Files
roll20-character-sheets-tester/Shadowrun5thEdition/src/js/processingFunctions.js
T
Cassie Levett 21623f1f5b Shadowrun 5th Edition v4.1 (#5951)
* fix bug in bows

* move functions into a unit testable setup

* save progress

* refactor event handlers

* save refactor progress

* finished derived attrs

* refactor eventhandlers, start condition tracks

* refactor conditions

* continue refactor, through wounds

* add unit tests for wounds, fix bug

* update init mod

* remove excess code

* fix bugs in skills

* fix skills displays

* remove french updates

* fix weapon overwrite

* fix repeating titles
2020-03-16 10:22:16 -05:00

109 lines
4.9 KiB
JavaScript

const processingFunctions = {
convertIntegerNegative: number => number > 0 ? -Math.abs(number) : number,
convertIntegersNegatives: numbers => {
for (let [key, value] of Object.entries(numbers)) {
numbers[key] = processingFunctions.convertIntegerNegative(value);
}
return numbers
},
//Roll20 does not allow for Promises
//getAttributes: array => new Promise((resolve, reject) => array ? getAttrs(array, v => resolve(v)) : reject(errorMessage('Function failed'))),
getReprowid: trigger => {
const split = trigger.split('_');
return `${split[0]}_${split[1]}_${split[2]}`
},
getTranslations: translationKeys => {
let translations = {}
translationKeys.forEach(key => translations[`${key}`] = getTranslationByKey(key))
return translations
},
parseInteger: string => parseInt(string) || 0,
parseIntegers: numbers => {
for (let [key, value] of Object.entries(numbers)) {
numbers[key] = parseInt(value) || 0;
}
return numbers
},
setAttributes: (update, silent) => silent && typeof update === 'object' ? setAttrs(update, {silent:true}) : typeof update === 'object' ? setAttrs(update) : console.error(`${update} is not an object`),
sliceAttr: attribute => attribute.slice(2, -1),
sumIntegers: numbers => numbers.reduce((a,b) => a + b, 0),
shadowrun: {
attributeFactory: attrs => {
attrs = processingFunctions.shadowrun.findFlagInKeys(attrs) ? processingFunctions.shadowrun.processTempFlags(attrs) : attrs
attrs = processingFunctions.parseIntegers(attrs)
attrs = processingFunctions.shadowrun.calculateBonuses(attrs)
attrs.total = processingFunctions.sumIntegers(Object.values(attrs))
attrs.base = attrs.total - attrs.bonus
return attrs
},
conditionFactor: attrs => {
attrs.attribute = processingFunctions.shadowrun.determineConditionAttribute(attrs)
attrs.base = processingFunctions.shadowrun.determineConditionBase(attrs.sheet_type, attrs.drone_flag)
attrs.modifier = attrs[processingFunctions.shadowrun.findModifierInKeys(attrs)]
Object.keys(attrs).forEach(key => !['attribute', 'base', 'modifier'].includes(key) ? delete attrs[key] : false)
attrs = processingFunctions.parseIntegers(attrs)
return attrs
},
buildDisplay: (base, bonus) => bonus === 0 ? base : `${base} (${base + bonus})`,
calculateBonuses: attrs => {
attrs.bonus = 0
for (let [key, value] of Object.entries(attrs)) {
if (key.includes('modifier') || key.includes('temp')) {
attrs.bonus += value
delete attrs[key]
}
}
return attrs
},
calculateConditionTracks: conditionInts => Math.ceil(conditionInts.attribute/2) + conditionInts.base + conditionInts.modifier,
calculateLimitTotal: attrs => Math.ceil((attrs[0] + attrs[1] + (attrs[2] * 2))/3),
calculateRunSpeed: (agility, modifier) => (agility * 4) + modifier,
calculateWalkSpeed:(agility, modifier) => (agility * 2) + modifier,
calculateWounds: attrs => {
const divisor = attrs.low_pain_tolerance === 2 ? attrs.low_pain_tolerance : 3;
const highPain = attrs.high_pain_tolerance >= 1 ? attrs.high_pain_tolerance : 0;
let sum = 0;
["stun", "physical"].forEach(attr => {
const damageCompensator = attrs[`damage_compensators_${attr}`] || 0
let dividend = Math.max(attrs[`${attr}`] - (highPain + damageCompensator), 0)
sum -= Math.floor(dividend / divisor) || 0
})
return sum
},
convertSkillSelectToHiddenSkill: skillName => {
let skill = skillName.toLowerCase()
skill = skill.includes('group') ? skill.slice(0, -6) : skill
skill = skill.includes(" ") ? skill.replace(/ /g,"") : skill
return skill
},
determineConditionBase: (type, drone) => drone ? 6 : type === 'vehicle' ? 12 : 8,
determineConditionAttribute: attrs => attrs.willpower ? attrs.willpower : attrs.body ? attrs.body : attrs.device_rating ? attrs.device_rating : 0,
findFlagInKeys: attrs => Object.keys(attrs).find(key => key.includes('_flag')),
findModifierInKeys: attrs => Object.keys(attrs).find(key => key.includes('_modifier')),
processTempFlags: attrs => {
try {
const tempFlag = processingFunctions.shadowrun.findFlagInKeys(attrs)
const attrName = tempFlag.split('_temp_flag')[0]
attrs[`${tempFlag}`] === 'on' ? false : delete attrs[`${attrName}_temp`];
delete attrs[`${tempFlag}`];
return attrs
} catch (error) {
console.error(error)
}
},
shotsFired: (shots, trigger) => shots > 0 && trigger.includes('remove') ? shots -= 1 : trigger.includes('add') ? shots += 1 : shots,
updateLimitTotal: attrs => {
attrs.essence ? Math.ceil(attrs.essence) || 0 : false;
return processingFunctions.shadowrun.calculateLimitTotal(Object.values(attrs))
}
}
}
//for Mocha Unit Texting
//module.exports = processingFunctions;