Files
roll20-character-sheets-tester/Call_of_Cthulhu_7th_Ed/sheet.json
T
Alex Hart 5850eb25ea update workerscript to calc move
Updated worker script to now also calculate movement based on stats and
age
2017-04-07 00:30:16 +02:00

9 lines
1.3 KiB
JSON

{
"html": "coc_7th_ed.html",
"css": "coc_7th_ed.css",
"authors": "Aqua Alex, Matthew Carpenter, Roric",
"roll20userid": "1048758, 1466905",
"preview": "coc_7th_ed.png",
"instructions": "You may note the absence of hard and extreme values. These have been moved into the roll button itself. When you use the roll button you will see, in the chat log, a roll \"vs standard value/hard value/extreme value.\" Compare the appropriate threshold to your result to determine success. For weapon skill select one of the listed skills to base your weapon skill check on. You may select up to the tenth custom skill as the base skill. For weapon damages you may specify a \"+0\", \"+1/2db\" or \"+db.\" Use this to include your damage bonus in the damage roll or not.\n\n In support of Pulp Cthulhu a checkbox in the Hit Points section allows for the Pulp Cthulhu rules variant of doubling hit points. \n\n Aqua Alex: (1)removed the js file and created a Workerscript to enable autocalculation of Damage Bonus and Build even for people without a Pro DM.\n\n (2) Severely reduced logic around attribute and skill rolls but need to improve the rolltemplates further. (3) Got rid of Roll2 and Roll3 as only one roll is needed for comparison. (4) added derived value for dodge and own Language (5) added calculation of move"
}