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roll20-character-sheets-tester/DCC_Tabbed_Sheet/DCC_Tabbed_Sheet.html
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<!-- Dungeon Crawl Classics: Tabbed Character Sheet -->
<!-- Version 1.0 -->
<div class="sheet-overall-wrapper">
<div class="sheet-row">
<div class="sheet-col-1-1 sheet-margin-top sheet-center"><img src="http://i.imgur.com/HBgERqb.png" alt="Dungeon Crawl Classics Character Record Sheet"></div>
</div>
<div class="sheet-core-header sheet-padb">
<div class="sheet-row">
<div class="sheet-col-1-4 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" placeholder="Player Name"name="attr_player_name"><br/>Player Name</div>
<div class="sheet-col-1-8 sheet-center">&nbsp;</div>
<div class="sheet-col-1-4 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" placeholder="Character Name" name="attr_character_name"><br/>Character Name</div>
<div class="sheet-col-1-8 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" placeholder="Race" name="attr_Race"><br/>Race</div>
<div class="sheet-col-1-8 sheet-center">&nbsp;</div>
<div class="sheet-col-1-8 sheet-center sheet-margin-top"><p class="sheet-last-updated">Sheet last updated<br/>7 January 2016</p></div>
</div>
</div>
<!-- 3 way toggle - STYLE 2 -->
<input type="radio" name="attr_maintab" class="sheet-maintab sheet-zero" value="1" title="0-level" checked="checked" />
<span class="sheet-maintab sheet-zero">0-level</span>
<input type="radio" name="attr_maintab" class="sheet-maintab sheet-player" value="2" title="1+ level" />
<span class="sheet-maintab sheet-player">1+ level</span>
<input type="radio" name="attr_maintab" class="sheet-maintab sheet-monster" value="4" title="NPC/Monster" />
<span class="sheet-maintab sheet-monster">NPC/Monster</span>
<!-- 1+ LEVEL CHARACTER SHEET -->
<div class="sheet-maintab-content sheet-player">
<h5 class="sheet-center">1+-level Character Sheet</h5>
<p class="sheet-small-note">The main player character sheet.</p>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="Core Stats" checked="checked"/>
<span class="sheet-tab sheet-tab1">Core Stats</span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2"/>
<span class="sheet-tab sheet-tab2">Background</span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3"/>
<span class="sheet-tab sheet-tab3">Class</span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="4"/>
<span class="sheet-tab sheet-tab4">Weapons</span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab5" value="5"/>
<span class="sheet-tab sheet-tab5">Spellbook</span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab6" value="6"/>
<span class="sheet-tab sheet-tab6">Armor</span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab7" value="7"/>
<span class="sheet-tab sheet-tab7">Inventory</span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab99" value="99"/>
<span class="sheet-tab sheet-tab99">Show All</span>
<span class="sheet-spacer"></span>
<div class="sheet-section-core">
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-padr">
<h4 class="sheet-center">Character Information </h4>
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" placeholder="Class" name="attr_ClassName"><br/>Class</div>
<div class="sheet-col-1-2 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" placeholder="Occupation" name="attr_Occupation"><br/>Occupation</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-8 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" placeholder="Title" name="attr_Title"><br/>Title</div>
<div class="sheet-col-3-8 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" Placeholder="Alignment" name="attr_Alignment"><br/>Alignment</div>
<div class="sheet-col-1-8 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_Level" value="0"<br/>Level</div>
<div class="sheet-col-1-8 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_XP" value="0"<br/>XP</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-4">
<div class="sheet-ACBG">
<div class="sheet-col-1-4 sheet-center">&nbsp;</div>
<div class="sheet-col-1-3 sheet-center"><input class="sheet-AC" type="number" name="attr_AC" value="@{AC_calc}" disabled="disabled"/><br/>.</div>
</div>
</div>
<div class="sheet-col-3-4">
<div class="sheet-ACBG">
<div class="sheet-col-1-5 sheet-center">&nbsp;</div>
<div class="sheet-col-1-8 sheet-center"><input class="sheet-AC" type="number" name="attr_AC_Unarmored" value="@{AC_Unarmored_Calc}" disabled="disabled"/><br/>.</div>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-23 sheet-center">&nbsp;</div>
<div class="sheet-col-1-4 sheet-left sheet-small-label">Armor Class</div>
<div class="sheet-col-1-13 sheet-center">&nbsp;</div>
<div class="sheet-col-1-4 sheet-left sheet-small-label">unArmored AC</div>
</div>
</div>
<div class="sheet-col-1-5 sheet-center">&nbsp;</div>
<div class="sheet-col-1-5 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-4">
<div class="sheet-HPBG">
<div class="sheet-col-1-4 sheet-center">&nbsp;</div>
<div class="sheet-col-1-3 sheet-center "><input class="sheet-HP" type="text" name="attr_HP" value="1"/><br/>.</div>
</div>
</div>
<div class="sheet-col-3-4 sheet-padl">
<div class="sheet-col-1-7 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_HP_max" value="1"><br/>Max HP</div>
<div class="sheet-col-1-7 sheet-center">&nbsp;</div>
<div class="sheet-col-2-7 sheet-center">Hit Point Die : </br></div>
<div class="sheet-col-2-7 sheet-center" title="Choose your class Hit Dice">
<select name="attr_HPDie">
<option value="d4">d4</option>
<option value="d6" selected="selected">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="2d4">2d4</option>
</select>
</div>
<div class="sheet-col-1-4 sheet-center">&nbsp;</div>
<div class="sheet-col-1-4 sheet-right sheet-vert-middle">Lucky Roll?</div>
<div class="sheet-col-1-22 sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for HP"><input type="checkbox" value="@{LCK_Starting}" name="attr_HPLuckyRoll"></div>
<div class="sheet-col-1-24 sheet-center">&nbsp;</div>
<!--<div class="sheet-col-1-7 sheet-center" title="Use this button to roll for your Hit Points when your character levels."><button type="roll" class="sheet-initiative" name="roll_HPDieLevel" value="@{character_name} rolls their Hit Points for the next level. [[@{HPDie} + [[@{STA}]] + @{HPLuckyRoll}]]">Level</button></div>-->
<div class="sheet-col-1-7 sheet-center" title="Use this button to roll for your Hit Points when your character levels."><button type='roll' class="sheet-initiative" value="&{template:DccTabbed} {{name=@{character_name}}} {{title=Hit Die - @{HPDie}}} {{HD=[[ @{HPDie} + [[@{STA}]] + [[@{HPLuckyRoll}]] ]]}}" name='HP' title="Roll for new Hit Dice">Level</button></div>
<div class="sheet-col-1-24 sheet-center">&nbsp;</div>
<!--<div class="sheet-col-1-7 sheet-center" title="Use this button to roll for your Hit Points when you are healed."><button type="roll" class="sheet-initiative" name="roll_HPDieHeal" value="@{character_name} is healed for [[@{HPDie}]] hit points.">Heal</button></div>-->
<div class="sheet-col-1-7 sheet-center" title="Use this button to roll for your Hit Points when you are healed."><button type='roll' class="sheet-initiative" value="&{template:DccTabbed} {{name=@{character_name}}} {{title=Heal Die - @{HPDie}}} {{HD=[[ (?{Amount of Dice Healed|1})@{HPDie}]]}}" name='HP' title="Roll for health">Heal</button></div>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-23 sheet-center">&nbsp;</div>
<div class="sheet-col-1-4 sheet-left sheet-small-label">Hit Points</div>
</div>
<!-- </div> -->
</div>
<div class="sheet-col-1-2 sheet-padr">
<h4 class="sheet-center">Combat Basics </h4>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-right sheet-hd-row">Initiative : </br></div>
<div class="sheet-col-1-7 sheet-small-label sheet-center" title="Only enter additional bonuses to initiative here. Your Dex and Class mods are already included in the macro button"><input class="sheet-underlined sheet-center" type="number" name="attr_INIT" value="0" step="1"><br/>Bonus</div>
<div class="sheet-col-1-7 sheet-small-label sheet-center"><input class="sheet-underlined" type="number" name="attr_INIT_overall" value="([[[[@{AGI}]] + @{WarriorClassInit} + @{INIT}]])" disabled="disabled"><br/>Total</div>
<div class="sheet-col-1-7 sheet-center"><button type="roll" class="sheet-initiative sheet-large-button" name="roll_INIT" value="@{selected|token_name} rolls a [[1d20 + @{selected|INIT_overall} [Initiative Mod] &{tracker}]] for initiative!">Initiative</button></div>
<div class="sheet-col-1-7 sheet-center sheet-padl"><button type="roll" class="sheet-initiative sheet-large-button" name="roll_INIT2Hand" value="@{selected|token_name} rolls a [[1d16 + @{selected|INIT_overall} [Initiative Mod] &{tracker}]] for initiative!">Init(2H)</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-right sheet-hd-row">Action Dice : </br></div>
<div class="sheet-col-1-7 sheet-center">
<select name="attr_ActionDie">
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d14">d14</option>
<option value="d16">d16</option>
<option value="d20" selected="selected">d20</option>
<option value="d24">d24</option>
<option value="d30">d30</option>
</select>
</div>
<div class="sheet-col-1-7 sheet-center">
<select name="attr_ActionDie2">
<option value="0" selected="selected">--</option>
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d14">d14</option>
<option value="d16">d16</option>
<option value="d20">d20</option>
<option value="d24">d24</option>
<option value="d30">d30</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-right sheet-hd-row">Attack Bonus :</br></div>
<div class="sheet-col-1-7 sheet-center" title="Only enter Attack bonus listed on the Character level tables"><input class="sheet-center" type="number" name="attr_ATK" value="0" step="1"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-right sheet-hd-row">Crit Range :</br></div>
<div class="sheet-col-1-6">
<select name="attr_CritThreat">
<option value="20" selected="selected">20</option>
<option value="19">19-20</option>
<option value="18">18-20</option>
<option value="17">17-20</option>
</select>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-right sheet-hd-row">Crit Die :</br></div>
<div class="sheet-col-1-6 sheet-center">
<select name="attr_CritDie">
<option value="d3">d3</option>
<option value="d4" selected="selected">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d14">d14</option>
<option value="d16">d16</option>
<option value="d20">d20</option>
<option value="d24">d24</option>
<option value="d30">d30</option>
<option value="2d20">2d20</option>
</select>
</div>
<!--<div class="sheet-col-1-7 sheet-center"><button type="roll" class="sheet-roll" name="roll_CritDie" value="@{character_name} rolls a critical hit. [[@{CritDie} + [[@{LCK}]] + @{CritLuckyRoll}]] on Table @{CritDie_max}">Crit</button></div>-->
<div class="sheet-col-1-5 sheet-right sheet-vert-middle">Lucky Roll?</div>
<div class="sheet-col-1-22 sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Critical Hits"><input type="checkbox" value="@{LCK_Starting}" name="attr_CritLuckyRoll"></div>
</div>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-right sheet-hd-row">Crit Table :</br></div>
<div class="sheet-col-1-6 sheet-center">
<select name="attr_CritDietable">
<option value="I">I</option>
<option value="II" selected="selected">II</option>
<option value="III">III</option>
<option value="IV">IV</option>
<option value="V">V</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-right sheet-hd-row">Fumble Die :</br></div>
<div class="sheet-col-1-7 sheet-center" title="Enter your highest Fumble Die from your armor here.">
<select name="attr_ArmorFumbleDie">
<option value="d4" selected="selected">d4</option>
<option value="d8">d8</option>
<option value="d12">d12</option>
<option value="d16">d16</option>
</select>
</div>
<div class="sheet-col-1-7 sheet-center">
<input type="hidden" name="attr_FumbleCheck" value="@{LCK} * (-1)" disabled="true"/>
<!--<button type="roll" class="sheet-roll" name="roll_Fumble" value="@{character_name} fumbles their attack. [[@{ArmorFumbleDie} + [[@{FumbleCheck}]] + @{FumbleLuckyRoll}]] on Fumble Table.">Fumble</button>-->
</div>
<div class="sheet-col-1-5 sheet-right sheet-vert-middle">Lucky Roll?</div>
<div class="sheet-col-1-22 sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Fumbles"><input type="checkbox" value="@{LCK_Starting} * (-1)" name="attr_FumbleLuckyRoll"></div>
</div>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-padr">
<h4 class="sheet-center">Core Stats</h4>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-3-8 sheet-center">&nbsp;</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label">Current Score</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label">Max Score</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label">Mod</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label">Trained</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label">Untrained</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-8 sheet-core-stat-label">Strength</div>
<div class="sheet-col-1-8"><input type="number" name="attr_Strength" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_Strength_max" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_STR" value="floor( (0.0009 * @{Strength} * @{Strength} * @{Strength}) + (-0.029 * @{Strength} * @{Strength}) + (0.6 * @{Strength}) +0.41) -4" disabled="disabled"/></div>
<div class="sheet-col-1-8 sheet-center"><button type="roll" class="sheet-core-check" name="roll_STR" value="@{character_name} attempts a trained Strength Skill Check\n\nSTR check :[[1d20 + [[@{STR}]] [Stat Mod] ]]"></button></div>
<div class="sheet-col-1-8 sheet-center"><button type="roll" class="sheet-core-check" name="roll_STR" value="@{character_name} attempts an untrained Strength Skill Check\n\nSTR check :[[1d10 + [[@{STR}]] [Stat Mod] ]]"></button></div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-8 sheet-core-stat-label">Agility</div>
<div class="sheet-col-1-8"><input type="number" name="attr_Agility" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_Agility_max" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_AGI" value="floor( (0.0009 * @{Agility} * @{Agility} * @{Agility}) + (-0.029 * @{Agility} * @{Agility}) + (0.6 * @{Agility}) +0.41) -4" disabled="disabled"/></div>
<div class="sheet-col-1-8 sheet-center"><button type="roll" class="sheet-core-check" name="roll_AGI" value="@{character_name} attempts a trained Agility Skill Check\n\nAGI check : [[1d20 + [[@{AGI}]] [Stat Mod] ]]"></button></div>
<div class="sheet-col-1-8 sheet-center"><button type="roll" class="sheet-core-check" name="roll_AGI" value="@{character_name} attempts an untrained Agility Skill Check\n\nAGI check : [[1d10 + [[@{AGI}]] [Stat Mod] ]]"></button></div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-8 sheet-core-stat-label">Stamina</div>
<div class="sheet-col-1-8"><input type="number" name="attr_Stamina" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_Stamina_max" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_STA" value="floor( (0.0009 * @{Stamina} * @{Stamina} * @{Stamina}) + (-0.029 * @{Stamina} * @{Stamina}) + (0.6 * @{Stamina}) +0.41) -4" disabled="disabled"/></div>
<div class="sheet-col-1-8 sheet-center"><button type="roll" class="sheet-core-check" name="roll_STA" value="@{character_name} attempts a trained Stamina Skill Check\n\nSTA check : [[1d20 + [[@{STA}]] [Stat Mod] ]]"></button></div>
<div class="sheet-col-1-8 sheet-center"><button type="roll" class="sheet-core-check" name="roll_STA" value="@{character_name} attempts an untrained Stamina Skill Check\n\nSTA check : [[1d10 + [[@{STA}]] [Stat Mod] ]]"></button></div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-8 sheet-core-stat-label">Personality</div>
<div class="sheet-col-1-8"><input type="number" name="attr_Personality" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_Personality_max" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_PER" value="floor( (0.0009 * @{Personality} * @{Personality} * @{Personality}) + (-0.029 * @{Personality} * @{Personality}) + (0.6 * @{Personality}) +0.41) -4" disabled="disabled"/></div>
<div class="sheet-col-1-8 sheet-center"><button type="roll" class="sheet-core-check" name="roll_PER" value="@{character_name} attempts a trained Personality Skill Check\n\nPER check : [[1d20 + [[@{PER}]] [Stat Mod] ]]"></button></div>
<div class="sheet-col-1-8 sheet-center"><button type="roll" class="sheet-core-check" name="roll_PER" value="@{character_name} attempts an untrained Personality Skill Check\n\nPER check : [[1d10 + [[@{PER}]] [Stat Mod] ]]"></button></div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-8 sheet-core-stat-label">Intelligence</div>
<div class="sheet-col-1-8"><input type="number" name="attr_Intelligence" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_Intelligence_max" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_INT" value="floor( (0.0009 * @{Intelligence} * @{Intelligence} * @{Intelligence}) + (-0.029 * @{Intelligence} * @{Intelligence}) + (0.6 * @{Intelligence}) +0.41) -4" disabled="disabled"/></div>
<div class="sheet-col-1-8 sheet-center"><button type="roll" class="sheet-core-check" name="roll_INT" value="@{character_name} attempts a trained Intelligence Skill Check\n\nINT check : [[1d20 + [[@{INT}]] [Stat Mod] ]]"></button></div>
<div class="sheet-col-1-8 sheet-center"><button type="roll" class="sheet-core-check" name="roll_INT" value="@{character_name} attempts an untrained Intelligence Skill Check\n\nINT check : [[1d10 + [[@{INT}]] [Stat Mod] ]]"></button></div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-8 sheet-core-stat-label">Luck</div>
<div class="sheet-col-1-8"><input type="number" name="attr_Luck" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_Luck_max" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_LCK" value="(floor( (0.0009 * @{Luck} * @{Luck} * @{Luck}) + (-0.029 * @{Luck} * @{Luck}) + (0.6 * @{Luck}) +0.41) -4)" disabled="disabled"/></div>
<div class="sheet-col-1-8 sheet-center"><button type="roll" class="sheet-core-check" name="roll_LCK" value="@{character_name} attempts a trained Luck Skill Check\n\nLUCK check : [[1d20 + [[@{LCK}]] [Stat Mod] ]]"></button></div>
<div class="sheet-col-1-8 sheet-center"><button type="roll" class="sheet-core-check" name="roll_LCK" value="@{character_name} attempts an untrained Luck Skill Check\n\nLUCK check : [[1d10 + [[@{LCK}]] [Stat Mod] ]]"></button></div>
</div>
<div class="sheet-col-2-7 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-3 sheet-center">&nbsp;</div>
<div class="sheet-col-1-4 sheet-padr sheet-hd-row">Luck Check : </div>
<div class="sheet-col-1-4">
<button type="roll" class="sheet-roll" value="/roll @{ActionDie}<@{Luck}" name="roll_Luck"/>Luck Check</button>
</div>
</div>
<div class="sheet-col-2-7 sheet-center">&nbsp;</div>
</div>
<div class="sheet-col-1-2 sheet-padr">
<h4 class="sheet-center">Saving Throws </h4>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-2-7 sheet-center">&nbsp;</div>
<div class="sheet-col-1-7 sheet-center sheet-small-label">Base</div>
<div class="sheet-col-1-7 sheet-center sheet-small-label">Birth Augur Bonus</div>
<div class="sheet-col-1-7 sheet-center sheet-small-label">Save Bonus</div>
<div class="sheet-col-1-7 sheet-center sheet-small-label">Mod</div>
<div class="sheet-col-1-7 sheet-center sheet-small-label"></div>
</div>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-core-stat-label">Reflex</div>
<div class="sheet-col-1-7" title="Enter the base value listed in Class Advancement Table"><input type="number" name="attr_REF" value="0" min="0" step="1"></div>
<div class="sheet-col-1-7" title="Enter a value if you have a Lucky Roll for saving throws or Reflex saves"><input type="number" name="attr_birthaugur_reflex_mod" value="0"></div>
<div class="sheet-col-1-7" title="Enter any additional bonus' ie. from spells or equipment"><input type="number" name="attr_otherbonus_reflex_mod" value="0"></div>
<div class="sheet-col-1-7"><input type="number" name="attr_REFCheck" value="[[@{REF} + @{birthaugur_reflex_mod} + @{otherbonus_reflex_mod} + [[@{AGI}]]]]" disabled="disabled"></div>
<div class="sheet-col-1-7 sheet-center"><button type="roll" class="sheet-core-save" name="roll_REF" value="@{character_name} attempts a saving throw\n\nREFLEX save :[[1d20 + @{REFCheck} [Base Save and Bonuses] + (?{Any additional Bonus/Minus|0}) [Add'l bonus/minus] ]]">Save</button></div>
</div>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-core-stat-label">Fortitude</div>
<div class="sheet-col-1-7" title="Enter the base value listed in Class Advancement Table"><input type="number" name="attr_FORT" value="0" min="0" step="1"></div>
<div class="sheet-col-1-7" title="Enter a value if you have a Lucky Roll for saving throws or Fortitude saves"><input type="number" name="attr_birthaugur_fort_mod" value="0"></div>
<div class="sheet-col-1-7" title="Enter any additional bonus' ie. from spells or equipment"><input type="number" name="attr_otherbonus_fort_mod" value="0"></div>
<div class="sheet-col-1-7"><input type="number" name="attr_FORTCheck" value="[[@{FORT} + @{birthaugur_fort_mod} + @{otherbonus_fort_mod} + [[@{STA}]]]]" disabled="disabled"></div>
<div class="sheet-col-1-7 sheet-center"><button type="roll" class="sheet-core-save" name="roll_FORT" value="@{character_name} attempts a saving throw\n\nFORTITUDE save :[[1d20 + @{FORTCheck} [Base Save and Bonuses] + (?{Any additional Bonus/Minus|0}) [Add'l bonus/minus] ]]">Save</button></div>
</div>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-core-stat-label">Will</div>
<div class="sheet-col-1-7" title="Enter the base value listed in Class Advancement Table"><input type="number" name="attr_WILL" value="0" min="0" step="1"></div>
<div class="sheet-col-1-7" title="Enter a value if you have a Lucky Roll for saving throws or Will saves"><input type="number" name="attr_birthaugur_will_mod" value="0"></div>
<div class="sheet-col-1-7" title="Enter any additional bonus' ie. from spells or equipment"><input type="number" name="attr_otherbonus_will_mod" value="0"></div>
<div class="sheet-col-1-7"><input type="number" name="attr_WILLCheck" value="[[@{WILL} + @{birthaugur_will_mod} + @{otherbonus_will_mod} + [[@{PER}]]]]" disabled="disabled"></div>
<div class="sheet-col-1-7 sheet-center"><button type="roll" class="sheet-core-save" name="roll_WILL" value="@{character_name} attempts a saving throw\n\nWILL save :[[1d20 + @{WILLCheck} [Base Save and Bonuses] + (?{Any additional Bonus/Minus|0}) [Add'l bonus/minus] ]]">Save</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<h4 class="sheet-center">Movement </h4>
<div class="sheet-row sheet-padb">
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-center">&nbsp;</div>
<div class="sheet-col-1-5 sheet-center">&nbsp;</div>
<div class="sheet-col-1-5 sheet-padl sheet-small-label sheet-center" title="Base Speed is based on your Race."><input class="sheet-underlined sheet-center" type="number" name="attr_Speed" value="0" step="5"><br/>Base Speed</div>
<div class="sheet-col-1-5 sheet-center">&nbsp;</div>
<div class="sheet-col-1-5 sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_Walk" value="@{Speed} + @{ArmorSpeed}" disabled="disabled"><br/>Walk</div>
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_Run" value="floor( (@{Speed} + @{ArmorSpeed}) * 2)" disabled="disabled"><br/>Run</div>
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_Fly" value="0" step="5"><br/>Fly</div>
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_Climb" value="floor( (@{Speed} + @{ArmorSpeed}) / 2)" disabled="disabled"><br/>Climb</div>
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_Swim" value="floor( (@{Speed} + @{ArmorSpeed}) / 2)" disabled="disabled"><br/>Swim</div>
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_Burrow" value="0" step="5"><br/>Burrow</div>
</div>
</div>
</div>
</div>
<div class="sheet-col-1-1">
<h4 class="sheet-center">Other </h4>
<div class="sheet-row">
<div class="sheet-col-5-5 sheet-padl">
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row sheet-right">Known Languages: <br/></div>
<div class="sheet-col-3-5"><textarea name="attr_Languages"></textarea></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row sheet-right">Birth Augur: <br/></div>
<div class="sheet-col-3-5 sheet-center"><input class="sheet-center sheet-underline" type="text" name="attr_BirthAugur"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row sheet-right">Lucky Roll: <br/></div>
<div class="sheet-col-3-5 sheet-center"><input class="sheet-center sheet-underline" type="text" name="attr_LuckyRoll"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row sheet-right">Starting Luck: <br/> </div>
<div class="sheet-col-1-7 sheet-center" title="Enter your Starting Luck value here"><input class="sheet-underline sheet-center" type="number" name="attr_Luck_Starting" min="0" step="1"></div>
<div class="sheet-col-1-15 sheet-center">&nbsp;</div>
<div class="sheet-col-2-7 sheet-center"><input type="number" name="attr_LCK_Starting" value="(floor( (0.0009 * @{Luck_Starting} * @{Luck_Starting} * @{Luck_Starting}) + (-0.029 * @{Luck_Starting} * @{Luck_Starting}) + (0.6 * @{Luck_Starting}) +0.41) -4)" disabled="disabled"/>Lucky Roll Bonus</div>
</div>
</div>
</div>
</div>
<hr/>
</div>
<!-- BACKGROUND INFORMATION -->
<div class="sheet-section-background">
<h4 class="sheet-center">Appearance and Vision </h4>
<div class="sheet-row">
<div class="sheet-col-1-4 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_gender"><br/>Gender</div>
<div class="sheet-col-1-4 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_age"><br/>Age</div>
<div class="sheet-col-1-4 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_height"><br/>Height</div>
<div class="sheet-col-1-4 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_weight"><br/>Weight</div>
</div>
<div class="sheet-row sheet-padb">
<div class="sheet-col-1-4 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_eyes"><br/>Eyes</div>
<div class="sheet-col-1-4 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_hair"><br/>Hair</div>
<div class="sheet-col-1-4 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_size"><br/>Size</div>
<div class="sheet-col-1-4 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_vision"><br/>Vision</div>
</div>
<h4 class="sheet-center">Equipment Proficiencies </h4>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-3 sheet-center sheet-small-label">Armor Proficiencies</div>
<div class="sheet-col-1-3 sheet-center sheet-small-label">Weapon Proficiencies</div>
<div class="sheet-col-1-3 sheet-center sheet-small-label">Tool Proficiencies</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-3"><textarea name="attr_pro_Armor"></textarea></div>
<div class="sheet-col-1-3"><textarea name="attr_pro_weapons"></textarea></div>
<div class="sheet-col-1-3"><textarea name="attr_pro_tools"></textarea></div>
</div>
<h4 class="sheet-center">Any other notes</h4>
<div class="sheet-row">
<div class="sheet-col-1"><textarea name="attr_misc_notes"></textarea></div>
</div>
<hr/>
</div>
<!-- CLASSES -->
<div class="sheet-section-class">
<div class="sheet-col-1-1 sheet-left sheet-class-label">Core Classes</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<input type="radio" class="isCleric" value="3" name="attr_Class"><label class="sheet-subtab">Cleric</label>
<input type="radio" class="isDwarf" value="6" name="attr_Class"><label class="sheet-subtab">Dwarf</label>
<input type="radio" class="isElf" value="7" name="attr_Class"><label class="sheet-subtab">Elf</label>
<input type="radio" class="isHalfling" value="5" name="attr_Class"><label class="sheet-subtab">Halfling</label>
<input type="radio" class="isThief" value="4" name="attr_Class"><label class="sheet-subtab">Thief</label>
<input type="radio" class="isWarrior" value="1" name="attr_Class" checked><label class="sheet-subtab">Warrior</label>
<input type="radio" class="isWizard" value="2" name="attr_Class"><label class="sheet-subtab">Wizard</label>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1 sheet-left sheet-class-label">Crawl! Classes</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<input type="radio" class="isBard" value="8" name="attr_Class"><label class="sheet-subtab">Bard</label>
<input type="radio" class="isGnome" value="9" name="attr_Class"><label class="sheet-subtab">Gnome</label>
<input type="radio" class="isPaladin" value="10" name="attr_Class"><label class="sheet-subtab">Paladin</label>
<input type="radio" class="isRanger" value="11" name="attr_Class"><label class="sheet-subtab">Ranger</label>
<input type="radio" class="isDwarfPriest" value="12" name="attr_Class"><label class="sheet-subtab">Dwarf Priest</label>
<input type="radio" class="isElfRogue" value="13" name="attr_Class"><label class="sheet-subtab">Elf Rogue</label>
<input type="radio" class="isHalflingChamp" value="14" name="attr_Class"><label class="sheet-subtab">Halfling Champion</label>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1 sheet-left sheet-class-label">Crawling Under a Broken Moon Classes</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<input type="radio" class="isCyborg" value="15" name="attr_Class"><label class="sheet-subtab">Cyborg</label>
<input type="radio" class="isMutant" value="16" name="attr_Class"><label class="sheet-subtab">Mutant</label>
<input type="radio" class="isPetrolHead" value="17" name="attr_Class"><label class="sheet-subtab">Petrol Head</label>
<input type="radio" class="isTechnologist" value="18" name="attr_Class"><label class="sheet-subtab">Technologist</label>
<!-- Bard -->
<div class="sheet-bard">
<h3>Bard Abilities</h3>
<input type="hidden" name="attr_ThiefSkill_Die" value="d20" />
<div class="sheet-col-1-2 sheet-left sheet-vert-middle">Lucky Roll for <b>Born Under the Loom (Skill Checks)</b>?</div>
<div class="sheet-col-1-22 sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Skill Checks"><input type="checkbox" value="[[@{LCK_Starting}]]" name="attr_SkillChecksLuckyRoll"></div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-6 sheet-left sheet-vert-middle">Starting Luck Bonus to </div>
<div class="sheet-col-1-5 sheet-checkbox-row sheet-vert-middle" title="Check the box if you want the Bonus to Bardic Talent Checks"><input type="checkbox" value="[[@{LCK_Starting}]]" name="attr_Bard_LuckTalent">Bardic Talent Checks OR</div>
<div class="sheet-col-1-11 sheet-checkbox-row sheet-vert-middle" title="Check the box if you want the Bonus to Lore Rolls"><input type="checkbox" value="[[@{LCK_Starting}]]" name="attr_Bard_LuckLore">Lore Rolls</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Talent Die : </br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_TalentDie">
<option value="d0" selected="selected">--</option>
<option value="d14">d14</option>
<option value="d16">d16</option>
<option value="d20">d20</option>
<option value="d24">d24</option>
<option value="d30">d30</option>
<option value="d30+1">d30+1</option>
<option value="d30+2">d30+2</option>
<option value="d30+3">d30+3</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-9 sheet-left sheet-hd-row">Call to Arms :</br></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Luck Mod (if chosen) + Personality Mod"><input class="sheet-underlined" type="number" name="attr_BardCalltoArmsCheck" value="[[ ( [[@{Bard_LuckTalent}]] + [[@{PER}]] ) ]]" disabled="disabled"><br/>Bonus</div>
<div class="sheet-col-1-9 sheet-center">
<button type="roll" class="sheet-roll" name="roll_BardCalltoArms" value="@{character_name} inspires the audience, or supplants their fears, with a [[@{TalentDie} + @{BardCalltoArmsCheck}]].">Call to Arms</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-9 sheet-left sheet-hd-row">Challenge :</br></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Luck Mod (if chosen) + Personality Mod"><input class="sheet-underlined" type="number" name="attr_BardChallengeCheck" value="[[([[@{Bard_LuckTalent}]] + [[@{PER}]] )]]" disabled="disabled"><br/>Bonus</div>
<div class="sheet-col-1-9 sheet-center">
<button type="roll" class="sheet-roll" name="roll_BardChallenge" value="@{character_name} tried to control their target with a [[@{TalentDie} + @{BardChallengeCheck}]].">Challenge</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-9 sheet-left sheet-hd-row">Calm :</br></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Luck Mod (if chosen) + Personality Mod"><input class="sheet-underlined" type="number" name="attr_BardCalmCheck" value="[[([[@{Bard_LuckTalent}]] + [[@{PER}]]) ]]" disabled="disabled"><br/>Bonus</div>
<div class="sheet-col-1-9 sheet-center">
<button type="roll" class="sheet-roll" name="roll_BardCalm" value="@{character_name} tries to change the emotions of their target [[@{TalentDie} + @{BardCalmCheck}]].">Calm</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-9 sheet-left sheet-hd-row">Lore :</br></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Luck Mod (if chosen) + Intelligence Mod"><input class="sheet-underlined" type="number" name="attr_BardLoreCheck" value="[[([[@{Bard_LuckLore}]] + [[@{INT}]] )]]" disabled="disabled"><br/>Bonus</div>
<div class="sheet-col-1-9 sheet-center">
<button type="roll" class="sheet-roll" name="roll_BardLore" value="@{character_name} might know something [[@{TalentDie} + @{BardLoreCheck}]].">Lore</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-5 sheet-center sheet-inspiration-label">Spell Corruption</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-1" title="Enter Spell Corruptions Here"><textarea name="attr_BardCorruption" placeholder="Enter your Spell Corruption(s) here"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Momentum : </br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_Momentum" value="10">
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10" selected="selected">10</option>
<option value="11">11</option>
<option value="12">12</option>
<option value="13">13</option>
<option value="14">14</option>
<option value="15">15</option>
<option value="16">16</option>
<option value="17">17</option>
<option value="18">18</option>
<option value="19">19</option>
<option value="20">20</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-5 sheet-center sheet-inspiration-label">Other Notes</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-1" title="Enter other notes here"><textarea name="attr_BardNotes" placeholder="Other notes of Bardic Importance!"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points: </b> 1d6 per level<br/> </li>
<li><b>Weapons: </b> Club, dagger, hand axe, quarterstaff, spear, crossbow, shortbow, and sling. Bards can add one new specific weapon proficiency per level.<br/></li>
<li><b>Armor: </b> Bards can use any armor or shields, but it affects the use of their spells and skills.<br/></li>
<li><b>Languages: </b> Knows Common. Also knows one additional language for every point of Int modifier<br/></li>
<li><b>Alignment: </b> Law (common), Neutral (common), Chaos (uncommon)<br/></li>
</ul>
</div>
<!-- Cyborg -->
<div class="sheet-cyborg">
<h3>Cyborg Abilities</h3>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-2 sheet-left sheet-vert-middle">Lucky Roll for <b>Born Under the Loom (Skill Checks)</b>?</div>
<div class="sheet-col-1-22 sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Skill Checks"><input type="checkbox" value="@{LCK_Starting}" name="attr_SkillChecksLuckyRoll"></div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Jury Rig Die : </br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_CyborgJuryRig_Die">
<option value="d0" selected="selected">--</option>
<option value="d2">d2</option>
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d14">d14</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-7 sheet-left sheet-hd-row">Artificial Body Parts :</br></div>
<div class="sheet-col-1-5 sheet-small-label sheet-center" Title="Damage to Humanoid Parts"><input class="sheet-underlined" type="text" name="attr_MeatDmg"><br/>Meat Damage</div>
<div class="sheet-col-1-5 sheet-small-label sheet-center" Title="Damage to Robot Parts"><input class="sheet-underlined" type="text" name="attr_NonMeatDmg"><br/>Non-Meat Damage</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-7 sheet-left sheet-hd-row">Cyber Upgrade :</br></div>
<div class="sheet-col-1-5 sheet-small-label sheet-center" Title="Cyber Upgrade (1st)"><input class="sheet-underlined" type="text" name="attr_CyberUpgrade"><br/>1st Level</div>
<div class="sheet-col-1-5 sheet-small-label sheet-center" Title="Cyber Upgrade (4th)"><input class="sheet-underlined" type="text" name="attr_CyberUpgrade2"><br/>4th Level</div>
<div class="sheet-col-1-5 sheet-small-label sheet-center" Title="Cyber Upgrade (7th)"><input class="sheet-underlined" type="text" name="attr_CyberUpgrade3"><br/>7th Level</div>
<div class="sheet-col-1-5 sheet-small-label sheet-center" Title="Cyber Upgrade (10th)"><input class="sheet-underlined" type="text" name="attr_CyberUpgrade4"><br/>10th Level</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-hd-row">Self Repair : </br></div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_SelfRepair" value="@{character_name} tries to repair their non-Meat damage with a: DC[[@{CyborgJuryRig_Die} + @{INT} + @{SkillChecksLuckyRoll}]]">Self Repair</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-hd-row">Repair Tech : </br></div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_RepairTech" value="@{character_name} makes a repair attempt and gets: DC[[@{CyborgJuryRig_Die} + @{INT} + @{SkillChecksLuckyRoll}]]">Repair Tech</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-hd-row">Find Salvage : </br></div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_FindSalvage" value="@{character_name} tries to find salvage: DC[[@{CyborgJuryRig_Die} + @{PER} + @{SkillChecksLuckyRoll}]]">Find Salvage</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points:</b> 1d8 per level<br/> </li>
<li><b>Weapons: </b> Adept with any tech level of ranged/missile and 1-handed/built-in weapons<br/></li>
<li><b>Armor: </b> Any armor. Rarely use shields<br/></li>
<li><b>Alignment: </b> Law (uncommon), Neutral (common), Chaos (uncommon)<br/></li>
<li><b>Languages: </b> Common.<br/></li>
<li><b>Movement: </b> 30'<br/></li>
</ul>
</div>
<!-- Cleric -->
<div class="sheet-cleric">
<h3>Cleric Abilities</h3>
<div class="sheet-col-1-2 sheet-left sheet-vert-middle">Lucky Roll for <b>Righteous Heart (Turn Unholy Checks)</b>?</div>
<div class="sheet-col-1-22 sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Turn Unholy"><input type="checkbox" value="[[@{LCK_Starting}]]" name="attr_TurnUnholyLuckyRoll"></div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-2 sheet-left sheet-vert-middle">Lucky Roll for <b>Survived the Plague (Magical Healing)</b>?</div>
<div class="sheet-col-1-22 sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Magical Healing"><input type="checkbox" value="[[@{LCK_Starting}]]" name="attr_LayOnHandsLuckyRoll"></div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-hd-row">Deity: <br/></div>
<div class="sheet-col-1-4 sheet-right" title="Enter your Deity"><input class="sheet-underline sheet-center" type="text" placeholder="Deity Name" name="attr_ClericDeity"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Disapproval : </br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_ClericDisapproval">
<option value="0" selected="selected">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
<option value="11">11</option>
<option value="12">12</option>
<option value="13">13</option>
<option value="14">14</option>
<option value="15">15</option>
<option value="16">16</option>
<option value="17">17</option>
<option value="18">18</option>
<option value="19">19</option>
<option value="20">20</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Momentum : </br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_Momentum" value="10">
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10" selected="selected">10</option>
<option value="11">11</option>
<option value="12">12</option>
<option value="13">13</option>
<option value="14">14</option>
<option value="15">15</option>
<option value="16">16</option>
<option value="17">17</option>
<option value="18">18</option>
<option value="19">19</option>
<option value="20">20</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-9 sheet-left sheet-hd-row">Turn Unholy :</br></div>
<input type="hidden" name="attr_TurnUnholyLevel" value="(@{Level})" />
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_TurnUnholyCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Luck Mod + Personality Mod + Caster Level"><input class="sheet-underlined" type="number" name="attr_TurnUnholyCheck" value="[[([[@{LCK}]] + [[@{PER}]] + @{Level}) + @{TurnUnholyCheckMisc}]]" disabled="disabled"><br/>Bonus</div>
<div class="sheet-col-1-8 sheet-center">
<button type="roll" class="sheet-roll" name="roll_TurnUnholy" value="@{character_name} attempts to turn Unholy Creatures in the name of @{ClericDeity} with a [[@{ActionDie} + @{TurnUnholyCheck} + @{TurnUnholyLuckyRoll}]].">Turn Unholy</button>
</div>
<div class="sheet-col-1-4 sheet-right" title="Misc Notes"><input class="sheet-underline sheet-left" type="text" placeholder="Notes" name="attr_TurnUnholyNotes"></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-9 sheet-left sheet-hd-row">Divine Aid :</br></div>
<input type="hidden" name="attr_DivineAidLevel" value="(@{Level})" />
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_DivineAidCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Personality Mod + Caster Level"><input class="sheet-underlined" type="number" name="attr_DivineAidCheck" value="[[([[@{PER}]] + @{Level}) + @{DivineAidCheckMisc}]]" disabled="disabled"><br/>Bonus</div>
<div class="sheet-col-1-9 sheet-center">
<button type="roll" class="sheet-roll" name="roll_DivineAid" value="@{character_name} beseeches @{ClericDeity} for help with a [[@{ActionDie} + @{DivineAidCheck}]].">Divine Aid</button>
</div>
<div class="sheet-col-1-4 sheet-right" title="Misc Notes"><input class="sheet-underline sheet-left" type="text" placeholder="Notes" name="attr_DivineAidNotes"></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-left sheet-hd-row">Lay On Hands :</br></div>
<input type="hidden" name="attr_LayOnHandsLevel" value="(@{Level})" />
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_LayOnHandsCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Personality Mod + Caster Level"><input class="sheet-underlined" type="number" name="attr_LayOnHandsCheck" value="[[([[@{PER}]] + @{Level}) + @{LayOnHandsCheckMisc}]]" disabled="disabled"><br/>Bonus</div>
<div class="sheet-col-1-7 sheet-center">
<button type="roll" class="sheet-roll" name="roll_LayOnHands" value="@{character_name} attempts to heal someone with the power of @{ClericDeity} [[@{ActionDie} + @{LayOnHandsCheck} + @{LayOnHandsLuckyRoll}]].">Lay On Hands</button>
</div>
<div class="sheet-col-1-4 sheet-right" title="Misc Notes"><input class="sheet-underline sheet-left" type="text" placeholder="Notes" name="attr_LayOnHandsNotes"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-hd-row">Lay on Hands Results Table
<table>
<tr>
<th> Spell Check </th>
<th> Same Alignment</th>
<th> Adjacent Alignment</th>
<th> Opposed Alignment</th>
</tr>
<tr>
<td> 1-11 </td>
<td> Failure </td>
<td> Failure </td>
<td> Failure </td>
</tr>
<tr>
<td> 12-13 </td>
<td> 2 dice </td>
<td> 1 die </td>
<td> 1 die </td>
</tr>
<tr>
<td> 14-19 </td>
<td> 3 dice </td>
<td> 2 dice </td>
<td> 1 die </td>
</tr>
<tr>
<td> 20-21 </td>
<td> 4 dice </td>
<td> 3 dice </td>
<td> 2 dice </td>
</tr>
<tr>
<td> 22+ </td>
<td> 5 dice </td>
<td> 4 dice </td>
<td> 3 dice </td>
</tr>
</table>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-3 sheet-center sheet-inspiration-label">PCs of Same Alignment</div>
<div class="sheet-col-1-3 sheet-center sheet-inspiration-label">PCs of Adjacent Alignment</div>
<div class="sheet-col-1-3 sheet-center sheet-inspiration-label">PCs of Opposed Alignment</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-3"><textarea name="attr_ClericAlignSame"></textarea></div>
<div class="sheet-col-1-3"><textarea name="attr_ClericAlignAdjacent"></textarea></div>
<div class="sheet-col-1-3"><textarea name="attr_ClericAlignOpposed"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points:</b> 1d8 per level<br/> </li>
<li><b>Weapons: </b> Those allowed by chosen god<br/></li>
<li><b>Armor: </b> Any<br/></li>
<li><b>Alignment: </b> Same as chosen god<br/></li>
<li><b>Movement: </b> 30 feet<br/></li>
</ul>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-hd-row">Gods of the Eternal Struggle
<table>
<tr>
<th> Alignment of Deity </th>
<th> Weapons Useable by Cleric </th>
<th> Unholy Creatures to Deity </th>
</tr>
<tr>
<td> Law </td>
<td> Club, mace, sling, staff, warhammer </td>
<td> Un-dead, demons, devils, chaotic extraplanar creatures, monsters (e.g., basilisk or medusa), Chaos Primes, chaotic humanoids (e.g., orcs), chaotic dragons </td>
</tr>
<tr>
<td> Neutral </td>
<td> Dagger, mace, sling, staff, sword (any) </td>
<td> Mundane animals, un-dead, demons, devils, monsters (e.g., basilisk or medusa), lycanthropes, perversions of nature (e.g., otyughs and slimes) </td>
</tr>
<tr>
<td> Chaos </td>
<td> Axe (any), bow (any), dagger, dart, flail </td>
<td> Angels, paladins, lawful dragons, Lords of Law, Lawful Primes, and Law-aligned humanoids (e.g., goblins) </td>
</tr>
</table>
</div>
</div>
<!-- Dwarf -->
<div class="sheet-dwarf">
<h3>Dwarven Abilities</h3>
<div class="sheet-col-1-2 sheet-left sheet-vert-middle">Lucky Roll for <b>Harsh Winter (All attack rolls)</b>?</div>
<div class="sheet-col-1-22 sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for All attack rolls"><input type="checkbox" value="[[@{LCK_Starting}]]" name="attr_AllAtkLuckyRoll"></div>
<div class="sheet-col-1-2 sheet-left sheet-vert-middle">Lucky Roll for <b>The bull (Melee attack rolls)</b>?</div>
<div class="sheet-col-1-22 sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Melee attackrolls"><input type="checkbox" value="[[@{LCK_Starting}]]" name="attr_MeleeAtkLuckyRoll"></div>
<div class="sheet-col-1-2 sheet-left sheet-vert-middle">Lucky Roll for <b>Born on the battlefield (Damage rolls)</b>?</div>
<div class="sheet-col-1-22 sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Damage rolls"><input type="checkbox" value="[[@{LCK_Starting}]]" name="attr_DmgLuckyRoll"></div>
<div class="sheet-col-1-2 sheet-left sheet-vert-middle">Lucky Roll for <b>Path of the bear (Melee damage rolls)</b>?</div>
<div class="sheet-col-1-22 sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Melee damage rolls"><input type="checkbox" value="[[@{LCK_Starting}]]" name="attr_MeleeDmgLuckyRoll"></div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Mighty Deeds of Arms : </br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_DeedDie">
<option value="d0" selected="selected">--</option>
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10+1">d10+1</option>
<option value="d10+2">d10+2</option>
<option value="d10+3">d10+3</option>
<option value="d10+4">d10+4</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center"><button type="roll" class="sheet-roll" name="roll_DeedDie" value="@{character_name} does a Mighty Deed: [[@{DeedDie}]]">Deed Die</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-hd-row">Lucky Weapon: <br/></div>
<div class="sheet-col-1-4 sheet-right" title="The weapon must be specific ie Longsword or Shortsword instead of just swords"><input class="sheet-underline sheet-center" type="text" placeholder="Choose one Dwarven Weapon" name="attr_LuckyWeapon"/></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-hd-row">Shield bash (d14)<br/></div>
<div class="sheet-col-1-8 sheet-center"><button type="roll" class="sheet-roll" name="roll_dwarfShieldBash" value="@{character_name} does a shield bash. Attack roll: [[d14 + [[@{STR}]] + @{AllAtkLuckyRoll} + @{MeleeAtkLuckyRoll}]] plus Mighty Deed. Damage roll: [[1d3 + [[@{STR}]] + @{DmgLuckyRoll} + @{MeleeDmgLuckyRoll}]] plus Mighty Deed.">Shield Bash</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points:</b>1d10 per level<br/> </li>
<li><b>Weapons: </b> Battleaxe, club, dagger, handaxe, longsword, mace, short sword, spear, two-handed sword, warhammer, crossbow, javelin, shortbow, and sling<br/></li>
<li><b>Armor: </b> Any<br/></li>
<li><b>Alignment: </b> Law (common), Neutral (uncommon), Chaos (rare)<br/></li>
<li><b>Languages: </b> Knows Common, Dwarven, & one other language. Also knows one additional language for every point of Int modifier<br/></li>
<li><b>Infravision: </b> 60 feet<br/></li>
<li><b>Movement: </b> 20 feet<br/></li>
<li><b>Underground Skills </b><br/>
<ul>
<li><b>Smell Gold/Gems </b><br/>
<ul>
<li>Strong concentration within 100' <br/></li>
<li>Smaller concentrations, down to a single coin, as low as 40' (for a single coin or gem) <br/></li>
</ul>
</li>
<li><b>Find Construction: Bonus equal to Class Level</b><br/></li>
</ul>
</li>
</ul>
</div>
<!-- Dwarf Priest-->
<div class="sheet-dwarfpriest">
<h3>Dwarven Priest Abilities</h3>
<div class="sheet-col-1-2 sheet-left sheet-vert-middle">Lucky Roll for <b>Righteous Heart (Turn Unholy Checks)</b>?</div>
<div class="sheet-col-1-22 sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Turn Unholy"><input type="checkbox" value="[[@{LCK_Starting}]]" name="attr_DwarfPriestTurnUnholyLuckyRoll"></div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-2 sheet-left sheet-vert-middle">Lucky Roll for <b>Survived the Plague (Magical Healing)</b>?</div>
<div class="sheet-col-1-22 sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Magical Healing"><input type="checkbox" value="[[@{LCK_Starting}]]" name="attr_DwarfPriestLayOnHandsLuckyRoll"></div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Mighty Deeds of Arms : </br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_DeedDie">
<option value="0" selected="selected">--</option>
<option value="1">+1</option>
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d7">d7</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center"><button type="roll" class="sheet-roll" name="roll_DeedDie" value="@{character_name} does a Mighty Deed: [[@{DeedDie}]]">Deed Die</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-hd-row">Deity: <br/></div>
<div class="sheet-col-1-4 sheet-right" title="Enter your Deity"><input class="sheet-underline sheet-center" type="text" placeholder="Deity Name" name="attr_DwarfPriestDeity"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Disapproval : </br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_DwarfPriestDisapproval">
<option value="0" selected="selected">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
<option value="11">11</option>
<option value="12">12</option>
<option value="13">13</option>
<option value="14">14</option>
<option value="15">15</option>
<option value="16">16</option>
<option value="17">17</option>
<option value="18">18</option>
<option value="19">19</option>
<option value="20">20</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Momentum : </br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_Momentum" value="10">
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10" selected="selected">10</option>
<option value="11">11</option>
<option value="12">12</option>
<option value="13">13</option>
<option value="14">14</option>
<option value="15">15</option>
<option value="16">16</option>
<option value="17">17</option>
<option value="18">18</option>
<option value="19">19</option>
<option value="20">20</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-9 sheet-left sheet-hd-row">Turn Unholy :</br></div>
<input type="hidden" name="attr_DwarfPriestTurnUnholyLevel" value="(@{Level})" />
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_DwarfPriestTurnUnholyCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Luck Mod + Personality Mod + Caster Level"><input class="sheet-underlined" type="number" name="attr_DwarfPriestTurnUnholyCheck" value="[[([[@{LCK}]] + [[@{PER}]] + @{Level}) + @{DwarfPriestTurnUnholyCheckMisc}]]" disabled="disabled"><br/>Bonus</div>
<div class="sheet-col-1-8 sheet-center">
<button type="roll" class="sheet-roll" name="roll_DwarfPriestTurnUnholy" value="@{character_name} attempts to turn Unholy Creatures in the name of @{DwarfPriestDeity} with a [[@{ActionDie} + @{DwarfPriestTurnUnholyCheck} + @{DwarfPriestTurnUnholyLuckyRoll}]].">Turn Unholy</button>
</div>
<div class="sheet-col-1-4 sheet-right" title="Misc Notes"><input class="sheet-underline sheet-left" type="text" placeholder="Notes" name="attr_DwarfPriestTurnUnholyNotes"></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-9 sheet-left sheet-hd-row">Divine Aid :</br></div>
<input type="hidden" name="attr_DwarfPriestDivineAidLevel" value="(@{Level})" />
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_DwarfPriestDivineAidCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Personality Mod + Caster Level"><input class="sheet-underlined" type="number" name="attr_DwarfPriestDivineAidCheck" value="[[([[@{PER}]] + @{Level}) + @{DwarfPriestDivineAidCheckMisc}]]" disabled="disabled"><br/>Bonus</div>
<div class="sheet-col-1-9 sheet-center">
<button type="roll" class="sheet-roll" name="roll_DwarfPriestDivineAid" value="@{character_name} beseeches @{DwarfPriestDeity} for help with a [[@{ActionDie} + @{DwarfPriestDivineAidCheck}]].">Divine Aid</button>
</div>
<div class="sheet-col-1-4 sheet-right" title="Misc Notes"><input class="sheet-underline sheet-left" type="text" placeholder="Notes" name="attr_DivineAidNotes"></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-left sheet-hd-row">Lay On Hands :</br></div>
<input type="hidden" name="attr_DwarfPriestLayOnHandsLevel" value="(@{Level})" />
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_DwarfPriestLayOnHandsCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Personality Mod + Caster Level"><input class="sheet-underlined" type="number" name="attr_DwarfPriestLayOnHandsCheck" value="[[([[@{PER}]] + @{Level}) + @{DwarfPriestLayOnHandsCheckMisc}]]" disabled="disabled"><br/>Bonus</div>
<div class="sheet-col-1-7 sheet-center">
<button type="roll" class="sheet-roll" name="roll_DwarfPriestLayOnHands" value="@{character_name} attempts to heal someone with the power of @{DwarfPriestDeity} [[@{ActionDie} + @{DwarfPriestLayOnHandsCheck} + @{DwarfPriestLayOnHandsLuckyRoll}]].">Lay On Hands</button>
</div>
<div class="sheet-col-1-4 sheet-right" title="Misc Notes"><input class="sheet-underline sheet-left" type="text" placeholder="Notes" name="attr_DwarfPriestLayOnHandsNotes"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-hd-row">Lay on Hands Results Table
<table>
<tr>
<th> Spell Check </th>
<th> Same Alignment</th>
<th> Adjacent Alignment</th>
<th> Opposed Alignment</th>
</tr>
<tr>
<td> 1-11 </td>
<td> Failure </td>
<td> Failure </td>
<td> Failure </td>
</tr>
<tr>
<td> 12-13 </td>
<td> 2 dice </td>
<td> 1 die </td>
<td> 1 die </td>
</tr>
<tr>
<td> 14-19 </td>
<td> 3 dice </td>
<td> 2 dice </td>
<td> 1 die </td>
</tr>
<tr>
<td> 20-21 </td>
<td> 4 dice </td>
<td> 3 dice </td>
<td> 2 dice </td>
</tr>
<tr>
<td> 22+ </td>
<td> 5 dice </td>
<td> 4 dice </td>
<td> 3 dice </td>
</tr>
</table>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-3 sheet-center sheet-inspiration-label">PCs of Same Alignment</div>
<div class="sheet-col-1-3 sheet-center sheet-inspiration-label">PCs of Adjacent Alignment</div>
<div class="sheet-col-1-3 sheet-center sheet-inspiration-label">PCs of Opposed Alignment</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-3"><textarea name="attr_DwarfPriestAlignSame"></textarea></div>
<div class="sheet-col-1-3"><textarea name="attr_DwarfPriestAlignAdjacent"></textarea></div>
<div class="sheet-col-1-3"><textarea name="attr_DwarfPriestAlignOpposed"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points:</b>1d8 per level<br/> </li>
<li><b>Weapons: </b> Battleaxe, club, handaxe, mace, spear, warhammer, crossbow, and sling<br/></li>
<li><b>Armor: </b> Any. They also receive the Lucky Roll for Armor Class.<br/></li>
<li><b>Alignment: </b> Law (common), Neutral (very rare), Chaos (rare)<br/></li>
<li><b>Languages: </b> Knows Common, Dwarven, & Angelic (if lawful) or Demonic (if chaotic) [Player's choice between those two if Neutral]. Also knows one additional language for every point of Int modifier<br/></li>
<li><b>Infravision: </b> 60 feet<br/></li>
<li><b>Movement: </b> 20 feet<br/></li>
<li><b>Underground Skills </b><br/>
<ul>
<li><b>Smell Gold/Gems </b><br/>
<ul>
<li>Strong concentration within 100' <br/></li>
<li>Smaller concentrations, down to a single coin, as low as 40' (for a single coin or gem) <br/></li>
</ul>
</li>
<li><b>Find Construction: Bonus equal to Class Level</b><br/></li>
</ul>
</li>
</ul>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-hd-row">Gods of the Eternal Struggle
<table>
<tr>
<th> Alignment of Deity </th>
<th> Unholy Creatures to Deity </th>
</tr>
<tr>
<td> Law </td>
<td> Un-dead, demons, devils, chaotic extraplanar creatures, monsters (e.g., basilisk or medusa), Chaos Primes, chaotic humanoids (e.g., orcs), chaotic dragons </td>
</tr>
<tr>
<td> Neutral </td>
<td> Mundane animals, un-dead, demons, devils, monsters (e.g., basilisk or medusa), lycanthropes, perversions of nature (e.g., otyughs and slimes) </td>
</tr>
<tr>
<td> Chaos </td>
<td> Angels, paladins, lawful dragons, Lords of Law, Lawful Primes, and Law-aligned humanoids (e.g., goblins) </td>
</tr>
</table>
</div>
</div>
<!-- Elf -->
<div class="sheet-elf">
<h3>Elf Abilities</h3>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-hd-row">Heightened Senses : <br/></div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_Elf_Secret_Doors" value="@{character_name} thinks they notice something. Secret Door Check: [[d20 + 4]]">Secret Door Check</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-4 sheet-hd-row">Luck Modifier (1st level): <br/></div>
<div class="sheet-col-1-16 sheet-left" title="Enter your Luck modifier at level 1"><input class="sheet-underline sheet-center" type="text" placeholder="0" name="attr_Elf_Luck_Mod"></div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-4 sheet-hd-row">Lucky Spell (1st level): <br/></div>
<div class="sheet-col-1-3 sheet-right" title="Enter your Lucky Spell"><input class="sheet-underline sheet-center" type="text" placeholder="Choose 1st level spell (if any)" name="attr_Elf_Lucky_Spell"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Momentum : </br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_Momentum" value="10">
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10" selected="selected">10</option>
<option value="11">11</option>
<option value="12">12</option>
<option value="13">13</option>
<option value="14">14</option>
<option value="15">15</option>
<option value="16">16</option>
<option value="17">17</option>
<option value="18">18</option>
<option value="19">19</option>
<option value="20">20</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-5 sheet-center sheet-inspiration-label">Familiar</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-4 sheet-hd-row">Find Familiar Spell Check Roll: <br/></div>
<div class="sheet-col-1-16 sheet-right" title="Enter your Find Familiar Spell Check Roll"><input class="sheet-underline sheet-center" type="text" placeholder="0" name="attr_Elf_Familiar_Check"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-hd-row">Name: <br/></div>
<div class="sheet-col-1-4 sheet-right" title="Enter your Familiar's Name"><input class="sheet-underline sheet-center" type="text" placeholder="Familiar Name" name="attr_Elf_Familiar_Name"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-hd-row">Type: <br/></div>
<div class="sheet-col-1-4 sheet-right" title="Enter your Familiar Type"><input class="sheet-underline sheet-center" type="text" placeholder="Type of Familiar" name="attr_ElfFamiliar"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-hd-row">Physical Look: <br/></div>
<div class="sheet-col-1-4 sheet-right" title="Enter your Familiar's Physical Look" ><input class="sheet-underline sheet-center" type="text" placeholder="Physical Look" name="attr_Elf_Familiar_Look"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-hd-row">Benefit(s): <br/></div>
<div class="sheet-col-1-2 sheet-right" title="Enter your Familiar's Benefits" ><input class="sheet-underline sheet-center" type="text" placeholder="Enter your familiar's benefits to you here" name="attr_Elf_Familiar_Benefit"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-hd-row">Personality: <br/></div>
<div class="sheet-col-1-4 sheet-right" title="Enter your Familiar's Personality"><input class="sheet-underline sheet-center" type="text" placeholder="Personality" name="attr_Elf_Familiar_Personality"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-5 sheet-center sheet-inspiration-label">Patron(s)</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-16 sheet-hd-row">Name(s): <br/></div>
<div class="sheet-col-1-2 sheet-right" title="Enter your Supernatural Patron"><input class="sheet-underline sheet-center" type="text" placeholder="Patron's Name" name="attr_ElfPatron"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1">
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-hd-row">Taint: <br/></div>
<div class="sheet-col-1-1" title="Enter Patron Taints here"><textarea name="attr_Elf_Patron_Taint" placeholder="Enter your Patron Taint(s) here"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-5 sheet-center sheet-inspiration-label">Spell Corruption</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-1" title="Enter Spell Corruptions Here"><textarea name="attr_ElfCorruption" placeholder="Enter your Spell Corruption(s) here"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-5 sheet-center sheet-inspiration-label">Other Notes</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-1" title="Enter other notes here"><textarea name="attr_ElfNotes" placeholder="Other notes of Elven Importance!"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points:</b> 1d6 per level<br/> </li>
<li><b>Weapons: </b> Dagger, javelin, lance, longbow, longsword, shortbow, short sword, staff, spear, and two-handed sword<br/></li>
<li><b>Armor: </b> Elves often wear Mithril armor, even though it hinders spellcasting.<br/></li>
<li><b>Alignment: </b> Law (rare), Neutral (common), Chaos (common)<br/></li>
<li><b>Languages: </b> Knows Common, Elvish, & one other language. Also knows one additional language for every point of Int modifier<br/></li>
<li><b>Infravision: </b> 60 feet<br/></li>
<li><b>Movement: </b> 30 feet<br/></li>
<li><b>Equipment: </b> At 1st level, purchase one piece of armor and one weapon made from mithril at no additional cost.<br/></li>
<li><b>Immunities: </b><br/>
<ul>
<li>Immune to Magical Sleep<br/></li>
<li>Immune to Paralysis<br/></li>
</ul>
</li>
<li><b>Vulnerabilities: </b><br/>
<ul>
<li>Elf may not wear iron armor or bear the touch of iron weapons for extended periods, this will cause 1 HP of damage per day of direct contact<br/></li>
</ul>
</li>
</ul>
</div>
<!-- Elf Rogue-->
<div class="sheet-elfrogue">
<h3>Elf Rogue Abilities</h3>
<input type="hidden" name="attr_ThiefSkill_Die" value="d20" />
<div class="sheet-col-1-2 sheet-left sheet-vert-middle">Lucky Roll for <b>Born Under the Loom (Skill Checks)</b>?</div>
<div class="sheet-col-1-22 sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Skill Checks"><input type="checkbox" value="[[@{LCK_Starting}]]" name="attr_SkillChecksLuckyRoll"></div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-2 sheet-left sheet-vert-middle">Lucky Roll for <b>Fox's Cunning (Find/Disable Traps)</b>?</div>
<div class="sheet-col-1-22 sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Find/Disable Traps"><input type="checkbox" value="[[@{LCK_Starting}]]" name="attr_FindDisableTrapsLuckyRoll"></div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-hd-row">Heightened Senses : <br/></div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ElfRogue_Secret_Doors" value="@{character_name} thinks they notice something. Secret Door Check: [[d20 + 4]]">Secret Door Check</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-4 sheet-hd-row">Luck Modifier (1st level): <br/></div>
<div class="sheet-col-1-16 sheet-left" title="Enter your Luck modifier at level 1"><input class="sheet-underline sheet-center" type="text" placeholder="0" name="attr_ElfRogue_Luck_Mod"></div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-4 sheet-hd-row">Lucky Skill (1st level): <br/></div>
<div class="sheet-col-1-3 sheet-right" title="Enter your Lucky Skill"><input class="sheet-underline sheet-center" type="text" placeholder="Choose 1st level spell (if any)" name="attr_ElfRogue_Lucky_Skill"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Momentum : </br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_Momentum" value="10">
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10" selected="selected">10</option>
<option value="11">11</option>
<option value="12">12</option>
<option value="13">13</option>
<option value="14">14</option>
<option value="15">15</option>
<option value="16">16</option>
<option value="17">17</option>
<option value="18">18</option>
<option value="19">19</option>
<option value="20">20</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-5 sheet-center sheet-inspiration-label">Familiar</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-4 sheet-hd-row">Find Familiar Spell Check Roll: <br/></div>
<div class="sheet-col-1-16 sheet-right" title="Enter your Find Familiar Spell Check Roll"><input class="sheet-underline sheet-center" type="text" placeholder="0" name="attr_ElfRogue_Familiar_Check"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-hd-row">Name: <br/></div>
<div class="sheet-col-1-4 sheet-right" title="Enter your Familiar's Name"><input class="sheet-underline sheet-center" type="text" placeholder="Familiar Name" name="attr_ElfRogue_Familiar_Name"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-hd-row">Type: <br/></div>
<div class="sheet-col-1-4 sheet-right" title="Enter your Familiar Type"><input class="sheet-underline sheet-center" type="text" placeholder="Type of Familiar" name="attr_ElfRogueFamiliar"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-hd-row">Physical Look: <br/></div>
<div class="sheet-col-1-4 sheet-right" title="Enter your Familiar's Physical Look" ><input class="sheet-underline sheet-center" type="text" placeholder="Physical Look" name="attr_ElfRogue_Familiar_Look"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-hd-row">Benefit(s): <br/></div>
<div class="sheet-col-1-2 sheet-right" title="Enter your Familiar's Benefits" ><input class="sheet-underline sheet-center" type="text" placeholder="Enter your familiar's benefits to you here" name="attr_ElfRogue_Familiar_Benefit"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-hd-row">Personality: <br/></div>
<div class="sheet-col-1-4 sheet-right" title="Enter your Familiar's Personality"><input class="sheet-underline sheet-center" type="text" placeholder="Personality" name="attr_ElfRogue_Familiar_Personality"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-5 sheet-center sheet-inspiration-label">Patron(s)</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-16 sheet-hd-row">Name(s): <br/></div>
<div class="sheet-col-1-2 sheet-right" title="Enter your Supernatural Patron"><input class="sheet-underline sheet-center" type="text" placeholder="Patron's Name" name="attr_ElfRoguePatron"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1">
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-hd-row">Taint: <br/></div>
<div class="sheet-col-1-1" title="Enter Patron Taints here"><textarea name="attr_ElfRogue_Patron_Taint" placeholder="Enter your Patron Taint(s) here"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-5 sheet-center sheet-inspiration-label">Spell Corruption</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-1" title="Enter Spell Corruptions Here"><textarea name="attr_ElfRogueCorruption" placeholder="Enter your Spell Corruption(s) here"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-5 sheet-center sheet-inspiration-label">Other Notes</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-1" title="Enter other notes here"><textarea name="attr_ElfRogueNotes" placeholder="Other notes of Elven Importance!"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Backstab : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ElfRogueBackstab">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center" title="Adds Lucky Roll"><input type="number" name="attr_ElfRogueBackstabCheck" value="@{SkillChecksLuckyRoll} + @{ElfRogueBackstab}" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-2 sheet-center sheet-small-label">(Added to Attack Roll when backstab used - check button on weapon table)</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Sneak silently : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ElfRogueSneak">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center" title="Adds AGI mod, Lucky Roll"><input type="number" name="attr_ElfRogueSneakCheck" value="[[[[@{AGI}]] + @{ElfRogueSneak} + @{SkillChecksLuckyRoll}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ElfRogueSneak" value="@{character_name} attempts to move without making a sound and gets: DC[[@{ElfRogueSkill_Die} + @{ElfRogueSneakCheck}]]">Sneak</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Hide in Shadows : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ElfRogueHide">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center" title="Adds AGI mod, Lucky Roll"><input type="number" name="attr_ElfRogueHideCheck" value="[[[[@{AGI}]] + @{ElfRogueHide} + @{SkillChecksLuckyRoll}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ElfRogueHide" value="@{character_name} tries to vanish with a: DC[[@{ElfRogueSkill_Die} + @{ElfRogueHideCheck}]]">Hide</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Pick Pockets : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ElfRoguePickPockets">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center" title="Adds AGI mod, Lucky Roll"><input type="number" name="attr_ElfRoguePickPocketsCheck" value="[[[[@{AGI}]] + @{ElfRoguePickPockets} + @{SkillChecksLuckyRoll}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ElfRoguePickPockets" value="@{character_name} goes into someone's pocket: DC[[@{ElfRogueSkill_Die} + @{ElfRoguePickPocketsCheck}]]">Pick Pockets</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Climb Sheer Surfaces : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ElfRogueClimb">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center" title="Adds AGI mod, Lucky Roll"><input type="number" name="attr_ElfRogueClimbCheck" value="[[[[@{AGI}]] + @{ElfRogueClimb} + @{SkillChecksLuckyRoll}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ElfRogueClimb" value="@{character_name} tries to climb that: DC[[@{ElfRogueSkill_Die} + @{ElfRogueClimbCheck}]]">Climb</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Pick Lock : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ElfRoguePickLocks">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center" title="Adds AGI mod, Lucky Roll"><input type="number" name="attr_ElfRoguePickLocksCheck" value="[[[[@{AGI}]] + @{ElfRoguePickLocks} + @{SkillChecksLuckyRoll}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ElfRoguePickLocks" value="@{character_name} totally knows how this lock works: DC[[@{ElfRogueSkill_Die} + @{ElfRoguePickLocksCheck}]]">Pick Lock</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Find Trap : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ElfRogueFindTraps">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center" title="Adds INT mod, Lucky Roll"><input type="number" name="attr_ElfRogueFindTrapsCheck" value="[[[[@{INT}]] + @{ElfRogueFindTraps} + @{SkillChecksLuckyRoll} + @{FindDisableTrapsLuckyRoll}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ElfRogueFindTraps" value="@{character_name} swears they just spotted a trap: DC[[@{ElfRogueSkill_Die} + @{ElfRogueFindTrapsCheck}]]">Find Trap</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Disable Trap : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ElfRogueDisableTraps">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center" title="Adds AGI mod, Lucky Roll"><input type="number" name="attr_ElfRogueDisableTrapsCheck" value="[[[[@{AGI}]] + @{ElfRogueDisableTraps} + @{SkillChecksLuckyRoll} + @{FindDisableTrapsLuckyRoll}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ElfRogueDisableTraps" value="@{character_name} totally knows how this trap works: DC[[@{ElfRogueSkill_Die} + @{ElfRogueDisableTrapsCheck}]]">Disable Trap</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Forge Document : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ElfRogueForgeDocuments">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center" title="Adds AGI mod, Lucky Roll"><input type="number" name="attr_ElfRogueForgeDocumentsCheck" value="[[[[@{AGI}]] + @{ElfRogueForgeDocuments} + @{SkillChecksLuckyRoll}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ElfRogueForgeDocuments" value="@{character_name} believes they can copy this document perfectly: DC[[@{ElfRogueSkill_Die} + @{ElfRogueForgeDocumentsCheck}]]">Forge Document</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Disguise Self : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ElfRogueDisguise">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center" title="Adds PER mod, Lucky Roll"><input type="number" name="attr_ElfRogueDisguiseCheck" value="[[[[@{PER}]] + @{ElfRogueDisguise} + @{SkillChecksLuckyRoll}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ElfRogueDisguise" value="@{character_name} becomes someone else: DC[[@{ElfRogueSkill_Die} + @{ElfRogueDisguiseCheck}]]">Disguise Self</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Read Languages : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ElfRogueRead">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center" title="Adds INT mod, Lucky Roll"><input type="number" name="attr_ElfRogueReadCheck" value="[[[[@{INT}]] + @{ElfRogueRead} + @{SkillChecksLuckyRoll}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ElfRogueRead" value="@{character_name} attempts to puzzle out this language: DC[[@{ElfRogueSkill_Die} + @{ElfRogueReadCheck}]]">Read Languages</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Handle Poison : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ElfRoguePoison">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center" title="Adds Lucky Roll"><input type="number" name="attr_ElfRoguePoisonCheck" value="@{ElfRoguePoison} + @{SkillChecksLuckyRoll}" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ElfRoguePoison" value="@{character_name} tries to apply poison: DC[[@{ElfRogueSkill_Die} + @{ElfRoguePoisonCheck}]]">Handle Poison</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points:</b> 1d6 per level<br/> </li>
<li><b>Weapons: </b> Dagger, javelin, lance, longbow, longsword, shortbow, short sword, staff, spear, and two-handed sword<br/></li>
<li><b>Armor: </b> Elves often wear Mithril armor, even though it hinders spellcasting.<br/></li>
<li><b>Languages: </b> Knows Common. Lawful/Neutral Rogues know Elvish, & their alignment tongue. Chaotic rogues know Undercommon and either Elvish or their alignment tongue. Also knows one additional language for every point of Int modifier<br/></li>
<li><b>Infravision: </b> 60 feet<br/></li>
<li><b>Movement: </b> 30 feet<br/></li>
<li><b>Alignment: </b><br/>
<ul>
<li><b>Lawful (rare):</b><br/>
<ul>
<li>Great at: Read languages, Disable trap, Climb sheer surfaces<br/></li>
<li>Good at: Sneak silently, Hide in shadow, Pick pocket, Find Trap<br/></li>
<li>Average at: Pick lock, Disguise self, Handle poison<br/></li>
<li>Okay at: Backstab, Forge Document<br/></li>
</ul>
</li>
<li><b>Chaotic (uncommon):</b><br/>
<ul>
<li>Great at: Backstab, Sneak silently, Hide in shadows<br/></li>
<li>Good at: Climb sheer surfaces, Pick lock, Disguise self, Handle poison<br/></li>
<li>Average at: Pick pocket, Find trap, Disable trap<br/></li>
<li>Okay at: Forge Document, Read languages<br/></li>
</ul>
</li>
<li><b>Neutral (common):</b><br/>
<ul>
<li>Great at: Pick pocket, Pick lock, Disable trap<br/></li>
<li>Good at: Sneak silently, Hide in shadows, Climb sheer surfaces, Find trap, Disguise self<br/></li>
<li>Average at: Backstab, Forge document, Read languages<br/></li>
<li>Okay at: Handle poison<br/></li>
</ul>
</li>
</ul>
</li>
<li><b>Immunities: </b><br/>
<ul>
<li>Immune to Magical Sleep<br/></li>
<li>Immune to Paralysis<br/></li>
</ul>
</li>
<li><b>Vulnerabilities: </b><br/>
<ul>
<li>Elf may not wear iron armor or bear the touch of iron weapons for extended periods, this will cause 1 HP of damage per day of direct contact<br/></li>
</ul>
</li>
</ul>
</div>
<!-- Gnome -->
<div class="sheet-gnome">
<h3>Gnome Abilities</h3>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Trick Die : </br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_TrickDie">
<option value="d0" selected="selected">--</option>
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-hd-row">Magic Resistance : <br/></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Magic Resistance bonus"><input class="sheet-underlined" type="number" name="attr_MagicResistance" value="(10*@{Level})" disabled="disabled"><br/>Bonus</div>
<div class="sheet-col-1-8 sheet-center" title="Roll goes to the GM">
<button type="roll" class="sheet-roll" name="roll_MagicResistance" value="/w gm @{character_name} tries to resist the magic cast with [[1d100<[[@{MagicResistance}]]]] success.">Resist Magic</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-9 sheet-hd-row">Animal Trick : <br/></div>
<div class="sheet-col-1-4 sheet-center">
<button type="roll" class="sheet-roll" name="roll_AnimalTrick" value="@{character_name} attempts to befriend an animal or insect with [[@{TrickDie}>3]] success.">Befriend Small Animal/Insect</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-hd-row">Gem Affinity : <br/></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Gem Affinity bonus"><input class="sheet-underlined" type="number" name="attr_GemAffinity" value="(10*@{Level})" disabled="disabled"><br/>Bonus</div>
<div class="sheet-col-1-6 sheet-center" title="Roll goes to the GM">
<button type="roll" class="sheet-roll" name="roll_GemAffinity" value="/w gm @{character_name} tries to detect the presence of gems/precious stones with [[1d100<[[@{GemAffinity}]]]] success.">Find Gems/Stones</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Momentum : </br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_Momentum" value="10">
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10" selected="selected">10</option>
<option value="11">11</option>
<option value="12">12</option>
<option value="13">13</option>
<option value="14">14</option>
<option value="15">15</option>
<option value="16">16</option>
<option value="17">17</option>
<option value="18">18</option>
<option value="19">19</option>
<option value="20">20</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-5 sheet-center sheet-inspiration-label">Spell Corruption</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-1" title="Enter Spell Corruptions Here"><textarea name="attr_GnomeCorruption" placeholder="Enter your Spell Corruption(s) here"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-5 sheet-center sheet-inspiration-label">Other Notes</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-1" title="Enter other notes here"><textarea name="attr_GnomeNotes" placeholder="Other notes of Gnomish Importance!"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points:</b> 1d5 per level<br/> </li>
<li><b>Weapons: </b> Dagger, dart, sling or staff.<br/></li>
<li><b>Armor: </b> Gnomes do not often wear armor due to their small size and because it hinders spellcasting.<br/></li>
<li><b>Alignment: </b> Law (rare), Neutral (common), Chaos (uncommon)<br/></li>
<li><b>Languages: </b> Knows Common, Gnomish, Elvish, and Dwarven. Also knows one additional language for every point of Int modifier<br/></li>
<li><b>Infravision: </b> 60 feet<br/></li>
<li><b>Movement: </b> 20 feet<br/></li>
<li><b>Level Limitation: </b> Level 5<br/></li>
<li><b>Luck: </b> Add Luck modifier to saving throws against magic attacks and spells
</ul>
</div>
<!-- Halfling -->
<div class="sheet-halfling">
<h3>Halfling Abilities</h3>
<div class="sheet-col-1-2 sheet-left sheet-vert-middle">Lucky Roll for <b>Born Under the Loom (Skill Checks)</b>?</div>
<div class="sheet-col-1-22 sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Skill Checks"><input type="checkbox" value="[[@{LCK_Starting}]]" name="attr_SkillChecksLuckyRoll"></div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-hd-row">Stealth Bonus : </br></div>
<div class="sheet-col-1-14 sheet-right">
<select name="attr_HalflingStealth" title="Select your bonus for Sneak and Hide based on your level">
<option value="0" selected="selected">--</option>
<option value="3">+3</option>
<option value="5">+5</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-12 sheet-center"><button type="roll" class="sheet-roll" name="roll_HalflingSneak" value="@{character_name} Sneaks: [[@{ActionDie} + @{HalflingStealth} + [[@{AGI}]] + @{SkillChecksLuckyRoll}]]">Sneak</button></div>
<div class="sheet-col-1-12 sheet-center"><button type="roll" class="sheet-roll" name="roll_HalflingHide" value="@{character_name} Hides: [[@{ActionDie} + @{HalflingStealth} + [[@{AGI}]] + @{SkillChecksLuckyRoll}]]">Hide</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points:</b> 1d6 per level<br/> </li>
<li><b>Weapons: </b> Club, dagger, handaxe, staff, short sword, crossbow, javelin, shortbow, and sling<br/></li>
<li><b>Armor: </b> Any<br/></li>
<li><b>Alignment: </b> Law (common), Neutral (uncommon), Chaos (extremely rare)<br/></li>
<li><b>Languages: </b> Knows Common, Halfling, & one other language. Also knows one additional language for every point of Int modifier<br/></li>
<li><b>Infravision: </b> 30 feet<br/></li>
<li><b>Movement: </b> 20 feet<br/></li>
</ul>
</div>
<!-- Halfling Champion -->
<div class="sheet-halflingchamp">
<h3>Halfling Champion Abilities</h3>
<div class="sheet-col-1-2 sheet-left sheet-vert-middle">Lucky Roll for <b>Born Under the Loom (Skill Checks)</b>?</div>
<div class="sheet-col-1-22 sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Skill Checks"><input type="checkbox" value="@{LCK_Starting}" name="attr_SkillChecksLuckyRoll"></div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Mighty Deeds of Arms : </br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_DeedDie">
<option value="d0" selected="selected">--</option>
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d10+1">d10+1</option>
<option value="d10+2">d10+2</option>
<option value="d10+3">d10+3</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center"><button type="roll" class="sheet-roll" name="roll_DeedDie" value="@{character_name} does a Mighty Deed: [[@{DeedDie}]]">Deed Die</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-hd-row">Stealth Bonus : </br></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Stealth/Hide bonus"><input class="sheet-underlined" type="number" name="attr_HalflingChampStealth" value="3" disabled="disabled"><br/>Bonus</div>
<div class="sheet-col-1-12 sheet-center"><button type="roll" class="sheet-roll" name="roll_HalflingChampSneak" value="@{character_name} Sneaks: [[@{ActionDie} + @{HalflingChampStealth} + [[@{AGI}]] + @{SkillChecksLuckyRoll}]]">Sneak</button></div>
<div class="sheet-col-1-12 sheet-center"><button type="roll" class="sheet-roll" name="roll_HalflingChampHide" value="@{character_name} Hides: [[@{ActionDie} + @{HalflingChampStealth} + [[@{AGI}]] + @{SkillChecksLuckyRoll}]]">Hide</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points:</b> 1d8 per level<br/> </li>
<li><b>Weapons: </b> Club, dagger, handaxe, staff, short sword, crossbow, javelin, shortbow, and sling. Longsword, warhammer or heavy axe as a 2-handed weapon.<br/></li>
<li><b>Armor: </b> Any<br/></li>
<li><b>Alignment: </b> Law (common), Neutral (uncommon), Chaos (extremely rare)<br/></li>
<li><b>Languages: </b> Knows Common, and Halfling. Also knows one additional language for every point of Int modifier<br/></li>
<li><b>Infravision: </b> 30 feet<br/></li>
<li><b>Movement: </b> 20 feet<br/></li>
</ul>
</div>
<!-- Mutant -->
<div class="sheet-mutant">
<h3>Mutant Abilities</h3>
<ul>
<li><b>Hit Points: </b>2d4 per level<br/> </li>
<li><b>Weapons: </b> Any<br/></li>
<li><b>Armor: </b> Any, but must be customized for the Mutant<br/></li>
<li><b>Alignment: </b> Law (uncommon), Neutral (common), Chaos (common)<br/></li>
</ul>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1 sheet-hd-row"><b>Survival :</b> Add your Survival Die to all non-combat tasks related to surviving in the wilds and wastes such as finding safe food, finding clean water, avoiding environmental hazards, identifying dangerous creatures, navigation through the wastes, etc.. In addition, the mutant can add their Survival Die to all Saves involving toxins, radiation, and environmental effects. </br></div>
<div class="sheet-row">
<div class="sheet-col-1-10 sheet-right">
<select name="attr_SurvivalDeedDie">
<option value="d0" selected="selected">--</option>
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d10+1">d10+1</option>
<option value="d10+2">d10+2</option>
<option value="d10+3">d10+3</option>
</select>
</div>
<div class="sheet-col-1-5 sheet-center"><button type="roll" class="sheet-roll" name="roll_SurvivalDeedDie" value="@{character_name} was made for survival in this place and adds [[@{SurvivalDeedDie}]] to their survival checks and certain saving throws!">Survival Deed Die</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<!-- BEGIN Mutation page -->
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-hd-row">Character Mutations</div>
<p class="sheet-small-note">All mutant characters have one or more mutations. Roll on table MU-2 (on Mutant Handout) to determine what type of mutation you have. Then roll to determine the sub-table under the type of mutation. Finally, roll on the sub-table to determine the mutation. Once you have determined what mutation you have, roll the percentage chance for each item listed. Yes, it is possible to receive no benefits or penalties for the mutation.</p>
<fieldset class="repeating_mutations">
<!-- BEGIN mutation row -->
<div class="sheet-margin-bottom sheet-padr sheet-padl">
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">Base Mutation</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">Mutation</div>
<div class="sheet-col-1-3 sheet-vert-bottom sheet-center sheet-small-label">Sub-Mutation</div>
<div class="sheet-col-1-3 sheet-vert-bottom sheet-center sheet-small-label">Sub-Mutation's Features</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-vert-middle" title="Select your Base Mutation">
<select name="attr_BaseMutation">
<option value="1">Hybridization</option>
<option value="0">Physiology</option>
<option value="0.0001" selected="selected">--</option>
</select>
</div>
<div class="sheet-col-1-6 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_Mutation"></div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_SubMutation"></div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_SubMutationFeature"></div>
</div>
<span class="sheet-spacer"></span>
<span class="sheet-small-label">Show :</span>
<input type="checkbox" name="attr_SubMutation1" class="sheet-spelltypetab sheet-SubMutation1" value="1"/><span class="sheet-spelltypetab sheet-SubMutation1">Sub-Mutation 1</span>
<input type="checkbox" name="attr_SubMutation2" class="sheet-spelltypetab sheet-SubMutation2" value="1"/><span class="sheet-spelltypetab sheet-SubMutation2">Sub-Mutation 2</span> |
<input type="checkbox" name="attr_SubMutation3" class="sheet-spelltypetab sheet-SubMutation3" value="1"/><span class="sheet-spelltypetab sheet-SubMutation3">Sub-Mutation 3</span> |
<input type="checkbox" name="attr_SubMutation4" class="sheet-spelltypetab sheet-SubMutation4" value="1"/><span class="sheet-spelltypetab sheet-SubMutation4">Sub-Mutation 4</span>
<span class="sheet-spacer"></span>
<div class="sheet-spell-type-SubMutation1">
<div class="sheet-row">
<div class="sheet-col-1-3 sheet-vert-bottom sheet-center sheet-small-label">Sub-Mutation Ability/Disablity Name</div>
<div class="sheet-col-1-2 sheet-vert-bottom sheet-center sheet-small-label">Ability/Disability Description</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-3 sheet-small-label sheet-center"><input type="text" class="sheet-center" name="attr_SubMutationName"></div>
<div class="sheet-col-1-2 sheet-small-label sheet-center"><textarea name="attr_SubMutationDescription" class="sheet-medium-textarea"></textarea></div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_MutationInfo" value="@{character_name} explains the details of their @{SubMutationName} mutation\n\nDescription : \n@{SubMutationDescription}">Mutation Info</button></div>
</div>
</div>
<div class="sheet-spell-type-SubMutation2">
<div class="sheet-row">
<div class="sheet-col-1-3 sheet-vert-bottom sheet-center sheet-small-label">Sub-Mutation Ability/Disablity Name</div>
<div class="sheet-col-1-2 sheet-vert-bottom sheet-center sheet-small-label">Ability/Disability Description</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-3 sheet-small-label sheet-center"><input type="text" class="sheet-center" name="attr_SubMutation2Name"></textarea></div>
<div class="sheet-col-1-2 sheet-small-label sheet-center"><textarea name="attr_SubMutation2Description" class="sheet-medium-textarea"></textarea></div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_Mutation2Info" value="@{character_name} explains the details of their @{SubMutation2Name} mutation\n\nDescription : \n@{SubMutation2Description}">Mutation Info</button></div>
</div>
</div>
<div class="sheet-spell-type-SubMutation3">
<div class="sheet-row">
<div class="sheet-col-1-3 sheet-vert-bottom sheet-center sheet-small-label">Sub-Mutation Ability/Disablity Name</div>
<div class="sheet-col-1-3 sheet-vert-bottom sheet-center sheet-small-label">Ability/Disability Description</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-3 sheet-small-label sheet-center"><input type="text" class="sheet-center" name="attr_SubMutation3Name"></textarea></div>
<div class="sheet-col-1-2 sheet-small-label sheet-center"><textarea name="attr_SubMutation3Description" class="sheet-medium-textarea"></textarea></div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_Mutation3Info" value="@{character_name} explains the details of their @{SubMutation3Name} mutation\n\nDescription : \n@{SubMutation3Description}">Mutation Info</button></div>
</div>
</div>
<div class="sheet-spell-type-SubMutation4">
<div class="sheet-row">
<div class="sheet-col-1-3 sheet-vert-bottom sheet-center sheet-small-label">Sub-Mutation Ability/Disablity Name</div>
<div class="sheet-col-1-2 sheet-vert-bottom sheet-center sheet-small-label">Ability/Disability Description</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-3 sheet-small-label sheet-center"><input type="text" class="sheet-center" name="attr_SubMutation4Name"></textarea></div>
<div class="sheet-col-1-2 sheet-small-label sheet-center"><textarea name="attr_SubMutation4Description" class="sheet-medium-textarea"></textarea></div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_Mutation4Info" value="@{character_name} explains the details of their @{SubMutation4Name} mutation\n\nDescription : \n@{SubMutation4Description}">Mutation Info</button></div>
</div>
</div>
</div>
<!-- END mutation row -->
</fieldset>
</div>
<!-- Paladin -->
<div class="sheet-paladin">
<h3>Paladin Abilities</h3>
<div class="sheet-col-1-2 sheet-left sheet-vert-middle">Lucky Roll for <b>Survived the Plague (Magical Healing)</b>?</div>
<div class="sheet-col-1-22 sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Magical Healing"><input type="checkbox" value="[[@{LCK_Starting}]]" name="attr_LayOnHandsLuckyRoll"></div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-hd-row">Deity: <br/></div>
<div class="sheet-col-1-4 sheet-right" title="Enter your Deity"><input class="sheet-underline sheet-center" type="text" placeholder="Deity Name" name="attr_PaladinDeity"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Smite : </br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_SmiteDie">
<option value="d0" selected="selected">--</option>
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d10+1">d10+1</option>
<option value="d10+2">d10+2</option>
<option value="d10+3">d10+3</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center"><button type="roll" class="sheet-roll" name="roll_SmiteDie" value="@{character_name} amplifies their weapon against creatures that @{PaladinDeity} finds unholy: +[[@{SmiteDie}]] to hit and damage.">Smite</button></div>
</div>
<div class="sheet-col-1-1 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Disapproval : </br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_PaladinDisapproval">
<option value="0" selected="selected">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
<option value="11">11</option>
<option value="12">12</option>
<option value="13">13</option>
<option value="14">14</option>
<option value="15">15</option>
<option value="16">16</option>
<option value="17">17</option>
<option value="18">18</option>
<option value="19">19</option>
<option value="20">20</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Fallen Points : </br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_FallenPoints">
<option value="0" selected="selected">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
<option value="11">11</option>
<option value="12">12</option>
<option value="13">13</option>
<option value="14">14</option>
<option value="15">15</option>
<option value="16">16</option>
<option value="17">17</option>
<option value="18">18</option>
<option value="19">19</option>
<option value="20">20</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Momentum : </br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_Momentum" value="10">
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10" selected="selected">10</option>
<option value="11">11</option>
<option value="12">12</option>
<option value="13">13</option>
<option value="14">14</option>
<option value="15">15</option>
<option value="16">16</option>
<option value="17">17</option>
<option value="18">18</option>
<option value="19">19</option>
<option value="20">20</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-9 sheet-left sheet-hd-row">Instill Bravery :</br></div>
<input type="hidden" name="attr_InstillBraveryLevel" value="(@{Level})" />
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_InstillBraveryCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Starting Luck Mod + Personality Mod + Caster Level"><input class="sheet-underlined" type="number" name="attr_InstillBraveryCheck" value="[[([[@{LCK_Starting}]] + [[@{PER}]] + @{Level}) + @{InstillBraveryCheckMisc}]]" disabled="disabled"><br/>Bonus</div>
<input type="hidden" type="number" name="attr_InstillBraveryDuration" value="(1 + @{Level})" />
<div class="sheet-col-1-8 sheet-center">
<button type="roll" class="sheet-roll" name="roll_InstillBravery" value="@{character_name} tries to instill bravery in their companions in the name of @{PaladinDeity} with a [[@{ActionDie} + @{InstillBraveryCheck}]]. If successful, this effect will persist for @{InstillBraveryDuration} minutes.">Instill Bravery</button>
</div>
<div class="sheet-col-1-4 sheet-right" title="Misc Notes"><input class="sheet-underline sheet-left" type="text" placeholder="Notes" name="attr_InstillBraveryNotes"></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-9 sheet-left sheet-hd-row">Cause Fear :</br></div>
<input type="hidden" name="attr_CauseFearLevel" value="(@{Level})" />
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_CauseFearCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Starting Luck Mod + Personality Mod + Caster Level"><input class="sheet-underlined" type="number" name="attr_CauseFearCheck" value="[[([[@{LCK_Starting}]] + [[@{PER}]] + @{Level}) + @{CauseFearCheckMisc}]]" disabled="disabled"><br/>Bonus</div>
<input type="hidden" type="number" name="attr_CauseFearDuration" value="(1 + @{Level})" />
<div class="sheet-col-1-9 sheet-center">
<button type="roll" class="sheet-roll" name="roll_CauseFear" value="@{character_name} beseeches @{PaladinDeity} to make afraid those It finds unholy. If successful, the target must make a Will Save against [[@{ActionDie} + @{CauseFearCheck}]] or flee for @{CauseFearDuration} rounds.">Cause Fear</button>
</div>
<div class="sheet-col-1-4 sheet-right" title="Misc Notes"><input class="sheet-underline sheet-left" type="text" placeholder="Notes" name="attr_CauseFearNotes"></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-left sheet-hd-row">Lay On Hands :</br></div>
<input type="hidden" name="attr_LayOnHandsLevel" value="(@{Level})" />
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_LayOnHandsCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Starting Luck Mod + Personality Mod + Caster Level"><input class="sheet-underlined" type="number" name="attr_LayOnHandsCheck" value="[[([[@{LCK_Starting}]] + [[@{PER}]] + @{Level}) + @{LayOnHandsCheckMisc}]]" disabled="disabled"><br/>Bonus</div>
<div class="sheet-col-1-7 sheet-center">
<button type="roll" class="sheet-roll" name="roll_LayOnHands" value="@{character_name} attempts to heal someone with the power of @{PaladinDeity} [[@{ActionDie} + @{LayOnHandsCheck} + @{LayOnHandsLuckyRoll}]].">Lay On Hands</button>
</div>
<div class="sheet-col-1-4 sheet-right" title="Misc Notes"><input class="sheet-underline sheet-left" type="text" placeholder="Notes" name="attr_LayOnHandsNotes"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-hd-row">Holy Deed Results Table
<table>
<tr>
<th> Roll </th>
<th> Lay on Hands <br/>Same / Adjacent / Opposed</th>
<th> Instill Bravery</th>
<th> Cause Fear</th>
</tr>
<tr>
<td> 1-11 </td>
<td> Failure </td>
<td> Failure </td>
<td> Failure </td>
</tr>
<tr>
<td> 12-13 </td>
<td> 1 dice / None / None </td>
<td> +1 bonus/ one target </td>
<td> One target </td>
</tr>
<tr>
<td> 14-19 </td>
<td> 2 dice / 1 dice / None </td>
<td> +2 bonus/1d3 targets </td>
<td> 1d3 targets </td>
</tr>
<tr>
<td> 20-21 </td>
<td> 3 dice / 2 dice / 1 dice </td>
<td> +3 bonus/1d4 targets </td>
<td> 1d5 targets </td>
</tr>
<tr>
<td> 22-24 </td>
<td> 4 dice / 3 dice / 2 dice </td>
<td> +4 bonus/1d6 targets </td>
<td> 1d7 targets </td>
</tr>
<tr>
<td> 25+ </td>
<td> 4 dice / 3 dice / 2 dice </td>
<td> +5 bonus/1d7 targets </td>
<td> 1d8 targets </td>
</tr>
</table>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-3 sheet-center sheet-inspiration-label">PCs of Same Alignment</div>
<div class="sheet-col-1-3 sheet-center sheet-inspiration-label">PCs of Adjacent Alignment</div>
<div class="sheet-col-1-3 sheet-center sheet-inspiration-label">PCs of Opposed Alignment</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-3"><textarea name="attr_PaladinAlignSame"></textarea></div>
<div class="sheet-col-1-3"><textarea name="attr_PaladinAlignAdjacent"></textarea></div>
<div class="sheet-col-1-3"><textarea name="attr_PaladinAlignOpposed"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points:</b> 1d10 per level<br/> </li>
<li><b>Weapons: </b> Those allowed by chosen god. In addition, they can use the following melee and ranged weapons: battleaxe, club, crossbow, dagger, handaxe, javelin, longbow, longsword, mace, short sword, shortbow, sling, spear, two-handed sword, and warhammer.<br/></li>
<li><b>Armor: </b> Any<br/></li>
<li><b>Alignment: </b> Same as chosen god<br/></li>
<li><b>Languages: </b> Knows Common. Also knows one additional language for every point of Int modifier<br/></li>
<li><b>Movement: </b> 30 feet<br/></li>
</ul>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-hd-row">Gods of the Eternal Struggle
<table>
<tr>
<th> Alignment of Deity </th>
<th> Weapons Useable by Cleric </th>
<th> Unholy Creatures to Deity </th>
</tr>
<tr>
<td> Law </td>
<td> Club, mace, sling, staff, warhammer </td>
<td> Un-dead, demons, devils, chaotic extraplanar creatures, monsters (e.g., basilisk or medusa), Chaos Primes, chaotic humanoids (e.g., orcs), chaotic dragons </td>
</tr>
<tr>
<td> Neutral </td>
<td> Dagger, mace, sling, staff, sword (any) </td>
<td> Mundane animals, un-dead, demons, devils, monsters (e.g., basilisk or medusa), lycanthropes, perversions of nature (e.g., otyughs and slimes) </td>
</tr>
<tr>
<td> Chaos </td>
<td> Axe (any), bow (any), dagger, dart, flail </td>
<td> Angels, paladins, lawful dragons, Lords of Law, Lawful Primes, and Law-aligned humanoids (e.g., goblins) </td>
</tr>
</table>
</div>
</div>
<!-- Petrol Head -->
<div class="sheet-petrolhead">
<h3>Petrol Head Abilities</h3>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Ace Die : </br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_Ace_Die">
<option value="d0" selected="selected">--</option>
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d14">d14</option>
<option value="d16">d16</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center"><button type="roll" class="sheet-roll" name="roll_AceDie" value="@{character_name} adds a bonus to their vehicle-related check: [[@{Ace_Die}]]">Ace Die</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Mojo Die : </br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_Mojo_Die">
<option value="d0" selected="selected">--</option>
<option value="d2">d2</option>
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center"><button type="roll" class="sheet-roll" name="roll_MojoDie" value="@{character_name} gains some Mojo for their spent luck : [[@{Mojo_Die}]]">Mojo Die</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points:</b> 1d7 per level<br/> </li>
<li><b>Weapons: </b> Any ranged/missile and 1-handed weapons<br/></li>
<li><b>Armor: </b> Any shields and armor with a penalty die of d8 or less.<br/></li>
<li><b>Alignment: </b> Law (rare), Neutral (rare), Chaos (common)<br/></li>
<li><b>Languages: </b> Common.<br/></li>
<li><b>Movement: </b> 30'<br/></li>
<li><b>Equipment: </b> Starts with a Beater level Buggy or Small Car with a full tank of fuel.<br/></li>
<li><b>Fuel Hound </b><br/>
<ul>
<li><b>Smell Petroleum or alcohol based fuels </b><br/>
<ul>
<li>Strong concentration within 100' <br/></li>
<li>Smaller amounts, down to a single pint, have scent ranges as low as 20' (requires concentration) <br/></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<!-- Ranger -->
<div class="sheet-ranger">
<h3>Ranger Abilities</h3>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-2 sheet-left sheet-vert-middle">Lucky Roll for <b>Born Under the Loom (Skill Checks)</b>?</div>
<div class="sheet-col-1-22 sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Skill Checks"><input type="checkbox" value="@{LCK_Starting}" name="attr_SkillChecksLuckyRoll"></div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Ranger Path : </br></div>
<div class="sheet-col-1-6 sheet-right">
<select name="attr_RangerPath">
<option value="None" selected="selected">--</option>
<option value="Archery">Archery Expert</option>
<option value="Two-Weapons">Two-Weapon Expert</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Mighty Deeds of Arms : </br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_DeedDie">
<option value="d0" selected="selected">--</option>
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d10+1">d10+1</option>
</select>
</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_RangerDeedDie" value="@{character_name} uses @{RangerPath} to perform a Mighty Deed: [[@{DeedDie}]]">Ranger Deed Die</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-7 sheet-left sheet-hd-row">Favored Enemy :</br></div>
<div class="sheet-col-1-5 sheet-small-label sheet-center" Title="Favored Enemy (1st)"><input class="sheet-underlined" type="text" name="attr_RangerFavoredEnemy"><br/>1st Level</div>
<div class="sheet-col-1-5 sheet-small-label sheet-center" Title="Favored Enemy (3rd)"><input class="sheet-underlined" type="text" name="attr_RangerFavoredEnemy2"><br/>3rd Level</div>
<div class="sheet-col-1-5 sheet-small-label sheet-center" Title="Favored Enemy (6th)"><input class="sheet-underlined" type="text" name="attr_RangerFavoredEnemy3"><br/>6th Level</div>
<div class="sheet-col-1-5 sheet-small-label sheet-center" Title="Favored Enemy (9th)"><input class="sheet-underlined" type="text" name="attr_RangerFavoredEnemy4"><br/>9th Level</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-left sheet-hd-row">Climb (Wilderness) :</br></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Agility Mod + Ranger Level + Born Under the Loom Lucky Roll (if applicable)"><input class="sheet-underlined" type="number" name="attr_RangerClimbCheck" value="[[([[@{AGI}]] + @{Level} + @{SkillChecksLuckyRoll})]]" disabled="disabled"><br/>Bonus</div>
<div class="sheet-col-1-6 sheet-center">
<button type="roll" class="sheet-roll" name="roll_RangerClimb" value="@{character_name} climbs: DC[[@{ActionDie} + @{RangerClimbCheck}]].">Climb</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-3 sheet-left sheet-hd-row">Find, Build and Neutralize Natural Traps :</br></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Agility Mod + Ranger Level + Born Under the Loom Lucky Roll (if applicable)"><input class="sheet-underlined" type="number" name="attr_RangerTrapsCheck" value="[[([[@{AGI}]] + @{Level} + @{SkillChecksLuckyRoll})]]" disabled="disabled"><br/>Bonus</div>
<div class="sheet-col-1-4 sheet-center">
<button type="roll" class="sheet-roll" name="roll_RangerTraps" value="@{character_name} tries to find, build or neutralize a natural trap: DC[[@{ActionDie} + @{RangerTrapsCheck}]].">Find/Build/Neutralize Traps</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-4 sheet-left sheet-hd-row">Sneak and Hide (Wilderness) :</br></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Agility Mod + Ranger Level + Born Under the Loom Lucky Roll (if applicable)"><input class="sheet-underlined" type="number" name="attr_RangerSneakCheck" value="[[([[@{AGI}]] + @{Level} + @{SkillChecksLuckyRoll})]]" disabled="disabled"><br/>Bonus</div>
<div class="sheet-col-1-6 sheet-center">
<button type="roll" class="sheet-roll" name="roll_RangerSneak" value="@{character_name} sneaks silently and hides in the outdoors with a DC[[@{ActionDie} + @{RangerSneakCheck}]] Hide or Sneak check.">Sneak/Hide</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-left sheet-hd-row">Strider (Wilderness) :</br></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Agility Mod + Ranger Level + Born Under the Loom Lucky Roll (if applicable)"><input class="sheet-underlined" type="number" name="attr_RangerStriderCheck" value="[[([[@{AGI}]] + @{Level} + @{SkillChecksLuckyRoll})]]" disabled="disabled"><br/>Bonus</div>
<div class="sheet-col-1-6 sheet-center">
<button type="roll" class="sheet-roll" name="roll_RangerStrider" value="@{character_name} walks or even runs without leaving tracks or being hampered by difficult terrain with a DC[[@{ActionDie} + @{RangerStriderCheck}]] Strider check.">Strider</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-left sheet-hd-row">Survival (Wilderness) :</br></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Personality Mod + Ranger Level + Born Under the Loom Lucky Roll (if applicable)"><input class="sheet-underlined" type="number" name="attr_RangerSurvivalCheck" value="[[([[@{PER}]] + @{Level} + @{SkillChecksLuckyRoll})]]" disabled="disabled"><br/>Bonus</div>
<div class="sheet-col-1-6 sheet-center">
<button type="roll" class="sheet-roll" name="roll_RangerSurvival" value="@{character_name} uses wilderness skills: DC[[@{ActionDie} + @{RangerSurvivalCheck}]].">Survival</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points:</b> 1d10 per level<br/> </li>
<li><b>Weapons: </b> club, crossbow, dagger, dart, handaxe, javelin, longbow, longsword, mace, shortbow, shortsword, sling, spear, staff<br/></li>
<li><b>Armor: </b> Any shield and armor with a total Check Penalty less than -6.<br/></li>
<li><b>Alignment: </b> Law (uncommon), Neutral (common), Chaos (uncommon)<br/></li>
<li><b>Languages: </b> Common. Knows two additional languages for every point of Int modifier. These languages must be one of his favored enemies or an animal one.<br/></li>
<li><b>Movement: </b> 30'<br/></li>
<li><b>Ranger Paths </b><br/>
<ul>
<li><b>Archery Expert </b><br/>
<ul>
<li>When firing into melee, the ranger may ignore the 50% chance to hit an ally engaged in the melee.<br/></li>
<li>Uses Mighty Deed die when attacking with Crossbow, Longbow or Shortbow <br/></li>
</ul>
</li>
<li><b>Two-Weapon Expert</b><br/>
<ul>
<li>A ranger can fight effectively with 2 equal-sized one-handed weapons as if his Agility was 16. <br/></li>
<li>Uses Mighty Deed die when attacking with two-weapons <br/></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<!-- Technologist -->
<div class="sheet-technologist">
<h3>Technologist Abilities</h3>
<input type="hidden" name="attr_JuryRig_Die" value="d20" />
<input type="hidden" name="attr_JuryRigFailure_Die" value="d16" />
<div class="sheet-col-1-2 sheet-left sheet-vert-middle">Lucky Roll for <b>Born Under the Loom (Skill Checks)</b>?</div>
<div class="sheet-col-1-22 sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Skill Checks"><input type="checkbox" value="[[@{LCK_Starting}]]" name="attr_SkillChecksLuckyRoll"></div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-hd-row">Weapon Tinkering : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_WeaponTinker_Bonus">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_WeaponTinker" value="@{character_name} attempts to repair (or build) a weapon and gets: DC[[@{JuryRig_Die} + @{WeaponTinker_Bonus} + @{SkillChecksLuckyRoll}]]">Weapon Tinkering</button></div>
<div class="sheet-col-1-10 sheet-center"><button type="roll" class="sheet-roll" name="roll_WeaponTinker_Failure" value="@{character_name} was unsure of how to fix this weapon: [[@{JuryRigFailure_Die} + [[@{LCK}]]]]">Failure</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-hd-row">Bot Repair : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_BotRepair_Bonus">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
</select>
</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_BotRepair" value="@{character_name} attempts to fix (or reprogram) a robot and gets: DC[[@{JuryRig_Die} + @{BotRepair_Bonus} + @{SkillChecksLuckyRoll}]]">Bot Repair</button></div>
<div class="sheet-col-1-10 sheet-center"><button type="roll" class="sheet-roll" name="roll_BotRepair_Failure" value="@{character_name} beat on the robot with a wrench: [[@{JuryRigFailure_Die} + [[@{LCK}]]]]">Failure</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-hd-row">Computer Use : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ComputerUse_Bonus">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
</select>
</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ComputerUse" value="@{character_name} tries to interact with a computer with a: DC[[@{JuryRig_Die} + @{ComputerUse_Bonus} + @{SkillChecksLuckyRoll}]]">Computer Use</button></div>
<div class="sheet-col-1-10 sheet-center"><button type="roll" class="sheet-roll" name="roll_ComputerUse_Failure" value="@{character_name} pawed at the computer unsuccessfully: [[@{JuryRigFailure_Die} + [[@{LCK}]]]]">Failure</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-hd-row">Vehicle Repair : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_VehicleRepair_Bonus">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_VehicleRepair" value="@{character_name} goes under the hood of the vehicle: DC[[@{JuryRig_Die} + @{VehicleRepair_Bonus} + @{SkillChecksLuckyRoll}]]">Vehicle Repair</button></div>
<div class="sheet-col-1-10 sheet-center"><button type="roll" class="sheet-roll" name="roll_VehicleRepair_Failure" value="@{character_name} curses a lot when the vehicle repairs go awry: [[@{JuryRigFailure_Die} + [[@{LCK}]]]]">Failure</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-hd-row">General Tech : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_GeneralTech_Bonus">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_GeneralTech" value="@{character_name} tries working with the thingamabob or doohickey: DC[[@{JuryRig_Die} + @{GeneralTech_Bonus} + @{SkillChecksLuckyRoll}]]">General Tech</button></div>
<div class="sheet-col-1-10 sheet-center"><button type="roll" class="sheet-roll" name="roll_GeneralTech_Failure" value="@{character_name} realizes that MacGuyver made it look easy: [[@{JuryRigFailure_Die} + [[@{LCK}]]]]">Failure</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-hd-row">Use Alien Tech : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_AlienTech_Die">
<option value="d0" selected="selected">--</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d14">d14</option>
<option value="d16">d16</option>
<option value="d20">d20</option>
<option value="d24">d24</option>
</select>
</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_AlienTech_Die" value="@{character_name} totally knows how this Alien Technology works: [[@{AlienTech_Die} + @{Level} + [[@{LCK}]] + @{SkillChecksLuckyRoll}]]">Use Alien Tech</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points:</b>1d6 per level<br/> </li>
<li><b>Weapons: </b> Daggers, Clubs, Staves, Hand Axes, Crossbows, Pistols and Rifles of any Era, Grenades and Explosives of any Era<br/></li>
<li><b>Armor: </b> Any<br/></li>
<li><b>Languages: </b> Common<br/></li>
<li><b>Movement: </b> 30'<br/></li>
<li><b>Alignment: </b><br/>
<ul>
<li><b>Neutral (common):</b> Has unbiased nature of scientific understanding<br/>
<ul>
<li>Great at: Vehicle Repair<br/></li>
<li>Good at: Use Alien Tech, Weapon Tinkering<br/></li>
<li>Average at: Computer Use, General Tech<br/></li>
<li>Okay at: Bot Repair<br/></li>
</ul>
</li>
<li><b>Lawful (uncommon):</b> Obsessed with theoretical science<br/>
<ul>
<li>Great at: General Tech, Use Alien Tech<br/></li>
<li>Good at: Computer Use<br/></li>
<li>Average at: Bot Repair, Vehicle Repair<br/></li>
<li>Okay at: Weapon Tinkering<br/></li>
</ul>
</li>
<li><b>Chaotic (uncommon):</b> Prone to be called mad scientists<br/>
<ul>
<li>Great at: Weapon Tinkering<br/></li>
<li>Good at: Bot Repair<br/></li>
<li>Average at: Computer Use, Vehicle Repair, Use Alien Tech<br/></li>
<li>Okay at: General Tech<br/></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<!-- Thief -->
<div class="sheet-thief">
<h3>Thief Abilities</h3>
<input type="hidden" name="attr_ThiefSkill_Die" value="d20" />
<input type="hidden" name="attr_BetaThiefSkill_Die" value="d100" />
<div class="sheet-col-1-2 sheet-left sheet-vert-middle">Lucky Roll for <b>Born Under the Loom (Skill Checks)</b>?</div>
<div class="sheet-col-1-22 sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Skill Checks"><input type="checkbox" value="[[@{LCK_Starting}]]" name="attr_SkillChecksLuckyRoll"></div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-2 sheet-left sheet-vert-middle">Lucky Roll for <b>Fox's Cunning (Find/Disable Traps)</b>?</div>
<div class="sheet-col-1-22 sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Find/Disable Traps"><input type="checkbox" value="[[@{LCK_Starting}]]" name="attr_FindDisableTrapsLuckyRoll"></div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Luck Die : </br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_ThiefLuckDie">
<option value="d0" selected="selected">--</option>
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d14">d14</option>
<option value="d16">d16</option>
</select>
</div>
<div class="sheet-col-1-7 sheet-center"><button type="roll" class="sheet-roll" name="roll_ThiefLuckDie" value="@{character_name} is extremely lucky and adds [[@{ThiefLuckDie}]] to their roll!">Luck Die</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Backstab : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ThiefBackstab">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center" title="Adds Lucky Roll"><input type="number" name="attr_ThiefBackstabCheck" value="@{SkillChecksLuckyRoll} + @{ThiefBackstab}" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-2 sheet-center sheet-small-label">(Added to Attack Roll when backstab used - check button on weapon table)</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Cast Spell from Scroll : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ThiefCastScroll">
<option value="d0" selected="selected">--</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d14">d14</option>
<option value="d16">d16</option>
<option value="d20">d20</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center" title="Adds INT mod, Lucky Roll"><input type="number" name="attr_ThiefCastScrollCheck" value="[[[[@{INT}]] + @{SkillChecksLuckyRoll}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ThiefCastScroll" value="@{character_name} casts what is written on this scroll: DC[[@{ThiefCastScroll} + @{ThiefCastScrollCheck}]]">Use Scroll</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<input type="radio" class="CoreThief" value="1" name="attr_ClassThief" checked><label class="sheet-subtab">Core Thief Skills (d20 based)</label>
<input type="radio" class="BetaThief" value="2" name="attr_ClassThief"><label class="sheet-subtab">Beta Thief Skills (%d based)</label>
<div class="sheet-CoreThief">
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Sneak silently : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ThiefSneak">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center" title="Adds AGI mod, Lucky Roll"><input type="number" name="attr_ThiefSneakCheck" value="[[[[@{AGI}]] + @{ThiefSneak} + @{SkillChecksLuckyRoll}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ThiefSneak" value="@{character_name} attempts to move without making a sound and gets: DC[[@{ThiefSkill_Die} + @{ThiefSneakCheck}]]">Sneak</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Hide in Shadows : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ThiefHide">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center" title="Adds AGI mod, Lucky Roll"><input type="number" name="attr_ThiefHideCheck" value="[[[[@{AGI}]] + @{ThiefHide} + @{SkillChecksLuckyRoll}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ThiefHide" value="@{character_name} tries to vanish with a: DC[[@{ThiefSkill_Die} + @{ThiefHideCheck}]]">Hide</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Pick Pockets : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ThiefPickPockets">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center" title="Adds AGI mod, Lucky Roll"><input type="number" name="attr_ThiefPickPocketsCheck" value="[[[[@{AGI}]] + @{ThiefPickPockets} + @{SkillChecksLuckyRoll}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ThiefPickPockets" value="@{character_name} goes into someone's pocket: DC[[@{ThiefSkill_Die} + @{ThiefPickPocketsCheck}]]">Pick Pockets</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Climb Sheer Surfaces : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ThiefClimb">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center" title="Adds AGI mod, Lucky Roll"><input type="number" name="attr_ThiefClimbCheck" value="[[[[@{AGI}]] + @{ThiefClimb} + @{SkillChecksLuckyRoll}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ThiefClimb" value="@{character_name} tries to climb that: DC[[@{ThiefSkill_Die} + @{ThiefClimbCheck}]]">Climb</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Pick Lock : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ThiefPickLocks">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center" title="Adds AGI mod, Lucky Roll"><input type="number" name="attr_ThiefPickLocksCheck" value="[[[[@{AGI}]] + @{ThiefPickLocks} + @{SkillChecksLuckyRoll}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ThiefPickLocks" value="@{character_name} totally knows how this lock works: DC[[@{ThiefSkill_Die} + @{ThiefPickLocksCheck}]]">Pick Lock</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Find Trap : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ThiefFindTraps">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center" title="Adds INT mod, Lucky Roll"><input type="number" name="attr_ThiefFindTrapsCheck" value="[[[[@{INT}]] + @{ThiefFindTraps} + @{SkillChecksLuckyRoll} + @{FindDisableTrapsLuckyRoll}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ThiefFindTraps" value="@{character_name} swears they just spotted a trap: DC[[@{ThiefSkill_Die} + @{ThiefFindTrapsCheck}]]">Find Trap</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Disable Trap : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ThiefDisableTraps">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center" title="Adds AGI mod, Lucky Roll"><input type="number" name="attr_ThiefDisableTrapsCheck" value="[[[[@{AGI}]] + @{ThiefDisableTraps} + @{SkillChecksLuckyRoll} + @{FindDisableTrapsLuckyRoll}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ThiefDisableTraps" value="@{character_name} totally knows how this trap works: DC[[@{ThiefSkill_Die} + @{ThiefDisableTrapsCheck}]]">Disable Trap</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Forge Document : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ThiefForgeDocuments">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center" title="Adds AGI mod, Lucky Roll"><input type="number" name="attr_ThiefForgeDocumentsCheck" value="[[[[@{AGI}]] + @{ThiefForgeDocuments} + @{SkillChecksLuckyRoll}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ThiefForgeDocuments" value="@{character_name} believes they can copy this document perfectly: DC[[@{ThiefSkill_Die} + @{ThiefForgeDocumentsCheck}]]">Forge Document</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Disguise Self : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ThiefDisguise">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center" title="Adds PER mod, Lucky Roll"><input type="number" name="attr_ThiefDisguiseCheck" value="[[[[@{PER}]] + @{ThiefDisguise} + @{SkillChecksLuckyRoll}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ThiefDisguise" value="@{character_name} becomes someone else: DC[[@{ThiefSkill_Die} + @{ThiefDisguiseCheck}]]">Disguise Self</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Read Languages : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ThiefRead">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center" title="Adds INT mod, Lucky Roll"><input type="number" name="attr_ThiefReadCheck" value="[[[[@{INT}]] + @{ThiefRead} + @{SkillChecksLuckyRoll}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ThiefRead" value="@{character_name} attempts to puzzle out this language: DC[[@{ThiefSkill_Die} + @{ThiefReadCheck}]]">Read Languages</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Handle Poison : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ThiefPoison">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center" title="Adds Lucky Roll"><input type="number" name="attr_ThiefPoisonCheck" value="@{ThiefPoison} + @{SkillChecksLuckyRoll}" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ThiefPoison" value="@{character_name} tries to apply poison: DC[[@{ThiefSkill_Die} + @{ThiefPoisonCheck}]]">Handle Poison</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points:</b>1d6 per level<br/> </li>
<li><b>Weapons: </b> Blackjack, blowgun, crossbow, dagger, dart, garrote, longsword, short sword, sling, and staff<br/></li>
<li><b>Armor: </b> Thieves are careful in their choice of armor, as it affects the use of their skills.<br/></li>
<li><b>Languages: </b> Common, Thieves Cant<br/></li>
<li><b>Movement: </b> 30'<br/></li>
<li><b>Alignment: </b><br/>
<ul>
<li><b>Neutral (common):</b> Path of the Swindler<br/>
<ul>
<li>Great at: Sneak, Pick pocket, Climb, Forge document<br/></li>
<li>Good at: Hide, Pick lock, Find trap, Disable trap, Cast spell from scroll<br/></li>
<li>Average at: Backstab, Read languages<br/></li>
<li>Okay at: Disguise self, Handle poison<br/></li>
</ul>
</li>
<li><b>Lawful (common):</b> Path of the Boss<br/>
<ul>
<li>Great at: Hide, Climb, Find trap, Disable trap<br/></li>
<li>Good at: Backstab, Sneak, Pick pocket, Pick lock<br/></li>
<li>Average at: Disguise self, Handle poison, Cast spell from scroll<br/></li>
<li>Okay at: Forge document, Read languages<br/></li>
</ul>
</li>
<li><b>Chaotic (common):</b> Path of the Assassin<br/>
<ul>
<li>Great at: Backstab, Sneak, Disguise self, Handle poison<br/></li>
<li>Good at: Hide, Climb, Pick lock, Find trap<br/></li>
<li>Average at: Pick pocket, Disable trap, Cast spell from scroll<br/></li>
<li>Okay at: Forge document, Read languages<br/></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<div class="sheet-BetaThief">
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Sneak silently : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_BetaThiefSneak">
<option value="0" selected="selected">0%</option>
<option value="20">20%</option>
<option value="25">25%</option>
<option value="30">30%</option>
<option value="35">35%</option>
<option value="40">40%</option>
<option value="45">45%</option>
<option value="50">50%</option>
<option value="55">55%</option>
<option value="60">60%</option>
<option value="65">65%</option>
<option value="70">70%</option>
</select>
</div>
<input type="hidden" name="attr_BetaThiefSneakBonus" value="[[(([[@{AGI}]] + @{SkillChecksLuckyRoll}) * 5)]]" />
<div class="sheet-col-1-10 sheet-center" title="Adds AGI mod, Lucky Roll as % mods"><input type="number" name="attr_BetaThiefSneakCheck" value="@{BetaThiefSneakBonus} + @{BetaThiefSneak}" disabled="disabled">Success %</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_BetaThiefSneak" value="@{character_name} attempts to Sneak Silently. <br/> Roll:&nbsp;[[(@{BetaThiefSkill_Die}-(?{Bonus/Minus|0}))]] <br/> Needs&nbsp; <=[[@{BetaThiefSneakCheck}]]">Sneak</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Hide in Shadows : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_BetaThiefHide">
<option value="0" selected="selected">0%</option>
<option value="20">20%</option>
<option value="25">25%</option>
<option value="30">30%</option>
<option value="35">35%</option>
<option value="40">40%</option>
<option value="45">45%</option>
<option value="50">50%</option>
<option value="55">55%</option>
<option value="60">60%</option>
<option value="65">65%</option>
<option value="70">70%</option>
</select>
</div>
<input type="hidden" name="attr_BetaThiefHideBonus" value="[[(([[@{AGI}]] + @{SkillChecksLuckyRoll}) * 5)]]" />
<div class="sheet-col-1-10 sheet-center" title="Adds AGI mod, Lucky Roll as % mods"><input type="number" name="attr_BetaThiefHideCheck" value="@{BetaThiefHideBonus} + @{BetaThiefHide}" disabled="disabled">Success %</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_BetaThiefHide" value="@{character_name} attempts to Hide in Shadows. <br/> Roll:&nbsp;[[(@{BetaThiefSkill_Die}-(?{Bonus/Minus|0}))]] <br/> Needs&nbsp; <=[[@{BetaThiefHideCheck}]]">Hide</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Pick Pockets : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_BetaThiefPickPockets">
<option value="0" selected="selected">0%</option>
<option value="15">15%</option>
<option value="20">20%</option>
<option value="25">25%</option>
<option value="30">30%</option>
<option value="35">35%</option>
<option value="40">40%</option>
<option value="45">45%</option>
<option value="50">50%</option>
<option value="55">55%</option>
<option value="60">60%</option>
<option value="65">65%</option>
<option value="70">70%</option>
</select>
</div>
<input type="hidden" name="attr_BetaThiefPickPocketsBonus" value="[[(([[@{AGI}]] + @{SkillChecksLuckyRoll}) * 5)]]" />
<div class="sheet-col-1-10 sheet-center" title="Adds AGI mod, Lucky Roll as % mods"><input type="number" name="attr_BetaThiefPickPocketsCheck" value="@{BetaThiefPickPocketsBonus} + @{BetaThiefPickPockets}" disabled="disabled">Success %</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_BetaThiefPickPockets" value="@{character_name} attempts to Pick Pockets. <br/> Roll:&nbsp;[[(@{BetaThiefSkill_Die}-(?{Bonus/Minus|0}))]] <br/> Needs&nbsp; <=[[@{BetaThiefPickPocketsCheck}]]">Pick Pockets</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Climb Sheer Surfaces : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_BetaThiefClimb">
<option value="0" selected="selected">0%</option>
<option value="85">85%</option>
<option value="86">86%</option>
<option value="87">87%</option>
<option value="88">88%</option>
<option value="89">89%</option>
<option value="90">90%</option>
<option value="91">91%</option>
<option value="92">92%</option>
<option value="93">93%</option>
<option value="94">94%</option>
<option value="95">95%</option>
<option value="96">96%</option>
<option value="97">97%</option>
<option value="98">98%</option>
<option value="99">99%</option>
</select>
</div>
<input type="hidden" name="attr_BetaThiefClimbBonus" value="[[(([[@{AGI}]] + @{SkillChecksLuckyRoll}) * 1)]]" />
<div class="sheet-col-1-10 sheet-center" title="Adds AGI mod, Lucky Roll as % mods"><input type="number" name="attr_BetaThiefClimbCheck" value="@{BetaThiefClimbBonus} + @{BetaThiefClimb}" disabled="disabled">Success %</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_BetaThiefClimb" value="@{character_name} tries to Climb a Sheer Surface. <br/> Roll:&nbsp;[[(@{BetaThiefSkill_Die}-(?{Bonus/Minus|0}))]] <br/> Needs&nbsp; <=[[@{BetaThiefClimbCheck}]]">Climb</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Pick Lock : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_BetaThiefPickLocks">
<option value="0" selected="selected">0%</option>
<option value="40">40%</option>
<option value="45">45%</option>
<option value="50">50%</option>
<option value="55">55%</option>
<option value="60">60%</option>
<option value="65">65%</option>
<option value="70">70%</option>
<option value="75">75%</option>
<option value="80">80%</option>
<option value="85">85%</option>
<option value="90">90%</option>
</select>
</div>
<input type="hidden" name="attr_BetaThiefPickLocksBonus" value="[[(([[@{AGI}]] + @{SkillChecksLuckyRoll}) * 5)]]" />
<div class="sheet-col-1-10 sheet-center" title="Adds AGI mod, Lucky Roll as % mods"><input type="number" name="attr_BetaThiefPickLocksCheck" value="@{BetaThiefPickLocksBonus} + @{BetaThiefPickLocks}" disabled="disabled">Success %</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_BetaThiefPickLocks" value="@{character_name} attempts to Pick a Lock. <br/> Roll:&nbsp;[[(@{BetaThiefSkill_Die}-(?{Bonus/Minus|0}))]] <br/> Needs&nbsp; <=[[@{BetaThiefPickLocksCheck}]]">Pick Lock</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Find Trap : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_BetaThiefFindTraps">
<option value="0" selected="selected">0%</option>
<option value="20">20%</option>
<option value="25">25%</option>
<option value="30">30%</option>
<option value="35">35%</option>
<option value="40">40%</option>
<option value="45">45%</option>
<option value="50">50%</option>
<option value="55">55%</option>
<option value="60">60%</option>
<option value="65">65%</option>
<option value="70">70%</option>
</select>
</div>
<input type="hidden" name="attr_BetaThiefFindTrapsBonus" value="[[(([[@{INT}]] + @{SkillChecksLuckyRoll} + @{FindDisableTrapsLuckyRoll}) * 5)]]" />
<div class="sheet-col-1-10 sheet-center" title="Adds INT mod, Lucky Roll as % mods"><input type="number" name="attr_BetaThiefFindTrapsCheck" value="@{BetaThiefFindTrapsBonus} + @{BetaThiefFindTraps}" disabled="disabled">Success %</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_BetaThiefFindTraps" value="@{character_name} tries to Find Traps. <br/> Roll:&nbsp;[[(@{BetaThiefSkill_Die}-(?{Bonus/Minus|0}))]] <br/> Needs&nbsp; <=[[@{BetaThiefFindTrapsCheck}]]">Find Trap</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Disable Trap : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_BetaThiefDisableTraps">
<option value="0" selected="selected">0%</option>
<option value="15">15%</option>
<option value="20">20%</option>
<option value="25">25%</option>
<option value="30">30%</option>
<option value="35">35%</option>
<option value="40">40%</option>
<option value="45">45%</option>
<option value="50">50%</option>
<option value="55">55%</option>
<option value="60">60%</option>
<option value="65">65%</option>
<option value="70">70%</option>
</select>
</div>
<input type="hidden" name="attr_BetaThiefDisableTrapsBonus" value="[[(([[@{AGI}]] + @{SkillChecksLuckyRoll} + @{FindDisableTrapsLuckyRoll}) * 5)]]" />
<div class="sheet-col-1-10 sheet-center" title="Adds AGI mod, Lucky Roll as % mods"><input type="number" name="attr_BetaThiefDisableTrapsCheck" value="@{BetaThiefDisableTrapsBonus} + @{BetaThiefDisableTraps}" disabled="disabled">Success %</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_BetaThiefDisableTraps" value="@{character_name} tries to Disable Traps. <br/> Roll:&nbsp;[[(@{BetaThiefSkill_Die}-(?{Bonus/Minus|0}))]] <br/> Needs&nbsp; <=[[@{BetaThiefDisableTrapsCheck}]]">Disable Trap</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Forge Document : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_BetaThiefForgeDocuments">
<option value="0" selected="selected">0%</option>
<option value="15">15%</option>
<option value="20">20%</option>
<option value="25">25%</option>
<option value="30">30%</option>
<option value="35">35%</option>
<option value="40">40%</option>
<option value="45">45%</option>
<option value="50">50%</option>
<option value="55">55%</option>
<option value="60">60%</option>
<option value="65">65%</option>
<option value="70">70%</option>
</select>
</div>
<input type="hidden" name="attr_BetaThiefForgeDocumentsBonus" value="[[(([[@{AGI}]] + @{SkillChecksLuckyRoll}) * 5)]]" />
<div class="sheet-col-1-10 sheet-center" title="Adds AGI mod, Lucky Roll as % mods"><input type="number" name="attr_BetaThiefForgeDocumentsCheck" value="@{BetaThiefForgeDocumentsBonus} + @{BetaThiefForgeDocuments}" disabled="disabled">Success %</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_BetaThiefForgeDocuments" value="@{character_name} attempts to Forge Documents. <br/> Roll:&nbsp;[[(@{BetaThiefSkill_Die}-(?{Bonus/Minus|0}))]] <br/> Needs&nbsp; <=[[@{BetaThiefForgeDocumentsCheck}]]">Forge Document</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Disguise Self : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_BetaThiefDisguise">
<option value="0" selected="selected">0%</option>
<option value="15">15%</option>
<option value="20">20%</option>
<option value="25">25%</option>
<option value="30">30%</option>
<option value="35">35%</option>
<option value="40">40%</option>
<option value="45">45%</option>
<option value="50">50%</option>
<option value="55">55%</option>
<option value="60">60%</option>
<option value="65">65%</option>
<option value="70">70%</option>
</select>
</div>
<input type="hidden" name="attr_BetaThiefDisguiseBonus" value="[[(([[@{PER}]] + @{SkillChecksLuckyRoll}) * 5)]]" />
<div class="sheet-col-1-10 sheet-center" title="Adds PER mod, Lucky Roll as % mods"><input type="number" name="attr_BetaThiefDisguiseCheck" value="@{BetaThiefDisguiseBonus} + @{BetaThiefDisguise}" disabled="disabled">Success %</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_BetaThiefDisguise" value="@{character_name} Disguises Self. <br/> Roll:&nbsp;[[(@{BetaThiefSkill_Die}-(?{Bonus/Minus|0}))]] <br/> Needs&nbsp; <=[[@{BetaThiefDisguiseCheck}]]">Disguise Self</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Read Languages : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_BetaThiefRead">
<option value="0" selected="selected">0%</option>
<option value="5">5%</option>
<option value="10">10%</option>
<option value="15">15%</option>
<option value="20">20%</option>
<option value="25">25%</option>
<option value="30">30%</option>
<option value="35">35%</option>
<option value="40">40%</option>
<option value="45">45%</option>
<option value="50">50%</option>
</select>
</div>
<input type="hidden" name="attr_BetaThiefReadBonus" value="[[(([[@{INT}]] + @{SkillChecksLuckyRoll}) * 5)]]" />
<div class="sheet-col-1-10 sheet-center" title="Adds INT mod, Lucky Roll as % mods"><input type="number" name="attr_BetaThiefReadCheck" value="@{BetaThiefReadBonus} + @{BetaThiefRead}" disabled="disabled">Success %</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_BetaThiefRead" value="@{character_name} attempts to Read Languages. <br/> Roll:&nbsp;[[(@{BetaThiefSkill_Die}-(?{Bonus/Minus|0}))]] <br/> Needs&nbsp; <=[[@{BetaThiefReadCheck}]]">Read Languages</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Handle Poison : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_BetaThiefPoison">
<option value="0" selected="selected">0%</option>
<option value="15">15%</option>
<option value="20">20%</option>
<option value="25">25%</option>
<option value="30">30%</option>
<option value="35">35%</option>
<option value="40">40%</option>
<option value="45">45%</option>
<option value="50">50%</option>
<option value="55">55%</option>
<option value="60">60%</option>
<option value="65">65%</option>
<option value="70">70%</option>
</select>
</div>
<input type="hidden" name="attr_BetaThiefPoisonBonus" value="((@{SkillChecksLuckyRoll}) * 5)" />
<div class="sheet-col-1-10 sheet-center" title="Adds Lucky Roll as % mod"><input type="number" name="attr_BetaThiefPoisonCheck" value="@{BetaThiefPoison} + @{BetaThiefPoisonBonus}" disabled="disabled">Success %</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_BetaThiefPoison" value="@{character_name} Handles Poison. <br/> Roll:&nbsp;[[(@{BetaThiefSkill_Die}-(?{Bonus/Minus|0}))]] <br/> Needs&nbsp; <=[[@{BetaThiefPoisonCheck}]]">Handle Poison</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points:</b>1d6 per level<br/> </li>
<li><b>Weapons: </b> Blackjack, blowgun, crossbow, dagger, dart, garrote, longsword, short sword, sling, and staff<br/></li>
<li><b>Armor: </b> Thieves are careful in their choice of armor, as it affects the use of their skills.<br/></li>
<li><b>Languages: </b> Thieves Cant<br/></li>
<li><b>Alignment: </b><br/>
<ul>
<li><b>Neutral (common):</b> Path of the Swindler<br/>
<ul>
<li>Great at: Sneak, Pick pocket, Climb, Forge document<br/></li>
<li>Good at: Hide, Pick lock, Find trap, Disable trap, Cast spell from scroll<br/></li>
<li>Average at: Backstab, Read languages, Disguise self, Handle poison<br/></li>
</ul>
</li>
<li><b>Lawful (common):</b> Path of the Boss<br/>
<ul>
<li>Great at: Hide, Climb, Find trap, Disable trap<br/></li>
<li>Good at: Backstab, Sneak, Pick pocket, Pick lock<br/></li>
<li>Average at: Disguise self, Handle poison, Cast spell from scroll, Forge document, Read languages<br/></li>
</ul>
</li>
<li><b>Chaotic (common):</b> Path of the Assassin<br/>
<ul>
<li>Great at: Backstab, Pick lock, Disguise self, Handle poison<br/></li>
<li>Good at: Hide, Climb, Sneak, Find trap<br/></li>
<li>Average at: Pick pocket, Disable trap, Cast spell from scroll, Forge document, Read languages<br/></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
</div>
<!-- Warrior -->
<div class="sheet-warrior">
<h3>Warrior Abilities</h3>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Mighty Deeds of Arms : </br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_DeedDie">
<option value="d0" selected="selected">--</option>
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10+1">d10+1</option>
<option value="d10+2">d10+2</option>
<option value="d10+3">d10+3</option>
<option value="d10+4">d10+4</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center"><button type="roll" class="sheet-roll" name="roll_DeedDie" value="@{character_name} does a Mighty Deed: [[@{DeedDie}]]">Deed Die</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-hd-row">Lucky Weapon: <br/></div>
<div class="sheet-col-1-4 sheet-right" title="The weapon must be specific ie Longsword or Shortsword instead of just swords"><input class="sheet-underline sheet-center" type="text" placeholder="Choose one Warrior Weapon" name="attr_LuckyWeapon"/></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-4 sheet-hd-row">Add Class level to Initiative: <br/></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_WarriorClassInit">
<option value="0" selected="selected">--</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points:</b> 1d12 per level<br/> </li>
<li><b>Weapons: </b> Battleaxe, club, crossbow, dagger, dart, handaxe, javelin, longbow, longsword, mace, polearm, shortbow, short sword, sling, spear, staff, two-handed sword, and warhammer<br/></li>
<li><b>Armor: </b> Any<br/></li>
<li><b>Alignment: </b> Any<br/></li>
<li><b>Languages: </b> Common<br/></li>
<li><b>Movement: </b> 30'<br/></li>
</ul>
</div>
<!-- Wizard -->
<div class="sheet-wizard">
<h3>Wizard Abilities</h3>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-5 sheet-center sheet-inspiration-label">Familiar</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-4 sheet-hd-row">Find Familiar Spell Check Roll: <br/></div>
<div class="sheet-col-1-16 sheet-right" title="Enter your Find Familiar Spell Check Roll"><input class="sheet-underline sheet-center" type="text" placeholder="0" name="attr_Wizard_Familiar_Check"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-hd-row">Name: <br/></div>
<div class="sheet-col-1-4 sheet-right" title="Enter your Familiar's Name"><input class="sheet-underline sheet-center" type="text" placeholder="Familiar Name" name="attr_Wizard_Familiar_Name"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-hd-row">Type: <br/></div>
<div class="sheet-col-1-4 sheet-right" title="Enter your Familiar Type"><input class="sheet-underline sheet-center" type="text" placeholder="Type of Familiar" name="attr_WizardFamiliar"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-hd-row">Physical Look: <br/></div>
<div class="sheet-col-1-4 sheet-right" title="Enter your Familiar's Physical Look" ><input class="sheet-underline sheet-center" type="text" placeholder="Physical Look" name="attr_Wizard_Familiar_Look"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-hd-row">Benefit(s): <br/></div>
<div class="sheet-col-1-2 sheet-right" title="Enter your Familiar's Benefits" ><input class="sheet-underline sheet-center" type="text" placeholder="Enter your familiar's benefits to you here" name="attr_Wizard_Familiar_Benefit"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-hd-row">Personality: <br/></div>
<div class="sheet-col-1-4 sheet-right" title="Enter your Familiar's Personality"><input class="sheet-underline sheet-center" type="text" placeholder="Personality" name="attr_Wizard_Familiar_Personality"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-5 sheet-center sheet-inspiration-label">Patron(s)</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-16 sheet-hd-row">Name(s): <br/></div>
<div class="sheet-col-1-2 sheet-right" title="Enter your Supernatural Patron"><input class="sheet-underline sheet-center" type="text" placeholder="Patron's Name" name="attr_WizardPatron"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1">
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-hd-row">Taint: <br/></div>
<div class="sheet-col-1-1" title="Enter Patron Taints here"><textarea name="attr_Wizard_Patron_Taint" placeholder="Enter your Patron Taint(s) here"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-5 sheet-center sheet-inspiration-label">Spell Corruption</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-1" title="Enter Spell Corruptions Here"><textarea name="attr_WizardCorruption" placeholder="Enter your Spell Corruption(s) here"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Momentum : </br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_Momentum" value="10">
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10" selected="selected">10</option>
<option value="11">11</option>
<option value="12">12</option>
<option value="13">13</option>
<option value="14">14</option>
<option value="15">15</option>
<option value="16">16</option>
<option value="17">17</option>
<option value="18">18</option>
<option value="19">19</option>
<option value="20">20</option>
</select>
</div>
</div>
<div class="sheet-col-1-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-5 sheet-center sheet-inspiration-label">Other Notes</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-1" title="Enter other notes here"><textarea name="attr_WizardNotes" placeholder="Other notes of Wizarding Importance!"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points:</b> 1d4 per level<br/> </li>
<li><b>Weapons: </b> Dagger, longbow, longsword, shortbow, short sword, and staff<br/></li>
<li><b>Armor: </b> Wizards rarely wear armor, as it hinders spellcasting.<br/></li>
<li><b>Alignment: </b> Chaotic wizards study black magic. Neutral or lawful wizards seek control over elements. Wizards of all persuasions practice enchantment.<br/></li>
<li><b>Languages: </b> Common. Knows two additional languages for every point of Int modifier<br/></li>
<li><b>Movement: </b> 30'<br/></li>
</ul>
</div>
<hr/>
</div>
<!-- Weapons -->
<div class="sheet-section-weapons">
<div class="sheet-col-1-10 sheet-center"><button type="roll" class="sheet-roll" name="roll_DeedDie" value="@{character_name} does a Mighty Deed: [[@{DeedDie}]]">Deed Die</button></div>
<div class="sheet-col-1-10 sheet-center"><button type="roll" class="sheet-roll" name="roll_SmiteDie" value="@{character_name} amplifies their weapon against creatures that @{PaladinDeity} finds unholy: +[[@{SmiteDie}]] to hit and damage.">Smite</button></div>
<div class="sheet-col-1-8 sheet-center"><button type="roll" class="sheet-roll" name="roll_RangerDeedDie" value="@{character_name} uses @{RangerPath} to perform a Mighty Deed: [[@{DeedDie}]]">Ranger Deed Die</button></div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<!-- BEGIN AUTO GENERATED WEAPON SECTION -->
<h4 class="sheet-center">Melee Weapons </h4>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-16 sheet-center sheet-small-label sheet-vert-bottom">Lucky Weapon</div>
<div class="sheet-col-1-16 sheet-center sheet-small-label sheet-vert-bottom">Use Backstab</div>
<div class="sheet-col-1-6 sheet-center sheet-small-label sheet-vert-bottom">Weapon</div>
<div class="sheet-col-1-7 sheet-center sheet-small-label sheet-vert-bottom">Wielded</div>
<div class="sheet-col-1-14 sheet-center sheet-small-label sheet-vert-bottom">Attack Die?</div>
<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-bottom">Lucky Roll?</div>
<div class="sheet-col-1-16 sheet-center sheet-small-label sheet-vert-bottom sheet-padr">Magic Bonus</div>
<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-bottom">To<br/>Hit</div>
<!--<div class="sheet-col-1-12 sheet-center sheet-small-label sheet-vert-bottom">Attack</div>-->
<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-bottom">Lucky Roll?</div>
<div class="sheet-col-1-14 sheet-center sheet-small-label sheet-vert-bottom">Damage Dice</div>
<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-bottom">Dmg<br/>Bonus</div>
<!--<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-bottom">Damage</div>-->
</div>
<!-- BEGIN melee weapon row 1-->
<div class="sheet-row">
<div class="sheet-col-1-16 sheet-checkbox-row" title="Check the box if this is your Lucky Weapon (Class ability)"><input type="checkbox" value="@{LCK_Starting}" name="attr_MeleeAtkLuckyWeapon1"></div>
<div class="sheet-col-1-16 sheet-checkbox-row" title="Check the box if this is your Backstab Weapon (Class ability) and you are using it to backstab"><input type="checkbox" value="@{ThiefBackstabCheck}" name="attr_MeleeAtkBackstabWeapon1"></div>
<div class="sheet-col-1-6"><input type="text" name="attr_MeleeWeaponName1"></div>
<div class="sheet-col-1-7" title="How is the weapon being wielded">
<select name="attr_MeleeAttackWielded1">
<option value="1">Main Hand</option>
<option value="1.1">2 Handed</option>
<option value="0">Off Hand</option>
<option value="1.2">Off Hand (Half)</option>
</select>
</div>
<div class="sheet-col-1-14" title="If you are not trained in your weapon use, you take -1 die for your attack roll. You will also take a minus to your dice chain if using two-weapon fighting.">
<select name="attr_MeleeAttackDice1">
<option value="d30">d30</option>
<option value="d24">d24</option>
<option value="d20" selected="selected">d20</option>
<option value="d16">d16</option>
<option value="d14">d14</option>
<option value="d12">d12</option>
<option value="d10">d10</option>
<option value="d8">d8</option>
<option value="d7">d7</option>
<option value="d6">d6</option>
<option value="d5">d5</option>
<option value="d4">d4</option>
<option value="d3">d3</option>
</select>
</div>
<div class="sheet-col-1-24 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for Melee to Hit"><input type="checkbox" value="@{LCK_Starting}" name="attr_MeleeAtkLuckyRoll1"></div>
<div class="sheet-col-1-16 sheet-padr" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type="number" name="attr_MeleeMagic1" value="0" step="1"></div>
<div class="sheet-col-1-24"><input type="number" name="attr_MeleeToHit1" value="[[[[@{STR}]] + @{MeleeMagic1} + @{MeleeAtkLuckyRoll1} + @{ATK} + @{MeleeAtkLuckyWeapon1} + @{MeleeAtkBackstabWeapon1}]]" disabled="disabled"></div>
<!--<div class="sheet-col-1-12 sheet-center"><button type="roll" class="sheet-roll" name="roll_MeleeAttack1" value="@{character_name} uses @{MeleeWeaponName1} to attack\n\n[[@{MeleeAttackDice1} + @{MeleeToHit1} [To Hit] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]] vs AC (if a crit, roll on the appropriate crit table" >Attack</button></div>-->
<div class="sheet-col-1-24 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for Melee Damage."><input type="checkbox" value="@{LCK_Starting}" name="attr_MeleeDmgLuckyRoll1"></div>
<div class="sheet-col-1-14" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" name="attr_MeleeDmg1"></div>
<div class="sheet-col-1-24"><input type="number" name="attr_MeleeDmgBonus1" value="[[[[@{STR}]] + @{MeleeMagic1} + @{MeleeDmgLuckyRoll1}]]" disabled="disabled"></div>
<!--<div class="sheet-col-1-10 sheet-center"><button type="roll" class="sheet-roll" name="roll_MeleeDamage1" value="\nFor [[@{MeleeDmg1} [Base damage] + @{MeleeDmgBonus1} [Damage Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]] damage." >Damage</button></div> + @{MeleeToHit1} [To Hit Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite] -->
<div class="sheet-col-1-15">
<button type='roll' class="sheet-roll" name="Attack_@{MeleeWeaponName1}" value="&{template:DccTabbed} {{combat=1}} {{name=@{character_name}}} {{title=@{MeleeWeaponName1}}} {{attack=[[ @{MeleeAttackDice1}cs>@{CritThreat} [To Hit Roll] + @{MeleeToHit1} [To Hit Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite] ]] }} {{damage=[[ @{MeleeDmg1} [Base damage] + @{MeleeDmgBonus1} [Damage Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]]}} {{crit=[[ @{CritDie} + [[@{LCK}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDietable}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}">ATTACK</button>
</div>
</div>
<!-- END melee weapon row -->
<!-- BEGIN melee weapon row 2-->
<div class="sheet-row">
<div class="sheet-col-1-16 sheet-checkbox-row" title="Check the box if this is your Lucky Weapon (Class ability)"><input type="checkbox" value="@{LCK_Starting}" name="attr_MeleeAtkLuckyWeapon2"></div>
<div class="sheet-col-1-16 sheet-checkbox-row" title="Check the box if this is your Backstab Weapon (Class ability) and you are using it to backstab"><input type="checkbox" value="@{ThiefBackstabCheck}" name="attr_MeleeAtkBackstabWeapon2"></div>
<div class="sheet-col-1-6"><input type="text" name="attr_MeleeWeaponName2"></div>
<div class="sheet-col-1-7" title="How is the weapon being wielded">
<select name="attr_MeleeAttackWielded2">
<option value="1">Main Hand</option>
<option value="1.1">2 Handed</option>
<option value="0">Off Hand</option>
<option value="1.2">Off Hand (Halfling)</option>
</select>
</div>
<div class="sheet-col-1-14" title="If you are not trained in your weapon use, you take -1 die for your attack roll. You will also take a minus to your dice chain if using two-weapon fighting.">
<select name="attr_MeleeAttackDice2">
<option value="d30">d30</option>
<option value="d24">d24</option>
<option value="d20" selected="selected">d20</option>
<option value="d16">d16</option>
<option value="d14">d14</option>
<option value="d12">d12</option>
<option value="d10">d10</option>
<option value="d8">d8</option>
<option value="d7">d7</option>
<option value="d6">d6</option>
<option value="d5">d5</option>
<option value="d4">d4</option>
<option value="d3">d3</option>
</select>
</div>
<div class="sheet-col-1-24 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for Melee to Hit"><input type="checkbox" value="@{LCK_Starting}" name="attr_MeleeAtkLuckyRoll2"></div>
<div class="sheet-col-1-16 sheet-padr" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type="number" name="attr_MeleeMagic2" value="0" step="1"></div>
<div class="sheet-col-1-24"><input type="number" name="attr_MeleeToHit2" value="[[[[@{STR}]] + @{MeleeMagic2} + @{MeleeAtkLuckyRoll2} + @{ATK} + @{MeleeAtkLuckyWeapon2} + @{MeleeAtkBackstabWeapon2}]]" disabled="disabled"></div>
<!--<div class="sheet-col-1-12 sheet-center"><button type="roll" class="sheet-roll" name="roll_MeleeAttack2" value="@{character_name} uses @{MeleeWeaponName2} to attack\n\n[[@{MeleeAttackDice2} + @{MeleeToHit2} [To Hit] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]] vs AC (if a crit, roll on the appropriate crit table" >Attack</button></div>-->
<div class="sheet-col-1-24 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for Melee Damage."><input type="checkbox" value="@{LCK_Starting}" name="attr_MeleeDmgLuckyRoll2"></div>
<div class="sheet-col-1-14" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" name="attr_MeleeDmg2"></div>
<div class="sheet-col-1-24"><input type="number" name="attr_MeleeDmgBonus2" value="[[[[@{STR}]] + @{MeleeMagic2} + @{MeleeDmgLuckyRoll2}]]" disabled="disabled"></div>
<!--<div class="sheet-col-1-10 sheet-center"><button type="roll" class="sheet-roll" name="roll_MeleeDamage2" value="\nFor [[@{MeleeDmg2} [Base damage] + @{MeleeDmgBonus2} [Damage Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]] damage." >Damage</button></div>-->
<div class="sheet-col-1-15">
<button type='roll' class="sheet-roll" name="Attack_@{MeleeWeaponName2}" value="&{template:DccTabbed} {{combat=1}} {{name=@{character_name}}} {{title=@{MeleeWeaponName2}}} {{attack=[[ @{MeleeAttackDice2}cs>@{CritThreat} [To Hit Roll] + @{MeleeToHit2} [To Hit Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite] ]] }} {{damage=[[ @{MeleeDmg2} [Base damage] + @{MeleeDmgBonus2} [Damage Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]]}} {{crit=[[ @{CritDie} + [[@{LCK}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDietable}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}">ATTACK</button>
</div>
</div>
<!-- END melee weapon row -->
<!-- BEGIN melee weapon row 3-->
<div class="sheet-row">
<div class="sheet-col-1-16 sheet-checkbox-row" title="Check the box if this is your Lucky Weapon (Class ability)"><input type="checkbox" value="@{LCK_Starting}" name="attr_MeleeAtkLuckyWeapon3"></div>
<div class="sheet-col-1-16 sheet-checkbox-row" title="Check the box if this is your Backstab Weapon (Class ability) and you are using it to backstab"><input type="checkbox" value="@{ThiefBackstabCheck}" name="attr_MeleeAtkBackstabWeapon3"></div>
<div class="sheet-col-1-6"><input type="text" name="attr_MeleeWeaponName3"></div>
<div class="sheet-col-1-7" title="How is the weapon being wielded">
<select name="attr_MeleeAttackWielded3">
<option value="1">Main Hand</option>
<option value="1.1">2 Handed</option>
<option value="0">Off Hand</option>
<option value="1.2">Off Hand (Halfling)</option>
</select>
</div>
<div class="sheet-col-1-14" title="If you are not trained in your weapon use, you take -1 die for your attack roll. You will also take a minus to your dice chain if using two-weapon fighting.">
<select name="attr_MeleeAttackDice3">
<option value="d30">d30</option>
<option value="d24">d24</option>
<option value="d20" selected="selected">d20</option>
<option value="d16">d16</option>
<option value="d14">d14</option>
<option value="d12">d12</option>
<option value="d10">d10</option>
<option value="d8">d8</option>
<option value="d7">d7</option>
<option value="d6">d6</option>
<option value="d5">d5</option>
<option value="d4">d4</option>
<option value="d3">d3</option>
</select>
</div>
<div class="sheet-col-1-24 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for Melee to Hit"><input type="checkbox" value="@{LCK_Starting}" name="attr_MeleeAtkLuckyRoll3"></div>
<div class="sheet-col-1-16 sheet-padr" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type="number" name="attr_MeleeMagic3" value="0" step="1"></div>
<div class="sheet-col-1-24"><input type="number" name="attr_MeleeToHit3" value="[[[[@{STR}]] + @{MeleeMagic3} + @{MeleeAtkLuckyRoll3} + @{ATK} + @{MeleeAtkLuckyWeapon3} + @{MeleeAtkBackstabWeapon3}]]" disabled="disabled"></div>
<!--<div class="sheet-col-1-12 sheet-center"><button type="roll" class="sheet-roll" name="roll_MeleeAttack3" value="@{character_name} uses @{MeleeWeaponName3} to attack\n\n[[@{MeleeAttackDice3} + @{MeleeToHit3} [To Hit] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]] vs AC (if a crit, roll on the appropriate crit table" >Attack</button></div>-->
<div class="sheet-col-1-24 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for Melee Damage."><input type="checkbox" value="@{LCK_Starting}" name="attr_MeleeDmgLuckyRoll3"></div>
<div class="sheet-col-1-14" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" name="attr_MeleeDmg3"></div>
<div class="sheet-col-1-24"><input type="number" name="attr_MeleeDmgBonus3" value="[[[[@{STR}]] + @{MeleeMagic3} + @{MeleeDmgLuckyRoll3}]]" disabled="disabled"></div>
<!--<div class="sheet-col-1-10 sheet-center"><button type="roll" class="sheet-roll" name="roll_MeleeDamage3" value="\nFor [[@{MeleeDmg3} [Base damage] + @{MeleeDmgBonus3} [Damage Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]] damage." >Damage</button></div>-->
<div class="sheet-col-1-15">
<button type='roll' class="sheet-roll" name="Attack_@{MeleeWeaponName3}" value="&{template:DccTabbed} {{combat=1}} {{name=@{character_name}}} {{title=@{MeleeWeaponName3}}} {{attack=[[ @{MeleeAttackDice3}cs>@{CritThreat} [To Hit Roll] + @{MeleeToHit3} [To Hit Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite] ]] }} {{damage=[[ @{MeleeDmg3} [Base damage] + @{MeleeDmgBonus3} [Damage Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]]}} {{crit=[[ @{CritDie} + [[@{LCK}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDietable}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}">ATTACK</button>
</div>
</div>
<!-- END melee weapon row -->
<!-- BEGIN melee weapon row 4-->
<div class="sheet-row">
<div class="sheet-col-1-16 sheet-checkbox-row" title="Check the box if this is your Lucky Weapon (Class ability)"><input type="checkbox" value="@{LCK_Starting}" name="attr_MeleeAtkLuckyWeapon4"></div>
<div class="sheet-col-1-16 sheet-checkbox-row" title="Check the box if this is your Backstab Weapon (Class ability) and you are using it to backstab"><input type="checkbox" value="@{ThiefBackstabCheck}" name="attr_MeleeAtkBackstabWeapon4"></div>
<div class="sheet-col-1-6"><input type="text" name="attr_MeleeWeaponName4"></div>
<div class="sheet-col-1-7" title="How is the weapon being wielded">
<select name="attr_MeleeAttackWielded4">
<option value="1">Main Hand</option>
<option value="1.1">2 Handed</option>
<option value="0">Off Hand</option>
<option value="1.2">Off Hand (Halfling)</option>
</select>
</div>
<div class="sheet-col-1-14" title="If you are not trained in your weapon use, you take -1 die for your attack roll. You will also take a minus to your dice chain if using two-weapon fighting.">
<select name="attr_MeleeAttackDice4">
<option value="d30">d30</option>
<option value="d24">d24</option>
<option value="d20" selected="selected">d20</option>
<option value="d16">d16</option>
<option value="d14">d14</option>
<option value="d12">d12</option>
<option value="d10">d10</option>
<option value="d8">d8</option>
<option value="d7">d7</option>
<option value="d6">d6</option>
<option value="d5">d5</option>
<option value="d4">d4</option>
<option value="d3">d3</option>
</select>
</div>
<div class="sheet-col-1-24 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for Melee to Hit"><input type="checkbox" value="@{LCK_Starting}" name="attr_MeleeAtkLuckyRoll4"></div>
<div class="sheet-col-1-16 sheet-padr" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type="number" name="attr_MeleeMagic4" value="0" step="1"></div>
<div class="sheet-col-1-24"><input type="number" name="attr_MeleeToHit4" value="[[[[@{STR}]] + @{MeleeMagic4} + @{MeleeAtkLuckyRoll4} + @{ATK} + @{MeleeAtkLuckyWeapon4} + @{MeleeAtkBackstabWeapon4}]]" disabled="disabled"></div>
<!--<div class="sheet-col-1-12 sheet-center"><button type="roll" class="sheet-roll" name="roll_MeleeAttack4" value="@{character_name} uses @{MeleeWeaponName4} to attack\n\n[[@{MeleeAttackDice4} + @{MeleeToHit4} [To Hit] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]] vs AC (if a crit, roll on the appropriate crit table" >Attack</button></div>-->
<div class="sheet-col-1-24 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for Melee Damage."><input type="checkbox" value="@{LCK_Starting}" name="attr_MeleeDmgLuckyRoll4"></div>
<div class="sheet-col-1-14" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" name="attr_MeleeDmg4"></div>
<div class="sheet-col-1-24"><input type="number" name="attr_MeleeDmgBonus4" value="[[[[@{STR}]] + @{MeleeMagic4} + @{MeleeDmgLuckyRoll4}]]" disabled="disabled"></div>
<!--<div class="sheet-col-1-10 sheet-center"><button type="roll" class="sheet-roll" name="roll_MeleeDamage4" value="\nFor [[@{MeleeDmg4} [Base damage] + @{MeleeDmgBonus4} [Damage Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]] damage." >Damage</button></div>-->
<div class="sheet-col-1-15">
<button type='roll' class="sheet-roll" name="Attack_@{MeleeWeaponName4}" value="&{template:DccTabbed} {{combat=1}} {{name=@{character_name}}} {{title=@{MeleeWeaponName4}}} {{attack=[[ @{MeleeAttackDice4}cs>@{CritThreat} [To Hit Roll] + @{MeleeToHit4} [To Hit Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite] ]] }} {{damage=[[ @{MeleeDmg4} [Base damage] + @{MeleeDmgBonus4} [Damage Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]]}} {{crit=[[ @{CritDie} + [[@{LCK}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDietable}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}">ATTACK</button>
</div>
</div>
<!-- END melee weapon row -->
<!-- BEGIN melee weapon row 5-->
<div class="sheet-row">
<div class="sheet-col-1-16 sheet-checkbox-row" title="Check the box if this is your Lucky Weapon (Class ability)"><input type="checkbox" value="@{LCK_Starting}" name="attr_MeleeAtkLuckyWeapon5"></div>
<div class="sheet-col-1-16 sheet-checkbox-row" title="Check the box if this is your Backstab Weapon (Class ability) and you are using it to backstab"><input type="checkbox" value="@{ThiefBackstabCheck}" name="attr_MeleeAtkBackstabWeapon5"></div>
<div class="sheet-col-1-6"><input type="text" name="attr_MeleeWeaponName5"></div>
<div class="sheet-col-1-7" title="How is the weapon being wielded">
<select name="attr_MeleeAttackWielded5">
<option value="1">Main Hand</option>
<option value="1.1">2 Handed</option>
<option value="0">Off Hand</option>
<option value="1.2">Off Hand (Halfling)</option>
</select>
</div>
<div class="sheet-col-1-14" title="If you are not trained in your weapon use, you take -1 die for your attack roll. You will also take a minus to your dice chain if using two-weapon fighting.">
<select name="attr_MeleeAttackDice5">
<option value="d30">d30</option>
<option value="d24">d24</option>
<option value="d20" selected="selected">d20</option>
<option value="d16">d16</option>
<option value="d14">d14</option>
<option value="d12">d12</option>
<option value="d10">d10</option>
<option value="d8">d8</option>
<option value="d7">d7</option>
<option value="d6">d6</option>
<option value="d5">d5</option>
<option value="d4">d4</option>
<option value="d3">d3</option>
</select>
</div>
<div class="sheet-col-1-24 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for Melee to Hit"><input type="checkbox" value="@{LCK_Starting}" name="attr_MeleeAtkLuckyRoll5"></div>
<div class="sheet-col-1-16 sheet-padr" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type="number" name="attr_MeleeMagic5" value="0" step="1"></div>
<div class="sheet-col-1-24"><input type="number" name="attr_MeleeToHit5" value="[[[[@{STR}]] + @{MeleeMagic5} + @{MeleeAtkLuckyRoll5} + @{ATK} + @{MeleeAtkLuckyWeapon5} + @{MeleeAtkBackstabWeapon5}]]" disabled="disabled"></div>
<!--<div class="sheet-col-1-12 sheet-center"><button type="roll" class="sheet-roll" name="roll_MeleeAttack5" value="@{character_name} uses @{MeleeWeaponName5} to attack\n\n[[@{MeleeAttackDice5} + @{MeleeToHit5} [To Hit] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]] vs AC (if a crit, roll on the appropriate crit table" >Attack</button></div>-->
<div class="sheet-col-1-24 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for Melee Damage."><input type="checkbox" value="@{LCK_Starting}" name="attr_MeleeDmgLuckyRoll5"></div>
<div class="sheet-col-1-14" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" name="attr_MeleeDmg5"></div>
<div class="sheet-col-1-24"><input type="number" name="attr_MeleeDmgBonus5" value="[[[[@{STR}]] + @{MeleeMagic5} + @{MeleeDmgLuckyRoll5}]]" disabled="disabled"></div>
<!--<div class="sheet-col-1-10 sheet-center"><button type="roll" class="sheet-roll" name="roll_MeleeDamage5" value="\nFor [[@{MeleeDmg5} [Base damage] + @{MeleeDmgBonus5} [Damage Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]] damage." >Damage</button></div>-->
<div class="sheet-col-1-15">
<button type='roll' class="sheet-roll" name="Attack_@{MeleeWeaponName5}" value="&{template:DccTabbed} {{combat=1}} {{name=@{character_name}}} {{title=@{MeleeWeaponName5}}} {{attack=[[ @{MeleeAttackDice5}cs>@{CritThreat} [To Hit Roll] + @{MeleeToHit5} [To Hit Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite] ]] }} {{damage=[[ @{MeleeDmg5} [Base damage] + @{MeleeDmgBonus5} [Damage Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]]}} {{crit=[[ @{CritDie} + [[@{LCK}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDietable}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}">ATTACK</button>
</div>
</div>
<!-- END melee weapon row -->
<!-- BEGIN melee weapon row 6-->
<div class="sheet-row">
<div class="sheet-col-1-16 sheet-checkbox-row" title="Check the box if this is your Lucky Weapon (Class ability)"><input type="checkbox" value="@{LCK_Starting}" name="attr_MeleeAtkLuckyWeapon6"></div>
<div class="sheet-col-1-16 sheet-checkbox-row" title="Check the box if this is your Backstab Weapon (Class ability) and you are using it to backstab"><input type="checkbox" value="@{ThiefBackstabCheck}" name="attr_MeleeAtkBackstabWeapon6"></div>
<div class="sheet-col-1-6"><input type="text" name="attr_MeleeWeaponName6"></div>
<div class="sheet-col-1-7" title="How is the weapon being wielded">
<select name="attr_MeleeAttackWielded6">
<option value="1">Main Hand</option>
<option value="1.1">2 Handed</option>
<option value="0">Off Hand</option>
<option value="1.2">Off Hand (Halfling)</option>
</select>
</div>
<div class="sheet-col-1-14" title="If you are not trained in your weapon use, you take -1 die for your attack roll. You will also take a minus to your dice chain if using two-weapon fighting.">
<select name="attr_MeleeAttackDice6">
<option value="d30">d30</option>
<option value="d24">d24</option>
<option value="d20" selected="selected">d20</option>
<option value="d16">d16</option>
<option value="d14">d14</option>
<option value="d12">d12</option>
<option value="d10">d10</option>
<option value="d8">d8</option>
<option value="d7">d7</option>
<option value="d6">d6</option>
<option value="d5">d5</option>
<option value="d4">d4</option>
<option value="d3">d3</option>
</select>
</div>
<div class="sheet-col-1-24 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for Melee to Hit"><input type="checkbox" value="@{LCK_Starting}" name="attr_MeleeAtkLuckyRoll6"></div>
<div class="sheet-col-1-16 sheet-padr" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type="number" name="attr_MeleeMagic6" value="0" step="1"></div>
<div class="sheet-col-1-24"><input type="number" name="attr_MeleeToHit6" value="[[[[@{STR}]] + @{MeleeMagic6} + @{MeleeAtkLuckyRoll6} + @{ATK} + @{MeleeAtkLuckyWeapon6} + @{MeleeAtkBackstabWeapon6}]]" disabled="disabled"></div>
<!--<div class="sheet-col-1-12 sheet-center"><button type="roll" class="sheet-roll" name="roll_MeleeAttack6" value="@{character_name} uses @{MeleeWeaponName6} to attack\n\n[[@{MeleeAttackDice6} + @{MeleeToHit6} [To Hit] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]] vs AC (if a crit, roll on the appropriate crit table" >Attack</button></div>-->
<div class="sheet-col-1-24 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for Melee Damage."><input type="checkbox" value="@{LCK_Starting}" name="attr_MeleeDmgLuckyRoll6"></div>
<div class="sheet-col-1-14" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" name="attr_MeleeDmg6"></div>
<div class="sheet-col-1-24"><input type="number" name="attr_MeleeDmgBonus6" value="[[[[@{STR}]] + @{MeleeMagic6} + @{MeleeDmgLuckyRoll6}]]" disabled="disabled"></div>
<!--<div class="sheet-col-1-10 sheet-center"><button type="roll" class="sheet-roll" name="roll_MeleeDamage6" value="\nFor [[@{MeleeDmg6} [Base damage] + @{MeleeDmgBonus6} [Damage Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]] damage." >Damage</button></div>-->
<div class="sheet-col-1-15">
<button type='roll' class="sheet-roll" name="Attack_@{MeleeWeaponName6}" value="&{template:DccTabbed} {{combat=1}} {{name=@{character_name}}} {{title=@{MeleeWeaponName6}}} {{attack=[[ @{MeleeAttackDice6}cs>@{CritThreat} [To Hit Roll] + @{MeleeToHit6} [To Hit Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite] ]] }} {{damage=[[ @{MeleeDmg6} [Base damage] + @{MeleeDmgBonus6} [Damage Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]]}} {{crit=[[ @{CritDie} + [[@{LCK}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDietable}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}">ATTACK</button>
</div>
</div>
<!-- END melee weapon row -->
<h4 class="sheet-center">Ranged Weapons </h4>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-bottom">Lucky Weap</div>
<div class="sheet-col-1-16 sheet-center sheet-small-label sheet-vert-bottom">Ammo</div>
<div class="sheet-col-1-6 sheet-center sheet-small-label sheet-vert-bottom">Weapon</div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-bottom">Range (in S/M/L)</div>
<div class="sheet-col-1-11 sheet-center sheet-small-label sheet-vert-bottom">Type</div>
<div class="sheet-col-1-14 sheet-center sheet-small-label sheet-vert-bottom">Attack Die?</div>
<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-bottom">Lucky Roll?</div>
<div class="sheet-col-1-16 sheet-center sheet-small-label sheet-vert-bottom">Magic Bonus</div>
<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-bottom">To<br/>Hit</div>
<!--<div class="sheet-col-1-14 sheet-center sheet-small-label sheet-vert-bottom">Attack</div>-->
<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-bottom">Lucky Roll?</div>
<div class="sheet-col-1-16 sheet-center sheet-small-label sheet-vert-bottom">Damage Dice</div>
<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-bottom">Dmg<br/>Bonus</div>
<!--<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-bottom">Damage</div>-->
</div>
<!-- BEGIN ranged weapon row 1-->
<div class="sheet-row">
<div class="sheet-col-1-24 sheet-checkbox-row" title="Check the box if this is your Lucky Weapon (Class ability)"><input type="checkbox" value="@{LCK_Starting}" name="attr_RangedAtkLuckyWeapon1"></div>
<div class="sheet-col-1-16"><input type="number" name="attr_RangedAmmo1" value="0"></div>
<div class="sheet-col-1-6"><input type="text" name="attr_RangedWeaponName1"></div>
<div class="sheet-col-1-10"><input type="text" name="attr_RangedDistance1"></div>
<div class="sheet-col-1-11" title="Choose either normal or thrown">
<select name="attr_RangedType1">
<option value="@{AGI}">Normal</option>
<option value="@{STR}">Thrown</option>
</select>
</div>
<div class="sheet-col-1-14" title="If you are not trained in your weapon use, you take -1 die for your attack roll. You will also take a minus to your dice chain if using two-weapon fighting.">
<select name="attr_RangedAttackDice1">
<option value="d30">d30</option>
<option value="d24">d24</option>
<option value="d20" selected="selected">d20</option>
<option value="d16">d16</option>
<option value="d14">d14</option>
<option value="d12">d12</option>
<option value="d10">d10</option>
<option value="d8">d8</option>
<option value="d7">d7</option>
<option value="d6">d6</option>
<option value="d5">d5</option>
<option value="d4">d4</option>
<option value="d3">d3</option>
</select>
</div>
<div class="sheet-col-1-24 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for Ranged to Hit"><input type="checkbox" value="@{LCK_Starting}" name="attr_RangedAtkLuckyRoll1"></div>
<div class="sheet-col-1-16 sheet-padr" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type="number" name="attr_RangedMagic1" value="0" step="1"></div>
<div class="sheet-col-1-24"><input type="number" name="attr_RangedToHit1" value="[[[[@{RangedType1}]] + @{RangedAtkLuckyRoll1} + @{RangedMagic1} + @{RangedAtkLuckyWeapon1} + @{ATK}]]" disabled="disabled"></div>
<!--<div class="sheet-col-1-14 sheet-center"><button type="roll" class="sheet-roll" name="roll_RangedAttack1" value="@{character_name} uses @{RangedWeaponName1} with range of @{RangedDistance1} to attack\n\n[[@{RangedAttackDice1} + @{RangedToHit1} [To Hit] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]] vs AC (if a crit, roll on the appropriate crit table" >Attack</button></div>-->
<div class="sheet-col-1-24 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for Ranged Damage."><input type="checkbox" value="@{LCK_Starting}" name="attr_RangedDmgLuckyRoll1"></div>
<div class="sheet-col-1-16" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" name="attr_RangedDmg1"></div>
<div class="sheet-col-1-24"><input type="number" name="attr_RangedDmgBonus1" value="@{RangedMagic1} + @{RangedDmgLuckyRoll1}" disabled="disabled"></div>
<!--<div class="sheet-col-1-10 sheet-center"><button type="roll" class="sheet-roll" name="roll_RangedDamage1" value="\nFor [[@{RangedDmg1} [Base damage] + @{RangedDmgBonus1} [Damage Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]] damage." >Damage</button></div>-->
<div class="sheet-col-1-15">
<button type='roll' class="sheet-roll" name="Attack_@{RangedWeaponName1}" value="&{template:DccTabbed} {{combat=1}} {{name=@{character_name}}} {{title=@{RangedWeaponName1} \n @{RangedDistance1}}} {{attack=[[ @{RangedAttackDice1}cs>@{CritThreat} [To Hit Roll] + @{RangedToHit1} [To Hit Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]] }} {{damage=[[ @{RangedDmg1} [Base damage] + @{RangedDmgBonus1} [Damage Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]]}} {{crit=[[ @{CritDie} + [[@{LCK}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDietable}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}">ATTACK</button>
</div>
</div>
<!-- END ranged weapon row -->
<!-- BEGIN ranged weapon row 2-->
<div class="sheet-row">
<div class="sheet-col-1-24 sheet-checkbox-row" title="Check the box if this is your Lucky Weapon (Class ability)"><input type="checkbox" value="@{LCK_Starting}" name="attr_RangedAtkLuckyWeapon2"></div>
<div class="sheet-col-1-16"><input type="number" name="attr_RangedAmmo2" value="0"></div>
<div class="sheet-col-1-6"><input type="text" name="attr_RangedWeaponName2"></div>
<div class="sheet-col-1-10"><input type="text" name="attr_RangedDistance2"></div>
<div class="sheet-col-1-11" title="Choose either normal or thrown">
<select name="attr_RangedType2">
<option value="@{AGI}">Normal</option>
<option value="@{STR}">Thrown</option>
</select>
</div>
<div class="sheet-col-1-14" title="If you are not trained in your weapon use, you take -1 die for your attack roll. You will also take a minus to your dice chain if using two-weapon fighting.">
<select name="attr_RangedAttackDice2">
<option value="d30">d30</option>
<option value="d24">d24</option>
<option value="d20" selected="selected">d20</option>
<option value="d16">d16</option>
<option value="d14">d14</option>
<option value="d12">d12</option>
<option value="d10">d10</option>
<option value="d8">d8</option>
<option value="d7">d7</option>
<option value="d6">d6</option>
<option value="d5">d5</option>
<option value="d4">d4</option>
<option value="d3">d3</option>
</select>
</div>
<div class="sheet-col-1-24 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for Ranged to Hit"><input type="checkbox" value="@{LCK_Starting}" name="attr_RangedAtkLuckyRoll2"></div>
<div class="sheet-col-1-16 sheet-padr" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type="number" name="attr_RangedMagic2" value="0" step="1"></div>
<div class="sheet-col-1-24"><input type="number" name="attr_RangedToHit2" value="[[[[@{RangedType2}]] + @{RangedAtkLuckyRoll2} + @{RangedMagic2} + @{RangedAtkLuckyWeapon2} + @{ATK}]]" disabled="disabled"></div>
<!--<div class="sheet-col-1-14 sheet-center"><button type="roll" class="sheet-roll" name="roll_RangedAttack2" value="@{character_name} uses @{RangedWeaponName2} with range of @{RangedDistance2} to attack\n\n[[@{RangedAttackDice2} + @{RangedToHit2} [To Hit] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]] vs AC (if a crit, roll on the appropriate crit table" >Attack</button></div>-->
<div class="sheet-col-1-24 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for Ranged Damage."><input type="checkbox" value="@{LCK_Starting}" name="attr_RangedDmgLuckyRoll2"></div>
<div class="sheet-col-1-16" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" name="attr_RangedDmg2"></div>
<div class="sheet-col-1-24"><input type="number" name="attr_RangedDmgBonus2" value="@{RangedMagic2} + @{RangedDmgLuckyRoll2}" disabled="disabled"></div>
<!--<div class="sheet-col-1-10 sheet-center"><button type="roll" class="sheet-roll" name="roll_RangedDamage2" value="\nFor [[@{RangedDmg2} [Base damage] + @{RangedDmgBonus2} [Damage Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]] damage." >Damage</button></div>-->
<div class="sheet-col-1-15">
<button type='roll' class="sheet-roll" name="Attack_@{RangedWeaponName2}" value="&{template:DccTabbed} {{combat=1}} {{name=@{character_name}}} {{title=@{RangedWeaponName2} \n @{RangedDistance2}}} {{attack=[[ @{RangedAttackDice2}cs>@{CritThreat} [To Hit Roll] + @{RangedToHit2} [To Hit Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]] }} {{damage=[[ @{RangedDmg2} [Base damage] + @{RangedDmgBonus2} [Damage Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]]}} {{crit=[[ @{CritDie} + [[@{LCK}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDietable}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}">ATTACK</button>
</div>
</div>
<!-- END ranged weapon row -->
<!-- BEGIN ranged weapon row 3-->
<div class="sheet-row">
<div class="sheet-col-1-24 sheet-checkbox-row" title="Check the box if this is your Lucky Weapon (Class ability)"><input type="checkbox" value="@{LCK_Starting}" name="attr_RangedAtkLuckyWeapon3"></div>
<div class="sheet-col-1-16"><input type="number" name="attr_RangedAmmo3" value="0"></div>
<div class="sheet-col-1-6"><input type="text" name="attr_RangedWeaponName3"></div>
<div class="sheet-col-1-10"><input type="text" name="attr_RangedDistance3"></div>
<div class="sheet-col-1-11" title="Choose either normal or thrown">
<select name="attr_RangedType3">
<option value="@{AGI}">Normal</option>
<option value="@{STR}">Thrown</option>
</select>
</div>
<div class="sheet-col-1-14" title="If you are not trained in your weapon use, you take -1 die for your attack roll. You will also take a minus to your dice chain if using two-weapon fighting.">
<select name="attr_RangedAttackDice3">
<option value="d30">d30</option>
<option value="d24">d24</option>
<option value="d20" selected="selected">d20</option>
<option value="d16">d16</option>
<option value="d14">d14</option>
<option value="d12">d12</option>
<option value="d10">d10</option>
<option value="d8">d8</option>
<option value="d7">d7</option>
<option value="d6">d6</option>
<option value="d5">d5</option>
<option value="d4">d4</option>
<option value="d3">d3</option>
</select>
</div>
<div class="sheet-col-1-24 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for Ranged to Hit"><input type="checkbox" value="@{LCK_Starting}" name="attr_RangedAtkLuckyRoll3"></div>
<div class="sheet-col-1-16 sheet-padr" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type="number" name="attr_RangedMagic3" value="0" step="1"></div>
<div class="sheet-col-1-24"><input type="number" name="attr_RangedToHit3" value="[[[[@{RangedType3}]] + @{RangedAtkLuckyRoll3} + @{RangedMagic3} + @{RangedAtkLuckyWeapon3} + @{ATK}]]" disabled="disabled"></div>
<!--<div class="sheet-col-1-14 sheet-center"><button type="roll" class="sheet-roll" name="roll_RangedAttack3" value="@{character_name} uses @{RangedWeaponName3} with range of @{RangedDistance3} to attack\n\n[[@{RangedAttackDice3} + @{RangedToHit3} [To Hit] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]] vs AC (if a crit, roll on the appropriate crit table" >Attack</button></div>-->
<div class="sheet-col-1-24 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for Ranged Damage."><input type="checkbox" value="@{LCK_Starting}" name="attr_RangedDmgLuckyRoll3"></div>
<div class="sheet-col-1-16" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" name="attr_RangedDmg3"></div>
<div class="sheet-col-1-24"><input type="number" name="attr_RangedDmgBonus3" value="@{RangedMagic3} + @{RangedDmgLuckyRoll3}" disabled="disabled"></div>
<!--<div class="sheet-col-1-10 sheet-center"><button type="roll" class="sheet-roll" name="roll_RangedDamage3" value="\nFor [[@{RangedDmg3} [Base damage] + @{RangedDmgBonus3} [Damage Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]] damage." >Damage</button></div>-->
<div class="sheet-col-1-15">
<button type='roll' class="sheet-roll" name="Attack_@{RangedWeaponName3}" value="&{template:DccTabbed} {{combat=1}} {{name=@{character_name}}} {{title=@{RangedWeaponName3} \n @{RangedDistance3}}} {{attack=[[ @{RangedAttackDice3}cs>@{CritThreat} [To Hit Roll] + @{RangedToHit3} [To Hit Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]] }} {{damage=[[ @{RangedDmg3} [Base damage] + @{RangedDmgBonus3} [Damage Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]]}} {{crit=[[ @{CritDie} + [[@{LCK}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDietable}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}">ATTACK</button>
</div>
</div>
<!-- END ranged weapon row -->
<!-- BEGIN ranged weapon row 4-->
<div class="sheet-row">
<div class="sheet-col-1-24 sheet-checkbox-row" title="Check the box if this is your Lucky Weapon (Class ability)"><input type="checkbox" value="@{LCK_Starting}" name="attr_RangedAtkLuckyWeapon4"></div>
<div class="sheet-col-1-16"><input type="number" name="attr_RangedAmmo4" value="0"></div>
<div class="sheet-col-1-6"><input type="text" name="attr_RangedWeaponName4"></div>
<div class="sheet-col-1-10"><input type="text" name="attr_RangedDistance4"></div>
<div class="sheet-col-1-11" title="Choose either normal or thrown">
<select name="attr_RangedType4">
<option value="@{AGI}">Normal</option>
<option value="@{STR}">Thrown</option>
</select>
</div>
<div class="sheet-col-1-14" title="If you are not trained in your weapon use, you take -1 die for your attack roll. You will also take a minus to your dice chain if using two-weapon fighting.">
<select name="attr_RangedAttackDice4">
<option value="d30">d30</option>
<option value="d24">d24</option>
<option value="d20" selected="selected">d20</option>
<option value="d16">d16</option>
<option value="d14">d14</option>
<option value="d12">d12</option>
<option value="d10">d10</option>
<option value="d8">d8</option>
<option value="d7">d7</option>
<option value="d6">d6</option>
<option value="d5">d5</option>
<option value="d4">d4</option>
<option value="d3">d3</option>
</select>
</div>
<div class="sheet-col-1-24 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for Ranged to Hit"><input type="checkbox" value="@{LCK_Starting}" name="attr_RangedAtkLuckyRoll4"></div>
<div class="sheet-col-1-16 sheet-padr" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type="number" name="attr_RangedMagic4" value="0" step="1"></div>
<div class="sheet-col-1-24"><input type="number" name="attr_RangedToHit4" value="[[[[@{RangedType4}]] + @{RangedAtkLuckyRoll4} + @{RangedMagic4} + @{RangedAtkLuckyWeapon4} + @{ATK}]]" disabled="disabled"></div>
<!--<div class="sheet-col-1-14 sheet-center"><button type="roll" class="sheet-roll" name="roll_RangedAttack4" value="@{character_name} uses @{RangedWeaponName4} with range of @{RangedDistance4} to attack\n\n[[@{RangedAttackDice4} + @{RangedToHit4} [To Hit] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]] vs AC (if a crit, roll on the appropriate crit table" >Attack</button></div>-->
<div class="sheet-col-1-24 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for Ranged Damage."><input type="checkbox" value="@{LCK_Starting}" name="attr_RangedDmgLuckyRoll4"></div>
<div class="sheet-col-1-16" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" name="attr_RangedDmg4"></div>
<div class="sheet-col-1-24"><input type="number" name="attr_RangedDmgBonus4" value="@{RangedMagic4} + @{RangedDmgLuckyRoll4}" disabled="disabled"></div>
<!--<div class="sheet-col-1-10 sheet-center"><button type="roll" class="sheet-roll" name="roll_RangedDamage4" value="\nFor [[@{RangedDmg4} [Base damage] + @{RangedDmgBonus4} [Damage Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]] damage." >Damage</button></div>-->
<div class="sheet-col-1-15">
<button type='roll' class="sheet-roll" name="Attack_@{RangedWeaponName4}" value="&{template:DccTabbed} {{combat=1}} {{name=@{character_name}}} {{title=@{RangedWeaponName4} \n @{RangedDistance4}}} {{attack=[[ @{RangedAttackDice4}cs>@{CritThreat} [To Hit Roll] + @{RangedToHit4} [To Hit Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]] }} {{damage=[[ @{RangedDmg4} [Base damage] + @{RangedDmgBonus4} [Damage Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]]}} {{crit=[[ @{CritDie} + [[@{LCK}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDietable}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}">ATTACK</button>
</div>
</div>
<!-- END ranged weapon row -->
<!-- BEGIN ranged weapon row 5-->
<div class="sheet-row">
<div class="sheet-col-1-24 sheet-checkbox-row" title="Check the box if this is your Lucky Weapon (Class ability)"><input type="checkbox" value="@{LCK_Starting}" name="attr_RangedAtkLuckyWeapon5"></div>
<div class="sheet-col-1-16"><input type="number" name="attr_RangedAmmo5" value="0"></div>
<div class="sheet-col-1-6"><input type="text" name="attr_RangedWeaponName5"></div>
<div class="sheet-col-1-10"><input type="text" name="attr_RangedDistance5"></div>
<div class="sheet-col-1-11" title="Choose either normal or thrown">
<select name="attr_RangedType5">
<option value="@{AGI}">Normal</option>
<option value="@{STR}">Thrown</option>
</select>
</div>
<div class="sheet-col-1-14" title="If you are not trained in your weapon use, you take -1 die for your attack roll. You will also take a minus to your dice chain if using two-weapon fighting.">
<select name="attr_RangedAttackDice5">
<option value="d30">d30</option>
<option value="d24">d24</option>
<option value="d20" selected="selected">d20</option>
<option value="d16">d16</option>
<option value="d14">d14</option>
<option value="d12">d12</option>
<option value="d10">d10</option>
<option value="d8">d8</option>
<option value="d7">d7</option>
<option value="d6">d6</option>
<option value="d5">d5</option>
<option value="d4">d4</option>
<option value="d3">d3</option>
</select>
</div>
<div class="sheet-col-1-24 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for Ranged to Hit"><input type="checkbox" value="@{LCK_Starting}" name="attr_RangedAtkLuckyRoll5"></div>
<div class="sheet-col-1-16 sheet-padr" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type="number" name="attr_RangedMagic5" value="0" step="1"></div>
<div class="sheet-col-1-24"><input type="number" name="attr_RangedToHit5" value="[[[[@{RangedType5}]] + @{RangedAtkLuckyRoll5} + @{RangedMagic5} + @{RangedAtkLuckyWeapon5} + @{ATK}]]" disabled="disabled"></div>
<!--<div class="sheet-col-1-14 sheet-center"><button type="roll" class="sheet-roll" name="roll_RangedAttack5" value="@{character_name} uses @{RangedWeaponName5} with range of @{RangedDistance5} to attack\n\n[[@{RangedAttackDice5} + @{RangedToHit5} [To Hit] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]] vs AC (if a crit, roll on the appropriate crit table" >Attack</button></div>-->
<div class="sheet-col-1-24 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for Ranged Damage."><input type="checkbox" value="@{LCK_Starting}" name="attr_RangedDmgLuckyRoll5"></div>
<div class="sheet-col-1-16" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" name="attr_RangedDmg5"></div>
<div class="sheet-col-1-24"><input type="number" name="attr_RangedDmgBonus5" value="@{RangedMagic5} + @{RangedDmgLuckyRoll5}" disabled="disabled"></div>
<!--<div class="sheet-col-1-10 sheet-center"><button type="roll" class="sheet-roll" name="roll_RangedDamage5" value="\nFor [[@{RangedDmg5} [Base damage] + @{RangedDmgBonus5} [Damage Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]] damage." >Damage</button></div>-->
<div class="sheet-col-1-15">
<button type='roll' class="sheet-roll" name="Attack_@{RangedWeaponName5}" value="&{template:DccTabbed} {{combat=1}} {{name=@{character_name}}} {{title=@{RangedWeaponName5} \n @{RangedDistance5}}} {{attack=[[ @{RangedAttackDice5}cs>@{CritThreat} [To Hit Roll] + @{RangedToHit5} [To Hit Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]] }} {{damage=[[ @{RangedDmg5} [Base damage] + @{RangedDmgBonus5} [Damage Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]]}} {{crit=[[ @{CritDie} + [[@{LCK}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDietable}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}">ATTACK</button>
</div>
</div>
<!-- END ranged weapon row -->
<!-- BEGIN ranged weapon row 6-->
<div class="sheet-row">
<div class="sheet-col-1-24 sheet-checkbox-row" title="Check the box if this is your Lucky Weapon (Class ability)"><input type="checkbox" value="@{LCK_Starting}" name="attr_RangedAtkLuckyWeapon6"></div>
<div class="sheet-col-1-16"><input type="number" name="attr_RangedAmmo6" value="0"></div>
<div class="sheet-col-1-6"><input type="text" name="attr_RangedWeaponName6"></div>
<div class="sheet-col-1-10"><input type="text" name="attr_RangedDistance6"></div>
<div class="sheet-col-1-11" title="Choose either normal or thrown">
<select name="attr_RangedType6">
<option value="@{AGI}">Normal</option>
<option value="@{STR}">Thrown</option>
</select>
</div>
<div class="sheet-col-1-14" title="If you are not trained in your weapon use, you take -1 die for your attack roll. You will also take a minus to your dice chain if using two-weapon fighting.">
<select name="attr_RangedAttackDice6">
<option value="d30">d30</option>
<option value="d24">d24</option>
<option value="d20" selected="selected">d20</option>
<option value="d16">d16</option>
<option value="d14">d14</option>
<option value="d12">d12</option>
<option value="d10">d10</option>
<option value="d8">d8</option>
<option value="d7">d7</option>
<option value="d6">d6</option>
<option value="d5">d5</option>
<option value="d4">d4</option>
<option value="d3">d3</option>
</select>
</div>
<div class="sheet-col-1-24 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for Ranged to Hit"><input type="checkbox" value="@{LCK_Starting}" name="attr_RangedAtkLuckyRoll6"></div>
<div class="sheet-col-1-16 sheet-padr" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type="number" name="attr_RangedMagic6" value="0" step="1"></div>
<div class="sheet-col-1-24"><input type="number" name="attr_RangedToHit6" value="[[[[@{RangedType6}]] + @{RangedAtkLuckyRoll6} + @{RangedMagic6} + @{RangedAtkLuckyWeapon6} + @{ATK}]]" disabled="disabled"></div>
<!--<div class="sheet-col-1-14 sheet-center"><button type="roll" class="sheet-roll" name="roll_RangedAttack6" value="@{character_name} uses @{RangedWeaponName6} with range of @{RangedDistance6} to attack\n\n[[@{RangedAttackDice6} + @{RangedToHit6} [To Hit] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]] vs AC (if a crit, roll on the appropriate crit table" >Attack</button></div>-->
<div class="sheet-col-1-24 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for Ranged Damage."><input type="checkbox" value="@{LCK_Starting}" name="attr_RangedDmgLuckyRoll6"></div>
<div class="sheet-col-1-16" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" name="attr_RangedDmg6"></div>
<div class="sheet-col-1-24"><input type="number" name="attr_RangedDmgBonus6" value="@{RangedMagic6} + @{RangedDmgLuckyRoll6}" disabled="disabled"></div>
<!--<div class="sheet-col-1-10 sheet-center"><button type="roll" class="sheet-roll" name="roll_RangedDamage6" value="\nFor [[@{RangedDmg6} [Base damage] + @{RangedDmgBonus6} [Damage Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]] damage." >Damage</button></div>-->
<div class="sheet-col-1-15">
<button type='roll' class="sheet-roll" name="Attack_@{RangedWeaponName6}" value="&{template:DccTabbed} {{combat=1}} {{name=@{character_name}}} {{title=@{RangedWeaponName6} \n @{RangedDistance6}}} {{attack=[[ @{RangedAttackDice6}cs>@{CritThreat} [To Hit Roll] + @{RangedToHit6} [To Hit Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]] }} {{damage=[[ @{RangedDmg6} [Base damage] + @{RangedDmgBonus6} [Damage Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]]}} {{crit=[[ @{CritDie} + [[@{LCK}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDietable}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}">ATTACK</button>
</div>
</div>
<!-- END ranged weapon row -->
<hr/>
<!-- END AUTO GENERATED WEAPON SECTION -->
</div>
<!-- Spellbook -->
<div class="sheet-section-spellbook">
<!-- Start hidden spell casting stats -->
<input type="hidden" name="attr_cleric_spell_bonus" value="[[(@{PER})]]" />
<input type="hidden" name="attr_elf_spell_bonus" value="[[(@{INT})]]" />
<input type="hidden" name="attr_wizard_spell_bonus" value="[[(@{INT})]]" />
<input type="hidden" name="attr_bard_spell_bonus" value="[[(@{INT})]]" />
<input type="hidden" name="attr_paladin_spell_bonus" value="[[(@{PER})]]" />
<input type="hidden" name="attr_gnome_spell_bonus" value="[[(@{INT})]]" />
<input type="hidden" name="attr_dwarfpriest_spell_bonus" value="[[(@{PER})]]" />
<input type="hidden" name="attr_elfrogue_spell_bonus" value="[[(@{INT})]]" />
<!-- End hidden spell casting stats -->
<div class="sheet-row sheet-margin-bottom">
<div class="sheet-col-1"><h4 class="sheet-center">Spell Dashboard</h4></div>
<div class="sheet-col-3-5">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-1-10 sheet-vert-bottom sheet-center sheet-small-label">1st Level</div>
<div class="sheet-col-1-14 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-1-10 sheet-vert-bottom sheet-center sheet-small-label">2nd Level</div>
<div class="sheet-col-1-14 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-1-10 sheet-vert-bottom sheet-center sheet-small-label">3rd Level</div>
<div class="sheet-col-1-14 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-1-10 sheet-vert-bottom sheet-center sheet-small-label">4th Level</div>
<div class="sheet-col-1-14 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-1-10 sheet-vert-bottom sheet-center sheet-small-label">5th Level</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-margin-top sheet-center sheet-hd-row">Cleric</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Cleric_spell_level_one" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Cleric_spell_level_two" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Cleric_spell_level_three" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Cleric_spell_level_four" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Cleric_spell_level_five" value="0" /></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-margin-top sheet-center sheet-hd-row">Elf Fighter/Mage</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Elf_spell_level_one" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Elf_spell_level_two" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Elf_spell_level_three" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Elf_spell_level_four" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Elf_spell_level_five" value="0" /></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-margin-top sheet-center sheet-hd-row">Wizard</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Wizard_spell_level_one" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Wizard_spell_level_two" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Wizard_spell_level_three" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Wizard_spell_level_four" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Wizard_spell_level_five" value="0" /></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-margin-top sheet-center sheet-hd-row">Bard</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Bard_spell_level_one" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Bard_spell_level_two" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Bard_spell_level_three" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Bard_spell_level_four" value="0" /></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-margin-top sheet-center sheet-hd-row">Gnome</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Gnome_spell_level_one" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Gnome_spell_level_two" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Gnome_spell_level_three" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Gnome_spell_level_four" value="0" /></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-margin-top sheet-center sheet-hd-row">Paladin</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Paladin_spell_level_one" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Paladin_spell_level_two" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Paladin_spell_level_three" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Paladin_spell_level_four" value="0" /></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-margin-top sheet-center sheet-hd-row">Dwarf Priest</div>
<div class="sheet-col-1-10"><input type="number" name="attr_DwarfPriest_spell_level_one" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_DwarfPriest_spell_level_two" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_DwarfPriest_spell_level_three" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_DwarfPriest_spell_level_four" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_DwarfPriest_spell_level_five" value="0" /></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-margin-top sheet-center sheet-hd-row">Elf Rogue</div>
<div class="sheet-col-1-10"><input type="number" name="attr_ElfRogue_spell_level_one" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_ElfRogue_spell_level_two" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_ElfRogue_spell_level_three" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_ElfRogue_spell_level_four" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_ElfRogue_spell_level_five" value="0" /></div>
</div>
</div>
<div class="sheet-col-2-5 sheet-padl">
<div class="sheet-row">
<div class="sheet-col-4-5 sheet-center sheet-vert-middle sheet-hd-row">Lucky Roll for Spell Casting?</div>
<div class="sheet-col-1-5 sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Spell Casting"><input type="checkbox" value="@{LCK_Starting}" name="attr_SpellCastLuckyRoll"></div>
</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-4-5 sheet-center sheet-vert-middle sheet-hd-row">Lucky Roll for Spell Damage?</div>
<div class="sheet-col-1-5 sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Spell Damage"><input type="checkbox" value="@{LCK_Starting}" name="attr_SpellDmgLuckyRoll"></div>
</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-4-5 sheet-center sheet-vert-middle sheet-hd-row">Lucky Roll for Corruption Rolls?</div>
<div class="sheet-col-1-5 sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Corruption Rolls"><input type="checkbox" value="@{LCK_Starting}" name="attr_CorruptionLuckyRoll"></div>
</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-4-5 sheet-center sheet-vert-middle sheet-hd-row">Lucky Roll for Fumbles?</div>
<div class="sheet-col-1-5 sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Fumbles"><input type="checkbox" value="@{LCK_Starting} * (-1)" name="attr_SpellFumbleLuckyRoll"></div>
</div>
</div>
</div>
<h4 class="sheet-center">Spell Book </h4>
<p class="sheet-small-note">The first time you attempt to cast a non-divine spell, you need to roll your Mercurial Magic check along with your Manifestation check. There are text boxes to enter these effects for each spell. For players attempting to cast divine spells for the first time, you need to roll a Manifestation check and enter the information into the spell.</p>
<input type="radio" name="attr_spellpagetab" class="sheet-spellpagetab sheet-spelltab1" value="1" title="Level 1" checked="checked"/>
<span class="sheet-spellpagetab sheet-spelltab1">Level 1</span>
<input type="radio" name="attr_spellpagetab" class="sheet-spellpagetab sheet-spelltab2" value="2" title="Level 2"/>
<span class="sheet-spellpagetab sheet-spelltab2">Level 2</span>
<input type="radio" name="attr_spellpagetab" class="sheet-spellpagetab sheet-spelltab3" value="3" title="Level 3"/>
<span class="sheet-spellpagetab sheet-spelltab3">Level 3</span>
<input type="radio" name="attr_spellpagetab" class="sheet-spellpagetab sheet-spelltab4" value="4" title="Level 4"/>
<span class="sheet-spellpagetab sheet-spelltab4">Level 4</span>
<input type="radio" name="attr_spellpagetab" class="sheet-spellpagetab sheet-spelltab5" value="5" title="Level 5"/>
<span class="sheet-spellpagetab sheet-spelltab5">Level 5</span>
<input type="radio" name="attr_spellpagetab" class="sheet-spellpagetab sheet-spelltab99" value="99" title="Show All"/>
<span class="sheet-spellpagetab sheet-spelltab99">Show All</span>
<span class="sheet-spacer"></span>
<!-- BEGIN AUTO GENERATED SPELL PAGES -->
<!-- BEGIN new spell page -->
<div class="sheet-spell-page1">
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">Level 1</div>
</div>
<fieldset class="repeating_spellbooklevel1">
<!-- BEGIN spell row -->
<div class="sheet-margin-bottom sheet-padr sheet-padl">
<div class="sheet-row">
<div class="sheet-col-1-12 sheet-vert-bottom sheet-center sheet-small-label">Spell Level</div>
<div class="sheet-col-1-3 sheet-vert-bottom sheet-center sheet-small-label">Spell name</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Range</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">Cast time</div>
<div class="sheet-col-1-12 sheet-vert-bottom sheet-center sheet-small-label">Duration</div>
<div class="sheet-col-1-12 sheet-vert-bottom sheet-center sheet-small-label">Save</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Lost?</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-12 sheet-vert-middle sheet-center">Level 1<input type="hidden" name="attr_spellbaselevel" value="1"><input type="hidden" name="attr_spellfriendlylevel" value="Level 1"></div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="text" class=" sheet-center" name="attr_spellname"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellrange"></div>
<div class="sheet-col-1-6 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellcasttime"></div>
<div class="sheet-col-1-12 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellduration"></div>
<div class="sheet-col-1-12 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellsave"></div>
<div class="sheet-col-1-8 sheet-vert-middle" title="Select if the Spell has been lost or not">
<select name="attr_Spellislost">
<option value="1">Yes</option>
<option value="0">No</option>
<option value="0.0001" selected="selected">--</option>
</select>
</div>
</div>
<span class="sheet-spacer"></span>
<span class="sheet-small-label">Show :</span>
<input type="checkbox" name="attr_spelltypeGeneral" class="sheet-spelltypetab sheet-spelltypeGeneral" value="1"/><span class="sheet-spelltypetab sheet-spelltypeGeneral">General</span>
<input type="checkbox" name="attr_spelltypeMercurialMagic" class="sheet-spelltypetab sheet-spelltypeMercurialMagic" value="1"/><span class="sheet-spelltypetab sheet-spelltypeMercurialMagic">Mercurial Magic</span> |
<input type="checkbox" name="attr_spelltypeAttack" class="sheet-spelltypetab sheet-spelltypeSpellCheck" value="1"/><span class="sheet-spelltypetab sheet-spelltypeSpellCheck">Spell Check</span> |
<input type="checkbox" name="attr_spelltypeManifest" class="sheet-spelltypetab sheet-spelltypeManifest" value="1"/><span class="sheet-spelltypetab sheet-spelltypeManifest">Manifestation</span>
<input type="checkbox" name="attr_spelltypeCorruption" class="sheet-spelltypetab sheet-spelltypeCorruption" value="1"/><span class="sheet-spelltypetab sheet-spelltypeCorruption">Corruption</span>
<input type="checkbox" name="attr_spelltypeMisfire" class="sheet-spelltypetab sheet-spelltypeMisfire" value="1"/><span class="sheet-spelltypetab sheet-spelltypeMisfire">Misfire</span> |
<input type="checkbox" name="attr_spelltypeDamage" class="sheet-spelltypetab sheet-spelltypeDamage" value="1"/><span class="sheet-spelltypetab sheet-spelltypeDamage">Damage</span>
<span class="sheet-spacer"></span>
<div class="sheet-spell-type-General">
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-vert-bottom sheet-center sheet-small-label">Spell Description/Flavour</div>
<div class="sheet-col-1-3 sheet-vert-bottom sheet-center sheet-small-label">Mercurial Magic Effect</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-small-label sheet-center"><textarea class="sheet-medium-textarea" name="attr_spelldescription"></textarea></div>
<div class="sheet-col-1-3 sheet-small-label sheet-center"><textarea name="attr_spellMercurialMagic" class="sheet-medium-textarea"></textarea></div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_SpellInfo" value="@{character_name} looks at the details for @{spellname}\n\nName : @{spellname}\n@{spellfriendlylevel}\nCast time : @{spellcasttime}\nRange : @{spellrange}\nDuration : @{spellduration}\n\n Description : \n@{spelldescription}\n\n\nMercurial Magic :\n@{spellMercurialMagic}">Spell Card</button></div>
</div>
</div>
<div class="sheet-spell-type-MercurialMagic">
<div class="sheet-row">
<div class="sheet-col-1-16 sheet-offset-1-10 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-2-3"><p class="sheet-small-note sheet-margin-top">The first time you attempt to cast this spell - Roll for your Mercurial Magic Effect.</p></div>
<input type="hidden" name="attr_MercurialMagic_luck_bonus" value="[[([[@{LCK}]] * (10))]]" />
<div class="sheet-col-1-6 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_MercurialMagic" value="@{character_name} rolls a [[1d100 + @{MercurialMagic_luck_bonus}]] for their Mercurial Magic effect.">Mercurial Magic Roll</button></div>
</div>
</div>
<div class="sheet-spell-type-SpellCheck">
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-offset-1-10 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-6 sheet-center sheet-small-label">Class</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">Spell Check Die</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-offset-1-10 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-6" title="Pick the class that is using the spell for correct bonus">
<select name="attr_SpellUser_bonus">
<option value="0">Choose...</option>
<option value="(@{cleric_spell_bonus} + @{Level})">Cleric</option>
<option value="(@{elf_spell_bonus} + @{Level})">Elf Fighter/Mage</option>
<option value="(@{wizard_spell_bonus} + @{Level})">Wizard</option>
<option value="(@{bard_spell_bonus} + @{Level})">Bard</option>
<option value="(@{gnome_spell_bonus} + @{TrickDie})">Gnome</option>
<option value="(@{paladin_spell_bonus} + @{Level})">Paladin</option>
<option value="(@{dwarfpriest_spell_bonus} + @{Level})">Dwarf Priest</option>
<option value="(@{elfrogue_spell_bonus} + @{Level})">Elf Rogue</option>
</select>
</div>
<div class="sheet-col-1-6 sheet-small-label sheet-center" title="Select the die used for your Spell Check.">
<select name="attr_SpellcheckDie">
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d14">d14</option>
<option value="d16">d16</option>
<option value="d20" selected="selected">d20</option>
<option value="2d10">2d10</option>
<option value="d24">d24</option>
<option value="d30">d30</option>
</select>
</div>
<div class="sheet-col-1-12 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-8 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_Spellcheck" value="@{character_name} gets a Spell Check of [[@{SpellcheckDie} + [[@{SpellUser_bonus}]] + @{SpellCastLuckyRoll}]] for @{spellname}.">Spell Check</button></div>
<div class="sheet-col-1-8 sheet-center">
<!--<input type="hidden" name="attr_SpellFumbleDie" value="d6" disabled="true"/>-->
<input type="hidden" name="attr_SpellFumbleCheck" value="[[[[@{LCK}]] * (-1)]]" disabled="true"/>
<button type="roll" class="sheet-roll" name="roll_SpellFumble" value="@{character_name} fumbles the casting of their spell. Your Lost, failure, and worse! roll is a [[1d6 + (@{SpellFumbleCheck} + @{SpellFumbleLuckyRoll})]].">Spell Fumble</button>
</div>
</div>
</div>
<div class="sheet-spell-type-Manifest">
<div class="sheet-row">
<div class="sheet-col-1-16 sheet-offset-1-10 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-2 sheet-vert-bottom sheet-center sheet-small-label">Manifestation of Spell</div>
<div class="sheet-col-1-6 sheet-center sheet-small-label">Manifest Die</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-16 sheet-offset-1-10 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-2 sheet-small-label sheet-center"><textarea name="attr_Manifest_effect" class="sheet-medium-textarea"></textarea></div>
<div class="sheet-col-1-6 sheet-small-label sheet-center" title="Pick the Manifestation Die listed in the Spell Information">
<select name="attr_ManifestDie">
<option value="1d3">1d3</option>
<option value="1d4">1d4</option>
<option value="1d5">1d5</option>
<option value="1d6">1d6</option>
<option value="1d8">1d8</option>
<option value="1d10">1d10</option>
</select>
</div>
<div class="sheet-col-1-6 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_Manifest" value="@{character_name} sees that their spell will manifest as a [[@{ManifestDie}]]">Manifest</button></div>
</div>
</div>
<div class="sheet-spell-type-Corruption">
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-offset-1-10 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-10 sheet-center sheet-small-label">Corruption Die</div>
<div class="sheet-col-1-6 sheet-center sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-offset-1-10 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-10" title="Pick the Corruption Die listed in the Spell Information">
<select name="attr_CorruptionDie">
<option value="1d5">1d5</option>
<option value="1d6">1d6</option>
<option value="1d8">1d8</option>
<option value="1d10">1d10</option>
<option value="1d12">1d12</option>
<option value="1d16">1d16</option>
</select>
</div>
<input type="hidden" name="attr_Corruption_table_die" value="(1d10)" />
<div class="sheet-col-1-8 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_Corruption" value="@{character_name} rolls a [[@{CorruptionDie} + @{CorruptionLuckyRoll}]] for their spell's corruption">Corruption</button></div>
<div class="sheet-col-1-6 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_CorruptionMinor" value="@{character_name} rolls a [[@{Corruption_table_die} + @{CorruptionLuckyRoll} + [[@{LCK}]] - @{spellbaselevel}]] on the Minor Corruption Table">Minor Corruption</button></div>
<div class="sheet-col-1-6 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_CorruptionMajor" value="@{character_name} rolls a [[@{Corruption_table_die} + @{CorruptionLuckyRoll} + [[@{LCK}]] - @{spellbaselevel}]] on the Major Corruption Table">Major Corruption</button></div>
<div class="sheet-col-1-6 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_CorruptionGreater" value="@{character_name} rolls a [[@{Corruption_table_die} + @{CorruptionLuckyRoll} + [[@{LCK}]] - @{spellbaselevel}]] on the Greater Corruption Table">Greater Corruption</button></div>
</div>
</div>
<div class="sheet-spell-type-Misfire">
<div class="sheet-row">
<div class="sheet-col-1-3 sheet-offset-1-4 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">Misfire Die</div>
<div class="sheet-col-1-6 sheet-offset-1-12 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-3 sheet-offset-1-4 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-6 sheet-center">
<select name="attr_MisfireDie">
<option value="1d2">1d2</option>
<option value="1d3">1d3</option>
<option value="1d4">1d4</option>
<option value="1d5">1d5</option>
<option value="1d6">1d6</option>
</select>
</div>
<div class="sheet-col-1-6 sheet-offset-1-12 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_Misfire" value="@{character_name} misfires @{spellname} and [[@{MisfireDie}]] happens.">Misfire</button></div>
</div>
</div>
<div class="sheet-spell-type-Damage">
<div class="sheet-row">
<div class="sheet-col-1-12 sheet-offset-1-12 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">Damage Dice</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">Other Bonus</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-12 sheet-offset-1-12">&nbsp;</div>
<div class="sheet-col-1-6 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-6">&nbsp;</div>
<div class="sheet-col-1-6 sheet-small-label sheet-center"><input type="text" class="sheet-center" name="attr_SpellDmgDie"></div>
<div class="sheet-col-1-6 sheet-small-label sheet-center"><input type="number" class="sheet-center" name="attr_SpellDmgMiscBonus" value="0" step="1"></div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_SpellDmg" value="For [[@{SpellDmgDie} [Base Spell Damage] + @{SpellDmgLuckyRoll} + @{SpellDmgMiscBonus}]] damage">Damage</button></div>
</div>
</div>
</div>
<!-- END spell row -->
</fieldset>
</div>
<!-- END spell page --> <!-- BEGIN new spell page -->
<div class="sheet-spell-page2"> <div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">Level 2</div>
</div>
<fieldset class="repeating_spellbooklevel2">
<!-- BEGIN spell row -->
<div class="sheet-margin-bottom sheet-padr sheet-padl">
<div class="sheet-row">
<div class="sheet-col-1-12 sheet-vert-bottom sheet-center sheet-small-label">Spell Level</div>
<div class="sheet-col-1-3 sheet-vert-bottom sheet-center sheet-small-label">Spell name</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Range</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">Cast time</div>
<div class="sheet-col-1-12 sheet-vert-bottom sheet-center sheet-small-label">Duration</div>
<div class="sheet-col-1-12 sheet-vert-bottom sheet-center sheet-small-label">Save</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Lost?</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-12 sheet-vert-middle sheet-center">Level 2<input type="hidden" name="attr_spellbaselevel" value="2"><input type="hidden" name="attr_spellfriendlylevel" value="Level 2"></div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="text" class=" sheet-center" name="attr_spellname"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellrange"></div>
<div class="sheet-col-1-6 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellcasttime"></div>
<div class="sheet-col-1-12 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellduration"></div>
<div class="sheet-col-1-12 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellsave"></div>
<div class="sheet-col-1-8 sheet-vert-middle" title="Select if the Spell has been lost or not">
<select name="attr_Spellislost">
<option value="1">Yes</option>
<option value="0">No</option>
<option value="0.0001" selected="selected">--</option>
</select>
</div>
</div>
<span class="sheet-spacer"></span>
<span class="sheet-small-label">Show :</span>
<input type="checkbox" name="attr_spelltypeGeneral" class="sheet-spelltypetab sheet-spelltypeGeneral" value="1"/><span class="sheet-spelltypetab sheet-spelltypeGeneral">General</span>
<input type="checkbox" name="attr_spelltypeMercurialMagic" class="sheet-spelltypetab sheet-spelltypeMercurialMagic" value="1"/><span class="sheet-spelltypetab sheet-spelltypeMercurialMagic">Mercurial Magic</span> |
<input type="checkbox" name="attr_spelltypeAttack" class="sheet-spelltypetab sheet-spelltypeSpellCheck" value="1"/><span class="sheet-spelltypetab sheet-spelltypeSpellCheck">Spell Check</span> |
<input type="checkbox" name="attr_spelltypeManifest" class="sheet-spelltypetab sheet-spelltypeManifest" value="1"/><span class="sheet-spelltypetab sheet-spelltypeManifest">Manifestation</span>
<input type="checkbox" name="attr_spelltypeCorruption" class="sheet-spelltypetab sheet-spelltypeCorruption" value="1"/><span class="sheet-spelltypetab sheet-spelltypeCorruption">Corruption</span>
<input type="checkbox" name="attr_spelltypeMisfire" class="sheet-spelltypetab sheet-spelltypeMisfire" value="1"/><span class="sheet-spelltypetab sheet-spelltypeMisfire">Misfire</span> |
<input type="checkbox" name="attr_spelltypeDamage" class="sheet-spelltypetab sheet-spelltypeDamage" value="1"/><span class="sheet-spelltypetab sheet-spelltypeDamage">Damage</span>
<span class="sheet-spacer"></span>
<div class="sheet-spell-type-General">
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-vert-bottom sheet-center sheet-small-label">Spell Description/Flavour</div>
<div class="sheet-col-1-3 sheet-vert-bottom sheet-center sheet-small-label">Mercurial Magic Effect</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-small-label sheet-center"><textarea class="sheet-medium-textarea" name="attr_spelldescription"></textarea></div>
<div class="sheet-col-1-3 sheet-small-label sheet-center"><textarea name="attr_spellMercurialMagic" class="sheet-medium-textarea"></textarea></div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_SpellInfo" value="@{character_name} looks at the details for @{spellname}\n\nName : @{spellname}\n@{spellfriendlylevel}\nCast time : @{spellcasttime}\nRange : @{spellrange}\nDuration : @{spellduration}\n\n Description : \n@{spelldescription}\n\n\nMercurial Magic :\n@{spellMercurialMagic}">Spell Card</button></div>
</div>
</div>
<div class="sheet-spell-type-MercurialMagic">
<div class="sheet-row">
<div class="sheet-col-1-16 sheet-offset-1-10 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-2-3"><p class="sheet-small-note sheet-margin-top">The first time you attempt to cast this spell - Roll for your Mercurial Magic Effect.</p></div>
<input type="hidden" name="attr_MercurialMagic_luck_bonus" value="[[([[@{LCK}]] * (10))]]" />
<div class="sheet-col-1-6 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_MercurialMagic" value="@{character_name} rolls a [[1d100 + @{MercurialMagic_luck_bonus}]] for their Mercurial Magic effect.">Mercurial Magic Roll</button></div>
</div>
</div>
<div class="sheet-spell-type-SpellCheck">
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-offset-1-10 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-6 sheet-center sheet-small-label">Class</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">Spell Check Die</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-offset-1-10 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-6" title="Pick the class that is using the spell for correct bonus">
<select name="attr_SpellUser_bonus">
<option value="0">Choose...</option>
<option value="(@{cleric_spell_bonus} + @{Level})">Cleric</option>
<option value="(@{elf_spell_bonus} + @{Level})">Elf Fighter/Mage</option>
<option value="(@{wizard_spell_bonus} + @{Level})">Wizard</option>
<option value="(@{bard_spell_bonus} + @{Level})">Bard</option>
<option value="(@{gnome_spell_bonus} + @{TrickDie})">Gnome</option>
<option value="(@{paladin_spell_bonus} + @{Level})">Paladin</option>
<option value="(@{dwarfpriest_spell_bonus} + @{Level})">Dwarf Priest</option>
<option value="(@{elfrogue_spell_bonus} + @{Level})">Elf Rogue</option>
</select>
</div>
<div class="sheet-col-1-6 sheet-small-label sheet-center" title="Select the die used for your Spell Check.">
<select name="attr_SpellcheckDie">
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d14">d14</option>
<option value="d16">d16</option>
<option value="d20" selected="selected">d20</option>
<option value="2d10">2d10</option>
<option value="d24">d24</option>
<option value="d30">d30</option>
</select>
</div>
<div class="sheet-col-1-12 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-8 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_Spellcheck" value="@{character_name} gets a Spell Check of [[@{SpellcheckDie} + [[@{SpellUser_bonus}]] + @{SpellCastLuckyRoll}]] for @{spellname}.">Spell Check</button></div>
<div class="sheet-col-1-8 sheet-center">
<!--<input type="hidden" name="attr_SpellFumbleDie" value="d6" disabled="true"/>-->
<input type="hidden" name="attr_SpellFumbleCheck" value="[[[[@{LCK}]] * (-1)]]" disabled="true"/>
<button type="roll" class="sheet-roll" name="roll_SpellFumble" value="@{character_name} fumbles the casting of their spell. Your Lost, failure, and worse! roll is a [[1d6 + (@{SpellFumbleCheck} + @{SpellFumbleLuckyRoll})]].">Spell Fumble</button>
</div>
</div>
</div>
<div class="sheet-spell-type-Manifest">
<div class="sheet-row">
<div class="sheet-col-1-16 sheet-offset-1-10 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-2 sheet-vert-bottom sheet-center sheet-small-label">Manifestation of Spell</div>
<div class="sheet-col-1-6 sheet-center sheet-small-label">Manifest Die</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-16 sheet-offset-1-10 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-2 sheet-small-label sheet-center"><textarea name="attr_Manifest_effect" class="sheet-medium-textarea"></textarea></div>
<div class="sheet-col-1-6 sheet-small-label sheet-center" title="Pick the Manifestation Die listed in the Spell Information">
<select name="attr_ManifestDie">
<option value="1d3">1d3</option>
<option value="1d4">1d4</option>
<option value="1d5">1d5</option>
<option value="1d6">1d6</option>
<option value="1d8">1d8</option>
<option value="1d10">1d10</option>
</select>
</div>
<div class="sheet-col-1-6 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_Manifest" value="@{character_name} sees that their spell will manifest as a [[@{ManifestDie}]]">Manifest</button></div>
</div>
</div>
<div class="sheet-spell-type-Corruption">
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-offset-1-10 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-10 sheet-center sheet-small-label">Corruption Die</div>
<div class="sheet-col-1-6 sheet-center sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-offset-1-10 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-10" title="Pick the Corruption Die listed in the Spell Information">
<select name="attr_CorruptionDie">
<option value="1d5">1d5</option>
<option value="1d6">1d6</option>
<option value="1d8">1d8</option>
<option value="1d10">1d10</option>
<option value="1d12">1d12</option>
<option value="1d16">1d16</option>
</select>
</div>
<input type="hidden" name="attr_Corruption_table_die" value="(1d10)" />
<div class="sheet-col-1-8 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_Corruption" value="@{character_name} rolls a [[@{CorruptionDie} + @{CorruptionLuckyRoll}]] for their spell's corruption">Corruption</button></div>
<div class="sheet-col-1-6 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_CorruptionMinor" value="@{character_name} rolls a [[@{Corruption_table_die} + @{CorruptionLuckyRoll} + [[@{LCK}]] - @{spellbaselevel}]] on the Minor Corruption Table">Minor Corruption</button></div>
<div class="sheet-col-1-6 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_CorruptionMajor" value="@{character_name} rolls a [[@{Corruption_table_die} + @{CorruptionLuckyRoll} + [[@{LCK}]] - @{spellbaselevel}]] on the Major Corruption Table">Major Corruption</button></div>
<div class="sheet-col-1-6 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_CorruptionGreater" value="@{character_name} rolls a [[@{Corruption_table_die} + @{CorruptionLuckyRoll} + [[@{LCK}]] - @{spellbaselevel}]] on the Greater Corruption Table">Greater Corruption</button></div>
</div>
</div>
<div class="sheet-spell-type-Misfire">
<div class="sheet-row">
<div class="sheet-col-1-3 sheet-offset-1-4 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">Misfire Die</div>
<div class="sheet-col-1-6 sheet-offset-1-12 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-3 sheet-offset-1-4 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-6 sheet-center">
<select name="attr_MisfireDie">
<option value="1d2">1d2</option>
<option value="1d3">1d3</option>
<option value="1d4">1d4</option>
<option value="1d5">1d5</option>
<option value="1d6">1d6</option>
</select>
</div>
<div class="sheet-col-1-6 sheet-offset-1-12 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_Misfire" value="@{character_name} misfires @{spellname} and [[@{MisfireDie}]] happens.">Misfire</button></div>
</div>
</div>
<div class="sheet-spell-type-Damage">
<div class="sheet-row">
<div class="sheet-col-1-12 sheet-offset-1-12 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">Damage Dice</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">Other Bonus</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-12 sheet-offset-1-12">&nbsp;</div>
<div class="sheet-col-1-6 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-6">&nbsp;</div>
<div class="sheet-col-1-6 sheet-small-label sheet-center"><input type="text" class="sheet-center" name="attr_SpellDmgDie"></div>
<div class="sheet-col-1-6 sheet-small-label sheet-center"><input type="number" class="sheet-center" name="attr_SpellDmgMiscBonus" value="0" step="1"></div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_SpellDmg" value="For [[@{SpellDmgDie} [Base Spell Damage] + @{SpellDmgLuckyRoll} + @{SpellDmgMiscBonus}]] damage">Damage</button></div>
</div>
</div>
</div>
<!-- END spell row -->
</fieldset>
</div>
<!-- END spell page --> <!-- BEGIN new spell page -->
<div class="sheet-spell-page3"> <div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">Level 3</div>
</div>
<fieldset class="repeating_spellbooklevel3">
<!-- BEGIN spell row -->
<div class="sheet-margin-bottom sheet-padr sheet-padl">
<div class="sheet-row">
<div class="sheet-col-1-12 sheet-vert-bottom sheet-center sheet-small-label">Spell Level</div>
<div class="sheet-col-1-3 sheet-vert-bottom sheet-center sheet-small-label">Spell name</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Range</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">Cast time</div>
<div class="sheet-col-1-12 sheet-vert-bottom sheet-center sheet-small-label">Duration</div>
<div class="sheet-col-1-12 sheet-vert-bottom sheet-center sheet-small-label">Save</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Lost?</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-12 sheet-vert-middle sheet-center">Level 3<input type="hidden" name="attr_spellbaselevel" value="3"><input type="hidden" name="attr_spellfriendlylevel" value="Level 3"></div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="text" class=" sheet-center" name="attr_spellname"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellrange"></div>
<div class="sheet-col-1-6 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellcasttime"></div>
<div class="sheet-col-1-12 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellduration"></div>
<div class="sheet-col-1-12 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellsave"></div>
<div class="sheet-col-1-8 sheet-vert-middle" title="Select if the Spell has been lost or not">
<select name="attr_Spellislost">
<option value="1">Yes</option>
<option value="0">No</option>
<option value="0.0001" selected="selected">--</option>
</select>
</div>
</div>
<span class="sheet-spacer"></span>
<span class="sheet-small-label">Show :</span>
<input type="checkbox" name="attr_spelltypeGeneral" class="sheet-spelltypetab sheet-spelltypeGeneral" value="1"/><span class="sheet-spelltypetab sheet-spelltypeGeneral">General</span>
<input type="checkbox" name="attr_spelltypeMercurialMagic" class="sheet-spelltypetab sheet-spelltypeMercurialMagic" value="1"/><span class="sheet-spelltypetab sheet-spelltypeMercurialMagic">Mercurial Magic</span> |
<input type="checkbox" name="attr_spelltypeAttack" class="sheet-spelltypetab sheet-spelltypeSpellCheck" value="1"/><span class="sheet-spelltypetab sheet-spelltypeSpellCheck">Spell Check</span> |
<input type="checkbox" name="attr_spelltypeManifest" class="sheet-spelltypetab sheet-spelltypeManifest" value="1"/><span class="sheet-spelltypetab sheet-spelltypeManifest">Manifestation</span>
<input type="checkbox" name="attr_spelltypeCorruption" class="sheet-spelltypetab sheet-spelltypeCorruption" value="1"/><span class="sheet-spelltypetab sheet-spelltypeCorruption">Corruption</span>
<input type="checkbox" name="attr_spelltypeMisfire" class="sheet-spelltypetab sheet-spelltypeMisfire" value="1"/><span class="sheet-spelltypetab sheet-spelltypeMisfire">Misfire</span> |
<input type="checkbox" name="attr_spelltypeDamage" class="sheet-spelltypetab sheet-spelltypeDamage" value="1"/><span class="sheet-spelltypetab sheet-spelltypeDamage">Damage</span>
<span class="sheet-spacer"></span>
<div class="sheet-spell-type-General">
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-vert-bottom sheet-center sheet-small-label">Spell Description/Flavour</div>
<div class="sheet-col-1-3 sheet-vert-bottom sheet-center sheet-small-label">Mercurial Magic Effect</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-small-label sheet-center"><textarea class="sheet-medium-textarea" name="attr_spelldescription"></textarea></div>
<div class="sheet-col-1-3 sheet-small-label sheet-center"><textarea name="attr_spellMercurialMagic" class="sheet-medium-textarea"></textarea></div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_SpellInfo" value="@{character_name} looks at the details for @{spellname}\n\nName : @{spellname}\n@{spellfriendlylevel}\nCast time : @{spellcasttime}\nRange : @{spellrange}\nDuration : @{spellduration}\n\n Description : \n@{spelldescription}\n\n\nMercurial Magic :\n@{spellMercurialMagic}">Spell Card</button></div>
</div>
</div>
<div class="sheet-spell-type-MercurialMagic">
<div class="sheet-row">
<div class="sheet-col-1-16 sheet-offset-1-10 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-2-3"><p class="sheet-small-note sheet-margin-top">The first time you attempt to cast this spell - Roll for your Mercurial Magic Effect.</p></div>
<input type="hidden" name="attr_MercurialMagic_luck_bonus" value="[[([[@{LCK}]] * (10))]]" />
<div class="sheet-col-1-6 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_MercurialMagic" value="@{character_name} rolls a [[1d100 + @{MercurialMagic_luck_bonus}]] for their Mercurial Magic effect.">Mercurial Magic Roll</button></div>
</div>
</div>
<div class="sheet-spell-type-SpellCheck">
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-offset-1-10 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-6 sheet-center sheet-small-label">Class</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">Spell Check Die</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-offset-1-10 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-6" title="Pick the class that is using the spell for correct bonus">
<select name="attr_SpellUser_bonus">
<option value="0">Choose...</option>
<option value="(@{cleric_spell_bonus} + @{Level})">Cleric</option>
<option value="(@{elf_spell_bonus} + @{Level})">Elf Fighter/Mage</option>
<option value="(@{wizard_spell_bonus} + @{Level})">Wizard</option>
<option value="(@{bard_spell_bonus} + @{Level})">Bard</option>
<option value="(@{gnome_spell_bonus} + @{TrickDie})">Gnome</option>
<option value="(@{paladin_spell_bonus} + @{Level})">Paladin</option>
<option value="(@{dwarfpriest_spell_bonus} + @{Level})">Dwarf Priest</option>
<option value="(@{elfrogue_spell_bonus} + @{Level})">Elf Rogue</option>
</select>
</div>
<div class="sheet-col-1-6 sheet-small-label sheet-center" title="Select the die used for your Spell Check.">
<select name="attr_SpellcheckDie">
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d14">d14</option>
<option value="d16">d16</option>
<option value="d20" selected="selected">d20</option>
<option value="2d10">2d10</option>
<option value="d24">d24</option>
<option value="d30">d30</option>
</select>
</div>
<div class="sheet-col-1-12 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-8 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_Spellcheck" value="@{character_name} gets a Spell Check of [[@{SpellcheckDie} + [[@{SpellUser_bonus}]] + @{SpellCastLuckyRoll}]] for @{spellname}.">Spell Check</button></div>
<div class="sheet-col-1-8 sheet-center">
<!--<input type="hidden" name="attr_SpellFumbleDie" value="d6" disabled="true"/>-->
<input type="hidden" name="attr_SpellFumbleCheck" value="[[[[@{LCK}]] * (-1)]]" disabled="true"/>
<button type="roll" class="sheet-roll" name="roll_SpellFumble" value="@{character_name} fumbles the casting of their spell. Your Lost, failure, and worse! roll is a [[1d6 + (@{SpellFumbleCheck} + @{SpellFumbleLuckyRoll})]].">Spell Fumble</button>
</div>
</div>
</div>
<div class="sheet-spell-type-Manifest">
<div class="sheet-row">
<div class="sheet-col-1-16 sheet-offset-1-10 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-2 sheet-vert-bottom sheet-center sheet-small-label">Manifestation of Spell</div>
<div class="sheet-col-1-6 sheet-center sheet-small-label">Manifest Die</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-16 sheet-offset-1-10 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-2 sheet-small-label sheet-center"><textarea name="attr_Manifest_effect" class="sheet-medium-textarea"></textarea></div>
<div class="sheet-col-1-6 sheet-small-label sheet-center" title="Pick the Manifestation Die listed in the Spell Information">
<select name="attr_ManifestDie">
<option value="1d3">1d3</option>
<option value="1d4">1d4</option>
<option value="1d5">1d5</option>
<option value="1d6">1d6</option>
<option value="1d8">1d8</option>
<option value="1d10">1d10</option>
</select>
</div>
<div class="sheet-col-1-6 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_Manifest" value="@{character_name} sees that their spell will manifest as a [[@{ManifestDie}]]">Manifest</button></div>
</div>
</div>
<div class="sheet-spell-type-Corruption">
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-offset-1-10 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-10 sheet-center sheet-small-label">Corruption Die</div>
<div class="sheet-col-1-6 sheet-center sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-offset-1-10 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-10" title="Pick the Corruption Die listed in the Spell Information">
<select name="attr_CorruptionDie">
<option value="1d5">1d5</option>
<option value="1d6">1d6</option>
<option value="1d8">1d8</option>
<option value="1d10">1d10</option>
<option value="1d12">1d12</option>
<option value="1d16">1d16</option>
</select>
</div>
<input type="hidden" name="attr_Corruption_table_die" value="(1d10)" />
<div class="sheet-col-1-8 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_Corruption" value="@{character_name} rolls a [[@{CorruptionDie} + @{CorruptionLuckyRoll}]] for their spell's corruption">Corruption</button></div>
<div class="sheet-col-1-6 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_CorruptionMinor" value="@{character_name} rolls a [[@{Corruption_table_die} + @{CorruptionLuckyRoll} + [[@{LCK}]] - @{spellbaselevel}]] on the Minor Corruption Table">Minor Corruption</button></div>
<div class="sheet-col-1-6 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_CorruptionMajor" value="@{character_name} rolls a [[@{Corruption_table_die} + @{CorruptionLuckyRoll} + [[@{LCK}]] - @{spellbaselevel}]] on the Major Corruption Table">Major Corruption</button></div>
<div class="sheet-col-1-6 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_CorruptionGreater" value="@{character_name} rolls a [[@{Corruption_table_die} + @{CorruptionLuckyRoll} + [[@{LCK}]] - @{spellbaselevel}]] on the Greater Corruption Table">Greater Corruption</button></div>
</div>
</div>
<div class="sheet-spell-type-Misfire">
<div class="sheet-row">
<div class="sheet-col-1-3 sheet-offset-1-4 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">Misfire Die</div>
<div class="sheet-col-1-6 sheet-offset-1-12 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-3 sheet-offset-1-4 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-6 sheet-center">
<select name="attr_MisfireDie">
<option value="1d2">1d2</option>
<option value="1d3">1d3</option>
<option value="1d4">1d4</option>
<option value="1d5">1d5</option>
<option value="1d6">1d6</option>
</select>
</div>
<div class="sheet-col-1-6 sheet-offset-1-12 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_Misfire" value="@{character_name} misfires @{spellname} and [[@{MisfireDie}]] happens.">Misfire</button></div>
</div>
</div>
<div class="sheet-spell-type-Damage">
<div class="sheet-row">
<div class="sheet-col-1-12 sheet-offset-1-12 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">Damage Dice</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">Other Bonus</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-12 sheet-offset-1-12">&nbsp;</div>
<div class="sheet-col-1-6 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-6">&nbsp;</div>
<div class="sheet-col-1-6 sheet-small-label sheet-center"><input type="text" class="sheet-center" name="attr_SpellDmgDie"></div>
<div class="sheet-col-1-6 sheet-small-label sheet-center"><input type="number" class="sheet-center" name="attr_SpellDmgMiscBonus" value="0" step="1"></div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_SpellDmg" value="For [[@{SpellDmgDie} [Base Spell Damage] + @{SpellDmgLuckyRoll} + @{SpellDmgMiscBonus}]] damage">Damage</button></div>
</div>
</div>
</div>
<!-- END spell row -->
</fieldset>
</div>
<!-- END spell page --> <!-- BEGIN new spell page -->
<div class="sheet-spell-page4"> <div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">Level 4</div>
</div>
<fieldset class="repeating_spellbooklevel4">
<!-- BEGIN spell row -->
<div class="sheet-margin-bottom sheet-padr sheet-padl">
<div class="sheet-row">
<div class="sheet-col-1-12 sheet-vert-bottom sheet-center sheet-small-label">Spell Level</div>
<div class="sheet-col-1-3 sheet-vert-bottom sheet-center sheet-small-label">Spell name</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Range</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">Cast time</div>
<div class="sheet-col-1-12 sheet-vert-bottom sheet-center sheet-small-label">Duration</div>
<div class="sheet-col-1-12 sheet-vert-bottom sheet-center sheet-small-label">Save</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Lost?</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-12 sheet-vert-middle sheet-center">Level 4<input type="hidden" name="attr_spellbaselevel" value="4"><input type="hidden" name="attr_spellfriendlylevel" value="Level 4"></div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="text" class=" sheet-center" name="attr_spellname"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellrange"></div>
<div class="sheet-col-1-6 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellcasttime"></div>
<div class="sheet-col-1-12 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellduration"></div>
<div class="sheet-col-1-12 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellsave"></div>
<div class="sheet-col-1-8 sheet-vert-middle" title="Select if the Spell has been lost or not">
<select name="attr_Spellislost">
<option value="1">Yes</option>
<option value="0">No</option>
<option value="0.0001" selected="selected">--</option>
</select>
</div>
</div>
<span class="sheet-spacer"></span>
<span class="sheet-small-label">Show :</span>
<input type="checkbox" name="attr_spelltypeGeneral" class="sheet-spelltypetab sheet-spelltypeGeneral" value="1"/><span class="sheet-spelltypetab sheet-spelltypeGeneral">General</span>
<input type="checkbox" name="attr_spelltypeMercurialMagic" class="sheet-spelltypetab sheet-spelltypeMercurialMagic" value="1"/><span class="sheet-spelltypetab sheet-spelltypeMercurialMagic">Mercurial Magic</span> |
<input type="checkbox" name="attr_spelltypeAttack" class="sheet-spelltypetab sheet-spelltypeSpellCheck" value="1"/><span class="sheet-spelltypetab sheet-spelltypeSpellCheck">Spell Check</span> |
<input type="checkbox" name="attr_spelltypeManifest" class="sheet-spelltypetab sheet-spelltypeManifest" value="1"/><span class="sheet-spelltypetab sheet-spelltypeManifest">Manifestation</span>
<input type="checkbox" name="attr_spelltypeCorruption" class="sheet-spelltypetab sheet-spelltypeCorruption" value="1"/><span class="sheet-spelltypetab sheet-spelltypeCorruption">Corruption</span>
<input type="checkbox" name="attr_spelltypeMisfire" class="sheet-spelltypetab sheet-spelltypeMisfire" value="1"/><span class="sheet-spelltypetab sheet-spelltypeMisfire">Misfire</span> |
<input type="checkbox" name="attr_spelltypeDamage" class="sheet-spelltypetab sheet-spelltypeDamage" value="1"/><span class="sheet-spelltypetab sheet-spelltypeDamage">Damage</span>
<span class="sheet-spacer"></span>
<div class="sheet-spell-type-General">
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-vert-bottom sheet-center sheet-small-label">Spell Description/Flavour</div>
<div class="sheet-col-1-3 sheet-vert-bottom sheet-center sheet-small-label">Mercurial Magic Effect</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-small-label sheet-center"><textarea class="sheet-medium-textarea" name="attr_spelldescription"></textarea></div>
<div class="sheet-col-1-3 sheet-small-label sheet-center"><textarea name="attr_spellMercurialMagic" class="sheet-medium-textarea"></textarea></div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_SpellInfo" value="@{character_name} looks at the details for @{spellname}\n\nName : @{spellname}\n@{spellfriendlylevel}\nCast time : @{spellcasttime}\nRange : @{spellrange}\nDuration : @{spellduration}\n\n Description : \n@{spelldescription}\n\n\nMercurial Magic :\n@{spellMercurialMagic}">Spell Card</button></div>
</div>
</div>
<div class="sheet-spell-type-MercurialMagic">
<div class="sheet-row">
<div class="sheet-col-1-16 sheet-offset-1-10 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-2-3"><p class="sheet-small-note sheet-margin-top">The first time you attempt to cast this spell - Roll for your Mercurial Magic Effect.</p></div>
<input type="hidden" name="attr_MercurialMagic_luck_bonus" value="[[([[@{LCK}]] * (10))]]" />
<div class="sheet-col-1-6 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_MercurialMagic" value="@{character_name} rolls a [[1d100 + @{MercurialMagic_luck_bonus}]] for their Mercurial Magic effect.">Mercurial Magic Roll</button></div>
</div>
</div>
<div class="sheet-spell-type-SpellCheck">
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-offset-1-10 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-6 sheet-center sheet-small-label">Class</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">Spell Check Die</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-offset-1-10 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-6" title="Pick the class that is using the spell for correct bonus">
<select name="attr_SpellUser_bonus">
<option value="0">Choose...</option>
<option value="(@{cleric_spell_bonus} + @{Level})">Cleric</option>
<option value="(@{elf_spell_bonus} + @{Level})">Elf Fighter/Mage</option>
<option value="(@{wizard_spell_bonus} + @{Level})">Wizard</option>
<option value="(@{bard_spell_bonus} + @{Level})">Bard</option>
<option value="(@{gnome_spell_bonus} + @{TrickDie})">Gnome</option>
<option value="(@{paladin_spell_bonus} + @{Level})">Paladin</option>
<option value="(@{dwarfpriest_spell_bonus} + @{Level})">Dwarf Priest</option>
<option value="(@{elfrogue_spell_bonus} + @{Level})">Elf Rogue</option>
</select>
</div>
<div class="sheet-col-1-6 sheet-small-label sheet-center" title="Select the die used for your Spell Check.">
<select name="attr_SpellcheckDie">
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d14">d14</option>
<option value="d16">d16</option>
<option value="d20" selected="selected">d20</option>
<option value="2d10">2d10</option>
<option value="d24">d24</option>
<option value="d30">d30</option>
</select>
</div>
<div class="sheet-col-1-12 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-8 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_Spellcheck" value="@{character_name} gets a Spell Check of [[@{SpellcheckDie} + [[@{SpellUser_bonus}]] + @{SpellCastLuckyRoll}]] for @{spellname}.">Spell Check</button></div>
<div class="sheet-col-1-8 sheet-center">
<!--<input type="hidden" name="attr_SpellFumbleDie" value="d6" disabled="true"/>-->
<input type="hidden" name="attr_SpellFumbleCheck" value="[[[[@{LCK}]] * (-1)]]" disabled="true"/>
<button type="roll" class="sheet-roll" name="roll_SpellFumble" value="@{character_name} fumbles the casting of their spell. Your Lost, failure, and worse! roll is a [[1d6 + (@{SpellFumbleCheck} + @{SpellFumbleLuckyRoll})]].">Spell Fumble</button>
</div>
</div>
</div>
<div class="sheet-spell-type-Manifest">
<div class="sheet-row">
<div class="sheet-col-1-16 sheet-offset-1-10 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-2 sheet-vert-bottom sheet-center sheet-small-label">Manifestation of Spell</div>
<div class="sheet-col-1-6 sheet-center sheet-small-label">Manifest Die</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-16 sheet-offset-1-10 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-2 sheet-small-label sheet-center"><textarea name="attr_Manifest_effect" class="sheet-medium-textarea"></textarea></div>
<div class="sheet-col-1-6 sheet-small-label sheet-center" title="Pick the Manifestation Die listed in the Spell Information">
<select name="attr_ManifestDie">
<option value="1d3">1d3</option>
<option value="1d4">1d4</option>
<option value="1d5">1d5</option>
<option value="1d6">1d6</option>
<option value="1d8">1d8</option>
<option value="1d10">1d10</option>
</select>
</div>
<div class="sheet-col-1-6 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_Manifest" value="@{character_name} sees that their spell will manifest as a [[@{ManifestDie}]]">Manifest</button></div>
</div>
</div>
<div class="sheet-spell-type-Corruption">
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-offset-1-10 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-10 sheet-center sheet-small-label">Corruption Die</div>
<div class="sheet-col-1-6 sheet-center sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-offset-1-10 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-10" title="Pick the Corruption Die listed in the Spell Information">
<select name="attr_CorruptionDie">
<option value="1d5">1d5</option>
<option value="1d6">1d6</option>
<option value="1d8">1d8</option>
<option value="1d10">1d10</option>
<option value="1d12">1d12</option>
<option value="1d16">1d16</option>
</select>
</div>
<input type="hidden" name="attr_Corruption_table_die" value="(1d10)" />
<div class="sheet-col-1-8 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_Corruption" value="@{character_name} rolls a [[@{CorruptionDie} + @{CorruptionLuckyRoll}]] for their spell's corruption">Corruption</button></div>
<div class="sheet-col-1-6 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_CorruptionMinor" value="@{character_name} rolls a [[@{Corruption_table_die} + @{CorruptionLuckyRoll} + [[@{LCK}]] - @{spellbaselevel}]] on the Minor Corruption Table">Minor Corruption</button></div>
<div class="sheet-col-1-6 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_CorruptionMajor" value="@{character_name} rolls a [[@{Corruption_table_die} + @{CorruptionLuckyRoll} + [[@{LCK}]] - @{spellbaselevel}]] on the Major Corruption Table">Major Corruption</button></div>
<div class="sheet-col-1-6 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_CorruptionGreater" value="@{character_name} rolls a [[@{Corruption_table_die} + @{CorruptionLuckyRoll} + [[@{LCK}]] - @{spellbaselevel}]] on the Greater Corruption Table">Greater Corruption</button></div>
</div>
</div>
<div class="sheet-spell-type-Misfire">
<div class="sheet-row">
<div class="sheet-col-1-3 sheet-offset-1-4 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">Misfire Die</div>
<div class="sheet-col-1-6 sheet-offset-1-12 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-3 sheet-offset-1-4 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-6 sheet-center">
<select name="attr_MisfireDie">
<option value="1d2">1d2</option>
<option value="1d3">1d3</option>
<option value="1d4">1d4</option>
<option value="1d5">1d5</option>
<option value="1d6">1d6</option>
</select>
</div>
<div class="sheet-col-1-6 sheet-offset-1-12 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_Misfire" value="@{character_name} misfires @{spellname} and [[@{MisfireDie}]] happens.">Misfire</button></div>
</div>
</div>
<div class="sheet-spell-type-Damage">
<div class="sheet-row">
<div class="sheet-col-1-12 sheet-offset-1-12 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">Damage Dice</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">Other Bonus</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-12 sheet-offset-1-12">&nbsp;</div>
<div class="sheet-col-1-6 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-6">&nbsp;</div>
<div class="sheet-col-1-6 sheet-small-label sheet-center"><input type="text" class="sheet-center" name="attr_SpellDmgDie"></div>
<div class="sheet-col-1-6 sheet-small-label sheet-center"><input type="number" class="sheet-center" name="attr_SpellDmgMiscBonus" value="0" step="1"></div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_SpellDmg" value="For [[@{SpellDmgDie} [Base Spell Damage] + @{SpellDmgLuckyRoll} + @{SpellDmgMiscBonus}]] damage">Damage</button></div>
</div>
</div>
</div>
<!-- END spell row -->
</fieldset>
</div>
<!-- END spell page --> <!-- BEGIN new spell page -->
<div class="sheet-spell-page5"> <div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">Level 5</div>
</div>
<fieldset class="repeating_spellbooklevel5">
<!-- BEGIN spell row -->
<div class="sheet-margin-bottom sheet-padr sheet-padl">
<div class="sheet-row">
<div class="sheet-col-1-12 sheet-vert-bottom sheet-center sheet-small-label">Spell Level</div>
<div class="sheet-col-1-3 sheet-vert-bottom sheet-center sheet-small-label">Spell name</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Range</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">Cast time</div>
<div class="sheet-col-1-12 sheet-vert-bottom sheet-center sheet-small-label">Duration</div>
<div class="sheet-col-1-12 sheet-vert-bottom sheet-center sheet-small-label">Save</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Lost?</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-12 sheet-vert-middle sheet-center">Level 5<input type="hidden" name="attr_spellbaselevel" value="5"><input type="hidden" name="attr_spellfriendlylevel" value="Level 5"></div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="text" class=" sheet-center" name="attr_spellname"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellrange"></div>
<div class="sheet-col-1-6 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellcasttime"></div>
<div class="sheet-col-1-12 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellduration"></div>
<div class="sheet-col-1-12 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellsave"></div>
<div class="sheet-col-1-8 sheet-vert-middle" title="Select if the Spell has been lost or not">
<select name="attr_Spellislost">
<option value="1">Yes</option>
<option value="0">No</option>
<option value="0.0001" selected="selected">--</option>
</select>
</div>
</div>
<span class="sheet-spacer"></span>
<span class="sheet-small-label">Show :</span>
<input type="checkbox" name="attr_spelltypeGeneral" class="sheet-spelltypetab sheet-spelltypeGeneral" value="1"/><span class="sheet-spelltypetab sheet-spelltypeGeneral">General</span>
<input type="checkbox" name="attr_spelltypeMercurialMagic" class="sheet-spelltypetab sheet-spelltypeMercurialMagic" value="1"/><span class="sheet-spelltypetab sheet-spelltypeMercurialMagic">Mercurial Magic</span> |
<input type="checkbox" name="attr_spelltypeAttack" class="sheet-spelltypetab sheet-spelltypeSpellCheck" value="1"/><span class="sheet-spelltypetab sheet-spelltypeSpellCheck">Spell Check</span> |
<input type="checkbox" name="attr_spelltypeManifest" class="sheet-spelltypetab sheet-spelltypeManifest" value="1"/><span class="sheet-spelltypetab sheet-spelltypeManifest">Manifestation</span>
<input type="checkbox" name="attr_spelltypeCorruption" class="sheet-spelltypetab sheet-spelltypeCorruption" value="1"/><span class="sheet-spelltypetab sheet-spelltypeCorruption">Corruption</span>
<input type="checkbox" name="attr_spelltypeMisfire" class="sheet-spelltypetab sheet-spelltypeMisfire" value="1"/><span class="sheet-spelltypetab sheet-spelltypeMisfire">Misfire</span> |
<input type="checkbox" name="attr_spelltypeDamage" class="sheet-spelltypetab sheet-spelltypeDamage" value="1"/><span class="sheet-spelltypetab sheet-spelltypeDamage">Damage</span>
<span class="sheet-spacer"></span>
<div class="sheet-spell-type-General">
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-vert-bottom sheet-center sheet-small-label">Spell Description/Flavour</div>
<div class="sheet-col-1-3 sheet-vert-bottom sheet-center sheet-small-label">Mercurial Magic Effect</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-small-label sheet-center"><textarea class="sheet-medium-textarea" name="attr_spelldescription"></textarea></div>
<div class="sheet-col-1-3 sheet-small-label sheet-center"><textarea name="attr_spellMercurialMagic" class="sheet-medium-textarea"></textarea></div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_SpellInfo" value="@{character_name} looks at the details for @{spellname}\n\nName : @{spellname}\n@{spellfriendlylevel}\nCast time : @{spellcasttime}\nRange : @{spellrange}\nDuration : @{spellduration}\n\n Description : \n@{spelldescription}\n\n\nMercurial Magic :\n@{spellMercurialMagic}">Spell Card</button></div>
</div>
</div>
<div class="sheet-spell-type-MercurialMagic">
<div class="sheet-row">
<div class="sheet-col-1-16 sheet-offset-1-10 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-2-3"><p class="sheet-small-note sheet-margin-top">The first time you attempt to cast this spell - Roll for your Mercurial Magic Effect.</p></div>
<input type="hidden" name="attr_MercurialMagic_luck_bonus" value="[[([[@{LCK}]] * (10))]]" />
<div class="sheet-col-1-6 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_MercurialMagic" value="@{character_name} rolls a [[1d100 + @{MercurialMagic_luck_bonus}]] for their Mercurial Magic effect.">Mercurial Magic Roll</button></div>
</div>
</div>
<div class="sheet-spell-type-SpellCheck">
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-offset-1-10 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-6 sheet-center sheet-small-label">Class</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">Spell Check Die</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-offset-1-10 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-6" title="Pick the class that is using the spell for correct bonus">
<select name="attr_SpellUser_bonus">
<option value="0">Choose...</option>
<option value="(@{cleric_spell_bonus} + @{Level})">Cleric</option>
<option value="(@{elf_spell_bonus} + @{Level})">Elf Fighter/Mage</option>
<option value="(@{wizard_spell_bonus} + @{Level})">Wizard</option>
<option value="(@{dwarfpriest_spell_bonus} + @{Level})">Dwarf Priest</option>
<option value="(@{elfrogue_spell_bonus} + @{Level})">Elf Rogue</option>
</select>
</div>
<div class="sheet-col-1-6 sheet-small-label sheet-center" title="Select the die used for your Spell Check.">
<select name="attr_SpellcheckDie">
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d14">d14</option>
<option value="d16">d16</option>
<option value="d20" selected="selected">d20</option>
<option value="2d10">2d10</option>
<option value="d24">d24</option>
<option value="d30">d30</option>
</select>
</div>
<div class="sheet-col-1-12 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-8 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_Spellcheck" value="@{character_name} gets a Spell Check of [[@{SpellcheckDie} + [[@{SpellUser_bonus}]] + @{SpellCastLuckyRoll}]] for @{spellname}.">Spell Check</button></div>
<div class="sheet-col-1-8 sheet-center">
<!--<input type="hidden" name="attr_SpellFumbleDie" value="d6" disabled="true"/>-->
<input type="hidden" name="attr_SpellFumbleCheck" value="[[[[@{LCK}]] * (-1)]]" disabled="true"/>
<button type="roll" class="sheet-roll" name="roll_SpellFumble" value="@{character_name} fumbles the casting of their spell. Your Lost, failure, and worse! roll is a [[1d6 + (@{SpellFumbleCheck} + @{SpellFumbleLuckyRoll})]].">Spell Fumble</button>
</div>
</div>
</div>
<div class="sheet-spell-type-Manifest">
<div class="sheet-row">
<div class="sheet-col-1-16 sheet-offset-1-10 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-2 sheet-vert-bottom sheet-center sheet-small-label">Manifestation of Spell</div>
<div class="sheet-col-1-6 sheet-center sheet-small-label">Manifest Die</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-16 sheet-offset-1-10 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-2 sheet-small-label sheet-center"><textarea name="attr_Manifest_effect" class="sheet-medium-textarea"></textarea></div>
<div class="sheet-col-1-6 sheet-small-label sheet-center" title="Pick the Manifestation Die listed in the Spell Information">
<select name="attr_ManifestDie">
<option value="1d3">1d3</option>
<option value="1d4">1d4</option>
<option value="1d5">1d5</option>
<option value="1d6">1d6</option>
<option value="1d8">1d8</option>
<option value="1d10">1d10</option>
</select>
</div>
<div class="sheet-col-1-6 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_Manifest" value="@{character_name} sees that their spell will manifest as a [[@{ManifestDie}]]">Manifest</button></div>
</div>
</div>
<div class="sheet-spell-type-Corruption">
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-offset-1-10 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-10 sheet-center sheet-small-label">Corruption Die</div>
<div class="sheet-col-1-6 sheet-center sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-offset-1-10 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-10" title="Pick the Corruption Die listed in the Spell Information">
<select name="attr_CorruptionDie">
<option value="1d5">1d5</option>
<option value="1d6">1d6</option>
<option value="1d8">1d8</option>
<option value="1d10">1d10</option>
<option value="1d12">1d12</option>
<option value="1d16">1d16</option>
</select>
</div>
<input type="hidden" name="attr_Corruption_table_die" value="(1d10)" />
<div class="sheet-col-1-8 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_Corruption" value="@{character_name} rolls a [[@{CorruptionDie} + @{CorruptionLuckyRoll}]] for their spell's corruption">Corruption</button></div>
<div class="sheet-col-1-6 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_CorruptionMinor" value="@{character_name} rolls a [[@{Corruption_table_die} + @{CorruptionLuckyRoll} + [[@{LCK}]] - @{spellbaselevel}]] on the Minor Corruption Table">Minor Corruption</button></div>
<div class="sheet-col-1-6 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_CorruptionMajor" value="@{character_name} rolls a [[@{Corruption_table_die} + @{CorruptionLuckyRoll} + [[@{LCK}]] - @{spellbaselevel}]] on the Major Corruption Table">Major Corruption</button></div>
<div class="sheet-col-1-6 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_CorruptionGreater" value="@{character_name} rolls a [[@{Corruption_table_die} + @{CorruptionLuckyRoll} + [[@{LCK}]] - @{spellbaselevel}]] on the Greater Corruption Table">Greater Corruption</button></div>
</div>
</div>
<div class="sheet-spell-type-Misfire">
<div class="sheet-row">
<div class="sheet-col-1-3 sheet-offset-1-4 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">Misfire Die</div>
<div class="sheet-col-1-6 sheet-offset-1-12 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-3 sheet-offset-1-4 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-6 sheet-center">
<select name="attr_MisfireDie">
<option value="1d2">1d2</option>
<option value="1d3">1d3</option>
<option value="1d4">1d4</option>
<option value="1d5">1d5</option>
<option value="1d6">1d6</option>
</select>
</div>
<div class="sheet-col-1-6 sheet-offset-1-12 sheet-vert-middle sheet-center"><button type="roll" class="sheet-roll" name="roll_Misfire" value="@{character_name} misfires @{spellname} and [[@{MisfireDie}]] happens.">Misfire</button></div>
</div>
</div>
<div class="sheet-spell-type-Damage">
<div class="sheet-row">
<div class="sheet-col-1-12 sheet-offset-1-12 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">Damage Dice</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">Other Bonus</div>
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-12 sheet-offset-1-12">&nbsp;</div>
<div class="sheet-col-1-6 sheet-small-label sheet-center">&nbsp;</div>
<div class="sheet-col-1-6">&nbsp;</div>
<div class="sheet-col-1-6 sheet-small-label sheet-center"><input type="text" class="sheet-center" name="attr_SpellDmgDie"></div>
<div class="sheet-col-1-6 sheet-small-label sheet-center"><input type="number" class="sheet-center" name="attr_SpellDmgMiscBonus" value="0" step="1"></div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_SpellDmg" value="For [[@{SpellDmgDie} [Base Spell Damage] + @{SpellDmgLuckyRoll} + @{SpellDmgMiscBonus}]] damage">Damage</button></div>
</div>
</div>
</div>
<!-- END spell row -->
</fieldset>
</div>
<!-- END spell page -->
<!-- END AUTO GENERATED SPELL PAGES -->
<hr/>
</div>
<!-- Armor -->
<div class="sheet-section-armor">
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">Armor Class </h4>
<p class="sheet-small-note">Add any equipment, effects or items here that give a benefit to your Armor Class (AC). This includes Armor, shields and any magical items or spells. Use the checkboxes to indicate whether each row is is worn/equipped (meaning it applies to your normal AC score) and whether the row also provides a benefit to your unArmored AC score (such as magical items or in some cases a shield). If you have a class feature that also boosts your unArmored AC then select that here too.</p>
</div>
</div>
<div class="sheet-row sheet-padb">
<div class="sheet-col-1-5 sheet-small-label sheet-center"><input class="sheet-underlined" type="number" name="attr_AC_Calc" value="10 + @{AGI} + @{ArmorClassLuckyRoll} + @{ArmorActive1} + @{ArmorActive2} + @{ArmorActive3} + @{ArmorActive4} + @{ArmorActive5} + @{ArmorActive6} + @{ArmorActive7} + @{ArmorActive8} + @{ArmorActive9} + @{ArmorActive10}" disabled="disabled" ><br/>AC (worn armor)</div>
<div class="sheet-col-1-5 sheet-small-label sheet-center"><input class="sheet-underlined" type="number" name="attr_AC_Unarmored_Calc" value="10 + @{AGI} + @{ArmorClassLuckyRoll} + @{unArmored_Class_Bonus} + @{ArmorActiveUnarmored1} + @{ArmorActiveUnarmored2} + @{ArmorActiveUnarmored3} + @{ArmorActiveUnarmored4} + @{ArmorActiveUnarmored5} + @{ArmorActiveUnarmored6} + @{ArmorActiveUnarmored7} + @{ArmorActiveUnarmored8} + @{ArmorActiveUnarmored9} + @{ArmorActiveUnarmored10}" disabled="disabled"><br/>AC (unArmored)</div>
<div class="sheet-col-1-13 sheet-right sheet-small-label">Lucky</div>
<div class="sheet-col-1-22 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for Armor Class"><input type="checkbox" value="@{LCK_Starting}" name="attr_ArmorClassLuckyRoll"></div>
<div class="sheet-col-1-13 sheet-left sheet-small-label">Roll?</div>
<div class="sheet-col-1-5 sheet-small-label sheet-center"><input class="sheet-underlined" type="number" name="attr_ArmorCheck" value="@{ArmorCheckActive1} + @{ArmorCheckActive2} + @{ArmorCheckActive3} + @{ArmorCheckActive4} + @{ArmorCheckActive5} + @{ArmorCheckActive6} + @{ArmorCheckActive7} + @{ArmorCheckActive8} + @{ArmorCheckActive9} + @{ArmorCheckActive10}" disabled="disabled" ><br/>Total Check Penalty</div>
<div class="sheet-col-1-5 sheet-small-label sheet-center"><input class="sheet-underlined" type="number" name="attr_ArmorSpeed" value="@{ArmorSpeedActive1} + @{ArmorSpeedActive2} + @{ArmorSpeedActive3} + @{ArmorSpeedActive4} + @{ArmorSpeedActive5} + @{ArmorSpeedActive6} + @{ArmorSpeedActive7} + @{ArmorSpeedActive8} + @{ArmorSpeedActive9} + @{ArmorSpeedActive10}" disabled="disabled"><br/>Total Speed Reduction</div>
</div>
<div class="sheet-row sheet-padb">
<div class="sheet-col-1-10 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-5 sheet-padl sheet-padr sheet-margin-top sheet-small-label sheet-right">unArmored bonus : </div>
<div class="sheet-col-2-5 sheet-padr">
<select name="attr_unArmored_Class_Bonus">
<option value="(0)" selected="selected">None</option>
<!--<option value="(@{Level})">Savage's Reasonable Armor (Padded, Leather, Studded Leather or Hide worn)</option>
<option value="(2 + @{Level})">Savage's Reasonable Armor (no Armor worn)</option>-->
</select>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-12 sheet-center sheet-small-label sheet-vert-bottom">Worn?</div>
<div class="sheet-col-1-12 sheet-center sheet-small-label sheet-vert-bottom">unArmored?</div>
<div class="sheet-col-1-6 sheet-center sheet-small-label sheet-vert-bottom">Name</div>
<div class="sheet-col-1-12 sheet-center sheet-small-label sheet-vert-bottom">Base AC</div>
<div class="sheet-col-1-12 sheet-center sheet-small-label sheet-vert-bottom">Magic Bonus</div>
<div class="sheet-col-1-12 sheet-center sheet-small-label sheet-vert-bottom">Total AC</div>
<div class="sheet-col-1-7 sheet-center sheet-small-label sheet-vert-bottom">Fumble Die</div>
<div class="sheet-col-1-9 sheet-right sheet-small-label sheet-vert-bottom">Check Penalty</div>
<div class="sheet-col-1-24 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label sheet-vert-bottom">Speed Reduction</div>
</div>
<!-- BEGIN Armor row 1 -->
<div class="sheet-row">
<div class="sheet-col-1-12 sheet-vert-middle sheet-checkbox-row"><input type="checkbox" name="attr_ArmorActive1" value="@{ArmorTotalAC1}"/></div>
<div class="sheet-col-1-12 sheet-vert-middle sheet-checkbox-row"><input type="checkbox" name="attr_ArmorActiveUnarmored1" value="@{ArmorTotalAC1}" /></div>
<div class="sheet-col-1-6"><input type="text" name="attr_ArmorName1"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorACBase1" value="0" step="1"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorMagicBonus1" value="0" step="1"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorTotalAC1" value="@{ArmorACBase1} + @{ArmorMagicBonus1}" disabled="disabled"></div>
<div class="sheet-col-1-24 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-15">
<select name="attr_ArmorFumbleDie1">
<option value="0" selected="selected">--</option>
<option value="d4">d4</option>
<option value="d8">d8</option>
<option value="d12">d12</option>
<option value="d16">d16</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-24 sheet-vert-middle sheet-checkbox-row" title="Select when wearing this armor"><input type="checkbox" name="attr_ArmorCheckActive1" value="@{ArmorCheck1}"/></div>
<div class="sheet-col-1-17">
<select name="attr_ArmorCheck1">
<option value="0" selected="selected">--</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="-5">-5</option>
<option value="-6">-6</option>
<option value="-7">-7</option>
<option value="-8">-8</option>
</select>
</div>
<div class="sheet-col-1-22 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-24 sheet-vert-middle sheet-checkbox-row" title="Select when wearing this armor"><input type="checkbox" name="attr_ArmorSpeedActive1" value="@{ArmorSpeed1}"/></div>
<div class="sheet-col-1-15">
<select name="attr_ArmorSpeed1">
<option value="0" selected="selected">No</option>
<option value="-5">-5</option>
<option value="-10">-10</option>
</select>
</div>
</div>
<!-- END Armor Row -->
<!-- BEGIN Armor Row 2 -->
<div class="sheet-row">
<div class="sheet-col-1-12 sheet-vert-middle sheet-checkbox-row"><input type="checkbox" name="attr_ArmorActive2" value="@{ArmorTotalAC2}"/></div>
<div class="sheet-col-1-12 sheet-vert-middle sheet-checkbox-row"><input type="checkbox" name="attr_ArmorActiveUnarmored2" value="@{ArmorTotalAC2}" /></div>
<div class="sheet-col-1-6"><input type="text" name="attr_ArmorName2"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorACBase2" value="0" step="1"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorMagicBonus2" value="0" step="1"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorTotalAC2" value="@{ArmorACBase2} + @{ArmorMagicBonus2}" disabled="disabled"></div>
<div class="sheet-col-1-24 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-15">
<select name="attr_ArmorFumbleDie2">
<option value="0" selected="selected">--</option>
<option value="d4">d4</option>
<option value="d8">d8</option>
<option value="d12">d12</option>
<option value="d16">d16</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-24 sheet-vert-middle sheet-checkbox-row" title="Select when wearing this armor"><input type="checkbox" name="attr_ArmorCheckActive2" value="@{ArmorCheck2}"/></div>
<div class="sheet-col-1-17">
<select name="attr_ArmorCheck2">
<option value="0" selected="selected">--</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="-5">-5</option>
<option value="-6">-6</option>
<option value="-7">-7</option>
<option value="-8">-8</option>
</select>
</div>
<div class="sheet-col-1-22 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-24 sheet-vert-middle sheet-checkbox-row" title="Select when wearing this armor"><input type="checkbox" name="attr_ArmorSpeedActive2" value="@{ArmorSpeed2}"/></div>
<div class="sheet-col-1-15">
<select name="attr_ArmorSpeed2">
<option value="0" selected="selected">No</option>
<option value="-5">-5</option>
<option value="-10">-10</option>
</select>
</div>
</div>
<!-- END Armor Row -->
<!-- BEGIN Armor Row 3 -->
<div class="sheet-row">
<div class="sheet-col-1-12 sheet-vert-middle sheet-checkbox-row"><input type="checkbox" name="attr_ArmorActive3" value="@{ArmorTotalAC3}"/></div>
<div class="sheet-col-1-12 sheet-vert-middle sheet-checkbox-row"><input type="checkbox" name="attr_ArmorActiveUnarmored3" value="@{ArmorTotalAC3}" /></div>
<div class="sheet-col-1-6"><input type="text" name="attr_ArmorName3"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorACBase3" value="0" step="1"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorMagicBonus3" value="0" step="1"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorTotalAC3" value="@{ArmorACBase3} + @{ArmorMagicBonus3}" disabled="disabled"></div>
<div class="sheet-col-1-24 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-15">
<select name="attr_ArmorFumbleDie3">
<option value="0" selected="selected">--</option>
<option value="d4">d4</option>
<option value="d8">d8</option>
<option value="d12">d12</option>
<option value="d16">d16</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-24 sheet-vert-middle sheet-checkbox-row" title="Select when wearing this armor"><input type="checkbox" name="attr_ArmorCheckActive3" value="@{ArmorCheck3}"/></div>
<div class="sheet-col-1-17">
<select name="attr_ArmorCheck3">
<option value="0" selected="selected">--</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="-5">-5</option>
<option value="-6">-6</option>
<option value="-7">-7</option>
<option value="-8">-8</option>
</select>
</div>
<div class="sheet-col-1-22 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-24 sheet-vert-middle sheet-checkbox-row" title="Select when wearing this armor"><input type="checkbox" name="attr_ArmorSpeedActive3" value="@{ArmorSpeed3}"/></div>
<div class="sheet-col-1-15">
<select name="attr_ArmorSpeed3">
<option value="0" selected="selected">No</option>
<option value="-5">-5</option>
<option value="-10">-10</option>
</select>
</div>
</div>
<!-- END Armor Row -->
<!-- BEGIN Armor Row 4 -->
<div class="sheet-row">
<div class="sheet-col-1-12 sheet-vert-middle sheet-checkbox-row"><input type="checkbox" name="attr_ArmorActive4" value="@{ArmorTotalAC4}"/></div>
<div class="sheet-col-1-12 sheet-vert-middle sheet-checkbox-row"><input type="checkbox" name="attr_ArmorActiveUnarmored4" value="@{ArmorTotalAC4}" /></div>
<div class="sheet-col-1-6"><input type="text" name="attr_ArmorName4"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorACBase4" value="0" step="1"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorMagicBonus4" value="0" step="1"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorTotalAC4" value="@{ArmorACBase4} + @{ArmorMagicBonus4}" disabled="disabled"></div>
<div class="sheet-col-1-24 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-15">
<select name="attr_ArmorFumbleDie4">
<option value="0" selected="selected">--</option>
<option value="d4">d4</option>
<option value="d8">d8</option>
<option value="d12">d12</option>
<option value="d16">d16</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-24 sheet-vert-middle sheet-checkbox-row" title="Select when wearing this armor"><input type="checkbox" name="attr_ArmorCheckActive4" value="@{ArmorCheck4}"/></div>
<div class="sheet-col-1-17">
<select name="attr_ArmorCheck4">
<option value="0" selected="selected">--</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="-5">-5</option>
<option value="-6">-6</option>
<option value="-7">-7</option>
<option value="-8">-8</option>
</select>
</div>
<div class="sheet-col-1-22 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-24 sheet-vert-middle sheet-checkbox-row" title="Select when wearing this armor"><input type="checkbox" name="attr_ArmorSpeedActive4" value="@{ArmorSpeed4}"/></div>
<div class="sheet-col-1-15">
<select name="attr_ArmorSpeed4">
<option value="0" selected="selected">No</option>
<option value="-5">-5</option>
<option value="-10">-10</option>
</select>
</div>
</div>
<!-- END Armor Row -->
<!-- BEGIN Armor Row 5 -->
<div class="sheet-row">
<div class="sheet-col-1-12 sheet-vert-middle sheet-checkbox-row"><input type="checkbox" name="attr_ArmorActive5" value="@{ArmorTotalAC5}"/></div>
<div class="sheet-col-1-12 sheet-vert-middle sheet-checkbox-row"><input type="checkbox" name="attr_ArmorActiveUnarmored5" value="@{ArmorTotalAC5}" /></div>
<div class="sheet-col-1-6"><input type="text" name="attr_ArmorName5"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorACBase5" value="0" step="1"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorMagicBonus5" value="0" step="1"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorTotalAC5" value="@{ArmorACBase5} + @{ArmorMagicBonus5}" disabled="disabled"></div>
<div class="sheet-col-1-24 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-15">
<select name="attr_ArmorFumbleDie5">
<option value="0" selected="selected">--</option>
<option value="d4">d4</option>
<option value="d8">d8</option>
<option value="d12">d12</option>
<option value="d16">d16</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-24 sheet-vert-middle sheet-checkbox-row" title="Select when wearing this armor"><input type="checkbox" name="attr_ArmorCheckActive5" value="@{ArmorCheck5}"/></div>
<div class="sheet-col-1-17">
<select name="attr_ArmorCheck5">
<option value="0" selected="selected">--</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="-5">-5</option>
<option value="-6">-6</option>
<option value="-7">-7</option>
<option value="-8">-8</option>
</select>
</div>
<div class="sheet-col-1-22 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-24 sheet-vert-middle sheet-checkbox-row" title="Select when wearing this armor"><input type="checkbox" name="attr_ArmorSpeedActive5" value="@{ArmorSpeed5}"/></div>
<div class="sheet-col-1-15">
<select name="attr_ArmorSpeed5">
<option value="0" selected="selected">No</option>
<option value="-5">-5</option>
<option value="-10">-10</option>
</select>
</div>
</div>
<!-- END Armor Row -->
<!-- BEGIN Armor Row 6 -->
<div class="sheet-row">
<div class="sheet-col-1-12 sheet-vert-middle sheet-checkbox-row"><input type="checkbox" name="attr_ArmorActive6" value="@{ArmorTotalAC6}"/></div>
<div class="sheet-col-1-12 sheet-vert-middle sheet-checkbox-row"><input type="checkbox" name="attr_ArmorActiveUnarmored6" value="@{ArmorTotalAC6}" /></div>
<div class="sheet-col-1-6"><input type="text" name="attr_ArmorName6"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorACBase6" value="0" step="1"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorMagicBonus6" value="0" step="1"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorTotalAC6" value="@{ArmorACBase6} + @{ArmorMagicBonus6}" disabled="disabled"></div>
<div class="sheet-col-1-24 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-15">
<select name="attr_ArmorFumbleDie6">
<option value="0" selected="selected">--</option>
<option value="d4">d4</option>
<option value="d8">d8</option>
<option value="d12">d12</option>
<option value="d16">d16</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-24 sheet-vert-middle sheet-checkbox-row" title="Select when wearing this armor"><input type="checkbox" name="attr_ArmorCheckActive6" value="@{ArmorCheck6}"/></div>
<div class="sheet-col-1-17">
<select name="attr_ArmorCheck6">
<option value="0" selected="selected">--</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="-5">-5</option>
<option value="-6">-6</option>
<option value="-7">-7</option>
<option value="-8">-8</option>
</select>
</div>
<div class="sheet-col-1-22 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-24 sheet-vert-middle sheet-checkbox-row" title="Select when wearing this armor"><input type="checkbox" name="attr_ArmorSpeedActive6" value="@{ArmorSpeed6}"/></div>
<div class="sheet-col-1-15">
<select name="attr_ArmorSpeed6">
<option value="0" selected="selected">No</option>
<option value="-5">-5</option>
<option value="-10">-10</option>
</select>
</div>
</div>
<!-- END Armor Row -->
<!-- BEGIN Armor Row 7 -->
<div class="sheet-row">
<div class="sheet-col-1-12 sheet-vert-middle sheet-checkbox-row"><input type="checkbox" name="attr_ArmorActive7" value="@{ArmorTotalAC7}"/></div>
<div class="sheet-col-1-12 sheet-vert-middle sheet-checkbox-row"><input type="checkbox" name="attr_ArmorActiveUnarmored7" value="@{ArmorTotalAC7}" /></div>
<div class="sheet-col-1-6"><input type="text" name="attr_ArmorName7"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorACBase7" value="0" step="1"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorMagicBonus7" value="0" step="1"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorTotalAC7" value="@{ArmorACBase7} + @{ArmorMagicBonus7}" disabled="disabled"></div>
<div class="sheet-col-1-24 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-15">
<select name="attr_ArmorFumbleDie7">
<option value="0" selected="selected">--</option>
<option value="d4">d4</option>
<option value="d8">d8</option>
<option value="d12">d12</option>
<option value="d16">d16</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-24 sheet-vert-middle sheet-checkbox-row" title="Select when wearing this armor"><input type="checkbox" name="attr_ArmorCheckActive7" value="@{ArmorCheck7}"/></div>
<div class="sheet-col-1-17">
<select name="attr_ArmorCheck7">
<option value="0" selected="selected">--</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="-5">-5</option>
<option value="-6">-6</option>
<option value="-7">-7</option>
<option value="-8">-8</option>
</select>
</div>
<div class="sheet-col-1-22 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-24 sheet-vert-middle sheet-checkbox-row" title="Select when wearing this armor"><input type="checkbox" name="attr_ArmorSpeedActive7" value="@{ArmorSpeed7}"/></div>
<div class="sheet-col-1-15">
<select name="attr_ArmorSpeed7">
<option value="0" selected="selected">No</option>
<option value="-5">-5</option>
<option value="-10">-10</option>
</select>
</div>
</div>
<!-- END Armor Row -->
<!-- BEGIN Armor Row 8 -->
<div class="sheet-row">
<div class="sheet-col-1-12 sheet-vert-middle sheet-checkbox-row"><input type="checkbox" name="attr_ArmorActive8" value="@{ArmorTotalAC8}"/></div>
<div class="sheet-col-1-12 sheet-vert-middle sheet-checkbox-row"><input type="checkbox" name="attr_ArmorActiveUnarmored8" value="@{ArmorTotalAC8}" /></div>
<div class="sheet-col-1-6"><input type="text" name="attr_ArmorName8"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorACBase8" value="0" step="1"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorMagicBonus8" value="0" step="1"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorTotalAC8" value="@{ArmorACBase8} + @{ArmorMagicBonus8}" disabled="disabled"></div>
<div class="sheet-col-1-24 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-15">
<select name="attr_ArmorFumbleDie8">
<option value="0" selected="selected">--</option>
<option value="d4">d4</option>
<option value="d8">d8</option>
<option value="d12">d12</option>
<option value="d16">d16</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-24 sheet-vert-middle sheet-checkbox-row" title="Select when wearing this armor"><input type="checkbox" name="attr_ArmorCheckActive8" value="@{ArmorCheck8}"/></div>
<div class="sheet-col-1-17">
<select name="attr_ArmorCheck8">
<option value="0" selected="selected">--</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="-5">-5</option>
<option value="-6">-6</option>
<option value="-7">-7</option>
<option value="-8">-8</option>
</select>
</div>
<div class="sheet-col-1-22 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-24 sheet-vert-middle sheet-checkbox-row" title="Select when wearing this armor"><input type="checkbox" name="attr_ArmorSpeedActive8" value="@{ArmorSpeed8}"/></div>
<div class="sheet-col-1-15">
<select name="attr_ArmorSpeed8">
<option value="0" selected="selected">No</option>
<option value="-5">-5</option>
<option value="-10">-10</option>
</select>
</div>
</div>
<!-- END Armor Row -->
<!-- BEGIN Armor Row 9 -->
<div class="sheet-row">
<div class="sheet-col-1-12 sheet-vert-middle sheet-checkbox-row"><input type="checkbox" name="attr_ArmorActive9" value="@{ArmorTotalAC9}"/></div>
<div class="sheet-col-1-12 sheet-vert-middle sheet-checkbox-row"><input type="checkbox" name="attr_ArmorActiveUnarmored9" value="@{ArmorTotalAC9}" /></div>
<div class="sheet-col-1-6"><input type="text" name="attr_ArmorName9"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorACBase9" value="0" step="1"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorMagicBonus9" value="0" step="1"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorTotalAC9" value="@{ArmorACBase9} + @{ArmorMagicBonus9}" disabled="disabled"></div>
<div class="sheet-col-1-24 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-15">
<select name="attr_ArmorFumbleDie9">
<option value="0" selected="selected">--</option>
<option value="d4">d4</option>
<option value="d8">d8</option>
<option value="d12">d12</option>
<option value="d16">d16</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-24 sheet-vert-middle sheet-checkbox-row" title="Select when wearing this armor"><input type="checkbox" name="attr_ArmorCheckActive9" value="@{ArmorCheck9}"/></div>
<div class="sheet-col-1-17">
<select name="attr_ArmorCheck9">
<option value="0" selected="selected">--</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="-5">-5</option>
<option value="-6">-6</option>
<option value="-7">-7</option>
<option value="-8">-8</option>
</select>
</div>
<div class="sheet-col-1-22 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-24 sheet-vert-middle sheet-checkbox-row" title="Select when wearing this armor"><input type="checkbox" name="attr_ArmorSpeedActive9" value="@{ArmorSpeed9}"/></div>
<div class="sheet-col-1-15">
<select name="attr_ArmorSpeed9">
<option value="0" selected="selected">No</option>
<option value="-5">-5</option>
<option value="-10">-10</option>
</select>
</div>
</div>
<!-- END Armor Row -->
<!-- BEGIN Armor Row 10 -->
<div class="sheet-row">
<div class="sheet-col-1-12 sheet-vert-middle sheet-checkbox-row"><input type="checkbox" name="attr_ArmorActive10" value="@{ArmorTotalAC10}"/></div>
<div class="sheet-col-1-12 sheet-vert-middle sheet-checkbox-row"><input type="checkbox" name="attr_ArmorActiveUnarmored10" value="@{ArmorTotalAC10}" /></div>
<div class="sheet-col-1-6"><input type="text" name="attr_ArmorName10"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorACBase10" value="0" step="1"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorMagicBonus10" value="0" step="1"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorTotalAC10" value="@{ArmorACBase10} + @{ArmorMagicBonus10}" disabled="disabled"></div>
<div class="sheet-col-1-24 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-15">
<select name="attr_ArmorFumbleDie10">
<option value="0" selected="selected">--</option>
<option value="d4">d4</option>
<option value="d8">d8</option>
<option value="d12">d12</option>
<option value="d16">d16</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-24 sheet-vert-middle sheet-checkbox-row" title="Select when wearing this armor"><input type="checkbox" name="attr_ArmorCheckActive10" value="@{ArmorCheck10}"/></div>
<div class="sheet-col-1-17">
<select name="attr_ArmorCheck10">
<option value="0" selected="selected">--</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="-5">-5</option>
<option value="-6">-6</option>
<option value="-7">-7</option>
<option value="-8">-8</option>
</select>
</div>
<div class="sheet-col-1-22 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-24 sheet-vert-middle sheet-checkbox-row" title="Select when wearing this armor"><input type="checkbox" name="attr_ArmorSpeedActive10" value="@{ArmorSpeed10}"/></div>
<div class="sheet-col-1-15">
<select name="attr_ArmorSpeed10">
<option value="0" selected="selected">No</option>
<option value="-5">-5</option>
<option value="-10">-10</option>
</select>
</div>
</div>
<!-- END Armor Row -->
</div>
</div>
<hr/>
</div>
<!-- Inventory Section -->
<div class="sheet-section-inventory">
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">Coin Carried </h4>
<p class="sheet-small-note">Total = value of all coins converted to GP</p>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-1 sheet-padr">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-6 sheet-center sheet-small-label">CP</div>
<div class="sheet-col-1-6 sheet-center sheet-small-label">SP</div>
<div class="sheet-col-1-6 sheet-center sheet-small-label">GP</div>
<div class="sheet-col-1-6 sheet-center sheet-small-label">EP</div>
<div class="sheet-col-1-6 sheet-center sheet-small-label">PP</div>
<div class="sheet-col-1-6 sheet-center sheet-small-label">Total</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6" title="Copper Pieces"><input type="number" name="attr_CP" value="0" min="0" step="1"></div>
<div class="sheet-col-1-6" title="Silver Pieces"><input type="number" name="attr_SP" value="0" min="0" step="1"></div>
<div class="sheet-col-1-6" title="Gold Pieces"><input type="number" name="attr_GP" value="0" min="0" step="1"></div>
<div class="sheet-col-1-6" title="Electrum Pieces"><input type="number" name="attr_EP" value="0" min="0" step="1"></div>
<div class="sheet-col-1-6" title="Platinum Pieces"><input type="number" name="attr_PP" value="0" min="0" step="1"></div>
<div class="sheet-col-1-6" title="Total (in Gold Pieces)"><input type="number" name="attr_money_total_gp" value="(@{CP} / 100) + (@{SP} / 10) + @{GP} + (@{EP} * 10) + (@{PP} * 100) " disabled="disabled"></div>
</div>
</div>
</div>
<h4 class="sheet-center">Inventory </h4>
<div class="sheet-col-1-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-2 sheet-center sheet-inspiration-label">Equipment</div>
<div class="sheet-col-1-2 sheet-center sheet-inspiration-label">Treasure</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-2"><textarea name="attr_Equipment"></textarea></div>
<div class="sheet-col-1-2"><textarea name="attr_Treasure"></textarea></div>
</div>
</div>
<hr/>
</div>
</div>
<!-- 0-LEVEL CHARACTER SHEET -->
<div class="sheet-maintab-content sheet-zero">
<h5 class="sheet-center">0-level Character Sheet</h5>
<p class="sheet-small-note">This character sheet is for 0-level characters only. It is a much pared down version of the main player character sheet which gets filled out once a character survives the funnel and makes it to level 1. </p>
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-padr">
<h4 class="sheet-center">Character Information </h4>
<div class="sheet-row">
<div class="sheet-col-5-9 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_Occupation"><br/>Occupation</div>
<div class="sheet-col-2-9 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_Alignment"><br/>Alignment</div>
<div class="sheet-col-1-9 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_LevelZero" value="0" disabled="true"<br/>Level</div>
<div class="sheet-col-1-9 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_XP" value="0"<br/>XP</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-4">
<div class="sheet-ACBG">
<div class="sheet-col-1-4 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-3 sheet-center"><input class="sheet-AC" type="number" name="attr_ACZero" value="@{AC_calcZero}" disabled="disabled"/><br/>.</div>
</div>
</div>
<div class="sheet-col-3-4">
<div class="sheet-ACBG">
<div class="sheet-col-1-5 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-8 sheet-center"><input class="sheet-AC" type="number" name="attr_AC_UnarmoredZero" value="@{AC_Unarmored_CalcZero}" disabled="disabled"/><br/>.</div>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-23 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-4 sheet-left sheet-small-label">Armor Class</div>
<div class="sheet-col-1-13 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-4 sheet-left sheet-small-label">unArmored</div>
</div>
</div>
<div class="sheet-col-1-5 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-5 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-4">
<div class="sheet-HPBG">
<div class="sheet-col-1-4 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-3 sheet-center "><input class="sheet-HP" type="text" name="attr_HP" value="1"/><br/>.</div>
</div>
</div>
<div class="sheet-col-3-4 sheet-padl">
<div class="sheet-col-2-7 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_HP_max" value="1"><br/>Max HP</div>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-23 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-4 sheet-left sheet-small-label">Hit Points</div>
</div>
</div>
<div class="sheet-col-1-2 sheet-padr">
<h4 class="sheet-center">Combat Basics </h4>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-right sheet-hd-row">Initiative : </br></div>
<div class="sheet-col-1-7 sheet-small-label sheet-center" title="Only enter additional bonuses to initiative here. Your Dex mod is already included in the macro button"><input class="sheet-underlined sheet-center" type="number" name="attr_INITZero" value="0" step="1"><br/>Bonus</div>
<div class="sheet-col-1-7 sheet-small-label sheet-center"><input class="sheet-underlined" type="number" name="attr_INIT_overallZero" value="[[([[@{AGI}]] + @{INITZero})]]" disabled="disabled"><br/>Total</div>
<div class="sheet-col-1-7 sheet-center"><button type="roll" class="sheet-initiative sheet-large-button" name="roll_INITZero" value="@{selected|token_name} rolls a [[1d20 + @{selected|INIT_overallZero} [Initiative Mod] &{tracker}]] for initiative!">Initiative</button></div>
<div class="sheet-col-1-7 sheet-center sheet-padl"><button type="roll" class="sheet-initiative sheet-large-button" name="roll_INIT2HandZero" value="@{selected|token_name} rolls a [[1d16 + @{selected|INIT_overallZero} [Initiative Mod] &{tracker}]] for initiative!">Init(2H)</button></div>
</div>
<div class="sheet-col-1-1 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-right sheet-hd-row">Action Dice : </br></div>
<div class="sheet-col-1-7 sheet-center">
<select name="attr_ActionDie">
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d14">d14</option>
<option value="d16">d16</option>
<option value="d20" selected="selected">d20</option>
<option value="d24">d24</option>
<option value="d30">d30</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-right sheet-hd-row">Crit Range :</br></div>
<div class="sheet-col-1-7">
<select name="attr_CritThreatZero">
<option value="20" selected="selected">20</option>
</select>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-right sheet-hd-row">Crit Die :</br></div>
<div class="sheet-col-1-7 sheet-center">
<select name="attr_CritDieZero">
<option value="d4" selected="selected">d4</option>
</select>
</div>
<div class="sheet-col-1-7 sheet-center"><button type="roll" class="sheet-roll" name="roll_CritDieZero" value="@{character_name} rolls a critical hit. [[@{CritDieZero} + [[@{LCK}]] + @{CritLuckyRoll}]] on Table @{CritDie_maxZero}">Crit</button></div>
<div class="sheet-col-1-5 sheet-right sheet-vert-middle">Lucky Roll?</div>
<div class="sheet-col-1-22 sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Critical Hits"><input type="checkbox" value="@{LCK_Starting}" name="attr_CritLuckyRoll"></div>
</div>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-right sheet-hd-row">Crit Table :</br> </div>
<div class="sheet-col-1-7 sheet-center">
<select name="attr_CritDie_maxZero">
<option value="I" selected="selected">I</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-right sheet-hd-row">Fumble Die :</br></div>
<div class="sheet-col-1-7 sheet-center" title="Enter your highest Fumble Die from your armor here.">
<select name="attr_ArmorFumbleDie">
<option value="d4" selected="selected">d4</option>
<option value="d8">d8</option>
<option value="d12">d12</option>
<option value="d16">d16</option>
</select>
</div>
<div class="sheet-col-1-7 sheet-center">
<input type="hidden" name="attr_FumbleCheck" value="[[[[@{LCK}]] * (-1)]]" disabled="true"/>
<button type="roll" class="sheet-roll" name="roll_Fumble" value="@{character_name} fumbles their attack. [[@{ArmorFumbleDie} + @{FumbleCheck} + @{FumbleLuckyRoll}]] on Fumble Table.">Fumble</button>
</div>
<div class="sheet-col-1-5 sheet-right sheet-vert-middle">Lucky Roll?</div>
<div class="sheet-col-1-22 sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Fumbles"><input type="checkbox" value="@{LCK_Starting} * (-1)" name="attr_FumbleLuckyRoll"></div>
</div>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-padr">
<h4 class="sheet-center">Core Stats</h4>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-3-8 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label">Current Score</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label">Max Score</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label">Mod</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label">Trained</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label">Untrained</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-8 sheet-core-stat-label">Strength</div>
<div class="sheet-col-1-8"><input type="number" name="attr_Strength" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_Strength_max" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_STR" value="floor( (0.0009 * @{Strength} * @{Strength} * @{Strength}) + (-0.029 * @{Strength} * @{Strength}) + (0.6 * @{Strength}) +0.41) -4" disabled="disabled"/></div>
<div class="sheet-col-1-8 sheet-center"><button type="roll" class="sheet-core-check" name="roll_STR" value="@{character_name} attempts a trained Strength Skill Check\n\nSTR check :[[1d20 + [[@{STR}]] [Stat Mod] ]]"></button></div>
<div class="sheet-col-1-8 sheet-center"><button type="roll" class="sheet-core-check" name="roll_STR" value="@{character_name} attempts an untrained Strength Skill Check\n\nSTR check :[[1d10 + [[@{STR}]] [Stat Mod] ]]"></button></div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-8 sheet-core-stat-label">Agility</div>
<div class="sheet-col-1-8"><input type="number" name="attr_Agility" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_Agility_max" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_AGI" value="floor( (0.0009 * @{Agility} * @{Agility} * @{Agility}) + (-0.029 * @{Agility} * @{Agility}) + (0.6 * @{Agility}) +0.41) -4" disabled="disabled"/></div>
<div class="sheet-col-1-8 sheet-center"><button type="roll" class="sheet-core-check" name="roll_AGI" value="@{character_name} attempts a trained Agility Skill Check\n\nAGI check : [[1d20 + [[@{AGI}]] [Stat Mod] ]]"></button></div>
<div class="sheet-col-1-8 sheet-center"><button type="roll" class="sheet-core-check" name="roll_AGI" value="@{character_name} attempts an untrained Agility Skill Check\n\nAGI check : [[1d10 + [[@{AGI}]] [Stat Mod] ]]"></button></div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-8 sheet-core-stat-label">Stamina</div>
<div class="sheet-col-1-8"><input type="number" name="attr_Stamina" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_Stamina_max" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_STA" value="floor( (0.0009 * @{Stamina} * @{Stamina} * @{Stamina}) + (-0.029 * @{Stamina} * @{Stamina}) + (0.6 * @{Stamina}) +0.41) -4" disabled="disabled"/></div>
<div class="sheet-col-1-8 sheet-center"><button type="roll" class="sheet-core-check" name="roll_STA" value="@{character_name} attempts a trained Stamina Skill Check\n\nSTA check : [[1d20 + [[@{STA}]] [Stat Mod] ]]"></button></div>
<div class="sheet-col-1-8 sheet-center"><button type="roll" class="sheet-core-check" name="roll_STA" value="@{character_name} attempts an untrained Stamina Skill Check\n\nSTA check : [[1d10 + [[@{STA}]] [Stat Mod] ]]"></button></div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-8 sheet-core-stat-label">Personality</div>
<div class="sheet-col-1-8"><input type="number" name="attr_Personality" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_Personality_max" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_PER" value="floor( (0.0009 * @{Personality} * @{Personality} * @{Personality}) + (-0.029 * @{Personality} * @{Personality}) + (0.6 * @{Personality}) +0.41) -4" disabled="disabled"/></div>
<div class="sheet-col-1-8 sheet-center"><button type="roll" class="sheet-core-check" name="roll_PER" value="@{character_name} attempts a trained Personality Skill Check\n\nPER check : [[1d20 + [[@{PER}]] [Stat Mod] ]]"></button></div>
<div class="sheet-col-1-8 sheet-center"><button type="roll" class="sheet-core-check" name="roll_PER" value="@{character_name} attempts an untrained Personality Skill Check\n\nPER check : [[1d10 + [[@{PER}]] [Stat Mod] ]]"></button></div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-8 sheet-core-stat-label">Intelligence</div>
<div class="sheet-col-1-8"><input type="number" name="attr_Intelligence" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_Intelligence_max" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_INT" value="floor( (0.0009 * @{Intelligence} * @{Intelligence} * @{Intelligence}) + (-0.029 * @{Intelligence} * @{Intelligence}) + (0.6 * @{Intelligence}) +0.41) -4" disabled="disabled"/></div>
<div class="sheet-col-1-8 sheet-center"><button type="roll" class="sheet-core-check" name="roll_INT" value="@{character_name} attempts a trained Intelligence Skill Check\n\nINT check : [[1d20 + [[@{INT}]] [Stat Mod] ]]"></button></div>
<div class="sheet-col-1-8 sheet-center"><button type="roll" class="sheet-core-check" name="roll_INT" value="@{character_name} attempts an untrained Intelligence Skill Check\n\nINT check : [[1d10 + [[@{INT}]] [Stat Mod] ]]"></button></div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-8 sheet-core-stat-label">Luck</div>
<div class="sheet-col-1-8"><input type="number" name="attr_Luck" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_Luck_max" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_LCK" value="(floor( (0.0009 * @{Luck} * @{Luck} * @{Luck}) + (-0.029 * @{Luck} * @{Luck}) + (0.6 * @{Luck}) +0.41) -4)" disabled="disabled"/></div>
<div class="sheet-col-1-8 sheet-center"><button type="roll" class="sheet-core-check" name="roll_LCK" value="@{character_name} attempts a trained Luck Skill Check\n\nLUCK check : [[1d20 + [[@{LCK}]] [Stat Mod] ]]"></button></div>
<div class="sheet-col-1-8 sheet-center"><button type="roll" class="sheet-core-check" name="roll_LCK" value="@{character_name} attempts an untrained Luck Skill Check\n\nLUCK check : [[1d10 + [[@{LCK}]] [Stat Mod] ]]"></button></div>
</div>
<div class="sheet-col-2-7 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-3 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-4 sheet-padr sheet-hd-row">Luck Check : </div>
<div class="sheet-col-1-4">
<button type="roll" class="sheet-roll" value="/roll 1d20<@{Luck}" name="roll_Luck"/>Luck Check</button>
</div>
</div>
<div class="sheet-col-2-7 sheet-center sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-col-1-2 sheet-padr">
<h4 class="sheet-center">Saving Throws </h4>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-2-7 sheet-center">&nbsp;</div>
<div class="sheet-col-1-7 sheet-center sheet-small-label">Base</div>
<div class="sheet-col-1-7 sheet-center sheet-small-label">Birth Augur Bonus</div>
<div class="sheet-col-1-7 sheet-center sheet-small-label">Save Bonus</div>
<div class="sheet-col-1-7 sheet-center sheet-small-label">Mod</div>
<div class="sheet-col-1-7 sheet-center sheet-small-label"></div>
</div>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-core-stat-label">Reflex</div>
<div class="sheet-col-1-7"><input type="number" name="attr_REFZero" value="0" disabled="true"></div>
<div class="sheet-col-1-7" title="Enter a value if you have a Lucky Roll for saving throws or Reflex saves"><input type="number" name="attr_birthaugur_reflex_mod" value="0"></div>
<div class="sheet-col-1-7" title="Enter any additional bonus' ie. from spells or equipment"><input type="number" name="attr_otherbonus_reflex_mod" value="0"></div>
<div class="sheet-col-1-7"><input type="number" name="attr_REFCheckZero" value="[[@{REFZero} + @{birthaugur_reflex_mod} + @{otherbonus_reflex_mod} + [[@{AGI}]]]]" disabled="disabled"></div>
<div class="sheet-col-1-7 sheet-center"><button type="roll" class="sheet-core-save" name="roll_REFZero" value="@{character_name} attempts a saving throw\n\nREFLEX save :[[1d20 + @{REFCheckZero} [Base Save and Bonuses] + (?{Any additional Bonus/Minus|0}) [Add'l bonus/minus] ]]">Save</button></div>
</div>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-core-stat-label">Fortitude</div>
<div class="sheet-col-1-7"><input type="number" name="attr_FORTZero" value="0" disabled="true"></div>
<div class="sheet-col-1-7" title="Enter a value if you have a Lucky Roll for saving throws or Fortitude saves"><input type="number" name="attr_birthaugur_fort_mod" value="0"></div>
<div class="sheet-col-1-7" title="Enter any additional bonus' ie. from spells or equipment"><input type="number" name="attr_otherbonus_fort_mod" value="0"></div>
<div class="sheet-col-1-7"><input type="number" name="attr_FORTCheckZero" value="[[@{FORTZero} + @{birthaugur_fort_mod} + @{otherbonus_fort_mod} + [[@{STA}]]]]" disabled="disabled"></div>
<div class="sheet-col-1-7 sheet-center"><button type="roll" class="sheet-core-save" name="roll_FORTZero" value="@{character_name} attempts a saving throw\n\nFORTITUDE save :[[1d20 + @{FORTCheckZero} [Base Save and Bonuses] + (?{Any additional Bonus/Minus|0}) [Add'l bonus/minus] ]]">Save</button></div>
</div>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-core-stat-label">Will</div>
<div class="sheet-col-1-7"><input type="number" name="attr_WILLZero" value="0" disabled="true"></div>
<div class="sheet-col-1-7" title="Enter a value if you have a Lucky Roll for saving throws or Will saves"><input type="number" name="attr_birthaugur_will_mod" value="0"></div>
<div class="sheet-col-1-7" title="Enter any additional bonus' ie. from spells or equipment"><input type="number" name="attr_otherbonus_will_mod" value="0"></div>
<div class="sheet-col-1-7"><input type="number" name="attr_WILLCheckZero" value="[[@{WILLZero} + @{birthaugur_will_mod} + @{otherbonus_will_mod} + [[@{PER}]]]]" disabled="disabled"></div>
<div class="sheet-col-1-7 sheet-center"><button type="roll" class="sheet-core-save" name="roll_WILLZero" value="@{character_name} attempts a saving throw\n\nWILL save :[[1d20 + @{WILLCheckZero} [Base Save and Bonuses] + (?{Any additional Bonus/Minus|0}) [Add'l bonus/minus] ]]">Save</button></div>
</div>
<div class="sheet-col-1-1 sheet-center sheet-small-label">&nbsp;</div>
<h4 class="sheet-center">Movement </h4>
<div class="sheet-row sheet-padb">
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-5 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-5 sheet-padl sheet-small-label sheet-center" title="Base Speed is based on your Race."><input class="sheet-underlined sheet-center" type="number" name="attr_Speed" value="0" step="5"><br/>Base Speed</div>
<div class="sheet-col-1-5 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-5 sheet-center sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_Walk" value="@{Speed} + @{ArmorSpeed}" disabled="disabled"><br/>Walk</div>
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_Run" value="floor( (@{Speed} + @{ArmorSpeed}) * 2)" disabled="disabled"><br/>Run</div>
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_Fly" value="0" step="5"><br/>Fly</div>
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_Climb" value="floor( (@{Speed} + @{ArmorSpeed}) / 2)" disabled="disabled"><br/>Climb</div>
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_Swim" value="floor( (@{Speed} + @{ArmorSpeed}) / 2)" disabled="disabled"><br/>Swim</div>
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_Burrow" value="0" step="5"><br/>Burrow</div>
</div>
</div>
</div>
</div>
<div class="sheet-col-1-1">
<h4 class="sheet-center">Other </h4>
<div class="sheet-row">
<div class="sheet-col-5-5 sheet-padl">
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row sheet-right">Known Languages: <br/></div>
<div class="sheet-col-3-5"><textarea name="attr_Languages"></textarea></div>
</div>
<div class="sheet-col-1-1 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row sheet-right">Birth Augur: <br/></div>
<div class="sheet-col-3-5 sheet-center"><input class="sheet-center sheet-underline" type="text" name="attr_BirthAugur"></div>
</div>
<div class="sheet-col-1-1 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row sheet-right">Lucky Roll: <br/></div>
<div class="sheet-col-3-5 sheet-center"><input class="sheet-center sheet-underline" type="text" name="attr_LuckyRoll"></div>
</div>
<div class="sheet-col-1-1 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row sheet-right">Starting Luck: <br/> </div>
<div class="sheet-col-1-7 sheet-center" title="Enter your Starting Luck value here"><input class="sheet-underline sheet-center" type="number" name="attr_Luck_Starting" min="0" step="1"></div>
<div class="sheet-col-1-15 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-2-7 sheet-center"><input type="number" name="attr_LCK_Starting" value="(floor( (0.0009 * @{Luck_Starting} * @{Luck_Starting} * @{Luck_Starting}) + (-0.029 * @{Luck_Starting} * @{Luck_Starting}) + (0.6 * @{Luck_Starting}) +0.41) -4)" disabled="disabled"/>Lucky Roll Bonus</div>
</div>
</div>
</div>
</div>
<hr/>
<!-- WEAPONS -->
<!-- BEGIN AUTO GENERATED WEAPON SECTION -->
<h4 class="sheet-center">Melee Weapons </h4>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-6 sheet-center sheet-small-label sheet-vert-bottom">Weapon</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label sheet-vert-bottom">Wielded</div>
<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-bottom">Lucky Roll?</div>
<div class="sheet-col-1-12 sheet-center sheet-small-label sheet-vert-bottom sheet-padr">Magic Bonus</div>
<div class="sheet-col-2-19 sheet-center sheet-small-label sheet-vert-bottom">To Hit</div>
<!--<div class="sheet-col-1-12 sheet-center sheet-small-label sheet-vert-bottom">Attack</div>-->
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-bottom">Lucky Roll?</div>
<div class="sheet-col-1-12 sheet-center sheet-small-label sheet-vert-bottom">Damage Dice</div>
<div class="sheet-col-2-19 sheet-center sheet-small-label sheet-vert-bottom">Dmg Bonus</div>
<!--<div class="sheet-col-1-8 sheet-center sheet-small-label sheet-vert-bottom">Damage</div>-->
</div>
<!-- BEGIN melee weapon row -->
<div class="sheet-row">
<div class="sheet-col-1-6"><input type="text" name="attr_MeleeWeaponName1"></div>
<div class="sheet-col-1-8" title="How is the weapon being wielded">
<select name="attr_MeleeAttackWielded1_Zero">
<option value="1">Main Hand</option>
<option value="1.1">2 Handed</option>
</select>
</div>
<div class="sheet-col-1-24 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for Melee to Hit"><input type="checkbox" value="@{LCK_Starting}" name="attr_MeleeAtkLuckyRoll1"></div>
<div class="sheet-col-1-12 sheet-padr" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type="number" name="attr_MeleeMagic1" value="0" step="1"></div>
<div class="sheet-col-2-19"><input type="number" name="attr_MeleeToHit1_Zero" value="[[[[@{STR}]] + @{MeleeMagic1} + @{MeleeAtkLuckyRoll1} + @{ATK}]]" disabled="disabled"></div>
<!--<div class="sheet-col-1-12 sheet-center"><button type="roll" class="sheet-roll" name="roll_MeleeAttack1" value="@{character_name} uses @{MeleeWeaponName1} to attack\n\n[[@{ActionDie} + @{MeleeToHit1_Zero} [To Hit] ]] vs AC (if a crit, roll on the appropriate crit table" >Attack</button></div>-->
<div class="sheet-col-1-20 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for Melee Damage."><input type="checkbox" value="@{LCK_Starting}" name="attr_MeleeDmgLuckyRoll1"></div>
<div class="sheet-col-1-12" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" name="attr_MeleeDmg1"></div>
<div class="sheet-col-2-19"><input type="number" name="attr_MeleeDmgBonus1" value="[[[[@{STR}]] + @{MeleeMagic1} + @{MeleeDmgLuckyRoll1}]]" disabled="disabled"></div>
<!--<div class="sheet-col-1-8 sheet-center"><button type="roll" class="sheet-roll" name="roll_MeleeDamage1" value="\nFor [[@{MeleeDmg1} [Base damage] + @{MeleeDmgBonus1} [Damage Bonus] ]] @{MeleeDmgType1} damage." >Damage</button></div>-->
<div class="sheet-col-1-15">
<button type='roll' class="sheet-roll" name="Attack_@{MeleeWeaponName1}" value="&{template:DccTabbed} {{combat=1}} {{name=@{character_name}}} {{title=@{MeleeWeaponName1}}} {{attack=[[ @{ActionDie}cs>@{CritThreatZero} [To Hit Roll] + @{MeleeToHit1_Zero} [To Hit Bonus] ]] }} {{damage=[[ @{MeleeDmg1} [Base damage] + @{MeleeDmgBonus1} [Damage Bonus] ]]}} {{crit=[[ @{CritDieZero} + [[@{LCK}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDie_maxZero}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}">ATTACK</button>
</div>
</div>
<!-- END melee weapon row -->
<!-- BEGIN melee weapon row -->
<div class="sheet-row">
<div class="sheet-col-1-6"><input type="text" name="attr_MeleeWeaponName2"></div>
<div class="sheet-col-1-8" title="How is the weapon being wielded">
<select name="attr_MeleeAttackWielded2_Zero">
<option value="1">Main Hand</option>
<option value="1.1">2 Handed</option>
</select>
</div>
<div class="sheet-col-1-24 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for Melee to Hit"><input type="checkbox" value="@{LCK_Starting}" name="attr_MeleeAtkLuckyRoll2"></div>
<div class="sheet-col-1-12 sheet-padr" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type="number" name="attr_MeleeMagic2" value="0" step="1"></div>
<div class="sheet-col-2-19"><input type="number" name="attr_MeleeToHit2_Zero" value="[[[[@{STR}]] + @{ATK} + @{MeleeMagic2} + @{MeleeAtkLuckyRoll2}]]" disabled="disabled"></div>
<!--<div class="sheet-col-1-12 sheet-center"><button type="roll" class="sheet-roll" name="roll_MeleeAttack2" value="@{character_name} uses @{MeleeWeaponName2} to attack\n\n[[@{ActionDie} + @{MeleeToHit2_Zero} [To Hit] ]] vs AC (if a crit, roll on the appropriate crit table" >Attack</button></div>-->
<div class="sheet-col-1-20 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for Melee Damage."><input type="checkbox" value="@{LCK_Starting}" name="attr_MeleeDmgLuckyRoll2"></div>
<div class="sheet-col-1-12" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" name="attr_MeleeDmg2"></div>
<div class="sheet-col-2-19"><input type="number" name="attr_MeleeDmgBonus2" value="[[[[@{STR}]] + @{MeleeMagic2} +@{MeleeDmgLuckyRoll2}]]" disabled="disabled"></div>
<!--<div class="sheet-col-1-8 sheet-center"><button type="roll" class="sheet-roll" name="roll_MeleeDamage2" value="\nFor [[@{MeleeDmg2} [Base damage] + @{MeleeDmgBonus2} [Damage Bonus] ]] @{MeleeDmgType1} damage." >Damage</button></div>-->
<div class="sheet-col-1-15">
<button type='roll' class="sheet-roll" name="Attack_@{MeleeWeaponName2}" value="&{template:DccTabbed} {{combat=1}} {{name=@{character_name}}} {{title=@{MeleeWeaponName2}}} {{attack=[[ @{ActionDie}cs>@{CritThreatZero} [To Hit Roll] + @{MeleeToHit2_Zero} [To Hit Bonus] ]] }} {{damage=[[ @{MeleeDmg2} [Base damage] + @{MeleeDmgBonus2} [Damage Bonus] ]]}} {{crit=[[ @{CritDieZero} + [[@{LCK}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDie_maxZero}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}">ATTACK</button>
</div>
</div>
<!-- END melee weapon row -->
<h4 class="sheet-center">Ranged Weapons </h4>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-14 sheet-center sheet-small-label sheet-vert-bottom">Ammo</div>
<div class="sheet-col-1-5 sheet-center sheet-small-label sheet-vert-bottom">Weapon</div>
<div class="sheet-col-1-9 sheet-center sheet-small-label sheet-vert-bottom">Range (in S/M/L)</div>
<div class="sheet-col-1-11 sheet-center sheet-small-label sheet-vert-bottom">Type</div>
<div class="sheet-col-1-22 sheet-center sheet-small-label sheet-vert-bottom">Lucky Roll?</div>
<div class="sheet-col-1-14 sheet-center sheet-small-label sheet-vert-bottom">Magic Bonus</div>
<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-bottom">To Hit</div>
<!--<div class="sheet-col-1-12 sheet-center sheet-small-label sheet-vert-bottom">Attack</div>-->
<div class="sheet-col-1-22 sheet-center sheet-small-label sheet-vert-bottom">Lucky Roll?</div>
<div class="sheet-col-1-14 sheet-center sheet-small-label sheet-vert-bottom">Damage Dice</div>
<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-bottom">Dmg Bonus</div>
<!--<div class="sheet-col-1-8 sheet-center sheet-small-label sheet-vert-bottom">Damage</div>-->
</div>
<!-- BEGIN ranged weapon row -->
<div class="sheet-row">
<div class="sheet-col-1-14"><input type="number" name="attr_RangedAmmo1" value="0"></div>
<div class="sheet-col-1-5"><input type="text" name="attr_RangedWeaponName1"></div>
<div class="sheet-col-1-9"><input type="text" name="attr_RangedDistance1"></div>
<div class="sheet-col-1-11" title="Choose either normal or thrown">
<select name="attr_RangedType1">
<option value="@{AGI}">Normal</option>
<option value="@{STR}">Thrown</option>
</select>
</div>
<div class="sheet-col-1-22 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for Ranged to Hit"><input type="checkbox" value="@{LCK_Starting}" name="attr_RangedAtkLuckyRoll1"></div>
<div class="sheet-col-1-14 sheet-padr" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type="number" name="attr_RangedMagic1" value="0" step="1"></div>
<div class="sheet-col-1-24"><input type="number" name="attr_RangedToHit1_Zero" value="[[[[@{RangedType1}]] + @{RangedAtkLuckyRoll1} + @{RangedMagic1}]]" disabled="disabled"></div>
<!--<div class="sheet-col-1-12 sheet-center"><button type="roll" class="sheet-roll" name="roll_RangedAttack1" value="@{character_name} uses @{RangedWeaponName1} with range of @{RangedDistance1} to attack\n\n[[@{ActionDie} + @{RangedToHit1_Zero} [To Hit] ]] vs AC (if a crit, roll on the appropriate crit table" >Attack</button></div>-->
<div class="sheet-col-1-22 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for Ranged Damage."><input type="checkbox" value="@{LCK_Starting}" name="attr_RangedDmgLuckyRoll1"></div>
<div class="sheet-col-1-14" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" name="attr_RangedDmg1"></div>
<div class="sheet-col-1-24"><input type="number" name="attr_RangedDmgBonus1" value="@{RangedMagic1} + @{RangedDmgLuckyRoll1}" disabled="disabled"></div>
<!--<div class="sheet-col-1-8 sheet-center"><button type="roll" class="sheet-roll" name="roll_RangedDamage1" value="\nFor [[@{RangedDmg1} [Base damage] + @{RangedDmgBonus1} [Damage Bonus] ]] damage." >Damage</button></div>-->
<div class="sheet-col-1-15">
<button type='roll' class="sheet-roll" name="Attack_@{RangedWeaponName1}" value="&{template:DccTabbed} {{combat=1}} {{name=@{character_name}}} {{title=@{RangedWeaponName1} \n @{RangedDistance1}}} {{attack=[[ @{ActionDie}cs>@{CritThreatZero} [To Hit Roll] + @{RangedToHit1_Zero} [To Hit Bonus] ]] }} {{damage=[[ @{RangedDmg1} [Base damage] + @{RangedDmgBonus1} [Damage Bonus] ]]}} {{crit=[[ @{CritDieZero} + [[@{LCK}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDie_maxZero}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}">ATTACK</button>
</div>
</div>
<!-- END ranged weapon row -->
<!-- BEGIN ranged weapon row -->
<div class="sheet-row">
<div class="sheet-col-1-14"><input type="number" name="attr_RangedAmmo2" value="0"></div>
<div class="sheet-col-1-5"><input type="text" name="attr_RangedWeaponName2"></div>
<div class="sheet-col-1-9"><input type="text" name="attr_RangedDistance2"></div>
<div class="sheet-col-1-11" title="Choose either normal or thrown">
<select name="attr_RangedType2">
<option value="@{AGI}">Normal</option>
<option value="@{STR}">Thrown</option>
</select>
</div>
<div class="sheet-col-1-22 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for Ranged to Hit"><input type="checkbox" value="@{LCK_Starting}" name="attr_RangedAtkLuckyRoll2"></div>
<div class="sheet-col-1-14 sheet-padr" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type="number" name="attr_RangedMagic2" value="0" step="1"></div>
<div class="sheet-col-1-24"><input type="number" name="attr_RangedToHit2_Zero" value="[[[[@{RangedType2}]] + @{RangedAtkLuckyRoll2} + @{RangedMagic2}]]" disabled="disabled"></div>
<!--<div class="sheet-col-1-12 sheet-center"><button type="roll" class="sheet-roll" name="roll_RangedAttack2" value="@{character_name} uses @{RangedWeaponName2} with range of @{RangedDistance2} to attack\n\n[[@{ActionDie} + @{RangedToHit2_Zero} [To Hit] ]] vs AC (if a crit, roll on the appropriate crit table" >Attack</button></div>-->
<div class="sheet-col-1-22 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for Ranged Damage."><input type="checkbox" value="@{LCK_Starting}" name="attr_RangedDmgLuckyRoll2"></div>
<div class="sheet-col-1-14" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" name="attr_RangedDmg2"></div>
<div class="sheet-col-1-24"><input type="number" name="attr_RangedDmgBonus2" value="@{RangedMagic2} + @{RangedDmgLuckyRoll2}" disabled="disabled"></div>
<!--<div class="sheet-col-1-8 sheet-center"><button type="roll" class="sheet-roll" name="roll_RangedDamage2" value="\nFor [[@{RangedDmg2} [Base damage] + @{RangedDmgBonus2} [Damage Bonus] ]] damage." >Damage</button></div>-->
<div class="sheet-col-1-15">
<button type='roll' class="sheet-roll" name="Attack_@{RangedWeaponName2}" value="&{template:DccTabbed} {{combat=1}} {{name=@{character_name}}} {{title=@{RangedWeaponName2} \n @{RangedDistance2}}} {{attack=[[ @{ActionDie}cs>@{CritThreatZero} [To Hit Roll] + @{RangedToHit2_Zero} [To Hit Bonus] ]] }} {{damage=[[ @{RangedDmg2} [Base damage] + @{RangedDmgBonus2} [Damage Bonus] ]]}} {{crit=[[ @{CritDieZero} + [[@{LCK}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDie_maxZero}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}">ATTACK</button>
</div>
</div>
<!-- END ranged weapon row -->
<hr/>
<!-- END AUTO GENERATED WEAPON SECTION -->
<!-- Armor -->
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">Armor Class </h4>
<p class="sheet-small-note">Add any equipment, effects or items here that give a benefit to your Armor Class (AC). This includes Armor, shields and any magical items or spells. Use the checkboxes to indicate whether each row is is worn/equipped (meaning it applies to your normal AC score) and whether the row also provides a benefit to your unArmored AC score (such as magical items or in some cases a shield).</p>
</div>
</div>
<div class="sheet-row sheet-padb">
<div class="sheet-col-1-5 sheet-small-label sheet-center"><input class="sheet-underlined" type="number" name="attr_AC_CalcZero" value="10 + @{AGI} + @{ArmorClassLuckyRoll} + @{ArmorActive1} + @{ArmorActive2} + @{ArmorActive3}" disabled="disabled" ><br/>AC (worn armor)</div>
<div class="sheet-col-1-5 sheet-small-label sheet-center"><input class="sheet-underlined" type="number" name="attr_AC_Unarmored_CalcZero" value="10 + @{AGI} + @{ArmorClassLuckyRoll} + @{unArmored_Class_Bonus} + @{ArmorActiveUnarmored1} + @{ArmorActiveUnarmored2} + @{ArmorActiveUnarmored3}" disabled="disabled"><br/>AC (unArmored)</div>
<div class="sheet-col-1-13 sheet-right sheet-small-label">Lucky</div>
<div class="sheet-col-1-22 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for Armor Class"><input type="checkbox" value="@{LCK_Starting}" name="attr_ArmorClassLuckyRoll"></div>
<!--<div class="sheet-col-1-6 sheet-vert-bottom sheet-center sheet-small-label">Lucky Roll</div>-->
<div class="sheet-col-1-13 sheet-left sheet-small-label">Roll?</div>
<div class="sheet-col-1-5 sheet-small-label sheet-center"><input class="sheet-underlined" type="number" name="attr_ArmorCheckZero" value="@{ArmorCheckActive1} + @{ArmorCheckActive2} + @{ArmorCheckActive3}" disabled="disabled" ><br/>Total Check Penalty</div>
<div class="sheet-col-1-5 sheet-small-label sheet-center"><input class="sheet-underlined" type="number" name="attr_ArmorSpeedZero" value="@{ArmorSpeedActive1} + @{ArmorSpeedActive2} + @{ArmorSpeedActive3}" disabled="disabled"><br/>Total Speed Reduction</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-12 sheet-center sheet-small-label sheet-vert-bottom">Worn?</div>
<div class="sheet-col-1-12 sheet-center sheet-small-label sheet-vert-bottom">unArmored?</div>
<div class="sheet-col-1-6 sheet-center sheet-small-label sheet-vert-bottom">Name</div>
<div class="sheet-col-1-12 sheet-center sheet-small-label sheet-vert-bottom">Base AC</div>
<div class="sheet-col-1-12 sheet-center sheet-small-label sheet-vert-bottom">Magic Bonus</div>
<div class="sheet-col-1-12 sheet-center sheet-small-label sheet-vert-bottom">Total AC</div>
<div class="sheet-col-1-7 sheet-center sheet-small-label sheet-vert-bottom">Fumble Die</div>
<div class="sheet-col-1-9 sheet-right sheet-small-label sheet-vert-bottom">Check Penalty</div>
<div class="sheet-col-1-24 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label sheet-vert-bottom">Speed Reduction</div>
</div>
<!-- BEGIN Armor row 1 -->
<div class="sheet-row">
<div class="sheet-col-1-12 sheet-vert-middle sheet-checkbox-row"><input type="checkbox" name="attr_ArmorActive1" value="@{ArmorTotalAC1}"/></div>
<div class="sheet-col-1-12 sheet-vert-middle sheet-checkbox-row"><input type="checkbox" name="attr_ArmorActiveUnarmored1" value="@{ArmorTotalAC1}" /></div>
<div class="sheet-col-1-6"><input type="text" name="attr_ArmorName1"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorACBase1" value="0" step="1"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorMagicBonus1" value="0" step="1"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorTotalAC1" value="@{ArmorACBase1} + @{ArmorMagicBonus1}" disabled="disabled"></div>
<div class="sheet-col-1-24 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-15">
<select name="attr_ArmorFumbleDie1">
<option value="0" selected="selected">--</option>
<option value="d4">d4</option>
<option value="d8">d8</option>
<option value="d12">d12</option>
<option value="d16">d16</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-24 sheet-vert-middle sheet-checkbox-row" title="Select when wearing this armor"><input type="checkbox" name="attr_ArmorCheckActive1" value="@{ArmorCheck1}"/></div>
<div class="sheet-col-1-17">
<select name="attr_ArmorCheck1">
<option value="0" selected="selected">--</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="-5">-5</option>
<option value="-6">-6</option>
<option value="-7">-7</option>
<option value="-8">-8</option>
</select>
</div>
<div class="sheet-col-1-22 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-24 sheet-vert-middle sheet-checkbox-row" title="Select when wearing this armor"><input type="checkbox" name="attr_ArmorSpeedActive1" value="@{ArmorSpeed1}"/></div>
<div class="sheet-col-1-15">
<select name="attr_ArmorSpeed1">
<option value="0" selected="selected">No</option>
<option value="-5">-5</option>
<option value="-10">-10</option>
</select>
</div>
</div>
<!-- END Armor Row -->
<!-- BEGIN Armor row 2 -->
<div class="sheet-row">
<div class="sheet-col-1-12 sheet-vert-middle sheet-checkbox-row"><input type="checkbox" name="attr_ArmorActive2" value="@{ArmorTotalAC2}"/></div>
<div class="sheet-col-1-12 sheet-vert-middle sheet-checkbox-row"><input type="checkbox" name="attr_ArmorActiveUnarmored2" value="@{ArmorTotalAC2}" /></div>
<div class="sheet-col-1-6"><input type="text" name="attr_ArmorName2"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorACBase2" value="0" step="1"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorMagicBonus2" value="0" step="1"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorTotalAC2" value="@{ArmorACBase2} + @{ArmorMagicBonus2}" disabled="disabled"></div>
<div class="sheet-col-1-24 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-15">
<select name="attr_ArmorFumbleDie2">
<option value="0" selected="selected">--</option>
<option value="d4">d4</option>
<option value="d8">d8</option>
<option value="d12">d12</option>
<option value="d16">d16</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-24 sheet-vert-middle sheet-checkbox-row" title="Select when wearing this armor"><input type="checkbox" name="attr_ArmorCheckActive2" value="@{ArmorCheck2}"/></div>
<div class="sheet-col-1-17">
<select name="attr_ArmorCheck2">
<option value="0" selected="selected">--</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="-5">-5</option>
<option value="-6">-6</option>
<option value="-7">-7</option>
<option value="-8">-8</option>
</select>
</div>
<div class="sheet-col-1-22 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-24 sheet-vert-middle sheet-checkbox-row" title="Select when wearing this armor"><input type="checkbox" name="attr_ArmorSpeedActive2" value="@{ArmorSpeed2}"/></div>
<div class="sheet-col-1-15">
<select name="attr_ArmorSpeed2">
<option value="0" selected="selected">No</option>
<option value="-5">-5</option>
<option value="-10">-10</option>
</select>
</div>
</div>
<!-- END Armor Row -->
<!-- BEGIN Armor row 3 -->
<div class="sheet-row">
<div class="sheet-col-1-12 sheet-vert-middle sheet-checkbox-row"><input type="checkbox" name="attr_ArmorActive3" value="@{ArmorTotalAC3}"/></div>
<div class="sheet-col-1-12 sheet-vert-middle sheet-checkbox-row"><input type="checkbox" name="attr_ArmorActiveUnarmored3" value="@{ArmorTotalAC3}" /></div>
<div class="sheet-col-1-6"><input type="text" name="attr_ArmorName3"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorACBase3" value="0" step="1"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorMagicBonus3" value="0" step="1"></div>
<div class="sheet-col-1-12"><input type="number" name="attr_ArmorTotalAC3" value="@{ArmorACBase3} + @{ArmorMagicBonus3}" disabled="disabled"></div>
<div class="sheet-col-1-24 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-15">
<select name="attr_ArmorFumbleDie3">
<option value="0" selected="selected">--</option>
<option value="d4">d4</option>
<option value="d8">d8</option>
<option value="d12">d12</option>
<option value="d16">d16</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-24 sheet-vert-middle sheet-checkbox-row" title="Select when wearing this armor"><input type="checkbox" name="attr_ArmorCheckActive3" value="@{ArmorCheck3}"/></div>
<div class="sheet-col-1-17">
<select name="attr_ArmorCheck3">
<option value="0" selected="selected">--</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="-5">-5</option>
<option value="-6">-6</option>
<option value="-7">-7</option>
<option value="-8">-8</option>
</select>
</div>
<div class="sheet-col-1-22 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-24 sheet-vert-middle sheet-checkbox-row" title="Select when wearing this armor"><input type="checkbox" name="attr_ArmorSpeedActive3" value="@{ArmorSpeed3}"/></div>
<div class="sheet-col-1-15">
<select name="attr_ArmorSpeed3">
<option value="0" selected="selected">No</option>
<option value="-5">-5</option>
<option value="-10">-10</option>
</select>
</div>
</div>
<!-- END Armor Row -->
</div>
</div>
<hr/>
<!-- Inventory Section -->
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">Coin Carried </h4>
<p class="sheet-small-note">Total = value of all coins converted to GP</p>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-1 sheet-padr">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-6 sheet-center sheet-small-label">CP</div>
<div class="sheet-col-1-6 sheet-center sheet-small-label">SP</div>
<div class="sheet-col-1-6 sheet-center sheet-small-label">GP</div>
<div class="sheet-col-1-6 sheet-center sheet-small-label">EP</div>
<div class="sheet-col-1-6 sheet-center sheet-small-label">PP</div>
<div class="sheet-col-1-6 sheet-center sheet-small-label">Total</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6" title="Copper Pieces"><input type="number" name="attr_CP" value="0" min="0" step="1"></div>
<div class="sheet-col-1-6" title="Silver Pieces"><input type="number" name="attr_SP" value="0" min="0" step="1"></div>
<div class="sheet-col-1-6" title="Gold Pieces"><input type="number" name="attr_GP" value="0" min="0" step="1"></div>
<div class="sheet-col-1-6" title="Electrum Pieces"><input type="number" name="attr_EP" value="0" min="0" step="1"></div>
<div class="sheet-col-1-6" title="Platinum Pieces"><input type="number" name="attr_PP" value="0" min="0" step="1"></div>
<div class="sheet-col-1-6" title="Total (in Gold Pieces)"><input type="number" name="attr_money_total_gp" value="(@{CP} / 100) + (@{SP} / 10) + @{GP} + (@{EP} * 10) + (@{PP} * 100) " disabled="disabled"></div>
</div>
</div>
</div>
<h4 class="sheet-center">Inventory </h4>
<div class="sheet-col-1-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-2 sheet-center sheet-inspiration-label">Equipment</div>
<div class="sheet-col-1-2 sheet-center sheet-inspiration-label">Treasure</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-2"><textarea name="attr_Equipment"></textarea></div>
<div class="sheet-col-1-2"><textarea name="attr_Treasure"></textarea></div>
</div>
</div>
<hr/>
</div>
<!-- NPC/MONSTER CHARACTER SHEET -->
<div class="sheet-maintab-content sheet-monster">
<h5 class="sheet-center">Monster/NPC Sheet (GM ONLY) </h5>
<p class="sheet-small-note">This character sheet is for NPCs and Monsters. It is for the GMs to use. </p>
<h4 class="sheet-center">Monster Information </h4>
<div class="sheet-row">
<div class="sheet-col-1-1 sheet-padr">
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" placeholder="Type of Monster" name="attr_MonsterType"><br/>Type</div>
<div class="sheet-col-1-2 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" title="List the book/module location where the monster is referenced."placeholder="DCC Rulebook p.397" name="attr_MonsterBook"><br/>Reference</div>
</div>
<div class="sheet-col-1-23 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-3-8 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" placeholder="Size" name="attr_SizeMonster"><br/>Size</div>
<div class="sheet-col-3-8 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" placeholder="Alignment" name="attr_AlignmentMonster"><br/>Alignment</div>
<div class="sheet-col-1-8 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" title="Monster HD for quick browsing. Re-use this same information below to roll the Hit Points for the monster." name="attr_LevelMonster" value="0"<br/>HD</div>
<!--<div class="sheet-col-1-8 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_XPValueMonster" value="0"<br/>XP Value</div>-->
</div>
<div class="sheet-col-1-23 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-MonsterColumn">
<div class="sheet-ACBGMonster">
<div class="sheet-col-1-5 sheet-center">&nbsp;</div>
<div class="sheet-col-2-13 sheet-center"><input class="sheet-ACMonster" type="number" name="attr_ACMonster" value="10" step="1"><br/>.</div>
</div>
</div>
<div class="sheet-MonsterColumn">
<div class="sheet-row">
<div class="sheet-col-1-4">
<div class="sheet-HPBGMonster">
<div class="sheet-col-1-5 sheet-center">&nbsp;</div>
<div class="sheet-col-1-2 sheet-center "><input class="sheet-HPMonster" type="text" name="attr_HPMonster" value="0"><br/>.</div>
</div>
</div>
<div class="sheet-col-3-4 sheet-padl">
<div class="sheet-col-1-5 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_HP_maxMonster" value="0"><br/>Max HP</div>
</div>
</div>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-6-21 sheet-center sheet-padr sheet-large-label">Armor Class</div>
<div class="sheet-col-5-21 sheet-center">&nbsp;</div>
<div class="sheet-col-6-21 sheet-left sheet-padl sheet-large-label">Hit Points</div>
<div class="sheet-col-4-21 sheet-center">&nbsp;</div>
</div>
<div class="sheet-col-1-5 sheet-center">&nbsp;</div>
<div class="sheet-col-1-5 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-center">&nbsp;</div>
<div class="sheet-col-1-2 sheet-padl">
<div class="sheet-col-3-19 sheet-center sheet-heading-row">Hit Die : </br></div>
<div class="sheet-col-2-19 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" min="1" value="1" step="1" title="Enter the amount of Hit Die for the monster" name="attr_HDMonster_DieAmount"><br/></div>
<div class="sheet-col-3-19 sheet-center" title="Choose the monster Hit Dice">
<select name="attr_HDMonster_Die">
<option value="d4">d4</option>
<option value="d6" selected="selected">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
<div class="sheet-col-2-19 sheet-small-label sheet-center" title="Add or Subtract the bonus amount">
<select name="attr_HDMonster_AddSubtract">
<option value="-">-</option>
<option value="+" selected="selected">+</option>
</select>
</div>
<div class="sheet-col-2-19 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" min="0" value="0" step="1" title="Enter the bonus amount" name="attr_HDMonster_DieBonus"><br/></div>
<div class="sheet-col-1-7 sheet-center" title="Roll for your monster's Hit Points."><button type='roll' class="sheet-initiative" value="/w gm &{template:DccTabbed} {{name=@{character_name}}} {{title=Hit Die - @{LevelMonster}}} {{HD=[[ (@{HDMonster_DieAmount}@{HDMonster_Die}) @{HDMonster_AddSubtract} @{HDMonster_DieBonus} ]]}}" name='HP' title="Roll for new Hit Dice">Roll For HP</button></div>
</div>
</div>
<div class="sheet-row">
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-5-5 sheet-padl">
<div class="sheet-row">
<div class="sheet-col-2-9 sheet-heading-row sheet-right">Known Languages: <br/></div>
<div class="sheet-col-5-9"><textarea class="sheet-small" name="attr_LanguagesMonster"></textarea></div>
<div class="sheet-col-2-9 sheet-center">&nbsp;</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
</div>
</div>
</div>
</div>
<!-- MONSTER SAVING THROWS, MOVEMENT -->
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-padr">
<h4 class="sheet-center">Monster Saving Throws </h4>
<div class="sheet-row">
<div class="sheet-col-3-7 sheet-core-stat-label">Fortitude</div>
<div class="sheet-col-2-7 sheet-padl"><input type="number" name="attr_FORTMonster" value="0" step="1"></div>
<div class="sheet-col-2-7 sheet-center sheet-padl"><button type="roll" class="sheet-core-save" name="roll_FORTMonster" value="@{character_name} attempts a saving throw\n\nFORTITUDE save :[[1d20 + @{FORTMonster} [Base Save] + (?{Bonus/Minus|0}) [Bonus/Minus] ]]">FORTITUDE</button></div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-7 sheet-core-stat-label">Reflex</div>
<div class="sheet-col-2-7 sheet-padl"><input type="number" name="attr_REFMonster" value="0" step="1"></div>
<div class="sheet-col-2-7 sheet-center sheet-padl"><button type="roll" class="sheet-core-save" name="roll_REFMonster" value="@{character_name} attempts a saving throw\n\nREFLEX save :[[1d20 + @{REFMonster} [Base Save] + (?{Bonus/Minus|0}) [Bonus/Minus] ]]">REFLEX</button></div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-7 sheet-core-stat-label">Will</div>
<div class="sheet-col-2-7 sheet-padl"><input type="number" name="attr_WILLMonster" value="0" step="1"></div>
<div class="sheet-col-2-7 sheet-center sheet-padl"><button type="roll" class="sheet-core-save" name="roll_WILLMonster" value="@{character_name} attempts a saving throw\n\nWILL save :[[1d20 + @{WILLMonster} [Base Save] + (?{Bonus/Minus|0}) [Bonus/Minus] ]]">WILL</button></div>
</div>
</div>
<div class="sheet-col-1-2 sheet-padr">
<h4 class="sheet-center">Monster Movement </h4>
<div class="sheet-row sheet-padb">
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-5 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-5 sheet-padl sheet-small-label sheet-center" title="Base Speed listed in stats."><input class="sheet-underlined sheet-center" type="number" name="attr_SpeedMonster" value="0" step="5"><br/>Base Speed</div>
<div class="sheet-col-1-5 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-5 sheet-center sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_WalkMonster" value="@{SpeedMonster}" disabled="disabled"><br/>Walk</div>
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_RunMonster" value="floor( (@{SpeedMonster}) * 2)" disabled="disabled"><br/>Run</div>
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_FlyMonster" value="0" step="5"><br/>Fly</div>
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_ClimbMonster" value="floor( (@{SpeedMonster}) / 2)" title="Use default calculation, unless specific speed noted in Monster stats"><br/>Climb</div>
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_SwimMonster" value="floor( (@{SpeedMonster}) / 2)" title="Use default calculation, unless specific speed noted in Monster stats"><br/>Swim</div>
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_BurrowMonster" value="0" step="5"><br/>Burrow</div>
</div>
</div>
</div>
<div class="sheet-col-2-7 sheet-center sheet-small-label">&nbsp;</div>
</div>
<hr/>
<!-- MONSTER COMBAT -->
<h4 class="sheet-center">Monster Combat</h4>
<div class="sheet-row">
<div class="sheet-col-2-17 sheet-center">&nbsp;</div>
<div class="sheet-col-2-17 sheet-right sheet-heading-row">Initiative : </br></div>
<div class="sheet-col-1-17 sheet-small-label sheet-center" title="Enter Monster's initiative here."><input class="sheet-underlined sheet-center" type="number" name="attr_INITMonster" value="0" step="1"><br/></div>
<div class="sheet-col-2-17 sheet-center"><button type="roll" class="sheet-initiative sheet-large-button" name="roll_INITMonster" value="@{character_name} rolls a [[1d20 + @{selected|INITMonster} [Initiative Mod] + (?{Bonus/Minus|0}) &{tracker}]] for initiative!">Initiative</button></div>
<div class="sheet-col-2-17 sheet-center">&nbsp;</div>
<div class="sheet-col-2-17 sheet-right sheet-heading-row">Action Dice : </br></div>
<div class="sheet-col-1-17 sheet-small-label sheet-center" title="Enter the amount of Action Die."><input class="sheet-underlined sheet-center" type="number" name="attr_ActionDieMonster" value="1" min="1" step="1"><br/></div>
<div class="sheet-col-2-17 sheet-center">
<select name="attr_ActionDiceMonster">
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d14">d14</option>
<option value="d16">d16</option>
<option value="d20" selected="selected">d20</option>
<option value="d24">d24</option>
<option value="d30">d30</option>
</select>
</div>
<div class="sheet-col-2-17 sheet-center">&nbsp;</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-2-17 sheet-right sheet-heading-row">Crit Range :</br></div>
<div class="sheet-col-2-17">
<select name="attr_MonsterThreat">
<option value="20" selected="selected">20</option>
<option value="19">19-20</option>
<option value="18">18-20</option>
<option value="17">17-20</option>
<option value="16">16-20</option>
</select>
</div>
<div class="sheet-col-2-17 sheet-right sheet-heading-row">Crit Table :</br> </div>
<div class="sheet-col-3-17 sheet-center">
<select name="attr_CritDie_maxMonster" title="Humanoids with weapons includes orcs, kobolds, goblins, bugbears, lizardmen, etc.">
<option value="III" selected="selected">III - Humanoids</option>
<option value="IV">IV - Humanoids</option>
<option value="V">V - Humanoids</option>
<option value="DR">Dragons</option>
<option value="DN">Demons</option>
<option value="G">Giants</option>
<option value="U">Undead</option>
<option value="M">All Other Monsters</option>
</select>
</div>
<div class="sheet-col-2-17 sheet-right sheet-heading-row">Crit Die :</br></div>
<div class="sheet-col-2-17 sheet-center">
<select name="attr_CritDieMonster">
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d6"selected="selected">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d14">d14</option>
<option value="d16">d16</option>
<option value="d20">d20</option>
<option value="2d10">2d10</option>
<option value="d24">d24</option>
<option value="2d12">2d12</option>
<option value="2d14">2d14</option>
<option value="d30">d30</option>
<option value="3d10">3d10</option>
<option value="2d16">2d16</option>
<option value="2d20">2d20</option>
<option value="3d20">3d20</option>
<option value="4d20">4d20</option>
</select>
</div>
<div class="sheet-col-2-17 sheet-center"><button type="roll" class="sheet-roll" name="roll_CritDieMonster" value="@{character_name} rolls a critical hit. [[@{CritDieMonster} - (?{Player Character's Luck Modifier|0}) [Bonus/Minus] ]] on Table @{CritDie_maxMonster}">Critical Hit</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-5-17 sheet-center">&nbsp;</div>
<div class="sheet-col-2-17 sheet-right sheet-heading-row">Fumble Die :</br></div>
<div class="sheet-col-2-17 sheet-center" title="Enter your highest Fumble Die from your armor here.">
<select name="attr_ArmorFumbleDieMonster">
<option value="d4" selected="selected">d4</option>
<option value="d8">d8</option>
<option value="d12">d12</option>
<option value="d16">d16</option>
</select>
</div>
<div class="sheet-col-2-17 sheet-center">
<button type="roll" class="sheet-roll" name="roll_FumbleMonster" value="@{character_name} fumbles their attack. [[@{ArmorFumbleDieMonster}]] on Fumble Table.">Fumble</button>
</div>
<div class="sheet-col-5-17 sheet-center">&nbsp;</div>
</div>
<!-- MONSTER WEAPONS -->
<!-- BEGIN AUTO GENERATED WEAPON SECTION -->
<h4 class="sheet-center">Monster Melee Attacks </h4>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-5-23 sheet-center sheet-small-label sheet-vert-bottom">Attack</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Attack Die</div>
<div class="sheet-col-1-23 sheet-center sheet-small-label sheet-vert-bottom">To<br/>Hit</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Damage Dice</div>
<div class="sheet-col-1-23 sheet-center sheet-small-label sheet-vert-bottom">Dmg<br/>Bonus</div>
<div class="sheet-col-7-23 sheet-center sheet-small-label sheet-vert-bottom">Special</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Special damage dice</div>
</div>
<!-- BEGIN melee weapon row 1-->
<div class="sheet-row">
<div class="sheet-col-5-23"><input type="text" name="attr_Monster_MeleeAttackName1"></div>
<div class="sheet-col-2-23" title="Monster's Attack Dice">
<select name="attr_Monster_MeleeAttackDice1">
<option value="d30">d30</option>
<option value="d24">d24</option>
<option value="d20" selected="selected">d20</option>
<option value="d16">d16</option>
<option value="d14">d14</option>
<option value="d12">d12</option>
<option value="d10">d10</option>
<option value="d8">d8</option>
<option value="d7">d7</option>
<option value="d6">d6</option>
<option value="d5">d5</option>
<option value="d4">d4</option>
<option value="d3">d3</option>
</select>
</div>
<div class="sheet-col-1-23"><input type="number" name="attr_Monster_MeleeToHit1" value="0" step="1"></div>
<div class="sheet-col-2-23" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" value="0" name="attr_Monster_MeleeDmg1"></div>
<div class="sheet-col-1-23" title="Add damage bonus here"><input type="number" name="attr_Monster_MeleeDmgBonus1" value="0" step="step"></div>
<div class="sheet-col-7-23" title="Monster special added to attack"><input type="text" name="attr_Monster_Special1" placeholder="special with attack"></div>
<div class="sheet-col-2-23" title="Damage for special added to attack"><input class="sheet-center" type="TEXT" value="0" name="attr_Monster_SpecialDmg1"></div>
<div class="sheet-col-1-15">
<button type='roll' class="sheet-roll" name="Attack_@{Monster_MeleeAttackName1}" value="&{template:DccTabbed} {{combat=1}} {{name=@{character_name}}} {{title=@{Monster_MeleeAttackName1}}} {{attack=[[ @{Monster_MeleeAttackDice1}cs>@{MonsterThreat} [To Hit Roll] + @{Monster_MeleeToHit1} [To Hit Bonus] + (?{To Hit Bonus/Minus|0}) [Bonus/Minus] ]] }} {{damage=[[ @{Monster_MeleeDmg1} [Base damage] + @{Monster_MeleeDmgBonus1} [Damage Bonus] + (?{Damage Bonus/Minus|0}) [Bonus/Minus] ]]}} {{crit=[[ @{CritDieMonster} - (?{Player Character Being Attacked Luck Modifier|0}) [Bonus/Minus] ]]}} {{crittable=@{CritDie_maxMonster}}} {{fumble=[[ @{ArmorFumbleDieMonster} ]]}} {{special=@{Monster_Special1}}} {{specialdmg=[[@{Monster_SpecialDmg1}]]}}">ATTACK</button>
</div>
</div>
<!-- END melee weapon row -->
<!-- BEGIN melee weapon row 2-->
<div class="sheet-row">
<div class="sheet-col-5-23"><input type="text" name="attr_Monster_MeleeAttackName2"></div>
<div class="sheet-col-2-23" title="Monster's Attack Dice">
<select name="attr_Monster_MeleeAttackDice2">
<option value="d30">d30</option>
<option value="d24">d24</option>
<option value="d20" selected="selected">d20</option>
<option value="d16">d16</option>
<option value="d14">d14</option>
<option value="d12">d12</option>
<option value="d10">d10</option>
<option value="d8">d8</option>
<option value="d7">d7</option>
<option value="d6">d6</option>
<option value="d5">d5</option>
<option value="d4">d4</option>
<option value="d3">d3</option>
</select>
</div>
<div class="sheet-col-1-23"><input type="number" name="attr_Monster_MeleeToHit2" value="0" step="1"></div>
<div class="sheet-col-2-23" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" value="0" name="attr_Monster_MeleeDmg2"></div>
<div class="sheet-col-1-23" title="Add damage bonus here"><input type="number" name="attr_Monster_MeleeDmgBonus2" value="0" step="step"></div>
<div class="sheet-col-7-23" title="Monster special added to attack"><input type="text" name="attr_Monster_Special2" placeholder="special with attack"></div>
<div class="sheet-col-2-23" title="Damage for special added to attack"><input class="sheet-center" type="TEXT" value="0" name="attr_Monster_SpecialDmg2"></div>
<div class="sheet-col-1-15">
<button type='roll' class="sheet-roll" name="Attack_@{Monster_MeleeAttackName2}" value="&{template:DccTabbed} {{combat=1}} {{name=@{character_name}}} {{title=@{Monster_MeleeAttackName2}}} {{attack=[[ @{Monster_MeleeAttackDice2}cs>@{MonsterThreat} [To Hit Roll] + @{Monster_MeleeToHit2} [To Hit Bonus] + (?{To Hit Bonus/Minus|0}) [Bonus/Minus] ]] }} {{damage=[[ @{Monster_MeleeDmg2} [Base damage] + @{Monster_MeleeDmgBonus2} [Damage Bonus] + (?{Damage Bonus/Minus|0}) [Bonus/Minus] ]]}} {{crit=[[ @{CritDieMonster} - (?{Player Character Being Attacked Luck Modifier|0}) [Bonus/Minus] ]]}} {{crittable=@{CritDie_maxMonster}}} {{fumble=[[ @{ArmorFumbleDieMonster} ]]}} {{special=@{Monster_Special2}}} {{specialdmg=[[@{Monster_SpecialDmg2}]]}}">ATTACK</button>
</div>
</div>
<!-- END melee weapon row -->
<!-- BEGIN melee weapon row 3-->
<div class="sheet-row">
<div class="sheet-col-5-23"><input type="text" name="attr_Monster_MeleeAttackName3"></div>
<div class="sheet-col-2-23" title="Monster's Attack Dice">
<select name="attr_Monster_MeleeAttackDice3">
<option value="d30">d30</option>
<option value="d24">d24</option>
<option value="d20" selected="selected">d20</option>
<option value="d16">d16</option>
<option value="d14">d14</option>
<option value="d12">d12</option>
<option value="d10">d10</option>
<option value="d8">d8</option>
<option value="d7">d7</option>
<option value="d6">d6</option>
<option value="d5">d5</option>
<option value="d4">d4</option>
<option value="d3">d3</option>
</select>
</div>
<div class="sheet-col-1-23"><input type="number" name="attr_Monster_MeleeToHit3" value="0" step="1"></div>
<div class="sheet-col-2-23" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" value="0" name="attr_Monster_MeleeDmg3"></div>
<div class="sheet-col-1-23" title="Add damage bonus here"><input type="number" name="attr_Monster_MeleeDmgBonus3" value="0" step="step"></div>
<div class="sheet-col-7-23" title="Monster special added to attack"><input type="text" name="attr_Monster_Special3" placeholder="special with attack"></div>
<div class="sheet-col-2-23" title="Damage for special added to attack"><input class="sheet-center" type="TEXT" value="0" name="attr_Monster_SpecialDmg3"></div>
<div class="sheet-col-1-15">
<button type='roll' class="sheet-roll" name="Attack_@{Monster_MeleeAttackName3}" value="&{template:DccTabbed} {{combat=1}} {{name=@{character_name}}} {{title=@{Monster_MeleeAttackName3}}} {{attack=[[ @{Monster_MeleeAttackDice3}cs>@{MonsterThreat} [To Hit Roll] + @{Monster_MeleeToHit3} [To Hit Bonus] + (?{To Hit Bonus/Minus|0}) [Bonus/Minus] ]] }} {{damage=[[ @{Monster_MeleeDmg3} [Base damage] + @{Monster_MeleeDmgBonus3} [Damage Bonus] + (?{Damage Bonus/Minus|0}) [Bonus/Minus] ]]}} {{crit=[[ @{CritDieMonster} - (?{Player Character Being Attacked Luck Modifier|0}) [Bonus/Minus] ]]}} {{crittable=@{CritDie_maxMonster}}} {{fumble=[[ @{ArmorFumbleDieMonster} ]]}} {{special=@{Monster_Special3}}} {{specialdmg=[[@{Monster_SpecialDmg3}]]}}">ATTACK</button>
</div>
</div>
<!-- END melee weapon row -->
<!-- BEGIN melee weapon row 4-->
<div class="sheet-row">
<div class="sheet-col-5-23"><input type="text" name="attr_Monster_MeleeAttackName4"></div>
<div class="sheet-col-2-23" title="Monster's Attack Dice">
<select name="attr_Monster_MeleeAttackDice4">
<option value="d30">d30</option>
<option value="d24">d24</option>
<option value="d20" selected="selected">d20</option>
<option value="d16">d16</option>
<option value="d14">d14</option>
<option value="d12">d12</option>
<option value="d10">d10</option>
<option value="d8">d8</option>
<option value="d7">d7</option>
<option value="d6">d6</option>
<option value="d5">d5</option>
<option value="d4">d4</option>
<option value="d3">d3</option>
</select>
</div>
<div class="sheet-col-1-23"><input type="number" name="attr_Monster_MeleeToHit4" value="0" step="1"></div>
<div class="sheet-col-2-23" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" value="0" name="attr_Monster_MeleeDmg4"></div>
<div class="sheet-col-1-23" title="Add damage bonus here"><input type="number" name="attr_Monster_MeleeDmgBonus4" value="0" step="step"></div>
<div class="sheet-col-7-23" title="Monster special added to attack"><input type="text" name="attr_Monster_Special4" placeholder="special with attack"></div>
<div class="sheet-col-2-23" title="Damage for special added to attack"><input class="sheet-center" type="TEXT" value="0" name="attr_Monster_SpecialDmg4"></div>
<div class="sheet-col-1-15">
<button type='roll' class="sheet-roll" name="Attack_@{Monster_MeleeAttackName4}" value="&{template:DccTabbed} {{combat=1}} {{name=@{character_name}}} {{title=@{Monster_MeleeAttackName4}}} {{attack=[[ @{Monster_MeleeAttackDice4}cs>@{MonsterThreat} [To Hit Roll] + @{Monster_MeleeToHit4} [To Hit Bonus] + (?{To Hit Bonus/Minus|0}) [Bonus/Minus] ]] }} {{damage=[[ @{Monster_MeleeDmg4} [Base damage] + @{Monster_MeleeDmgBonus4} [Damage Bonus] + (?{Damage Bonus/Minus|0}) [Bonus/Minus] ]]}} {{crit=[[ @{CritDieMonster} - (?{Player Character Being Attacked Luck Modifier|0}) [Bonus/Minus] ]]}} {{crittable=@{CritDie_maxMonster}}} {{fumble=[[ @{ArmorFumbleDieMonster} ]]}} {{special=@{Monster_Special4}}} {{specialdmg=[[@{Monster_SpecialDmg4}]]}}">ATTACK</button>
</div>
</div>
<!-- END melee weapon row -->
<!-- BEGIN melee weapon row 5-->
<div class="sheet-row">
<div class="sheet-col-5-23"><input type="text" name="attr_Monster_MeleeAttackName5"></div>
<div class="sheet-col-2-23" title="Monster's Attack Dice">
<select name="attr_Monster_MeleeAttackDice5">
<option value="d30">d30</option>
<option value="d24">d24</option>
<option value="d20" selected="selected">d20</option>
<option value="d16">d16</option>
<option value="d14">d14</option>
<option value="d12">d12</option>
<option value="d10">d10</option>
<option value="d8">d8</option>
<option value="d7">d7</option>
<option value="d6">d6</option>
<option value="d5">d5</option>
<option value="d4">d4</option>
<option value="d3">d3</option>
</select>
</div>
<div class="sheet-col-1-23"><input type="number" name="attr_Monster_MeleeToHit5" value="0" step="1"></div>
<div class="sheet-col-2-23" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" value="0" name="attr_Monster_MeleeDmg5"></div>
<div class="sheet-col-1-23" title="Add damage bonus here"><input type="number" name="attr_Monster_MeleeDmgBonus5" value="0" step="step"></div>
<div class="sheet-col-7-23" title="Monster special added to attack"><input type="text" name="attr_Monster_Special5" placeholder="special with attack"></div>
<div class="sheet-col-2-23" title="Damage for special added to attack"><input class="sheet-center" type="TEXT" value="0" name="attr_Monster_SpecialDmg5"></div>
<div class="sheet-col-1-15">
<button type='roll' class="sheet-roll" name="Attack_@{Monster_MeleeAttackName5}" value="&{template:DccTabbed} {{combat=1}} {{name=@{character_name}}} {{title=@{Monster_MeleeAttackName5}}} {{attack=[[ @{Monster_MeleeAttackDice5}cs>@{MonsterThreat} [To Hit Roll] + @{Monster_MeleeToHit5} [To Hit Bonus] + (?{To Hit Bonus/Minus|0}) [Bonus/Minus] ]] }} {{damage=[[ @{Monster_MeleeDmg5} [Base damage] + @{Monster_MeleeDmgBonus5} [Damage Bonus] + (?{Damage Bonus/Minus|0}) [Bonus/Minus] ]]}} {{crit=[[ @{CritDieMonster} - (?{Player Character Being Attacked Luck Modifier|0}) [Bonus/Minus] ]]}} {{crittable=@{CritDie_maxMonster}}} {{fumble=[[ @{ArmorFumbleDieMonster} ]]}} {{special=@{Monster_Special5}}} {{specialdmg=[[@{Monster_SpecialDmg5}]]}}">ATTACK</button>
</div>
</div>
<!-- END melee weapon row -->
<!-- BEGIN melee weapon row 6-->
<div class="sheet-row">
<div class="sheet-col-5-23"><input type="text" name="attr_Monster_MeleeAttackName6"></div>
<div class="sheet-col-2-23" title="Monster's Attack Dice">
<select name="attr_Monster_MeleeAttackDice6">
<option value="d30">d30</option>
<option value="d24">d24</option>
<option value="d20" selected="selected">d20</option>
<option value="d16">d16</option>
<option value="d14">d14</option>
<option value="d12">d12</option>
<option value="d10">d10</option>
<option value="d8">d8</option>
<option value="d7">d7</option>
<option value="d6">d6</option>
<option value="d5">d5</option>
<option value="d4">d4</option>
<option value="d3">d3</option>
</select>
</div>
<div class="sheet-col-1-23"><input type="number" name="attr_Monster_MeleeToHit6" value="0" step="1"></div>
<div class="sheet-col-2-23" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" value="0" name="attr_Monster_MeleeDmg6"></div>
<div class="sheet-col-1-23" title="Add damage bonus here"><input type="number" name="attr_Monster_MeleeDmgBonus6" value="0" step="step"></div>
<div class="sheet-col-7-23" title="Monster special added to attack"><input type="text" name="attr_Monster_Special6" placeholder="special with attack"></div>
<div class="sheet-col-2-23" title="Damage for special added to attack"><input class="sheet-center" type="TEXT" value="0" name="attr_Monster_SpecialDmg6"></div>
<div class="sheet-col-1-15">
<button type='roll' class="sheet-roll" name="Attack_@{Monster_MeleeAttackName6}" value="&{template:DccTabbed} {{combat=1}} {{name=@{character_name}}} {{title=@{Monster_MeleeAttackName6}}} {{attack=[[ @{Monster_MeleeAttackDice6}cs>@{MonsterThreat} [To Hit Roll] + @{Monster_MeleeToHit6} [To Hit Bonus] + (?{To Hit Bonus/Minus|0}) [Bonus/Minus] ]] }} {{damage=[[ @{Monster_MeleeDmg6} [Base damage] + @{Monster_MeleeDmgBonus6} [Damage Bonus] + (?{Damage Bonus/Minus|0}) [Bonus/Minus] ]]}} {{crit=[[ @{CritDieMonster} - (?{Player Character Being Attacked Luck Modifier|0}) [Bonus/Minus] ]]}} {{crittable=@{CritDie_maxMonster}}} {{fumble=[[ @{ArmorFumbleDieMonster} ]]}} {{special=@{Monster_Special6}}} {{specialdmg=[[@{Monster_SpecialDmg6}]]}}">ATTACK</button>
</div>
</div>
<!-- END melee weapon row -->
<!-- BEGIN melee weapon row 7-->
<div class="sheet-row">
<div class="sheet-col-5-23"><input type="text" name="attr_Monster_MeleeAttackName7"></div>
<div class="sheet-col-2-23" title="Monster's Attack Dice">
<select name="attr_Monster_MeleeAttackDice7">
<option value="d30">d30</option>
<option value="d24">d24</option>
<option value="d20" selected="selected">d20</option>
<option value="d16">d16</option>
<option value="d14">d14</option>
<option value="d12">d12</option>
<option value="d10">d10</option>
<option value="d8">d8</option>
<option value="d7">d7</option>
<option value="d6">d6</option>
<option value="d5">d5</option>
<option value="d4">d4</option>
<option value="d3">d3</option>
</select>
</div>
<div class="sheet-col-1-23"><input type="number" name="attr_Monster_MeleeToHit7" value="0" step="1"></div>
<div class="sheet-col-2-23" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" value="0" name="attr_Monster_MeleeDmg7"></div>
<div class="sheet-col-1-23" title="Add damage bonus here"><input type="number" name="attr_Monster_MeleeDmgBonus7" value="0" step="step"></div>
<div class="sheet-col-7-23" title="Monster special added to attack"><input type="text" name="attr_Monster_Special7" placeholder="special with attack"></div>
<div class="sheet-col-2-23" title="Damage for special added to attack"><input class="sheet-center" type="TEXT" value="0" name="attr_Monster_SpecialDmg7"></div>
<div class="sheet-col-1-15">
<button type='roll' class="sheet-roll" name="Attack_@{Monster_MeleeAttackName7}" value="&{template:DccTabbed} {{combat=1}} {{name=@{character_name}}} {{title=@{Monster_MeleeAttackName7}}} {{attack=[[ @{Monster_MeleeAttackDice7}cs>@{MonsterThreat} [To Hit Roll] + @{Monster_MeleeToHit7} [To Hit Bonus] + (?{To Hit Bonus/Minus|0}) [Bonus/Minus] ]] }} {{damage=[[ @{Monster_MeleeDmg7} [Base damage] + @{Monster_MeleeDmgBonus7} [Damage Bonus] + (?{Damage Bonus/Minus|0}) [Bonus/Minus] ]]}} {{crit=[[ @{CritDieMonster} - (?{Player Character Being Attacked Luck Modifier|0}) [Bonus/Minus] ]]}} {{crittable=@{CritDie_maxMonster}}} {{fumble=[[ @{ArmorFumbleDieMonster} ]]}} {{special=@{Monster_Special7}}} {{specialdmg=[[@{Monster_SpecialDmg7}]]}}">ATTACK</button>
</div>
</div>
<!-- END melee weapon row -->
<!-- BEGIN melee weapon row 8-->
<div class="sheet-row">
<div class="sheet-col-5-23"><input type="text" name="attr_Monster_MeleeAttackName8"></div>
<div class="sheet-col-2-23" title="Monster's Attack Dice">
<select name="attr_Monster_MeleeAttackDice8">
<option value="d30">d30</option>
<option value="d24">d24</option>
<option value="d20" selected="selected">d20</option>
<option value="d16">d16</option>
<option value="d14">d14</option>
<option value="d12">d12</option>
<option value="d10">d10</option>
<option value="d8">d8</option>
<option value="d7">d7</option>
<option value="d6">d6</option>
<option value="d5">d5</option>
<option value="d4">d4</option>
<option value="d3">d3</option>
</select>
</div>
<div class="sheet-col-1-23"><input type="number" name="attr_Monster_MeleeToHit8" value="0" step="1"></div>
<div class="sheet-col-2-23" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" value="0" name="attr_Monster_MeleeDmg8"></div>
<div class="sheet-col-1-23" title="Add damage bonus here"><input type="number" name="attr_Monster_MeleeDmgBonus8" value="0" step="step"></div>
<div class="sheet-col-7-23" title="Monster special added to attack"><input type="text" name="attr_Monster_Special8" placeholder="special with attack"></div>
<div class="sheet-col-2-23" title="Damage for special added to attack"><input class="sheet-center" type="TEXT" value="0" name="attr_Monster_SpecialDmg8"></div>
<div class="sheet-col-1-15">
<button type='roll' class="sheet-roll" name="Attack_@{Monster_MeleeAttackName8}" value="&{template:DccTabbed} {{combat=1}} {{name=@{character_name}}} {{title=@{Monster_MeleeAttackName8}}} {{attack=[[ @{Monster_MeleeAttackDice8}cs>@{MonsterThreat} [To Hit Roll] + @{Monster_MeleeToHit8} [To Hit Bonus] + (?{To Hit Bonus/Minus|0}) [Bonus/Minus] ]] }} {{damage=[[ @{Monster_MeleeDmg8} [Base damage] + @{Monster_MeleeDmgBonus8} [Damage Bonus] + (?{Damage Bonus/Minus|0}) [Bonus/Minus] ]]}} {{crit=[[ @{CritDieMonster} - (?{Player Character Being Attacked Luck Modifier|0}) [Bonus/Minus] ]]}} {{crittable=@{CritDie_maxMonster}}} {{fumble=[[ @{ArmorFumbleDieMonster} ]]}} {{special=@{Monster_Special8}}} {{specialdmg=[[@{Monster_SpecialDmg8}]]}}">ATTACK</button>
</div>
</div>
<!-- END melee weapon row -->
<h4 class="sheet-center">Monster Ranged Attacks </h4>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-4-23 sheet-center sheet-small-label sheet-vert-bottom">Attack</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Range (in S/M/L)</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Attack Die</div>
<div class="sheet-col-1-23 sheet-center sheet-small-label sheet-vert-bottom">To<br/>Hit</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Damage Dice</div>
<div class="sheet-col-1-23 sheet-center sheet-small-label sheet-vert-bottom">Dmg<br/>Bonus</div>
<div class="sheet-col-6-23 sheet-center sheet-small-label sheet-vert-bottom">Special</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Special damage dice</div>
</div>
<!-- BEGIN ranged weapon row 1-->
<div class="sheet-row">
<div class="sheet-col-4-23"><input type="text" name="attr_Monster_RangedWeaponName1"></div>
<div class="sheet-col-2-23"><input type="text" name="attr_Monster_RangedDistance1"></div>
<div class="sheet-col-2-23" title="Monster's Attack Dice">
<select name="attr_Monster_RangedAttackDice1">
<option value="d30">d30</option>
<option value="d24">d24</option>
<option value="d20" selected="selected">d20</option>
<option value="d16">d16</option>
<option value="d14">d14</option>
<option value="d12">d12</option>
<option value="d10">d10</option>
<option value="d8">d8</option>
<option value="d7">d7</option>
<option value="d6">d6</option>
<option value="d5">d5</option>
<option value="d4">d4</option>
<option value="d3">d3</option>
</select>
</div>
<div class="sheet-col-1-23"><input type="number" name="attr_Monster_RangedToHit1" value="0" step="1"></div>
<div class="sheet-col-2-23" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" name="attr_Monster_RangedDmg1" value="0"></div>
<div class="sheet-col-1-23" title="Enter damage bonus here."><input type="number" name="attr_Monster_RangedDmgBonus1" value="0" step="1"></div>
<div class="sheet-col-6-23" title="Monster special added to attack"><input type="text" name="attr_Monster_RangedSpecial1" placeholder="special with attack"></div>
<div class="sheet-col-2-23" title="Damage for special added to attack"><input class="sheet-center" type="text" value="0" name="attr_Monster_RangedSpecialDmg1"></div>
<div class="sheet-col-1-15">
<button type='roll' class="sheet-roll" name="Attack_@{Monster_RangedWeaponName1}" value="&{template:DccTabbed} {{combat=1}} {{name=@{character_name}}} {{title=@{Monster_RangedWeaponName1} \n @{Monster_RangedDistance1}}} {{attack=[[ @{Monster_RangedAttackDice1}cs>@{MonsterThreat} [To Hit Roll] + @{Monster_RangedToHit1} [To Hit Bonus] + (?{To Hit Bonus/Minus|0}) [Bonus/Minus] ]] }} {{damage=[[ @{Monster_RangedDmg1} [Base damage] + @{Monster_RangedDmgBonus1} [Damage Bonus] + (?{Damage Bonus/Minus|0}) [Bonus/Minus] ]]}} {{crit=[[ @{CritDieMonster} - (?{Player Character Being Attacked Luck Modifier|0}) [Bonus/Minus] ]]}} {{crittable=@{CritDie_maxMonster}}} {{fumble=[[ @{ArmorFumbleDieMonster} ]]}} {{special=@{Monster_RangedSpecial1}}} {{specialdmg=[[@{Monster_RangedSpecialDmg1}]]}}">ATTACK</button>
</div>
</div>
<!-- END ranged weapon row -->
<!-- BEGIN ranged weapon row 2-->
<div class="sheet-row">
<div class="sheet-col-4-23"><input type="text" name="attr_Monster_RangedWeaponName2"></div>
<div class="sheet-col-2-23"><input type="text" name="attr_Monster_RangedDistance2"></div>
<div class="sheet-col-2-23" title="Monster's Attack Dice">
<select name="attr_Monster_RangedAttackDice2">
<option value="d30">d30</option>
<option value="d24">d24</option>
<option value="d20" selected="selected">d20</option>
<option value="d16">d16</option>
<option value="d14">d14</option>
<option value="d12">d12</option>
<option value="d10">d10</option>
<option value="d8">d8</option>
<option value="d7">d7</option>
<option value="d6">d6</option>
<option value="d5">d5</option>
<option value="d4">d4</option>
<option value="d3">d3</option>
</select>
</div>
<div class="sheet-col-1-23"><input type="number" name="attr_Monster_RangedToHit2" value="0" step="1"></div>
<div class="sheet-col-2-23" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" name="attr_Monster_RangedDmg2" value="0"></div>
<div class="sheet-col-1-23" title="Enter damage bonus here."><input type="number" name="attr_Monster_RangedDmgBonus2" value="0" step="1"></div>
<div class="sheet-col-6-23" title="Monster special added to attack"><input type="text" name="attr_Monster_RangedSpecial2" placeholder="special with attack"></div>
<div class="sheet-col-2-23" title="Damage for special added to attack"><input class="sheet-center" type="text" value="0" name="attr_Monster_RangedSpecialDmg2"></div>
<div class="sheet-col-1-15">
<button type='roll' class="sheet-roll" name="Attack_@{Monster_RangedWeaponName2}" value="&{template:DccTabbed} {{combat=1}} {{name=@{character_name}}} {{title=@{Monster_RangedWeaponName2} \n @{Monster_RangedDistance2}}} {{attack=[[ @{Monster_RangedAttackDice2}cs>@{MonsterThreat} [To Hit Roll] + @{Monster_RangedToHit2} [To Hit Bonus] + (?{To Hit Bonus/Minus|0}) [Bonus/Minus] ]] }} {{damage=[[ @{Monster_RangedDmg2} [Base damage] + @{Monster_RangedDmgBonus2} [Damage Bonus] + (?{Damage Bonus/Minus|0}) [Bonus/Minus] ]]}} {{crit=[[ @{CritDieMonster} - (?{Player Character Being Attacked Luck Modifier|0}) [Bonus/Minus] ]]}} {{crittable=@{CritDie_maxMonster}}} {{fumble=[[ @{ArmorFumbleDieMonster} ]]}} {{special=@{Monster_RangedSpecial2}}} {{specialdmg=[[@{Monster_RangedSpecialDmg2}]]}}">ATTACK</button>
</div>
</div>
<!-- END ranged weapon row -->
<!-- BEGIN ranged weapon row 3-->
<div class="sheet-row">
<div class="sheet-col-4-23"><input type="text" name="attr_Monster_RangedWeaponName3"></div>
<div class="sheet-col-2-23"><input type="text" name="attr_Monster_RangedDistance3"></div>
<div class="sheet-col-2-23" title="Monster's Attack Dice">
<select name="attr_Monster_RangedAttackDice3">
<option value="d30">d30</option>
<option value="d24">d24</option>
<option value="d20" selected="selected">d20</option>
<option value="d16">d16</option>
<option value="d14">d14</option>
<option value="d12">d12</option>
<option value="d10">d10</option>
<option value="d8">d8</option>
<option value="d7">d7</option>
<option value="d6">d6</option>
<option value="d5">d5</option>
<option value="d4">d4</option>
<option value="d3">d3</option>
</select>
</div>
<div class="sheet-col-1-23"><input type="number" name="attr_Monster_RangedToHit3" value="0" step="1"></div>
<div class="sheet-col-2-23" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" name="attr_Monster_RangedDmg3" value="0"></div>
<div class="sheet-col-1-23" title="Enter damage bonus here."><input type="number" name="attr_Monster_RangedDmgBonus3" value="0" step="1"></div>
<div class="sheet-col-6-23" title="Monster special added to attack"><input type="text" name="attr_Monster_RangedSpecial3" placeholder="special with attack"></div>
<div class="sheet-col-2-23" title="Damage for special added to attack"><input class="sheet-center" type="text" value="0" name="attr_Monster_RangedSpecialDmg3"></div>
<div class="sheet-col-1-15">
<button type='roll' class="sheet-roll" name="Attack_@{Monster_RangedWeaponName3}" value="&{template:DccTabbed} {{combat=1}} {{name=@{character_name}}} {{title=@{Monster_RangedWeaponName3} \n @{Monster_RangedDistance3}}} {{attack=[[ @{Monster_RangedAttackDice3}cs>@{MonsterThreat} [To Hit Roll] + @{Monster_RangedToHit3} [To Hit Bonus] + (?{To Hit Bonus/Minus|0}) [Bonus/Minus] ]] }} {{damage=[[ @{Monster_RangedDmg3} [Base damage] + @{Monster_RangedDmgBonus3} [Damage Bonus] + (?{Damage Bonus/Minus|0}) [Bonus/Minus] ]]}} {{crit=[[ @{CritDieMonster} - (?{Player Character Being Attacked Luck Modifier|0}) [Bonus/Minus] ]]}} {{crittable=@{CritDie_maxMonster}}} {{fumble=[[ @{ArmorFumbleDieMonster} ]]}} {{special=@{Monster_RangedSpecial3}}} {{specialdmg=[[@{Monster_RangedSpecialDmg3}]]}}">ATTACK</button>
</div>
</div>
<!-- END ranged weapon row -->
<!-- BEGIN ranged weapon row 4-->
<div class="sheet-row">
<div class="sheet-col-4-23"><input type="text" name="attr_Monster_RangedWeaponName4"></div>
<div class="sheet-col-2-23"><input type="text" name="attr_Monster_RangedDistance4"></div>
<div class="sheet-col-2-23" title="Monster's Attack Dice">
<select name="attr_Monster_RangedAttackDice4">
<option value="d30">d30</option>
<option value="d24">d24</option>
<option value="d20" selected="selected">d20</option>
<option value="d16">d16</option>
<option value="d14">d14</option>
<option value="d12">d12</option>
<option value="d10">d10</option>
<option value="d8">d8</option>
<option value="d7">d7</option>
<option value="d6">d6</option>
<option value="d5">d5</option>
<option value="d4">d4</option>
<option value="d3">d3</option>
</select>
</div>
<div class="sheet-col-1-23"><input type="number" name="attr_Monster_RangedToHit4" value="0" step="1"></div>
<div class="sheet-col-2-23" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" name="attr_Monster_RangedDmg4" value="0"></div>
<div class="sheet-col-1-23" title="Enter damage bonus here."><input type="number" name="attr_Monster_RangedDmgBonus4" value="0" step="1"></div>
<div class="sheet-col-6-23" title="Monster special added to attack"><input type="text" name="attr_Monster_RangedSpecial4" placeholder="special with attack"></div>
<div class="sheet-col-2-23" title="Damage for special added to attack"><input class="sheet-center" type="text" value="0" name="attr_Monster_RangedSpecialDmg4"></div>
<div class="sheet-col-1-15">
<button type='roll' class="sheet-roll" name="Attack_@{Monster_RangedWeaponName4}" value="&{template:DccTabbed} {{combat=1}} {{name=@{character_name}}} {{title=@{Monster_RangedWeaponName4} \n @{Monster_RangedDistance4}}} {{attack=[[ @{Monster_RangedAttackDice4}cs>@{MonsterThreat} [To Hit Roll] + @{Monster_RangedToHit4} [To Hit Bonus] + (?{To Hit Bonus/Minus|0}) [Bonus/Minus] ]] }} {{damage=[[ @{Monster_RangedDmg4} [Base damage] + @{Monster_RangedDmgBonus4} [Damage Bonus] + (?{Damage Bonus/Minus|0}) [Bonus/Minus] ]]}} {{crit=[[ @{CritDieMonster} - (?{Player Character Being Attacked Luck Modifier|0}) [Bonus/Minus] ]]}} {{crittable=@{CritDie_maxMonster}}} {{fumble=[[ @{ArmorFumbleDieMonster} ]]}} {{special=@{Monster_RangedSpecial4}}} {{specialdmg=[[@{Monster_RangedSpecialDmg4}]]}}">ATTACK</button>
</div>
</div>
<!-- END ranged weapon row -->
<!-- BEGIN ranged weapon row 5-->
<div class="sheet-row">
<div class="sheet-col-4-23"><input type="text" name="attr_Monster_RangedWeaponName5"></div>
<div class="sheet-col-2-23"><input type="text" name="attr_Monster_RangedDistance5"></div>
<div class="sheet-col-2-23" title="Monster's Attack Dice">
<select name="attr_Monster_RangedAttackDice5">
<option value="d30">d30</option>
<option value="d24">d24</option>
<option value="d20" selected="selected">d20</option>
<option value="d16">d16</option>
<option value="d14">d14</option>
<option value="d12">d12</option>
<option value="d10">d10</option>
<option value="d8">d8</option>
<option value="d7">d7</option>
<option value="d6">d6</option>
<option value="d5">d5</option>
<option value="d4">d4</option>
<option value="d3">d3</option>
</select>
</div>
<div class="sheet-col-1-23"><input type="number" name="attr_Monster_RangedToHit5" value="0" step="1"></div>
<div class="sheet-col-2-23" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" name="attr_Monster_RangedDmg5" value="0"></div>
<div class="sheet-col-1-23" title="Enter damage bonus here."><input type="number" name="attr_Monster_RangedDmgBonus5" value="0" step="1"></div>
<div class="sheet-col-6-23" title="Monster special added to attack"><input type="text" name="attr_Monster_RangedSpecial5" placeholder="special with attack"></div>
<div class="sheet-col-2-23" title="Damage for special added to attack"><input class="sheet-center" type="text" value="0" name="attr_Monster_RangedSpecialDmg5"></div>
<div class="sheet-col-1-15">
<button type='roll' class="sheet-roll" name="Attack_@{Monster_RangedWeaponName5}" value="&{template:DccTabbed} {{combat=1}} {{name=@{character_name}}} {{title=@{Monster_RangedWeaponName5} \n @{Monster_RangedDistance5}}} {{attack=[[ @{Monster_RangedAttackDice5}cs>@{MonsterThreat} [To Hit Roll] + @{Monster_RangedToHit5} [To Hit Bonus] + (?{To Hit Bonus/Minus|0}) [Bonus/Minus] ]] }} {{damage=[[ @{Monster_RangedDmg5} [Base damage] + @{Monster_RangedDmgBonus5} [Damage Bonus] + (?{Damage Bonus/Minus|0}) [Bonus/Minus] ]]}} {{crit=[[ @{CritDieMonster} - (?{Player Character Being Attacked Luck Modifier|0}) [Bonus/Minus] ]]}} {{crittable=@{CritDie_maxMonster}}} {{fumble=[[ @{ArmorFumbleDieMonster} ]]}} {{special=@{Monster_RangedSpecial5}}} {{specialdmg=[[@{Monster_RangedSpecialDmg5}]]}}">ATTACK</button>
</div>
</div>
<!-- END ranged weapon row -->
<!-- BEGIN ranged weapon row 6-->
<div class="sheet-row">
<div class="sheet-col-4-23"><input type="text" name="attr_Monster_RangedWeaponName6"></div>
<div class="sheet-col-2-23"><input type="text" name="attr_Monster_RangedDistance6"></div>
<div class="sheet-col-2-23" title="Monster's Attack Dice">
<select name="attr_Monster_RangedAttackDice6">
<option value="d30">d30</option>
<option value="d24">d24</option>
<option value="d20" selected="selected">d20</option>
<option value="d16">d16</option>
<option value="d14">d14</option>
<option value="d12">d12</option>
<option value="d10">d10</option>
<option value="d8">d8</option>
<option value="d7">d7</option>
<option value="d6">d6</option>
<option value="d5">d5</option>
<option value="d4">d4</option>
<option value="d3">d3</option>
</select>
</div>
<div class="sheet-col-1-23"><input type="number" name="attr_Monster_RangedToHit6" value="0" step="1"></div>
<div class="sheet-col-2-23" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" name="attr_Monster_RangedDmg6" value="0"></div>
<div class="sheet-col-1-23" title="Enter damage bonus here."><input type="number" name="attr_Monster_RangedDmgBonus6" value="0" step="1"></div>
<div class="sheet-col-6-23" title="Monster special added to attack"><input type="text" name="attr_Monster_RangedSpecial6" placeholder="special with attack"></div>
<div class="sheet-col-2-23" title="Damage for special added to attack"><input class="sheet-center" type="text" value="0" name="attr_Monster_RangedSpecialDmg6"></div>
<div class="sheet-col-1-15">
<button type='roll' class="sheet-roll" name="Attack_@{Monster_RangedWeaponName6}" value="&{template:DccTabbed} {{combat=1}} {{name=@{character_name}}} {{title=@{Monster_RangedWeaponName6} \n @{Monster_RangedDistance6}}} {{attack=[[ @{Monster_RangedAttackDice6}cs>@{MonsterThreat} [To Hit Roll] + @{Monster_RangedToHit6} [To Hit Bonus] + (?{To Hit Bonus/Minus|0}) [Bonus/Minus] ]] }} {{damage=[[ @{Monster_RangedDmg6} [Base damage] + @{Monster_RangedDmgBonus6} [Damage Bonus] + (?{Damage Bonus/Minus|0}) [Bonus/Minus] ]]}} {{crit=[[ @{CritDieMonster} - (?{Player Character Being Attacked Luck Modifier|0}) [Bonus/Minus] ]]}} {{crittable=@{CritDie_maxMonster}}} {{fumble=[[ @{ArmorFumbleDieMonster} ]]}} {{special=@{Monster_RangedSpecial6}}} {{specialdmg=[[@{Monster_RangedSpecialDmg6}]]}}">ATTACK</button>
</div>
</div>
<!-- END ranged weapon row -->
<!-- BEGIN ranged weapon row 7-->
<div class="sheet-row">
<div class="sheet-col-4-23"><input type="text" name="attr_Monster_RangedWeaponName7"></div>
<div class="sheet-col-2-23"><input type="text" name="attr_Monster_RangedDistance7"></div>
<div class="sheet-col-2-23" title="Monster's Attack Dice">
<select name="attr_Monster_RangedAttackDice7">
<option value="d30">d30</option>
<option value="d24">d24</option>
<option value="d20" selected="selected">d20</option>
<option value="d16">d16</option>
<option value="d14">d14</option>
<option value="d12">d12</option>
<option value="d10">d10</option>
<option value="d8">d8</option>
<option value="d7">d7</option>
<option value="d6">d6</option>
<option value="d5">d5</option>
<option value="d4">d4</option>
<option value="d3">d3</option>
</select>
</div>
<div class="sheet-col-1-23"><input type="number" name="attr_Monster_RangedToHit7" value="0" step="1"></div>
<div class="sheet-col-2-23" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" name="attr_Monster_RangedDmg7" value="0"></div>
<div class="sheet-col-1-23" title="Enter damage bonus here."><input type="number" name="attr_Monster_RangedDmgBonus7" value="0" step="1"></div>
<div class="sheet-col-6-23" title="Monster special added to attack"><input type="text" name="attr_Monster_RangedSpecial7" placeholder="special with attack"></div>
<div class="sheet-col-2-23" title="Damage for special added to attack"><input class="sheet-center" type="text" value="0" name="attr_Monster_RangedSpecialDmg7"></div>
<div class="sheet-col-1-15">
<button type='roll' class="sheet-roll" name="Attack_@{Monster_RangedWeaponName7}" value="&{template:DccTabbed} {{combat=1}} {{name=@{character_name}}} {{title=@{Monster_RangedWeaponName7} \n @{Monster_RangedDistance7}}} {{attack=[[ @{Monster_RangedAttackDice7}cs>@{MonsterThreat} [To Hit Roll] + @{Monster_RangedToHit7} [To Hit Bonus] + (?{To Hit Bonus/Minus|0}) [Bonus/Minus] ]] }} {{damage=[[ @{Monster_RangedDmg7} [Base damage] + @{Monster_RangedDmgBonus7} [Damage Bonus] + (?{Damage Bonus/Minus|0}) [Bonus/Minus] ]]}} {{crit=[[ @{CritDieMonster} - (?{Player Character Being Attacked Luck Modifier|0}) [Bonus/Minus] ]]}} {{crittable=@{CritDie_maxMonster}}} {{fumble=[[ @{ArmorFumbleDieMonster} ]]}} {{special=@{Monster_RangedSpecial7}}} {{specialdmg=[[@{Monster_RangedSpecialDmg7}]]}}">ATTACK</button>
</div>
</div>
<!-- END ranged weapon row -->
<!-- BEGIN ranged weapon row 8-->
<div class="sheet-row">
<div class="sheet-col-4-23"><input type="text" name="attr_Monster_RangedWeaponName8"></div>
<div class="sheet-col-2-23"><input type="text" name="attr_Monster_RangedDistance8"></div>
<div class="sheet-col-2-23" title="Monster's Attack Dice">
<select name="attr_Monster_RangedAttackDice8">
<option value="d30">d30</option>
<option value="d24">d24</option>
<option value="d20" selected="selected">d20</option>
<option value="d16">d16</option>
<option value="d14">d14</option>
<option value="d12">d12</option>
<option value="d10">d10</option>
<option value="d8">d8</option>
<option value="d7">d7</option>
<option value="d6">d6</option>
<option value="d5">d5</option>
<option value="d4">d4</option>
<option value="d3">d3</option>
</select>
</div>
<div class="sheet-col-1-23"><input type="number" name="attr_Monster_RangedToHit8" value="0" step="1"></div>
<div class="sheet-col-2-23" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" name="attr_Monster_RangedDmg8" value="0"></div>
<div class="sheet-col-1-23" title="Enter damage bonus here."><input type="number" name="attr_Monster_RangedDmgBonus8" value="0" step="1"></div>
<div class="sheet-col-6-23" title="Monster special added to attack"><input type="text" name="attr_Monster_RangedSpecial8" placeholder="special with attack"></div>
<div class="sheet-col-2-23" title="Damage for special added to attack"><input class="sheet-center" type="text" value="0" name="attr_Monster_RangedSpecialDmg8"></div>
<div class="sheet-col-1-15">
<button type='roll' class="sheet-roll" name="Attack_@{Monster_RangedWeaponName8}" value="&{template:DccTabbed} {{combat=1}} {{name=@{character_name}}} {{title=@{Monster_RangedWeaponName8} \n @{Monster_RangedDistance8}}} {{attack=[[ @{Monster_RangedAttackDice8}cs>@{MonsterThreat} [To Hit Roll] + @{Monster_RangedToHit8} [To Hit Bonus] + (?{To Hit Bonus/Minus|0}) [Bonus/Minus] ]] }} {{damage=[[ @{Monster_RangedDmg8} [Base damage] + @{Monster_RangedDmgBonus8} [Damage Bonus] + (?{Damage Bonus/Minus|0}) [Bonus/Minus] ]]}} {{crit=[[ @{CritDieMonster} - (?{Player Character Being Attacked Luck Modifier|0}) [Bonus/Minus] ]]}} {{crittable=@{CritDie_maxMonster}}} {{fumble=[[ @{ArmorFumbleDieMonster} ]]}} {{special=@{Monster_RangedSpecial8}}} {{specialdmg=[[@{Monster_RangedSpecialDmg8}]]}}">ATTACK</button>
</div>
</div>
<!-- END ranged weapon row -->
<hr/>
<!-- END AUTO GENERATED WEAPON SECTION -->
<!-- MONSTER SPECIAL ABILITIES -->
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">Monster Special Abilities </h4>
<p class="sheet-small-note">Note a monsters special abilities here.</p>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1">
<!-- BEGIN repeating fieldset Special Abilities -->
<fieldset class="repeating_SpecialAbilities">
<div class="sheet-row">
<div class="sheet-col-5-24"><input class="sheet-BoldText" input type="text" placeholder="Special Ability Name" name="attr_Monster_SpecialAbilityName"></div>
<div class="sheet-col-1-24 sheet-center">&nbsp;</div>
<div class="sheet-col-17-24"><textarea class="sheet-medium" name="attr_Monster_SpecialAbility" placeholder="Special Ability Description"></textarea></div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
</div>
</fieldset>
<!-- END Fieldsets -->
</div>
</div>
<hr/>
<!-- MONSTER INVENTORY SECTION -->
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">Monster Coin Treasure </h4>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-1 sheet-padr">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-9 sheet-center sheet-small-label">CP</div>
<div class="sheet-col-1-9 sheet-center">&nbsp;</div>
<div class="sheet-col-1-9 sheet-center sheet-small-label">SP</div>
<div class="sheet-col-1-9 sheet-center">&nbsp;</div>
<div class="sheet-col-1-9 sheet-center sheet-small-label">GP</div>
<div class="sheet-col-1-9 sheet-center">&nbsp;</div>
<div class="sheet-col-1-9 sheet-center sheet-small-label">EP</div>
<div class="sheet-col-1-9 sheet-center">&nbsp;</div>
<div class="sheet-col-1-9 sheet-center sheet-small-label">PP</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-9" title="Copper Pieces"><input type="number" name="attr_CPMonster" value="0" min="0" step="1"></div>
<div class="sheet-col-1-9 sheet-center">&nbsp;</div>
<div class="sheet-col-1-9" title="Silver Pieces"><input type="number" name="attr_SPMonster" value="0" min="0" step="1"></div>
<div class="sheet-col-1-9 sheet-center">&nbsp;</div>
<div class="sheet-col-1-9" title="Gold Pieces"><input type="number" name="attr_GPMonster" value="0" min="0" step="1"></div>
<div class="sheet-col-1-9 sheet-center">&nbsp;</div>
<div class="sheet-col-1-9" title="Electrum Pieces"><input type="number" name="attr_EPMonster" value="0" min="0" step="1"></div>
<div class="sheet-col-1-9 sheet-center">&nbsp;</div>
<div class="sheet-col-1-9" title="Platinum Pieces"><input type="number" name="attr_PPMonster" value="0" min="0" step="1"></div>
</div>
</div>
</div>
<h4 class="sheet-center">Monster Inventory </h4>
<div class="sheet-col-1-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-2 sheet-center sheet-inspiration-label">Equipment</div>
<div class="sheet-col-1-2 sheet-center sheet-inspiration-label">Treasure</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-2"><textarea name="attr_EquipmentMonster"></textarea></div>
<div class="sheet-col-1-2"><textarea name="attr_TreasureMonster"></textarea></div>
</div>
</div>
<hr/>
</div>
</div>
<!--- templates -->
<rolltemplate class="sheet-rolltemplate-DccTabbed">
<div class="sheet-RollTemp-wrapper">
<div class="sheet-RollTemp-header{{#combat}} sheet-combat{{/combat}}{{#spell}} sheet-spell{{/spell}}{{#stat}} sheet-stat{{/stat}}{{#save}} sheet-save{{/save}}{{#class}} sheet-class{{/class}}">
<div class="sheet-RollTemp-title">{{title}}</div>
<div class="sheet-RollTemp-name">{{name}}</div>
<div class="sheet-RollTemp-line"></div>
</div>
<div class="sheet-main-content">
<!--Weapon based attacks-->
{{#attack}}
<div class="sheet-row">
<div class="sheet-col-5-13 sheet-padl sheet-RollTemp-rollname">Hits AC:</div>
<div class="sheet-col-8-13 sheet-padr sheet-RollTemp-rollresult">{{attack}}</div>
</div>
{{/attack}}
{{#damage}}
<div class="sheet-row">
<div class="sheet-col-5-13 sheet-padl sheet-padr sheet-RollTemp-rollname">Damage :</div>
<div class="sheet-col-8-13 sheet-padr sheet-RollTemp-rollresult">{{damage}}</div>
</div>
{{/damage}}
{{#rollWasCrit() attack}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-3-13 sheet-padl sheet-padr sheet-RollTemp-rollname">Crit :</div>
<div class="sheet-col-10-13 sheet-padl sheet-padr sheet-RollTemp-critsuccess">{{crit}} on Crit Table {{crittable}}</div>
</div>
{{/rollWasCrit() attack}}
{{#rollWasFumble() attack}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-5-13 sheet-padl sheet-padr sheet-RollTemp-rollname">Fumble :</div>
<div class="sheet-col-8-13 sheet-padl sheet-RollTemp-critfail">{{fumble}} on Funble Table</div>
</div>
{{/rollWasFumble() attack}}
{{#special}}
<div class="sheet-row">
<div class="sheet-col-12-13 sheet-padl sheet-RollTemp-rollname">Special Attack:</div>
<div class="sheet-col-12-13 sheet-padr sheet-RollTemp-textresult">{{special}}</div>
</div>
{{#specialdmg}}
<div class="sheet-row">
<div class="sheet-col-9-13 sheet-padl sheet-padr sheet-RollTemp-rollname">Special Damage :</div>
<div class="sheet-col-4-13 sheet-padr sheet-RollTemp-rollresult">{{specialdmg}}</div>
</div>
{{/specialdmg}}
{{/special}}
<!-- Initiative -->
{{#INIT}}
<div class="sheet-row">
<div class="sheet-col-8-13 sheet-padl sheet-padr sheet-RollTemp-rollname">Initiative : </div>
<div class="sheet-col-5-13 sheet-padr sheet-RollTemp-rollresult">{{INIT}}</div>
</div>
{{/INIT}}
<!-- Hit Die -->
{{#HD}}
<div class="sheet-row">
<div class="sheet-col-8-13 sheet-padl sheet-padr sheet-RollTemp-rollname">HP gained : </div>
<div class="sheet-col-5-13 sheet-padr sheet-RollTemp-rollresult">{{HD}}</div>
</div>
{{/HD}}
<!-- STR Open Doors -->
{{#strskill}}
<div class="sheet-row">
<div class="sheet-col-5-14 sheet-padl sheet-padr sheet-RollTemp-rollname">Roll : </div>
<div class="sheet-col-9-14 sheet-padr sheet-RollTemp-rollresult">{{strskill}}</div>
</div>
{{#rollWasCrit() strskill}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-19-20 sheet-padl sheet-padr sheet-RollTemp-critsuccess">GREAT SUCCESS !</div>
</div>
{{/rollWasCrit() strskill}}
{{#rollGreater() strskill chance}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-11-12 sheet-padl sheet-padr sheet-RollTemp-fail">FAILURE !</div>
</div>
{{/rollGreater() strskill chance}}
{{#rollBetween() strskill 2 chance}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-11-12 sheet-padl sheet-padr sheet-RollTemp-success">SUCCESS !</div>
</div>
{{/rollBetween() strskill 2 chance}}
{{/strskill}}
<!-- CHA Reactions -->
{{#chaskill}}
<div class="sheet-row">
<div class="sheet-col-5-12 sheet-padl sheet-padr sheet-RollTemp-rollname">Check : </div>
<div class="sheet-col-7-12 sheet-padr sheet-RollTemp-rollresult">{{chaskill}}</div>
</div>
{{/chaskill}}
<!-- Ability Checks -->
{{#ability}}
<div class="sheet-row">
<div class="sheet-col-5-14 sheet-padl sheet-padr sheet-RollTemp-rollname">Roll : </div>
<div class="sheet-col-9-14 sheet-padr sheet-RollTemp-rollresult">{{ability}}</div>
</div>
{{#rollWasCrit() ability}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-19-20 sheet-padl sheet-padr sheet-RollTemp-critsuccess">GREAT SUCCESS !</div>
</div>
{{/rollWasCrit() ability}}
{{#rollGreater() ability stattype}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-11-12 sheet-padl sheet-padr sheet-RollTemp-fail">FAILURE !</div>
</div>
{{/rollGreater() ability stattype}}
{{#rollBetween() ability 2 stattype}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-11-12 sheet-padl sheet-padr sheet-RollTemp-success">SUCCESS !</div>
</div>
{{/rollBetween() ability 2 stattype}}
{{/ability}}
<!-- Saving Throws -->
{{#savingthrow}}
<div class="sheet-row">
<div class="sheet-col-6-15 sheet-padl sheet-padr sheet-RollTemp-rollname">Save : </div>
<div class="sheet-col-9-15 sheet-padr sheet-RollTemp-rollresult">{{savingthrow}}</div>
</div>
{{#rollLess() savingthrow savetype}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-11-12 sheet-padl sheet-padr sheet-RollTemp-fail">FAILURE !</div>
</div>
{{/rollLess() savingthrow savetype}}
{{#rollBetween() savingthrow savetype 100}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-11-12 sheet-padl sheet-padr sheet-RollTemp-success">SUCCESS !</div>
</div>
{{/rollBetween() savingthrow savetype 100}}
{{/savingthrow}}
<!-- Class Abilities: Find Trap, Listen, Detect Secret Doors, Stonecraft, Hear Noise -->
{{#classability}}
<div class="sheet-row">
<div class="sheet-col-5-14 sheet-padl sheet-padr sheet-RollTemp-rollname">Roll : </div>
<div class="sheet-col-9-14 sheet-padr sheet-RollTemp-rollresult">{{classability}}</div>
</div>
{{#rollWasCrit() classability}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-19-20 sheet-padl sheet-padr sheet-RollTemp-critsuccess">GREAT SUCCESS !</div>
</div>
{{/rollWasCrit() classability}}
{{#rollGreater() classability chance}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-11-12 sheet-padl sheet-padr sheet-RollTemp-fail">FAILURE !</div>
</div>
{{/rollGreater() classability chance}}
{{#rollBetween() classability 2 chance}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-11-12 sheet-padl sheet-padr sheet-RollTemp-success">SUCCESS !</div>
</div>
{{/rollBetween() classability 2 chance}}
{{/classability}}
<!-- CHA Morale Check -->
{{#moralecheck}}
<div class="sheet-row">
<div class="sheet-col-5-14 sheet-padl sheet-padr sheet-RollTemp-rollname">Roll : </div>
<div class="sheet-col-9-14 sheet-padr sheet-RollTemp-rollresult">{{moralecheck}}</div>
</div>
{{#rollGreater() moralecheck chance}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-11-12 sheet-padl sheet-padr sheet-RollTemp-fail">FAILURE !</div>
</div>
{{/rollGreater() moralecheck chance}}
{{#rollBetween() moralecheck 1 chance}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-11-12 sheet-padl sheet-padr sheet-RollTemp-success">SUCCESS !</div>
</div>
{{/rollBetween() moralecheck 1 chance}}
{{/moralecheck}}
<!-- Turn Undead -->
{{#turnundead}}
<div class="sheet-row">
<div class="sheet-col-5-14 sheet-padl sheet-padr sheet-RollTemp-rollname">Roll : </div>
<div class="sheet-col-9-14 sheet-padr sheet-RollTemp-rollresult">{{turnundead}}</div>
</div>
{{/turnundead}}
<!-- Surprise -->
{{#surprise}}
<div class="sheet-row">
<div class="sheet-col-5-14 sheet-padl sheet-padr sheet-RollTemp-rollname">Roll : </div>
<div class="sheet-col-9-14 sheet-padr sheet-RollTemp-rollresult">{{surprise}}</div>
</div>
{{#rollGreater() surprise chance}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-19-20 sheet-padl sheet-padr sheet-RollTemp-success">NOT SURPRISED !</div>
</div>
{{/rollGreater() surprise chance}}
{{#rollBetween() surprise -100 chance}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-11-12 sheet-padl sheet-padr sheet-RollTemp-fail">SURPRISE !!!</div>
</div>
{{/rollBetween() surprise -100 chance}}
{{/surprise}}
<!-- Thief Percentile Abilities -->
{{#thiefpercentability}}
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-padl sheet-padr sheet-RollTemp-rollname">Roll : </div>
<div class="sheet-col-4-23 sheet-RollTemp-rollresult">{{thiefpercentability}}</div>
<div class="sheet-col-11-23 sheet-padr sheet-RollTemp-rollname">%</div>
</div>
{{#rollWasCrit() thiefpercentability}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-19-20 sheet-padl sheet-padr sheet-RollTemp-critsuccess">GREAT SUCCESS !</div>
</div>
{{/rollWasCrit() thiefpercentability}}
{{#rollGreater() thiefpercentability chance}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-11-12 sheet-padl sheet-padr sheet-RollTemp-fail">FAILURE !</div>
</div>
{{/rollGreater() thiefpercentability chance}}
{{#rollBetween() thiefpercentability 2 chance}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-11-12 sheet-padl sheet-padr sheet-RollTemp-success">SUCCESS !</div>
</div>
{{/rollBetween() thiefpercentability 2 chance}}
{{/thiefpercentability}}
</div>
</div>
</rolltemplate>
<!--End Roll Templates-->