46 lines
1.3 KiB
JSON
46 lines
1.3 KiB
JSON
//KEYS ARE THE COMPENDIUM ATTIBUTE NAME AND VALUE IS SHEET ATTR_ NAME
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//PC
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{
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"name": "name",
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"content": ""
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"data": {
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"itemcount": "default is 1",
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"Properties": "",
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"Weight": "default is 0",
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"Item Type": "", //Example: Melee Weapon, Adventuring Gear, Shield, Ammunition. If includes weapon it will add attack and set repeating_inventory_${id}_hasattack = 1. If Ammunition, it will create a resource and repeating_inventory_${id}_useasresource = 1;
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"AC": "" //Example: 2
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"Damage": "", //Example: 1d10
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"Damage Type": "", //Example: Slashing
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"Secondary Damage": "",
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"Secondary Damage Type": "",
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"Alternate Damage": "",
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"Alternate Damage Type": "",
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"Alternate Secondary Damage": "",
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"Alternate Secondary Damage Type": "",
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"Range": "", //Example: 100/400
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"Modifiers": "Ac +1" //Example: Cloak of Protection
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}
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},
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//NPCS
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{
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"name": "name",
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"content": ""
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"data": {
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"Properties": "", //Thrown, Finesse, and Versatile have special handling on drop
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"Item Type": "", //Only applies if includes "weapon" will drop on NPC
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"Damage": "", //Example: 1d10
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"Damage Type": "", //Example: Slashing
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"Secondary Damage": "",
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"Secondary Damage Type": "",
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"Alternate Damage": "",
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"Alternate Damage Type": "",
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"Alternate Secondary Damage": "",
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"Alternate Secondary Damage Type": "",
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"Range": "", //Example: 100/400
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"Modifiers":""
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}
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}
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