*adapted the fallout 3.0 sheet to fallout pnp 2.0 *changed formulas *double checked macros and autocalc *added tag skill boxes *to do: update the preview sheet.png, add a formula for the tag skill 20%
8 lines
1.1 KiB
JSON
8 lines
1.1 KiB
JSON
{
|
|
"html": "Fallout 2.0.html",
|
|
"css": "Fallout 2.0.css",
|
|
"authors": "G. TI.",
|
|
"roll20userid": "971005",
|
|
"preview": "Fallout 2.0.png",
|
|
"instructions": "**Fallout 2.0**\rWhole Sheet: I coped fallout 3.0 beautiful tabbed version and modified the formula to fit classic 2.0 version and added the tag skill boxes. \rPrime Tab: Include bio-blocks, Primary Statistics, and Secondary Statistics. The Secondary Statistics auto-calc, with a block added for modifiers after the fact.\rSkill tab: The buttons roll a d100 and show the skill rating next to it\rCombat Tab: Armor records the rating, but is not calculated. Current hitpoints are user-entered, but the maximum is auto-calc based on level. The weapon buttons include a damage roll, regardless if the the roll hit. \rTrait tab: A repeating field for recording perks, traits, and so on. The trait names can be changed.\rInventoryTab: Another repeating field for recording gear.\rTo Do: vehicle tab, roll template (dev only) taking into account range, targetted attack roll with built range, targetted attack roll taking in account damage threshold and resistance"
|
|
} |