* Created new alternative for the Coriolis Character Sheet * Added cover bonus roll query to armor roll
870 lines
115 KiB
HTML
870 lines
115 KiB
HTML
<!-- This is where the Year Zero prayer magic happens - don't touch! -->
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<button class="hidden" name="roll_reroll0" type="roll" value="&{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{reroll_dice=0}} {{roll=[[0d6>6]]}}"></button>
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<button class="hidden" name="roll_reroll1" type="roll" value="&{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{reroll_dice=1}} {{roll=[[1d6>6]]}}"></button>
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<button class="hidden" name="roll_reroll2" type="roll" value="&{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{reroll_dice=2}} {{roll=[[2d6>6]]}}"></button>
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<button class="hidden" name="roll_reroll3" type="roll" value="&{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{reroll_dice=3}} {{roll=[[3d6>6]]}}"></button>
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<button class="hidden" name="roll_reroll4" type="roll" value="&{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{reroll_dice=4}} {{roll=[[4d6>6]]}}"></button>
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<button class="hidden" name="roll_reroll5" type="roll" value="&{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{reroll_dice=5}} {{roll=[[5d6>6]]}}"></button>
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<button class="hidden" name="roll_reroll6" type="roll" value="&{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{reroll_dice=6}} {{roll=[[6d6>6]]}}"></button>
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<button class="hidden" name="roll_reroll7" type="roll" value="&{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{reroll_dice=7}} {{roll=[[7d6>6]]}}"></button>
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<button class="hidden" name="roll_reroll8" type="roll" value="&{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{reroll_dice=8}} {{roll=[[8d6>6]]}}"></button>
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<button class="hidden" name="roll_reroll9" type="roll" value="&{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{reroll_dice=9}} {{roll=[[9d6>6]]}}"></button>
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<button class="hidden" name="roll_reroll10" type="roll" value="&{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{reroll_dice=10}} {{roll=[[10d6>6]]}}"></button>
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<button class="hidden" name="roll_reroll11" type="roll" value="&{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{reroll_dice=11}} {{roll=[[11d6>6]]}}"></button>
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<button class="hidden" name="roll_reroll12" type="roll" value="&{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{reroll_dice=12}} {{roll=[[12d6>6]]}}"></button>
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<button class="hidden" name="roll_reroll13" type="roll" value="&{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{reroll_dice=13}} {{roll=[[13d6>6]]}}"></button>
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<button class="hidden" name="roll_reroll14" type="roll" value="&{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{reroll_dice=14}} {{roll=[[14d6>6]]}}"></button>
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<button class="hidden" name="roll_reroll15" type="roll" value="&{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{reroll_dice=15}} {{roll=[[15d6>6]]}}"></button>
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<button class="hidden" name="roll_reroll16" type="roll" value="&{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{reroll_dice=16}} {{roll=[[16d6>6]]}}"></button>
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<button class="hidden" name="roll_reroll17" type="roll" value="&{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{reroll_dice=17}} {{roll=[[17d6>6]]}}"></button>
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<button class="hidden" name="roll_reroll18" type="roll" value="&{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{reroll_dice=18}} {{roll=[[18d6>6]]}}"></button>
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<button class="hidden" name="roll_reroll19" type="roll" value="&{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{reroll_dice=19}} {{roll=[[19d6>6]]}}"></button>
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<button class="hidden" name="roll_reroll20" type="roll" value="&{template:skill} {{name=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{reroll_dice=20}} {{roll=[[20d6>6]]}}"></button>
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<input data-i18n="rolltemplate-pray" name="attr_translation_luck" type="hidden" value="Pray to the icons"/>
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<input name="attr_sheet_version" type="hidden"/>
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<!-- Header -->
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<!-- Don't remove this line or the tab navigation breaks! -->
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<input type='hidden' class='sheet-tabstoggle' name='attr_sheetTab' value='pc' />
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<div class="sheet-coriolis-content">
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<div class="sheet-coriolis-header">
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<img src="https://i.imgur.com/DagRplO.png" alt="Logo">
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<div>
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<button type="action" name="act_pc" data-i18n="tab-pc">PC Sheet</button>
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<button type="action" name="act_spaceship" data-i18n="tab-spaceship">Spaceship</button>
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</div>
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</div>
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<!-- ******************** PC Character Sheet ******************** -->
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<div class="coriolis-tab-pc">
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<div class="coriolis-pc-grid">
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<div class="coriolis-leftcol">
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<!-- Strength Attribute & Skills -->
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<div class="coriolis-panel--full">
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<div class="coriolis-panel__header">
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<button class="coriolis-panel__label--button" data-i18n="attribute-strength" type="roll" value="&{template:skill} {{skill=^{attribute-strength}}} {{character_name=@{character_name}}} {{roll=[[[[@{strength}+?{Modification (e.g. 2 or -2)|0}}]]d6>6]]}} {{stat_value=@{strength}}} {{stat_title=^{attribute-strength}}} {{bonus_dice=?{Modification (e.g. 2 or -2)|0}}} {{reroll0=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+?{Modification (e.g. 2 or -2)|0}-0]])}} {{reroll1=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+?{Modification (e.g. 2 or -2)|0}-1]])}} {{reroll2=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+?{Modification (e.g. 2 or -2)|0}-2]])}} {{reroll3=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+?{Modification (e.g. 2 or -2)|0}-3]])}} {{reroll4=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+?{Modification (e.g. 2 or -2)|0}-4]])}} {{reroll5=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+?{Modification (e.g. 2 or -2)|0}-5]])}} {{reroll6=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+?{Modification (e.g. 2 or -2)|0}-6]])}} {{reroll7=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+?{Modification (e.g. 2 or -2)|0}-7]])}} {{reroll8=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+?{Modification (e.g. 2 or -2)|0}-8]])}} {{reroll9=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+?{Modification (e.g. 2 or -2)|0}-9]])}} {{reroll10=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+?{Modification (e.g. 2 or -2)|0}-10]])}} {{reroll11=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+?{Modification (e.g. 2 or -2)|0}-11]])}} {{reroll12=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+?{Modification (e.g. 2 or -2)|0}-12]])}} {{reroll13=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+?{Modification (e.g. 2 or -2)|0}-13]])}} {{reroll14=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+?{Modification (e.g. 2 or -2)|0}-14]])}} {{reroll15=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+?{Modification (e.g. 2 or -2)|0}-15]])}}">Strength</button>
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<input class="coriolis-panel__input--small" name="attr_strength" type="number" value="0"/>
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</div>
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<div class="coriolis-panel__row">
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<button class="coriolis-panel__label--button" data-i18n="skill-force" type="roll" value="&{template:skill} {{skill=^{skill-force}}} {{character_name=@{character_name}}} {{roll=[[[[@{strength}+@{force}+?{Modification (e.g. 2 or -2)|0}]]d6>6]]}} {{stat_value=@{strength}}} {{stat_title=^{attribute-strength}}} {{skill_value=@{force}}} {{skill_title=^{skill-force}}} {{bonus_dice=?{Modification (e.g. 2 or -2)|0}}} {{reroll=[@{translation_luck}](~@{character_id}|reroll)}} {{reroll0=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{force}+?{Modification (e.g. 2 or -2)|0}-0]])}} {{reroll1=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{force}+?{Modification (e.g. 2 or -2)|0}-1]])}} {{reroll2=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{force}+?{Modification (e.g. 2 or -2)|0}-2]])}} {{reroll3=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{force}+?{Modification (e.g. 2 or -2)|0}-3]])}} {{reroll4=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{force}+?{Modification (e.g. 2 or -2)|0}-4]])}} {{reroll5=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{force}+?{Modification (e.g. 2 or -2)|0}-5]])}} {{reroll6=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{force}+?{Modification (e.g. 2 or -2)|0}-6]])}} {{reroll7=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{force}+?{Modification (e.g. 2 or -2)|0}-7]])}} {{reroll8=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{force}+?{Modification (e.g. 2 or -2)|0}-8]])}} {{reroll9=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{force}+?{Modification (e.g. 2 or -2)|0}-9]])}} {{reroll10=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{force}+?{Modification (e.g. 2 or -2)|0}-10]])}} {{reroll11=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{force}+?{Modification (e.g. 2 or -2)|0}-11]])}} {{reroll12=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{force}+?{Modification (e.g. 2 or -2)|0}-12]])}} {{reroll13=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{force}+?{Modification (e.g. 2 or -2)|0}-13]])}} {{reroll14=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{force}+?{Modification (e.g. 2 or -2)|0}-14]])}} {{reroll15=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{force}+?{Modification (e.g. 2 or -2)|0}-15]])}}">Force</button>
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<input class="coriolis-panel__input--small" name="attr_force" type="number" value="0"/>
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</div>
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<div class="coriolis-panel__row">
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<button class="coriolis-panel__label--button" data-i18n="skill-melee-combat" type="roll" value="&{template:skill} {{skill=^{skill-melee-combat}}} {{character_name=@{character_name}}} {{roll=[[[[@{strength}+@{melee-combat}+?{Modification (e.g. 2 or -2)|0}]]d6>6]]}} {{stat_value=@{strength}}} {{stat_title=^{attribute-strength}}} {{skill_value=@{melee-combat}}} {{skill_title=^{skill-melee-combat}}} {{bonus_dice=?{Modification (e.g. 2 or -2)|0}}} {{reroll=[@{translation_luck}](~@{character_id}|reroll)}} {{reroll0=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+?{Modification (e.g. 2 or -2)|0}-0]])}} {{reroll1=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+?{Modification (e.g. 2 or -2)|0}-1]])}} {{reroll2=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+?{Modification (e.g. 2 or -2)|0}-2]])}} {{reroll3=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+?{Modification (e.g. 2 or -2)|0}-3]])}} {{reroll4=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+?{Modification (e.g. 2 or -2)|0}-4]])}} {{reroll5=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+?{Modification (e.g. 2 or -2)|0}-5]])}} {{reroll6=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+?{Modification (e.g. 2 or -2)|0}-6]])}} {{reroll7=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+?{Modification (e.g. 2 or -2)|0}-7]])}} {{reroll8=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+?{Modification (e.g. 2 or -2)|0}-8]])}} {{reroll9=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+?{Modification (e.g. 2 or -2)|0}-9]])}} {{reroll10=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+?{Modification (e.g. 2 or -2)|0}-10]])}} {{reroll11=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+?{Modification (e.g. 2 or -2)|0}-11]])}} {{reroll12=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+?{Modification (e.g. 2 or -2)|0}-12]])}} {{reroll13=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+?{Modification (e.g. 2 or -2)|0}-13]])}} {{reroll14=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+?{Modification (e.g. 2 or -2)|0}-14]])}} {{reroll15=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+?{Modification (e.g. 2 or -2)|0}-15]])}}">Melee Combat</button>
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<input class="coriolis-panel__input--small" name="attr_melee-combat" type="number" value="0"/>
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</div>
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</div>
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<!-- Agility Attribute & Skills -->
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<div class="coriolis-panel--full">
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<div class="coriolis-panel__header">
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<button class="coriolis-panel__label--button" data-i18n="attribute-agility" type="roll" value="&{template:skill} {{skill=^{attribute-agility}}} {{character_name=@{character_name}}} {{roll=[[[[@{agility}+?{Modification (e.g. 2 or -2)|0}]]d6>6]]}} {{stat_value=@{agility}}} {{stat_title=^{attribute-agility}}} {{bonus_dice=?{Modification (e.g. 2 or -2)|0}}} {{reroll0=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+?{Modification (e.g. 2 or -2)|0}-0]])}} {{reroll1=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+?{Modification (e.g. 2 or -2)|0}-1]])}} {{reroll2=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+?{Modification (e.g. 2 or -2)|0}-2]])}} {{reroll3=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+?{Modification (e.g. 2 or -2)|0}-3]])}} {{reroll4=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+?{Modification (e.g. 2 or -2)|0}-4]])}} {{reroll5=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+?{Modification (e.g. 2 or -2)|0}-5]])}} {{reroll6=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+?{Modification (e.g. 2 or -2)|0}-6]])}} {{reroll7=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+?{Modification (e.g. 2 or -2)|0}-7]])}} {{reroll8=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+?{Modification (e.g. 2 or -2)|0}-8]])}} {{reroll9=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+?{Modification (e.g. 2 or -2)|0}-9]])}} {{reroll10=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+?{Modification (e.g. 2 or -2)|0}-10]])}} {{reroll11=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+?{Modification (e.g. 2 or -2)|0}-11]])}} {{reroll12=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+?{Modification (e.g. 2 or -2)|0}-12]])}} {{reroll13=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+?{Modification (e.g. 2 or -2)|0}-13]])}} {{reroll14=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+?{Modification (e.g. 2 or -2)|0}-14]])}} {{reroll15=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+?{Modification (e.g. 2 or -2)|0}-15]])}}">Agility</button>
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<input class="coriolis-panel__input--small" name="attr_agility" type="number" value="0"/>
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</div>
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<div class="coriolis-panel__row">
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<button class="coriolis-panel__label--button" data-i18n="skill-dexterity" type="roll" value="&{template:skill} {{skill=^{skill-dexterity}}} {{character_name=@{character_name}}} {{roll=[[[[@{agility}+@{dexterity}+?{Modification (e.g. 2 or -2)|0}]]d6>6]]}} {{stat_value=@{agility}}} {{stat_title=^{attribute-agility}}} {{skill_value=@{dexterity}}} {{skill_title=^{skill-dexterity}}} {{bonus_dice=?{Modification (e.g. 2 or -2)|0}}} {{reroll=[@{translation_luck}](~@{character_id}|reroll)}} {{reroll0=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{dexterity}+?{Modification (e.g. 2 or -2)|0}-0]])}} {{reroll1=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{dexterity}+?{Modification (e.g. 2 or -2)|0}-1]])}} {{reroll2=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{dexterity}+?{Modification (e.g. 2 or -2)|0}-2]])}} {{reroll3=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{dexterity}+?{Modification (e.g. 2 or -2)|0}-3]])}} {{reroll4=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{dexterity}+?{Modification (e.g. 2 or -2)|0}-4]])}} {{reroll5=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{dexterity}+?{Modification (e.g. 2 or -2)|0}-5]])}} {{reroll6=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{dexterity}+?{Modification (e.g. 2 or -2)|0}-6]])}} {{reroll7=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{dexterity}+?{Modification (e.g. 2 or -2)|0}-7]])}} {{reroll8=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{dexterity}+?{Modification (e.g. 2 or -2)|0}-8]])}} {{reroll9=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{dexterity}+?{Modification (e.g. 2 or -2)|0}-9]])}} {{reroll10=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{dexterity}+?{Modification (e.g. 2 or -2)|0}-10]])}} {{reroll11=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{dexterity}+?{Modification (e.g. 2 or -2)|0}-11]])}} {{reroll12=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{dexterity}+?{Modification (e.g. 2 or -2)|0}-12]])}} {{reroll13=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{dexterity}+?{Modification (e.g. 2 or -2)|0}-13]])}} {{reroll14=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{dexterity}+?{Modification (e.g. 2 or -2)|0}-14]])}} {{reroll15=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{dexterity}+?{Modification (e.g. 2 or -2)|0}-15]])}}">Dexterity</button>
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<input class="coriolis-panel__input--small" name="attr_dexterity" type="number" value="0"/>
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</div>
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<div class="coriolis-panel__row">
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<button class="coriolis-panel__label--button" data-i18n="skill-infiltration" type="roll" value="&{template:skill} {{skill=^{skill-infiltration}}} {{character_name=@{character_name}}} {{roll=[[[[@{agility}+@{infiltration}+?{Modification (e.g. 2 or -2)|0}]]d6>6]]}} {{stat_value=@{agility}}} {{stat_title=^{attribute-agility}}} {{skill_value=@{infiltration}}} {{skill_title=^{skill-infiltration}}} {{bonus_dice=?{Modification (e.g. 2 or -2)|0}}} {{reroll=[@{translation_luck}](~@{character_id}|reroll)}} {{reroll0=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{infiltration}+?{Modification (e.g. 2 or -2)|0}-0]])}} {{reroll1=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{infiltration}+?{Modification (e.g. 2 or -2)|0}-1]])}} {{reroll2=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{infiltration}+?{Modification (e.g. 2 or -2)|0}-2]])}} {{reroll3=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{infiltration}+?{Modification (e.g. 2 or -2)|0}-3]])}} {{reroll4=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{infiltration}+?{Modification (e.g. 2 or -2)|0}-4]])}} {{reroll5=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{infiltration}+?{Modification (e.g. 2 or -2)|0}-5]])}} {{reroll6=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{infiltration}+?{Modification (e.g. 2 or -2)|0}-6]])}} {{reroll7=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{infiltration}+?{Modification (e.g. 2 or -2)|0}-7]])}} {{reroll8=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{infiltration}+?{Modification (e.g. 2 or -2)|0}-8]])}} {{reroll9=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{infiltration}+?{Modification (e.g. 2 or -2)|0}-9]])}} {{reroll10=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{infiltration}+?{Modification (e.g. 2 or -2)|0}-10]])}} {{reroll11=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{infiltration}+?{Modification (e.g. 2 or -2)|0}-11]])}} {{reroll12=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{infiltration}+?{Modification (e.g. 2 or -2)|0}-12]])}} {{reroll13=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{infiltration}+?{Modification (e.g. 2 or -2)|0}-13]])}} {{reroll14=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{infiltration}+?{Modification (e.g. 2 or -2)|0}-14]])}} {{reroll15=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{infiltration}+?{Modification (e.g. 2 or -2)|0}-15]])}}">Infiltration</button>
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<input class="coriolis-panel__input--small" name="attr_infiltration" type="number" value="0"/>
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</div>
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<div class="coriolis-panel__row">
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<button class="coriolis-panel__label--button" data-i18n="skill-ranged-combat" type="roll" value="&{template:skill} {{skill=^{skill-ranged-combat}}} {{character_name=@{character_name}}} {{roll=[[[[@{agility}+@{ranged-combat}+?{Modification (e.g. 2 or -2)|0}]]d6>6]]}} {{stat_value=@{agility}}} {{stat_title=^{attribute-agility}}} {{skill_value=@{ranged-combat}}} {{skill_title=^{skill-ranged-combat}}} {{bonus_dice=?{Modification (e.g. 2 or -2)|0}}} {{reroll=[@{translation_luck}](~@{character_id}|reroll)}} {{reroll0=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+?{Modification (e.g. 2 or -2)|0}-0]])}} {{reroll1=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+?{Modification (e.g. 2 or -2)|0}-1]])}} {{reroll2=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+?{Modification (e.g. 2 or -2)|0}-2]])}} {{reroll3=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+?{Modification (e.g. 2 or -2)|0}-3]])}} {{reroll4=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+?{Modification (e.g. 2 or -2)|0}-4]])}} {{reroll5=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+?{Modification (e.g. 2 or -2)|0}-5]])}} {{reroll6=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+?{Modification (e.g. 2 or -2)|0}-6]])}} {{reroll7=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+?{Modification (e.g. 2 or -2)|0}-7]])}} {{reroll8=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+?{Modification (e.g. 2 or -2)|0}-8]])}} {{reroll9=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+?{Modification (e.g. 2 or -2)|0}-9]])}} {{reroll10=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+?{Modification (e.g. 2 or -2)|0}-10]])}} {{reroll11=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+?{Modification (e.g. 2 or -2)|0}-11]])}} {{reroll12=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+?{Modification (e.g. 2 or -2)|0}-12]])}} {{reroll13=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+?{Modification (e.g. 2 or -2)|0}-13]])}} {{reroll14=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+?{Modification (e.g. 2 or -2)|0}-14]])}} {{reroll15=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+?{Modification (e.g. 2 or -2)|0}-15]])}}">Ranged Combat</button>
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<input class="coriolis-panel__input--small" name="attr_ranged-combat" type="number" value="0"/>
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</div>
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<div class="coriolis-panel__row background-advanced">
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<input class="coriolis-panel__input--small" name="attr_pilot" type="number" placeholder="0"/>
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<button class="coriolis-panel__label--button" data-i18n="skill-pilot" type="roll" value="&{template:skill} {{skill=^{skill-pilot}}} {{character_name=@{character_name}}} {{roll=[[[[@{agility}+@{pilot}+?{Modification (e.g. 2 or -2)|0}]]d6>6]]}} {{stat_value=@{agility}}} {{stat_title=^{attribute-agility}}} {{skill_value=@{pilot}}} {{skill_title=^{skill-pilot}}} {{bonus_dice=?{Modification (e.g. 2 or -2)|0}}} {{reroll=[@{translation_luck}](~@{character_id}|reroll)}} {{reroll0=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{pilot}+?{Modification (e.g. 2 or -2)|0}-0]])}} {{reroll1=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{pilot}+?{Modification (e.g. 2 or -2)|0}-1]])}} {{reroll2=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{pilot}+?{Modification (e.g. 2 or -2)|0}-2]])}} {{reroll3=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{pilot}+?{Modification (e.g. 2 or -2)|0}-3]])}} {{reroll4=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{pilot}+?{Modification (e.g. 2 or -2)|0}-4]])}} {{reroll5=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{pilot}+?{Modification (e.g. 2 or -2)|0}-5]])}} {{reroll6=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{pilot}+?{Modification (e.g. 2 or -2)|0}-6]])}} {{reroll7=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{pilot}+?{Modification (e.g. 2 or -2)|0}-7]])}} {{reroll8=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{pilot}+?{Modification (e.g. 2 or -2)|0}-8]])}} {{reroll9=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{pilot}+?{Modification (e.g. 2 or -2)|0}-9]])}} {{reroll10=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{pilot}+?{Modification (e.g. 2 or -2)|0}-10]])}} {{reroll11=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{pilot}+?{Modification (e.g. 2 or -2)|0}-11]])}} {{reroll12=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{pilot}+?{Modification (e.g. 2 or -2)|0}-12]])}} {{reroll13=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{pilot}+?{Modification (e.g. 2 or -2)|0}-13]])}} {{reroll14=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{pilot}+?{Modification (e.g. 2 or -2)|0}-14]])}} {{reroll15=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{pilot}+?{Modification (e.g. 2 or -2)|0}-15]])}}">Pilot</button>
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</div>
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</div>
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<!-- Wits Attribute & Skills -->
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<div class="coriolis-panel--full">
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<div class="coriolis-panel__header">
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<button class="coriolis-panel__label--button" data-i18n="attribute-wits" type="roll" value="&{template:skill} {{skill=^{attribute-wits}}} {{character_name=@{character_name}}} {{roll=[[[[@{wits}+?{Modification (e.g. 2 or -2)|0}]]d6>6]]}} {{stat_value=@{wits}}} {{stat_title=^{attribute-wits}}} {{bonus_dice=?{Modification (e.g. 2 or -2)|0}}} {{reroll0=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+?{Modification (e.g. 2 or -2)|0}-0]])}} {{reroll1=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+?{Modification (e.g. 2 or -2)|0}-1]])}} {{reroll2=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+?{Modification (e.g. 2 or -2)|0}-2]])}} {{reroll3=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+?{Modification (e.g. 2 or -2)|0}-3]])}} {{reroll4=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+?{Modification (e.g. 2 or -2)|0}-4]])}} {{reroll5=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+?{Modification (e.g. 2 or -2)|0}-5]])}} {{reroll6=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+?{Modification (e.g. 2 or -2)|0}-6]])}} {{reroll7=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+?{Modification (e.g. 2 or -2)|0}-7]])}} {{reroll8=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+?{Modification (e.g. 2 or -2)|0}-8]])}} {{reroll9=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+?{Modification (e.g. 2 or -2)|0}-9]])}} {{reroll10=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+?{Modification (e.g. 2 or -2)|0}-10]])}} {{reroll11=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+?{Modification (e.g. 2 or -2)|0}-11]])}} {{reroll12=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+?{Modification (e.g. 2 or -2)|0}-12]])}} {{reroll13=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+?{Modification (e.g. 2 or -2)|0}-13]])}} {{reroll14=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+?{Modification (e.g. 2 or -2)|0}-14]])}} {{reroll15=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+?{Modification (e.g. 2 or -2)|0}-15]])}}">Wits</button>
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<input class="coriolis-panel__input--small" name="attr_wits" type="number" value="0"/>
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</div>
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<div class="coriolis-panel__row">
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<button class="coriolis-panel__label--button" data-i18n="skill-observation" type="roll" value="&{template:skill} {{skill=^{skill-observation}}} {{character_name=@{character_name}}} {{roll=[[[[@{wits}+@{observation}+?{Modification (e.g. 2 or -2)|0}]]d6>6]]}} {{stat_value=@{wits}}} {{stat_title=^{attribute-wits}}} {{skill_value=@{observation}}} {{skill_title=^{skill-observation}}} {{bonus_dice=?{Modification (e.g. 2 or -2)|0}}} {{reroll=[@{translation_luck}](~@{character_id}|reroll)}} {{reroll0=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{observation}+?{Modification (e.g. 2 or -2)|0}-0]])}} {{reroll1=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{observation}+?{Modification (e.g. 2 or -2)|0}-1]])}} {{reroll2=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{observation}+?{Modification (e.g. 2 or -2)|0}-2]])}} {{reroll3=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{observation}+?{Modification (e.g. 2 or -2)|0}-3]])}} {{reroll4=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{observation}+?{Modification (e.g. 2 or -2)|0}-4]])}} {{reroll5=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{observation}+?{Modification (e.g. 2 or -2)|0}-5]])}} {{reroll6=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{observation}+?{Modification (e.g. 2 or -2)|0}-6]])}} {{reroll7=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{observation}+?{Modification (e.g. 2 or -2)|0}-7]])}} {{reroll8=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{observation}+?{Modification (e.g. 2 or -2)|0}-8]])}} {{reroll9=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{observation}+?{Modification (e.g. 2 or -2)|0}-9]])}} {{reroll10=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{observation}+?{Modification (e.g. 2 or -2)|0}-10]])}} {{reroll11=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{observation}+?{Modification (e.g. 2 or -2)|0}-11]])}} {{reroll12=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{observation}+?{Modification (e.g. 2 or -2)|0}-12]])}} {{reroll13=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{observation}+?{Modification (e.g. 2 or -2)|0}-13]])}} {{reroll14=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{observation}+?{Modification (e.g. 2 or -2)|0}-14]])}} {{reroll15=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{observation}+?{Modification (e.g. 2 or -2)|0}-15]])}}">Observation</button>
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<input class="coriolis-panel__input--small" name="attr_observation" type="number" value="0"/>
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</div>
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<div class="coriolis-panel__row">
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<button class="coriolis-panel__label--button" data-i18n="skill-survival" type="roll" value="&{template:skill} {{skill=^{skill-survival}}} {{character_name=@{character_name}}} {{roll=[[[[@{wits}+@{survival}+?{Modification (e.g. 2 or -2)|0}]]d6>6]]}} {{stat_value=@{wits}}} {{stat_title=^{attribute-wits}}} {{skill_value=@{survival}}} {{skill_title=^{skill-survival}}} {{bonus_dice=?{Modification (e.g. 2 or -2)|0}}} {{reroll=[@{translation_luck}](~@{character_id}|reroll)}} {{reroll0=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{survival}+?{Modification (e.g. 2 or -2)|0}-0]])}} {{reroll1=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{survival}+?{Modification (e.g. 2 or -2)|0}-1]])}} {{reroll2=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{survival}+?{Modification (e.g. 2 or -2)|0}-2]])}} {{reroll3=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{survival}+?{Modification (e.g. 2 or -2)|0}-3]])}} {{reroll4=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{survival}+?{Modification (e.g. 2 or -2)|0}-4]])}} {{reroll5=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{survival}+?{Modification (e.g. 2 or -2)|0}-5]])}} {{reroll6=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{survival}+?{Modification (e.g. 2 or -2)|0}-6]])}} {{reroll7=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{survival}+?{Modification (e.g. 2 or -2)|0}-7]])}} {{reroll8=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{survival}+?{Modification (e.g. 2 or -2)|0}-8]])}} {{reroll9=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{survival}+?{Modification (e.g. 2 or -2)|0}-9]])}} {{reroll10=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{survival}+?{Modification (e.g. 2 or -2)|0}-10]])}} {{reroll11=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{survival}+?{Modification (e.g. 2 or -2)|0}-11]])}} {{reroll12=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{survival}+?{Modification (e.g. 2 or -2)|0}-12]])}} {{reroll13=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{survival}+?{Modification (e.g. 2 or -2)|0}-13]])}} {{reroll14=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{survival}+?{Modification (e.g. 2 or -2)|0}-14]])}} {{reroll15=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{survival}+?{Modification (e.g. 2 or -2)|0}-15]])}}">Survival</button>
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<input class="coriolis-panel__input--small" name="attr_survival" type="number" value="0"/>
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</div>
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<div class="coriolis-panel__row background-advanced">
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<input class="coriolis-panel__input--small" name="attr_datadjinn" type="number" placeholder="0"/>
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<button class="coriolis-panel__label--button" data-i18n="skill-data-djinn" type="roll" value="&{template:skill} {{skill=^{skill-data-djinn}}} {{character_name=@{character_name}}} {{roll=[[[[@{wits}+@{datadjinn}+?{Modification (e.g. 2 or -2)|0}]]d6>6]]}} {{stat_value=@{wits}}} {{stat_title=^{attribute-wits}}} {{skill_value=@{datadjinn}}} {{skill_title=^{skill-data-djinn}}} {{bonus_dice=?{Modification (e.g. 2 or -2)|0}}} {{reroll=[@{translation_luck}](~@{character_id}|reroll)}} {{reroll0=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{datadjinn}+?{Modification (e.g. 2 or -2)|0}-0]])}} {{reroll1=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{datadjinn}+?{Modification (e.g. 2 or -2)|0}-1]])}} {{reroll2=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{datadjinn}+?{Modification (e.g. 2 or -2)|0}-2]])}} {{reroll3=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{datadjinn}+?{Modification (e.g. 2 or -2)|0}-3]])}} {{reroll4=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{datadjinn}+?{Modification (e.g. 2 or -2)|0}-4]])}} {{reroll5=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{datadjinn}+?{Modification (e.g. 2 or -2)|0}-5]])}} {{reroll6=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{datadjinn}+?{Modification (e.g. 2 or -2)|0}-6]])}} {{reroll7=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{datadjinn}+?{Modification (e.g. 2 or -2)|0}-7]])}} {{reroll8=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{datadjinn}+?{Modification (e.g. 2 or -2)|0}-8]])}} {{reroll9=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{datadjinn}+?{Modification (e.g. 2 or -2)|0}-9]])}} {{reroll10=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{datadjinn}+?{Modification (e.g. 2 or -2)|0}-10]])}} {{reroll11=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{datadjinn}+?{Modification (e.g. 2 or -2)|0}-11]])}} {{reroll12=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{datadjinn}+?{Modification (e.g. 2 or -2)|0}-12]])}} {{reroll13=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{datadjinn}+?{Modification (e.g. 2 or -2)|0}-13]])}} {{reroll14=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{datadjinn}+?{Modification (e.g. 2 or -2)|0}-14]])}} {{reroll15=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{datadjinn}+?{Modification (e.g. 2 or -2)|0}-15]])}}">Data Djinn</button>
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</div>
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<div class="coriolis-panel__row background-advanced">
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<input class="coriolis-panel__input--small" name="attr_medicurgy" type="number" placeholder="0"/>
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<button class="coriolis-panel__label--button" data-i18n="skill-medicurgy" type="roll" value="&{template:skill} {{skill=^{skill-medicurgy}}} {{character_name=@{character_name}}} {{roll=[[[[@{wits}+@{medicurgy}+?{Modification (e.g. 2 or -2)|0}]]d6>6]]}} {{stat_value=@{wits}}} {{stat_title=^{attribute-wits}}} {{skill_value=@{medicurgy}}} {{skill_title=^{skill-medicurgy}}} {{bonus_dice=?{Modification (e.g. 2 or -2)|0}}} {{reroll=[@{translation_luck}](~@{character_id}|reroll)}} {{reroll0=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{medicurgy}+?{Modification (e.g. 2 or -2)|0}-0]])}} {{reroll1=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{medicurgy}+?{Modification (e.g. 2 or -2)|0}-1]])}} {{reroll2=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{medicurgy}+?{Modification (e.g. 2 or -2)|0}-2]])}} {{reroll3=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{medicurgy}+?{Modification (e.g. 2 or -2)|0}-3]])}} {{reroll4=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{medicurgy}+?{Modification (e.g. 2 or -2)|0}-4]])}} {{reroll5=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{medicurgy}+?{Modification (e.g. 2 or -2)|0}-5]])}} {{reroll6=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{medicurgy}+?{Modification (e.g. 2 or -2)|0}-6]])}} {{reroll7=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{medicurgy}+?{Modification (e.g. 2 or -2)|0}-7]])}} {{reroll8=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{medicurgy}+?{Modification (e.g. 2 or -2)|0}-8]])}} {{reroll9=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{medicurgy}+?{Modification (e.g. 2 or -2)|0}-9]])}} {{reroll10=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{medicurgy}+?{Modification (e.g. 2 or -2)|0}-10]])}} {{reroll11=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{medicurgy}+?{Modification (e.g. 2 or -2)|0}-11]])}} {{reroll12=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{medicurgy}+?{Modification (e.g. 2 or -2)|0}-12]])}} {{reroll13=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{medicurgy}+?{Modification (e.g. 2 or -2)|0}-13]])}} {{reroll14=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{medicurgy}+?{Modification (e.g. 2 or -2)|0}-14]])}} {{reroll15=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{medicurgy}+?{Modification (e.g. 2 or -2)|0}-15]])}}">Medicurgy</button>
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</div>
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<div class="coriolis-panel__row background-advanced">
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<input class="coriolis-panel__input--small" name="attr_science" type="number" placeholder="0"/>
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<button class="coriolis-panel__label--button" data-i18n="skill-science" type="roll" value="&{template:skill} {{skill=^{skill-science}}} {{character_name=@{character_name}}} {{roll=[[[[@{wits}+@{science}+?{Modification (e.g. 2 or -2)|0}]]d6>6]]}} {{stat_value=@{wits}}} {{stat_title=^{attribute-wits}}} {{skill_value=@{science}}} {{skill_title=^{skill-science}}} {{bonus_dice=?{Modification (e.g. 2 or -2)|0}}} {{reroll=[@{translation_luck}](~@{character_id}|reroll)}} {{reroll0=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{science}+?{Modification (e.g. 2 or -2)|0}-0]])}} {{reroll1=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{science}+?{Modification (e.g. 2 or -2)|0}-1]])}} {{reroll2=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{science}+?{Modification (e.g. 2 or -2)|0}-2]])}} {{reroll3=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{science}+?{Modification (e.g. 2 or -2)|0}-3]])}} {{reroll4=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{science}+?{Modification (e.g. 2 or -2)|0}-4]])}} {{reroll5=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{science}+?{Modification (e.g. 2 or -2)|0}-5]])}} {{reroll6=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{science}+?{Modification (e.g. 2 or -2)|0}-6]])}} {{reroll7=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{science}+?{Modification (e.g. 2 or -2)|0}-7]])}} {{reroll8=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{science}+?{Modification (e.g. 2 or -2)|0}-8]])}} {{reroll9=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{science}+?{Modification (e.g. 2 or -2)|0}-9]])}} {{reroll10=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{science}+?{Modification (e.g. 2 or -2)|0}-10]])}} {{reroll11=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{science}+?{Modification (e.g. 2 or -2)|0}-11]])}} {{reroll12=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{science}+?{Modification (e.g. 2 or -2)|0}-12]])}} {{reroll13=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{science}+?{Modification (e.g. 2 or -2)|0}-13]])}} {{reroll14=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{science}+?{Modification (e.g. 2 or -2)|0}-14]])}} {{reroll15=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{science}+?{Modification (e.g. 2 or -2)|0}-15]])}}">Science</button>
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</div>
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<div class="coriolis-panel__row background-advanced">
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<input class="coriolis-panel__input--small" name="attr_technology" type="number" placeholder="0"/>
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<button class="coriolis-panel__label--button" data-i18n="skill-technology" type="roll" value="&{template:skill} {{skill=^{skill-technology}}} {{character_name=@{character_name}}} {{roll=[[[[@{wits}+@{technology}+?{Modification (e.g. 2 or -2)|0}]]d6>6]]}} {{stat_value=@{wits}}} {{stat_title=^{attribute-wits}}} {{skill_value=@{technology}}} {{skill_title=^{skill-technology}}} {{bonus_dice=?{Modification (e.g. 2 or -2)|0}}} {{reroll=[@{translation_luck}](~@{character_id}|reroll)}} {{reroll0=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{technology}+?{Modification (e.g. 2 or -2)|0}-0]])}} {{reroll1=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{technology}+?{Modification (e.g. 2 or -2)|0}-1]])}} {{reroll2=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{technology}+?{Modification (e.g. 2 or -2)|0}-2]])}} {{reroll3=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{technology}+?{Modification (e.g. 2 or -2)|0}-3]])}} {{reroll4=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{technology}+?{Modification (e.g. 2 or -2)|0}-4]])}} {{reroll5=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{technology}+?{Modification (e.g. 2 or -2)|0}-5]])}} {{reroll6=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{technology}+?{Modification (e.g. 2 or -2)|0}-6]])}} {{reroll7=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{technology}+?{Modification (e.g. 2 or -2)|0}-7]])}} {{reroll8=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{technology}+?{Modification (e.g. 2 or -2)|0}-8]])}} {{reroll9=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{technology}+?{Modification (e.g. 2 or -2)|0}-9]])}} {{reroll10=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{technology}+?{Modification (e.g. 2 or -2)|0}-10]])}} {{reroll11=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{technology}+?{Modification (e.g. 2 or -2)|0}-11]])}} {{reroll12=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{technology}+?{Modification (e.g. 2 or -2)|0}-12]])}} {{reroll13=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{technology}+?{Modification (e.g. 2 or -2)|0}-13]])}} {{reroll14=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{technology}+?{Modification (e.g. 2 or -2)|0}-14]])}} {{reroll15=[@{translation_luck}](~@{character_id}|reroll[[@{wits}+@{technology}+?{Modification (e.g. 2 or -2)|0}-15]])}}">Technology</button>
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</div>
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</div>
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<!-- Empathy Attribute & Skills -->
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<div class="coriolis-panel--full">
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<div class="coriolis-panel__header">
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<button class="coriolis-panel__label--button" data-i18n="attribute-empathy" type="roll" value="&{template:skill} {{skill=^{attribute-empathy}}} {{character_name=@{character_name}}} {{roll=[[[[@{empathy}+?{Modification (e.g. 2 or -2)|0}]]d6>6]]}} {{stat_value=@{empathy}}} {{stat_title=^{attribute-empathy}}} {{bonus_dice=?{Modification (e.g. 2 or -2)|0}}} {{reroll0=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+?{Modification (e.g. 2 or -2)|0}-0]])}} {{reroll1=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+?{Modification (e.g. 2 or -2)|0}-1]])}} {{reroll2=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+?{Modification (e.g. 2 or -2)|0}-2]])}} {{reroll3=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+?{Modification (e.g. 2 or -2)|0}-3]])}} {{reroll4=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+?{Modification (e.g. 2 or -2)|0}-4]])}} {{reroll5=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+?{Modification (e.g. 2 or -2)|0}-5]])}} {{reroll6=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+?{Modification (e.g. 2 or -2)|0}-6]])}} {{reroll7=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+?{Modification (e.g. 2 or -2)|0}-7]])}} {{reroll8=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+?{Modification (e.g. 2 or -2)|0}-8]])}} {{reroll9=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+?{Modification (e.g. 2 or -2)|0}-9]])}} {{reroll10=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+?{Modification (e.g. 2 or -2)|0}-10]])}} {{reroll11=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+?{Modification (e.g. 2 or -2)|0}-11]])}} {{reroll12=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+?{Modification (e.g. 2 or -2)|0}-12]])}} {{reroll13=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+?{Modification (e.g. 2 or -2)|0}-13]])}} {{reroll14=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+?{Modification (e.g. 2 or -2)|0}-14]])}} {{reroll15=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+?{Modification (e.g. 2 or -2)|0}-15]])}}">Empathy</button>
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<input class="coriolis-panel__input--small" name="attr_empathy" type="number" value="0"/>
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</div>
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<div class="coriolis-panel__row">
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<button class="coriolis-panel__label--button" data-i18n="skill-manipulation" type="roll" value="&{template:skill} {{skill=^{skill-manipulation}}} {{character_name=@{character_name}}} {{roll=[[[[@{empathy}+@{manipulation}+?{Modification (e.g. 2 or -2)|0}]]d6>6]]}} {{stat_value=@{empathy}}} {{stat_title=^{attribute-empathy}}} {{skill_value=@{manipulation}}} {{skill_title=^{skill-manipulation}}} {{bonus_dice=?{Modification (e.g. 2 or -2)|0}}} {{reroll=[@{translation_luck}](~@{character_id}|reroll)}} {{reroll0=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{manipulation}+?{Modification (e.g. 2 or -2)|0}-0]])}} {{reroll1=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{manipulation}+?{Modification (e.g. 2 or -2)|0}-1]])}} {{reroll2=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{manipulation}+?{Modification (e.g. 2 or -2)|0}-2]])}} {{reroll3=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{manipulation}+?{Modification (e.g. 2 or -2)|0}-3]])}} {{reroll4=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{manipulation}+?{Modification (e.g. 2 or -2)|0}-4]])}} {{reroll5=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{manipulation}+?{Modification (e.g. 2 or -2)|0}-5]])}} {{reroll6=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{manipulation}+?{Modification (e.g. 2 or -2)|0}-6]])}} {{reroll7=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{manipulation}+?{Modification (e.g. 2 or -2)|0}-7]])}} {{reroll8=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{manipulation}+?{Modification (e.g. 2 or -2)|0}-8]])}} {{reroll9=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{manipulation}+?{Modification (e.g. 2 or -2)|0}-9]])}} {{reroll10=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{manipulation}+?{Modification (e.g. 2 or -2)|0}-10]])}} {{reroll11=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{manipulation}+?{Modification (e.g. 2 or -2)|0}-11]])}} {{reroll12=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{manipulation}+?{Modification (e.g. 2 or -2)|0}-12]])}} {{reroll13=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{manipulation}+?{Modification (e.g. 2 or -2)|0}-13]])}} {{reroll14=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{manipulation}+?{Modification (e.g. 2 or -2)|0}-14]])}} {{reroll15=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{manipulation}+?{Modification (e.g. 2 or -2)|0}-15]])}}">Manipulation</button>
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<input class="coriolis-panel__input--small" name="attr_manipulation" type="number" value="0"/>
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</div>
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<div class="coriolis-panel__row">
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<button class="coriolis-panel__label--button" data-i18n="skill-command" type="roll" value="&{template:skill} {{skill=^{skill-command}}} {{character_name=@{character_name}}} {{roll=[[[[@{empathy}+@{command}+?{Modification (e.g. 2 or -2)|0}]]d6>6]]}} {{stat_value=@{empathy}}} {{stat_title=^{attribute-empathy}}} {{skill_value=@{command}}} {{skill_title=^{skill-command}}} {{bonus_dice=?{Modification (e.g. 2 or -2)|0}}} {{reroll=[@{translation_luck}](~@{character_id}|reroll)}} {{reroll0=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{command}+?{Modification (e.g. 2 or -2)|0}-0]])}} {{reroll1=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{command}+?{Modification (e.g. 2 or -2)|0}-1]])}} {{reroll2=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{command}+?{Modification (e.g. 2 or -2)|0}-2]])}} {{reroll3=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{command}+?{Modification (e.g. 2 or -2)|0}-3]])}} {{reroll4=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{command}+?{Modification (e.g. 2 or -2)|0}-4]])}} {{reroll5=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{command}+?{Modification (e.g. 2 or -2)|0}-5]])}} {{reroll6=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{command}+?{Modification (e.g. 2 or -2)|0}-6]])}} {{reroll7=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{command}+?{Modification (e.g. 2 or -2)|0}-7]])}} {{reroll8=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{command}+?{Modification (e.g. 2 or -2)|0}-8]])}} {{reroll9=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{command}+?{Modification (e.g. 2 or -2)|0}-9]])}} {{reroll10=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{command}+?{Modification (e.g. 2 or -2)|0}-10]])}} {{reroll11=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{command}+?{Modification (e.g. 2 or -2)|0}-11]])}} {{reroll12=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{command}+?{Modification (e.g. 2 or -2)|0}-12]])}} {{reroll13=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{command}+?{Modification (e.g. 2 or -2)|0}-13]])}} {{reroll14=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{command}+?{Modification (e.g. 2 or -2)|0}-14]])}} {{reroll15=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{command}+?{Modification (e.g. 2 or -2)|0}-15]])}}">Command</button>
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<input class="coriolis-panel__input--small" name="attr_command" type="number" value="0"/>
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</div>
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<div class="coriolis-panel__row background-advanced">
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<input class="coriolis-panel__input--small" name="attr_culture" type="number" placeholder="0"/>
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<button class="coriolis-panel__label--button" data-i18n="skill-culture" type="roll" value="&{template:skill} {{skill=^{skill-culture}}} {{character_name=@{character_name}}} {{roll=[[[[@{empathy}+@{culture}+?{Modification (e.g. 2 or -2)|0}]]d6>6]]}} {{stat_value=@{empathy}}} {{stat_title=^{attribute-empathy}}} {{skill_value=@{culture}}} {{skill_title=^{skill-culture}}} {{bonus_dice=?{Modification (e.g. 2 or -2)|0}}} {{reroll=[@{translation_luck}](~@{character_id}|reroll)}} {{reroll0=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{culture}+?{Modification (e.g. 2 or -2)|0}-0]])}} {{reroll1=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{culture}+?{Modification (e.g. 2 or -2)|0}-1]])}} {{reroll2=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{culture}+?{Modification (e.g. 2 or -2)|0}-2]])}} {{reroll3=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{culture}+?{Modification (e.g. 2 or -2)|0}-3]])}} {{reroll4=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{culture}+?{Modification (e.g. 2 or -2)|0}-4]])}} {{reroll5=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{culture}+?{Modification (e.g. 2 or -2)|0}-5]])}} {{reroll6=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{culture}+?{Modification (e.g. 2 or -2)|0}-6]])}} {{reroll7=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{culture}+?{Modification (e.g. 2 or -2)|0}-7]])}} {{reroll8=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{culture}+?{Modification (e.g. 2 or -2)|0}-8]])}} {{reroll9=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{culture}+?{Modification (e.g. 2 or -2)|0}-9]])}} {{reroll10=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{culture}+?{Modification (e.g. 2 or -2)|0}-10]])}} {{reroll11=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{culture}+?{Modification (e.g. 2 or -2)|0}-11]])}} {{reroll12=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{culture}+?{Modification (e.g. 2 or -2)|0}-12]])}} {{reroll13=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{culture}+?{Modification (e.g. 2 or -2)|0}-13]])}} {{reroll14=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{culture}+?{Modification (e.g. 2 or -2)|0}-14]])}} {{reroll15=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{culture}+?{Modification (e.g. 2 or -2)|0}-15]])}}">Culture</button>
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</div>
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<div class="coriolis-panel__row background-advanced">
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<input class="coriolis-panel__input--small" name="attr_mystic-powers" type="number" placeholder="0"/>
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<button class="coriolis-panel__label--button" data-i18n="skill-mystic-powers" type="roll" value="&{template:skill} {{skill=^{skill-mystic-powers}}} {{character_name=@{character_name}}} {{roll=[[[[@{empathy}+@{mystic-powers}+?{Modification (e.g. 2 or -2)|0}]]d6>6]]}} {{stat_value=@{empathy}}} {{stat_title=^{attribute-empathy}}} {{skill_value=@{mystic-powers}}} {{skill_title=^{skill-mystic-powers}}} {{bonus_dice=?{Modification (e.g. 2 or -2)|0}}} {{reroll=[@{translation_luck}](~@{character_id}|reroll)}} {{reroll0=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{mystic-powers}+?{Modification (e.g. 2 or -2)|0}-0]])}} {{reroll1=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{mystic-powers}+?{Modification (e.g. 2 or -2)|0}-1]])}} {{reroll2=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{mystic-powers}+?{Modification (e.g. 2 or -2)|0}-2]])}} {{reroll3=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{mystic-powers}+?{Modification (e.g. 2 or -2)|0}-3]])}} {{reroll4=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{mystic-powers}+?{Modification (e.g. 2 or -2)|0}-4]])}} {{reroll5=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{mystic-powers}+?{Modification (e.g. 2 or -2)|0}-5]])}} {{reroll6=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{mystic-powers}+?{Modification (e.g. 2 or -2)|0}-6]])}} {{reroll7=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{mystic-powers}+?{Modification (e.g. 2 or -2)|0}-7]])}} {{reroll8=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{mystic-powers}+?{Modification (e.g. 2 or -2)|0}-8]])}} {{reroll9=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{mystic-powers}+?{Modification (e.g. 2 or -2)|0}-9]])}} {{reroll10=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{mystic-powers}+?{Modification (e.g. 2 or -2)|0}-10]])}} {{reroll11=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{mystic-powers}+?{Modification (e.g. 2 or -2)|0}-11]])}} {{reroll12=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{mystic-powers}+?{Modification (e.g. 2 or -2)|0}-12]])}} {{reroll13=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{mystic-powers}+?{Modification (e.g. 2 or -2)|0}-13]])}} {{reroll14=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{mystic-powers}+?{Modification (e.g. 2 or -2)|0}-14]])}} {{reroll15=[@{translation_luck}](~@{character_id}|reroll[[@{empathy}+@{mystic-powers}+?{Modification (e.g. 2 or -2)|0}-15]])}}">Mystic Powers</button>
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</div>
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</div>
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|
|
|
<!-- Talents -->
|
|
|
|
<div class="coriolis-panel--full">
|
|
<div class="coriolis-panel__header" data-i18n="label-talents">Talents</div>
|
|
<fieldset class="repeating_talents">
|
|
<div class="coriolis-item-row">
|
|
<input class="coriolis-panel__input--hide" name="attr_talent" type="text" data-i18n-placeholder="placeholder-talent" placeholder="Talent"/>
|
|
</div>
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|
</fieldset>
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|
</div>
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</div>
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|
|
|
<div class="coriolis-rightcol">
|
|
|
|
<!-- Character -->
|
|
|
|
<div class="coriolis-panel--full coriolis-pc-character-grid">
|
|
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|
<div class="coriolis-panel__row--span2 "><strong class="coriolis-panel__label--small coriolis-panel__label" data-i18n="char-name">Name</strong>
|
|
<input class="coriolis-panel__input--hide" name="attr_character_name" type="text"/>
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|
</div>
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|
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|
<div class="coriolis-panel__row--span1 "><strong class="coriolis-panel__label--small coriolis-panel__label" data-i18n="char-background">Background</strong>
|
|
<input class="coriolis-panel__input--hide" name="attr_background" type="text"/>
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|
</div>
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|
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|
<div class="coriolis-panel__row--span1 "><strong class="coriolis-panel__label--small coriolis-panel__label" data-i18n="char-concept">Concept</strong>
|
|
<input class="coriolis-panel__input--hide" name="attr_concept" type="text"/>
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|
</div>
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|
<div class="coriolis-panel__row--span1 "><strong class="coriolis-panel__label--small coriolis-panel__label" data-i18n="char-icon">Icon</strong>
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|
<input class="coriolis-panel__input--hide" name="attr_icon" type="text"/>
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|
</div>
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|
<div class="coriolis-panel__row--span1 "><strong class="coriolis-panel__label--small coriolis-panel__label" data-i18n="char-group-concept">Group Concept</strong>
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|
<input class="coriolis-panel__input--hide" name="attr_groupconcept" type="text"/>
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|
</div>
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|
<div class="coriolis-panel__row--span1 "><strong class="coriolis-panel__label--small coriolis-panel__label" data-i18n="char-reputation">Reputation</strong>
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|
<input class="coriolis-panel__input--hide" name="attr_reputation" type="number"/>
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|
</div>
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|
<div class="coriolis-panel__row--span1 "><strong class="coriolis-panel__label--small coriolis-panel__label" data-i18n="char-experience">Experience</strong>
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|
<input class="coriolis-panel__input--hide" name="attr_experience" type="number"/>
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|
</div>
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|
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|
<div class="coriolis-panel__row--span2 "><strong class="coriolis-panel__label--small coriolis-panel__label" data-i18n="char-personal-problem">Personal Problem</strong>
|
|
<input class="coriolis-panel__input--hide" name="attr_personal_problem" type="text"/>
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|
</div>
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|
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|
</div>
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|
|
|
<!-- Trauma -->
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|
|
|
<div class="coriolis-pc-trauma-section">
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|
|
|
<!-- Hit Points -->
|
|
|
|
<div class="coriolis-panel">
|
|
|
|
<div class="coriolis-panel__header">
|
|
<strong class="coriolis-panel__label" data-i18n="char-hitpoints">Hitpoints</strong>
|
|
<input class="coriolis-panel__input--small" name="attr_hitpoints_current" type="number" value="0"/>
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|
</div>
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|
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|
<div class="coriolis-panel__row"><strong class="coriolis-panel__label" data-i18n="char-hitpoint-bonus">Talent bonus</strong>
|
|
<input class="coriolis-panel__input--hide" name="attr_hitpoints_bonus" type="number" value="0"/>
|
|
</div>
|
|
|
|
<div class="coriolis-panel__row"><strong class="coriolis-panel__label" data-i18n="char-hitpoint-max">Maximum</strong>
|
|
<input class="coriolis-panel__input--static" name="attr_hitpoints_max" type="number" value="@{strength}+@{agility}+@{hitpoints_bonus}}" disabled="true"/>
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!-- Mind Points -->
|
|
|
|
<div class="coriolis-panel">
|
|
|
|
<div class="coriolis-panel__header">
|
|
<strong class="coriolis-panel__label" data-i18n="char-mindpoints">Mindpoints</strong>
|
|
<input class="coriolis-panel__input--small" name="attr_mindpoints_current" type="number" value="0"/>
|
|
</div>
|
|
|
|
<div class="coriolis-panel__row"><strong class="coriolis-panel__label" data-i18n="char-mindpoint-bonus">Talent bonus</strong>
|
|
<input class="coriolis-panel__input--hide" name="attr_mindpoints_bonus" type="number" value="0"/>
|
|
</div>
|
|
|
|
<div class="coriolis-panel__row"><strong class="coriolis-panel__label" data-i18n="char-mindpoint-max">Maximum</strong>
|
|
<input class="coriolis-panel__input--static" name="attr_mindpoints_max" type="number" value="@{wits}+@{empathy}+@{mindpoints_bonus}}" disabled="true" />
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!-- Stat Checks -->
|
|
|
|
<div class="coriolis-panel">
|
|
|
|
<div class="coriolis-panel__row"><strong class="coriolis-panel__label" data-i18n="char-initiative">Initiative</strong>
|
|
<input class="coriolis-panel__input--hide" name="attr_initiative_bonus" type="number" value="0"/>
|
|
<button type="roll" name="roll_initiative" value="&{template:stat} {{type=Armor Check}} {{character_name=@{character_name}}} {{check=^{rolltemplate-rolls}}} {{roll=[[1d6+@{initiative_bonus}&{tracker}]]}} {{effect=^{rolltemplate-initiative}}}"></button>
|
|
</div>
|
|
|
|
<div class="coriolis-panel__row"><strong class="coriolis-panel__label" data-i18n="char-radiation">Radiation</strong>
|
|
<input class="coriolis-panel__input--hide" name="attr_radiation" type="number" value="0"/>
|
|
<button type="roll" name="roll_radiation" value="&{template:stat} {{character_name=@{character_name}}} {{check=^{rolltemplate-takes}}} {{roll=[[@{radiation}d6>6]]}} {{effect=^{rolltemplate-radiation}}}"></button>
|
|
</div>
|
|
|
|
<div class="coriolis-panel__row"><strong class="coriolis-panel__label" data-i18n="char-armor">Armor</strong>
|
|
<input class="coriolis-panel__input--static" name="attr_armor_total" type="number" value="0"></span>
|
|
<button type="roll" name="roll_armor" value="&{template:stat} {{character_name=@{character_name}}} {{check=^{rolltemplate-blocks}}} {{roll=[[[[@{armor_total}+?{Cover bonus? (e.g. 2 or -2)|0}]]d6>6]]}} {{effect=^{rolltemplate-armor}}}"></button>
|
|
</div>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!-- Critical Injuries -->
|
|
<div class="coriolis-card">
|
|
|
|
<div class="coriolis-grid-generic coriolis-grid-panel">
|
|
<span class="panel-header" data-i18n="label-critical-injuries">Critical Injuries</span>
|
|
</div>
|
|
|
|
<fieldset class="repeating_critical-injuries">
|
|
<div class="coriolis-grid-generic coriolis-grid-row">
|
|
<input name="attr_crit-injury" type="text" data-i18n-placeholder="placeholder-critical-injury" placeholder="Critical Injury"/>
|
|
</div>
|
|
</fieldset>
|
|
|
|
</div>
|
|
|
|
<!-- Ranged Weapons -->
|
|
<div class="coriolis-card">
|
|
|
|
<div class="coriolis-grid-pc-weapon coriolis-grid-panel">
|
|
<span class="panel-header" data-i18n="label-ranged-weapons">Ranged Weapons</span>
|
|
<span data-i18n="item-bonus">Bonus</span>
|
|
<span data-i18n="item-init">Init</span>
|
|
<span data-i18n="item-damage">Dmg</span>
|
|
<span data-i18n="item-crit">Crit</span>
|
|
<span data-i18n="item-range">Range</span>
|
|
<span class="panel-left" data-i18n="item-comments">Comments</span>
|
|
<span data-i18n="item-reloads">Reloads</span>
|
|
<span> </span>
|
|
</div>
|
|
|
|
<fieldset class="repeating_ranged-weapons">
|
|
<div class="coriolis-grid-pc-weapon coriolis-grid-row">
|
|
<input name="attr_ranged_weapon_name" type="text" data-i18n-placeholder="placeholder-weapon" placeholder="Weapon Name"/>
|
|
<input name="attr_ranged_weapon_bonus" type="number" value="0"/>
|
|
<input name="attr_ranged_weapon_initiative" type="number" value="0"/>
|
|
<input name="attr_ranged_weapon_damage" type="number" value="0"/>
|
|
<input name="attr_ranged_weapon_crit" type="number" value="0"/>
|
|
<select name="attr_ranged_weapon_range" value="Close">
|
|
<option name="item-range-close" data-i18n="item-range-close" value="Close">Close</option>
|
|
<option name="item-range-short" data-i18n="item-range-short" value="Short">Short</option>
|
|
<option name="item-range-long" data-i18n="item-range-long" value="Long">Long</option>
|
|
<option name="item-range-extreme" data-i18n="item-range-extreme" value="Extreme">Extreme</option>
|
|
</select>
|
|
<input name="attr_ranged_weapon_comment" type="text" data-i18n-placeholder="placeholder-comment" placeholder="Comment"/>
|
|
<input name="attr_ranged_weapon_reloads" type="number" value="0"/>
|
|
<button type="roll" value="&{template:skill} {{skill=@{ranged_weapon_name}}} {{character_name=@{character_name}}} {{weapon_damage=@{ranged_weapon_damage}}} {{weapon_comment=@{ranged_weapon_comment}}} {{weapon_crit=@{ranged_weapon_crit}}} {{weapon_range=@{ranged_weapon_range}}} {{roll=[[[[@{agility}+@{ranged-combat}+@{ranged_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}]]d6>6]]}} {{stat_value=@{agility}}} {{stat_title=^{attribute-agility}}} {{skill_value=@{ranged-combat}}} {{skill_title=^{skill-ranged-combat}}} {{weapon_value=@{ranged_weapon_bonus}}} {{bonus_dice=?{Modification (e.g. 2 or -2)|0}}} {{reroll=[@{translation_luck}](~@{character_id}|reroll)}} {{reroll0=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+@{ranged_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-0]])}} {{reroll1=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+@{ranged_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-1]])}} {{reroll2=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+@{ranged_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-2]])}} {{reroll3=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+@{ranged_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-3]])}} {{reroll4=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+@{ranged_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-4]])}} {{reroll5=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+@{ranged_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-5]])}} {{reroll6=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+@{ranged_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-6]])}} {{reroll7=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+@{ranged_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-7]])}} {{reroll8=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+@{ranged_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-8]])}} {{reroll9=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+@{ranged_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-9]])}} {{reroll10=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+@{ranged_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-10]])}} {{reroll11=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+@{ranged_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-11]])}} {{reroll12=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+@{ranged_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-12]])}} {{reroll13=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+@{ranged_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-13]])}} {{reroll14=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+@{ranged_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-14]])}} {{reroll15=[@{translation_luck}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+@{ranged_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-15]])}}"></button>
|
|
</div>
|
|
</fieldset>
|
|
|
|
</div>
|
|
|
|
<!-- Melee Weapons -->
|
|
<div class="coriolis-card">
|
|
|
|
<div class="coriolis-grid-pc-weapon coriolis-grid-panel">
|
|
<span class="panel-header" data-i18n="label-melee-weapons">Melee Weapons</span>
|
|
<span data-i18n="item-bonus">Bonus</span>
|
|
<span data-i18n="item-init">Init</span>
|
|
<span data-i18n="item-damage">Dmg</span>
|
|
<span data-i18n="item-crit">Crit</span>
|
|
<span data-i18n="item-range">Range</span>
|
|
<span class="panel-left" data-i18n="item-comments">Comments</span>
|
|
<span data-i18n="item-cell">Cells</span>
|
|
<span> </span>
|
|
</div>
|
|
|
|
<fieldset class="repeating_melee-weapons">
|
|
<div class="coriolis-grid-pc-weapon coriolis-grid-row">
|
|
<input name="attr_melee_weapon_name" type="text" data-i18n-placeholder="placeholder-weapon" placeholder="Weapon Name"/>
|
|
<input name="attr_melee_weapon_bonus" type="number" value="0"/>
|
|
<input name="attr_melee_weapon_initiative" type="number" value="0"/>
|
|
<input name="attr_melee_weapon_damage" type="number" value="0"/>
|
|
<input name="attr_melee_weapon_crit" type="number" value="0"/>
|
|
<select name="attr_melee_weapon_range" value="Close">
|
|
<option name="item-range-close" data-i18n="item-range-close" value="Close">Close</option>
|
|
</select>
|
|
<input name="attr_melee_weapon_comment" type="text" data-i18n-placeholder="placeholder-comment" placeholder="Comment"/>
|
|
<input name="attr_melee_weapon_reloads" type="number" value="0"/>
|
|
<button type="roll" value="&{template:skill} {{skill=@{melee_weapon_name}}} {{character_name=@{character_name}}} {{weapon_damage=@{melee_weapon_damage}}} {{weapon_comment=@{melee_weapon_comment}}} {{weapon_crit=@{melee_weapon_crit}}} {{weapon_range=@{melee_weapon_range}}} {{roll=[[[[@{strength}+@{melee-combat}+@{melee_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}]]d6>6]]}} {{stat_value=@{strength}}} {{stat_title=^{attribute-strength}}} {{skill_value=@{melee-combat}}} {{skill_title=^{skill-melee-combat}}} {{weapon_value=@{melee_weapon_bonus}}} {{bonus_dice=?{Modification (e.g. 2 or -2)|0}}} {{reroll=[@{translation_luck}](~@{character_id}|reroll)}} {{reroll0=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+@{melee_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-0]])}} {{reroll1=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+@{melee_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-1]])}} {{reroll2=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+@{melee_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-2]])}} {{reroll3=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+@{melee_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-3]])}} {{reroll4=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+@{melee_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-4]])}} {{reroll5=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+@{melee_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-5]])}} {{reroll6=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+@{melee_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-6]])}} {{reroll7=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+@{melee_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-7]])}} {{reroll8=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+@{melee_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-8]])}} {{reroll9=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+@{melee_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-9]])}} {{reroll10=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+@{melee_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-10]])}} {{reroll11=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+@{melee_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-11]])}} {{reroll12=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+@{melee_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-12]])}} {{reroll13=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+@{melee_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-13]])}} {{reroll14=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+@{melee_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-14]])}} {{reroll15=[@{translation_luck}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+@{melee_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-15]])}}"></button>
|
|
</div>
|
|
</fieldset>
|
|
|
|
</div>
|
|
|
|
<!-- Armor -->
|
|
<div class="coriolis-card">
|
|
|
|
<div class="coriolis-grid-pc-armor coriolis-grid-panel">
|
|
<span class="panel-header" data-i18n="label-armor">Armor</span>
|
|
<span data-i18n="item-armor-rating">Rating</span>
|
|
<span class="panel-left" data-i18n="item-comments">Comments</span>
|
|
<span data-i18n="item-armor-worn">Worn?</span>
|
|
</div>
|
|
|
|
<fieldset class="repeating_armor">
|
|
<div class="coriolis-grid-pc-armor coriolis-grid-row">
|
|
<input type="text" name="attr_armor" data-i18n-placeholder="placeholder-armor" placeholder="Armor"/>
|
|
<input type="number" name="attr_armor_rating" value="0"/>
|
|
<input type="text" name="attr_armor_comments" data-i18n-placeholder="placeholder-comment" placeholder="Armor"/>
|
|
<div class="panel-checkbox">
|
|
<input type="checkbox" name="attr_armor_worn"/>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
|
|
</div>
|
|
|
|
<!-- Gear -->
|
|
<div class="coriolis-card">
|
|
|
|
<div class="coriolis-grid-generic coriolis-grid-panel">
|
|
<span class="panel-header" data-i18n="label-gear">Gear</span>
|
|
</div>
|
|
|
|
<fieldset class="repeating_gear">
|
|
<div class="coriolis-grid-generic coriolis-grid-row">
|
|
<input name="attr_gear_name" type="text" data-i18n-placeholder="placeholder-gear" placeholder="Gear"/>
|
|
</div>
|
|
</fieldset>
|
|
|
|
</div>
|
|
|
|
<!-- Relationships -->
|
|
<div class="coriolis-card">
|
|
|
|
<div class="coriolis-grid-pc-relationships coriolis-grid-panel">
|
|
<span class="panel-header" data-i18n="label-relationships">Relationships</span>
|
|
<span> </span>
|
|
<span data-i18n="label-relationships-buddy">Buddy</span>
|
|
</div>
|
|
|
|
<fieldset class="repeating_relationships">
|
|
<div class="coriolis-grid-pc-relationships coriolis-grid-row">
|
|
<select name="attr_relationship_type" value="PC">
|
|
<option name="relationship-pc" data-i18n="relationship-pc" value="PC">PC</option>
|
|
<option name="relationship-npc" data-i18n="relationship-npc" value="NPC">NPC</option>
|
|
</select>
|
|
<input name="attr_relationship" type="text" data-i18n-placeholder="placeholder-character" placeholder="Character"/>
|
|
<div class="panel-checkbox">
|
|
<input type="checkbox" name="attr_relationship_close"/>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
|
|
</div>
|
|
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!-- ******************** Spaceship Sheet ******************** -->
|
|
|
|
<div class="coriolis-tab-spaceship">
|
|
<div class="coriolis-spaceship-grid">
|
|
|
|
<div class="coriolis-leftcol">
|
|
|
|
<!-- Ship Info -->
|
|
<div class="coriolis-panel--full coriolis-ship-info-grid">
|
|
<div class="coriolis-panel__row--span2">
|
|
<strong class="coriolis-panel__label--small coriolis-panel__label" data-i18n="ship-name">Ship Name</strong>
|
|
<input class="coriolis-panel__input--hide" name="attr_character_name" type="text"/>
|
|
</div>
|
|
<div class="coriolis-panel__row--span1">
|
|
<strong class="coriolis-panel__label--small coriolis-panel__label" data-i18n="ship-class">Class & Type</strong>
|
|
<input class="coriolis-panel__input--hide" name="attr_ship_class" type="text"/>
|
|
</div>
|
|
<div class="coriolis-panel__row--span1">
|
|
<strong class="coriolis-panel__label--small coriolis-panel__label" data-i18n="ship-shipyard">Shipyard</strong>
|
|
<input class="coriolis-panel__input--hide" name="attr_ship_shipyard" type="text"/>
|
|
</div>
|
|
<div class="coriolis-panel__row--span1">
|
|
<strong class="coriolis-panel__label--small coriolis-panel__label" data-i18n="ship-problem">Problem</strong>
|
|
<input class="coriolis-panel__input--hide" name="attr_ship_problem" type="text"/>
|
|
</div>
|
|
<div class="coriolis-panel__row--span1">
|
|
<strong class="coriolis-panel__label--small coriolis-panel__label" data-i18n="ship-debt">Debt</strong>
|
|
<input class="coriolis-panel__input--hide" name="attr_ship_debt" type="text"/>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Crew -->
|
|
<div class="coriolis-ship-crew-section">
|
|
<div class="coriolis-card">
|
|
<div class="coriolis-grid-ship-crew coriolis-grid-panel">
|
|
<span class="panel-left" data-i18n="label-ship-crew-captain">Captain</span>
|
|
<span data-i18n="attribute-empathy">Empathy</span>
|
|
<span data-i18n="skill-command">Command</span>
|
|
</div>
|
|
<div class="coriolis-grid-ship-crew coriolis-grid-row">
|
|
<input name="attr_ship_captain_name" type="text" data-i18n-placeholder="placeholder-ship-crew" placeholder="Name"/>
|
|
<input name="attr_ship_captain_empathy" type="number" value="0"/>
|
|
<input name="attr_ship_captain_command" type="number" value="0"/>
|
|
<button type="roll" value="&{template:skill} {{skill=^{skill-command}}} {{ship_name=@{character_name}}} {{character_name=@{ship_captain_name}}} {{roll=[[[[@{ship_captain_empathy}+@{ship_captain_command}+?{Modification (e.g. 2 or -2)|0}]]d6>6]]}} {{stat_value=@{ship_captain_empathy}}} {{stat_title=^{attribute-empathy}}} {{skill_value=@{ship_captain_command}}} {{skill_title=Command}} {{bonus_dice=?{Modification (e.g. 2 or -2)|0}}} {{reroll=[@{translation_luck}](~@{character_id}|reroll)}} {{reroll0=[@{translation_luck}](~@{character_id}|reroll[[@{ship_captain_empathy}+@{ship_captain_command}+?{Modification (e.g. 2 or -2)|0}-0]])}} {{reroll1=[@{translation_luck}](~@{character_id}|reroll[[@{ship_captain_empathy}+@{ship_captain_command}+?{Modification (e.g. 2 or -2)|0}-1]])}} {{reroll2=[@{translation_luck}](~@{character_id}|reroll[[@{ship_captain_empathy}+@{ship_captain_command}+?{Modification (e.g. 2 or -2)|0}-2]])}} {{reroll3=[@{translation_luck}](~@{character_id}|reroll[[@{ship_captain_empathy}+@{ship_captain_command}+?{Modification (e.g. 2 or -2)|0}-3]])}} {{reroll4=[@{translation_luck}](~@{character_id}|reroll[[@{ship_captain_empathy}+@{ship_captain_command}+?{Modification (e.g. 2 or -2)|0}-4]])}} {{reroll5=[@{translation_luck}](~@{character_id}|reroll[[@{ship_captain_empathy}+@{ship_captain_command}+?{Modification (e.g. 2 or -2)|0}-5]])}} {{reroll6=[@{translation_luck}](~@{character_id}|reroll[[@{ship_captain_empathy}+@{ship_captain_command}+?{Modification (e.g. 2 or -2)|0}-6]])}} {{reroll7=[@{translation_luck}](~@{character_id}|reroll[[@{ship_captain_empathy}+@{ship_captain_command}+?{Modification (e.g. 2 or -2)|0}-7]])}} {{reroll8=[@{translation_luck}](~@{character_id}|reroll[[@{ship_captain_empathy}+@{ship_captain_command}+?{Modification (e.g. 2 or -2)|0}-8]])}} {{reroll9=[@{translation_luck}](~@{character_id}|reroll[[@{ship_captain_empathy}+@{ship_captain_command}+?{Modification (e.g. 2 or -2)|0}-9]])}} {{reroll10=[@{translation_luck}](~@{character_id}|reroll[[@{ship_captain_empathy}+@{ship_captain_command}+?{Modification (e.g. 2 or -2)|0}-10]])}} {{reroll11=[@{translation_luck}](~@{character_id}|reroll[[@{ship_captain_empathy}+@{ship_captain_command}+?{Modification (e.g. 2 or -2)|0}-11]])}} {{reroll12=[@{translation_luck}](~@{character_id}|reroll[[@{ship_captain_empathy}+@{ship_captain_command}+?{Modification (e.g. 2 or -2)|0}-12]])}} {{reroll13=[@{translation_luck}](~@{character_id}|reroll[[@{ship_captain_empathy}+@{ship_captain_command}+?{Modification (e.g. 2 or -2)|0}-13]])}} {{reroll14=[@{translation_luck}](~@{character_id}|reroll[[@{ship_captain_empathy}+@{ship_captain_command}+?{Modification (e.g. 2 or -2)|0}-14]])}} {{reroll15=[@{translation_luck}](~@{character_id}|reroll[[@{ship_captain_empathy}+@{ship_captain_command}+?{Modification (e.g. 2 or -2)|0}-15]])}}"></button>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="coriolis-card">
|
|
<div class="coriolis-grid-ship-crew coriolis-grid-panel">
|
|
<span class="panel-left" data-i18n="label-ship-crew-engineer">Engineer</span>
|
|
<span data-i18n="attribute-wits">Wits</span>
|
|
<span data-i18n="skill-technology">Technology</span>
|
|
</div>
|
|
<div class="coriolis-grid-ship-crew coriolis-grid-row">
|
|
<input name="attr_ship_engineer_name" type="text" data-i18n-placeholder="placeholder-ship-crew" placeholder="Name"/>
|
|
<input name="attr_ship_engineer_wits" type="number" value="0"/>
|
|
<input name="attr_ship_engineer_technology" type="number" value="0"/>
|
|
<button type="roll" value="&{template:skill} {{skill=^{skill-technology}}} {{ship_name=@{character_name}}} {{character_name=@{ship_engineer_name}}} {{roll=[[[[@{ship_engineer_wits}+@{ship_engineer_technology}+?{Modification (e.g. 2 or -2)|0}]]d6>6]]}} {{stat_value=@{ship_engineer_wits}}} {{stat_title=^{attribute-wits}}} {{skill_value=@{ship_engineer_technology}}} {{skill_title=Technology}} {{bonus_dice=?{Modification (e.g. 2 or -2)|0}}} {{reroll=[@{translation_luck}](~@{character_id}|reroll)}} {{reroll0=[@{translation_luck}](~@{character_id}|reroll[[@{ship_engineer_wits}+@{ship_engineer_technology}+?{Modification (e.g. 2 or -2)|0}-0]])}} {{reroll1=[@{translation_luck}](~@{character_id}|reroll[[@{ship_engineer_wits}+@{ship_engineer_technology}+?{Modification (e.g. 2 or -2)|0}-1]])}} {{reroll2=[@{translation_luck}](~@{character_id}|reroll[[@{ship_engineer_wits}+@{ship_engineer_technology}+?{Modification (e.g. 2 or -2)|0}-2]])}} {{reroll3=[@{translation_luck}](~@{character_id}|reroll[[@{ship_engineer_wits}+@{ship_engineer_technology}+?{Modification (e.g. 2 or -2)|0}-3]])}} {{reroll4=[@{translation_luck}](~@{character_id}|reroll[[@{ship_engineer_wits}+@{ship_engineer_technology}+?{Modification (e.g. 2 or -2)|0}-4]])}} {{reroll5=[@{translation_luck}](~@{character_id}|reroll[[@{ship_engineer_wits}+@{ship_engineer_technology}+?{Modification (e.g. 2 or -2)|0}-5]])}} {{reroll6=[@{translation_luck}](~@{character_id}|reroll[[@{ship_engineer_wits}+@{ship_engineer_technology}+?{Modification (e.g. 2 or -2)|0}-6]])}} {{reroll7=[@{translation_luck}](~@{character_id}|reroll[[@{ship_engineer_wits}+@{ship_engineer_technology}+?{Modification (e.g. 2 or -2)|0}-7]])}} {{reroll8=[@{translation_luck}](~@{character_id}|reroll[[@{ship_engineer_wits}+@{ship_engineer_technology}+?{Modification (e.g. 2 or -2)|0}-8]])}} {{reroll9=[@{translation_luck}](~@{character_id}|reroll[[@{ship_engineer_wits}+@{ship_engineer_technology}+?{Modification (e.g. 2 or -2)|0}-9]])}} {{reroll10=[@{translation_luck}](~@{character_id}|reroll[[@{ship_engineer_wits}+@{ship_engineer_technology}+?{Modification (e.g. 2 or -2)|0}-10]])}} {{reroll11=[@{translation_luck}](~@{character_id}|reroll[[@{ship_engineer_wits}+@{ship_engineer_technology}+?{Modification (e.g. 2 or -2)|0}-11]])}} {{reroll12=[@{translation_luck}](~@{character_id}|reroll[[@{ship_engineer_wits}+@{ship_engineer_technology}+?{Modification (e.g. 2 or -2)|0}-12]])}} {{reroll13=[@{translation_luck}](~@{character_id}|reroll[[@{ship_engineer_wits}+@{ship_engineer_technology}+?{Modification (e.g. 2 or -2)|0}-13]])}} {{reroll14=[@{translation_luck}](~@{character_id}|reroll[[@{ship_engineer_wits}+@{ship_engineer_technology}+?{Modification (e.g. 2 or -2)|0}-14]])}} {{reroll15=[@{translation_luck}](~@{character_id}|reroll[[@{ship_engineer_wits}+@{ship_engineer_technology}+?{Modification (e.g. 2 or -2)|0}-15]])}}"></button>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="coriolis-card">
|
|
<div class="coriolis-grid-ship-crew coriolis-grid-panel">
|
|
<span class="panel-left" data-i18n="label-ship-crew-pilot">Pilot</span>
|
|
<span data-i18n="attribute-agility">Agility</span>
|
|
<span data-i18n="skill-pilot">Pilot</span>
|
|
</div>
|
|
<div class="coriolis-grid-ship-crew coriolis-grid-row">
|
|
<input class="panel-left" name="attr_ship_pilot_name" type="text" data-i18n-placeholder="placeholder-ship-crew" placeholder="Name"/>
|
|
<input name="attr_ship_pilot_agility" type="number" value="0"/>
|
|
<input name="attr_ship_pilot_pilot" type="number" value="0"/>
|
|
<button type="roll" value="&{template:skill} {{skill=^{skill-pilot}}} {{ship_name=@{character_name}}} {{character_name=@{ship_pilot_name}}} {{roll=[[[[@{ship_pilot_agility}+@{ship_pilot_pilot}+@{ship_maneuverability}+?{Modification (e.g. 2 or -2)|0}]]d6>6]]}} {{stat_value=@{ship_pilot_agility}}} {{stat_title=^{attribute-agility}}} {{skill_value=@{ship_pilot_pilot}}} {{skill_title=Pilot}} {{ship_maneuverability_value=@{ship_maneuverability}}} {{ship_maneuverability_title=Ship Maneuverability}} {{skill_title=Pilot}} {{bonus_dice=?{Modification (e.g. 2 or -2)|0}}} {{reroll=[@{translation_luck}](~@{character_id}|reroll)}} {{reroll0=[@{translation_luck}](~@{character_id}|reroll[[@{ship_pilot_agility}+@{ship_pilot_pilot}+@{ship_maneuverability}+?{Modification (e.g. 2 or -2)|0}-0]])}} {{reroll1=[@{translation_luck}](~@{character_id}|reroll[[@{ship_pilot_agility}+@{ship_pilot_pilot}+@{ship_maneuverability}+?{Modification (e.g. 2 or -2)|0}-1]])}} {{reroll2=[@{translation_luck}](~@{character_id}|reroll[[@{ship_pilot_agility}+@{ship_pilot_pilot}+@{ship_maneuverability}+?{Modification (e.g. 2 or -2)|0}-2]])}} {{reroll3=[@{translation_luck}](~@{character_id}|reroll[[@{ship_pilot_agility}+@{ship_pilot_pilot}+@{ship_maneuverability}+?{Modification (e.g. 2 or -2)|0}-3]])}} {{reroll4=[@{translation_luck}](~@{character_id}|reroll[[@{ship_pilot_agility}+@{ship_pilot_pilot}+@{ship_maneuverability}+?{Modification (e.g. 2 or -2)|0}-4]])}} {{reroll5=[@{translation_luck}](~@{character_id}|reroll[[@{ship_pilot_agility}+@{ship_pilot_pilot}+@{ship_maneuverability}+?{Modification (e.g. 2 or -2)|0}-5]])}} {{reroll6=[@{translation_luck}](~@{character_id}|reroll[[@{ship_pilot_agility}+@{ship_pilot_pilot}+@{ship_maneuverability}+?{Modification (e.g. 2 or -2)|0}-6]])}} {{reroll7=[@{translation_luck}](~@{character_id}|reroll[[@{ship_pilot_agility}+@{ship_pilot_pilot}+@{ship_maneuverability}+?{Modification (e.g. 2 or -2)|0}-7]])}} {{reroll8=[@{translation_luck}](~@{character_id}|reroll[[@{ship_pilot_agility}+@{ship_pilot_pilot}+@{ship_maneuverability}+?{Modification (e.g. 2 or -2)|0}-8]])}} {{reroll9=[@{translation_luck}](~@{character_id}|reroll[[@{ship_pilot_agility}+@{ship_pilot_pilot}+@{ship_maneuverability}+?{Modification (e.g. 2 or -2)|0}-9]])}} {{reroll10=[@{translation_luck}](~@{character_id}|reroll[[@{ship_pilot_agility}+@{ship_pilot_pilot}+@{ship_maneuverability}+?{Modification (e.g. 2 or -2)|0}-10]])}} {{reroll11=[@{translation_luck}](~@{character_id}|reroll[[@{ship_pilot_agility}+@{ship_pilot_pilot}+@{ship_maneuverability}+?{Modification (e.g. 2 or -2)|0}-11]])}} {{reroll12=[@{translation_luck}](~@{character_id}|reroll[[@{ship_pilot_agility}+@{ship_pilot_pilot}+@{ship_maneuverability}+?{Modification (e.g. 2 or -2)|0}-12]])}} {{reroll13=[@{translation_luck}](~@{character_id}|reroll[[@{ship_pilot_agility}+@{ship_pilot_pilot}+@{ship_maneuverability}+?{Modification (e.g. 2 or -2)|0}-13]])}} {{reroll14=[@{translation_luck}](~@{character_id}|reroll[[@{ship_pilot_agility}+@{ship_pilot_pilot}+@{ship_maneuverability}+?{Modification (e.g. 2 or -2)|0}-14]])}} {{reroll15=[@{translation_luck}](~@{character_id}|reroll[[@{ship_pilot_agility}+@{ship_pilot_pilot}+@{ship_maneuverability}+?{Modification (e.g. 2 or -2)|0}-15]])}}"></button>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="coriolis-card">
|
|
<div class="coriolis-grid-ship-crew coriolis-grid-panel">
|
|
<span class="panel-left" data-i18n="label-ship-crew-sensors">Sensor Operator</span>
|
|
<span data-i18n="attribute-wits">Wits</span>
|
|
<span data-i18n="skill-data-djinn-short">D. Djinn</span>
|
|
</div>
|
|
<div class="coriolis-grid-ship-crew coriolis-grid-row">
|
|
<input name="attr_ship_sensors_name" type="text" data-i18n-placeholder="placeholder-ship-crew" placeholder="Name"/>
|
|
<input name="attr_ship_sensors_wits" type="number" value="0"/>
|
|
<input name="attr_ship_sensors_data_djinn" type="number" value="0"/>
|
|
<button type="roll" value="&{template:skill} {{skill=^{skill-data-djinn}}} {{ship_name=@{character_name}}} {{character_name=@{ship_sensors_name}}} {{roll=[[[[@{ship_sensors_wits}+@{ship_sensors_data_djinn}+?{Modification (e.g. 2 or -2)|0}]]d6>6]]}} {{stat_value=@{ship_sensors_wits}}} {{stat_title=^{attribute-wits}}} {{skill_value=@{ship_sensors_data_djinn}}} {{skill_title=Data Djinn}} {{bonus_dice=?{Modification (e.g. 2 or -2)|0}}} {{reroll=[@{translation_luck}](~@{character_id}|reroll)}} {{reroll0=[@{translation_luck}](~@{character_id}|reroll[[@{ship_sensors_wits}+@{ship_sensors_data_djinn}+?{Modification (e.g. 2 or -2)|0}-0]])}} {{reroll1=[@{translation_luck}](~@{character_id}|reroll[[@{ship_sensors_wits}+@{ship_sensors_data_djinn}+?{Modification (e.g. 2 or -2)|0}-1]])}} {{reroll2=[@{translation_luck}](~@{character_id}|reroll[[@{ship_sensors_wits}+@{ship_sensors_data_djinn}+?{Modification (e.g. 2 or -2)|0}-2]])}} {{reroll3=[@{translation_luck}](~@{character_id}|reroll[[@{ship_sensors_wits}+@{ship_sensors_data_djinn}+?{Modification (e.g. 2 or -2)|0}-3]])}} {{reroll4=[@{translation_luck}](~@{character_id}|reroll[[@{ship_sensors_wits}+@{ship_sensors_data_djinn}+?{Modification (e.g. 2 or -2)|0}-4]])}} {{reroll5=[@{translation_luck}](~@{character_id}|reroll[[@{ship_sensors_wits}+@{ship_sensors_data_djinn}+?{Modification (e.g. 2 or -2)|0}-5]])}} {{reroll6=[@{translation_luck}](~@{character_id}|reroll[[@{ship_sensors_wits}+@{ship_sensors_data_djinn}+?{Modification (e.g. 2 or -2)|0}-6]])}} {{reroll7=[@{translation_luck}](~@{character_id}|reroll[[@{ship_sensors_wits}+@{ship_sensors_data_djinn}+?{Modification (e.g. 2 or -2)|0}-7]])}} {{reroll8=[@{translation_luck}](~@{character_id}|reroll[[@{ship_sensors_wits}+@{ship_sensors_data_djinn}+?{Modification (e.g. 2 or -2)|0}-8]])}} {{reroll9=[@{translation_luck}](~@{character_id}|reroll[[@{ship_sensors_wits}+@{ship_sensors_data_djinn}+?{Modification (e.g. 2 or -2)|0}-9]])}} {{reroll10=[@{translation_luck}](~@{character_id}|reroll[[@{ship_sensors_wits}+@{ship_sensors_data_djinn}+?{Modification (e.g. 2 or -2)|0}-10]])}} {{reroll11=[@{translation_luck}](~@{character_id}|reroll[[@{ship_sensors_wits}+@{ship_sensors_data_djinn}+?{Modification (e.g. 2 or -2)|0}-11]])}} {{reroll12=[@{translation_luck}](~@{character_id}|reroll[[@{ship_sensors_wits}+@{ship_sensors_data_djinn}+?{Modification (e.g. 2 or -2)|0}-12]])}} {{reroll13=[@{translation_luck}](~@{character_id}|reroll[[@{ship_sensors_wits}+@{ship_sensors_data_djinn}+?{Modification (e.g. 2 or -2)|0}-13]])}} {{reroll14=[@{translation_luck}](~@{character_id}|reroll[[@{ship_sensors_wits}+@{ship_sensors_data_djinn}+?{Modification (e.g. 2 or -2)|0}-14]])}} {{reroll15=[@{translation_luck}](~@{character_id}|reroll[[@{ship_sensors_wits}+@{ship_sensors_data_djinn}+?{Modification (e.g. 2 or -2)|0}-15]])}}"></button>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="coriolis-card">
|
|
<div class="coriolis-grid-ship-crew coriolis-grid-panel">
|
|
<span class="panel-left" data-i18n="label-ship-crew-gunner">Gunner</span>
|
|
<span data-i18n="attribute-agility">Agility</span>
|
|
<span data-i18n="skill-ranged-combat-short">R. Combat</span>
|
|
</div>
|
|
<div class="coriolis-grid-ship-crew coriolis-grid-row">
|
|
<input name="attr_ship_gunner_name" type="text" data-i18n-placeholder="placeholder-ship-crew" placeholder="Name"/>
|
|
<input name="attr_ship_gunner_agility" type="number" value="0"/>
|
|
<input name="attr_ship_gunner_ranged_combat" type="number" value="0"/>
|
|
<button type="roll" value="&{template:skill} {{skill=^{skill-ranged-combat}}} {{ship_name=@{character_name}}} {{character_name=@{ship_gunner_name}}} {{roll=[[[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+?{Modification (e.g. 2 or -2)|0}]]d6>6]]}} {{stat_value=@{ship_gunner_agility}}} {{stat_title=^{attribute-agility}}} {{skill_value=@{ship_gunner_ranged_combat}}} {{skill_title=Ranged Combat}} {{bonus_dice=?{Modification (e.g. 2 or -2)|0}}} {{reroll=[@{translation_luck}](~@{character_id}|reroll)}} {{reroll0=[@{translation_luck}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+?{Modification (e.g. 2 or -2)|0}-0]])}} {{reroll1=[@{translation_luck}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+?{Modification (e.g. 2 or -2)|0}-1]])}} {{reroll2=[@{translation_luck}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+?{Modification (e.g. 2 or -2)|0}-2]])}} {{reroll3=[@{translation_luck}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+?{Modification (e.g. 2 or -2)|0}-3]])}} {{reroll4=[@{translation_luck}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+?{Modification (e.g. 2 or -2)|0}-4]])}} {{reroll5=[@{translation_luck}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+?{Modification (e.g. 2 or -2)|0}-5]])}} {{reroll6=[@{translation_luck}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+?{Modification (e.g. 2 or -2)|0}-6]])}} {{reroll7=[@{translation_luck}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+?{Modification (e.g. 2 or -2)|0}-7]])}} {{reroll8=[@{translation_luck}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+?{Modification (e.g. 2 or -2)|0}-8]])}} {{reroll9=[@{translation_luck}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+?{Modification (e.g. 2 or -2)|0}-9]])}} {{reroll10=[@{translation_luck}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+?{Modification (e.g. 2 or -2)|0}-10]])}} {{reroll11=[@{translation_luck}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+?{Modification (e.g. 2 or -2)|0}-11]])}} {{reroll12=[@{translation_luck}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+?{Modification (e.g. 2 or -2)|0}-12]])}} {{reroll13=[@{translation_luck}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+?{Modification (e.g. 2 or -2)|0}-13]])}} {{reroll14=[@{translation_luck}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+?{Modification (e.g. 2 or -2)|0}-14]])}} {{reroll15=[@{translation_luck}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+?{Modification (e.g. 2 or -2)|0}-15]])}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
<!-- Ship Weapons -->
|
|
<div class="coriolis-card">
|
|
|
|
<div class="coriolis-grid-ship-weapon coriolis-grid-panel">
|
|
<span class="panel-header" data-i18n="label-ship-weapons">Ship Weapons</span>
|
|
<span data-i18n="item-bonus">Bonus</span>
|
|
<span data-i18n="item-damage">Dmg</span>
|
|
<span data-i18n="item-crit">Crit</span>
|
|
<span data-i18n="item-range">Range</span>
|
|
<span class="panel-left" data-i18n="item-comments">Comments</span>
|
|
<span data-i18n="item-reloads">Reloads</span>
|
|
</div>
|
|
|
|
<fieldset class="repeating_ship-weapons">
|
|
<div class="coriolis-grid-ship-weapon coriolis-grid-row">
|
|
<input name="attr_ship_weapon_name" type="text" data-i18n-placeholder="placeholder-weapon" placeholder="Weapon Name"/>
|
|
<input name="attr_ship_weapon_bonus" type="number" value="0"/>
|
|
<input name="attr_ship_weapon_damage" type="number" value="0"/>
|
|
<input name="attr_ship_weapon_crit" type="number" value="0"/>
|
|
<select name="attr_ship_weapon_range" value="Close">
|
|
<option name="item-range-close" data-i18n="item-range-close" value="Close">Close</option>
|
|
<option name="item-range-short" data-i18n="item-range-short" value="Short">Short</option>
|
|
<option name="item-range-long" data-i18n="item-range-long" value="Long">Long</option>
|
|
<option name="item-range-extreme" data-i18n="item-range-extreme" value="Extreme">Extreme</option>
|
|
</select>
|
|
<input name="attr_ship_weapon_comment" type="text" data-i18n-placeholder="placeholder-comment" placeholder="Comment"/>
|
|
<input name="attr_ship_weapon_reloads" type="number" value="0"/>
|
|
<button type="roll" value="&{template:skill} {{skill=@{ship_weapon_name}}} {{ship_name=@{character_name}}} {{character_name=@{ship_gunner_name}}} {{weapon_damage=@{ship_weapon_damage}}} {{weapon_comment=@{ship_weapon_comment}}} {{weapon_crit=@{ship_weapon_crit}}} {{ship_range=@{ship_weapon_range}}} {{roll=[[[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+@{ship_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}]]d6>6]]}} {{stat_value=@{ship_gunner_agility}}} {{stat_title=^{attribute-agility}}} {{skill_value=@{ship_gunner_ranged_combat}}} {{skill_title=^{skill-ranged-combat}}} {{weapon_value=@{ship_weapon_bonus}}} {{bonus_dice=?{Modification (e.g. 2 or -2)|0}}} {{reroll=[@{translation_luck}](~@{character_id}|reroll)}} {{reroll0=[@{translation_luck}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+@{ship_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-0]])}} {{reroll1=[@{translation_luck}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+@{ship_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-1]])}} {{reroll2=[@{translation_luck}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+@{ship_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-2]])}} {{reroll3=[@{translation_luck}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+@{ship_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-3]])}} {{reroll4=[@{translation_luck}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+@{ship_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-4]])}} {{reroll5=[@{translation_luck}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+@{ship_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-5]])}} {{reroll6=[@{translation_luck}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+@{ship_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-6]])}} {{reroll7=[@{translation_luck}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+@{ship_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-7]])}} {{reroll8=[@{translation_luck}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+@{ship_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-8]])}} {{reroll9=[@{translation_luck}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+@{ship_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-9]])}} {{reroll10=[@{translation_luck}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+@{ship_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-10]])}} {{reroll11=[@{translation_luck}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+@{ship_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-11]])}} {{reroll12=[@{translation_luck}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+@{ship_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-12]])}} {{reroll13=[@{translation_luck}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+@{ship_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-13]])}} {{reroll14=[@{translation_luck}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+@{ship_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-14]])}} {{reroll15=[@{translation_luck}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+@{ship_weapon_bonus}+?{Modification (e.g. 2 or -2)|0}-15]])}}"></button>
|
|
</div>
|
|
</fieldset>
|
|
|
|
</div>
|
|
|
|
<!-- Modules -->
|
|
<div class="coriolis-card">
|
|
|
|
<div class="coriolis-grid-ship-module coriolis-grid-panel">
|
|
<span class="panel-header" data-i18n="label-ship-modules">Modules</span>
|
|
<span data-i18n="item-disabled">Disabled</span>
|
|
</div>
|
|
|
|
<fieldset class="repeating_modules">
|
|
<div class="coriolis-grid-ship-module coriolis-grid-row">
|
|
<input name="attr_ship_module" type="text" data-i18n-placeholder="placeholder-module" placeholder="Module"/>
|
|
<div class="panel-checkbox">
|
|
<input type="checkbox" name="attr_ship_module_disabled"/>
|
|
<input name="attr_ship_module_count" type="hidden" value="1"/>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
|
|
</div>
|
|
|
|
<!-- Features -->
|
|
<div class="coriolis-card">
|
|
|
|
<div class="coriolis-grid-generic coriolis-grid-panel">
|
|
<span class="panel-header" data-i18n="label-features">Features</span>
|
|
</div>
|
|
|
|
<fieldset class="repeating_features">
|
|
<div class="coriolis-grid-generic coriolis-grid-row">
|
|
<input name="attr_ship_feature" type="text" data-i18n-placeholder="placeholder-feature" placeholder="Feature"/>
|
|
</div>
|
|
</fieldset>
|
|
|
|
</div>
|
|
|
|
<!-- Cargo -->
|
|
<div class="coriolis-card">
|
|
|
|
<div class="coriolis-grid-ship-module coriolis-grid-panel">
|
|
<span class="panel-header" data-i18n="label-ship-cargo">Cargo</span>
|
|
<span data-i18n="item-cargo-unit">Weight</span>
|
|
</div>
|
|
|
|
<fieldset class="repeating_cargo">
|
|
<div class="coriolis-grid-ship-module coriolis-grid-row">
|
|
<input name="attr_ship_cargo" type="text" data-i18n-placeholder="placeholder-cargo" placeholder="Cargo"/>
|
|
<input name="attr_ship_cargo_unit" type="number" value="0"/>
|
|
</div>
|
|
</fieldset>
|
|
|
|
</div>
|
|
|
|
|
|
</div>
|
|
|
|
<div class="coriolis-rightcol">
|
|
|
|
<!-- Ship Energy -->
|
|
<div class="coriolis-panel">
|
|
<div class="coriolis-panel__header">
|
|
<strong class="coriolis-panel__label" data-i18n="ship-energy">Energy Points</strong>
|
|
<input class="coriolis-panel__input--small" name="attr_ship_energy_points_current" type="number" value="0"/>
|
|
</div>
|
|
<div class="coriolis-panel__row"><strong class="coriolis-panel__label" data-i18n="ship-energy-max">Maximum</strong>
|
|
<input class="coriolis-panel__input--hide" name="attr_ship_energy_points_max" type="number" value="0"/>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Ship Hull -->
|
|
<div class="coriolis-panel">
|
|
<div class="coriolis-panel__header">
|
|
<strong class="coriolis-panel__label" data-i18n="ship-hull">Hull Points</strong>
|
|
<input class="coriolis-panel__input--small" name="attr_ship_hull_points_current" type="number" value="0"/>
|
|
</div>
|
|
<div class="coriolis-panel__row">
|
|
<strong class="coriolis-panel__label" data-i18n="ship-hull-max">Maximum</strong>
|
|
<input class="coriolis-panel__input--hide" name="attr_ship_hull_points_max" type="number" value="0"/>
|
|
</div>
|
|
<div class="coriolis-panel__row">
|
|
<input class="coriolis-panel__input--hide" name="attr_ship_critical_damage_1" type="text" data-i18n-placeholder="ship-critical-damage" placeholder="Critical Damage"/>
|
|
</div>
|
|
<fieldset class="repeating_critical-damage">
|
|
<div class="coriolis-item-row">
|
|
<input class="coriolis-panel__input--hide" name="attr_ship_critical_damage" type="text" data-i18n-placeholder="ship-critical-damage" placeholder="Critical Damage"/>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
|
|
<!-- Ship Attributes -->
|
|
<div class="coriolis-panel--full">
|
|
<div class="coriolis-panel__row">
|
|
<strong class="coriolis-panel__label" data-i18n="ship-maneuverability">Maneuverability</strong>
|
|
<input class="coriolis-panel__input--hide" name="attr_ship_maneuverability" type="number" value="0"/>
|
|
</div>
|
|
<div class="coriolis-panel__row">
|
|
<strong class="coriolis-panel__label" data-i18n="ship-speed">Speed</strong>
|
|
<input class="coriolis-panel__input--hide" name="attr_ship_speed" type="number" value="0"/>
|
|
</div>
|
|
<div class="coriolis-panel__row">
|
|
<strong class="coriolis-panel__label" data-i18n="ship-signature">Signature</strong>
|
|
<input class="coriolis-panel__input--hide" name="attr_ship_signature" type="number" value="0"/>
|
|
</div>
|
|
<div class="coriolis-panel__row">
|
|
<strong class="coriolis-panel__label" data-i18n="ship-armor">Armor</strong>
|
|
<input class="coriolis-panel__input--hide" name="attr_ship_armor" type="number" value="0"/>
|
|
</div>
|
|
<div class="coriolis-panel__row">
|
|
<strong class="coriolis-panel__label" data-i18n="ship-max-modules">Modules</strong>
|
|
<input class="coriolis-panel__input--static" name="attr_modules_current" type="number" value="0"/> /
|
|
<input class="coriolis-panel__input--hide" name="attr_ship_max_modules" type="number" value="0"/>
|
|
</div>
|
|
<div class="coriolis-panel__row">
|
|
<strong class="coriolis-panel__label" data-i18n="ship-cargo">Cargo current / max</strong>
|
|
<input class="coriolis-panel__input--static" name="attr_cargo_current" type="number" value="0"/> /
|
|
<input class="coriolis-panel__input--hide" name="attr_ship_cargo_max" type="number" value="0"/>
|
|
</div>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Closes coriolis-content -->
|
|
|
|
</div>
|
|
|
|
<!---------------------------------------------------------------->
|
|
<!------------------------Roll Templates-------------------------->
|
|
<!---------------------------------------------------------------->
|
|
|
|
<rolltemplate class="sheet-rolltemplate-skill">
|
|
<div class="rolltemplate-wrapper">
|
|
<div class="sheet-rolltemplate-header">
|
|
|
|
{{#ship_name}}
|
|
<span class="sheet-rolltemplate-skill-label">{{ship_name}} - {{/ship_name}}</span>
|
|
|
|
{{#character_name}}
|
|
<span class="sheet-rolltemplate-skill-label">{{character_name}}{{/character_name}}</span><br/>
|
|
|
|
{{#skill}}
|
|
<span class="sheet-rolltemplate-skill-action">{{skill}}{{/skill}}</span><br/>
|
|
|
|
{{#weapon_damage}}
|
|
<span class="sheet-rolltemplate-skill-weapon-stats" data-i18n="item-damage">Dmg</span>: <span class="sheet-rolltemplate-skill-weapon-stats">{{weapon_damage}}</span>{{/weapon_damage}}
|
|
|
|
{{#weapon_crit}}
|
|
<span class="sheet-rolltemplate-skill-weapon-stats" data-i18n="item-crit">Crit</span>: <span class="sheet-rolltemplate-skill-weapon-stats">{{weapon_crit}}</span>{{/weapon_crit}}
|
|
|
|
{{#weapon_range}}
|
|
<span class="sheet-rolltemplate-skill-weapon-stats" data-i18n="item-range">Range</span>: <span class="sheet-rolltemplate-skill-weapon-stats">{{weapon_range}}</span>{{/weapon_range}}
|
|
|
|
{{#weapon_comment}}
|
|
<br/><span class="sheet-rolltemplate-skill-weapon-comment">{{weapon_comment}}</span>{{/weapon_comment}}
|
|
|
|
</div>
|
|
|
|
<div class="sheet-rolltemplate-content">
|
|
|
|
{{#stat_value}}
|
|
<div class="sheet-coriolis-roll-row"><span>{{stat_title}}</span> <span>({{stat_value}})</span></div>{{/stat_value}}
|
|
|
|
{{#skill_value}}
|
|
<div class="sheet-coriolis-roll-row"><span>{{skill_title}}</span> <span>({{skill_value}})</span></div>{{/skill_value}}
|
|
|
|
{{#weapon_value}}
|
|
<div class="sheet-coriolis-roll-row"><span data-i18n="rolltemplate-weapon">Weapon</span> <span>({{weapon_value}})</span></div>{{/weapon_value}}
|
|
|
|
{{#ship_maneuverability_value}}
|
|
<div class="sheet-coriolis-roll-row"><span data-i18n="ship-maneuverability">Ship Maneuverability</span> <span>({{ship_maneuverability_value}})</span></div>{{/ship_maneuverability_value}}
|
|
|
|
{{#bonus_dice}}
|
|
<div class="sheet-coriolis-roll-row"><span data-i18n="rolltemplate-modification">Modification</span> <span>({{bonus_dice}})</span></div>{{/bonus_dice}}
|
|
|
|
{{#reroll_dice}}
|
|
<div class="sheet-coriolis-roll-row"><span data-i18n="rolltemplate-dice-rerolled">Dice rerolled</span> <span>({{reroll_dice}}) </span></div>{{/reroll_dice}}
|
|
|
|
</div>
|
|
|
|
<div class="sheet-rolltemplate-footer">
|
|
|
|
<div class="sheet-coriolis-roll"><span>{{roll}}</span></div>
|
|
|
|
<div class="sheet-coriolis-buttons">{{#reroll1}}{{#rollTotal() roll 0}}
|
|
{{reroll0}}
|
|
{{/rollTotal() roll 0}}{{#rollTotal() roll 1}}
|
|
{{reroll1}}
|
|
{{/rollTotal() roll 1}}{{#rollTotal() roll 2}}
|
|
{{reroll2}}
|
|
{{/rollTotal() roll 2}}{{#rollTotal() roll 3}}
|
|
{{reroll3}}
|
|
{{/rollTotal() roll 3}}{{#rollTotal() roll 4}}
|
|
{{reroll4}}
|
|
{{/rollTotal() roll 4}}{{#rollTotal() roll 5}}
|
|
{{reroll5}}
|
|
{{/rollTotal() roll 5}}{{#rollTotal() roll 6}}
|
|
{{reroll6}}
|
|
{{/rollTotal() roll 6}}{{#rollTotal() roll 7}}
|
|
{{reroll7}}
|
|
{{/rollTotal() roll 7}}{{#rollTotal() roll 8}}
|
|
{{reroll8}}
|
|
{{/rollTotal() roll 8}}{{#rollTotal() roll 9}}
|
|
{{reroll9}}
|
|
{{/rollTotal() roll 9}}{{#rollTotal() roll 10}}
|
|
{{reroll10}}
|
|
{{/rollTotal() roll 10}}{{#rollTotal() roll 11}}
|
|
{{reroll11}}
|
|
{{/rollTotal() roll 11}}{{#rollTotal() roll 12}}
|
|
{{reroll12}}xfComm
|
|
{{/rollTotal() roll 12}}{{#rollTotal() roll 13}}
|
|
{{reroll13}}
|
|
{{/rollTotal() roll 13}}{{#rollTotal() roll 14}}
|
|
{{reroll14}}
|
|
{{/rollTotal() roll 14}}{{#rollTotal() roll 15}}
|
|
{{reroll15}}
|
|
{{/rollTotal() roll 15}}
|
|
{{/reroll1}}
|
|
</div>
|
|
|
|
</div>
|
|
</div>
|
|
</rolltemplate>
|
|
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<rolltemplate class="sheet-rolltemplate-stat">
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<div class="rolltemplate-wrapper">
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<div class="sheet-rolltemplate-content">
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<span class="sheet-rolltemplate-skill-label">{{character_name}} {{check}}</span><br/>
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<div class="sheet-coriolis-roll">{{roll}}</div>
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<span class="sheet-rolltemplate-skill-action">{{effect}}</span>
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</div>
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</div>
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</rolltemplate>
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<!---------------------------------------------------------------->
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<!------------------------SHEET WORKERS--------------------------->
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<!---------------------------------------------------------------->
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<script type="text/worker">
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<!-- Tab Navigation -->
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const buttonlist = ["pc","spaceship"];
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buttonlist.forEach(button => {
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on(`clicked:${button}`, function() {
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setAttrs({
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sheetTab: button
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});
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});
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});
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<!-- Using RepeatingSum (https://wiki.roll20.net/RepeatingSum) to calculate armor rating -->
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const repeatingSum = (destinations, section, fields) => {
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if (!Array.isArray(destinations)) destinations = [destinations.replace(/\s/g, '').split(',')];
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if (!Array.isArray(fields)) fields = [fields.replace(/\s/g, '').split(',')];
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getSectionIDs(`repeating_${section}`, idArray => {
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const attrArray = idArray.reduce((m, id) => [...m, ...(fields.map(field => `repeating_${section}_${id}_${field}`))], []);
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getAttrs([...attrArray], v => {
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const getValue = (section, id, field) => v[`repeating_${section}_${id}_${field}`] === 'on' ? 1 : parseFloat(v[`repeating_${section}_${id}_${field}`]) || 0;
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const commonMultipliers = (fields.length <= destinations.length) ? [] : fields.splice(destinations.length, fields.length - destinations.length);
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const output = {};
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destinations.forEach((destination, index) => {
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output[destination] = idArray.reduce((total, id) => total + getValue(section, id, fields[index]) * commonMultipliers.reduce((subtotal, mult) => subtotal * getValue(section, id, mult), 1), 0);
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});
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setAttrs(output);
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});
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});
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};
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on('change:repeating_armor remove:repeating_armor', function() {
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repeatingSum("armor_total", "armor",["armor_rating","armor_worn"]);
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});
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on('change:repeating_cargo:ship_cargo_unit remove:repeating_cargo', function() {
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repeatingSum("cargo_current","cargo","ship_cargo_unit");
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});
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on('change:repeating_modules:ship_module remove:repeating_modules', function() {
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repeatingSum("modules_current","modules","ship_module_count");
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});
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</script> |