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roll20-character-sheets-tester/Agone-(french)/agone-sheet.html
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2017-05-06 15:53:46 +02:00

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<!-- Agone Character Sheet -->
<!-- Version 0.1 -->
<!-- Author: Le Grand Dragon de la Foudre -->
<!-- Website: http://legdf.free.fr-->
<input name="attr_menu" type="radio" class="sheet-radio-pc" value="pc" checked><span class="sheet-menu">Personnage</span>
<input name="attr_menu" type="radio" class="sheet-radio-compagnon" value="compagnon"><span class="sheet-menu">Compagnon</span>
<input name="attr_menu" type="radio" class="sheet-radio-demon" value="demon"><span class="sheet-menu">D&eacute;mon</span>
<input name="attr_menu" type="radio" class="sheet-radio-npc" value="npc"><span class="sheet-menu">PNJ</span>
<input type="checkbox" class="sheet-aide-switch"><span class="sheet-aide">Aide</span>
<div class="sheet-aide-section">
<table class="sheet-background-table">
<tr>
<td>
<table class="sheet-main-borderless-table-content">
<tr>
<td>
<h1>Aide &agrave; l'utilisation de la fiche de personnage</h1>
<p>
<b>Utilisation g&eacute;n&eacute;rale</b><br>
<ul>
<li>
Le menu noir au d&eacute;but de la feuille permet de cr&eacute;er des personnages, des compagnons (et montures), des démons et des PNJs.
</li>
<li>
&Agrave; l'aide des cases &agrave; cocher, vous pouvez d&eacute;rouler la section correspondante et y trouver son contenu.
</li>
<li>
Pour conna&icirc;tre &agrave; quoi correspond les cases &agrave; remplir, laissez la souris dessus pour voir appara&icirc;tre l'info-bulle.
</li>
<li>
Les cases gris fonc&eacute; sont automatiquement calcul&eacute;es et ne peuvent &ecirc;tre modifi&eacute;es.
</li>
<li>
Certains calculs n&eacute;cessitent de fermer et de rouvrir la feuille.
</li>
<li>
Les boutons contenant la repr&eacute;sentation d'un d&eacute; permettent d'effectuer un jet en relation &agrave; ce qui se trouvent &agrave; leur gauche (<i>Exemple : le bouton situ&eacute; &agrave; droite de <font color="#b30000"><b>Fumble</b></font> permet d'effectuer un jet correspondant &agrave; un fumble</i>).
</li>
<li>
On peut glisser-d&eacute;poser les boutons dans la barre de macros rapides.
</li>
<li>
Tous les jets demanderont le cumul d'&eacute;ventuels bonus et malus via l'interface du jeu.
</li>
<li>
Le bouton &agrave; de <font color="#b30000"><b>Fumble</b></font> permet de relancer un 1 sur 1d10 et soustraire le r&eacute;sultat.
</li>
<li>
Dans certaines sections, on peut rajouter des &eacute;l&eacute;ments (<i>Exemple : ajouter des armes</i>). Le bouton <span style="font-family: pictos;">&</span> permet d'ajouter. Le bouton <span style="font-family: pictos;">y</span> permet de passer en mode &eacute;dition. Deux boutons apparaissent alors, celui de droite en rouge permet de supprimer, celui de gauche (hamburger) permet de d&eacute;placer. Enfin le bouton <span style="font-family: pictos;">3</span> permet de valider les changements du mode &eacute;dition.
</li>
</ul>
</p>
<p>
<b>Caract&eacute;ristiques principales</b>
<ul>
<li>
Le bouton dans la barre de titre regroupe tous les jets de caract&eacute;ristique en un.
</li>
<li>
Pour les doubles cases, celle de gauche correspond &agrave; la caract&eacute;ristique ou l'aspect, celle de droite &agrave; l'exp&eacute;rience d&eacute;pens&eacute;ee.
</li>
</ul>
</p>
<p>
<b>Comp&eacute;tences</b>
<ul>
<li>
Le bouton dans la barre de titre regroupe tous les jets de comp&eacute;tence en un.
</li>
<li>
Pour les doubles cases, celle de gauche correspond &agrave; la comp&eacute;tence, celle de droite &agrave; l'exp&eacute;rience d&eacute;pens&eacute;e.
</li>
<li>
Seule 10 comp&eacute;tences d'armes seront prisent en compte dynamiquement pour les jets globaux.
</li>
</ul>
</p>
<p>
<b>Armure & &Eacute;tat</b>
<ul>
<li>
Le malus d&ucirc; aux Blessures Graves est automatiquement calcul&eacute; mais n'est pas inclu dans les jets. Il faut alors le cumuler avec les autres bonus et malus li&eacute;s au jet.
</li>
</ul>
</p>
<p>
<b>Emprise & Arts Magiques</b>
<ul>
<li>
Le bouton dans la barre de titre regroupe tous les jets de magie en un.
</li>
</ul>
</p>
</td>
</tr>
</table>
</td>
</tr>
</table>
</div>
<div class="sheet-pc-sheet">
<div class="sheet-main-section">
<table class="sheet-background-table">
<tr>
<td>
<table class="sheet-main-borderless-table-content">
<tr>
<td>
Nom :
</td>
<td colspan="3">
<input type="text" name="attr_character_name" class="sheet-input-verylong" title="Nom du personnage">
</td>
<td>
Origine :
</td>
<td colspan="3">
<input type="text" name="attr_origine" class="sheet-input-verylong" title="Origine du personnage">
</td>
<td colspan="2" style="text-align: center;">
<b>Exp&eacute;rience</b>
</td>
<td colspan="2" style="text-align: center;">
<b>PdV & PH</b>
</td>
</tr>
<tr>
<td>
Sexe :
</td>
<td>
<input type="text" name="attr_sexe" class="sheet-input-long" title="Genre du personnage">
</td>
<td>
&Acirc;ge :
</td>
<td>
<input type="text" name="attr_age" class="sheet-input-short" title="&Acirc;ge du personnage">
</td>
<td>
Taille :
</td>
<td>
<input type="text" name="attr_taille" class="sheet-input-short" title="Taille du personnage en m&egrave;tres">
</td>
<td>
TAI
</td>
<td>
<input type="number" name="attr_tai" class="sheet-input-square" title="Score de TAI">
</td>
<td>
Actuelle
</td>
<td>
<input type="number" name="attr_experience" class="sheet-input-square" title="Exp&eacute;rience non d&eacute;pens&eacute;e du personnage">
</td>
<td>
PdV
</td>
<td>
<input type="number" name="attr_pdv" class="sheet-input-square" title="Points de Vie du personnage">
</td>
</tr>
<tr>
<td>
Masse
</td>
<td>
<input type="text" name="attr_masse" class="sheet-input-short" title="Masse du personnage en kilogrammes">
</td>
<td>
Peuple
</td>
<td>
<select class="sheet-race-selector" name="attr_peuple">
<option value="Humain">Humain</option>
<option value="Satyre">Satyre</option>
<option value="Farfadet">Farfadet</option>
<option value="Lutin">Lutin</option>
<option value="Geant">G&eacute;ant</option>
<option value="Minotaure">Minotaure</option>
<option value="Ogre">Ogre</option>
<option value="Nain">Nain</option>
<option value="Meduse">M&eacute;duse</option>
<option value="Fee Noire">F&eacute;e Noire</option>
<option value="Drakonien">Drakonien</option>
<option value="Pixie">Pixie</option>
<option value="Morgane">Morgane</option>
</select>
</td>
<td>
Parrain
</td>
<td>
<input type="text" name="attr_parrain" class="sheet-input-long" title="Parrain du personnage">
</td>
<td>
MV
</td>
<td>
<input type="number" name="attr_mv" class="sheet-input-square" title="Score de MV">
</td>
<td>
Totale
</td>
<td>
<input type="number" name="attr_experience-totale" class="sheet-input-square" title="Exp&eacute;rience totale du personnage">
</td>
<td>
PH
</td>
<td>
<input type="number" name="attr_heroisme" class="sheet-input-square" title="Points d'H&eacute;ro&iuml;sme actuels du personange">
</td>
</tr>
<tr>
<td colspan="8">
<textarea name="attr_description" class="sheet-description-textarea" placeholder="Description"></textarea>
</td>
<td colspan="4">
<img class="sheet-logo" src="http://legdf.free.fr/src/img/souffre-jour.png"></img>
</td>
</tr>
</table>
</td>
</tr>
</table>
</div>
<div class="sheet-main-characteristics-section">
<table class="sheet-background-table">
<tr>
<td>
<table class="sheet-borderless-table-title">
<tr>
<td colspan="12">
CARACT&Eacute;RISTIQUES PRIMAIRES <button type="roll" value="?{Carat&eacute;ristique|AGIlit&eacute;, &{template:agone-caracteristiques&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Caracteristique=AGIlit&eacute; : [[1d10!+2*@{agilite}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|CHArisme, &{template:agone-caracteristiques&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Caracteristique=CHArisme : [[1d10!+2*@{charisme}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|CR&Eacute;ativit&eacute;, &{template:agone-caracteristiques&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Caracteristique=CR&Eacute;ativit&eacute; : [[1d10!+2*@{creativite}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|FORce, &{template:agone-caracteristiques&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Caracteristique=FORce : [[1d10!+2*@{force}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|INTelligence, &{template:agone-caracteristiques&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Caracteristique=INTelligence : [[1d10!+2*@{intelligence}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|PERception, &{template:agone-caracteristiques&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Caracteristique=PERception : [[1d10!+2*@{perception}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|R&Eacute;Sistance, &{template:agone-caracteristiques&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Caracteristique=R&Eacute;Sistance : [[1d10!+2*@{resistance}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|VOLont&eacute;, &{template:agone-caracteristiques&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Caracteristique=VOLont&eacute; : [[1d10!+2*@{volonte}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;}" name="roll_caracteristiques-global-check"></button> Flamme <input type="number" name="attr_flamme" class="sheet-input-square" title="Score de Flamme"> Flamme Noire <input type="number" name="attr_flamme-noire" class="sheet-input-square" title="Score de Flamme Noire">
</td>
</tr>
<tr>
<input type="checkbox" class="sheet-main-characteristics-switch">
<table class="sheet-main-characteristics-borderless-table-content">
<tr style="background-color: lightgrey;">
<td colspan="4">
<b>CORPS</b>
</td>
<td colspan="4">
<b>ESPRIT</b>
</td>
<td colspan="4">
<b>&Acirc;ME</b>
</td>
</tr>
<tr>
<td>
<b>Corps</b>
</td>
<td>
<input type="number" name="attr_corps" class="sheet-input-half-square" title="Score de Corps"><input type="number" name="attr_corps-experience" class="sheet-input-half-square" title="Exp&eacute;rience totale d&eacute;pens&eacute;e dans une caract&eacute;ristique ou comp&eacute;tence li&eacute;e au Corps">
</td>
<td>
<b>Corps Noir</b>
</td>
<td>
<input type="number" name="attr_corps-noir" class="sheet-input-square" title="Score de Corps Noir">
</td>
<td>
<b>Esprit</b>
</td>
<td>
<input type="number" name="attr_esprit" class="sheet-input-half-square" title="Score d'Esprit"><input type="number"name="attr_esprit-experience" class="sheet-input-half-square" title="Exp&eacute;rience totale d&eacute;pens&eacute;e dans une caract&eacute;ristique ou comp&eacute;tence li&eacute;e &agrave; l'Esprit">
</td>
<td>
<b>Esprit Noir</b>
</td>
<td>
<input type="number" name="attr_esprit-noir" class="sheet-input-square" title="Score d'Esprit Noir">
</td>
<td>
<b>&Acirc;me</b>
</td>
<td>
<input type="number" name="attr_ame" class="sheet-input-half-square" title="Score d'&Acirc;me"><input type="number"name="attr_ame-experience" class="sheet-input-half-square" title="Exp&eacute;rience totale d&eacute;pens&eacute;e dans une caract&eacute;ristique ou comp&eacute;tence li&eacute;e &agrave; l'&Acirc;me">
</td>
<td>
<b>&Acirc;me Noire</b>
</td>
<td>
<input type="number" name="attr_ame-noire" class="sheet-input-square" title="Score d'&Acirc;me Noire">
</td>
</tr>
<tr>
<td colspan="2">
<b>Bonus de Corps</b>
</td>
<td colspan="2">
<input type="number" name="attr_bonus-de-corps" class="sheet-input-square" title="Diff&eacute;rence entre Corps et Corps Noir" value="@{corps}-@{corps-noir}" disabled="true">
</td>
<td colspan="2">
<b>Bonus d'Esprit</b>
</td>
<td colspan="2">
<input type="number" name="attr_bonus-d-esprit" class="sheet-input-square" title="Diff&eacute;rence entre Esprit et Esprit Noir" value="@{esprit}-@{esprit-noir}" disabled="true">
</td>
<td colspan="2">
<b>Bonus d'&Acirc;me</b>
</td>
<td colspan="2">
<input type="number" name="attr_bonus-d-ame" class="sheet-input-square" title="Diff&eacute;rence entre &Acirc;me et &Acirc;me Noire" value="@{ame}-@{ame-noire}" disabled="true">
</td>
</tr>
<tr>
<td>
AGIlit&eacute;
</td>
<td>
<input type="number" name="attr_agilite" class="sheet-input-half-square" title="Score d'AGIlit&eacute;"><input type="number" name="attr_agilite-experience" class="sheet-input-half-square" title="Exp&eacute;rience d&eacute;pens&eacute;e en AGIlit&eacute;"><button type="roll" value="&{template:agone-caracteristiques} {{name=@{character_name}}} {{Caracteristique=AGIlit&eacute; : [[1d10!+2*@{agilite}+@{bonus-de-corps}+?{Bonus/Malus|0}]]}}" name="roll_agilite-check"></button>
</td>
<td>
FORce
</td>
<td>
<input type="number" name="attr_force" class="sheet-input-half-square" title="Score de FORce"><input type="number" name="attr_force-experience" class="sheet-input-half-square" title="Exp&eacute;rience d&eacute;pens&eacute;e en FORce"><button type="roll" value="&{template:agone-caracteristiques} {{name=@{character_name}}} {{Caracteristique=FORce : [[1d10!+2*@{force}+@{bonus-de-corps}+?{Bonus/Malus|0}]]}}" name="force-check"></button>
</td>
<td colspan="2">
INTelligence
</td>
<td colspan="2">
<input type="number" name="attr_intelligence" class="sheet-input-half-square" ttle="Score d'INTelligence"><input name="attr_intelligence-experience" type="number" class="sheet-input-half-square" title="Exp&eacute;rience d&eacute;pens&eacute;e en INTelligence"><button type="roll" value="&{template:agone-caracteristiques} {{name=@{character_name}}} {{Caracteristique=INTelligence : [[1d10!+2*@{intelligence}+@{bonus-d-esprit}+?{Bonus/Malus|0}]]}}" name="roll_intelligence-check"></button>
</td>
<td colspan="2">
CHArisme
</td>
<td colspan="2">
<input type="number" name="attr_charisme" class="sheet-input-half-square" title="Score de CHArisme"><input type="number" name="attr_charisme-experience" class="sheet-input-half-square" title="Exp&eacute;rience d&eacute;pens&eacute;e en CHArisme"><button type="roll" value="&{template:agone-caracteristiques} {{name=@{character_name}}} {{Caracteristique=CHArisme : [[1d10!+2*@{charisme}+@{bonus-d-ame}+?{Bonus/Malus|0}]]}}" name="roll_charisme-check"></button>
</td>
</tr>
<tr>
<td>
PERception
</td>
<td>
<input type="number" name="attr_perception" class="sheet-input-half-square" title="PERception"><input type="number" name="attr_perception-experience" class="sheet-input-half-square" title="Exp&eacute;rience d&eacute;pens&eacute;e en PERception"><button type="roll" value="&{template:agone-caracteristiques} {{name=@{character_name}}} {{Caracteristique=PERception : [[1d10!+2*@{perception}+@{bonus-de-corps}+?{Bonus/Malus|0}]]}}" name="roll_perception-check"></button>
</td>
<td>
R&Eacute;Sistance
</td>
<td>
<input type="number" name="attr_resistance" class="sheet-input-half-square" title="RESistance"><input type="number" name="attr_resistance-experience" class="sheet-input-half-square" title="Exp&eacute;rience d&eacute;pens&eacute;e en R&Eacute;Sistance"><button type="roll" value="&{template:agone-caracteristiques} {{name=@{character_name}}} {{Caracteristique=R&Eacute;Sistance : [[1d10!+2*@{resistance}+@{bonus-de-corps}+?{Bonus/Malus|0}]]}}" name="roll_resistance-check"></button>
</td>
<td colspan="2">
VOLont&eacute;
</td>
<td colspan="2">
<input type="number" name="attr_volonte" class="sheet-input-half-square" title="Score de VOLont&eacute;"><input type="number" name="attr_volonte-experience" class="sheet-input-half-square" title="Exp&eacute;rience d&eacute;pens&eacute;e en VOLont&eacute;"><button type="roll" value="&{template:agone-caracteristiques} {{name=@{character_name}}} {{Caracteristique=VOLont&eacute; : [[1d10!+2*@{volonte}+@{bonus-d-esprit}+?{Bonus/Malus|0}]]}}" name="roll_volonte-check"></button>
</td>
<td colspan="2">
CR&Eacute;ativit&eacute;
</td>
<td colspan="2">
<input type="number" name="attr_creativite" class="sheet-input-half-square" title="Score de CR&Eacute;ativit&eacute;"><input type="number" name="attr_creativite-experience" class="sheet-input-half-square" title="Exp&eacute;rience d&eacute;pens&eacute;e en CR&Eacute;ativit&eacute;"><button type="roll" value="&{template:agone-caracteristiques} {{name=@{character_name}}} {{Caracteristique=CR&Eacute;ativit&eacute; : [[1d10!+2*@{creativite}+@{bonus-d-ame}+?{Bonus/Malus|0}]]}}" name="roll_creativite-check"></button>
</td>
</tr>
</table>
</tr>
</table>
</td>
</tr>
</table>
</div>
<div class="sheet-secondary-characteristics-section">
<table class="sheet-background-table">
<tr>
<td>
<table class="sheet-borderless-table-title">
<tr>
<td colspan="12">
CARACT&Eacute;RISTIQUES SECONDAIRES&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<b style="color: #b30000;">Fumble</b> <button type="roll" value="&{template:agone-fumble} {{name=@{character_name}}} {{Fumble=[[?{Ancien jet}-1d10!]]}}" name="roll_fumble-check"></button>
</td>
</tr>
<tr>
<input type="checkbox" class="sheet-secondary-characteristics-switch">
<table class="sheet-secondary-characteristics-borderless-table-content">
<tr>
<td>
M&Ecirc;L&eacute;e
</td>
<td>
<input type="number" name="attr_melee" class="sheet-input-square" title="(FOR+AGIx2)/3" value="floor((@{force}+2*@{agilite})/3)" disabled="true">
</td>
<td>
TIR
</td>
<td>
<input type="number" name="attr_tir" class="sheet-input-square" title="(PER+AGI)/2" value="floor((@{perception}+@{agilite})/2)" disabled="true">
</td>
<td>
Bonus aux Dommages
</td>
<td>
<input type="number" name="attr_bd" class="sheet-input-square" title="Voir tableau">
</td>
<td>
Points d'H&eacute;ro&iuml;sme
</td>
<td>
<input type="number" name="attr_heroisme_max" class="sheet-input-square" title="Points d'H&eacute;ro&iuml;sme" value="2*@{flamme}">
</td>
<td>
Points de Vie
</td>
<td>
<input type="number" name="attr_pdv_max" class="sheet-input-square" title="RESx3+BPdV+1d10">
</td>
<td>
Seul de Bl. Grave
</td>
<td>
<input type="number" name="attr_sbg" class="sheet-input-square" title="PdV/3" value="floor(@{pdv|max}/3)" disabled="true">
</td>
</tr>
<tr>
<td>
Seul de Bl. Critique
</td>
<td>
<input type="number" name="attr_sbc" class="sheet-input-square" title="PdV/2" value="floor(@{pdv|max}/2)" disabled="true">
</td>
<td>
Charge max.
</td>
<td>
<input type="number" name="attr_charge-max" class="sheet-input-square" title="(FOR+RES)xMP">
</td>
<td>
Demi charge
</td>
<td>
<input type="number" name="attr_demi-charge" class="sheet-input-square" title="CM/2" value="floor(@{charge-max}/2)" disabled>
</td>
<td>
Charge quotidienne
</td>
<td>
<input type="number" name="attr_charge-quotidienne" class="sheet-input-square" title="CM/4" value="floor(@{charge-max}/4)" disabled>
</td>
<td>
ART
</td>
<td>
<input type="number" name="attr_art" class="sheet-input-square" title="(CHA+CRE)/2" value="floor((@{charisme}+@{creativite})/2)" disabled="true">
</td>
<td>
EMPrise
</td>
<td>
<input type="number" name="attr_emprise" class="sheet-input-square" title="INT, (INT+VOL)/2 ou VOL">
</td>
</tr>
</table>
</tr>
</table>
</td>
</tr>
</table>
</div>
<div class="sheet-skills-section">
<table class="sheet-background-table">
<tr>
<td>
<table class="sheet-borderless-table-title">
<tr>
<td colspan="12">
COMP&Eacute;TENCES <button type="roll" value="@{competences-selection}" name="roll_competences-global-check"></button>
</td>
</tr>
<tr>
<input type="checkbox" class="sheet-skills-switch">
<table class="sheet-skills-borderless-table-content">
<tr>
<td colspan="12">
<fieldset class="repeating_competences">
<table class="sheet-borderless-table-content">
<tr>
<td colspan="2">
<select name="attr_nom" class="sheet-competences-selection">
<option>Accord (Occulte)</option>
<option>Acrobatie (Maraude)</option>
<option>Alchemie (Occulte)</option>
<option>Alphabets (Savoir)</option>
<option>Armes (&Eacute;preuves)</option>
<option>Athl&eacute;tisme (&Eacute;preuves)</option>
<option>Baratin (Soci&eacute;t&eacute;)</option>
<option>Camouflage (Maraude)</option>
<option>Chasse (Maraude)</option>
<option>Chirurgie (Savoir)</option>
<option>Conn. des Danseurs (Occulte)</option>
<option>Cryptogramme (Occulte)</option>
<option>Cultes (Savoir)</option>
<option>Cyse (Occulte)</option>
<option>D&eacute;corum (Occulte)</option>
<option>D&eacute;guisement (Maraude)</option>
<option>D&eacute;monologie (Occulte)</option>
<option>Diplomatie (Soci&eacute;t&eacute;)</option>
<option>Discr&eacute;tion (Maraude)</option>
<option>&Eacute;clipsisme (Occulte)</option>
<option>&Eacute;l&eacute;mentalisme (Occulte)</option>
<option>&Eacute;loquence (Soci&eacute;t&eacute;)</option>
<option>&Eacute;quitation (&Eacute;preuves)</option>
<option>Escalade (&Eacute;preuves)</option>
<option>Esquive (&Eacute;preuves)</option>
<option>&Eacute;tiquette (Soci&eacute;t&eacute;)</option>
<option>Fouille (Maraude)</option>
<option>G&eacute;ographie (Savoir)</option>
<option>Geste (Occulte)</option>
<option>Harmonie (Occulte)</option>
<option>Herboristerie (Savoir)</option>
<option>Histoires & L&eacute;gendes (Savoir)</option>
<option>Intendance (Soci&eacute;t&eacute;)</option>
<option>Intrigue (Maraude)</option>
<option>Jeu (Maraude)</option>
<option>Jornisme (Occulte)</option>
<option>Langues (Savoir)</option>
<option>Lois (Savoir)</option>
<option>M&eacute;decine (Savoir)</option>
<option>Musique (Soci&eacute;t&eacute;)</option>
<option>Natation (&Eacute;preuves)</option>
<option>Navigation (Savoir)</option>
<option>N&eacute;goce (Soci&eacute;t&eacute;)</option>
<option>Obscurantisme (Occulte)</option>
<option>Passe-passe (Maraude)</option>
<option>Peinture (Soci&eacute;t&eacute;)</option>
<option>Po&eacute;sie (Soci&eacute;t&eacute;)</option>
<option>Poisons (Maraude)</option>
<option>Premiers soins (&Eacute;preuves)</option>
<option>Saisons (Savoir)</option>
<option>Savoir-faire (Soci&eacute;t&eacute;)</option>
<option>Sculpture (Soci&eacute;t&eacute;)</option>
<option>Serrurerie (Maraude)</option>
<option>Strat&eacute;gie (Savoir)</option>
<option>Survie (&Eacute;preuves)</option>
<option>Vigilance (&Eacute;preuves)</option>
<option>Us et coutumes (Soci&eacute;t&eacute;)</option>
<option>Zoologie (Savoir)</option>
</select>
</td>
<td colspan="2">
<input type="text" name="attr_domaine" class="sheet-input-verylong" title="Domaine de la comp&eacute;nce (si applicable)" placeholder="domaine">
</td>
<td colspan="2">
<input type="text" name="attr_specialite" class="sheet-input-verylong" title="Sp&eacute;cialit&eacute; de la comp&eacute;tence" placeholder="sp&eacute;cialit&eacute;">
</td>
<td>
<input type="number" name="attr_competence" class="sheet-input-square" title="Score de la comp&eacute;tence">
</td>
<td>
<input type="number" name="attr_experience" class="sheet-input-square" title="Exp&eacute;rience d&eacute;pens&eacute;e dans la comp&eacute;tence">
</td>
<td>
<input type="hidden" name="attr_comp">
<button type="roll" value="&{template:agone-competences} {{name=@{character_name}}} {{Competence=@{comp} : [[1d10!+@{competence}+?{Caractéristique|AGIlit&eacute;, @{agilite}+@{bonus-de-corps}|FORce, @{force}+@{bonus-de-corps}|PERception, @{perception}+@{bonus-de-corps}|R&Eacute;Sistance, @{resistance}+@{bonus-de-corps}|INTelligence, @{intelligence}+@{bonus-d-esprit}|VOLont&eacute;, @{volonte}+@{bonus-d-esprit}|CHArisme, @{charisme}+@{bonus-d-ame}|CR&Eacute;ativit&eacute;, @{creativite}+@{bonus-d-ame}|M&Ecirc;L&eacute;e, @{melee}+@{bonus-de-corps}|TIR, @{tir}+@{bonus-de-corps}}]]}}" name="roll_competence-check"></button>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</td>
</tr>
</table>
</td>
</tr>
</table>
</div>
<div class="sheet-perks-defects-section">
<table class="sheet-background-table">
<tr>
<td>
<table class="sheet-borderless-table-title">
<tr>
<td style="width: 50%;">
AVANTAGES
</td>
<td style="width: 50%;">
D&Eacute;FAUTS
</td>
</tr>
<tr>
<input type="checkbox" class="sheet-perks-defects-switch">
<table class="sheet-perks-defects-borderless-table-content">
<tr>
<td style="width: 373px;">
<b>Nom</b>
</td>
<td>
<b>Co&ucirc;t</b>
</td>
<td style="width: 373px;">
<b>Nom</b>
</td>
<td>
<b>Co&ucirc;t</b>
</td>
</tr>
<tr>
<td colspan="2">
<fieldset class="repeating_perks">
<table class="sheet-perks-defects-borderless-table-content" style="width: 420px;">
<tr>
<td>
<textarea name="attr_avantage" class="sheet-dynamic-semi" title="Avantage et description"></textarea>
</td>
<td>
<input type="number" name="attr_avantage-cout" class="sheet-input-square" title="Co&ocirc;t de l'avantage">
</td>
</tr>
</table>
</fieldset>
</td>
<td colspan="2">
<fieldset class="repeating_defects">
<table class="sheet-perks-defects-borderless-table-content" style="width: 420px;">
<tr>
<td>
<textarea name="attr_defaut" class="sheet-dynamic-semi" title="D&eacute;faut et description"></textarea>
</td>
<td>
<input type="number" name="attr_defaut-cout" class="sheet-input-square" title="Co&ocirc;t du d&eacute;faut">
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</tr>
</table>
</td>
</tr>
</table>
</div>
<div class="sheet-darkness-perfidy-section">
<table class="sheet-background-table">
<tr>
<td>
<table class="sheet-borderless-table-title">
<tr>
<td style="width: 30%">
PEINES & T&Eacute;N&Egrave;BRES
</td>
<td style="width: 36%">
BIENFAITS
</td>
<td style="width: 34%">
PEINES & PERFIDIE
</td>
</tr>
<tr>
<input type="checkbox" class="sheet-darkness-perfidy-switch">
<table class="sheet-darkness-perfidy-borderless-table-content">
<tr>
<td>
T&eacute;n&egrave;bre
</td>
<td>
<input type="number" name="attr_tenebre" class="sheet-input-square" title="Points de T&eacute;n&egrave;bre">
</td>
<td>
Noirceur
</td>
<td>
<input type="number" name="attr_noirceur" class="sheet-input-square" title="Points de T&eacute;n&egrave;bre/10" value="floor(@{tenebre}/10)" disabled="true">
</td>
<td colspan="4">
</td>
<td colspan="2">
Perfidie
</td>
<td colspan="2">
<input type="number" name="attr_perfidie" class="sheet-input-square" title="Points de Perfidie">
</td>
</tr>
</table>
<table class="sheet-darkness-perfidy-borderless-table-content">
<tr>
<td style="width: 265px;">
<table class="sheet-darkness-perfidy-borderless-table-content" style="width: 265px;">
<tr>
<td>
<b>10</b>
</td>
<td colspan="2">
Diablotin Farceur
</td>
<td>
<input type="checkbox" name="attr_diablotin-farceur">
</td>
</tr>
<tr>
<td>
<b>20</b>
</td>
<td colspan="2">
Cauchemars
</td>
<td>
<input type="checkbox" name="attr_cauchemars">
</td>
</tr>
<tr>
<td>
<b>30</b>
</td>
<td colspan="2">
D&eacute;mon Fac&eacute;tieux
</td>
<td>
<input type="checkbox" name="attr_demon-facetieux">
</td>
</tr>
<tr>
<td>
<b>40</b>
</td>
<td colspan="2">
Somnambule
</td>
<td>
<input type="checkbox" name="attr_somnambule">
</td>
</tr>
<tr>
<td>
<b>50</b>
</td>
<td colspan="2">
Insomiaque
</td>
<td>
<input type="checkbox" name="attr_insomniaque">
</td>
</tr>
<tr>
<td>
<b>55</b>
</td>
<td colspan="2">
M&eacute;pris
</td>
<td>
<input type="checkbox" name="attr_mepris">
</td>
</tr>
<tr>
<td>
<b>60</b>
</td>
<td colspan="2">
D&eacute;viance sexuelle
</td>
<td>
<input type="checkbox" name="attr_deviance-sexuelle">
</td>
</tr>
<tr>
<td>
<b>65</b>
</td>
<td colspan="2">
Scarifications lunaires
</td>
<td>
<input type="checkbox" name="attr_scarifications-lunaires">
</td>
</tr>
<tr>
<td>
<b>70</b>
</td>
<td colspan="2">
Jumeau D&eacute;moniaque
</td>
<td>
<input type="checkbox" name="attr_jumeau-demoniaque">
</td>
</tr>
<tr>
<td>
<b>75</b>
</td>
<td colspan="2">
Obsession de l'ombre
</td>
<td>
<input type="checkbox" name="attr_obsession-de-l-ombre">
</td>
</tr>
<tr>
<td>
<b>78</b>
</td
> <td colspan="2">
Pr&eacute;sence oppressante
</td>
<td>
<input type="checkbox" name="attr_presence-oppressante">
</td>
</tr>
<tr>
<td>
<b>81</b>
</td>
<td colspan="2">
Alt&eacute;ration des sens
</td>
<td>
<input type="checkbox" name="attr_alteration-des-sens">
</td>
</tr>
<tr>
<td>
<b>87</b>
</td>
<td colspan="2">
Apparence d&eacute;moniaque
</td>
<td>
<input type="checkbox" name="attr_apparence-demoniaque">
</td>
</tr>
<tr>
<td>
<b>90</b>
</td>
<td colspan="2">
Ombre de la perfidie
</td>
<td>
<input type="checkbox" name="attr_ombre-de-la-perfidie">
</td>
</tr>
<tr>
<td>
<b>92</b>
</td>
<td colspan="2">
Siamois de T&eacute;n&egrave;bre
</td>
<td>
<input type="checkbox" name="attr_siamois-de-tenebre">
</td>
</tr>
<tr>
<td>
<b>94</b>
</td>
<td colspan="2">
Ombre vivante
</td>
<td>
<input type="checkbox" name="attr_ombre-vivante">
</td>
</tr>
<tr>
<td>
<b>96</b>
</td>
<td colspan="2">
Portail int&eacute;rieur
</td>
<td>
<input type="checkbox" name="attr_portail-interieur">
</td>
</tr>
<tr>
<td>
<b>98</b>
</td>
<td colspan="2">
Marque des Hauts Diables
</td>
<td>
<input type="checkbox" name="attr_marque-des-hauts-diables">
</td>
</tr>
<tr>
<td>
<b>100</b>
</td>
<td colspan="2">
D&eacute;chu
</td>
<td>
<input type="checkbox" name="attr_dechu">
</td>
</tr>
</table>
</td>
<td style="width: 265px;">
<fieldset class="repeating_benefaction">
<table class="sheet-darkness-perfidy-borderless-table-content" style="width: 265px;">
<tr>
<td>
<textarea name="attr_bienfait" class="sheet-dynamic-third" title="Bienfait"></textarea>
</td>
</tr>
</table>
</fieldset>
</td>
<td style="width: 265px;">
<fieldset class="repeating_grief">
<table class="sheet-darkness-perfidy-borderless-table-content" style="width: 265px;">
<tr>
<td>
<textarea name="attr_peine" class="sheet-dynamic-third" title="Peine"></textarea>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</tr>
</table>
</td>
</tr>
</table>
</div>
<div class="sheet-flame-season-currency-section">
<table class="sheet-background-table">
<tr>
<td>
<table class="sheet-borderless-table-title">
<tr>
<td style="width: 70%">
FLAMME & SAISONINS
</td>
<td style="width: 30%">
MONNAIE
</td>
</tr>
<tr>
<input type="checkbox" class="sheet-flame-season-currency-switch">
<table class="sheet-flame-season-currency-borderless-table-content">
<tr>
<td style="width: 620px;">
<fieldset class="repeating_powers">
<textarea name="attr_pouvoir" class="sheet-dynamic-consequent" title="Pouvoir de Flamme ou de Saison"></textarea>
</fieldset>
</td>
<td style="width: 200px;">
<table class="sheet-flame-season-currency-borderless-table-content" style="width: 200px;">
<tr>
<td colspan="2">
Monnaie
</td>
<td>
Masse
</td>
<td>
Quantit&eacute;
</td>
</tr>
<tr>
<td colspan="2">
Aiglon
</td>
<td>
10
</td>
<td>
<input type="number" name="attr_aiglon" class="sheet-input-square" title="Quantit&eacute; de cette monnaie">
</td>
</tr>
<tr>
<td colspan="2">
Sastre
</td>
<td>
5
</td>
<td>
<input type="number" name="attr_sastre" class="sheet-input-square" title="Quantit&eacute; de cette monnaie">
</td>
</tr>
<tr>
<td colspan="2">
Pistole
</td>
<td>
10
</td>
<td>
<input type="number" name="attr_pistole" class="sheet-input-square" title="Quantit&eacute; de cette monnaie">
</td>
</tr>
<tr>
<td colspan="2">
Dirhem
</td>
<td>
5
</td>
<td>
<input type="number" name="attr_dirhem" class="sheet-input-square" title="Quantit&eacute; de cette monnaie">
</td>
</tr>
<tr>
<td colspan="2">
Perle
</td>
<td>
10
</td>
<td>
<input type="number" name="attr_perle" class="sheet-input-square" title="Quantit&eacute; de cette monnaie">
</td>
</tr>
<tr>
<td colspan="2">
Cristal
</td>
<td>
5
</td>
<td>
<input type="number" name="attr_cristal" class="sheet-input-square" title="Quantit&eacute; de cette monnaie">
</td>
</tr>
<tr>
<td colspan="2">
Pi&egrave;ce d'or
</td>
<td>
1
</td>
<td>
<input type="number" name="attr_pieces-d-or" name class="sheet-input-square" title="Quantit&eacute; de cette monnaie">
</td>
</tr>
<tr>
<td colspan="2">
Sou
</td>
<td>
1
</td>
<td>
<input type="number" name="attr_sou" class="sheet-input-square" title="Quantit&eacute; de cette monnaie">
</td>
</tr>
<tr>
<td colspan="2">
Bribe
</td>
<td>
1/11
</td>
<td>
<input type="number" name="attr_bribe" class="sheet-input-square" title="Quantit&eacute; de cette monnaie">
</td>
</tr>
</table>
</td>
</tr>
</table>
</tr>
</table>
</td>
</tr>
</table>
</div>
<div class="sheet-stuff-section">
<table class="sheet-background-table">
<tr>
<td>
<table class="sheet-borderless-table-title">
<tr>
<td colspan="12">
&Eacute;QUIPEMENT
</td>
</tr>
<tr>
<input type="checkbox" class="sheet-stuff-switch">
<table class="sheet-stuff-borderless-table-content">
<tr>
<td style="width: 659px;">
<b>Nom</b>
</td>
<td style="width: 100px;">
<b>Quantit&eacute;</b>
</td>
<td>
<b>Masse</b>
</td>
</tr>
<tr>
<td colspan="3">
<fieldset class="repeating_stuff">
<table class="sheet-stuff-borderless-table-content">
<tr>
<td style="width: 660px;">
<textarea name="attr_objet" class="sheet-dynamic-consequent" title="Objet"></textarea>
</td>
<td>
<input type="number" name="attr_objet-quantite" class="sheet-input-square" title="Quantit&eacute; de l'objet">
</td>
<td>
<input type="number" name="attr_objet-masse" class="sheet-input-square" title="Masse total">
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</tr>
</table>
</td>
</tr>
</table>
</div>
<div class="sheet-combat-section">
<table class="sheet-background-table">
<tr>
<td>
<table class="sheet-borderless-table-title">
<tr>
<td style="width: 62%">
MAN&OElig;UVRES & BOTTES
</td>
<td style="width: 38%">
ARMURE & &Eacute;TAT
</td>
</tr>
<tr>
<input type="checkbox" class="sheet-combat-switch">
<table class="sheet-combat-borderless-table-content">
<tr>
<td style="width: 570px;">
<fieldset class="repeating_maneuvers">
<table class="sheet-combat-borderless-table-content" style="width: 570px;">
<tr>
<td>
<textarea name="attr_manoeuvre" class="sheet-dynamic-subconsequent" title="Man&oelig;uvre, botte ou autre technique"></textarea>
</td>
</tr>
</table>
</fieldset>
</td>
<td style="width: 200px;">
<table class="sheet-combat-borderless-table-content" style="width: 200px;">
<tr>
<td colspan="2">
Nom
</td>
<td>
Protection
</td>
<td>
Malus
</td>
</tr>
<tr>
<td colspan="2">
<input type="text" name="attr_armure" class="sheet-input-long" title="Armure">
</td>
<td>
<input type="number" name="attr_protection" class="sheet-input-square" title="Protection de l'armure" value="0">
</td>
<td>
<input type="number" name="attr_malus" class="sheet-input-square" title="Malus de l'armure" value="0">
</td>
</tr>
<tr>
<td colspan="2">
Blessures Graves
</td>
<td colspan="2">
<input type="number" name="attr_blessures-graves" class="sheet-input-square" title="Nombre de Blessures Graves encais&eacute;es" value="0">
</td>
</tr>
<tr>
<td colspan="2">
Malus de Blessures Graves
</td>
<td colspan="2">
<input type="number" name="attr_malus-blessures-graves" class="sheet-input-square" title="Malus dus aux Blessures Graves encais&eacute;es" value="0">
</td>
</tr>
<tr>
<td colspan="2">
Points de Vie
</td>
<td colspan="2">
<input type="number" name="attr_pdv" class="sheet-input-square" title="Points de Vie actuels">
</td>
</tr>
</table>
</td>
</tr>
</table>
</tr>
</table>
</td>
</tr>
</table>
</div>
<div class="sheet-weapons-section">
<table class="sheet-background-table">
<tr>
<td>
<table class="sheet-borderless-table-title">
<tr>
<td colspan="12">
<b>ARMES</b>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Esquive <input type="number" name="attr_total-esquive" class="sheet-input-square" title="AGIlit&eacute;+Esquive+Bonus de Corps-Malus de l'armure"><button type="roll" value="&{template:agone-esquive} {{name=@{character_name}}} {{Esquive=[[1d10!+@{total-esquive}+?{Bonus/Malus|0}]]}}" name="roll_esquive-check"></button> D&eacute;fense naturelle <input type="number" name="attr_defense-naturelle" class="sheet-input-square" title="AGIlit&eacute;+Bonus de Corps-Malus de l'armure" value="@{agilite}+@{bonus-de-corps}+@{malus}" disabled><button type="roll" value="&{template:agone-defense-naturelle} {{name=@{character_name}}} {{DefenseNaturelle=[[1d10!+@{defense-naturelle}+?{Bonus/Malus|0}]]}}" name="roll_defense-naturelle-check"></button>
</td>
</tr>
<tr>
<input type="checkbox" class="sheet-weapons-switch">
<table class="sheet-weapons-borderless-table-content">
<tr>
<td style="padding-left: 54px; width: 125px;">
<b>Nom</b>
</td>
<td style="width: 52px;">
<b>TAI</b>
</td>
<td style="width: 95px;">
<b>Initiative</b>
</td>
<td style="width: 92px;">
<b>Attaque</b>
</td>
<td style="width: 77px;">
<b>D&eacute;fense</b>
</td>
<td style="width: 70px;">
<b>Dom.+BD</b>
</td>
<td style="width: 78px;">
<b>Type</b>
</td>
<td style="width: 90px;">
<b>Style</b>
</td>
<td>
<b>Comp&eacute;tence</b>
</td>
</tr>
<tr>
<td colspan="11">
<fieldset class="repeating_weapons">
<table class="sheet-weapons-borderless-table-content">
<tr>
<td colspan="2">
<input type="text" name="attr_arme-nom" class="sheet-input-long"><button type="roll" value="?{Jet|Initiative, &{template:agone-initiative&amp;#125; {{name=@{selected|character_name}&amp;#125;&amp;#125; {{weapon=(@{arme-nom})&amp;#125;&amp;#125; {{Initiative=[[1d10+@{arme-ini-totale}+?{Bonus/Malus&amp;#124;0&amp;#125; &{tracker&amp;#125;]]&amp;#125;&amp;#125;|Attaque, &{template:agone-attaque&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{weapon=(@{arme-nom})&amp;#125;&amp;#125; {{Attaque=[[1d10!+@{arme-att-totale}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125; {{Type=@{arme-type-degats}&amp;#125;&amp;#125;|Parade, &{template:agone-defense&amp;#125; {{name=@{character_name} (@{arme-nom})&amp;#125;&amp;#125; {{Parade=[[1d10!+@{arme-def-totale}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|Esquive, &{template:agone-esquive&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Esquive=[[1d10!+@{total-esquive}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|D&eacute;fense naturelle, &{template:agone-defense-naturelle&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{DefenseNaturelle=[[1d10!+@{defense-naturelle}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;}" name="roll_combat-global-check"></button>
</td>
<td>
<input type="number" name="attr_arme-tai" class="sheet-input-square">
</td>
<td>
<input type="number" name="attr_arme-ini" class="sheet-input-half-square" title="Initiative de l'arme"><input type="number" name="attr_arme-ini-totale" class="sheet-input-half-square" title="Initiative totale du personnage (PER+AGI+Bonus de Corps+Bonus de l'arme)" value="@{agilite}+@{perception}+@{bonus-de-corps}+@{arme-ini}" disabled><button type="roll" value="&{template:agone-initiative} {{name=@{selected|character_name} (@{arme-nom})}} {{Initiative=[[1d10+@{arme-ini-totale}+?{Bonus/Malus|0} &{tracker}]]}}" name="roll_arme-ini-check"></button>
</td>
<td>
<input type="number" name="attr_arme-att" class="sheet-input-half-square" title="Attaque de l'arme"><input type="number" name="attr_arme-att-totale" class="sheet-input-half-square" title="Attaque totale du personnage ([MEL ou TIR}+Arme+Bonus de Corps+Bonus de l'arme)" value="@{combat-style}+@{armes-competence}+@{bonus-de-corps}+@{arme-att}" disabled><button type="roll" value="&{template:agone-attaque} {{name=@{character_name}}} {{weapon=(@{arme-nom})}} {{Attaque=[[1d10!+@{arme-att-totale}+?{Bonus/Malus|0}]]}} {{Type=@{arme-type-degats}}}" name="roll_arme-att-check"></button>
</td>
<td>
<input type="number" name="attr_arme-def" class="sheet-input-half-square" title="Parade de l'arme"><input type="number" name="attr_arme-def-totale" class="sheet-input-half-square" title="Parade totale du personnage (MEL+Arme+Bonus de Corps+Bonus de l'arme ou AGI+Esquive+Bonus de Corps)" value="@{melee}+@{armes-competence}+@{bonus-de-corps}+@{arme-def}" disabled><button type="roll" value="&{template:agone-defense} {{name=@{character_name} (@{arme-nom})}} {{Parade=[[1d10!+@{arme-def-totale}+?{Bonus/Malus|0}]]}}" name="roll_arme-def-check"></button>
</td>
<td>
<input type="number" name="attr_arme-dom" class="sheet-input-half-square" title="Dommages de l'arme"><input type="number" name="attr_arme-dombd" class="sheet-input-half-square" title="Dommages + BD du personnage" value="@{arme-dom}+@{bd}+@{tir-ou-pas}" disabled>
</td>
<td>
<select name="attr_arme-type-degats" class="sheet-arme-type-degats">
<option value="Perforant">P</option>
<option value="Tranchant">T</option>
<option value="Perforant/Tranchant">PT</option>
<option value="Contondant">C</option>
</select>
</td>
<td>
<select name="attr_arme-style" class="sheet-arme-style">
<option value="melee">M&ecirc;l&eacute;e</option>
<option value="jet">Jet</option>
<option value="trait">Trait</option>
</select>
</td>
<td colspan="2">
<select name="attr_armes-competence" class="sheet-arme-competence">
<option value="@{armes-competence-1}">Armes 1</option>
<option value="@{armes-competence-2}">Armes 2</option>
<option value="@{armes-competence-3}">Armes 3</option>
<option value="@{armes-competence-4}">Armes 4</option>
<option value="@{armes-competence-5}">Armes 5</option>
<option value="@{armes-competence-6}">Armes 6</option>
<option value="@{armes-competence-7}">Armes 7</option>
<option value="@{armes-competence-8}">Armes 8</option>
<option value="@{armes-competence-9}">Armes 9</option>
<option value="@{armes-competence-10}">Armes 10</option>
</select>
</td>
</tr>
<tr>
<td colspan="11">
<textarea name="attr_arme-description" class="sheet-dynamic-full" placeholder="Particularit&eacute;s"></textarea>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</tr>
</table>
</td>
</tr>
</table>
</div>
<div class="sheet-emprise-section">
<table class="sheet-background-table">
<tr>
<td>
<table class="sheet-borderless-table-title">
<tr>
<td colspan="12">
EMPRISE <button type="roll" value="@{emprise-selection}" name="roll_emprise-global-check"></button> Initiative <input type="number" name="attr_magie-ini" class="sheet-input-square" title="Initiative pour lancer un sort" value="@{perception}+@{agilite}+@{bonus-de-corps}+10" disabled><button type="roll" value="&{template:agone-initiative} {{name=@{selected|character_name}}} {{Initiative=[[1d10+@{magie-ini}+?{Bonus/Malus|0} &{tracker}]]}}" name="roll_magie-ini-check"></button>
</td>
</tr>
<tr>
<input type="checkbox" class="sheet-emprise-switch">
<table class="sheet-emprise-borderless-table-content">
<tr>
<td colspan="2" style="width: 140px;">
<b>Danseur</b>
</td>
<td style="width: 83px;">
<b>Exp&eacute;rience</b>
</td>
<td style="width: 65px;">
<b>M&eacute;moire</b>
</td>
<td style="width: 85px;">
<b>Bonus d'EMP</b>
</td>
<td style="width: 72px;">
<b>Empathie</b>
</td>
<td style="width: 90x;">
<b>Endurance</b>
</td>
<td style="width: 110px;">
<b>Potentiel</b>
</td>
<td>
<b>Improvisation</b>
</td>
</tr>
<tr>
<td colspan="9">
<fieldset class="repeating_emprise">
<table class="sheet-emprise-borderless-table-content">
<tr>
<td colspan="2">
<input type="text" name="attr_danseur" class="sheet-input-long" title="Nom du Danseur">
</td>
<td>
<input type="number" name="attr_danseur-experience" class="sheet-input-square" title="Exp&eacute;rience non d&eacute;pens&eacute;e du Danseur">
</td>
<td>
<input type="number" name="attr_danseur-memoire" class="sheet-input-half-square" title="M&eacute;moire restante du Danseur"><input type="number" name="attr_danseur-memoire_max" class="sheet-input-half-square" title="M&eacute;moire totale du Danseur">
</td>
<td>
<input type="number" name="attr_danseur-bonus-emprise" class="sheet-input-square" title="Bonus d'Emprise du Danseur">
</td>
<td>
<input type="number" name="attr_danseur-empathie" class="sheet-input-square" title="Empathie du Danseur">
</td>
<td>
<input type="number" name="attr_danseur-endurance" class="sheet-input-half-square" title="Endurance restante du Danseur"><input type="number" name="attr_danseur-endurance_max" class="sheet-input-half-square" title="Endurance totale du Danseur">
</td>
<td>
<input type="number" name="attr_potentiel-emprise" class="sheet-input-square" title="Potentiel d'Emprise avec ce Danseur (EMP+[R&eacute;sonance ou Connaissances des Danseurs]+Bonus d'Esprit+Bonus d'EMP du Danseur)"><button type="roll" value="&{template:agone-emprise} {{name=@{character_name}}} {{danseur=@{danseur}}} {{Emprise=[[1d10!+@{potentiel-emprise}+?{Bonus/Malus|0}]]}}" name="roll_emprise-check"></button>
</td>
<td>
<input type="number" name="attr_potentiel-impro-emprise" class="sheet-input-square" title="Potentiel d'improvisation en Emprise avec ce Danseur (CR&Eacute;+[R&eacute;sonance ou Empathie du Danseur]+Bonus d'Esprit)"><button type="roll" value="&{template:agone-emprise-impro} {{name=@{character_name}}} {{danseur=@{danseur}}} {{Emprise (impro)=[[1d10!+@{potentiel-impro-emprise}+?{Bonus/Malus|0}]]}}" name="roll_emprise-impro-check"></button>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</tr>
</table>
</td>
</tr>
</table>
</div>
<div class="sheet-art-section">
<table class="sheet-background-table">
<tr>
<td>
<table class="sheet-borderless-table-title">
<tr>
<td style="width: 450px;">
ARTS MAGIQUES <button type="roll" value="@{art-selection}" name="roll_art-global-check"></button> Initiative <input type="number" name="attr_magie-ini" class="sheet-input-square" title="Initiative pour lancer un sort" value="@{perception}+@{agilite}+@{bonus-de-corps}+10" disabled><button type="roll" value="&{template:agone-initiative} {{name=@{selected|character_name}}} {{Initiative=[[1d10+@{magie-ini}+?{Bonus/Malus|0} &{tracker}]]}}" name="roll_magie-ini-check"></button>
</td>
</tr>
<tr>
<input type="checkbox" class="sheet-art-switch">
<table class="sheet-art-borderless-table-content">
<tr>
<td colspan="3" style="width: 368px;">
<b>Art magique</b>
</td>
<td style="width: 118px;">
<b>Potentiel</b>
</td>
<td>
<b>Improvisation</b>
</td>
</tr>
<tr>
<td colspan="5">
<fieldset class="repeating_art">
<table class="sheet-art-borderless-table-content">
<tr>
<td colspan="3">
<input type="text" name="attr_art" class="sheet-input-ultralong" title="Art magique">
</td>
<td>
<input type="number" name="attr_potentiel-art" class="sheet-input-square" title="Potentiel d'Art magique (ART+[Art Magique ou Art profane]+Bonus d'&Acirc;me)"><button type="roll" value="&{template:agone-art} {{name=@{character_name}}} {{Art=@{art} : [[1d10!+@{potentiel-art}+?{Bonus/Malus|0}]]}}" name="roll_art-check"></button>
</td>
<td>
<input type="number" name="attr_potentiel-impro-art" class="sheet-input-square" title="Potentiel d'improvisation en Art magique (CR&Eacute;+[Art Magique ou Art profane]+Bonus d'&Acirc;me)"><button type="roll" value="&{template:agone-art-impro} {{name=@{character_name}}} {{Art (impro)=@{art} (impro) : [[1d10!+@{potentiel-impro-art}+?{Bonus/Malus|0}]]}}" name="roll_art-impro-check"></button>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</tr>
</table>
</td>
</tr>
</table>
</div>
<div class="sheet-spells-section">
<table class="sheet-background-table">
<tr>
<td>
<table class="sheet-borderless-table-title">
<tr>
<td>
SORTS, &OElig;UVRES & MAGIES DIVERSES
</td>
</tr>
<tr>
<input type="checkbox" class="sheet-spells-switch">
<table class="sheet-spells-borderless-table-content">
<tr>
<td style="padding-left: 54px; width: 150px;">
<b>Nom</b>
</td>
<td style="width: 98px;">
<b>Type</b>
</td>
<td style="width: 52px;">
<b>Seuil</b>
</td>
<td style="width: 182px;">
<b>Port&eacute;e/Zone d'effet</b>
</td>
<td style="width: 145px;">
<b>Temps</b>
</td>
<td style="width: 102px;">
<b>Dur&eacute;e</b>
</td>
<td>
<b>Danseur</b>
</td>
</tr>
<tr>
<td colspan="10">
<fieldset class="repeating_spells">
<table class="sheet-spells-borderless-table-content">
<tr>
<td colspan="2">
<input type="text" name="attr_magie-nom" class="sheet-input-long" title="Magie">
</td>
<td colspan="2">
<input type="text" name="attr_magie-type" class="sheet-input-long" title="Type de la magie">
</td>
<td>
<input type="number" name="attr_magie-seuil" class="sheet-input-square" title="Seuil de la magie">
</td>
<td colspan="2">
<input type="text" name="attr_magie-portee" class="sheet-input-long" title="Port&eacute;e/Zone d'effet de la magie">
</td>
<td>
<input type="text" name="attr_magie-temps" class="sheet-input-long" title="Temps d'ex&eacute;cution de la magie">
</td>
<td>
<input type="text" name="attr_magie-duree" class="sheet-input-long" title="Dur&eacute;e de la magie">
</td>
<td>
<input type="text" name="attr_magie-danseur" class="sheet-input-square" title="Danseur pour la magie">
</td>
</tr>
<tr>
<td colspan="10">
<textarea name="attr_sort-description" class="sheet-dynamic-full" placeholder="Description"></textarea>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</tr>
</table>
</td>
</tr>
</table>
</div>
<div class="sheet-summon-section">
<table class="sheet-background-table">
<tr>
<td>
<table class="sheet-borderless-table-title">
<tr>
<td style="width: 55%">
CONNIVENCES
</td>
<td style="width: 45%">
ADVOCATUS DIABOLI & ENCRES
</td>
</tr>
<tr>
<input type="checkbox" class="sheet-summon-switch">
<table class="sheet-summon-borderless-table-content">
<tr>
<td colspan="2">
Potentiel de conjuration
</td>
<td>
<input type="number" name="attr_potentiel-conjuration" class="sheet-input-square" value="@{noirceur}+@{demonologie}+@{bonus-d-ame}" disabled>
</td>
<td>
<button type="roll" value="&{template:agone-conjuration} {{name=@{character_name}}}{{Conjuration=[[1d10!+@{potentiel-conjuration}+?{Bonus/Malus|0}]]}}" name="roll_conjuration-check"></button>
</td>
<td>
I
</td>
<td>
<input type="number" name="attr_encre-i" class="sheet-input-square" title="Encres de Cercle I">
</td>
<td>
II
</td>
<td>
<input type="number" name="attr_encre-ii" class="sheet-input-square" title="Encres de Cercle II">
</td>
<td>
III
</td>
<td>
<input type="number" name="attr_encre-iii" class="sheet-input-square" title="Encres de Cercle III">
</td>
<td>
IV
</td>
<td>
<input type="number" name="attr_encre-iv" class="sheet-input-square" title="Encres de Cercle IV">
</td>
<td>
V
</td>
<td>
<input type="number" name="attr_encre-v" class="sheet-input-square" title="Encres de Cercle V">
</td>
</tr>
<tr>
<td colspan="7">
<fieldset class="repeating_conjuration">
<textarea name="attr_connivence" class="sheet-dynamic-semi"></textarea>
</fieldset>
</td>
<td colspan="7">
<fieldset class="repeating_advocatus-diaboli">
<textarea name="attr_advocatus-diaboli" class="sheet-dynamic-semi"></textarea>
</fieldset>
</td>
</tr>
</table>
</tr>
</table>
</td>
</tr>
</table>
</div>
</div>
<div class="sheet-compagnon-sheet">
<table class="sheet-background-table">
<tr>
<td colspan="12">
Nom <input type="text" name="attr_character_name" class="sheet-input-long" title="Nom du compagnon"> &Acirc;ge <input type="text" name="attr_compagnon-age" class="sheet-input-short" title="&Acirc;ge del a monture"> Exp&eacute;rience <input type="number" name="attr_compagnon-experience" class="sheet-input-square" title="Exp&eacute;rience du compagnon"> Taille <input type="text" name="attr_compagnon-taille" class="sheet-input-square" title="Taille du compagnon"> Masse <input type="text" name="attr_compagnon-masse" class="sheet-input-square" title="Masse du compagnon">
</td>
</tr>
</tr>
<tr>
<td colspan="12">
<textarea name="attr_compagnon-description" class="sheet-compagnon-description" placeholder="Description du compagnon"></textarea>
</td>
</tr>
<tr>
<td colspan="12">
<hr class="sheet-separator"></hr>
</td>
</tr>
<tr>
<td colspan="12" style="text-align: center;">
<b>CARACT&Eacute;RISTIQUES</b> <button type="roll" value="?{Carat&eacute;ristique|AGIlit&eacute;, &{template:agone-caracteristiques&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Caracteristique=AGIlit&eacute; : [[1d10!+2*@{compagnon-agi}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|CHArisme, &{template:agone-caracteristiques&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Caracteristique=CHArisme : [[1d10!+2*@{compagnon-cha}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|CR&Eacute;ativit&eacute;, &{template:agone-caracteristiques&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Caracteristique=CR&Eacute;ativit&eacute; : [[1d10!+2*@{compagnon-cre}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|FORce, &{template:agone-caracteristiques&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Caracteristique=FORce : [[1d10!+2*@{compagnon-for}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|INTelligence, &{template:agone-caracteristiques&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Caracteristique=INTelligence : [[1d10!+2*@{compagnon-int}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|PERception, &{template:agone-caracteristiques&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Caracteristique=PERception : [[1d10!+2*@{compagnon-per}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|R&Eacute;Sistance, &{template:agone-caracteristiques&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Caracteristique=R&Eacute;Sistance : [[1d10!+2*@{compagnon-res}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|VOLont&eacute;, &{template:agone-caracteristiques&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Caracteristique=VOLont&eacute; : [[1d10!+2*@{compagnon-vol}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;}" name="roll_compagnon-caracteristiques-global-check"></button> <b style="color: #b30000;">Fumble</b> <button type="roll" value="/w gm &{template:agone-fumble} {{name=@{character_name}}} {{Fumble=[[?{Ancien jet}-1d10!]]}}" name="roll_npc-fumble-check"></button>
</td>
</tr>
<tr>
<td>
AGI
</td>
<td>
<input type="number" name="attr_compagnon-agi" class="sheet-input-square" title="AGIlit&eacute; du compagnon">
</td>
<td>
FOR
</td>
<td>
<input type="number" name="attr_compagnon-for" class="sheet-input-square" title="FORce du compagnon">
</td>
<td>
PER
</td>
<td>
<input type="number" name="attr_compagnon-per" class="sheet-input-square" title="PERception du compagnon">
</td>
<td>
R&Eacute;S
</td>
<td>
<input type="number" name="attr_compagnon-res" class="sheet-input-square" title="R&Eacute;Sistance du compagnon">
</td>
<td>
M&Ecirc;L
</td>
<td>
<input type="number" name="attr_compagnon-mel" class="sheet-input-square" title="M&Ecirc;L&eacute;e du compagnon" value="floor((@{compagnon-for}+2*@{compagnon-agi})/3)" disabled>
</td>
<td>
TIR
</td>
<td>
<input type="number" name="attr_compagnon-tir" class="sheet-input-square" title="TIR du compagnon" value="floor((@{compagnon-per}+@{compagnon-agi})/2)" disabled>
</td>
</tr>
<tr>
<td>
INT
</td>
<td>
<input type="number" name="attr_compagnon-int" class="sheet-input-square" title="INTelligence du compagnon">
</td>
<td>
VOL
</td>
<td>
<input type="number" name="attr_compagnon-vol" class="sheet-input-square" title="VOLont&eacute; du compagnon">
</td>
<td>
CHA
</td>
<td>
<input type="number" name="attr_compagnon-cha" class="sheet-input-square" title="CHArisme du compagnon">
</td>
<td>
CR&Eacute;
</td>
<td>
<input type="number" name="attr_compagnon-cre" class="sheet-input-square" title="CR&Eacute;ativit&eacute; du compagnon">
</td>
<td>
EMP
</td>
<td>
<input type="number" name="attr_compagnon-charge-emp" class="sheet-input-square" title="EMPrise du compagnon">
</td>
<td>
ART
</td>
<td>
<input type="number" name="attr_compagnon-charge-art" class="sheet-input-square" title="ART du compagnon" value="floor((@{compagnon-cha}+@{compagnon-cre})/2)" disabled>
</td>
</tr>
<tr>
<td>
TAI
</td>
<td>
<input type="number" name="attr_compagnon-tai" class="sheet-input-square" title="TAI du compagnon">
</td>
<td>
MV
</td>
<td>
<input type="number" name="attr_compagnon-mv" class="sheet-input-square" title="MV du compagnon">
</td>
<td>
BD
</td>
<td>
<input type="number" name="attr_compagnon-bd" class="sheet-input-square" title="BD du compagnon">
</td>
<td>
PdV
</td>
<td>
<input type="number" name="attr_compagnon-pdv_max" class="sheet-input-square" title="Points de Vie du compagnon">
</td>
<td>
SBG
</td>
<td>
<input type="number" name="attr_compagnon-sbg" class="sheet-input-square" title="Seuil de Blessure Grave du compagnon" value="floor(@{compagnon-pdv|max}/3)" disabled>
</td>
<td>
SBC
</td>
<td>
<input type="number" name="attr_compagnon-sbc" class="sheet-input-square" title="Seuil de Blessure Critique du compagnon" value="floor(@{compagnon-pdv|max}/2)" disabled>
</td>
</tr>
<tr>
<td>
CM
</td>
<td>
<input type="number" name="attr_compagnon-charge-max" class="sheet-input-square" title="Charge maximum du compagnon">
</td>
<td>
DC
</td>
<td>
<input type="number" name="attr_compagnon-charge-demi-charge" class="sheet-input-square" title="Demi charge du compagnon" value="floor(@{compagnon-charge-max}/2)" disabled>
</td>
<td>
CQ
</td>
<td>
<input type="number" name="attr_compagnon-charge-quotidienne" class="sheet-input-square" title="Charge quotidienne du compagnon" value="floor(@{compagnon-charge-max}/4)" disabled>
</td>
<td>
Actu
</td>
<td>
<input type="number" name="attr_compagnon-pdv" class="sheet-input-square" title="Points de Vie actuels du compagnon">
</td>
<td colspan="4">
</td>
</tr>
<tr>
<td colspan="12">
<hr class="sheet-separator"></hr>
</td>
</tr>
<tr>
<td colspan="12" style="text-align: center;">
<b>COMP&Eacute;TENCES</b> <button type="roll" value="@{compagnon-competences-selection}" name="roll_compagnon-competences-global-check"></button>
</td>
</tr>
<tr>
<td>
</td>
</tr>
<tr>
<td colspan="12">
<fieldset class="repeating_compagnon-competences">
<table class="sheet-borderless-table-content">
<tr>
<td colspan="2">
<input type="text" name="attr_nom" class="sheet-input-long" title="Nom de la comp&eacute;tence" placeholder="nom">
</td>
<td colspan="2">
<input type="text" name="attr_domaine" class="sheet-input-long" title="Domaine de la comp&eacute;nce (si applicable)" placeholder="domaine">
</td>
<td colspan="2">
<input type="text" name="attr_specialite" class="sheet-input-long" title="Sp&eacute;cialit&eacute; de la comp&eacute;tence" placeholder="sp&eacute;cialit&eacute;">
</td>
<td>
<input type="number" name="attr_competence" class="sheet-input-half-square" title="Score de la comp&eacute;tence">
</td>
<td>
<input type="number" name="attr_experience" class="sheet-input-half-square" title="Exp&eacute;rience d&eacute;pens&eacute;e dans la comp&eacute;tence">
</td>
<td>
<input type="hidden" name="attr_comp">
<button type="roll" value="&{template:agone-competences} {{name=@{character_name}}} {{Competence=@{comp} : [[1d10!+@{competence}+?{Caractéristique|AGIlit&eacute;, @{compagnon-agi}|FORce, @{compagnon-for}|PERception, @{compagnon-per}|R&Eacute;Sistance, @{compagnon-res}|INTelligence, @{compagnon-int}|VOLont&eacute;, @{compagnon-vol}|CHArisme, @{compagnon-cha}|CR&Eacute;ativit&eacute;, @{compagnon-cre}|M&Ecirc;L&eacute;e, @{compagnon-mel}|TIR, @{compagnon-tir}}]]}}" name="roll_competence-check"></button>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
<tr>
<td colspan="12">
<hr class="sheet-separator"></hr>
</td>
</tr>
<tr>
<td colspan="12" style="text-align: center;">
<b>ARMES</b>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<b>Initiative</b> <input type="number" name="attr_compagnon-ini" class="sheet-input-square" title="AGI+PER" value="@{compagnon-agi}+@{compagnon-per}" disabled><button type="roll" value="&{template:agone-initiative} {{name=@{selected|character_name}}} {{Initiative=[[1d10!+@{compagnon-ini}+?{Bonus/Malus|0} &{tracker}]]}}" name="roll_compagnon-ini-check"></button> <b>Esquive</b> <input type="number" name="attr_compagnon-esquive" class="sheet-input-square" title="AGI+Esquive-Malus d'armure"><button type="roll" value="&{template:agone-esquive} {{name=@{character_name}}} {{Esquive=[[1d10!+@{compagnon-esquive}+?{Bonus/Malus|0}]]}}" name="roll_compagnon-esquive-check"></button> <b>D&eacute;fense naturelle</b> <input type="number" name="attr_compagnon-defense-naturelle" class="sheet-input-square" title="AGI-Malus d'armure"><button type="roll" value="&{template:agone-defense-naturelle} {{name=@{character_name}}} {{DefenseNaturelle=[[1d10!+@{compagnon-defense-naturelle}+?{Bonus/Malus|0}]]}}" name="roll_compagnon-defense-naturelle-check"></button>
</td>
</tr>
<tr>
<td colspan="12">
<table class="sheet-borderless-table-content">
<tr>
<td style="width: 78px;">
<b>Armes</b>
</td>
<td style="width: 120px;">
<b>Comp&eacute;tence</b>
</td>
<td style="width: 82px;">
<b>Initiative</b>
</td>
<td style="width: 68px;">
<b>Attaque</b>
</td>
<td style="width: 73px;">
<b>D&eacute;f./Port&eacute;e</b>
</td>
<td style="width: 65px;">
<b>Dom.+BD</b>
</td>
<td style="width: 47px;">
<b>Type</b>
</td>
<td style="width: 42px;">
<b>Style</b>
</td>
<td>
<b>TAI</b>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td colspan="12">
<fieldset class="repeating_compagnon-weapons">
<table class="sheet-borderless-table-content">
<tr>
<td>
<input type="text" name="attr_nom" class="sheet-input-short" title="Nom de l'arme" placeholder="nom">
</td>
<td>
<select name="attr_compagnon-armes-competence" class="sheet-arme-competence" title="Comp&eacute;tence d'arme associ&eacute;e">
<option value="@{compagnon-armes-competence-1}">Armes 1</span></option>
<option value="@{compagnon-armes-competence-2}">Armes 2</span></option>
<option value="@{compagnon-armes-competence-3}">Armes 3</span></option>
<option value="@{compagnon-armes-competence-4}">Armes 4</span></option>
<option value="@{compagnon-armes-competence-5}">Armes 5</span></option>
<option value="@{compagnon-armes-competence-6}">Armes 6</span></option>
<option value="@{compagnon-armes-competence-7}">Armes 7</span></option>
<option value="@{compagnon-armes-competence-8}">Armes 8</span></option>
<option value="@{compagnon-armes-competence-9}">Armes 9</span></option>
<option value="@{compagnon-armes-competence-10}">Armes 10</span></option>
</select>
</td>
<td>
<button type="roll" value="?{Jet|Initiative, &{template:agone-initiative&amp;#125; {{name=@{selected|character_name} (@{nom})&amp;#125;&amp;#125; {{Initiative=[[1d10+@{ini}+?{Bonus/Malus&amp;#124;0&amp;#125; &{tracker&amp;#125;]]&amp;#125;&amp;#125;|Attaque, &{template:agone-attaque&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{weapon=(@{nom})&amp;#125;&amp;#125; {{Attaque=[[1d10!+@{att}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125; {{Type=@{arme-type-degats}&amp;#125;&amp;#125;|Parade, &{template:agone-defense&amp;#125; {{name=@{character_name} (@{nom})&amp;#125;&amp;#125; {{Parade=[[1d10!+@{def}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|Esquive, &{template:agone-esquive&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Esquive=[[1d10!+@{compagnon-esquive}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|D&eacute;fense naturelle, &{template:agone-defense-naturelle&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{DefenseNaturelle=[[1d10!+@{compagnon-defense-naturelle}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;}" name="roll_compagnon-combat-global-check"></button>
</td>
<td>
<input type="number" name="attr_arme-ini" class="sheet-input-half-square" title="Initiative de l'arme du compagnon"><input type="number" name="attr_ini" class="sheet-input-half-square" title="Initiative totale du compagnon ([PER+AGI]+Bonus d'Initiative de l'arme)" value="@{compagnon-agi}+@{compagnon-per}+@{arme-ini}" disabled><button type="roll" value="&{template:agone-initiative} {{name=@{selected|character_name} (@{nom})}} {{Initiative=[[1d10+@{ini}+?{Bonus/Malus|0} &{tracker}]]}}" name="roll_compagnon-ini-check"></button>
</td>
<td>
<input type="number" name="attr_arme-att" class="sheet-input-half-square" title="Attaque de l'arme du compagnon"><input type="number" name="attr_att" class="sheet-input-half-square" title="Attaque totale du compagnon ([M&Eacute;L ou TIR]+Arme+Bonus d'Attaque de l'arme)" value="@{combat-style}+@{compagnon-armes-competence}+@{arme-att}" disabled><button type="roll" value="&{template:agone-attaque} {{name=@{character_name}}} {{weapon=(@{nom})}} {{Attaque=[[1d10!+@{att}+?{Bonus/Malus|0}]]}} {{Type=@{arme-type-degats}}}" name="roll_compagnon-att-check"></button>
</td>
<td>
<input type="number" name="attr_arme-def" class="sheet-input-half-square" title="Parade de l'arme du compagnon"><input type="number" name="attr_def" class="sheet-input-half-square" title="Parade totale du compagnon ([M&Eacute;L ou AGI]+[Arme ou Esquive]+[Bonus de parade de l'arme ou 0])" value="@{compagnon-mel}+@{compagnon-armes-competence}+@{arme-def}" disabled><button type="roll" value="&{template:agone-defense} {{name=@{character_name} (@{nom})}} {{Parade=[[1d10!+@{def}+?{Bonus/Malus|0}]]}}" name="roll_compagnon-ini-check"></button>
</td>
<td>
<input type="number" name="attr_arme-dom" class="sheet-input-half-square" title="Dommages de l'arme du compagnon"><input type="number" name="attr_dombd" class="sheet-input-half-square" title="Dommages+BD du compagnon" value="@{arme-dom}+@{compagnon-bd}+@{tir-ou-pas}" disabled>
</td>
<td>
<select name="attr_arme-type-degats" class="sheet-arme-type-degats" title="Type de d&eacute;g&acirc;ts de l'arme">
<option value="Perforant">P</option>
<option value="Tranchant">T</option>
<option value="Perforant/Tranchant">PT</option>
<option value="Contondant">C</option>
</select>
</td>
<td>
<select name="attr_arme-style" class="sheet-arme-type-degats" title="Style de combat, m&ecirc;l&eacute;e, jet ou trait">
<option value="melee">M</option>
<option value="jet">J</option>
<option value="trait">T</option>
</select>
</td>
<td>
<input type="number" name="attr_arme-tai" class="sheet-input-half-square">
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
<div class="sheet-demon-sheet">
<table class="sheet-background-table">
<tr>
<td>
<table>
<tr>
<td>
Nom
</td>
<td>
<input type="text" name="attr_character_name" class="sheet-input-long" title="Nom du D&eacute;mon">
</td>
<td>
Origine
</td>
<td>
<select class="sheet-race-selector" title="Origine du D&eacute;mon">
<option value="Opalin">Opalin</option>
<option value="Azurin">Azurin</option>
<option value="Saphirin">Saphirin</option>
<option value="Ambre">Ambr&eacute;</option>
<option value="Safran">Safran</option>
<option value="Carmin">Carmin</option>
<option value="Vermillon">Vermillon</option>
<option value="Obsidien">Obsidien</option>
</select>
</td>
<td>
Sexe
</td>
<td>
<input type="text" name="attr_demon-sexe" class="sheet-input-short" title="Sexe du D&eacute;mon">
</td>
<td>
Taille
</td>
<td>
<input type="text" name="attr_demon-taille" class="sheet-input-square" title="Taille du D&eacute;mon">
</td>
<td>
Masse
</td>
<td>
<input type="text" name="attr_demon-masse" class="sheet-input-square" title="Masse du D&eacute;mon">
</td>
<td>
&Acirc;ge
</td>
<td>
<input type="text" name="attr_demon-age" class="sheet-input-square" title="&Acirc;ge du D&eacute;mon">
</td>
</tr>
</table>
<table>
<tr>
<td colspan="12">
<hr class="sheet-separator"></hr>
</td>
</tr>
<tr>
<td colspan="12" style="text-align: center;">
<b>CARACT&Eacute;RISTIQUES</b> <button type="roll" value="?{Carat&eacute;ristique|AGIlit&eacute;, &{template:agone-caracteristiques&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Caracteristique=AGIlit&eacute; : [[1d10!+2*@{demon-agi}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|CHArisme, &{template:agone-caracteristiques&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Caracteristique=CHArisme : [[1d10!+2*@{demon-cha}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|CR&Eacute;ativit&eacute;, &{template:agone-caracteristiques&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Caracteristique=CR&Eacute;ativit&eacute; : [[1d10!+2*@{demon-cre}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|FORce, &{template:agone-caracteristiques&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Caracteristique=FORce : [[1d10!+2*@{demon-for}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|INTelligence, &{template:agone-caracteristiques&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Caracteristique=INTelligence : [[1d10!+2*@{demon-int}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|PERception, &{template:agone-caracteristiques&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Caracteristique=PERception : [[1d10!+2*@{demon-per}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|VOLont&eacute;, &{template:agone-caracteristiques&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Caracteristique=VOLont&eacute; : [[1d10!+2*@{demon-vol}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;}" name="roll_demon-caracteristiques-global-check"></button> <b style="color: #b30000;">Fumble</b> <button type="roll" value="/w gm &{template:agone-fumble} {{name=@{character_name}}} {{Fumble=[[?{Ancien jet}-1d10!]]}}" name="roll_npc-fumble-check"></button>
</td>
</tr>
<tr>
<td>
TAI
</td>
<td>
<input type="number" name="attr_demon-tai" class="sheet-input-square" title="TAI du D&eacute;mon">
</td>
<td>
MV
</td>
<td>
<input type="number" name="attr_demon-mv-sol" class="sheet-input-half-square" title="MV au sol du D&eacute;mon"><input type="number" name="attr_demon-mv-vol" class="sheet-input-half-square" title="MV en vol du D&eacute;mon">
</td>
<td>
BD
</td>
<td>
<input type="number" name="attr_demon-bd" class="sheet-input-square" title="BD du D&eacute;mon">
</td>
<td>
DIF
</td>
<td>
<input type="number" name="attr_demon-dif" class="sheet-input-square" title="DIFficult&eacute; de conjuration du D&eacute;mon">
</td>
<td>
M&Ecirc;L
</td>
<td>
<input type="number" name="attr_demon-mel" class="sheet-input-square" title="M&Ecirc;L&eacute;e du D&eacute;mon" value="floor((@{demon-for}+2*@{demon-agi})/3)" disabled>
</td>
<td>
TIR
</td>
<td>
<input type="number" name="attr_demon-tir" class="sheet-input-square" title="TIR du D&eacute;mon" value="floor((@{demon-per}+@{demon-agi})/2)" disabled>
</td>
</tr>
<tr>
<td>
AGI
</td>
<td>
<input type="number" name="attr_demon-agi" class="sheet-input-square" title="AGIlit&eacute; du D&eacute;mon">
</td>
<td>
FOR
</td>
<td>
<input type="number" name="attr_demon-for" class="sheet-input-square" title="FORce du D&eacute;mon">
</td>
<td>
PER
</td>
<td>
<input type="number" name="attr_demon-per" class="sheet-input-square" title="PERception du D&eacute;mon">
</td>
<td>
Opacit&eacute;
</td>
<td>
<input type="number" name="attr_demon-opacite" class="sheet-input-square" title="Opacit&eacute; du D&eacute;mon">
</td>
<td>
Densit&eacute;
</td>
<td>
<input type="number" name="attr_demon-densite-totale" class="sheet-input-square" title="Densit&eacute; du D&eacute;mon">
</td>
<td>
Actuelle
</td>
<td>
<input type="number" name="attr_demon-densite" class="sheet-input-square" title="Densit&eacute; actuelle du D&eacute;mon">
</td>
</tr>
<tr>
<td>
INT
</td>
<td>
<input type="number" name="attr_demon-int" class="sheet-input-square" title="INTelligence du D&eacute;mon">
</td>
<td>
VOL
</td>
<td>
<input type="number" name="attr_demon-vol" class="sheet-input-square" title="VOLont&eacute; du D&eacute;mon">
</td>
<td>
CHA
</td>
<td>
<input type="number" name="attr_demon-cha" class="sheet-input-square" title="CHArisme du D&eacute;mon">
</td>
<td>
CR&Eacute;
</td>
<td>
<input type="number" name="attr_demon-cre" class="sheet-input-square" title="CR&Eacute;ativit&eacute; du D&eacute;mon">
</td>
<td>
SBG
</td>
<td>
<input type="number" name="attr_demon-sbg" class="sheet-input-square" title="Seuil de Blessure Grave du D&eacute;mon" value="floor(@{demon-densite-totale}/3)" disabled>
</td>
<td>
SBC
</td>
<td>
<input type="number" name="attr_demon-sbc" class="sheet-input-square" title="Seuil de Blessure Critique du D&eacute;mon" value="floor(@{demon-densite-totale}/2)" disabled>
</td>
</tr>
<tr>
<td>
CM
</td>
<td>
<input type="number" name="attr_demon-charge-max" class="sheet-input-square" title="Charge maximum du D&eacute;mon">
</td>
<td>
DC
</td>
<td>
<input type="number" name="attr_demon-demi-charge" class="sheet-input-square" title="Demi-charge du D&eacute;mon" value="floor(@{demon-charge-max}/2)" disabled>
</td>
<td>
CQ
</td>
<td>
<input type="number" name="attr_demon-charge-quotidienne" class="sheet-input-square" title="Charge quotidienne du D&eacute;mon" value="floor(@{demon-charge-max}/4)" disabled>
</td>
</tr>
<tr>
<td colspan="12">
<hr class="sheet-separator"></hr>
</td>
</tr>
<tr>
<td colspan="12" style="text-align: center;">
<b>COMP&Eacute;TENCES</b> <button type="roll" value="/w gm @{demon-competences-selection}" name="roll_demon-competences-global-check"></button>
</td>
</tr>
<tr>
<td colspan="12">
<fieldset class="repeating_demon-competences">
<table>
<tr>
<td>
<input type="text" name="attr_nom" class="sheet-input-long" title="Nom de la comp&eacute;tence" placeholder="nom">
</td>
<td>
<input type="text" name="attr_domaine" class="sheet-input-long" title="Domaine de la comp&eacute;nce (si applicable)" placeholder="domaine">
</td>
<td>
<input type="text" name="attr_specialite" class="sheet-input-long" title="Sp&eacute;cialit&eacute; de la comp&eacute;tence" placeholder="sp&eacute;cialit&eacute;">
</td>
<td>
<input type="number" name="attr_competence" class="sheet-input-square" title="Score de la comp&eacute;tence">
</td>
<td>
<input type="hidden" name="attr_comp">
<button type="roll" value="&{template:agone-competences} {{name=@{character_name}}} {{Competence=@{comp} : [[1d10!+@{competence}+?{Caractéristique|AGIlit&eacute;, @{demon-agilite}+@{demon-bonus-de-corps}|FORce, @{demon-force}+@{demon-bonus-de-corps}|PERception, @{demon-perception}+@{demon-bonus-de-corps}|R&Eacute;Sistance, @{demon-resistance}+@{demon-bonus-de-corps}|INTelligence, @{demon-intelligence}+@{demon-bonus-d-esprit}|VOLont&eacute;, @{demon-volonte}+@{demon-bonus-d-esprit}|CHArisme, @{demon-charisme}+@{demon-bonus-d-ame}|CR&Eacute;ativit&eacute;, @{demon-creativite}+@{demon-bonus-d-ame}|M&Ecirc;L&eacute;e, @{demon-melee}+@{demon-bonus-de-corps}|TIR, @{demon-tir}+@{demon-bonus-de-corps}}+?{Bonus/Malus|0}]]}}" name="roll_demon-competence-check"></button>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
<tr>
<td colspan="12">
<hr class="sheet-separator"></hr>
</td>
</tr>
<tr>
<td colspan="12" style="text-align: center;">
<b>ARMES</b><br>
<b>Initiative</b> <input type="number" name="attr_demon-ini" class="sheet-input-square" title="Initiative du personnage (AGIlit&eacute;+PERception+Bonus de Corps)" value="@{demon-agi}+@{demon-per}" disabled><button type="roll" value="/w gm &{template:agone-initiative} {{name=@{selected|character_name}}} {{Initiative=[[1d10+@{demon-ini}+?{Bonus/Malus|0} &{tracker}]]}}" name="roll_demon-ini-check"></button> <b>Armure</b> <input type="number" name="attr_demon-malus-armure" class="sheet-input-half-square"><input type="number" name="attr_demon-armure" class="sheet-input-half-square" title="Armure du PNJ"> <b>Esquive</b> <input type="number" name="attr_demon-total-esquive" class="sheet-input-square" title="AGIlit&eacute;+Esquive+Bonus de Corps-Malus de l'armure"><button type="roll" value="&{template:agone-esquive} {{name=@{character_name}}} {{Esquive=[[1d10!+@{demon-total-esquive}+@{demon-malus-armure}+?{Bonus/Malus|0}]]}}" name="roll_demon-esquive-check"></button> <b>D&eacute;fense naturelle</b> <input type="number" name="attr_demon-defense-naturelle" class="sheet-input-square" title="AGIlit&eacute;+Bonus de Corps-Malus de l'armure" value="@{demon-agi}+@{demon-malus-armure}" disabled><button type="roll" value="&{template:agone-defense-naturelle} {{name=@{character_name}}} {{DefenseNaturelle=[[1d10!+@{demon-defense-naturelle}+@{demon-malus-armure}+?{Bonus/Malus|0}]]}}" name="roll_demon-defense-naturelle-check"></button> <b>Distance</b> <input type="number" name="attr_demon-esquive-distance" class="sheet-input-square" title="Esquive &agrave; distance du PNJ">
</td>
</tr>
<tr>
<td colspan="12">
<table class="sheet-borderless-table-content">
<tr>
<td style="width: 78px;">
<b>Armes</b>
</td>
<td style="width: 120px;">
<b>Comp&eacute;tence</b>
</td>
<td style="width: 82px;">
<b>Initiative</b>
</td>
<td style="width: 68px;">
<b>Attaque</b>
</td>
<td style="width: 73px;">
<b>D&eacute;f./Port&eacute;e</b>
</td>
<td style="width: 65px;">
<b>Dom.+BD</b>
</td>
<td style="width: 47px;">
<b>Type</b>
</td>
<td style="width: 42px;">
<b>Style</b>
</td>
<td>
<b>TAI</b>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td colspan="12">
<fieldset class="repeating_demon-weapons">
<table class="sheet-borderless-table-content">
<tr>
<td>
<input type="text" name="attr_nom" class="sheet-input-short" title="Nom de l'arme" placeholder="nom">
</td>
<td>
<select name="attr_demon-armes-competence" class="sheet-arme-competence" title="Comp&eacute;tence d'arme associ&eacute;e">
<option value="@{demon-armes-competence-1}">Armes 1</span></option>
<option value="@{demon-armes-competence-2}">Armes 2</span></option>
<option value="@{demon-armes-competence-3}">Armes 3</span></option>
<option value="@{demon-armes-competence-4}">Armes 4</span></option>
<option value="@{demon-armes-competence-5}">Armes 5</span></option>
<option value="@{demon-armes-competence-6}">Armes 6</span></option>
</select>
</td>
<td>
<button type="roll" value="?{Jet|Initiative, &{template:agone-initiative&amp;#125; {{name=@{selected|character_name} (@{nom})&amp;#125;&amp;#125; {{Initiative=[[1d10+@{ini}+?{Bonus/Malus&amp;#124;0&amp;#125; &{tracker&amp;#125;]]&amp;#125;&amp;#125;|Attaque, &{template:agone-attaque&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{weapon=(@{nom})&amp;#125;&amp;#125; {{Attaque=[[1d10!+@{att}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125; {{Type=@{arme-type-degats}&amp;#125;&amp;#125;|Parade, &{template:agone-defense&amp;#125; {{name=@{character_name} (@{nom})&amp;#125;&amp;#125; {{Parade=[[1d10!+@{def}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|Esquive, &{template:agone-esquive&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Esquive=[[1d10!+@{demon-total-esquive}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|D&eacute;fense naturelle, &{template:agone-defense-naturelle&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{DefenseNaturelle=[[1d10!+@{demon-defense-naturelle}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;}" name="roll_demon-combat-global-check"></button>
</td>
<td>
<input type="number" name="attr_arme-ini" class="sheet-input-half-square" title="Initiative de l'arme du demon"><input type="number" name="attr_ini" class="sheet-input-half-square" title="Initiative totale du demon ([PER+AGI]+Bonus d'Initiative de l'arme)" value="@{demon-agi}+@{demon-per}+@{arme-ini}" disabled><button type="roll" value="&{template:agone-initiative} {{name=@{selected|character_name} (@{nom})}} {{Initiative=[[1d10+@{ini}+?{Bonus/Malus|0} &{tracker}]]}}" name="roll_demon-ini-check"></button>
</td>
<td>
<input type="number" name="attr_arme-att" class="sheet-input-half-square" title="Attaque de l'arme du demon"><input type="number" name="attr_att" class="sheet-input-half-square" title="Attaque totale du demon ([M&Eacute;L ou TIR]+Arme+Bonus d'Attaque de l'arme)" value="@{combat-style}+@{demon-armes-competence}+@{arme-att}" disabled><button type="roll" value="&{template:agone-attaque} {{name=@{character_name}}} {{weapon=(@{nom})}} {{Attaque=[[1d10!+@{att}+?{Bonus/Malus|0}]]}} {{Type=@{arme-type-degats}}}" name="roll_demon-att-check"></button>
</td>
<td>
<input type="number" name="attr_arme-def" class="sheet-input-half-square" title="Parade de l'arme du demon"><input type="number" name="attr_def" class="sheet-input-half-square" title="Parade totale du demon ([M&Eacute;L ou AGI]+[Arme ou Esquive]+[Bonus de parade de l'arme ou 0])" value="@{demon-mel}+@{demon-armes-competence}+@{arme-def}" disabled><button type="roll" value="&{template:agone-defense} {{name=@{character_name} (@{nom})}} {{Parade=[[1d10!+@{def}+?{Bonus/Malus|0}]]}}" name="roll_demon-ini-check"></button>
</td>
<td>
<input type="number" name="attr_arme-dom" class="sheet-input-half-square" title="Dommages de l'arme du demon"><input type="number" name="attr_dombd" class="sheet-input-half-square" title="Dommages+BD du demon" value="@{arme-dom}+@{demon-bd}+@{tir-ou-pas}" disabled>
</td>
<td>
<select name="attr_arme-type-degats" class="sheet-arme-type-degats" title="Type de d&eacute;g&acirc;ts de l'arme">
<option value="Perforant">P</option>
<option value="Tranchant">T</option>
<option value="Perforant/Tranchant">PT</option>
<option value="Contondant">C</option>
</select>
</td>
<td>
<select name="attr_arme-style" class="sheet-arme-type-degats" title="Style de combat, m&ecirc;l&eacute;e, jet ou trait">
<option value="melee">M</option>
<option value="jet">J</option>
<option value="trait">T</option>
</select>
</td>
<td>
<input type="number" name="attr_arme-tai" class="sheet-input-half-square">
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</td>
</tr>
</table>
</div>
<div class="sheet-npc-sheet">
<table class="sheet-background-table">
<tr>
<td>
<table class="sheet-npc-borderless-table-content">
<tr>
<td>
Nom
</td>
<td colspan="2">
<input type="text" name="attr_character_name" class="sheet-input-long" title="Nom du PNJ">
</td>
<td>
&Acirc;ge
</td>
<td>
<input type="text" name="attr_npc-age" class="sheet-input-square" title="&Acirc;ge du PNJ">
</td>
<td>
Taille
</td>
<td>
<input type="text" name="attr_npc-taille" class="sheet-input-square" title="Taille du PNJ">
</td>
<td>
Masse
</td>
<td>
<input type="text" name="attr_npc-masse" class="sheet-input-square" title="Masse du PNJ">
</td>
</tr>
<tr>
<td colspan="3">
</td>
<td>
TAI
</td>
<td>
<input type="number" name="attr_npc-tai" class="sheet-input-square" title="TAI du PNJ">
</td>
<td>
MV
</td>
<td>
<input type="number" name="attr_npc-mv" class="sheet-input-square" title="MV du PNJ">
</td>
</tr>
<tr>
<td colspan="12">
<textarea name="attr_npc-description" class="sheet-npc-description-textarea" placeholder="Description"></textarea>
</td>
</tr>
<tr>
<td colspan="12">
<hr class="sheet-separator"></hr>
</td>
</tr>
<tr>
<td colspan="12" style="text-align: center;">
<b>CARACT&Eacute;RISTIQUES</b> <button type="roll" value="/w gm ?{Carat&eacute;ristique|AGIlit&eacute;, &{template:agone-caracteristiques&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Caracteristique=AGIlit&eacute; : [[1d10!+2*@{npc-agilite}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|CHArisme, &{template:agone-caracteristiques&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Caracteristique=CHArisme : [[1d10!+2*@{npc-charisme}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|CR&Eacute;ativit&eacute;, &{template:agone-caracteristiques&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Caracteristique=CR&Eacute;ativit&eacute; : [[1d10!+2*@{npc-creativite}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|FORce, &{template:agone-caracteristiques&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Caracteristique=FORce : [[1d10!+2*@{npc-force}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|INTelligence, &{template:agone-caracteristiques&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Caracteristique=INTelligence : [[1d10!+2*@{npc-intelligence}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|PERception, &{template:agone-caracteristiques&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Caracteristique=PERception : [[1d10!+2*@{npc-perception}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|R&Eacute;Sistance, &{template:agone-caracteristiques&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Caracteristique=R&Eacute;Sistance : [[1d10!+2*@{npc-resistance}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|VOLont&eacute;, &{template:agone-caracteristiques&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Caracteristique=VOLont&eacute; : [[1d10!+2*@{npc-volonte}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;}" name="roll_npc-caracteristiques-global-check"></button> <b style="color: #b30000;">Fumble</b> <button type="roll" value="/w gm &{template:agone-fumble} {{name=@{character_name}}} {{Fumble=[[?{Ancien jet}-1d10!]]}}" name="roll_npc-fumble-check"></button>
</td>
</tr>
<tr>
<td colspan="2">
Flamme
</td>
<td>
<input type="number" name="attr_npc-flamme" class="sheet-input-square" title="Flamme du PNJ">
</td>
<td colspan="2">
Flamme Noire
</td>
<td>
<input type="number" name="attr_npc-flamme-noire" class="sheet-input-square" title="Flamme Noire du PNJ">
</td>
<td>
T&eacute;n&egrave;bre
</td>
<td>
<input type="number" name="attr_npc-tenebre" class="sheet-input-square" title="T&eacute;n&egrave;bre du PNJ">
</td>
<td>
Noirceur
</td>
<td>
<input type="number" name="attr_npc-noirceur" class="sheet-input-square" title="Noirceur du PNJ" value="floor(@{npc-tenebre}/10)" disabled>
</td>
<td>
Perfidie
</td>
<td>
<input type="number" name="attr_npc-perfidie" class="sheet-input-square" title="Perfidie du PNJ">
</td>
</tr>
<tr>
<td>
Corps
</td>
<td>
<input type="number" name="attr_npc-corps" class="sheet-input-square" title="Corps du PNJ">
</td>
<td>
Corps Noir
</td>
<td>
<input type="number" name="attr_npc-corps-noir" class="sheet-input-square" title="Corps Noir du PNJ">
</td>
<td>
Esprit
</td>
<td>
<input type="number" name="attr_npc-esprit" class="sheet-input-square" title="Esprit du PNJ">
</td>
<td>
Esprit Noir
</td>
<td>
<input type="number" name="attr_npc-esprit-noir" class="sheet-input-square" title="Esprit Noir du PNJ">
</td>
<td>
&Acirc;me
</td>
<td>
<input type="number" name="attr_npc-ame" class="sheet-input-square" title="&Acirc;me du PNJ">
</td>
<td>
&Acirc;me Noire
</td>
<td>
<input type="number" name="attr_npc-ame-noire" class="sheet-input-square" title="&Acirc;me Noire du PNJ">
</td>
</tr>
<tr>
<td>
</td>
<td>
Bonus de Corps
</td>
<td>
<input type="number" name="attr_npc-bonus-de-corps" class="sheet-input-square" title="Bonus de Corps du PNJ" value="@{npc-corps}-@{npc-corps-noir}" disabled>
</td>
<td colspan="2">
</td>
<td>
Bonus d'Esprit
</td>
<td>
<input type="number" name="attr_npc-bonus-d-esprit" class="sheet-input-square" title="Bonus d'Esprit du PNJ" value="@{npc-esprit}-@{npc-esprit-noir}" disabled>
</td>
<td colspan="2">
</td>
<td>
Bonus d'&Acirc;me
</td>
<td>
<input type="number" name="attr_npc-bonus-d-ame" class="sheet-input-square" title="Bonus d'&Acirc;me du PNJ" value="@{npc-ame}-@{npc-ame-noire}" disabled>
</td>
</tr>
<tr>
<td>
AGIlit&eacute;
</td>
<td>
<input type="number" name="attr_npc-agilite" class="sheet-input-square" title="AGIlit&eacute; du PNJ"><button type="roll" value="/w gm &{template:agone-caracteristiques} {{name=@{character_name}}} {{Caracteristique=AGIlit&eacute; : [[1d10!+2*@{npc-agilite}+?{Bonus/Malus|0}]]}}" name="roll_npc-agilite-check"></button>
</td>
<td>
FORce
</td>
<td colspan="2">
<input type="number" name="attr_npc-force" class="sheet-input-square" title="FORce du PNJ"><button type="roll" value="/w gm &{template:agone-caracteristiques} {{name=@{character_name}}} {{Caracteristique=FORce : [[1d10!+2*@{npc-force}+?{Bonus/Malus|0}]]}}" name="roll_npc-force-check"></button>
</td>
<td>
INTelligence
</td>
<td colspan="2">
<input type="number" name="attr_npc-intelligence" class="sheet-input-square" title="INTelligence du PNJ"><button type="roll" value="/w gm &{template:agone-caracteristiques} {{name=@{character_name}}} {{Caracteristique=INTelligence : [[1d10!+2*@{npc-intelligence}+?{Bonus/Malus|0}]]}}" name="roll_npc-intelligence-check"></button>
</td>
<td>
</td>
<td>
CHArisme
</td>
<td colspan="2">
<input type="number" name="attr_npc-charisme" class="sheet-input-square" title="CHArisme du PNJ"><button type="roll" value="/w gm &{template:agone-caracteristiques} {{name=@{character_name}}} {{Caracteristique=CHArisme : [[1d10!+2*@{npc-charisme}+?{Bonus/Malus|0}]]}}" name="roll_npc-charisme-check"></button>
</td>
</tr>
<tr>
<td>
PERception
</td>
<td>
<input type="number" name="attr_npc-perception" class="sheet-input-square" title="PERception du PNJ"><button type="roll" value="/w gm &{template:agone-caracteristiques} {{name=@{character_name}}} {{Caracteristique=PERception : [[1d10!+2*@{npc-perception}+?{Bonus/Malus|0}]]}}" name="roll_npc-perception-check"></button>
</td>
<td>
R&Eacute;Sistance
</td>
<td colspan="2">
<input type="number" name="attr_npc-resistance" class="sheet-input-square" title="R&Eacute;Sistance du PNJ"><button type="roll" value="/w gm &{template:agone-caracteristiques} {{name=@{character_name}}} {{Caracteristique=R&Eacute;Sistance : [[1d10!+2*@{npc-resistance}+?{Bonus/Malus|0}]]}}" name="roll_npc-resistance-check"></button>
</td>
<td>
VOLont&eacute;
</td>
<td colspan="2">
<input type="number" name="attr_npc-volonte" class="sheet-input-square" title="VOLont&eacute; du PNJ"><button type="roll" value="/w gm &{template:agone-caracteristiques} {{name=@{character_name}}} {{Caracteristique=VOLont&eacute; : [[1d10!+2*@{npc-volonte}+?{Bonus/Malus|0}]]}}" name="roll_npc-volonte-check"></button>
</td>
<td>
</td>
<td>
CR&Eacute;ativit&eacute;
</td>
<td colspan="2">
<input type="number" name="attr_npc-creativite" class="sheet-input-square" title="CR&Eacute;ativit&eacute; du PNJ"><button type="roll" value="/w gm &{template:agone-caracteristiques} {{name=@{character_name}}} {{Caracteristique=CR&Eacute;ativit&eacute; : [[1d10!+2*@{npc-creativite}+?{Bonus/Malus|0}]]}}" name="roll_npc-creativite-check"></button>
</td>
</tr>
<tr>
<td colspan="12">
<hr class="sheet-separator"></hr>
</td>
</tr>
<tr>
<td>
PdV
</td>
<td>
<input type="number" name="attr_npc-pdv" class="sheet-input-half-square" title="Points de Vie actuels du PNJ"><input type="number" name="attr_npc-pdv_max" class="sheet-input-half-square" title="Points de Vie totaux du PNJ">
</td>
<td>
PH
</td>
<td>
<input type="number" name="attr_npc-heroisme" class="sheet-input-half-square" title="Points d'H&eacute;ro&iuml;sme actuels du PNJ"><input type="number" name="attr_npc-heroisme_max" class="sheet-input-half-square" title="Points d'H&eacute;ro&iuml;sme totaux du PNJ" value="2*@{npc-flamme}" disabled>
</td>
<td>
SBG
</td>
<td>
<input type="number" name="attr_npc-sbg" class="sheet-input-square" title="Seuil de Blessures Graves du PNJ" value="floor((@{npc-pdv|max})/3)" disabled>
</td>
<td>
SBC
</td>
<td>
<input type="number" name="attr_npc-sbc" class="sheet-input-square" title="Seuil de Blessures Critiques du PNJ" value="floor((@{npc-pdv|max})/2)" disabled>
</td>
<td>
BD
</td>
<td>
<input type="number" name="attr_npc-bd" class="sheet-input-square" title="Bonus aux Dommages du PNJ">
</td>
<td>
EMPrise
</td>
<td>
<input type="number" name="attr_npc-emprise" class="sheet-input-square" title="EMPrise du PNJ">
</td>
</tr>
<tr>
<td>
M&Ecirc;L&eacute;e
</td>
<td>
<input type="number" name="attr_npc-melee" class="sheet-input-square" title="M&Ecirc;L&eacute;e du PNJ" value="floor((@{npc-force}+2*@{npc-agilite})/3)" disabled>
</td>
<td>
TIR
</td>
<td>
<input type="number" name="attr_npc-tir" class="sheet-input-square" title="TIR du PNJ" value="floor((@{npc-perception}+@{npc-agilite})/2)" disabled>
</td>
<td>
CM
</td>
<td>
<input type="number" name="attr_npc-charge-max" class="sheet-input-square" title="Charge maximum du PNJ">
</td>
<td>
DC
</td>
<td>
<input type="number" name="attr_npc-demi-charge" class="sheet-input-square" title="Demi charge du PNJ" value="floor((@{npc-charge-max})/2)" disabled>
</td>
<td>
CQ
</td>
<td>
<input type="number" name="attr_npc-charge-quotidienne" class="sheet-input-square" title="Charge quotidienne du PNJ" value="floor((@{npc-charge-max})/4)" disabled>
</td>
<td>
ART
</td>
<td>
<input type="number" name="attr_npc-art" class="sheet-input-square" title="ART du PNJ" value="floor((@{npc-charisme}+@{npc-creativite})/2)" disabled>
</td>
</tr>
<tr>
<td colspan="12">
<hr class="sheet-separator"></hr>
</td>
</tr>
<tr>
<td colspan="12" style="text-align: center;">
<b>COMP&Eacute;TENCES</b> <button type="roll" value="/w gm @{npc-competences-selection}" name="roll_npc-competences-global-check"></button>
</td>
</tr>
<tr>
<td colspan="12">
<fieldset class="repeating_npc-competences">
<table class="sheet-borderless-table-content">
<tr>
<td colspan="2">
<input type="text" name="attr_nom" class="sheet-input-verylong" title="Nom de la comp&eacute;tence" placeholder="nom">
</td>
<td colspan="2">
<input type="text" name="attr_domaine" class="sheet-input-verylong" title="Domaine de la comp&eacute;nce (si applicable)" placeholder="domaine">
</td>
<td colspan="2">
<input type="text" name="attr_specialite" class="sheet-input-verylong" title="Sp&eacute;cialit&eacute; de la comp&eacute;tence" placeholder="sp&eacute;cialit&eacute;">
</td>
<td>
<input type="number" name="attr_competence" class="sheet-input-square" title="Score de la comp&eacute;tence">
</td>
<td>
<input type="hidden" name="attr_comp">
<button type="roll" value="/w gm &{template:agone-competences} {{name=@{character_name}}} {{Competence=@{comp} : [[1d10!+@{competence}+?{Caractéristique|AGIlit&eacute;, @{npc-agilite}+@{npc-bonus-de-corps}|FORce, @{npc-force}+@{npc-bonus-de-corps}|PERception, @{npc-perception}+@{npc-bonus-de-corps}|R&Eacute;Sistance, @{npc-resistance}+@{npc-bonus-de-corps}|INTelligence, @{npc-intelligence}+@{npc-bonus-d-esprit}|VOLont&eacute;, @{npc-volonte}+@{npc-bonus-d-esprit}|CHArisme, @{npc-charisme}+@{npc-bonus-d-ame}|CR&Eacute;ativit&eacute;, @{npc-creativite}+@{npc-bonus-d-ame}|M&Ecirc;L&eacute;e, @{npc-melee}+@{npc-bonus-de-corps}|TIR, @{npc-tir}+@{npc-bonus-de-corps}}+?{Bonus/Malus|0}]]}}" name="roll_npc-competence-check"></button>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
<tr>
<td colspan="12">
<hr class="sheet-separator"></hr>
</td>
</tr>
<tr>
<td colspan="12" style="text-align: center;">
<b>ARMES</b><br>
<b>Initiative</b> <input type="number" name="attr_npc-ini" class="sheet-input-square" title="Initiative du personnage (AGIlit&eacute;+PERception+Bonus de Corps)" value="@{npc-agilite}+@{npc-perception}+@{npc-bonus-de-corps}" disabled><button type="roll" value="/w gm &{template:agone-initiative} {{name=@{selected|character_name}}} {{Initiative=[[1d10+@{npc-ini}+?{Bonus/Malus|0} &{tracker}]]}}" name="roll_npc-ini-check"></button> <b>Esquive</b> <input type="number" name="attr_npc-total-esquive" class="sheet-input-square" title="AGIlit&eacute;+Esquive+Bonus de Corps-Malus de l'armure"><button type="roll" value="/w gm &{template:agone-esquive} {{name=@{character_name}}} {{Esquive=[[1d10!+@{npc-total-esquive}+@{npc-malus-armure}+?{Bonus/Malus|0}]]}}" name="roll_npc-esquive-check"></button> <b>D&eacute;fense naturelle</b> <input type="number" name="attr_npc-defense-naturelle" class="sheet-input-square" title="AGIlit&eacute;+Bonus de Corps-Malus de l'armure" value="@{npc-agilite}+@{npc-bonus-de-corps}+@{npc-malus-armure}" disabled><button type="roll" value="&{template:agone-defense-naturelle} {{name=@{character_name}}} {{DefenseNaturelle=[[1d10!+@{npc-defense-naturelle}+@{npc-malus-armure}+?{Bonus/Malus|0}]]}}" name="roll_npc-defense-naturelle-check"></button> <b>Distance</b> <input type="number" name="attr_npc-esquive-distance" class="sheet-input-square" title="Esquive &agrave; distance du PNJ"> <b>Armure</b> <input type="number" name="attr_npc-malus-armure" class="sheet-input-half-square"><input type="number" name="attr_npc-armure" class="sheet-input-half-square" title="Armure du PNJ">
</td>
</tr>
<tr>
<td colspan="12">
<table class="sheet-borderless-table-content">
<tr>
<td style="padding-left: 60px; width: 125px;">
<b>Nom</b>
</td>
<td style="width: 44px;">
<b>TAI</b>
</td>
<td style="width: 82px;">
<b>Initiative</b>
</td>
<td style="width: 78px;">
<b>Attaque</b>
</td>
<td style="width: 63px;">
<b>D&eacute;fense</b>
</td>
<td style="width: 63px;">
<b>Dom.+BD</b>
</td>
<td style="width: 67px;">
<b>Type</b>
</td>
<td style="width: 70px;">
<b>Style</b>
</td>
<td>
<b>Comp&eacute;tence</b>
</td>
</tr>
<tr>
<td colspan="11">
<fieldset class="repeating_npc-weapons">
<table class="sheet-borderless-table-content">
<tr>
<td colspan="2">
<input type="text" name="attr_arme-nom" class="sheet-input-long"><button type="roll" value="/w gm ?{Jet|Initiative, &{template:agone-initiative&amp;#125; {{name=@{selected|character_name}&amp;#125;&amp;#125; {{weapon=(@{arme-nom})&amp;#125;&amp;#125; {{Initiative=[[1d10+@{arme-ini-totale}+?{Bonus/Malus&amp;#124;0&amp;#125; &{tracker&amp;#125;]]&amp;#125;&amp;#125;|Attaque, &{template:agone-attaque&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{weapon=(@{arme-nom})&amp;#125;&amp;#125; {{Attaque=[[1d10!+@{arme-att-totale}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125; {{Type=@{arme-type-degats}&amp;#125;&amp;#125;|Parade, &{template:agone-defense&amp;#125; {{name=@{character_name} (@{arme-nom})&amp;#125;&amp;#125; {{Parade=[[1d10!+@{arme-def-totale}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|Esquive, &{template:agone-esquive&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Esquive=[[1d10!+@{npc-total-esquive}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|D&eacute;fense naturelle, &{template:agone-defense-naturelle&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{DefenseNaturelle=[[1d10!+@{defense-naturelle}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;}" name="roll_npc-combat-global-check"></button>
</td>
<td>
<input type="number" name="attr_arme-tai" class="sheet-input-square">
</td>
<td>
<input type="number" name="attr_arme-ini" class="sheet-input-half-square" title="Initiative de l'arme"><input type="number" name="attr_arme-ini-totale" class="sheet-input-half-square" title="Initiative totale du personnage (PER+AGI+Bonus de Corps+Bonus de l'arme)" value="@{npc-agilite}+@{npc-perception}+@{npc-bonus-de-corps}+@{arme-ini}" disabled><button type="roll" value="/w gm &{template:agone-initiative} {{name=@{selected|character_name} (@{arme-nom})}} {{Initiative=[[1d10+@{arme-ini-totale}+?{Bonus/Malus|0} &{tracker}]]}}" name="roll_npc-arme-ini-check"></button>
</td>
<td>
<input type="number" name="attr_arme-att" class="sheet-input-half-square" title="Attaque de l'arme"><input type="number" name="attr_arme-att-totale" class="sheet-input-half-square" title="Attaque totale du personnage ([MEL ou TIR}+Arme+Bonus de Corps+Bonus de l'arme)" value="@{combat-style}+@{npc-armes-competence}+@{npc-bonus-de-corps}+@{arme-att}" disabled><button type="roll" value="/w gm &{template:agone-attaque} {{name=@{character_name}}} {{weapon=(@{arme-nom})}} {{Attaque=[[1d10!+@{arme-att-totale}+?{Bonus/Malus|0}]]}} {{Type=@{arme-type-degats}}}" name="roll_npc-arme-att-check"></button>
</td>
<td>
<input type="number" name="attr_arme-def" class="sheet-input-half-square" title="Parade de l'arme"><input type="number" name="attr_arme-def-totale" class="sheet-input-half-square" title="Parade totale du personnage (MEL+Arme+Bonus de Corps+Bonus de l'arme ou AGI+Esquive+Bonus de Corps)" value="@{npc-melee}+@{npc-armes-competence}+@{npc-bonus-de-corps}+@{arme-def}" disabled><button type="roll" value="/w gm &{template:agone-defense} {{name=@{character_name} (@{arme-nom})}} {{Parade=[[1d10!+@{arme-def-totale}+?{Bonus/Malus|0}]]}}" name="roll_npc-arme-def-check"></button>
</td>
<td>
<input type="number" name="attr_arme-dom" class="sheet-input-half-square" title="Dommages de l'arme"><input type="number" name="attr_arme-dombd" class="sheet-input-half-square" title="Dommages + BD du personnage" value="@{arme-dom}+@{npc-bd}+@{tir-ou-pas}" disabled>
</td>
<td>
<select name="attr_arme-type-degats" class="sheet-arme-type-degats">
<option value="Perforant">P</option>
<option value="Tranchant">T</option>
<option value="Perforant/Tranchant">PT</option>
<option value="Contondant">C</option>
</select>
</td>
<td>
<select name="attr_arme-style" class="sheet-arme-style">
<option value="melee">M&ecirc;l&eacute;e</option>
<option value="jet">Jet</option>
<option value="trait">Trait</option>
</select>
</td>
<td colspan="2">
<select name="attr_npc-armes-competence" class="sheet-arme-competence">
<option value="@{npc-armes-competence-1}">Armes 1</option>
<option value="@{npc-armes-competence-2}">Armes 2</option>
<option value="@{npc-armes-competence-3}">Armes 3</option>
<option value="@{npc-armes-competence-4}">Armes 4</option>
<option value="@{npc-armes-competence-4}">Armes 5</option>
<option value="@{npc-armes-competence-4}">Armes 6</option>
</select>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td colspan="12">
<hr class="sheet-separator"></hr>
</td>
</tr>
<tr>
<td colspan="12">
<textarea name="attr_npc-equipement" class="sheet-npc-description-textarea" placeholder="&Eacute;quipement du PNJ"></textarea>
</td>
</tr>
<tr>
<td colspan="12">
<hr class="sheet-separator"></hr>
</td>
</tr>
<tr>
</tr>
<tr>
<td colspan="12">
<hr class="sheet-separator"></hr>
</td>
</tr>
<tr>
<td colspan="12" style="text-align: center;">
<b>MAGIES</b><br>
<b>Pot. d'EMPrise</b> <input type="number" name="attr_npc-potentiel-emprise" class="sheet-input-square" title="Porentiel d'EMPrise du PNJ"><button type="roll" value="/w gm &{template:agone-emprise} {{name=@{character_name}}} {{danseur=Danseur inconnu}} {{Emprise=[[1d10!+@{npc-potentiel-emprise}+?{Bonus/Malus|0}]]}}" name="roll_npc-emprise-check"></button> <b>Impro EMP</b> <input type="number" name="attr_npc-potentiel-impro-emprise" class="sheet-input-square" title="Porentiel d'improvisation en EMPrise du PNJ"><button type="roll" value="/w gm &{template:agone-emprise-impro} {{name=@{character_name}}} {{danseur=Danseur inconnu}} {{Emprise (impro)=[[1d10!+@{npc-potentiel-impro-emprise}+?{Bonus/Malus|0}]]}}" name="roll_npc-impro-emprise-check"></button> <b>Pot. d'ART</b> <input type="number" name="attr_npc-potentiel-art" class="sheet-input-square" title="Porentiel d'ART du PNJ"><button type="roll" value="/w gm &{template:agone-art} {{name=@{character_name}}} {{Art=Art : [[1d10!+@{npc-potentiel-art}+?{Bonus/Malus|0}]]}}" name="roll_npc-art-check"></button> <b>Impro d'ART</b> <input type="number" name="attr_npc-potentiel-impro-art" class="sheet-input-square" title="Porentiel d'improvisation en ART du PNJ"><button type="roll" value="/w gm &{template:agone-art-impro} {{name=@{character_name}}} {{Art (impro)=Art (impro) : [[1d10!+@{npc-potentiel-impro-art}+?{Bonus/Malus|0}]]}}" name="roll_npc-impro-art-check"></button>
</td>
</tr>
<tr>
<td colspan="12">
<textarea name="attr_npc-sorts" class="sheet-npc-description-textarea" placeholder="Sorts et autres techniques du PNJ"></textarea>
</td>
</tr>
</table>
</td>
</tr>
</table>
</div>
<rolltemplate class="sheet-rolltemplate-agone-initiative">
<table class="sheet-rolltemplate-agone-table">
<tr>
<th class="sheet-rolltemplate-agone-title">
{{name}}
</th>
</tr>
<tr>
<td>
<span>Initiative :</span>{{Initiative}}
</td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-agone-attaque">
<table class="sheet-rolltemplate-agone-table">
<tr>
<th class="sheet-rolltemplate-agone-title">
{{name}}<br>
{{weapon}}
</th>
</tr>
<tr>
<td>
<span>Attaque :</span>{{Attaque}}
</td>
</tr>
<tr>
<td>
<span>Type : </span><b>{{Type}}</b>
</td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-agone-defense">
<table class="sheet-rolltemplate-agone-table">
<tr>
<th class="sheet-rolltemplate-agone-title">
{{name}}
</th>
</tr>
<tr>
<td>
<span>Parade :</span>{{Parade}}
</td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-agone-conjuration">
<table class="sheet-rolltemplate-agone-table">
<tr>
<th class="sheet-rolltemplate-agone-title">
{{name}}
</th>
</tr>
<tr>
<td>
<span>Conjuration :</span>{{Conjuration}}
</td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-agone-emprise">
<table class="sheet-rolltemplate-agone-table">
<tr>
<th class="sheet-rolltemplate-agone-title">
{{name}}<br>
Avec {{danseur}}
</th>
</tr>
<tr>
<td>
<span>Emprise :</span>{{Emprise}}
</td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-agone-emprise-impro">
<table class="sheet-rolltemplate-agone-table">
<tr>
<th class="sheet-rolltemplate-agone-title">
{{name}}<br>
Avec {{danseur}}
</th>
</tr>
<tr>
<td>
<span>Emprise (impro):</span>{{Emprise (impro)}}
</td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-agone-art">
<table class="sheet-rolltemplate-agone-table">
<tr>
<th class="sheet-rolltemplate-agone-title">
{{name}}
</th>
</tr>
<tr>
<td>
{{Art}}
</td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-agone-art-impro">
<table class="sheet-rolltemplate-agone-table">
<tr>
<th class="sheet-rolltemplate-agone-title">
{{name}}
</th>
</tr>
<tr>
<td>
{{Art (impro)}}
</td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-agone-esquive">
<table class="sheet-rolltemplate-agone-table">
<tr>
<th class="sheet-rolltemplate-agone-title">
{{name}}
</th>
</tr>
<tr>
<td>
<span>Esquive :</span>{{Esquive}}
</td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-agone-caracteristiques">
<table class="sheet-rolltemplate-agone-table">
<tr>
<th class="sheet-rolltemplate-agone-title">
{{name}}
</th>
</tr>
<tr>
<td>
{{Caracteristique}}
</td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-agone-competences">
<table class="sheet-rolltemplate-agone-table">
<tr>
<th class="sheet-rolltemplate-agone-title">
{{name}}
</th>
</tr>
<tr>
<td>
{{Competence}}
</td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-agone-fumble">
<table class="sheet-rolltemplate-agone-table">
<tr>
<th class="sheet-rolltemplate-agone-title">
{{name}}
</th>
</tr>
<tr>
<td>
<span>Fumble :</span>{{Fumble}}
</td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-agone-defense-naturelle">
<table class="sheet-rolltemplate-agone-table">
<tr>
<th class="sheet-rolltemplate-agone-title">
{{name}}
</th>
</tr>
<tr>
<td>
<span>D&eacute;fense naturelle :</span>{{DefenseNaturelle}}
</td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-agone-npc">
<table class="sheet-rolltemplate-agone-table">
<tr>
<th class="sheet-rolltemplate-agone-title">
{{name}}
</th>
</tr>
<tr>
<td>
{{Action}}
</td>
</tr>
</table>
</rolltemplate>
<script type="text/worker">
on("change:blessures-graves", function() {
getAttrs(['blessures-graves'], function(o) {
var a = o['blessures-graves'];
if (a == 0) {
setAttrs({
'malus-blessures-graves': 0
});
} else if (a == 1) {
setAttrs({
'malus-blessures-graves': -2
});
} else if (a == 2) {
setAttrs({
'malus-blessures-graves': -6
});
} else {
setAttrs({
'malus-blessures-graves': -12
});
}
});
});
on("change:repeating_weapons:arme-style", function() {
getAttrs(['repeating_weapons_arme-style'], function(o) {
var a = o['repeating_weapons_arme-style'];
getAttrs(['bd'], function(d) {
var b = d['bd'];
if (a == "trait") {
setAttrs({
'repeating_weapons_tir-ou-pas': -b
});
getAttrs(['tir'], function(m) {
setAttrs({
'repeating_weapons_combat-style': m['tir']
});
});
} else if (a == 'jet') {
setAttrs({
'repeating_weapons_tir-ou-pas': 0
});
getAttrs(['tir'], function(m) {
setAttrs({
'repeating_weapons_combat-style': m['tir']
});
});
} else {
setAttrs({
'repeating_weapons_tir-ou-pas': 0
});
getAttrs(['melee'], function(m) {
setAttrs({
'repeating_weapons_combat-style': m['melee']
});
});
}
})
});
});
on("change:repeating_compagnon-weapons:arme-style", function() {
getAttrs(['repeating_compagnon-weapons_arme-style'], function(o) {
var a = o['repeating_compagnon-weapons_arme-style'];
console.log(o);
getAttrs(['compagnon-bd'], function(d) {
var b = d['compagnon-bd'];
if (a == "trait") {
setAttrs({
'repeating_compagnon-weapons_tir-ou-pas': -b
});
getAttrs(['compagnon-tir'], function(m) {
setAttrs({
'repeating_compagnon-weapons_combat-style': m['compagnon-tir']
});
});
} else if (a == 'jet') {
setAttrs({
'repeating_compagnon-weapons_tir-ou-pas': 0
});
getAttrs(['compagnon-tir'], function(m) {
setAttrs({
'repeating_compagnon-weapons_combat-style': m['compagnon-tir']
});
});
} else {
setAttrs({
'repeating_compagnon-weapons_tir-ou-pas': 0
});
getAttrs(['compagnon-mel'], function(m) {
setAttrs({
'repeating_compagnon-weapons_combat-style': m['compagnon-mel']
});
});
}
})
});
});
on("change:repeating_demon-weapons:arme-style", function() {
getAttrs(['repeating_demon-weapons_arme-style'], function(o) {
var a = o['repeating_demon-weapons_arme-style'];
getAttrs(['demon-bd'], function(d) {
var b = d['demon-bd'];
if (a == "trait") {
setAttrs({
'repeating_demon-weapons_tir-ou-pas': -b
});
getAttrs(['demon-tir'], function(m) {
setAttrs({
'repeating_demon-weapons_combat-style': m['demon-tir']
});
});
} else if (a == 'jet') {
setAttrs({
'repeating_demon-weapons_tir-ou-pas': 0
});
getAttrs(['demon-tir'], function(m) {
setAttrs({
'repeating_demon-weapons_combat-style': m['demon-tir']
});
});
} else {
setAttrs({
'repeating_demon-weapons_tir-ou-pas': 0
});
getAttrs(['demon-mel'], function(m) {
setAttrs({
'repeating_demon-weapons_combat-style': m['demon-mel']
});
});
}
})
});
});
on("change:repeating_npc-weapons:arme-style", function() {
getAttrs(['repeating_npc-weapons_arme-style'], function(o) {
var a = o['repeating_npc-weapons_arme-style'];
getAttrs(['npc-bd'], function(d) {
var b = d['npc-bd'];
if (a == "trait") {
setAttrs({
'repeating_npc-weapons_tir-ou-pas': -b
});
getAttrs(['npc-tir'], function(m) {
setAttrs({
'repeating_npc-weapons_combat-style': m['npc-tir']
});
});
} else if (a == 'jet') {
setAttrs({
'repeating_npc-weapons_tir-ou-pas': 0
});
getAttrs(['npc-tir'], function(m) {
setAttrs({
'repeating_npc-weapons_combat-style': m['npc-tir']
});
});
} else {
setAttrs({
'repeating_npc-weapons_tir-ou-pas': 0
});
getAttrs(['npc-melee'], function(m) {
setAttrs({
'repeating_npc-weapons_combat-style': m['npc-melee']
});
});
}
})
});
});
on("sheet:opened change:repeating_competences remove:repeating_competences", function() {
getAttrs(["repeating_competences_nom", "repeating_competences_domaine", "repeating_competences_competence"], function() {
getSectionIDs("repeating_competences", function(c) {
var s = "?{Compétence|";
var z = 1;
if (c.length > 0) {
_.each(c, function(currentID, i) {
getAttrs(["repeating_competences_"+currentID+"_nom", "repeating_competences_"+currentID+"_domaine", "repeating_competences_"+currentID+"_competence"], function(v) {
var nom = v["repeating_competences_"+currentID+"_nom"];
var dom = v["repeating_competences_"+currentID+"_domaine"];
var comp = v["repeating_competences_"+currentID+"_competence"];
if (dom == "" || dom == undefined) {
var b = "repeating_competences_"+currentID+"_comp";
var k = {};
k[b] = nom;
setAttrs(k);
s += nom+", "+"&{template:agone-competences&#125; {{name=@{character_name}&#125;&#125; {{Competence="+nom+" : [[1d10!+"+comp+"+?{Caractéristique&#124;AGIlité&#44;@{agilite}+@{bonus-de-corps}&#124;FORce&#44;@{force}+@{bonus-de-corps}&#124;PERception&#44;@{perception}+@{bonus-de-corps}&#124;RÉSistance&#44;@{resistance}+@{bonus-de-corps}&#124;INTelligence&#44;@{intelligence}+@{bonus-d-esprit}&#124;VOLonté&#44;@{volonte}+@{bonus-d-esprit}&#124;CHArisme&#44;@{charisme}+@{bonus-d-ame}&#124;CRÉativité&#44;@{creativite}+@{bonus-d-ame}&#124;MÊLée&#44;@{melee}+@{bonus-de-corps}&#124;TIR&#44;@{tir}+@{bonus-de-corps}&#125;+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|";
} else {
var b = "repeating_competences_"+currentID+"_comp";
var k = {};
k[b] = dom;
setAttrs(k);
s += nom+" ["+dom+"]"+", "+"&{template:agone-competences&#125; {{name=@{character_name}&#125;&#125; {{Competence="+dom+" : [[1d10!+"+comp+"+?{Caractéristique&#124;AGIlité&#44;@{agilite}+@{bonus-de-corps}&#124;FORce&#44;@{force}+@{bonus-de-corps}&#124;PERception&#44;@{perception}+@{bonus-de-corps}&#124;RÉSistance&#44;@{resistance}+@{bonus-de-corps}&#124;INTelligence&#44;@{intelligence}+@{bonus-d-esprit}&#124;VOLonté&#44;@{volonte}+@{bonus-d-esprit}&#124;CHArisme&#44;@{charisme}+@{bonus-d-ame}&#124;CRÉativité&#44;@{creativite}+@{bonus-d-ame}&#124;MÊLée&#44;@{melee}+@{bonus-de-corps}&#124;TIR&#44;@{tir}+@{bonus-de-corps}&#125;+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|";
if (/.*Armes.*/.test(nom)) {
var a = "armes-competence-"+z;
var j = {};
j[a] = comp;
setAttrs(j);
z += 1;
}
}
if (i == c.length - 1) {
s += 'Non apprise, &{template:agone-competences&#125; {{name=@{character_name}&#125;&#125; {{Competence=?{Laquelle ?&#125; : [[1d10!-3+?{Caractéristique&#124;AGIlité&#44;@{agilite}+@{bonus-de-corps}&#124;FORce&#44;@{force}+@{bonus-de-corps}&#124;PERception&#44;@{perception}+@{bonus-de-corps}&#124;RÉSistance&#44;@{resistance}+@{bonus-de-corps}&#124;INTelligence&#44;@{intelligence}+@{bonus-d-esprit}&#124;VOLonté&#44;@{volonte}+@{bonus-d-esprit}&#124;CHArisme&#44;@{charisme}+@{bonus-d-ame}&#124;CRÉativité&#44;@{creativite}+@{bonus-d-ame}&#124;MÊLée&#44;@{melee}+@{bonus-de-corps}&#124;TIR&#44;@{tir}+@{bonus-de-corps}&#125;+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;}';
setAttrs({
'competences-selection': s
});
}
});
});
}
});
});
});
on("sheet:opened change:repeating_emprise remove:repeating_emprise", function() {
getAttrs(["repeating_emprise_danseur", "repeating_emprise_potentiel-emprise", "repeating_emprise_potentiel-impro-emprise"], function() {
getSectionIDs("repeating_emprise", function(c) {
var s = "?{Danseur|";
if (c.length > 0) {
_.each(c, function(currentID, i) {
getAttrs(["repeating_emprise_"+currentID+"_danseur", "repeating_emprise_"+currentID+"_potentiel-emprise", "repeating_emprise_"+currentID+"_potentiel-impro-emprise"], function(v) {
var dan = v["repeating_emprise_"+currentID+"_danseur"];
var pot = v["repeating_emprise_"+currentID+"_potentiel-emprise"];
var imp = v["repeating_emprise_"+currentID+"_potentiel-impro-emprise"];
s += dan+", "+"&{template:agone-emprise&#125; {{name=@{character_name}&#125;&#125; {{danseur="+dan+"&#125;&#125; {{Emprise=[[1d10!+"+pot+"+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|";
s += dan+" (impro), "+"&{template:agone-emprise-impro&#125; {{name=@{character_name}&#125;&#125; {{danseur="+dan+"&#125;&#125; {{Emprise (impro)=[[1d10!+"+imp+"+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|";
if (i == c.length - 1) {
s = s.slice(0, -1);
s += '}';
setAttrs({
'emprise-selection': s
});
}
});
});
}
});
});
});
on("sheet:opened change:repeating_art remove:repeating_art", function() {
getAttrs(["repeating_art_art", "repeating_art_potentiel-art", "repeating_art_potentiel-impro-art"], function() {
getSectionIDs("repeating_art", function(c) {
var s = "?{Art|";
if (c.length > 0) {
_.each(c, function(currentID, i) {
getAttrs(["repeating_art_"+currentID+"_art", "repeating_art_"+currentID+"_potentiel-art", "repeating_art_"+currentID+"_potentiel-impro-art"], function(v) {
var art = v["repeating_art_"+currentID+"_art"];
var pot = v["repeating_art_"+currentID+"_potentiel-art"];
var imp = v["repeating_art_"+currentID+"_potentiel-impro-art"];
s += art+", "+"&{template:agone-art&#125; {{name=@{character_name}&#125;&#125; {{Art="+art+" [[1d10!+"+pot+"+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|";
s += art+" (impro), "+"&{template:agone-art-impro&#125; {{name=@{character_name}&#125;&#125; {{Art (impro)="+art+" (impro) [[1d10!+"+imp+"+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|";
if (i == c.length - 1) {
s = s.slice(0, -1);
s += '}';
setAttrs({
'art-selection': s
});
}
});
});
}
});
});
});
on("sheet:opened change:repeating_compagnon-competences remove:repeating_compagnon-competences", function() {
getAttrs(["repeating_compagnon-competences_nom", "repeating_compagnon-competences_domaine", "repeating_compagnon-competences_competence"], function() {
getSectionIDs("repeating_compagnon-competences", function(c) {
var s = "?{Compétence|";
var z = 1;
if (c.length > 0) {
_.each(c, function(currentID, i) {
getAttrs(["repeating_compagnon-competences_"+currentID+"_nom", "repeating_compagnon-competences_"+currentID+"_domaine", "repeating_compagnon-competences_"+currentID+"_competence"], function(v) {
var nom = v["repeating_compagnon-competences_"+currentID+"_nom"];
var dom = v["repeating_compagnon-competences_"+currentID+"_domaine"];
var comp = v["repeating_compagnon-competences_"+currentID+"_competence"];
if (dom == "" || dom == undefined) {
var b = "repeating_compagnon-competences_"+currentID+"_comp";
var k = {};
k[b] = nom;
setAttrs(k);
s += nom+", "+"&{template:agone-competences&#125; {{name=@{character_name}&#125;&#125; {{Competence="+nom+" : [[1d10!+"+comp+"+?{Caractéristique&#124;AGIlité&#44;@{compagnon-agi}&#124;FORce&#44;@{compagnon-for}&#124;PERception&#44;@{compagnon-per}&#124;RÉSistance&#44;@{compagnon-res}&#124;INTelligence&#44;@{compagnon-int}&#124;VOLonté&#44;@{compagnon-vol}&#124;CHArisme&#44;@{compagnon-cha}&#124;CRÉativité&#44;@{compagnon-cre}&#124;MÊLée&#44;@{compagnon-mel}&#124;TIR&#44;@{compagnon-tir}&#125;+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|";
} else {
var b = "repeating_compagnon-competences_"+currentID+"_comp";
var k = {};
k[b] = dom;
setAttrs(k);
s += nom+" ["+dom+"]"+", "+"&{template:agone-competences&#125; {{name=@{character_name}&#125;&#125; {{Competence="+dom+" : [[1d10!+"+comp+"+?{Caractéristique&#124;AGIlité&#44;@{compagnon-agi}&#124;FORce&#44;@{compagnon-for}&#124;PERception&#44;@{compagnon-per}&#124;RÉSistance&#44;@{compagnon-res}&#124;INTelligence&#44;@{compagnon-int}&#124;VOLonté&#44;@{compagnon-vol}&#124;CHArisme&#44;@{compagnon-cha}&#124;CRÉativité&#44;@{compagnon-cre}&#124;MÊLée&#44;@{compagnon-mel}&#124;TIR&#44;@{compagnon-tir}&#125;+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|";
if (/.*Armes.*/.test(nom)) {
var a = "compagnon-armes-competence-"+z;
var j = {};
j[a] = comp;
setAttrs(j);
z += 1;
}
}
if (i == c.length - 1) {
s += 'Non apprise, &{template:agone-competences&#125; {{name=@{character_name}&#125;&#125; {{Competence=?{Laquelle ?&#125; : [[1d10!-3+?{Caractéristique&#124;AGIlité&#44;@{compagnon-agi}&#124;FORce&#44;@{compagnon-for}&#124;PERception&#44;@{compagnon-per}&#124;RÉSistance&#44;@{compagnon-res}&#124;INTelligence&#44;@{compagnon-int}&#124;VOLonté&#44;@{compagnon-vol}&#124;CHArisme&#44;@{compagnon-cha}&#124;CRÉativité&#44;@{compagnon-cre}&#124;MÊLée&#44;@{compagnon-mel}&#124;TIR&#44;@{compagnon-tir}&#125;+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;}';
setAttrs({
'compagnon-competences-selection': s
});
}
});
});
}
});
});
});
on("sheet:opened change:repeating_demon-competences remove:repeating_demon-competences", function() {
getAttrs(["repeating_demon-competences_nom", "repeating_demon-competences_domaine", "repeating_demon-competences_competence"], function() {
getSectionIDs("repeating_demon-competences", function(c) {
var s = "?{Compétence|";
var z = 1;
if (c.length > 0) {
_.each(c, function(currentID, i) {
getAttrs(["repeating_demon-competences_"+currentID+"_nom", "repeating_demon-competences_"+currentID+"_domaine", "repeating_demon-competences_"+currentID+"_competence"], function(v) {
var nom = v["repeating_demon-competences_"+currentID+"_nom"];
var dom = v["repeating_demon-competences_"+currentID+"_domaine"];
var comp = v["repeating_demon-competences_"+currentID+"_competence"];
if (dom == "" || dom == undefined) {
var b = "repeating_demon-competences_"+currentID+"_comp";
var k = {};
k[b] = nom;
setAttrs(k);
s += nom+", "+"&{template:agone-competences&#125; {{name=@{character_name}&#125;&#125; {{Competence="+nom+" : [[1d10!+"+comp+"+?{Caractéristique&#124;AGIlité&#44;@{demon-agi}&#124;FORce&#44;@{demon-for}&#124;PERception&#44;@{demon-per}&#124;INTelligence&#44;@{demon-int}&#124;VOLonté&#44;@{demon-vol}&#124;CHArisme&#44;@{demon-cha}&#124;CRÉativité&#44;@{demon-cre}&#124;MÊLée&#44;@{demon-mel}&#124;TIR&#44;@{demon-tir}&#125;+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|";
} else {
var b = "repeating_demon-competences_"+currentID+"_comp";
var k = {};
k[b] = dom;
setAttrs(k);
s += nom+" ["+dom+"]"+", "+"&{template:agone-competences&#125; {{name=@{character_name}&#125;&#125; {{Competence="+dom+" : [[1d10!+"+comp+"+?{Caractéristique&#124;AGIlité&#44;@{demon-agi}&#124;FORce&#44;@{demon-for}&#124;PERception&#44;@{demon-per}&#124;INTelligence&#44;@{demon-int}&#124;VOLonté&#44;@{demon-vol}&#124;CHArisme&#44;@{demon-cha}&#124;CRÉativité&#44;@{demon-cre}&#124;MÊLée&#44;@{demon-mel}&#124;TIR&#44;@{demon-tir}&#125;+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|";
if (/.*Armes.*/.test(nom)) {
var a = "demon-armes-competence-"+z;
var j = {};
j[a] = comp;
setAttrs(j);
z += 1;
}
}
if (i == c.length - 1) {
s += 'Non apprise, &{template:agone-competences&#125; {{name=@{character_name}&#125;&#125; {{Competence=?{Laquelle ?&#125; : [[1d10!-3+?{Caractéristique&#124;AGIlité&#44;@{demon-agi}&#124;FORce&#44;@{demon-for}&#124;PERception&#44;@{demon-per}&#124;INTelligence&#44;@{demon-int}&#124;VOLonté&#44;@{demon-vol}&#124;CHArisme&#44;@{demon-cha}&#124;CRÉativité&#44;@{demon-cre}&#124;MÊLée&#44;@{demon-mel}&#124;TIR&#44;@{demon-tir}&#125;+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;}';
setAttrs({
'demon-competences-selection': s
});
}
});
});
}
});
});
});
on("sheet:opened change:repeating_npc-competences remove:repeating_npc-competences", function() {
getAttrs(["repeating_npc-competences_nom", "repeating_npc-competences_domaine", "repeating_npc-competences_competence"], function() {
getSectionIDs("repeating_npc-competences", function(c) {
var s = "?{Compétence|";
var z = 1;
if (c.length > 0) {
_.each(c, function(currentID, i) {
getAttrs(["repeating_npc-competences_"+currentID+"_nom", "repeating_npc-competences_"+currentID+"_domaine", "repeating_npc-competences_"+currentID+"_competence"], function(v) {
var nom = v["repeating_npc-competences_"+currentID+"_nom"];
var dom = v["repeating_npc-competences_"+currentID+"_domaine"];
var comp = v["repeating_npc-competences_"+currentID+"_competence"];
if (dom == "" || dom == undefined) {
var b = "repeating_npc-competences_"+currentID+"_comp";
var k = {};
k[b] = nom;
setAttrs(k);
s += nom+", "+"&{template:agone-competences&#125; {{name=@{character_name}&#125;&#125; {{Competence="+nom+" : [[1d10!+"+comp+"+?{Caractéristique&#124;AGIlité&#44;@{npc-agilite}+@{npc-bonus-de-corps}&#124;FORce&#44;@{npc-force}+@{npc-bonus-de-corps}&#124;PERception&#44;@{npc-perception}+@{npc-bonus-de-corps}&#124;RÉSistance&#44;@{npc-resistance}+@{npc-bonus-de-corps}&#124;INTelligence&#44;@{npc-intelligence}+@{npc-bonus-d-esprit}&#124;VOLonté&#44;@{npc-volonte}+@{npc-bonus-d-esprit}&#124;CHArisme&#44;@{npc-charisme}+@{npc-bonus-d-ame}&#124;CRÉativité&#44;@{npc-creativite}+@{npc-bonus-d-ame}&#124;MÊLée&#44;@{npc-melee}+@{npc-bonus-de-corps}&#124;TIR&#44;@{npc-tir}+@{npc-bonus-de-corps}&#125;+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|";
} else {
var b = "repeating_npc-competences_"+currentID+"_comp";
var k = {};
k[b] = dom;
setAttrs(k);
s += nom+" ["+dom+"]"+", "+"&{template:agone-competences&#125; {{name=@{character_name}&#125;&#125; {{Competence="+dom+" : [[1d10!+"+comp+"+?{Caractéristique&#124;AGIlité&#44;@{npc-agilite}+@{npc-bonus-de-corps}&#124;FORce&#44;@{npc-force}+@{npc-bonus-de-corps}&#124;PERception&#44;@{npc-perception}+@{npc-bonus-de-corps}&#124;RÉSistance&#44;@{npc-resistance}+@{npc-bonus-de-corps}&#124;INTelligence&#44;@{npc-intelligence}+@{npc-bonus-d-esprit}&#124;VOLonté&#44;@{npc-volonte}+@{npc-bonus-d-esprit}&#124;CHArisme&#44;@{npc-charisme}+@{npc-bonus-d-ame}&#124;CRÉativité&#44;@{npc-creativite}+@{npc-bonus-d-ame}&#124;MÊLée&#44;@{npc-melee}+@{npc-bonus-de-corps}&#124;TIR&#44;@{npc-tir}+@{npc-bonus-de-corps}&#125;+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|";
if (/.*Armes.*/.test(nom)) {
var a = "npc-armes-competence-"+z;
var j = {};
j[a] = comp;
setAttrs(j);
z += 1;
}
}
if (i == c.length - 1) {
s += 'Non apprise, &{template:agone-competences&#125; {{name=@{character_name}&#125;&#125; {{Competence=?{Laquelle ?&#125; : [[1d10!-3+?{Caractéristique&#124;AGIlité&#44;@{npc-agilite}+@{npc-bonus-de-corps}&#124;FORce&#44;@{npc-force}+@{npc-bonus-de-corps}&#124;PERception&#44;@{npc-perception}+@{npc-bonus-de-corps}&#124;RÉSistance&#44;@{npc-resistance}+@{npc-bonus-de-corps}&#124;INTelligence&#44;@{npc-intelligence}+@{npc-bonus-d-esprit}&#124;VOLonté&#44;@{npc-volonte}+@{npc-bonus-d-esprit}&#124;CHArisme&#44;@{npc-charisme}+@{npc-bonus-d-ame}&#124;CRÉativité&#44;@{npc-creativite}+@{npc-bonus-d-ame}&#124;MÊLée&#44;@{npc-melee}+@{npc-bonus-de-corps}&#124;TIR&#44;@{npc-tir}+@{npc-bonus-de-corps}&#125;+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;}';
setAttrs({
'npc-competences-selection': s
});
}
});
});
}
});
});
});
</script>