919 lines
49 KiB
HTML
919 lines
49 KiB
HTML
<div class="sheet-wrapper">
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<!-- Logo Header -->
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<div class="sheet-1colrow sheet-col" style="margin-bottom:-30px;">
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<img src="https://i.imgur.com/IO1zs3a.png" style="max-height: 100px; margin-left:21%;">
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</div>
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<!-- Base Character Information -->
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<div class="sheet-1colrow sheet-col">
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<div class="sheet-row">
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<div class="sheet-item" style="width:20%"><label>Nom du Personnage</label></div>
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<div class="sheet-item" style="width:30%"><input name="attr_character_name" type="text"></div>
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<div class="sheet-item" style="width:20%"><label>Nom du Joueur</label></div>
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<div class="sheet-item" style="width:30%"><input name="attr_Player" type="text"></div>
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</div>
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<div class="sheet-row">
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<div class="sheet-item" style="width:15%"><label>Monde Natal</label></div>
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<div class="sheet-item" style="width:25%"><input name="attr_Homeworld" type="text"></div>
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<div class="sheet-item" style="width:10%"><label>Carrière</label></div>
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<div class="sheet-item" style="width:20%"><input name="attr_Career" type="text"></div>
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<div class="sheet-item" style="width:10%"><label>Rang</label></div>
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<div class="sheet-item" style="width:20%"><input name="attr_Rank" type="text"></div>
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</div>
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<div class="sheet-row">
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<div class="sheet-item" style="width:10%"><label>Divination</label></div>
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<div class="sheet-item" style="width:45%"><input name="attr_Divination" type="text"></div>
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<div class="sheet-item" style="width:15%"><label>Particularité</label></div>
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<div class="sheet-item" style="width:30%"><input name="attr_Quirk" type="text"></div>
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</div>
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<div class="sheet-row">
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<div class="sheet-item" style="width:7%"><label>Stature</label></div>
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<div class="sheet-item" style="width:14%"><input name="attr_Build" type="text"></div>
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<div class="sheet-item" style="width:7%"><label>Taille</label></div>
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<div class="sheet-item" style="width:7%"><input name="attr_Height" type="text"></div>
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<div class="sheet-item" style="width:7%"><label>Poids</label></div>
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<div class="sheet-item" style="width:7%"><input name="attr_Weight" type="text"></div>
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<div class="sheet-item" style="width:5%"><label>Age</label></div>
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<div class="sheet-item" style="width:7%"><input name="attr_Age" type="text"></div>
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<div class="sheet-item" style="width:10%"><label>Historique</label></div>
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<div class="sheet-item" style="width:29%"><input name="attr_Past" type="text"></div>
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</div>
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<div class="sheet-row">
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<div class="sheet-item" style="width:10%"><label>Peau</label></div>
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<div class="sheet-item" style="width:10%"><input name="attr_Skin" type="text"></div>
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<div class="sheet-item" style="width:10%"><label>Cheveux</label></div>
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<div class="sheet-item" style="width:10%"><input name="attr_Hair" type="text"></div>
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<div class="sheet-item" style="width:10%"><label>Yeux</label></div>
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<div class="sheet-item" style="width:10%"><input name="attr_Eyes" type="text"></div>
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<div class="sheet-item" style="width:8%"><label>Genre</label></div>
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<div class="sheet-item" style="width:7%"><input name="attr_Gender" type="text"></div>
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<div class="sheet-item" style="width:15%"><label>Main directrice</label></div>
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<div class="sheet-item" style="width:10%"><input name="attr_Handedness" type="text"></div>
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</div>
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</div>
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<br><br>
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<!-- Main Sheet First Tier -->
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<div class="sheet-3colrow">
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<!-- Left Column -->
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<div class="sheet-col sheet-skills">
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<hr>
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<h3>Compétences de base</h3>
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<table>
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<tr>
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<th>Nom de la compétence</th>
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<th>0</th>
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<th>10</th>
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<th>20</th>
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<th style="width:60px">B</th>
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<th>Jet</th>
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</tr>
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<tr>
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<td>Charisme (Soc)</td>
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<td><input name="attr_Charm1" type="checkbox" value="0.5"></td>
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<td><input name="attr_Charm2" type="checkbox" value="10"></td>
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<td><input name="attr_Charm3" type="checkbox" value="10"></td>
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<td style="width:60px"><input name="attr_Charm4" type="text" value="0"></td>
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<td><button name="roll_Charm" type="roll" value="&{template:default} {{name=Jet : Charisme}} {{Resultat=[[1d100]]}} {{Seuil=[[@{Charm} + ?{Modifier|0}]]}}">
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<input disabled="true" name="attr_Charm" type="number" value="floor((@{Charm1}+0.5)*@{Fel}+@{Charm2}+@{Charm3}+@{Charm4})">
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</button></td>
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</tr>
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<tr>
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<td>Commandement (Soc)</td>
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<td><input name="attr_Command1" type="checkbox" value="0.5"></td>
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<td><input name="attr_Command2" type="checkbox" value="10"></td>
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<td><input name="attr_Command3" type="checkbox" value="10"></td>
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<td style="width:60px"><input name="attr_Command4" type="text" value="0"></td>
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<td><button name="roll_Command" type="roll" value="&{template:default} {{name=Jet : Commandement}} {{Resultat=[[1d100]]}} {{Seuil=[[@{Command} + ?{Modifier|0}]]}}">
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<input disabled="true" name="attr_Command" type="number" value="floor((@{Command1}+0.5)*@{Fel}+@{Command2}+@{Command3}+@{Command4})">
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</button></td>
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</tr>
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<tr>
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<td>Contortionniste (Ag)</td>
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<td><input name="attr_Contortionist1" type="checkbox" value="0.5"></td>
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<td><input name="attr_Contortionist2" type="checkbox" value="10"></td>
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<td><input name="attr_Contortionist3" type="checkbox" value="10"></td>
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<td style="width:60px"><input name="attr_Contortionist4" type="text" value="0"></td>
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<td><button name="roll_Contortionist" type="roll" value="&{template:default} {{name=Jet : Contorsionniste}} {{Resultat=[[1d100]]}} {{Seuil=[[@{Contortionist} + ?{Modifier|0}]]}}">
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<input disabled="true" name="attr_Contortionist" type="number" value="floor((@{Contortionist1}+0.5)*@{Ag}+@{Contortionist2}+@{Contortionist3}+@{Contortionist4})">
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</button></td>
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</tr>
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<tr>
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<td>Déguisement (Soc)</td>
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<td><input name="attr_Disguise1" type="checkbox" value="0.5"></td>
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<td><input name="attr_Disguise2" type="checkbox" value="10"></td>
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<td><input name="attr_Disguise3" type="checkbox" value="10"></td>
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<td style="width:60px"><input name="attr_Disguise4" type="text" value="0"></td>
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<td><button name="roll_Disguise" type="roll" value="&{template:default} {{name=Jet : Déguisement}} {{Resultat=[[1d100]]}} {{Seuil=[[@{Disguise} + ?{Modifier|0}]]}}">
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<input disabled="true" name="attr_Disguise" type="number" value="floor((@{Disguise1}+0.5)*@{Fel}+@{Disguise2}+@{Disguise3}+@{Disguise4})">
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</button></td>
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</tr>
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<tr>
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<td>Déplacement Silencieux (Ag)</td>
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<td><input name="attr_SilentMove1" type="checkbox" value="0.5"></td>
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<td><input name="attr_SilentMove2" type="checkbox" value="10"></td>
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<td><input name="attr_SilentMove3" type="checkbox" value="10"></td>
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<td style="width:60px"><input name="attr_SilentMove4" type="text" value="0"></td>
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<td><button name="roll_SilentMove" type="roll" value="&{template:default} {{name=Jet : Déplacement Silencieux}} {{Resultat=[[1d100]]}} {{Seuil=[[@{SilentMove} + ?{Modifier|0}]]}}">
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<input disabled="true" name="attr_SilentMove" type="number" value="floor((@{SilentMove1}+0.5)*@{Ag}+@{SilentMove2}+@{SilentMove3}+@{SilentMove4})">
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</button></td>
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</tr>
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<tr>
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<td>Dissimulation (Ag)</td>
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<td><input name="attr_Concealment1" type="checkbox" value="0.5"></td>
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<td><input name="attr_Concealment2" type="checkbox" value="10"></td>
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<td><input name="attr_Concealment3" type="checkbox" value="10"></td>
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<td style="width:60px"><input name="attr_Concealment4" type="text" value="0"></td>
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<td><button name="roll_Concealment" type="roll" value="&{template:default} {{name=Jet : Dissimulation}} {{Resultat=[[1d100]]}} {{Seuil=[[@{Concealment} + ?{Modifier|0}]]}}">
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<input disabled="true" name="attr_Concealment" type="number" value="floor((@{Concealment1}+0.5)*@{Ag}+@{Concealment2}+@{Concealment3}+@{Concealment4})">
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</button></td>
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</tr>
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<tr>
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<td>Duperie (Soc)</td>
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<td><input name="attr_Deceive1" type="checkbox" value="0.5"></td>
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<td><input name="attr_Deceive2" type="checkbox" value="10"></td>
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<td><input name="attr_Deceive3" type="checkbox" value="10"></td>
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<td style="width:60px"><input name="attr_Deceive4" type="text" value="0"></td>
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<td><button name="roll_Deceive" type="roll" value="&{template:default} {{name=Jet : Duperie}} {{Resultat=[[1d100]]}} {{Seuil=[[@{Deceive} + ?{Modifier|0}]]}}">
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<input disabled="true" name="attr_Deceive" type="number" value="floor((@{Deceive1}+0.5)*@{Fel}+@{Deceive2}+@{Deceive3}+@{Deceive4})">
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</button></td>
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</tr>
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<tr>
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<td>Enquête (Soc)</td>
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<td><input name="attr_Inquiry1" type="checkbox" value="0.5"></td>
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<td><input name="attr_Inquiry2" type="checkbox" value="10"></td>
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<td><input name="attr_Inquiry3" type="checkbox" value="10"></td>
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<td style="width:60px"><input name="attr_Inquiry4" type="text" value="0"></td>
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<td><button name="roll_Inquiry" type="roll" value="&{template:default} {{name=Jet : Enquête}} {{Resultat=[[1d100]]}} {{Seuil=[[@{Inquiry} + ?{Modifier|0}]]}}">
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<input disabled="true" name="attr_Inquiry" type="number" value="floor((@{Inquiry1}+0.5)*@{Fel}+@{Inquiry2}+@{Inquiry3}+@{Inquiry4})">
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</button></td>
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</tr>
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<tr>
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<td>Escalade (F)</td>
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<td><input name="attr_Climb1" type="checkbox" value="0.5"></td>
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<td><input name="attr_Climb2" type="checkbox" value="10"></td>
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<td><input name="attr_Climb3" type="checkbox" value="10"></td>
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<td style="width:60px"><input name="attr_Climb4" type="text" value="0"></td>
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<td><button name="roll_Climb" type="roll" value="&{template:default} {{name=Jet : Escalade}} {{Resultat=[[1d100]]}} {{Seuil=[[@{Climb} + ?{Modifier|0}]]}}">
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<input disabled="true" name="attr_Climb" type="number" value="floor((@{Climb1}+0.5)*@{S}+@{Climb2}+@{Climb3}+@{Climb4})">
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</button></td>
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</tr>
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<tr>
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<td>Esquive (Ag)</td>
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<td><input name="attr_Dodge1" type="checkbox" value="0.5"></td>
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<td><input name="attr_Dodge2" type="checkbox" value="10"></td>
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<td><input name="attr_Dodge3" type="checkbox" value="10"></td>
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<td style="width:60px"><input name="attr_Dodge4" type="text" value="0"></td>
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<td><button name="roll_Dodge" type="roll" value="&{template:default} {{name=Jet : Esquive}} {{Resultat=[[1d100]]}} {{Seuil=[[@{Dodge} + ?{Modifier|0}]]}}">
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<input disabled="true" name="attr_Dodge" type="number" value="floor((@{Dodge1}+0.5)*@{Ag}+@{Dodge2}+@{Dodge3}+@{Dodge4})">
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</button></td>
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</tr>
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<tr>
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<td>Evaluation (Int)</td>
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<td><input name="attr_Evaluate1" type="checkbox" value="0.5"></td>
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<td><input name="attr_Evaluate2" type="checkbox" value="10"></td>
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<td><input name="attr_Evaluate3" type="checkbox" value="10"></td>
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<td style="width:60px"><input name="attr_Evaluate4" type="text" value="0"></td>
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<td><button name="roll_Evaluate" type="roll" value="&{template:default} {{name=Jet : Evaluation}} {{Resultat=[[1d100]]}} {{Seuil=[[@{Evaluate} + ?{Modifier|0}]]}}">
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<input disabled="true" name="attr_Evaluate" type="number" value="floor((@{Evaluate1}+0.5)*@{Int}+@{Evaluate2}+@{Evaluate3}+@{Evaluate4})">
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</button></td>
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</tr>
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<tr>
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<td>Fouille (Per)</td>
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<td><input name="attr_Search1" type="checkbox" value="0.5"></td>
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<td><input name="attr_Search2" type="checkbox" value="10"></td>
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<td><input name="attr_Search3" type="checkbox" value="10"></td>
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<td style="width:60px"><input name="attr_Search4" type="text" value="0"></td>
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<td><button name="roll_Search" type="roll" value="&{template:default} {{name=Jet : Fouille}} {{Resultat=[[1d100]]}} {{Seuil=[[@{Search} + ?{Modifier|0}]]}}">
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<input disabled="true" name="attr_Search" type="number" value="floor((@{Search1}+0.5)*@{Per}+@{Search2}+@{Search3}+@{Search4})">
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</button></td>
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</tr>
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<tr>
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<td>Intimidation (F)</td>
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<td><input name="attr_Intimidate1" type="checkbox" value="0.5"></td>
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<td><input name="attr_Intimidate2" type="checkbox" value="10"></td>
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<td><input name="attr_Intimidate3" type="checkbox" value="10"></td>
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<td style="width:60px"><input name="attr_Intimidate4" type="text" value="0"></td>
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<td><button name="roll_Intimidate" type="roll" value="&{template:default} {{name=Jet : Intimidation}} {{Resultat=[[1d100]]}} {{Seuil=[[@{Intimidate} + ?{Modifier|0}]]}}">
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<input disabled="true" name="attr_Intimidate" type="number" value="floor((@{Intimidate1}+0.5)*@{S}+@{Intimidate2}+@{Intimidate3}+@{Intimidate4})">
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</button></td>
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</tr>
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<tr>
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<td>Jeu (Int)</td>
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<td><input name="attr_Gamble1" type="checkbox" value="0.5"></td>
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<td><input name="attr_Gamble2" type="checkbox" value="10"></td>
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<td><input name="attr_Gamble3" type="checkbox" value="10"></td>
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<td style="width:60px"><input name="attr_Gamble4" type="text" value="0"></td>
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<td><button name="roll_Gamble" type="roll" value="&{template:default} {{name=Jet : Jeu}} {{Resultat=[[1d100]]}} {{Seuil=[[@{Gamble} + ?{Modifier|0}]]}}">
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<input disabled="true" name="attr_Gamble" type="number" value="floor((@{Gamble1}+0.5)*@{Int}+@{Gamble2}+@{Gamble3}+@{Gamble4})">
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</button></td>
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</tr>
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<tr>
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<td>Logique (Int)</td>
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<td><input name="attr_Logic1" type="checkbox" value="0.5"></td>
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<td><input name="attr_Logic2" type="checkbox" value="10"></td>
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<td><input name="attr_Logic3" type="checkbox" value="10"></td>
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<td style="width:60px"><input name="attr_Logic4" type="text" value="0"></td>
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<td><button name="roll_Logic" type="roll" value="&{template:default} {{name=Jet : Logique}} {{Resultat=[[1d100]]}} {{Seuil=[[@{Logic} + ?{Modifier|0}]]}}">
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<input disabled="true" name="attr_Logic" type="number" value="floor((@{Logic1}+0.5)*@{Int}+@{Logic2}+@{Logic3}+@{Logic4})">
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</button></td>
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</tr>
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<tr>
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<td>Marchandage (Soc)</td>
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<td><input name="attr_Barter1" type="checkbox" value="0.5"></td>
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<td><input name="attr_Barter2" type="checkbox" value="10"></td>
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<td><input name="attr_Barter3" type="checkbox" value="10"></td>
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<td style="width:60px"><input name="attr_Barter4" type="text" value="0"></td>
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<td><button name="roll_Barter" type="roll" value="&{template:default} {{name=Jet : Marchandage}} {{Resultat=[[1d100]]}} {{Seuil=[[@{Barter} + ?{Modifier|0}]]}}">
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<input disabled="true" name="attr_Barter" type="number" value="floor((@{Barter1}+0.5)*@{Fel}+@{Barter2}+@{Barter3}+@{Barter4})">
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</button></td>
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</tr>
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<tr>
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<td>Natation (F)</td>
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<td><input name="attr_Swim1" type="checkbox" value="0.5"></td>
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<td><input name="attr_Swim2" type="checkbox" value="10"></td>
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<td><input name="attr_Swim3" type="checkbox" value="10"></td>
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<td style="width:60px"><input name="attr_Swim4" type="text" value="0"></td>
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<td><button name="roll_Swim" type="roll" value="&{template:default} {{name=Jet : Natation}} {{Resultat=[[1d100]]}} {{Seuil=[[@{Swim} + ?{Modifier|0}]]}}">
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<input disabled="true" name="attr_Swim" type="number" value="floor((@{Swim1}+0.5)*@{S}+@{Swim2}+@{Swim3}+@{Swim4})">
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</button></td>
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</tr>
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<tr>
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<td>Psychologie (Per)</td>
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<td><input name="attr_Psychology1" type="checkbox" value="0.5"></td>
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<td><input name="attr_Psychology2" type="checkbox" value="10"></td>
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<td><input name="attr_Psychology3" type="checkbox" value="10"></td>
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<td style="width:60px"><input name="attr_Psychology4" type="text" value="0"></td>
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<td><button name="roll_Psychology" type="roll" value="&{template:default} {{name=Jet : Psychologie}} {{Resultat=[[1d100]]}} {{Seuil=[[@{Psychology} + ?{Modifier|0}]]}}">
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<input disabled="true" name="attr_Psychology" type="number" value="floor((@{Psychology1}+0.5)*@{Per}+@{Psychology2}+@{Psychology3}+@{Psychology4})">
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</button></td>
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</tr>
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<tr>
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<td>Résistance aux Intoxications (E)</td>
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<td><input name="attr_Carouse1" type="checkbox" value="0.5"></td>
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<td><input name="attr_Carouse2" type="checkbox" value="10"></td>
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<td><input name="attr_Carouse3" type="checkbox" value="10"></td>
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<td style="width:60px"><input name="attr_Carouse4" type="text" value="0"></td>
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<td><button name="roll_Carouse" type="roll" value="&{template:default} {{name=Jet : ésistance aux Intoxications}} {{Resultat=[[1d100]]}} {{Seuil=[[@{Carouse} + ?{Modifier|0}]]}}">
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<input disabled="true" name="attr_Carouse" type="number" value="floor((@{Carouse1}+0.5)*@{T}+@{Carouse2}+@{Carouse3}+@{Carouse4})">
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</button></td>
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</tr>
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<tr>
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<td>Vigilance (Per)</td>
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<td><input name="attr_Awareness1" type="checkbox" value="0.5"></td>
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<td><input name="attr_Awareness2" type="checkbox" value="10"></td>
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<td><input name="attr_Awareness3" type="checkbox" value="10"></td>
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<td style="width:60px"><input name="attr_Awareness4" type="text" value="0"></td>
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<td><button name="roll_Awareness" type="roll" value="&{template:default} {{name=Jet : Vigilance}} {{Resultat=[[1d100]]}} {{Seuil=[[@{Awareness} + ?{Modifier|0}]]}}">
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<input disabled="true" name="attr_Awareness" type="number" value="floor((@{Awareness1}+0.5)*@{Per}+@{Awareness2}+@{Awareness3}+@{Awareness4})">
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</button></td>
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</tr>
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</table>
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<h3>Formations aux armes</h3>
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<fieldset class="repeating_weapontalents">
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<div class="sheet-row">
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<div class="sheet-item sheet-large">
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<label>Formation</label>
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</div>
|
|
<div class="sheet-item sheet-tiny" style="width:16%;">
|
|
<input name="attr_weapontrainingclass" type="text">
|
|
</div>
|
|
<div class="sheet-item sheet-big sheet-brackets">
|
|
<input name="attr_weapontraining" type="text">
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
|
|
<h3>Talents & Traits</h3>
|
|
<fieldset class="repeating_talents">
|
|
<input name="attr_reptalent" type="text">
|
|
</fieldset>
|
|
|
|
</div>
|
|
|
|
<!-- Mid Column / Characteristics -->
|
|
|
|
<div class="sheet-col sheet-characteristics">
|
|
|
|
<h3>Caractéristiques</h3>
|
|
|
|
<button name="roll_WS" type="roll" value="&{template:default} {{name=Jet de CC}} {{Resultat=[[1d100]]}} {{Seuil=[[@{WS} + ?{Modifier|0}]]}}">
|
|
<label>Capacité de Combat (CC)</label></button><br>
|
|
<input name="attr_WS" type="text" value="0">
|
|
|
|
<button name="roll_BS" type="roll" value="&{template:default} {{name=Jet de CT}} {{Resultat=[[1d100]]}} {{Seuil=[[@{BS} + ?{Modifier|0}]]}}">
|
|
<label>Capacité de Tir (CT)</label></button><br>
|
|
<input name="attr_BS" type="text" value="0">
|
|
|
|
<button name="roll_S" type="roll" value="&{template:default} {{name=Jet de Force}} {{Resultat=[[1d100]]}} {{Seuil=[[@{S} + ?{Modifier|0}]]}}">
|
|
<label>Force (F)</label></button><br>
|
|
<input name="attr_S" type="text" value="0">
|
|
|
|
<button name="roll_T" type="roll" value="&{template:default} {{name=Jet d'Endurance}} {{Resultat=[[1d100]]}} {{Seuil=[[@{T} + ?{Modifier|0}]]}}">
|
|
<label>Endurance (E)</label></button><br>
|
|
<input name="attr_T" type="text" value="0">
|
|
|
|
<button name="roll_Ag" type="roll" value="&{template:default} {{name=Jet d'Agilité}} {{Resultat=[[1d100]]}} {{Seuil=[[@{Ag} + ?{Modifier|0}]]}}">
|
|
<label>Agilité (Ag)</label></button><br>
|
|
<input name="attr_Ag" type="text" value="0">
|
|
|
|
<button name="roll_Int" type="roll" value="&{template:default} {{name=Jet d'Intelligence}} {{Resultat=[[1d100]]}} {{Seuil=[[@{Int} + ?{Modifier|0}]]}}">
|
|
<label>Intelligence (Int)</label></button><br>
|
|
<input name="attr_Int" type="text" value="0">
|
|
|
|
<button name="roll_Per" type="roll" value="&{template:default} {{name=Jet de Perception}} {{Resultat=[[1d100]]}} {{Seuil=[[@{Per} + ?{Modifier|0}]]}}">
|
|
<label>Perception (Per)</label></button><br>
|
|
<input name="attr_Per" type="text" value="0">
|
|
|
|
<button name="roll_Wp" type="roll" value="&{template:default} {{name=Jet de Force Mentale}} {{Resultat=[[1d100]]}} {{Seuil=[[@{Wp} + ?{Modifier|0}]]}}">
|
|
<label>Force Mentale (FM)</label></button><br>
|
|
<input name="attr_Wp" type="text" value="0">
|
|
|
|
<button name="roll_Fel" type="roll" value="&{template:default} {{name=Jet de Sociabilité}} {{Resultat=[[1d100]]}} {{Seuil=[[@{Fel} + ?{Modifier|0}]]}}">
|
|
<label>Sociabilité (Soc)</label></button><br>
|
|
<input name="attr_Fel" type="text" value="0">
|
|
|
|
</div>
|
|
|
|
<!-- Right Column -->
|
|
|
|
<div class="sheet-col sheet-skills">
|
|
<hr>
|
|
<h3>Compétences avancées</h3>
|
|
<table>
|
|
<tr>
|
|
<th>Nom de la compétence</th>
|
|
<th>0</th>
|
|
<th>10</th>
|
|
<th>20</th>
|
|
<th style="width:60px">B</th>
|
|
<th>Jet</th>
|
|
</tr>
|
|
<tr>
|
|
<td>Langue (Bas Gothique)</td>
|
|
<td><input name="attr_speaklow1" type="checkbox" value="0.5"></td>
|
|
<td><input name="attr_speaklow2" type="checkbox" value="10"></td>
|
|
<td><input name="attr_speaklow3" type="checkbox" value="10"></td>
|
|
<td style="width:60px"><input name="attr_speaklow4" type="text" value="0"></td>
|
|
<td><button name="roll_speaklow" type="roll" value="&{template:default} {{name=Jet : langue (Bas Gothique)}} {{Resultat=[[1d100]]}} {{Seuil=[[@{speaklow}+?{Modifier|0}]]}}">
|
|
<input disabled="true" name="attr_speaklow" type="number" value="floor((@{speaklow1}+0.5)*@{Int}+@{speaklow2}+@{speaklow3}+@{speaklow4})">
|
|
</button></td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_advancedskills">
|
|
<table>
|
|
<tr>
|
|
<td>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-bigger">
|
|
<input class="sheet-baseinfo" name="attr_advancedskillname" type="text">
|
|
</div>
|
|
<div class="sheet-item sheet-med">
|
|
<select class="charaselect" name="attr_advancedskillcharacteristic">
|
|
<option value="@{S}">(F)</option>
|
|
<option value="@{T}">(E)</option>
|
|
<option value="@{Ag}">(Ag)</option>
|
|
<option value="@{Int}">(Int)</option>
|
|
<option value="@{Per}">(Per)</option>
|
|
<option value="@{Wp}">(FM)</option>
|
|
<option value="@{Fel}">(Soc)</option>
|
|
</select>
|
|
</div>
|
|
</div>
|
|
</td>
|
|
<td><input name="attr_advancedskillbox1" type="checkbox" value="0.5"></td>
|
|
<td><input name="attr_advancedskillbox2" type="checkbox" value="10"></td>
|
|
<td><input name="attr_advancedskillbox3" type="checkbox" value="10"></td>
|
|
<td style="width:60px"><input name="attr_advancedskillbox4" type="text" value="0"></td>
|
|
<td><button name="roll_advancedskill" type="roll" value="&{template:default} {{name=Jet : @{advancedskillname}}} {{Resultat=[[1d100]]}} {{Seuil=[[@{advancedskill}+?{Modifier|0}]]}}">
|
|
<input disabled="true" name="attr_advancedskill" type="number" value="floor((@{advancedskillbox1}+0.5)*@{advancedskillcharacteristic}+@{advancedskillbox2}+@{advancedskillbox3}+@{advancedskillbox4})">
|
|
</button></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<hr>
|
|
|
|
<!-- ATTENTION PSYKERS AHEAD! -->
|
|
|
|
<h3>Pouvoirs Psychiques</h3>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item" style="width:37.5%">
|
|
<label>Discipline Psy</label>
|
|
</div>
|
|
<div class="sheet-item sheet-morebig">
|
|
<input name="attr_psychicdiscipline" type="text">
|
|
</div>
|
|
<div class="sheet-item sheet-puny">
|
|
<button name="roll_psycicpower" type="roll"
|
|
value="/me Puise dans le pouvoir du Warp !\n/r ((?{Psy Rating|1}d10)+[[floor(@{wp}/10)]]+?{Modifier|0})">
|
|
<label>Psy</label></button>
|
|
</div>
|
|
</div>
|
|
<fieldset class="repeating_psychicdiscipline">
|
|
<div class="sheet-row">
|
|
<div class="sheet-item" style="width:37.5%">
|
|
<label>Discipline Psy</label>
|
|
</div>
|
|
<div class="sheet-item sheet-morebig">
|
|
<input name="attr_reppsychicdiscipline" type="text">
|
|
</div>
|
|
<div class="sheet-item sheet-puny">
|
|
<button name="roll_reppsycicpower" type="roll"
|
|
value="/me Puise dans le pouvoir du Warp !\n/r ((?{Psy Rating|1}d10)+[[floor(@{wp}/10)]]+?{Modifier|0})">
|
|
<label>Psy</label></button>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
<!-- Minor Powers -->
|
|
<br>
|
|
<fieldset class="repeating_minorpsychicpowers">
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-large">
|
|
<label>Pouvoir Mineur</label>
|
|
</div>
|
|
<div class="sheet-item sheet-morebig sheet-brackets">
|
|
<input name="attr_repminorpsychicpower" type="text">
|
|
</div>
|
|
<div class="sheet-item sheet-puny">
|
|
<button name="roll_repminorpower" type="roll"
|
|
value="/me Puise dans le pouvoir du Warp et lance @{repminorpsychicpower}! (Seuil: [[?{Threshold|7}]])\n/r ((?{Psy Rating|1}d10)+[[floor(@{wp}/10)]]+?{Modifier|0})">
|
|
<label>Psy</label></button>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
<!-- Discipline Powers -->
|
|
<br>
|
|
<fieldset class="repeating_disciplinepsychicpowers">
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-large">
|
|
<label>Pouvoir Psy</label>
|
|
</div>
|
|
<div class="sheet-item sheet-morebig sheet-brackets">
|
|
<input name="attr_repdisciplinepsychicpower" type="text">
|
|
</div>
|
|
<div class="sheet-item sheet-puny">
|
|
<button name="roll_repdisciplinepower" type="roll"
|
|
value="/me Puise dans le pouvoir du Warp et lance @{repdisciplinepsychicpower}! (Seuil: [[?{Threshold|7}]])\n/r ((?{Psy Rating|1}d10)+[[floor(@{wp}/10)]]+?{Modifier|0})">
|
|
<label>Psy</label></button>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
|
|
<!-- Mutations anyone? -->
|
|
|
|
<h3>Mutations</h3>
|
|
<textarea name="attr_mutations" style="width:95%; margin:auto; height:75px;">
|
|
</textarea>
|
|
|
|
<h3>Talents & Traits</h3>
|
|
<fieldset class="repeating_talents2">
|
|
<input name="attr_reptalent2" type="text">
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
<!-- Page 2 -->
|
|
|
|
|
|
<div class="sheet-2colrow">
|
|
|
|
<div class="sheet-col">
|
|
<h3>Armes de Corps à Corps</h3>
|
|
<fieldset class="repeating_meleeweapons">
|
|
<div class="sheet-quickborder">
|
|
<div class="sheet-row">
|
|
<div class="sheet-item" style="width:15%">
|
|
<label>Nom :</label>
|
|
</div>
|
|
<div class="sheet-item" style="width:50%">
|
|
<input name="attr_meleeweaponname" type="text">
|
|
</div>
|
|
<div class="sheet-item" style="width:15%">
|
|
<label>Groupe :</label>
|
|
</div>
|
|
<div class="sheet-item" style="width:20%">
|
|
<input name="attr_meleeweaponclass" type="text">
|
|
</div>
|
|
</div>
|
|
|
|
<div class="sheet-row">
|
|
<div class="sheet-item" style="width:15%">
|
|
<label>Dégats :</label>
|
|
</div>
|
|
<div class="sheet-item" style="width:20%">
|
|
<input name="attr_meleeweapondamage" type="text">
|
|
</div>
|
|
<div class="sheet-item" style="width:12%">
|
|
<label>Type :</label>
|
|
</div>
|
|
<div class="sheet-item" style="width:18%">
|
|
<input name="attr_meleeweapontype" type="text">
|
|
</div>
|
|
<div class="sheet-item" style="width:10%">
|
|
<label>Pen :</label>
|
|
</div>
|
|
<div class="sheet-item" style="width:10%">
|
|
<input name="attr_meleeweaponpen" type="text" value="0">
|
|
</div>
|
|
<div class="sheet-item" style="width:16%">
|
|
<button name="roll_meleedamage" type="roll" value="&{template:default} {{name=@{meleeweaponname}}} {{Resultat=[[@{meleeweapondamage}+(floor(@{S}/10))]]}} {{Pen=[[@{meleeweaponpen}]]}} {{Type=@{meleeweapontype}}}">
|
|
<label>Dégats</label>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="sheet-row">
|
|
<div class="sheet-item" style="width:20%">
|
|
<label>Attributs :</label>
|
|
</div>
|
|
<div class="sheet-item" style="width:70%">
|
|
<input name="attr_meleeweaponspecial" type="text">
|
|
</div>
|
|
<div class="sheet-item" style="width:10%">
|
|
<button name="roll_meleehit" type="roll" value="&{template:default} {{name= @{meleeweaponname}}} {{Resultat=[[1d100]]}} {{Seuil=[[@{WS} + ?{Modifier|0}]]}}">
|
|
<label>Jet</label>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
|
|
<!-- Movement -->
|
|
|
|
<h3>Déplacement</h3>
|
|
|
|
<div class="sheet-row">
|
|
<div class="sheet-item" style="width:12%">
|
|
<label>Demi :</label>
|
|
</div>
|
|
<div class="sheet-item" style="width:10%">
|
|
<input disabled="true" name="attr_halfspeed" type="number" value="floor(@{ag}/10)">
|
|
</div>
|
|
<div class="sheet-item" style="width:18%">
|
|
<label>Complet :</label>
|
|
</div>
|
|
<div class="sheet-item" style="width:10%">
|
|
<input disabled="true" name="attr_fullspeed" type="number" value="2*(floor(@{ag}/10))">
|
|
</div>
|
|
<div class="sheet-item" style="width:15%">
|
|
<label>Charge :</label>
|
|
</div>
|
|
<div class="sheet-item" style="width:10%">
|
|
<input disabled="true" name="attr_chargespeed" type="number" value="3*(floor(@{ag}/10))">
|
|
</div>
|
|
<div class="sheet-item" style="width:15%">
|
|
<label>Course :</label>
|
|
</div>
|
|
<div class="sheet-item" style="width:10%">
|
|
<input disabled="true" name="attr_runspeed" type="number" value="6*(floor(@{ag}/10))">
|
|
</div>
|
|
</div>
|
|
|
|
<br>
|
|
|
|
<!-- Armor! -->
|
|
|
|
<h3>Armure</h3>
|
|
<div class="sheet-armourblock"></div>
|
|
<div class="sheet-quickborder sheet-armourblock">
|
|
<label>Tête</label> <input name="attr_Headarmourvalue" type="text"> <label>(1-10) Type</label> <input name="attr_Headarmourtype" type="text">
|
|
</div><br>
|
|
<div class="sheet-quickborder sheet-armourblock">
|
|
<label>Bras droit</label> <input name="attr_RightArmarmourvalue" type="text"> <label>(11-20) Type</label> <input name="attr_RightArmarmourtype" type="text">
|
|
</div>
|
|
<div class="sheet-quickborder sheet-armourblock">
|
|
<label>Corps</label> <input name="attr_Bodyarmourvalue" type="text"> <label>(31-70) Type</label> <input name="attr_Bodyarmourtype" type="text">
|
|
</div>
|
|
<div class="sheet-quickborder sheet-armourblock">
|
|
<label>Bras gauche</label> <input name="attr_LeftArmarmourvalue" type="text"> <label>(21-30) Type</label> <input name="attr_LeftArmarmourtype" type="text">
|
|
</div>
|
|
<div class="sheet-quickborder sheet-armourblock" style="margin: 20px auto auto 11%;">
|
|
<label>Jambe droite</label> <input name="attr_RightLegarmourvalue" type="text"> <label>(71-85) Type</label> <input name="attr_RightLegarmourtype" type="text">
|
|
</div>
|
|
<div class="sheet-quickborder sheet-armourblock" style="margin: 20px auto auto 11%;">
|
|
<label>Jambe gauche</label> <input name="attr_LeftLegarmourvalue" type="text"> <label>(86-00) Type</label> <input name="attr_LeftLegarmourtype" type="text">
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Right Side -->
|
|
|
|
<div class="sheet-col">
|
|
|
|
<h3>Armes à distances</h3>
|
|
<fieldset class="repeating_rangedweapons">
|
|
|
|
<div class="sheet-quickborder">
|
|
|
|
<div class="sheet-row">
|
|
<div class="sheet-item" style="width:15%">
|
|
<label>Nom :</label>
|
|
</div>
|
|
<div class="sheet-item" style="width:50%">
|
|
<input name="attr_rangedweaponname" type="text">
|
|
</div>
|
|
<div class="sheet-item" style="width:15%">
|
|
<label>Groupe :</label>
|
|
</div>
|
|
<div class="sheet-item" style="width:20%">
|
|
<input name="attr_rangedweaponclass" type="text">
|
|
</div>
|
|
</div>
|
|
|
|
<div class="sheet-row">
|
|
<div class="sheet-item" style="width:15%">
|
|
<label>Portée :</label>
|
|
</div>
|
|
<div class="sheet-item" style="width:10%">
|
|
<input name="attr_rangedweaponrange" type="text">
|
|
</div>
|
|
<div class="sheet-item" style="width:15%">
|
|
<label>Dégats :</label>
|
|
</div>
|
|
<div class="sheet-item" style="width:18%">
|
|
<input name="attr_rangedweapondamage" type="text">
|
|
</div>
|
|
<div class="sheet-item" style="width:12%">
|
|
<label>Type :</label>
|
|
</div>
|
|
<div class="sheet-item" style="width:15%">
|
|
<input name="attr_rangedweapontype" type="text">
|
|
</div>
|
|
<div class="sheet-item" style="width:9%">
|
|
<label>Pen :</label>
|
|
</div>
|
|
<div class="sheet-item" style="width:6%">
|
|
<input name="attr_rangedweaponpen" type="text" value="0">
|
|
</div>
|
|
</div>
|
|
|
|
<div class="sheet-row">
|
|
<div class="sheet-item" style="width:14%">
|
|
<label>Modes :</label>
|
|
</div>
|
|
<div class="sheet-item" style="width:6%">
|
|
<input name="attr_rangedweaponsingle" type="text" value="0">
|
|
</div>
|
|
<div class="sheet-item" style="width:2%">
|
|
<label>/</label>
|
|
</div>
|
|
<div class="sheet-item" style="width:6%">
|
|
<input name="attr_rangedweaponsemi" type="text" value="0">
|
|
</div>
|
|
<div class="sheet-item" style="width:2%">
|
|
<label>/</label>
|
|
</div>
|
|
<div class="sheet-item" style="width:6%">
|
|
<input name="attr_rangedweaponfull" type="text" value="0">
|
|
</div>
|
|
<div class="sheet-item" style="width:11%">
|
|
<label>Mun :</label>
|
|
</div>
|
|
<div class="sheet-item" style="width:9%">
|
|
<input name="attr_rangedweaponclipcurrent" type="text" value="0">
|
|
</div>
|
|
<div class="sheet-item" style="width:2%">
|
|
<label>/</label>
|
|
</div>
|
|
<div class="sheet-item" style="width:9%">
|
|
<input name="attr_rangedweaponclipfull" type="text" value="0">
|
|
</div>
|
|
|
|
<div class="sheet-item" style="width:10%">
|
|
<label>Rch :</label>
|
|
</div>
|
|
<div class="sheet-item" style="width:10%">
|
|
<input name="attr_rangedweaponreload" type="text">
|
|
</div>
|
|
<div class="sheet-item" style="width:16%">
|
|
<button name="roll_rangeddamage" type="roll" value="&{template:default} {{name=@{rangedweaponname}}} {{Resultat=[[@{rangedweapondamage}]]}} {{Pen=[[@{rangedweaponpen}]]}} {{Type=@{rangedweapontype}}}">
|
|
<label>Dégats</label>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="sheet-row">
|
|
<div class="sheet-item" style="width:20%">
|
|
<label>Attributs :</label>
|
|
</div>
|
|
<div class="sheet-item" style="width:70%">
|
|
<input name="attr_rangedweaponspecial" type="text">
|
|
</div>
|
|
<div class="sheet-item" style="width:10%">
|
|
<button name="roll_rangedhit" type="roll" value="&{template:default} {{name= @{rangedweaponname}}} {{Resultat=[[1d100]]}} {{Seuil=[[@{BS} + ?{Modifier|0}]]}}">
|
|
<label>Jet</label>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
|
|
<h3>Equipement</h3>
|
|
<fieldset class="repeating_gear">
|
|
<input name="attr_repgear" type="text">
|
|
</fieldset>
|
|
|
|
<!-- Wealth -->
|
|
|
|
<div class="sheet-row">
|
|
<div class="sheet-item" style="width:25%">
|
|
<label>Trônes Gelt: </label>
|
|
</div>
|
|
<div class="sheet-item" style="width:25%">
|
|
<input name="attr_ThroneGelt" type="number">
|
|
</div>
|
|
<div class="sheet-item sheet-puny"></div>
|
|
<div class="sheet-item" style="width:20%">
|
|
<label>Salaire : </label>
|
|
</div>
|
|
<div class="sheet-item" style="width:20%">
|
|
<input name="attr_Income" type="number">
|
|
</div>
|
|
</div>
|
|
|
|
</div>
|
|
</div>
|
|
|
|
<hr>
|
|
|
|
<!-- Footer Stuff -->
|
|
|
|
<div class="4colrow">
|
|
<div class="sheet-col sheet-wounds" style="width:15%">
|
|
<h3>Points de Blessures</h3>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item" style="width:60%">
|
|
<label>Total :</label>
|
|
</div>
|
|
<div class="sheet-item" style="width:40%">
|
|
<input name="attr_Wounds_max" type="number">
|
|
</div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item" style="width:60%">
|
|
<label>Actuels :</label>
|
|
</div>
|
|
<div class="sheet-item" style="width:40%">
|
|
<input name="attr_Wounds" type="number">
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="sheet-col sheet-fate" style="width:15%">
|
|
<h3>Points de destin</h3>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item" style="width:60%">
|
|
<label>Total :</label>
|
|
</div>
|
|
<div class="sheet-item" style="width:40%">
|
|
<input name="attr_Fate_max" type="number">
|
|
</div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item" style="width:60%">
|
|
<label>Actuels :</label>
|
|
</div>
|
|
<div class="sheet-item" style="width:40%">
|
|
<input name="attr_Fate" type="number">
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="sheet-col sheet-insanity" style="width:34%">
|
|
|
|
<h3>Folie</h3>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-puny"></div>
|
|
<div class="sheet-item" style="width:55%">
|
|
<label>Points de Folie :</label>
|
|
</div>
|
|
|
|
<div class="sheet-item" style="width:35%">
|
|
<input name="attr_Insanitypoints" type="number">
|
|
</div>
|
|
</div>
|
|
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-puny"></div>
|
|
<div class="sheet-item" style="width:55%">
|
|
<label>Degré de Folie:</label>
|
|
</div>
|
|
|
|
<div class="sheet-item" style="width:35%">
|
|
<input name="attr_Insanitydegree" type="text">
|
|
</div>
|
|
</div>
|
|
|
|
<div class="sheet-row">
|
|
<textarea name="attr_Disorders" placeholder="Disorders" style="width:95%; margin:auto; height:75px;">
|
|
</textarea>
|
|
</div>
|
|
|
|
<div class="sheet-row"></div>
|
|
</div>
|
|
|
|
|
|
<div class="sheet-col sheet-corruption" style="width:34%">
|
|
|
|
<h3>Corruption</h3>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-puny"></div>
|
|
<div class="sheet-item" style="width:55%">
|
|
<label>Points de Corruption :</label>
|
|
</div>
|
|
<div class="sheet-item" style="width:35%">
|
|
<input name="attr_Corruptionpoints" type="number">
|
|
</div>
|
|
</div>
|
|
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-puny"></div>
|
|
<div class="sheet-item" style="width:55%">
|
|
<label>Degré de Corruption:</label>
|
|
</div>
|
|
|
|
<div class="sheet-item" style="width:35%">
|
|
<input name="attr_Corruptionydegree" type="text">
|
|
</div>
|
|
</div>
|
|
|
|
<div class="sheet-row">
|
|
<textarea name="attr_Malignancies" placeholder="Malignancies" style="width:95%; margin:auto; height:75px;">
|
|
</textarea>
|
|
</div>
|
|
|
|
<div class="sheet-row"></div>
|
|
</div>
|
|
|
|
|
|
</div>
|
|
|
|
<hr>
|
|
|
|
<!-- XP -->
|
|
|
|
<div class="1colrow colrow">
|
|
|
|
<h3>Points d'Experience</h3>
|
|
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-tiny">
|
|
<label>XP restante</label>
|
|
</div>
|
|
<div class="sheet-item sheet-tiny sheet-armourblock">
|
|
<input name="attr_Xptospend" type="number">
|
|
</div>
|
|
|
|
<div class="sheet-item sheet-big"></div>
|
|
|
|
<div class="sheet-item sheet-tiny">
|
|
<label>XP dépensé</label>
|
|
</div>
|
|
<div class="sheet-item sheet-tiny sheet-armourblock">
|
|
<input name="attr_Xpspent" type="number">
|
|
</div>
|
|
</div>
|
|
<br>
|
|
<label>Avancements :</label>
|
|
|
|
<fieldset class="repeating_advancements">
|
|
<div class="sheet-row">
|
|
<div class="sheet-item" style="width:26%;">
|
|
<input name="attr_advancement1" type="text">
|
|
</div>
|
|
<div class="sheet-item sheet-puny sheet-center sheet-brackets sheet-armourblock">
|
|
<input name="attr_advancement1xp" type="text">
|
|
</div>
|
|
<div class="sheet-item" style="width:26%;">
|
|
<input name="attr_advancement2" type="text">
|
|
</div>
|
|
<div class="sheet-item sheet-puny sheet-center sheet-brackets sheet-armourblock">
|
|
<input name="attr_advancement2xp" type="text">
|
|
</div>
|
|
<div class="sheet-item" style="width:26%;">
|
|
<input name="attr_advancement3" type="text">
|
|
</div>
|
|
<div class="sheet-item sheet-puny sheet-center sheet-brackets sheet-armourblock">
|
|
<input name="attr_advancement3xp" type="text">
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
|
|
<hr>
|
|
<h3>Notes :</h3>
|
|
<textarea name="attr_othernotes">
|
|
</textarea>
|
|
</div><!-- Charsheet End -->
|
|
</div> |