3333 lines
144 KiB
HTML
3333 lines
144 KiB
HTML
<!-- Agone Character Sheet -->
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<!-- Version 0.1 -->
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<!-- Author: Le Grand Dragon de la Foudre -->
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<!-- Website: http://legdf.free.fr-->
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<input name="attr_menu" type="radio" class="sheet-radio-pc" value="pc" checked><span class="sheet-menu">Personnage</span>
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<input name="attr_menu" type="radio" class="sheet-radio-compagnon" value="compagnon"><span class="sheet-menu">Compagnon</span>
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<input name="attr_menu" type="radio" class="sheet-radio-demon" value="demon"><span class="sheet-menu">Démon</span>
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<input name="attr_menu" type="radio" class="sheet-radio-npc" value="npc"><span class="sheet-menu">PNJ</span>
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<input type="checkbox" class="sheet-aide-switch"><span class="sheet-aide">Aide</span>
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<div class="sheet-aide-section">
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<table class="sheet-background-table">
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<tr>
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<td>
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<table class="sheet-main-borderless-table-content">
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<tr>
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<td>
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<h1>Aide à l'utilisation de la fiche de personnage</h1>
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<p>
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<b>Utilisation générale</b><br>
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<ul>
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<li>
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Le menu noir au début de la feuille permet de créer des personnages, des compagnons (et montures), des démons et des PNJs.
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</li>
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<li>
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À l'aide des cases à cocher, vous pouvez dérouler la section correspondante et y trouver son contenu.
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</li>
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<li>
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Pour connaître à quoi correspond les cases à remplir, laissez la souris dessus pour voir apparaître l'info-bulle.
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</li>
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<li>
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Les cases gris foncé sont automatiquement calculées et ne peuvent être modifiées.
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</li>
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<li>
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Certains calculs nécessitent de fermer et de rouvrir la feuille.
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</li>
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<li>
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Les boutons contenant la représentation d'un dé permettent d'effectuer un jet en relation à ce qui se trouvent à leur gauche (<i>Exemple : le bouton situé à droite de <font color="#b30000"><b>Fumble</b></font> permet d'effectuer un jet correspondant à un fumble</i>).
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</li>
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<li>
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On peut glisser-déposer les boutons dans la barre de macros rapides.
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</li>
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<li>
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Tous les jets demanderont le cumul d'éventuels bonus et malus via l'interface du jeu.
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</li>
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<li>
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Le bouton à de <font color="#b30000"><b>Fumble</b></font> permet de relancer un 1 sur 1d10 et soustraire le résultat.
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</li>
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<li>
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Dans certaines sections, on peut rajouter des éléments (<i>Exemple : ajouter des armes</i>). Le bouton <span style="font-family: pictos;">&</span> permet d'ajouter. Le bouton <span style="font-family: pictos;">y</span> permet de passer en mode édition. Deux boutons apparaissent alors, celui de droite en rouge permet de supprimer, celui de gauche (hamburger) permet de déplacer. Enfin le bouton <span style="font-family: pictos;">3</span> permet de valider les changements du mode édition.
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</li>
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</ul>
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</p>
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<p>
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<b>Caractéristiques principales</b>
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<ul>
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<li>
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Le bouton dans la barre de titre regroupe tous les jets de caractéristique en un.
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</li>
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<li>
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Pour les doubles cases, celle de gauche correspond à la caractéristique ou l'aspect, celle de droite à l'expérience dépenséee.
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</li>
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</ul>
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</p>
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<p>
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<b>Compétences</b>
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<ul>
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<li>
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Le bouton dans la barre de titre regroupe tous les jets de compétence en un.
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</li>
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<li>
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Pour les doubles cases, celle de gauche correspond à la compétence, celle de droite à l'expérience dépensée.
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</li>
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<li>
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Seule 10 compétences d'armes seront prisent en compte dynamiquement pour les jets globaux.
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</li>
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</ul>
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</p>
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<p>
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<b>Armure & État</b>
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<ul>
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<li>
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Le malus dû aux Blessures Graves est automatiquement calculé mais n'est pas inclu dans les jets. Il faut alors le cumuler avec les autres bonus et malus liés au jet.
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</li>
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</ul>
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</p>
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<p>
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<b>Emprise & Arts Magiques</b>
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<ul>
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<li>
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Le bouton dans la barre de titre regroupe tous les jets de magie en un.
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</li>
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</ul>
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</p>
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</td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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</div>
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<div class="sheet-pc-sheet">
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<div class="sheet-main-section">
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<table class="sheet-background-table">
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<tr>
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<td>
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<table class="sheet-main-borderless-table-content">
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<tr>
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<td>
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Nom :
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</td>
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<td colspan="3">
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<input type="text" name="attr_character_name" class="sheet-input-verylong" title="Nom du personnage">
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</td>
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<td>
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Origine :
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</td>
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<td colspan="3">
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<input type="text" name="attr_origine" class="sheet-input-verylong" title="Origine du personnage">
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</td>
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<td colspan="2" style="text-align: center;">
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<b>Expérience</b>
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</td>
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<td colspan="2" style="text-align: center;">
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<b>PdV & PH</b>
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</td>
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</tr>
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<tr>
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<td>
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Sexe :
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</td>
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<td>
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<input type="text" name="attr_sexe" class="sheet-input-long" title="Genre du personnage">
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</td>
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<td>
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Âge :
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</td>
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<td>
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<input type="text" name="attr_age" class="sheet-input-short" title="Âge du personnage">
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</td>
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<td>
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Taille :
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</td>
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<td>
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<input type="text" name="attr_taille" class="sheet-input-short" title="Taille du personnage en mètres">
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</td>
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<td>
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TAI
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</td>
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<td>
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<input type="number" name="attr_tai" class="sheet-input-square" title="Score de TAI">
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</td>
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<td>
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Actuelle
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</td>
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<td>
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<input type="number" name="attr_experience" class="sheet-input-square" title="Expérience non dépensée du personnage">
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</td>
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<td>
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PdV
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</td>
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<td>
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<input type="number" name="attr_pdv" class="sheet-input-square" title="Points de Vie du personnage">
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</td>
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</tr>
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<tr>
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<td>
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Masse
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</td>
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<td>
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<input type="text" name="attr_masse" class="sheet-input-short" title="Masse du personnage en kilogrammes">
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</td>
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<td>
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Peuple
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</td>
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<td>
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<select class="sheet-race-selector" name="attr_peuple">
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<option value="Humain">Humain</option>
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<option value="Satyre">Satyre</option>
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<option value="Farfadet">Farfadet</option>
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<option value="Lutin">Lutin</option>
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<option value="Geant">Géant</option>
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<option value="Minotaure">Minotaure</option>
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<option value="Ogre">Ogre</option>
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<option value="Nain">Nain</option>
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<option value="Meduse">Méduse</option>
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<option value="Fee Noire">Fée Noire</option>
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<option value="Drakonien">Drakonien</option>
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<option value="Pixie">Pixie</option>
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<option value="Morgane">Morgane</option>
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</select>
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</td>
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<td>
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Parrain
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</td>
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<td>
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<input type="text" name="attr_parrain" class="sheet-input-long" title="Parrain du personnage">
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</td>
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<td>
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MV
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</td>
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<td>
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<input type="number" name="attr_mv" class="sheet-input-square" title="Score de MV">
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</td>
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<td>
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Totale
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</td>
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<td>
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<input type="number" name="attr_experience-totale" class="sheet-input-square" title="Expérience totale du personnage">
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</td>
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<td>
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PH
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</td>
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<td>
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<input type="number" name="attr_heroisme" class="sheet-input-square" title="Points d'Héroïsme actuels du personange">
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</td>
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</tr>
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<tr>
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<td colspan="8">
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<textarea name="attr_description" class="sheet-description-textarea" placeholder="Description"></textarea>
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</td>
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<td colspan="4">
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<img class="sheet-logo" src="http://legdf.free.fr/src/img/souffre-jour.png"></img>
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</td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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</div>
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<div class="sheet-main-characteristics-section">
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<table class="sheet-background-table">
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<tr>
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<td>
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<table class="sheet-borderless-table-title">
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<tr>
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<td colspan="12">
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CARACTÉRISTIQUES PRIMAIRES <button type="roll" value="?{Caratéristique|AGIlité, &{template:agone-caracteristiques&#125; {{name=@{character_name}&#125;&#125; {{Caracteristique=AGIlité : [[1d10!+2*@{agilite}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|CHArisme, &{template:agone-caracteristiques&#125; {{name=@{character_name}&#125;&#125; {{Caracteristique=CHArisme : [[1d10!+2*@{charisme}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|CRÉativité, &{template:agone-caracteristiques&#125; {{name=@{character_name}&#125;&#125; {{Caracteristique=CRÉativité : [[1d10!+2*@{creativite}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|FORce, &{template:agone-caracteristiques&#125; {{name=@{character_name}&#125;&#125; {{Caracteristique=FORce : [[1d10!+2*@{force}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|INTelligence, &{template:agone-caracteristiques&#125; {{name=@{character_name}&#125;&#125; {{Caracteristique=INTelligence : [[1d10!+2*@{intelligence}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|PERception, &{template:agone-caracteristiques&#125; {{name=@{character_name}&#125;&#125; {{Caracteristique=PERception : [[1d10!+2*@{perception}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|RÉSistance, &{template:agone-caracteristiques&#125; {{name=@{character_name}&#125;&#125; {{Caracteristique=RÉSistance : [[1d10!+2*@{resistance}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|VOLonté, &{template:agone-caracteristiques&#125; {{name=@{character_name}&#125;&#125; {{Caracteristique=VOLonté : [[1d10!+2*@{volonte}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;}" name="roll_caracteristiques-global-check"></button> Flamme <input type="number" name="attr_flamme" class="sheet-input-square" title="Score de Flamme"> Flamme Noire <input type="number" name="attr_flamme-noire" class="sheet-input-square" title="Score de Flamme Noire">
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</td>
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</tr>
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<tr>
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<input type="checkbox" class="sheet-main-characteristics-switch">
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<table class="sheet-main-characteristics-borderless-table-content">
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<tr style="background-color: lightgrey;">
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<td colspan="4">
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<b>CORPS</b>
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</td>
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<td colspan="4">
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<b>ESPRIT</b>
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</td>
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<td colspan="4">
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<b>ÂME</b>
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</td>
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</tr>
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<tr>
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<td>
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<b>Corps</b>
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</td>
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<td>
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<input type="number" name="attr_corps" class="sheet-input-half-square" title="Score de Corps"><input type="number" name="attr_corps-experience" class="sheet-input-half-square" title="Expérience totale dépensée dans une caractéristique ou compétence liée au Corps">
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</td>
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<td>
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<b>Corps Noir</b>
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</td>
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<td>
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<input type="number" name="attr_corps-noir" class="sheet-input-square" title="Score de Corps Noir">
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</td>
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<td>
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<b>Esprit</b>
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</td>
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<td>
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<input type="number" name="attr_esprit" class="sheet-input-half-square" title="Score d'Esprit"><input type="number"name="attr_esprit-experience" class="sheet-input-half-square" title="Expérience totale dépensée dans une caractéristique ou compétence liée à l'Esprit">
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</td>
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<td>
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<b>Esprit Noir</b>
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</td>
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<td>
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<input type="number" name="attr_esprit-noir" class="sheet-input-square" title="Score d'Esprit Noir">
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</td>
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<td>
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<b>Âme</b>
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</td>
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<td>
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<input type="number" name="attr_ame" class="sheet-input-half-square" title="Score d'Âme"><input type="number"name="attr_ame-experience" class="sheet-input-half-square" title="Expérience totale dépensée dans une caractéristique ou compétence liée à l'Âme">
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</td>
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<td>
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<b>Âme Noire</b>
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</td>
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<td>
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<input type="number" name="attr_ame-noire" class="sheet-input-square" title="Score d'Âme Noire">
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</td>
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</tr>
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<tr>
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<td colspan="2">
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<b>Bonus de Corps</b>
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</td>
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<td colspan="2">
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<input type="number" name="attr_bonus-de-corps" class="sheet-input-square" title="Différence entre Corps et Corps Noir" value="@{corps}-@{corps-noir}" disabled="true">
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</td>
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<td colspan="2">
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<b>Bonus d'Esprit</b>
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</td>
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<td colspan="2">
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<input type="number" name="attr_bonus-d-esprit" class="sheet-input-square" title="Différence entre Esprit et Esprit Noir" value="@{esprit}-@{esprit-noir}" disabled="true">
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</td>
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<td colspan="2">
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<b>Bonus d'Âme</b>
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</td>
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<td colspan="2">
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<input type="number" name="attr_bonus-d-ame" class="sheet-input-square" title="Différence entre Âme et Âme Noire" value="@{ame}-@{ame-noire}" disabled="true">
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</td>
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</tr>
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<tr>
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<td>
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AGIlité
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</td>
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<td>
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<input type="number" name="attr_agilite" class="sheet-input-half-square" title="Score d'AGIlité"><input type="number" name="attr_agilite-experience" class="sheet-input-half-square" title="Expérience dépensée en AGIlité"><button type="roll" value="&{template:agone-caracteristiques} {{name=@{character_name}}} {{Caracteristique=AGIlité : [[1d10!+2*@{agilite}+@{bonus-de-corps}+?{Bonus/Malus|0}]]}}" name="roll_agilite-check"></button>
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</td>
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<td>
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FORce
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</td>
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<td>
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<input type="number" name="attr_force" class="sheet-input-half-square" title="Score de FORce"><input type="number" name="attr_force-experience" class="sheet-input-half-square" title="Expérience dépensée en FORce"><button type="roll" value="&{template:agone-caracteristiques} {{name=@{character_name}}} {{Caracteristique=FORce : [[1d10!+2*@{force}+@{bonus-de-corps}+?{Bonus/Malus|0}]]}}" name="force-check"></button>
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</td>
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<td colspan="2">
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INTelligence
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</td>
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<td colspan="2">
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<input type="number" name="attr_intelligence" class="sheet-input-half-square" ttle="Score d'INTelligence"><input name="attr_intelligence-experience" type="number" class="sheet-input-half-square" title="Expérience dépensée en INTelligence"><button type="roll" value="&{template:agone-caracteristiques} {{name=@{character_name}}} {{Caracteristique=INTelligence : [[1d10!+2*@{intelligence}+@{bonus-d-esprit}+?{Bonus/Malus|0}]]}}" name="roll_intelligence-check"></button>
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</td>
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<td colspan="2">
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CHArisme
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</td>
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<td colspan="2">
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<input type="number" name="attr_charisme" class="sheet-input-half-square" title="Score de CHArisme"><input type="number" name="attr_charisme-experience" class="sheet-input-half-square" title="Expérience dépensée en CHArisme"><button type="roll" value="&{template:agone-caracteristiques} {{name=@{character_name}}} {{Caracteristique=CHArisme : [[1d10!+2*@{charisme}+@{bonus-d-ame}+?{Bonus/Malus|0}]]}}" name="roll_charisme-check"></button>
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</td>
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</tr>
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<tr>
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<td>
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PERception
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</td>
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<td>
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<input type="number" name="attr_perception" class="sheet-input-half-square" title="PERception"><input type="number" name="attr_perception-experience" class="sheet-input-half-square" title="Expérience dépensée en PERception"><button type="roll" value="&{template:agone-caracteristiques} {{name=@{character_name}}} {{Caracteristique=PERception : [[1d10!+2*@{perception}+@{bonus-de-corps}+?{Bonus/Malus|0}]]}}" name="roll_perception-check"></button>
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</td>
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<td>
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RÉSistance
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</td>
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<td>
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<input type="number" name="attr_resistance" class="sheet-input-half-square" title="RESistance"><input type="number" name="attr_resistance-experience" class="sheet-input-half-square" title="Expérience dépensée en RÉSistance"><button type="roll" value="&{template:agone-caracteristiques} {{name=@{character_name}}} {{Caracteristique=RÉSistance : [[1d10!+2*@{resistance}+@{bonus-de-corps}+?{Bonus/Malus|0}]]}}" name="roll_resistance-check"></button>
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</td>
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<td colspan="2">
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VOLonté
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</td>
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<td colspan="2">
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<input type="number" name="attr_volonte" class="sheet-input-half-square" title="Score de VOLonté"><input type="number" name="attr_volonte-experience" class="sheet-input-half-square" title="Expérience dépensée en VOLonté"><button type="roll" value="&{template:agone-caracteristiques} {{name=@{character_name}}} {{Caracteristique=VOLonté : [[1d10!+2*@{volonte}+@{bonus-d-esprit}+?{Bonus/Malus|0}]]}}" name="roll_volonte-check"></button>
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</td>
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<td colspan="2">
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CRÉativité
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</td>
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<td colspan="2">
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<input type="number" name="attr_creativite" class="sheet-input-half-square" title="Score de CRÉativité"><input type="number" name="attr_creativite-experience" class="sheet-input-half-square" title="Expérience dépensée en CRÉativité"><button type="roll" value="&{template:agone-caracteristiques} {{name=@{character_name}}} {{Caracteristique=CRÉativité : [[1d10!+2*@{creativite}+@{bonus-d-ame}+?{Bonus/Malus|0}]]}}" name="roll_creativite-check"></button>
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</td>
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</tr>
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</table>
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</tr>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-secondary-characteristics-section">
|
|
<table class="sheet-background-table">
|
|
<tr>
|
|
<td>
|
|
<table class="sheet-borderless-table-title">
|
|
<tr>
|
|
<td colspan="12">
|
|
CARACTÉRISTIQUES SECONDAIRES <b style="color: #b30000;">Fumble</b> <button type="roll" value="&{template:agone-fumble} {{name=@{character_name}}} {{Fumble=[[?{Ancien jet}-1d10!]]}}" name="roll_fumble-check"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<input type="checkbox" class="sheet-secondary-characteristics-switch">
|
|
<table class="sheet-secondary-characteristics-borderless-table-content">
|
|
<tr>
|
|
<td>
|
|
MÊLée
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_melee" class="sheet-input-square" title="(FOR+AGIx2)/3" value="floor((@{force}+2*@{agilite})/3)" disabled="true">
|
|
</td>
|
|
<td>
|
|
TIR
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_tir" class="sheet-input-square" title="(PER+AGI)/2" value="floor((@{perception}+@{agilite})/2)" disabled="true">
|
|
</td>
|
|
<td>
|
|
Bonus aux Dommages
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_bd" class="sheet-input-square" title="Voir tableau">
|
|
</td>
|
|
<td>
|
|
Points d'Héroïsme
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_heroisme_max" class="sheet-input-square" title="Points d'Héroïsme" value="2*@{flamme}">
|
|
</td>
|
|
<td>
|
|
Points de Vie
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_pdv_max" class="sheet-input-square" title="RESx3+BPdV+1d10">
|
|
</td>
|
|
<td>
|
|
Seul de Bl. Grave
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_sbg" class="sheet-input-square" title="PdV/3" value="floor(@{pdv|max}/3)" disabled="true">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
Seul de Bl. Critique
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_sbc" class="sheet-input-square" title="PdV/2" value="floor(@{pdv|max}/2)" disabled="true">
|
|
</td>
|
|
<td>
|
|
Charge max.
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_charge-max" class="sheet-input-square" title="(FOR+RES)xMP">
|
|
</td>
|
|
<td>
|
|
Demi charge
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_demi-charge" class="sheet-input-square" title="CM/2" value="floor(@{charge-max}/2)" disabled>
|
|
</td>
|
|
<td>
|
|
Charge quotidienne
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_charge-quotidienne" class="sheet-input-square" title="CM/4" value="floor(@{charge-max}/4)" disabled>
|
|
</td>
|
|
<td>
|
|
ART
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_art" class="sheet-input-square" title="(CHA+CRE)/2" value="floor((@{charisme}+@{creativite})/2)" disabled="true">
|
|
</td>
|
|
<td>
|
|
EMPrise
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_emprise" class="sheet-input-square" title="INT, (INT+VOL)/2 ou VOL">
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</tr>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-skills-section">
|
|
<table class="sheet-background-table">
|
|
<tr>
|
|
<td>
|
|
<table class="sheet-borderless-table-title">
|
|
<tr>
|
|
<td colspan="12">
|
|
COMPÉTENCES <button type="roll" value="@{competences-selection}" name="roll_competences-global-check"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<input type="checkbox" class="sheet-skills-switch">
|
|
<table class="sheet-skills-borderless-table-content">
|
|
<tr>
|
|
<td colspan="12">
|
|
<fieldset class="repeating_competences">
|
|
<table class="sheet-borderless-table-content">
|
|
<tr>
|
|
<td colspan="2">
|
|
<select name="attr_nom" class="sheet-competences-selection">
|
|
<option>Accord (Occulte)</option>
|
|
<option>Acrobatie (Maraude)</option>
|
|
<option>Alchemie (Occulte)</option>
|
|
<option>Alphabets (Savoir)</option>
|
|
<option>Armes (Épreuves)</option>
|
|
<option>Athlétisme (Épreuves)</option>
|
|
<option>Baratin (Société)</option>
|
|
<option>Camouflage (Maraude)</option>
|
|
<option>Chasse (Maraude)</option>
|
|
<option>Chirurgie (Savoir)</option>
|
|
<option>Conn. des Danseurs (Occulte)</option>
|
|
<option>Cryptogramme (Occulte)</option>
|
|
<option>Cultes (Savoir)</option>
|
|
<option>Cyse (Occulte)</option>
|
|
<option>Décorum (Occulte)</option>
|
|
<option>Déguisement (Maraude)</option>
|
|
<option>Démonologie (Occulte)</option>
|
|
<option>Diplomatie (Société)</option>
|
|
<option>Discrétion (Maraude)</option>
|
|
<option>Éclipsisme (Occulte)</option>
|
|
<option>Élémentalisme (Occulte)</option>
|
|
<option>Éloquence (Société)</option>
|
|
<option>Équitation (Épreuves)</option>
|
|
<option>Escalade (Épreuves)</option>
|
|
<option>Esquive (Épreuves)</option>
|
|
<option>Étiquette (Société)</option>
|
|
<option>Fouille (Maraude)</option>
|
|
<option>Géographie (Savoir)</option>
|
|
<option>Geste (Occulte)</option>
|
|
<option>Harmonie (Occulte)</option>
|
|
<option>Herboristerie (Savoir)</option>
|
|
<option>Histoires & Légendes (Savoir)</option>
|
|
<option>Intendance (Société)</option>
|
|
<option>Intrigue (Maraude)</option>
|
|
<option>Jeu (Maraude)</option>
|
|
<option>Jornisme (Occulte)</option>
|
|
<option>Langues (Savoir)</option>
|
|
<option>Lois (Savoir)</option>
|
|
<option>Médecine (Savoir)</option>
|
|
<option>Musique (Société)</option>
|
|
<option>Natation (Épreuves)</option>
|
|
<option>Navigation (Savoir)</option>
|
|
<option>Négoce (Société)</option>
|
|
<option>Obscurantisme (Occulte)</option>
|
|
<option>Passe-passe (Maraude)</option>
|
|
<option>Peinture (Société)</option>
|
|
<option>Poésie (Société)</option>
|
|
<option>Poisons (Maraude)</option>
|
|
<option>Premiers soins (Épreuves)</option>
|
|
<option>Saisons (Savoir)</option>
|
|
<option>Savoir-faire (Société)</option>
|
|
<option>Sculpture (Société)</option>
|
|
<option>Serrurerie (Maraude)</option>
|
|
<option>Stratégie (Savoir)</option>
|
|
<option>Survie (Épreuves)</option>
|
|
<option>Vigilance (Épreuves)</option>
|
|
<option>Us et coutumes (Société)</option>
|
|
<option>Zoologie (Savoir)</option>
|
|
</select>
|
|
</td>
|
|
<td colspan="2">
|
|
<input type="text" name="attr_domaine" class="sheet-input-verylong" title="Domaine de la compénce (si applicable)" placeholder="domaine">
|
|
</td>
|
|
<td colspan="2">
|
|
<input type="text" name="attr_specialite" class="sheet-input-verylong" title="Spécialité de la compétence" placeholder="spécialité">
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_competence" class="sheet-input-square" title="Score de la compétence">
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_experience" class="sheet-input-square" title="Expérience dépensée dans la compétence">
|
|
</td>
|
|
<td>
|
|
<input type="hidden" name="attr_comp">
|
|
<button type="roll" value="&{template:agone-competences} {{name=@{character_name}}} {{Competence=@{comp} : [[1d10!+@{competence}+?{Caractéristique|AGIlité, @{agilite}+@{bonus-de-corps}|FORce, @{force}+@{bonus-de-corps}|PERception, @{perception}+@{bonus-de-corps}|RÉSistance, @{resistance}+@{bonus-de-corps}|INTelligence, @{intelligence}+@{bonus-d-esprit}|VOLonté, @{volonte}+@{bonus-d-esprit}|CHArisme, @{charisme}+@{bonus-d-ame}|CRÉativité, @{creativite}+@{bonus-d-ame}|MÊLée, @{melee}+@{bonus-de-corps}|TIR, @{tir}+@{bonus-de-corps}}]]}}" name="roll_competence-check"></button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-perks-defects-section">
|
|
<table class="sheet-background-table">
|
|
<tr>
|
|
<td>
|
|
<table class="sheet-borderless-table-title">
|
|
<tr>
|
|
<td style="width: 50%;">
|
|
AVANTAGES
|
|
</td>
|
|
<td style="width: 50%;">
|
|
DÉFAUTS
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<input type="checkbox" class="sheet-perks-defects-switch">
|
|
<table class="sheet-perks-defects-borderless-table-content">
|
|
<tr>
|
|
<td style="width: 373px;">
|
|
<b>Nom</b>
|
|
</td>
|
|
<td>
|
|
<b>Coût</b>
|
|
</td>
|
|
<td style="width: 373px;">
|
|
<b>Nom</b>
|
|
</td>
|
|
<td>
|
|
<b>Coût</b>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2">
|
|
<fieldset class="repeating_perks">
|
|
<table class="sheet-perks-defects-borderless-table-content" style="width: 420px;">
|
|
<tr>
|
|
<td>
|
|
<textarea name="attr_avantage" class="sheet-dynamic-semi" title="Avantage et description"></textarea>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_avantage-cout" class="sheet-input-square" title="Coôt de l'avantage">
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</td>
|
|
<td colspan="2">
|
|
<fieldset class="repeating_defects">
|
|
<table class="sheet-perks-defects-borderless-table-content" style="width: 420px;">
|
|
<tr>
|
|
<td>
|
|
<textarea name="attr_defaut" class="sheet-dynamic-semi" title="Défaut et description"></textarea>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_defaut-cout" class="sheet-input-square" title="Coôt du défaut">
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</tr>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-darkness-perfidy-section">
|
|
<table class="sheet-background-table">
|
|
<tr>
|
|
<td>
|
|
<table class="sheet-borderless-table-title">
|
|
<tr>
|
|
<td style="width: 30%">
|
|
PEINES & TÉNÈBRES
|
|
</td>
|
|
<td style="width: 36%">
|
|
BIENFAITS
|
|
</td>
|
|
<td style="width: 34%">
|
|
PEINES & PERFIDIE
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<input type="checkbox" class="sheet-darkness-perfidy-switch">
|
|
<table class="sheet-darkness-perfidy-borderless-table-content">
|
|
<tr>
|
|
<td>
|
|
Ténèbre
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_tenebre" class="sheet-input-square" title="Points de Ténèbre">
|
|
</td>
|
|
<td>
|
|
Noirceur
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_noirceur" class="sheet-input-square" title="Points de Ténèbre/10" value="floor(@{tenebre}/10)" disabled="true">
|
|
</td>
|
|
<td colspan="4">
|
|
</td>
|
|
<td colspan="2">
|
|
Perfidie
|
|
</td>
|
|
<td colspan="2">
|
|
<input type="number" name="attr_perfidie" class="sheet-input-square" title="Points de Perfidie">
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-darkness-perfidy-borderless-table-content">
|
|
<tr>
|
|
<td style="width: 265px;">
|
|
<table class="sheet-darkness-perfidy-borderless-table-content" style="width: 265px;">
|
|
<tr>
|
|
<td>
|
|
<b>10</b>
|
|
</td>
|
|
<td colspan="2">
|
|
Diablotin Farceur
|
|
</td>
|
|
<td>
|
|
<input type="checkbox" name="attr_diablotin-farceur">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<b>20</b>
|
|
</td>
|
|
<td colspan="2">
|
|
Cauchemars
|
|
</td>
|
|
<td>
|
|
<input type="checkbox" name="attr_cauchemars">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<b>30</b>
|
|
</td>
|
|
<td colspan="2">
|
|
Démon Facétieux
|
|
</td>
|
|
<td>
|
|
<input type="checkbox" name="attr_demon-facetieux">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<b>40</b>
|
|
</td>
|
|
<td colspan="2">
|
|
Somnambule
|
|
</td>
|
|
<td>
|
|
<input type="checkbox" name="attr_somnambule">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<b>50</b>
|
|
</td>
|
|
<td colspan="2">
|
|
Insomiaque
|
|
</td>
|
|
<td>
|
|
<input type="checkbox" name="attr_insomniaque">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<b>55</b>
|
|
</td>
|
|
<td colspan="2">
|
|
Mépris
|
|
</td>
|
|
<td>
|
|
<input type="checkbox" name="attr_mepris">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<b>60</b>
|
|
</td>
|
|
<td colspan="2">
|
|
Déviance sexuelle
|
|
</td>
|
|
<td>
|
|
<input type="checkbox" name="attr_deviance-sexuelle">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<b>65</b>
|
|
</td>
|
|
<td colspan="2">
|
|
Scarifications lunaires
|
|
</td>
|
|
<td>
|
|
<input type="checkbox" name="attr_scarifications-lunaires">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<b>70</b>
|
|
</td>
|
|
<td colspan="2">
|
|
Jumeau Démoniaque
|
|
</td>
|
|
<td>
|
|
<input type="checkbox" name="attr_jumeau-demoniaque">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<b>75</b>
|
|
</td>
|
|
<td colspan="2">
|
|
Obsession de l'ombre
|
|
</td>
|
|
<td>
|
|
<input type="checkbox" name="attr_obsession-de-l-ombre">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<b>78</b>
|
|
</td
|
|
> <td colspan="2">
|
|
Présence oppressante
|
|
</td>
|
|
<td>
|
|
<input type="checkbox" name="attr_presence-oppressante">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<b>81</b>
|
|
</td>
|
|
<td colspan="2">
|
|
Altération des sens
|
|
</td>
|
|
<td>
|
|
<input type="checkbox" name="attr_alteration-des-sens">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<b>87</b>
|
|
</td>
|
|
<td colspan="2">
|
|
Apparence démoniaque
|
|
</td>
|
|
<td>
|
|
<input type="checkbox" name="attr_apparence-demoniaque">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<b>90</b>
|
|
</td>
|
|
<td colspan="2">
|
|
Ombre de la perfidie
|
|
</td>
|
|
<td>
|
|
<input type="checkbox" name="attr_ombre-de-la-perfidie">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<b>92</b>
|
|
</td>
|
|
<td colspan="2">
|
|
Siamois de Ténèbre
|
|
</td>
|
|
<td>
|
|
<input type="checkbox" name="attr_siamois-de-tenebre">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<b>94</b>
|
|
</td>
|
|
<td colspan="2">
|
|
Ombre vivante
|
|
</td>
|
|
<td>
|
|
<input type="checkbox" name="attr_ombre-vivante">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<b>96</b>
|
|
</td>
|
|
<td colspan="2">
|
|
Portail intérieur
|
|
</td>
|
|
<td>
|
|
<input type="checkbox" name="attr_portail-interieur">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<b>98</b>
|
|
</td>
|
|
<td colspan="2">
|
|
Marque des Hauts Diables
|
|
</td>
|
|
<td>
|
|
<input type="checkbox" name="attr_marque-des-hauts-diables">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<b>100</b>
|
|
</td>
|
|
<td colspan="2">
|
|
Déchu
|
|
</td>
|
|
<td>
|
|
<input type="checkbox" name="attr_dechu">
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</td>
|
|
<td style="width: 265px;">
|
|
<fieldset class="repeating_benefaction">
|
|
<table class="sheet-darkness-perfidy-borderless-table-content" style="width: 265px;">
|
|
<tr>
|
|
<td>
|
|
<textarea name="attr_bienfait" class="sheet-dynamic-third" title="Bienfait"></textarea>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</td>
|
|
<td style="width: 265px;">
|
|
<fieldset class="repeating_grief">
|
|
<table class="sheet-darkness-perfidy-borderless-table-content" style="width: 265px;">
|
|
<tr>
|
|
<td>
|
|
<textarea name="attr_peine" class="sheet-dynamic-third" title="Peine"></textarea>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</tr>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-flame-season-currency-section">
|
|
<table class="sheet-background-table">
|
|
<tr>
|
|
<td>
|
|
<table class="sheet-borderless-table-title">
|
|
<tr>
|
|
<td style="width: 70%">
|
|
FLAMME & SAISONINS
|
|
</td>
|
|
<td style="width: 30%">
|
|
MONNAIE
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<input type="checkbox" class="sheet-flame-season-currency-switch">
|
|
<table class="sheet-flame-season-currency-borderless-table-content">
|
|
<tr>
|
|
<td style="width: 620px;">
|
|
<fieldset class="repeating_powers">
|
|
<textarea name="attr_pouvoir" class="sheet-dynamic-consequent" title="Pouvoir de Flamme ou de Saison"></textarea>
|
|
</fieldset>
|
|
</td>
|
|
<td style="width: 200px;">
|
|
<table class="sheet-flame-season-currency-borderless-table-content" style="width: 200px;">
|
|
<tr>
|
|
<td colspan="2">
|
|
Monnaie
|
|
</td>
|
|
<td>
|
|
Masse
|
|
</td>
|
|
<td>
|
|
Quantité
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2">
|
|
Aiglon
|
|
</td>
|
|
<td>
|
|
10
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_aiglon" class="sheet-input-square" title="Quantité de cette monnaie">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2">
|
|
Sastre
|
|
</td>
|
|
<td>
|
|
5
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_sastre" class="sheet-input-square" title="Quantité de cette monnaie">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2">
|
|
Pistole
|
|
</td>
|
|
<td>
|
|
10
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_pistole" class="sheet-input-square" title="Quantité de cette monnaie">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2">
|
|
Dirhem
|
|
</td>
|
|
<td>
|
|
5
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_dirhem" class="sheet-input-square" title="Quantité de cette monnaie">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2">
|
|
Perle
|
|
</td>
|
|
<td>
|
|
10
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_perle" class="sheet-input-square" title="Quantité de cette monnaie">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2">
|
|
Cristal
|
|
</td>
|
|
<td>
|
|
5
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_cristal" class="sheet-input-square" title="Quantité de cette monnaie">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2">
|
|
Pièce d'or
|
|
</td>
|
|
<td>
|
|
1
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_pieces-d-or" name class="sheet-input-square" title="Quantité de cette monnaie">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2">
|
|
Sou
|
|
</td>
|
|
<td>
|
|
1
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_sou" class="sheet-input-square" title="Quantité de cette monnaie">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2">
|
|
Bribe
|
|
</td>
|
|
<td>
|
|
1/11
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_bribe" class="sheet-input-square" title="Quantité de cette monnaie">
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</tr>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-stuff-section">
|
|
<table class="sheet-background-table">
|
|
<tr>
|
|
<td>
|
|
<table class="sheet-borderless-table-title">
|
|
<tr>
|
|
<td colspan="12">
|
|
ÉQUIPEMENT
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<input type="checkbox" class="sheet-stuff-switch">
|
|
<table class="sheet-stuff-borderless-table-content">
|
|
<tr>
|
|
<td style="width: 659px;">
|
|
<b>Nom</b>
|
|
</td>
|
|
<td style="width: 100px;">
|
|
<b>Quantité</b>
|
|
</td>
|
|
<td>
|
|
<b>Masse</b>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="3">
|
|
<fieldset class="repeating_stuff">
|
|
<table class="sheet-stuff-borderless-table-content">
|
|
<tr>
|
|
<td style="width: 660px;">
|
|
<textarea name="attr_objet" class="sheet-dynamic-consequent" title="Objet"></textarea>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_objet-quantite" class="sheet-input-square" title="Quantité de l'objet">
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_objet-masse" class="sheet-input-square" title="Masse total">
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</tr>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-combat-section">
|
|
<table class="sheet-background-table">
|
|
<tr>
|
|
<td>
|
|
<table class="sheet-borderless-table-title">
|
|
<tr>
|
|
<td style="width: 62%">
|
|
MANŒUVRES & BOTTES
|
|
</td>
|
|
<td style="width: 38%">
|
|
ARMURE & ÉTAT
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<input type="checkbox" class="sheet-combat-switch">
|
|
<table class="sheet-combat-borderless-table-content">
|
|
<tr>
|
|
<td style="width: 570px;">
|
|
<fieldset class="repeating_maneuvers">
|
|
<table class="sheet-combat-borderless-table-content" style="width: 570px;">
|
|
<tr>
|
|
<td>
|
|
<textarea name="attr_manoeuvre" class="sheet-dynamic-subconsequent" title="Manœuvre, botte ou autre technique"></textarea>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</td>
|
|
<td style="width: 200px;">
|
|
<table class="sheet-combat-borderless-table-content" style="width: 200px;">
|
|
<tr>
|
|
<td colspan="2">
|
|
Nom
|
|
</td>
|
|
<td>
|
|
Protection
|
|
</td>
|
|
<td>
|
|
Malus
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2">
|
|
<input type="text" name="attr_armure" class="sheet-input-long" title="Armure">
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_protection" class="sheet-input-square" title="Protection de l'armure" value="0">
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_malus" class="sheet-input-square" title="Malus de l'armure" value="0">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2">
|
|
Blessures Graves
|
|
</td>
|
|
<td colspan="2">
|
|
<input type="number" name="attr_blessures-graves" class="sheet-input-square" title="Nombre de Blessures Graves encaisées" value="0">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2">
|
|
Malus de Blessures Graves
|
|
</td>
|
|
<td colspan="2">
|
|
<input type="number" name="attr_malus-blessures-graves" class="sheet-input-square" title="Malus dus aux Blessures Graves encaisées" value="0">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2">
|
|
Points de Vie
|
|
</td>
|
|
<td colspan="2">
|
|
<input type="number" name="attr_pdv" class="sheet-input-square" title="Points de Vie actuels">
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</tr>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-weapons-section">
|
|
<table class="sheet-background-table">
|
|
<tr>
|
|
<td>
|
|
<table class="sheet-borderless-table-title">
|
|
<tr>
|
|
<td colspan="12">
|
|
<b>ARMES</b> Esquive <input type="number" name="attr_total-esquive" class="sheet-input-square" title="AGIlité+Esquive+Bonus de Corps-Malus de l'armure"><button type="roll" value="&{template:agone-esquive} {{name=@{character_name}}} {{Esquive=[[1d10!+@{total-esquive}+?{Bonus/Malus|0}]]}}" name="roll_esquive-check"></button> Défense naturelle <input type="number" name="attr_defense-naturelle" class="sheet-input-square" title="AGIlité+Bonus de Corps-Malus de l'armure" value="@{agilite}+@{bonus-de-corps}+@{malus}" disabled><button type="roll" value="&{template:agone-defense-naturelle} {{name=@{character_name}}} {{DefenseNaturelle=[[1d10!+@{defense-naturelle}+?{Bonus/Malus|0}]]}}" name="roll_defense-naturelle-check"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<input type="checkbox" class="sheet-weapons-switch">
|
|
<table class="sheet-weapons-borderless-table-content">
|
|
<tr>
|
|
<td style="padding-left: 54px; width: 125px;">
|
|
<b>Nom</b>
|
|
</td>
|
|
<td style="width: 52px;">
|
|
<b>TAI</b>
|
|
</td>
|
|
<td style="width: 95px;">
|
|
<b>Initiative</b>
|
|
</td>
|
|
<td style="width: 92px;">
|
|
<b>Attaque</b>
|
|
</td>
|
|
<td style="width: 77px;">
|
|
<b>Défense</b>
|
|
</td>
|
|
<td style="width: 70px;">
|
|
<b>Dom.+BD</b>
|
|
</td>
|
|
<td style="width: 78px;">
|
|
<b>Type</b>
|
|
</td>
|
|
<td style="width: 90px;">
|
|
<b>Style</b>
|
|
</td>
|
|
<td>
|
|
<b>Compétence</b>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="11">
|
|
<fieldset class="repeating_weapons">
|
|
<table class="sheet-weapons-borderless-table-content">
|
|
<tr>
|
|
<td colspan="2">
|
|
<input type="text" name="attr_arme-nom" class="sheet-input-long"><button type="roll" value="?{Jet|Initiative, &{template:agone-initiative&#125; {{name=@{selected|character_name}&#125;&#125; {{weapon=(@{arme-nom})&#125;&#125; {{Initiative=[[1d10+@{arme-ini-totale}+?{Bonus/Malus&#124;0&#125; &{tracker&#125;]]&#125;&#125;|Attaque, &{template:agone-attaque&#125; {{name=@{character_name}&#125;&#125; {{weapon=(@{arme-nom})&#125;&#125; {{Attaque=[[1d10!+@{arme-att-totale}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125; {{Type=@{arme-type-degats}&#125;&#125;|Parade, &{template:agone-defense&#125; {{name=@{character_name} (@{arme-nom})&#125;&#125; {{Parade=[[1d10!+@{arme-def-totale}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|Esquive, &{template:agone-esquive&#125; {{name=@{character_name}&#125;&#125; {{Esquive=[[1d10!+@{total-esquive}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|Défense naturelle, &{template:agone-defense-naturelle&#125; {{name=@{character_name}&#125;&#125; {{DefenseNaturelle=[[1d10!+@{defense-naturelle}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;}" name="roll_combat-global-check"></button>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_arme-tai" class="sheet-input-square">
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_arme-ini" class="sheet-input-half-square" title="Initiative de l'arme"><input type="number" name="attr_arme-ini-totale" class="sheet-input-half-square" title="Initiative totale du personnage (PER+AGI+Bonus de Corps+Bonus de l'arme)" value="@{agilite}+@{perception}+@{bonus-de-corps}+@{arme-ini}" disabled><button type="roll" value="&{template:agone-initiative} {{name=@{selected|character_name} (@{arme-nom})}} {{Initiative=[[1d10+@{arme-ini-totale}+?{Bonus/Malus|0} &{tracker}]]}}" name="roll_arme-ini-check"></button>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_arme-att" class="sheet-input-half-square" title="Attaque de l'arme"><input type="number" name="attr_arme-att-totale" class="sheet-input-half-square" title="Attaque totale du personnage ([MEL ou TIR}+Arme+Bonus de Corps+Bonus de l'arme)" value="@{combat-style}+@{armes-competence}+@{bonus-de-corps}+@{arme-att}" disabled><button type="roll" value="&{template:agone-attaque} {{name=@{character_name}}} {{weapon=(@{arme-nom})}} {{Attaque=[[1d10!+@{arme-att-totale}+?{Bonus/Malus|0}]]}} {{Type=@{arme-type-degats}}}" name="roll_arme-att-check"></button>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_arme-def" class="sheet-input-half-square" title="Parade de l'arme"><input type="number" name="attr_arme-def-totale" class="sheet-input-half-square" title="Parade totale du personnage (MEL+Arme+Bonus de Corps+Bonus de l'arme ou AGI+Esquive+Bonus de Corps)" value="@{melee}+@{armes-competence}+@{bonus-de-corps}+@{arme-def}" disabled><button type="roll" value="&{template:agone-defense} {{name=@{character_name} (@{arme-nom})}} {{Parade=[[1d10!+@{arme-def-totale}+?{Bonus/Malus|0}]]}}" name="roll_arme-def-check"></button>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_arme-dom" class="sheet-input-half-square" title="Dommages de l'arme"><input type="number" name="attr_arme-dombd" class="sheet-input-half-square" title="Dommages + BD du personnage" value="@{arme-dom}+@{bd}+@{tir-ou-pas}" disabled>
|
|
</td>
|
|
<td>
|
|
<select name="attr_arme-type-degats" class="sheet-arme-type-degats">
|
|
<option value="Perforant">P</option>
|
|
<option value="Tranchant">T</option>
|
|
<option value="Perforant/Tranchant">PT</option>
|
|
<option value="Contondant">C</option>
|
|
</select>
|
|
</td>
|
|
<td>
|
|
<select name="attr_arme-style" class="sheet-arme-style">
|
|
<option value="melee">Mêlée</option>
|
|
<option value="jet">Jet</option>
|
|
<option value="trait">Trait</option>
|
|
</select>
|
|
</td>
|
|
<td colspan="2">
|
|
<select name="attr_armes-competence" class="sheet-arme-competence">
|
|
<option value="@{armes-competence-1}">Armes 1</option>
|
|
<option value="@{armes-competence-2}">Armes 2</option>
|
|
<option value="@{armes-competence-3}">Armes 3</option>
|
|
<option value="@{armes-competence-4}">Armes 4</option>
|
|
<option value="@{armes-competence-5}">Armes 5</option>
|
|
<option value="@{armes-competence-6}">Armes 6</option>
|
|
<option value="@{armes-competence-7}">Armes 7</option>
|
|
<option value="@{armes-competence-8}">Armes 8</option>
|
|
<option value="@{armes-competence-9}">Armes 9</option>
|
|
<option value="@{armes-competence-10}">Armes 10</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="11">
|
|
<textarea name="attr_arme-description" class="sheet-dynamic-full" placeholder="Particularités"></textarea>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</tr>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-emprise-section">
|
|
<table class="sheet-background-table">
|
|
<tr>
|
|
<td>
|
|
<table class="sheet-borderless-table-title">
|
|
<tr>
|
|
<td colspan="12">
|
|
EMPRISE <button type="roll" value="@{emprise-selection}" name="roll_emprise-global-check"></button> Initiative <input type="number" name="attr_magie-ini" class="sheet-input-square" title="Initiative pour lancer un sort" value="@{perception}+@{agilite}+@{bonus-de-corps}+10" disabled><button type="roll" value="&{template:agone-initiative} {{name=@{selected|character_name}}} {{Initiative=[[1d10+@{magie-ini}+?{Bonus/Malus|0} &{tracker}]]}}" name="roll_magie-ini-check"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<input type="checkbox" class="sheet-emprise-switch">
|
|
<table class="sheet-emprise-borderless-table-content">
|
|
<tr>
|
|
<td colspan="2" style="width: 140px;">
|
|
<b>Danseur</b>
|
|
</td>
|
|
<td style="width: 83px;">
|
|
<b>Expérience</b>
|
|
</td>
|
|
<td style="width: 65px;">
|
|
<b>Mémoire</b>
|
|
</td>
|
|
<td style="width: 85px;">
|
|
<b>Bonus d'EMP</b>
|
|
</td>
|
|
<td style="width: 72px;">
|
|
<b>Empathie</b>
|
|
</td>
|
|
<td style="width: 90x;">
|
|
<b>Endurance</b>
|
|
</td>
|
|
<td style="width: 110px;">
|
|
<b>Potentiel</b>
|
|
</td>
|
|
<td>
|
|
<b>Improvisation</b>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="9">
|
|
<fieldset class="repeating_emprise">
|
|
<table class="sheet-emprise-borderless-table-content">
|
|
<tr>
|
|
<td colspan="2">
|
|
<input type="text" name="attr_danseur" class="sheet-input-long" title="Nom du Danseur">
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_danseur-experience" class="sheet-input-square" title="Expérience non dépensée du Danseur">
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_danseur-memoire" class="sheet-input-half-square" title="Mémoire restante du Danseur"><input type="number" name="attr_danseur-memoire_max" class="sheet-input-half-square" title="Mémoire totale du Danseur">
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_danseur-bonus-emprise" class="sheet-input-square" title="Bonus d'Emprise du Danseur">
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_danseur-empathie" class="sheet-input-square" title="Empathie du Danseur">
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_danseur-endurance" class="sheet-input-half-square" title="Endurance restante du Danseur"><input type="number" name="attr_danseur-endurance_max" class="sheet-input-half-square" title="Endurance totale du Danseur">
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_potentiel-emprise" class="sheet-input-square" title="Potentiel d'Emprise avec ce Danseur (EMP+[Résonance ou Connaissances des Danseurs]+Bonus d'Esprit+Bonus d'EMP du Danseur)"><button type="roll" value="&{template:agone-emprise} {{name=@{character_name}}} {{danseur=@{danseur}}} {{Emprise=[[1d10!+@{potentiel-emprise}+?{Bonus/Malus|0}]]}}" name="roll_emprise-check"></button>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_potentiel-impro-emprise" class="sheet-input-square" title="Potentiel d'improvisation en Emprise avec ce Danseur (CRÉ+[Résonance ou Empathie du Danseur]+Bonus d'Esprit)"><button type="roll" value="&{template:agone-emprise-impro} {{name=@{character_name}}} {{danseur=@{danseur}}} {{Emprise (impro)=[[1d10!+@{potentiel-impro-emprise}+?{Bonus/Malus|0}]]}}" name="roll_emprise-impro-check"></button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</tr>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-art-section">
|
|
<table class="sheet-background-table">
|
|
<tr>
|
|
<td>
|
|
<table class="sheet-borderless-table-title">
|
|
<tr>
|
|
<td style="width: 450px;">
|
|
ARTS MAGIQUES <button type="roll" value="@{art-selection}" name="roll_art-global-check"></button> Initiative <input type="number" name="attr_magie-ini" class="sheet-input-square" title="Initiative pour lancer un sort" value="@{perception}+@{agilite}+@{bonus-de-corps}+10" disabled><button type="roll" value="&{template:agone-initiative} {{name=@{selected|character_name}}} {{Initiative=[[1d10+@{magie-ini}+?{Bonus/Malus|0} &{tracker}]]}}" name="roll_magie-ini-check"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<input type="checkbox" class="sheet-art-switch">
|
|
<table class="sheet-art-borderless-table-content">
|
|
<tr>
|
|
<td colspan="3" style="width: 368px;">
|
|
<b>Art magique</b>
|
|
</td>
|
|
<td style="width: 118px;">
|
|
<b>Potentiel</b>
|
|
</td>
|
|
<td>
|
|
<b>Improvisation</b>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="5">
|
|
<fieldset class="repeating_art">
|
|
<table class="sheet-art-borderless-table-content">
|
|
<tr>
|
|
<td colspan="3">
|
|
<input type="text" name="attr_art" class="sheet-input-ultralong" title="Art magique">
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_potentiel-art" class="sheet-input-square" title="Potentiel d'Art magique (ART+[Art Magique ou Art profane]+Bonus d'Âme)"><button type="roll" value="&{template:agone-art} {{name=@{character_name}}} {{Art=@{art} : [[1d10!+@{potentiel-art}+?{Bonus/Malus|0}]]}}" name="roll_art-check"></button>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_potentiel-impro-art" class="sheet-input-square" title="Potentiel d'improvisation en Art magique (CRÉ+[Art Magique ou Art profane]+Bonus d'Âme)"><button type="roll" value="&{template:agone-art-impro} {{name=@{character_name}}} {{Art (impro)=@{art} (impro) : [[1d10!+@{potentiel-impro-art}+?{Bonus/Malus|0}]]}}" name="roll_art-impro-check"></button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</tr>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-spells-section">
|
|
<table class="sheet-background-table">
|
|
<tr>
|
|
<td>
|
|
<table class="sheet-borderless-table-title">
|
|
<tr>
|
|
<td>
|
|
SORTS, ŒUVRES & MAGIES DIVERSES
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<input type="checkbox" class="sheet-spells-switch">
|
|
<table class="sheet-spells-borderless-table-content">
|
|
<tr>
|
|
<td style="padding-left: 54px; width: 150px;">
|
|
<b>Nom</b>
|
|
</td>
|
|
<td style="width: 98px;">
|
|
<b>Type</b>
|
|
</td>
|
|
<td style="width: 52px;">
|
|
<b>Seuil</b>
|
|
</td>
|
|
<td style="width: 182px;">
|
|
<b>Portée/Zone d'effet</b>
|
|
</td>
|
|
<td style="width: 145px;">
|
|
<b>Temps</b>
|
|
</td>
|
|
<td style="width: 102px;">
|
|
<b>Durée</b>
|
|
</td>
|
|
<td>
|
|
<b>Danseur</b>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="10">
|
|
<fieldset class="repeating_spells">
|
|
<table class="sheet-spells-borderless-table-content">
|
|
<tr>
|
|
<td colspan="2">
|
|
<input type="text" name="attr_magie-nom" class="sheet-input-long" title="Magie">
|
|
</td>
|
|
<td colspan="2">
|
|
<input type="text" name="attr_magie-type" class="sheet-input-long" title="Type de la magie">
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_magie-seuil" class="sheet-input-square" title="Seuil de la magie">
|
|
</td>
|
|
<td colspan="2">
|
|
<input type="text" name="attr_magie-portee" class="sheet-input-long" title="Portée/Zone d'effet de la magie">
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_magie-temps" class="sheet-input-long" title="Temps d'exécution de la magie">
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_magie-duree" class="sheet-input-long" title="Durée de la magie">
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_magie-danseur" class="sheet-input-square" title="Danseur pour la magie">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="10">
|
|
<textarea name="attr_sort-description" class="sheet-dynamic-full" placeholder="Description"></textarea>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</tr>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-summon-section">
|
|
<table class="sheet-background-table">
|
|
<tr>
|
|
<td>
|
|
<table class="sheet-borderless-table-title">
|
|
<tr>
|
|
<td style="width: 55%">
|
|
CONNIVENCES
|
|
</td>
|
|
<td style="width: 45%">
|
|
ADVOCATUS DIABOLI & ENCRES
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<input type="checkbox" class="sheet-summon-switch">
|
|
<table class="sheet-summon-borderless-table-content">
|
|
<tr>
|
|
<td colspan="2">
|
|
Potentiel de conjuration
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_potentiel-conjuration" class="sheet-input-square" value="@{noirceur}+@{demonologie}+@{bonus-d-ame}" disabled>
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="&{template:agone-conjuration} {{name=@{character_name}}}{{Conjuration=[[1d10!+@{potentiel-conjuration}+?{Bonus/Malus|0}]]}}" name="roll_conjuration-check"></button>
|
|
</td>
|
|
<td>
|
|
I
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_encre-i" class="sheet-input-square" title="Encres de Cercle I">
|
|
</td>
|
|
<td>
|
|
II
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_encre-ii" class="sheet-input-square" title="Encres de Cercle II">
|
|
</td>
|
|
<td>
|
|
III
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_encre-iii" class="sheet-input-square" title="Encres de Cercle III">
|
|
</td>
|
|
<td>
|
|
IV
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_encre-iv" class="sheet-input-square" title="Encres de Cercle IV">
|
|
</td>
|
|
<td>
|
|
V
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_encre-v" class="sheet-input-square" title="Encres de Cercle V">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="7">
|
|
<fieldset class="repeating_conjuration">
|
|
<textarea name="attr_connivence" class="sheet-dynamic-semi"></textarea>
|
|
</fieldset>
|
|
</td>
|
|
<td colspan="7">
|
|
<fieldset class="repeating_advocatus-diaboli">
|
|
<textarea name="attr_advocatus-diaboli" class="sheet-dynamic-semi"></textarea>
|
|
</fieldset>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</tr>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="sheet-compagnon-sheet">
|
|
<table class="sheet-background-table">
|
|
<tr>
|
|
<td colspan="12">
|
|
Nom <input type="text" name="attr_character_name" class="sheet-input-long" title="Nom du compagnon"> Âge <input type="text" name="attr_compagnon-age" class="sheet-input-short" title="Âge del a monture"> Expérience <input type="number" name="attr_compagnon-experience" class="sheet-input-square" title="Expérience du compagnon"> Taille <input type="text" name="attr_compagnon-taille" class="sheet-input-square" title="Taille du compagnon"> Masse <input type="text" name="attr_compagnon-masse" class="sheet-input-square" title="Masse du compagnon">
|
|
</td>
|
|
</tr>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="12">
|
|
<textarea name="attr_compagnon-description" class="sheet-compagnon-description" placeholder="Description du compagnon"></textarea>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="12">
|
|
<hr class="sheet-separator"></hr>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="12" style="text-align: center;">
|
|
<b>CARACTÉRISTIQUES</b> <button type="roll" value="?{Caratéristique|AGIlité, &{template:agone-caracteristiques&#125; {{name=@{character_name}&#125;&#125; {{Caracteristique=AGIlité : [[1d10!+2*@{compagnon-agi}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|CHArisme, &{template:agone-caracteristiques&#125; {{name=@{character_name}&#125;&#125; {{Caracteristique=CHArisme : [[1d10!+2*@{compagnon-cha}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|CRÉativité, &{template:agone-caracteristiques&#125; {{name=@{character_name}&#125;&#125; {{Caracteristique=CRÉativité : [[1d10!+2*@{compagnon-cre}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|FORce, &{template:agone-caracteristiques&#125; {{name=@{character_name}&#125;&#125; {{Caracteristique=FORce : [[1d10!+2*@{compagnon-for}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|INTelligence, &{template:agone-caracteristiques&#125; {{name=@{character_name}&#125;&#125; {{Caracteristique=INTelligence : [[1d10!+2*@{compagnon-int}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|PERception, &{template:agone-caracteristiques&#125; {{name=@{character_name}&#125;&#125; {{Caracteristique=PERception : [[1d10!+2*@{compagnon-per}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|RÉSistance, &{template:agone-caracteristiques&#125; {{name=@{character_name}&#125;&#125; {{Caracteristique=RÉSistance : [[1d10!+2*@{compagnon-res}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|VOLonté, &{template:agone-caracteristiques&#125; {{name=@{character_name}&#125;&#125; {{Caracteristique=VOLonté : [[1d10!+2*@{compagnon-vol}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;}" name="roll_compagnon-caracteristiques-global-check"></button> <b style="color: #b30000;">Fumble</b> <button type="roll" value="/w gm &{template:agone-fumble} {{name=@{character_name}}} {{Fumble=[[?{Ancien jet}-1d10!]]}}" name="roll_npc-fumble-check"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
AGI
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_compagnon-agi" class="sheet-input-square" title="AGIlité du compagnon">
|
|
</td>
|
|
<td>
|
|
FOR
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_compagnon-for" class="sheet-input-square" title="FORce du compagnon">
|
|
</td>
|
|
<td>
|
|
PER
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_compagnon-per" class="sheet-input-square" title="PERception du compagnon">
|
|
</td>
|
|
<td>
|
|
RÉS
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_compagnon-res" class="sheet-input-square" title="RÉSistance du compagnon">
|
|
</td>
|
|
<td>
|
|
MÊL
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_compagnon-mel" class="sheet-input-square" title="MÊLée du compagnon" value="floor((@{compagnon-for}+2*@{compagnon-agi})/3)" disabled>
|
|
</td>
|
|
<td>
|
|
TIR
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_compagnon-tir" class="sheet-input-square" title="TIR du compagnon" value="floor((@{compagnon-per}+@{compagnon-agi})/2)" disabled>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
INT
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_compagnon-int" class="sheet-input-square" title="INTelligence du compagnon">
|
|
</td>
|
|
<td>
|
|
VOL
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_compagnon-vol" class="sheet-input-square" title="VOLonté du compagnon">
|
|
</td>
|
|
<td>
|
|
CHA
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_compagnon-cha" class="sheet-input-square" title="CHArisme du compagnon">
|
|
</td>
|
|
<td>
|
|
CRÉ
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_compagnon-cre" class="sheet-input-square" title="CRÉativité du compagnon">
|
|
</td>
|
|
<td>
|
|
EMP
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_compagnon-charge-emp" class="sheet-input-square" title="EMPrise du compagnon">
|
|
</td>
|
|
<td>
|
|
ART
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_compagnon-charge-art" class="sheet-input-square" title="ART du compagnon" value="floor((@{compagnon-cha}+@{compagnon-cre})/2)" disabled>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
TAI
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_compagnon-tai" class="sheet-input-square" title="TAI du compagnon">
|
|
</td>
|
|
<td>
|
|
MV
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_compagnon-mv" class="sheet-input-square" title="MV du compagnon">
|
|
</td>
|
|
<td>
|
|
BD
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_compagnon-bd" class="sheet-input-square" title="BD du compagnon">
|
|
</td>
|
|
<td>
|
|
PdV
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_compagnon-pdv_max" class="sheet-input-square" title="Points de Vie du compagnon">
|
|
</td>
|
|
<td>
|
|
SBG
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_compagnon-sbg" class="sheet-input-square" title="Seuil de Blessure Grave du compagnon" value="floor(@{compagnon-pdv|max}/3)" disabled>
|
|
</td>
|
|
<td>
|
|
SBC
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_compagnon-sbc" class="sheet-input-square" title="Seuil de Blessure Critique du compagnon" value="floor(@{compagnon-pdv|max}/2)" disabled>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
CM
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_compagnon-charge-max" class="sheet-input-square" title="Charge maximum du compagnon">
|
|
</td>
|
|
<td>
|
|
DC
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_compagnon-charge-demi-charge" class="sheet-input-square" title="Demi charge du compagnon" value="floor(@{compagnon-charge-max}/2)" disabled>
|
|
</td>
|
|
<td>
|
|
CQ
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_compagnon-charge-quotidienne" class="sheet-input-square" title="Charge quotidienne du compagnon" value="floor(@{compagnon-charge-max}/4)" disabled>
|
|
</td>
|
|
<td>
|
|
Actu
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_compagnon-pdv" class="sheet-input-square" title="Points de Vie actuels du compagnon">
|
|
</td>
|
|
<td colspan="4">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="12">
|
|
<hr class="sheet-separator"></hr>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="12" style="text-align: center;">
|
|
<b>COMPÉTENCES</b> <button type="roll" value="@{compagnon-competences-selection}" name="roll_compagnon-competences-global-check"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="12">
|
|
<fieldset class="repeating_compagnon-competences">
|
|
<table class="sheet-borderless-table-content">
|
|
<tr>
|
|
<td colspan="2">
|
|
<input type="text" name="attr_nom" class="sheet-input-long" title="Nom de la compétence" placeholder="nom">
|
|
</td>
|
|
<td colspan="2">
|
|
<input type="text" name="attr_domaine" class="sheet-input-long" title="Domaine de la compénce (si applicable)" placeholder="domaine">
|
|
</td>
|
|
<td colspan="2">
|
|
<input type="text" name="attr_specialite" class="sheet-input-long" title="Spécialité de la compétence" placeholder="spécialité">
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_competence" class="sheet-input-half-square" title="Score de la compétence">
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_experience" class="sheet-input-half-square" title="Expérience dépensée dans la compétence">
|
|
</td>
|
|
<td>
|
|
<input type="hidden" name="attr_comp">
|
|
<button type="roll" value="&{template:agone-competences} {{name=@{character_name}}} {{Competence=@{comp} : [[1d10!+@{competence}+?{Caractéristique|AGIlité, @{compagnon-agi}|FORce, @{compagnon-for}|PERception, @{compagnon-per}|RÉSistance, @{compagnon-res}|INTelligence, @{compagnon-int}|VOLonté, @{compagnon-vol}|CHArisme, @{compagnon-cha}|CRÉativité, @{compagnon-cre}|MÊLée, @{compagnon-mel}|TIR, @{compagnon-tir}}]]}}" name="roll_competence-check"></button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="12">
|
|
<hr class="sheet-separator"></hr>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="12" style="text-align: center;">
|
|
<b>ARMES</b> <b>Initiative</b> <input type="number" name="attr_compagnon-ini" class="sheet-input-square" title="AGI+PER" value="@{compagnon-agi}+@{compagnon-per}" disabled><button type="roll" value="&{template:agone-initiative} {{name=@{selected|character_name}}} {{Initiative=[[1d10!+@{compagnon-ini}+?{Bonus/Malus|0} &{tracker}]]}}" name="roll_compagnon-ini-check"></button> <b>Esquive</b> <input type="number" name="attr_compagnon-esquive" class="sheet-input-square" title="AGI+Esquive-Malus d'armure"><button type="roll" value="&{template:agone-esquive} {{name=@{character_name}}} {{Esquive=[[1d10!+@{compagnon-esquive}+?{Bonus/Malus|0}]]}}" name="roll_compagnon-esquive-check"></button> <b>Défense naturelle</b> <input type="number" name="attr_compagnon-defense-naturelle" class="sheet-input-square" title="AGI-Malus d'armure"><button type="roll" value="&{template:agone-defense-naturelle} {{name=@{character_name}}} {{DefenseNaturelle=[[1d10!+@{compagnon-defense-naturelle}+?{Bonus/Malus|0}]]}}" name="roll_compagnon-defense-naturelle-check"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="12">
|
|
<table class="sheet-borderless-table-content">
|
|
<tr>
|
|
<td style="width: 78px;">
|
|
<b>Armes</b>
|
|
</td>
|
|
<td style="width: 120px;">
|
|
<b>Compétence</b>
|
|
</td>
|
|
<td style="width: 82px;">
|
|
<b>Initiative</b>
|
|
</td>
|
|
<td style="width: 68px;">
|
|
<b>Attaque</b>
|
|
</td>
|
|
<td style="width: 73px;">
|
|
<b>Déf./Portée</b>
|
|
</td>
|
|
<td style="width: 65px;">
|
|
<b>Dom.+BD</b>
|
|
</td>
|
|
<td style="width: 47px;">
|
|
<b>Type</b>
|
|
</td>
|
|
<td style="width: 42px;">
|
|
<b>Style</b>
|
|
</td>
|
|
<td>
|
|
<b>TAI</b>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="12">
|
|
<fieldset class="repeating_compagnon-weapons">
|
|
<table class="sheet-borderless-table-content">
|
|
<tr>
|
|
<td>
|
|
<input type="text" name="attr_nom" class="sheet-input-short" title="Nom de l'arme" placeholder="nom">
|
|
</td>
|
|
<td>
|
|
<select name="attr_compagnon-armes-competence" class="sheet-arme-competence" title="Compétence d'arme associée">
|
|
<option value="@{compagnon-armes-competence-1}">Armes 1</span></option>
|
|
<option value="@{compagnon-armes-competence-2}">Armes 2</span></option>
|
|
<option value="@{compagnon-armes-competence-3}">Armes 3</span></option>
|
|
<option value="@{compagnon-armes-competence-4}">Armes 4</span></option>
|
|
<option value="@{compagnon-armes-competence-5}">Armes 5</span></option>
|
|
<option value="@{compagnon-armes-competence-6}">Armes 6</span></option>
|
|
<option value="@{compagnon-armes-competence-7}">Armes 7</span></option>
|
|
<option value="@{compagnon-armes-competence-8}">Armes 8</span></option>
|
|
<option value="@{compagnon-armes-competence-9}">Armes 9</span></option>
|
|
<option value="@{compagnon-armes-competence-10}">Armes 10</span></option>
|
|
</select>
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="?{Jet|Initiative, &{template:agone-initiative&#125; {{name=@{selected|character_name} (@{nom})&#125;&#125; {{Initiative=[[1d10+@{ini}+?{Bonus/Malus&#124;0&#125; &{tracker&#125;]]&#125;&#125;|Attaque, &{template:agone-attaque&#125; {{name=@{character_name}&#125;&#125; {{weapon=(@{nom})&#125;&#125; {{Attaque=[[1d10!+@{att}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125; {{Type=@{arme-type-degats}&#125;&#125;|Parade, &{template:agone-defense&#125; {{name=@{character_name} (@{nom})&#125;&#125; {{Parade=[[1d10!+@{def}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|Esquive, &{template:agone-esquive&#125; {{name=@{character_name}&#125;&#125; {{Esquive=[[1d10!+@{compagnon-esquive}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|Défense naturelle, &{template:agone-defense-naturelle&#125; {{name=@{character_name}&#125;&#125; {{DefenseNaturelle=[[1d10!+@{compagnon-defense-naturelle}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;}" name="roll_compagnon-combat-global-check"></button>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_arme-ini" class="sheet-input-half-square" title="Initiative de l'arme du compagnon"><input type="number" name="attr_ini" class="sheet-input-half-square" title="Initiative totale du compagnon ([PER+AGI]+Bonus d'Initiative de l'arme)" value="@{compagnon-agi}+@{compagnon-per}+@{arme-ini}" disabled><button type="roll" value="&{template:agone-initiative} {{name=@{selected|character_name} (@{nom})}} {{Initiative=[[1d10+@{ini}+?{Bonus/Malus|0} &{tracker}]]}}" name="roll_compagnon-ini-check"></button>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_arme-att" class="sheet-input-half-square" title="Attaque de l'arme du compagnon"><input type="number" name="attr_att" class="sheet-input-half-square" title="Attaque totale du compagnon ([MÉL ou TIR]+Arme+Bonus d'Attaque de l'arme)" value="@{combat-style}+@{compagnon-armes-competence}+@{arme-att}" disabled><button type="roll" value="&{template:agone-attaque} {{name=@{character_name}}} {{weapon=(@{nom})}} {{Attaque=[[1d10!+@{att}+?{Bonus/Malus|0}]]}} {{Type=@{arme-type-degats}}}" name="roll_compagnon-att-check"></button>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_arme-def" class="sheet-input-half-square" title="Parade de l'arme du compagnon"><input type="number" name="attr_def" class="sheet-input-half-square" title="Parade totale du compagnon ([MÉL ou AGI]+[Arme ou Esquive]+[Bonus de parade de l'arme ou 0])" value="@{compagnon-mel}+@{compagnon-armes-competence}+@{arme-def}" disabled><button type="roll" value="&{template:agone-defense} {{name=@{character_name} (@{nom})}} {{Parade=[[1d10!+@{def}+?{Bonus/Malus|0}]]}}" name="roll_compagnon-ini-check"></button>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_arme-dom" class="sheet-input-half-square" title="Dommages de l'arme du compagnon"><input type="number" name="attr_dombd" class="sheet-input-half-square" title="Dommages+BD du compagnon" value="@{arme-dom}+@{compagnon-bd}+@{tir-ou-pas}" disabled>
|
|
</td>
|
|
<td>
|
|
<select name="attr_arme-type-degats" class="sheet-arme-type-degats" title="Type de dégâts de l'arme">
|
|
<option value="Perforant">P</option>
|
|
<option value="Tranchant">T</option>
|
|
<option value="Perforant/Tranchant">PT</option>
|
|
<option value="Contondant">C</option>
|
|
</select>
|
|
</td>
|
|
<td>
|
|
<select name="attr_arme-style" class="sheet-arme-type-degats" title="Style de combat, mêlée, jet ou trait">
|
|
<option value="melee">M</option>
|
|
<option value="jet">J</option>
|
|
<option value="trait">T</option>
|
|
</select>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_arme-tai" class="sheet-input-half-square">
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
|
|
<div class="sheet-demon-sheet">
|
|
<table class="sheet-background-table">
|
|
<tr>
|
|
<td>
|
|
<table>
|
|
<tr>
|
|
<td>
|
|
Nom
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_character_name" class="sheet-input-long" title="Nom du Démon">
|
|
</td>
|
|
<td>
|
|
Origine
|
|
</td>
|
|
<td>
|
|
<select class="sheet-race-selector" title="Origine du Démon">
|
|
<option value="Opalin">Opalin</option>
|
|
<option value="Azurin">Azurin</option>
|
|
<option value="Saphirin">Saphirin</option>
|
|
<option value="Ambre">Ambré</option>
|
|
<option value="Safran">Safran</option>
|
|
<option value="Carmin">Carmin</option>
|
|
<option value="Vermillon">Vermillon</option>
|
|
<option value="Obsidien">Obsidien</option>
|
|
</select>
|
|
</td>
|
|
<td>
|
|
Sexe
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_demon-sexe" class="sheet-input-short" title="Sexe du Démon">
|
|
</td>
|
|
<td>
|
|
Taille
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_demon-taille" class="sheet-input-square" title="Taille du Démon">
|
|
</td>
|
|
<td>
|
|
Masse
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_demon-masse" class="sheet-input-square" title="Masse du Démon">
|
|
</td>
|
|
<td>
|
|
Âge
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_demon-age" class="sheet-input-square" title="Âge du Démon">
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td colspan="12">
|
|
<hr class="sheet-separator"></hr>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="12" style="text-align: center;">
|
|
<b>CARACTÉRISTIQUES</b> <button type="roll" value="?{Caratéristique|AGIlité, &{template:agone-caracteristiques&#125; {{name=@{character_name}&#125;&#125; {{Caracteristique=AGIlité : [[1d10!+2*@{demon-agi}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|CHArisme, &{template:agone-caracteristiques&#125; {{name=@{character_name}&#125;&#125; {{Caracteristique=CHArisme : [[1d10!+2*@{demon-cha}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|CRÉativité, &{template:agone-caracteristiques&#125; {{name=@{character_name}&#125;&#125; {{Caracteristique=CRÉativité : [[1d10!+2*@{demon-cre}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|FORce, &{template:agone-caracteristiques&#125; {{name=@{character_name}&#125;&#125; {{Caracteristique=FORce : [[1d10!+2*@{demon-for}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|INTelligence, &{template:agone-caracteristiques&#125; {{name=@{character_name}&#125;&#125; {{Caracteristique=INTelligence : [[1d10!+2*@{demon-int}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|PERception, &{template:agone-caracteristiques&#125; {{name=@{character_name}&#125;&#125; {{Caracteristique=PERception : [[1d10!+2*@{demon-per}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|VOLonté, &{template:agone-caracteristiques&#125; {{name=@{character_name}&#125;&#125; {{Caracteristique=VOLonté : [[1d10!+2*@{demon-vol}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;}" name="roll_demon-caracteristiques-global-check"></button> <b style="color: #b30000;">Fumble</b> <button type="roll" value="/w gm &{template:agone-fumble} {{name=@{character_name}}} {{Fumble=[[?{Ancien jet}-1d10!]]}}" name="roll_npc-fumble-check"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
TAI
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_demon-tai" class="sheet-input-square" title="TAI du Démon">
|
|
</td>
|
|
<td>
|
|
MV
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_demon-mv-sol" class="sheet-input-half-square" title="MV au sol du Démon"><input type="number" name="attr_demon-mv-vol" class="sheet-input-half-square" title="MV en vol du Démon">
|
|
</td>
|
|
<td>
|
|
BD
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_demon-bd" class="sheet-input-square" title="BD du Démon">
|
|
</td>
|
|
<td>
|
|
DIF
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_demon-dif" class="sheet-input-square" title="DIFficulté de conjuration du Démon">
|
|
</td>
|
|
<td>
|
|
MÊL
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_demon-mel" class="sheet-input-square" title="MÊLée du Démon" value="floor((@{demon-for}+2*@{demon-agi})/3)" disabled>
|
|
</td>
|
|
<td>
|
|
TIR
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_demon-tir" class="sheet-input-square" title="TIR du Démon" value="floor((@{demon-per}+@{demon-agi})/2)" disabled>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
AGI
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_demon-agi" class="sheet-input-square" title="AGIlité du Démon">
|
|
</td>
|
|
<td>
|
|
FOR
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_demon-for" class="sheet-input-square" title="FORce du Démon">
|
|
</td>
|
|
<td>
|
|
PER
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_demon-per" class="sheet-input-square" title="PERception du Démon">
|
|
</td>
|
|
<td>
|
|
Opacité
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_demon-opacite" class="sheet-input-square" title="Opacité du Démon">
|
|
</td>
|
|
<td>
|
|
Densité
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_demon-densite-totale" class="sheet-input-square" title="Densité du Démon">
|
|
</td>
|
|
<td>
|
|
Actuelle
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_demon-densite" class="sheet-input-square" title="Densité actuelle du Démon">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
INT
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_demon-int" class="sheet-input-square" title="INTelligence du Démon">
|
|
</td>
|
|
<td>
|
|
VOL
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_demon-vol" class="sheet-input-square" title="VOLonté du Démon">
|
|
</td>
|
|
<td>
|
|
CHA
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_demon-cha" class="sheet-input-square" title="CHArisme du Démon">
|
|
</td>
|
|
<td>
|
|
CRÉ
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_demon-cre" class="sheet-input-square" title="CRÉativité du Démon">
|
|
</td>
|
|
<td>
|
|
SBG
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_demon-sbg" class="sheet-input-square" title="Seuil de Blessure Grave du Démon" value="floor(@{demon-densite-totale}/3)" disabled>
|
|
</td>
|
|
<td>
|
|
SBC
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_demon-sbc" class="sheet-input-square" title="Seuil de Blessure Critique du Démon" value="floor(@{demon-densite-totale}/2)" disabled>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
CM
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_demon-charge-max" class="sheet-input-square" title="Charge maximum du Démon">
|
|
</td>
|
|
<td>
|
|
DC
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_demon-demi-charge" class="sheet-input-square" title="Demi-charge du Démon" value="floor(@{demon-charge-max}/2)" disabled>
|
|
</td>
|
|
<td>
|
|
CQ
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_demon-charge-quotidienne" class="sheet-input-square" title="Charge quotidienne du Démon" value="floor(@{demon-charge-max}/4)" disabled>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="12">
|
|
<hr class="sheet-separator"></hr>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="12" style="text-align: center;">
|
|
<b>COMPÉTENCES</b> <button type="roll" value="/w gm @{demon-competences-selection}" name="roll_demon-competences-global-check"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="12">
|
|
<fieldset class="repeating_demon-competences">
|
|
<table>
|
|
<tr>
|
|
<td>
|
|
<input type="text" name="attr_nom" class="sheet-input-long" title="Nom de la compétence" placeholder="nom">
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_domaine" class="sheet-input-long" title="Domaine de la compénce (si applicable)" placeholder="domaine">
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_specialite" class="sheet-input-long" title="Spécialité de la compétence" placeholder="spécialité">
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_competence" class="sheet-input-square" title="Score de la compétence">
|
|
</td>
|
|
<td>
|
|
<input type="hidden" name="attr_comp">
|
|
<button type="roll" value="&{template:agone-competences} {{name=@{character_name}}} {{Competence=@{comp} : [[1d10!+@{competence}+?{Caractéristique|AGIlité, @{demon-agilite}+@{demon-bonus-de-corps}|FORce, @{demon-force}+@{demon-bonus-de-corps}|PERception, @{demon-perception}+@{demon-bonus-de-corps}|RÉSistance, @{demon-resistance}+@{demon-bonus-de-corps}|INTelligence, @{demon-intelligence}+@{demon-bonus-d-esprit}|VOLonté, @{demon-volonte}+@{demon-bonus-d-esprit}|CHArisme, @{demon-charisme}+@{demon-bonus-d-ame}|CRÉativité, @{demon-creativite}+@{demon-bonus-d-ame}|MÊLée, @{demon-melee}+@{demon-bonus-de-corps}|TIR, @{demon-tir}+@{demon-bonus-de-corps}}+?{Bonus/Malus|0}]]}}" name="roll_demon-competence-check"></button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="12">
|
|
<hr class="sheet-separator"></hr>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="12" style="text-align: center;">
|
|
<b>ARMES</b><br>
|
|
<b>Initiative</b> <input type="number" name="attr_demon-ini" class="sheet-input-square" title="Initiative du personnage (AGIlité+PERception+Bonus de Corps)" value="@{demon-agi}+@{demon-per}" disabled><button type="roll" value="/w gm &{template:agone-initiative} {{name=@{selected|character_name}}} {{Initiative=[[1d10+@{demon-ini}+?{Bonus/Malus|0} &{tracker}]]}}" name="roll_demon-ini-check"></button> <b>Armure</b> <input type="number" name="attr_demon-malus-armure" class="sheet-input-half-square"><input type="number" name="attr_demon-armure" class="sheet-input-half-square" title="Armure du PNJ"> <b>Esquive</b> <input type="number" name="attr_demon-total-esquive" class="sheet-input-square" title="AGIlité+Esquive+Bonus de Corps-Malus de l'armure"><button type="roll" value="&{template:agone-esquive} {{name=@{character_name}}} {{Esquive=[[1d10!+@{demon-total-esquive}+@{demon-malus-armure}+?{Bonus/Malus|0}]]}}" name="roll_demon-esquive-check"></button> <b>Défense naturelle</b> <input type="number" name="attr_demon-defense-naturelle" class="sheet-input-square" title="AGIlité+Bonus de Corps-Malus de l'armure" value="@{demon-agi}+@{demon-malus-armure}" disabled><button type="roll" value="&{template:agone-defense-naturelle} {{name=@{character_name}}} {{DefenseNaturelle=[[1d10!+@{demon-defense-naturelle}+@{demon-malus-armure}+?{Bonus/Malus|0}]]}}" name="roll_demon-defense-naturelle-check"></button> <b>Distance</b> <input type="number" name="attr_demon-esquive-distance" class="sheet-input-square" title="Esquive à distance du PNJ">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="12">
|
|
<table class="sheet-borderless-table-content">
|
|
<tr>
|
|
<td style="width: 78px;">
|
|
<b>Armes</b>
|
|
</td>
|
|
<td style="width: 120px;">
|
|
<b>Compétence</b>
|
|
</td>
|
|
<td style="width: 82px;">
|
|
<b>Initiative</b>
|
|
</td>
|
|
<td style="width: 68px;">
|
|
<b>Attaque</b>
|
|
</td>
|
|
<td style="width: 73px;">
|
|
<b>Déf./Portée</b>
|
|
</td>
|
|
<td style="width: 65px;">
|
|
<b>Dom.+BD</b>
|
|
</td>
|
|
<td style="width: 47px;">
|
|
<b>Type</b>
|
|
</td>
|
|
<td style="width: 42px;">
|
|
<b>Style</b>
|
|
</td>
|
|
<td>
|
|
<b>TAI</b>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="12">
|
|
<fieldset class="repeating_demon-weapons">
|
|
<table class="sheet-borderless-table-content">
|
|
<tr>
|
|
<td>
|
|
<input type="text" name="attr_nom" class="sheet-input-short" title="Nom de l'arme" placeholder="nom">
|
|
</td>
|
|
<td>
|
|
<select name="attr_demon-armes-competence" class="sheet-arme-competence" title="Compétence d'arme associée">
|
|
<option value="@{demon-armes-competence-1}">Armes 1</span></option>
|
|
<option value="@{demon-armes-competence-2}">Armes 2</span></option>
|
|
<option value="@{demon-armes-competence-3}">Armes 3</span></option>
|
|
<option value="@{demon-armes-competence-4}">Armes 4</span></option>
|
|
<option value="@{demon-armes-competence-5}">Armes 5</span></option>
|
|
<option value="@{demon-armes-competence-6}">Armes 6</span></option>
|
|
</select>
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="?{Jet|Initiative, &{template:agone-initiative&#125; {{name=@{selected|character_name} (@{nom})&#125;&#125; {{Initiative=[[1d10+@{ini}+?{Bonus/Malus&#124;0&#125; &{tracker&#125;]]&#125;&#125;|Attaque, &{template:agone-attaque&#125; {{name=@{character_name}&#125;&#125; {{weapon=(@{nom})&#125;&#125; {{Attaque=[[1d10!+@{att}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125; {{Type=@{arme-type-degats}&#125;&#125;|Parade, &{template:agone-defense&#125; {{name=@{character_name} (@{nom})&#125;&#125; {{Parade=[[1d10!+@{def}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|Esquive, &{template:agone-esquive&#125; {{name=@{character_name}&#125;&#125; {{Esquive=[[1d10!+@{demon-total-esquive}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|Défense naturelle, &{template:agone-defense-naturelle&#125; {{name=@{character_name}&#125;&#125; {{DefenseNaturelle=[[1d10!+@{demon-defense-naturelle}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;}" name="roll_demon-combat-global-check"></button>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_arme-ini" class="sheet-input-half-square" title="Initiative de l'arme du demon"><input type="number" name="attr_ini" class="sheet-input-half-square" title="Initiative totale du demon ([PER+AGI]+Bonus d'Initiative de l'arme)" value="@{demon-agi}+@{demon-per}+@{arme-ini}" disabled><button type="roll" value="&{template:agone-initiative} {{name=@{selected|character_name} (@{nom})}} {{Initiative=[[1d10+@{ini}+?{Bonus/Malus|0} &{tracker}]]}}" name="roll_demon-ini-check"></button>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_arme-att" class="sheet-input-half-square" title="Attaque de l'arme du demon"><input type="number" name="attr_att" class="sheet-input-half-square" title="Attaque totale du demon ([MÉL ou TIR]+Arme+Bonus d'Attaque de l'arme)" value="@{combat-style}+@{demon-armes-competence}+@{arme-att}" disabled><button type="roll" value="&{template:agone-attaque} {{name=@{character_name}}} {{weapon=(@{nom})}} {{Attaque=[[1d10!+@{att}+?{Bonus/Malus|0}]]}} {{Type=@{arme-type-degats}}}" name="roll_demon-att-check"></button>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_arme-def" class="sheet-input-half-square" title="Parade de l'arme du demon"><input type="number" name="attr_def" class="sheet-input-half-square" title="Parade totale du demon ([MÉL ou AGI]+[Arme ou Esquive]+[Bonus de parade de l'arme ou 0])" value="@{demon-mel}+@{demon-armes-competence}+@{arme-def}" disabled><button type="roll" value="&{template:agone-defense} {{name=@{character_name} (@{nom})}} {{Parade=[[1d10!+@{def}+?{Bonus/Malus|0}]]}}" name="roll_demon-ini-check"></button>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_arme-dom" class="sheet-input-half-square" title="Dommages de l'arme du demon"><input type="number" name="attr_dombd" class="sheet-input-half-square" title="Dommages+BD du demon" value="@{arme-dom}+@{demon-bd}+@{tir-ou-pas}" disabled>
|
|
</td>
|
|
<td>
|
|
<select name="attr_arme-type-degats" class="sheet-arme-type-degats" title="Type de dégâts de l'arme">
|
|
<option value="Perforant">P</option>
|
|
<option value="Tranchant">T</option>
|
|
<option value="Perforant/Tranchant">PT</option>
|
|
<option value="Contondant">C</option>
|
|
</select>
|
|
</td>
|
|
<td>
|
|
<select name="attr_arme-style" class="sheet-arme-type-degats" title="Style de combat, mêlée, jet ou trait">
|
|
<option value="melee">M</option>
|
|
<option value="jet">J</option>
|
|
<option value="trait">T</option>
|
|
</select>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_arme-tai" class="sheet-input-half-square">
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-npc-sheet">
|
|
<table class="sheet-background-table">
|
|
<tr>
|
|
<td>
|
|
<table class="sheet-npc-borderless-table-content">
|
|
<tr>
|
|
<td>
|
|
Nom
|
|
</td>
|
|
<td colspan="2">
|
|
<input type="text" name="attr_character_name" class="sheet-input-long" title="Nom du PNJ">
|
|
</td>
|
|
<td>
|
|
Âge
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_npc-age" class="sheet-input-square" title="Âge du PNJ">
|
|
</td>
|
|
<td>
|
|
Taille
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_npc-taille" class="sheet-input-square" title="Taille du PNJ">
|
|
</td>
|
|
<td>
|
|
Masse
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_npc-masse" class="sheet-input-square" title="Masse du PNJ">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="3">
|
|
</td>
|
|
<td>
|
|
TAI
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_npc-tai" class="sheet-input-square" title="TAI du PNJ">
|
|
</td>
|
|
<td>
|
|
MV
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_npc-mv" class="sheet-input-square" title="MV du PNJ">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="12">
|
|
<textarea name="attr_npc-description" class="sheet-npc-description-textarea" placeholder="Description"></textarea>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="12">
|
|
<hr class="sheet-separator"></hr>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="12" style="text-align: center;">
|
|
<b>CARACTÉRISTIQUES</b> <button type="roll" value="/w gm ?{Caratéristique|AGIlité, &{template:agone-caracteristiques&#125; {{name=@{character_name}&#125;&#125; {{Caracteristique=AGIlité : [[1d10!+2*@{npc-agilite}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|CHArisme, &{template:agone-caracteristiques&#125; {{name=@{character_name}&#125;&#125; {{Caracteristique=CHArisme : [[1d10!+2*@{npc-charisme}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|CRÉativité, &{template:agone-caracteristiques&#125; {{name=@{character_name}&#125;&#125; {{Caracteristique=CRÉativité : [[1d10!+2*@{npc-creativite}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|FORce, &{template:agone-caracteristiques&#125; {{name=@{character_name}&#125;&#125; {{Caracteristique=FORce : [[1d10!+2*@{npc-force}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|INTelligence, &{template:agone-caracteristiques&#125; {{name=@{character_name}&#125;&#125; {{Caracteristique=INTelligence : [[1d10!+2*@{npc-intelligence}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|PERception, &{template:agone-caracteristiques&#125; {{name=@{character_name}&#125;&#125; {{Caracteristique=PERception : [[1d10!+2*@{npc-perception}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|RÉSistance, &{template:agone-caracteristiques&#125; {{name=@{character_name}&#125;&#125; {{Caracteristique=RÉSistance : [[1d10!+2*@{npc-resistance}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|VOLonté, &{template:agone-caracteristiques&#125; {{name=@{character_name}&#125;&#125; {{Caracteristique=VOLonté : [[1d10!+2*@{npc-volonte}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;}" name="roll_npc-caracteristiques-global-check"></button> <b style="color: #b30000;">Fumble</b> <button type="roll" value="/w gm &{template:agone-fumble} {{name=@{character_name}}} {{Fumble=[[?{Ancien jet}-1d10!]]}}" name="roll_npc-fumble-check"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2">
|
|
Flamme
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_npc-flamme" class="sheet-input-square" title="Flamme du PNJ">
|
|
</td>
|
|
<td colspan="2">
|
|
Flamme Noire
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_npc-flamme-noire" class="sheet-input-square" title="Flamme Noire du PNJ">
|
|
</td>
|
|
<td>
|
|
Ténèbre
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_npc-tenebre" class="sheet-input-square" title="Ténèbre du PNJ">
|
|
</td>
|
|
<td>
|
|
Noirceur
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_npc-noirceur" class="sheet-input-square" title="Noirceur du PNJ" value="floor(@{npc-tenebre}/10)" disabled>
|
|
</td>
|
|
<td>
|
|
Perfidie
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_npc-perfidie" class="sheet-input-square" title="Perfidie du PNJ">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
Corps
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_npc-corps" class="sheet-input-square" title="Corps du PNJ">
|
|
</td>
|
|
<td>
|
|
Corps Noir
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_npc-corps-noir" class="sheet-input-square" title="Corps Noir du PNJ">
|
|
</td>
|
|
<td>
|
|
Esprit
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_npc-esprit" class="sheet-input-square" title="Esprit du PNJ">
|
|
</td>
|
|
<td>
|
|
Esprit Noir
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_npc-esprit-noir" class="sheet-input-square" title="Esprit Noir du PNJ">
|
|
</td>
|
|
<td>
|
|
Âme
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_npc-ame" class="sheet-input-square" title="Âme du PNJ">
|
|
</td>
|
|
<td>
|
|
Âme Noire
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_npc-ame-noire" class="sheet-input-square" title="Âme Noire du PNJ">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
</td>
|
|
<td>
|
|
Bonus de Corps
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_npc-bonus-de-corps" class="sheet-input-square" title="Bonus de Corps du PNJ" value="@{npc-corps}-@{npc-corps-noir}" disabled>
|
|
</td>
|
|
<td colspan="2">
|
|
</td>
|
|
<td>
|
|
Bonus d'Esprit
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_npc-bonus-d-esprit" class="sheet-input-square" title="Bonus d'Esprit du PNJ" value="@{npc-esprit}-@{npc-esprit-noir}" disabled>
|
|
</td>
|
|
<td colspan="2">
|
|
</td>
|
|
<td>
|
|
Bonus d'Âme
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_npc-bonus-d-ame" class="sheet-input-square" title="Bonus d'Âme du PNJ" value="@{npc-ame}-@{npc-ame-noire}" disabled>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
AGIlité
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_npc-agilite" class="sheet-input-square" title="AGIlité du PNJ"><button type="roll" value="/w gm &{template:agone-caracteristiques} {{name=@{character_name}}} {{Caracteristique=AGIlité : [[1d10!+2*@{npc-agilite}+?{Bonus/Malus|0}]]}}" name="roll_npc-agilite-check"></button>
|
|
</td>
|
|
<td>
|
|
FORce
|
|
</td>
|
|
<td colspan="2">
|
|
<input type="number" name="attr_npc-force" class="sheet-input-square" title="FORce du PNJ"><button type="roll" value="/w gm &{template:agone-caracteristiques} {{name=@{character_name}}} {{Caracteristique=FORce : [[1d10!+2*@{npc-force}+?{Bonus/Malus|0}]]}}" name="roll_npc-force-check"></button>
|
|
</td>
|
|
<td>
|
|
INTelligence
|
|
</td>
|
|
<td colspan="2">
|
|
<input type="number" name="attr_npc-intelligence" class="sheet-input-square" title="INTelligence du PNJ"><button type="roll" value="/w gm &{template:agone-caracteristiques} {{name=@{character_name}}} {{Caracteristique=INTelligence : [[1d10!+2*@{npc-intelligence}+?{Bonus/Malus|0}]]}}" name="roll_npc-intelligence-check"></button>
|
|
</td>
|
|
<td>
|
|
</td>
|
|
<td>
|
|
CHArisme
|
|
</td>
|
|
<td colspan="2">
|
|
<input type="number" name="attr_npc-charisme" class="sheet-input-square" title="CHArisme du PNJ"><button type="roll" value="/w gm &{template:agone-caracteristiques} {{name=@{character_name}}} {{Caracteristique=CHArisme : [[1d10!+2*@{npc-charisme}+?{Bonus/Malus|0}]]}}" name="roll_npc-charisme-check"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
PERception
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_npc-perception" class="sheet-input-square" title="PERception du PNJ"><button type="roll" value="/w gm &{template:agone-caracteristiques} {{name=@{character_name}}} {{Caracteristique=PERception : [[1d10!+2*@{npc-perception}+?{Bonus/Malus|0}]]}}" name="roll_npc-perception-check"></button>
|
|
</td>
|
|
<td>
|
|
RÉSistance
|
|
</td>
|
|
<td colspan="2">
|
|
<input type="number" name="attr_npc-resistance" class="sheet-input-square" title="RÉSistance du PNJ"><button type="roll" value="/w gm &{template:agone-caracteristiques} {{name=@{character_name}}} {{Caracteristique=RÉSistance : [[1d10!+2*@{npc-resistance}+?{Bonus/Malus|0}]]}}" name="roll_npc-resistance-check"></button>
|
|
</td>
|
|
<td>
|
|
VOLonté
|
|
</td>
|
|
<td colspan="2">
|
|
<input type="number" name="attr_npc-volonte" class="sheet-input-square" title="VOLonté du PNJ"><button type="roll" value="/w gm &{template:agone-caracteristiques} {{name=@{character_name}}} {{Caracteristique=VOLonté : [[1d10!+2*@{npc-volonte}+?{Bonus/Malus|0}]]}}" name="roll_npc-volonte-check"></button>
|
|
</td>
|
|
<td>
|
|
</td>
|
|
<td>
|
|
CRÉativité
|
|
</td>
|
|
<td colspan="2">
|
|
<input type="number" name="attr_npc-creativite" class="sheet-input-square" title="CRÉativité du PNJ"><button type="roll" value="/w gm &{template:agone-caracteristiques} {{name=@{character_name}}} {{Caracteristique=CRÉativité : [[1d10!+2*@{npc-creativite}+?{Bonus/Malus|0}]]}}" name="roll_npc-creativite-check"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="12">
|
|
<hr class="sheet-separator"></hr>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
PdV
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_npc-pdv" class="sheet-input-half-square" title="Points de Vie actuels du PNJ"><input type="number" name="attr_npc-pdv_max" class="sheet-input-half-square" title="Points de Vie totaux du PNJ">
|
|
</td>
|
|
<td>
|
|
PH
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_npc-heroisme" class="sheet-input-half-square" title="Points d'Héroïsme actuels du PNJ"><input type="number" name="attr_npc-heroisme_max" class="sheet-input-half-square" title="Points d'Héroïsme totaux du PNJ" value="2*@{npc-flamme}" disabled>
|
|
</td>
|
|
<td>
|
|
SBG
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_npc-sbg" class="sheet-input-square" title="Seuil de Blessures Graves du PNJ" value="floor((@{npc-pdv|max})/3)" disabled>
|
|
</td>
|
|
<td>
|
|
SBC
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_npc-sbc" class="sheet-input-square" title="Seuil de Blessures Critiques du PNJ" value="floor((@{npc-pdv|max})/2)" disabled>
|
|
</td>
|
|
<td>
|
|
BD
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_npc-bd" class="sheet-input-square" title="Bonus aux Dommages du PNJ">
|
|
</td>
|
|
<td>
|
|
EMPrise
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_npc-emprise" class="sheet-input-square" title="EMPrise du PNJ">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
MÊLée
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_npc-melee" class="sheet-input-square" title="MÊLée du PNJ" value="floor((@{npc-force}+2*@{npc-agilite})/3)" disabled>
|
|
</td>
|
|
<td>
|
|
TIR
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_npc-tir" class="sheet-input-square" title="TIR du PNJ" value="floor((@{npc-perception}+@{npc-agilite})/2)" disabled>
|
|
</td>
|
|
<td>
|
|
CM
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_npc-charge-max" class="sheet-input-square" title="Charge maximum du PNJ">
|
|
</td>
|
|
<td>
|
|
DC
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_npc-demi-charge" class="sheet-input-square" title="Demi charge du PNJ" value="floor((@{npc-charge-max})/2)" disabled>
|
|
</td>
|
|
<td>
|
|
CQ
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_npc-charge-quotidienne" class="sheet-input-square" title="Charge quotidienne du PNJ" value="floor((@{npc-charge-max})/4)" disabled>
|
|
</td>
|
|
<td>
|
|
ART
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_npc-art" class="sheet-input-square" title="ART du PNJ" value="floor((@{npc-charisme}+@{npc-creativite})/2)" disabled>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="12">
|
|
<hr class="sheet-separator"></hr>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="12" style="text-align: center;">
|
|
<b>COMPÉTENCES</b> <button type="roll" value="/w gm @{npc-competences-selection}" name="roll_npc-competences-global-check"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="12">
|
|
<fieldset class="repeating_npc-competences">
|
|
<table class="sheet-borderless-table-content">
|
|
<tr>
|
|
<td colspan="2">
|
|
<input type="text" name="attr_nom" class="sheet-input-verylong" title="Nom de la compétence" placeholder="nom">
|
|
</td>
|
|
<td colspan="2">
|
|
<input type="text" name="attr_domaine" class="sheet-input-verylong" title="Domaine de la compénce (si applicable)" placeholder="domaine">
|
|
</td>
|
|
<td colspan="2">
|
|
<input type="text" name="attr_specialite" class="sheet-input-verylong" title="Spécialité de la compétence" placeholder="spécialité">
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_competence" class="sheet-input-square" title="Score de la compétence">
|
|
</td>
|
|
<td>
|
|
<input type="hidden" name="attr_comp">
|
|
<button type="roll" value="/w gm &{template:agone-competences} {{name=@{character_name}}} {{Competence=@{comp} : [[1d10!+@{competence}+?{Caractéristique|AGIlité, @{npc-agilite}+@{npc-bonus-de-corps}|FORce, @{npc-force}+@{npc-bonus-de-corps}|PERception, @{npc-perception}+@{npc-bonus-de-corps}|RÉSistance, @{npc-resistance}+@{npc-bonus-de-corps}|INTelligence, @{npc-intelligence}+@{npc-bonus-d-esprit}|VOLonté, @{npc-volonte}+@{npc-bonus-d-esprit}|CHArisme, @{npc-charisme}+@{npc-bonus-d-ame}|CRÉativité, @{npc-creativite}+@{npc-bonus-d-ame}|MÊLée, @{npc-melee}+@{npc-bonus-de-corps}|TIR, @{npc-tir}+@{npc-bonus-de-corps}}+?{Bonus/Malus|0}]]}}" name="roll_npc-competence-check"></button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="12">
|
|
<hr class="sheet-separator"></hr>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="12" style="text-align: center;">
|
|
<b>ARMES</b><br>
|
|
<b>Initiative</b> <input type="number" name="attr_npc-ini" class="sheet-input-square" title="Initiative du personnage (AGIlité+PERception+Bonus de Corps)" value="@{npc-agilite}+@{npc-perception}+@{npc-bonus-de-corps}" disabled><button type="roll" value="/w gm &{template:agone-initiative} {{name=@{selected|character_name}}} {{Initiative=[[1d10+@{npc-ini}+?{Bonus/Malus|0} &{tracker}]]}}" name="roll_npc-ini-check"></button> <b>Esquive</b> <input type="number" name="attr_npc-total-esquive" class="sheet-input-square" title="AGIlité+Esquive+Bonus de Corps-Malus de l'armure"><button type="roll" value="/w gm &{template:agone-esquive} {{name=@{character_name}}} {{Esquive=[[1d10!+@{npc-total-esquive}+@{npc-malus-armure}+?{Bonus/Malus|0}]]}}" name="roll_npc-esquive-check"></button> <b>Défense naturelle</b> <input type="number" name="attr_npc-defense-naturelle" class="sheet-input-square" title="AGIlité+Bonus de Corps-Malus de l'armure" value="@{npc-agilite}+@{npc-bonus-de-corps}+@{npc-malus-armure}" disabled><button type="roll" value="&{template:agone-defense-naturelle} {{name=@{character_name}}} {{DefenseNaturelle=[[1d10!+@{npc-defense-naturelle}+@{npc-malus-armure}+?{Bonus/Malus|0}]]}}" name="roll_npc-defense-naturelle-check"></button> <b>Distance</b> <input type="number" name="attr_npc-esquive-distance" class="sheet-input-square" title="Esquive à distance du PNJ"> <b>Armure</b> <input type="number" name="attr_npc-malus-armure" class="sheet-input-half-square"><input type="number" name="attr_npc-armure" class="sheet-input-half-square" title="Armure du PNJ">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="12">
|
|
<table class="sheet-borderless-table-content">
|
|
<tr>
|
|
<td style="padding-left: 60px; width: 125px;">
|
|
<b>Nom</b>
|
|
</td>
|
|
<td style="width: 44px;">
|
|
<b>TAI</b>
|
|
</td>
|
|
<td style="width: 82px;">
|
|
<b>Initiative</b>
|
|
</td>
|
|
<td style="width: 78px;">
|
|
<b>Attaque</b>
|
|
</td>
|
|
<td style="width: 63px;">
|
|
<b>Défense</b>
|
|
</td>
|
|
<td style="width: 63px;">
|
|
<b>Dom.+BD</b>
|
|
</td>
|
|
<td style="width: 67px;">
|
|
<b>Type</b>
|
|
</td>
|
|
<td style="width: 70px;">
|
|
<b>Style</b>
|
|
</td>
|
|
<td>
|
|
<b>Compétence</b>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="11">
|
|
<fieldset class="repeating_npc-weapons">
|
|
<table class="sheet-borderless-table-content">
|
|
<tr>
|
|
<td colspan="2">
|
|
<input type="text" name="attr_arme-nom" class="sheet-input-long"><button type="roll" value="/w gm ?{Jet|Initiative, &{template:agone-initiative&#125; {{name=@{selected|character_name}&#125;&#125; {{weapon=(@{arme-nom})&#125;&#125; {{Initiative=[[1d10+@{arme-ini-totale}+?{Bonus/Malus&#124;0&#125; &{tracker&#125;]]&#125;&#125;|Attaque, &{template:agone-attaque&#125; {{name=@{character_name}&#125;&#125; {{weapon=(@{arme-nom})&#125;&#125; {{Attaque=[[1d10!+@{arme-att-totale}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125; {{Type=@{arme-type-degats}&#125;&#125;|Parade, &{template:agone-defense&#125; {{name=@{character_name} (@{arme-nom})&#125;&#125; {{Parade=[[1d10!+@{arme-def-totale}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|Esquive, &{template:agone-esquive&#125; {{name=@{character_name}&#125;&#125; {{Esquive=[[1d10!+@{npc-total-esquive}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|Défense naturelle, &{template:agone-defense-naturelle&#125; {{name=@{character_name}&#125;&#125; {{DefenseNaturelle=[[1d10!+@{defense-naturelle}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;}" name="roll_npc-combat-global-check"></button>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_arme-tai" class="sheet-input-square">
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_arme-ini" class="sheet-input-half-square" title="Initiative de l'arme"><input type="number" name="attr_arme-ini-totale" class="sheet-input-half-square" title="Initiative totale du personnage (PER+AGI+Bonus de Corps+Bonus de l'arme)" value="@{npc-agilite}+@{npc-perception}+@{npc-bonus-de-corps}+@{arme-ini}" disabled><button type="roll" value="/w gm &{template:agone-initiative} {{name=@{selected|character_name} (@{arme-nom})}} {{Initiative=[[1d10+@{arme-ini-totale}+?{Bonus/Malus|0} &{tracker}]]}}" name="roll_npc-arme-ini-check"></button>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_arme-att" class="sheet-input-half-square" title="Attaque de l'arme"><input type="number" name="attr_arme-att-totale" class="sheet-input-half-square" title="Attaque totale du personnage ([MEL ou TIR}+Arme+Bonus de Corps+Bonus de l'arme)" value="@{combat-style}+@{npc-armes-competence}+@{npc-bonus-de-corps}+@{arme-att}" disabled><button type="roll" value="/w gm &{template:agone-attaque} {{name=@{character_name}}} {{weapon=(@{arme-nom})}} {{Attaque=[[1d10!+@{arme-att-totale}+?{Bonus/Malus|0}]]}} {{Type=@{arme-type-degats}}}" name="roll_npc-arme-att-check"></button>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_arme-def" class="sheet-input-half-square" title="Parade de l'arme"><input type="number" name="attr_arme-def-totale" class="sheet-input-half-square" title="Parade totale du personnage (MEL+Arme+Bonus de Corps+Bonus de l'arme ou AGI+Esquive+Bonus de Corps)" value="@{npc-melee}+@{npc-armes-competence}+@{npc-bonus-de-corps}+@{arme-def}" disabled><button type="roll" value="/w gm &{template:agone-defense} {{name=@{character_name} (@{arme-nom})}} {{Parade=[[1d10!+@{arme-def-totale}+?{Bonus/Malus|0}]]}}" name="roll_npc-arme-def-check"></button>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_arme-dom" class="sheet-input-half-square" title="Dommages de l'arme"><input type="number" name="attr_arme-dombd" class="sheet-input-half-square" title="Dommages + BD du personnage" value="@{arme-dom}+@{npc-bd}+@{tir-ou-pas}" disabled>
|
|
</td>
|
|
<td>
|
|
<select name="attr_arme-type-degats" class="sheet-arme-type-degats">
|
|
<option value="Perforant">P</option>
|
|
<option value="Tranchant">T</option>
|
|
<option value="Perforant/Tranchant">PT</option>
|
|
<option value="Contondant">C</option>
|
|
</select>
|
|
</td>
|
|
<td>
|
|
<select name="attr_arme-style" class="sheet-arme-style">
|
|
<option value="melee">Mêlée</option>
|
|
<option value="jet">Jet</option>
|
|
<option value="trait">Trait</option>
|
|
</select>
|
|
</td>
|
|
<td colspan="2">
|
|
<select name="attr_npc-armes-competence" class="sheet-arme-competence">
|
|
<option value="@{npc-armes-competence-1}">Armes 1</option>
|
|
<option value="@{npc-armes-competence-2}">Armes 2</option>
|
|
<option value="@{npc-armes-competence-3}">Armes 3</option>
|
|
<option value="@{npc-armes-competence-4}">Armes 4</option>
|
|
<option value="@{npc-armes-competence-4}">Armes 5</option>
|
|
<option value="@{npc-armes-competence-4}">Armes 6</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="12">
|
|
<hr class="sheet-separator"></hr>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="12">
|
|
<textarea name="attr_npc-equipement" class="sheet-npc-description-textarea" placeholder="Équipement du PNJ"></textarea>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="12">
|
|
<hr class="sheet-separator"></hr>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
|
|
</tr>
|
|
<tr>
|
|
<td colspan="12">
|
|
<hr class="sheet-separator"></hr>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="12" style="text-align: center;">
|
|
<b>MAGIES</b><br>
|
|
<b>Pot. d'EMPrise</b> <input type="number" name="attr_npc-potentiel-emprise" class="sheet-input-square" title="Porentiel d'EMPrise du PNJ"><button type="roll" value="/w gm &{template:agone-emprise} {{name=@{character_name}}} {{danseur=Danseur inconnu}} {{Emprise=[[1d10!+@{npc-potentiel-emprise}+?{Bonus/Malus|0}]]}}" name="roll_npc-emprise-check"></button> <b>Impro EMP</b> <input type="number" name="attr_npc-potentiel-impro-emprise" class="sheet-input-square" title="Porentiel d'improvisation en EMPrise du PNJ"><button type="roll" value="/w gm &{template:agone-emprise-impro} {{name=@{character_name}}} {{danseur=Danseur inconnu}} {{Emprise (impro)=[[1d10!+@{npc-potentiel-impro-emprise}+?{Bonus/Malus|0}]]}}" name="roll_npc-impro-emprise-check"></button> <b>Pot. d'ART</b> <input type="number" name="attr_npc-potentiel-art" class="sheet-input-square" title="Porentiel d'ART du PNJ"><button type="roll" value="/w gm &{template:agone-art} {{name=@{character_name}}} {{Art=Art : [[1d10!+@{npc-potentiel-art}+?{Bonus/Malus|0}]]}}" name="roll_npc-art-check"></button> <b>Impro d'ART</b> <input type="number" name="attr_npc-potentiel-impro-art" class="sheet-input-square" title="Porentiel d'improvisation en ART du PNJ"><button type="roll" value="/w gm &{template:agone-art-impro} {{name=@{character_name}}} {{Art (impro)=Art (impro) : [[1d10!+@{npc-potentiel-impro-art}+?{Bonus/Malus|0}]]}}" name="roll_npc-impro-art-check"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="12">
|
|
<textarea name="attr_npc-sorts" class="sheet-npc-description-textarea" placeholder="Sorts et autres techniques du PNJ"></textarea>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
|
|
<rolltemplate class="sheet-rolltemplate-agone-initiative">
|
|
<table class="sheet-rolltemplate-agone-table">
|
|
<tr>
|
|
<th class="sheet-rolltemplate-agone-title">
|
|
{{name}}
|
|
</th>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<span>Initiative :</span>{{Initiative}}
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</rolltemplate>
|
|
<rolltemplate class="sheet-rolltemplate-agone-attaque">
|
|
<table class="sheet-rolltemplate-agone-table">
|
|
<tr>
|
|
<th class="sheet-rolltemplate-agone-title">
|
|
{{name}}<br>
|
|
{{weapon}}
|
|
</th>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<span>Attaque :</span>{{Attaque}}
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<span>Type : </span><b>{{Type}}</b>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</rolltemplate>
|
|
<rolltemplate class="sheet-rolltemplate-agone-defense">
|
|
<table class="sheet-rolltemplate-agone-table">
|
|
<tr>
|
|
<th class="sheet-rolltemplate-agone-title">
|
|
{{name}}
|
|
</th>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<span>Parade :</span>{{Parade}}
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</rolltemplate>
|
|
<rolltemplate class="sheet-rolltemplate-agone-conjuration">
|
|
<table class="sheet-rolltemplate-agone-table">
|
|
<tr>
|
|
<th class="sheet-rolltemplate-agone-title">
|
|
{{name}}
|
|
</th>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<span>Conjuration :</span>{{Conjuration}}
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</rolltemplate>
|
|
<rolltemplate class="sheet-rolltemplate-agone-emprise">
|
|
<table class="sheet-rolltemplate-agone-table">
|
|
<tr>
|
|
<th class="sheet-rolltemplate-agone-title">
|
|
{{name}}<br>
|
|
Avec {{danseur}}
|
|
</th>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<span>Emprise :</span>{{Emprise}}
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</rolltemplate>
|
|
<rolltemplate class="sheet-rolltemplate-agone-emprise-impro">
|
|
<table class="sheet-rolltemplate-agone-table">
|
|
<tr>
|
|
<th class="sheet-rolltemplate-agone-title">
|
|
{{name}}<br>
|
|
Avec {{danseur}}
|
|
</th>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<span>Emprise (impro):</span>{{Emprise (impro)}}
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</rolltemplate>
|
|
<rolltemplate class="sheet-rolltemplate-agone-art">
|
|
<table class="sheet-rolltemplate-agone-table">
|
|
<tr>
|
|
<th class="sheet-rolltemplate-agone-title">
|
|
{{name}}
|
|
</th>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
{{Art}}
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</rolltemplate>
|
|
<rolltemplate class="sheet-rolltemplate-agone-art-impro">
|
|
<table class="sheet-rolltemplate-agone-table">
|
|
<tr>
|
|
<th class="sheet-rolltemplate-agone-title">
|
|
{{name}}
|
|
</th>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
{{Art (impro)}}
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</rolltemplate>
|
|
<rolltemplate class="sheet-rolltemplate-agone-esquive">
|
|
<table class="sheet-rolltemplate-agone-table">
|
|
<tr>
|
|
<th class="sheet-rolltemplate-agone-title">
|
|
{{name}}
|
|
</th>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<span>Esquive :</span>{{Esquive}}
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</rolltemplate>
|
|
<rolltemplate class="sheet-rolltemplate-agone-caracteristiques">
|
|
<table class="sheet-rolltemplate-agone-table">
|
|
<tr>
|
|
<th class="sheet-rolltemplate-agone-title">
|
|
{{name}}
|
|
</th>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
{{Caracteristique}}
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</rolltemplate>
|
|
<rolltemplate class="sheet-rolltemplate-agone-competences">
|
|
<table class="sheet-rolltemplate-agone-table">
|
|
<tr>
|
|
<th class="sheet-rolltemplate-agone-title">
|
|
{{name}}
|
|
</th>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
{{Competence}}
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</rolltemplate>
|
|
<rolltemplate class="sheet-rolltemplate-agone-fumble">
|
|
<table class="sheet-rolltemplate-agone-table">
|
|
<tr>
|
|
<th class="sheet-rolltemplate-agone-title">
|
|
{{name}}
|
|
</th>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<span>Fumble :</span>{{Fumble}}
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</rolltemplate>
|
|
<rolltemplate class="sheet-rolltemplate-agone-defense-naturelle">
|
|
<table class="sheet-rolltemplate-agone-table">
|
|
<tr>
|
|
<th class="sheet-rolltemplate-agone-title">
|
|
{{name}}
|
|
</th>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<span>Défense naturelle :</span>{{DefenseNaturelle}}
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</rolltemplate>
|
|
<rolltemplate class="sheet-rolltemplate-agone-npc">
|
|
<table class="sheet-rolltemplate-agone-table">
|
|
<tr>
|
|
<th class="sheet-rolltemplate-agone-title">
|
|
{{name}}
|
|
</th>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
{{Action}}
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</rolltemplate>
|
|
|
|
<script type="text/worker">
|
|
on("change:blessures-graves", function() {
|
|
getAttrs(['blessures-graves'], function(o) {
|
|
var a = o['blessures-graves'];
|
|
if (a == 0) {
|
|
setAttrs({
|
|
'malus-blessures-graves': 0
|
|
});
|
|
} else if (a == 1) {
|
|
setAttrs({
|
|
'malus-blessures-graves': -2
|
|
});
|
|
} else if (a == 2) {
|
|
setAttrs({
|
|
'malus-blessures-graves': -6
|
|
});
|
|
} else {
|
|
setAttrs({
|
|
'malus-blessures-graves': -12
|
|
});
|
|
}
|
|
});
|
|
});
|
|
on("change:repeating_weapons:arme-style", function() {
|
|
getAttrs(['repeating_weapons_arme-style'], function(o) {
|
|
var a = o['repeating_weapons_arme-style'];
|
|
getAttrs(['bd'], function(d) {
|
|
var b = d['bd'];
|
|
if (a == "trait") {
|
|
setAttrs({
|
|
'repeating_weapons_tir-ou-pas': -b
|
|
});
|
|
getAttrs(['tir'], function(m) {
|
|
setAttrs({
|
|
'repeating_weapons_combat-style': m['tir']
|
|
});
|
|
});
|
|
} else if (a == 'jet') {
|
|
setAttrs({
|
|
'repeating_weapons_tir-ou-pas': 0
|
|
});
|
|
getAttrs(['tir'], function(m) {
|
|
setAttrs({
|
|
'repeating_weapons_combat-style': m['tir']
|
|
});
|
|
});
|
|
} else {
|
|
setAttrs({
|
|
'repeating_weapons_tir-ou-pas': 0
|
|
});
|
|
getAttrs(['melee'], function(m) {
|
|
setAttrs({
|
|
'repeating_weapons_combat-style': m['melee']
|
|
});
|
|
});
|
|
}
|
|
})
|
|
});
|
|
});
|
|
on("change:repeating_compagnon-weapons:arme-style", function() {
|
|
getAttrs(['repeating_compagnon-weapons_arme-style'], function(o) {
|
|
var a = o['repeating_compagnon-weapons_arme-style'];
|
|
console.log(o);
|
|
getAttrs(['compagnon-bd'], function(d) {
|
|
var b = d['compagnon-bd'];
|
|
if (a == "trait") {
|
|
setAttrs({
|
|
'repeating_compagnon-weapons_tir-ou-pas': -b
|
|
});
|
|
getAttrs(['compagnon-tir'], function(m) {
|
|
setAttrs({
|
|
'repeating_compagnon-weapons_combat-style': m['compagnon-tir']
|
|
});
|
|
});
|
|
} else if (a == 'jet') {
|
|
setAttrs({
|
|
'repeating_compagnon-weapons_tir-ou-pas': 0
|
|
});
|
|
getAttrs(['compagnon-tir'], function(m) {
|
|
setAttrs({
|
|
'repeating_compagnon-weapons_combat-style': m['compagnon-tir']
|
|
});
|
|
});
|
|
} else {
|
|
setAttrs({
|
|
'repeating_compagnon-weapons_tir-ou-pas': 0
|
|
});
|
|
getAttrs(['compagnon-mel'], function(m) {
|
|
setAttrs({
|
|
'repeating_compagnon-weapons_combat-style': m['compagnon-mel']
|
|
});
|
|
});
|
|
}
|
|
})
|
|
});
|
|
});
|
|
on("change:repeating_demon-weapons:arme-style", function() {
|
|
getAttrs(['repeating_demon-weapons_arme-style'], function(o) {
|
|
var a = o['repeating_demon-weapons_arme-style'];
|
|
getAttrs(['demon-bd'], function(d) {
|
|
var b = d['demon-bd'];
|
|
if (a == "trait") {
|
|
setAttrs({
|
|
'repeating_demon-weapons_tir-ou-pas': -b
|
|
});
|
|
getAttrs(['demon-tir'], function(m) {
|
|
setAttrs({
|
|
'repeating_demon-weapons_combat-style': m['demon-tir']
|
|
});
|
|
});
|
|
} else if (a == 'jet') {
|
|
setAttrs({
|
|
'repeating_demon-weapons_tir-ou-pas': 0
|
|
});
|
|
getAttrs(['demon-tir'], function(m) {
|
|
setAttrs({
|
|
'repeating_demon-weapons_combat-style': m['demon-tir']
|
|
});
|
|
});
|
|
} else {
|
|
setAttrs({
|
|
'repeating_demon-weapons_tir-ou-pas': 0
|
|
});
|
|
getAttrs(['demon-mel'], function(m) {
|
|
setAttrs({
|
|
'repeating_demon-weapons_combat-style': m['demon-mel']
|
|
});
|
|
});
|
|
}
|
|
})
|
|
});
|
|
});
|
|
on("change:repeating_npc-weapons:arme-style", function() {
|
|
getAttrs(['repeating_npc-weapons_arme-style'], function(o) {
|
|
var a = o['repeating_npc-weapons_arme-style'];
|
|
getAttrs(['npc-bd'], function(d) {
|
|
var b = d['npc-bd'];
|
|
if (a == "trait") {
|
|
setAttrs({
|
|
'repeating_npc-weapons_tir-ou-pas': -b
|
|
});
|
|
getAttrs(['npc-tir'], function(m) {
|
|
setAttrs({
|
|
'repeating_npc-weapons_combat-style': m['npc-tir']
|
|
});
|
|
});
|
|
} else if (a == 'jet') {
|
|
setAttrs({
|
|
'repeating_npc-weapons_tir-ou-pas': 0
|
|
});
|
|
getAttrs(['npc-tir'], function(m) {
|
|
setAttrs({
|
|
'repeating_npc-weapons_combat-style': m['npc-tir']
|
|
});
|
|
});
|
|
} else {
|
|
setAttrs({
|
|
'repeating_npc-weapons_tir-ou-pas': 0
|
|
});
|
|
getAttrs(['npc-melee'], function(m) {
|
|
setAttrs({
|
|
'repeating_npc-weapons_combat-style': m['npc-melee']
|
|
});
|
|
});
|
|
}
|
|
})
|
|
});
|
|
});
|
|
on("sheet:opened change:repeating_competences remove:repeating_competences", function() {
|
|
getAttrs(["repeating_competences_nom", "repeating_competences_domaine", "repeating_competences_competence"], function() {
|
|
getSectionIDs("repeating_competences", function(c) {
|
|
var s = "?{Compétence|";
|
|
var z = 1;
|
|
if (c.length > 0) {
|
|
_.each(c, function(currentID, i) {
|
|
getAttrs(["repeating_competences_"+currentID+"_nom", "repeating_competences_"+currentID+"_domaine", "repeating_competences_"+currentID+"_competence"], function(v) {
|
|
var nom = v["repeating_competences_"+currentID+"_nom"];
|
|
var dom = v["repeating_competences_"+currentID+"_domaine"];
|
|
var comp = v["repeating_competences_"+currentID+"_competence"];
|
|
if (dom == "" || dom == undefined) {
|
|
var b = "repeating_competences_"+currentID+"_comp";
|
|
var k = {};
|
|
k[b] = nom;
|
|
setAttrs(k);
|
|
s += nom+", "+"&{template:agone-competences} {{name=@{character_name}}} {{Competence="+nom+" : [[1d10!+"+comp+"+?{Caractéristique|AGIlité,@{agilite}+@{bonus-de-corps}|FORce,@{force}+@{bonus-de-corps}|PERception,@{perception}+@{bonus-de-corps}|RÉSistance,@{resistance}+@{bonus-de-corps}|INTelligence,@{intelligence}+@{bonus-d-esprit}|VOLonté,@{volonte}+@{bonus-d-esprit}|CHArisme,@{charisme}+@{bonus-d-ame}|CRÉativité,@{creativite}+@{bonus-d-ame}|MÊLée,@{melee}+@{bonus-de-corps}|TIR,@{tir}+@{bonus-de-corps}}+?{Bonus/Malus|0}]]}}|";
|
|
} else {
|
|
var b = "repeating_competences_"+currentID+"_comp";
|
|
var k = {};
|
|
k[b] = dom;
|
|
setAttrs(k);
|
|
s += nom+" ["+dom+"]"+", "+"&{template:agone-competences} {{name=@{character_name}}} {{Competence="+dom+" : [[1d10!+"+comp+"+?{Caractéristique|AGIlité,@{agilite}+@{bonus-de-corps}|FORce,@{force}+@{bonus-de-corps}|PERception,@{perception}+@{bonus-de-corps}|RÉSistance,@{resistance}+@{bonus-de-corps}|INTelligence,@{intelligence}+@{bonus-d-esprit}|VOLonté,@{volonte}+@{bonus-d-esprit}|CHArisme,@{charisme}+@{bonus-d-ame}|CRÉativité,@{creativite}+@{bonus-d-ame}|MÊLée,@{melee}+@{bonus-de-corps}|TIR,@{tir}+@{bonus-de-corps}}+?{Bonus/Malus|0}]]}}|";
|
|
if (/.*Armes.*/.test(nom)) {
|
|
var a = "armes-competence-"+z;
|
|
var j = {};
|
|
j[a] = comp;
|
|
setAttrs(j);
|
|
z += 1;
|
|
}
|
|
}
|
|
if (i == c.length - 1) {
|
|
s += 'Non apprise, &{template:agone-competences} {{name=@{character_name}}} {{Competence=?{Laquelle ?} : [[1d10!-3+?{Caractéristique|AGIlité,@{agilite}+@{bonus-de-corps}|FORce,@{force}+@{bonus-de-corps}|PERception,@{perception}+@{bonus-de-corps}|RÉSistance,@{resistance}+@{bonus-de-corps}|INTelligence,@{intelligence}+@{bonus-d-esprit}|VOLonté,@{volonte}+@{bonus-d-esprit}|CHArisme,@{charisme}+@{bonus-d-ame}|CRÉativité,@{creativite}+@{bonus-d-ame}|MÊLée,@{melee}+@{bonus-de-corps}|TIR,@{tir}+@{bonus-de-corps}}+?{Bonus/Malus|0}]]}}}';
|
|
setAttrs({
|
|
'competences-selection': s
|
|
});
|
|
}
|
|
});
|
|
});
|
|
}
|
|
});
|
|
});
|
|
});
|
|
on("sheet:opened change:repeating_emprise remove:repeating_emprise", function() {
|
|
getAttrs(["repeating_emprise_danseur", "repeating_emprise_potentiel-emprise", "repeating_emprise_potentiel-impro-emprise"], function() {
|
|
getSectionIDs("repeating_emprise", function(c) {
|
|
var s = "?{Danseur|";
|
|
if (c.length > 0) {
|
|
_.each(c, function(currentID, i) {
|
|
getAttrs(["repeating_emprise_"+currentID+"_danseur", "repeating_emprise_"+currentID+"_potentiel-emprise", "repeating_emprise_"+currentID+"_potentiel-impro-emprise"], function(v) {
|
|
var dan = v["repeating_emprise_"+currentID+"_danseur"];
|
|
var pot = v["repeating_emprise_"+currentID+"_potentiel-emprise"];
|
|
var imp = v["repeating_emprise_"+currentID+"_potentiel-impro-emprise"];
|
|
s += dan+", "+"&{template:agone-emprise} {{name=@{character_name}}} {{danseur="+dan+"}} {{Emprise=[[1d10!+"+pot+"+?{Bonus/Malus|0}]]}}|";
|
|
s += dan+" (impro), "+"&{template:agone-emprise-impro} {{name=@{character_name}}} {{danseur="+dan+"}} {{Emprise (impro)=[[1d10!+"+imp+"+?{Bonus/Malus|0}]]}}|";
|
|
if (i == c.length - 1) {
|
|
s = s.slice(0, -1);
|
|
s += '}';
|
|
setAttrs({
|
|
'emprise-selection': s
|
|
});
|
|
}
|
|
});
|
|
});
|
|
}
|
|
});
|
|
});
|
|
});
|
|
on("sheet:opened change:repeating_art remove:repeating_art", function() {
|
|
getAttrs(["repeating_art_art", "repeating_art_potentiel-art", "repeating_art_potentiel-impro-art"], function() {
|
|
getSectionIDs("repeating_art", function(c) {
|
|
var s = "?{Art|";
|
|
if (c.length > 0) {
|
|
_.each(c, function(currentID, i) {
|
|
getAttrs(["repeating_art_"+currentID+"_art", "repeating_art_"+currentID+"_potentiel-art", "repeating_art_"+currentID+"_potentiel-impro-art"], function(v) {
|
|
var art = v["repeating_art_"+currentID+"_art"];
|
|
var pot = v["repeating_art_"+currentID+"_potentiel-art"];
|
|
var imp = v["repeating_art_"+currentID+"_potentiel-impro-art"];
|
|
s += art+", "+"&{template:agone-art} {{name=@{character_name}}} {{Art="+art+" [[1d10!+"+pot+"+?{Bonus/Malus|0}]]}}|";
|
|
s += art+" (impro), "+"&{template:agone-art-impro} {{name=@{character_name}}} {{Art (impro)="+art+" (impro) [[1d10!+"+imp+"+?{Bonus/Malus|0}]]}}|";
|
|
if (i == c.length - 1) {
|
|
s = s.slice(0, -1);
|
|
s += '}';
|
|
setAttrs({
|
|
'art-selection': s
|
|
});
|
|
}
|
|
});
|
|
});
|
|
}
|
|
});
|
|
});
|
|
});
|
|
on("sheet:opened change:repeating_compagnon-competences remove:repeating_compagnon-competences", function() {
|
|
getAttrs(["repeating_compagnon-competences_nom", "repeating_compagnon-competences_domaine", "repeating_compagnon-competences_competence"], function() {
|
|
getSectionIDs("repeating_compagnon-competences", function(c) {
|
|
var s = "?{Compétence|";
|
|
var z = 1;
|
|
if (c.length > 0) {
|
|
_.each(c, function(currentID, i) {
|
|
getAttrs(["repeating_compagnon-competences_"+currentID+"_nom", "repeating_compagnon-competences_"+currentID+"_domaine", "repeating_compagnon-competences_"+currentID+"_competence"], function(v) {
|
|
var nom = v["repeating_compagnon-competences_"+currentID+"_nom"];
|
|
var dom = v["repeating_compagnon-competences_"+currentID+"_domaine"];
|
|
var comp = v["repeating_compagnon-competences_"+currentID+"_competence"];
|
|
if (dom == "" || dom == undefined) {
|
|
var b = "repeating_compagnon-competences_"+currentID+"_comp";
|
|
var k = {};
|
|
k[b] = nom;
|
|
setAttrs(k);
|
|
s += nom+", "+"&{template:agone-competences} {{name=@{character_name}}} {{Competence="+nom+" : [[1d10!+"+comp+"+?{Caractéristique|AGIlité,@{compagnon-agi}|FORce,@{compagnon-for}|PERception,@{compagnon-per}|RÉSistance,@{compagnon-res}|INTelligence,@{compagnon-int}|VOLonté,@{compagnon-vol}|CHArisme,@{compagnon-cha}|CRÉativité,@{compagnon-cre}|MÊLée,@{compagnon-mel}|TIR,@{compagnon-tir}}+?{Bonus/Malus|0}]]}}|";
|
|
} else {
|
|
var b = "repeating_compagnon-competences_"+currentID+"_comp";
|
|
var k = {};
|
|
k[b] = dom;
|
|
setAttrs(k);
|
|
s += nom+" ["+dom+"]"+", "+"&{template:agone-competences} {{name=@{character_name}}} {{Competence="+dom+" : [[1d10!+"+comp+"+?{Caractéristique|AGIlité,@{compagnon-agi}|FORce,@{compagnon-for}|PERception,@{compagnon-per}|RÉSistance,@{compagnon-res}|INTelligence,@{compagnon-int}|VOLonté,@{compagnon-vol}|CHArisme,@{compagnon-cha}|CRÉativité,@{compagnon-cre}|MÊLée,@{compagnon-mel}|TIR,@{compagnon-tir}}+?{Bonus/Malus|0}]]}}|";
|
|
if (/.*Armes.*/.test(nom)) {
|
|
var a = "compagnon-armes-competence-"+z;
|
|
var j = {};
|
|
j[a] = comp;
|
|
setAttrs(j);
|
|
z += 1;
|
|
}
|
|
}
|
|
if (i == c.length - 1) {
|
|
s += 'Non apprise, &{template:agone-competences} {{name=@{character_name}}} {{Competence=?{Laquelle ?} : [[1d10!-3+?{Caractéristique|AGIlité,@{compagnon-agi}|FORce,@{compagnon-for}|PERception,@{compagnon-per}|RÉSistance,@{compagnon-res}|INTelligence,@{compagnon-int}|VOLonté,@{compagnon-vol}|CHArisme,@{compagnon-cha}|CRÉativité,@{compagnon-cre}|MÊLée,@{compagnon-mel}|TIR,@{compagnon-tir}}+?{Bonus/Malus|0}]]}}}';
|
|
setAttrs({
|
|
'compagnon-competences-selection': s
|
|
});
|
|
}
|
|
});
|
|
});
|
|
}
|
|
});
|
|
});
|
|
});
|
|
on("sheet:opened change:repeating_demon-competences remove:repeating_demon-competences", function() {
|
|
getAttrs(["repeating_demon-competences_nom", "repeating_demon-competences_domaine", "repeating_demon-competences_competence"], function() {
|
|
getSectionIDs("repeating_demon-competences", function(c) {
|
|
var s = "?{Compétence|";
|
|
var z = 1;
|
|
if (c.length > 0) {
|
|
_.each(c, function(currentID, i) {
|
|
getAttrs(["repeating_demon-competences_"+currentID+"_nom", "repeating_demon-competences_"+currentID+"_domaine", "repeating_demon-competences_"+currentID+"_competence"], function(v) {
|
|
var nom = v["repeating_demon-competences_"+currentID+"_nom"];
|
|
var dom = v["repeating_demon-competences_"+currentID+"_domaine"];
|
|
var comp = v["repeating_demon-competences_"+currentID+"_competence"];
|
|
if (dom == "" || dom == undefined) {
|
|
var b = "repeating_demon-competences_"+currentID+"_comp";
|
|
var k = {};
|
|
k[b] = nom;
|
|
setAttrs(k);
|
|
s += nom+", "+"&{template:agone-competences} {{name=@{character_name}}} {{Competence="+nom+" : [[1d10!+"+comp+"+?{Caractéristique|AGIlité,@{demon-agi}|FORce,@{demon-for}|PERception,@{demon-per}|INTelligence,@{demon-int}|VOLonté,@{demon-vol}|CHArisme,@{demon-cha}|CRÉativité,@{demon-cre}|MÊLée,@{demon-mel}|TIR,@{demon-tir}}+?{Bonus/Malus|0}]]}}|";
|
|
} else {
|
|
var b = "repeating_demon-competences_"+currentID+"_comp";
|
|
var k = {};
|
|
k[b] = dom;
|
|
setAttrs(k);
|
|
s += nom+" ["+dom+"]"+", "+"&{template:agone-competences} {{name=@{character_name}}} {{Competence="+dom+" : [[1d10!+"+comp+"+?{Caractéristique|AGIlité,@{demon-agi}|FORce,@{demon-for}|PERception,@{demon-per}|INTelligence,@{demon-int}|VOLonté,@{demon-vol}|CHArisme,@{demon-cha}|CRÉativité,@{demon-cre}|MÊLée,@{demon-mel}|TIR,@{demon-tir}}+?{Bonus/Malus|0}]]}}|";
|
|
if (/.*Armes.*/.test(nom)) {
|
|
var a = "demon-armes-competence-"+z;
|
|
var j = {};
|
|
j[a] = comp;
|
|
setAttrs(j);
|
|
z += 1;
|
|
}
|
|
}
|
|
if (i == c.length - 1) {
|
|
s += 'Non apprise, &{template:agone-competences} {{name=@{character_name}}} {{Competence=?{Laquelle ?} : [[1d10!-3+?{Caractéristique|AGIlité,@{demon-agi}|FORce,@{demon-for}|PERception,@{demon-per}|INTelligence,@{demon-int}|VOLonté,@{demon-vol}|CHArisme,@{demon-cha}|CRÉativité,@{demon-cre}|MÊLée,@{demon-mel}|TIR,@{demon-tir}}+?{Bonus/Malus|0}]]}}}';
|
|
setAttrs({
|
|
'demon-competences-selection': s
|
|
});
|
|
}
|
|
});
|
|
});
|
|
}
|
|
});
|
|
});
|
|
});
|
|
on("sheet:opened change:repeating_npc-competences remove:repeating_npc-competences", function() {
|
|
getAttrs(["repeating_npc-competences_nom", "repeating_npc-competences_domaine", "repeating_npc-competences_competence"], function() {
|
|
getSectionIDs("repeating_npc-competences", function(c) {
|
|
var s = "?{Compétence|";
|
|
var z = 1;
|
|
if (c.length > 0) {
|
|
_.each(c, function(currentID, i) {
|
|
getAttrs(["repeating_npc-competences_"+currentID+"_nom", "repeating_npc-competences_"+currentID+"_domaine", "repeating_npc-competences_"+currentID+"_competence"], function(v) {
|
|
var nom = v["repeating_npc-competences_"+currentID+"_nom"];
|
|
var dom = v["repeating_npc-competences_"+currentID+"_domaine"];
|
|
var comp = v["repeating_npc-competences_"+currentID+"_competence"];
|
|
if (dom == "" || dom == undefined) {
|
|
var b = "repeating_npc-competences_"+currentID+"_comp";
|
|
var k = {};
|
|
k[b] = nom;
|
|
setAttrs(k);
|
|
s += nom+", "+"&{template:agone-competences} {{name=@{character_name}}} {{Competence="+nom+" : [[1d10!+"+comp+"+?{Caractéristique|AGIlité,@{npc-agilite}+@{npc-bonus-de-corps}|FORce,@{npc-force}+@{npc-bonus-de-corps}|PERception,@{npc-perception}+@{npc-bonus-de-corps}|RÉSistance,@{npc-resistance}+@{npc-bonus-de-corps}|INTelligence,@{npc-intelligence}+@{npc-bonus-d-esprit}|VOLonté,@{npc-volonte}+@{npc-bonus-d-esprit}|CHArisme,@{npc-charisme}+@{npc-bonus-d-ame}|CRÉativité,@{npc-creativite}+@{npc-bonus-d-ame}|MÊLée,@{npc-melee}+@{npc-bonus-de-corps}|TIR,@{npc-tir}+@{npc-bonus-de-corps}}+?{Bonus/Malus|0}]]}}|";
|
|
} else {
|
|
var b = "repeating_npc-competences_"+currentID+"_comp";
|
|
var k = {};
|
|
k[b] = dom;
|
|
setAttrs(k);
|
|
s += nom+" ["+dom+"]"+", "+"&{template:agone-competences} {{name=@{character_name}}} {{Competence="+dom+" : [[1d10!+"+comp+"+?{Caractéristique|AGIlité,@{npc-agilite}+@{npc-bonus-de-corps}|FORce,@{npc-force}+@{npc-bonus-de-corps}|PERception,@{npc-perception}+@{npc-bonus-de-corps}|RÉSistance,@{npc-resistance}+@{npc-bonus-de-corps}|INTelligence,@{npc-intelligence}+@{npc-bonus-d-esprit}|VOLonté,@{npc-volonte}+@{npc-bonus-d-esprit}|CHArisme,@{npc-charisme}+@{npc-bonus-d-ame}|CRÉativité,@{npc-creativite}+@{npc-bonus-d-ame}|MÊLée,@{npc-melee}+@{npc-bonus-de-corps}|TIR,@{npc-tir}+@{npc-bonus-de-corps}}+?{Bonus/Malus|0}]]}}|";
|
|
if (/.*Armes.*/.test(nom)) {
|
|
var a = "npc-armes-competence-"+z;
|
|
var j = {};
|
|
j[a] = comp;
|
|
setAttrs(j);
|
|
z += 1;
|
|
}
|
|
}
|
|
if (i == c.length - 1) {
|
|
s += 'Non apprise, &{template:agone-competences} {{name=@{character_name}}} {{Competence=?{Laquelle ?} : [[1d10!-3+?{Caractéristique|AGIlité,@{npc-agilite}+@{npc-bonus-de-corps}|FORce,@{npc-force}+@{npc-bonus-de-corps}|PERception,@{npc-perception}+@{npc-bonus-de-corps}|RÉSistance,@{npc-resistance}+@{npc-bonus-de-corps}|INTelligence,@{npc-intelligence}+@{npc-bonus-d-esprit}|VOLonté,@{npc-volonte}+@{npc-bonus-d-esprit}|CHArisme,@{npc-charisme}+@{npc-bonus-d-ame}|CRÉativité,@{npc-creativite}+@{npc-bonus-d-ame}|MÊLée,@{npc-melee}+@{npc-bonus-de-corps}|TIR,@{npc-tir}+@{npc-bonus-de-corps}}+?{Bonus/Malus|0}]]}}}';
|
|
setAttrs({
|
|
'npc-competences-selection': s
|
|
});
|
|
}
|
|
});
|
|
});
|
|
}
|
|
});
|
|
});
|
|
});
|
|
</script>
|