="move-trigger">Travel the
|
||
Labyrinth</span>.</p>
|
||
</div>
|
||
<!-- Open Bloodline -->
|
||
<div class="OpenBloodline">
|
||
<p>When your explorer finds <span class="move-trigger">Shelter</span> in <span class="thecastle">the
|
||
castle</span>,</p>
|
||
<textarea name="attr_Shelter-OpenBloodline" rows="5" cols="30"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="col" style="width: 75%;">
|
||
<div class="moves-custom">
|
||
<h2>Context</h2>
|
||
<p>Each generation, pick one from each or make your own:</p>
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="bNull">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="legendary_heroes">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="half_damned">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="holy_church">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="hidden_hand">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="magi">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="guardians_of_nature">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="fate_dealers">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="defenders_of_tomorrow">
|
||
<input type="checkbox" name="attr_fSkinName" hidden value="open_bloodline">
|
||
<!-- Legendary Heroes -->
|
||
<div class="LegendaryHeroes">
|
||
<div class="3colrow">
|
||
<div class="col">
|
||
<h3>Refuge</h3>
|
||
<p>An inn or cafe where your sister plays music.</p>
|
||
<p>A general shop run by your grandfather.</p>
|
||
<p>A club, park or back alley where friendly gangs hang out</p>
|
||
</div>
|
||
<div class="col">
|
||
<h3>Drive</h3>
|
||
<p>Your love, kidnapped by the Regent.</p>
|
||
<p>Your parent, cursed to waste away</p>
|
||
<p>A neighbourhood, devastated by monsters.</p>
|
||
</div>
|
||
<div class="col">
|
||
<h3>Breach</h3>
|
||
<p>A grand door and a sturdy boot.</p>
|
||
<p>A great stained glass window and a hefted brick.</p>
|
||
<p>A high wall and a knotted rope</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- The Half-Damned -->
|
||
<div class="HalfDamned">
|
||
<div class="3colrow">
|
||
<div class="col">
|
||
<h3>Refuge</h3>
|
||
<p>A graveyard where your peers shelter.</p>
|
||
<p>An aerie overlooking the land.</p>
|
||
<p>Underground tunnels forgotten by man.</p>
|
||
</div>
|
||
<div class="col">
|
||
<h3>Drive</h3>
|
||
<p>The beast that turned you, serving the Regent.</p>
|
||
<p>Your sibling, called to <span class="thecastle">the castle</span> by an irresistible
|
||
compulsion.</p>
|
||
<p>A mob whipped into a frenzy by fear of the Regent.</p>
|
||
</div>
|
||
<div class="col">
|
||
<h3>Breach</h3>
|
||
<p>The regent's menagerie, using yourself as bait for the game wardens.</p>
|
||
<p>The servant's quarters, and a stolen uniform.</p>
|
||
<p>The barracks, and notes on the patrol schedule.</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- The Holy Church -->
|
||
<div class="HolyChurch">
|
||
<div class="3colrow">
|
||
<div class="col">
|
||
<h3>Refuge</h3>
|
||
<p>An old church warded against malign influences.</p>
|
||
<p>A memorial remembering the dead of the last great war.</p>
|
||
<p>The home of a believer, where the faithful are waiting out the horrors.</p>
|
||
</div>
|
||
<div class="col">
|
||
<h3>Drive</h3>
|
||
<p>A saint's relics stolen from a desecrated grave.</p>
|
||
<p>A great demon only vulnerable to the righteous.</p>
|
||
<p>A sin that only martyrdom can wash clean.</p>
|
||
</div>
|
||
<div class="col">
|
||
<h3>Breach</h3>
|
||
<p>The tainted chapel, and the supply wagons that bring in sacraments.</p>
|
||
<p>The burial catacombs, and a crevasse that's opened them to the world.</p>
|
||
<p>A marble-floored museum, and its skylights.</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- The Hidden Hand -->
|
||
<div class="HiddenHand">
|
||
<div class="3colrow">
|
||
<div class="col">
|
||
<h3>Refuge</h3>
|
||
<p>A mansion filled with helpful servants.</p>
|
||
<p>A watch station, barricaded up against the darkness.</p>
|
||
<p>A scholar's laboratory, fizzing with strange chemicals.</p>
|
||
</div>
|
||
<div class="col">
|
||
<h3>Drive</h3>
|
||
<p>A treasure rumoured to bring eternal life.</p>
|
||
<p>Your political rival, empowered by the regent's corruption.</p>
|
||
<p>Rare reagents created by abhorrent rites.</p>
|
||
</div>
|
||
<div class="col">
|
||
<h3>Breach</h3>
|
||
<p>The deeper vaults, and a brace of explosives.</p>
|
||
<p>A grand soiree, and a forged invitation.</p>
|
||
<p>The clock tower, and a zip line from great height.</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- The Magi -->
|
||
<div class="Magi">
|
||
<div class="3colrow">
|
||
<div class="col">
|
||
<h3>Refuge</h3>
|
||
<p>A caravan on the city's outskirts selling charms and occult paraphernalia.</p>
|
||
<p>A visionary doctor's surgery-laboratory.</p>
|
||
<p>A cafe where the intelligentsia gather and debate.</p>
|
||
</div>
|
||
<div class="col">
|
||
<h3>Drive</h3>
|
||
<p>A celestial conjunction promising great change.</p>
|
||
<p>A chance to fix a mistake made in your training.</p>
|
||
<p>An unnatural plague infesting the city's slums.</p>
|
||
</div>
|
||
<div class="col">
|
||
<h3>Breach</h3>
|
||
<p>A garden of perfect geometric statuary, and a hole in its iron fence.</p>
|
||
<p>A pocket dimension outside reality, and a ritual to transport you there.</p>
|
||
<p>An alchemical storage vault, and the combination for the vault door.</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- The Guardians of Nature -->
|
||
<div class="GuardiansOfNature">
|
||
<div class="3colrow">
|
||
<div class="col">
|
||
<h3>Refuge</h3>
|
||
<p>A great tree, untouched by <span class="thecastle">the castle</span>’s corruption.</p>
|
||
<p>The forest closest to <span class="thecastle">the castle</span>.</p>
|
||
<p>A place the civilized dare not enter.</p>
|
||
</div>
|
||
<div class="col">
|
||
<h3>Drive</h3>
|
||
<p>The dying wildlife in the local area.</p>
|
||
<p>A great beast turned evil by the Regent.</p>
|
||
<p>The encroaching industry of <span class="thecastle">the castle</span>.</p>
|
||
</div>
|
||
<div class="col">
|
||
<h3>Breach</h3>
|
||
<p>The worn pelt of a beast of <span class="thecastle">the castle</span>.</p>
|
||
<p>A growing branch tearing through a wall.</p>
|
||
<p>The wind which carries you to the roof.</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- The Fate Dealers -->
|
||
<div class="FateDealers">
|
||
<div class="3colrow">
|
||
<div class="col">
|
||
<h3>Refuge</h3>
|
||
<p>A souvenir shop of trinkets and accessories.</p>
|
||
<p>The local fortune-teller’s tent.</p>
|
||
<p>Your house, strangely untouched by evil.</p>
|
||
</div>
|
||
<div class="col">
|
||
<h3>Drive</h3>
|
||
<p>Ill omens through your readings.</p>
|
||
<p>Strange happenings in your local neighborhood.</p>
|
||
<p>A traveller from the most likely future.</p>
|
||
</div>
|
||
<div class="col">
|
||
<h3>Breach</h3>
|
||
<p>Hidden away in a caravan transporting goods.</p>
|
||
<p>A false pact with an Acolyte.</p>
|
||
<p>The right place at the right time.</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- The Defenders of Tomorrow -->
|
||
<div class="DefendersOfTomorrow">
|
||
<div class="3colrow">
|
||
<div class="col">
|
||
<h3>Refuge</h3>
|
||
<p>An orbital satellite.</p>
|
||
<p>The machine which brought you here.</p>
|
||
<p>The ruins of an ancient civilization.</p>
|
||
</div>
|
||
<div class="col">
|
||
<h3>Drive</h3>
|
||
<p>The future, lost to <span class="thecastle">the castle</span>.</p>
|
||
<p>An individual that must survive until the end.</p>
|
||
<p>Knowledge of historical events.</p>
|
||
</div>
|
||
<div class="col">
|
||
<h3>Breach</h3>
|
||
<p>Beaming technology.</p>
|
||
<p>A time machine.</p>
|
||
<p>An anomaly in the space-time continuum.</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- Open Bloodline -->
|
||
<div class="OpenBloodline">
|
||
<div class="3colrow">
|
||
<div class="col">
|
||
<h3>Refuge</h3>
|
||
<textarea name="attr_Refuge-OpenBloodline" rows="5" cols="30"></textarea>
|
||
</div>
|
||
<div class="col">
|
||
<h3>Drive</h3>
|
||
<textarea name="attr_Drive-OpenBloodline" rows="5" cols="30"></textarea>
|
||
</div>
|
||
<div class="col">
|
||
<h3>Breach</h3>
|
||
<textarea name="attr_Breach-OpenBloodline" rows="5" cols="30"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="moves-notes">
|
||
<h2>Notes</h2>
|
||
<textarea name="attr_move_notes" class="textarea-fix"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- ### Bloodline Playbooks End Here -->
|
||
|
||
<!-- ### Bloodline Moves Begin Here -->
|
||
|
||
<!-- ### Bloodline Moves End Here -->
|
||
<div class="Bloodline-Moves">
|
||
<div class="Wrapper">
|
||
</div>
|
||
</div>
|
||
|
||
<!-- ### Explorer Playbooks Begin Here -->
|
||
<div class="Explorer">
|
||
|
||
<!-- ### Explorer Moves Begin Here -->
|
||
<div class="bloodline-moves">
|
||
<br />
|
||
<input type="checkbox" class="toggle hidden" name="attr_castleExplorationToggle" value="showCastleExploration">
|
||
<label class="toggle-label"><span data-i18n="castle_exploration"></span><input type="checkbox"
|
||
class="starting-toggle toggle hidden" name="attr_castleExplorationToggle" value="showCastleExploration"></label>
|
||
<div class="starting-collapsible collapsible">
|
||
<div class='2colrow'>
|
||
<div class="col">
|
||
|
||
<!-- Travel the Labyrinth -->
|
||
<div class="shared-move">
|
||
<h3>
|
||
<button class="rollbutton label" type="roll" name="roll_travel_the_labyrinth"
|
||
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-castle_exploration_travel_the_labyrinth=1}} {{title=^{castle_exploration_travel_the_labyrinth}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+?{Choose Stat|Iron, @{Iron}| Glass, @{Glass}| Sulphur, @{Sulphur}| Mercury, @{Mercury}| Blood, @{Blood}}]]}}">
|
||
<span data-i18n="castle_exploration_travel_the_labyrinth"></span>
|
||
</button>
|
||
</h3>
|
||
<p><span class="move-trigger">When you attempt to navigate</span> <span class="thecastle">the castle</span>,
|
||
roll <strong>+Blood</strong>. If you choose, you may <span class="thecastle">mark contamination</span> to
|
||
roll with advantage. On a hit, hold 1 and describe your insight into the ward's purpose or layout.</p>
|
||
<p>On a 7-9, the area you arrive at contains castle denizens or traps.</p>
|
||
<p>On a 10+, the area you arrive at contains relics, a place of power, or valuable insight.</p>
|
||
<p>When you leave the area, spend 1 hold to retreat to a safe camp, 2 to find an exit to another ward, and 3
|
||
to find the Acolyte’s sanctuary. One person rolls each time you navigate, and the group’s hold from
|
||
multiple
|
||
rolls is pooled together.</p>
|
||
</div>
|
||
|
||
<!-- Face the Horde -->
|
||
<div class="shared-move">
|
||
<h3>
|
||
<button class="rollbutton label" type="roll" name="roll_face_the_horde"
|
||
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-castle_exploration_face_the_horde=1}} {{title=^{castle_exploration_face_the_horde}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+?{Choose Stat|Iron, @{Iron}| Glass, @{Glass}| Sulphur, @{Sulphur}| Mercury, @{Mercury}| Blood, @{Blood}}]]}}">
|
||
<span data-i18n="castle_exploration_face_the_horde"></span>
|
||
</button>
|
||
</h3>
|
||
<p><span class="move-trigger">When you assault a group of castle denizens</span>, roll
|
||
<strong>+Iron</strong>.
|
||
On a hit, you tear through them - say how.</p>
|
||
<p>On a 7-9 pick 2, on a 10+ pick 1:</p>
|
||
<ul>
|
||
<li>They hit back - suffer harm.</li>
|
||
<li>You get some on you: <span class="thecastle">mark contamination</span>.</li>
|
||
<li>You end up in a risky position.</li>
|
||
<li>More are coming.</li>
|
||
</ul>
|
||
</div>
|
||
|
||
<!-- Flow Like Water -->
|
||
<div class="shared-move">
|
||
<h3>
|
||
<button class="rollbutton label" type="roll" name="roll_flow_like_water"
|
||
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-castle_exploration_flow_like_water=1}} {{title=^{castle_exploration_flow_like_water}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+?{Choose Stat|Iron, @{Iron}| Glass, @{Glass}| Sulphur, @{Sulphur}| Mercury, @{Mercury}| Blood, @{Blood}}]]}}">
|
||
<span data-i18n="castle_exploration_flow_like_water"></span>
|
||
</button>
|
||
</h3>
|
||
<p><span class="move-trigger">When you risk danger to change your environment</span>, or your position in
|
||
it,
|
||
roll <strong>+Mercury</strong>.</p>
|
||
<p>On a hit, pick one:</p>
|
||
<ul>
|
||
<li>You're somewhere you need to be.</li>
|
||
<li>Another explorer has a clear path to you.</li>
|
||
<li>A particular threat isn't a problem any longer.</li>
|
||
</ul>
|
||
<p>On a 7-9 the GM will give your action a cost: harm, <span class="thecastle">contamination</span> or lost
|
||
gear.</p>
|
||
</div>
|
||
</div>
|
||
<div class="col">
|
||
|
||
<!-- See Clear -->
|
||
<div class="shared-move">
|
||
<h3>
|
||
<button class="rollbutton label" type="roll" name="roll_see_clear"
|
||
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-castle_exploration_see_clear=1}} {{title=^{castle_exploration_see_clear}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+?{Choose Stat|Iron, @{Iron}| Glass, @{Glass}| Sulphur, @{Sulphur}| Mercury, @{Mercury}| Blood, @{Blood}}]]}}">
|
||
<span data-i18n="castle_exploration_see_clear"></span>
|
||
</button>
|
||
</h3>
|
||
<p><span class="move-trigger">When you try to read a dangerous situation</span>, roll
|
||
<strong>+Glass</strong>.
|
||
On a hit, you can ask the GM questions. Get fleeting advantage when you act on each answer.</p>
|
||
<p>On a 7–9 ask 1, on a 10+ ask 3:</p>
|
||
<ul>
|
||
<li>Which exit will take me to my goal?</li>
|
||
<li>What here is valuable?</li>
|
||
<li>What can the enemies here do?</li>
|
||
<li>What should I be on the lookout for?</li>
|
||
</ul>
|
||
<p>On a miss, ask 1 but prepare for the worst.</p>
|
||
</div>
|
||
|
||
<!-- Shelter -->
|
||
<div class="shared-move">
|
||
<h3>
|
||
<button class="rollbutton label" type="roll" name="roll_shelter"
|
||
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-castle_exploration_shelter=1}} {{title=^{castle_exploration_shelter}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+?{Choose Stat|Iron, @{Iron}| Glass, @{Glass}| Sulphur, @{Sulphur}| Mercury, @{Mercury}| Blood, @{Blood}}]]}}">
|
||
<span data-i18n="castle_exploration_shelter"></span>
|
||
</button>
|
||
</h3>
|
||
<p><span class="move-trigger">When you look for a safe space to recover</span>, roll
|
||
<strong>+Mercury</strong>.</p>
|
||
<p>On a hit, each explorer picks 1:</p>
|
||
<ul>
|
||
<li>Tend to another explorer: they heal 2 Harm, or step down their worst Wound.</li>
|
||
<li>Encourage another explorer - they get fleeting advantage.</li>
|
||
<li>Use your bloodline’s Shelter move.</li>
|
||
<li>Gain aid from a contact (p. 61).</li>
|
||
</ul>
|
||
<p>On a 7-9, advance the Regent’s clock.</p>
|
||
</div>
|
||
|
||
<!-- Drink Deep -->
|
||
<div class="shared-move">
|
||
<h3>
|
||
<button class="rollbutton label" type="roll" name="roll_drink_deep"
|
||
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-castle_exploration_drink_deep=1}} {{title=^{castle_exploration_drink_deep}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+?{Choose Stat|Iron, @{Iron}| Glass, @{Glass}| Sulphur, @{Sulphur}| Mercury, @{Mercury}| Blood, @{Blood}}]]}}">
|
||
<span data-i18n="castle_exploration_drink_deep"></span>
|
||
</button>
|
||
</h3>
|
||
<p><span class="move-trigger">When you draw on the power in a potent item or ritual site</span>, roll
|
||
<strong>+Sulphur</strong>. On a hit, <span class="thecastle">mark contamination</span> and learn a spell -
|
||
the GM says what it does.</p>
|
||
<p>When you cast it, pick 1:</p>
|
||
<ul>
|
||
<li><span class="thecastle">Mark contamination</span>.</li>
|
||
<li>Forget the spell.</li>
|
||
<li>Take 1 Harm.</li>
|
||
</ul>
|
||
<p>On a 10+, you don't need to pick an option on your first cast.</p>
|
||
</div>
|
||
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="shared-move">
|
||
<p>These are the moves your explorers use as they travel through <span class="thecastle">the castle</span>.
|
||
They’re not intended to guide you through every moment of the journey; instead, you jump from point of
|
||
interest
|
||
to point of interest, guided by the player’s rolls.</p>
|
||
<p>You can still use Exploration Moves in Confrontations, even if they won't yield Openings or remove
|
||
Qualities.
|
||
</p>
|
||
</div>
|
||
<hr />
|
||
<div class='2colrow'>
|
||
<div class="shared-move">
|
||
<h2>Confrontation Moves</h2>
|
||
<p><span class="move-trigger">Face the Horde</span> lets you deal with <span class="thecastle">the
|
||
castle</span>'s
|
||
minions, but what about the Regent and their Acolytes? To give those fights appropriate weight, you add these
|
||
<span class="move-trigger">confrontation moves</span> to the regular set whenever you fight the regent and
|
||
their
|
||
acolytes. In these fights, your explorers must find <span class="move-trigger">Openings</span> to attack as
|
||
they
|
||
weather the foe's assault. These Openings don't stack: you have one, or you don't. Each successful strike
|
||
against the foe strips away one of their qualities, bringing you closer to victory even as the foe grows more
|
||
frenzied and deadly.</p>
|
||
</div>
|
||
|
||
<div class="col">
|
||
<!-- Strike -->
|
||
<div class="shared-move">
|
||
<h3>
|
||
<button class="rollbutton label" type="roll" name="roll_strike"
|
||
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-confrontation_move_strike=1}} {{title=^{confrontation_move_strike}}} {{weapon-roll=1}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+?{Choose Stat|Iron, @{Iron}| Glass, @{Glass}| Sulphur, @{Sulphur}| Mercury, @{Mercury}| Blood, @{Blood}}]]}}">
|
||
<span data-i18n="confrontation_move_strike"></span>
|
||
</button>
|
||
</h3>
|
||
<p><span class="move-trigger">When you take advantage of an Opening with...</p>
|
||
<ul>
|
||
<li><span class="move-trigger">Stealth and guile</span>, roll <strong>+Mercury</strong>.</li>
|
||
<li><span class="move-trigger">Physical force</span>, roll <strong>+Iron</strong>.</li>
|
||
<li><span class="move-trigger">Precise insight</span>, roll <strong>+Glass</strong>.</li>
|
||
<li><span class="move-trigger">Sorcery or sacrifice</span>, roll <strong>+Sulphur</strong>.</li>
|
||
</ul>
|
||
<p>On a hit, you damage one of the foe’s qualities - if you destroy its final quality, it’s dead. The
|
||
Opening’s now gone. </p>
|
||
<p>On a 7-9, the GM picks 1:</p>
|
||
<ul>
|
||
<li>The foe lashes out at you: take Harm appropriate to the enemy.</li>
|
||
<li>The foe separates you from the others or puts you in a spot.</li>
|
||
<li>The foe frenzies, dealing +1 Harm for the rest of the fight.</li>
|
||
</ul>
|
||
|
||
</div>
|
||
|
||
<!-- Dodge -->
|
||
<div class="shared-move">
|
||
<h3>
|
||
<button class="rollbutton label" type="roll" name="roll_dodge"
|
||
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-confrontation_move_dodge=1}} {{title=^{confrontation_move_dodge}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+?{Choose Stat|Iron, @{Iron}| Glass, @{Glass}| Sulphur, @{Sulphur}| Mercury, @{Mercury}| Blood, @{Blood}}]]}}">
|
||
<span data-i18n="confrontation_move_dodge"></span>
|
||
</button>
|
||
</h3>
|
||
<p><span class="move-trigger">When you try to avoid incoming danger</span>, roll <strong>+Mercury</strong>.
|
||
</p>
|
||
<p>On a hit pick 1, on a 10+ pick 2:</p>
|
||
<ul>
|
||
<li>You avoid taking harm.</li>
|
||
<li>You avoid getting separated from the others or losing something valuable.</li>
|
||
<li>The foe’s heedless in pursuit of you: create an Opening.</li>
|
||
</ul>
|
||
|
||
</div>
|
||
|
||
<!-- Line It Up -->
|
||
<div class="shared-move">
|
||
<h3>
|
||
<button class="rollbutton label" type="roll" name="roll_line_it_up"
|
||
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-confrontation_move_line_it_up=1}} {{title=^{confrontation_move_line_it_up}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+?{Choose Stat|Iron, @{Iron}| Glass, @{Glass}| Sulphur, @{Sulphur}| Mercury, @{Mercury}| Blood, @{Blood}}]]}}">
|
||
<span data-i18n="confrontation_move_line_it_up"></span>
|
||
</button>
|
||
</h3>
|
||
<p><span class="move-trigger">When you size up the enemy to locate a weak spot</span>, roll
|
||
<strong>+Glass</strong>. On a hit you find an Opening. Say where it’s coming from - the environment, a chink
|
||
in their armour, a flaw in their fighting style.</p>
|
||
<p>On a 7-9, pick 2, on a 10+ pick 1:</p>
|
||
<ul>
|
||
<li>The foe makes you its highest priority.</li>
|
||
<li>The Opening only lasts a few moments.</li>
|
||
<li>Attempts to use the Opening without one weapon perk have disadvantage.</li>
|
||
</ul>
|
||
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col">
|
||
|
||
<!-- Confront -->
|
||
<div class="shared-move">
|
||
<h3>
|
||
<button class="rollbutton label" type="roll" name="roll_confront"
|
||
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-confrontation_move_confront=1}} {{title=^{confrontation_move_confront}}} {{weapon-roll=1}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+?{Choose Stat|Iron, @{Iron}| Glass, @{Glass}| Sulphur, @{Sulphur}| Mercury, @{Mercury}| Blood, @{Blood}}]]}}">
|
||
<span data-i18n="confrontation_move_confront"></span>
|
||
</button>
|
||
</h3>
|
||
<p><span class="move-trigger">When you confront the foe head-on</span>, roll <strong>+Iron</strong>. On a hit,
|
||
you throw them off-balance and create an Opening, but take the brunt of their attacks.</p>
|
||
<p>On a 7-9 pick 1, on a 10+ pick 2:</p>
|
||
<ul>
|
||
<li>You roll with the blow: take 1 less harm.</li>
|
||
<li>You are fearsome and commanding: the foe will focus only on you.</li>
|
||
<li>Your mind is steel: you don’t <span class="thecastle">mark contamination</span>.</li>
|
||
</ul>
|
||
|
||
</div>
|
||
|
||
<!-- Stand With Me -->
|
||
<div class="shared-move">
|
||
<h3>
|
||
<button class="rollbutton label" type="roll" name="roll_stand_with_me"
|
||
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-confrontation_move_stand_with_me=1}} {{title=^{confrontation_move_stand_with_me}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+?{Choose Stat|Iron, @{Iron}| Glass, @{Glass}| Sulphur, @{Sulphur}| Mercury, @{Mercury}| Blood, @{Blood}}]]}}">
|
||
<span data-i18n="confrontation_move_stand_with_me"></span>
|
||
</button>
|
||
</h3>
|
||
<p><span class="move-trigger">When you heal, encourage or aid an ally</span>, roll <strong>+Sulphur</strong>.
|
||
</p>
|
||
<p>On a hit, pick 1:</p>
|
||
<ul>
|
||
<li>You rescue them from danger: a precipice, poison, a curse, etc.</li>
|
||
<li>They heal their lightest wound.</li>
|
||
<li>They heal 2 harm.</li>
|
||
</ul>
|
||
On a 10+ the camaraderie shown gives your ally fleeting advantage.
|
||
|
||
</div>
|
||
|
||
<!-- Victory -->
|
||
<div class="shared-move">
|
||
<h3>
|
||
<button class="rollbutton label" type="roll" name="roll_victory"
|
||
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-confrontation_move_victory=1}} {{title=^{confrontation_move_victory}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+?{Choose Stat|Iron, @{Iron}| Glass, @{Glass}| Sulphur, @{Sulphur}| Mercury, @{Mercury}| Blood, @{Blood}}]]}}">
|
||
<span data-i18n="confrontation_move_victory"></span>
|
||
</button>
|
||
</h3>
|
||
<p><span class="move-trigger">When the foe is defeated</span>, everyone still living may raise Blood and add 1
|
||
to their Covenant with each other. The foe’s sanctum becomes a place of power, usable for <span
|
||
class="move-trigger">Forward Base</span>.</p>
|
||
</div>
|
||
|
||
<!-- Flee -->
|
||
<div class="shared-move">
|
||
<h3>
|
||
<button class="rollbutton label" type="roll" name="roll_flee"
|
||
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-confrontation_move_flee=1}} {{title=^{confrontation_move_flee}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+?{Choose Stat|Iron, @{Iron}| Glass, @{Glass}| Sulphur, @{Sulphur}| Mercury, @{Mercury}| Blood, @{Blood}}]]}}">
|
||
<span data-i18n="confrontation_move_flee"></span>
|
||
</button>
|
||
</h3>
|
||
<p><span class="move-trigger">When you use an Opening to retreat</span>, any and all characters can flee the
|
||
battle. Advance the regent’s clock by one.</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- ### Explorer Moves End Here -->
|
||
|
||
<div class="Wrapper bloodline-sheet">
|
||
<div class="bloodline-Basics">
|
||
<div class="row">
|
||
<div class="bloodline-name-wrapper">
|
||
<label class="explorbloodlineer-name" for="explorerName">Name:</label> <input id="explorerName" type="text"
|
||
name="attr_CharName" />
|
||
</div>
|
||
<div class="bloodline-playbook-wrapper">
|
||
<label class="bloodline-playbook" for="explorerPlaybook">Playbook:</label>
|
||
<select class="SkinSelect" name="attr_SkinName">
|
||
<option class="SkinSelect" value="null" checked="checked"> Choose A Playbook</option>
|
||
<option class="SkinSelect" value="slayer"> The Slayer</option>
|
||
<option class="SkinSelect" value="mystic"> The Mystic</option>
|
||
<option class="SkinSelect" value="bonded"> The Bonded</option>
|
||
<option class="SkinSelect" value="reckoner"> The Reckoner</option>
|
||
<option class="SkinSelect" value="packrat"> The Packrat</option>
|
||
<option class="SkinSelect" value="assassin"> The Assassin</option>
|
||
<option class="SkinSelect" value="captain"> The Captain</option>
|
||
<option class="SkinSelect" value="joker"> The Joker</option>
|
||
<option class="SkinSelect" value="knight"> The Knight</option>
|
||
<option class="SkinSelect" value="mascot"> The Mascot</option>
|
||
<option class="SkinSelect" value="medic"> The Medic</option>
|
||
<option class="SkinSelect" value="professor"> The Professor</option>
|
||
<option class="SkinSelect" value="empty_explorer"> Empty Explorer</option>
|
||
</select>
|
||
</div>
|
||
<div class="bloodline-traditions-wrapper 2colrow">
|
||
<div class="col">
|
||
<label class="bloodline-traditions" for="explorerTraditions">Bloodline:</label>
|
||
<input id="explorerTraditions" type="text" name="attr_Bloodline" />
|
||
</div>
|
||
<div class="col">
|
||
<label class="bloodline-traditions" for="explorerTraditions">Look:</label>
|
||
<input id="explorerTraditions" type="text" name="attr_Look" />
|
||
</div>
|
||
</div>
|
||
<div class="bloodline-context-wrapper 3colrow">
|
||
<div class="col">
|
||
<label class="bloodline-context" for="explorerContext">Refuge:</label>
|
||
<input id="explorerContexts" type="text" name="attr_Refuge" />
|
||
</div>
|
||
<div class="col">
|
||
<label class="bloodline-context" for="explorerContext">Drive:</label>
|
||
<input id="explorerContexts" type="text" name="attr_Drive" />
|
||
</div>
|
||
<div class="col">
|
||
<label class="bloodline-context" for="explorerContext">Breach:</label>
|
||
<input id="explorerContexts" type="text" name="attr_Breach" />
|
||
</div>
|
||
</div>
|
||
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="null" checked="checked">
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="slayer">
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="mystic">
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="bonded">
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="reckoner">
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="packrat">
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="assassin">
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="captain">
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="joker">
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="knight">
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="mascot">
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="medic">
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="professor">
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="empty_explorer">
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="99">
|
||
<div class="Null">
|
||
<h2>Select a Playbook above to get started</h2>
|
||
</div>
|
||
|
||
<!-- Roll Harm Death Move -->
|
||
<div class="explorer-stats-section row 3rowcol">
|
||
<!-- Iron Glass Sulphur Mercury -->
|
||
<div class="explorer-stat-block col">
|
||
<div class="stat">
|
||
<button class="rollbutton label" type="roll" name="roll_Iron"
|
||
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-iron=1}} {{title=^{iron}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+@{Iron}}]]}}">
|
||
<span data-i18n="iron" data-i18n-title="iron_description"></span></button>
|
||
<input type="number" name="attr_Iron" min="-1" max="3" />
|
||
</div>
|
||
|
||
<div class="stat">
|
||
<button class="rollbutton label" type="roll" name="roll_Glass"
|
||
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-glass=1}} {{title=^{glass}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+@{Glass}}]]}}">
|
||
<span data-i18n="glass" data-i18n-title="glass_description"></span></button>
|
||
<input type="number" name="attr_Glass" min="-1" max="3" />
|
||
</div>
|
||
|
||
<div class="stat">
|
||
<button class="rollbutton label" type="roll" name="roll_Sulphur"
|
||
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-sulphur=1}} {{title=^{sulphur}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+@{Sulphur}}]]}}">
|
||
<span data-i18n="sulphur" data-i18n-title="sulphur_description"></span></button>
|
||
<input type="number" name="attr_Sulphur" min="-1" max="3" />
|
||
</div>
|
||
|
||
<div class="stat">
|
||
<button class="rollbutton label" type="roll" name="roll_Mercury"
|
||
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-mercury=1}} {{title=^{mercury}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+@{Mercury}}]]}}">
|
||
<span data-i18n="mercury" data-i18n-title="mercury_description"></span></button>
|
||
<input type="number" name="attr_Mercury" min="-1" max="3" />
|
||
</div>
|
||
|
||
<div class="stat stat-relics">
|
||
<label data-i18n="relics" data-i18n-title="relics_description"></label>
|
||
<input type="number" name="attr_Relics" min="0" max="99">
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Harm and Wounds -->
|
||
<div class="col" style="width:25%">
|
||
<div class="explorer-harm Harm-Slayer">
|
||
<h2 class="thecastle">Harm</h2>
|
||
<div class="explorer-harm-boxes">
|
||
<label class="custom-checkbox harm "> <input type="checkbox" class="Harm-Slayer"
|
||
name="attr_Harm1"><span class="checkmark"></span></label>
|
||
<label class="custom-checkbox harm"> <input type="checkbox" class="Harm-Slayer" name="attr_Harm2"><span
|
||
class="checkmark"></span></label>
|
||
<label class="custom-checkbox harm"> <input type="checkbox" class="Harm-Slayer" name="attr_Harm3"><span
|
||
class="checkmark"></span></label>
|
||
<label class="custom-checkbox harm"> <input type="checkbox" class="Harm-Slayer" name="attr_Harm4"><span
|
||
class="checkmark"></span></label>
|
||
<label class="custom-checkbox harm"> <input type="checkbox" class="Harm-Slayer" name="attr_Harm5"><span
|
||
class="checkmark"></span></label>
|
||
<div class="explorer-armor-boxes">
|
||
<label class="custom-checkbox armor"> <input type="checkbox" class="Armor-Slayer"
|
||
name="attr_Armor1"><span class="checkmark"></span></label>
|
||
<label class="custom-checkbox armor"> <input type="checkbox" class="Armor-Slayer"
|
||
name="attr_Armor2"><span class="checkmark"></span></label>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<label class="custom-checkbox thecastle"><input type="checkbox" class="Harm-Slayer" name="attr_Wound1"><span
|
||
class="checkmark"></span>Minor Wound</label>
|
||
<label class="custom-checkbox thecastle"><input type="checkbox" class="Harm-Slayer" name="attr_Wound2"><span
|
||
class="checkmark"></span>Major Wound</label>
|
||
<label class="custom-checkbox thecastle"><input type="checkbox" class="Harm-Slayer" name="attr_Wound3"><span
|
||
class="checkmark"></span>Mortal Wound</label>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Death Move -->
|
||
<div class="col" style="width:60%">
|
||
<div class="explorer-death-move DeathMove-Slayer">
|
||
<h2 class="thecastle">Death Move</h2>
|
||
|
||
<!-- Death Moves by Playbook -->
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="slayer">
|
||
<div class="Slayer" data-i18n="slayer_death_move"></div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="mystic">
|
||
<div class="Mystic" data-i18n="mystic_death_move"></div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="bonded">
|
||
<div class="Bonded" data-i18n="bonded_death_move"></div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="reckoner">
|
||
<div class="Reckoner" data-i18n="reckoner_death_move"></div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="packrat">
|
||
<div class="Packrat" data-i18n="packrat_death_move"></div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="assassin">
|
||
<div class="Assassin" data-i18n="assassin_death_move"></div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="captain">
|
||
<div class="Captain" data-i18n="captain_death_move"></div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="joker">
|
||
<div class="Joker" data-i18n="joker_death_move"></div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="knight">
|
||
<div class="Knight" data-i18n="knight_death_move"></div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="mascot">
|
||
<div class="Mascot" data-i18n="mascot_death_move"></div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="medic">
|
||
<div class="Medic" data-i18n="medic_death_move"></div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="professor">
|
||
<div class="Professor" data-i18n="professor_death_move"></div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="empty_explorer">
|
||
<div class="EmptyExplorer">
|
||
<textarea name="attr_DeathMove-Empty" rows="1" cols="5"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Stats Gear Convenant Examples -->
|
||
<div class="row 3colrow">
|
||
|
||
<!-- Stats -->
|
||
<div class="col">
|
||
<h3 data-i18n="stats">Stats</h3>
|
||
<p><em data-i18n="you_start_with_this_array">You start with this array; add 1 to a stat of your choice:</em></p>
|
||
|
||
<p>
|
||
<!-- Starting Array by Playbook -->
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="slayer">
|
||
<strong class="Slayer" data-i18n="slayer_starting_array"></strong>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="mystic">
|
||
<strong class="Mystic" data-i18n="mystic_starting_array"></strong>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="bonded">
|
||
<strong class="Bonded" data-i18n="bonded_starting_array"></strong>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="reckoner">
|
||
<strong class="Reckoner" data-i18n="reckoner_starting_array"></strong>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="packrat">
|
||
<strong class="Packrat" data-i18n="packrat_starting_array"></strong>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="assassin">
|
||
<strong class="Assassin" data-i18n="assassin_starting_array"></strong>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="captain">
|
||
<strong class="Captain" data-i18n="captain_starting_array"></strong>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="joker">
|
||
<strong class="Joker" data-i18n="joker_starting_array"></strong>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="knight">
|
||
<strong class="Knight" data-i18n="knight_starting_array"></strong>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="mascot">
|
||
<strong class="Mascot" data-i18n="mascot_starting_array"></strong>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="medic">
|
||
<strong class="Medic" data-i18n="medic_starting_array"></strong>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="professor">
|
||
<strong class="Professor" data-i18n="professor_starting_array"></strong>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="empty_explorer">
|
||
<div class="EmptyExplorer">
|
||
<input type="text" name="attr_Stats-Empty">
|
||
</div>
|
||
</p>
|
||
|
||
<p><em data-i18n="blood_starts_at_zero">Blood starts at 0.</em></p>
|
||
|
||
<div class="Looks">
|
||
<p><strong data-i18n="looks">Looks</strong></p>
|
||
<p>
|
||
<em data-i18n="gender">Ambiguous, Concealed, Feminine, Masculine.</em>
|
||
</p>
|
||
<p>
|
||
<!-- Body Type by Playbook -->
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="slayer">
|
||
<em class="Slayer" data-i18n="body_maimed_lithe_muscular_stout"></em>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="mystic">
|
||
<em class="Mystic" data-i18n="body_slim_athletic_stout_frail"></em>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="bonded">
|
||
<em class="Bonded" data-i18n="body_maimed_lithe_muscular_stout"></em>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="reckoner">
|
||
<em class="Reckoner" data-i18n="body_spindly_stout_athletic_out_of_shape"></em>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="packrat">
|
||
<em class="Packrat" data-i18n="body_burly_bent_stocky_weaselly"></em>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="assassin">
|
||
<em class="Assassin" data-i18n="body_lanky_lithe_fit_warped"></em>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="captain">
|
||
<em class="Captain" data-i18n="body_bulky_muscular_fit_lithe"></em>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="joker">
|
||
<em class="Joker" data-i18n="body_scrawny_lithe_spindly_frail"></em>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="knight">
|
||
<em class="Knight" data-i18n="body_built_muscular_lithe_hard"></em>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="mascot">
|
||
<em class="Mascot" data-i18n="body_normal_dire_cartoonish"></em>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="medic">
|
||
<em class="Medic" data-i18n="body_thin_fit_portly_hard"></em>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="professor">
|
||
<em class="Professor" data-i18n="body_lanky_strange_pretty_wide"></em>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="empty_explorer">
|
||
<em class="EmptyExplorer">
|
||
Body
|
||
<input type="text" name="attr_Body-Empty">
|
||
</em>
|
||
</p>
|
||
<p>
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="mascot">
|
||
<em class="Mascot" data-i18n="human_voice_animal_noises_a_weird_combination"></em>
|
||
<em class="notMascot" data-i18n="looks_regional">Asian, South Asian, Black, Caucasian, Hispanic, Latino,
|
||
Indigenous, Middle Eastern,
|
||
________.</em>
|
||
</p>
|
||
<p>
|
||
<!-- Starting Array by Playbook -->
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="slayer">
|
||
<em class="Slayer" data-i18n="slayer_names"></em>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="mystic">
|
||
<em class="Mystic" data-i18n="mystic_names"></em>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="bonded">
|
||
<em class="Bonded" data-i18n="bonded_names"></em>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="reckoner">
|
||
<em class="Reckoner" data-i18n="reckoner_names"></em>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="packrat">
|
||
<em class="Packrat" data-i18n="packrat_names"></em>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="assassin">
|
||
<em class="Assassin" data-i18n="assassin_names"></em>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="captain">
|
||
<em class="Captain" data-i18n="captain_names"></em>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="joker">
|
||
<em class="Joker" data-i18n="joker_names"></em>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="knight">
|
||
<em class="Knight" data-i18n="knight_names"></em>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="mascot">
|
||
<em class="Mascot" data-i18n="mascot_names"></em>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="medic">
|
||
<em class="Medic" data-i18n="medic_names"></em>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="professor">
|
||
<em class="Professor" data-i18n="professor_names"></em>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="empty_explorer">
|
||
<em class="EmptyExplorer">
|
||
Name
|
||
<input type="text" name="attr_Name-Empty">
|
||
</em>
|
||
</p>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Gear -->
|
||
<div class="col">
|
||
<div class="gear-list">
|
||
<h3 data-i18n="looks">Gear</h3>
|
||
<p data-i18n="make_a_weapon">Make a weapon (1 perk, 1 flaw).</p>
|
||
<p class="thecastle"><input type="text" name="attr_Weapon-Slayer"></p>
|
||
|
||
<p><em data-i18n="pick_extra_armament">Pick one extra armament:</em></p>
|
||
|
||
<!-- Armaments by Playbook -->
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="slayer">
|
||
<div class="Slayer">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Armament1">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="a_backup_pistol">
|
||
A backup pistol (<em>ranged</em>, <em>reload</em>).
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Armament2">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="breastplate_or_mail_shirt">
|
||
Breastplate or mail shirt (1 Armour).
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Armament3">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="a_shield">
|
||
A shield (advantage on <span class="move-trigger">Confront</span>, disadvantage on <span
|
||
class="move-trigger">Dodge</span>).
|
||
</span>
|
||
</label>
|
||
</div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="mystic">
|
||
<div class="Mystic">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Armament1">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="an_amulet">
|
||
An amulet (destroy to lose 1 contamination).
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Armament2">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="purified_salt">
|
||
Purified salt (1 Armour when you stand within a circle of it).
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Armament3">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="a_last_ditch_ice_burst">
|
||
A last-ditch ice burst(<em>stun</em>, <em>painful</em>).
|
||
</span>
|
||
</label>
|
||
</div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="bonded">
|
||
<div class="Bonded">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Armament1">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="martial_arts_training">
|
||
Martial arts training.
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Armament2">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="reinforced_coat">
|
||
Reinforced coat (1 Armour).
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Armament3">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="spiritual_aura">
|
||
Spiritual aura (Advantage to attack intangible foes).
|
||
</span>
|
||
</label>
|
||
</div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="reckoner">
|
||
<div class="Reckoner">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Armament1">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="a_crossbow">
|
||
A crossbow (<em>ranged</em>, <em>reload</em>).
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Armament2">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="bulky_protective_gear">
|
||
Bulky protective gear (1 armour).
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Armament3">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="an_old_map">
|
||
An old map (sacrifice to get 2 <span class="move-trigger">Travel the Labyrinth</span> hold).
|
||
</span>
|
||
</label>
|
||
</div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="packrat">
|
||
<div class="Packrat">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Armament1">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="homemade_explosives">
|
||
Homemade explosives (<em>lingering</em>, <em>ammo</em>).
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Armament2">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="enchanted_shirt">
|
||
Enchanted shirt (1 Armour).
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Armament3">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="extraordinary_wine">
|
||
Extraordinary wine (when you find <span class="move-trigger">Shelter</span> hold), sacrifice to pick an
|
||
extra option.
|
||
</span>
|
||
</label>
|
||
</div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="assassin">
|
||
<div class="Assassin">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Armament1">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="a_crossbow">
|
||
Crossbow (<em>ranged</em>, <em>reload</em>).
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Armament2">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="heavy_cloak">
|
||
Heavy cloak (1 Armour).
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Armament3">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="three_uses_of_a_poison">
|
||
3 uses of a poison (describe it, 1 use gives a weapon <em>lingering</em> or <em>stun</em>).
|
||
</span>
|
||
</label>
|
||
</div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="captain">
|
||
<div class="Captain">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Armament1">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="flail">
|
||
Flail (<em>cleave</em>, <em>brace</em>).
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Armament2">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="tower_shield">
|
||
Tower Shield (1 Armour).
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Armament3">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="sigil_of_authority">
|
||
Sigil of Authority (sacrifice to give an order to an explorer. If they follow it, they gain fleeting
|
||
advantage).
|
||
</span>
|
||
</label>
|
||
</div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="joker">
|
||
<div class="Joker">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Armament1">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="odd_fighting_style">
|
||
Odd fighting style (<em>cleave</em>, <em>close</em>).
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Armament2">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="nice_leather_jacket">
|
||
Nice leather jacket (1 Armour).
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Armament3">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="lucky_charm">
|
||
Lucky charm (destroy to negate up to 2 Harm).
|
||
</span>
|
||
</label>
|
||
</div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="knight">
|
||
<div class="Knight">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Armament1">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="honoured_longsword">
|
||
Honoured longsword (<em>piercing</em>, <em>heirloom</em>).
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Armament2">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="plate_armour">
|
||
Plate Armour (1 Armour).
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Armament3">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="squire">
|
||
Squire (A contact of your choice).
|
||
</span>
|
||
</label>
|
||
</div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="mascot">
|
||
<div class="Mascot">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Armament1">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="claws_fangs_or_other_natural_weapons">
|
||
Claws, fangs, or other natural weapons (<em>piercing</em>, <em>close</em>).
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Armament2">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="thick_hide_or_suit">
|
||
Thick hide or suit (1 Armour).
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Armament3">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="a_clever_disguise">
|
||
A clever disguise (can pass as a castle minion).
|
||
</span>
|
||
</label>
|
||
</div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="medic">
|
||
<div class="Medic">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Armament1">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="syringe">
|
||
Syringe (<em>lingering</em>, <em>close</em>).</ </span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Armament2">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="thick_mask_or_suit">
|
||
Thick mask or suit (1 Armour).
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Armament3">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="first_aid_kit">
|
||
First Aid Kit (Use to heal 1 Harm).
|
||
</span>
|
||
</label>
|
||
</div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="professor">
|
||
<div class="Professor">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Armament1">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="unstable_gun_prototype">
|
||
Unstable Gun Prototype (<em>ranged</em>, <em>painful</em>).
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Armament2">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="armoured_plates">
|
||
Armoured Plates (1 Armour).
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Armament3">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="repair_kit">
|
||
Repair kit (can make an ineffective device fully functional).
|
||
</span>
|
||
</label>
|
||
</div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="empty_explorer">
|
||
<div class="EmptyExplorer">
|
||
<label style="margin-bottom: 0px"> <input type="text" name="attr_Gear-Empty1"></label>
|
||
<label style="margin-bottom: 0px"> <input type="text" name="attr_Gear-Empty2"></label>
|
||
<label style="margin-bottom: 0px"> <input type="text" name="attr_Gear-Empty3"></label>
|
||
</div>
|
||
|
||
<p><em data-i18n="pick_two_utilities">Pick two pieces of utility gear:</em></p>
|
||
|
||
<!-- Utility Gear by Playbook -->
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="slayer">
|
||
<div class="Slayer">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility1">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="torches_and_fire_lighting_kit">
|
||
Torches and fire lighting kit.
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility2">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="bandages_and_healing_salves">
|
||
Bandages and healing salves.
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility3">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="anti_venoms_and_stimulants">
|
||
Anti-venoms and stimulants.
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility4">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="as_many_rations_as_you_need">
|
||
As many rations as you need.
|
||
</span>
|
||
</label>
|
||
</div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="mystic">
|
||
<div class="Mystic">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility1">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="crystals_that_glow_like_candles">
|
||
Crystals that glow like candles.
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility2">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="bandages_and_healing_salves">
|
||
Bandages and healing salves.
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility3">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="a_pouch_of_alchemical_samples">
|
||
A pouch of alchemical samples.
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility4">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="as_many_rations_as_you_need">
|
||
As many rations as you need.
|
||
</span>
|
||
</label>
|
||
</div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="bonded">
|
||
<div class="Bonded">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility1">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="survivalist_gear">
|
||
Survivalist gear.
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility2">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="old_journals_from_past_explorers">
|
||
Old journals from past explorers.
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility3">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="a_hip_flask_wineskin_or_tobacco_pouch">
|
||
A hip flask, wineskin or tobacco pouch.
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility4">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="as_many_rations_as_you_need">
|
||
As many rations as you need.
|
||
</span>
|
||
</label>
|
||
</div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="reckoner">
|
||
<div class="Reckoner">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility1">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="long-burning_glow_sticks">
|
||
Long-burning glow sticks.
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility2">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="chalk_paints_and_dyes_to_mark_the_corridors">
|
||
Chalk, paints and dyes to mark the corridors.
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility3">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="a_theodolite_and_a_spirit_level">
|
||
A theodolite and a spirit level
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility4">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="as_many_rations_as_you_need">
|
||
As many rations as you need.
|
||
</span>
|
||
</label>
|
||
</div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="packrat">
|
||
<div class="Packrat">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility1">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="a_musical_instrument">
|
||
A musical instrument.
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility2">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="antitoxins_and_miracle_cures">
|
||
Antitoxins and miracle cures
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility3">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="shiny_metal_coins_in_hundreds_of_denominations">
|
||
Shiny metal coins, in hundreds of denominations
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility4">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="as_many_rations_as_you_need">
|
||
As many rations as you need.
|
||
</span>
|
||
</label>
|
||
</div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="assassin">
|
||
<div class="Assassin">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility1">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="a_small_light_source">
|
||
A small light source.
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility2">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="dark_cloaks_and_camouflage">
|
||
Dark cloaks and camouflage.
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility3">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="thieves_tools">
|
||
Thieves’ tools.
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility4">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="as_many_rations_as_you_need">
|
||
As many rations as you need.
|
||
</span>
|
||
</label>
|
||
</div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="captain">
|
||
<div class="Captain">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility1">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="lantern_and_oil">
|
||
Lantern and oil.
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility2">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="bandages_and_healing_salves">
|
||
Bandages and healing salves.
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility3">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="assorted_coins_from_your_home_country">
|
||
Assorted coins from your home country.
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility4">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="as_many_rations_as_you_need">
|
||
As many rations as you need.
|
||
</span>
|
||
</label>
|
||
</div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="joker">
|
||
<div class="Joker">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility1">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="glowing_crystals">
|
||
Glowing crystals.
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility2">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="survivalist_gear">
|
||
Survivalist gear.
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility3">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="a_deck_of_playing_cards">
|
||
A deck of playing cards.
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility4">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="as_many_rations_as_you_need">
|
||
As many rations as you need.
|
||
</span>
|
||
</label>
|
||
</div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="knight">
|
||
<div class="Knight">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility1">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="torches_and_fire_lighting_kit">
|
||
Torches and fire lighting kit.
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility2">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="titles_and_honours">
|
||
Titles and honours.
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility3">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="a_warhorse">
|
||
A warhorse.
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility4">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="as_many_rations_as_you_need">
|
||
As many rations as you need.
|
||
</span>
|
||
</label>
|
||
</div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="mascot">
|
||
<div class="Mascot">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility1">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="a_collar_with_a_glowing_light">
|
||
A collar with a glowing light.
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility2">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="pouches_full_of_materials">
|
||
Pouches full of materials.
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility3">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="a_bag_of_healing_salves">
|
||
A bag of healing salves.
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility4">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="as_many_rations_as_you_need">
|
||
As many rations as you need.
|
||
</span>
|
||
</label>
|
||
</div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="medic">
|
||
<div class="Medic">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility1">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="candles_and_matches">
|
||
Candles and matches.
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility2">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="bandages_and_healing_salves">
|
||
Bandages and healing salves.
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility3">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="anti_venoms_and_stimulants">
|
||
Anti-venoms and stimulants.
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility4">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="as_many_rations_as_you_need">
|
||
As many rations as you need.
|
||
</span>
|
||
</label>
|
||
</div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="professor">
|
||
<div class="Professor">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility1">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="a_collar_with_a_glowing_light">
|
||
Light bulbs and mechanical lanterns.
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility2">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="miscellaneous_trinkets">
|
||
Miscellaneous trinkets.
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility3">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="a_toolbox">
|
||
A toolbox.
|
||
</span>
|
||
</label>
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Gear-Utility4">
|
||
<span class="checkmark"></span>
|
||
<span data-i18n="as_many_rations_as_you_need">
|
||
As many rations as you need.
|
||
</span>
|
||
</label>
|
||
</div>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="empty_explorer">
|
||
<div class="EmptyExplorer">
|
||
<label style="margin-bottom: 0px"> <input type="text" name="attr_Gear-Empty4"></label>
|
||
<label style="margin-bottom: 0px"> <input type="text" name="attr_Gear-Empty5"></label>
|
||
<label style="margin-bottom: 0px"> <input type="text" name="attr_Gear-Empty6"></label>
|
||
<label style="margin-bottom: 0px"> <input type="text" name="attr_Gear-Empty7"></label>
|
||
</div>
|
||
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Covenant Examples -->
|
||
<div class="col">
|
||
<div class="covenants-list Covenants-Slayer">
|
||
<h3>Covenants</h3>
|
||
<p>Go around the table, introducing your explorer to the group</p>
|
||
<p>Pick a covenant you have with the player to your left at rank 1.</p>
|
||
<p>Examples:</p>
|
||
|
||
<!-- Covenant Examples By Playbook -->
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="slayer">
|
||
<ul class="Slayer">
|
||
<li><em data-i18n="slayer_covenant_example_1"></em></li>
|
||
<li><em data-i18n="slayer_covenant_example_2"></em></li>
|
||
<li><em data-i18n="slayer_covenant_example_3"></em></li>
|
||
</ul>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="mystic">
|
||
<ul class="Mystic">
|
||
<li><em data-i18n="mystic_covenant_example_1"></em></li>
|
||
<li><em data-i18n="mystic_covenant_example_2"></em></li>
|
||
<li><em data-i18n="mystic_covenant_example_3"></em></li>
|
||
</ul>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="bonded">
|
||
<ul class="Bonded">
|
||
<li><em data-i18n="bonded_covenant_example_1"></em></li>
|
||
<li><em data-i18n="bonded_covenant_example_2"></em></li>
|
||
<li><em data-i18n="bonded_covenant_example_3"></em></li>
|
||
</ul>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="reckoner">
|
||
<ul class="Reckoner">
|
||
<li><em data-i18n="reckoner_covenant_example_1"></em></li>
|
||
<li><em data-i18n="reckoner_covenant_example_2"></em></li>
|
||
<li><em data-i18n="reckoner_covenant_example_3"></em></li>
|
||
</ul>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="packrat">
|
||
<ul class="Packrat">
|
||
<li><em data-i18n="packrat_covenant_example_1"></em></li>
|
||
<li><em data-i18n="packrat_covenant_example_2"></em></li>
|
||
<li><em data-i18n="packrat_covenant_example_3"></em></li>
|
||
</ul>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="assassin">
|
||
<ul class="Assassin">
|
||
<li><em data-i18n="assassin_covenant_example_1"></em></li>
|
||
<li><em data-i18n="assassin_covenant_example_2"></em></li>
|
||
<li><em data-i18n="assassin_covenant_example_3"></em></li>
|
||
</ul>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="captain">
|
||
<ul class="Captain">
|
||
<li><em data-i18n="captain_covenant_example_1"></em></li>
|
||
<li><em data-i18n="captain_covenant_example_2"></em></li>
|
||
<li><em data-i18n="captain_covenant_example_3"></em></li>
|
||
</ul>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="joker">
|
||
<ul class="Joker">
|
||
<li><em data-i18n="joker_covenant_example_1"></em></li>
|
||
<li><em data-i18n="joker_covenant_example_2"></em></li>
|
||
<li><em data-i18n="joker_covenant_example_3"></em></li>
|
||
</ul>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="knight">
|
||
<ul class="Knight">
|
||
<li><em data-i18n="knight_covenant_example_1"></em></li>
|
||
<li><em data-i18n="knight_covenant_example_2"></em></li>
|
||
<li><em data-i18n="knight_covenant_example_3"></em></li>
|
||
</ul>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="mascot">
|
||
<ul class="Mascot">
|
||
<li><em data-i18n="mascot_covenant_example_1"></em></li>
|
||
<li><em data-i18n="mascot_covenant_example_2"></em></li>
|
||
<li><em data-i18n="mascot_covenant_example_3"></em></li>
|
||
</ul>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="medic">
|
||
<ul class="Medic">
|
||
<li><em data-i18n="medic_covenant_example_1"></em></li>
|
||
<li><em data-i18n="medic_covenant_example_2"></em></li>
|
||
<li><em data-i18n="medic_covenant_example_3"></em></li>
|
||
</ul>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="professor">
|
||
<ul class="Professor">
|
||
<li><em data-i18n="professor_covenant_example_1"></em></li>
|
||
<li><em data-i18n="professor_covenant_example_2"></em></li>
|
||
<li><em data-i18n="professor_covenant_example_3"></em></li>
|
||
</ul>
|
||
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="empty_explorer">
|
||
<ul class="EmptyExplorer">
|
||
<li><input type="text" name="attr_Gear-ExampleCovenant1"></li>
|
||
<li><input type="text" name="attr_Gear-ExampleCovenant2"></li>
|
||
<li><input type="text" name="attr_Gear-ExampleCovenant3"></li>
|
||
</ul>
|
||
|
||
<p>Add extra details and context for the covenant the player to your right has chosen.</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Convenants Table -->
|
||
<div class="row explorer-covenant-values">
|
||
<h2>Covenants</h2>
|
||
<div class="4colrow">
|
||
<span class="col">Explorer</span>
|
||
<span class="col large-col" data-i18n="covenant_strengthen_when"></span>
|
||
<span class="col large-col" data-i18n="covenant_betray_when"></span>
|
||
<span class="col small-col" data-i18n="covenant_rating"></span>
|
||
</div>
|
||
<div class="4colrow">
|
||
<fieldset class="repeating_covenant ">
|
||
<div class="col covenant-col">
|
||
<input type="text" name="attr_covenantexploreritem">
|
||
</div>
|
||
<div class="col covenant-col large-col">
|
||
<input type="text" name="attr_covenantstrengthitem">
|
||
</div>
|
||
<div class="col covenant-col large-col">
|
||
<input type="text" name="attr_covenantweakenitem">
|
||
</div>
|
||
<div class="col covenant-col small-col">
|
||
<input type="number" min="0" max="5" name="attr_covenantratingitem">
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="row explorer-moves-section explorer-section">
|
||
<div class="moves-columns">
|
||
<!--- ### Playbook Moves ### --->
|
||
<!-- ### Slayer Moves ### -->
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="slayer">
|
||
<div class="Slayer">
|
||
<h2 data-i18n="slayer_moves">Slayer Moves</h2>
|
||
<p><em data-i18n="pick_two">Pick two:</em></p>
|
||
|
||
<div class="explorer-custom-moves">
|
||
<!-- Lightning Swift -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Slayer1">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_lightning_swift">Lightning Swift</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body">
|
||
<p data-i18n="explorer_move_lightning_swift_description">
|
||
You're incredibly fast. Your attacks always have the <em>cleave</em> tag, and you have advantage on
|
||
<span class="move-trigger">Dodge</span>.
|
||
</p>
|
||
</div>
|
||
</div>
|
||
<!-- Regain Momentum -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Slayer2">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_regain_momentum">Regain Momentum</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_regain_momentum_description">
|
||
<p>Flesh and blood is less important that confidence. <span class="move-trigger">When
|
||
you land a successful Strike</span>, heal the last Harm you took.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Trick Weapon -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Slayer4">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_trick_weapon">Trick Weapon</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_trick_weapon_description">
|
||
<p>Your weapon is versatile, enchanted or a marvel of engineering. Pick two perk/flaw
|
||
sets for it: you can switch between the two at a moment’s notice.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Blood Trail -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Slayer5">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_blood_trail">Blood Trail</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_blood_trail_description">
|
||
<p>You're merciless in pressing your advantage. <span class="move-trigger">Once you’ve
|
||
landed a Strike on a target</span>, get advantage on future <span
|
||
class="move-trigger">Strikes</span>.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Trophy -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Slayer3">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_trophy">Trophy</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_trophy_description">
|
||
<p>You know secret rituals to preserve an enemy's power in a severed part of their body.
|
||
<span class="move-trigger">When you draw on the power of a trophy carved from an
|
||
Acolyte</span>, roll <strong>+Iron</strong> on <span class="move-trigger">Drink
|
||
Deep</span> instead of <strong>+Sulphur</strong>.</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- ### Mystic Moves ### -->
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="mystic">
|
||
<div class="Mystic">
|
||
<h2 data-i18n="mystic_moves">Mystic Moves</h2>
|
||
<p><em data-i18n="pick_two">Pick two:</em></p>
|
||
|
||
<div class="explorer-custom-moves">
|
||
<!-- Soul Vessel -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Mystic1">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_soul_vessel">Soul Vessel</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_soul_vessel_description">
|
||
<p><span class="move-trigger">When you try to catch the spirit of a defeated
|
||
minion</span>, roll <strong>+Sulphur</strong>. On a hit, you catch it; on a 7-9,
|
||
it taints you and you <span class="thecastle">mark contamination</span>. So long as
|
||
a spirit is contained, you can freely use one of its moves. When you <span class="thecastle">mark
|
||
contamination</span> you can shift it onto the vessel,
|
||
destroying the spirit. You may have one spirit at a time.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Binding -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Mystic2">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_binding">Binding</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_binding_description">
|
||
<p><span class="move-trigger">When you land a Strike on an adversary</span>, choose one:
|
||
</p>
|
||
<ul>
|
||
<li>It must not cross a specified boundary.</li>
|
||
<li>A specified explorer gets advantage to Dodge its attacks.</li>
|
||
<li>You can use the wound as a sympathetic weapon: <em>ranged</em>,
|
||
<em>piercing</em>, <em>painful</em>.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<!-- Blood Reinforcement -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Mystic3">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_blood_reinforcement">Blood Reinforcement</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_blood_reinforcement_description">
|
||
<p><span class="move-trigger">When you perform rites to manipulate <span class="thecastle">the
|
||
castle</span>’s power</span>, roll
|
||
<strong>+Relics</strong> sacrificed. On a 7-9 pick one, on a 10+ pick two:</p>
|
||
<ul>
|
||
<li>Add a perk to a weapon.</li>
|
||
<li>Remove a flaw from a weapon.</li>
|
||
<li>Make an outfit give 1 Armour.</li>
|
||
<li>Create an elixir that heals all harm.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<!-- Cast the Runes -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Mystic4">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_cast_the_runes">Cast the Runes</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_cast_the_runes_description">
|
||
<p><span class="move-trigger">When you scry into the future</span>, ask the GM a yes or
|
||
no question and roll <strong>+Mercury</strong>. On a hit, they’ll answer truthfully;
|
||
get fleeting advantage acting on the answer. On a 10+ you may ask a follow-up
|
||
question.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Arcanist -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Mystic5">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_arcanist">Arcanist</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_arcanist_description">
|
||
<p><span class="move-trigger">When you use a spell from Drink Deep</span>, pick one:</p>
|
||
<ul>
|
||
<li>The spell’s effects last as long as you like.</li>
|
||
<li>The spell affects more or fewer targets.</li>
|
||
<li>The spell doesn’t take effect now, but when a condition you set out is met.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- ### Bonded Moves ### -->
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="bonded">
|
||
<div class="Bonded">
|
||
<h2 data-i18n="bonded_moves">Bonded Moves</h2>
|
||
<p><em data-i18n="pick_two">Pick two:</em></p>
|
||
|
||
<div class="explorer-custom-moves">
|
||
<!-- Soul Blade -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Bonded1">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_soul_blade">Soul Blade</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_soul_blade_description">
|
||
<p>Your spirit has its own weapon: give it a perk and a flaw. When the spirit
|
||
fights, roll <strong>+Sulphur</strong> to <span class="move-trigger">Strike</span>
|
||
and <span class="move-trigger">Face the
|
||
Horde</span>. If you have <span class="move-trigger">Astral
|
||
Projection</span>, the spirit can fight while you take independent action.
|
||
</p>
|
||
</div>
|
||
</div>
|
||
<!-- Astral Projection -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Bonded2">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_astral_projection">Astral Projection</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_astral_projection_description">
|
||
<p>So long as you concentrate, you can project your spirit away from you, see
|
||
through its eyes, and - with effort - pull switches, open doors, move small
|
||
objects, etc.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Bloody Insight -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Bonded3">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_bloody_insight">Bloody Insight</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_bloody_insight_description">
|
||
<p><span class="move-trigger">When you take harm from an adversary,</span> hold 1.
|
||
Spend 1 to reveal a weakness in their fighting style and give an ally advantage
|
||
against them. Spend 3 to create an Opening.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Spritual Fusion -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Bonded4">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_spiritual_fusion">Spiritual Fusion</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_spiritual_fusion_description">
|
||
<p><span class="move-trigger">When you fuse with your spirit</span>, roll
|
||
<strong>+Sulphur</strong>. On a 7-9 hold 2, on a 10+ hold 3. On a 6- hold 1 but
|
||
<span class="thecastle">mark contamination</span>. Spend a hold to use the
|
||
spirit's power; work it out with the GM, but it should be about the level of a
|
||
spell from <span class="move-trigger">Drink Deep</span>. This power is draining:
|
||
to use it again, you must use <span class="move-trigger">Shelter</span> or <span
|
||
class="move-trigger">Rest and Recreation</span>.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Spectral Knowledge -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Bonded5">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_spectral_knowledge">Spectral Knowledge</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_spectral_knowledge_description">
|
||
<p><span class="move-trigger">When you ask your spirit for advice</span>, roll
|
||
<strong>+Glass</strong>. On a hit, ask a question and the GM will answer
|
||
honestly... for the most part. On a 7-9 pick two, on a 10+ pick one:</p>
|
||
<ul>
|
||
<li>The spirit confuses its past and the present.</li>
|
||
<li>The spirit misses one significant detail.</li>
|
||
<li>The spirit will ask you to agree to something before it answers.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- ### Reckoner Moves ### -->
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="reckoner">
|
||
<div class="Reckoner">
|
||
<h2 data-i18n="reckoner_moves">Reckoner Moves</h2>
|
||
<p><em data-i18n="pick_two">Pick two:</em></p>
|
||
|
||
<div class="explorer-custom-moves">
|
||
<!-- True Sight -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Reckoner1">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_true_sight">True Sight</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_true_sight_description">
|
||
<p>You can always recognise an illusion or supernatural deception as what it truly is. In addition,
|
||
you
|
||
get advantage on <span class="move-trigger">See Clear</span>.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Reshape Chaos -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Reckoner2">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_reshape_chaos">>Reshape Chaos</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_reshape_chaos_description">
|
||
<p><span class="move-trigger">You may spend Travel the Labyrinth hold</span>, 1-for-1, to uncover one
|
||
of
|
||
these details in your environment:</p>
|
||
<ul>
|
||
<li>A mechanism to close off a passage.</li>
|
||
<li>A secret place to shelter from harm.</li>
|
||
<li>An environmental hazard (caustic vat, rock-slide, etc) ready to be unleashed.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<!-- Bend Time -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Reckoner3">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_bend_time">Bend Time</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_bend_time_description">
|
||
<p><span class="move-trigger">When you roll 10+ on Dodge</span>, time slows for everyone
|
||
but you. If you can do an action within a few seconds, it'll have advantage.</p>
|
||
</div>
|
||
</div>
|
||
<!-- And Next You'll Say... -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Reckoner4">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_and_next_youll_say">And Next You'll Say...</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_and_next_youll_say_description">
|
||
<p><span class="move-trigger">When you tell an opponent what they'll do next</span>,
|
||
roll <strong>+Glass</strong>. On a hit, they pick one:</p>
|
||
<ul>
|
||
<li>They do exactly what you predicted.</li>
|
||
<li>They stumble, hesitate or flinch.</li>
|
||
</ul>
|
||
<p> On a 10+, reveal a trap you set up to take advantage of your prediction. If they do
|
||
what you predicted, the trap creates an immediate Opening or takes out a minion.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Pinning Fire -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Reckoner5">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_pinning_fire">Pinning Fire</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_pinning_fire_description">
|
||
<p>Your shots are precise and lethal. When you attack a foe with a <em>ranged</em>
|
||
weapon, the foe must choose: remain where they are, or be taken out (if they're a
|
||
minion) or provide an Opening (if they're an adversary).</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- ### Packrat Moves ### -->
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="packrat">
|
||
<div class="Packrat">
|
||
<h2 data-i18n="packrat_moves">Packrat Moves</h2>
|
||
<p><em data-i18n="packrat_take_moves">Take Cornucopia and one more:</em></p>
|
||
|
||
<div class="explorer-custom-moves">
|
||
<!-- Cornucopia -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Packrat1" checked>
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_cornucopia">Cornucopia</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_cornucopia_description">
|
||
<p>You carry endless satchels, packs, pouches and bandoleers. Within them is anything
|
||
your party might need as they explore <span class="thecastle">the castle</span>. You
|
||
start with 5-stock; reset to 5 every time you return to a safe camp. Spend 1-stock
|
||
to pull out a useful item: matches, rations, rope, a mirror, pitons, chalk, etc.</p>
|
||
<div class="stat">
|
||
<button class="rollbutton label" type="roll" name="roll_Stock"
|
||
value="&{template:rhapsody} {{charname=@{CharName}}} {{type=action}} {{subtitle=^{rolls}}} {{title-stock=1}} {{title=^{stock}}} {{result=[[?{Roll Type|Standard, 2d6|Advantage, 3d6kh2|Disadvantage, 3d6kl2}+?{Modifiers|None, 0|+2, +2|+1, +1|-1, -1|-2, -2}+5-@{Stock}}]]}}"><span
|
||
data-i18n="stock"></span></button>
|
||
<input type="number" name="attr_Stock" min="0" max="5" />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- Hirelings -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Packrat2">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_hirelings">Hirelings</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_hirelings_description">
|
||
<p>You have servants helping you carry gear. Your maximum stock is 8 instead of 5, and
|
||
your staff can perform useful duties: lift something heavy, barricade a door, etc.
|
||
When they fight alongside you, get advantage on <span class="move-trigger">Strike</span> and <span
|
||
class="move-trigger">Face the
|
||
Horde</span>.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Walking Armory -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Packrat3">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_walking_armory">Walking Armory</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_walking_armory_description">
|
||
<p>Your bags are bristling with weaponry and armour. Spend 1-stock to:</p>
|
||
<ul>
|
||
<li>Pull out a basic weapon (1 perk, 1 flaw)</li>
|
||
<li>Ready a weapon with (<em>fragile</em>, <em>ammo</em>).</li>
|
||
<li>Give someone 1-armour that can take 1 hit.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<!-- Apothecary -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Packrat4">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_apothecary">Apothecary</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_apothecary_description">
|
||
<p>You can spend 1-stock to create a poultice that can heal a minor wound, or a draught
|
||
that will heal 3 Harm. In the field, you can convert a Relic into 1-stock.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Lucky Cigarette Case -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Packrat5">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_lucky_cigarette_case">Lucky Cigarette Case</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_lucky_cigarette_case_description">
|
||
<p><span class="move-trigger">When your pack intercepts a blow</span>, roll
|
||
<strong>+stock</strong> spent (minimum 1). On a hit, the harm is negated; on a 7-9,
|
||
the GM will name one other piece of gear you have that is destroyed in the process.
|
||
</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- ### Assassin Moves ### -->
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="assassin">
|
||
<div class="Assassin">
|
||
<h2 data-i18n="assassin_moves">Assassin Moves</h2>
|
||
<p><em data-i18n="pick_two">Pick two:</em></p>
|
||
|
||
<div class="explorer-custom-moves">
|
||
<!-- Free Running -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Assassin1">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_free_running">Free Running</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_free_running_description">
|
||
<p><span class="move-trigger">When you Flow Like Water</span>, on a 10+ you can ask the GM to give you
|
||
an additional cost to choose another option from the list.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Sacred Toxins -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Assassin2">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_sacred_toxins">Sacred Toxins</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_sacred_toxins_description">
|
||
<p>Poisons you make or have also give weapons they’re applied to the <em>holy</em> tag.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Nothing is True -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Assassin3">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_nothing_is_true">Nothing is True</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_nothing_is_true_description">
|
||
<p><span class="move-trigger">When you See Clear</span>, add these questions to the list:</p>
|
||
<ul>
|
||
<li>What here is not what it appears to be?</li>
|
||
<li>How are my enemies truly vulnerable to me?</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<!-- Sniper -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Assassin4">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_sniper">Sniper</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_sniper_description">
|
||
<p><span class="move-trigger">When you take advantage of an Opening with a ranged or thrown weapon and
|
||
your enemy can’t see you</span>, treat the result as if you rolled a 10+.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Poisoner -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Assassin5">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_poisoner">Poisoner</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_poisoner_description">
|
||
<p><span class="move-trigger">When you spend time in a safe space crafting a poison</span>, describe
|
||
it.
|
||
You can use it to give a weapon <em>lingering</em> or <em>stun</em>.</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- ### Captain Moves ### -->
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="captain">
|
||
<div class="Captain">
|
||
<h2 data-i18n="captain_moves">Captain Moves</h2>
|
||
<p><em data-i18n="pick_two">Pick two:</em></p>
|
||
|
||
<div class="explorer-custom-moves">
|
||
<!-- Always Vigilant -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Captain1">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_always_vigilant">Always Vigilant</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_always_vigilant_description">
|
||
<p>You have everyone’s back. You may <span class="move-trigger">Stand With Me</span> outside of
|
||
confrontations.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Get Behind Me! -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Captain2">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_get_behind_me!">Get Behind Me!</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_get_behind_me_description!">
|
||
<p><span class="move-trigger">When you take the hit for a teammate</span>, roll
|
||
<strong>+Sulphur</strong>. On a hit, you take the blow. On a 7-9, it’s worse than you thought: the
|
||
GM
|
||
will give you an additional cost: harm, <span class="thecastle">contamination</span>, or lost gear.
|
||
</p>
|
||
</div>
|
||
</div>
|
||
<!-- Inspire -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Captain3">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_inspire">Inspire</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_inspire_description">
|
||
<p><span class="move-trigger">When you roll 12+ on Face the Horde</span>, you and your teammates heal
|
||
2
|
||
Harm.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Standard Bearer -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Captain4">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_standard_bearer">Standard Bearer</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_standard_bearer_description">
|
||
<p>You proudly carry the banner of your expedition with you. <span class="move-trigger">When you show
|
||
your pride and wave the banner</span>, gain fleeting advantage on <span class="move-trigger">Stand
|
||
With Me</span>.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Rally -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Captain5">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_rally">Rally</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_rally_description">
|
||
<p><span class="move-trigger">When all hope seems lost and you rally your teammates</span>, roll
|
||
<strong>+Sulphur</strong>. On a hit, pick one:</p>
|
||
<ul>
|
||
<li>They gain fleeting advantage to <span class="move-trigger">Strike</span> and <span
|
||
class="move-trigger">Face the Horde</span>.</li>
|
||
<li>They gain 2 Armour.</li>
|
||
</ul>
|
||
<p>On a 7-9, the GM will give you a cost: harm, <span class="thecastle">contamination</span>, or lost
|
||
gear.</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- ### Joker Moves ### -->
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="joker">
|
||
<div class="Joker">
|
||
<h2 data-i18n="joker_moves">Joker Moves</h2>
|
||
<p><em data-i18n="pick_two">Pick two:</em></p>
|
||
|
||
<div class="explorer-custom-moves">
|
||
<!-- Ace Up My Sleeve -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Joker1">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_ace_up_my_sleeve">Ace Up My Sleeve</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_ace_up_my_sleeve_description">
|
||
<p><span class="move-trigger">When you hold the enemy’s attention</span>, tell the GM what trick you
|
||
pull out and <span class="move-trigger">Line It Up</span> with <strong>+Mercury</strong> instead of
|
||
<strong>+Glass</strong>.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Legerdemain -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Joker2">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_legerdemain">Legerdemain</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_legerdemain_description">
|
||
<p><span class="move-trigger">When you get 12+ on Flow Like Water or Dodge</span>, you spot an
|
||
opportunity to acquire an asset: gain 1-Relic.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Copycat -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Joker3">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_copycat">Copycat</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_copycat_description">
|
||
<p>Choose a move from another Explorer playbook. If you pick the Packrat’s <span
|
||
class="move-trigger">Cornucopia</span> move, you only have 3-stock. If you pick the Mascot’s <span
|
||
class="move-trigger">Real Person</span> move, you have an animal form instead.</p>
|
||
</div>
|
||
</div>
|
||
<!-- I Can Do That Better -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Joker4">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_i_can_do_that_better">I Can Do That Better</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_i_can_do_that_better_description">
|
||
<p><span class="move-trigger">When you observe another explorer’s miss</span>, get fleeting advantage
|
||
to
|
||
do the exact same thing.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Trump Card -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Joker5">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_trump_card">Trump Card</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_trump_card_description">
|
||
<p>Exactly once during a confrontation with an Acolyte, you may declare you have a solution to your
|
||
current predicament. Tell the GM what it is and roll <strong>+Mercury</strong>.</p>
|
||
<p>On a hit, you defeat the Acolyte by the skin of your teeth. On a 7-9, it costs you a lot. Cross off
|
||
an unmarked Blood Advance other than Retirement: you cannot take that advance. If there are none
|
||
left,
|
||
immediately take Retirement. On a miss, you mess up real bad: trigger your Death Move.</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- ### Knight Moves ### -->
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="knight">
|
||
<div class="Knight">
|
||
<h2 data-i18n="knight_moves">Knight Moves</h2>
|
||
<p><em data-i18n="knight_take_moves">Take Knight’s Honour and one more:</em></p>
|
||
|
||
<div class="explorer-custom-moves">
|
||
<!-- Knight’s Honour -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Knight1" checked>
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_knights_honour">Knight’s Honour</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_knights_honour_description">
|
||
<p>Your honourable soul protects you from <span class="thecastle">the castle</span>’s corruption.
|
||
Start
|
||
with 3-honour and reset to 3 every time you return to a safe camp. Spend 1-honour to avoid <span
|
||
class="thecastle">marking contamination</span>.</p>
|
||
<label style="color: red; text-align: right;">
|
||
Honour:
|
||
<input type="number" name="attr_Honour" min="0" max="3">
|
||
</label>
|
||
</div>
|
||
</div>
|
||
<!-- Nerves of Steel -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Knight2">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_nerves_of_steel">Nerves of Steel</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_nerves_of_steel_description">
|
||
<p>Your honour protects you even from physical harm. You may spend honour 1-for-1 to reduce harm
|
||
taken.
|
||
</p>
|
||
</div>
|
||
</div>
|
||
<!-- Noble Charge -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Knight3">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_noble_charge">Noble Charge</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_noble_charge_description">
|
||
<p><span class="move-trigger">When you Face the Horde</span>, on a hit, you may choose an additional
|
||
option. If you do, gain 1-honour, up to a maximum of 3-honor.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Honorable Ally -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Knight4">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_honorable_ally">Honorable Ally</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_honorable_ally_description">
|
||
<p><span class="move-trigger">When you Stand With Me</span>, you may spend 1 honour and roll
|
||
<strong>+Iron</strong> instead of <strong>+Sulphur</strong>.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Glorious Combat -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Knight5">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_glorious_combat">Glorious Combat</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_glorious_combat_description">
|
||
<p><span class="move-trigger">When you successfully Strike an enemy</span>, you may spend 1-honour to
|
||
do
|
||
one of the following:</p>
|
||
<ul>
|
||
<li>Create another Opening immediately.</li>
|
||
<li>Remove one of the options from the 7-9 list for this exchange.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- ### Mascot Moves ### -->
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="mascot">
|
||
<div class="Mascot">
|
||
<h2 data-i18n="mascot_moves">Mascot Moves</h2>
|
||
<p><em data-i18n="pick_two">Pick two:</em></p>
|
||
|
||
<div class="explorer-custom-moves">
|
||
<!-- Best Friend -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Mascot1">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_best_friend">Best Friend</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_best_friend_description">
|
||
<p>Choose an explorer you have a covenant with. <span class="move-trigger">While the covenant has a
|
||
rating of 1 or more</span>, you have access to a single move of theirs, your choice.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Literal Packrat -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Mascot2">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_literal_packrat">Literal Packrat</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_literal_packrat_description">
|
||
<p>You get the Packrat’s Cornucopia move, but you only have 3-stock.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Real Person -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Mascot3">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_real_person">Real Person</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_real_person_description">
|
||
<p>You have a human form you can switch to at will.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Stampede -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Mascot4">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_stampede">Stampede</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_stampede_description">
|
||
<p>You can communicate with other animals. <span class="move-trigger">When you coordinate your efforts
|
||
with them</span>, gain fleeting advantage.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Unnatural Habitat -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Mascot5">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_unnatural_habitat">Unnatural Habitat</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_unnatural_habitat_description">
|
||
<p><span class="move-trigger">When you Flow Like Water in an environment that resembles your natural
|
||
habitat</span>, roll <strong>+Iron</strong> instead of <strong>+Mercury</strong>.</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- ### Medic Moves ### -->
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="medic">
|
||
<div class="Medic">
|
||
<h2 data-i18n="medic_moves">Medic Moves</h2>
|
||
<p><em data-i18n="medic_take_moves">Take Triage and one more:</em></p>
|
||
|
||
<div class="explorer-custom-moves">
|
||
<!-- Triage -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Medic1" checked>
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_triage">Triage</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_triage_description">
|
||
<p><span class="move-trigger">When you assess the type of harm another character has taken</span>,
|
||
roll
|
||
<strong>+Glass</strong>. On a 10+, choose 3. On a 7-9, choose 1. </p>
|
||
<ul>
|
||
<li>You may ask a question from the See Clear list, gaining fleeting advantage when you act upon the
|
||
answer. You may choose this option multiple times.</li>
|
||
<li>You treat their wounds. They heal 2 Harm.</li>
|
||
<li>You make sure they’re not in any danger from the castle’s effects. The next time they would
|
||
<span class="thecastle">mark contamination</span>, they ignore it.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<!-- Doctor’s Orders -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Medic2">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_doctors_orders">Doctor’s Orders</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_doctors_orders_description">
|
||
<p><span class="move-trigger">When you give another explorer advice and they follow through with
|
||
it</span>, they gain fleeting advantage.</p>
|
||
</div>
|
||
</div>
|
||
<!-- First Aid -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Medic3">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_first_aid">First Aid</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_first_aid_description">
|
||
<p><span class="move-trigger">When you heal or tend to an ally</span>, they heal 1 additional Harm.
|
||
</p>
|
||
</div>
|
||
</div>
|
||
<!-- Physician, Heal Thyself -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Medic4">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_physician_heal_thyself">Physician, Heal Thyself</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_physician_heal_thyself_description">
|
||
<p><span class="move-trigger">When you tend to your own wounds</span>, you can use any Medic move -
|
||
even
|
||
ones you haven’t chosen.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Professional Distance -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" class="Blood-Medic" name="attr_Moves-Medic5">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_professional_distance">Professional Distance</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_professional_distance_description">
|
||
<p><span class="move-trigger">When you heal or aid someone but keep yourself emotionally
|
||
distant</span>,
|
||
roll <span class="move-trigger">Stand With Me</span> with <strong>+Glass</strong> instead of
|
||
<strong>+Sulphur</strong>.</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- ### Professor Moves ### -->
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="professor">
|
||
<div class="Professor">
|
||
<h2 data-i18n="professor_moves">Professor Moves</h2>
|
||
<p><em data-i18n="professor_take_moves">Take Invention and one more:</em></p>
|
||
|
||
<div class="explorer-custom-moves">
|
||
<!-- Invention -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Professor1" checked>
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_invention">Invention</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_invention_description">
|
||
<p><span class="move-trigger">When you spend time in a safe space developing and building a new
|
||
invention</span>, roll <strong>+Sulphur</strong>. On a hit, you build the invention. Choose 1 and
|
||
describe it:</p>
|
||
<ul>
|
||
<li>It’s a weapon. Give it 2 perks and 1 flaw</li>
|
||
<li>It’s an enhancer. Pick an exploration move. It gives advantage on that.</li>
|
||
<li>It’s just shiny and vaguely useful. Gain 2-Relic.</li>
|
||
</ul>
|
||
<p>On a 7-9, choose 1 drawback from below.</p>
|
||
<ul>
|
||
<li>It requires a portion of darkness. <span class="thecastle">Mark contamination</span>.</li>
|
||
<li>It’s not as effective as you thought. Weapons have 1 more flaw, enhancing objects give fleeting
|
||
advantage, and shiny stuff is just worth 1-Relic.</li>
|
||
<li>You got hurt in the process. Take 1 Harm.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<!-- Jury Rig -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Professor2">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_jury_rig">Jury Rig</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_jury_rig_description">
|
||
<p><span class="move-trigger">When you build an invention on the field</span>, roll with disadvantage,
|
||
and choose an additional drawback on a 7-9.</p>
|
||
</div>
|
||
</div>
|
||
<!-- More Firepower -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Professor3">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_more_firepower">More Firepower</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_more_firepower_description">
|
||
<p><span class="move-trigger">When you choose to invent a weapon</span>, give it an extra perk.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Useful Bling -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Professor4">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_useful_bling">Useful Bling</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_useful_bling_description">
|
||
<p><span class="move-trigger">When you choose to invent a shiny object</span>, choose 1 more from the
|
||
same list.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Versatility -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Moves-Professor5">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_move_versatility">Versatility</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_move_versatility_description">
|
||
<p><span class="move-trigger">When you choose to invent an enhancer</span>, pick two exploration moves
|
||
it boosts instead of one.</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- ### Empty Explorer Moves ### -->
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="empty_explorer">
|
||
<div class="EmptyExplorer">
|
||
<h2 data-i18n="empty_explorer_moves">Playbook Moves</h2>
|
||
</div>
|
||
|
||
<fieldset class="repeating_OtherMoves">
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Explorer-Moves-Custom">
|
||
<span class="checkmark"></span>
|
||
|
||
</label>
|
||
<input type="text" name="attr_Explorer-Moves-Custom-Name">
|
||
</div>
|
||
|
||
<textarea name="attr_Explorer-Moves-Custom-Desc" rows="8" cols="40"></textarea>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<!-- Blood Contamination Blood Gifts -->
|
||
<div class="row explorer-moves-section explorer-section">
|
||
<div class="2colrow">
|
||
|
||
<!-- Contamination -->
|
||
<div class="col" style="width:25%">
|
||
<label style="font-size:24px">Blood
|
||
<input type="number" name="attr_Blood" min="0" max="5">
|
||
</label>
|
||
|
||
<div class="explorer-contamination-boxes">
|
||
<label class="thecastle">Contamination</label>
|
||
<label class="custom-checkbox"><input type="checkbox" name="attr_Contamination1"><span
|
||
class="checkmark"></span> </label>
|
||
<label class="custom-checkbox"><input type="checkbox" name="attr_Contamination2"><span
|
||
class="checkmark"></span> </label>
|
||
<label class="custom-checkbox"><input type="checkbox" name="attr_Contamination3"><span
|
||
class="checkmark"></span> </label>
|
||
</div>
|
||
|
||
<p>Pick one when blood increases</p>
|
||
<label class="custom-checkbox"><input type="checkbox" name="attr_Blood-Increase1"><span
|
||
class="checkmark"></span>Get <strong>+1</strong> to a
|
||
stat (max 3).</label>
|
||
<label class="custom-checkbox"><input type="checkbox" name="attr_Blood-Increase2"><span
|
||
class="checkmark"></span>Get <strong>+1</strong> to a
|
||
stat (max 3).</label>
|
||
<label class="custom-checkbox"><input type="checkbox" name="attr_Blood-Increase3"><span
|
||
class="checkmark"></span>Get a Blood Gift.</label>
|
||
<label class="custom-checkbox"><input type="checkbox" name="attr_Blood-Increase4"><span
|
||
class="checkmark"></span>Get a Blood Gift.</label>
|
||
<label class="custom-checkbox"><input type="checkbox" name="attr_Blood-Increase5"><span
|
||
class="checkmark"></span>Retire your explorer; they may
|
||
return as an Acolyte.</label>
|
||
</div>
|
||
|
||
<!-- Blood Moves -->
|
||
<div class="moves-columns col" style="width: 70%;">
|
||
|
||
<!--- ### Begin Blood Moves ### --->
|
||
<!-- ### Slayer Blood Moves ### -->
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="slayer">
|
||
<div class="Slayer">
|
||
<div class="explorer-custom-moves">
|
||
<!-- Frenzy -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Slayer1">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_frenzy">Frenzy</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_frenzy_description">
|
||
<p><span class="move-trigger">When you roll a miss on Strike</span>, you can
|
||
<span class="thecastle">mark contamination</span> to immediately make
|
||
another <span class="move-trigger">Strike</span>.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Lupine -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Slayer2">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_lupine">Lupine</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_lupine_description">
|
||
<p>Your teeth and fingernails gain a keen edge. You always have access to them,
|
||
as a weapon with (<em>piercing</em>, <em>close</em>).</p>
|
||
</div>
|
||
</div>
|
||
<!-- Burning Blood -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Slayer3">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_burning_blood">Burning Blood</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_burning_blood_description">
|
||
<p>Your blood burns as it leaves your body. You may <span class="thecastle">mark
|
||
contamination</span> to create a wall of fire most monsters won’t
|
||
willingly cross.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Voice of Command -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Slayer4">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_voice_of_command">Voice of Command</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_voice_of_command_description">
|
||
<p><span class="move-trigger">When an Adversary is bearing down on an
|
||
ally</span>, you can <span class="thecastle">mark contamination</span>
|
||
to force them to target you instead.</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- ### Mystic Blood Moves ### -->
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="mystic">
|
||
<div class="Mystic">
|
||
<div class="explorer-custom-moves">
|
||
<!-- Eyes on the Inside -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Mystic1">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_eyes_on_the_inside">Eyes on the Inside</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_eyes_on_the_inside_description">
|
||
<p>You can <span class="thecastle">mark contamination</span> to perceive the
|
||
intangible and immaterial. <span class="move-trigger"></span>When you Line it
|
||
Up or See Clear with this
|
||
sight</span>, you can roll <strong>+Mercury</strong> instead of
|
||
<strong>+Glass</strong>.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Ghost Eater -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Mystic2">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_ghost_eater">Ghost Eater</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_ghost_eater_description">
|
||
<p>You can consume the spirits trapped in your Soul Vessel. When you do, <span
|
||
class="thecastle">mark contamination</span> but heal your last wound.
|
||
</p>
|
||
</div>
|
||
</div>
|
||
<!-- The Unquiet Flesh -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Mystic3">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_the_unquiet_flesh">The Unquiet Flesh</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_the_unquiet_flesh_description">
|
||
<p>Your body is shifting to become something ancient. You may <span class="thecastle">mark
|
||
contamination</span> to grow an organ or limb -
|
||
arms, tentacles, etc.</p>
|
||
</div>
|
||
</div>
|
||
<!-- The Blood is Life -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Mystic4">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_the_blood_is_life">The Blood is Life</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_the_blood_is_life_description">
|
||
<p><span class="move-trigger">When you shed your blood to create a body for a
|
||
spirit</span>, roll <strong>+Harm</strong> taken. On a 7-9 pick 1, on a
|
||
10+ pick 2: they're obedient, they're knowledgeable, you can banish them at
|
||
will.</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- ### Bonded Blood Moves ### -->
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="bonded">
|
||
<div class="Bonded">
|
||
<div class="explorer-custom-moves">
|
||
<!-- Blink -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Bonded1">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_blink">Blink</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_blink_description">
|
||
<p><span class="move-trigger"></span>When your spirit is away from you thanks to Astral
|
||
Projection</span>, you may <span class="thecastle">mark
|
||
contamination</span> to swap places with it.
|
||
</p>
|
||
</div>
|
||
</div>
|
||
<!-- Apotheosis -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Bonded2">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_apotheosis">Apotheosis</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_apotheosis_description">
|
||
<p>Your spirit's true, terrifying form guides your blows. <span class="thecastle">Mark
|
||
contamination</span> to give an attack
|
||
advantage and a tag of your choice.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Half-Dead -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Bonded3">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_half_dead">Half-Dead</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_half_dead_description">
|
||
<p>You're losing your mortality. Gain 1 Armour against physical attacks, but
|
||
take 1 more harm from magical/spiritual attacks.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Medium -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Bonded4">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_medium">Medium</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_medium_description">
|
||
<p>You can <span class="thecastle">mark contamination</span> to summon a
|
||
lesser version of your spirit. They won’t be hostile - at least, at
|
||
first.</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- ### Reckoner Blood Moves ### -->
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="reckoner">
|
||
<div class="Reckoner">
|
||
<div class="explorer-custom-moves">
|
||
<!-- Just You and Me -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Reckoner1">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_just_you_and_me">Just You and Me</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_just_you_and_me_description">
|
||
<p><span class="move-trigger">If you're within arm's reach of a foe</span>, you can <span
|
||
class="thecastle">mark
|
||
contamination</span> to reshape <span class="thecastle">the
|
||
castle</span> and trap you both within an empty room. The previous state
|
||
is restored when you will it, or when you take a major wound.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Worlds Away -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Reckoner2">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_worlds_away">Worlds Away</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_worlds_away_description">
|
||
<p><span class="move-trigger">If a foe's within arm's reach</span>, you can <span
|
||
class="thecastle">mark
|
||
contamination</span> to reshape <span class="thecastle">the
|
||
castle</span> such that you are separated by a deep chasm, a barricade
|
||
or a surging river (of what?).</p>
|
||
</div>
|
||
</div>
|
||
<!-- Chaos Eyes -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Reckoner3">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_chaos_eyes">Chaos Eyes</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_chaos_eyes_description">
|
||
<p>The shifting chaos of <span class="thecastle">the castle</span> bleeds out of
|
||
your mind and into those that meet your gaze. Your eyes are a weapon with
|
||
<em>ranged</em>, <em>piercing</em>, <em>unstable</em>.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Psychopomp -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Reckoner4">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_psychopomp">Psychopomp</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_psychopomp_description">
|
||
<p>You can <span class="thecastle">mark contamination</span> and spend 1 <span
|
||
class="move-trigger">Travel the Labyrinth</span> hold to take your group
|
||
to or from: an individual's psyche, the land of the dead, where <span class="thecastle">the
|
||
castle</span> comes from.</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- ### Packrat Blood Moves ### -->
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="packrat">
|
||
<div class="Packrat">
|
||
<div class="explorer-custom-moves">
|
||
<!-- Titan's Might -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Packrat1">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_titans_might">Titan's Might</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_titans_might_description">
|
||
<p>You can <span class="thecastle">mark contamination</span> to augment your strength, letting you
|
||
carry any weight. Leverage may still present issues.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Paradox Bag -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Packrat2">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_paradox_bag">Paradox Bag</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_paradox_bag_description">
|
||
<p><span class="move-trigger">When you reach into your sack</span>, you can <span
|
||
class="thecastle">mark contamination</span> to pull out something impossible: something too
|
||
big,
|
||
or too dangerous, or on the other side of the world, or in your antagonist's hands.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Maw of the Void -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Packrat3">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_maw_of_the_void">Maw of the Void</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_maw_of_the_void_description">
|
||
<p>If you get something in your bag, it cannot escape without your say-so. You can <span
|
||
class="thecastle">mark contamination</span> to turn the void inside the bag into a powerful
|
||
vacuum (<em>tether</em>, <em>close</em>).</p>
|
||
</div>
|
||
</div>
|
||
<!-- Junk Homunculus -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Packrat4">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_junk_homunculus">Junk Homunculus</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_junk_homunculus_description">
|
||
<p><span class="move-trigger">When you assemble the odds and ends in your pack into a rough human
|
||
form</span>, you can <span class="thecastle">mark contamination</span> to give it life. It
|
||
will
|
||
follow your commands to the best of its ability, but cannot leave <span class="thecastle">the
|
||
castle</span>.</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- ### Assassin Blood Moves ### -->
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="assassin">
|
||
<div class="Assassin">
|
||
<div class="explorer-custom-moves">
|
||
<!-- Everything is Permitted -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Assassin1">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_everything_is_permitted">Everything is Permitted</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_everything_is_permitted_description">
|
||
<p><span class="move-trigger">When you successfully Strike an enemy</span>, you can <span
|
||
class="thecastle">mark contamination</span> to gain the lost Quality as a spell. The GM will
|
||
tell you what it does.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Knives of Shadow -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Assassin2">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_knives_of_shadow">Knives of Shadow</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_knives_of_shadow_description">
|
||
<p>You can craft knives from the very shadows. Treat them as weapons with <em>flexible</em>,
|
||
<em>ranged</em>, <em>painful</em>.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Shadow-Walking -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Assassin3">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_shadow_walking">Shadow-Walking</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_shadow_walking_description">
|
||
<p><span class="move-trigger">When you hide in the shadows</span>, you can <span
|
||
class="thecastle">mark contamination</span> to move from one shadow to another, bringing any
|
||
people you wish with you.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Venom Veins -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Assassin4">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_venom_veins">Venom Veins</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_venom_veins_description">
|
||
<p><span class="move-trigger"></span>When you bleed</span>, you can <span class="thecastle">mark
|
||
contamination</span> to turn the spilt blood
|
||
into a poison that gives weapons <em>lingering</em> or <em>stun</em>.</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- ### Captain Blood Moves ### -->
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="captain">
|
||
<div class="Captain">
|
||
<div class="explorer-custom-moves">
|
||
<!-- Don’t Split the Party -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Captain1">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_dont_split_the_party">Don’t Split the Party</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_dont_split_the_party_description">
|
||
<p><span class="move-trigger">When an ally Summons Aid</span>, you can <span class="thecastle">mark
|
||
contamination</span> to physically show up.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Shared Information -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Captain2">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_shared_information">Shared Information</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_shared_information_description">
|
||
<p><span class="move-trigger">When you Drink Deep</span>, you can <span class="thecastle">mark
|
||
contamination</span> to share the spell with your allies.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Trailblazer -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Captain3">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_trailblazer">Trailblazer</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_trailblazer_description">
|
||
<p><span class="move-trigger">When you Travel the Labyrinth</span>, you may choose to <span
|
||
class="thecastle">mark contamination</span> to automatically gain 1 hold.</p>
|
||
</div>
|
||
</div>
|
||
<!-- War Cry -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Captain4">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_war_cry">War Cry</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_war_cry_description">
|
||
<p><span class="move-trigger">When you let out an intimidating war cry</span>, <span
|
||
class="thecastle">mark contamination</span> to choose an option from <span
|
||
class="move-trigger">Stand With Me</span> and apply it to yourself.</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- ### Joker Blood Moves ### -->
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="joker">
|
||
<div class="Joker">
|
||
<div class="explorer-custom-moves">
|
||
<!-- Dummy! -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Joker1">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_dummy!">Dummy!</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_dummy_description!">
|
||
<p><span class="move-trigger">When you Flow Like Water</span>, you may leave behind an effigy of
|
||
yourself. <span class="thecastle">Mark contamination</span> to have it act in your place.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Last Surprise -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Joker2">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_last_surprise">Last Surprise</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_last_surprise_description">
|
||
<p><span class="move-trigger">When you successfully Strike an enemy</span>, <span
|
||
class="thecastle">mark contamination</span> to damage them twice instead.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Laugh Away the Pain -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Joker3">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_laugh_away_the_pain">Laugh Away the Pain</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_laugh_away_the_pain_description">
|
||
<p>You can <span class="thecastle">mark contamination</span> to clear a Minor Wound, or raise
|
||
Blood
|
||
to clear a Major Wound.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Wild Card -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Joker4">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_wild_card">Wild Card</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_wild_card">
|
||
<p>Choose a Blood Gift from another Explorer playbook.</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- ### Knight Blood Moves ### -->
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="knight">
|
||
<div class="Knight">
|
||
<div class="explorer-custom-moves">
|
||
<!-- Blood Sword -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Knight1">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_blood_sword">Blood Sword</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_blood_sword_description">
|
||
<p>You craft a legendary sword with your own blood. It is a weapon with <em>lingering</em>,
|
||
<em>piercing</em>, <em>heirloom</em>.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Dark Knight -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Knight2">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_dark_knight">Dark Knight</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_dark_knight_description">
|
||
<p>You may <span class="thecastle">mark contamination</span> instead of spending honour for any of
|
||
your moves.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Guiding Light -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Knight3">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_guiding_light">Guiding Light</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_guiding_light_description">
|
||
<p><span class="move-trigger">When you attune your senses to <span class="thecastle">the
|
||
castle</span></span>, you may spend honor 1-to-1 to ask a question from the See Clear list.
|
||
</p>
|
||
</div>
|
||
</div>
|
||
<!-- Summon Blade -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Knight4">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_summon_blade">Summon Blade</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_summon_blade_description">
|
||
<p>You can’t lose your Bloodline’s weapons. You may <span class="thecastle">mark
|
||
contamination</span> to immediately call a weapon with <em>heirloom</em> to you.</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- ### Mascot Blood Moves ### -->
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="mascot">
|
||
<div class="Mascot">
|
||
<div class="explorer-custom-moves">
|
||
<!-- Creatures of Darkness -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Mascot1">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_creatures_of_darkness">Creatures of Darkness</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_creatures_of_darkness_description">
|
||
<p><span class="move-trigger">When you consume a fallen Acolyte</span>, you gain their properties.
|
||
<span class="thecastle">Mark contamination</span> to...</p>
|
||
<p><span class="move-trigger">If it was strengthening the Regent</span>:<br />
|
||
...give another explorer fleeting advantage.</p>
|
||
<p><span class="move-trigger">If it was guarding the Regent</span>:<br />
|
||
...negate a hit worth 3 Harm or less.</p>
|
||
<p><span class="move-trigger">If it was speeding the world’s blight</span>:<br />
|
||
...prevent the clock from ticking down.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Rabid Attack -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Mascot2">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_rabid_attack">Rabid Attack</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_rabid_attack_description">
|
||
<p>You can <span class="thecastle">mark contamination</span> to maul an enemy brutally, and create
|
||
an Opening for other explorers to use.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Questionable Sources -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Mascot3">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_questionable_sources">Questionable Sources</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_questionable_sources_description">
|
||
<p><span class="move-trigger">When you draw upon your most feral instinct</span>, <span
|
||
class="thecastle">mark contamination</span> to roll <strong>+Iron</strong> on <span
|
||
class="move-trigger">Drink Deep</span> instead of <strong>+Sulphur</strong>.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Wild Roar -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Mascot4">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_wild_roar">Wild Roar</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_wild_roar_description">
|
||
<p><span class="move-trigger">When you let out a powerful roar</span>, <span class="thecastle">mark
|
||
contamination</span> and gain fleeting advantage to <span class="move-trigger">Strike</span>
|
||
and
|
||
<span class="move-trigger">Face the Horde</span>.</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- ### Medic Blood Moves ### -->
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="medic">
|
||
<div class="Medic">
|
||
<div class="explorer-custom-moves">
|
||
<!-- Eldritch Bloodletting -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Medic1">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_eldritch_bloodletting">Eldritch Bloodletting</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_eldritch_bloodletting_description">
|
||
<p><span class="move-trigger">When you would take harm</span>, you can choose to <span
|
||
class="thecastle">mark contamination</span> 1-for-1 instead.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Healer’s Touch -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Medic2">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_healers_touch">Healer’s Touch</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_healers_touch_description">
|
||
<p><span class="move-trigger">When you treat someone else’s wounds</span>, <span
|
||
class="thecastle">mark contamination</span> to heal yourself for the same amount.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Healing Corruption -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Medic3">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_healing_corruption">Healing Corruption</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_healing_corruption_description">
|
||
<p><span class="move-trigger">When you hurt an enemy</span>, you can <span class="thecastle">mark
|
||
contamination</span> to hold 1. Spend that hold to heal yourself or an ally 1 harm.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Void Needle -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Medic4">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_void_needle">Void Needle</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_void_needle_description">
|
||
<p><span class="move-trigger">When you wield a stabbing weapon</span>, you can <span
|
||
class="thecastle">mark contamination</span> to give it the lingering tag.</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- ### Professor Blood Moves ### -->
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="professor">
|
||
<div class="Professor">
|
||
<div class="explorer-custom-moves">
|
||
<!-- Arcane Device -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Professor1">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_arcane_device">Arcane Device</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_arcane_device_description">
|
||
<p><span class="move-trigger">When you build an invention</span>, you can <span
|
||
class="thecastle">mark contamination</span> to store a spell in it. You don’t need to know the
|
||
spell beforehand.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Contamination Engine -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Professor2">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_contamination_engine">Contamination Engine</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_contamination_engine_description">
|
||
<p><span class="move-trigger">When you next have shelter</span>, you build a device that stores
|
||
the effects of <span class="thecastle">the castle</span>. Describe it. Any explorer who uses it
|
||
may transfer <span class="thecastle">contamination</span> to it, for a price. For each 3 <span
|
||
class="thecastle">contamination</span> it stores, advance the Regent’s clock.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Fridge Logic -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Professor3">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_fridge_logic">Fridge Logic</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_fridge_logic_description">
|
||
<p><span class="move-trigger">When you Line It Up by contemplating the weird and surreal nature
|
||
of</span> <span class="thecastle">the castle</span>, do so with +Sulphur instead of +Glass.
|
||
You may <span class="thecastle">mark contamination</span> to roll with advantage.</p>
|
||
</div>
|
||
</div>
|
||
<!-- Pushing the Limit -->
|
||
<div class="explorer-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Professor4">
|
||
<span class="checkmark"></span>
|
||
<h2 data-i18n="explorer_blood_gift_pushing_the_limit">Pushing the Limit</h2>
|
||
</label>
|
||
</div>
|
||
<div class="explorer-move-body" data-i18n="explorer_blood_gift_pushing_the_limit_description">
|
||
<p><span class="move-trigger">When you build an invention</span>, you may <span
|
||
class="thecastle">mark contamination</span> to boost it with a Professor move you don’t have
|
||
as if you had it.</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- ### Empty Explorer Blood Moves ### -->
|
||
<input type="checkbox" name="attr_SkinCheck" hidden value="empty_explorer">
|
||
<div class="EmptyExplorer">
|
||
<div class="explorer-custom-moves">
|
||
<!-- Custom Blood Move -->
|
||
<div class="explorer-move blood-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Empty1">
|
||
<span class="checkmark"></span>
|
||
|
||
</label>
|
||
<input type="text" name="attr_Blood-Moves-Custom-Empty1">
|
||
</div>
|
||
|
||
<textarea name="attr_Blood-Moves-Desc1" rows="4" cols="40"></textarea>
|
||
</div>
|
||
<!-- Custom Blood Move -->
|
||
<div class="explorer-move blood-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Empty2">
|
||
<span class="checkmark"></span>
|
||
|
||
</label>
|
||
<input type="text" name="attr_Blood-Moves-Custom-Empty2">
|
||
</div>
|
||
|
||
<textarea name="attr_Blood-Moves-Desc2" rows="4" cols="40"></textarea>
|
||
</div>
|
||
<!-- Custom Blood Move -->
|
||
<div class="explorer-move blood-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Empty3">
|
||
<span class="checkmark"></span>
|
||
|
||
</label>
|
||
<input type="text" name="attr_Blood-Moves-Custom-Empty3">
|
||
</div>
|
||
|
||
<textarea name="attr_Blood-Moves-Desc3" rows="4" cols="40"></textarea>
|
||
</div>
|
||
<!-- Custom Blood Move -->
|
||
<div class="explorer-move blood-move">
|
||
<div class="explorer-move-title-wrapper">
|
||
<label class="custom-checkbox">
|
||
<input type="checkbox" name="attr_Blood-Moves-Empty4">
|
||
<span class="checkmark"></span>
|
||
|
||
</label>
|
||
<input type="text" name="attr_Blood-Moves-Custom-Empty4">
|
||
</div>
|
||
|
||
<textarea name="attr_Blood-Moves-Desc4" rows="4" cols="40"></textarea>
|
||
</div>
|
||
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- History and Notes -->
|
||
<div class="History row">
|
||
<h2>History and Notes</h2>
|
||
<textarea name="attr_History" rows="1" cols="5"></textarea>
|
||
</div>
|
||
|
||
</div>
|
||
</div>
|
||
|
||
<!-- ### Explorer Playbooks End Here -->
|
||
<div>
|
||
<font size="0.5">sheet version 0.1</font>
|
||
</div>
|
||
<!-- ### Roll Template Starts here -->
|
||
<rolltemplate class="sheet-rolltemplate-legacy">
|
||
<div class="template-action">{{name}} rolls {{#roll_name}}
|
||
{{roll_name}}{{/roll_name}}{{#roll_attr_mod}}({{roll_attr_mod}}){{/roll_attr_mod}}</div>
|
||
<div class="template-result">
|
||
{{#rollGreater() result 9}}
|
||
<span class="result success">{{result}}</span>
|
||
<span>Success!</span>
|
||
{{/rollGreater() result 9}}
|
||
{{#rollBetween() result 7 9}}
|
||
<span class="result">{{result}}</span>
|
||
<span>Partial Success</span>
|
||
{{/rollBetween() result 7 9}}
|
||
{{#rollLess() result 7}}
|
||
<span class="result failure">{{result}}</span>
|
||
<span>Miss</span>
|
||
{{/rollLess() result 7}}
|
||
</div>
|
||
<!--<div>
|
||
{{#allprops()}}
|
||
<div>{{key}}</div><div>{{value}}</div>
|
||
{{/allprops()}}
|
||
</div>-->
|
||
</rolltemplate>
|
||
<rolltemplate class="sheet-rolltemplate-rhapsody">
|
||
<div class="holder {{type}} {{short}} {{language}}">
|
||
<div class="header grid-item{{#charimage}} narrow{{/charimage}}">{{charname}} {{subtitle}}</div>
|
||
<div class="title grid-item">
|
||
{{#title-text}}
|
||
<span class="{{small-title}}">{{title}}</span>
|
||
{{/title-text}}
|
||
{{^title-text}}
|
||
{{#rolltypetext}}[{{rolltypetext}}]({{rolltypeimage}}){{/rolltypetext}}
|
||
{{#title-chalices}}<span data-i18n="chalices"></span>{{/title-chalices}}
|
||
{{#title-swords}} <span data-i18n="swords"></span>{{/title-swords}}
|
||
{{#title-coins}} <span data-i18n="coins"></span>{{/title-coins}}
|
||
{{#title-reinforcements}} <span data-i18n="reinforcements"></span>{{/title-reinforcements}}
|
||
{{#title-wands}} <span data-i18n="wands"></span>{{/title-wands}}
|
||
|
||
{{#title-iron}} <span data-i18n="iron"></span>{{/title-iron}}
|
||
{{#title-glass}} <span data-i18n="glass"></span>{{/title-glass}}
|
||
{{#title-sulphur}} <span data-i18n="sulphur"></span>{{/title-sulphur}}
|
||
{{#title-mercury}} <span data-i18n="mercury"></span>{{/title-mercury}}
|
||
{{#title-blood}} <span data-i18n="blood"></span>{{/title-blood}}
|
||
{{#title-stock}} <span data-i18n="stock"></span>{{/title-stock}}
|
||
|
||
{{#title-castle_exploration_travel_the_labyrinth}}<span
|
||
data-i18n="castle_exploration_travel_the_labyrinth"></span>{{/title-castle_exploration_travel_the_labyrinth}}
|
||
{{#title-castle_exploration_face_the_horde}}<span
|
||
data-i18n="castle_exploration_face_the_horde"></span>{{/title-castle_exploration_face_the_horde}}
|
||
{{#title-castle_exploration_flow_like_water}}<span
|
||
data-i18n="castle_exploration_flow_like_water"></span>{{/title-castle_exploration_flow_like_water}}
|
||
{{#title-castle_exploration_see_clear}}<span
|
||
data-i18n="castle_exploration_see_clear"></span>{{/title-castle_exploration_see_clear}}
|
||
{{#title-castle_exploration_shelter}}<span
|
||
data-i18n="castle_exploration_shelter"></span>{{/title-castle_exploration_shelter}}
|
||
{{#title-castle_exploration_drink_deep}}<span
|
||
data-i18n="castle_exploration_drink_deep"></span>{{/title-castle_exploration_drink_deep}}
|
||
|
||
{{#title-confrontation_move_strike}}<span
|
||
data-i18n="confrontation_move_strike"></span>{{/title-confrontation_move_strike}}
|
||
{{#title-confrontation_move_dodge}}<span
|
||
data-i18n="confrontation_move_dodge"></span>{{/title-confrontation_move_dodge}}
|
||
{{#title-confrontation_move_line_it_up}}<span
|
||
data-i18n="confrontation_move_line_it_up"></span>{{/title-confrontation_move_line_it_up}}
|
||
{{#title-confrontation_move_confront}}<span
|
||
data-i18n="confrontation_move_confront"></span>{{/title-confrontation_move_confront}}
|
||
{{#title-confrontation_move_stand_with_me}}<span
|
||
data-i18n="confrontation_move_stand_with_me"></span>{{/title-confrontation_move_stand_with_me}}
|
||
{{#title-confrontation_move_victory}}<span
|
||
data-i18n="confrontation_move_victory"></span>{{/title-confrontation_move_victory}}
|
||
{{#title-confrontation_move_flee}}<span
|
||
data-i18n="confrontation_move_flee"></span>{{/title-confrontation_move_flee}}
|
||
|
||
{{#title-bloodline_move_arcane_power}}<span
|
||
data-i18n="bloodline_move_arcane_power"></span>{{/title-bloodline_move_arcane_power}}
|
||
{{#title-bloodline_move_lend_aid}}<span
|
||
data-i18n="bloodline_move_lend_aid"></span>{{/title-bloodline_move_lend_aid}}
|
||
{{#title-bloodline_move_rest_and_relaxation}}<span
|
||
data-i18n="bloodline_move_rest_and_relaxation"></span>{{/title-bloodline_move_rest_and_relaxation}}
|
||
{{#title-bloodline_move_forward_base}}<span
|
||
data-i18n="bloodline_move_forward_base"></span>{{/title-bloodline_move_forward_base}}
|
||
{{#title-bloodline_move_reinforcements}}<span
|
||
data-i18n="bloodline_move_reinforcements"></span>{{/title-bloodline_move_reinforcements}}
|
||
{{#title-bloodline_move_resist_doom}}<span
|
||
data-i18n="bloodline_move_resist_doom"></span>{{/title-bloodline_move_resist_doom}}
|
||
|
||
{{/title-text}}
|
||
</div>
|
||
<div class="grid-item roll-result">
|
||
{{#rollGreater() result 9}}
|
||
<span class="roll-result" data-i18n="success"></span>
|
||
{{/rollGreater() result 9}}
|
||
{{#rollBetween() result 7 9}}
|
||
<span class="roll-result" data-i18n="partial_success"></span>
|
||
{{/rollBetween() result 7 9}}
|
||
{{#rollLess() result 7}}
|
||
<span class="roll-result" data-i18n="miss"></span>
|
||
{{/rollLess() result 7}}
|
||
</div>
|
||
<div class="dice grid-item">{{result}}</div>
|
||
{{#weapon-roll}}
|
||
<div class="fumble grid-item">
|
||
{{#rollWasFumble() result}}
|
||
<span><em>fragile</em></span>
|
||
{{/rollWasFumble() result}}
|
||
</div>
|
||
<div class="painful grid-item">
|
||
{{#rollWasCrit() result}}<span><em>painful</em></span>
|
||
{{/rollWasCrit() result}}
|
||
</div>
|
||
{{/weapon-roll}}
|
||
{{#position}}
|
||
<div class="position dice grid-item">{{position}}</div>
|
||
{{/position}}
|
||
</div>
|
||
{{#modifier}}
|
||
<div class="modifier grid-item">{{modifier}}</div>
|
||
{{/modifier}}
|
||
{{#instructions}}
|
||
<div class="instructions grid-item">{{instructions}}</div>
|
||
{{/instructions}}
|
||
{{#notes}}
|
||
<div class="notes grid-item">{{notes}}</div>
|
||
{{/notes}}
|
||
</div>
|
||
</rolltemplate>
|
||
<!-- ### Roll Template End -->
|
||
<!-- ### Worker Scripts start -->
|
||
<script type="text/worker">
|
||
on("change:skinname", function() {
|
||
// console.log("Set SkinCheck = SkinName if not already equal.")
|
||
getAttrs(["SkinName","SkinCheck"], function(values) {
|
||
if (values.SkinCheck !== values.SkinName) {
|
||
setAttrs({ SkinCheck: values.SkinName });
|
||
};
|
||
});
|
||
// console.log("SkinCheck = SkinName whenever changed.");
|
||
});
|
||
</script>
|
||
<script type="text/worker">
|
||
on("change:fskinname", function() {
|
||
// console.log("Set fSkinCheck = fSkinName if not already equal.")
|
||
getAttrs(["fSkinName","fSkinCheck"], function(values) {
|
||
if (values.fSkinCheck !== values.fSkinName) {
|
||
setAttrs({ fSkinCheck: values.fSkinName });
|
||
};
|
||
});
|
||
// console.log("fSkinCheck = fSkinName whenever changed.");
|
||
});
|
||
</script> |