Files
roll20-character-sheets-tester/Atomic Highway/Atomic Highway.html
T
CoalPoweredPuppet 453cb4892b Clean up and matching css
General clean up and fixing the background
2016-03-11 13:06:08 -05:00

1331 lines
125 KiB
HTML

<!-- Set up the Tabs -->
<input class="sheet-tab sheet-tab1" name="attr_core-tab" value="1" title="Character" checked="checked" type="radio"><span class="sheet-tab sheet-tab1" style="line-height: 20px;">Character</span>
<input class="sheet-tab sheet-tab2" name="attr_core-tab" value="2" title="Vehicle" type="radio"><span class="sheet-tab sheet-tab2" style="line-height: 20px;">Vehicle</span>
<input class="sheet-tab sheet-tab99" name="attr_core-tab" value="99" title="All" type="radio"><span class="sheet-tab sheet-tab99" style="line-height: 20px;">All</span>
<!-- End Tab setup -->
<!-- Tab 1 -->
<div class="sheet-section-1">
<h1 class="sheet-main_title">Atomic <div class="sheet-Pictos_3">l</div> Highway</h1>
<div class="sheet-3colrow">
<div class="sheet-col">
<table>
<tbody>
<tr>
<td><div class="sheet-circle"><input class="sheet-attribute" name="attr_Muscle" value="0" type="number"></div></td>
<td><button type="roll" class="sheet-big" name="attr_attribute-Muscle" value="/e rolls Muscle! [[{@{Muscle}d6!sd}&gt;6]]">Muscle</button></td>
</tr>
<tr>
<td><div class="sheet-circle"><input class="sheet-attribute" name="attr_Understanding" value="0" type="number"></div></td>
<td><button type="roll" class="sheet-big" name="attr_attribute-Understanding" value="/e rolls Understanding! [[{@{Understanding}d6!sd}&gt;6]]">Understanding</button></td>
</tr>
<tr>
<td><div class="sheet-circle"><input class="sheet-attribute" name="attr_Tenacity" value="0" type="number"></div></td>
<td><button type="roll" class="sheet-big" name="attr_attribute-Tenacity" value="/e rolls Tenacity! [[{@{Tenacity}d6!sd}&gt;6]]">Tenacity</button></td>
</tr>
<tr>
<td><div class="sheet-circle"><input class="sheet-attribute" name="attr_Appeal" value="0" type="number"></div></td>
<td><button type="roll" class="sheet-big" name="attr_attribute-Appeal" value="/e rolls Appeal! [[{@{Appeal}d6!sd}&gt;6]]">Appeal</button></td>
</tr>
<tr>
<td><div class="sheet-circle"><input class="sheet-attribute" name="attr_Nimbleness" value="0" type="number"></div></td>
<td><button type="roll" class="sheet-big" name="attr_attribute-Nimbleness" value="/e rolls Nimbleness! [[{@{Nimbleness}d6!sd}&gt;6]]">Nimbleness</button></td>
</tr>
<tr>
<td><div class="sheet-circle"><input class="sheet-attribute" name="attr_Toughness" value="0" type="number"></div></td>
<td><button type="roll" class="sheet-big" name="attr_attribute-Toughness" value="/e rolls Toughness! [[{@{Toughness}d6!sd}&gt;6]]">Toughness</button></td>
</tr>
<tr>
<td><div class="sheet-circle"><input class="sheet-attribute" name="attr_Senses" value="0" type="number"></div></td>
<td><button type="roll" class="sheet-big" name="attr_attribute-Senses" value="/e rolls Senses! [[{@{Senses}d6!sd}&gt;6]]">Senses</button></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-col">
<table class="sheet-bright">
<tbody>
<tr>
<th>Name</th>
<td><input class="sheet-input" name="attr_character_name" type="text"></td>
</tr>
<tr>
<th>Concept</th>
<td><input class="sheet-input" name="attr_Concept" type="text"></td>
</tr>
<tr>
<th>Rearing</th>
<td><input class="sheet-input" name="attr_Rearing" type="text"></td>
</tr>
</tbody>
</table>
<br>
<table class="sheet-armored">
<tbody>
<tr>
<th colspan="4">Skills</th>
</tr>
<tr>
<td>Athletics</td>
<td>
<input class="sheet-normal sheet-zero" name="attr_Athletics" value="0" checked="checked" type="radio"><span></span>
<input class="sheet-normal" name="attr_Athletics" value="1" type="radio"><span></span>
<input class="sheet-normal" name="attr_Athletics" value="2" type="radio"><span></span>
<input class="sheet-normal" name="attr_Athletics" value="3" type="radio"><span></span>
<input class="sheet-normal" name="attr_Athletics" value="4" type="radio"><span></span>
<input class="sheet-normal" name="attr_Athletics" value="5" type="radio"><span></span>
</td>
<td>Ride</td>
<td>
<input class="sheet-normal sheet-zero" name="attr_Ride" value="0" checked="checked" type="radio"><span></span>
<input class="sheet-normal" name="attr_Ride" value="1" type="radio"><span></span>
<input class="sheet-normal" name="attr_Ride" value="2" type="radio"><span></span>
<input class="sheet-normal" name="attr_Ride" value="3" type="radio"><span></span>
<input class="sheet-normal" name="attr_Ride" value="4" type="radio"><span></span>
<input class="sheet-normal" name="attr_Ride" value="5" type="radio"><span></span>
</td>
</tr>
<tr>
<td>Boat</td>
<td>
<input class="sheet-normal sheet-zero" name="attr_Boat" value="0" checked="checked" type="radio"><span></span>
<input class="sheet-normal" name="attr_Boat" value="1" type="radio"><span></span>
<input class="sheet-normal" name="attr_Boat" value="2" type="radio"><span></span>
<input class="sheet-normal" name="attr_Boat" value="3" type="radio"><span></span>
<input class="sheet-normal" name="attr_Boat" value="4" type="radio"><span></span>
<input class="sheet-normal" name="attr_Boat" value="5" type="radio"><span></span>
</td>
<td>Scavenge</td>
<td>
<input class="sheet-normal sheet-zero" name="attr_Scavenge" value="0" checked="checked" type="radio"><span></span>
<input class="sheet-normal" name="attr_Scavenge" value="1" type="radio"><span></span>
<input class="sheet-normal" name="attr_Scavenge" value="2" type="radio"><span></span>
<input class="sheet-normal" name="attr_Scavenge" value="3" type="radio"><span></span>
<input class="sheet-normal" name="attr_Scavenge" value="4" type="radio"><span></span>
<input class="sheet-normal" name="attr_Scavenge" value="5" type="radio"><span></span>
</td>
</tr>
<tr>
<td>Brawl</td>
<td>
<input class="sheet-normal sheet-zero" name="attr_Brawl" value="0" checked="checked" type="radio"><span></span>
<input class="sheet-normal" name="attr_Brawl" value="1" type="radio"><span></span>
<input class="sheet-normal" name="attr_Brawl" value="2" type="radio"><span></span>
<input class="sheet-normal" name="attr_Brawl" value="3" type="radio"><span></span>
<input class="sheet-normal" name="attr_Brawl" value="4" type="radio"><span></span>
<input class="sheet-normal" name="attr_Brawl" value="5" type="radio"><span></span>
</td>
<td>Shoot</td>
<td>
<input class="sheet-normal sheet-zero" name="attr_Shoot" value="0" checked="checked" type="radio"><span></span>
<input class="sheet-normal" name="attr_Shoot" value="1" type="radio"><span></span>
<input class="sheet-normal" name="attr_Shoot" value="2" type="radio"><span></span>
<input class="sheet-normal" name="attr_Shoot" value="3" type="radio"><span></span>
<input class="sheet-normal" name="attr_Shoot" value="4" type="radio"><span></span>
<input class="sheet-normal" name="attr_Shoot" value="5" type="radio"><span></span>
</td>
</tr>
<tr>
<td>Criminal</td>
<td>
<input class="sheet-normal sheet-zero" name="attr_Criminal" value="0" checked="checked" type="radio"><span></span>
<input class="sheet-normal" name="attr_Criminal" value="1" type="radio"><span></span>
<input class="sheet-normal" name="attr_Criminal" value="2" type="radio"><span></span>
<input class="sheet-normal" name="attr_Criminal" value="3" type="radio"><span></span>
<input class="sheet-normal" name="attr_Criminal" value="4" type="radio"><span></span>
<input class="sheet-normal" name="attr_Criminal" value="5" type="radio"><span></span>
</td>
<td>Sleight</td>
<td>
<input class="sheet-normal sheet-zero" name="attr_Sleight" value="0" checked="checked" type="radio"><span></span>
<input class="sheet-normal" name="attr_Sleight" value="1" type="radio"><span></span>
<input class="sheet-normal" name="attr_Sleight" value="2" type="radio"><span></span>
<input class="sheet-normal" name="attr_Sleight" value="3" type="radio"><span></span>
<input class="sheet-normal" name="attr_Sleight" value="4" type="radio"><span></span>
<input class="sheet-normal" name="attr_Sleight" value="5" type="radio"><span></span>
</td>
</tr>
<tr>
<td>Drive</td>
<td>
<input class="sheet-normal sheet-zero" name="attr_Drive" value="0" checked="checked" type="radio"><span></span>
<input class="sheet-normal" name="attr_Drive" value="1" type="radio"><span></span>
<input class="sheet-normal" name="attr_Drive" value="2" type="radio"><span></span>
<input class="sheet-normal" name="attr_Drive" value="3" type="radio"><span></span>
<input class="sheet-normal" name="attr_Drive" value="4" type="radio"><span></span>
<input class="sheet-normal" name="attr_Drive" value="5" type="radio"><span></span>
</td>
<td>Stealth</td>
<td>
<input class="sheet-normal sheet-zero" name="attr_Stealth" value="0" checked="checked" type="radio"><span></span>
<input class="sheet-normal" name="attr_Stealth" value="1" type="radio"><span></span>
<input class="sheet-normal" name="attr_Stealth" value="2" type="radio"><span></span>
<input class="sheet-normal" name="attr_Stealth" value="3" type="radio"><span></span>
<input class="sheet-normal" name="attr_Stealth" value="4" type="radio"><span></span>
<input class="sheet-normal" name="attr_Stealth" value="5" type="radio"><span></span>
</td>
</tr>
<tr>
<td>Heal</td>
<td>
<input class="sheet-normal sheet-zero" name="attr_Heal" value="0" checked="checked" type="radio"><span></span>
<input class="sheet-normal" name="attr_Heal" value="1" type="radio"><span></span>
<input class="sheet-normal" name="attr_Heal" value="2" type="radio"><span></span>
<input class="sheet-normal" name="attr_Heal" value="3" type="radio"><span></span>
<input class="sheet-normal" name="attr_Heal" value="4" type="radio"><span></span>
<input class="sheet-normal" name="attr_Heal" value="5" type="radio"><span></span>
</td>
<td>Survive</td>
<td>
<input class="sheet-normal sheet-zero" name="attr_Survive" value="0" checked="checked" type="radio"><span></span>
<input class="sheet-normal" name="attr_Survive" value="1" type="radio"><span></span>
<input class="sheet-normal" name="attr_Survive" value="2" type="radio"><span></span>
<input class="sheet-normal" name="attr_Survive" value="3" type="radio"><span></span>
<input class="sheet-normal" name="attr_Survive" value="4" type="radio"><span></span>
<input class="sheet-normal" name="attr_Survive" value="5" type="radio"><span></span>
</td>
</tr>
<tr>
<td>Intimidate</td>
<td>
<input class="sheet-normal sheet-zero" name="attr_Intimidate" value="0" checked="checked" type="radio"><span></span>
<input class="sheet-normal" name="attr_Intimidate" value="1" type="radio"><span></span>
<input class="sheet-normal" name="attr_Intimidate" value="2" type="radio"><span></span>
<input class="sheet-normal" name="attr_Intimidate" value="3" type="radio"><span></span>
<input class="sheet-normal" name="attr_Intimidate" value="4" type="radio"><span></span>
<input class="sheet-normal" name="attr_Intimidate" value="5" type="radio"><span></span>
</td>
<td>Tech</td>
<td>
<input class="sheet-normal sheet-zero" name="attr_Tech" value="0" checked="checked" type="radio"><span></span>
<input class="sheet-normal" name="attr_Tech" value="1" type="radio"><span></span>
<input class="sheet-normal" name="attr_Tech" value="2" type="radio"><span></span>
<input class="sheet-normal" name="attr_Tech" value="3" type="radio"><span></span>
<input class="sheet-normal" name="attr_Tech" value="4" type="radio"><span></span>
<input class="sheet-normal" name="attr_Tech" value="5" type="radio"><span></span>
</td>
</tr>
<tr>
<td>Lore</td>
<td>
<input class="sheet-normal sheet-zero" name="attr_Lore" value="0" checked="checked" type="radio"><span></span>
<input class="sheet-normal" name="attr_Lore" value="1" type="radio"><span></span>
<input class="sheet-normal" name="attr_Lore" value="2" type="radio"><span></span>
<input class="sheet-normal" name="attr_Lore" value="3" type="radio"><span></span>
<input class="sheet-normal" name="attr_Lore" value="4" type="radio"><span></span>
<input class="sheet-normal" name="attr_Lore" value="5" type="radio"><span></span>
</td>
<td>Zoofinity</td>
<td>
<input class="sheet-normal sheet-zero" name="attr_Zoofinity" value="0" checked="checked" type="radio"><span></span>
<input class="sheet-normal" name="attr_Zoofinity" value="1" type="radio"><span></span>
<input class="sheet-normal" name="attr_Zoofinity" value="2" type="radio"><span></span>
<input class="sheet-normal" name="attr_Zoofinity" value="3" type="radio"><span></span>
<input class="sheet-normal" name="attr_Zoofinity" value="4" type="radio"><span></span>
<input class="sheet-normal" name="attr_Zoofinity" value="5" type="radio"><span></span>
</td>
</tr>
<tr>
<td>Melee</td>
<td>
<input class="sheet-normal sheet-zero" name="attr_Melee" value="0" checked="checked" type="radio"><span></span>
<input class="sheet-normal" name="attr_Melee" value="1" type="radio"><span></span>
<input class="sheet-normal" name="attr_Melee" value="2" type="radio"><span></span>
<input class="sheet-normal" name="attr_Melee" value="3" type="radio"><span></span>
<input class="sheet-normal" name="attr_Melee" value="4" type="radio"><span></span>
<input class="sheet-normal" name="attr_Melee" value="5" type="radio"><span></span>
</td>
<td><input class="sheet-skillname" name="attr_otherSkill-1-name" placeholder="Other 1" type="text"></td>
<td>
<input class="sheet-normal sheet-zero" name="attr_otherSkill-1" value="0" checked="checked" type="radio"><span></span>
<input class="sheet-normal" name="attr_otherSkill-1" value="1" type="radio"><span></span>
<input class="sheet-normal" name="attr_otherSkill-1" value="2" type="radio"><span></span>
<input class="sheet-normal" name="attr_otherSkill-1" value="3" type="radio"><span></span>
<input class="sheet-normal" name="attr_otherSkill-1" value="4" type="radio"><span></span>
<input class="sheet-normal" name="attr_otherSkill-1" value="5" type="radio"><span></span>
</td>
</tr>
<tr>
<td>Notice</td>
<td>
<input class="sheet-normal sheet-zero" name="attr_Notice" value="0" checked="checked" type="radio"><span></span>
<input class="sheet-normal" name="attr_Notice" value="1" type="radio"><span></span>
<input class="sheet-normal" name="attr_Notice" value="2" type="radio"><span></span>
<input class="sheet-normal" name="attr_Notice" value="3" type="radio"><span></span>
<input class="sheet-normal" name="attr_Notice" value="4" type="radio"><span></span>
<input class="sheet-normal" name="attr_Notice" value="5" type="radio"><span></span>
</td>
<td><input class="sheet-skillname" name="attr_otherSkill-2-name" placeholder="Other 2" type="text"></td>
<td>
<input class="sheet-normal sheet-zero" name="attr_otherSkill-2" value="0" checked="checked" type="radio"><span></span>
<input class="sheet-normal" name="attr_otherSkill-2" value="1" type="radio"><span></span>
<input class="sheet-normal" name="attr_otherSkill-2" value="2" type="radio"><span></span>
<input class="sheet-normal" name="attr_otherSkill-2" value="3" type="radio"><span></span>
<input class="sheet-normal" name="attr_otherSkill-2" value="4" type="radio"><span></span>
<input class="sheet-normal" name="attr_otherSkill-2" value="5" type="radio"><span></span>
</td>
</tr>
<tr>
<td>Persuade</td>
<td>
<input class="sheet-normal sheet-zero" name="attr_Persuade" value="0" checked="checked" type="radio"><span></span>
<input class="sheet-normal" name="attr_Persuade" value="1" type="radio"><span></span>
<input class="sheet-normal" name="attr_Persuade" value="2" type="radio"><span></span>
<input class="sheet-normal" name="attr_Persuade" value="3" type="radio"><span></span>
<input class="sheet-normal" name="attr_Persuade" value="4" type="radio"><span></span>
<input class="sheet-normal" name="attr_Persuade" value="5" type="radio"><span></span>
</td>
<td><input class="sheet-skillname" name="attr_otherSkill-3-name" placeholder="Other 3" type="text"></td>
<td>
<input class="sheet-normal sheet-zero" name="attr_otherSkill-3" value="0" checked="checked" type="radio"><span></span>
<input class="sheet-normal" name="attr_otherSkill-3" value="1" type="radio"><span></span>
<input class="sheet-normal" name="attr_otherSkill-3" value="2" type="radio"><span></span>
<input class="sheet-normal" name="attr_otherSkill-3" value="3" type="radio"><span></span>
<input class="sheet-normal" name="attr_otherSkill-3" value="4" type="radio"><span></span>
<input class="sheet-normal" name="attr_otherSkill-3" value="5" type="radio"><span></span>
</td>
</tr>
<tr>
<td>Pilot</td>
<td>
<input class="sheet-normal sheet-zero" name="attr_Pilot" value="0" checked="checked" type="radio"><span></span>
<input class="sheet-normal" name="attr_Pilot" value="1" type="radio"><span></span>
<input class="sheet-normal" name="attr_Pilot" value="2" type="radio"><span></span>
<input class="sheet-normal" name="attr_Pilot" value="3" type="radio"><span></span>
<input class="sheet-normal" name="attr_Pilot" value="4" type="radio"><span></span>
<input class="sheet-normal" name="attr_Pilot" value="5" type="radio"><span></span>
</td>
<td><input class="sheet-skillname" name="attr_otherSkill-4-name" placeholder="Other 4" type="text"></td>
<td>
<input class="sheet-normal sheet-zero" name="attr_otherSkill-4" value="0" checked="checked" type="radio"><span></span>
<input class="sheet-normal" name="attr_otherSkill-4" value="1" type="radio"><span></span>
<input class="sheet-normal" name="attr_otherSkill-4" value="2" type="radio"><span></span>
<input class="sheet-normal" name="attr_otherSkill-4" value="3" type="radio"><span></span>
<input class="sheet-normal" name="attr_otherSkill-4" value="4" type="radio"><span></span>
<input class="sheet-normal" name="attr_otherSkill-4" value="5" type="radio"><span></span>
</td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-col">
<table class="sheet-bright">
<tbody>
<tr>
<th>Player</th>
<td><input class="sheet-input" name="attr_Player" type="text"></td>
</tr>
<tr>
<th>Race</th>
<td><input class="sheet-input" name="attr_Race" type="text"></td>
</tr>
<tr>
<th>Pursuit</th>
<td><input class="sheet-input" name="attr_Pursuit" type="text"></td>
</tr>
</tbody>
</table>
<br>
<table class="sheet-armored">
<tbody>
<tr>
<th colspan="4">Difficulty</th>
</tr>
<tr>
<td>Difficulty Rating</td>
<td style="text-align: center;">Successes Needed</td>
</tr>
<tr>
<td><b>Difficult</b></td>
<td style="text-align: center;"><b>1</b></td>
</tr>
<tr>
<td><b>Extreme</b></td>
<td style="text-align: center;"><b>2</b></td>
</tr>
<tr>
<td><b>Arduous</b></td>
<td style="text-align: center;"><b>3</b></td>
</tr>
<tr>
<td><b>Tremendous</b></td>
<td style="text-align: center;"><b>4</b></td>
</tr>
<tr>
<td><b>Heroic</b></td>
<td style="text-align: center;"><b>5+</b></td>
</tr>
</tbody>
</table>
</div>
</div>
<br>
<div class="sheet-3colrow">
<div class="sheet-col">
<table class="sheet-armored">
<tbody>
<tr>
<th colspan="2">Fortune Costs</th>
</tr>
<tr>
<td style="text-align: center;">Effect</td>
<td style="text-align: center;">Cost</td>
</tr>
<tr>
<td style="text-align: center;"><b>Extra Success</b></td>
<td style="text-align: center;"><b>1</b></td>
</tr>
<tr>
<td style="text-align: center;"><b>Reroll Bad Things Happen</b></td>
<td style="text-align: center;"><b>3</b></td>
</tr>
<tr>
<td style="text-align: center;"><b>Plot Tweak</b></td>
<td style="text-align: center;"><b>2</b></td>
</tr>
<tr>
<td style="text-align: center;"><b>Plot Twist</b></td>
<td style="text-align: center;"><b>5</b></td>
</tr>
<tr>
<td style="text-align: center;"><b>Reduce Opponent&#8217;s Success</b></td>
<td style="text-align: center;"><b>2</b></td>
</tr>
<tr>
<td style="text-align: center;"><b>Reduce Injury</b></td>
<td style="text-align: center;"><b>1</b></td>
</tr>
<tr>
<td style="text-align: center;"><b>Perform Dual Action</b></td>
<td style="text-align: center;"><b>2</b></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-col">
<table class="sheet-armored">
<tbody>
<tr>
<th>Mutations</th>
</tr>
<tr>
<td><input class="sheet-skillname" style="width: 99%;" name="attr_mutations-1" type="text"></td>
</tr>
<tr>
<td><input class="sheet-skillname" style="width: 99%;" name="attr_mutations-2" type="text"></td>
</tr>
<tr>
<td><input class="sheet-skillname" style="width: 99%;" name="attr_mutations-3" type="text"></td>
</tr>
<tr>
<td><input class="sheet-skillname" style="width: 99%;" name="attr_mutations-4" type="text"></td>
</tr>
<tr>
<td><input class="sheet-skillname" style="width: 99%;" name="attr_mutations-5" type="text"></td>
</tr>
<tr>
<td><br></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-col">
<table class="sheet-armored">
<tbody>
<tr>
<th>Flaws</th>
</tr>
<tr>
<td><input class="sheet-skillname" style="width: 99%;" name="attr_Flaws-1" type="text"></td>
</tr>
<tr>
<td><input class="sheet-skillname" style="width: 99%;" name="attr_Flaws-2" type="text"></td>
</tr>
<tr>
<td><input class="sheet-skillname" style="width: 99%;" name="attr_Flaws-3" type="text"></td>
</tr>
<tr>
<td><input class="sheet-skillname" style="width: 99%;" name="attr_Flaws-4" type="text"></td>
</tr>
<tr>
<td><input class="sheet-skillname" style="width: 99%;" name="attr_Flaws-5" type="text"></td>
</tr>
<tr>
<td><br></td>
</tr>
</tbody>
</table>
</div>
</div>
<br>
<div class="sheet-2colrow">
<div class="sheet-col">
<table class="sheet-armored">
<tbody>
<tr>
<th colspan="8">Fortune</th>
</tr>
<tr>
<td><input class="sheet-fortune" name="attr_fortune-1" type="checkbox"><span></span></td>
<td><input class="sheet-fortune" name="attr_fortune-2" type="checkbox"><span></span></td>
<td><input class="sheet-fortune" name="attr_fortune-3" type="checkbox"><span></span></td>
<td><input class="sheet-fortune" name="attr_fortune-4" type="checkbox"><span></span></td>
<td><input class="sheet-fortune" name="attr_fortune-5" type="checkbox"><span></span></td>
<td></td>
<td></td>
</tr>
<tr>
<td><input class="sheet-fortune" name="attr_fortune-6" type="checkbox"><span></span></td>
<td><input class="sheet-fortune" name="attr_fortune-7" type="checkbox"><span></span></td>
<td><input class="sheet-fortune" name="attr_fortune-8" type="checkbox"><span></span></td>
<td><input class="sheet-fortune" name="attr_fortune-9" type="checkbox"><span></span></td>
<td><input class="sheet-fortune" name="attr_fortune-10" type="checkbox"><span></span></td>
<td></td>
<td></td>
</tr>
<tr>
<th colspan="8" style="border-top: 1px solid black;">Armor</th>
</tr>
<tr>
<td colspan="8"><input class="sheet-skillname" style="width: 99%;" name="attr_armor_type" placeholder="Type" type="text"></td>
</tr>
<tr>
<td colspan="8" style="border-top: 1px solid black;"><input class="sheet-skillname" style="width: 99%;" name="attr_armor_protection" placeholder="Protection" type="text"></td>
</tr>
<tr>
<td><br></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-col">
<table class="sheet-armored">
<tbody>
<tr>
<th colspan="11">Weapons</th>
</tr>
<tr>
<td><b>Roll</b></td>
<td><b>Weapon</b></td>
<td style="text-align: center;"><b>Attribute</b></td>
<td style="text-align: center;"><b>Skill</b></td>
<td><b>Damage</b></td>
<td style="text-align: center;"><b>Damage<br>Type</b></td>
<td style="text-align: center;"><b>Max<br>Range</b></td>
<td><b>Capacity</b></td>
<td><b>Reload</b></td>
<td><b>Hands</b></td>
<td><b>Burst</b></td>
<td><div style="width: 5px;"></div></td>
</tr>
<tr>
<td><button type="roll" class="sheet-weaponroll" name="attr_weapon-1-roll" value="/e attacks with @{weapon-1-name}! [[{(@{weapon-1-Attribute} + @{weapon-1-burst})d6!sd}&gt;6]], plus up to [[@{weapon-1-Skill}]] skill points to spend. He deals @{weapon-1-Damage} @{weapon-1-DamageType} per successes. "></button></td>
<td><input class="sheet-skillname" name="attr_weapon-1-name" placeholder="Weapon 1" type="text"></td>
<td><select class="sheet-skillname" name="attr_weapon-1-Attribute"><option value="0">None</option><option value="@{Muscle}">Muscle</option><option value="@{Understanding}">Understanding</option><option value="@{Tenacity}">Tenacity</option><option value="@{Appeal}">Appeal</option><option value="@{Nimbleness}">Nimbleness</option><option value="@{Toughness}">Toughness</option><option value="@{Senses}">Senses</option></select></td>
<td><select class="sheet-skillname" style="width: 70px;" name="attr_weapon-1-Skill"><option value="0">None</option><option value="@{Athletics}">Athletics</option><option value="@{Brawl}">Brawl</option><option value="@{Criminal}">Criminal</option><option value="@{Drive}">Drive</option><option value="@{Heal}">Heal</option><option value="@{Intimidate}">Intimidate</option><option value="@{Lore}">Lore</option><option value="@{Melee}">Melee</option><option value="@{Notice}">Notice</option><option value="@{Persuade}">Persuade</option><option value="@{Ride}">Ride</option><option value="@{Scavenge}">Scavenge</option><option value="@{Shoot}">Shoot</option><option value="@{Sleight}">Sleight</option><option value="@{Stealth}">Stealth</option><option value="@{Survive}">Survive</option><option value="@{Tech}">Tech</option><option value="@{Zoofinity}">Zoofinity</option><option value="@{otherSkill-1}">Other 1</option><option value="@{otherSkill-2}">Other 2</option><option value="@{otherSkill-3}">Other 3</option><option value="@{otherSkill-4}">Other 4</option></select></td>
<td><input class="sheet-skillname" name="attr_weapon-1-Damage" value="0" type="number"></td>
<td><select class="sheet-skillname" style="width: 30px;" name="attr_weapon-1-DamageType"><option value="Non-Lethal">N</option><option value="Lethal">L</option></select></td>
<td><select class="sheet-skillname" style="width: 50px;" name="attr_weapon-1-MaxRange"><option value="Short">Short</option><option value="Long">Long</option><option value="Distant">Distant</option></select></td>
<td><input class="sheet-skillname" name="attr_weapon-1-Capacity" value="0" type="number"></td>
<td><input class="sheet-skillname" name="attr_weapon-1-Reload" value="0" type="number"></td>
<td><input class="sheet-hands" name="attr_weapon-1-hands" type="checkbox"><span></span></td>
<td><input class="sheet-bigcheck" name="attr_weapon-1-burst" value="2" type="checkbox"><span></span></td>
</tr>
<tr>
<td><button type="roll" class="sheet-weaponroll" name="attr_weapon-2-roll" value="/e attacks with @{weapon-2-name}! [[{(@{weapon-2-Attribute} + @{weapon-2-burst})d6!sd}&gt;6]], plus up to [[@{weapon-2-Skill}]] skill points to spend. He deals @{weapon-2-Damage} @{weapon-2-DamageType} per successes. "></button></td>
<td><input class="sheet-skillname" name="attr_weapon-2-name" placeholder="Weapon 2" type="text"></td>
<td><select class="sheet-skillname" name="attr_weapon-2-Attribute"><option value="0">None</option><option value="@{Muscle}">Muscle</option><option value="@{Understanding}">Understanding</option><option value="@{Tenacity}">Tenacity</option><option value="@{Appeal}">Appeal</option><option value="@{Nimbleness}">Nimbleness</option><option value="@{Toughness}">Toughness</option><option value="@{Senses}">Senses</option></select></td>
<td><select class="sheet-skillname" style="width: 70px;" name="attr_weapon-2-Skill"><option value="0">None</option><option value="@{Athletics}">Athletics</option><option value="@{Brawl}">Brawl</option><option value="@{Criminal}">Criminal</option><option value="@{Drive}">Drive</option><option value="@{Heal}">Heal</option><option value="@{Intimidate}">Intimidate</option><option value="@{Lore}">Lore</option><option value="@{Melee}">Melee</option><option value="@{Notice}">Notice</option><option value="@{Persuade}">Persuade</option><option value="@{Ride}">Ride</option><option value="@{Scavenge}">Scavenge</option><option value="@{Shoot}">Shoot</option><option value="@{Sleight}">Sleight</option><option value="@{Stealth}">Stealth</option><option value="@{Survive}">Survive</option><option value="@{Tech}">Tech</option><option value="@{Zoofinity}">Zoofinity</option><option value="@{otherSkill-2}">Other 1</option><option value="@{otherSkill-2}">Other 2</option><option value="@{otherSkill-3}">Other 3</option><option value="@{otherSkill-4}">Other 4</option></select></td>
<td><input class="sheet-skillname" name="attr_weapon-2-Damage" value="0" type="number"></td>
<td><select class="sheet-skillname" style="width: 30px;" name="attr_weapon-2-DamageType"><option value="Non-Lethal">N</option><option value="Lethal">L</option></select></td>
<td><select class="sheet-skillname" style="width: 50px;" name="attr_weapon-2-MaxRange"><option value="Short">Short</option><option value="Long">Long</option><option value="Distant">Distant</option></select></td> <td><input class="sheet-skillname" name="attr_weapon-2-Capacity" value="0" type="number"></td>
<td><input class="sheet-skillname" name="attr_weapon-2-Reload" value="0" type="number"></td>
<td><input class="sheet-hands" name="attr_weapon-2-hands" type="checkbox"><span></span></td>
<td><input class="sheet-bigcheck" name="attr_weapon-2-burst" value="2" type="checkbox"><span></span></td>
</tr>
<tr>
<td><button type="roll" class="sheet-weaponroll" name="attr_weapon-3-roll" value="/e attacks with @{weapon-3-name}! [[{(@{weapon-3-Attribute} + @{weapon-3-burst})d6!sd}&gt;6]], plus up to [[@{weapon-3-Skill}]] skill points to spend. He deals @{weapon-3-Damage} @{weapon-3-DamageType} per successes. "></button></td>
<td><input class="sheet-skillname" name="attr_weapon-3-name" placeholder="Weapon 3" type="text"></td>
<td><select class="sheet-skillname" name="attr_weapon-3-Attribute"><option value="0">None</option><option value="@{Muscle}">Muscle</option><option value="@{Understanding}">Understanding</option><option value="@{Tenacity}">Tenacity</option><option value="@{Appeal}">Appeal</option><option value="@{Nimbleness}">Nimbleness</option><option value="@{Toughness}">Toughness</option><option value="@{Senses}">Senses</option></select></td>
<td><select class="sheet-skillname" style="width: 70px;" name="attr_weapon-3-Skill"><option value="0">None</option><option value="@{Athletics}">Athletics</option><option value="@{Brawl}">Brawl</option><option value="@{Criminal}">Criminal</option><option value="@{Drive}">Drive</option><option value="@{Heal}">Heal</option><option value="@{Intimidate}">Intimidate</option><option value="@{Lore}">Lore</option><option value="@{Melee}">Melee</option><option value="@{Notice}">Notice</option><option value="@{Persuade}">Persuade</option><option value="@{Ride}">Ride</option><option value="@{Scavenge}">Scavenge</option><option value="@{Shoot}">Shoot</option><option value="@{Sleight}">Sleight</option><option value="@{Stealth}">Stealth</option><option value="@{Survive}">Survive</option><option value="@{Tech}">Tech</option><option value="@{Zoofinity}">Zoofinity</option><option value="@{otherSkill-3}">Other 1</option><option value="@{otherSkill-2}">Other 2</option><option value="@{otherSkill-3}">Other 3</option><option value="@{otherSkill-4}">Other 4</option></select></td>
<td><input class="sheet-skillname" name="attr_weapon-3-Damage" value="0" type="number"></td>
<td><select class="sheet-skillname" style="width: 30px;" name="attr_weapon-3-DamageType"><option value="Non-Lethal">N</option><option value="Lethal">L</option></select></td>
<td><select class="sheet-skillname" style="width: 50px;" name="attr_weapon-3-MaxRange"><option value="Short">Short</option><option value="Long">Long</option><option value="Distant">Distant</option></select></td>
<td><input class="sheet-skillname" name="attr_weapon-3-Capacity" value="0" type="number"></td>
<td><input class="sheet-skillname" name="attr_weapon-3-Reload" value="0" type="number"></td>
<td><input class="sheet-hands" name="attr_weapon-3-hands" type="checkbox"><span></span></td>
<td><input class="sheet-bigcheck" name="attr_weapon-3-burst" value="2" type="checkbox"><span></span></td>
</tr>
<tr>
<td><button type="roll" class="sheet-weaponroll" name="attr_weapon-4-roll" value="/e attacks with @{weapon-4-name}! [[{(@{weapon-4-Attribute} + @{weapon-4-burst})d6!sd}&gt;6]], plus up to [[@{weapon-4-Skill}]] skill points to spend. He deals @{weapon-4-Damage} @{weapon-4-DamageType} per successes. "></button></td>
<td><input class="sheet-skillname" name="attr_weapon-4-name" placeholder="Weapon 4" type="text"></td>
<td><select class="sheet-skillname" name="attr_weapon-4-Attribute"><option value="0">None</option><option value="@{Muscle}">Muscle</option><option value="@{Understanding}">Understanding</option><option value="@{Tenacity}">Tenacity</option><option value="@{Appeal}">Appeal</option><option value="@{Nimbleness}">Nimbleness</option><option value="@{Toughness}">Toughness</option><option value="@{Senses}">Senses</option></select></td>
<td><select class="sheet-skillname" style="width: 70px;" name="attr_weapon-4-Skill"><option value="0">None</option><option value="@{Athletics}">Athletics</option><option value="@{Brawl}">Brawl</option><option value="@{Criminal}">Criminal</option><option value="@{Drive}">Drive</option><option value="@{Heal}">Heal</option><option value="@{Intimidate}">Intimidate</option><option value="@{Lore}">Lore</option><option value="@{Melee}">Melee</option><option value="@{Notice}">Notice</option><option value="@{Persuade}">Persuade</option><option value="@{Ride}">Ride</option><option value="@{Scavenge}">Scavenge</option><option value="@{Shoot}">Shoot</option><option value="@{Sleight}">Sleight</option><option value="@{Stealth}">Stealth</option><option value="@{Survive}">Survive</option><option value="@{Tech}">Tech</option><option value="@{Zoofinity}">Zoofinity</option><option value="@{otherSkill-4}">Other 1</option><option value="@{otherSkill-2}">Other 2</option><option value="@{otherSkill-3}">Other 3</option><option value="@{otherSkill-4}">Other 4</option></select></td>
<td><input class="sheet-skillname" name="attr_weapon-4-Damage" value="0" type="number"></td>
<td><select class="sheet-skillname" style="width: 30px;" name="attr_weapon-4-DamageType"><option value="Non-Lethal">N</option><option value="Lethal">L</option></select></td>
<td><select class="sheet-skillname" style="width: 50px;" name="attr_weapon-4-MaxRange"><option value="Short">Short</option><option value="Long">Long</option><option value="Distant">Distant</option></select></td>
<td><input class="sheet-skillname" name="attr_weapon-4-Capacity" value="0" type="number"></td>
<td><input class="sheet-skillname" name="attr_weapon-4-Reload" value="0" type="number"></td>
<td><input class="sheet-hands" name="attr_weapon-4-hands" type="checkbox"><span></span></td>
<td><input class="sheet-bigcheck" name="attr_weapon-4-burst" value="2" type="checkbox"><span></span></td>
</tr>
<tr>
<td><button type="roll" class="sheet-weaponroll" name="attr_weapon-5-roll" value="/e attacks with @{weapon-5-name}! [[{(@{weapon-5-Attribute} + @{weapon-5-burst})d6!sd}&gt;6]], plus up to [[@{weapon-5-Skill}]] skill points to spend. He deals @{weapon-5-Damage} @{weapon-5-DamageType} per successes. "></button></td>
<td><input class="sheet-skillname" name="attr_weapon-5-name" placeholder="Weapon 5" type="text"></td>
<td><select class="sheet-skillname" name="attr_weapon-5-Attribute"><option value="0">None</option><option value="@{Muscle}">Muscle</option><option value="@{Understanding}">Understanding</option><option value="@{Tenacity}">Tenacity</option><option value="@{Appeal}">Appeal</option><option value="@{Nimbleness}">Nimbleness</option><option value="@{Toughness}">Toughness</option><option value="@{Senses}">Senses</option></select></td>
<td><select class="sheet-skillname" style="width: 70px;" name="attr_weapon-5-Skill"><option value="0">None</option><option value="@{Athletics}">Athletics</option><option value="@{Brawl}">Brawl</option><option value="@{Criminal}">Criminal</option><option value="@{Drive}">Drive</option><option value="@{Heal}">Heal</option><option value="@{Intimidate}">Intimidate</option><option value="@{Lore}">Lore</option><option value="@{Melee}">Melee</option><option value="@{Notice}">Notice</option><option value="@{Persuade}">Persuade</option><option value="@{Ride}">Ride</option><option value="@{Scavenge}">Scavenge</option><option value="@{Shoot}">Shoot</option><option value="@{Sleight}">Sleight</option><option value="@{Stealth}">Stealth</option><option value="@{Survive}">Survive</option><option value="@{Tech}">Tech</option><option value="@{Zoofinity}">Zoofinity</option><option value="@{otherSkill-5}">Other 1</option><option value="@{otherSkill-2}">Other 2</option><option value="@{otherSkill-3}">Other 3</option><option value="@{otherSkill-4}">Other 4</option></select></td>
<td><input class="sheet-skillname" name="attr_weapon-5-Damage" value="0" type="number"></td>
<td><select class="sheet-skillname" style="width: 30px;" name="attr_weapon-5-DamageType"><option value="Non-Lethal">N</option><option value="Lethal">L</option></select></td>
<td><select class="sheet-skillname" style="width: 50px;" name="attr_weapon-5-MaxRange"><option value="Short">Short</option><option value="Long">Long</option><option value="Distant">Distant</option></select></td>
<td><input class="sheet-skillname" name="attr_weapon-5-Capacity" value="0" type="number"></td>
<td><input class="sheet-skillname" name="attr_weapon-5-Reload" value="0" type="number"></td>
<td><input class="sheet-hands" name="attr_weapon-5-hands" type="checkbox"><span></span></td>
<td><input class="sheet-bigcheck" name="attr_weapon-5-burst" value="2" type="checkbox"><span></span></td>
</tr>
<tr>
<td><br></td>
</tr>
</tbody>
</table>
</div>
</div>
<br>
<div class="sheet-wrapper">
<div class="sheet-2colrow">
<div class="sheet-col">
<table class="sheet-armored">
<tbody>
<tr>
<th colspan="3">Gear</th>
</tr>
<tr>
<td style="padding-left: 20px;"><input class="sheet-input" style="width: 150px;" name="attr_gear-1a" type="text"></td>
<td><input class="sheet-input" style="width: 150px;" name="attr_gear-1b" type="text"></td>
<td style="padding-right: 20px;"><input class="sheet-input" style="width: 150px;" name="attr_gear-1c" type="text"></td>
</tr>
<tr>
<td style="padding-left: 20px;"><input class="sheet-input" style="width: 150px;" name="attr_gear-2a" type="text"></td>
<td><input class="sheet-input" style="width: 150px;" name="attr_gear-2b" type="text"></td>
<td style="padding-right: 20px;"><input class="sheet-input" style="width: 150px;" name="attr_gear-2c" type="text"></td>
</tr>
<tr>
<td style="padding-left: 20px;"><input class="sheet-input" style="width: 150px;" name="attr_gear-3a" type="text"></td>
<td><input class="sheet-input" style="width: 150px;" name="attr_gear-3b" type="text"></td>
<td style="padding-right: 20px;"><input class="sheet-input" style="width: 150px;" name="attr_gear-3c" type="text"></td>
</tr>
<tr>
<td style="padding-left: 20px;"><input class="sheet-input" style="width: 150px;" name="attr_gear-4a" type="text"></td>
<td><input class="sheet-input" style="width: 150px;" name="attr_gear-4b" type="text"></td>
<td style="padding-right: 20px;"><input class="sheet-input" style="width: 150px;" name="attr_gear-4c" type="text"></td>
</tr>
<tr>
<td style="padding-left: 20px;"><input class="sheet-input" style="width: 150px;" name="attr_gear-5a" type="text"></td>
<td><input class="sheet-input" style="width: 150px;" name="attr_gear-5b" type="text"></td>
<td style="padding-right: 20px;"><input class="sheet-input" style="width: 150px;" name="attr_gear-5c" type="text"></td>
</tr>
<tr>
<td style="padding-left: 20px;"><input class="sheet-input" style="width: 150px;" name="attr_gear-6a" type="text"></td>
<td><input class="sheet-input" style="width: 150px;" name="attr_gear-6b" type="text"></td>
<td style="padding-right: 20px;"><input class="sheet-input" style="width: 150px;" name="attr_gear-6c" type="text"></td>
</tr>
<tr>
<td style="padding-left: 20px;"><input class="sheet-input" style="width: 150px;" name="attr_gear-7a" type="text"></td>
<td><input class="sheet-input" style="width: 150px;" name="attr_gear-7b" type="text"></td>
<td style="padding-right: 20px;"><input class="sheet-input" style="width: 150px;" name="attr_gear-7c" type="text"></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-col">
<table class="sheet-armored">
<tbody>
<tr>
<th colspan="8">Health</th>
</tr>
<tr>
<td style="padding-left: 10px;">
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-1a" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-1a" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-1a" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
<td>
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-1b" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-1b" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-1b" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
<td>
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-1c" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-1c" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-1c" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
<td>
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-1d" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-1d" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-1d" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
<td>
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-1e" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-1e" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-1e" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
<td>
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-1f" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-1f" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-1f" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
<td>
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-1g" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-1g" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-1g" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
<td>
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-1h" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-1h" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-1h" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
</tr>
<tr>
<td style="padding-left: 10px;">
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-2a" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-2a" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-2a" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
<td>
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-2b" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-2b" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-2b" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
<td>
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-2c" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-2c" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-2c" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
<td>
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-2d" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-2d" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-2d" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
<td>
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-2e" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-2e" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-2e" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
<td>
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-2f" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-2f" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-2f" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
<td>
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-2g" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-2g" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-2g" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
<td>
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-2h" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-2h" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-2h" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
</tr>
<tr>
<td style="padding-left: 10px;">
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-3a" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-3a" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-3a" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
<td>
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-3b" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-3b" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-3b" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
<td>
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-3c" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-3c" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-3c" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
<td>
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-3d" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-3d" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-3d" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
<td>
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-3e" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-3e" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-3e" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
<td>
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-3f" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-3f" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-3f" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
<td>
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-3g" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-3g" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-3g" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
<td>
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-3h" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-3h" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-3h" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
</tr>
<tr>
<td style="padding-left: 10px;">
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-4a" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-4a" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-4a" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
<td>
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-4b" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-4b" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-4b" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
<td>
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-4c" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-4c" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-4c" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
<td>
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-4d" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-4d" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-4d" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
<td>
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-4e" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-4e" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-4e" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
<td>
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-4f" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-4f" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-4f" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
<td>
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-4g" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-4g" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-4g" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
<td>
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-4h" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-4h" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-4h" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
</tr>
<tr>
<td style="padding-left: 10px;">
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-5a" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-5a" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-5a" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
<td>
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-5b" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-5b" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-5b" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
<td>
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-5c" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-5c" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-5c" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
<td>
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-5d" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-5d" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-5d" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
<td>
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-5e" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-5e" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-5e" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
<td>
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-5f" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-5f" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-5f" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
<td>
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-5g" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-5g" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-5g" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
<td>
<div class="sheet-health">
<input class="sheet-health sheet-square" name="attr_healthbox-5h" value="0" checked="checked" type="radio">
<input class="sheet-health sheet-slash" name="attr_healthbox-5h" value="1" type="radio">
<input class="sheet-health sheet-exe" name="attr_healthbox-5h" value="2" type="radio">
<span class="sheet-health sheet-square"></span>
<span class="sheet-health sheet-slash"></span>
<span class="sheet-health sheet-exe"></span>
</div>
</td>
</tr>
<tr>
<td><br></td>
</tr>
<tr>
<td colspan="8" style="text-align: center;">Health = (Muscle+Tenacity+Toughness) x2</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
</div>
<!-- Tab 2 -->
<div class="sheet-section-2">
<h1 class="sheet-main_title2">Vehicular <div class="sheet-Pictos_3">l</div> Action!</h1>
<div class="sheet-3colrow">
<div class="sheet-col">
<table>
<tbody>
<tr>
<td><div class="sheet-circle"><input class="sheet-attribute" name="attr_car_Muscle" value="0" type="number"></div></td>
<td><button type="roll" class="sheet-car" name="attr_car_attribute-Muscle" value="/e rolls @{car_name}'s Muscle! [[{@{car_Muscle}d6!sd}&gt;6]]">Muscle</button></td>
</tr>
<tr>
<td><div class="sheet-circle"><input class="sheet-attribute" name="attr_car_Nimbleness" value="0" type="number"></div></td>
<td><button type="roll" class="sheet-car" name="attr_car_attribute-Nimbleness" value="/e rolls @{car_name}'s Nimbleness! [[{@{car_Nimbleness}d6!sd}&gt;6]]">Nimbleness</button></td>
</tr>
<tr>
<td><div class="sheet-circle"><input class="sheet-attribute" name="attr_car_Toughness" value="0" type="number"></div></td>
<td><button type="roll" class="sheet-car" name="attr_car_attribute-Toughness" value="/e rolls @{car_name}'s Toughness! [[{@{car_Toughness}d6!sd}&gt;6]]">Toughness</button></td>
</tr>
<tr>
<td><div class="sheet-circle"><input class="sheet-attribute" name="attr_car_Speed" value="0" type="number"></div></td>
<td><button type="roll" class="sheet-car" name="attr_car_attribute-Senses" value="/e rolls Speed! @{car_name}'s [[{@{car_Speed}d6!sd}&gt;6]]">Speed</button></td>
</tr>
<tr>
<td><div class="sheet-circle"><input class="sheet-attribute" name="attr_Passengers" value="0" type="number"></div></td>
<td class="sheet-attrib">Passengers<br><div style="font-size: 0.7em;">(Not Counting Driver)</div></td>
</tr>
<tr>
<td><div class="sheet-circle"><input class="sheet-attribute" name="attr_Health" value="0" type="number"></div></td>
<td class="sheet-attrib">Health<br><div style="font-size: 0.65em;">(Muscle + Toughness) x15</div></td>
</tr>
<tr>
<td><div class="sheet-circle"><input class="sheet-attribute" name="attr_Armor" value="0" type="number"></div></td>
<td class="sheet-attrib">Armor</td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-col">
<table class="sheet-bright">
<tbody>
<tr>
<th>Vehicle Name</th>
<td><input class="sheet-input" name="attr_car_name" type="text"></td>
</tr>
</tbody>
</table>
<br>
<table class="sheet-armored">
<tbody>
<tr>
<th>Vehicle Customizations</th>
</tr>
<tr>
<td><input class="sheet-skillname" style="width: 99%;" name="attr_customizations-1" type="text"></td>
</tr>
<tr>
<td><input class="sheet-skillname" style="width: 99%;" name="attr_customizations-2" type="text"></td>
</tr>
<tr>
<td><input class="sheet-skillname" style="width: 99%;" name="attr_customizations-3" type="text"></td>
</tr>
<tr>
<td><input class="sheet-skillname" style="width: 99%;" name="attr_customizations-4" type="text"></td>
</tr>
<tr>
<td><input class="sheet-skillname" style="width: 99%;" name="attr_customizations-5" type="text"></td>
</tr>
<tr>
<td><br></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-col">
<table class="sheet-bright">
<tbody>
<tr>
<th>Type</th>
<td><input class="sheet-input" name="attr_car_type" placeholder="Truck, Muscle Car, Unicycle" type="text"></td>
</tr>
</tbody>
</table>
<br>
<table class="sheet-armored">
<tbody>
<tr>
<th>Vehicle Flaws</th>
</tr>
<tr>
<td><input class="sheet-skillname" style="width: 99%;" name="attr_vFlaws-1" type="text"></td>
</tr>
<tr>
<td><input class="sheet-skillname" style="width: 99%;" name="attr_vFlaws-2" type="text"></td>
</tr>
<tr>
<td><input class="sheet-skillname" style="width: 99%;" name="attr_vFlaws-3" type="text"></td>
</tr>
<tr>
<td><input class="sheet-skillname" style="width: 99%;" name="attr_vFlaws-4" type="text"></td>
</tr>
<tr>
<td><input class="sheet-skillname" style="width: 99%;" name="attr_vFlaws-5" type="text"></td>
</tr>
<tr>
<td><br></td>
</tr>
</tbody>
</table>
</div>
<br>
</div>
<table class="sheet-armored">
<tbody>
<tr>
<th colspan="11">Vehicle Weapons</th>
</tr>
<tr>
<td><b>Roll</b></td>
<td><b>Weapon</b></td>
<td style="text-align: center;"><b>Attribute</b></td>
<td style="text-align: center;"><b>Skill</b></td>
<td><b>Damage</b></td>
<td style="text-align: center;"><b>Damage<br>Type</b></td>
<td style="text-align: center;"><b>Max<br>Range</b></td>
<td><b>Capacity</b></td>
<td><b>Reload</b></td>
<td><b>Arc</b></td>
<td><b>Burst</b></td>
<td><div style="width: 5px;"></div></td>
</tr>
<tr>
<td><button type="roll" class="sheet-weaponroll" name="attr_car_weapon-1-roll" value="/e attacks with @{car_weapon-1-name}! [[{(@{car_weapon-1-Attribute} + @{car_weapon-1-burst})d6!sd}&gt;6]], plus up to [[@{car_weapon-1-Skill}]] skill points to spend. He deals @{car_weapon-1-Damage} @{car_weapon-1-DamageType} per successes. "></button></td>
<td><input class="sheet-skillname" name="attr_car_weapon-1-name" placeholder="Weapon 1" type="text"></td>
<td><select class="sheet-skillname" name="attr_car_weapon-1-Attribute"><option value="0">None</option><option value="@{Muscle}">Muscle</option><option value="@{Understanding}">Understanding</option><option value="@{Tenacity}">Tenacity</option><option value="@{Appeal}">Appeal</option><option value="@{Nimbleness}">Nimbleness</option><option value="@{Toughness}">Toughness</option><option value="@{Senses}">Senses</option></select></td>
<td><select class="sheet-skillname" style="width: 70px;" name="attr_car_weapon-1-Skill"><option value="0">None</option><option value="@{Athletics}">Athletics</option><option value="@{Brawl}">Brawl</option><option value="@{Criminal}">Criminal</option><option value="@{Drive}">Drive</option><option value="@{Heal}">Heal</option><option value="@{Intimidate}">Intimidate</option><option value="@{Lore}">Lore</option><option value="@{Melee}">Melee</option><option value="@{Notice}">Notice</option><option value="@{Persuade}">Persuade</option><option value="@{Ride}">Ride</option><option value="@{Scavenge}">Scavenge</option><option value="@{Shoot}">Shoot</option><option value="@{Sleight}">Sleight</option><option value="@{Stealth}">Stealth</option><option value="@{Survive}">Survive</option><option value="@{Tech}">Tech</option><option value="@{Zoofinity}">Zoofinity</option><option value="@{otherSkill-1}">Other 1</option><option value="@{otherSkill-2}">Other 2</option><option value="@{otherSkill-3}">Other 3</option><option value="@{otherSkill-4}">Other 4</option></select></td>
<td><input class="sheet-skillname" name="attr_car_weapon-1-Damage" value="0" type="number"></td>
<td><select class="sheet-skillname" style="width: 30px;" name="attr_car_weapon-1-DamageType"><option value="Non-Lethal">N</option><option value="Lethal">L</option></select></td>
<td><select class="sheet-skillname" style="width: 50px;" name="attr_car_weapon-1-MaxRange"><option value="Short">Short</option><option value="Long">Long</option><option value="Distant">Distant</option></select></td>
<td><input class="sheet-skillname" name="attr_car_weapon-1-Capacity" value="0" type="number"></td>
<td><input class="sheet-skillname" name="attr_car_weapon-1-Reload" value="0" type="number"></td>
<td><select class="sheet-skillname" name="attr_car_weapon-1-Arc"><option value="Fixed">Fixed</option><option value="Fixed">Pivot</option><option value="Fixed">Turret</option></select></td>
<td><input class="sheet-bigcheck" name="attr_car_weapon-1-burst" value="2" type="checkbox"><span></span></td>
</tr>
<tr>
<td><button type="roll" class="sheet-weaponroll" name="attr_car_weapon-2-roll" value="/e attacks with @{car_weapon-2-name}! [[{(@{car_weapon-2-Attribute} + @{car_weapon-2-burst})d6!sd}&gt;6]], plus up to [[@{car_weapon-2-Skill}]] skill points to spend. He deals @{car_weapon-2-Damage} @{car_weapon-2-DamageType} per successes. "></button></td>
<td><input class="sheet-skillname" name="attr_car_weapon-2-name" placeholder="Weapon 2" type="text"></td>
<td><select class="sheet-skillname" name="attr_car_weapon-2-Attribute"><option value="0">None</option><option value="@{Muscle}">Muscle</option><option value="@{Understanding}">Understanding</option><option value="@{Tenacity}">Tenacity</option><option value="@{Appeal}">Appeal</option><option value="@{Nimbleness}">Nimbleness</option><option value="@{Toughness}">Toughness</option><option value="@{Senses}">Senses</option></select></td>
<td><select class="sheet-skillname" style="width: 70px;" name="attr_car_weapon-2-Skill"><option value="0">None</option><option value="@{Athletics}">Athletics</option><option value="@{Brawl}">Brawl</option><option value="@{Criminal}">Criminal</option><option value="@{Drive}">Drive</option><option value="@{Heal}">Heal</option><option value="@{Intimidate}">Intimidate</option><option value="@{Lore}">Lore</option><option value="@{Melee}">Melee</option><option value="@{Notice}">Notice</option><option value="@{Persuade}">Persuade</option><option value="@{Ride}">Ride</option><option value="@{Scavenge}">Scavenge</option><option value="@{Shoot}">Shoot</option><option value="@{Sleight}">Sleight</option><option value="@{Stealth}">Stealth</option><option value="@{Survive}">Survive</option><option value="@{Tech}">Tech</option><option value="@{Zoofinity}">Zoofinity</option><option value="@{otherSkill-2}">Other 1</option><option value="@{otherSkill-2}">Other 2</option><option value="@{otherSkill-3}">Other 3</option><option value="@{otherSkill-4}">Other 4</option></select></td>
<td><input class="sheet-skillname" name="attr_car_weapon-2-Damage" value="0" type="number"></td>
<td><select class="sheet-skillname" style="width: 30px;" name="attr_car_weapon-2-DamageType"><option value="Non-Lethal">N</option><option value="Lethal">L</option></select></td>
<td><select class="sheet-skillname" style="width: 50px;" name="attr_car_weapon-2-MaxRange"><option value="Short">Short</option><option value="Long">Long</option><option value="Distant">Distant</option></select></td> <td><input class="sheet-skillname" name="attr_car_weapon-2-Capacity" value="0" type="number"></td>
<td><input class="sheet-skillname" name="attr_car_weapon-2-Reload" value="0" type="number"></td>
<td><select class="sheet-skillname" name="attr_car_weapon-2-Arc"><option value="Fixed">Fixed</option><option value="Fixed">Pivot</option><option value="Fixed">Turret</option></select></td>
<td><input class="sheet-bigcheck" name="attr_car_weapon-2-burst" value="2" type="checkbox"><span></span></td>
</tr>
<tr>
<td><button type="roll" class="sheet-weaponroll" name="attr_car_weapon-3-roll" value="/e attacks with @{car_weapon-3-name}! [[{(@{car_weapon-3-Attribute} + @{car_weapon-3-burst})d6!sd}&gt;6]], plus up to [[@{car_weapon-3-Skill}]] skill points to spend. He deals @{car_weapon-3-Damage} @{car_weapon-3-DamageType} per successes. "></button></td>
<td><input class="sheet-skillname" name="attr_car_weapon-3-name" placeholder="Weapon 3" type="text"></td>
<td><select class="sheet-skillname" name="attr_car_weapon-3-Attribute"><option value="0">None</option><option value="@{Muscle}">Muscle</option><option value="@{Understanding}">Understanding</option><option value="@{Tenacity}">Tenacity</option><option value="@{Appeal}">Appeal</option><option value="@{Nimbleness}">Nimbleness</option><option value="@{Toughness}">Toughness</option><option value="@{Senses}">Senses</option></select></td>
<td><select class="sheet-skillname" style="width: 70px;" name="attr_car_weapon-3-Skill"><option value="0">None</option><option value="@{Athletics}">Athletics</option><option value="@{Brawl}">Brawl</option><option value="@{Criminal}">Criminal</option><option value="@{Drive}">Drive</option><option value="@{Heal}">Heal</option><option value="@{Intimidate}">Intimidate</option><option value="@{Lore}">Lore</option><option value="@{Melee}">Melee</option><option value="@{Notice}">Notice</option><option value="@{Persuade}">Persuade</option><option value="@{Ride}">Ride</option><option value="@{Scavenge}">Scavenge</option><option value="@{Shoot}">Shoot</option><option value="@{Sleight}">Sleight</option><option value="@{Stealth}">Stealth</option><option value="@{Survive}">Survive</option><option value="@{Tech}">Tech</option><option value="@{Zoofinity}">Zoofinity</option><option value="@{otherSkill-3}">Other 1</option><option value="@{otherSkill-2}">Other 2</option><option value="@{otherSkill-3}">Other 3</option><option value="@{otherSkill-4}">Other 4</option></select></td>
<td><input class="sheet-skillname" name="attr_car_weapon-3-Damage" value="0" type="number"></td>
<td><select class="sheet-skillname" style="width: 30px;" name="attr_car_weapon-3-DamageType"><option value="Non-Lethal">N</option><option value="Lethal">L</option></select></td>
<td><select class="sheet-skillname" style="width: 50px;" name="attr_car_weapon-3-MaxRange"><option value="Short">Short</option><option value="Long">Long</option><option value="Distant">Distant</option></select></td>
<td><input class="sheet-skillname" name="attr_car_weapon-3-Capacity" value="0" type="number"></td>
<td><input class="sheet-skillname" name="attr_car_weapon-3-Reload" value="0" type="number"></td>
<td><select class="sheet-skillname" name="attr_car_weapon-3-Arc"><option value="Fixed">Fixed</option><option value="Fixed">Pivot</option><option value="Fixed">Turret</option></select></td>
<td><input class="sheet-bigcheck" name="attr_car_weapon-3-burst" value="2" type="checkbox"><span></span></td>
</tr>
<tr>
<td><button type="roll" class="sheet-weaponroll" name="attr_car_weapon-4-roll" value="/e attacks with @{car_weapon-4-name}! [[{(@{car_weapon-4-Attribute} + @{car_weapon-4-burst})d6!sd}&gt;6]], plus up to [[@{car_weapon-4-Skill}]] skill points to spend. He deals @{car_weapon-4-Damage} @{car_weapon-4-DamageType} per successes. "></button></td>
<td><input class="sheet-skillname" name="attr_car_weapon-4-name" placeholder="Weapon 4" type="text"></td>
<td><select class="sheet-skillname" name="attr_car_weapon-4-Attribute"><option value="0">None</option><option value="@{Muscle}">Muscle</option><option value="@{Understanding}">Understanding</option><option value="@{Tenacity}">Tenacity</option><option value="@{Appeal}">Appeal</option><option value="@{Nimbleness}">Nimbleness</option><option value="@{Toughness}">Toughness</option><option value="@{Senses}">Senses</option></select></td>
<td><select class="sheet-skillname" style="width: 70px;" name="attr_car_weapon-4-Skill"><option value="0">None</option><option value="@{Athletics}">Athletics</option><option value="@{Brawl}">Brawl</option><option value="@{Criminal}">Criminal</option><option value="@{Drive}">Drive</option><option value="@{Heal}">Heal</option><option value="@{Intimidate}">Intimidate</option><option value="@{Lore}">Lore</option><option value="@{Melee}">Melee</option><option value="@{Notice}">Notice</option><option value="@{Persuade}">Persuade</option><option value="@{Ride}">Ride</option><option value="@{Scavenge}">Scavenge</option><option value="@{Shoot}">Shoot</option><option value="@{Sleight}">Sleight</option><option value="@{Stealth}">Stealth</option><option value="@{Survive}">Survive</option><option value="@{Tech}">Tech</option><option value="@{Zoofinity}">Zoofinity</option><option value="@{otherSkill-4}">Other 1</option><option value="@{otherSkill-2}">Other 2</option><option value="@{otherSkill-3}">Other 3</option><option value="@{otherSkill-4}">Other 4</option></select></td>
<td><input class="sheet-skillname" name="attr_car_weapon-4-Damage" value="0" type="number"></td>
<td><select class="sheet-skillname" style="width: 30px;" name="attr_car_weapon-4-DamageType"><option value="Non-Lethal">N</option><option value="Lethal">L</option></select></td>
<td><select class="sheet-skillname" style="width: 50px;" name="attr_car_weapon-4-MaxRange"><option value="Short">Short</option><option value="Long">Long</option><option value="Distant">Distant</option></select></td>
<td><input class="sheet-skillname" name="attr_car_weapon-4-Capacity" value="0" type="number"></td>
<td><input class="sheet-skillname" name="attr_car_weapon-4-Reload" value="0" type="number"></td>
<td><select class="sheet-skillname" name="attr_car_weapon-4-Arc"><option value="Fixed">Fixed</option><option value="Fixed">Pivot</option><option value="Fixed">Turret</option></select></td>
<td><input class="sheet-bigcheck" name="attr_car_weapon-4-burst" value="2" type="checkbox"><span></span></td>
</tr>
<tr>
<td><button type="roll" class="sheet-weaponroll" name="attr_car_weapon-5-roll" value="/e attacks with @{car_weapon-5-name}! [[{(@{car_weapon-5-Attribute} + @{car_weapon-5-burst})d6!sd}&gt;6]], plus up to [[@{car_weapon-5-Skill}]] skill points to spend. He deals @{car_weapon-5-Damage} @{car_weapon-5-DamageType} per successes. "></button></td>
<td><input class="sheet-skillname" name="attr_car_weapon-5-name" placeholder="Weapon 5" type="text"></td>
<td><select class="sheet-skillname" name="attr_car_weapon-5-Attribute"><option value="0">None</option><option value="@{Muscle}">Muscle</option><option value="@{Understanding}">Understanding</option><option value="@{Tenacity}">Tenacity</option><option value="@{Appeal}">Appeal</option><option value="@{Nimbleness}">Nimbleness</option><option value="@{Toughness}">Toughness</option><option value="@{Senses}">Senses</option></select></td>
<td><select class="sheet-skillname" style="width: 70px;" name="attr_car_weapon-5-Skill"><option value="0">None</option><option value="@{Athletics}">Athletics</option><option value="@{Brawl}">Brawl</option><option value="@{Criminal}">Criminal</option><option value="@{Drive}">Drive</option><option value="@{Heal}">Heal</option><option value="@{Intimidate}">Intimidate</option><option value="@{Lore}">Lore</option><option value="@{Melee}">Melee</option><option value="@{Notice}">Notice</option><option value="@{Persuade}">Persuade</option><option value="@{Ride}">Ride</option><option value="@{Scavenge}">Scavenge</option><option value="@{Shoot}">Shoot</option><option value="@{Sleight}">Sleight</option><option value="@{Stealth}">Stealth</option><option value="@{Survive}">Survive</option><option value="@{Tech}">Tech</option><option value="@{Zoofinity}">Zoofinity</option><option value="@{otherSkill-5}">Other 1</option><option value="@{otherSkill-2}">Other 2</option><option value="@{otherSkill-3}">Other 3</option><option value="@{otherSkill-4}">Other 4</option></select></td>
<td><input class="sheet-skillname" name="attr_car_weapon-5-Damage" value="0" type="number"></td>
<td><select class="sheet-skillname" style="width: 30px;" name="attr_car_weapon-5-DamageType"><option value="Non-Lethal">N</option><option value="Lethal">L</option></select></td>
<td><select class="sheet-skillname" style="width: 50px;" name="attr_car_weapon-5-MaxRange"><option value="Short">Short</option><option value="Long">Long</option><option value="Distant">Distant</option></select></td>
<td><input class="sheet-skillname" name="attr_car_weapon-5-Capacity" value="0" type="number"></td>
<td><input class="sheet-skillname" name="attr_car_weapon-5-Reload" value="0" type="number"></td>
<td><select class="sheet-skillname" name="attr_car_weapon-5-Arc"><option value="Fixed">Fixed</option><option value="Fixed">Pivot</option><option value="Fixed">Turret</option></select></td>
<td><input class="sheet-bigcheck" name="attr_car_weapon-5-burst" value="2" type="checkbox"><span></span></td>
</tr> <tr>
<td><button type="roll" class="sheet-weaponroll" name="attr_car_weapon-6-roll" value="/e attacks with @{car_weapon-6-name}! [[{(@{car_weapon-6-Attribute} + @{car_weapon-6-burst})d6!sd}&gt;6]], plus up to [[@{car_weapon-6-Skill}]] skill points to spend. He deals @{car_weapon-6-Damage} @{car_weapon-6-DamageType} per successes. "></button></td>
<td><input class="sheet-skillname" name="attr_car_weapon-6-name" placeholder="Weapon 1" type="text"></td>
<td><select class="sheet-skillname" name="attr_car_weapon-6-Attribute"><option value="0">None</option><option value="@{Muscle}">Muscle</option><option value="@{Understanding}">Understanding</option><option value="@{Tenacity}">Tenacity</option><option value="@{Appeal}">Appeal</option><option value="@{Nimbleness}">Nimbleness</option><option value="@{Toughness}">Toughness</option><option value="@{Senses}">Senses</option></select></td>
<td><select class="sheet-skillname" style="width: 70px;" name="attr_car_weapon-6-Skill"><option value="0">None</option><option value="@{Athletics}">Athletics</option><option value="@{Brawl}">Brawl</option><option value="@{Criminal}">Criminal</option><option value="@{Drive}">Drive</option><option value="@{Heal}">Heal</option><option value="@{Intimidate}">Intimidate</option><option value="@{Lore}">Lore</option><option value="@{Melee}">Melee</option><option value="@{Notice}">Notice</option><option value="@{Persuade}">Persuade</option><option value="@{Ride}">Ride</option><option value="@{Scavenge}">Scavenge</option><option value="@{Shoot}">Shoot</option><option value="@{Sleight}">Sleight</option><option value="@{Stealth}">Stealth</option><option value="@{Survive}">Survive</option><option value="@{Tech}">Tech</option><option value="@{Zoofinity}">Zoofinity</option><option value="@{otherSkill-6}">Other 1</option><option value="@{otherSkill-2}">Other 2</option><option value="@{otherSkill-3}">Other 3</option><option value="@{otherSkill-4}">Other 4</option></select></td>
<td><input class="sheet-skillname" name="attr_car_weapon-6-Damage" value="0" type="number"></td>
<td><select class="sheet-skillname" style="width: 30px;" name="attr_car_weapon-6-DamageType"><option value="Non-Lethal">N</option><option value="Lethal">L</option></select></td>
<td><select class="sheet-skillname" style="width: 50px;" name="attr_car_weapon-6-MaxRange"><option value="Short">Short</option><option value="Long">Long</option><option value="Distant">Distant</option></select></td>
<td><input class="sheet-skillname" name="attr_car_weapon-6-Capacity" value="0" type="number"></td>
<td><input class="sheet-skillname" name="attr_car_weapon-6-Reload" value="0" type="number"></td>
<td><select class="sheet-skillname" name="attr_car_weapon-6-Arc"><option value="Fixed">Fixed</option><option value="Fixed">Pivot</option><option value="Fixed">Turret</option></select></td>
<td><input class="sheet-bigcheck" name="attr_car_weapon-6-burst" value="2" type="checkbox"><span></span></td>
</tr>
<tr>
<td><button type="roll" class="sheet-weaponroll" name="attr_car_weapon-7-roll" value="/e attacks with @{car_weapon-7-name}! [[{(@{car_weapon-7-Attribute} + @{car_weapon-7-burst})d6!sd}&gt;6]], plus up to [[@{car_weapon-7-Skill}]] skill points to spend. He deals @{car_weapon-7-Damage} @{car_weapon-7-DamageType} per successes. "></button></td>
<td><input class="sheet-skillname" name="attr_car_weapon-7-name" placeholder="Weapon 1" type="text"></td>
<td><select class="sheet-skillname" name="attr_car_weapon-7-Attribute"><option value="0">None</option><option value="@{Muscle}">Muscle</option><option value="@{Understanding}">Understanding</option><option value="@{Tenacity}">Tenacity</option><option value="@{Appeal}">Appeal</option><option value="@{Nimbleness}">Nimbleness</option><option value="@{Toughness}">Toughness</option><option value="@{Senses}">Senses</option></select></td>
<td><select class="sheet-skillname" style="width: 70px;" name="attr_car_weapon-7-Skill"><option value="0">None</option><option value="@{Athletics}">Athletics</option><option value="@{Brawl}">Brawl</option><option value="@{Criminal}">Criminal</option><option value="@{Drive}">Drive</option><option value="@{Heal}">Heal</option><option value="@{Intimidate}">Intimidate</option><option value="@{Lore}">Lore</option><option value="@{Melee}">Melee</option><option value="@{Notice}">Notice</option><option value="@{Persuade}">Persuade</option><option value="@{Ride}">Ride</option><option value="@{Scavenge}">Scavenge</option><option value="@{Shoot}">Shoot</option><option value="@{Sleight}">Sleight</option><option value="@{Stealth}">Stealth</option><option value="@{Survive}">Survive</option><option value="@{Tech}">Tech</option><option value="@{Zoofinity}">Zoofinity</option><option value="@{otherSkill-7}">Other 1</option><option value="@{otherSkill-2}">Other 2</option><option value="@{otherSkill-3}">Other 3</option><option value="@{otherSkill-4}">Other 4</option></select></td>
<td><input class="sheet-skillname" name="attr_car_weapon-7-Damage" value="0" type="number"></td>
<td><select class="sheet-skillname" style="width: 30px;" name="attr_car_weapon-7-DamageType"><option value="Non-Lethal">N</option><option value="Lethal">L</option></select></td>
<td><select class="sheet-skillname" style="width: 50px;" name="attr_car_weapon-7-MaxRange"><option value="Short">Short</option><option value="Long">Long</option><option value="Distant">Distant</option></select></td>
<td><input class="sheet-skillname" name="attr_car_weapon-7-Capacity" value="0" type="number"></td>
<td><input class="sheet-skillname" name="attr_car_weapon-7-Reload" value="0" type="number"></td>
<td><select class="sheet-skillname" name="attr_car_weapon-7-Arc"><option value="Fixed">Fixed</option><option value="Fixed">Pivot</option><option value="Fixed">Turret</option></select></td>
<td><input class="sheet-bigcheck" name="attr_car_weapon-7-burst" value="2" type="checkbox"><span></span></td>
</tr>
<tr>
<td><button type="roll" class="sheet-weaponroll" name="attr_car_weapon-8-roll" value="/e attacks with @{car_weapon-8-name}! [[{(@{car_weapon-8-Attribute} + @{car_weapon-8-burst})d6!sd}&gt;6]], plus up to [[@{car_weapon-8-Skill}]] skill points to spend. He deals @{car_weapon-8-Damage} @{car_weapon-8-DamageType} per successes. "></button></td>
<td><input class="sheet-skillname" name="attr_car_weapon-8-name" placeholder="Weapon 1" type="text"></td>
<td><select class="sheet-skillname" name="attr_car_weapon-8-Attribute"><option value="0">None</option><option value="@{Muscle}">Muscle</option><option value="@{Understanding}">Understanding</option><option value="@{Tenacity}">Tenacity</option><option value="@{Appeal}">Appeal</option><option value="@{Nimbleness}">Nimbleness</option><option value="@{Toughness}">Toughness</option><option value="@{Senses}">Senses</option></select></td>
<td><select class="sheet-skillname" style="width: 70px;" name="attr_car_weapon-8-Skill"><option value="0">None</option><option value="@{Athletics}">Athletics</option><option value="@{Brawl}">Brawl</option><option value="@{Criminal}">Criminal</option><option value="@{Drive}">Drive</option><option value="@{Heal}">Heal</option><option value="@{Intimidate}">Intimidate</option><option value="@{Lore}">Lore</option><option value="@{Melee}">Melee</option><option value="@{Notice}">Notice</option><option value="@{Persuade}">Persuade</option><option value="@{Ride}">Ride</option><option value="@{Scavenge}">Scavenge</option><option value="@{Shoot}">Shoot</option><option value="@{Sleight}">Sleight</option><option value="@{Stealth}">Stealth</option><option value="@{Survive}">Survive</option><option value="@{Tech}">Tech</option><option value="@{Zoofinity}">Zoofinity</option><option value="@{otherSkill-8}">Other 1</option><option value="@{otherSkill-2}">Other 2</option><option value="@{otherSkill-3}">Other 3</option><option value="@{otherSkill-4}">Other 4</option></select></td>
<td><input class="sheet-skillname" name="attr_car_weapon-8-Damage" value="0" type="number"></td>
<td><select class="sheet-skillname" style="width: 30px;" name="attr_car_weapon-8-DamageType"><option value="Non-Lethal">N</option><option value="Lethal">L</option></select></td>
<td><select class="sheet-skillname" style="width: 50px;" name="attr_car_weapon-8-MaxRange"><option value="Short">Short</option><option value="Long">Long</option><option value="Distant">Distant</option></select></td>
<td><input class="sheet-skillname" name="attr_car_weapon-8-Capacity" value="0" type="number"></td>
<td><input class="sheet-skillname" name="attr_car_weapon-8-Reload" value="0" type="number"></td>
<td><select class="sheet-skillname" name="attr_car_weapon-8-Arc"><option value="Fixed">Fixed</option><option value="Fixed">Pivot</option><option value="Fixed">Turret</option></select></td>
<td><input class="sheet-bigcheck" name="attr_car_weapon-8-burst" value="2" type="checkbox"><span></span></td>
</tr>
<tr>
<td><button type="roll" class="sheet-weaponroll" name="attr_car_weapon-9-roll" value="/e attacks with @{car_weapon-9-name}! [[{(@{car_weapon-9-Attribute} + @{car_weapon-9-burst})d6!sd}&gt;6]], plus up to [[@{car_weapon-9-Skill}]] skill points to spend. He deals @{car_weapon-9-Damage} @{car_weapon-9-DamageType} per successes. "></button></td>
<td><input class="sheet-skillname" name="attr_car_weapon-9-name" placeholder="Weapon 1" type="text"></td>
<td><select class="sheet-skillname" name="attr_car_weapon-9-Attribute"><option value="0">None</option><option value="@{Muscle}">Muscle</option><option value="@{Understanding}">Understanding</option><option value="@{Tenacity}">Tenacity</option><option value="@{Appeal}">Appeal</option><option value="@{Nimbleness}">Nimbleness</option><option value="@{Toughness}">Toughness</option><option value="@{Senses}">Senses</option></select></td>
<td><select class="sheet-skillname" style="width: 70px;" name="attr_car_weapon-9-Skill"><option value="0">None</option><option value="@{Athletics}">Athletics</option><option value="@{Brawl}">Brawl</option><option value="@{Criminal}">Criminal</option><option value="@{Drive}">Drive</option><option value="@{Heal}">Heal</option><option value="@{Intimidate}">Intimidate</option><option value="@{Lore}">Lore</option><option value="@{Melee}">Melee</option><option value="@{Notice}">Notice</option><option value="@{Persuade}">Persuade</option><option value="@{Ride}">Ride</option><option value="@{Scavenge}">Scavenge</option><option value="@{Shoot}">Shoot</option><option value="@{Sleight}">Sleight</option><option value="@{Stealth}">Stealth</option><option value="@{Survive}">Survive</option><option value="@{Tech}">Tech</option><option value="@{Zoofinity}">Zoofinity</option><option value="@{otherSkill-9}">Other 1</option><option value="@{otherSkill-2}">Other 2</option><option value="@{otherSkill-3}">Other 3</option><option value="@{otherSkill-4}">Other 4</option></select></td>
<td><input class="sheet-skillname" name="attr_car_weapon-9-Damage" value="0" type="number"></td>
<td><select class="sheet-skillname" style="width: 30px;" name="attr_car_weapon-9-DamageType"><option value="Non-Lethal">N</option><option value="Lethal">L</option></select></td>
<td><select class="sheet-skillname" style="width: 50px;" name="attr_car_weapon-9-MaxRange"><option value="Short">Short</option><option value="Long">Long</option><option value="Distant">Distant</option></select></td>
<td><input class="sheet-skillname" name="attr_car_weapon-9-Capacity" value="0" type="number"></td>
<td><input class="sheet-skillname" name="attr_car_weapon-9-Reload" value="0" type="number"></td>
<td><select class="sheet-skillname" name="attr_car_weapon-9-Arc"><option value="Fixed">Fixed</option><option value="Fixed">Pivot</option><option value="Fixed">Turret</option></select></td>
<td><input class="sheet-bigcheck" name="attr_car_weapon-9-burst" value="2" type="checkbox"><span></span></td>
</tr>
<tr>
<td><button type="roll" class="sheet-weaponroll" name="attr_car_weapon-10-roll" value="/e attacks with @{car_weapon-10-name}! [[{(@{car_weapon-10-Attribute} + @{car_weapon-10-burst})d6!sd}&gt;6]], plus up to [[@{car_weapon-10-Skill}]] skill points to spend. He deals @{car_weapon-10-Damage} @{car_weapon-10-DamageType} per successes. "></button></td>
<td><input class="sheet-skillname" name="attr_car_weapon-10-name" placeholder="Weapon 1" type="text"></td>
<td><select class="sheet-skillname" name="attr_car_weapon-10-Attribute"><option value="0">None</option><option value="@{Muscle}">Muscle</option><option value="@{Understanding}">Understanding</option><option value="@{Tenacity}">Tenacity</option><option value="@{Appeal}">Appeal</option><option value="@{Nimbleness}">Nimbleness</option><option value="@{Toughness}">Toughness</option><option value="@{Senses}">Senses</option></select></td>
<td><select class="sheet-skillname" style="width: 70px;" name="attr_car_weapon-10-Skill"><option value="0">None</option><option value="@{Athletics}">Athletics</option><option value="@{Brawl}">Brawl</option><option value="@{Criminal}">Criminal</option><option value="@{Drive}">Drive</option><option value="@{Heal}">Heal</option><option value="@{Intimidate}">Intimidate</option><option value="@{Lore}">Lore</option><option value="@{Melee}">Melee</option><option value="@{Notice}">Notice</option><option value="@{Persuade}">Persuade</option><option value="@{Ride}">Ride</option><option value="@{Scavenge}">Scavenge</option><option value="@{Shoot}">Shoot</option><option value="@{Sleight}">Sleight</option><option value="@{Stealth}">Stealth</option><option value="@{Survive}">Survive</option><option value="@{Tech}">Tech</option><option value="@{Zoofinity}">Zoofinity</option><option value="@{otherSkill-10}">Other 1</option><option value="@{otherSkill-2}">Other 2</option><option value="@{otherSkill-3}">Other 3</option><option value="@{otherSkill-4}">Other 4</option></select></td>
<td><input class="sheet-skillname" name="attr_car_weapon-10-Damage" value="0" type="number"></td>
<td><select class="sheet-skillname" style="width: 30px;" name="attr_car_weapon-10-DamageType"><option value="Non-Lethal">N</option><option value="Lethal">L</option></select></td>
<td><select class="sheet-skillname" style="width: 50px;" name="attr_car_weapon-10-MaxRange"><option value="Short">Short</option><option value="Long">Long</option><option value="Distant">Distant</option></select></td>
<td><input class="sheet-skillname" name="attr_car_weapon-10-Capacity" value="0" type="number"></td>
<td><input class="sheet-skillname" name="attr_car_weapon-10-Reload" value="0" type="number"></td>
<td><select class="sheet-skillname" name="attr_car_weapon-10-Arc"><option value="Fixed">Fixed</option><option value="Fixed">Pivot</option><option value="Fixed">Turret</option></select></td>
<td><input class="sheet-bigcheck" name="attr_car_weapon-10-burst" value="2" type="checkbox"><span></span></td>
</tr>
<tr>
<td><br></td>
</tr>
</tbody>
</table>
</div>