* Update fr.json with French translations the Chosen, the Spellslinger the wronged * Translation data reference corrections Playbook dropdown corrected. Spellslinger "Tools & Technics" 'data-i18n' use added.
2048 lines
263 KiB
HTML
2048 lines
263 KiB
HTML
<div class="sheet-Wrapper">
|
|
<p align="center"><div class="sheet-Basics"><p align="center">
|
|
<b><i><span data-i18n="character-name">Name</span>:</i></b> <input type="text" name="attr_CharName" />
|
|
<b><i><span data-i18n="character-gender">Gender</span>:</i></b> <input type="text" name="attr_Gender">
|
|
<b><i><span data-i18n="playbook">Playbook</span>:</i></b>
|
|
<select class="sheet-SkinSelect" name="attr_SkinName" >
|
|
<option class="sheet-SkinSelect" value="0" checked="checked" data-i18n="playbook-choice">Playbook</option>
|
|
<option class="sheet-SkinSelect" value="1" data-i18n="the-chosen">The Chosen</option>
|
|
<option class="sheet-SkinSelect" value="2" data-i18n="the-crooked">The Crooked</option>
|
|
<option class="sheet-SkinSelect" value="3" data-i18n="the-divine">The Divine</option>
|
|
<option class="sheet-SkinSelect" value="4" data-i18n="the-expert">The Expert</option>
|
|
<option class="sheet-SkinSelect" value="5" data-i18n="the-flake">The Flake</option>
|
|
<option class="sheet-SkinSelect" value="6" data-i18n="the-initiate">The Initiate</option>
|
|
<option class="sheet-SkinSelect" value="7" data-i18n="the-monsterous">The Monsterous</option>
|
|
<option class="sheet-SkinSelect" value="8" data-i18n="the-mundane">The Mundane</option>
|
|
<option class="sheet-SkinSelect" value="9" data-i18n="the-professional">The Professional</option>
|
|
<option class="sheet-SkinSelect" value="10" data-i18n="the-spellslinger">The Spell-Slinger</option>
|
|
<option class="sheet-SkinSelect" value="11" data-i18n="the-spooky">The Spooky</option>
|
|
<option class="sheet-SkinSelect" value="12" data-i18n="the-wronged">The Wronged</option>
|
|
<option class="sheet-SkinSelect" value="13" data-i18n="the-gumshoe">The Gumshoe</option>
|
|
<option class="sheet-SkinSelect" value="99" data-i18n="custom-playbook">Custom Playbook</option>
|
|
</select>
|
|
</p></div>
|
|
<div class="sheet-Look"><p align="center"><b><i><span data-i18n="character-look">Look</span>:</i></b> <input type="text" name="attr_Look" style="width: 750px"><br>
|
|
</div>
|
|
|
|
<input type="radio" name="attr_SkinCheck" value="0" checked="checked"> <input type="radio" name="attr_SkinCheck" value="1"> <input type="radio" name="attr_SkinCheck" value="2">
|
|
<input type="radio" name="attr_SkinCheck" value="3"> <input type="radio" name="attr_SkinCheck" value="4"> <input type="radio" name="attr_SkinCheck" value="5">
|
|
<input type="radio" name="attr_SkinCheck" value="6"> <input type="radio" name="attr_SkinCheck" value="7"> <input type="radio" name="attr_SkinCheck" value="8">
|
|
<input type="radio" name="attr_SkinCheck" value="9"> <input type="radio" name="attr_SkinCheck" value="10"> <input type="radio" name="attr_SkinCheck" value="11">
|
|
<input type="radio" name="attr_SkinCheck" value="12"> <input type="radio" name="attr_SkinCheck" value="13"> <input type="radio" name="attr_SkinCheck" value="99">
|
|
|
|
|
|
|
|
<div class="sheet-Null"><p align="center">🕷<b><i><span data-i18n="select-text">Select a Playbook above to get started</span></i></b>🕷</p></div>
|
|
|
|
<div class="sheet-Chosen" name="sheet-Chosen">
|
|
|
|
<div class="sheet-Stats-Chosen"><p align="center">
|
|
<b><i><span data-i18n="stats">Stats</span></i></b> <br>
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> <br>
|
|
</p></div>
|
|
<div class="sheet-Etc-Chosen">
|
|
<div class='sheet-3colrow'>
|
|
<div class='sheet-col'>
|
|
<div class="sheet-Luck-Chosen"><b><i><span data-i18n="luck">Luck</span></i></b><br>
|
|
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
|
|
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Chosen" name="attr_Luck-Chosen1">
|
|
<input type="checkbox" class="sheet-Luck-Chosen" name="attr_Luck-Chosen2">
|
|
<input type="checkbox" class="sheet-Luck-Chosen" name="attr_Luck-Chosen3">
|
|
<input type="checkbox" class="sheet-Luck-Chosen" name="attr_Luck-Chosen4">
|
|
<input type="checkbox" class="sheet-Luck-Chosen" name="attr_Luck-Chosen5">
|
|
<input type="checkbox" class="sheet-Luck-Chosen" name="attr_Luck-Chosen6">
|
|
<input type="checkbox" class="sheet-Luck-Chosen" name="attr_Luck-Chosen7"> <span data-i18n="doomed">Doomed</span><br></p>
|
|
<i><span data-i18n="special">Special</span>:</i> <span data-i18n="luck-special-chosen">When you spend <i>Luck</i> the Keeper will bring your fate into play</span>
|
|
</div><br>
|
|
<div class="sheet-Harm-Chosen"><b><i><span data-i18n="harm">Harm</span></i></b><br>
|
|
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Chosen" name="attr_Harm-Chosen1">
|
|
<input type="checkbox" class="sheet-Harm-Chosen" name="attr_Harm-Chosen2">
|
|
<input type="checkbox" class="sheet-Harm-Chosen" name="attr_Harm-Chosen3"> 🕷
|
|
<input type="checkbox" class="sheet-Harm-Chosen" name="attr_Harm-Chosen4">
|
|
<input type="checkbox" class="sheet-Harm-Chosen" name="attr_Harm-Chosen5">
|
|
<input type="checkbox" class="sheet-Harm-Chosen" name="attr_Harm-Chosen6">
|
|
<input type="checkbox" class="sheet-Harm-Chosen" name="attr_Harm-Chosen7"> <span data-i18n="dying">Dying</span><br></p>
|
|
<span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Chosen" name="attr_Unstable-Chosen">
|
|
</div><br>
|
|
<div class="sheet-XP-Chosen"><b><i><span data-i18n="experience">Experience</span></i></b><br>
|
|
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
|
|
<p align=center> <input type="checkbox" class="sheet-XP-Chosen" name="attr_XP-Chosen1">
|
|
<input type="checkbox" class="sheet-XP-Chosen" name="attr_XP-Chosen2">
|
|
<input type="checkbox" class="sheet-XP-Chosen" name="attr_XP-Chosen3">
|
|
<input type="checkbox" class="sheet-XP-Chosen" name="attr_XP-Chosen4">
|
|
<input type="checkbox" class="sheet-XP-Chosen" name="attr_XP-Chosen5"></p>
|
|
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
|
|
</div><br>
|
|
<div class="sheet-Fate-Chosen"><b><i><span data-i18n="your-fate">Your Fate</span></i></b><br>
|
|
<span data-i18n="fate-description">How you found out you were the chosen one</span>:
|
|
<select class="sheet-FateSelect-Chosen" name="attr_FateSelect-Chosen" >
|
|
<option class="sheet-FateSelect-Chosen" value="F0" checked="checked"> <span data-i18n="choose-one">Choose one</span></option>
|
|
<option class="sheet-FateSelect-Chosen" value="F1"> <span data-i18n="fate-origin1">Some weirdo told you</span></option>
|
|
<option class="sheet-FateSelect-Chosen" value="F2"> <span data-i18n="fate-origin2">An ancient cult found you</span></option>
|
|
<option class="sheet-FateSelect-Chosen" value="F3"> <span data-i18n="fate-origin3">Sought out by your nemesis</span></option>
|
|
<option class="sheet-FateSelect-Chosen" value="F4"> <span data-i18n="fate-origin4">Attacked by monsters</span></option>
|
|
<option class="sheet-FateSelect-Chosen" value="F5"> <span data-i18n="fate-origin5">Trained from birth</span></option>
|
|
<option class="sheet-FateSelect-Chosen" value="F6"> <span data-i18n="fate-origin6">You found the prophecy</span></option>
|
|
<option class="sheet-FateSelect-Chosen" value="F7"> <span data-i18n="fate-origin7">Visions and nightmares</span></option>
|
|
</select><br>
|
|
<span data-i18n="fate-unfold">How your fate will unfold</span>: <br>
|
|
<span data-i18n="heroic">Heroic</span>: <i>(<span data-i18n="pick-two">pick two</span>)</i>
|
|
<p align=center><input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen1"> <span data-i18n="fate-heroic1">Sacrifice</span>
|
|
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen2"> <span data-i18n="fate-heroic2">You are the Champion</span>
|
|
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen3"> <span data-i18n="fate-heroic3">Visions</span>
|
|
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen4"> <span data-i18n="fate-heroic4">Secret Training</span>
|
|
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen5"> <span data-i18n="fate-heroic5">True Love</span>
|
|
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen6"> <span data-i18n="fate-heroic6">Magical Powers</span>
|
|
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen7"> <span data-i18n="fate-heroic7">Mystical Inheritance</span>
|
|
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen8"> <span data-i18n="fate-heroic8">A Normal Life</span>
|
|
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen9"> <span data-i18n="fate-heroic9">The End of Monsters</span>
|
|
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen10"> <span data-i18n="fate-heroic10">Hidden Allies</span>
|
|
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen11"> <span data-i18n="fate-heroic11">Divine Help</span>
|
|
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen12"> <span data-i18n="fate-heroic12">You Can Save the World</span></p>
|
|
<span data-i18n="doom">Doom</span>: <i>(<span data-i18n="pick-two">pick two</span>)</i>
|
|
<p align=center><input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen13"> <span data-i18n="fate-doom1">Death</span>
|
|
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen14"> <span data-i18n="fate-doom2">You Can't Save Everyone</span>
|
|
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen15"> <span data-i18n="fate-doom3">Impossible Love</span>
|
|
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen16"> <span data-i18n="fate-doom4">Failure</span>
|
|
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen17"> <span data-i18n="fate-doom5">A Nemesis</span>
|
|
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen18"> <span data-i18n="fate-doom6">No Normal Life</span>
|
|
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen19"> <span data-i18n="fate-doom7">Doubt</span>
|
|
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen20"> <span data-i18n="fate-doom8">Loss of Loved Ones</span>
|
|
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen21"> <span data-i18n="fate-doom9">Treachery</span>
|
|
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen22"> <span data-i18n="fate-doom10">Sympathy with the Enemy</span>
|
|
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen23"> <span data-i18n="fate-doom11">Damnation</span>
|
|
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen24"> <span data-i18n="fate-doom12">The End of Days</span>
|
|
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen25"> <span data-i18n="fate-doom13">Hosts of Monsters</span>
|
|
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen26"> <span data-i18n="fate-doom14">The Source of Evil</span></p>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<b><i><span data-i18n="moves">Moves</span></i></b><br>
|
|
<i><span data-i18n="2-fixed-moves">You get these 2</span>:</i><br>
|
|
<div class="sheet-FixedMoves-Chosen">
|
|
<p><input type="checkbox" class="sheet-FixedMoves-Chosen" name="attr_FixedMoves-Chosen1" checked=true> <span data-i18n="chosen-fixed1"><b>Destiny's Plaything</b> <i>At the beginning of each mystery,</i> roll +Weird to <i>see what is revealed about your immediate future.</i> On a 10+, the Keeper will reveal a useful detail about the coming mystery. On a 7-9, you get a vague hit about it. On a miss, something bad is going to happen to you,</span> </p>
|
|
<p><input type="checkbox" class="sheet-FixedMoves-Chosen" name="attr_FixedMoves-Chosen2" checked=true> <span data-i18n="chosen-fixed2"><b>I'm Here for a Reason</b> There's something you are destined to do. Work out the details with the Keeper, based on your fate. You cannot die until it come to pass. <i>If you die in play</i> you must spend a <i>Luck</i> point. You will then, somehow, recover or be returned to life. Once your task is done, or you have become <i>doomed,</i> all bets are off</span></p>
|
|
</div>
|
|
<div class="sheet-Moves-Chosen">
|
|
<i><span data-i18n="1-move">Then pick one of these</span>:</i><br>
|
|
<p><input type="checkbox" class="sheet-Moves-Chosen" name="attr_Moves-Chosen1"> <span data-i18n="chosen-move1"><b>The Big Entrance</b> When <i>you make a showy entrance into a dangerous situation.</i>Roll +Cool. 10+, everyone stops to watch and listen to you until you finish your opening speech. On 7-9, yuo pick one creature to stop, watch and listen until you finish talking. On a miss, you are marked the biggest threat by all enemies present</span> </p>
|
|
<p><input type="checkbox" class="sheet-Moves-Chosen" name="attr_Moves-Chosen2"> <span data-i18n="chosen-move2"><b>Devastating</b> When you <i>inflict harm,</i> you may inflict +1 harm</span> </p>
|
|
<p><input type="checkbox" class="sheet-Moves-Chosen" name="attr_Moves-Chosen3"> <span data-i18n="chosen-move3"><b>Dutiful</b> When your fate rears its ugly head, and <i>you act in accordance with any of your fate tags</i> then mark experience. If it's a heroic tag then take +1 forward</span> <br>
|
|
<p><input type="checkbox" class="sheet-Moves-Chosen" name="attr_Moves-Chosen4"> <span data-i18n="chosen-move4"><b>Invincible</b> You always count as having 2 armour, this doesn't stack with other protection</span> <br>
|
|
<p><input type="checkbox" class="sheet-Moves-Chosen" name="attr_Moves-Chosen5"> <span data-i18n="chosen-move5"><b>Resilience</b> You heal faster than normal people. Any time your harm gets healed, heal and extra point. Additionally, your wounds count as 1 harm less for the purpose of the Keeper's harm moves</span> </p>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<div class="sheet-OtherMoves-Chosen">
|
|
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
|
|
<fieldset class="repeating_OtherMoves">
|
|
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
|
|
</div>
|
|
<p><div class="sheet-Gear-Chosen">
|
|
<i><b><span data-i18n="gear">Gear</span></b></i><br>
|
|
🕷 <input type="checkbox" class="sheet-Gear-SkinName" name="attr_Chosen_gearchoice0"> <span data-i18n="chosen-gear1">Protective gear worth 1 armour</span> <br>
|
|
(<span data-i18n="optional">optional</span>) <br>
|
|
🕷 <span data-i18n="chosen-gear2">One Special Weapon</span>:<br>
|
|
<i><span data-i18n="form">Form</span> (<span data-i18n="choose">choose</span> <span data-i18n="one">one</span>)</i><br>
|
|
<input type="radio" class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice" value="staff"> <span data-i18n="chosen-gear3">Staff (1 harm, hand, close)</span> <br>
|
|
<input type="radio" class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice" value="haft"> <span data-i18n="chosen-gear4">Haft (2 harm, hand, heavy)</span> <br>
|
|
<input type="radio" class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice" value="handle"> <span data-i18n="chosen-gear5">Handle (1 harm, hand, balanced)</span> <br>
|
|
<input type="radio" class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice" value="chain"> <span data-i18n="chosen-gear6">Chain (1 harm, hand, area)</span> <br>
|
|
<i><span data-i18n="chosen-gear7">Business End</span> (<span data-i18n="choose">choose</span> <span data-i18n="three">three</span>)</i><br>
|
|
<input type="checkbox" class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice1"> <span data-i18n="chosen-gear8">Artifact (+magic)</span> <br>
|
|
<input type="checkbox" class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice2"> <span data-i18n="chosen-gear9">Spikes (+1 harm, +messy)</span> <br>
|
|
<input type="checkbox" class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice3"> <span data-i18n="chosen-gear10">Blade (+1 harm)</span> <br>
|
|
<input type="checkbox" class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice4"> <span data-i18n="chosen-gear11">Heavy (+1 harm)</span> <br>
|
|
<input type="checkbox" class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice5"> <span data-i18n="chosen-gear12">Long (+close)</span> <br>
|
|
<input type="checkbox" class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice6"> <span data-i18n="chosen-gear13">Throwable (+close)</span> <br>
|
|
<input type="checkbox" class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice7"> <span data-i18n="chosen-gear14">Chain (+area)</span> <br>
|
|
<i><span data-i18n="material">Material</span> (<span data-i18n="choose">choose</span> <span data-i18n="one">one</span>)</i>
|
|
<input type="text" name="attr_gear-chosen" />
|
|
</div><br></p>
|
|
<div class="sheet-OtherGear-Chosen">
|
|
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
|
|
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
|
|
</div><br>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="sheet-Imp-Chosen"><p align="center">
|
|
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
|
|
<span data-i18n="inmrovements-description">Once you have 5 <i>experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
|
|
<input type="checkbox" class="sheet-Imp-Chosen" name="attr_Chosen-Imp1"> +1 <span data-i18n="charm">Charm</span> (<span data-i18n="max">max</span> +3)
|
|
<input type="checkbox" class="sheet-Imp-Chosen" name="attr_Chosen-Imp2"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +3)
|
|
<input type="checkbox" class="sheet-Imp-Chosen" name="attr_Chosen-Imp3"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +3)
|
|
<input type="checkbox" class="sheet-Imp-Chosen" name="attr_Chosen-Imp4"> +1 <span data-i18n="tough">Tough</span> (<span data-i18n="max">max</span> +3)
|
|
<input type="checkbox" class="sheet-Imp-Chosen" name="attr_Chosen-Imp5"> +1 <span data-i18n="weird">Weird</span> (<span data-i18n="max">max</span> +3)<br>
|
|
<input type="checkbox" class="sheet-Imp-Chosen" name="attr_Chosen-Imp6"> <span data-i18n="another-move">Take another <span data-i18n="chosen">Chosen</span> move</span>
|
|
<input type="checkbox" class="sheet-Imp-Chosen" name="attr_Chosen-Imp7"> <span data-i18n="another-move">Take another <span data-i18n="chosen">Chosen</span> move</span>
|
|
<input type="checkbox" class="sheet-Imp-Chosen" name="attr_Chosen-Imp8"> <span data-i18n="ally">Gain an ally</span><br>
|
|
<input type="checkbox" class="sheet-Imp-Chosen" name="attr_Chosen-Imp9"> <span data-i18n="playbook-move">Take a move from another playbook</span>
|
|
<input type="checkbox" class="sheet-Imp-Chosen" name="attr_Chosen-Imp10"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
|
|
</div>
|
|
<div class="sheet-AdvImp-Chosen"><p align="center">
|
|
<span data-i18n="advanced-improvements">Once you have taken 5 <i>improvements</i> you may choose from these options as well as the list above when you improve</span>:<br>
|
|
<input type="checkbox" class="sheet-AdvImp-Chosen" name="attr_Chosen-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
|
|
<input type="checkbox" class="sheet-AdvImp-Chosen" name="attr_Chosen-AdvImp2"> <span data-i18n="new-type">Change this hunter to a new type</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Chosen" name="attr_Chosen-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
|
|
<input type="checkbox" class="sheet-AdvImp-Chosen" name="attr_Chosen-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Chosen" name="attr_Chosen-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Chosen" name="attr_Chosen-AdvImp6"> <span data-i18n="retire">Retire this hunter to safety</span><br>
|
|
<input type="checkbox" class="sheet-AdvImp-Chosen" name="attr_Chosen-AdvImp7"> <span data-i18n="chosen-advance1">Delete a <i>doom</i> tag (optionally also delete a <i>heroic</i> tag)</span><br>
|
|
</p></div>
|
|
<div class="sheet-History-Chosen" name="sheet-Chosen-History"><p align="center">
|
|
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
|
|
<textarea name="attr_History-Chosen" rows="1" cols="5"></textarea><br>
|
|
</p></div>
|
|
</div>
|
|
|
|
<div class="sheet-Crooked" name="sheet-Crooked">
|
|
<div class="sheet-Stats-Crooked"><p align="center">
|
|
<b><i><span data-i18n="stats">Stats</span></i></b> <br>
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> <br>
|
|
</p></div>
|
|
|
|
<div class="sheet-Etc-Crooked">
|
|
<div class='sheet-3colrow'>
|
|
<div class='sheet-col'>
|
|
<div class="sheet-Luck-Crooked"><b><i><span data-i18n="luck">Luck</span></i></b><br>
|
|
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
|
|
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Crooked" name="attr_Luck-Crooked1">
|
|
<input type="checkbox" class="sheet-Luck-Crooked" name="attr_Luck-Crooked2">
|
|
<input type="checkbox" class="sheet-Luck-Crooked" name="attr_Luck-Crooked3">
|
|
<input type="checkbox" class="sheet-Luck-Crooked" name="attr_Luck-Crooked4">
|
|
<input type="checkbox" class="sheet-Luck-Crooked" name="attr_Luck-Crooked5">
|
|
<input type="checkbox" class="sheet-Luck-Crooked" name="attr_Luck-Crooked6">
|
|
<input type="checkbox" class="sheet-Luck-Crooked" name="attr_Luck-Crooked7"> <span data-i18n="doomed">Doomed</span><br></p>
|
|
<i><span data-i18n="special">Special</span>:</i> <span data-i18n="luck-special-Crooked">When you spend <i>Luck</i> someone from your past will re-appear in your life, soon</span>
|
|
</div><br>
|
|
<div class="sheet-Harm-Crooked"><b><i><span data-i18n="harm">Harm</span></i></b><br>
|
|
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Crooked" name="attr_Harm-Crooked1">
|
|
<input type="checkbox" class="sheet-Harm-Crooked" name="attr_Harm-Crooked2">
|
|
<input type="checkbox" class="sheet-Harm-Crooked" name="attr_Harm-Crooked3"> 🕷
|
|
<input type="checkbox" class="sheet-Harm-Crooked" name="attr_Harm-Crooked4">
|
|
<input type="checkbox" class="sheet-Harm-Crooked" name="attr_Harm-Crooked5">
|
|
<input type="checkbox" class="sheet-Harm-Crooked" name="attr_Harm-Crooked6">
|
|
<input type="checkbox" class="sheet-Harm-Crooked" name="attr_Harm-Crooked7"> <span data-i18n="dying">Dying</span><br></p>
|
|
<span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Crooked" name="attr_Unstable-Crooked">
|
|
</div><br>
|
|
<div class="sheet-XP-Crooked"><b><i><span data-i18n="experience">Experience</span></i></b><br>
|
|
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
|
|
<p align=center> <input type="checkbox" class="sheet-XP-Crooked" name="attr_XP-Crooked1">
|
|
<input type="checkbox" class="sheet-XP-Crooked" name="attr_XP-Crooked2">
|
|
<input type="checkbox" class="sheet-XP-Crooked" name="attr_XP-Crooked3">
|
|
<input type="checkbox" class="sheet-XP-Crooked" name="attr_XP-Crooked4">
|
|
<input type="checkbox" class="sheet-XP-Crooked" name="attr_XP-Crooked5"></p>
|
|
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
|
|
</div><br>
|
|
<div class="sheet-Background-Crooked"><b><i><span data-i18n="background">Background</span></i></b><br>
|
|
<span data-i18n="background-description">Before you were a hunter what less-than-legal job did you do?</span><br><p>
|
|
<p><input type="radio" class="sheet-Background-Crooked" name="attr_Background-Crooked" value="Hoodlum" checked="true"> <span data-i18n="background1"><b>Hoodlum</b> You can use Tough instead of Charm to <i>manipulate someone</i> with threats of violence</span><br>
|
|
<p><input type="radio" class="sheet-Background-Crooked" name="attr_Background-Crooked" value="Burgler"> <span data-i18n="background2"><b>Burglar</b> When you <i>break into a secure location</i> roll +Sharp. On a 10+ pick three, on a 7-9 pick two</span>:<br>
|
|
🕷 <span data-i18n="background2.1">You get in undetected</span><br>
|
|
🕷 <span data-i18n="background2.2">You get out undetected</span><br>
|
|
🕷 <span data-i18n="background2,3">You don't leave a mess</span><br>
|
|
🕷 <span data-i18n="background2.4">You find what you were after</span><br>
|
|
<p><input type="radio" class="sheet-Background-Crooked" name="attr_Background-Crooked" value="Grifter"> <span data-i18n="background3"><b>Grifter</b> When you are about to <i>manipulate someone,</i> you can ask the Keeper "what will convince this person to do what I want?" The Keeper must answer honestly, but not necessarily completely</span><br>
|
|
<p><input type="radio" class="sheet-Background-Crooked" name="attr_Background-Crooked" value="Fixer"> <span data-i18n="background4"><b>Fixer</b> If you <i>need to buy something, sell something, or hire someone,</i> roll +Charm. On a 10+ you know just the person that will be interested. On a 7-9, you know the only person that can do it, but there's a complication. Pick one</span>:<br>
|
|
🕷 <span data-i18n="background4.1">You owe them</span><br>
|
|
🕷 <span data-i18n="background4.2">They screwed you ove</span>r <br>
|
|
🕷 <span data-i18n="background4.3">You screwed them over</span> <br>
|
|
<span data-i18n="background4.4">On a miss, the only person who can help you is someone who absolutely hates you</span><br>
|
|
<p><input type="radio" class="sheet-Background-Crooked" name="attr_Background-Crooked" value="Assassin"> <span data-i18n="background5"><b>Assassin</b> When you take your first shot at an unsuspecting target, do +2 harm</span><br>
|
|
<p><input type="radio" class="sheet-Background-Crooked" name="attr_Background-Crooked" value="Chalatan"> <span data-i18n="background6"><b>Charlatan</b> When you <i>want people to think you are using magic,</i> roll +Cool. On a 10+ your audience is amazed and fooled by your illusion. On 7-9, you tripped up a few times, someone will notice. You may also <i>manipulate someone</i> with fortune telling. When you do that, ask "What are they hoping for right now?" as a free question (even on a miss)</span><br>
|
|
<p><input type="radio" class="sheet-Background-Crooked" name="attr_Background-Crooked" value="Pickpocket"> <span data-i18n="background7"><b>Pickpocket</b> When you <i>steal something small,</i> roll +Charm. On a 10+ you get it and they didn't notice you taking it. On a 7-9 either you don't grab it, you grab the wrong thing, or they remember you later; your choice</span><br>
|
|
</p></div>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<b><i><span data-i18n="moves">Moves</span></i></b><br>
|
|
<div class="sheet-Moves-Crooked">
|
|
<i><span data-i18n="2-moves">Pick 2 of these</span>:</i><br>
|
|
<p><input type="checkbox" class="sheet-Moves-Crooked" name="attr_Moves-Crooked1"> <span data-i18n="crooked-move1"><b>Artifact</b> You 'found' a magical artifact with handy powers and kept it. Pick 1: Protective amulet (1 amour, magic, recharge); lucky charm (may be used as a <i>Luck</i> point just once); grimoire (studying the book gives +1 to <i>use magic</i>; skeleton key (opens any magically sealed lock); imp stone (a weak demon is bound to serve the holder. The imp must be summoned with <i>Use Magic</i>)</span><br>
|
|
<input type="text" name="attr_ArtifactDesc-Crooked" /><br>
|
|
<p><input type="checkbox" class="sheet-Moves-Crooked" name="attr_Moves-Crooked2"> <span data-i18n="crooked-move2"><b>Crew</b> You have a regular crew, a team of 3 or 4 people who will help you out with pretty much anything. This counts as a <i>team</span></i>
|
|
<p><input type="checkbox" class="sheet-Moves-Crooked" name="attr_Moves-Crooked3"> <span data-i18n="crooked-move3"><b>Deal with the Devil</b> You sold your soul to the devil. Pick one or two things you got out of the deal: wealth, fame, youth, sensual gratification, skill (add +1 to two ratings). Payment is due either when you die, or in a year (6 months if you chose 2 things)</span> <br>
|
|
<input type="text" name="attr_DealDesc-Crooked" /><br>
|
|
<p><input type="checkbox" class="sheet-Moves-Crooked" name="attr_Moves-Crooked4"> <span data-i18n="crooked-move4"><b>Friends on the Force</b> You know a few cops who can be persuaded to look the other way, or do you a favour, for certain considerations. You can <i>act under pressure</i> to get in touch with them when you need to divert any law enforcement attention. There will be a cost, although maybe not right now</span><br>
|
|
<p><input type="checkbox" class="sheet-Moves-Crooked" name="attr_Moves-Crooked5"> <span data-i18n="crooked-move5"><b>Made</b> You're 'made' in a gang. Name the gang and say how their operations tie into your background. You can call on members to help you out but they'll want paid. Bosses will give you requests now and then but you'll get paid. Minor trouble will be overlooked, but you'd better not screw over any made members</span><br>
|
|
<input type="text" name="attr_MadeDesc-Crooked" /><br>
|
|
<p><input type="checkbox" class="sheet-Moves-Crooked" name="attr_Moves-Crooked6"> <span data-i18n="crooked-move6"><b>Driver</b> You gain +1 ongoing while driving, plus you can hotwire anything (the older it is, the fewer tools you'll need.) You also own 2 handy, widely-available vehicles</span><i></i>
|
|
<p><input type="checkbox" class="sheet-Moves-Crooked" name="attr_Moves-Crooked7"> <span data-i18n="crooked-move7"><b>Home Ground</b><i></i> Your crew made a point of keeping the locals happy- keeping them safe, ensuring things always went down okay. When you're back in your old neighbourhood, you can always find people who will hide you or help you with a minor favour, no questions asked</span> <br>
|
|
<p><input type="checkbox" class="sheet-Moves-Crooked" name="attr_Moves-Crooked8"> <span data-i18n="crooked-move8"><b>Notorious</b> You have a reputation from your criminal past. When you <i>reveal who you are,</i> your terrifying reputation counts as a reason for someone to what you ask when you <i>manipulate someone.</i> Revealing your identity to someone can bring other problems later, of course</span> </p>
|
|
</div>
|
|
<div class="sheet-OtherMoves-Crooked">
|
|
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
|
|
<fieldset class="repeating_OtherMoves">
|
|
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<div class="sheet-Gear-Crooked">
|
|
<i><b><span data-i18n="gear">Gear</span></b></i><br>
|
|
🕷 Effective Weapons<br> <i>(pick 3)</i><br>
|
|
<input type="checkbox" class="sheet-Gear-Crooked" name="attr_Crooked_gearchoice1"> <span data-i18n="crooked-gear1">.22 revolver (1 harm, close, reload,<br> small)</span> <br>
|
|
<input type="checkbox" class="sheet-Gear-Crooked" name="attr_Crooked_gearchoice2"> <span data-i18n="crooked-gear2">.38 revolver (2 harm, close, reload,<br> loud)</span> <br>
|
|
<input type="checkbox" class="sheet-Gear-Crooked" name="attr_Crooked_gearchoice3"> <span data-i18n="crooked-gear3">9mm (2 harm, close, loud)</span> <br>
|
|
<input type="checkbox" class="sheet-Gear-Crooked" name="attr_Crooked_gearchoice4"> <span data-i18n="crooked-gear4">Shotgun (3 harm, close, messy)</span> <br>
|
|
<input type="checkbox" class="sheet-Gear-Crooked" name="attr_Crooked_gearchoice5"> <span data-i18n="crooked-gear5">Hunting rifle (2 harm, far, loud)</span> <br>
|
|
<input type="checkbox" class="sheet-Gear-Crooked" name="attr_Crooked_gearchoice6"> <span data-i18n="crooked-gear6">Big knife (1 harm, hand)</span> <br>
|
|
<input type="checkbox" class="sheet-Gear-Crooked" name="attr_Crooked_gearchoice7"> <span data-i18n="crooked-gear7">Baseball bat (1 harm, hand)</span> <br>
|
|
<input type="checkbox" class="sheet-Gear-Crooked" name="attr_Crooked_gearchoice8"> <span data-i18n="crooked-gear8">Submachinegun (2 harm, close, reload,<br> auto</span> <br>
|
|
<input type="checkbox" class="sheet-Gear-Crooked" name="attr_Crooked_gearchoice9"> <span data-i18n="crooked-gear9">Assault rifle (3 harm, close/far, auto)</span> <br>
|
|
</div><br>
|
|
<div class="sheet-OtherGear-Crooked">
|
|
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
|
|
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
|
|
</div><br>
|
|
<div class="sheet-Underworld-Crooked">
|
|
<i><b><span data-i18n="underworld">Underworld</span></b></i><br>
|
|
<span data-i18n="underworld-description">Pick the circumstance that lead you to discovering the <i>real</i> underworld, then pick the creature involved</span>:<br>
|
|
<input type="radio" class="sheet-Underworld-Crooked" name="attr_Underworld-Crooked" value="U1" checked="true"> <span data-i18n="underworld1">The target of a job was a dangerous creature (Pick one: vampire, warewolf, troll, reptiloid)</span><br>
|
|
<input type="radio" class="sheet-Underworld-Crooked" name="attr_Underworld-Crooked" value="U2"> <span data-i18n="underworld2">You worked with someone who was more than they seemed (Pick one: sorceror, demon, faerie, psychic)</span><br>
|
|
<input type="radio" class="sheet-Underworld-Crooked" name="attr_Underworld-Crooked" value="U3"> <span data-i18n="underworld3">You were hired by something weird (Pick one: immortal, god, outsider, witch)</span><br>
|
|
<input type="radio" class="sheet-Underworld-Crooked" name="attr_Underworld-Crooked" value="U4"> <span data-i18n="underworld4">Things went south o a job- including, but not limited to running into; (Pick one a horde of goblins, a hunger of ghouls, a dream-eater, a salamander)</span><br>
|
|
<input type="text" name="attr_UnderworldDesc-Crooked" /><br>
|
|
</div><br>
|
|
<div class="sheet-Heat-Crooked">
|
|
<b><i><span data-i18n="heat">Heat</i></b><br>
|
|
<span data-i18n="heat-description">You didn't get here without making enemies</span><br>
|
|
<i>(<span data-i18n="pick-heat">pick at least 2 of these and name the people involved</span>)</i><br>
|
|
<input type="checkbox" class="sheet-Heat-Crooked" name="attr_Heat-Crooked1"> <span data-i18n="heat1">A <i>police detective</i> has made it a<br> personal goal to put you away</span> <br>
|
|
<input type="checkbox" class="sheet-Heat-Crooked" name="attr_Heat-Crooked2"> <span data-i18n="heat2">You have a <i>rival</i> from your background</span> <br>
|
|
<input type="checkbox" class="sheet-Heat-Crooked" name="attr_Heat-Crooked3"> <span data-i18n="heat3">You pissed off a well connected <i>criminal,</i><br> and they'll do whatever they can to<br> destroy you</span> <br>
|
|
<input type="checkbox" class="sheet-Heat-Crooked" name="attr_Heat-Crooked4"> <span data-i18n="heat4">You took advantage of <i>someone</i><br> who has special powers (a person or<br> monster)</span> <br>
|
|
<input type="checkbox" class="sheet-Heat-Crooked" name="attr_Heat-Crooked5"> <span data-i18n="heat5">You betrayed <i>an old partner</i> in the<br> middle of a job </span><br>
|
|
<textarea name="attr_HeatDescrip" rows="8" cols="40"></textarea><br></fieldset><br>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="sheet-Imp-Crooked"><p align="center">
|
|
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
|
|
<span data-i18n="inmrovements-description">Once you have 5 <i>experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
|
|
<input type="checkbox" class="sheet-Imp-Crooked" name="attr_Crooked-Imp1"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +3)
|
|
<input type="checkbox" class="sheet-Imp-Crooked" name="attr_Crooked-Imp2"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +2)
|
|
<input type="checkbox" class="sheet-Imp-Crooked" name="attr_Crooked-Imp3"> +1 <span data-i18n="tough">Tough</span> (<span data-i18n="max">max</span> +2)
|
|
<input type="checkbox" class="sheet-Imp-Crooked" name="attr_Crooked-Imp4"> +1 <span data-i18n="charm">Charm</span> (<span data-i18n="max">max</span> +2)<br>
|
|
<input type="checkbox" class="sheet-Imp-Crooked" name="attr_Crooked-Imp6"> <span data-i18n="another-move">Take another <span data-i18n="Crooked">Crooked</span> move</span>
|
|
<input type="checkbox" class="sheet-Imp-Crooked" name="attr_Crooked-Imp7"> <span data-i18n="another-move">Take another <span data-i18n="Crooked">Crooked</span> move</span>
|
|
<input type="checkbox" class="sheet-Imp-Crooked" name="attr_Crooked-Imp8"> <span data-i18n="ally">Gain an ally</span> <span data-i18n="crooked-ally">from your old crew</span><br>
|
|
<input type="checkbox" class="sheet-Imp-Crooked" name="attr_Crooked-Imp9"> <span data-i18n="crooked-advance1">Recover a stash of money from the old days, enough to live without care for a year or two</span><br>
|
|
<input type="checkbox" class="sheet-Imp-Crooked" name="attr_Crooked-Imp10"> <span data-i18n="playbook-move">Take a move from another playbook</span>
|
|
<input type="checkbox" class="sheet-Imp-Crooked" name="attr_Crooked-Imp12"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
|
|
</div>
|
|
<div class="sheet-AdvImp-Crooked"><p align="center">
|
|
<span data-i18n="advanced-improvements">Once you have taken 5 <i>improvements</i> you may choose from these options as well as the list above when you improve</span>:<br>
|
|
<input type="checkbox" class="sheet-AdvImp-Crooked" name="attr_Crooked-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
|
|
<input type="checkbox" class="sheet-AdvImp-Crooked" name="attr_Crooked-AdvImp2"> <span data-i18n="new-type">Change this hunter to a new type</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Crooked" name="attr_Crooked-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
|
|
<input type="checkbox" class="sheet-AdvImp-Crooked" name="attr_Crooked-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Crooked" name="attr_Crooked-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Crooked" name="attr_Crooked-AdvImp6"> <span data-i18n="retire">Retire this hunter to safety</span><br>
|
|
<input type="checkbox" class="sheet-AdvImp-Crooked" name="attr_Crooked-AdvImp7"> <span data-i18n="Crooked-advance2">Erase one <i>Luck</i> point from your playbook</span><br>
|
|
</p></div>
|
|
<div class="sheet-History-Crooked" name="sheet-Crooked-History"><p align="center">
|
|
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
|
|
<textarea name="attr_History-Crooked" rows="1" cols="5"></textarea><br>
|
|
</p></div>
|
|
</div>
|
|
|
|
<div class="sheet-Divine" name="sheet-Divine">
|
|
<div class="sheet-Stats-Divine"><p align="center">
|
|
<b><i><span data-i18n="stats">Stats</span></i></b> <br>
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> <br>
|
|
</div></p>
|
|
|
|
<div class="sheet-Etc-Divine">
|
|
<div class='sheet-3colrow'>
|
|
<div class='sheet-col'>
|
|
<div class="sheet-Luck-Divine"><b><i><span data-i18n="luck">Luck</span></i></b><br>
|
|
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
|
|
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Divine" name="attr_Luck-Divine1">
|
|
<input type="checkbox" class="sheet-Luck-Divine" name="attr_Luck-Divine2">
|
|
<input type="checkbox" class="sheet-Luck-Divine" name="attr_Luck-Divine3">
|
|
<input type="checkbox" class="sheet-Luck-Divine" name="attr_Luck-Divine4">
|
|
<input type="checkbox" class="sheet-Luck-Divine" name="attr_Luck-Divine5">
|
|
<input type="checkbox" class="sheet-Luck-Divine" name="attr_Luck-Divine6">
|
|
<input type="checkbox" class="sheet-Luck-Divine" name="attr_Luck-Divine7"> <span data-i18n="doomed">Doomed</span><br></p>
|
|
<i><span data-i18n="special">Special</span>:</i>(added with Tome of Mysteries) <span data-i18n="luck-special-divine">When you spend <i>Luck</i> you get word your Mission requires something difficut to me done. By you. Urgently</span>
|
|
</div><br>
|
|
<div class="sheet-Harm-Divine"><b><i><span data-i18n="harm">Harm</span></i></b><br>
|
|
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Divine" name="attr_Harm-Divine1">
|
|
<input type="checkbox" class="sheet-Harm-Divine" name="attr_Harm-Divine2">
|
|
<input type="checkbox" class="sheet-Harm-Divine" name="attr_Harm-Divine3"> 🕷
|
|
<input type="checkbox" class="sheet-Harm-Divine" name="attr_Harm-Divine4">
|
|
<input type="checkbox" class="sheet-Harm-Divine" name="attr_Harm-Divine5">
|
|
<input type="checkbox" class="sheet-Harm-Divine" name="attr_Harm-Divine6">
|
|
<input type="checkbox" class="sheet-Harm-Divine" name="attr_Harm-Divine7"> <span data-i18n="dying">Dying</span><br></p>
|
|
<span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Divine" name="attr_Unstable-Divine">
|
|
</div><br>
|
|
<div class="sheet-XP-Divine"><b><i><span data-i18n="experience">Experience</span></i></b><br>
|
|
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
|
|
<p align=center> <input type="checkbox" class="sheet-XP-Divine" name="attr_XP-Divine1">
|
|
<input type="checkbox" class="sheet-XP-Divine" name="attr_XP-Divine2">
|
|
<input type="checkbox" class="sheet-XP-Divine" name="attr_XP-Divine3">
|
|
<input type="checkbox" class="sheet-XP-Divine" name="attr_XP-Divine4">
|
|
<input type="checkbox" class="sheet-XP-Divine" name="attr_XP-Divine5"></p>
|
|
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
|
|
</div><br>
|
|
|
|
<div class="sheet-Mission-Divine"><b><i><span data-i18n="your-mission">Your Mission</span></i></b><br>
|
|
<span data-i18n="mission-description">You have been put on the earth for a purpose</span>:<br>
|
|
<input type="radio" class="sheet-Mission-Divine" name="attr_Mission-Divine" value="M1" checked="true"> <span data-i18n="mission1">You are here to fight the schemes of an adversary</span><br>
|
|
<input type="radio" class="sheet-Mission-Divine" name="attr_Mission-Divine" value="M2"> <span data-i18n="mission2">The end of days approaches, you are here to guide the hunters and prevent it from coming to pass</span><br>
|
|
<input type="radio" class="sheet-Mission-Divine" name="attr_Mission-Divine" value="M3"> <span data-i18n="mission3">The end of days approaches, you are here to guide the hunters and ensure it comes to passs</span><br>
|
|
<input type="radio" class="sheet-Mission-Divine" name="attr_Mission-Divine" value="M4"> <span data-i18n="mission4">You have been exiled. You must work for the cause of good without drawing the attention of your brothers and sisters; they are sure to execute you for your crimes</span> <br>
|
|
<input type="radio" class="sheet-Mission-Divine" name="attr_Mission-Divine" value="M5"> <span data-i18n="mission5">One of the hunters has a crucial role to play in events to come. You must prepare them for their role, and protect them at <i>any</i> cost</span><br>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<b><i><span data-i18n="moves">Moves</span></i></b><br>
|
|
<div class="sheet-Moves-Divine">
|
|
<i><span data-i18n="3-moves">Pick three of these</span>:</i><br>
|
|
<p><input type="checkbox" class="sheet-Moves-Divine" name="attr_Moves-Divine1"> <span data-i18n="divine-move1"><b>Boss from Beyond </b><i>At the beginning of each mystery, </i>roll +Weird. On a 10+, your superiors ask you to do something small. 7-9, they ask you to do something complicated or difficult. In either case, you get to ask them something from the <i>investigate a mystery</i> move right now. On a miss you are required to do something terrible. If you do not accomplish what they've ordered, you cannot use this move again until you have made up for your failure</span> <br>
|
|
<p><input type="checkbox" class="sheet-Moves-Divine" name="attr_Moves-Divine2"> <span data-i18n="divine-move2"><b>Angel Wings </b>You can instantly go anywhere you have been before, or to a person you know well. When you <i>carry one or two people with you, </i>roll +Weird. On a 10+ you all go where you wanted. On a 7-9, you don't quite manage it; either you all appear in the wrong place, or you are separated</span> <br>
|
|
<p><input type="checkbox" class="sheet-Moves-Divine" name="attr_Moves-Divine3"> <span data-i18n="divine-move3"><b>What I Need, When I Need It </b>You may store any small object you own, putting it into a magical space nobody can get to. You may retrieve anything you stored at any time; it appears in your hand</span> <br>
|
|
<p><input type="checkbox" class="sheet-Moves-Divine" name="attr_Moves-Divine4"> <span data-i18n="divine-move4"><b>Smite </b>Your body, and divine weapons, always count as a weakness against monsters you fight. Your unarmed attacks are 2 harm, intimate, messy</span> <br>
|
|
<p><input type="checkbox" class="sheet-Moves-Divine" name="attr_Moves-Divine5"> <span data-i18n="divine-move5"><b>Soothe </b><i>When you talk to someone for a few seconds in a quiet voice, </i>you can calm them down, blocking any panic, anger, or other negitive emotions they have. This works even if the thing that freaked them out is still present, as long as your voice can be heard</span> <br>
|
|
<p><input type="checkbox" class="sheet-Moves-Divine" name="attr_Moves-Divine6"> <span data-i18n="divine-move6"><b>Lay On Hands </b>Your touch can heal any injury or disease. When you <i>lay your hands on someone hurt, </i>roll +Cool. On a 10+, heal 2 harm or an illness, plus they are stabilised. On a 7-9, you can heal the harm or illness but you take it into yourself. On a miss, your aura causes them extra harm</span> <br>
|
|
<p><input type="checkbox" class="sheet-Moves-Divine" name="attr_Moves-Divine7"> <span data-i18n="divine-move7"><b>Cast Out Evil </b>You may <i>banish an unnatural creature from your presence. </i>Roll +Tough, on 10+ it is banished. On a 7-9 it takes a little while for the banishing to take effect- the creature has time to make one or two actions. Either way, the banished creature is unharmed, and you have no control over where it goes. This move may be used on <i>unnatural hunters</i> (eg The Monsterous). On a miss, something is keeping it here. That's bad</span> <br></p>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<p><div class="sheet-OtherMoves-Divine">
|
|
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
|
|
<fieldset class="repeating_OtherMoves">
|
|
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
|
|
</div></p>
|
|
<div class="sheet-Gear-Divine">
|
|
<i><b><span data-i18n="gear">Gear</span></b></i><br>
|
|
🕷 <span data-i18n="divine-gear1">Divine Armour with a look suited to your<br> origin (1 armour, holy)</span><br>
|
|
🕷 <span data-i18n="divine-weapon">One Divine Weapon</span>:<br>
|
|
<input type="checkbox" class="sheet-Gear-Divine" name="attr_Divine_gearchoice1"> <span data-i18n="divine-gear1">Flaming sword (3 harm, hand, fire,<br> holy) </span><br>
|
|
<input type="checkbox" class="sheet-Gear-Divine" name="attr_Divine_gearchoice2"> <span data-i18n="divine-gear2">Thunder hammer (3 harm, hand, stun,<br> holy) </span><br>
|
|
<input type="checkbox" class="sheet-Gear-Divine" name="attr_Divine_gearchoice3"> <span data-i18n="divine-gear3">Razor whip (3 harm, hand, area,<br> messy, holy)</span> <br>
|
|
<input type="checkbox" class="sheet-Gear-Divine" name="attr_Divine_gearchoice4"> <span data-i18n="divine-gear4">Five demon bag (3 harm, close, magic,<br> holy)</span> <br>
|
|
<input type="checkbox" class="sheet-Gear-Divine" name="attr_Divine_gearchoice5"> <span data-i18n="divine-gear5">Silver trident (3 harm, hand, silver,<br> holy)</span> <br>
|
|
</div>
|
|
<div class="sheet-OtherGear-Divine">
|
|
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
|
|
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
|
|
</div><br>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-Imp-Divine"><p align="center">
|
|
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
|
|
<span data-i18n="inmrovements-description">Once you have 5 <i>experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
|
|
<input type="checkbox" class="sheet-Imp-Divine" name="attr_Divine-Imp1"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +3)
|
|
<input type="checkbox" class="sheet-Imp-Divine" name="attr_Divine-Imp2"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +2)
|
|
<input type="checkbox" class="sheet-Imp-Divine" name="attr_Divine-Imp3"> +1 <span data-i18n="tough">Tough</span> (<span data-i18n="max">max</span> +3)
|
|
<input type="checkbox" class="sheet-Imp-Divine" name="attr_Divine-Imp4"> +1 <span data-i18n="charm">Charm</span> (<span data-i18n="max">max</span> +2)
|
|
<input type="checkbox" class="sheet-Imp-Divine" name="attr_Divine-Imp5"> +1 <span data-i18n="charm">Weird</span> (<span data-i18n="max">max</span> +2)<br>
|
|
<input type="checkbox" class="sheet-Imp-Divine" name="attr_Divine-Imp6"> <span data-i18n="another-move">Take another <span data-i18n="Divine">Divine</span> move</span>
|
|
<input type="checkbox" class="sheet-Imp-Divine" name="attr_Divine-Imp7"> <span data-i18n="another-move">Take another <span data-i18n="Divine">Divine</span> move</span>
|
|
<input type="checkbox" class="sheet-Imp-Divine" name="attr_Divine-Imp8"> <span data-i18n="ally">Gain an ally</span> <span data-i18n="Divine-ally">a lesser divine being, sent from above to help you with your mission</span><br>
|
|
<input type="checkbox" class="sheet-Imp-Divine" name="attr_Divine-Imp9"> <span data-i18n="playbook-move">Take a move from another playbook</span>
|
|
<input type="checkbox" class="sheet-Imp-Divine" name="attr_Divine-Imp10"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
|
|
</div>
|
|
<div class="sheet-AdvImp-Divine"><p align="center">
|
|
<span data-i18n="advanced-improvements">Once you have taken 5 <i>improvements</i> you may choose from these options as well as the list above when you improve</span>:<br>
|
|
<input type="checkbox" class="sheet-AdvImp-Divine" name="attr_Divine-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
|
|
<input type="checkbox" class="sheet-AdvImp-Divine" name="attr_Divine-AdvImp2"> <span data-i18n="new-type">Change this hunter to a new type</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Divine" name="attr_Divine-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
|
|
<input type="checkbox" class="sheet-AdvImp-Divine" name="attr_Divine-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Divine" name="attr_Divine-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Divine" name="attr_Divine-AdvImp6"> <span data-i18n="retire">Retire this hunter to safety</span><br>
|
|
<input type="checkbox" class="sheet-AdvImp-Divine" name="attr_Divine-AdvImp7"> <span data-i18n="Divine-advance1">Erase one <i>Luck</i> point from your playbook</span><br>
|
|
<input type="checkbox" class="sheet-Imp-Divine" name="attr_Divine-Imp8"> <span data-i18n="Divine-advance2">Change your <i>mission.</i> Select a different mission from the options, or (with the Keeper's agreement) create a new mission</span><br>
|
|
</p></div>
|
|
<div class="sheet-History-Divine" name="sheet-Divine-History"><p align="center">
|
|
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
|
|
<textarea name="attr_History-Divine" rows="1" cols="5"></textarea><br>
|
|
</p></div>
|
|
</div>
|
|
|
|
<div class="sheet-Expert" name="sheet-Expert">
|
|
<div class="sheet-Stats-Expert"><p align="center">
|
|
<b><i><span data-i18n="stats">Stats</span></i></b> <br>
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> <br>
|
|
</p></div>
|
|
|
|
<div class="sheet-Etc-Expert">
|
|
<div class='sheet-3colrow'>
|
|
<div class='sheet-col'>
|
|
<div class="sheet-Luck-Expert"><b><i><span data-i18n="luck">Luck</span></i></b><br>
|
|
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
|
|
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Expert" name="attr_Luck-Expert1">
|
|
<input type="checkbox" class="sheet-Luck-Expert" name="attr_Luck-Expert2">
|
|
<input type="checkbox" class="sheet-Luck-Expert" name="attr_Luck-Expert3">
|
|
<input type="checkbox" class="sheet-Luck-Expert" name="attr_Luck-Expert4">
|
|
<input type="checkbox" class="sheet-Luck-Expert" name="attr_Luck-Expert5">
|
|
<input type="checkbox" class="sheet-Luck-Expert" name="attr_Luck-Expert6">
|
|
<input type="checkbox" class="sheet-Luck-Expert" name="attr_Luck-Expert7"> <span data-i18n="doomed">Doomed</span><br></p>
|
|
<i><span data-i18n="special">Special</span>:</i> (added with Tome of Mysteries) <span data-i18n="luck-special-expert">When you spend <i>Luck</i> you discover something happening now is related to something you were involved in years ago</span>
|
|
</div><br>
|
|
<div class="sheet-Harm-Expert"><b><i><span data-i18n="harm">Harm</span></i></b><br>
|
|
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Expert" name="attr_Harm-Expert1">
|
|
<input type="checkbox" class="sheet-Harm-Expert" name="attr_Harm-Expert2">
|
|
<input type="checkbox" class="sheet-Harm-Expert" name="attr_Harm-Expert3"> 🕷
|
|
<input type="checkbox" class="sheet-Harm-Expert" name="attr_Harm-Expert4">
|
|
<input type="checkbox" class="sheet-Harm-Expert" name="attr_Harm-Expert5">
|
|
<input type="checkbox" class="sheet-Harm-Expert" name="attr_Harm-Expert6">
|
|
<input type="checkbox" class="sheet-Harm-Expert" name="attr_Harm-Expert7"> <span data-i18n="dying">Dying</span><br></p>
|
|
<span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Expert" name="attr_Unstable-Expert">
|
|
</div><br>
|
|
<div class="sheet-XP-Expert"><b><i><span data-i18n="experience">Experience</span></i></b><br>
|
|
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
|
|
<p align=center> <input type="checkbox" class="sheet-XP-Expert" name="attr_XP-Expert1">
|
|
<input type="checkbox" class="sheet-XP-Expert" name="attr_XP-Expert2">
|
|
<input type="checkbox" class="sheet-XP-Expert" name="attr_XP-Expert3">
|
|
<input type="checkbox" class="sheet-XP-Expert" name="attr_XP-Expert4">
|
|
<input type="checkbox" class="sheet-XP-Expert" name="attr_XP-Expert5"></p>
|
|
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
|
|
</div><br>
|
|
<div class="sheet-Gear-Expert">
|
|
<i><b><span data-i18n="gear">Gear</span></b></i><br>
|
|
🕷 <span data-i18n="expert-weapons">Monster-Slaying Weapons</span>:<br>
|
|
<i>(<span data-i18n="pick-three">pick three</span>)</i><br>
|
|
<input type="checkbox" class="sheet-Gear-Expert" name="attr_Expert_gearchoice1"> <span data-i18n="expert-gear1">Mallet and stakes (3 harm, intimate,<br> slow, wooden)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Expert" name="attr_Expert_gearchoice2"> <span data-i18n="expert-gear2">Silver sword (2 harm, hand, messy,<br> silver)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Expert" name="attr_Expert_gearchoice3"> <span data-i18n="expert-gear3">Cold iron sword (2 harm, hand, messy,<br> iron)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Expert" name="attr_Expert_gearchoice4"> <span data-i18n="expert-gear4">Blessed knife (2 harm, hand, holy)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Expert" name="attr_Expert_gearchoice5"> <span data-i18n="expert-gear5">Magical dagger (2 harm, hand, magic)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Expert" name="attr_Expert_gearchoice6"> <span data-i18n="expert-gear6">Juju bag (1 harm, far, magic)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Expert" name="attr_Expert_gearchoice7"> <span data-i18n="expert-gear7">Flamethrower (3 harm, close, heavy,<br> fire, volitile)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Expert" name="attr_Expert_gearchoice8"> <span data-i18n="expert-gear8">Magnum (3 harm, close, reload, loud)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Expert" name="attr_Expert_gearchoice9"> <span data-i18n="expert-gear9">Shotgun (3 harm, close, messy, loud)</span><br>
|
|
</div><br>
|
|
<div class="sheet-OtherGear-Expert">
|
|
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
|
|
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
|
|
</div><br>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<b><i><span data-i18n="moves">Moves</span></i></b><br>
|
|
<div class="sheet-Moves-Expert">
|
|
<i><span data-i18n="2-moves">Pick two of these</span>:</i><br>
|
|
<p><input type="checkbox" class="sheet-Moves-Expert" name="attr_Moves-Expert1"> <span data-i18n="expert-move1"><b>I've Read About This Sort of Thing</b> Roll +Sharp instead of +Cool when you <i>act under pressure</i></span><br>
|
|
<p><input type="checkbox" class="sheet-Moves-Expert" name="attr_Moves-Expert2"> <span data-i18n="expert-move2"><b>Often Right</b> When <i>a hunter comes to you for advice</i> about a problem, give them your honest opinion and advice. If they take your advice they get +1 ongoing while following it, and you mark experience</span><br>
|
|
<p><input type="checkbox" class="sheet-Moves-Expert" name="attr_Moves-Expert3"> <span data-i18n="expert-move3"><b>Preparedness</b> When <i>you need something unusual or rare,</i> roll +Sharp. On a 10+, you have it right here and now. On a 7-9, you have it, but not here: it will take some time to get. On a miss you know where it is, but it's somewhere really bad</span><br>
|
|
<p><input type="checkbox" class="sheet-Moves-Expert" name="attr_Moves-Expert4"> <span data-i18n="expert-move4"><b>It Wasn't as Bad as it Looked</b> Once per mystery, you may attempt to <i>keep going despite your injuries.</i> Roll +Cool. On a 10+, heal 2 harm and stabilise your wounds. On a 7-9 you may either stabilise or heal 1 harm. On a miss, it was worse than in looked: The Keeper may inflict a harm move on you, or make your wounds unstable</span><br>
|
|
<p><input type="checkbox" class="sheet-Moves-Expert" name="attr_Moves-Expert5"> <span data-i18n="expert-move5"><b>Precise Strike</b> When you inflict harm on a monster you can <i>aim for a weak spot.</i> Roll +Tough. On a 10+ you inflict +2 harm. On a 7-9 you inflict +1 harm. On a miss you leave yourself open to the monster</span><br>
|
|
<p><input type="checkbox" class="sheet-Moves-Expert" name="attr_Moves-Expert6"> <span data-i18n="expert-move6"><b>The Woman (or Man) With the Plan</b> <i>At the beginning of each mystery, </i>roll +Sharp. on a 10+ hold 2, on 7-9 hold 1. Spend the hold to be where you need to be, prepared and ready. On a miss, the Keeper holds 1 and they can spend it to put you in the worst place, unprepared and unready</span><br>
|
|
<p><input type="checkbox" class="sheet-Moves-Expert" name="attr_Moves-Expert7"> <span data-i18n="expert-move7"><b>Dark Past </b><i>If you trawl though your memeories </i> for something relevent to the case at hand, roll +Weird. On a 10+ ask the Keeper two questions from the list below. On a 7-9, ask one. On a miss, you can ask a question anyway but that will mean you were personally complicit in creating the situation you are now dealing with</span><br>
|
|
🕷 <span data-i18n="expert-move7.1">When I dealt with this creature (or one of its kind), what did I learn?</span><br>
|
|
🕷 <span data-i18n="expert-move7.2">What black magic do I know that could help here?</span><br>
|
|
🕷 <span data-i18n="expert-move7.3">Do I know anyone that might be behind this?</span><br>
|
|
🕷 <span data-i18n="expert-move7.4">Who do I know that can help us right now?</span><br>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<div class="sheet-OtherMoves-Expert">
|
|
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
|
|
<fieldset class="repeating_OtherMoves">
|
|
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
|
|
</div>
|
|
<p><div class="sheet-Haven-Expert"><b><i><span data-i18n="your-haven">Your Haven</span></i></b><br>
|
|
<span data-i18n="haven-description">You have a haven, a safe place to work</span><br> <i>(<span data-i18n="pick-three">pick three</span>)</i><br>
|
|
<input type="checkbox" class="sheet-Haven-Expert" name="attr_Haven-Expert1"> <span data-i18n="haven1"><b>Lore Library </b>When you hit the books, take +1 forward to <i>investigate a mystery</i> so long as historical or reference works are appropriate</span><br>
|
|
<input type="checkbox" class="sheet-Haven-Expert" name="attr_Haven-Expert2"> <span data-i18n="haven2"><b>Mystical Library </b>If you use your library's tomes and grimoires, preparing yourself using them, take +1 forward for <i>use magic</i></span><br>
|
|
<input type="checkbox" class="sheet-Haven-Expert" name="attr_Haven-Expert3"> <span data-i18n="haven3"><b>Protection Spells </b>Your haven is safe from monsters, they cannot enter. Monsters might be able to do something special to evade the wards, but not easily</span><br>
|
|
<input type="checkbox" class="sheet-Haven-Expert" name="attr_Haven-Expert4"> <span data-i18n="haven4"><b>Armoury </b>You have a stockpile of mystical and rare monster-killing weapons and items. If you <i>need a special weapon</i> roll +Weird. On a 10+ you have it (and plenty of it, if that matters). On a 7-9 you have it, but only the minimum. On a miss, you've got the wrong thing</span><br>
|
|
<input type="checkbox" class="sheet-Haven-Expert" name="attr_Haven-Expert5"> <span data-i18n="haven5"><b>Infirmary </b>You can heal people, and have the space for one or two to recuperate. The Keeper will tell you how long any patient's recovery will take, and if you need any extra supplies or help</span><br>
|
|
<input type="checkbox" class="sheet-Haven-Expert" name="attr_Haven-Expert6"> <span data-i18n="haven6"><b>Workshop </b>You have a space for repairing guns, cars, and other gadgets. Work out with the Keeper how long any repairs or construction will take, and if you will need any extra tools or help</span><br>
|
|
<input type="checkbox" class="sheet-Haven-Expert" name="attr_Haven-Expert7"> <span data-i18n="haven7"><b>Oubliette </b>This room is isolated from every kind of monster, spirit or magic that you know about. Anything you stash in there can't be found, can't do magic, and can't get out</span><br>
|
|
<input type="checkbox" class="sheet-Haven-Expert" name="attr_Haven-Expert8"> <span data-i18n="haven8"><b>Panic Room </b>This has essential supplies and is protected by normal and mystical means. You can hide out there for a few days, safe from pretty much anything</span><br>
|
|
<input type="checkbox" class="sheet-Haven-Expert" name="attr_Haven-Expert9"> <span data-i18n="haven9"><b>Magical Laboratory </b>You have a mystical lab with all kinds of weird ingredients and tools useful for casting spells (like <i>use magic, big magic,</i> and any other magical moves)</span><br>
|
|
</div></p>
|
|
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-Imp-Expert"><p align="center">
|
|
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
|
|
<span data-i18n="inmrovements-description">Once you have 5 <i>experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
|
|
<input type="checkbox" class="sheet-Imp-Expert" name="attr_Expert-Imp1"> +1 <span data-i18n="charm">Charm</span> (<span data-i18n="max">max</span> +2)
|
|
<input type="checkbox" class="sheet-Imp-Expert" name="attr_Expert-Imp2"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +2)
|
|
<input type="checkbox" class="sheet-Imp-Expert" name="attr_Expert-Imp3"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +3)
|
|
<input type="checkbox" class="sheet-Imp-Expert" name="attr_Expert-Imp5"> +1 <span data-i18n="weird">Weird</span> (<span data-i18n="max">max</span> +2)<br>
|
|
<input type="checkbox" class="sheet-Imp-Expert" name="attr_Expert-Imp6"> <span data-i18n="another-move">Take another <span data-i18n="Expert">Expert</span> move</span>
|
|
<input type="checkbox" class="sheet-Imp-Expert" name="attr_Expert-Imp7"> <span data-i18n="another-move">Take another <span data-i18n="Expert">Expert</span> move</span>
|
|
<input type="checkbox" class="sheet-Imp-Expert" name="attr_Expert-Imp8"> <span data-i18n="expert-advance1">Add a haven option</span><br>
|
|
<input type="checkbox" class="sheet-Imp-Expert" name="attr_Expert-Imp8"> <span data-i18n="expert-advance2">Add a haven option</span>
|
|
<input type="checkbox" class="sheet-Imp-Expert" name="attr_Expert-Imp9"> <span data-i18n="playbook-move">Take a move from another playbook</span>
|
|
<input type="checkbox" class="sheet-Imp-Expert" name="attr_Expert-Imp10"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
|
|
</div>
|
|
<div class="sheet-AdvImp-Expert"><p align="center">
|
|
<span data-i18n="advanced-improvements">Once you have taken 5 <i>improvements</i> you may choose from these options as well as the list above when you improve</span>:<br>
|
|
<input type="checkbox" class="sheet-AdvImp-Expert" name="attr_Expert-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
|
|
<input type="checkbox" class="sheet-AdvImp-Expert" name="attr_Expert-AdvImp2"> <span data-i18n="new-type">Change this hunter to a new type</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Expert" name="attr_Expert-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
|
|
<input type="checkbox" class="sheet-AdvImp-Expert" name="attr_Expert-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Expert" name="attr_Expert-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Expert" name="attr_Expert-AdvImp6"> <span data-i18n="retire">Retire this hunter to safety</span><br>
|
|
</p></div>
|
|
<div class="sheet-History-Expert" name="sheet-Expert-History"><p align="center">
|
|
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
|
|
<textarea name="attr_History-Expert" rows="1" cols="5"></textarea><br>
|
|
</p></div>
|
|
</div>
|
|
|
|
<div class="sheet-Flake" name="sheet-Flake">
|
|
<div class="sheet-Stats-Flake"><p align="center">
|
|
<b><i><span data-i18n="stats">Stats</span></i></b> <br>
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> <br>
|
|
</p></div>
|
|
|
|
<div class="sheet-Etc-Flake">
|
|
<div class='sheet-3colrow'>
|
|
<div class='sheet-col'>
|
|
<div class="sheet-Luck-Flake"><b><i><span data-i18n="luck">Luck</span></i></b><br>
|
|
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
|
|
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Flake" name="attr_Luck-Flake1">
|
|
<input type="checkbox" class="sheet-Luck-Flake" name="attr_Luck-Flake2">
|
|
<input type="checkbox" class="sheet-Luck-Flake" name="attr_Luck-Flake3">
|
|
<input type="checkbox" class="sheet-Luck-Flake" name="attr_Luck-Flake4">
|
|
<input type="checkbox" class="sheet-Luck-Flake" name="attr_Luck-Flake5">
|
|
<input type="checkbox" class="sheet-Luck-Flake" name="attr_Luck-Flake6">
|
|
<input type="checkbox" class="sheet-Luck-Flake" name="attr_Luck-Flake7"> <span data-i18n="doomed">Doomed</span><br></p>
|
|
<i><span data-i18n="special">Special</span>:</i> (Added with Tome of Mysteries) <span data-i18n="luck-special-flake">When you spend <i>Luck</i> pick an aspect of the current situation. The Keeper will tell you what other conspiricies that aspect connects to</span>
|
|
</div><br>
|
|
<div class="sheet-Harm-Flake"><b><i><span data-i18n="harm">Harm</span></i></b><br>
|
|
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Flake" name="attr_Harm-Flake1">
|
|
<input type="checkbox" class="sheet-Harm-Flake" name="attr_Harm-Flake2">
|
|
<input type="checkbox" class="sheet-Harm-Flake" name="attr_Harm-Flake3"> 🕷
|
|
<input type="checkbox" class="sheet-Harm-Flake" name="attr_Harm-Flake4">
|
|
<input type="checkbox" class="sheet-Harm-Flake" name="attr_Harm-Flake5">
|
|
<input type="checkbox" class="sheet-Harm-Flake" name="attr_Harm-Flake6">
|
|
<input type="checkbox" class="sheet-Harm-Flake" name="attr_Harm-Flake7"> <span data-i18n="dying">Dying</span><br></p>
|
|
<span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Flake" name="attr_Unstable-Flake">
|
|
</div><br>
|
|
<div class="sheet-XP-Flake"><b><i><span data-i18n="experience">Experience</span></i></b><br>
|
|
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
|
|
<p align=center> <input type="checkbox" class="sheet-XP-Flake" name="attr_XP-Flake1">
|
|
<input type="checkbox" class="sheet-XP-Flake" name="attr_XP-Flake2">
|
|
<input type="checkbox" class="sheet-XP-Flake" name="attr_XP-Flake3">
|
|
<input type="checkbox" class="sheet-XP-Flake" name="attr_XP-Flake4">
|
|
<input type="checkbox" class="sheet-XP-Flake" name="attr_XP-Flake5"></p>
|
|
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
|
|
</div><br>
|
|
<div class="sheet-OtherMoves-Flake">
|
|
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
|
|
<fieldset class="repeating_OtherMoves">
|
|
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<b><i><span data-i18n="moves">Moves</span></i></b><br>
|
|
<div class="sheet-Moves-Flake">
|
|
<i><span data-i18n="3-moves">Pick three of these</span>:</i><br>
|
|
<p><input type="checkbox" class="sheet-Moves-Flake" name="attr_Moves-Flake1"> <span data-i18n="flake-move1"><b>Connect the Dots </b>At the beginning of each mystery if <i>you look for the wider patterns </i>that current events might be part of, roll +Sharp. On a 10+ hold 3, 7-9 hold 1. Spend your hold during the mystery to ask the Keeper one of the following questions</span><br>
|
|
🕷 <span data-i18n="flake-move1.1">Is this person connected to current events more than they are saying?</span><br>
|
|
🕷 <span data-i18n="flake-move1.2">When and where will the next critical event occur?</span><br>
|
|
🕷 <span data-i18n="flake-move1.3">What does the monster want from this person?</span><br>
|
|
🕷 <span data-i18n="flake-move1.4">Is this connected to previous mysteries we have investigated?</span><br>
|
|
🕷 <span data-i18n="flake-move1.5">How does this mystery connect to the bigger picture?</span><br>
|
|
<p><input type="checkbox" class="sheet-Moves-Flake" name="attr_Moves-Flake2"> <span data-i18n="flake-move2"><b>Crazy Eyes </b>You get +1 Weird (max +3)</span> <br>
|
|
<p><input type="checkbox" class="sheet-Moves-Flake" name="attr_Moves-Flake3"> <span data-i18n="flake-move3"><b>See, It All Fits Together </b>You can roll +Sharp instead of +Charm when you <i>manipulate someone </i> </span><br>
|
|
<p><input type="checkbox" class="sheet-Moves-Flake" name="attr_Moves-Flake4"> <span data-i18n="flake-move4"><b>Suspicious Mind </b>If someone lies to you, you know it </span><br>
|
|
<p><input type="checkbox" class="sheet-Moves-Flake" name="attr_Moves-Flake5"> <span data-i18n="flake-move5"><b>Often Overlooked </b>When you<i> act all crazy </i>to avoid something, roll +Weird. On a 10+ you're regarded as unthreatening and unimportant. On a 7-9 you are either regarded as unthreatening, or unimportant. On a miss you draw lots (but not all) of the attention</span> <br>
|
|
<p><input type="checkbox" class="sheet-Moves-Flake" name="attr_Moves-Flake6"> <span data-i18n="flake-move6"><b>Contrary </b>When you<i> seek out and recieve someone's honest advice </i>on the best course of action for you, and then do something else instead, mark experience. If you do exactly the opposite of their advice, you also take +1 ongoing on any moves you make persuing that course</span> <br>
|
|
<p><input type="checkbox" class="sheet-Moves-Flake" name="attr_Moves-Flake7"> <span data-i18n="flake-move7"><b>Net Friends </b>You know a lot of people on the internet. When you<i> contact a net friend to help you </i>roll +Charm. On a 10+ they're available and helpful; they can fix something, break a code, hack a computer, or get you some special information. On a 7-9, they're prepared to help but it's either going to take some time, or you'll have to do part of it yourself. On a miss you burn some bridges</span> <br>
|
|
<p><input type="checkbox" class="sheet-Moves-Flake" name="attr_Moves-Flake8"> <span data-i18n="flake-move8"><b>Sneaky </b>When you<i> attack from ambush or from behind, </i>inflict +2 harm</span> <br>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<div class="sheet-Gear-Flake">
|
|
<i><b><span data-i18n="gear">Gear</span></b></i><br>
|
|
🕷 <span data-i18n="fake-normal">One Normal Weapon</span>:<br>
|
|
<input type="checkbox" class="sheet-Gear-Flake" name="attr_Flake_gearchoice1"> <span data-i18n="fake-gear1">.38 revolver (2 harm, close, reload,<br> loud)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Flake" name="attr_Flake_gearchoice2"> <span data-i18n="fake-gear2">9mm (2 harm, close, loud)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Flake" name="attr_Flake_gearchoice3"> <span data-i18n="fake-gear3">Hunting rifle (2 harm, far, loud)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Flake" name="attr_Flake_gearchoice4"> <span data-i18n="fake-gear4">Magnum (3 harm, close, reload, loud)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Flake" name="attr_Flake_gearchoice5"> <span data-i18n="fake-gear5">Shotgun (3 harm, close, messy, loud)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Flake" name="attr_Flake_gearchoice6"> <span data-i18n="fake-gear6">Big knife (1 harm, hand)</span><br>
|
|
🕷 <span data-i18n="flake-hidden">Hidden Weapons</span>:<br>
|
|
<i>(<span data-i18n="pick-two">pick two</span>)</i><br>
|
|
<input type="checkbox" class="sheet-Gear-Flake" name="attr_Flake_gearchoice7"> <span data-i18n="fake-gear7">Throwing knives (1 harm, close, many)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Flake" name="attr_Flake_gearchoice8"> <span data-i18n="fake-gear8">Holdout pistol (2 harm, close, loud,<br> reload)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Flake" name="attr_Flake_gearchoice9"> <span data-i18n="fake-gear9">Garrote (3 harm, intimate)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Flake" name="attr_Flake_gearchoice10"> <span data-i18n="fake-gear10">Watchman's flashlight (1 harm, hand)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Flake" name="attr_Flake_gearchoice11"> <span data-i18n="fake-gear11">Weighted gloves/brass knuckles (1<br> harm, hand</span>)<br>
|
|
<input type="checkbox" class="sheet-Gear-Flake" name="attr_Flake_gearchoice12"> <span data-i18n="fake-gear12">Butterfly knife/folding knife (1<br> harm, hand)</span><br>
|
|
</div><br>
|
|
<div class="sheet-OtherGear-Flake">
|
|
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
|
|
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
|
|
</div><br>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-Imp-Flake"><p align="center">
|
|
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
|
|
<span data-i18n="inmrovements-description">Once you have 5 <i>experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
|
|
<input type="checkbox" class="sheet-Imp-Flake" name="attr_Flake-Imp1"> +1 <span data-i18n="charm">Charm</span> (<span data-i18n="max">max</span> +2)
|
|
<input type="checkbox" class="sheet-Imp-Flake" name="attr_Flake-Imp2"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +3)
|
|
<input type="checkbox" class="sheet-Imp-Flake" name="attr_Flake-Imp3"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +3)
|
|
<input type="checkbox" class="sheet-Imp-Flake" name="attr_Flake-Imp5"> +1 <span data-i18n="weird">Weird</span> (<span data-i18n="max">max</span> +2)<br>
|
|
<input type="checkbox" class="sheet-Imp-Flake" name="attr_Flake-Imp6"> <span data-i18n="another-move">Take another <span data-i18n="Flake">Flake</span> move</span>
|
|
<input type="checkbox" class="sheet-Imp-Flake" name="attr_Flake-Imp7"> <span data-i18n="another-move">Take another <span data-i18n="Flake">Flake</span> move</span>
|
|
<input type="checkbox" class="sheet-Imp-Flake" name="attr_Flake-Imp8"> <span data-i18n="Flake-advance1">Gain a haven like the <i>Expert</i> with two options</span><br>
|
|
<input type="checkbox" class="sheet-Imp-Flake" name="attr_Flake-Imp8"> <span data-i18n="Flake-advance2">Add a haven option</span>
|
|
<input type="checkbox" class="sheet-Imp-Flake" name="attr_Flake-Imp9"> <span data-i18n="playbook-move">Take a move from another playbook</span>
|
|
<input type="checkbox" class="sheet-Imp-Flake" name="attr_Flake-Imp10"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
|
|
</div>
|
|
<div class="sheet-AdvImp-Flake"><p align="center">
|
|
<span data-i18n="advanced-improvements">Once you have taken 5 <i>improvements</i> you may choose from these options as well as the list above when you improve</span>:<br>
|
|
<input type="checkbox" class="sheet-AdvImp-Flake" name="attr_Flake-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
|
|
<input type="checkbox" class="sheet-AdvImp-Flake" name="attr_Flake-AdvImp2"> <span data-i18n="new-type">Change this hunter to a new type</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Flake" name="attr_Flake-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
|
|
<input type="checkbox" class="sheet-AdvImp-Flake" name="attr_Flake-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Flake" name="attr_Flake-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Flake" name="attr_Flake-AdvImp6"> <span data-i18n="retire">Retire this hunter to safety</span><br>
|
|
</p></div>
|
|
<div class="sheet-History-Flake" name="sheet-Flake-History"><p align="center">
|
|
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
|
|
<textarea name="attr_History-Flake" rows="1" cols="5"></textarea><br>
|
|
</p></div>
|
|
</div>
|
|
|
|
<div class="sheet-Initiate" name="sheet-Initiate">
|
|
<div class="sheet-Stats-Initiate"><p align="center">
|
|
<b><i><span data-i18n="stats">Stats</span></i></b> <br>
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> <br>
|
|
</p></div>
|
|
|
|
<div class="sheet-Etc-Initiate">
|
|
<div class='sheet-3colrow'>
|
|
<div class='sheet-col'>
|
|
<div class="sheet-Luck-Initiate"><b><i><span data-i18n="luck">Luck</span></i></b><br>
|
|
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
|
|
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Initiate" name="attr_Luck-Initiate1">
|
|
<input type="checkbox" class="sheet-Luck-Initiate" name="attr_Luck-Initiate2">
|
|
<input type="checkbox" class="sheet-Luck-Initiate" name="attr_Luck-Initiate3">
|
|
<input type="checkbox" class="sheet-Luck-Initiate" name="attr_Luck-Initiate4">
|
|
<input type="checkbox" class="sheet-Luck-Initiate" name="attr_Luck-Initiate5">
|
|
<input type="checkbox" class="sheet-Luck-Initiate" name="attr_Luck-Initiate6">
|
|
<input type="checkbox" class="sheet-Luck-Initiate" name="attr_Luck-Initiate7"> <span data-i18n="doomed">Doomed</span><br></p>
|
|
<i><span data-i18n="special">Special</span>:</i> (added with Tome of Mysteries) <span data-i18n="luck-special-initiate">When you spend <i>Luck</i> something goes wrong for your Sect: an ill-advised project or a disasterous operation</span>
|
|
</div><br>
|
|
<div class="sheet-Harm-Initiate"><b><i><span data-i18n="harm">Harm</span></i></b><br>
|
|
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Initiate" name="attr_Harm-Initiate1">
|
|
<input type="checkbox" class="sheet-Harm-Initiate" name="attr_Harm-Initiate2">
|
|
<input type="checkbox" class="sheet-Harm-Initiate" name="attr_Harm-Initiate3"> 🕷
|
|
<input type="checkbox" class="sheet-Harm-Initiate" name="attr_Harm-Initiate4">
|
|
<input type="checkbox" class="sheet-Harm-Initiate" name="attr_Harm-Initiate5">
|
|
<input type="checkbox" class="sheet-Harm-Initiate" name="attr_Harm-Initiate6">
|
|
<input type="checkbox" class="sheet-Harm-Initiate" name="attr_Harm-Initiate7"> <span data-i18n="dying">Dying</span><br></p>
|
|
<span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Initiate" name="attr_Unstable-Initiate">
|
|
</div><br>
|
|
<div class="sheet-XP-Initiate"><b><i><span data-i18n="experience">Experience</span></i></b><br>
|
|
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
|
|
<p align=center> <input type="checkbox" class="sheet-XP-Initiate" name="attr_XP-Initiate1">
|
|
<input type="checkbox" class="sheet-XP-Initiate" name="attr_XP-Initiate2">
|
|
<input type="checkbox" class="sheet-XP-Initiate" name="attr_XP-Initiate3">
|
|
<input type="checkbox" class="sheet-XP-Initiate" name="attr_XP-Initiate4">
|
|
<input type="checkbox" class="sheet-XP-Initiate" name="attr_XP-Initiate5"></p>
|
|
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
|
|
</div><br>
|
|
<div class="sheet-SectChoice-Initiate">
|
|
<i><b><span data-i18n="your-sect">Your Sect</span></b></i><br>
|
|
<span data-i18n="sect-description">Where are they from? How old are they? Are they religious? Why do they stay secret? How do they recruit?</span>
|
|
<textarea name="attr_SectChoice-Initiate" rows="8" cols="40"></textarea><br>
|
|
</div>
|
|
<div class="sheet-Sect-Initiate">
|
|
<span data-i18n="sect-traditions">Your Sect's Traditions</span>: <br>
|
|
<span data-i18n="good-traditions">Good Traditions</span>: <i>(pick 2)</i>
|
|
<p align=center><input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate1"> <span data-i18n="good-tradition1">Knowledge</span>
|
|
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate2"> <span data-i18n="good-tradition2">Ancient Lore</span>
|
|
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate3"> <span data-i18n="good-tradition3">Magical Lore</span>
|
|
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate4"> <span data-i18n="good-tradition4">Fighting Arts</span>
|
|
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate5"> <span data-i18n="good-tradition5">Modernised</span>
|
|
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate6"> <span data-i18n="good-tradition6">Chapters Everywhere</span>
|
|
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate7"> <span data-i18n="good-tradition7">Secular Power</span>
|
|
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate8"> <span data-i18n="good-tradition8">Flexible Tactics</span>
|
|
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate9"> <span data-i18n="good-tradition9">Open Hierarchy</span>
|
|
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate10"> <span data-i18n="good-tradition10">Rich</span>
|
|
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate11"> <span data-i18n="good-tradition11">Integrated in Society</span>
|
|
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate12"> <span data-i18n="good-tradition12">Nifty Gadgets</span>
|
|
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate13"> <span data-i18n="good-tradition13">Magical Items</span> </p>
|
|
<span data-i18n="bad-traditions">Bad Traditions</span>: <i>(<span data-i18n="pick-one">pick one</span>)</i>
|
|
<p align=center>
|
|
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate14"> <span data-i18n="bad-tradition1">Dubious Motives</span>
|
|
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate15"> <span data-i18n="bad-tradition2">Tradition-Bound</span>
|
|
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate16"> <span data-i18n="bad-tradition3">Short-Sighted</span>
|
|
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate17"> <span data-i18n="bad-tradition4">Strict Laws</span>
|
|
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate18"> <span data-i18n="bad-tradition5">Closed Hierarchy</span>
|
|
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate19"> <span data-i18n="bad-tradition6">Factionalised</span>
|
|
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate20"> <span data-i18n="bad-tradition7">Paranoid and Secretive</span>
|
|
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate21"> <span data-i18n="bad-tradition8">Poor</span>
|
|
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate22"> <span data-i18n="bad-tradition9">Total Obedience</span>
|
|
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate23"> <span data-i18n="bad-tradition10">Obsolete Gear</span>
|
|
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate24"> <span data-i18n="bad-tradition11">Tyrannical Leader</span>s
|
|
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate25"> <span data-i18n="bad-tradition12">Mystical Oaths</span> <br></p>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<b><i><span data-i18n="moves">Moves</span></i></b><br>
|
|
<i><span data-i18n="1-fixed-move">You get this one</span>:</i><br>
|
|
<div class="sheet-FixedMoves-Initiate">
|
|
<p><input type="checkbox" class="sheet-FixedMoves-Initiate" name="attr_FixedMoves-Initiate1" checked=true> <span data-i18n="initiate-fixed-move1">When you are <i>in good standing with your sect, at the beginning of each mystery,</i> roll +Charm. On a 10+ they provide some useful information, or help out on the field. On a 7-9, you get a mission associated with the mystery, and if you do it you'll get some info or help too. On a miss they ask you to do something bad. If you fail a mission, or refuse an order, you'll be in trouble with the sect until you atone</span> </p>
|
|
</div>
|
|
<div class="sheet-Moves-Initiate">
|
|
<i><span data-i18n="3-moves">Then pick three of these</span>:</i><br>
|
|
<p><input type="checkbox" class="sheet-Moves-Initiate" name="attr_Moves-Initiate1"> <span data-i18n="initiate-move1"><b>Ancient Fighting Arts </b>When <i>using an old fashioned hand weapon </i>you inflict +1 harm and get +1 when you roll to <i>protect someone</i></span><br>
|
|
<p><input type="checkbox" class="sheet-Moves-Initiate" name="attr_Moves-Initiate2"> <span data-i18n="initiate-move2"><b>Mystic </b>Every time you <i>successfuly use magic, </i>take +1 forward</span><br>
|
|
<p><input type="checkbox" class="sheet-Moves-Initiate" name="attr_Moves-Initiate3"> <span data-i18n="initiate-move3"><b>Fortunes </b>The sect has ancient prophecies, or divination techniques to predict the future. Once per mystery you may use them. If you <i>look at what the future holds, </i>roll +Weird. On a 10+ hold 3, 7-9 hold 1. On a miss you get bad information and the Keeper decides how it affects you. Spend you hold to</span>:<br>
|
|
🕷 <span data-i18n="initiate-move3.1">Have a useful object ready</span><br>
|
|
🕷 <span data-i18n="initiate-move3.2">Be somewhere you are needed, just in time</span><br>
|
|
🕷 <span data-i18n="initiate-move3.3">Take +1 forward, or give +1 forward to another hunter</span><br>
|
|
🕷 <span data-i18n="initiate-move3.4">Retroactively warn someone about an attack, so that it doesn't happen</span><br>
|
|
<p><input type="checkbox" class="sheet-Moves-Initiate" name="attr_Moves-Initiate4"> <span data-i18n="initiate-move4"><b>Sacred Oath </b>You may bind yourself to a single goal, forsaking something during your quest (speech, all sustenance except bread and water, alcohol, lying, sex, etc.) Get the Keeper's agreement on this, it should match the goal in importance and difficulty. While you keep your oath and work towards your goal, mark experience at the end of every session and get +1 on any rolls that directly help achieve the goal. If you break the oath, take -1 ongoing until you have atoned</span><br>
|
|
<p><input type="checkbox" class="sheet-Moves-Initiate" name="attr_Moves-Initiate5"> <span data-i18n="initiate-move5"><b>Mentor </b>You have a mentor in the sect, name them. When you <i>contact your mentor for info, </i>roll +Sharp. On a 10+, you get an answer to your question, no problem. On a 7-9 you choose; they're either busy and can't help, or they answer the question but you owe a favour. On a miss, your question causes trouble</span><br>
|
|
</div>
|
|
<div class="sheet-MovesCont-Initiate">
|
|
<p><input type="checkbox" class="sheet-MovesCont-Initiate" name="attr_MovesCont-Initiate1"> <span data-i18n="initiate-move6"><b>Apprentice </b>You have an apprentice: name them. Your job is to teach them the sect's ways. They count as an <i>ally: subordinate (motivation: to follow your instructions to the letter)</i></span><br>
|
|
<p><input type="checkbox" class="sheet-MovesCont-Initiate" name="attr_MovesCont-Initiate2"> <span data-i18n="initiate-move7"><b>Helping Hand </b>When you successfuly <i>help out </i>another hunter, they get +2 instead of the usual +1</span><br>
|
|
<p><input type="checkbox" class="sheet-MovesCont-Initiate" name="attr_MovesCont-Initiate3"> <span data-i18n="initiate-move8"><b>That Old Black Magic </b>When you <i>use magic, </i>you can ask a question from the <i>investigate a mystery </i>move as your effect</span><br></p>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<div class="sheet-OtherMoves-Initiate">
|
|
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
|
|
<fieldset class="repeating_OtherMoves">
|
|
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
|
|
</div>
|
|
<p><div class="sheet-Gear-Initiate">
|
|
<i><b><span data-i18n="gear">Gear</span></b></i><br>
|
|
🕷 <span data-i18n="inititate-armour">Old-fashioned armour (1 armour, heavy)</span><br>
|
|
🕷 <span data-i18n="inititate-old">Old-fashioned Weapons</span>:<br>
|
|
<i>(<span data-i18n="inititate-oldgear-pick">If Sect has Fighting Arts or Obsolete Gear, pick three; otherwise pick two</span>)</i><br>
|
|
<input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice1"> <span data-i18n="inititate-gear1">Sword (2 harm, hand, messy)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice2"> <span data-i18n="inititate-gear2">Axe (2 harm, hand, messy)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice3"> <span data-i18n="inititate-gear3">Big sword (3 harm, hand, messy,<br> heavy)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice4"> <span data-i18n="inititate-gear4">Big axe (3 harm, hand, messy, slow,<br> heavy)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice5"> <span data-i18n="inititate-gear5">Silver knife (1 harm, hand, silver)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice6"> <span data-i18n="inititate-gear6">Fighting sticks (1 harm, hand, quick)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice7"> <span data-i18n="inititate-gear7">Spear (2 harm, hand, close)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice8"> <span data-i18n="inititate-gear8">Mace (2 harm, hand, messy</span>)<br>
|
|
<input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice9"> <span data-i18n="inititate-gear9">Crossbow (2 harm, close, slow)</span><br>
|
|
🕷 <span data-i18n="initiate-modern">Modern Weapons</span>:<br>
|
|
<i>(<span data-i18n="initiate-moderngear-pick">If Sect has Modernised or Nifty Gadgets, pick two; otherwise pick one</span>)</i><br>
|
|
<input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice10"> <span data-i18n="inititate-gear10">.38 revolver (2 harm, hand, close,<br> reload, loud</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice11"> <span data-i18n="inititate-gear11">9mm (2 harm, close, reload, loud)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice12"> <span data-i18n="inititate-gear12">Sniper rifle (3 harm, far)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice13"> <span data-i18n="inititate-gear13">Magnum (3 harm, close, reload, loud)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice14"> <span data-i18n="inititate-gear14">Shotgun (3 harm, close, messy</span><br>
|
|
</div><br></p>
|
|
<div class="sheet-OtherGear-Initiate">
|
|
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
|
|
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
|
|
</div><br>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-Imp-Initiate"><p align="center">
|
|
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
|
|
<span data-i18n="inmrovements-description">Once you have 5 <i>experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
|
|
<input type="checkbox" class="sheet-Imp-Initiate" name="attr_Initiate-Imp1"> +1 <span data-i18n="tough">Tough</span> (<span data-i18n="max">max</span> +2)
|
|
<input type="checkbox" class="sheet-Imp-Initiate" name="attr_Initiate-Imp2"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +2)
|
|
<input type="checkbox" class="sheet-Imp-Initiate" name="attr_Initiate-Imp3"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +2)
|
|
<input type="checkbox" class="sheet-Imp-Initiate" name="attr_Initiate-Imp5"> +1 <span data-i18n="weird">Weird</span> (<span data-i18n="max">max</span> +2)<br>
|
|
<input type="checkbox" class="sheet-Imp-Initiate" name="attr_Initiate-Imp6"> <span data-i18n="another-move">Take another <span data-i18n="Initiate">Initiate</span> move</span>
|
|
<input type="checkbox" class="sheet-Imp-Initiate" name="attr_Initiate-Imp7"> <span data-i18n="another-move">Take another <span data-i18n="Initiate">Initiate</span> move</span>
|
|
<input type="checkbox" class="sheet-Imp-Initiate" name="attr_Initiate-Imp8"> <span data-i18n="Initiate-advance1">Get command of your chapter of the Sect</span><br>
|
|
<input type="checkbox" class="sheet-Imp-Initiate" name="attr_Initiate-Imp8"> <span data-i18n="Initiate-advance2">Get command of your chapter of the Sect</span>
|
|
<input type="checkbox" class="sheet-Imp-Initiate" name="attr_Initiate-Imp9"> <span data-i18n="playbook-move">Take a move from another playbook</span>
|
|
<input type="checkbox" class="sheet-Imp-Initiate" name="attr_Initiate-Imp10"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
|
|
</div>
|
|
<div class="sheet-AdvImp-Initiate"><p align="center">
|
|
<span data-i18n="advanced-improvements">Once you have taken 5 <i>improvements</i> you may choose from these options as well as the list above when you improve</span>:<br>
|
|
<input type="checkbox" class="sheet-AdvImp-Initiate" name="attr_Initiate-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
|
|
<input type="checkbox" class="sheet-AdvImp-Initiate" name="attr_Initiate-AdvImp2"> <span data-i18n="new-type">Change this hunter to a new type</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Initiate" name="attr_Initiate-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
|
|
<input type="checkbox" class="sheet-AdvImp-Initiate" name="attr_Initiate-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Initiate" name="attr_Initiate-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Initiate" name="attr_Initiate-AdvImp6"> <span data-i18n="retire">Retire this hunter to safety</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Initiate" name="attr_Initiate-AdvImp7"> <span data-i18n="Initiate-advance3">Become the leader, or effective leader, of the whole Sect</span><br>
|
|
</p></div>
|
|
<div class="sheet-History-Initiate" name="sheet-Initiate-History"><p align="center">
|
|
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
|
|
<textarea name="attr_History-Initiate" rows="1" cols="5"></textarea><br>
|
|
</p></div>
|
|
</div>
|
|
|
|
<div class="sheet-Monsterous" name="sheet-Monsterous">
|
|
<div class="sheet-Stats-Monsterous"><p align="center">
|
|
<b><i><span data-i18n="stats">Stats</span></i></b> <br>
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> <br>
|
|
</p></div>
|
|
|
|
<div class="sheet-Etc-Monsterous">
|
|
<div class='sheet-3colrow'>
|
|
<div class='sheet-col'>
|
|
<div class="sheet-Luck-Monsterous"><b><i><span data-i18n="luck">Luck</span></i></b><br>
|
|
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
|
|
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Monsterous" name="attr_Luck-Monsterous1">
|
|
<input type="checkbox" class="sheet-Luck-Monsterous" name="attr_Luck-Monsterous2">
|
|
<input type="checkbox" class="sheet-Luck-Monsterous" name="attr_Luck-Monsterous3">
|
|
<input type="checkbox" class="sheet-Luck-Monsterous" name="attr_Luck-Monsterous4">
|
|
<input type="checkbox" class="sheet-Luck-Monsterous" name="attr_Luck-Monsterous5">
|
|
<input type="checkbox" class="sheet-Luck-Monsterous" name="attr_Luck-Monsterous6">
|
|
<input type="checkbox" class="sheet-Luck-Monsterous" name="attr_Luck-Monsterous7"> <span data-i18n="doomed">Doomed</span><br></p>
|
|
<i><span data-i18n="special">Special</span>:</i> (added with Tome of Mysteries) <span data-i18n="luck-special-monsterous">When you spend <i>Luck</i> your monster side gains power. Your Curse may grow stronger, or another Breed disadvantage may manifest</span>
|
|
</div><br>
|
|
<div class="sheet-Harm-Monsterous"><b><i><span data-i18n="harm">Harm</span></i></b><br>
|
|
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Monsterous" name="attr_Harm-Monsterous1">
|
|
<input type="checkbox" class="sheet-Harm-Monsterous" name="attr_Harm-Monsterous2">
|
|
<input type="checkbox" class="sheet-Harm-Monsterous" name="attr_Harm-Monsterous3"> 🕷
|
|
<input type="checkbox" class="sheet-Harm-Monsterous" name="attr_Harm-Monsterous4">
|
|
<input type="checkbox" class="sheet-Harm-Monsterous" name="attr_Harm-Monsterous5">
|
|
<input type="checkbox" class="sheet-Harm-Monsterous" name="attr_Harm-Monsterous6">
|
|
<input type="checkbox" class="sheet-Harm-Monsterous" name="attr_Harm-Monsterous7"> <span data-i18n="dying">Dying</span><br></p>
|
|
<span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Monsterous" name="attr_Unstable-Monsterous">
|
|
</div><br>
|
|
<div class="sheet-XP-Monsterous"><b><i><span data-i18n="experience">Experience</span></i></b><br>
|
|
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
|
|
<p align=center> <input type="checkbox" class="sheet-XP-Monsterous" name="attr_XP-Monsterous1">
|
|
<input type="checkbox" class="sheet-XP-Monsterous" name="attr_XP-Monsterous2">
|
|
<input type="checkbox" class="sheet-XP-Monsterous" name="attr_XP-Monsterous3">
|
|
<input type="checkbox" class="sheet-XP-Monsterous" name="attr_XP-Monsterous4">
|
|
<input type="checkbox" class="sheet-XP-Monsterous" name="attr_XP-Monsterous5"></p>
|
|
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
|
|
</div><br>
|
|
<div class="sheet-Breed-Monsterous"><b><i><span data-i18n="monster-breed">Monster Breed</span></i></b><br>
|
|
<span data-i18n="breed-description">You are half human, half monster; were you always this way? Were you always fighting for good or were you once evil and then switched sides?</span><br>
|
|
<input type="text" name="attr_Breed-Monsterous" /><br>
|
|
</div>
|
|
<div class="Curse-Monsterous">
|
|
<span data-i18n="curses">Curses</span>: <i>(<span data-i18n="pick-one">pick one</span>)</i><br>
|
|
<input type="radio" class="sheet-Curse-Monsterous" name="attr_Curse-Monsterous" value="B1"> <span data-i18n="curse1"><b>Feed </b>You must subsist on living humans. It could be from blood, brains or spiritual essence but it must be from people. You need to <i>act under pressure </i>to avoid feeding whenever the perfect opportuinty presents itself</span><br>
|
|
<input type="radio" class="sheet-Curse-Monsterous" name="attr_Curse-Monsterous" value="B2"> <span data-i18n="curse2"><b>Vulnerability </b>Pick a substance. You'll take +1 harm when you suffer harm from it. If you are bound or surrounded by it, you must <i>act under pressure </i>to use your powers</span><br>
|
|
<input type="radio" class="sheet-Curse-Monsterous" name="attr_Curse-Monsterous" value="B3"> <span data-i18n="curse3"><b>Pure Drive </b>One emotion rules you. Pick from: hunger, hate, anger, fear, jealousy, greed, joy, pride, envy, lust or cruelty. Whenever you have a chance to indulge that emotion you must do so immediately, or <i>act under pressure </i>to resist</span><br>
|
|
<input type="radio" class="sheet-Curse-Monsterous" name="attr_Curse-Monsterous" value="B4"> <span data-i18n="curse4"><b>Dark Master </b>You have an evil lord who doesn't know you changed sides. They still give you orders, and they do not tolerate refusal or failure</span><br>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<b><i><span data-i18n="moves">Moves</span></i></b><br>
|
|
<div class="sheet-Moves-Monsterous">
|
|
<i><span data-i18n="2-moves">Pick two of these</span>:</i><br>
|
|
<p><input type="checkbox" class="sheet-Moves-Monsterous" name="attr_Moves-Monsterous1"> <span data-i18n="monsterous-move1"><b>Immortal </b>You do not age or sicken, and whenever you suffer harm you suffer 1 harm less</span> </p>
|
|
<p><input type="checkbox" class="sheet-Moves-Monsterous" name="attr_Moves-Monsterous2"> <span data-i18n="monsterous-move2"><b>Unnatural Appeal </b>Roll +Weird instead of +Charm when you <i>manipulate someone</i> </span></p>
|
|
<p><input type="checkbox" class="sheet-Moves-Monsterous" name="attr_Moves-Monsterous3"> <span data-i18n="monsterous-move3"><b>Unholy Strength </b>Roll +Weird instead of +Tough when you <i>kick some ass</i> </span></p>
|
|
<p><input type="checkbox" class="sheet-Moves-Monsterous" name="attr_Moves-Monsterous4"> <span data-i18n="monsterous-move4"><b>Incorporeal </b> You may move freely though solid objects (but not people)</span> </p>
|
|
<p><input type="checkbox" class="sheet-Moves-Monsterous" name="attr_Moves-Monsterous5"> <span data-i18n="monsterous-move5"><b>Preternatural Speed </b> You go much faster than normal people. When you <i>chase, flee or run </i>take +1 ongoing</span> </p>
|
|
<p><input type="checkbox" class="sheet-Moves-Monsterous" name="attr_Moves-Monsterous6"> <span data-i18n="monsterous-move6"><b>Claws of the Beast </b>Your natural attacks deal +1 harm </span></p>
|
|
<p><input type="checkbox" class="sheet-Moves-Monsterous" name="attr_Moves-Monsterous7"> <span data-i18n="monsterous-move7"><b>Mental Dominion </b>When you gaze into a normal human's eyes and <i>exert your will over them </i>Roll +Charm. On a 10+ hold 3, on 7-9 hold 1. You may spend your hold to give them an order. Regular people will follow the order, whatever it is. Hunters can choose to follow the order or not. If they do, they mark experience</span> </p>
|
|
<p><input type="checkbox" class="sheet-Moves-Monsterous" name="attr_Moves-Monsterous8"> <span data-i18n="monsterous-move8"><b>Unquenchable Vitality </b>When you have taken harm <i>you can heal yourself. </i>Roll +Cool. On a 10+, heal 2 harm and stabilise your injuries. On a 7-9, heal 1 harm and stabilise your injuries. On a miss your injuries worsen</span> </p>
|
|
<p><input type="checkbox" class="sheet-Moves-Monsterous" name="attr_Moves-Monsterous9"> <span data-i18n="monsterous-move9"><b>Dark Negotiator </b>You can use <i>manipulate someone </i>on monsters as well as people if they can reason and talk</span> </p>
|
|
<p><input type="checkbox" class="sheet-Moves-Monsterous" name="attr_Moves-Monsterous10"> <span data-i18n="monsterous-move10"><b>Flight </b>You can fly </span></p>
|
|
<p><input type="checkbox" class="sheet-Moves-Monsterous" name="attr_Moves-Monsterous11"> <span data-i18n="monsterous-move11"><b>Shapeshifter </b>You may change your form (usually into an animal). Decide if you have just one alternate form or several and detail them. You gain +1 forward to <i>investigate a mystery </i>when using and alternate form's superior senses. (Eg, smell for a wolf, sight for an eagle)</span> </p>
|
|
<p><input type="checkbox" class="sheet-Moves-Monsterous" name="attr_Moves-Monsterous12"> <span data-i18n="monsterous-move12"><b>Something Borrowed </b>Take a move from a hunter playbook that is <i>not currently in play</i> </span></p>
|
|
</div>
|
|
<p><div class="sheet-OtherMoves-Monsterous">
|
|
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
|
|
<fieldset class="repeating_OtherMoves">
|
|
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
|
|
</div></p>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<p><div class="sheet-Attacks-Monsterous"><b><i><span data-i18n="natural-attacks">Natural Attacks</span></i></b><br>
|
|
<i>(<span data-i18n="monsterous-attacks-pick">pick one base and one extra, or pick two bases</span>)</i><br>
|
|
<input type="checkbox" class="sheet-Attacks-Monsterous" name="attr_Attacks-Monsterous1"> <span data-i18n="monsterous-attacks1">Base: teeth (3 harm, intimate)</span><br>
|
|
<input type="checkbox" class="sheet-Attacks-Monsterous" name="attr_Attacks-Monsterous2"> <span data-i18n="monsterous-attacks2">Base: Claws (2 harm, hand)</span><br>
|
|
<input type="checkbox" class="sheet-Attacks-Monsterous" name="attr_Attacks-Monsterous3"> <span data-i18n="monsterous-attacks3">Base: Magical force (1 harm, magical, close)</span><br>
|
|
<input type="checkbox" class="sheet-Attacks-Monsterous" name="attr_Attacks-Monsterous4"> <span data-i18n="monsterous-attacks4">Base: Life-drain (1 harm, intimate, life-drain)</span><br>
|
|
<input type="checkbox" class="sheet-Attacks-Monsterous" name="attr_Attacks-Monsterous5"> <span data-i18n="monsterous-attacks5">Extra: Add +1 harm to a base</span><br>
|
|
<input type="checkbox" class="sheet-Attacks-Monsterous" name="attr_Attacks-Monsterous6"> <span data-i18n="monsterous-attacks6">Extra: Add +ignore armour to a base</span><br>
|
|
<input type="checkbox" class="sheet-Attacks-Monsterous" name="attr_Attacks-Monsterous7"> <span data-i18n="monsterous-attacks7">Extra: Add an extra range to a base<br> (+intimate, hand, or close)</span><br>
|
|
</div></p>
|
|
<div class="sheet-Gear-Monsterous">
|
|
<i><b><span data-i18n="gear">Gear</span></b></i><br>
|
|
🕷 <span data-i18n="monsterous-weapon">One Handy Weapon: <i>(if you want one)</span></i><br>
|
|
<input type="checkbox" class="sheet-Gear-Monsterous" name="attr_Monsterous_gearchoice1"> <span data-i18n="monsterous-gear1">.38 revolver (2 harm, close, reload,<br> loud)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Monsterous" name="attr_Monsterous_gearchoice2"> <span data-i18n="monsterous-gear2">9mm (2 harm, close, loud)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Monsterous" name="attr_Monsterous_gearchoice3"> <span data-i18n="monsterous-gear3">Magnum (3 harm, close, reload, loud)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Monsterous" name="attr_Monsterous_gearchoice4"> <span data-i18n="monsterous-gear4">Shotgun (3 harm, close, messy)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Monsterous" name="attr_Monsterous_gearchoice5"> <span data-i18n="monsterous-gear5">Big knife (1 harm, hand)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Monsterous" name="attr_Monsterous_gearchoice6"> <span data-i18n="monsterous-gear6">Brass knuckles (1 harm, hand, quiet,<br> small)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Monsterous" name="attr_Monsterous_gearchoice7"> <span data-i18n="monsterous-gear7">Sword (2 harm, hand, messy)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Monsterous" name="attr_Monsterous_gearchoice8"> <span data-i18n="monsterous-gear8">Huge sword (3 harm, hand, heavy)</span><br>
|
|
</div><br>
|
|
<div class="sheet-OtherGear-Monsterous">
|
|
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
|
|
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
|
|
</div><br>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-Imp-Monsterous"><p align="center">
|
|
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
|
|
<span data-i18n="inmrovements-description">Once you have 5 <i>experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
|
|
<input type="checkbox" class="sheet-Imp-Monsterous" name="attr_Monsterous-Imp1"> +1 <span data-i18n="tough">Tough</span> (<span data-i18n="max">max</span> +2)
|
|
<input type="checkbox" class="sheet-Imp-Monsterous" name="attr_Monsterous-Imp2"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +2)
|
|
<input type="checkbox" class="sheet-Imp-Monsterous" name="attr_Monsterous-Imp3"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +2)
|
|
<input type="checkbox" class="sheet-Imp-Monsterous" name="attr_Monsterous-Imp5"> +1 <span data-i18n="charm">Charm</span> (<span data-i18n="max">max</span> +2)<br>
|
|
<input type="checkbox" class="sheet-Imp-Monsterous" name="attr_Monsterous-Imp6"> <span data-i18n="another-move">Take another <span data-i18n="Monsterous">Monsterous</span> move</span>
|
|
<input type="checkbox" class="sheet-Imp-Monsterous" name="attr_Monsterous-Imp7"> <span data-i18n="another-move">Take another <span data-i18n="Monsterous">Monsterous</span> move</span>
|
|
<input type="checkbox" class="sheet-Imp-Monsterous" name="attr_Monsterous-Imp8"> <span data-i18n="Monsterous-advance1">Gain a haven like the <i>Expert</i> with two options</span><br>
|
|
<input type="checkbox" class="sheet-Imp-Monsterous" name="attr_Monsterous-Imp8"> <span data-i18n="Monsterous-advance2">Take a Natural Attacks pick</span>
|
|
<input type="checkbox" class="sheet-Imp-Monsterous" name="attr_Monsterous-Imp9"> <span data-i18n="playbook-move">Take a move from another playbook</span>
|
|
<input type="checkbox" class="sheet-Imp-Monsterous" name="attr_Monsterous-Imp10"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
|
|
</div>
|
|
<div class="sheet-AdvImp-Monsterous"><p align="center">
|
|
<span data-i18n="advanced-improvements">Once you have taken 5 <i>improvements</i> you may choose from these options as well as the list above when you improve</span>:<br>
|
|
<input type="checkbox" class="sheet-AdvImp-Monsterous" name="attr_Monsterous-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
|
|
<input type="checkbox" class="sheet-AdvImp-Monsterous" name="attr_Monsterous-AdvImp2"> <span data-i18n="new-type">Change this hunter to a new type</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Monsterous" name="attr_Monsterous-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
|
|
<input type="checkbox" class="sheet-AdvImp-Monsterous" name="attr_Monsterous-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Monsterous" name="attr_Monsterous-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Monsterous" name="attr_Monsterous-AdvImp6"> <span data-i18n="retire">Retire this hunter to safety</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Monsterous" name="attr_Monsterous-AdvImp7"> <span data-i18n="Monsterous-advance3">Free yourself from your type's curse. It no longer affects you but you lose 1 Weird</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Monsterous" name="attr_Monsterous-AdvImp8"> <span data-i18n="Monsterous-advance4">Become evil (again). Retire this character, they become one of the Keeper's threats</span><br>
|
|
</p></div>
|
|
<div class="sheet-History-Monsterous" name="sheet-Monsterous-History"><p align="center">
|
|
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
|
|
<textarea name="attr_History-Monsterous" rows="1" cols="5"></textarea><br>
|
|
</p></div>
|
|
</div>
|
|
|
|
<div class="sheet-Mundane" name="sheet-Mundane">
|
|
<div class="sheet-Stats-Mundane"><p align="center">
|
|
<b><i><span data-i18n="stats">Stats</span></i></b> <br>
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> <br>
|
|
</p></div>
|
|
|
|
<div class="sheet-Etc-Mundane">
|
|
<div class='sheet-3colrow'>
|
|
<div class='sheet-col'>
|
|
<div class="sheet-Luck-Mundane"><b><i><span data-i18n="luck">Luck</span></i></b><br>
|
|
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
|
|
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Mundane" name="attr_Luck-Mundane1">
|
|
<input type="checkbox" class="sheet-Luck-Mundane" name="attr_Luck-Mundane2">
|
|
<input type="checkbox" class="sheet-Luck-Mundane" name="attr_Luck-Mundane3">
|
|
<input type="checkbox" class="sheet-Luck-Mundane" name="attr_Luck-Mundane4">
|
|
<input type="checkbox" class="sheet-Luck-Mundane" name="attr_Luck-Mundane5">
|
|
<input type="checkbox" class="sheet-Luck-Mundane" name="attr_Luck-Mundane6">
|
|
<input type="checkbox" class="sheet-Luck-Mundane" name="attr_Luck-Mundane7"> <span data-i18n="doomed">Doomed</span><br></p>
|
|
<i><span data-i18n="special">Special</span>:</i> (added with Tome of Mysteries) <span data-i18n="luck-special-mundane">When you spend <i>Luck</i> you'll find something wierd- maybe even useful</span>
|
|
</div><br>
|
|
<div class="sheet-Harm-Mundane"><b><i><span data-i18n="harm">Harm</span></i></b><br>
|
|
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Mundane" name="attr_Harm-Mundane1">
|
|
<input type="checkbox" class="sheet-Harm-Mundane" name="attr_Harm-Mundane2">
|
|
<input type="checkbox" class="sheet-Harm-Mundane" name="attr_Harm-Mundane3"> 🕷
|
|
<input type="checkbox" class="sheet-Harm-Mundane" name="attr_Harm-Mundane4">
|
|
<input type="checkbox" class="sheet-Harm-Mundane" name="attr_Harm-Mundane5">
|
|
<input type="checkbox" class="sheet-Harm-Mundane" name="attr_Harm-Mundane6">
|
|
<input type="checkbox" class="sheet-Harm-Mundane" name="attr_Harm-Mundane7"> <span data-i18n="dying">Dying</span><br></p>
|
|
<span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Mundane" name="attr_Unstable-Mundane">
|
|
</div><br>
|
|
<div class="sheet-XP-Mundane"><b><i><span data-i18n="experience">Experience</span></i></b><br>
|
|
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
|
|
<p align=center> <input type="checkbox" class="sheet-XP-Mundane" name="attr_XP-Mundane1">
|
|
<input type="checkbox" class="sheet-XP-Mundane" name="attr_XP-Mundane2">
|
|
<input type="checkbox" class="sheet-XP-Mundane" name="attr_XP-Mundane3">
|
|
<input type="checkbox" class="sheet-XP-Mundane" name="attr_XP-Mundane4">
|
|
<input type="checkbox" class="sheet-XP-Mundane" name="attr_XP-Mundane5"></p>
|
|
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
|
|
</div><br>
|
|
<p><div class="sheet-OtherMoves-Mundane">
|
|
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
|
|
<fieldset class="repeating_OtherMoves">
|
|
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
|
|
</div></p>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<b><i><span data-i18n="moves">Moves</span></i></b><br>
|
|
<div class="sheet-Moves-Mundane">
|
|
<i><span data-i18n="3-moves">Pick three of these</span>:</i><br>
|
|
<p><input type="checkbox" class="sheet-Moves-Mundane" name="attr_Moves-Mundane1"> <span data-i18n="mundane-move1"><b>Always the Victim </b>When another hunter uses <i>protect someone </i>to protect you, they mark experience. Whenever a monster captures you, you mark experience</span> </p>
|
|
<p><input type="checkbox" class="sheet-Moves-Mundane" name="attr_Moves-Mundane2"> <span data-i18n="mundane-move2"><b>Oops! </b>If <i>you want to stumble across something important </i>tell the Keeper. You will find something important and useful, but not necessarily related to your immediate problems </span></p>
|
|
<p><input type="checkbox" class="sheet-Moves-Mundane" name="attr_Moves-Mundane3"> <span data-i18n="mundane-move3"><b>Let's get out of here </b>If you can <i>protect someone </i>by telling them what to do, or by leading them out, roll +Charm instead of +Tough</span> </p>
|
|
<p><input type="checkbox" class="sheet-Moves-Mundane" name="attr_Moves-Mundane4"> <span data-i18n="mundane-move4"><b>Panic Button </b>When you need to escape, <i>name the route you'll try</i> and roll +Sharp. On a 10+ you're out of danger, no problem. On a 7-9 you can go or stay, but if you go it will cost you. (You leave something behind or take something with you.) On a miss, you are caught halfway out</i></span> </p>
|
|
<p><input type="checkbox" class="sheet-Moves-Mundane" name="attr_Moves-Mundane5"> <span data-i18n="mundane-move5"><b>The Power of Heart </b>When fighting a monster, if you <i>help someone </i>don't roll +Cool. You automatically help as though you'd rolled a 10</span></p>
|
|
<p><input type="checkbox" class="sheet-Moves-Mundane" name="attr_Moves-Mundane6"> <span data-i18n="mundane-move6"><b>Trust Me </b>When you<i> tell a normal person the truth in order to protect them from danger, </i>roll +Charm. On a 10+ they'll do what you say, no questions asked. On a 7-9 they do it but the Keeper chooses 1</span>:<br>
|
|
🕷 <span data-i18n="mundane-move6.1">They ask you a hard question first</span> <br>
|
|
🕷 <span data-i18n="mundane-move6.2">They stall and dither a while</span> <br>
|
|
🕷 <span data-i18n="mundane-move6.3">They have a 'better' idea</span> <br>
|
|
<span data-i18n="mundane-move6.4">On a Miss they think you are crazy, and maybe dangerous too</span></p>
|
|
<p><input type="checkbox" class="sheet-Moves-Mundane" name="attr_Moves-Mundane7"> <span data-i18n="mundane-move7"><b>What Could Go Wrong? </b>Whenever you <i>charge into immediate danger </i>without hedging your bets, hold 2. You may spend the hold to</span>:<br>
|
|
🕷 <span data-i18n="mundane-move7.1">Inflict 1 harm</span> <br>
|
|
🕷 <span data-i18n="mundane-move7.2">Reduce someone's harm suffered by 1</span><br>
|
|
🕷 <span data-i18n="mundane-move7.3">Take +2 forward on an <i>act under pressure</span> </i>roll </p>
|
|
<p><input type="checkbox" class="sheet-Moves-Mundane" name="attr_Moves-Mundane8"> <span data-i18n="mundane-move8"><b>Don't Worry, I'll Check It Out </b>Whenever you <i>go off by yourself </i>to check out somewhere (or something) scary, mark experience</span> </p>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<div class="sheet-Gear-Mundane">
|
|
<i><b><span data-i18n="gear">Gear</span></b></i><br>
|
|
🕷 <span data-i18n="mundane-weapon">Mundane Weapon</span>:<br>
|
|
<i>(<span data-i18n="choose-two">choose two</span>)</i><br>
|
|
<input type="checkbox" class="sheet-Gear-Mundane" name="attr_Mundane_gearchoice1"> <span data-i18n="mundane-gear1">Golf club, baseball bat, cricket bat,<br> or hockey stick (2 harm, hand,<br> innocuous, messy)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Mundane" name="attr_Mundane_gearchoice2"> <span data-i18n="mundane-gear2">Pocket knife or multitool (1 harm,<br> hand, useful, small)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Mundane" name="attr_Mundane_gearchoice3"> <span data-i18n="mundane-gear3">Small handgun (2 harm, close, loud,<br> reload)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Mundane" name="attr_Mundane_gearchoice4"> <span data-i18n="mundane-gear4">Hunting rifle (3 harm, far, loud, reload)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Mundane" name="attr_Mundane_gearchoice5"> <span data-i18n="mundane-gear5">Sledge-hammer or fire axe (3 harm,<br> hand, messy)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Mundane" name="attr_Mundane_gearchoice6"> <span data-i18n="mundane-gear6">Nunchuks (2 harm, hand, area)</span><br>
|
|
🕷 <span data-i18n="mundane-transport">Means of Transport</span>:<br>
|
|
<i>(<span data-i18n="choose-one">choose one</span>)</i><br>
|
|
<input type="checkbox" class="sheet-Gear-Mundane" name="attr_Mundane_gearchoice7"> <span data-i18n="mundane-gear7">Skateboard</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Mundane" name="attr_Mundane_gearchoice8"> <span data-i18n="mundane-gear8">Bicycle</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Mundane" name="attr_Mundane_gearchoice9"> <span data-i18n="mundane-gear9">Fairly new car in decent condition</span> <br>
|
|
<input type="checkbox" class="sheet-Gear-Mundane" name="attr_Mundane_gearchoice10"> <span data-i18n="mundane-gear10">Classic car in terrible condition</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Mundane" name="attr_Mundane_gearchoice11"> <span data-i18n="mundane-gear11">Motorcycle</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Mundane" name="attr_Mundane_gearchoice12"> <span data-i18n="mundane-gear12">Van</span><br>
|
|
</div><br>
|
|
<div class="sheet-OtherGear-Mundane">
|
|
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
|
|
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
|
|
</div><br>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-Imp-Mundane"><p align="center">
|
|
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
|
|
<span data-i18n="inmrovements-description">Once you have 5 <i>experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
|
|
<input type="checkbox" class="sheet-Imp-Mundane" name="attr_Mundane-Imp1"> +1 <span data-i18n="tough">Tough</span> (<span data-i18n="max">max</span> +2)
|
|
<input type="checkbox" class="sheet-Imp-Mundane" name="attr_Mundane-Imp2"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +2)
|
|
<input type="checkbox" class="sheet-Imp-Mundane" name="attr_Mundane-Imp3"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +2)
|
|
<input type="checkbox" class="sheet-Imp-Mundane" name="attr_Mundane-Imp5"> +1 <span data-i18n="charm">Charm</span> (<span data-i18n="max">max</span> +3)<br>
|
|
<input type="checkbox" class="sheet-Imp-Mundane" name="attr_Mundane-Imp6"> <span data-i18n="another-move">Take another <span data-i18n="Mundane">Mundane</span> move</span>
|
|
<input type="checkbox" class="sheet-Imp-Mundane" name="attr_Mundane-Imp7"> <span data-i18n="another-move">Take another <span data-i18n="Mundane">Mundane</span> move</span>
|
|
<input type="checkbox" class="sheet-Imp-Mundane" name="attr_Mundane-Imp8"> <span data-i18n="Mundane-advance1">Regain a used <i>Luck</i> point</span><br>
|
|
<input type="checkbox" class="sheet-Imp-Mundane" name="attr_Mundane-Imp8"> <span data-i18n="Mundane-advance2">Regain a used <i>Luck</i> point</span>
|
|
<input type="checkbox" class="sheet-Imp-Mundane" name="attr_Mundane-Imp9"> <span data-i18n="playbook-move">Take a move from another playbook</span>
|
|
<input type="checkbox" class="sheet-Imp-Mundane" name="attr_Mundane-Imp10"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
|
|
</div>
|
|
<div class="sheet-AdvImp-Mundane"><p align="center">
|
|
<span data-i18n="advanced-improvements">Once you have taken 5 <i>improvements</i> you may choose from these options as well as the list above when you improve</span>:<br>
|
|
<input type="checkbox" class="sheet-AdvImp-Mundane" name="attr_Mundane-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
|
|
<input type="checkbox" class="sheet-AdvImp-Mundane" name="attr_Mundane-AdvImp2"> <span data-i18n="new-type">Change this hunter to a new type</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Mundane" name="attr_Mundane-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
|
|
<input type="checkbox" class="sheet-AdvImp-Mundane" name="attr_Mundane-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Mundane" name="attr_Mundane-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Mundane" name="attr_Mundane-AdvImp6"> <span data-i18n="retire">Retire this hunter to safety</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Mundane" name="attr_Mundane-AdvImp7"> <span data-i18n="Mundane-advance3">Regain a used <i>Luck</i> point</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Mundane" name="attr_Mundane-AdvImp8"> <span data-i18n="Mundane-advance4">Regain a used <i>Luck</i> point</span><br>
|
|
</p></div>
|
|
<div class="sheet-History-Mundane" name="sheet-Mundane-History"><p align="center">
|
|
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
|
|
<textarea name="attr_History-Mundane" rows="1" cols="5"></textarea><br>
|
|
</p></div>
|
|
</div>
|
|
|
|
<div class="sheet-Professional" name="sheet-Professional">
|
|
<div class="sheet-Stats-Professional"><p align="center">
|
|
<b><i><span data-i18n="stats">Stats</span></i></b> <br>
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> <br>
|
|
</p></div>
|
|
|
|
<div class="sheet-Etc-Professional">
|
|
<div class='sheet-3colrow'>
|
|
<div class='sheet-col'>
|
|
<div class="sheet-Luck-Professional"><b><i><span data-i18n="luck">Luck</span></i></b><br>
|
|
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
|
|
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Professional" name="attr_Luck-Professional1">
|
|
<input type="checkbox" class="sheet-Luck-Professional" name="attr_Luck-Professional2">
|
|
<input type="checkbox" class="sheet-Luck-Professional" name="attr_Luck-Professional3">
|
|
<input type="checkbox" class="sheet-Luck-Professional" name="attr_Luck-Professional4">
|
|
<input type="checkbox" class="sheet-Luck-Professional" name="attr_Luck-Professional5">
|
|
<input type="checkbox" class="sheet-Luck-Professional" name="attr_Luck-Professional6">
|
|
<input type="checkbox" class="sheet-Luck-Professional" name="attr_Luck-Professional7"> <span data-i18n="doomed">Doomed</span><br></p>
|
|
<i><span data-i18n="special">Special</span>:</i> (added with Tome of Mysteries) <span data-i18n="luck-special-professional">When you spend <i>Luck</i> your next mission from the Agency comes with lots of red tape. Lots</span>
|
|
</div><br>
|
|
<div class="sheet-Harm-Professional"><b><i><span data-i18n="harm">Harm</span></i></b><br>
|
|
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Professional" name="attr_Harm-Professional1">
|
|
<input type="checkbox" class="sheet-Harm-Professional" name="attr_Harm-Professional2">
|
|
<input type="checkbox" class="sheet-Harm-Professional" name="attr_Harm-Professional3"> 🕷
|
|
<input type="checkbox" class="sheet-Harm-Professional" name="attr_Harm-Professional4">
|
|
<input type="checkbox" class="sheet-Harm-Professional" name="attr_Harm-Professional5">
|
|
<input type="checkbox" class="sheet-Harm-Professional" name="attr_Harm-Professional6">
|
|
<input type="checkbox" class="sheet-Harm-Professional" name="attr_Harm-Professional7"> <span data-i18n="dying">Dying</span><br></p>
|
|
<span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Professional" name="attr_Unstable-Professional">
|
|
</div><br>
|
|
<div class="sheet-XP-Professional"><b><i><span data-i18n="experience">Experience</span></i></b><br>
|
|
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
|
|
<p align=center> <input type="checkbox" class="sheet-XP-Professional" name="attr_XP-Professional1">
|
|
<input type="checkbox" class="sheet-XP-Professional" name="attr_XP-Professional2">
|
|
<input type="checkbox" class="sheet-XP-Professional" name="attr_XP-Professional3">
|
|
<input type="checkbox" class="sheet-XP-Professional" name="attr_XP-Professional4">
|
|
<input type="checkbox" class="sheet-XP-Professional" name="attr_XP-Professional5"></p>
|
|
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
|
|
</div><br>
|
|
<div class="sheet-Agency-Professional"><b><i><span data-i18n="agency">Agency</span></i></b><br>
|
|
<span data-i18n="agency-description">Decide who it is you work for. Are they a black-budget government department, a secret military unit, a clandestine police team, a private individual's crusade, a corporation, a scientific team or what?</span><br>
|
|
<input type="text" name="attr_AgencyName-Professional" /><br>
|
|
<span data-i18n="agency-goal">Is the Agency's goal to destroy monsters, study the supernatural, protect people, gain power, or something else?</span><br>
|
|
<input type="text" name="attr_AgencyGoal-Professional" /><br>
|
|
<p align="center"><span data-i18n="resources">Resources</span>: <br>
|
|
<i>(<span data-i18n="pick-two">pick two</span>)</i><br>
|
|
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona1"> <span data-i18n="agency1">Well Armed</span>
|
|
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona2"> <span data-i18n="agency2">Well Financed</span>
|
|
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona3"> <span data-i18n="agency3">Rigorous Training</span>
|
|
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona4"> <span data-i18n="agency4">Official Pull</span>
|
|
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona5"> <span data-i18n="agency5">Cover Identities</span>
|
|
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona6"> <span data-i18n="agency6">Good Intel</span>
|
|
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona7"> <span data-i18n="agency7">Offices all over the place</span>
|
|
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona8"> <span data-i18n="agency8">Support Teams</span>
|
|
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona9"> <span data-i18n="agency9">Weird Tech Gadgets</span>
|
|
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona10"> <span data-i18n="agency10">Recognised Authority</span>
|
|
<span data-i18n="red-tape">Red Tape</span>: <br>
|
|
<i>(<span data-i18n="pick-two">pick two</span>)</i><br>
|
|
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona11"> <span data-i18n="agency11">Dubious Motives</span>
|
|
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona12"> <span data-i18n="agency12">Bureaucratic</span>
|
|
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona13"> <span data-i18n="agency13">Inter-departmental Rivalry</span>
|
|
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona14"> <span data-i18n="agency14">Secretive Hierarchy</span>
|
|
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona15"> <span data-i18n="agency15">Budget Cuts</span>
|
|
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona16"> <span data-i18n="agency16">Take No Prisoners</span>
|
|
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona17"> <span data-i18n="agency17">Hostile Superiors</span>
|
|
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona18"> <span data-i18n="agency18">Cryptic Missions</span>
|
|
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professiona19"> <span data-i18n="agency19">Live Capture Policy</span>
|
|
</div></p>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<b><i><span data-i18n="moves">Moves</span></i></b><br>
|
|
<i><span data-i18n="1-fixed-move">You get this</span>:</i><br>
|
|
<div class="sheet-FixedMoves-Professional">
|
|
<p><input type="checkbox" class="sheet-FixedMoves-Professional" name="attr_FixedMoves-Professional1" checked=true> <span data-i18n="professional-fixed-move1">When you <i>deal with the agency, </i>requesting help or gear, or making excuses for failure roll +Sharp. On a 10+, you're good; your request for gear or personell is okayed, or you slip-up goes unnoticed. On a 7-9, things aren't so great. You might get chewed out by your superiors, and there will be fallout, but you get what you need for the job. On a miss, you screwed up: you might be suspended, under investigation, or just in the doghouse. You certainly aren't going to get any help until you sort it all out</span> </p>
|
|
</div>
|
|
<div class="sheet-Moves-Professional">
|
|
<i><span data-i18n="3-moves">Then pick three of these</span>:</i><br>
|
|
<p><input type="checkbox" class="sheet-Moves-Professional" name="attr_Moves-Professional1"> <span data-i18n="professional-move1"><b>Bottle it Up </b>If you want, you can take up to +3 bonus when you <i>act under pressure. </i>For each +1 you use, the Keeper holds 1. This hold can be spent later, one-for-one, to give you -1 on any move <i>except act under pressure</i> </span></p>
|
|
<p><input type="checkbox" class="sheet-Moves-Professional" name="attr_Moves-Professional2"> <span data-i18n="professional-move2"><b>Unfazeable </b>Take +1 Cool (max +3) </span></p>
|
|
<p><input type="checkbox" class="sheet-Moves-Professional" name="attr_Moves-Professional3"> <span data-i18n="professional-move3"><b>Battlefield Awareness </b>You always know what's happening around you, and what to watch out for. Take +1 armour (max +2) on top of whatever you get from your gear</span> </p>
|
|
<p><input type="checkbox" class="sheet-Moves-Professional" name="attr_Moves-Professional4"> <span data-i18n="professional-move4"><b>Leave No One Behind </b>In combat when you <i>help someone escape, </i>roll +Sharp. On a 10+ you get them out clean. On a 7-9, you can either get them out or suffer no harm, you choose. On a miss, you fail to get them out and you've attracted hostile attention</span> </p>
|
|
<p><input type="checkbox" class="sheet-Moves-Professional" name="attr_Moves-Professional5"> <span data-i18n="professional-move5"><b>Tacticle Genius </b>When you <i>read a bad situation </i>roll +Cool instead of +Sharp</span> </p>
|
|
<p><input type="checkbox" class="sheet-Moves-Professional" name="attr_Moves-Professional6"> <span data-i18n="professional-move6"><b>Medic </b>You have a full first aid kit, and the training to heal people. <i>When you do first aid, </i>roll +Cool. On a 10+ the patient is stabilised and healed of 2 harm. On a 7-9 choose one: heal 2 harm or stabilise the injury. On a miss, you cause an extra 1 harm. This move takes the place of regular first aid</span> </p>
|
|
<p><input type="checkbox" class="sheet-Moves-Professional" name="attr_Moves-Professional7"> <span data-i18n="professional-move7"><b>Mobility </b>You have a truck, van, or car built for monster hunting. Choose two good things and one bad thing</span>: <br>
|
|
🕷 <span data-i18n="professional-move7.1">Good things: Roomy, surveillance gear, fast, stealthy, intimidating, classic, medical kit, sleeping space, toolkit, concealed weapons, anonymous, armoured (+1 armour inside), tough, monster cage</span><br>
|
|
🕷 <span data-i18n="professional-move7.2">Bad things: Loud, obvious, tempermental, beaten-up, gas guzzler, uncomfortable, slow</span></p>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<p><div class="sheet-OtherMoves-Professional">
|
|
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
|
|
<fieldset class="repeating_OtherMoves">
|
|
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
|
|
</div></p>
|
|
<div class="sheet-Gear-Professional">
|
|
<i><b><span data-i18n="gear">Gear</span></b></i><br>
|
|
🕷 <span data-i18n="professional-armour">Armour</span><br>
|
|
<i>(<span data-i18n="pick-one">pick one</span>)</i><br>
|
|
<input type="radio" name="attr_Gear-Professional" value="1"> <span data-i18n="professional-gear1">Flak Vest (1 amrour, hidden)</span><br>
|
|
<input type="radio" name="attr_Gear-Professional" value="2"> <span data-i18n="professional-gear2">Combat Armour (1 armour, heavy)</span><br>
|
|
🕷 <span data-i18n="professional-serious-weapon">Serious Weapons</span>:<br>
|
|
<i>(<span data-i18n="choose-one">choose one</span>)</i><br>
|
|
<input type="checkbox" class="sheet-Gear-Professional" name="attr_Professional_seriousgearchoice1"> <span data-i18n="professional-gear3">Assault rifle (3 harm, far, area, loud,<br> reload</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Professional" name="attr_Professional_seriousgearchoice2"> <span data-i18n="professional-gear4">Grenade launcher (4 harm, far, area,<br> messy, loud, reload)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Professional" name="attr_Professional_seriousgearchoice3"> <span data-i18n="professional-gear5">Sniper rifle (4 harm, far)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Professional" name="attr_Professional_seriousgearchoice4"> <span data-i18n="professional-gear6">Grenades (4 harm, close, area, messy,<br> loud)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Professional" name="attr_Professional_seriousgearchoice5"> <span data-i18n="professional-gear7">Submachine gun (3 harm, close, area,<br> loud, reload)</span><br>
|
|
🕷 <span data-i18n="professional-normal-weapon">Normal Weapons</span>:<br>
|
|
<i>(<span data-i18n="choose-two">choose two</span>)</i><br>
|
|
<input type="checkbox" class="sheet-Gear-Professional" name="attr_Professional_normalgearchoice1"> <span data-i18n="professional-gear8">.38 revolver (2 harm, close, reload,<br> loud)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Professional" name="attr_Professional_normalgearchoice2"> <span data-i18n="professional-gear9">9mm (2 harm, close, loud)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Professional" name="attr_Professional_normalgearchoice3"> <span data-i18n="professional-gear10">Hunting rifle (2 harm, far, loud)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Professional" name="attr_Professional_normalgearchoice4"> <span data-i18n="professional-gear11">Shotgun (3 harm, close, messy)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Professional" name="attr_Professional_normalgearchoice5"> <span data-i18n="professional-gear12">Big knife (1 harm, hand)</span><br>
|
|
</div><br>
|
|
<div class="sheet-OtherGear-Professional">
|
|
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
|
|
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
|
|
</div><br>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-Imp-Professional"><p align="center">
|
|
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
|
|
<span data-i18n="inmrovements-description">Once you have 5 <i>experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
|
|
<input type="checkbox" class="sheet-Imp-Professional" name="attr_Professional-Imp1"> +1 <span data-i18n="tough">Tough</span> (<span data-i18n="max">max</span> +2)
|
|
<input type="checkbox" class="sheet-Imp-Professional" name="attr_Professional-Imp2"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +3)
|
|
<input type="checkbox" class="sheet-Imp-Professional" name="attr_Professional-Imp3"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +2)
|
|
<input type="checkbox" class="sheet-Imp-Professional" name="attr_Professional-Imp5"> +1 <span data-i18n="charm">Charm</span> (<span data-i18n="max">max</span> +2)<br>
|
|
<input type="checkbox" class="sheet-Imp-Professional" name="attr_Professional-Imp6"> <span data-i18n="another-move">Take another <span data-i18n="Professional">Professional</span> move</span>
|
|
<input type="checkbox" class="sheet-Imp-Professional" name="attr_Professional-Imp7"> <span data-i18n="another-move">Take another <span data-i18n="Professional">Professional</span> move</span>
|
|
<input type="checkbox" class="sheet-Imp-Professional" name="attr_Professional-Imp8"> <span data-i18n="Professional-advance1">Add a resource tag <i>or</i> change a red tape tag for your Agency</span><br>
|
|
<input type="checkbox" class="sheet-Imp-Professional" name="attr_Professional-Imp8"> <span data-i18n="Professional-advance2">Get command of an Agency team of monster hunters</span>
|
|
<input type="checkbox" class="sheet-Imp-Professional" name="attr_Professional-Imp9"> <span data-i18n="playbook-move">Take a move from another playbook</span>
|
|
<input type="checkbox" class="sheet-Imp-Professional" name="attr_Professional-Imp10"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
|
|
</div>
|
|
<div class="sheet-AdvImp-Professional"><p align="center">
|
|
<span data-i18n="advanced-improvements">Once you have taken 5 <i>improvements</i> you may choose from these options as well as the list above when you improve</span>:<br>
|
|
<input type="checkbox" class="sheet-AdvImp-Professional" name="attr_Professional-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
|
|
<input type="checkbox" class="sheet-AdvImp-Professional" name="attr_Professional-AdvImp2"> <span data-i18n="new-type">Change this hunter to a new type</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Professional" name="attr_Professional-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
|
|
<input type="checkbox" class="sheet-AdvImp-Professional" name="attr_Professional-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Professional" name="attr_Professional-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Professional" name="attr_Professional-AdvImp6"> <span data-i18n="retire">Retire this hunter to safety</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Professional" name="attr_Professional-AdvImp7"> <span data-i18n="Professional-advance3">Get some or all of the other player's hunters hired by your Agency. They get the <i>deal with the agency</i> move as well as salery and benefits</span><br>
|
|
</p></div>
|
|
<div class="sheet-History-Professional" name="sheet-Professional-History"><p align="center">
|
|
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
|
|
<textarea name="attr_History-Professional" rows="1" cols="5"></textarea><br>
|
|
</p></div>
|
|
</div>
|
|
|
|
<div class="sheet-Spellslinger" name="sheet-Spellslinger">
|
|
<div class="sheet-Stats-Spellslinger"><p align="center">
|
|
<b><i><span data-i18n="stats">Stats</span></i></b> <br>
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> <br>
|
|
</p></div>
|
|
|
|
<div class="sheet-Etc-Spellslinger">
|
|
<div class='sheet-3colrow'>
|
|
<div class='sheet-col'>
|
|
<div class="sheet-Luck-Spellslinger"><b><i><span data-i18n="luck">Luck</span></i></b><br>
|
|
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
|
|
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Spellslinger" name="attr_Luck-Spellslinger1">
|
|
<input type="checkbox" class="sheet-Luck-Spellslinger" name="attr_Luck-Spellslinger2">
|
|
<input type="checkbox" class="sheet-Luck-Spellslinger" name="attr_Luck-Spellslinger3">
|
|
<input type="checkbox" class="sheet-Luck-Spellslinger" name="attr_Luck-Spellslinger4">
|
|
<input type="checkbox" class="sheet-Luck-Spellslinger" name="attr_Luck-Spellslinger5">
|
|
<input type="checkbox" class="sheet-Luck-Spellslinger" name="attr_Luck-Spellslinger6">
|
|
<input type="checkbox" class="sheet-Luck-Spellslinger" name="attr_Luck-Spellslinger7"> <span data-i18n="doomed">Doomed</span><br></p>
|
|
<i><span data-i18n="special">Special</span>:</i> (added with Tome of Mysteries) <span data-i18n="luck-special-spellslinger">When you spend <i>Luck</i> the official council of wizards is going to poke their nose into your business</span>
|
|
</div><br>
|
|
<div class="sheet-Harm-Spellslinger"><b><i><span data-i18n="harm">Harm</span></i></b><br>
|
|
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Spellslinger" name="attr_Harm-Spellslinger1">
|
|
<input type="checkbox" class="sheet-Harm-Spellslinger" name="attr_Harm-Spellslinger2">
|
|
<input type="checkbox" class="sheet-Harm-Spellslinger" name="attr_Harm-Spellslinger3"> 🕷
|
|
<input type="checkbox" class="sheet-Harm-Spellslinger" name="attr_Harm-Spellslinger4">
|
|
<input type="checkbox" class="sheet-Harm-Spellslinger" name="attr_Harm-Spellslinger5">
|
|
<input type="checkbox" class="sheet-Harm-Spellslinger" name="attr_Harm-Spellslinger6">
|
|
<input type="checkbox" class="sheet-Harm-Spellslinger" name="attr_Harm-Spellslinger7"> <span data-i18n="dying">Dying</span><br></p>
|
|
<span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Spellslinger" name="attr_Unstable-Spellslinger">
|
|
</div><br>
|
|
<div class="sheet-XP-Spellslinger"><b><i><span data-i18n="experience">Experience</span></i></b><br>
|
|
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
|
|
<p align=center> <input type="checkbox" class="sheet-XP-Spellslinger" name="attr_XP-Spellslinger1">
|
|
<input type="checkbox" class="sheet-XP-Spellslinger" name="attr_XP-Spellslinger2">
|
|
<input type="checkbox" class="sheet-XP-Spellslinger" name="attr_XP-Spellslinger3">
|
|
<input type="checkbox" class="sheet-XP-Spellslinger" name="attr_XP-Spellslinger4">
|
|
<input type="checkbox" class="sheet-XP-Spellslinger" name="attr_XP-Spellslinger5"></p>
|
|
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
|
|
</div><br>
|
|
<p><div class="sheet-OtherMoves-Spellslinger">
|
|
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
|
|
<fieldset class="repeating_OtherMoves">
|
|
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
|
|
</div></p>
|
|
<div class="sheet-Gear-Spellslinger">
|
|
<i><b><span data-i18n="gear">Gear</span></b></i><br>
|
|
<span data-i18n="spellslinger-gear-description">You don't need much except items to power your magic, still it's good to be prepared</span><br>
|
|
🕷 <span data-i18n="spellslinger-weapon">One Backup Weapon</span>:<br>
|
|
<input type="checkbox" class="sheet-Gear-Spellslinger" name="attr_Spellslinger_gearchoice1"> <span data-i18n="spellslinger-gear1">Old revolver (2 harm, close, reload,<br> loud)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Spellslinger" name="attr_Spellslinger_gearchoice2"> <span data-i18n="spellslinger-gear2">Ritual knife (1 harm, hand)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Spellslinger" name="attr_Spellslinger_gearchoice3"> <span data-i18n="spellslinger-gear3">Heirloom sword (2 harm, hand, messy)</span><br>
|
|
</div><br>
|
|
<div class="sheet-OtherGear-Spellslinger">
|
|
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
|
|
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
|
|
</div><br>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<b><i><span data-i18n="moves">Moves</span></i></b><br>
|
|
<div class="sheet-Moves-Spellslinger">
|
|
<i><span data-i18n="3-moves">Pick three of these</span>:</i><br>
|
|
<p><input type="checkbox" class="sheet-Moves-Spellslinger" name="attr_Moves-Spellslinger1"> <span data-i18n="spellslinger-move1"><b>Advanced Arcane Training </b>If you have two of your three Tools and Techniques at the ready then you may ignore the third</span> </p>
|
|
<p><input type="checkbox" class="sheet-Moves-Spellslinger" name="attr_Moves-Spellslinger2"> <span data-i18n="spellslinger-move2"><b>Arcane Reputation </b>Pick three big organisations or groups in the supernatural community, which can include the more sociable types of monsters. They've heard of you and respect your power. Take +1 forward when you use <i>manipulate someone </i>on affected humans. You may also use <i>manipulate someone </i>on affected monsters, with no bonus</span> </p>
|
|
<p><input type="checkbox" class="sheet-Moves-Spellslinger" name="attr_Moves-Spellslinger3"> <span data-i18n="spellslinger-move3"><b>Could've Been Worse </b>When you miss a <i>use magic </i>roll you can choose one of the following options instead of losing control of the magic</span>:<br>
|
|
🕷 <span data-i18n="spellslinger-move3.1">Fizzle: The preperations and materials for the spell are ruined. You'll have to start over from scratch with the prep time doubled</span><br>
|
|
🕷 <span data-i18n="spellslinger-move3.2">This is gonna suck: The effect happens, but you trigger all the glitches but one. You pick the one you avoid</span></p>
|
|
<p><input type="checkbox" class="sheet-Moves-Spellslinger" name="attr_Moves-Spellslinger4"> <span data-i18n="spellslinger-move4"><b>Forensic Divination </b>When you successfully <i>investigate a mystery </i>you may ask "what magic was done here?" as a free extra question</span> </p>
|
|
<p><input type="checkbox" class="sheet-Moves-Spellslinger" name="attr_Moves-Spellslinger5"> <span data-i18n="spellslinger-move5"><b>Go Big or Go Home </b>When you must <i>use magic </i>as a requirement for <i>big magic, </i>take +1 forward to those <i>use magic </i>rolls</span> </p>
|
|
</div>
|
|
<div class="sheet-MovesCont-Spellslinger">
|
|
<p><input type="checkbox" class="sheet-MovesCont-Spellslinger" name="attr_MovesCont-Spellslinger1"> <span data-i18n="spellslinger-move6"><b>Enchanted Clothing </b>Pick an article of every-day clothing; it's enchanted without any change in appearence. Take -1 harm from any source that tries to get at you through the garment</span> </p>
|
|
<p><input type="checkbox" class="sheet-MovesCont-Spellslinger" name="attr_MovesCont-Spellslinger2"> <span data-i18n="spellslinger-move7"><b>Not My Fault </b>+1 to <i>act under pressure </i>when dealing with the consequences of your own spellcasting</span> </p>
|
|
<p><input type="checkbox" class="sheet-MovesCont-Spellslinger" name="attr_MovesCont-Spellslinger3"> <span data-i18n="spellslinger-move8"><b>Practitioner </b>Choose two of the <i>use magic </i>effects. You get +1 to <i>use magic </i>when choosing one of those effects</span> </p>
|
|
<p><input type="checkbox" class="sheet-MovesCont-Spellslinger" name="attr_MovesCont-Spellslinger4"> <span data-i18n="spellslinger-move9"><b>Shield Spell </b>When you <i>protect someone, </i>you gain +2 armour against any harm that is transferred to you. This doesn't stack with any other armour</span> </p>
|
|
<p><input type="checkbox" class="sheet-MovesCont-Spellslinger" name="attr_MovesCont-Spellslinger5"> <span data-i18n="spellslinger-move10"><b>Third Eye </b>When you <i>read a bad situation </i>you can <i>open your third eye </i>for a moment to take in extra information. Take +1 hold on any result of 7 or more, plus you can see invisible things. On a miss, you may still get 1 hold, but you're exposed to a supernatural danger. Unfiltered hidden reality is tough on the mind!</span> </p>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<i><span data-i18n="extra-fixed-move">And you get this</span>:</i><br>
|
|
<div class="sheet-FixedMoves-Spellslinger">
|
|
<p><input type="checkbox" class="sheet-FixedMoves-Spellslinger" name="attr_FixedMoves-Spellslinger1" checked=true> <span data-i18n="spellslinger-move11"><b>Tools and Techniques </b>To use your combat magic effectively, you rely on a collection of tools and techniques. Uncheck one; you'll need the rest:</span><br>
|
|
🕷 <input type="checkbox" class="sheet-Moves-Spellslinger" name="attr_Moves-Spellslinger1A" checked="true"> <span data-i18n="spellslinger-move11-1">Consumables: You'll need certain supplies- powders, oils, etc- on hand, some will be used up each cast. If you don't have them, take 1 harm, ignore-armour when you cast</span><br>
|
|
🕷 <input type="checkbox" class="sheet-Moves-Spellslinger" name="attr_Moves-Spellslinger1B" checked="true"> <span data-i18n="spellslinger-move11-2">Foci: You need wands, staves, and other obvious props to focus. If you don't have what you need then your combat magic does 1 harm less</span><br>
|
|
🕷 <input type="checkbox" class="sheet-Moves-Spellslinger" name="attr_Moves-Spellslinger1C" checked="true"> <span data-i18n="spellslinger-move11-3">Gestures: You need to wave your hands around to use combat magic. If you're restrained, take -1 ongoing for combat magic</span><br>
|
|
🕷 <input type="checkbox" class="sheet-Moves-Spellslinger" name="attr_Moves-Spellslinger1D" checked="true"> <span data-i18n="spellslinger-move11-4">Incantations: You must speak in an arcane language to control your magic. If you use combat magic without speaking, <i>act under pressure </i>to avoid scrambling your thoughts</span></p>
|
|
</div>
|
|
<div class="sheet-Magic-Spellslinger"><b><i><span data-i18n="combat-magic">Combat Magic</span></i></b><br>
|
|
<span data-i18n="combat-magic-description">You have attack spells you can use as weapons. When you <i>kick some ass</i> with your spells roll +Weird instead of +Tough. Sometimes you may need to <i>act under pressure</i> to cast your spells without problems</span><br>
|
|
<i>(<span data-i18n="combat-magic-pick">pick three, with at least one base</span>)</i><br>
|
|
<span data-i18n="bases">Bases</span>:<br>
|
|
<input type="checkbox" class="sheet-Magic-Spellslinger" name="attr_Magic-Spellslinger1"> <span data-i18n="base1"> Blast (2 harm, magic, close, obvious,<br> loud)</span><br>
|
|
<input type="checkbox" class="sheet-Magic-Spellslinger" name="attr_Magic-Spellslinger2"> <span data-i18n="base2">Ball (1 harm, magic, area, close,<br> obvious, loud)</span><br>
|
|
<input type="checkbox" class="sheet-Magic-Spellslinger" name="attr_Magic-Spellslinger3"> <span data-i18n="base3">Missile (1 harm, magic, far, obvious,<br> loud)</span><br>
|
|
<input type="checkbox" class="sheet-Magic-Spellslinger" name="attr_Magic-Spellslinger4"> <span data-i18n="base4">Wall (1 harm, magic, barrier, close,<br> 1 armour, obvious, loud)</span><br>
|
|
<span data-i18n="effects">Effects</span>:<br>
|
|
<input type="checkbox" class="sheet-Magic-Spellslinger" name="attr_Magic-Spellslinger5"> <span data-i18n="effect1">Fire (Add '+2 harm, fire' to a base) If<br> you get a 10+ on a combat magic roll,<br> the fire won't spread)</span><br>
|
|
<input type="checkbox" class="sheet-Magic-Spellslinger" name="attr_Magic-Spellslinger6"> <span data-i18n="effect2">Force or Wind (Add '+1 harm, forceful'<br> to a base or '+1 armour' to a wall)</span><br>
|
|
<input type="checkbox" class="sheet-Magic-Spellslinger" name="attr_Magic-Spellslinger7"> <span data-i18n="effect3">Lightning or Entropy (Add '1 harm,<br> messy' to a base)</span><br>
|
|
<input type="checkbox" class="sheet-Magic-Spellslinger" name="attr_Magic-Spellslinger8"> <span data-i18n="effect4">Frost or Ice (Add '-1 harm, +2 armour'<br> to a wall, or '+1 harm, restraining' to<br> other bases)</span> <br>
|
|
<input type="checkbox" class="sheet-Magic-Spellslinger" name="attr_Magic-Spellslinger9"> <span data-i18n="effect5">Earth (Add 'forceful, restraining' to a<br> base)</span><br>
|
|
<input type="checkbox" class="sheet-Magic-Spellslinger" name="attr_Magic-Spellslinger10"> <span data-i18n="effect6">Necromantic (Add 'life-drain' to a base)</span><br>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-Imp-Spellslinger"><p align="center">
|
|
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
|
|
<span data-i18n="inmrovements-description">Once you have 5 <i>experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
|
|
<input type="checkbox" class="sheet-Imp-Spellslinger" name="attr_Spellslinger-Imp1"> +1 <span data-i18n="tough">Tough</span> (<span data-i18n="max">max</span> +2)
|
|
<input type="checkbox" class="sheet-Imp-Spellslinger" name="attr_Spellslinger-Imp2"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +2)
|
|
<input type="checkbox" class="sheet-Imp-Spellslinger" name="attr_Spellslinger-Imp3"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +2)
|
|
<input type="checkbox" class="sheet-Imp-Spellslinger" name="attr_Spellslinger-Imp4"> +1 <span data-i18n="weird">Weird</span> (<span data-i18n="max">max</span> +3)<br>
|
|
<input type="checkbox" class="sheet-Imp-Spellslinger" name="attr_Spellslinger-Imp5"> <span data-i18n="another-move">Take another <span data-i18n="Spellslinger">Spellslinger</span> move</span>
|
|
<input type="checkbox" class="sheet-Imp-Spellslinger" name="attr_Spellslinger-Imp6"> <span data-i18n="another-move">Take another <span data-i18n="Spellslinger">Spellslinger</span> move</span>
|
|
<input type="checkbox" class="sheet-Imp-Spellslinger" name="attr_Spellslinger-Imp7"> <span data-i18n="Spellslinger-advance1">Take another Combat Magic pick</span><br>
|
|
<input type="checkbox" class="sheet-Imp-Spellslinger" name="attr_Spellslinger-Imp8"> <span data-i18n="playbook-move">Take a move from another playbook</span>
|
|
<input type="checkbox" class="sheet-Imp-Spellslinger" name="attr_Spellslinger-Imp9"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
|
|
</div>
|
|
<div class="sheet-AdvImp-Spellslinger"><p align="center">
|
|
<span data-i18n="advanced-improvements">Once you have taken 5 <i>improvements</i> you may choose from these options as well as the list above when you improve</span>:<br>
|
|
<input type="checkbox" class="sheet-AdvImp-Spellslinger" name="attr_Spellslinger-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
|
|
<input type="checkbox" class="sheet-AdvImp-Spellslinger" name="attr_Spellslinger-AdvImp2"> <span data-i18n="new-type">Change this hunter to a new type</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Spellslinger" name="attr_Spellslinger-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
|
|
<input type="checkbox" class="sheet-AdvImp-Spellslinger" name="attr_Spellslinger-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Spellslinger" name="attr_Spellslinger-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Spellslinger" name="attr_Spellslinger-AdvImp6"> <span data-i18n="retire">Retire this hunter to safety</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Spellslinger" name="attr_Spellslinger-AdvImp7"> <span data-i18n="Spellslinger-advance3">Regain a used <i>Luck</i> point</span><br>
|
|
<input type="checkbox" class="sheet-AdvImp-Spellslinger" name="attr_Spellslinger-AdvImp8"> <span data-i18n="Spellslinger-advance4">Take another Combat Magic pick</span><br>
|
|
<input type="checkbox" class="sheet-AdvImp-Spellslinger" name="attr_Spellslinger-AdvImp9"> <span data-i18n="Spellslinger-advance5">Cross off another option from <i>tools and techniques</i></span><br>
|
|
</p></div>
|
|
<div class="sheet-History-Spellslinger" name="sheet-Spellslinger-History"><p align="center">
|
|
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
|
|
<textarea name="attr_History-Spellslinger" rows="1" cols="5"></textarea><br>
|
|
</p></div>
|
|
</div>
|
|
|
|
<div class="sheet-Spooky" name="sheet-Spooky">
|
|
<div class="sheet-Stats-Spooky"><p align="center">
|
|
<b><i><span data-i18n="stats">Stats</span></i></b> <br>
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> <br>
|
|
</p></div>
|
|
|
|
<div class="sheet-Etc-Spooky">
|
|
<div class='sheet-3colrow'>
|
|
<div class='sheet-col'>
|
|
<div class="sheet-Luck-Spooky"><b><i><span data-i18n="luck">Luck</span></i></b><br>
|
|
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
|
|
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Spooky" name="attr_Luck-Spooky1">
|
|
<input type="checkbox" class="sheet-Luck-Spooky" name="attr_Luck-Spooky2">
|
|
<input type="checkbox" class="sheet-Luck-Spooky" name="attr_Luck-Spooky3">
|
|
<input type="checkbox" class="sheet-Luck-Spooky" name="attr_Luck-Spooky4">
|
|
<input type="checkbox" class="sheet-Luck-Spooky" name="attr_Luck-Spooky5">
|
|
<input type="checkbox" class="sheet-Luck-Spooky" name="attr_Luck-Spooky6">
|
|
<input type="checkbox" class="sheet-Luck-Spooky" name="attr_Luck-Spooky7"> <span data-i18n="doomed">Doomed</span><br></p>
|
|
<i><span data-i18n="special">Special</span>:</i> <span data-i18n="luck-special-spooky">As you spend <i>Luck</i> your Dark Side's needs will get nastier</span>
|
|
</div><br>
|
|
<div class="sheet-Harm-Spooky"><b><i><span data-i18n="harm">Harm</span></i></b><br>
|
|
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Spooky" name="attr_Harm-Spooky1">
|
|
<input type="checkbox" class="sheet-Harm-Spooky" name="attr_Harm-Spooky2">
|
|
<input type="checkbox" class="sheet-Harm-Spooky" name="attr_Harm-Spooky3"> 🕷
|
|
<input type="checkbox" class="sheet-Harm-Spooky" name="attr_Harm-Spooky4">
|
|
<input type="checkbox" class="sheet-Harm-Spooky" name="attr_Harm-Spooky5">
|
|
<input type="checkbox" class="sheet-Harm-Spooky" name="attr_Harm-Spooky6">
|
|
<input type="checkbox" class="sheet-Harm-Spooky" name="attr_Harm-Spooky7"> <span data-i18n="dying">Dying</span><br></p>
|
|
<span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Spooky" name="attr_Unstable-Spooky">
|
|
</div><br>
|
|
<div class="sheet-XP-Spooky"><b><i><span data-i18n="experience">Experience</span></i></b><br>
|
|
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
|
|
<p align=center> <input type="checkbox" class="sheet-XP-Spooky" name="attr_XP-Spooky1">
|
|
<input type="checkbox" class="sheet-XP-Spooky" name="attr_XP-Spooky2">
|
|
<input type="checkbox" class="sheet-XP-Spooky" name="attr_XP-Spooky3">
|
|
<input type="checkbox" class="sheet-XP-Spooky" name="attr_XP-Spooky4">
|
|
<input type="checkbox" class="sheet-XP-Spooky" name="attr_XP-Spooky5"></p>
|
|
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
|
|
</div><br>
|
|
<div class="sheet-DarkSide-Spooky"><b><i><span data-i18n="dark-side">The Dark Side</span></i></b><br>
|
|
<span data-i18n="dark-side-description1">Your powers have an unsavoury source, and sometimes you get tempted to do things you shouldn't. These could be orders from whatever granted you power, urges that bubble up inside you, or something else</span><br>
|
|
<span data-i18n="dark-side-description2">Whatever it is, it is unsettling</span> <br>
|
|
<i>(<span data-i18n="pick-three">pick three</span>)</i><br>
|
|
<p align="center"><input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky1"> <span data-i18n="dark-side1">Violence</span>
|
|
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky2"> <span data-i18n="dark-side2">Depression</span>
|
|
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky3"> <span data-i18n="dark-side3">Secrets</span>
|
|
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky4"> <span data-i18n="dark-side4">Lust</span>
|
|
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky5"> <span data-i18n="dark-side5">Dark Bargain</span>
|
|
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky6"> <span data-i18n="dark-side6">Guilt</span>
|
|
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky7"> <span data-i18n="dark-side7">Soulless</span>
|
|
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky8"> <span data-i18n="dark-side8">Addiction</span>
|
|
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky9"> <span data-i18n="dark-side9">Mood Swings</span>
|
|
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky10"> <span data-i18n="dark-side10">Rage</span>
|
|
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky11"> <span data-i18n="dark-side11">Self-Destruction</span>
|
|
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky12"> <span data-i18n="dark-side12">Greed for Power</span>
|
|
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky13"> <span data-i18n="dark-side13">Pain</span>
|
|
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky14"> <span data-i18n="dark-side14">Poor Impulse Control</span>
|
|
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky15"> <span data-i18n="dark-side15">Hallucinations</span>
|
|
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky16"> <span data-i18n="dark-side16">Paranoia</span></br></p>
|
|
<span data-i18n="dark-side-effects">The Keeper can ask you to do nasty things (in accordance with your tags) when your powers need you to. If you do it, mark experience. If you don't then your powers are unavilable until the end of the mystery (or until you cave)</span><br>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<b><i><span data-i18n="moves">Moves</span></i></b><br>
|
|
<div class="sheet-Moves-Spooky">
|
|
<i><span data-i18n="3-moves">Pick three of these</span>:</i><br>
|
|
<p><input type="checkbox" class="sheet-Moves-Spooky" name="attr_Moves-Spooky1"> <span data-i18n="spooky-move1"><b>Telepathy </b>You can read people's thoughts and put words in their mind. This can allow you to <i>investigate a mystery </i>and <i>read a bad situation </i>without actually needing to talk. You can also <i>manipulate someone </i>without speaking. You still roll the moves as normal, except people will not expect the weirdness of your mental communication</span> </p>
|
|
<p><input type="checkbox" class="sheet-Moves-Spooky" name="attr_Moves-Spooky2"> <span data-i18n="spooky-move2"><b>Hex </b>When you cast a spell with <i>use magic, </i>as well as the normal effects, you may pick from the following</span>:<br>
|
|
🕷 <span data-i18n="spooky-move2.1">The target contracts a disease</span><br>
|
|
🕷 <span data-i18n="spooky-move2.2">The target immediately suffers (2 harm, magic, ignore-armour)</span><br>
|
|
🕷 <span data-i18n="spooky-move2.3">The target breaks something precious or important</span></p>
|
|
<p><input type="checkbox" class="sheet-Moves-Spooky" name="attr_Moves-Spooky3"> <span data-i18n="spooky-move3"><b>The Sight </b>You can see invisible things, especially spirits and magical influences. You may also communicate with (and maybe even make deals with) the spirits you see, they give you more opportunities to spot clues when you <i>investigate a mystery</i> </span></p>
|
|
<p><input type="checkbox" class="sheet-Moves-Spooky" name="attr_Moves-Spooky4"> <span data-i18n="spooky-move4"><b>Premonitions </b><i>At the start of each mystery, </i>roll +Weird. On a 10+, you get a detailed vision of something bad that is yet to happen. You take +1 forward to prevent it coming true, and mark experience if you stop it. On a 7-9 you get clouded images of something bad that is yet to happen; mark experience if you stop it. On a miss, you get a vision of something bad to happen and the Keeper holds 3, to be spent 1-for-1 as penalties to rolls you make</span> </p>
|
|
<p><input type="checkbox" class="sheet-Moves-Spooky" name="attr_Moves-Spooky5"> <span data-i18n="spooky-move5"><b>Hunches </b><i>When something bad is happening </i>(or just about to happen) somewhere that you aren't, roll +Sharp. On a 10+ you knew where you needed to go, just in time to get there. On a 7-9, you get there too late- in time to intervene, but not prevent it altogether. On a miss, you get there just in time to be in trouble yourself</span> </p>
|
|
<p><input type="checkbox" class="sheet-Moves-Spooky" name="attr_Moves-Spooky6"> <span data-i18n="spooky-move6"><b>The Big Whammy </b>You can use your powers to <i>kick some ass, </i>(2 harm, close, obvious, ignore-armour) When you do, roll +Weird instead of +Tough. On a miss you'll get magical backlash</span></p>
|
|
</div>
|
|
<div class="sheet-MovesCont-Spooky">
|
|
<p><input type="checkbox" class="sheet-MovesCont-Spooky" name="attr_MovesCont-Spooky1"> <span data-i18n="spooky-move7"><b>Tune In </b>You can <i>attune your mind to a monster or minion. </i>Roll +Weird. On a 10+ hold 3, 7-9 hold 1. On a miss the monster becomes aware of you. Spend one hold to ask the Keeper one of the following questions, and gain +1 ongoing while acting on the answers</span>:<br>
|
|
🕷 <span data-i18n="spooky-move7.1">Where is the creature right now?</span><br>
|
|
🕷 <span data-i18n="spooky-move7.2">What is it planning to do right now?</span><br>
|
|
🕷 <span data-i18n="spooky-move7.3">Who is it going to attack next?</span><br>
|
|
🕷 <span data-i18n="spooky-move7.4">Who does it regard as the biggest threat?</span><br>
|
|
🕷 <span data-i18n="spooky-move7.5">How can I attract its attention?</span></p>
|
|
<p><input type="checkbox" class="sheet-MovesCont-Spooky" name="attr_MovesCont-Spooky2"> <span data-i18n="spooky-move8"><b>Jinx </b>You can encourage coincidences to occur the way you want. <i>When you jinx a target, </i>roll +Weird. On a 10+ hold 2, 7-9 hold 1. On a miss, the Keeper holds 2 over you to be used in the same way. Spend your hold to</span>:<br>
|
|
🕷 <span data-i18n="spooky-move8.1">Interfere with a hunter, giving them -1 forward</span><br>
|
|
🕷 <span data-i18n="spooky-move8.2">Help a hunter, giving them +1 forward by interfering with their enemy</span><br>
|
|
🕷 <span data-i18n="spooky-move8.3">Interfere with what a monster, minion, or bystander is trying to do</span><br>
|
|
🕷 <span data-i18n="spooky-move8.4">Inflict 1 harm on the target due to an accident</span><br>
|
|
🕷 <span data-i18n="spooky-move8.5">The target finds something you left for them</span><br>
|
|
🕷 <span data-i18n="spooky-move8.6">The target loses something that you will soon find</span></p>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<p><div class="sheet-OtherMoves-Spooky">
|
|
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
|
|
<fieldset class="repeating_OtherMoves">
|
|
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
|
|
</div></p>
|
|
<div class="sheet-Gear-Spooky">
|
|
<i><b><span data-i18n="gear">Gear</span></b></i><br>
|
|
🕷 <span data-i18n="spooky-items">Any items or amulets that you use to invoke your powers</span><br>
|
|
🕷 <span data-i18n="spooky-weapons">Normal Weapons</span>:<br>
|
|
<i>(<span data-i18n="choose-two">choose two</span>)</i><br>
|
|
<input type="checkbox" class="sheet-Gear-Spooky" name="attr_Spooky_gearchoice1"> <span data-i18n="spooky-gear1">.38 revolver (2 harm, close, reload,<br> loud)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Spooky" name="attr_Spooky_gearchoice2"> <span data-i18n="spooky-gear2">9mm (2 harm, close, loud)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Spooky" name="attr_Spooky_gearchoice3"> <span data-i18n="spooky-gear3">Hunting rifle (2 harm, far, loud)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Spooky" name="attr_Spooky_gearchoice4"> <span data-i18n="spooky-gear4">Shotgun (3 harm, close, messy)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Spooky" name="attr_Spooky_gearchoice5"> <span data-i18n="spooky-gear5">Big knife (1 harm, hand)</span><br>
|
|
</div><br>
|
|
<div class="sheet-OtherGear-Spooky">
|
|
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
|
|
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
|
|
</div><br>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-Imp-Spooky"><p align="center">
|
|
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
|
|
<span data-i18n="inmrovements-description">Once you have 5 <i>experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
|
|
<input type="checkbox" class="sheet-Imp-Spooky" name="attr_Spooky-Imp1"> +1 <span data-i18n="charm">Charm</span> (<span data-i18n="max">max</span> +2)
|
|
<input type="checkbox" class="sheet-Imp-Spooky" name="attr_Spooky-Imp2"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +2)
|
|
<input type="checkbox" class="sheet-Imp-Spooky" name="attr_Spooky-Imp3"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +2)
|
|
<input type="checkbox" class="sheet-Imp-Spooky" name="attr_Spooky-Imp4"> +1 <span data-i18n="weird">Weird</span> (<span data-i18n="max">max</span> +3)<br>
|
|
<input type="checkbox" class="sheet-Imp-Spooky" name="attr_Spooky-Imp5"> <span data-i18n="another-move">Take another <span data-i18n="Spooky">Spooky</span> move</span>
|
|
<input type="checkbox" class="sheet-Imp-Spooky" name="attr_Spooky-Imp6"> <span data-i18n="another-move">Take another <span data-i18n="Spooky">Spooky</span> move</span>
|
|
<input type="checkbox" class="sheet-Imp-Spooky" name="attr_Spooky-Imp7"> <span data-i18n="Spooky-advance1">Change some or all of your Dark Side tags</span><br>
|
|
<input type="checkbox" class="sheet-Imp-Spooky" name="attr_Spooky-Imp8"> <span data-i18n="playbook-move">Take a move from another playbook</span>
|
|
<input type="checkbox" class="sheet-Imp-Spooky" name="attr_Spooky-Imp9"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
|
|
</div>
|
|
<div class="sheet-AdvImp-Spooky"><p align="center">
|
|
<span data-i18n="advanced-improvements">Once you have taken 5 <i>improvements</i> you may choose from these options as well as the list above when you improve</span>:<br>
|
|
<input type="checkbox" class="sheet-AdvImp-Spooky" name="attr_Spooky-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
|
|
<input type="checkbox" class="sheet-AdvImp-Spooky" name="attr_Spooky-AdvImp2"> <span data-i18n="new-type">Change this hunter to a new type</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Spooky" name="attr_Spooky-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
|
|
<input type="checkbox" class="sheet-AdvImp-Spooky" name="attr_Spooky-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Spooky" name="attr_Spooky-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Spooky" name="attr_Spooky-AdvImp6"> <span data-i18n="retire">Retire this hunter to safety</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Spooky" name="attr_Spooky-AdvImp7"> <span data-i18n="Spooky-advance3">You discover how to use your powers at a lower cost. Delete one Dark Side tag</span><br>
|
|
</p></div>
|
|
<div class="sheet-History-Spooky" name="sheet-Spooky-History"><p align="center">
|
|
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
|
|
<textarea name="attr_History-Spooky" rows="1" cols="5"></textarea><br>
|
|
</p></div>
|
|
</div>
|
|
|
|
<div class="sheet-Wronged" name="sheet-Wronged">
|
|
<div class="sheet-Stats-Wronged"><p align="center">
|
|
<b><i><span data-i18n="stats">Stats</span></i></b> <br>
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> <br>
|
|
</p></div>
|
|
|
|
<div class="sheet-Etc-Wronged">
|
|
<div class='sheet-3colrow'>
|
|
<div class='sheet-col'>
|
|
<div class="sheet-Luck-Wronged"><b><i><span data-i18n="luck">Luck</span></i></b><br>
|
|
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
|
|
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Wronged" name="attr_Luck-Wronged1">
|
|
<input type="checkbox" class="sheet-Luck-Wronged" name="attr_Luck-Wronged2">
|
|
<input type="checkbox" class="sheet-Luck-Wronged" name="attr_Luck-Wronged3">
|
|
<input type="checkbox" class="sheet-Luck-Wronged" name="attr_Luck-Wronged4">
|
|
<input type="checkbox" class="sheet-Luck-Wronged" name="attr_Luck-Wronged5">
|
|
<input type="checkbox" class="sheet-Luck-Wronged" name="attr_Luck-Wronged6">
|
|
<input type="checkbox" class="sheet-Luck-Wronged" name="attr_Luck-Wronged7"> <span data-i18n="doomed">Doomed</span><br></p>
|
|
<i><span data-i18n="special">Special</span>:</i> (added with Tome of Mysteries) <span data-i18n="luck-special-wronged">When you spend <i>Luck</i> you find a dangerous lead on your prey</span>
|
|
</div><br>
|
|
<div class="sheet-Harm-Wronged"><b><i><span data-i18n="harm">Harm</span></i></b><br>
|
|
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Wronged" name="attr_Harm-Wronged1">
|
|
<input type="checkbox" class="sheet-Harm-Wronged" name="attr_Harm-Wronged2">
|
|
<input type="checkbox" class="sheet-Harm-Wronged" name="attr_Harm-Wronged3"> 🕷
|
|
<input type="checkbox" class="sheet-Harm-Wronged" name="attr_Harm-Wronged4">
|
|
<input type="checkbox" class="sheet-Harm-Wronged" name="attr_Harm-Wronged5">
|
|
<input type="checkbox" class="sheet-Harm-Wronged" name="attr_Harm-Wronged6">
|
|
<input type="checkbox" class="sheet-Harm-Wronged" name="attr_Harm-Wronged7"> <span data-i18n="dying">Dying</span><br></p>
|
|
<span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Wronged" name="attr_Unstable-Wronged">
|
|
</div><br>
|
|
<div class="sheet-XP-Wronged"><b><i><span data-i18n="experience">Experience</span></i></b><br>
|
|
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
|
|
<p align=center> <input type="checkbox" class="sheet-XP-Wronged" name="attr_XP-Wronged1">
|
|
<input type="checkbox" class="sheet-XP-Wronged" name="attr_XP-Wronged2">
|
|
<input type="checkbox" class="sheet-XP-Wronged" name="attr_XP-Wronged3">
|
|
<input type="checkbox" class="sheet-XP-Wronged" name="attr_XP-Wronged4">
|
|
<input type="checkbox" class="sheet-XP-Wronged" name="attr_XP-Wronged5"></p>
|
|
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
|
|
</div><br>
|
|
<div class="sheet-Lost-Wronged"><b><i><span data-i18n="who-you-lost">Who You Lost</span></i></b><br>
|
|
<span data-i18n="who">Who did you lose?</span><br>
|
|
<i>(<span data-i18n="lost-pick">pick one or more of: parent(s), sibling(s), spouse/partner, child(ren), best friend(s)</span>)</i><br>
|
|
<input type="text" name="attr_Lost-Wronged" /><br>
|
|
<span data-i18n="lost-save-them">Why couldn't you save them? You were</span>: <br>
|
|
<i>(<span data-i18n="pick-some">pick one or more</span>)</i><br>
|
|
<input type="checkbox" class="sheet-Lost-Wronged" name="attr_Lost-Wronged1"> <span data-i18n="lost1">At fault</span><br>
|
|
<input type="checkbox" class="sheet-Lost-Wronged" name="attr_Lost-Wronged2"> <span data-i18n="lost2">Selfish</span><br>
|
|
<input type="checkbox" class="sheet-Lost-Wronged" name="attr_Lost-Wronged3"> <span data-i18n="lost3">Injured</span><br>
|
|
<input type="checkbox" class="sheet-Lost-Wronged" name="attr_Lost-Wronged4"> <span data-i18n="lost4">Weak</span><br>
|
|
<input type="checkbox" class="sheet-Lost-Wronged" name="attr_Lost-Wronged5"> <span data-i18n="lost5">Slow</span><br>
|
|
<input type="checkbox" class="sheet-Lost-Wronged" name="attr_Lost-Wronged6"> <span data-i18n="lost6">Scared</span><br>
|
|
<input type="checkbox" class="sheet-Lost-Wronged" name="attr_Lost-Wronged7"> <span data-i18n="lost7">In denial</span><br>
|
|
<input type="checkbox" class="sheet-Lost-Wronged" name="attr_Lost-Wronged8"> <span data-i18n="lost8">Complicit</span><br>
|
|
</div>
|
|
<p><div class="sheet-Prey-Wronged"><b><i><span data-i18n="what-prey">What Did It?</span></i></b><br>
|
|
<span data-i18n="prey">My Prey</span>: <input type="text" name="attr_PreyChoice-Wronged" /><br>
|
|
<i>(<span data-i18n="prey-breed">with the Keeper's agreement, pick the monster breed</span>)</i><br>
|
|
</div></p>
|
|
<p><div class="sheet-OtherMoves-Wronged">
|
|
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
|
|
<fieldset class="repeating_OtherMoves">
|
|
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
|
|
</div></p>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<b><i><span data-i18n="moves">Moves</span></i></b><br>
|
|
<i><span data-i18n="1-fixed-move">You get this</span>:</i><br>
|
|
<div class="sheet-FixedMoves-Wronged">
|
|
<p><input type="checkbox" class="sheet-FixedMoves-Wronged" name="attr_FixedMoves-Wronged1" checked=true> <span data-i18n="wronged-fixed-move1"><b>I Know My Prey </b>You get +1 ongoing when knowingly investigating, pursuing, or fighting the breed of monster that caused your loss</span> </p>
|
|
</div>
|
|
<div class="sheet-Moves-Wronged">
|
|
<i><span data-i18n="2-moves">Then pick two of these</span>:</i><br>
|
|
<p><input type="checkbox" class="sheet-Moves-Wronged" name="attr_Moves-Wronged1"> <span data-i18n="wronged-move1"><b>Berserk </b>No matter how much harm you take, you can always keep going until the current fight is over. During a fight, the Keeper may not use harm moves on you and you cannot die. When the fight ends, all harm takes effect as normal</span> </p>
|
|
<p><input type="checkbox" class="sheet-Moves-Wronged" name="attr_Moves-Wronged2"> <span data-i18n="wronged-move2"><b>NEVER AGAIN </b>In combat, you may choose to <i>protect someone </i>without rolling, as if you had rolled a 10+, but you may not choose to "suffer little harm"</span> </p>
|
|
<p><input type="checkbox" class="sheet-Moves-Wronged" name="attr_Moves-Wronged3"> <span data-i18n="wronged-move3"><b>What Does Not Kill Me </b>If you have suffered harm in a fight, you gain +1 ongoing until the fight is over</span> </p>
|
|
<p><input type="checkbox" class="sheet-Moves-Wronged" name="attr_Moves-Wronged4"> <span data-i18n="wronged-move4"><b>Fervour </b>When you <i>manipulate someone </i>roll +Tough instead of +Charm</span> </p>
|
|
<p><input type="checkbox" class="sheet-Moves-Wronged" name="attr_Moves-Wronged5"> <span data-i18n="wronged-move5"><b>Safety First </b>You have jury-rigged extra protection into your gear, giving you +1 armour (max 2 armour)</span></p>
|
|
<p><input type="checkbox" class="sheet-Moves-Wronged" name="attr_Moves-Wronged6"> <span data-i18n="wronged-move6"><b>Tools Matter </b>With your signature weapon you get +1 to <i>kick some ass</i></span> </p>
|
|
<p><input type="checkbox" class="sheet-Moves-Wronged" name="attr_Moves-Wronged7"> <span data-i18n="wronged-move7"><b>DIY Surgery </b>When <i>you do quick and dirty first aid on someone </i>(including yourself), roll +Cool. On a 10+ it's all good, it counts as normal first aid, plus stabilise the injury and heal 1 harm. On a 7-9, it counts as normal first aid, plus one of these, your choice</span>:<br>
|
|
🕷 <span data-i18n="wronged-move7.1">Stabilise the injury but the patient take -1 forward</span><br>
|
|
🕷 <span data-i18n="wronged-move7.2">Heal 1 harm and stabilise for now, but it will return as 2 harm and become unstable again later</span><br>
|
|
🕷 <span data-i18n="wronged-move7.3">Heal 1 harm and stabilise but the patient takes -1 ongoing until it's fixed properly</span></p>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<div class="sheet-Gear-Wronged">
|
|
<i><b><span data-i18n="gear">Gear</span></b></i><br>
|
|
🕷 <span data-i18n="wronged-armour">Protective wear suited to your look (1 armour)</span><br>
|
|
🕷 <span data-i18n="wronged-signature">Signature Weapons</span>:<br>
|
|
<i>(<span data-i18n="choose-one">choose one</span>)</i><br>
|
|
<input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice1"> <span data-i18n="wronged-gear1">Sawn-off shotgun (3 harm, hand/close,<br> messy, loud, reload)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice2"> <span data-i18n="wronged-gear2">Hand cannon (3 harm, close, loud)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice3"> <span data-i18n="wronged-gear3">Fighting knife (2 harm, hand, quiet)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice4"> <span data-i18n="wronged-gear4">Huge sword or huge axe (3 harm, hand,<br> messy, heavy)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice5"> <span data-i18n="wronged-gear5">Enchanted dagger (2 harm, hand,<br> magic)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice6"> <span data-i18n="wronged-gear6">Chainsaw (3 harm, hand, messy,<br> unreliable, loud, heavy)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice7"> <span data-i18n="wronged-gear7">Specialist weapons for destroying your foes (eg. wooden stakes for vampires, silver dagger for warewolves, etc) 4 harm against the specific creatures it targets, 1 harm otherwise, and other tags by agreement with the Keeper</span><br>
|
|
🕷 <span data-i18n="wronged-weapon">Practical Weapons</span>:<br>
|
|
<i>(<span data-i18n="choose-two">choose two</span>)</i><br>
|
|
<input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice8"> <span data-i18n="wronged-gear8">.38 revolver (2 harm, close, reload,<br> loud)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice9"> <span data-i18n="wronged-gear9">9mm (2 harm, close, loud)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice10"> <span data-i18n="wronged-gear10">Hunting rifle (2 harm, far, loud)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice11"> <span data-i18n="wronged-gear11">Shotgun (3 harm, close, messy)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice12"> <span data-i18n="wronged-gear12">Big knife (1 harm, hand)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice13"> <span data-i18n="wronged-gear13">Brass knuckles (1 harm, hand, stealthy)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice14"> <span data-i18n="wronged-gear14">Assault rifle (3 harm, close, area, loud, reload)</span><br>
|
|
🕷 <span data-i18n="wronged-vehicle">Vehicles</span>:<br>
|
|
<i>(<span data-i18n="wronged-vehicle-choice">choose one, if you want it</span>)</i><br>
|
|
<input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice15"> <span data-i18n="wronged-gear15">Classic car</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice16"> <span data-i18n="wronged-gear16">Classic motorcycle</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice17"> <span data-i18n="wronged-gear17">Plain pickup</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice18"> <span data-i18n="wronged-gear18">Plain van</span><br>
|
|
</div><br>
|
|
<div class="sheet-OtherGear-Wronged">
|
|
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
|
|
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
|
|
</div><br>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-Imp-Wronged"><p align="center">
|
|
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
|
|
<span data-i18n="inmrovements-description">Once you have 5 <i>experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
|
|
<input type="checkbox" class="sheet-Imp-Wronged" name="attr_Wronged-Imp1"> +1 <span data-i18n="tough">Tough</span> (<span data-i18n="max">max</span> +3)
|
|
<input type="checkbox" class="sheet-Imp-Wronged" name="attr_Wronged-Imp2"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +2)
|
|
<input type="checkbox" class="sheet-Imp-Wronged" name="attr_Wronged-Imp3"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +2)
|
|
<input type="checkbox" class="sheet-Imp-Wronged" name="attr_Wronged-Imp4"> +1 <span data-i18n="weird">Weird</span> (<span data-i18n="max">max</span> +2)<br>
|
|
<input type="checkbox" class="sheet-Imp-Wronged" name="attr_Wronged-Imp5"> <span data-i18n="another-move">Take another <span data-i18n="Wronged">Wronged</span> move</span>
|
|
<input type="checkbox" class="sheet-Imp-Wronged" name="attr_Wronged-Imp6"> <span data-i18n="another-move">Take another <span data-i18n="Wronged">Wronged</span> move</span>
|
|
<input type="checkbox" class="sheet-Imp-Wronged" name="attr_Wronged-Imp7"> <span data-i18n="Wronged-advance1">Gain a haven like the <i>Expert</i> with two options</span><br>
|
|
<input type="checkbox" class="sheet-Imp-Wronged" name="attr_Wronged-Imp8"> <span data-i18n="Wronged-advance2">Add one more option to your haven</span>
|
|
<input type="checkbox" class="sheet-Imp-Wronged" name="attr_Wronged-Imp9"> <span data-i18n="playbook-move">Take a move from another playbook</span>
|
|
<input type="checkbox" class="sheet-Imp-Wronged" name="attr_Wronged-Imp10"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
|
|
</div>
|
|
<div class="sheet-AdvImp-Wronged"><p align="center">
|
|
<span data-i18n="advanced-improvements">Once you have taken 5 <i>improvements</i> you may choose from these options as well as the list above when you improve</span>:<br>
|
|
<input type="checkbox" class="sheet-AdvImp-Wronged" name="attr_Wronged-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
|
|
<input type="checkbox" class="sheet-AdvImp-Wronged" name="attr_Wronged-AdvImp2"> <span data-i18n="new-type">Change this hunter to a new type</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Wronged" name="attr_Wronged-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
|
|
<input type="checkbox" class="sheet-AdvImp-Wronged" name="attr_Wronged-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Wronged" name="attr_Wronged-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Wronged" name="attr_Wronged-AdvImp6"> <span data-i18n="retire">Retire this hunter to safety</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Wronged" name="attr_Wronged-AdvImp7"> <span data-i18n="Wronged-advance3">You track down the specific monster responsible fo your loss. The Keeper must make the next mystery about them</span><br>
|
|
<input type="checkbox" class="sheet-AdvImp-Wronged" name="attr_Wronged-AdvImp8"> <span data-i18n="Wronged-advance4">Change the target of your vengeful rage. Pick a new monster breed; <i>I know my prey</i> now applies to them instead</span><br>
|
|
</p></div>
|
|
<div class="sheet-History-Wronged" name="sheet-Wronged-History"><p align="center">
|
|
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
|
|
<textarea name="attr_History-Wronged" rows="1" cols="5"></textarea><br>
|
|
</p></div>
|
|
</div>
|
|
|
|
<div class="sheet-Gumshoe" name="sheet-Gumshoe">
|
|
<div class="sheet-Stats-Gumshoe"><p align="center">
|
|
<b><i><span data-i18n="stats">Stats</span></i></b> <br>
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> <br>
|
|
</p></div>
|
|
|
|
<div class="sheet-Etc-Gumshoe">
|
|
<div class='sheet-3colrow'>
|
|
<div class='sheet-col'>
|
|
<div class="sheet-Luck-Gumshoe"><b><i><span data-i18n="luck">Luck</span></i></b><br>
|
|
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
|
|
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Gumshoe" name="attr_Luck-Gumshoe1">
|
|
<input type="checkbox" class="sheet-Luck-Gumshoe" name="attr_Luck-Gumshoe2">
|
|
<input type="checkbox" class="sheet-Luck-Gumshoe" name="attr_Luck-Gumshoe3">
|
|
<input type="checkbox" class="sheet-Luck-Gumshoe" name="attr_Luck-Gumshoe4">
|
|
<input type="checkbox" class="sheet-Luck-Gumshoe" name="attr_Luck-Gumshoe5">
|
|
<input type="checkbox" class="sheet-Luck-Gumshoe" name="attr_Luck-Gumshoe6">
|
|
<input type="checkbox" class="sheet-Luck-Gumshoe" name="attr_Luck-Gumshoe7"> <span data-i18n="doomed">Doomed</span><br></p>
|
|
<i><span data-i18n="special">Gumshoe Special</span>:</i> <span data-i18n="luck-special-gumshoe">When you use a point of <i>Luck</i> your next regular case will actually be a mystery for your hunter group, not a regular case at all (and the monster will focus its attention on you!)</span>
|
|
</div><br>
|
|
<div class="sheet-Harm-Gumshoe"><b><i><span data-i18n="harm">Harm</span></i></b><br>
|
|
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Gumshoe" name="attr_Harm-Gumshoe1">
|
|
<input type="checkbox" class="sheet-Harm-Gumshoe" name="attr_Harm-Gumshoe2">
|
|
<input type="checkbox" class="sheet-Harm-Gumshoe" name="attr_Harm-Gumshoe3"> 🕷
|
|
<input type="checkbox" class="sheet-Harm-Gumshoe" name="attr_Harm-Gumshoe4">
|
|
<input type="checkbox" class="sheet-Harm-Gumshoe" name="attr_Harm-Gumshoe5">
|
|
<input type="checkbox" class="sheet-Harm-Gumshoe" name="attr_Harm-Gumshoe6">
|
|
<input type="checkbox" class="sheet-Harm-Gumshoe" name="attr_Harm-Gumshoe7"> <span data-i18n="dying">Dying</span><br></p>
|
|
<span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Gumshoe" name="attr_Unstable-Gumshoe">
|
|
</div><br>
|
|
<div class="sheet-XP-Gumshoe"><b><i><span data-i18n="experience">Experience</span></i></b><br>
|
|
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
|
|
<p align=center> <input type="checkbox" class="sheet-XP-Gumshoe" name="attr_XP-Gumshoe1">
|
|
<input type="checkbox" class="sheet-XP-Gumshoe" name="attr_XP-Gumshoe2">
|
|
<input type="checkbox" class="sheet-XP-Gumshoe" name="attr_XP-Gumshoe3">
|
|
<input type="checkbox" class="sheet-XP-Gumshoe" name="attr_XP-Gumshoe4">
|
|
<input type="checkbox" class="sheet-XP-Gumshoe" name="attr_XP-Gumshoe5"></p>
|
|
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
|
|
</div><br>
|
|
<div class="sheet-Code-Gumshoe"><b><i><span data-i18n="gumshoeCode">Gumshoe Code</span></i></b><br>
|
|
<span data-i18n="gumshoeCode-description">With the agreement of the Keeper, pick a one-sentence Code that your Gumshoe adheres to.</span><br><p>
|
|
<span data-i18n="gumshoeCode-sentence">__________________________________________________________________________</span><br><p>
|
|
<span data-i18n="gumshoeCode-example"><i>Example Codes:</i> Murders must be punished. Monsters must be destroyed. Innocents must be saved. Laws must be enforced. Evil must be exposed. The weak must be protected from the powerful.</span><br><p>
|
|
<span data-i18n="gumshoeCode-description">This Code defines your Gumshoe. Any time you violate your code you forfeit all Code related moves <i>(The Postman Always Rings Twice, The Long Goodbye)</i> and the ability to spend <i>Luck</i> points. These forfeits last either until the next mystery or you make amends. As long as you follow the Code people will sense your sincerity: you receive +1 ongoing for <i>manipulate someone</i> and you may not be possessed or charmed by any sort of supernatural, alien, or demonic entity or item.</span><br><p>
|
|
</div>
|
|
<p><div class="sheet-OtherMoves-Gumshoe">
|
|
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
|
|
<fieldset class="repeating_OtherMoves">
|
|
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
|
|
</div></p>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<b><i><span data-i18n="moves">Moves</span></i></b><br>
|
|
<i><span data-i18n="1-fixed-move">You get three Gumshoe moves. You get these two</span>:</i><br>
|
|
<div class="sheet-FixedMoves-Gumshoe">
|
|
<p><input type="checkbox" class="sheet-FixedMoves-Gumshoe" name="attr_FixedMoves-Gumshoe1" checked=true> <span data-i18n="Gumshoe-fixed-move1"><b>Occult Confidential </b> The first time in each mystery that you observe a monster, minion, or phenomenon in action, you may ask one question from the <i>investigate a mystery</i> list.</span> </p>
|
|
<p><input type="checkbox" class="sheet-FixedMoves-Gumshoe" name="attr_FixedMoves-Gumshoe2" checked=true> <span data-i18n="Gumshoe-fixed-move2"><b>The Naked City </b>You have lots of personal contacts wherever you go. Pick four contact types from the following areas (or from other areas agreed to between you and the Keeper):</span> </p>
|
|
<span data-i18n="Gumshoe-fixed-move2-examples"><i>Academics, Accountants, Artists, Bartenders, Clergy, Conspiracy Theorists, Construction, Courts, Criminals (organised), Criminals (street), Cultists, Engineers, Espionage, Film and TV, Forensic Scientists, Fringe Scientists, Hackers, Journalists, Lawyers, Mechanics, Media, Medical Practioners, Military, Morgue, Occult, Police (local), Police (national), Politicians, Prisons, Private Security, Property Developers, Stage Magicians, Technologists, Transportation</i></span><br><p>
|
|
<span data-i18n="Gumshoe-fixed-move2-continued">You can hit them up for info (+1 to one <i>investigate a mystery</i> roll) or small favours—but there may be a small cost involved. Personal contacts can provide more significant help but the Keeper decides their price on a case-by-case basis.</span><br><p>
|
|
</div>
|
|
<div class="sheet-Moves-Gumshoe">
|
|
<i><span data-i18n="2-moves">Then pick one of these</span>:</i><br>
|
|
<p><input type="checkbox" class="sheet-Moves-Gumshoe" name="attr_Moves-Gumshoe1"> <span data-i18n="Gumshoe-move1"><b>The Postman Always Rings Twice </b>Twice per mystery -as long as you follow your Code- you may reroll a roll.</span> </p>
|
|
<p><input type="checkbox" class="sheet-Moves-Gumshoe" name="attr_Moves-Gumshoe2"> <span data-i18n="Gumshoe-move2"><b>The Long Goodbye </b>You can't die with an open case. Specifically, you suffer all harm as normal but your death is postponed until you have either completed or abandoned the case, or you break your Code (then all bets are off).</span> </p>
|
|
<p><input type="checkbox" class="sheet-Moves-Gumshoe" name="attr_Moves-Gumshoe3"> <span data-i18n="Gumshoe-move3"><b>Jessica Jones Entry </b>When you double-talk your way into a secure location, roll +Charm. On a 10+ pick three, on a 7-9 pick two, on a fail pick one:</span> </p>
|
|
🕷 <span data-i18n="Gumshoe-move3.1">You don't leave any trace of what you searched.</span><br>
|
|
🕷 <span data-i18n="Gumshoe-move3.2">You find what you wanted.</span><br>
|
|
🕷 <span data-i18n="Gumshoe-move3.3">You find something else that's important.</span><br>
|
|
🕷 <span data-i18n="Gumshoe-move3.4">You don't piss anyone of.</span><br>
|
|
🕷 <span data-i18n="Gumshoe-move3.5">You aren't recognised.</span><br>
|
|
<p><input type="checkbox" class="sheet-Moves-Gumshoe" name="attr_Moves-Gumshoe4"> <span data-i18n="Gumshoe-move4"><b>Out of the Past </b>You have a police buddy who will do you big favors. Get in touch with them when you need to redirect law enforcement attention, get a heads-up on what operations are planned, or access police files. You now owe them: expect them to collect on it soon</span> </p>
|
|
<p><input type="checkbox" class="sheet-Moves-Gumshoe" name="attr_Moves-Gumshoe5"> <span data-i18n="Gumshoe-move5"><b>Asphalt Jungle </b>You heal faster than normal people. Any time your harm gets healed, heal an extra point. You are immune to all the harm move effects under '0-harm' and '1-harm' (when the Keeper would apply these, you ignore it).</span></p>
|
|
<p><input type="checkbox" class="sheet-Moves-Gumshoe" name="attr_Moves-Gumshoe6"> <span data-i18n="Gumshoe-move6"><b>Hacker with a Dragon Tattoo </b>When you hack into a computer system, roll +Sharp. On 10+ pick two, on a 7-9 pick one. You:</span> </p>
|
|
🕷 <span data-i18n="Gumshoe-move6.1">...leave no traces.</span><br>
|
|
🕷 <span data-i18n="Gumshoe-move6.2">...learn something important.</span><br>
|
|
🕷 <span data-i18n="Gumshoe-move6.3">...can leave misinformation in place.</span><br>
|
|
🕷 <span data-i18n="Gumshoe-move6.4">...gain access to somewhere you want to get in to.</span><br>
|
|
<p><input type="checkbox" class="sheet-Moves-Gumshoe" name="attr_Moves-Gumshoe7"> <span data-i18n="Gumshoe-move7"><b>"Just one more thing" </b>When you ask a suspect leading questions, roll +Charm. On a 10+ hold 2, on a 7-9 hold 1, on a miss hold 1 but something bad is going to happen too.</span> </p>
|
|
<span data-i18n="Gumshoe-fixed-move2-examples">Spend your hold to ask questions from this list:</span><br><p>
|
|
🕷 <span data-i18n="Gumshoe-move7.1">One question from the <i>investigate a mystery</i> list.</span><br>
|
|
🕷 <span data-i18n="Gumshoe-move7.2">Was that a lie?</span><br>
|
|
🕷 <span data-i18n="Gumshoe-move7.3">What is something you left out that you didn't want me to notice?</span><br>
|
|
🕷 <span data-i18n="Gumshoe-move7.4">Are you complicit with any ongoing criminal activity?</span><br>
|
|
🕷 <span data-i18n="Gumshoe-move7.5">Did you commit this specific crime?</span><br>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<div class="sheet-Gear-Gumshoe">
|
|
<i><b><span data-i18n="gear">Gear</span></b></i><br>
|
|
<span data-i18n="Gumshoe-armour">You get a laptop, a liquor flask, two recording devices, and one P.I. weapon.</span><br>
|
|
🕷 <span data-i18n="Gumshoe-recording">Recording devices</span>:<br>
|
|
<i>(<span data-i18n="choose-two">pick two</span>)</i><br>
|
|
<input type="checkbox" class="sheet-Gear-Gumshoe" name="attr_Gumshoe_gearchoice1"> <span data-i18n="Gumshoe-gear1">Night vision camera</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Gumshoe" name="attr_Gumshoe_gearchoice2"> <span data-i18n="Gumshoe-gear2">Tiny digital video camera</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Gumshoe" name="attr_Gumshoe_gearchoice3"> <span data-i18n="Gumshoe-gear3">Film camera (8mm or 16mm)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Gumshoe" name="attr_Gumshoe_gearchoice4"> <span data-i18n="Gumshoe-gear4">Digital sound recorder</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Gumshoe" name="attr_Gumshoe_gearchoice5"> <span data-i18n="Gumshoe-gear5">Cassette tape recorder</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Gumshoe" name="attr_Gumshoe_gearchoice6"> <span data-i18n="Gumshoe-gear6">Remote-controlled camera drone</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Gumshoe" name="attr_Gumshoe_gearchoice7"> <span data-i18n="Gumshoe-gear7">Laser microphone</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Gumshoe" name="attr_Gumshoe_gearchoice8"> <span data-i18n="Gumshoe-gear8">Laser microphone</span><br>
|
|
🕷 <span data-i18n="Gumshoe-weapon">P.I. Weapons</span>:<br>
|
|
<i>(<span data-i18n="choose-one">pick one</span>)</i><br>
|
|
<input type="checkbox" class="sheet-Gear-Gumshoe" name="attr_Gumshoe_gearchoice13"> <span data-i18n="Gumshoe-gear9">Brass knuckles (1 harm, hand, stealthy)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Gumshoe" name="attr_Gumshoe_gearchoice8"> <span data-i18n="Gumshoe-gear10">.38 revolver (2 harm, close, reload, loud)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Gumshoe" name="attr_Gumshoe_gearchoice9"> <span data-i18n="Gumshoe-gear11">9mm (2 harm, close, loud)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Gumshoe" name="attr_Gumshoe_gearchoice10"> <span data-i18n="Gumshoe-gear12">Magnum (3-harm close reload loud)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Gumshoe" name="attr_Gumshoe_gearchoice11"> <span data-i18n="Gumshoe-gear13">Shotgun (3 harm, close, messy)</span><br>
|
|
<input type="checkbox" class="sheet-Gear-Gumshoe" name="attr_Gumshoe_gearchoice12"> <span data-i18n="Gumshoe-gear14">Switchblade (1-harm hand small)</span><br>
|
|
</div><br>
|
|
<div class="sheet-OtherGear-Gumshoe">
|
|
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
|
|
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
|
|
</div><br>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-Imp-Gumshoe"><p align="center">
|
|
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
|
|
<span data-i18n="inmrovements-description">Once you have 5 <i>experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
|
|
<input type="checkbox" class="sheet-Imp-Gumshoe" name="attr_Gumshoe-Imp1"> +1 <span data-i18n="charm">Charm</span> (<span data-i18n="max">max</span> +3)<br>
|
|
<input type="checkbox" class="sheet-Imp-Gumshoe" name="attr_Gumshoe-Imp2"> +1 <span data-i18n="cool">Cool</span> (<span data-i18n="max">max</span> +2)<br>
|
|
<input type="checkbox" class="sheet-Imp-Gumshoe" name="attr_Gumshoe-Imp3"> +1 <span data-i18n="sharp">Sharp</span> (<span data-i18n="max">max</span> +3)<br>
|
|
<input type="checkbox" class="sheet-Imp-Gumshoe" name="attr_Gumshoe-Imp4"> +1 <span data-i18n="tough">Tough</span> (<span data-i18n="max">max</span> +2)<br>
|
|
<input type="checkbox" class="sheet-Imp-Gumshoe" name="attr_Gumshoe-Imp5"> <span data-i18n="another-move">Take another <span data-i18n="Gumshoe">Gumshoe</span> move</span><br>
|
|
<input type="checkbox" class="sheet-Imp-Gumshoe" name="attr_Gumshoe-Imp6"> <span data-i18n="another-move">Take another <span data-i18n="Gumshoe">Gumshoe</span> move</span><br>
|
|
<input type="checkbox" class="sheet-Imp-Gumshoe" name="attr_Gumshoe-Imp7"> <span data-i18n="Gumshoe-advance1">Add another harm box to your track, before Dying.</span><br>
|
|
<input type="checkbox" class="sheet-Imp-Gumshoe" name="attr_Gumshoe-Imp8"> <span data-i18n="Gumshoe-advance2">Gain a haven (your office, perhaps), like the <i>Expert</i> with two options</span><br>
|
|
<input type="checkbox" class="sheet-Imp-Gumshoe" name="attr_Gumshoe-Imp9"> <span data-i18n="nakedCity">Add four additional or new contacts for your <i>Naked City</i> move.</span><br>
|
|
|
|
</div>
|
|
<div class="sheet-AdvImp-Gumshoe"><p align="center">
|
|
<span data-i18n="advanced-improvements">Once you have taken 5 <i>improvements</i> you may choose from these options as well as the list above when you improve</span>:<br>
|
|
<input type="checkbox" class="sheet-AdvImp-Gumshoe" name="attr_Gumshoe-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)<br>
|
|
<input type="checkbox" class="sheet-AdvImp-Gumshoe" name="attr_Gumshoe-AdvImp2"> <span data-i18n="new-type">Change this hunter to a new type</span><br>
|
|
<input type="checkbox" class="sheet-AdvImp-Gumshoe" name="attr_Gumshoe-AdvImp3"> <span data-i18n="second-hunter">Make up a second hunter to play as well as this one</span><br>
|
|
<input type="checkbox" class="sheet-AdvImp-Gumshoe" name="attr_Gumshoe-AdvImp4"> <span data-i18n="basic-moves">Mark two of the basic moves as advanced</span><br>
|
|
<input type="checkbox" class="sheet-AdvImp-Gumshoe" name="attr_Gumshoe-AdvImp5"> <span data-i18n="basic-moves">Mark another two of the basic moves as advanced</span><br>
|
|
<input type="checkbox" class="sheet-AdvImp-Gumshoe" name="attr_Gumshoe-AdvImp6"> <span data-i18n="Gumshoe-advance3">Turn one of your contacts into an ally</span><br>
|
|
<input type="checkbox" class="sheet-AdvImp-Gumshoe" name="attr_Gumshoe-AdvImp7"> <span data-i18n="retire">Retire this hunter to safety</span><br>
|
|
<input type="checkbox" class="sheet-AdvImp-Gumshoe" name="attr_Gumshoe-AdvImp8"> <span data-i18n="luck">Erase one used Luck mark from your playbook</span><br>
|
|
</p></div>
|
|
<div class="sheet-History-Gumshoe" name="sheet-Gumshoe-History"><p align="center">
|
|
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
|
|
<textarea name="attr_History-Gumshoe" rows="1" cols="5"></textarea><br>
|
|
</p></div>
|
|
</div>
|
|
|
|
<div class="sheet-Custom" name="sheet-Custom">
|
|
<div class="sheet-Stats-Custom"><p align="center">
|
|
<b><i>Playbook Name:</i></b> <input type="text" name="attr_Name-Custom" /><br>
|
|
<b><i><span data-i18n="stats">Stats</span></i></b> <br>
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> <span data-i18n="charm">Charm</span>:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> <span data-i18n="cool">Cool</span>:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> <span data-i18n="sharp">Sharp</span>:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> <span data-i18n="tough">Tough</span>:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px">
|
|
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> <span data-i18n="weird">Weird</span>:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> <br>
|
|
</p></div>
|
|
|
|
<div class="sheet-Etc-Custom">
|
|
<div class='sheet-3colrow'>
|
|
<div class='sheet-col'>
|
|
<div class="sheet-Luck-Custom"><b><i><span data-i18n="luck">Luck</span></i></b><br>
|
|
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span><br>
|
|
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Luck-Custom" name="attr_Luck-Custom1">
|
|
<input type="checkbox" class="sheet-Luck-Custom" name="attr_Luck-Custom2">
|
|
<input type="checkbox" class="sheet-Luck-Custom" name="attr_Luck-Custom3">
|
|
<input type="checkbox" class="sheet-Luck-Custom" name="attr_Luck-Custom4">
|
|
<input type="checkbox" class="sheet-Luck-Custom" name="attr_Luck-Custom5">
|
|
<input type="checkbox" class="sheet-Luck-Custom" name="attr_Luck-Custom6">
|
|
<input type="checkbox" class="sheet-Luck-Custom" name="attr_Luck-Custom7"> <span data-i18n="doomed">Doomed</span><br></p>
|
|
<i><span data-i18n="special">Special</span> (<span data-i18n="luck-special-Custom">if any</span>): </i> <input type="text" name="attr_LuckSpecial-Custom" />
|
|
</div><br>
|
|
<div class="sheet-Harm-Custom"><b><i><span data-i18n="harm">Harm</span></i></b><br>
|
|
<p align=center> <span data-i18n="okay">Okay</span> <input type="checkbox" class="sheet-Harm-Custom" name="attr_Harm-Custom1">
|
|
<input type="checkbox" class="sheet-Harm-Custom" name="attr_Harm-Custom2">
|
|
<input type="checkbox" class="sheet-Harm-Custom" name="attr_Harm-Custom3"> 🕷
|
|
<input type="checkbox" class="sheet-Harm-Custom" name="attr_Harm-Custom4">
|
|
<input type="checkbox" class="sheet-Harm-Custom" name="attr_Harm-Custom5">
|
|
<input type="checkbox" class="sheet-Harm-Custom" name="attr_Harm-Custom6">
|
|
<input type="checkbox" class="sheet-Harm-Custom" name="attr_Harm-Custom7"> <span data-i18n="dying">Dying</span><br></p>
|
|
<span data-i18n="unstable">Unstable</span>: <input type="checkbox" class="sheet-Harm-Custom" name="attr_Unstable-Custom">
|
|
</div><br>
|
|
<div class="sheet-XP-Custom"><b><i><span data-i18n="experience">Experience</span></i></b><br>
|
|
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span><br>
|
|
<p align=center> <input type="checkbox" class="sheet-XP-Custom" name="attr_XP-Custom1">
|
|
<input type="checkbox" class="sheet-XP-Custom" name="attr_XP-Custom2">
|
|
<input type="checkbox" class="sheet-XP-Custom" name="attr_XP-Custom3">
|
|
<input type="checkbox" class="sheet-XP-Custom" name="attr_XP-Custom4">
|
|
<input type="checkbox" class="sheet-XP-Custom" name="attr_XP-Custom5"></p>
|
|
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>
|
|
</div><br>
|
|
<b><i><span data-i18n="custom-special">Playbook Special</span></i></b><br>
|
|
<i>(<span data-i18n="custom-special-example">Like the Expert's haven or the Spellslinger's combat magic</span>)</i>
|
|
<div class="sheet-Special-Custom">
|
|
<fieldset class="repeating_Special">
|
|
<span data-i18n="custom-special-name">Name of special</span>: <input type="text" name="attr_Special-Custom" style="width: 200px">
|
|
<span data-i18n="custom-special-description">Description</span>: <textarea name="attr_SpecialDescrip" rows="3" cols="30"></textarea><br></fieldset>
|
|
</div>
|
|
|
|
</div>
|
|
<div class="sheet-col">
|
|
<b><i><span data-i18n="custom-moves">Playbook Moves</span></i></b><br>
|
|
<div class="sheet-Moves-Custom">
|
|
<fieldset class="repeating_SkinMoves">
|
|
<span data-i18n="custom-move-name">Name</span>: <input type="text" name="attr_SkinMoveName" style="width: 200px">
|
|
<span data-i18n="custom-move-description">Description</span>: <textarea name="attr_SkinMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<div class="sheet-OtherMoves-Custom">
|
|
<i><b><span data-i18n="other-moves">Other Moves</span></b></i><br>
|
|
<fieldset class="repeating_OtherMoves">
|
|
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
|
|
</div>
|
|
<div class="sheet-Gear-Custom">
|
|
<i><b><span data-i18n="custom-gear">Playbook Gear</span></b></i><br>
|
|
<textarea name="attr_Gear-Custom" rows="3" cols="30"></textarea>
|
|
</div><br>
|
|
<div class="sheet-OtherGear-Custom">
|
|
<i><b><span data-i18n="other-gear">Other Gear</span></b></i><br>
|
|
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
|
|
</div><br>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-Imp-Custom"><p align="center">
|
|
<i><b><span data-i18n="improvements">Improvements</span></b></i><br>
|
|
<span data-i18n="inmrovements-description">Once you have 5 <i>experience</i> you may choose one of these: (Check off any you've already taken)</span><br>
|
|
<span data-i18n="inmrovements-instructions">4 stats available for improvement (mark one off at character creation without taking the bonus); top stat max +3, all others max +2</span><br>
|
|
<input type="checkbox" class="sheet-Imp-Custom" name="attr_Custom-Imp1"> +1 <span data-i18n="charm">Charm</span>
|
|
<input type="checkbox" class="sheet-Imp-Custom" name="attr_Custom-Imp2"> +1 <span data-i18n="cool">Cool</span>
|
|
<input type="checkbox" class="sheet-Imp-Custom" name="attr_Custom-Imp3"> +1 <span data-i18n="sharp">Sharp</span
|
|
<input type="checkbox" class="sheet-Imp-Custom" name="attr_Custom-Imp4"> +1 <span data-i18n="tough">Tough</span>
|
|
<input type="checkbox" class="sheet-Imp-Custom" name="attr_Custom-Imp5"> +1 <span data-i18n="weird">Weird</span><br>
|
|
<input type="checkbox" class="sheet-Imp-Custom" name="attr_Custom-Imp6"> <span data-i18n="another-move">Take another <span data-i18n="custom">Custom</span> move</span>
|
|
<input type="checkbox" class="sheet-Imp-Custom" name="attr_Custom-Imp7"> <span data-i18n="another-move">Take another <span data-i18n="custom">Custom</span> move</span>
|
|
<input type="checkbox" class="sheet-Imp-Custom" name="attr_Custom-Imp8"> <span data-i18n="playbook-move">Take a move from another playbook</span>
|
|
<input type="checkbox" class="sheet-Imp-Custom" name="attr_Custom-Imp9"> <span data-i18n="playbook-move">Take a move from another playbook</span><br>
|
|
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Custom-Adv10"> <input type="text" name="attr_Advance-Custom1" />
|
|
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Custom-Adv11"> <input type="text" name="attr_Advance-Custom2" /><br>
|
|
</div>
|
|
<div class="sheet-AdvImp-Custom"><p align="center">
|
|
<span data-i18n="advanced-improvements">Once you have taken 5 <i>improvements</i> you may choose from these options as well as the list above when you improve</span>:<br>
|
|
<input type="checkbox" class="sheet-AdvImp-Custom" name="attr_Custom-AdvImp1"> +1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
|
|
<input type="checkbox" class="sheet-AdvImp-Custom" name="attr_Custom-AdvImp2"> <span data-i18n="new-type">Change this hunter to a new type</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Custom" name="attr_Custom-AdvImp3"> <span data-i18n="second-hunter">Create a second hunter to play</span><br>
|
|
<input type="checkbox" class="sheet-AdvImp-Custom" name="attr_Custom-AdvImp4"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Custom" name="attr_Custom-AdvImp5"> <span data-i18n="basic-moves">Advance 2 basic moves</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Custom" name="attr_Custom-AdvImp6"> <span data-i18n="retire">Retire this hunter to safety</span>
|
|
<input type="checkbox" class="sheet-AdvImp-Custom" name="attr_Custom-AdvImp7"> <input type="text" name="attr_Improve-Custom" />
|
|
<input type="checkbox" class="sheet-AdvImp-Custom" name="attr_Custom-AdvImp8"> <input type="text" name="attr_Improve-Custom" /><br>
|
|
</p></div>
|
|
<div class="sheet-History-Custom" name="sheet-Custom-History"><p align="center">
|
|
<b><i><span data-i18n="history">History and Notes</span></i></b><br>
|
|
<textarea name="attr_History-Custom" rows="1" cols="5"></textarea><br>
|
|
</p></div>
|
|
</div>
|
|
|
|
</p></div>
|
|
<br><br><br>
|
|
<font size="0.5"><span data-i18n="sheet-version">sheet version</span> 0.1.0</font>
|
|
</div>
|
|
|
|
|
|
<script type="text/worker">
|
|
on("change:skinname", function() {
|
|
console.log("Set SkinCheck = SkinName if not already equal.")
|
|
getAttrs(["SkinName","SkinCheck"], function(values) {
|
|
if (values.SkinCheck !== values.SkinName) {
|
|
setAttrs({ SkinCheck: values.SkinName });
|
|
};
|
|
});
|
|
console.log("SkinCheck = SkinName whenever changed.");
|
|
});
|
|
</script>
|