Initial release for Dead of Night character sheets. They're pretty basic, without designs or frills right now, but they should be fully functional.
151 lines
5.2 KiB
HTML
151 lines
5.2 KiB
HTML
<div class="sheet-2colrow">
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<div class="sheet-col" style="width:40%">
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<div>
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<span>Victim</span>
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<textarea name="attr_Victim" placeholder="Victim"></textarea>
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</div>
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<div>
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<div>
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<table style="width:100%;">
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<tr>
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<td><button type="roll" value="/me rolls [[2d10+@{Identify}]] to Identify."></button></td>
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<td align="right">Identify <input type="number" min="1" max="9" placeholder="0" name="attr_Identify" /></td>
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<td>Obscure<input type="number" min="1" max="9" placeholder="0" name="attr_Obscure" /></td>
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<td align="right"><button type='roll' value="/me rolls [[2d10+@{Obscure}]] to Obscure."></button></td>
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</tr>
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</table>
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</div>
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<div>
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<input type="checkbox" name="attr_toggle-IdeObsSpecs" class="sheet-arrow" />
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<br />
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<div class="sheet-body">
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<div>
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<button type="roll" value="/me rolls [[2d10+@{Spec1}]]."></button>
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<input type="text" placeholder="Specialization 1" name="attr_Spec1Desc" />
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<input type="number" min="0" max="9" placeholder="0" name="attr_Spec1" />
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</div>
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<div>
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<button type="roll" value="/me rolls [[2d10+@{Spec2}]]."></button>
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<input type="text" placeholder="Specialization 2" name="attr_Spec2Desc" />
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<input type="number" min="0" max="9" placeholder="0" name="attr_Spec2" />
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</div>
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</div>
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</div>
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<div>
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<table style="width:100%;">
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<tr>
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<td><button type="roll" value="/me rolls [[2d10+@{Persuade}]] to Persuade."></button></td>
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<td align="right">Persuade <input type="number" min="1" max="9" placeholder="0" name="attr_Persuade" /></td>
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<td>Dissuade<input type="number" min="1" max="9" placeholder="0" name="attr_Dissuade" /></td>
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<td align="right"><button type='roll' value="/me rolls [[2d10+@{Dissuade}]] to Dissuade."></button></td>
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</tr>
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</table>
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</div>
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<div>
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<input type="checkbox" name="attr_toggle-PerDisSpecs" class="sheet-arrow" />
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<br />
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<div class="sheet-body">
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<div>
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<button type="roll" value="/me rolls [[2d10+@{Spec3}]]."></button>
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<input type="text" placeholder="Specialization 1" name="attr_Spec3Desc" />
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<input type="number" min="0" max="9" placeholder="0" name="attr_Spec3" />
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</div>
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<div>
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<button type="roll" value="/me rolls [[2d10+@{Spec4}]]."></button>
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<input type="text" placeholder="Specialization 2" name="attr_Spec4Desc" />
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<input type="number" min="0" max="9" placeholder="0" name="attr_Spec4" />
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</div>
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</div>
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</div>
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<div>
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<table style="width=100%">
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<tr>
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<td><button type="roll" value="/me rolls [[2d10+@{Escape}]] to Escape."></button></td>
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<td align="right">Escape <input type="number" min="1" max="9" placeholder="0" name="attr_Escape" /></td>
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<td>Pursue<input type="number" min="1" max="9" placeholder="0" name="attr_Persue" /></td>
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<td align="right"><button type='roll' value="/me rolls [[2d10+@{Persue}]] to Persue."></button></td>
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</tr>
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</table>
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</div>
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<div>
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<input type="checkbox" name="attr_toggle-PerEscSpecs" class="sheet-arrow" />
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<br />
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<div class="sheet-body">
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<div>
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<button type="roll" value="/me rolls [[2d10+@{Spec5}]]."></button>
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<input type="text" placeholder="Specialization 1" name="attr_Spec5desc" />
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<input type="number" min="0" max="9" placeholder="0" name="attr_Spec5" />
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</div>
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<div>
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<button type="roll" value="/me rolls [[2d10+@{Spec6}]]."></button>
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<input type="text" placeholder="Specialization 2" name="attr_Spec6Desc" />
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<input type="number" min="0" max="9" placeholder="0" name="attr_Spec6" />
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</div>
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</div>
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</div>
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<div>
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<table style="width:100%">
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<tr>
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<td><button type="roll" value="/me rolls [[2d10+@{Assault}]] to Assault."></button></td>
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<td align="right">Assault <input type="number" min="1" max="9" placeholder="0" name="attr_Assault" /></td>
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<td>Protect<input type="number" min="1" max="9" placeholder="0" name="attr_Protect" /></td>
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<td align="right"><button type='roll' value="/me rolls [[2d10+@{Protect}]] to Protect."></button></td>
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</tr>
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</table>
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</div>
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<div>
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<input type="checkbox" name="attr_toggle-AssProSpecs" class="sheet-arrow" />
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<br />
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<div class="sheet-body">
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<div>
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<button type="roll" value="/me rolls [[2d10+@{Spec7}]]."></button>
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<input type="text" placeholder="Specialization 1" name="attr_Spec7Desc" />
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<input type="number" min="0" max="9" placeholder="0" name="attr_Spec7" />
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</div>
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<div>
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<button type="roll" value="/me rolls [[2d10+@{Spec8}]]."></button>
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<input type="text" placeholder="Specialization 2" name="attr_Spec8Desc" />
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<input type="number" min="0" max="9" placeholder="0" name="attr_Spec8" />
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</div>
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<br />
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</div>
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</div>
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</div>
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<div>
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<br />
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Survival Points: <input type="number" value="5" name="attr_Survival">
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<textarea name="attr_SurvivalNotes"></textarea>
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</div>
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</div>
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<div class="sheet-col" style="width:54%">
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<div>
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Notes
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<textarea name="attr_notes" placeholder="Notes"></textarea>
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</div>
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<div>
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Bad Habits
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<textarea name="attr_BadHabits" placeholder="Bad Habits"></textarea>
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</div>
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</div>
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</div>
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