Files
roll20-character-sheets-tester/Knight/pug/js/rolls/pj/simple.js
T
2021-11-17 21:56:23 +01:00

1900 lines
47 KiB
JavaScript

/* eslint-disable default-case */
/* eslint-disable camelcase */
/* eslint-disable max-len */
/* eslint-disable prefer-destructuring */
/* eslint-disable no-undef */
on('clicked:simple clicked:simpleRogue', async (info) => {
const roll = info.htmlAttributes.value;
let hasArmure = true;
let attributs = [
'caracteristique1',
'caracteristique2',
'caracteristique3',
'caracteristique4',
'discretion',
ODValue.discretion,
];
attributs = attributs.concat(listBase, listArmure, listArmureLegende);
const attrs = await getAttrsAsync(attributs);
const armure = attrs.armure;
const armureL = attrs.armureLegende;
if (armure === 'sans' || armure === 'guardian') { hasArmure = false; }
let exec = [];
let isConditionnel = false;
const mod = +attrs.jetModifDes;
const hasBonus = +attrs.bonusCarac;
const vDiscretion = attrs.discretion;
const oDiscretion = attrs[ODValue.discretion];
const C1 = attrs.caracteristique1;
const C2 = attrs.caracteristique2;
const C3 = attrs.caracteristique3;
const C4 = attrs.caracteristique4;
const attrsCarac = await getCarac(hasBonus, C1, C2, C3, C4);
let C1Nom = '';
let C2Nom = '';
let C3Nom = '';
let C4Nom = '';
let cRoll = [];
const cBase = [];
const cBonus = [];
let bonus = [];
let OD = 0;
let ODBarbarian = [];
let ODShaman = [];
const ODWarrior = [];
let ODMALBarbarian = [];
let ODMALShaman = [];
const ODMALWarrior = [];
exec.push(roll);
if (hasArmure) { exec.push('{{OD=true}}'); }
if (attrsCarac.C1) {
C1Nom = attrsCarac.C1Brut;
const C1Value = attrsCarac.C1Base;
const C1OD = attrsCarac.C1OD;
cBase.push(attrsCarac.C1Nom);
cRoll.push(C1Value);
if (hasArmure) { OD += C1OD; }
}
if (attrsCarac.C2) {
C2Nom = attrsCarac.C2Brut;
const C2Value = attrsCarac.C2Base;
const C2OD = attrsCarac.C2OD;
cBase.push(attrsCarac.C2Nom);
cRoll.push(C2Value);
if (hasArmure) { OD += C2OD; }
}
if (attrsCarac.C3) {
C3Nom = attrsCarac.C3Brut;
const C3Value = attrsCarac.C3Base;
const C3OD = attrsCarac.C3OD;
cBonus.push(attrsCarac.C3Nom);
cRoll.push(C3Value);
if (hasArmure) { OD += C3OD; }
}
if (attrsCarac.C4) {
C4Nom = attrsCarac.C4Brut;
const C4Value = attrsCarac.C4Base;
const C4OD = attrsCarac.C4OD;
cBonus.push(attrsCarac.C4Nom);
cRoll.push(C4Value);
if (hasArmure) { OD += C4OD; }
}
const armorBonus = getArmorBonus(attrs, armure, false, false, vDiscretion, oDiscretion, hasBonus, C1Nom, C2Nom, C3Nom, C4Nom);
exec = exec.concat(armorBonus.exec);
cRoll = cRoll.concat(armorBonus.cRoll);
if (isConditionnel === false) { isConditionnel = armorBonus.isConditionnelA; }
ODBarbarian = ODBarbarian.concat(armorBonus.ODBarbarian);
ODShaman = ODShaman.concat(armorBonus.ODShaman);
ODWarrior.push(armorBonus.ODWarrior);
const MALBonus = getMALBonus(attrs, armureL, false, false, vDiscretion, oDiscretion, hasBonus, C1Nom, C2Nom, C3Nom, C4Nom);
exec = exec.concat(MALBonus.exec);
cRoll = cRoll.concat(MALBonus.cRoll);
if (isConditionnel === false) { isConditionnel = MALBonus.isConditionnelA; }
ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian);
ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman);
ODMALWarrior.push(MALBonus.ODMALWarrior);
exec.push(`{{cBase=${cBase.join(' - ')}}}`);
if (hasBonus > 0) { exec.push(`{{cBonus=${cBonus.join(' - ')}}}`); }
if (mod !== 0) {
cRoll.push(mod);
exec.push(`{{mod=[[${mod}]]}}`);
}
OD -= armorBonus.ODWarrior;
OD -= MALBonus.ODMALWarrior;
exec.push(`{{vOD=${OD}}}`);
if (cRoll.length === 0) { cRoll.push(0); }
bonus.push(OD);
bonus = bonus.concat(ODBarbarian);
bonus = bonus.concat(ODShaman);
bonus = bonus.concat(ODWarrior);
bonus = bonus.concat(ODMALBarbarian);
bonus = bonus.concat(ODMALShaman);
bonus = bonus.concat(ODMALWarrior);
exec.push(`{{jet=[[ {[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}`);
exec.push(`{{tBonus=[[${bonus.join('+')}+0]]}}`);
exec.push(`{{Exploit=[[${cRoll.join('+')}]]}}`);
if (isConditionnel === true) { exec.push('{{conditionnel=true}}'); }
startRoll(exec.join(' '), (results) => {
const tJet = results.results.jet.result;
const tBonus = results.results.tBonus.result;
const tExploit = results.results.Exploit.result;
const total = tJet + tBonus;
finishRoll(
results.rollId,
{
jet: total,
},
);
if (tJet !== 0 && tJet === tExploit) {
startRoll(`${roll}@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=${i18n_exploit}}}{{jet=[[ {[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}`, (exploit) => {
const tExploit2 = exploit.results.jet.result;
finishRoll(
exploit.rollId,
{
jet: tExploit2,
},
);
});
}
});
});
on('clicked:simplePriest', async (info) => {
const roll = info.htmlAttributes.value;
const hasArmure = true;
let attributs = [
'caracteristique1Priest',
'caracteristique2',
'caracteristique3',
'caracteristique4',
'discretion',
ODValue.discretion,
];
attributs = attributs.concat(listBase, listArmureLegende);
const attrs = await getAttrsAsync(attributs);
const armureL = attrs.armureLegende;
let exec = [];
let isConditionnel = false;
const mod = +attrs.jetModifDes;
const hasBonus = +attrs.bonusCarac;
const vDiscretion = attrs.discretion;
const oDiscretion = attrs[ODValue.discretion];
const C1 = attrs.caracteristique1Priest;
const C2 = attrs.caracteristique2;
const C3 = attrs.caracteristique3;
const C4 = attrs.caracteristique4;
const attrsCarac = await getCarac(hasBonus, C1, C2, C3, C4);
let C1Nom = '';
let C2Nom = '';
let C3Nom = '';
let C4Nom = '';
let cRoll = [];
const cBase = [];
const cBonus = [];
let bonus = [];
let OD = 0;
let ODMALBarbarian = [];
const ODMALWarrior = [];
let ODMALShaman = [];
exec.push(roll);
exec.push('{{special1=^{priest-mode-nanoc}}}');
if (hasArmure) { exec.push('{{OD=true}}'); }
if (attrsCarac.C1) {
C1Nom = attrsCarac.C1Brut;
const C1Value = attrsCarac.C1Base;
const C1OD = attrsCarac.C1OD;
cBase.push(attrsCarac.C1Nom);
cRoll.push(C1Value);
if (hasArmure) { OD += C1OD; }
}
if (attrsCarac.C2) {
C2Nom = attrsCarac.C2Brut;
const C2Value = attrsCarac.C2Base;
const C2OD = attrsCarac.C2OD;
cBase.push(attrsCarac.C2Nom);
cRoll.push(C2Value);
if (hasArmure) { OD += C2OD; }
}
if (attrsCarac.C3) {
C3Nom = attrsCarac.C3Brut;
const C3Value = attrsCarac.C3Base;
const C3OD = attrsCarac.C3OD;
cBonus.push(attrsCarac.C3Nom);
cRoll.push(C3Value);
if (hasArmure) { OD += C3OD; }
}
if (attrsCarac.C4) {
C4Nom = attrsCarac.C4Brut;
const C4Value = attrsCarac.C4Base;
const C4OD = attrsCarac.C4OD;
cBonus.push(attrsCarac.C4Nom);
cRoll.push(C4Value);
if (hasArmure) { OD += C4OD; }
}
const MALBonus = getMALBonus(attrs, armureL, false, false, vDiscretion, oDiscretion, hasBonus, C1Nom, C2Nom, C3Nom, C4Nom);
exec = exec.concat(MALBonus.exec);
cRoll = cRoll.concat(MALBonus.cRoll);
if (isConditionnel === false) { isConditionnel = MALBonus.isConditionnelA; }
ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian);
ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman);
ODMALWarrior.push(MALBonus.ODMALWarrior);
exec.push(`{{cBase=${cBase.join(' - ')}}}`);
if (hasBonus > 0) { exec.push(`{{cBonus=${cBonus.join(' - ')}}}`); }
if (mod !== 0) {
cRoll.push(mod);
exec.push(`{{mod=[[${mod}]]}}`);
}
OD -= MALBonus.ODMALWarrior;
exec.push(`{{vOD=${OD}}}`);
if (cRoll.length === 0) { cRoll.push(0); }
bonus.push(OD);
bonus = bonus.concat(ODMALBarbarian);
bonus = bonus.concat(ODMALWarrior);
bonus = bonus.concat(ODMALShaman);
if (isConditionnel === true) { exec.push('{{conditionnel=true}}'); }
exec.push(`{{jet=[[ {[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}`);
exec.push(`{{tBonus=[[${bonus.join('+')}+0]]}}`);
exec.push(`{{Exploit=[[${cRoll.join('+')}]]}}`);
startRoll(exec.join(' '), (results) => {
const tJet = results.results.jet.result;
const tBonus = results.results.tBonus.result;
const tExploit = results.results.Exploit.result;
const total = tJet + tBonus;
finishRoll(
results.rollId,
{
jet: total,
},
);
if (tJet !== 0 && tJet === tExploit) {
startRoll(`${roll}@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=${i18n_exploit}}}{{jet=[[ {[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}`, (exploit) => {
const tExploit2 = exploit.results.jet.result;
finishRoll(
exploit.rollId,
{
jet: tExploit2,
},
);
});
}
});
});
on('clicked:simplePsionPuppet clicked:simplePsionDiscord', async (info) => {
const roll = info.htmlAttributes.value;
const hasArmure = true;
let attributs = [
'caracteristique1Psion',
'caracteristique2',
'caracteristique3',
'caracteristique4',
'discretion',
ODValue.discretion,
];
attributs = attributs.concat(listBase, listArmureLegende);
const attrs = await getAttrsAsync(attributs);
const armureL = attrs.armureLegende;
let exec = [];
let isConditionnel = false;
const mod = +attrs.jetModifDes;
const hasBonus = +attrs.bonusCarac;
const vDiscretion = attrs.discretion;
const oDiscretion = attrs[ODValue.discretion];
const C1 = attrs.caracteristique1Psion;
const C2 = attrs.caracteristique2;
const C3 = attrs.caracteristique3;
const C4 = attrs.caracteristique4;
const attrsCarac = await getCarac(hasBonus, C1, C2, C3, C4);
let C1Nom = '';
let C2Nom = '';
let C3Nom = '';
let C4Nom = '';
let cRoll = [];
const cBase = [];
const cBonus = [];
let bonus = [];
let OD = 0;
let ODMALBarbarian = [];
const ODMALWarrior = [];
let ODMALShaman = [];
exec.push(roll);
if (hasArmure) { exec.push('{{OD=true}}'); }
if (attrsCarac.C1) {
C1Nom = attrsCarac.C1Brut;
const C1Value = attrsCarac.C1Base;
const C1OD = attrsCarac.C1OD;
cBase.push(attrsCarac.C1Nom);
cRoll.push(C1Value);
if (hasArmure) { OD += C1OD; }
}
if (attrsCarac.C2) {
C2Nom = attrsCarac.C2Brut;
const C2Value = attrsCarac.C2Base;
const C2OD = attrsCarac.C2OD;
cBase.push(attrsCarac.C2Nom);
cRoll.push(C2Value);
if (hasArmure) { OD += C2OD; }
}
if (attrsCarac.C3) {
C3Nom = attrsCarac.C3Brut;
const C3Value = attrsCarac.C3Base;
const C3OD = attrsCarac.C3OD;
cBonus.push(attrsCarac.C3Nom);
cRoll.push(C3Value);
if (hasArmure) { OD += C3OD; }
}
if (attrsCarac.C4) {
C4Nom = attrsCarac.C4Brut;
const C4Value = attrsCarac.C4Base;
const C4OD = attrsCarac.C4OD;
cBonus.push(attrsCarac.C4Nom);
cRoll.push(C4Value);
if (hasArmure) { OD += C4OD; }
}
const MALBonus = getMALBonus(attrs, armureL, false, false, vDiscretion, oDiscretion, hasBonus, C1Nom, C2Nom, C3Nom, C4Nom);
exec = exec.concat(MALBonus.exec);
cRoll = cRoll.concat(MALBonus.cRoll);
if (isConditionnel === false) { isConditionnel = MALBonus.isConditionnelA; }
ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian);
ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman);
ODMALWarrior.push(MALBonus.ODMALWarrior);
exec.push(`{{cBase=${cBase.join(' - ')}}}`);
if (hasBonus > 0) { exec.push(`{{cBonus=${cBonus.join(' - ')}}}`); }
if (mod !== 0) {
cRoll.push(mod);
exec.push(`{{mod=[[${mod}]]}}`);
}
OD -= MALBonus.ODMALWarrior;
exec.push(`{{vOD=${OD}}}`);
if (cRoll.length === 0) { cRoll.push(0); }
bonus.push(OD);
bonus = bonus.concat(ODMALBarbarian);
bonus = bonus.concat(ODMALWarrior);
bonus = bonus.concat(ODMALShaman);
if (isConditionnel === true) { exec.push('{{conditionnel=true}}'); }
exec.push(`{{jet=[[ {[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}`);
exec.push(`{{tBonus=[[${bonus.join('+')}+0]]}}`);
exec.push(`{{Exploit=[[${cRoll.join('+')}]]}}`);
startRoll(exec.join(' '), (results) => {
const tJet = results.results.jet.result;
const tBonus = results.results.tBonus.result;
const tExploit = results.results.Exploit.result;
const total = tJet + tBonus;
finishRoll(
results.rollId,
{
jet: total,
},
);
if (tJet !== 0 && tJet === tExploit) {
startRoll(`${roll}@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=${i18n_exploit}}}{{jet=[[ {[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}`, (exploit) => {
const tExploit2 = exploit.results.jet.result;
finishRoll(
exploit.rollId,
{
jet: tExploit2,
},
);
});
}
});
});
on('clicked:simpleRangerVision', async (info) => {
const roll = info.htmlAttributes.value;
const hasArmure = true;
let attributs = [
'caracteristique1Ranger',
'caracteristique2',
'caracteristique3',
'caracteristique4',
'discretion',
ODValue.discretion,
];
attributs = attributs.concat(listBase, listArmureLegende);
const attrs = await getAttrsAsync(attributs);
const armureL = attrs.armureLegende;
let exec = [];
exec.push('{{special1=^{ranger-vision}}}');
let isConditionnel = false;
const mod = +attrs.jetModifDes;
const hasBonus = +attrs.bonusCarac;
const vDiscretion = attrs.discretion;
const oDiscretion = attrs[ODValue.discretion];
const C1 = attrs.caracteristique1Ranger;
const C2 = attrs.caracteristique2;
const C3 = attrs.caracteristique3;
const C4 = attrs.caracteristique4;
const attrsCarac = await getCarac(hasBonus, C1, C2, C3, C4);
let C1Nom = '';
let C2Nom = '';
let C3Nom = '';
let C4Nom = '';
let cRoll = [];
const cBase = [];
const cBonus = [];
let bonus = [];
let OD = 0;
let ODMALBarbarian = [];
const ODMALWarrior = [];
let ODMALShaman = [];
exec.push(roll);
if (hasArmure) { exec.push('{{OD=true}}'); }
if (attrsCarac.C1) {
C1Nom = attrsCarac.C1Brut;
const C1Value = attrsCarac.C1Base;
const C1OD = attrsCarac.C1OD;
cBase.push(attrsCarac.C1Nom);
cRoll.push(C1Value);
if (hasArmure) { OD += C1OD; }
}
if (attrsCarac.C2) {
C2Nom = attrsCarac.C2Brut;
const C2Value = attrsCarac.C2Base;
const C2OD = attrsCarac.C2OD;
cBase.push(attrsCarac.C2Nom);
cRoll.push(C2Value);
if (hasArmure) { OD += C2OD; }
}
if (attrsCarac.C3) {
C3Nom = attrsCarac.C3Brut;
const C3Value = attrsCarac.C3Base;
const C3OD = attrsCarac.C3OD;
cBonus.push(attrsCarac.C3Nom);
cRoll.push(C3Value);
if (hasArmure) { OD += C3OD; }
}
if (attrsCarac.C4) {
C4Nom = attrsCarac.C4Brut;
const C4Value = attrsCarac.C4Base;
const C4OD = attrsCarac.C4OD;
cBonus.push(attrsCarac.C4Nom);
cRoll.push(C4Value);
if (hasArmure) { OD += C4OD; }
}
const MALBonus = getMALBonus(attrs, armureL, false, false, vDiscretion, oDiscretion, hasBonus, C1Nom, C2Nom, C3Nom, C4Nom);
exec = exec.concat(MALBonus.exec);
cRoll = cRoll.concat(MALBonus.cRoll);
if (isConditionnel === false) { isConditionnel = MALBonus.isConditionnelA; }
ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian);
ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman);
ODMALWarrior.push(MALBonus.ODMALWarrior);
exec.push(`{{cBase=${cBase.join(' - ')}}}`);
if (hasBonus > 0) { exec.push(`{{cBonus=${cBonus.join(' - ')}}}`); }
if (mod !== 0) {
cRoll.push(mod);
exec.push(`{{mod=[[${mod}]]}}`);
}
OD -= MALBonus.ODMALWarrior;
exec.push(`{{vOD=${OD}}}`);
if (cRoll.length === 0) { cRoll.push(0); }
bonus.push(OD);
bonus = bonus.concat(ODMALBarbarian);
bonus = bonus.concat(ODMALWarrior);
bonus = bonus.concat(ODMALShaman);
if (isConditionnel === true) { exec.push('{{conditionnel=true}}'); }
exec.push(`{{jet=[[ {[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}`);
exec.push(`{{tBonus=[[${bonus.join('+')}+0]]}}`);
exec.push(`{{Exploit=[[${cRoll.join('+')}]]}}`);
startRoll(exec.join(' '), (results) => {
const tJet = results.results.jet.result;
const tBonus = results.results.tBonus.result;
const tExploit = results.results.Exploit.result;
const total = tJet + tBonus;
finishRoll(
results.rollId,
{
jet: total,
},
);
if (tJet !== 0 && tJet === tExploit) {
startRoll(`${roll}@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=${i18n_exploit}}}{{jet=[[ {[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}`, (exploit) => {
const tExploit2 = exploit.results.jet.result;
finishRoll(
exploit.rollId,
{
jet: tExploit2,
},
);
});
}
});
});
on('clicked:simpleShamanImpregnation', async (info) => {
const roll = info.htmlAttributes.value;
const hasArmure = true;
let attributs = [
'caracteristique1ShamanImpregnation',
'caracteristique2ShamanImpregnation',
'caracteristique3',
'caracteristique4',
'discretion',
ODValue.discretion,
];
attributs = attributs.concat(listBase, listArmureLegende);
const attrs = await getAttrsAsync(attributs);
const armureL = attrs.armureLegende;
let exec = [];
let isConditionnel = false;
const hasBonus = +attrs.bonusCarac;
const C1 = attrs.caracteristique1ShamanImpregnation;
const C2 = attrs.caracteristique2ShamanImpregnation;
const C3 = attrs.caracteristique3;
const C4 = attrs.caracteristique4;
const attrsCarac = await getCarac(hasBonus, C1, C2, C3, C4);
const vDiscretion = attrs.discretion;
const oDiscretion = attrs[ODValue.discretion];
let C1Nom = '';
let C2Nom = '';
let C3Nom = '';
let C4Nom = '';
let cRoll = [];
const cBase = [];
const cBonus = [];
let bonus = [];
let OD = 0;
let ODMALBarbarian = [];
const ODMALWarrior = [];
let ODMALShaman = [];
exec.push(roll);
if (hasArmure) { exec.push('{{OD=true}}'); }
if (attrsCarac.C1) {
C1Nom = attrsCarac.C1Brut;
const C1Value = attrsCarac.C1Base;
const C1OD = attrsCarac.C1OD;
cBase.push(attrsCarac.C1Nom);
cRoll.push(C1Value);
if (hasArmure) { OD += C1OD; }
}
if (attrsCarac.C2) {
C2Nom = attrsCarac.C2Brut;
const C2Value = attrsCarac.C2Base;
const C2OD = attrsCarac.C2OD;
cBase.push(attrsCarac.C2Nom);
cRoll.push(C2Value);
if (hasArmure) { OD += C2OD; }
}
if (attrsCarac.C3) {
C3Nom = attrsCarac.C3Brut;
const C3Value = attrsCarac.C3Base;
const C3OD = attrsCarac.C3OD;
cBonus.push(attrsCarac.C3Nom);
cRoll.push(C3Value);
if (hasArmure) { OD += C3OD; }
}
if (attrsCarac.C4) {
C4Nom = attrsCarac.C4Brut;
const C4Value = attrsCarac.C4Base;
const C4OD = attrsCarac.C4OD;
cBonus.push(attrsCarac.C4Nom);
cRoll.push(C4Value);
if (hasArmure) { OD += C4OD; }
}
const MALBonus = getMALBonus(attrs, armureL, false, false, vDiscretion, oDiscretion, hasBonus, C1Nom, C2Nom, C3Nom, C4Nom);
exec = exec.concat(MALBonus.exec);
cRoll = cRoll.concat(MALBonus.cRoll);
if (isConditionnel === false) { isConditionnel = MALBonus.isConditionnelA; }
ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian);
ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman);
ODMALWarrior.push(MALBonus.ODMALWarrior);
exec.push(`{{cBase=${cBase.join(' - ')}}}`);
if (hasBonus > 0) { exec.push(`{{cBonus=${cBonus.join(' - ')}}}`); }
OD -= MALBonus.ODMALWarrior;
exec.push(`{{vOD=${OD}}}`);
if (cRoll.length === 0) { cRoll.push(0); }
bonus.push(OD);
bonus = bonus.concat(ODMALBarbarian);
bonus = bonus.concat(ODMALShaman);
bonus = bonus.concat(ODMALWarrior);
if (isConditionnel === true) { exec.push('{{conditionnel=true}}'); }
exec.push(`{{jet=[[ {[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}`);
exec.push(`{{tBonus=[[${bonus.join('+')}+0]]}}`);
exec.push(`{{Exploit=[[${cRoll.join('+')}]]}}`);
startRoll(exec.join(' '), (results) => {
const tJet = results.results.jet.result;
const tBonus = results.results.tBonus.result;
const tExploit = results.results.Exploit.result;
const total = tJet + tBonus;
finishRoll(
results.rollId,
{
jet: total,
},
);
if (tJet !== 0 && tJet === tExploit) {
startRoll(`${roll}@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=${i18n_exploit}}} {{jet=[[ {[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}`, (exploit) => {
const tExploit2 = exploit.results.jet.result;
finishRoll(
exploit.rollId,
{
jet: tExploit2,
},
);
});
}
});
});
on('clicked:simpleMALShamanImpregnation', async (info) => {
const roll = info.htmlAttributes.value;
const hasArmure = true;
let attributs = [
'caracteristique1MALShamanImpregnation',
'caracteristique2MALShamanImpregnation',
'caracteristique3',
'caracteristique4',
'discretion',
ODValue.discretion,
];
attributs = attributs.concat(listBase, listArmureLegende);
const attrs = await getAttrsAsync(attributs);
const armureL = attrs.armureLegende;
let exec = [];
let isConditionnel = false;
const hasBonus = +attrs.bonusCarac;
const C1 = attrs.caracteristique1MALShamanImpregnation;
const C2 = attrs.caracteristique2MALShamanImpregnation;
const C3 = attrs.caracteristique3;
const C4 = attrs.caracteristique4;
const attrsCarac = await getCarac(hasBonus, C1, C2, C3, C4);
const vDiscretion = attrs.discretion;
const oDiscretion = attrs[ODValue.discretion];
let C1Nom = '';
let C2Nom = '';
let C3Nom = '';
let C4Nom = '';
let cRoll = [];
const cBase = [];
const cBonus = [];
let bonus = [];
let OD = 0;
let ODMALBarbarian = [];
const ODMALWarrior = [];
exec.push(roll);
if (hasArmure) { exec.push('{{OD=true}}'); }
if (attrsCarac.C1) {
C1Nom = attrsCarac.C1Brut;
const C1Value = attrsCarac.C1Base;
const C1OD = attrsCarac.C1OD;
cBase.push(attrsCarac.C1Nom);
cRoll.push(C1Value);
if (hasArmure) { OD += C1OD; }
}
if (attrsCarac.C2) {
C2Nom = attrsCarac.C2Brut;
const C2Value = attrsCarac.C2Base;
const C2OD = attrsCarac.C2OD;
cBase.push(attrsCarac.C2Nom);
cRoll.push(C2Value);
if (hasArmure) { OD += C2OD; }
}
if (attrsCarac.C3) {
C3Nom = attrsCarac.C3Brut;
const C3Value = attrsCarac.C3Base;
const C3OD = attrsCarac.C3OD;
cBonus.push(attrsCarac.C3Nom);
cRoll.push(C3Value);
if (hasArmure) { OD += C3OD; }
}
if (attrsCarac.C4) {
C4Nom = attrsCarac.C4Brut;
const C4Value = attrsCarac.C4Base;
const C4OD = attrsCarac.C4OD;
cBonus.push(attrsCarac.C4Nom);
cRoll.push(C4Value);
if (hasArmure) { OD += C4OD; }
}
const MALBonus = getMALBonus(attrs, armureL, false, false, vDiscretion, oDiscretion, hasBonus, C1Nom, C2Nom, C3Nom, C4Nom);
exec = exec.concat(MALBonus.exec);
cRoll = cRoll.concat(MALBonus.cRoll);
if (isConditionnel === false) { isConditionnel = MALBonus.isConditionnelA; }
ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian);
ODMALWarrior.push(MALBonus.ODMALWarrior);
exec.push(`{{cBase=${cBase.join(' - ')}}}`);
if (hasBonus > 0) { exec.push(`{{cBonus=${cBonus.join(' - ')}}}`); }
OD -= MALBonus.ODMALWarrior;
exec.push(`{{vOD=${OD}}}`);
if (cRoll.length === 0) { cRoll.push(0); }
bonus.push(OD);
bonus = bonus.concat(ODMALBarbarian);
bonus = bonus.concat(ODMALWarrior);
if (isConditionnel === true) { exec.push('{{conditionnel=true}}'); }
exec.push(`{{jet=[[ {[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}`);
exec.push(`{{tBonus=[[${bonus.join('+')}+0]]}}`);
exec.push(`{{Exploit=[[${cRoll.join('+')}]]}}`);
startRoll(exec.join(' '), (results) => {
const tJet = results.results.jet.result;
const tBonus = results.results.tBonus.result;
const tExploit = results.results.Exploit.result;
const total = tJet + tBonus;
finishRoll(
results.rollId,
{
jet: total,
},
);
if (tJet !== 0 && tJet === tExploit) {
startRoll(`${roll}@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=${i18n_exploit}}}{{jet=[[ {[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}`, (exploit) => {
const tExploit2 = exploit.results.jet.result;
finishRoll(
exploit.rollId,
{
jet: tExploit2,
},
);
});
}
});
});
on('clicked:simpleSorcererEtirement', async (info) => {
const roll = info.htmlAttributes.value;
const hasArmure = true;
let attributs = [
'caracteristique1',
'caracteristique2',
'caracteristique3',
'caracteristique4',
'discretion',
ODValue.discretion,
];
attributs = attributs.concat(listBase, listArmureLegende);
const attrs = await getAttrsAsync(attributs);
const armureL = attrs.armureLegende;
let exec = [];
let isConditionnel = false;
const vDiscretion = attrs.discretion;
const oDiscretion = attrs[ODValue.discretion];
const mod = +attrs.jetModifDes;
const hasBonus = +attrs.bonusCarac;
const C1 = attrs.caracteristique1;
const C2 = attrs.caracteristique2;
const C3 = attrs.caracteristique3;
const C4 = attrs.caracteristique4;
const attrsCarac = await getCarac(hasBonus, C1, C2, C3, C4);
let C1Nom = '';
let C2Nom = '';
let C3Nom = '';
let C4Nom = '';
let cRoll = [];
const cBase = [];
const cBonus = [];
let bonus = [];
let OD = 0;
let ODMALBarbarian = [];
const ODMALWarrior = [];
let ODMALShaman = [];
exec.push(roll);
if (hasArmure) { exec.push('{{OD=true}}'); }
if (attrsCarac.C1) {
C1Nom = attrsCarac.C1Brut;
const C1Value = attrsCarac.C1Base;
const C1OD = attrsCarac.C1OD;
cBase.push(attrsCarac.C1Nom);
cRoll.push(C1Value);
if (hasArmure) { OD += C1OD; }
}
if (attrsCarac.C2) {
C2Nom = attrsCarac.C2Brut;
const C2Value = attrsCarac.C2Base;
const C2OD = attrsCarac.C2OD;
cBase.push(attrsCarac.C2Nom);
cRoll.push(C2Value);
if (hasArmure) { OD += C2OD; }
}
if (attrsCarac.C3) {
C3Nom = attrsCarac.C3Brut;
const C3Value = attrsCarac.C3Base;
const C3OD = attrsCarac.C3OD;
cBonus.push(attrsCarac.C3Nom);
cRoll.push(C3Value);
if (hasArmure) { OD += C3OD; }
}
if (attrsCarac.C4) {
C4Nom = attrsCarac.C4Brut;
const C4Value = attrsCarac.C4Base;
const C4OD = attrsCarac.C4OD;
cBonus.push(attrsCarac.C4Nom);
cRoll.push(C4Value);
if (hasArmure) { OD += C4OD; }
}
const MALBonus = getMALBonus(attrs, armureL, false, false, vDiscretion, oDiscretion, hasBonus, C1Nom, C2Nom, C3Nom, C4Nom);
exec = exec.concat(MALBonus.exec);
cRoll = cRoll.concat(MALBonus.cRoll);
if (isConditionnel === false) { isConditionnel = MALBonus.isConditionnelA; }
ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian);
ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman);
ODMALWarrior.push(MALBonus.ODMALWarrior);
exec.push(`{{cBase=${cBase.join(' - ')}}}`);
if (hasBonus > 0) { exec.push(`{{cBonus=${cBonus.join(' - ')}}}`); }
if (mod !== 0) {
cRoll.push(mod);
exec.push(`{{mod=[[${mod}]]}}`);
}
OD -= MALBonus.ODMALWarrior;
exec.push(`{{vOD=${OD}}}`);
if (cRoll.length === 0) { cRoll.push(0); }
bonus.push(OD);
bonus = bonus.concat(3);
bonus = bonus.concat(ODMALBarbarian);
bonus = bonus.concat(ODMALWarrior);
bonus = bonus.concat(ODMALShaman);
exec.push('{{vODSorcerer=[[3]]}}');
exec.push(`{{jet=[[ {[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}`);
exec.push(`{{tBonus=[[${bonus.join('+')}+0]]}}`);
exec.push(`{{Exploit=[[${cRoll.join('+')}]]}}`);
startRoll(exec.join(' '), (results) => {
const tJet = results.results.jet.result;
const tBonus = results.results.tBonus.result;
const tExploit = results.results.Exploit.result;
const total = tJet + tBonus;
finishRoll(
results.rollId,
{
jet: total,
},
);
if (tJet !== 0 && tJet === tExploit) {
startRoll(`${roll}@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=${i18n_exploit}}}{{jet=[[ {[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}`, (exploit) => {
const tExploit2 = exploit.results.jet.result;
finishRoll(
exploit.rollId,
{
jet: tExploit2,
},
);
});
}
});
});
on('clicked:pilotage', async (info) => {
const roll = info.htmlAttributes.value;
let hasArmure = true;
let attributs = [
'vehicule_manoeuvrabilite',
'caracteristique1',
'caracteristique2',
'caracteristique3',
'caracteristique4',
'discretion',
ODValue.discretion,
];
attributs = attributs.concat(listBase, listArmure, listArmureLegende);
const attrs = await getAttrsAsync(attributs);
const armure = attrs.armure;
const armureL = attrs.armureLegende;
if (armure === 'sans' || armure === 'guardian') { hasArmure = false; }
let exec = [];
let isConditionnel = false;
const manoeuvrabilite = +attrs.vehicule_manoeuvrabilite;
const mod = +attrs.jetModifDes;
const hasBonus = +attrs.bonusCarac;
const vDiscretion = attrs.discretion;
const oDiscretion = attrs[ODValue.discretion];
const C1 = attrs.caracteristique1;
const C2 = attrs.caracteristique2;
const C3 = attrs.caracteristique3;
const C4 = attrs.caracteristique4;
const attrsCarac = await getCarac(hasBonus, C1, C2, C3, C4);
let C1Nom = '';
let C2Nom = '';
let C3Nom = '';
let C4Nom = '';
let cRoll = [];
const cBase = [];
const cBonus = [];
let bonus = [];
let OD = 0;
let ODBarbarian = [];
let ODShaman = [];
const ODWarrior = [];
let ODMALBarbarian = [];
let ODMALShaman = [];
const ODMALWarrior = [];
exec.push(roll);
if (hasArmure) { exec.push('{{OD=true}}'); }
if (attrsCarac.C1) {
C1Nom = attrsCarac.C1Brut;
const C1Value = attrsCarac.C1Base;
const C1OD = attrsCarac.C1OD;
cBase.push(attrsCarac.C1Nom);
cRoll.push(C1Value);
if (hasArmure) { OD += C1OD; }
}
if (attrsCarac.C2) {
C2Nom = attrsCarac.C2Brut;
const C2Value = attrsCarac.C2Base;
const C2OD = attrsCarac.C2OD;
cBase.push(attrsCarac.C2Nom);
cRoll.push(C2Value);
if (hasArmure) { OD += C2OD; }
}
if (attrsCarac.C3) {
C3Nom = attrsCarac.C3Brut;
const C3Value = attrsCarac.C3Base;
const C3OD = attrsCarac.C3OD;
cBonus.push(attrsCarac.C3Nom);
cRoll.push(C3Value);
if (hasArmure) { OD += C3OD; }
}
if (attrsCarac.C4) {
C4Nom = attrsCarac.C4Brut;
const C4Value = attrsCarac.C4Base;
const C4OD = attrsCarac.C4OD;
cBonus.push(attrsCarac.C4Nom);
cRoll.push(C4Value);
if (hasArmure) { OD += C4OD; }
}
const armorBonus = getArmorBonus(attrs, armure, false, false, vDiscretion, oDiscretion, hasBonus, C1Nom, C2Nom, C3Nom, C4Nom);
exec = exec.concat(armorBonus.exec);
cRoll = cRoll.concat(armorBonus.cRoll);
if (isConditionnel === false) { isConditionnel = armorBonus.isConditionnelA; }
ODBarbarian = ODBarbarian.concat(armorBonus.ODBarbarian);
ODShaman = ODShaman.concat(armorBonus.ODShaman);
ODWarrior.push(armorBonus.ODWarrior);
const MALBonus = getMALBonus(attrs, armureL, false, false, vDiscretion, oDiscretion, hasBonus, C1Nom, C2Nom, C3Nom, C4Nom);
exec = exec.concat(MALBonus.exec);
cRoll = cRoll.concat(MALBonus.cRoll);
if (isConditionnel === false) { isConditionnel = MALBonus.isConditionnelA; }
ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian);
ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman);
ODMALWarrior.push(MALBonus.ODMALWarrior);
exec.push(`{{cBase=${cBase.join(' - ')}}}`);
if (hasBonus > 0) { exec.push(`{{cBonus=${cBonus.join(' - ')}}}`); }
if (mod !== 0) {
cRoll.push(mod);
exec.push(`{{mod=[[${mod}]]}}`);
}
cRoll.push(manoeuvrabilite);
exec.push(`{{vManoeuvrabilite=+${manoeuvrabilite}D6}}`);
OD -= armorBonus.ODWarrior;
OD -= MALBonus.ODMALWarrior;
exec.push(`{{vOD=${OD}}}`);
if (cRoll.length === 0) { cRoll.push(0); }
bonus.push(OD);
bonus = bonus.concat(ODBarbarian);
bonus = bonus.concat(ODShaman);
bonus = bonus.concat(ODWarrior);
bonus = bonus.concat(ODMALBarbarian);
bonus = bonus.concat(ODMALShaman);
bonus = bonus.concat(ODMALWarrior);
exec.push(`{{jet=[[ {[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}`);
exec.push(`{{tBonus=[[${bonus.join('+')}+0]]}}`);
exec.push(`{{Exploit=[[${cRoll.join('+')}]]}}`);
if (isConditionnel) { exec.push('{{conditionnel=true}}'); }
startRoll(exec.join(' '), (results) => {
const tJet = results.results.jet.result;
const tBonus = results.results.tBonus.result;
const tExploit = results.results.Exploit.result;
const total = tJet + tBonus;
finishRoll(
results.rollId,
{
jet: total,
},
);
if (tJet !== 0 && tJet === tExploit) {
startRoll(`${roll}@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=${i18n_exploit}}}{{jet=[[ {[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}`, (exploit) => {
const tExploit2 = exploit.results.jet.result;
finishRoll(
exploit.rollId,
{
jet: tExploit2,
},
);
});
}
});
});
on('clicked:initiative', async (info) => {
const roll = info.htmlAttributes.value;
let hasArmure = true;
let listAttrs = [
'diceInitiative',
'bonusInitiative',
'bonusInitiativeP',
'malusInitiative',
'discretion',
ODValue.discretion,
ODValue.instinct,
];
listAttrs = listAttrs.concat(listBase);
const attrs = await getAttrsAsync(listAttrs);
const armure = attrs.armure;
if (armure === 'sans' || armure === 'guardian') { hasArmure = false; }
const dice = +attrs.diceInitiative || 3;
const bonus = +attrs.bonusInitiative || 0;
const bonusP = +attrs.bonusInitiativeP || 0;
const malus = +attrs.malusInitiative || 0;
const str = '';
const ODInstinct = +attrs[ODValue.instinct];
let result1 = 0;
let result2 = 0;
let resultF = 0;
if (ODInstinct > 1 && hasArmure) {
startRoll(`${roll} {{special1=^{initiative} 1}} {{jDivers=^{resultat}}} {{jDiversV=[[${dice}D6+${bonus}+${bonusP}-${malus}]]}}`, (results) => {
result1 = results.results.jDiversV.result;
finishRoll(
results.rollId, {},
);
startRoll(`${roll} {{special1=^{initiative} 2}} {{jDivers=^{resultat}}} {{jDiversV=[[${dice}D6+${bonus}+${bonusP}-${malus}]]}}`, (results2) => {
result2 = results2.results.jDiversV.result;
finishRoll(
results2.rollId, {},
);
resultF = Math.max(result1, result2);
startRoll(`${roll} {{special1=^{initiative-finale}}} {{jDivers=^{resultat}}} {{jDiversV=[[${resultF} &{tracker}]]}} ${str}`, (results3) => {
finishRoll(
results3.rollId, {},
);
});
});
});
} else {
startRoll(`${roll} {{special1=^{initiative}}} {{jDivers=^{resultat}}} {{jDiversV=[[${dice}D6+${bonus}+${bonusP}-${malus} &{tracker}]]}} ${str}`, (results) => {
finishRoll(
results.rollId, {},
);
});
}
});
const nods = ['nodsSoin', 'nodsArmure', 'nodsEnergie'];
nods.forEach((button) => {
on(`clicked:${button}`, async (info) => {
const roll = info.htmlAttributes.value;
let sActuel = '';
let sMax = '';
let actuel = 0;
let max = 0;
switch (button) {
case 'nodsSoin':
sActuel = 'santepj';
sMax = 'santepj_max';
break;
case 'nodsArmure':
sActuel = 'armurePJ';
sMax = 'armurePJ_max';
break;
case 'nodsEnergie':
sActuel = 'energiePJ';
sMax = 'energiePJ_max';
break;
default:
sActuel = '';
sMax = '';
break;
}
const attrs = await getAttrsAsync([
sActuel,
sMax,
]);
actuel = +attrs[sActuel];
max = +attrs[sMax];
startRoll(`${roll} {{jDivers=^{recupere}}} {{jDiversV=[[3D6]]}}`, (results) => {
const recup = Number(results.results.jDiversV.result);
let total = actuel + recup;
if (total > max) { total = max; }
switch (button) {
case 'nodsSoin':
setAttrsAsync({
santepj: total,
});
break;
case 'nodsArmure':
setAttrsAsync({
armurePJ: total,
});
break;
case 'nodsEnergie':
setAttrsAsync({
energiePJ: total,
});
break;
}
finishRoll(
results.rollId, {},
);
});
});
});
on('clicked:blessuresGraves', (info) => {
const roll = info.htmlAttributes.value;
startRoll(`${roll} {{rollTitre=[[1D6]]}} {{rollText=[[1D6]]}}`, (results) => {
const D1 = Number(results.results.rollTitre.result);
const D2 = Number(results.results.rollText.result);
let titre = '';
let text = '';
switch (D1) {
case 1:
switch (D2) {
case 1:
titre = getTranslationByKey('blessures-mort');
text = getTranslationByKey('blessures-mort-description');
break;
case 2:
titre = getTranslationByKey('blessures-organes-internes');
text = getTranslationByKey('blessures-organes-internes-touches-description');
break;
case 3:
titre = getTranslationByKey('blessures-cerveau-touche');
text = getTranslationByKey('blessures-cerveau-touche-description');
break;
case 4:
titre = getTranslationByKey('blessures-colonne-vertebrale-touchee');
text = getTranslationByKey('blessures-colonne-vertebrale-touchee-description');
break;
case 5:
titre = getTranslationByKey('blessures-hemorragie-interne');
text = getTranslationByKey('blessures-hemorragie-interne-description');
break;
case 6:
titre = getTranslationByKey('blessures-poumons-perfores');
text = getTranslationByKey('blessures-poumons-perfores-description');
break;
default:
titre = '';
text = '';
break;
}
break;
case 2:
case 3:
switch (D2) {
case 1:
titre = getTranslationByKey('blessures-crane-brise');
text = getTranslationByKey('blessures-crane-brise-description');
break;
case 2:
titre = getTranslationByKey('blessures-yeux-detruits');
text = getTranslationByKey('blessures-yeux-detruits-description');
break;
case 3:
titre = getTranslationByKey('blessures-dos-brise');
text = getTranslationByKey('blessures-dos-brise-description');
break;
case 4:
titre = getTranslationByKey('blessures-main-brise');
text = getTranslationByKey('blessures-main-brise-description');
break;
case 5:
titre = getTranslationByKey('blessures-oreille-eclatee');
text = getTranslationByKey('blessures-oreille-eclatee-description');
break;
case 6:
titre = getTranslationByKey('blessures-cotes-brisees');
text = getTranslationByKey('blessures-cotes-brisees-description');
break;
default:
titre = '';
text = '';
break;
}
break;
case 4:
case 5:
switch (D2) {
case 1:
titre = getTranslationByKey('blessures-colonne-vertebrale-brisee');
text = getTranslationByKey('blessures-colonne-vertebrale-brisee-description');
break;
case 2:
titre = getTranslationByKey('blessures-machoire-langue-dents-detruites');
text = getTranslationByKey('blessures-machoire-langue-dents-detruites-description');
break;
case 3:
titre = getTranslationByKey('blessures-pied-brise');
text = getTranslationByKey('blessures-pied-brise-description');
break;
case 4:
titre = getTranslationByKey('blessures-dos-touche');
text = getTranslationByKey('blessures-dos-touche-description');
break;
case 5:
titre = getTranslationByKey('blessures-tempe-touchee');
text = getTranslationByKey('blessures-tempe-touchee-description');
break;
case 6:
titre = getTranslationByKey('blessures-blessure-mineure');
text = getTranslationByKey('blessures-blessure-mineure-description');
break;
default:
titre = '';
text = '';
break;
}
break;
case 6:
switch (D2) {
case 1:
titre = getTranslationByKey('blessures-bras-mutile');
text = getTranslationByKey('blessures-bras-mutile-description');
break;
case 2:
titre = getTranslationByKey('blessures-jambe-mutilee');
text = getTranslationByKey('blessures-jambe-mutilee-description');
break;
case 3:
titre = getTranslationByKey('blessures-traumatisme-cranien');
text = getTranslationByKey('blessures-traumatisme-cranien-description');
break;
case 4:
titre = getTranslationByKey('blessures-borgne');
text = getTranslationByKey('blessures-borgne-description');
break;
case 5:
titre = getTranslationByKey('blessures-blessure-mineure');
text = getTranslationByKey('blessures-blessure-mineure-description');
break;
case 6:
titre = getTranslationByKey('blessures-rien');
text = getTranslationByKey('blessures-rien-description');
break;
default:
titre = '';
text = '';
break;
}
break;
default:
titre = '';
text = '';
break;
}
finishRoll(
results.rollId, {
rollTitre: titre,
rollText: text,
},
);
});
});
on('clicked:traumas', (info) => {
const roll = info.htmlAttributes.value;
startRoll(`${roll}`, (results) => {
const D1 = Number(results.results.rollTitre.result);
const D2 = Number(results.results.rollText.result);
let titre = '';
let text = '';
switch (D1) {
case 0:
switch (D2) {
case 1:
titre = getTranslationByKey('traumas-anxiete');
text = getTranslationByKey('traumas-anxiete-description');
break;
case 2:
titre = getTranslationByKey('traumas-tic');
text = getTranslationByKey('traumas-tic-description');
break;
case 3:
titre = getTranslationByKey('traumas-perte-confiance');
text = getTranslationByKey('traumas-perte-confiance-description');
break;
case 4:
titre = getTranslationByKey('traumas-peur-monstre');
text = getTranslationByKey('traumas-peur-monstre-description');
break;
case 5:
titre = getTranslationByKey('traumas-rituel');
text = getTranslationByKey('traumas-rituel-description');
break;
case 6:
titre = getTranslationByKey('traumas-collection');
text = getTranslationByKey('traumas-collection-description');
break;
default:
titre = '';
text = '';
break;
}
break;
case 1:
switch (D2) {
case 1:
titre = getTranslationByKey('traumas-faiblesse');
text = getTranslationByKey('traumas-faiblesse-description');
break;
case 2:
titre = getTranslationByKey('traumas-somatisation');
text = getTranslationByKey('traumas-somatisation-description');
break;
case 3:
titre = getTranslationByKey('traumas-distanciation');
text = getTranslationByKey('traumas-distanciation-description');
break;
case 4:
titre = getTranslationByKey('traumas-reveries');
text = getTranslationByKey('traumas-reveries-description');
break;
case 5:
titre = getTranslationByKey('traumas-hypersensibilite');
text = getTranslationByKey('traumas-hypersensibilite-description');
break;
case 6:
titre = getTranslationByKey('traumas-trouble-sensitif');
text = getTranslationByKey('traumas-trouble-sensitif-description');
break;
default:
titre = '';
text = '';
break;
}
break;
case 2:
switch (D2) {
case 1:
titre = getTranslationByKey('traumas-dissociation');
text = getTranslationByKey('traumas-dissociation-description');
break;
case 2:
titre = getTranslationByKey('traumas-depression');
text = getTranslationByKey('traumas-depression-description');
break;
case 3:
titre = getTranslationByKey('traumas-paranoia');
text = getTranslationByKey('traumas-paranoia-description');
break;
case 4:
titre = getTranslationByKey('traumas-trouble-memoriel');
text = getTranslationByKey('traumas-trouble-memoriel-description');
break;
case 5:
titre = getTranslationByKey('traumas-addiction');
text = getTranslationByKey('traumas-addiction-description');
break;
case 6:
titre = getTranslationByKey('traumas-hallucinations');
text = getTranslationByKey('traumas-hallucinations-description');
break;
default:
titre = '';
text = '';
break;
}
break;
case 3:
switch (D2) {
case 1:
titre = getTranslationByKey('traumas-anatheme');
text = getTranslationByKey('traumas-anatheme-description');
break;
case 2:
titre = getTranslationByKey('traumas-abattement');
text = getTranslationByKey('traumas-abattement-description');
break;
case 3:
titre = getTranslationByKey('traumas-decouragement');
text = getTranslationByKey('traumas-decouragement-description');
break;
case 4:
titre = getTranslationByKey('traumas-oubli');
text = getTranslationByKey('traumas-oubli-description');
break;
case 5:
titre = getTranslationByKey('traumas-phobie-sociale');
text = getTranslationByKey('traumas-phobie-sociale-description');
break;
case 6:
titre = getTranslationByKey('traumas-perte-controle');
text = getTranslationByKey('traumas-perte-controle-description');
break;
default:
titre = '';
text = '';
break;
}
break;
default:
titre = '';
text = '';
break;
}
finishRoll(
results.rollId, {
rollTitre: titre,
rollText: text,
},
);
});
});