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roll20-character-sheets-tester/Rolemaster-Standard-System/charsheet_RMSS_fullcalcs_RollTemplates.html
T
Diana P 8b63b94aeb RMSS: hidden field re-hidden,
Tool tip clarified, resistance roll all-in-one macro fixed.
2016-06-10 15:14:54 -06:00

10926 lines
1.6 MiB
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<!-- RoleMaster Standard System Character Sheet -->
<!-- by Diana P. -->
<!-- I borrowed some code/equations from Brian. And Sam. And Aaron I. And others -->
<!-- Version 2.2.1 (full nested calculations; sheet helpers) dated 6/09/2016 -->
<input type="hidden" name="attr_currentsheetversion" title="currentsheetversion" value="2.1" />
<p style="font-size: 0.6em;">V2.<span name="attr_sheetversion" title="sheetversion" ></span> 6/09/16 by Diana P.</p>
<input type="radio" class="sheet-switch-pc-show sheet-switch" title="npc-show" name="attr_npc-show" value="1" checked /><span style="text-align: left;">PC &nbsp; &nbsp; </span>
<input type="radio" class="sheet-switch-npc-show sheet-switch" title="npc-show" name="attr_npc-show" value="2" /><span style="text-align: left;">NPC &nbsp; &nbsp; </span>
<input type="radio" class="sheet-switch-rtmplt-show sheet-switch" title="npc-show" name="attr_npc-show" value="3" /><span style="text-align: left;">Roll Templates</span>
<div class="sheet-switch-pc">
<!-- start PC section -->
<div class="sheet-1colrow">
<div style="text-align: center;">
<h1><span style="font-weight: bold;"><img src="http://i.imgur.com/Wc2yuQ7.png" style="float: center;" /></span></h1>
</div>
</div>
<hr/>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="Character" checked="checked" />
<span class="sheet-tab sheet-tab1">Character</span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="Combat" />
<span class="sheet-tab sheet-tab2">Combat</span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3" title="Skills" />
<span class="sheet-tab sheet-tab3">Skills</span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="4" title="Spells" />
<span class="sheet-tab sheet-tab4">Spells</span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab5" value="5" title="Equipment" />
<span class="sheet-tab sheet-tab5">Equipment</span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab6" value="6" title="Notes" />
<span class="sheet-tab sheet-tab6">Notes</span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab7" value="7" title="Experience" />
<span class="sheet-tab sheet-tab7">Experience</span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab8" value="8" title="Setup" />
<span class="sheet-tab sheet-tab8">Setup</span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab9" value="9" title="Macros" />
<span class="sheet-tab sheet-tab9">Macros</span>
<br>&nbsp;
<div class="sheet-tab-content sheet-tab1">
<!-- Tab1 Character -->
<table border="0">
<tr> <td>Character Name:</td><td><input type="text" name="attr_character_name" title="character|name (first name; same as name under Bio & Info tab)" /></td>
<td colspan="2"><input type="text" name="attr_surname" title="surname (rest of name)" /></td></tr>
<tr> <td>Nickname:</td><td><input type="text" name="attr_nickname" title="nickname" /></td>
<td>Title(s):</td><td colspan="3"><input type="text" name="attr_chartitles" title="chartitles" /></td></tr>
<tr> <td>Homeland:</td><td><input type="text" name="attr_homeland" title="homeland" /></td>
<td> Player:</td><td><input type="text" name="attr_playername" title="playername" /></td> </tr>
<tr> <td>Race:</td>
<td><input type="text" name="attr_race" title="race (Races supported for autocalculation are: Common Man, Common Orc, Dwarf, Grey Elf, Greater Orc, Half-elf, Half-orc, Halfling, High Elf, High Man, Mixed Man, Wood Elf. All else will require user-entered values for racial bonuses.)" />
<!--select style="margin-bottom: 0;" name="attr_race" title="race (if you choose custom, you must enter your own values for Power Point developement progression and Body developement progression under Recovery below.)">
<option value="10" selected>Common Man</option>
<option value="51">Common Orc</option>
<option value="30">Dwarf</option>
<option value="22">Grey Elf</option>
<option value="52">Greater Orc</option>
<option value="20">Half-elf</option>
<option value="50">Half-orc</option>
<option value="40">Halfling</option>
<option value="23">High Elf</option>
<option value="12">High Man</option>
<option value="11">Mixed Man</option>
<option value="21">Wood Elf</option>
<option value="1">Custom</option>
</select-->
<input type="hidden" name="attr_racialindex" title="racialindex" value="0" /></td>
<td> Culture:</td>
<td><input type="text" name="attr_culture" title="culture" />
<!--select style="margin-bottom: 0;" name="attr_culture" title="culture">
<option value="N/A" selected>---</option>
<option value="Hillman">Hillman</option>
<option value="Mariner">Mariner</option>
<option value="Nomad">Nomad</option>
<option value="Ruralman">Ruralman</option>
<option value="Urbanman">Urbanman</option>
<option value="Woodman">Woodman</option>
<option value="High Man">High Man</option>
<option value="Dwarf">Dwarf</option>
<option value="Elf">Elf</option>
<option value="Halfling">Halfling</option>
<option value="Orc">Orc</option>
</select--></td>
</tr>
<tr> <td>Profession:</td><td><input type="text" name="attr_profession" title="profession (Professions supported for autocalculation are: Fighter, Thief, Rogue, Warrior Monk, Layman, Magician, Illusionist, Cleric, Animist, Mentalist, Lay Healer, Healer, Mystic, Sorcerer, Ranger, Paladin, Monk, Dabbler, Bard, and Magent. All others will reqire user-entered values for profession bonuses.)" />
<!--select style="margin-bottom: 0;" name="attr_profession" title="profession">
<option value="1">Fighter</option>
<option value="2">Thief</option>
<option value="3">Rogue</option>
<option value="4">Warrior Monk</option>
<option value="5">Layman</option>
<option value="6">Magician</option>
<option value="7">Illusionist</option>
<option value="8">Cleric</option>
<option value="9">Animist</option>
<option value="10">Mentalist</option>
<option value="11">Lay Healer</option>
<option value="12">Healer</option>
<option value="13">Mystic</option>
<option value="14">Sorcerer</option>
<option value="15">Ranger</option>
<option value="16">Paladin</option>
<option value="17">Monk</option>
<option value="18">Dabbler</option>
<option value="19">Bard</option>
<option value="20">Magent</option>
<option value="21">Custom</option>
</select-->
<input type="hidden" name="attr_professionindex" title="professionindex" value="0" /></td>
<td>Realm:</td>
<td><select style="margin-bottom: 0;" name="attr_realmselect" title="realmselect">
<option value="1" selected>Channeling</option>
<option value="2">Essence</option>
<option value="3">Mentalism</option>
<option value="4">Chan/Ess</option>
<option value="5">Chan/Ment</option>
<option value="6">Ess/Ment</option>
<option value="7">Arcane</option>
</select></td>
<input type="hidden" name="attr_realm" title="realm" value="0" />
</tr>
<tr> <td>Deity:</td><td><input type="text" name="attr_deity" title="deity" /></td> </tr>
<tr> <td>Level:</td><td><input type="text" name="attr_level" title="level" /></td> <td>Exp:</td>
<td><input type="text" name="attr_expcurrent" title="expcurrent" style="width: 150px;" />/<input type="text" name="attr_expcurrent_max" title="expcurrent|max" style="width: 150px;" /></td> </tr>
</table>
<hr/>
<div class="sheet-2colrow">
<div class="sheet-col">
<table>
<input type="checkbox" class="sheet-pc-stats-show sheet-arrow" title="stats-show" name="attr_stats-show" value="1" checked /><span></span><td class="sheet-statlabel-big" style="width: 390px;">Stats</td>
</table>
<div class="sheet-pc-stats">
<table cellpadding="0" cellspacing="0">
<td>
<tr class="sheet-table-row">
<td class="sheet-table-header2">Stat</td>
<td class="sheet-table-header2">Temp</td>
<td class="sheet-table-header2">Potential</td>
<td class="sheet-table-header2">Basic<br>Bonus</td>
<td class="sheet-table-header2">Racial<br>Bonus</td>
<td class="sheet-table-header2">Special<br>Bonus</td>
<td class="sheet-table-header2">Stat<br>Bonus</td>
</tr>
<tr class="sheet-table-row">
<td class="sheet-table-header">Agility</td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_agility" title="agility" value="50" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_agpotential" title="agpotential" value="50" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_agbasebonus" title="agbasebonus" value="0" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_agracial" title="agracial" value="0" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_agspecial" title="agspecial" value="0" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_agbonus" title="agbonus" value="0" readonly="readonly" /></td>
<td class="sheet-table-data-center-stats"><textarea rows="1" style="width: 45px; height: 19px; margin-bottom: 0;" name="attr_agcheckmacro" title="agcheckmacro">/w gm &{template:RMSSStdRoll} {{abilityflag=true}} {{name=@{character_name}'s Agility}} {{checkroll=[[1d100!>96cf<5cs=100 +3*[[@{agbonus}]] ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +3*[[@{agbonus}]] ]]}} {{highlight66roll=**Natural 66.** }} </textarea></td>
<td><button type="roll" name="attr_agcheck" title="agcheck" value="@{agcheckmacro}"></button></td>
</tr>
<tr class="sheet-table-row">
<td class="sheet-table-header">Constitution</td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_constitution" title="constitution" value="50" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_copotential" title="copotential" value="50" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_cobasebonus" title="cobasebonus" value="0" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_coracial" title="coracial" value="0" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_cospecial" title="cospecial" value="0" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_cobonus" title="cobonus" value="0" readonly="readonly" /></td>
<td class="sheet-table-data-center-stats"><textarea rows="1" style="width: 45px; height: 19px; margin-bottom: 0;" name="attr_cocheckmacro" title="cocheckmacro">/w gm &{template:RMSSStdRoll} {{abilityflag=true}} {{name=@{character_name}'s Constitution}} {{checkroll=[[1d100!>96cf<5cs=100 +3*[[@{cobonus}]] ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +3*[[@{cobonus}]] ]]}} {{highlight66roll=**Natural 66.** }} </textarea></td>
<td><button type="roll" name="attr_cocheck" title="cocheck" value="@{cocheckmacro}"></button></td>
</tr>
<tr class="sheet-table-row">
<td class="sheet-table-header">Memory</td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_memory" title="memory" value="50" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_mepotential" title="mepotential" value="50" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_mebasebonus" title="mebasebonus" value="0" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_meracial" title="meracial" value="0" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_mespecial" title="mespecial" value="0" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_mebonus" title="mebonus" value="0" readonly="readonly" /></td>
<td class="sheet-table-data-center-stats"><textarea rows="1" style="width: 45px; height: 19px; margin-bottom: 0;" name="attr_mecheckmacro" title="mecheckmacro">/w gm &{template:RMSSStdRoll} {{abilityflag=true}} {{name=@{character_name}'s Memory}} {{checkroll=[[1d100!>96cf<5cs=100 +3*[[@{mebonus}]] ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +3*[[@{mebonus}]] ]]}} {{highlight66roll=**Natural 66.** }} </textarea></td>
<td><button type="roll" name="attr_mecheck" title="mecheck" value="@{mecheckmacro}"></button></td>
</tr>
<tr class="sheet-table-row">
<td class="sheet-table-header">Reasoning</td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_reasoning" title="reasoning" value="50" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_repotential" title="repotential" value="50" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_rebasebonus" title="rebasebonus" value="0" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_reracial" title="reracial" value="0" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_respecial" title="respecial" value="0" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_rebonus" title="rebonus" value="0" readonly="readonly" /></td>
<td class="sheet-table-data-center-stats"><textarea rows="1" style="width: 45px; height: 19px; margin-bottom: 0;" name="attr_recheckmacro" title="recheckmacro">/w gm &{template:RMSSStdRoll} {{abilityflag=true}} {{name=@{character_name}'s Reasoning}} {{checkroll=[[1d100!>96cf<5cs=100 +3*[[@{rebonus}]] ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +3*[[@{rebonus}]] ]]}} {{highlight66roll=**Natural 66.** }} </textarea></td>
<td><button type="roll" name="attr_recheck" title="recheck" value="@{recheckmacro}"></button></td>
</tr>
<tr class="sheet-table-row">
<td class="sheet-table-header">Self Discipline &nbsp; </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_selfdiscipline" title="selfdiscipline" value="50" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_sdpotential" title="sdpotential" value="50" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_sdbasebonus" title="sdbasebonus" value="0" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_sdracial" title="sdracial" value="0" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_sdspecial" title="sdspecial" value="0" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_sdbonus" title="sdbonus" value="0" readonly="readonly" /></td>
<td class="sheet-table-data-center-stats"><textarea rows="1" style="width: 45px; height: 19px; margin-bottom: 0;" name="attr_sdcheckmacro" title="sdcheckmacro">/w gm &{template:RMSSStdRoll} {{abilityflag=true}} {{name=@{character_name}'s Self Discipline}} {{checkroll=[[1d100!>96cf<5cs=100 +3*[[@{sdbonus}]] ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +3*[[@{sdbonus}]] ]]}} {{highlight66roll=**Natural 66.** }} </textarea></td>
<td><button type="roll" name="attr_sdcheck" title="sdcheck" value="@{sdcheckmacro}"></button></td>
</tr>
<tr class="sheet-table-row" style="height: 1px; font-size: 0.1em;"><td class="sheet-table-data-center-sm" style="height: 1px; font-size: 0.1em;"> -------</td></tr>
<tr class="sheet-table-row">
<td class="sheet-table-header">Empathy</td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_empathy" title="empathy" value="50" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_empotential" title="empotential" value="50" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_embasebonus" title="embasebonus" value="0" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_emracial" title="emracial" value="0" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_emspecial" title="emspecial" value="0" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_embonus" title="embonus" value="0" readonly="readonly" /></td>
<td class="sheet-table-data-center-stats"><textarea rows="1" style="width: 45px; height: 19px; margin-bottom: 0;" name="attr_emcheckmacro" title="emcheckmacro">/w gm &{template:RMSSStdRoll} {{abilityflag=true}} {{name=@{character_name}'s Empathy}} {{checkroll=[[1d100!>96cf<5cs=100 +3*[[@{embonus}]] ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +3*[[@{embonus}]] ]]}} {{highlight66roll=**Natural 66.** }} </textarea></td>
<td><button type="roll" name="attr_emcheck" title="emcheck" value="@{emcheckmacro}"></button></td>
</tr>
<tr class="sheet-table-row">
<td class="sheet-table-header">Intuition</td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_intuition" title="intuition" value="50" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_inpotential" title="inpotential" value="50" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_inbasebonus" title="inbasebonus" value="0" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_inracial" title="inracial" value="0" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_inspecial" title="inspecial" value="0" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_inbonus" title="inbonus" value="0" readonly="readonly" /></td>
<td class="sheet-table-data-center-stats"><textarea rows="1" style="width: 45px; height: 19px; margin-bottom: 0;" name="attr_incheckmacro" title="incheckmacro">/w gm &{template:RMSSStdRoll} {{abilityflag=true}} {{name=@{character_name}'s Intuition}} {{checkroll=[[1d100!>96cf<5cs=100 +3*[[@{inbonus}]] ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +3*[[@{inbonus}]] ]]}} {{highlight66roll=**Natural 66.** }} </textarea></td>
<td><button type="roll" name="attr_incheck" title="incheck" value="@{incheckmacro}"></button></td>
</tr>
<tr class="sheet-table-row">
<td class="sheet-table-header">Presence</td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_presence" title="presence" value="50" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_prpotential" title="prpotential" value="50" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_prbasebonus" title="prbasebonus" value="0" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_prracial" title="prracial" value="0" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_prspecial" title="prspecial" value="0" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_prbonus" title="prbonus" value="0" readonly="readonly" /></td>
<td class="sheet-table-data-center-stats"><textarea rows="1" style="width: 45px; height: 19px; margin-bottom: 0;" name="attr_prcheckmacro" title="prcheckmacro">/w gm &{template:RMSSStdRoll} {{abilityflag=true}} {{name=@{character_name}'s Presence}} {{checkroll=[[1d100!>96cf<5cs=100 +3*[[@{prbonus}]] ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +3*[[@{prbonus}]] ]]}} {{highlight66roll=**Natural 66.** }} </textarea></td>
<td><button type="roll" name="attr_prcheck" title="prcheck" value="@{prcheckmacro}"></button></td>
</tr>
<tr class="sheet-table-row">
<td class="sheet-table-header">Quickness</td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_quickness" title="quickness" value="50" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_qupotential" title="qupotential" value="50" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_qubasebonus" title="qubasebonus" value="0" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_quracial" title="quracial" value="0" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_quspecial" title="quspecial" value="0" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_qubonus" title="qubonus" value="0" readonly="readonly" /></td>
<td class="sheet-table-data-center-stats"><textarea rows="1" style="width: 45px; height: 19px; margin-bottom: 0;" name="attr_qucheckmacro" title="qucheckmacro">/w gm &{template:RMSSStdRoll} {{abilityflag=true}} {{name=@{character_name}'s Quickness}} {{checkroll=[[1d100!>96cf<5cs=100 +3*[[@{qubonus}]] ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +3*[[@{qubonus}]] ]]}} {{highlight66roll=**Natural 66.** }} </textarea></td>
<td><button type="roll" name="attr_qucheck" title="qucheck" value="@{qucheckmacro}"></button></td>
</tr>
<tr class="sheet-table-row">
<td class="sheet-table-header">Strength</td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_strength" title="strength" value="50" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_stpotential" title="stpotential" value="50" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_stbasebonus" title="stbasebonus" value="0" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_stracial" title="stracial" value="0" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_stspecial" title="stspecial" value="0" /></td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_stbonus" title="stbonus" value="0" readonly="readonly" /></td>
<td class="sheet-table-data-center-stats"><textarea rows="1" style="width: 45px; height: 19px; margin-bottom: 0;" name="attr_stcheckmacro" title="stcheckmacro">/w gm &{template:RMSSStdRoll} {{abilityflag=true}} {{name=@{character_name}'s Strength}} {{checkroll=[[1d100!>96cf<5cs=100 +3*[[@{stbonus}]] ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +3*[[@{stbonus}]] ]]}} {{highlight66roll=**Natural 66.** }} </textarea></td>
<td><button type="roll" name="attr_stcheck" title="stcheck" value="@{stcheckmacro}"></button></td>
</tr>
<tr class="sheet-table-row" style="height: 1px; font-size: 0.1em;">
<td class="sheet-table-data-center-sm" style="height: 1px; font-size: 0.1em;"> -------</td>
</tr>
</td>
</table>
<table>
<tr>
<td>
<div class="sheet-table-row">
<span class="sheet-table-header">Development Points: </span>
<span class="sheet-table-data"><input type="text" name="attr_devpoints" title="devpoints" value="round((@{agility}+@{constitution}+@{memory}+@{reasoning}+@{selfdiscipline})/5)" style="width: 40px;" disabled="true" /></span>
<span class="sheet-table-data"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span>
<span class="sheet-table-header">Fates: </span>
<span class="sheet-table-data"><input type="text" name="attr_fatepoints" title="fatepoints" style="width: 40px;" /></span>
</div>
</td>
</tr>
</table>
<hr/>
</div>
<table>
<input type="checkbox" class="sheet-pc-roletraits-show sheet-arrow" title="roletraits-show" name="attr_roletraits-show" value="1" checked /><span></span><td class="sheet-statlabel-big" style="width: 390px;">Role Traits</td>
</table>
<div class="sheet-pc-roletraits">
<table border="0">
<tr>
<td>
<div class="sheet-table-row">
<span class="sheet-table-data-center">Appearance: </span>
<span class="sheet-table-data-center"><input type="text" name="attr_appearance" title="appearance" /></span>
<span class="sheet-table-data-center"> Gender: </span>
<span class="sheet-table-data-center"><input type="text" name="attr_gender" title="gender" /></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center">Apparent Age:</span>
<span class="sheet-table-data-center"><input type="text" name="attr_appage" title="apage" /></span>
<span class="sheet-table-data-center"> Actual Age:</span>
<span class="sheet-table-data-center"><input type="text" name="attr_age" title="age" /></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center">Skin Color:</span>
<span class="sheet-table-data-center"><input type="text" name="attr_skin" title="skin" /></span>
<span class="sheet-table-data-center">&nbsp;</span>
<span class="sheet-table-data-center">&nbsp;</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center">Eyes:</span>
<span class="sheet-table-data-center"><input type="text" name="attr_eyes" title="eyes" /></span>
<span class="sheet-table-data-center"> Hair:</span>
<span class="sheet-table-data-center"><input type="text" name="attr_hair" title="hair" /></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center">Height:</span>
<span class="sheet-table-data-center"><input type="text" name="attr_height" title="height (in inches)" /></span>
<span class="sheet-table-data-right">(<input type="text" style="width: 40%" name="attr_heightft" title="heightft" value="floor(@{height}/12)" disabled="true" />ft &nbsp; </span><span class="sheet-table-data-left"><input type="text" style="width: 40%" name="attr_heightin" title="heightin" value="(@{height}-(12*floor(@{height}/12)))" disabled="true" />in)</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center">Weight:</span>
<span class="sheet-table-data-center"><input type="text" name="attr_weight" title="weight" /></span>
<span class="sheet-table-data-center">&nbsp;</span>
<span class="sheet-table-data-center">&nbsp;</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center">Size:</span>
<span class="sheet-table-data-center"><input type="text" name="attr_bodysize" value="(2*@{height}+@{weight})" title="bodysize" disabled="true" /></span>
<span class="sheet-table-data-center">&nbsp;</span>
<span class="sheet-table-data-center">&nbsp;</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center">Base Movement Rate:</span>
<span class="sheet-table-data-center"><input type="text" name="attr_basemoverate" title="basemoverate" title="basemoverate" value="50+(5*ceil((@{height}/6)-12.5))[stride mod] +3*(@{qubonus})+ (@{weightpenalty})" disabled="true" /></span>
<span class="sheet-table-data-center"></span>
<span class="sheet-table-data-center"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center">Running Horizontal Jump:</span>
<span class="sheet-table-data-center"><input type="text" name="attr_runhorizjump" title="runhorizjump" value="round((@{height}-70)/2 +50 + 2*(@{stbonus}))" disabled="true" /></span>
<span class="sheet-table-data-center">Standing Horizontal Jump:</span>
<span class="sheet-table-data-center"><input type="text" name="attr_standhorizjump" title="standhorizjump" value="round(@{runhorizjump}/2)" disabled="true" /></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center">Running Vertical Jump:</span>
<span class="sheet-table-data-center"><input type="text" name="attr_runvertjump" title="runvertjump" value="round((@{height}-70)/3 +12 + (@{stbonus}))" disabled="true" /></span>
<span class="sheet-table-data-center">Standing Vertical Jump:</span>
<span class="sheet-table-data-center"><input type="text" name="attr_standvertjump" title="standvertjump" value="round(@{runvertjump}/3)" disabled="true" /></span>
</div>
</td>
</tr>
</table>
<hr/>
</div>
<table>
<input type="checkbox" class="sheet-pc-racefixedinfo-show sheet-arrow" title="racefixedinfo-show" name="attr_racefixedinfo-show" value="1" checked /><span></span><td class="sheet-statlabel-big" style="width: 390px;">Race/Stat Fixed Info</td>
</table>
<div class="sheet-pc-racefixedinfo">
<table>
<tr>
<td>
<div class="sheet-table-row">
<span class="sheet-table-data-center">Soul Departure: </span>
<span class="sheet-table-data-center"><input type="text" style="width: 25px;" name="attr_souldepart" title="souldepart" value="0" />rnds</span>
<span class="sheet-table-data-center"> &nbsp; &nbsp; &nbsp; Recovery Multiplier: </span>
<span class="sheet-table-data-center">x<input type="text" style="width: 40px;" name="attr_recoverymult" title="recoverymult" value="0" /></span>
</div>
</td>
</tr>
</table>
</div>
<table>
<input type="checkbox" class="sheet-pc-recoveryrates-show sheet-arrow" title="recoveryrates-show" name="attr_recoveryrates-show" value="1" checked /><span></span><td class="sheet-statlabel-big" style="width: 390px;">Recovery Rates</td>
</table>
<div class="sheet-pc-recoveryrates">
<table>
<tr>
<td>
<div class="sheet-table-row">
<span class="sheet-table-data-center">Hit Points / hr resting: </span>
<span class="sheet-table-data-center"><input type="text" style="width: 50px;" name="attr_hpphrest" title="hpphrest" value="(((ceil((@{cobonus})/2) + 1) + abs(ceil((@{cobonus})/2) - 1)) / 2)" disabled="true" /></span>
<span class="sheet-table-data-center"> &nbsp; &nbsp; Power Points / hr resting: </span>
<span class="sheet-table-data-center"><input type="text" style="width: 50px;" name="attr_ppphrest" title="ppphrest" value="(((ceil((@{realm})/2) + 1) + abs(ceil((@{realm})/2) - 1)) / 2)" disabled="true" /></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center">Hit Points / 3 hrs sleep: </span>
<span class="sheet-table-data-center"><input type="text" style="width: 50px;" name="attr_hpp3hsleep" title="hpp3hsleep" value="((((@{cobonus})*2 + 3*@{hpphrest}) + abs((@{cobonus})*2 - 3*@{hpphrest})) / 2)" disabled="true" /></span>
<span class="sheet-table-data-center"> &nbsp; &nbsp; Power Points / 3 hrs sleep: </span>
<span class="sheet-table-data-center"><input type="text" style="width: 50px;" name="attr_ppp3hsleep" title="ppp3hsleep" value="(((ceil((@{powerpoints|max})/2) + 3*@{ppphrest}) + abs(ceil((@{powerpoints|max})/2) - 3*@{ppphrest})) / 2)" disabled="true" /></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center">Hit Points / 3 hrs active: </span>
<span class="sheet-table-data-center"><input type="text" style="width: 50px;" name="attr_hpp3hactive" title="hpp3hactive" value="1" disabled="true" /></span>
<span class="sheet-table-data-center"> &nbsp; &nbsp; Power Points / 3 hrs active: </span>
<span class="sheet-table-data-center"><input type="text" style="width: 50px;" name="attr_ppp3hactive" title="ppp3hactive" value="1" disabled="true" /></span>
</div>
</td>
</tr>
</table>
</div>
</div>
<div class="sheet-col">
<table>
<input type="checkbox" class="sheet-pc-languages-show sheet-arrow" title="languages-show" name="attr_languages-show" value="1" checked /><span></span><td class="sheet-statlabel-big" style="width: 390px;">Languages</td>
</table>
<div class="sheet-pc-languages">
<div class="sheet-table">
<div class="sheet-table-data-center" style="vertical-align:top;">
<div style="float: left">
<table>
<tr class="sheet-table-header">
<td style="width: 80px;">Language </td>
<td style="width: 53px;">Spoken</td>
<td style="width: 53px;">Written</td>
</tr>
</table>
<fieldset class="repeating_languages">
<table style="width: 195px;" class="sheet-table-row">
<tr>
<td style="width: 80px;"><input type="text" name="attr_languagename" title="repeating_languages_$#_languagename" placeholder="Trade" /></td>
<td style="width: 53px;"><input type="text" style="width: 23px;" title="Ranks in Spoken (repeating_languages_$#_languagespoken-rank)" name="attr_languagespoken-rank" placeholder="4 /">/<input type="text" style="width: 25px;" title="Skill in Spoken (repeating_languages_$#_languagespoken-skill)" name="attr_languagespoken-skill" placeholder="45" /></td>
<td style="width: 53px;"><input type="text" style="width: 23px;" title="Ranks in Written (repeating_languages_$#_languagewritten-rank)" name="attr_languagewritten-rank" placeholder="4" />/<input type="text" style="width: 25px;" title="Skill in Written (repeating_languages_$#_languagewritten-skill)" name="attr_languagewritten-skill" placeholder="45" /></td>
</tr>
</table>
</fieldset>
</div>
</div>
<div class="sheet-table-data-center" style="vertical-align:top;">
&nbsp;
</div>
<div class="sheet-table-data-center" style="vertical-align:top;">
<div style="float: left">
<table>
<tr class="sheet-table-header">
<td style="width: 80px;">Language </td>
<td style="width: 53px;">Spoken</td>
<td style="width: 53px;">Written</td>
</tr>
</table>
<fieldset class="repeating_languages2">
<table style="width: 195px;" class="sheet-table-row">
<tr>
<td style="width: 80px;"><input type="text" name="attr_language2name" title=" repeating_languages2_$#_language2name" placeholder="Trade" /></td>
<td style="width: 53px;"><input type="text" style="width: 23px;" title="Ranks in Spoken (repeating_languages2_$#_language2spoken-rank)" name="attr_language2spoken-rank" placeholder="4" />/<input type="text" style="width: 25px;" title="Skill in Spoken (repeating_languages2_$#_language2spoken-skill)" name="attr_language2spoken-skill" placeholder="45" /></td>
<td style="width: 53px;"><input type="text" style="width: 23px;" title="Ranks in Written (repeating_languages2_$#_language2written-rank)" name="attr_language2written-rank" placeholder="4" />/<input type="text" style="width: 25px;" title="Skill in Written (repeating_languages2_$#_language2written-skill)" name="attr_language2written-skill" placeholder="45" /></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<hr/>
</div>
<table>
<input type="checkbox" class="sheet-pc-notes-show sheet-arrow" title="notes-show" name="attr_notes-show" value="1" checked /><span></span><td class="sheet-statlabel-big" style="width: 390px;">Notes</td>
</table>
<div class="sheet-pc-notes">
<table>
<tr>
<td><b>Racial Notes</b><br><textarea rows="4" cols="55" style="width: 380px;" name="attr_racialnotes" title="racialnotes"></textarea></td>
</tr>
<tr><td>&nbsp;</td></tr>
<tr>
<td><b>Cultural Notes</b><br><textarea rows="4" cols="55" style="width: 380px;" name="attr_culturenotes" title="culturenotes"></textarea></td>
</tr>
<tr><td>&nbsp;</td></tr>
<tr>
<td><b>Character Notes</b><br><textarea rows="8" cols="55" style="width: 380px;" name="attr_characternotes" title="characternotes"></textarea></td>
</tr>
<tr><td>&nbsp;</td></tr>
<tr>
<td><b>Other</b><br><textarea rows="10" cols="55" style="width: 380px;" name="attr_othernotes" title="othernotes"></textarea></td>
</tr>
<tr><td>&nbsp;</td></tr>
</table>
</div>
</div>
</div>
<!-- End Tab1 -->
</div>
<div class="sheet-tab-content sheet-tab2">
<!-- Tab2 Combat -->
<table>
<input type="checkbox" class="sheet-pc-points-show sheet-arrow" title="points-show" name="attr_points-show" value="1" checked /><span></span><td class="sheet-statlabel-big" style="width: 800px;">Hit/Power/Exh Points; Initiative</td>
</table>
<div class="sheet-pc-points">
<table>
<tr>
<td style="width: 350px;">
<div class="sheet-table-row">
<span class="sheet-table-header">Hit Points: </span>
<span class="sheet-table-data"><input type="text" style="width: 45px; text-align:right;" name="attr_hitpoints" title="hitpoints" value="0" /></span>
<span class="sheet-table-data">/</span>
<span class="sheet-table-data"><input type="text" name="attr_hitpoints_max" title="hitpoints|max" value="@{bodydev}" style="width: 45px;" disabled="true" /></span>
<span class="sheet-table-data"> &nbsp; &nbsp; </span>
</div>
<div>
<span class="sheet-table-data"> 75%:<input type="text" name="attr_hitpoints-75" title="hitpoints-75" value="((@{bodydev})*.75)" style="width: 35px;" disabled="true" />|</span>
<span class="sheet-table-data"> 50%:<input type="text" name="attr_hitpoints-50" title="hitpoints-50" value="((@{bodydev})*.5)" style="width: 35px;" disabled="true" />|</span>
<span class="sheet-table-data"> 25%:<input type="text" name="attr_hitpoints-25" title="hitpoints-25" value="((@{bodydev})*.25)" style="width: 35px;" disabled="true" /></span>
</div>
<div> <br> </div>
<div>
<span class="sheet-table-data">Rnds stun b4 unc: </span>
<span class="sheet-table-data"><input type="text" style="width: 45px; text-align:right;" name="attr_stunpoints" title="stunpoints" value="0" /></span>
<span class="sheet-table-data">/</span>
<span class="sheet-table-data"><input type="text" name="attr_stunpoints_max" title="stunpoints|max" value="10+2*@{cobonus}" disabled="true" style="width: 45px;"></span>
</div>
</td>
<td style="width: 350px;">
<div class="sheet-table-row">
<span class="sheet-table-header">Power Points:</span>
<span class="sheet-table-data"><input type="text" style="width: 43px; text-align:right;" name="attr_powerpoints" title="powerpoints" value="0" /></span>
<span class="sheet-table-data">/</span>
<span class="sheet-table-data"><input type="text" name="attr_powerpoints_max" title="powerpoints|max" value="@{ppdev}" style="width: 43px;" disabled="true" /></span>
<span class="sheet-table-data"> &nbsp; &nbsp; </span>
</div>
<div>
<span class="sheet-table-data"> &nbsp; &nbsp; &nbsp; &nbsp; 75%(-10):<input type="text" name="attr_powerpoints-75" title="powerpoints-75" value="((@{ppdev})*.75)" style="width: 35px;" disabled="true" />|</span>
<span class="sheet-table-data"> 50%(-20):<input type="text" name="attr_powerpoints-50" title="powerpoints-50" value="((@{ppdev})*.5)" style="width: 35px;" disabled="true" />|</span>
<span class="sheet-table-data"> 25%(-30):<input type="text" name="attr_powerpoints-25" title="powerpoints-25" value="((@{ppdev})*.25)" style="width: 35px;" disabled="true" /></span>
</div>
<div> <br> </div>
<div>
<span class="sheet-table-data"> &nbsp; PP Mult: </span>
<span class="sheet-table-data"><input type="text" style="width: 40px;" name="attr_ppmult" title="ppmult" value="1" /></span>
<span class="sheet-table-data"> &nbsp; Adder: </span>
<span class="sheet-table-data"><input type="text" style="width: 40px;" name="attr_ppadder" title="ppadder" value="0" /></span>
<span class="sheet-table-data">/ used: </span>
<span class="sheet-table-data"><input type="text" style="width: 40px;" name="attr_ppadderused" title="ppadderused" value="0" /></span>
</div>
</td>
</tr>
</table>
<hr/>
<div >
<table>
<tr>
<td>
<div class="sheet-table-row">
<span class="sheet-table-header">Exhaustion Points: </span>
<span class="sheet-table-data"><input type="text" name="attr_exhaustionpoints" title="exhaustionpoints" style="width: 45px;" value="1" /></span>
<span class="sheet-table-data">/</span>
<span class="sheet-table-data"><input type="text" name="attr_exhaustionpoints_max" title="exhaustionpoints|max" value="40+(3*@{cobonus})+@{exhaustmiscbonus}" style="width: 45px;" disabled="true" /></span>
<span class="sheet-table-data"> &nbsp; Bonus Exhaust. Points:</span>
<span class="sheet-table-data"><input type="text" name="attr_exhaustmiscbonus" title="exhaustmiscbonus" style="width: 30px;" value="0" /></span>
</div>
</td>
</tr>
</table>
<table>
<tr>
<td>
<div class="sheet-table-row">
<span class="sheet-table-header" style="vertical-align: middle;">Exh. Pts Remaining: </span>
<span class="sheet-table-data"> more than 75%:<input type="text" name="attr_exhaustionpoints-75" title="exhaustionpoints-75" value="((@{exhaustionpoints|max})*.75)" style="width: 35px;" disabled="true" />= 0; &nbsp; </span>
<span class="sheet-table-data"> more than 50%:<input type="text" name="attr_exhaustionpoints-50" title="exhaustionpoints-50" value="((@{exhaustionpoints|max})*.5)" style="width: 35px;" disabled="true" />= -5; &nbsp; </span>
<span class="sheet-table-data"> more than 25%:<input type="text" name="attr_exhaustionpoints-25" title="exhaustionpoints-25" value="((@{exhaustionpoints|max})*.25)" style="width: 35px;" disabled="true" />= -15; &nbsp; </span>
<br>
<span class="sheet-table-data"> more than 10%:<input type="text" name="attr_exhaustionpoints-10" title="exhaustionpoints-10" value="((@{exhaustionpoints|max})*.10)" style="width: 35px;" disabled="true" />= -30; &nbsp; </span>
<span class="sheet-table-data"> more than 1%:<input type="text" name="attr_exhaustionpoints-1" title="exhaustionpoints-1" value="((@{exhaustionpoints|max})*.01)" style="width: 35px;" disabled="true" />= -60; &nbsp; </span>
<span class="sheet-table-data"> 0%:<input type="text" name="attr_exhaustionpoints-0" title="exhaustionpoints-0" value="0" style="width: 35px;" disabled="true" />= -100</span>
</div>
</td>
</tr>
</table>
<hr/>
<br>
<table>
<tr>
<td class="sheet-table-header">Initiative: </td>
<td class="sheet-table-data"><input type="text" name="attr_initbonus" title="initbonus" value="@{qubonus} +@{initmiscbonus} " style="width: 40px;" disabled="true" /></td>
<td class="sheet-table-data">= Qu bonus</td>
<td class="sheet-table-data"><input type="text" name="attr_initqubonus" title="initqubonus" value="@{qubonus}" style="width: 40px;" disabled="true" /></td>
<td class="sheet-table-data"> + Init bonus</td>
<td class="sheet-table-data"><input type="text" style="width: 40px;" name="attr_initmiscbonus" title="initmiscbonus" value="0" /></td>
<td><textarea rows="1" style="width: 235px; height: 19px; margin-bottom: 0;" name="attr_initiative" title="initiative">&{template:RMSSInitiative} {{name=@{selected|token_name}'s }} {{check=initiative roll: }}{{checkroll=[[2d10 + [[@{initbonus}]] &{tracker} ]] }} </textarea></td>
<td><button class="tokenaction" type="roll" name="attr_initroll" title="initroll" value="@{initiative}"></button></td>
</tr>
</table>
<hr/>
</div>
</div>
<div class="sheet-2colrow">
<div class="sheet-col">
<table>
<input type="checkbox" class="sheet-pc-armor-show sheet-arrow" title="armor-show" name="attr_armor-show" value="1" checked /><span></span><td class="sheet-statlabel-big" style="width: 390px;">Armor</td>
</table>
<div class="sheet-pc-armor">
<table border="0">
<tr>
<td>
<div class="sheet-table-row">
<span class="sheet-table-data-center"> &nbsp; </span>
<span class="sheet-table-data-center">Worn</span>
<span class="sheet-table-data-center">Primary</span>
<span class="sheet-table-data-center">Secondary</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center" style="width: 50%;">Armor Type:</span>
<span class="sheet-table-data-center"><select style="width: 55px; vertical-align:top; margin-bottom: 0;" name="attr_atworn" title="atworn">
<option value="1" selected>1 - Skin/Cloth</option>
<option value="2">2 - Robes</option>
<option value="3">3 - Light Hide</option>
<option value="4">4 - Heavy Hide</option>
<option value="5">5 - Leather Jerkin</option>
<option value="6">6 - Leather Coat</option>
<option value="7">7 - Reinforced Leather Coat</option>
<option value="8">8 - Rein. Full-Length Leather Coat</option>
<option value="9">9 - Rigid Leather Breastplate</option>
<option value="10">10 - Rigid Leather Breastplate & Greaves</option>
<option value="11">11 - Half-Hide Plate</option>
<option value="12">12 - Full-Hide Plate</option>
<option value="13">13 - Chain Shirt</option>
<option value="14">14 - Chain Shirt & Greaves</option>
<option value="15">15 - Full Chain</option>
<option value="16">16 - Chain Hauberk</option>
<option value="17">17 - Metal Breastplate</option>
<option value="18">18 - Metal Breastplate & Greaves</option>
<option value="19">19 - Half Plate</option>
<option value="20">20 - Full Plate</option>
</select></span>
<span class="sheet-table-data-center"><select style="width: 55px; vertical-align:top; margin-bottom: 0;" name="attr_at1" title="at1">
<option value="1" selected>1 - Skin/Cloth</option>
<option value="2">2 - Robes</option>
<option value="3">3 - Light Hide</option>
<option value="4">4 - Heavy Hide</option>
<option value="5">5 - Leather Jerkin</option>
<option value="6">6 - Leather Coat</option>
<option value="7">7 - Reinforced Leather Coat</option>
<option value="8">8 - Rein. Full-Length Leather Coat</option>
<option value="9">9 - Rigid Leather Breastplate</option>
<option value="10">10 - Rigid Leather Breastplate & Greaves</option>
<option value="11">11 - Half-Hide Plate</option>
<option value="12">12 - Full-Hide Plate</option>
<option value="13">13 - Chain Shirt</option>
<option value="14">14 - Chain Shirt & Greaves</option>
<option value="15">15 - Full Chain</option>
<option value="16">16 - Chain Hauberk</option>
<option value="17">17 - Metal Breastplate</option>
<option value="18">18 - Metal Breastplate & Greaves</option>
<option value="19">19 - Half Plate</option>
<option value="20">20 - Full Plate</option>
</select></span>
<span class="sheet-table-data-center"><select style="width: 55px; vertical-align:top; margin-bottom: 0;" name="attr_at2" title="at2">
<option value="1" selected>1 - Skin/Cloth</option>
<option value="2">2 - Robes</option>
<option value="3">3 - Light Hide</option>
<option value="4">4 - Heavy Hide</option>
<option value="5">5 - Leather Jerkin</option>
<option value="6">6 - Leather Coat</option>
<option value="7">7 - Reinforced Leather Coat</option>
<option value="8">8 - Rein. Full-Length Leather Coat</option>
<option value="9">9 - Rigid Leather Breastplate</option>
<option value="10">10 - Rigid Leather Breastplate & Greaves</option>
<option value="11">11 - Half-Hide Plate</option>
<option value="12">12 - Full-Hide Plate</option>
<option value="13">13 - Chain Shirt</option>
<option value="14">14 - Chain Shirt & Greaves</option>
<option value="15">15 - Full Chain</option>
<option value="16">16 - Chain Hauberk</option>
<option value="17">17 - Metal Breastplate</option>
<option value="18">18 - Metal Breastplate & Greaves</option>
<option value="19">19 - Half Plate</option>
<option value="20">20 - Full Plate</option>
</select></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center" style="width: 50%;">% Weight</span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_dbpweightworn" title="dbpweightworn" value="0" /> </span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_dbpweight1" title="dbpweight1" value="0" /> </span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_dbpweight2" title="dbpweight2" value="0" /> </span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center" style="width: 50%;">Weight Penalty</span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_dbweightpenworn" title="dbweightpenworn" value="0" /> </span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_dbweightpen1" title="dbweightpen1" value="0" /> </span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_dbweightpen2" title="dbweightpen2" value="0" /> </span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center" style="width: 50%;">Missile Penalty</span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_dbmisspenworn" title="dbmisspenworn" value="0" /> </span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_dbmisspen1" title="dbmisspen1" value="0" /> </span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_dbmisspen2" title="dbmisspen2" value="0" /> </span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center" style="width: 50%;">Armor DB Bonus</span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_dbarmdbworn" title="dbarmdbworn" value="0" /> </span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_dbarmdb1" title="dbarmdb1" value="0" /> </span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_dbarmdb2" title="dbarmdb2" value="0" /> </span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center" style="width: 50%;">Quickness Penalty</span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_dbquickpenworn" title="dbquickpenworn" value="0" /> </span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_dbquickpen1" title="dbquickpen1" value="0" /> </span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_dbquickpen2" title="dbquickpen2" value="0" /> </span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center" style="width: 50%;">Quickness Bonus</span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_dbquickbonworn" title="dbquickbonworn" value="0" /> </span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_dbquickbon1" title="dbquickbon1" value="0" /> </span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_dbquickbon2" title="dbquickbon2" value="0" /> </span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center" style="width: 50%;">Adrenal Defense</span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_adworn" title="adworn" value="((@{adrenaldefense}) + abs(@{adrenaldefense}))/2" disabled="true" /></span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_ad1" title="ad1" value="((@{adrenaldefense}) + abs(@{adrenaldefense}))/2" disabled="true" /> </span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_ad2" title="ad2" value="((@{adrenaldefense}) + abs(@{adrenaldefense}))/2" disabled="true" /> </span>
<!-- AD = max( @{adrenaldefense}, 0 ) ; only useable if not wearing armor ie AT=1-->
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center" style="width: 50%;">Shield (melee)</span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_dbshieldworn" title="dbshieldworn" value="0" /> </span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_dbshield1" title="dbshield1" value="0" /> </span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_dbshield2" title="dbshield2" value="0" /> </span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center" style="width: 50%;">Shield DB Bonus</span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_dbshielddbworn" title="dbshielddbworn" value="0" /> </span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_dbshielddb1" title="dbshielddb1" value="0" /> </span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_dbshielddb2" title="dbshielddb2" value="0" /> </span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center" style="width: 50%;">Vs Evil Spell Casters (RR/DB)</span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_dbvsspellworn" title="dbvsspellworn" value="0" /> </span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_dbvsspell1" title="dbvsspell1" value="0" /> </span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_dbvsspell2" title="dbvsspell2" value="0" /> </span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center" style="width: 50%;">Other Magic Bonus</span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_dbmagicbonworn" title="dbmagicbonworn" value="0" /> </span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_dbmagicbon1" title="dbmagicbon1" value="0" /> </span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_dbmagicbon2" title="dbmagicbon2" value="0" /> </span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center" style="width: 50%;">Parry</span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_dbparryworn" title="dbparryworn" value="0" /> </span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_dbparrybon1" title="dbparrybon1" value="0" /> </span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_dbparrybon2" title="dbparrybon2" value="0" /> </span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center" style="width: 50%;">Total DB:</span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_dbworn" title="dbworn" value="((@{dbquickbonworn} -@{dbquickpenworn}) + abs(@{dbquickbonworn} -@{dbquickpenworn}))/2 +(1-ceil((@{atworn} -1)/(@{atworn}-.999999)))*@{adworn} +ceil((@{atworn} -1)/(@{atworn}-.999999))*(@{dbshieldworn}+@{dbshielddbworn}) +@{dbmagicbonworn} +@{dbarmdbworn}" disabled="true" /> </span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_db1" title="db1" value="((@{dbquickbon1} -@{dbquickpen1}) + abs(@{dbquickbon1} -@{dbquickpen1}))/2 +(1-ceil((@{at1} -1)/(@{at1}-.999999)))*@{ad1} +ceil((@{at1} -1)/(@{at1}-.999999))*(@{dbshield1}+@{dbshielddb1}) +@{dbmagicbon1} +@{dbarmdb1}" disabled="true" /> </span>
<span class="sheet-table-data-center"><input type="text" style="width: 60%;" name="attr_db2" title="db2" value="((@{dbquickbon2} -@{dbquickpen2}) + abs(@{dbquickbon2} -@{dbquickpen2}))/2 +(1-ceil((@{at2} -1)/(@{at2}-.999999)))*@{ad2} +ceil((@{at2} -1)/(@{at2}-.999999))*(@{dbshield2}+@{dbshielddb2}) +@{dbmagicbon2} +@{dbarmdb2}" disabled="true" /> </span>
<!-- Max( @{dbquickbonworn} - @{dbquickpenworn} , 0) + IF(@{atworn}=1 then @{adworn}, else @{dbshieldworn} + @{dbshielddbworn}) + @{dbmagicbonworn} + @{dbarmdbworn} -->
</div>
</td>
</tr>
</table>
<hr/>
</div>
</div>
<div class="sheet-col">
<table>
<input type="checkbox" class="sheet-pc-resistances-show sheet-arrow" title="resistances-show" name="attr_resistances-show" value="1" checked /><span></span><td class="sheet-statlabel-big" style="width: 390px;">Resistances</td>
</table>
<div class="sheet-pc-resistances">
<table border="0">
<tr>
<td>
<tr class="sheet-table-row">
<td class="sheet-table-data-center"> &nbsp; </td>
<td class="sheet-table-data-center">Stat</td>
<td class="sheet-table-data-center">Race</td>
<td class="sheet-table-data-center">Spec</td>
<td class="sheet-table-data-center">Total</td>
</tr>
<tr class="sheet-table-row">
<td class="sheet-table-data-center">Channeling (3*In)</td>
<td class="sheet-table-data-center-saves"><input type="text" name="attr_chansavestat" title="chansavestat (Stat Bonus)" value="@{inbonus}*3" disabled="true" /></td>
<td class="sheet-table-data-center-saves"><input type="text" name="attr_chansaverace" title="chansaverace" value="0" /></td>
<td class="sheet-table-data-center-saves"><input type="text" name="attr_chansavespec" title="chansavespec" value="0" /></td>
<td class="sheet-table-data-center">=<input style="width: 35px;" type="text" name="attr_chansave" title="chansave" value="(@{chansavestat}+@{chansaverace}+@{chansavespec})" disabled="true" /></td>
<td><textarea rows="1" style="width: 30px; height: 19px; margin-bottom: 0;" name="attr_channeling-save" title="channeling-save">/w gm &{template:RMSSStdRoll} {{saveflag=true}} {{name=@{character_name} vs Channeling}} {{check=Resistance roll: }} {{checkroll=[[1d100!>96cf<5 +[[@{chansave}]] ]]}} </textarea></td>
<td><button type="roll" name="attr_chansaveroll" title="chansaveroll" value="@{channeling-save}" style="width: 20px;"></button></td>
</tr>
<tr class="sheet-table-row">
<td class="sheet-table-data-center">Essence (3*Em)</td>
<td class="sheet-table-data-center-saves"><input type="text" name="attr_esssavestat" title="esssavestat (Stat Bonus)" value="@{embonus}*3" disabled="true" /></td>
<td class="sheet-table-data-center-saves"><input type="text" name="attr_esssaverace" title="esssaverace" value="0" /></td>
<td class="sheet-table-data-center-saves"><input type="text" name="attr_esssavespec" title="esssavespec" value="0" /></td>
<td class="sheet-table-data-center">=<input style="width: 35px;" type="text" name="attr_esssave" title="esssave" value="(@{esssavestat}+@{esssaverace}+@{esssavespec})" disabled="true" /></td>
<td><textarea rows="1" style="width: 30px; height: 19px; margin-bottom: 0;" name="attr_essence-save" title="essence-save">/w gm &{template:RMSSStdRoll} {{saveflag=true}} {{name=@{character_name} vs Essence}} {{check=Resistance roll: }} {{checkroll=[[1d100!>96cf<5 +[[@{esssave}]] ]]}} </textarea></td>
<td><button type="roll" name="attr_esssaveroll" title="esssaveroll" value="@{essence-save}" style="width: 20px;"></button></td>
</tr>
<tr class="sheet-table-row">
<td class="sheet-table-data-center">Mentalism (3*Pr)</td>
<td class="sheet-table-data-center-saves"><input type="text" name="attr_mentsavestat" title="mentsavestat (Stat Bonus)" value="@{prbonus}*3" disabled="true" /></td>
<td class="sheet-table-data-center-saves"><input type="text" name="attr_mentsaverace" title="mentsaverace" value="0" /></td>
<td class="sheet-table-data-center-saves"><input type="text" name="attr_mentsavespec" title="mentsavespec" value="0" /></td>
<td class="sheet-table-data-center">=<input style="width: 35px;" type="text" name="attr_mentsave" title="mentsave" value="(@{mentsavestat}+@{mentsaverace}+@{mentsavespec})" disabled="true" /></td>
<td><textarea rows="1" style="width: 30px; height: 19px; margin-bottom: 0;" name="attr_mentalism-save" title="mentalism-save">/w gm &{template:RMSSStdRoll} {{saveflag=true}} {{name=@{character_name} vs Mentalism}} {{check=Resistance roll: }} {{checkroll=[[1d100!>96cf<5 +[[@{mentsave}]] ]]}} </textarea></td>
<td><button type="roll" name="attr_mentsaveroll" title="mentsaveroll" value="@{mentalism-save}" style="width: 20px;"></button></td>
</tr>
<tr class="sheet-table-row">
<td class="sheet-table-data-center">Chan/Ess (In+Em)</td>
<td class="sheet-table-data-center-saves"><input type="text" name="attr_chanesssavestat" title="chanesssavestat (Stat Bonus)" value="@{inbonus}+@{embonus}" disabled="true" /></td>
<td class="sheet-table-data-center-saves"><input type="text" name="attr_chanesssaverace" title="chanesssaverace" value="(@{chansaverace}+@{esssaverace})" disabled="true" /></td>
<td class="sheet-table-data-center-saves"><input type="text" name="attr_chanesssavespec" title="chanesssavespec" value="0" /></td>
<td class="sheet-table-data-center">=<input style="width: 35px;" type="text" name="attr_chanesssave" title="chanesssave" value="(@{chanesssavestat}+@{chanesssaverace}+@{chanesssavespec})" disabled="true" /></td>
<td><textarea rows="1" style="width: 30px; height: 19px; margin-bottom: 0;" name="attr_chan-ess-save" title="chan-ess-save">/w gm &{template:RMSSStdRoll} {{saveflag=true}} {{name=@{character_name} vs Chan/Ess}} {{check=Resistance roll: }} {{checkroll=[[1d100!>96cf<5 +[[@{chanesssave}]] ]]}} </textarea></td>
<td><button type="roll" name="attr_chanesssaveroll" title="chanesssaveroll" value="@{chan-ess-save}" style="width: 20px;"></button></td>
</tr>
<tr class="sheet-table-row">
<td class="sheet-table-data-center">Chan/Ment (In+Pr)</td>
<td class="sheet-table-data-center-saves"><input type="text" name="attr_chanmentsavestat" title="chanmentsavestat (Stat Bonus)" value="@{inbonus}+@{prbonus}" disabled="true" /></td>
<td class="sheet-table-data-center-saves"><input type="text" name="attr_chanmentsaverace" title="chanmentsaverace" value="(@{chansaverace}+@{mentsaverace})" disabled="true" /></td>
<td class="sheet-table-data-center-saves"><input type="text" name="attr_chanmentsavespec" title="chanmentsavespec" value="0" /></td>
<td class="sheet-table-data-center">=<input style="width: 35px;" type="text" name="attr_chanmentsave" title="chanmentsave" value="(@{chanmentsavestat}+@{chanmentsaverace}+@{chanmentsavespec})" disabled="true" /></td>
<td><textarea rows="1" style="width: 30px; height: 19px; margin-bottom: 0;" name="attr_chan-ment-save" title="chan-ment-save">/w gm &{template:RMSSStdRoll} {{saveflag=true}} {{name=@{character_name} vs Chan/Ment}} {{check=Resistance roll: }} {{checkroll=[[1d100!>96cf<5 +[[@{chanmentsave}]] ]]}} </textarea></td>
<td><button type="roll" name="attr_chanmentsaveroll" title="chanmentsaveroll" value="@{chan-ment-save}" style="width: 20px;"></button></td>
</tr>
<tr class="sheet-table-row">
<td class="sheet-table-data-center">Ess/Ment (Em+Pr)</td>
<td class="sheet-table-data-center-saves"><input type="text" name="attr_essmentsavestat" title="essmentsavestat (Stat Bonus)" value="@{embonus}+@{prbonus}" disabled="true" /></td>
<td class="sheet-table-data-center-saves"><input type="text" name="attr_essmentsaverace" title="essmentsaverace" value="(@{esssaverace}+@{mentsaverace})" disabled="true" /></td>
<td class="sheet-table-data-center-saves"><input type="text" name="attr_essmentsavespec" title="essmentsavespec" value="0" /></td>
<td class="sheet-table-data-center">=<input style="width: 35px;" type="text" name="attr_essmentsave" title="essmentsave" value="(@{essmentsavestat}+@{essmentsaverace}+@{essmentsavespec})" disabled="true" /></td>
<td><textarea rows="1" style="width: 30px; height: 19px; margin-bottom: 0;" name="attr_ess-ment-save" title="ess-ment-save">/w gm &{template:RMSSStdRoll} {{saveflag=true}} {{name=@{character_name} vs Ess/Ment}} {{check=Resistance roll: }} {{checkroll=[[1d100!>96cf<5 +[[@{essmentsave}]] ]]}} </textarea></td>
<td><button type="roll" name="attr_essmentsaveroll" title="essmentsaveroll" value="@{ess-ment-save}" style="width: 20px;"></button></td>
</tr>
<tr class="sheet-table-row">
<td class="sheet-table-data-center">Arcane (In+Em+Pr)</td>
<td class="sheet-table-data-center-saves"><input type="text" name="attr_arcanesavestat" title="arcanesavestat" value="(@{inbonus}+@{embonus}+@{prbonus})" disabled="true" /></td>
<td class="sheet-table-data-center-saves"><input type="text" name="attr_arcanesaverace" title="arcanesaverace" value="(@{chansaverace}+@{esssaverace}+@{mentsaverace})" disabled="true" /></td>
<td class="sheet-table-data-center-saves"><input type="text" name="attr_arcanesavespec" title="arcanesavespec" value="0" /></td>
<td class="sheet-table-data-center">=<input style="width: 35px;" type="text" name="attr_arcanesave" title="arcanesave" value="(@{arcanesavestat}+@{arcanesaverace}+@{arcanesavespec})" disabled="true" /></td>
<td><textarea rows="1" style="width: 30px; height: 19px; margin-bottom: 0;" name="attr_arcane-save" title="arcane-save">/w gm &{template:RMSSStdRoll} {{saveflag=true}} {{name=@{character_name} vs Arcane}} {{check=Resistance roll: }} {{checkroll=[[1d100!>96cf<5 +[[@{arcanesave}]] ]]}} </textarea></td>
<td><button type="roll" name="attr_arcanesaveroll" title="arcane-saveroll" value="@{arcane-save}" style="width: 20px;"></button></td>
</tr>
<tr class="sheet-table-row" style="height: 1px; font-size: 0.1em;"><td class="sheet-table-data-center-sm" style="height: 1px; font-size: 0.1em;"> -------</td></tr>
<tr class="sheet-table-row">
<td class="sheet-table-data-center">Poison (3*Co)</td>
<td class="sheet-table-data-center-saves"><input type="text" name="attr_poisonsavestat" title="poisonsavestat (Stat Bonus)" value="@{cobonus}*3" disabled="true" /></td>
<td class="sheet-table-data-center-saves"><input type="text" name="attr_poisonsaverace" title="poisonsaverace" value="0" /></td>
<td class="sheet-table-data-center-saves"><input type="text" name="attr_poisonsavespec" title="poisonsavespec" value="0" /></td>
<td class="sheet-table-data-center">=<input style="width: 35px;" type="text" name="attr_poisonsave" title="poisonsave" value="(@{poisonsavestat}+@{poisonsaverace}+@{poisonsavespec})" disabled="true" /></td>
<td><textarea rows="1" style="width: 30px; height: 19px; margin-bottom: 0;" name="attr_poison-save" title="poison-save">/w gm &{template:RMSSStdRoll} {{saveflag=true}} {{name=@{character_name} vs Poison}} {{check=Resistance roll: }} {{checkroll=[[1d100!>96cf<5 +[[@{poisonsave}]] ]]}} </textarea></td>
<td><button type="roll" name="attr_poisonsaveroll" title="poisonsaveroll" value="@{poison-save}" style="width: 20px;"></button></td>
</tr>
<tr class="sheet-table-row">
<td class="sheet-table-data-center">Disease (3*Co)</td>
<td class="sheet-table-data-center-saves"><input type="text" name="attr_diseasesavestat" title="diseasesavestat (Stat Bonus)" value="@{cobonus}*3" disabled="true" /></td>
<td class="sheet-table-data-center-saves"><input type="text" name="attr_diseasesaverace" title="diseasesaverace" value="0" /></td>
<td class="sheet-table-data-center-saves"><input type="text" name="attr_diseasesavespec" title="diseasesavespec" value="0" /></td>
<td class="sheet-table-data-center">=<input style="width: 35px;" type="text" name="attr_diseasesave" title="diseasesave" value="(@{diseasesavestat}+@{diseasesaverace}+@{diseasesavespec})" disabled="true" /></td>
<td><textarea rows="1" style="width: 30px; height: 19px; margin-bottom: 0;" name="attr_disease-save" title="disease-save">/w gm &{template:RMSSStdRoll} {{saveflag=true}} {{name=@{character_name} vs Disease}} {{check=Resistance roll: }} {{checkroll=[[1d100!>96cf<5 +[[@{diseasesave}]] ]]}} </textarea></td>
<td><button type="roll" name="attr_diseasesaveroll" title="diseasesaveroll" value="@{disease-save}" style="width: 20px;"></button></td>
</tr>
<tr class="sheet-table-row">
<td class="sheet-table-data-center">Fear (3*SD)</td>
<td class="sheet-table-data-center-saves"><input type="text" name="attr_fearsavestat" title="fearsavestat (Stat Bonus)" value="@{sdbonus}*3" disabled="true" /></td>
<td class="sheet-table-data-center-saves"><input type="text" name="attr_fearsaverace" title="fearsaverace" value="0" /></td>
<td class="sheet-table-data-center-saves"><input type="text" name="attr_fearsavespec" title="fearsavespec" value="0" /></td>
<td class="sheet-table-data-center">=<input style="width: 35px;" type="text" name="attr_fearsave" title="fearsave" value="(@{fearsavestat}+@{fearsaverace}+@{fearsavespec})" disabled="true" /></td>
<td><textarea rows="1" style="width: 30px; height: 19px; margin-bottom: 0;" name="attr_fear-save" title="fear-save">/w gm &{template:RMSSStdRoll} {{saveflag=true}} {{name=@{character_name} vs Fear}} {{check=Resistance roll: }} {{checkroll=[[1d100!>96cf<5 +[[@{fearsave}]] ]]}} </textarea></td>
<td><button type="roll" name="attr_fearsaveroll" title="fearsaveroll" value="@{fear-save}" style="width: 20px;"></button></td>
</tr>
<tr class="sheet-table-row">
<td class="sheet-table-data-center">Will (3*(Re+SD+Em+In+Pr))</td>
<td class="sheet-table-data-center-saves"><input type="text" name="attr_willsavestat" title="willsavestat" value="(@{rebonus}+@{sdbonus}+@{embonus}+@{inbonus}+@{prbonus})*3" disabled="true" /></td>
<td class="sheet-table-data-center-saves"><input type="text" name="attr_willsaverace" title="willsaverace" value="0" /></td>
<td class="sheet-table-data-center-saves"><input type="text" name="attr_willsavespec" title="willsavespec" value="0" /></td>
<td class="sheet-table-data-center">=<input style="width: 35px;" type="text" name="attr_willsave" title="willsave" value="(@{willsavestat}+@{willsaverace}+@{willsavespec})" disabled="true" /></td>
<td><textarea rows="1" style="width: 30px; height: 19px; margin-bottom: 0;" name="attr_will-save" title="will-save">/w gm &{template:RMSSStdRoll} {{saveflag=true}} {{name=@{character_name} vs Will}} {{check=Resistance roll: }} {{checkroll=[[1d100!>96cf<5 +[[@{willsave}]] ]]}} </textarea></td>
<td><button type="roll" name="attr_willsaveroll" title="willsaveroll" value="@{will-save}" style="width: 20px;"></button></td>
</tr>
</td>
</tr>
</table>
<hr/>
</div>
</div>
</div>
<table>
<input type="checkbox" class="sheet-pc-attacks-show sheet-arrow" title="attacks-show" name="attr_attacks-show" value="1" checked /><span></span><td class="sheet-statlabel-big" style="width: 800px;">Attacks</td>
</table>
<div class="sheet-pc-attacks">
<table border="0">
<tr>
<td> <div style="font-weight: bold; width: 140px;">Attack/Weapon</div></td>
<td> <div class="sheet-table-data-attacks" style="font-weight: bold;">Type</div></td>
<td> <div class="sheet-table-data-attacks" style="font-weight: bold;">OB</div></td>
<td> <div class="sheet-table-data-attacks" style="font-weight: bold;">Fumble</div></td>
<td> <div class="sheet-table-data-attacks" style="font-weight: bold;">Str</div></td>
<td> <div class="sheet-table-data-attacks" style="font-weight: bold;">B#</div></td>
<td> <div class="sheet-table-data-attacks" style="font-weight: bold;">Range</div></td>
<td> <div class="sheet-table-data-attacks" style="font-weight: bold;">Macro</div></td>
</tr>
<tr>
<td><input type="text" class="sheet-table-data-center" style="width: 140px;" name="attr_attack1name" title="attack1name" value="Attack Name" /></td>
<td><select class="sheet-inputbox" style="height: 24px; width: 94px; font-size: 0.75em; margin-bottom: 0;" name="attr_attack1type" title="attack1type">
<!--option type="text" value="[[1d100!>96+@{attack1bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]-(100-?{% Activity used on attack|100})[% Action]]] (fumble on [[1d1*@{attack1fumble}+@{attack1bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]-(100-?{% Activity used on attack|100})[% Action]]] or less)" selected>Melee</option>
<option type="text" value="[[1d100!>96+@{attack1bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]+?{Range Modification|0}[Range]-@{dbmisspenworn}[Missile Penalty for arm covering]-(60-?{% Activity used on attack|60})[% Action] ]] (fumble on [[1d1*@{attack1fumble}+@{attack1bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]+?{Range Modification|0}[Range]-@{dbmisspenworn}[Missile Penalty for arm covering]-(60-?{% Activity used on attack|60})[% Action] ]] or less)">Ranged</option>
<option type="text" value="[[1d100+@{attack1bonus}[List Ranks]+?{Special Item Bonus?|0}+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}]] (spell failure on [[1d1*2+@{attack1bonus}[List Ranks]+?{Special Item Bonus?|0}+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}]] or less)">Basic Spell</option>
<option type="text" value="[[1d100!>96+@{attack1bonus}[Att Bonus]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range] ]] (spell failure on [[1d1*2+@{attack1bonus}[Att Bonus]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range] ]] or less)">Directed Spell</option>
<option type="text" value="[[1d100!>96+@{attack1bonus}[List Ranks]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]+20*?{Center point of spell?(1=yes)|0}[Spell Center] ]] (spell failure on [[1d1*4+@{attack1bonus}[List Ranks]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]+20*?{Center point of spell?(1=yes)|0}[Spell Center] ]] or less)">Area Spell</option-->
<option type="text" value="[[1d100!>96cf<@{attack1fumble}+@{attack1bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]-(100-?{% Activity used on attack|100})[% Action]]]" selected>Melee</option>
<option type="text" value="[[1d100!>96cf<@{attack1fumble}+@{attack1bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]+?{Range Modification|0}[Range]-@{dbmisspenworn}[Missile Penalty for arm covering]-(60-?{% Activity used on attack|60})[% Action] ]]">Ranged</option>
<option type="text" value="[[1d100cf<2cs>96+@{attack1bonus}[List Ranks]+?{Special Item Bonus?|0}+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}]]">Basic Spell</option>
<option type="text" value="[[1d100!>96cf<2cs=100+@{attack1bonus}[Att Bonus]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range] ]]">Directed Spell</option>
<option type="text" value="[[1d100cf<4cs>96+@{attack1bonus}[List Ranks]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]+20*?{Center point of spell?(1=yes)|0}[Spell Center] ]]">Area Spell</option>
</select></td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack1bonus" title="attack1bonus (use List ranks for Basic and Area spell attacks; use total skill bonus for weapon skill otherwise. Enhancement bonuses from items whether magical or non-magical go in the item column in the appropriate skill.)" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack1fumble" title="attack1fumble" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack1str" title="attack1str" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack1breakage" title="attack1breakage" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack1range" title="attack1range" value="-" /> </td>
<!--td><textarea rows="1" cols="55" class="sheet-table-data" style="width: 350px; height: 19px;" name="attr_attack1macro" title="attack1macro">@{character_name} attacks with @{attack1name}: @{attack1type}; Crit=[[d100]]</textarea> </td-->
<td><textarea rows="1" cols="55" class="sheet-table-data" style="width: 350px; height: 19px;" name="attr_attack1macro" title="attack1macro">&{template:RMSSAttack} {{pcflag=true}} {{name=@{character_name}'s @{attack1name}}} {{attackname1=Attack: }} {{attackroll1=@{attack1type} }} {{fumbleroll1=Fumble: [[d100]]}} {{crit1=| Crit: }} {{critroll1=[[1d100cf=66cs=100]]}} </textarea> </td>
<td><button type="roll" name="attr_attack1" title="attack1" value="@{attack1macro}" style="width: 20px;"></button> </td>
</tr>
<tr>
<td><input type="text" class="sheet-table-data-center" style="width: 140px;" name="attr_attack2name" title="attack2name" value="Attack Name" /></td>
<td><select class="sheet-inputbox" style="height: 24px; width: 94px; font-size: 0.75em; margin-bottom: 0;" name="attr_attack2type" title="attack2type">
<option type="text" value="[[1d100!>96cf<@{attack2fumble}+@{attack2bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]-(100-?{% Activity used on attack|100})[% Action]]]" selected>Melee</option>
<option type="text" value="[[1d100!>96cf<@{attack2fumble}+@{attack2bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]+?{Range Modification|0}[Range]-@{dbmisspenworn}[Missile Penalty for arm covering]-(60-?{% Activity used on attack|60})[% Action] ]]">Ranged</option>
<option type="text" value="[[1d100cf<2cs>96+@{attack2bonus}[List Ranks]+?{Special Item Bonus?|0}+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}]]">Basic Spell</option>
<option type="text" value="[[1d100!>96cf<2cs=100+@{attack2bonus}[Att Bonus]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range] ]]">Directed Spell</option>
<option type="text" value="[[1d100cf<4cs>96+@{attack2bonus}[List Ranks]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]+20*?{Center point of spell?(1=yes)|0}[Spell Center] ]]">Area Spell</option>
</select></td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack2bonus" title="attack2bonus (use List ranks for Basic and Area spell attacks; use total skill bonus for weapon skill otherwise. Enhancement bonuses from items whether magical or non-magical go in the item column in the appropriate skill.)" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack2fumble" title="attack2fumble" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack2str" title="attack2str" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack2breakage" title="attack2breakage" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack2range" title="attack2range" value="-" /> </td>
<!--td><textarea rows="1" cols="55" class="sheet-table-data" style="width: 350px; height: 19px;" name="attr_attack2macro" title="attack2macro">@{character_name} attacks with @{attack2name}: @{attack2type}; Crit=[[d100]]</textarea> </td-->
<td><textarea rows="1" cols="55" class="sheet-table-data" style="width: 350px; height: 19px;" name="attr_attack2macro" title="attack2macro">&{template:RMSSAttack} {{pcflag=true}} {{name=@{character_name}'s @{attack2name}}} {{attackname1=Attack: }} {{attackroll1=@{attack2type} }} {{fumbleroll1=Fumble: [[d100]]}} {{crit1=| Crit: }} {{critroll1=[[1d100cf=66cs=100]]}} </textarea> </td>
<td><button type="roll" name="attr_attack2" title="attack2" value="@{attack2macro}" style="width: 20px;"></button> </td>
</tr>
<tr>
<td><input type="text" class="sheet-table-data-center" style="width: 140px;" name="attr_attack3name" title="attack3name" value="Attack Name" /> </td>
<td><select class="sheet-inputbox" style="height: 24px; width: 94px; font-size: 0.75em; margin-bottom: 0;" name="attr_attack3type" title="attack3type">
<option type="text" value="[[1d100!>96cf<@{attack3fumble}+@{attack3bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]-(100-?{% Activity used on attack|100})[% Action]]]" selected>Melee</option>
<option type="text" value="[[1d100!>96cf<@{attack3fumble}+@{attack3bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]+?{Range Modification|0}[Range]-@{dbmisspenworn}[Missile Penalty for arm covering]-(60-?{% Activity used on attack|60})[% Action] ]]">Ranged</option>
<option type="text" value="[[1d100cf<2cs>96+@{attack3bonus}[List Ranks]+?{Special Item Bonus?|0}+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}]]">Basic Spell</option>
<option type="text" value="[[1d100!>96cf<2cs=100+@{attack3bonus}[Att Bonus]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range] ]]">Directed Spell</option>
<option type="text" value="[[1d100cf<4cs>96+@{attack3bonus}[List Ranks]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]+20*?{Center point of spell?(1=yes)|0}[Spell Center] ]]">Area Spell</option>
</select></td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack3bonus" title="attack3bonus (use List ranks for Basic and Area spell attacks; use total skill bonus for weapon skill otherwise. Enhancement bonuses from items whether magical or non-magical go in the item column in the appropriate skill.)" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack3fumble" title="attack3fumble" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack3str" title="attack3str" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack3breakage" title="attack3breakage" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack3range" title="attack3range" value="-" /> </td>
<!--td><textarea rows="1" cols="55" class="sheet-table-data" style="width: 350px; height: 19px;" name="attr_attack3macro" title="attack3macro">@{character_name} attacks with @{attack3name}: @{attack3type}; Crit=[[d100]]</textarea> </td-->
<td><textarea rows="1" cols="55" class="sheet-table-data" style="width: 350px; height: 19px;" name="attr_attack3macro" title="attack3macro">&{template:RMSSAttack} {{pcflag=true}} {{name=@{character_name}'s @{attack3name}}} {{attackname1=Attack: }} {{attackroll1=@{attack3type} }} {{fumbleroll1=Fumble: [[d100]]}} {{crit1=| Crit: }} {{critroll1=[[1d100cf=66cs=100]]}} </textarea> </td>
<td><button type="roll" name="attr_attack3" title="attack3" value="@{attack3macro}" style="width: 20px;"></button> </td>
</tr>
<tr>
<td><input type="text" class="sheet-table-data-center" style="width: 140px;" name="attr_attack4name" title="attack4name" value="Attack Name" /> </td>
<td><select class="sheet-inputbox" style="height: 24px; width: 94px; font-size: 0.75em; margin-bottom: 0;" name="attr_attack4type" title="attack4type">
<option type="text" value="[[1d100!>96cf<@{attack4fumble}+@{attack4bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]-(100-?{% Activity used on attack|100})[% Action]]]" selected>Melee</option>
<option type="text" value="[[1d100!>96cf<@{attack4fumble}+@{attack4bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]+?{Range Modification|0}[Range]-@{dbmisspenworn}[Missile Penalty for arm covering]-(60-?{% Activity used on attack|60})[% Action] ]]">Ranged</option>
<option type="text" value="[[1d100cf<2cs>96+@{attack4bonus}[List Ranks]+?{Special Item Bonus?|0}+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}]]">Basic Spell</option>
<option type="text" value="[[1d100!>96cf<2cs=100+@{attack4bonus}[Att Bonus]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range] ]]">Directed Spell</option>
<option type="text" value="[[1d100cf<4cs>96+@{attack4bonus}[List Ranks]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]+20*?{Center point of spell?(1=yes)|0}[Spell Center] ]]">Area Spell</option>
</select></td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack4bonus" title="attack4bonus (use List ranks for Basic and Area spell attacks; use total skill bonus for weapon skill otherwise. Enhancement bonuses from items whether magical or non-magical go in the item column in the appropriate skill.)" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack4fumble" title="attack4fumble" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack4str" title="attack4str" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack4breakage" title="attack4breakage" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack4range" title="attack4range" value="-" /> </td>
<!--td><textarea rows="1" cols="55" class="sheet-table-data" style="width: 350px; height: 19px;" name="attr_attack4macro" title="attack4macro">@{character_name} attacks with @{attack4name}: @{attack4type}; Crit=[[d100]]</textarea> </td-->
<td><textarea rows="1" cols="55" class="sheet-table-data" style="width: 350px; height: 19px;" name="attr_attack4macro" title="attack4macro">&{template:RMSSAttack} {{pcflag=true}} {{name=@{character_name}'s @{attack4name}}} {{attackname1=Attack: }} {{attackroll1=@{attack4type} }} {{fumbleroll1=Fumble: [[d100]]}} {{crit1=| Crit: }} {{critroll1=[[1d100cf=66cs=100]]}} </textarea> </td>
<td><button type="roll" name="attr_attack4" title="attack4" value="@{attack4macro}" style="width: 20px;"></button> </td>
</tr>
<tr>
<td><input type="text" class="sheet-table-data-center" style="width: 140px;" name="attr_attack5name" title="attack5name" value="Attack Name" /> </td>
<td><select class="sheet-inputbox" style="height: 24px; width: 94px; font-size: 0.75em; margin-bottom: 0;" name="attr_attack5type" title="attack5type">
<option type="text" value="[[1d100!>96cf<@{attack5fumble}+@{attack5bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]-(100-?{% Activity used on attack|100})[% Action]]]" selected>Melee</option>
<option type="text" value="[[1d100!>96cf<@{attack5fumble}+@{attack5bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]+?{Range Modification|0}[Range]-@{dbmisspenworn}[Missile Penalty for arm covering]-(60-?{% Activity used on attack|60})[% Action] ]]">Ranged</option>
<option type="text" value="[[1d100cf<2cs>96+@{attack5bonus}[List Ranks]+?{Special Item Bonus?|0}+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}]]">Basic Spell</option>
<option type="text" value="[[1d100!>96cf<2cs=100+@{attack5bonus}[Att Bonus]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range] ]]">Directed Spell</option>
<option type="text" value="[[1d100cf<4cs>96+@{attack5bonus}[List Ranks]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]+20*?{Center point of spell?(1=yes)|0}[Spell Center] ]]">Area Spell</option>
</select></td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack5bonus" title="attack5bonus (use List ranks for Basic and Area spell attacks; use total skill bonus for weapon skill otherwise. Enhancement bonuses from items whether magical or non-magical go in the item column in the appropriate skill.)" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack5fumble" title="attack5fumble" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack5str" title="attack5str" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack5breakage" title="attack5breakage" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack5range" title="attack5range" value="-" /> </td>
<!--td><textarea rows="1" cols="55" class="sheet-table-data" style="width: 350px; height: 19px;" name="attr_attack5macro" title="attack5macro">@{character_name} attacks with @{attack5name}: @{attack5type}; Crit=[[d100]]</textarea> </td-->
<td><textarea rows="1" cols="55" class="sheet-table-data" style="width: 350px; height: 19px;" name="attr_attack5macro" title="attack5macro">&{template:RMSSAttack} {{pcflag=true}} {{name=@{character_name}'s @{attack5name}}} {{attackname1=Attack: }} {{attackroll1=@{attack5type} }} {{fumbleroll1=Fumble: [[d100]]}} {{crit1=| Crit: }} {{critroll1=[[1d100cf=66cs=100]]}} </textarea> </td>
<td><button type="roll" name="attr_attack5" title="attack5" value="@{attack5macro}" style="width: 20px;"></button> </td>
</tr>
<tr>
<td><input type="text" class="sheet-table-data-center" style="width: 140px;" name="attr_attack6name" title="attack6name" value="Attack Name" /> </td>
<td><select class="sheet-inputbox" style="height: 24px; width: 94px; font-size: 0.75em; margin-bottom: 0;" name="attr_attack6type" title="attack6type">
<option type="text" value="[[1d100!>96cf<@{attack6fumble}+@{attack6bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]-(100-?{% Activity used on attack|100})[% Action]]]" selected>Melee</option>
<option type="text" value="[[1d100!>96cf<@{attack6fumble}+@{attack6bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]+?{Range Modification|0}[Range]-@{dbmisspenworn}[Missile Penalty for arm covering]-(60-?{% Activity used on attack|60})[% Action] ]]">Ranged</option>
<option type="text" value="[[1d100cf<2cs>96+@{attack6bonus}[List Ranks]+?{Special Item Bonus?|0}+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}]]">Basic Spell</option>
<option type="text" value="[[1d100!>96cf<2cs=100+@{attack6bonus}[Att Bonus]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range] ]]">Directed Spell</option>
<option type="text" value="[[1d100cf<4cs>96+@{attack6bonus}[List Ranks]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]+20*?{Center point of spell?(1=yes)|0}[Spell Center] ]]">Area Spell</option>
</select></td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack6bonus" title="attack6bonus (use List ranks for Basic and Area spell attacks; use total skill bonus for weapon skill otherwise. Enhancement bonuses from items whether magical or non-magical go in the item column in the appropriate skill.)" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack6fumble" title="attack6fumble" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack6str" title="attack6str" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack6breakage" title="attack6breakage" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack6range" title="attack6range" value="-" /> </td>
<!--td><textarea rows="1" cols="55" class="sheet-table-data" style="width: 350px; height: 19px;" name="attr_attack6macro" title="attack6macro">@{character_name} attacks with @{attack6name}: @{attack6type}; Crit=[[d100]]</textarea> </td-->
<td><textarea rows="1" cols="55" class="sheet-table-data" style="width: 350px; height: 19px;" name="attr_attack6macro" title="attack6macro">&{template:RMSSAttack} {{pcflag=true}} {{name=@{character_name}'s @{attack6name}}} {{attackname1=Attack: }} {{attackroll1=@{attack6type} }} {{fumbleroll1=Fumble: [[d100]]}} {{crit1=| Crit: }} {{critroll1=[[1d100cf=66cs=100]]}} </textarea> </td>
<td><button type="roll" name="attr_attack4" title="attack6" value="@{attack6macro}" style="width: 20px;"></button> </td>
</tr>
<tr>
<td><input type="text" class="sheet-table-data-center" style="width: 140px;" name="attr_attack7name" title="attack7name" value="Attack Name" /> </td>
<td><select class="sheet-inputbox" style="height: 24px; width: 94px; font-size: 0.75em; margin-bottom: 0;" name="attr_attack7type" title="attack7type">
<option type="text" value="[[1d100!>96cf<@{attack7fumble}+@{attack7bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]-(100-?{% Activity used on attack|100})[% Action]]]" selected>Melee</option>
<option type="text" value="[[1d100!>96cf<@{attack7fumble}+@{attack7bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]+?{Range Modification|0}[Range]-@{dbmisspenworn}[Missile Penalty for arm covering]-(60-?{% Activity used on attack|60})[% Action] ]]">Ranged</option>
<option type="text" value="[[1d100cf<2cs>96+@{attack7bonus}[List Ranks]+?{Special Item Bonus?|0}+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}]]">Basic Spell</option>
<option type="text" value="[[1d100!>96cf<2cs=100+@{attack7bonus}[Att Bonus]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range] ]]">Directed Spell</option>
<option type="text" value="[[1d100cf<4cs>96+@{attack7bonus}[List Ranks]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]+20*?{Center point of spell?(1=yes)|0}[Spell Center] ]]">Area Spell</option>
</select></td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack7bonus" title="attack7bonus (use List ranks for Basic and Area spell attacks; use total skill bonus for weapon skill otherwise. Enhancement bonuses from items whether magical or non-magical go in the item column in the appropriate skill.)" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack7fumble" title="attack7fumble" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack7str" title="attack7str" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack7breakage" title="attack7breakage" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack7range" title="attack7range" value="-" /> </td>
<!--td><textarea rows="1" cols="55" class="sheet-table-data" style="width: 350px; height: 19px;" name="attr_attack7macro" title="attack7macro">@{character_name} attacks with @{attack7name}: @{attack7type}; Crit=[[d100]]</textarea> </td-->
<td><textarea rows="1" cols="55" class="sheet-table-data" style="width: 350px; height: 19px;" name="attr_attack7macro" title="attack7macro">&{template:RMSSAttack} {{pcflag=true}} {{name=@{character_name}'s @{attack7name}}} {{attackname1=Attack: }} {{attackroll1=@{attack7type} }} {{fumbleroll1=Fumble: [[d100]]}} {{crit1=| Crit: }} {{critroll1=[[1d100cf=66cs=100]]}} </textarea> </td>
<td><button type="roll" name="attr_attack7" title="attack7" value="@{attack7macro}" style="width: 20px;"></button> </td>
</tr>
<tr>
<td><input type="text" class="sheet-table-data-center" style="width: 140px;" name="attr_attack8name" title="attack8name" value="Attack Name" /> </td>
<td><select class="sheet-inputbox" style="height: 24px; width: 94px; font-size: 0.75em; margin-bottom: 0;" name="attr_attack8type" title="attack8type">
<option type="text" value="[[1d100!>96cf<@{attack8fumble}+@{attack8bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]-(100-?{% Activity used on attack|100})[% Action]]]" selected>Melee</option>
<option type="text" value="[[1d100!>96cf<@{attack8fumble}+@{attack8bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]+?{Range Modification|0}[Range]-@{dbmisspenworn}[Missile Penalty for arm covering]-(60-?{% Activity used on attack|60})[% Action] ]]">Ranged</option>
<option type="text" value="[[1d100cf<2cs>96+@{attack8bonus}[List Ranks]+?{Special Item Bonus?|0}+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}]]">Basic Spell</option>
<option type="text" value="[[1d100!>96cf<2cs=100+@{attack8bonus}[Att Bonus]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range] ]]">Directed Spell</option>
<option type="text" value="[[1d100cf<4cs>96+@{attack8bonus}[List Ranks]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]+20*?{Center point of spell?(1=yes)|0}[Spell Center] ]]">Area Spell</option>
</select></td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack8bonus" title="attack8bonus (use List ranks for Basic and Area spell attacks; use total skill bonus for weapon skill otherwise. Enhancement bonuses from items whether magical or non-magical go in the item column in the appropriate skill.)" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack8fumble" title="attack8fumble" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack8str" title="attack8str" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack8breakage" title="attack8breakage" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_attack8range" title="attack8range" value="-" /> </td>
<!--td><textarea rows="1" cols="55" class="sheet-table-data" style="width: 350px; height: 19px;" name="attr_attack8macro" title="attack8macro">@{character_name} attacks with @{attack8name}: @{attack8type}; Crit=[[d100]]</textarea> </td-->
<td><textarea rows="1" cols="55" class="sheet-table-data" style="width: 350px; height: 19px;" name="attr_attack8macro" title="attack8macro">&{template:RMSSAttack} {{pcflag=true}} {{name=@{character_name}'s @{attack8name}}} {{attackname1=Attack: }} {{attackroll1=@{attack8type} }} {{fumbleroll1=Fumble: [[d100]]}} {{crit1=| Crit:}} {{critroll1=[[1d100cf=66cs=100]]}} </textarea> </td>
<td><button type="roll" name="attr_attack8" title="attack8" value="@{attack8macro}" style="width: 20px;"></button> </td>
</tr>
</table>
</div>
<hr/>
<!-- End Tab2 -->
</div>
<div class="sheet-tab-content sheet-tab3">
<!-- Tab3 Skills -->
<table>
<input type="checkbox" class="sheet-pc-skills-show sheet-arrow" title="skills-show" name="attr_skills-show" value="1" checked /><span></span><td class="sheet-statlabel-big" style="width: 800px;">Skills</td>
</table>
<div class="sheet-pc-skills">
<div class="sheet-table-row">
<span class="sheet-table-header2" style="width: 200px;">Category/Skill</span>
<span class="sheet-table-header2" style="width: 40px;">Cat/Total<br>Bonus</span>
<span class="sheet-table-header2" style="width: 55px;">Ranks</span>
<span class="sheet-table-header2" style="width: 40px;">Rank<br>Bonus</span>
<span class="sheet-table-header2" style="width: 55px;">Stat</span>
<span class="sheet-table-header2" style="width: 40px;">Stat<br>Bonus</span>
<span class="sheet-table-header2" style="width: 40px;">Profession<br>or Category<br>Bonus</span>
<span class="sheet-table-header2" style="width: 40px;">Special<br>Bonus</span>
<span class="sheet-table-header2" style="width: 40px;">Item<br>Bonus</span>
<span class="sheet-table-header2" style="width: 200px;">Macro</span>
</div>
<input type="checkbox" class="sheet-pc-skillarmor-show sheet-arrow" title="skillarmor-show" name="attr_skillarmor-show" value="1" checked/><span style="text-align: left; font-size: 0.6em;">Armor</span>
<div class="sheet-pc-skillarmor">
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Armor, Heavy</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-armor-heavy" title="cat-armor-heavy" value="@{cat-armor-heavy-rankbonus}+@{cat-armor-heavy-statbonus}+@{cat-armor-heavy-profbonus}+@{cat-armor-heavy-specialbonus}+@{cat-armor-heavy-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-armor-heavy-prog" title="cat-armor-heavy-prog (progression)" value="2" />
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_cat-armor-heavy-ranks" title="cat-armor-heavy-ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-armor-heavy-rankbonus" title="cat-armor-heavy-rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>St/Ag</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-armor-heavy-statbonus" title="cat-armor-heavy-statbonus" value="@{stbonus}+@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-armor-heavy-profbonus" title="cat-armor-heavy-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-armor-heavy-specialbonus" title="cat-armor-heavy-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-armor-heavy-itembonus" title="cat-armor-heavy-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_armorheavycheck" title="armorheavycheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Armor-Heavy (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-armor-heavy}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-armor-heavy} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Plate</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_plate" title="plate" value="(@{platerankbonus}+@{platestat}+@{platecatbonus}+@{platespecialmod}+@{plateitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_plateprog" title="plateprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_plateranks" title="plateranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_platerankbonus" title="platerankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>St</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_platestat" title="platestat (Stat Bonus)" value="@{stbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_platecatbonus" title="platecatbonus (Category Bonus)" value="@{cat-armor-heavy}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_platespecialmod" title="platespecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_plateitemmod" title="plateitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_platemacro" title="platemacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Plate Armor}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{plate}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{plate} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_platecheck" title="platecheck" value="@{platemacro}"></button></span>
</div><br>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Armor, Light</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-armor-light" title="cat-armor-light" value="@{cat-armor-light-rankbonus}+@{cat-armor-light-statbonus}+@{cat-armor-light-profbonus}+@{cat-armor-light-specialbonus}+@{cat-armor-light-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-armor-light-prog" title="cat-armor-light-prog (progression)" value="2" />
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_cat-armor-light-ranks" title="cat-armor-light-ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-armor-light-rankbonus" title="cat-armor-light-rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>Ag/St</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-armor-light-statbonus" title="cat-armor-light-statbonus" value="@{agbonus}+@{stbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-armor-light-profbonus" title="cat-armor-light-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-armor-light-specialbonus" title="cat-armor-light-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-armor-light-itembonus" title="cat-armor-light-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_armorlightcheck" title="armorlightcheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Armor-Light (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-armor-light}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-armor-light} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Soft Leather</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_softleather" title="softleather" value="(@{softleatherrankbonus}+@{softleatherstat}+@{softleathercatbonus}+@{softleatherspecialmod}+@{softleatheritemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_softleatherprog" title="softleatherprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_softleatherranks" title="softleatherranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_softleatherrankbonus" title="softleatherrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_softleatherstat" title="softleatherstat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_softleathercatbonus" title="softleathercatbonus (Category Bonus)" value="@{cat-armor-light}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_softleatherspecialmod" title="softleatherspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_softleatheritemmod" title="softleatheritemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_softleathermacro" title="softleathermacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Soft Leather}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{softleather}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{softleather} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_softleathercheck" title="softleathercheck" value="@{softleathermacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Rigid Leather</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_rigidleather" title="rigidleather" value="(@{rigidleatherrankbonus}+@{rigidleatherstat}+@{rigidleathercatbonus}+@{rigidleatherspecialmod}+@{rigidleatheritemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_rigidleatherprog" title="rigidleatherprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_rigidleatherranks" title="rigidleatherranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_rigidleatherrankbonus" title="rigidleatherrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_rigidleatherstat" title="rigidleatherstat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_rigidleathercatbonus" title="rigidleathercatbonus (Category Bonus)" value="@{cat-armor-light}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_rigidleatherspecialmod" title="rigidleatherspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_rigidleatheritemmod" title="rigidleatheritemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_rigidleathermacro" title="rigidleathermacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Rigid Leather}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{rigidleather}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{rigidleather} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_rigidleathercheck" title="rigidleathercheck" value="@{rigidleathermacro}"></button></span>
</div><br>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Armor, Medium</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-armor-med" title="cat-armor-med" value="@{cat-armor-med-rankbonus}+@{cat-armor-med-statbonus}+@{cat-armor-med-profbonus}+@{cat-armor-med-specialbonus}+@{cat-armor-med-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-armor-med-prog" title="cat-armor-med-prog (progression)" value="2" />
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_cat-armor-med-ranks" title="cat-armor-med-ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-armor-med-rankbonus" title="cat-armor-med-rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>St/Ag</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-armor-med-statbonus" title="cat-armor-med-statbonus" value="@{stbonus}+@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-armor-med-profbonus" title="cat-armor-med-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-armor-med-specialbonus" title="cat-armor-med-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-armor-med-itembonus" title="cat-armor-med-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_armormediumcheck" title="armormediumcheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Armor-Medium (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-armor-med}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-armor-med} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Chain</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_chain" title="chain" value="(@{chainrankbonus}+@{chainstat}+@{chaincatbonus}+@{chainspecialmod}+@{chainitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_chainprog" title="chainprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_chainranks" title="chainranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_chainrankbonus" title="chainrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>St</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_chainstat" title="chainstat (Stat Bonus)" value="@{stbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_chaincatbonus" title="chaincatbonus (Category Bonus)" value="@{cat-armor-med}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_chainspecialmod" title="chainspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_chainitemmod" title="chainitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_chainmacro" title="chainmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Chain}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{chain}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{chain} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_chaincheck" title="chaincheck" value="@{chainmacro}"></button></span>
</div>
</div>
<br>
<input type="checkbox" class="sheet-pc-skillartistic-show sheet-arrow" title="skillartistic-show" name="attr_skillartistic-show" value="1" checked/><span style="text-align: left; font-size: 0.6em;">Artistic</span>
<div class="sheet-pc-skillartistic">
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Artistic, Active</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-artistic-active" title="cat-artistic-active" value="@{cat-artistic-active-rankbonus}+@{cat-artistic-active-statbonus}+@{cat-artistic-active-profbonus}+@{cat-artistic-active-specialbonus}+@{cat-artistic-active-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-artistic-active-prog" title="cat-artistic-active-prog (progression)" value="2" />
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_cat-artistic-active-ranks" title="cat-artistic-active-ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-artistic-active-rankbonus" title="cat-artistic-active-rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>Pr/Em</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-artistic-active-statbonus" title="cat-artistic-active-statbonus" value="@{prbonus}+@{embonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-artistic-active-profbonus" title="cat-artistic-active-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-artistic-active-specialbonus" title="cat-artistic-active-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-artistic-active-itembonus" title="cat-artistic-active-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_artisticactivecheck" title="artisticactivecheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Artistic-Active (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-artistic-active}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-artistic-active} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Acting</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_acting" title="acting" value="(@{actingrankbonus}+@{actingstat}+@{actingcatbonus}+@{actingspecialmod}+@{actingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_actingprog" title="actingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_actingranks" title="actingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_actingrankbonus" title="actingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_actingstat" title="actingstat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_actingcatbonus" title="actingcatbonus (Category Bonus)" value="@{cat-artistic-active}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_actingspecialmod" title="actingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_actingitemmod" title="actingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_actingmacro" title="actingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Acting}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{acting}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{acting} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_actingcheck" title="actingcheck" value="@{actingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Dancing</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_dancing" title="dancing" value="(@{dancingrankbonus}+@{dancingstat}+@{dancingcatbonus}+@{dancingspecialmod}+@{dancingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_dancingprog" title="dancingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_dancingranks" title="dancingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_dancingrankbonus" title="dancingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_dancingstat" title="dancingstat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_dancingcatbonus" title="dancingcatbonus (Category Bonus)" value="@{cat-artistic-active}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_dancingspecialmod" title="dancingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_dancingitemmod" title="dancingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_dancingmacro" title="dancingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Dancing}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{dancing}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{dancing} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_dancingcheck" title="dancingcheck" value="@{dancingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Mimery</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mimery" title="mimery" value="(@{mimeryrankbonus}+@{mimerystat}+@{mimerycatbonus}+@{mimeryspecialmod}+@{mimeryitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_mimeryprog" title="mimeryprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_mimeryranks" title="mimeryranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mimeryrankbonus" title="mimeryrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mimerystat" title="mimerystat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mimerycatbonus" title="mimerycatbonus (Category Bonus)" value="@{cat-artistic-active}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mimeryspecialmod" title="mimeryspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mimeryitemmod" title="mimeryitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_mimerymacro" title="mimerymacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Mimery}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{mimery}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{mimery} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_mimerycheck" title="mimerycheck" value="@{mimerymacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Mimicry</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mimicry" title="mimicry" value="(@{mimicryrankbonus}+@{mimicrystat}+@{mimicrycatbonus}+@{mimicryspecialmod}+@{mimicryitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_mimicryprog" title="mimicryprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_mimicryranks" title="mimicryranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mimicryrankbonus" title="mimicryrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Me</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mimicrystat" title="mimicrystat (Stat Bonus)" value="@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mimicrycatbonus" title="mimicrycatbonus (Category Bonus)" value="@{cat-artistic-active}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mimicryspecialmod" title="mimicryspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mimicryitemmod" title="mimicryitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_mimicrymacro" title="mimicrymacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Mimicry}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{mimicry}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{mimicry} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_mimicrycheck" title="mimicrycheck" value="@{mimicrymacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Play Instrument-<input type="text" name="attr_playinstrument1name" title="playinstrument1name (Instrument known)" style="width: 100px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_playinstrument1" title="playinstrument1" value="(@{playinstrument1rankbonus}+@{playinstrument1stat}+@{playinstrument1catbonus}+@{playinstrument1specialmod}+@{playinstrument1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_playinstrument1prog" title="playinstrument1prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_playinstrument1ranks" title="playinstrument1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_playinstrument1rankbonus" title="playinstrument1rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_playinstrument1stat" title="playinstrument1stat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_playinstrument1catbonus" title="playinstrument1catbonus (Category Bonus)" value="@{cat-artistic-active}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_playinstrument1specialmod" title="playinstrument1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_playinstrument1itemmod" title="playinstrument1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_playinstrument1macro" title="playinstrument1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Play Instrument-@{playinstrument1name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{playinstrument1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{playinstrument1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_playinstrument1check" title="playinstrument1check" value="@{playinstrument1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Play Instrument-<input type="text" name="attr_playinstrument2name" title="playinstrument2name (Instrument known)" style="width: 100px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_playinstrument2" title="playinstrument2" value="(@{playinstrument2rankbonus}+@{playinstrument2stat}+@{playinstrument2catbonus}+@{playinstrument2specialmod}+@{playinstrument2itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_playinstrument2prog" title="playinstrument2prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_playinstrument2ranks" title="playinstrument2ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_playinstrument2rankbonus" title="playinstrument2rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_playinstrument2stat" title="playinstrument2stat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_playinstrument2catbonus" title="playinstrument2catbonus (Category Bonus)" value="@{cat-artistic-active}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_playinstrument2specialmod" title="playinstrument2specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_playinstrument2itemmod" title="playinstrument2itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_playinstrument2macro" title="playinstrument2macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Play Instrument-@{playinstrument2name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{playinstrument2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{playinstrument2} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_playinstrument2check" title="playinstrument2check" value="@{playinstrument2macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Play Instrument-<input type="text" name="attr_playinstrument3name" title="playinstrument3name (Instrument known)" style="width: 100px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_playinstrument3" title="playinstrument3" value="(@{playinstrument3rankbonus}+@{playinstrument3stat}+@{playinstrument3catbonus}+@{playinstrument3specialmod}+@{playinstrument3itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_playinstrument3prog" title="playinstrument3prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_playinstrument3ranks" title="playinstrument3ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_playinstrument3rankbonus" title="playinstrument3rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_playinstrument3stat" title="playinstrument3stat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_playinstrument3catbonus" title="playinstrument3catbonus (Category Bonus)" value="@{cat-artistic-active}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_playinstrument3specialmod" title="playinstrument3specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_playinstrument3itemmod" title="playinstrument3itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_playinstrument3macro" title="playinstrument3macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Play Instrument-@{playinstrument3name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{playinstrument3}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{playinstrument3} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_playinstrument3check" title="playinstrument3check" value="@{playinstrument3macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Poetic Improvisation</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_poeticimprov" title="poeticimprov" value="(@{poeticimprovrankbonus}+@{poeticimprovstat}+@{poeticimprovcatbonus}+@{poeticimprovspecialmod}+@{poeticimprovitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_poeticimprovprog" title="poeticimprovprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_poeticimprovranks" title="poeticimprovranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_poeticimprovrankbonus" title="poeticimprovrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Me</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_poeticimprovstat" title="poeticimprovstat (Stat Bonus)" value="@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_poeticimprovcatbonus" title="poeticimprovcatbonus (Category Bonus)" value="@{cat-artistic-active}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_poeticimprovspecialmod" title="poeticimprovspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_poeticimprovitemmod" title="poeticimprovitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_poeticimprovmacro" title="poeticimprovmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Poetic Improvisation}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{poeticimprov}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{poeticimprov} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_poeticimprovcheck" title="poeticimprovcheck" value="@{poeticimprovmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Singing</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_singing" title="singing" value="(@{singingrankbonus}+@{singingstat}+@{singingcatbonus}+@{singingspecialmod}+@{singingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_singingprog" title="singingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_singingranks" title="singingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_singingrankbonus" title="singingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Me</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_singingstat" title="singingstat (Stat Bonus)" value="@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_singingcatbonus" title="singingcatbonus (Category Bonus)" value="@{cat-artistic-active}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_singingspecialmod" title="singingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_singingitemmod" title="singingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_singingmacro" title="singingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Singing}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{singing}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{singing} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_singingcheck" title="singingcheck" value="@{singingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Tale Telling</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_taletelling" title="taletelling" value="(@{taletellingrankbonus}+@{taletellingstat}+@{taletellingcatbonus}+@{taletellingspecialmod}+@{taletellingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_taletellingprog" title="taletellingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_taletellingranks" title="taletellingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_taletellingrankbonus" title="taletellingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Me</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_taletellingstat" title="taletellingstat (Stat Bonus)" value="@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_taletellingcatbonus" title="taletellingcatbonus (Category Bonus)" value="@{cat-artistic-active}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_taletellingspecialmod" title="taletellingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_taletellingitemmod" title="taletellingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_taletellingmacro" title="taletellingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Tale Telling}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{taletelling}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{taletelling} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_taletellingcheck" title="taletellingcheck" value="@{taletellingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Ventriloquism</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_ventriloquism" title="ventriloquism" value="(@{ventriloquismrankbonus}+@{ventriloquismstat}+@{ventriloquismcatbonus}+@{ventriloquismspecialmod}+@{ventriloquismitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_ventriloquismprog" title="ventriloquismprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_ventriloquismranks" title="ventriloquismranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_ventriloquismrankbonus" title="ventriloquismrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_ventriloquismstat" title="ventriloquismstat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_ventriloquismcatbonus" title="ventriloquismcatbonus (Category Bonus)" value="@{cat-artistic-active}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_ventriloquismspecialmod" title="ventriloquismspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_ventriloquismitemmod" title="ventriloquismitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_ventriloquismmacro" title="ventriloquismmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Ventriloquism}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{ventriloquism}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{ventriloquism} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_ventriloquismcheck" title="ventriloquismcheck" value="@{ventriloquismmacro}"></button></span>
</div>
<br>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Artistic, Passive</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-artistic-passive" title="cat-artistic-passive" value="@{cat-artistic-passive-rankbonus}+@{cat-artistic-passive-statbonus}+@{cat-artistic-passive-profbonus}+@{cat-artistic-passive-specialbonus}+@{cat-artistic-passive-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-artistic-passive-prog" title="cat-artistic-passive-prog (progression)" value="2" />
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_cat-artistic-passive-ranks" title="cat-artistic-passive-ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-artistic-passive-rankbonus" title="cat-artistic-passive-rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>Em/In</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-artistic-passive-statbonus" title="cat-artistic-passive-statbonus" value="@{embonus}+@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-artistic-passive-profbonus" title="cat-artistic-passive-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-artistic-passive-specialbonus" title="cat-artistic-passive-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-artistic-passive-itembonus" title="cat-artistic-passive-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_artisticpassivecheck" title="artisticpassivecheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Artistic-Passive (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-artistic-passive}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-artistic-passive} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Music</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_music" title="music" value="(@{musicrankbonus}+@{musicstat}+@{musiccatbonus}+@{musicspecialmod}+@{musicitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_musicprog" title="musicprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_musicranks" title="musicranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_musicrankbonus" title="musicrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Pr</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_musicstat" title="musicstat (Stat Bonus)" value="@{prbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_musiccatbonus" title="musiccatbonus (Category Bonus)" value="@{cat-artistic-passive}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_musicspecialmod" title="musicspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_musicitemmod" title="musicitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_musicmacro" title="musicmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Music}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{music}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{music} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_musiccheck" title="musiccheck" value="@{musicmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Painting</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_painting" title="painting" value="(@{paintingrankbonus}+@{paintingstat}+@{paintingcatbonus}+@{paintingspecialmod}+@{paintingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_paintingprog" title="paintingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_paintingranks" title="paintingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_paintingrankbonus" title="paintingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_paintingstat" title="paintingstat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_paintingcatbonus" title="paintingcatbonus (Category Bonus)" value="@{cat-artistic-passive}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_paintingspecialmod" title="paintingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_paintingitemmod" title="paintingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_paintingmacro" title="paintingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Painting}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{painting}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{painting} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_paintingcheck" title="paintingcheck" value="@{paintingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Poetry</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_poetry" title="poetry" value="(@{poetryrankbonus}+@{poetrystat}+@{poetrycatbonus}+@{poetryspecialmod}+@{poetryitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_poetryprog" title="poetryprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_poetryranks" title="poetryranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_poetryrankbonus" title="poetryrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Re</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_poetrystat" title="poetrystat (Stat Bonus)" value="@{rebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_poetrycatbonus" title="poetrycatbonus (Category Bonus)" value="@{cat-artistic-passive}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_poetryspecialmod" title="poetryspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_poetryitemmod" title="poetryitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_poetrymacro" title="poetrymacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Poetry}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{poetry}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{poetry} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_poetrycheck" title="poetrycheck" value="@{poetrymacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Sculpting</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sculpting" title="sculpting" value="(@{sculptingrankbonus}+@{sculptingstat}+@{sculptingcatbonus}+@{sculptingspecialmod}+@{sculptingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_sculptingprog" title="sculptingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_sculptingranks" title="sculptingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sculptingrankbonus" title="sculptingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sculptingstat" title="sculptingstat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sculptingcatbonus" title="sculptingcatbonus (Category Bonus)" value="@{cat-artistic-passive}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sculptingspecialmod" title="sculptingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sculptingitemmod" title="sculptingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_sculptingmacro" title="sculptingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Sculpting}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{sculpting}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{sculpting} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_sculptingcheck" title="sculptingcheck" value="@{sculptingmacro}"></button></span>
</div>
</div>
<br>
<input type="checkbox" class="sheet-pc-skillathletic-show sheet-arrow" title="skillathletic-show" name="attr_skillathletic-show" value="1" checked/><span style="text-align: left; font-size: 0.6em;">Athletic</span>
<div class="sheet-pc-skillathletic">
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Athletic, Brawn</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-athletic-brawn" title="cat-athletic-brawn" value="@{cat-athletic-brawn-rankbonus}+@{cat-athletic-brawn-statbonus}+@{cat-athletic-brawn-profbonus}+@{cat-athletic-brawn-specialbonus}+@{cat-athletic-brawn-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-athletic-brawn-prog" title="cat-athletic-brawn-prog (progression)" value="2" />
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_cat-athletic-brawn-ranks" title="cat-athletic-brawn-ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-athletic-brawn-rankbonus" title="cat-athletic-brawn-rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>St/Co</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-athletic-brawn-statbonus" title="cat-athletic-brawn-statbonus" value="@{stbonus}+@{cobonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-athletic-brawn-profbonus" title="cat-athletic-brawn-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-athletic-brawn-specialbonus" title="cat-athletic-brawn-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-athletic-brawn-itembonus" title="cat-athletic-brawn-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_athleticbrawncheck" title="athleticbrawncheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Athletic-Brawn (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-athletic-brawn}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-athletic-brawn} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Athletic Games (Brawn)-<input type="text" name="attr_athleticgamesbrawn1name" title="athleticgamesbrawn1name (Name)" style="width: 75px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesbrawn1" title="athleticgamesbrawn1" value="(@{athleticgamesbrawn1rankbonus}+@{athleticgamesbrawn1stat}+@{athleticgamesbrawn1catbonus}+@{athleticgamesbrawn1specialmod}+@{athleticgamesbrawn1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_athleticgamesbrawn1prog" title="athleticgamesbrawn1prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_athleticgamesbrawn1ranks" title="athleticgamesbrawn1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesbrawn1rankbonus" title="athleticgamesbrawn1rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesbrawn1stat" title="athleticgamesbrawn1stat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesbrawn1catbonus" title="athleticgamesbrawn1catbonus (Category Bonus)" value="@{cat-athletic-brawn}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesbrawn1specialmod" title="athleticgamesbrawn1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesbrawn1itemmod" title="athleticgamesbrawn1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_athleticgamesbrawn1macro" title="athleticgamesbrawn1macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Athletic Games (Brawn)-@{athleticgamesbrawn1name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{athleticgamesbrawn1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{athleticgamesbrawn1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_athleticgamesbrawn1check" title="athleticgamesbrawn1check" value="@{athleticgamesbrawn1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Athletic Games (Brawn)-<input type="text" name="attr_athleticgamesbrawn2name" title="athleticgamesbrawn2name (Name)" style="width: 75px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesbrawn2" title="athleticgamesbrawn2" value="(@{athleticgamesbrawn2rankbonus}+@{athleticgamesbrawn2stat}+@{athleticgamesbrawn2catbonus}+@{athleticgamesbrawn2specialmod}+@{athleticgamesbrawn2itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_athleticgamesbrawn2prog" title="athleticgamesbrawn2prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_athleticgamesbrawn2ranks" title="athleticgamesbrawn2ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesbrawn2rankbonus" title="athleticgamesbrawn2rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesbrawn2stat" title="athleticgamesbrawn2stat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesbrawn2catbonus" title="athleticgamesbrawn2catbonus (Category Bonus)" value="@{cat-athletic-brawn}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesbrawn2specialmod" title="athleticgamesbrawn2specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesbrawn2itemmod" title="athleticgamesbrawn2itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_athleticgamesbrawn2macro" title="athleticgamesbrawn2macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Athletic Games (Brawn)-@{athleticgamesbrawn2name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +?{Other bonus/penalty?|0} [[+@{athleticgamesbrawn2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{athleticgamesbrawn2} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_athleticgamesbrawn2check" title="athleticgamesbrawn2check" value="@{athleticgamesbrawn2macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Athletic Games (Brawn)-<input type="text" name="attr_athleticgamesbrawn3name" title="athleticgamesbrawn3name (Name)" style="width: 75px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesbrawn3" title="athleticgamesbrawn3" value="(@{athleticgamesbrawn3rankbonus}+@{athleticgamesbrawn3stat}+@{athleticgamesbrawn3catbonus}+@{athleticgamesbrawn3specialmod}+@{athleticgamesbrawn3itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_athleticgamesbrawn3prog" title="athleticgamesbrawn3prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_athleticgamesbrawn3ranks" title="athleticgamesbrawn3ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesbrawn3rankbonus" title="athleticgamesbrawn3rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesbrawn3stat" title="athleticgamesbrawn3stat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesbrawn3catbonus" title="athleticgamesbrawn3catbonus (Category Bonus)" value="@{cat-athletic-brawn}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesbrawn3specialmod" title="athleticgamesbrawn3specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesbrawn3itemmod" title="athleticgamesbrawn3itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_athleticgamesbrawn3macro" title="athleticgamesbrawn3macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Athletic Games (Brawn)-@{athleticgamesbrawn3name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +?{Other bonus/penalty?|0} [[+@{athleticgamesbrawn3}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{athleticgamesbrawn3} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_athleticgamesbrawn3check" title="athleticgamesbrawn3check" value="@{athleticgamesbrawn3macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Jumping</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_jumping" title="jumping" value="(@{jumpingrankbonus}+@{jumpingstat}+@{jumpingcatbonus}+@{jumpingspecialmod}+@{jumpingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_jumpingprog" title="jumpingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_jumpingranks" title="jumpingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_jumpingrankbonus" title="jumpingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_jumpingstat" title="jumpingstat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_jumpingcatbonus" title="jumpingcatbonus (Category Bonus)" value="@{cat-athletic-brawn}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_jumpingspecialmod" title="jumpingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_jumpingitemmod" title="jumpingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_jumpingmacro" title="jumpingmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Jumping}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{jumping}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{jumping} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_jumpingcheck" title="jumpingcheck" value="@{jumpingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Power-striking</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_powerstriking" title="powerstriking" value="(@{powerstrikingrankbonus}+@{powerstrikingstat}+@{powerstrikingcatbonus}+@{powerstrikingspecialmod}+@{powerstrikingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_powerstrikingprog" title="powerstrikingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_powerstrikingranks" title="powerstrikingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_powerstrikingrankbonus" title="powerstrikingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>St</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_powerstrikingstat" title="powerstrikingstat (Stat Bonus)" value="@{stbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_powerstrikingcatbonus" title="powerstrikingcatbonus (Category Bonus)" value="@{cat-athletic-brawn}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_powerstrikingspecialmod" title="powerstrikingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_powerstrikingitemmod" title="powerstrikingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_powerstrikingmacro" title="powerstrikingmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Power-striking}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{powerstriking}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{powerstriking} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_powerstrikingcheck" title="powerstrikingcheck" value="@{powerstrikingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Power-throwing</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_powerthrowing" title="powerthrowing" value="(@{powerthrowingrankbonus}+@{powerthrowingstat}+@{powerthrowingcatbonus}+@{powerthrowingspecialmod}+@{powerthrowingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_powerthrowingprog" title="powerthrowingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_powerthrowingranks" title="powerthrowingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_powerthrowingrankbonus" title="powerthrowingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>St</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_powerthrowingstat" title="powerthrowingstat (Stat Bonus)" value="@{stbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_powerthrowingcatbonus" title="powerthrowingcatbonus (Category Bonus)" value="@{cat-athletic-brawn}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_powerthrowingspecialmod" title="powerthrowingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_powerthrowingitemmod" title="powerthrowingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_powerthrowingmacro" title="powerthrowingmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Power-throwing}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{powerthrowing}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{powerthrowing} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_powerthrowingcheck" title="powerthrowingcheck" value="@{powerthrowingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Weight-lifting</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weightlifting" title="weightlifting" value="(@{weightliftingrankbonus}+@{weightliftingstat}+@{weightliftingcatbonus}+@{weightliftingspecialmod}+@{weightliftingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_weightliftingprog" title="weightliftingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_weightliftingranks" title="weightliftingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weightliftingrankbonus" title="weightliftingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weightliftingstat" title="weightliftingstat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weightliftingcatbonus" title="weightliftingcatbonus (Category Bonus)" value="@{cat-athletic-brawn}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weightliftingspecialmod" title="weightliftingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weightliftingitemmod" title="weightliftingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_weightliftingmacro" title="weightliftingmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Weight-lifting}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{weightlifting}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{weightlifting} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_weightliftingcheck" title="weightliftingcheck" value="@{weightliftingmacro}"></button></span>
</div>
<br>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Athletic, Endurance</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-athletic-endur" title="cat-athletic-endur" value="@{cat-athletic-endur-rankbonus}+@{cat-athletic-endur-statbonus}+@{cat-athletic-endur-profbonus}+@{cat-athletic-endur-specialbonus}+@{cat-athletic-endur-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-athletic-endur-prog" title="cat-athletic-endur-prog (progression)" value="2" />
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_cat-athletic-endur-ranks" title="cat-athletic-endur-ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-athletic-endur-rankbonus" title="cat-athletic-endur-rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>Ag/Co</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-athletic-endur-statbonus" title="cat-athletic-endur-statbonus" value="@{agbonus}+@{cobonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-athletic-endur-profbonus" title="cat-athletic-endur-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-athletic-endur-specialbonus" title="cat-athletic-endur-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-athletic-endur-itembonus" title="cat-athletic-endur-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_athleticendurancecheck" title="athleticendurancecheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Athletic-Endurance (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-athletic-endur}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-athletic-endur} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Athletic Games (Endurance)-<input type="text" name="attr_athleticgamesendur1name" title="athleticgamesendur1name (Name)" style="width: 50px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesendur1" title="athleticgamesendur1" value="(@{athleticgamesendur1rankbonus}+@{athleticgamesendur1stat}+@{athleticgamesendur1catbonus}+@{athleticgamesendur1specialmod}+@{athleticgamesendur1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_athleticgamesendur1prog" title="athleticgamesendur1prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_athleticgamesendur1ranks" title="athleticgamesendur1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesendur1rankbonus" title="athleticgamesendur1rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Co</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesendur1stat" title="athleticgamesendur1stat (Stat Bonus)" value="@{cobonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesendur1catbonus" title="athleticgamesendur1catbonus (Category Bonus)" value="@{cat-athletic-endur}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesendur1specialmod" title="athleticgamesendur1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesendur1itemmod" title="athleticgamesendur1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_athleticgamesendur1macro" title="athleticgamesendur1macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Athletic Games (Endurance)-@{athleticgamesendur1name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{athleticgamesendur1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{athleticgamesendur1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_athleticgamesendur1check" title="athleticgamesendur1check" value="@{athleticgamesendur1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Athletic Games (Endurance)-<input type="text" name="attr_athleticgamesendur2name" title="athleticgamesendur2name (Name)" style="width: 50px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesendur2" title="athleticgamesendur2" value="(@{athleticgamesendur2rankbonus}+@{athleticgamesendur2stat}+@{athleticgamesendur2catbonus}+@{athleticgamesendur2specialmod}+@{athleticgamesendur2itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_athleticgamesendur2prog" title="athleticgamesendur2prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_athleticgamesendur2ranks" title="athleticgamesendur2ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesendur2rankbonus" title="athleticgamesendur2rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Co</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesendur2stat" title="athleticgamesendur2stat (Stat Bonus)" value="@{cobonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesendur2catbonus" title="athleticgamesendur2catbonus (Category Bonus)" value="@{cat-athletic-endur}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesendur2specialmod" title="athleticgamesendur2specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesendur2itemmod" title="athleticgamesendur2itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_athleticgamesendur2macro" title="athleticgamesendur2macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Athletic Games (Endurance)-@{athleticgamesendur2name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{athleticgamesendur2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{athleticgamesendur2} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_athleticgamesendur2check" title="athleticgamesendur2check" value="@{athleticgamesendur2macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Athletic Games (Endurance)-<input type="text" name="attr_athleticgamesendur3name" title="athleticgamesendur3name (Name)" style="width: 50px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesendur3" title="athleticgamesendur3" value="(@{athleticgamesendur3rankbonus}+@{athleticgamesendur3stat}+@{athleticgamesendur3catbonus}+@{athleticgamesendur3specialmod}+@{athleticgamesendur3itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_athleticgamesendur3prog" title="athleticgamesendur3prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_athleticgamesendur3ranks" title="athleticgamesendur3ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesendur3rankbonus" title="athleticgamesendur3rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Co</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesendur3stat" title="athleticgamesendur3stat (Stat Bonus)" value="@{cobonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesendur3catbonus" title="athleticgamesendur3catbonus (Category Bonus)" value="@{cat-athletic-endur}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesendur3specialmod" title="athleticgamesendur3specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesendur3itemmod" title="athleticgamesendur3itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_athleticgamesendur3macro" title="athleticgamesendur3macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Athletic Games (Endurance)-@{athleticgamesendur3name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{athleticgamesendur3}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{athleticgamesendur3} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_athleticgamesendur3check" title="athleticgamesendur3check" value="@{athleticgamesendur3macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Distance Running</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_distancerunning" title="distancerunning" value="(@{distancerunningrankbonus}+@{distancerunningstat}+@{distancerunningcatbonus}+@{distancerunningspecialmod}+@{distancerunningitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_distancerunningprog" title="distancerunningprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_distancerunningranks" title="distancerunningranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_distancerunningrankbonus" title="distancerunningrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Co</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_distancerunningstat" title="distancerunningstat (Stat Bonus)" value="@{cobonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_distancerunningcatbonus" title="distancerunningcatbonus (Category Bonus)" value="@{cat-athletic-endur}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_distancerunningspecialmod" title="distancerunningspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_distancerunningitemmod" title="distancerunningitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_distancerunningmacro" title="distancerunningmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Distance Running}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{distancerunning}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{distancerunning} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_distancerunningcheck" title="distancerunningcheck" value="@{distancerunningmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Rowing</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_rowing" title="rowing" value="(@{rowingrankbonus}+@{rowingstat}+@{rowingcatbonus}+@{rowingspecialmod}+@{rowingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_rowingprog" title="rowingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_rowingranks" title="rowingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_rowingrankbonus" title="rowingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>St</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_rowingstat" title="rowingstat (Stat Bonus)" value="@{stbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_rowingcatbonus" title="rowingcatbonus (Category Bonus)" value="@{cat-athletic-endur}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_rowingspecialmod" title="rowingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_rowingitemmod" title="rowingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_rowingmacro" title="rowingmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Rowing}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{rowing}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{rowing} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_rowingcheck" title="rowingcheck" value="@{rowingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Scaling</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_scaling" title="scaling" value="(@{scalingrankbonus}+@{scalingstat}+@{scalingcatbonus}+@{scalingspecialmod}+@{scalingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_scalingprog" title="scalingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_scalingranks" title="scalingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_scalingrankbonus" title="scalingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>St</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_scalingstat" title="scalingstat (Stat Bonus)" value="@{stbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_scalingcatbonus" title="scalingcatbonus (Category Bonus)" value="@{cat-athletic-endur}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_scalingspecialmod" title="scalingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_scalingitemmod" title="scalingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_scalingmacro" title="scalingmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Scaling}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{scaling}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{scaling} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_scalingcheck" title="scalingcheck" value="@{scalingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Sprinting</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sprinting" title="sprinting" value="(@{sprintingrankbonus}+@{sprintingstat}+@{sprintingcatbonus}+@{sprintingspecialmod}+@{sprintingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_sprintingprog" title="sprintingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_sprintingranks" title="sprintingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sprintingrankbonus" title="sprintingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Qu</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sprintingstat" title="sprintingstat (Stat Bonus)" value="@{qubonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sprintingcatbonus" title="sprintingcatbonus (Category Bonus)" value="@{cat-athletic-endur}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sprintingspecialmod" title="sprintingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sprintingitemmod" title="sprintingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_sprintingmacro" title="sprintingmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Sprinting}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{sprinting}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{sprinting} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_sprintingcheck" title="sprintingcheck" value="@{sprintingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Swimming</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_swimming" title="swimming" value="(@{swimmingrankbonus}+@{swimmingstat}+@{swimmingcatbonus}+@{swimmingspecialmod}+@{swimmingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_swimmingprog" title="swimmingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_swimmingranks" title="swimmingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_swimmingrankbonus" title="swimmingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_swimmingstat" title="swimmingstat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_swimmingcatbonus" title="swimmingcatbonus (Category Bonus)" value="@{cat-athletic-endur}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_swimmingspecialmod" title="swimmingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_swimmingitemmod" title="swimmingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_swimmingmacro" title="swimmingmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Swimming}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{swimming}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{swimming} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_swimmingcheck" title="swimmingcheck" value="@{swimmingmacro}"></button></span>
</div>
<br>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Athletic, Gymnastics</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-athletic-gym" title="cat-athletic-gym" value="@{cat-athletic-gym-rankbonus}+@{cat-athletic-gym-statbonus}+@{cat-athletic-gym-profbonus}+@{cat-athletic-gym-specialbonus}+@{cat-athletic-gym-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-athletic-gym-prog" title="cat-athletic-gym-prog (progression)" value="2" />
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_cat-athletic-gym-ranks" title="cat-athletic-gym-ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-athletic-gym-rankbonus" title="cat-athletic-gym-rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>Ag/Qu</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-athletic-gym-statbonus" title="cat-athletic-gym-statbonus" value="@{agbonus}+@{qubonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-athletic-gym-profbonus" title="cat-athletic-gym-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-athletic-gym-specialbonus" title="cat-athletic-gym-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-athletic-gym-itembonus" title="cat-athletic-gym-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_athleticgymnasticscheck" title="athleticgymnasticscheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Athletic-Gymnastics (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-athletic-gym}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-athletic-gym} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Acrobatics</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_acrobatics" title="acrobatics" value="(@{acrobaticsrankbonus}+@{acrobaticsstat}+@{acrobaticscatbonus}+@{acrobaticsspecialmod}+@{acrobaticsitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_acrobaticsprog" title="acrobaticsprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_acrobaticsranks" title="acrobaticsranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_acrobaticsrankbonus" title="acrobaticsrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_acrobaticsstat" title="acrobaticsstat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_acrobaticscatbonus" title="acrobaticscatbonus (Category Bonus)" value="@{cat-athletic-gym}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_acrobaticsspecialmod" title="acrobaticsspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_acrobaticsitemmod" title="acrobaticsitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_acrobaticsmacro" title="acrobaticsmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Acrobatics}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{acrobatics}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{acrobatics} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_acrobaticscheck" title="acrobaticscheck" value="@{acrobaticsmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Athletic Games (Gymnastics)-<input type="text" name="attr_athleticgamesgym1name" title="athleticgamesgym1name (Name)" style="width: 50px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesgym1" title="athleticgamesgym1" value="(@{athleticgamesgym1rankbonus}+@{athleticgamesgym1stat}+@{athleticgamesgym1catbonus}+@{athleticgamesgym1specialmod}+@{athleticgamesgym1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_athleticgamesgym1prog" title="athleticgamesgym1prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_athleticgamesgym1ranks" title="athleticgamesgym1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesgym1rankbonus" title="athleticgamesgym1rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Co</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesgym1stat" title="athleticgamesgym1stat (Stat Bonus)" value="@{cobonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesgym1catbonus" title="athleticgamesgym1catbonus (Category Bonus)" value="@{cat-athletic-gym}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesgym1specialmod" title="athleticgamesgym1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesgym1itemmod" title="athleticgamesgym1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_athleticgamesgym1macro" title="athleticgamesgym1macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Athletic Games (Gymnastics)-@{athleticgamesgym1name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{athleticgamesgym1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{athleticgamesgym1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_athleticgamesgym1check" title="athleticgamesgym1check" value="@{athleticgamesgym1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Athletic Games (Gymnastics)-<input type="text" name="attr_athleticgamesgym2name" title="athleticgamesgym2name (Name)" style="width: 50px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesgym2" title="athleticgamesgym2" value="(@{athleticgamesgym2rankbonus}+@{athleticgamesgym2stat}+@{athleticgamesgym2catbonus}+@{athleticgamesgym2specialmod}+@{athleticgamesgym2itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_athleticgamesgym2prog" title="athleticgamesgym2prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_athleticgamesgym2ranks" title="athleticgamesgym2ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesgym2rankbonus" title="athleticgamesgym2rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Co</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesgym2stat" title="athleticgamesgym2stat (Stat Bonus)" value="@{cobonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesgym2catbonus" title="athleticgamesgym2catbonus (Category Bonus)" value="@{cat-athletic-gym}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesgym2specialmod" title="athleticgamesgym2specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesgym2itemmod" title="athleticgamesgym2itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_athleticgamesgym2macro" title="athleticgamesgym2macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Athletic Games (Gymnastics)-@{athleticgamesgym2name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{athleticgamesgym2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{athleticgamesgym2} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_athleticgamesgym2check" title="athleticgamesgym2check" value="@{athleticgamesgym2macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Athletic Games (Gymnastics)-<input type="text" name="attr_athleticgamesgym3name" title="athleticgamesgym3name (Name)" style="width: 50px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesgym3" title="athleticgamesgym3" value="(@{athleticgamesgym3rankbonus}+@{athleticgamesgym3stat}+@{athleticgamesgym3catbonus}+@{athleticgamesgym3specialmod}+@{athleticgamesgym3itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_athleticgamesgym3prog" title="athleticgamesgym3prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_athleticgamesgym3ranks" title="athleticgamesgym3ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesgym3rankbonus" title="athleticgamesgym3rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Co</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesgym3stat" title="athleticgamesgym3stat (Stat Bonus)" value="@{cobonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesgym3catbonus" title="athleticgamesgym3catbonus (Category Bonus)" value="@{cat-athletic-gym}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesgym3specialmod" title="athleticgamesgym3specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_athleticgamesgym3itemmod" title="athleticgamesgym3itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_athleticgamesgym3macro" title="athleticgamesgym3macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Athletic Games (Gymnastics)-@{athleticgamesgym3name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{athleticgamesgym3}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{athleticgamesgym3} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_athleticgamesgym3check" title="athleticgamesgym3check" value="@{athleticgamesgym3macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Climbing</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_climbing" title="climbing" value="(@{climbingrankbonus}+@{climbingstat}+@{climbingcatbonus}+@{climbingspecialmod}+@{climbingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_climbingprog" title="climbingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_climbingranks" title="climbingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_climbingrankbonus" title="climbingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>St</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_climbingstat" title="climbingstat (Stat Bonus)" value="@{stbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_climbingcatbonus" title="climbingcatbonus (Category Bonus)" value="@{cat-athletic-gym}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_climbingspecialmod" title="climbingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_climbingitemmod" title="climbingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_climbingmacro" title="climbingmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Climbing}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{climbing}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{climbing} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_climbingcheck" title="climbingcheck" value="@{climbingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Contortions</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_contortions" title="contortions" value="(@{contortionsrankbonus}+@{contortionsstat}+@{contortionscatbonus}+@{contortionsspecialmod}+@{contortionsitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_contortionsprog" title="contortionsprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_contortionsranks" title="contortionsranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_contortionsrankbonus" title="contortionsrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_contortionsstat" title="contortionsstat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_contortionscatbonus" title="contortionscatbonus (Category Bonus)" value="@{cat-athletic-gym}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_contortionsspecialmod" title="contortionsspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_contortionsitemmod" title="contortionsitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_contortionsmacro" title="contortionsmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Contortions}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{contortions}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{contortions} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_contortionscheck" title="contortionscheck" value="@{contortionsmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Diving</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_diving" title="diving" value="(@{divingrankbonus}+@{divingstat}+@{divingcatbonus}+@{divingspecialmod}+@{divingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_divingprog" title="divingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_divingranks" title="divingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_divingrankbonus" title="divingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_divingstat" title="divingstat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_divingcatbonus" title="divingcatbonus (Category Bonus)" value="@{cat-athletic-gym}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_divingspecialmod" title="divingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_divingitemmod" title="divingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_divingmacro" title="divingmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Diving}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{diving}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{diving} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_divingcheck" title="divingcheck" value="@{divingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Flying/Gliding</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_flyglide" title="flyglide" value="(@{flygliderankbonus}+@{flyglidestat}+@{flyglidecatbonus}+@{flyglidespecialmod}+@{flyglideitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_flyglideprog" title="flyglideprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_flyglideranks" title="flyglideranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_flygliderankbonus" title="flygliderankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_flyglidestat" title="flyglidestat (Stat Bonus)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_flyglidecatbonus" title="flyglidecatbonus (Category Bonus)" value="@{cat-athletic-gym}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_flyglidespecialmod" title="flyglidespecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_flyglideitemmod" title="flyglideitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_flyglidemacro" title="flyglidemacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Flying/Gliding}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{flyglide}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{flyglide} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_flyglidecheck" title="flyglidecheck" value="@{flyglidemacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Juggling</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_juggling" title="juggling" value="(@{jugglingrankbonus}+@{jugglingstat}+@{jugglingcatbonus}+@{jugglingspecialmod}+@{jugglingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_jugglingprog" title="jugglingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_jugglingranks" title="jugglingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_jugglingrankbonus" title="jugglingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_jugglingstat" title="jugglingstat (Stat Bonus)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_jugglingcatbonus" title="jugglingcatbonus (Category Bonus)" value="@{cat-athletic-gym}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_jugglingspecialmod" title="jugglingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_jugglingitemmod" title="jugglingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_jugglingmacro" title="jugglingmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Juggling}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{juggling}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{juggling} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_jugglingcheck" title="jugglingcheck" value="@{jugglingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Pole-vaulting</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_polevaulting" title="polevaulting" value="(@{polevaultingrankbonus}+@{polevaultingstat}+@{polevaultingcatbonus}+@{polevaultingspecialmod}+@{polevaultingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_polevaultingprog" title="polevaultingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_polevaultingranks" title="polevaultingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_polevaultingrankbonus" title="polevaultingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_polevaultingstat" title="polevaultingstat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_polevaultingcatbonus" title="polevaultingcatbonus (Category Bonus)" value="@{cat-athletic-gym}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_polevaultingspecialmod" title="polevaultingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_polevaultingitemmod" title="polevaultingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_polevaultingmacro" title="polevaultingmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Pole-vaulting}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{polevaulting}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{polevaulting} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_polevaultingcheck" title="polevaultingcheck" value="@{polevaultingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Rappelling</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_rappelling" title="rappelling" value="(@{rappellingrankbonus}+@{rappellingstat}+@{rappellingcatbonus}+@{rappellingspecialmod}+@{rappellingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_rappellingprog" title="rappellingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_rappellingranks" title="rappellingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_rappellingrankbonus" title="rappellingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>St</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_rappellingstat" title="rappellingstat (Stat Bonus)" value="@{stbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_rappellingcatbonus" title="rappellingcatbonus (Category Bonus)" value="@{cat-athletic-gym}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_rappellingspecialmod" title="rappellingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_rappellingitemmod" title="rappellingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_rappellingmacro" title="rappellingmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Rappelling}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{rappelling}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{rappelling} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_rappellingcheck" title="rappellingcheck" value="@{rappellingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Skating</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_skating" title="skating" value="(@{skatingrankbonus}+@{skatingstat}+@{skatingcatbonus}+@{skatingspecialmod}+@{skatingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_skatingprog" title="skatingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_skatingranks" title="skatingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_skatingrankbonus" title="skatingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_skatingstat" title="skatingstat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_skatingcatbonus" title="skatingcatbonus (Category Bonus)" value="@{cat-athletic-gym}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_skatingspecialmod" title="skatingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_skatingitemmod" title="skatingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_skatingmacro" title="skatingmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Skating}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{skating}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{skating} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_skatingcheck" title="skatingcheck" value="@{skatingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Skiing</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_skiing" title="skiing" value="(@{skiingrankbonus}+@{skiingstat}+@{skiingcatbonus}+@{skiingspecialmod}+@{skiingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_skiingprog" title="skiingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_skiingranks" title="skiingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_skiingrankbonus" title="skiingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Co</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_skiingstat" title="skiingstat (Stat Bonus)" value="@{cobonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_skiingcatbonus" title="skiingcatbonus (Category Bonus)" value="@{cat-athletic-gym}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_skiingspecialmod" title="skiingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_skiingitemmod" title="skiingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_skiingmacro" title="skiingmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Skiing}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{skiing}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{skiing} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_skiingcheck" title="skiingcheck" value="@{skiingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Stilt-walking</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_stiltwalking" title="stiltwalking" value="(@{stiltwalkingrankbonus}+@{stiltwalkingstat}+@{stiltwalkingcatbonus}+@{stiltwalkingspecialmod}+@{stiltwalkingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_stiltwalkingprog" title="stiltwalkingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_stiltwalkingranks" title="stiltwalkingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_stiltwalkingrankbonus" title="stiltwalkingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_stiltwalkingstat" title="stiltwalkingstat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_stiltwalkingcatbonus" title="stiltwalkingcatbonus (Category Bonus)" value="@{cat-athletic-gym}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_stiltwalkingspecialmod" title="stiltwalkingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_stiltwalkingitemmod" title="stiltwalkingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_stiltwalkingmacro" title="stiltwalkingmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Stilt-walking}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{stiltwalking}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{stiltwalking} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_stiltwalkingcheck" title="stiltwalkingcheck" value="@{stiltwalkingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Surfing</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_surfing" title="surfing" value="(@{surfingrankbonus}+@{surfingstat}+@{surfingcatbonus}+@{surfingspecialmod}+@{surfingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_surfingprog" title="surfingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_surfingranks" title="surfingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_surfingrankbonus" title="surfingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Co</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_surfingstat" title="surfingstat (Stat Bonus)" value="@{cobonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_surfingcatbonus" title="surfingcatbonus (Category Bonus)" value="@{cat-athletic-gym}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_surfingspecialmod" title="surfingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_surfingitemmod" title="surfingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_surfingmacro" title="surfingmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Surfing}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{surfing}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{surfing} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_surfingcheck" title="surfingcheck" value="@{surfingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Tightrope-walking</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tightrope" title="tightrope" value="(@{tightroperankbonus}+@{tightropestat}+@{tightropecatbonus}+@{tightropespecialmod}+@{tightropeitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_tightropeprog" title="tightropeprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_tightroperanks" title="tightroperanks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tightroperankbonus" title="tightroperankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tightropestat" title="tightropestat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tightropecatbonus" title="tightropecatbonus (Category Bonus)" value="@{cat-athletic-gym}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tightropespecialmod" title="tightropespecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tightropeitemmod" title="tightropeitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_tightropemacro" title="tightropemacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Tightrope-walking}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{tightrope}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{tightrope} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_tightropecheck" title="tightropecheck" value="@{tightropemacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Tumbling</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tumbling" title="tumbling" value="(@{tumblingrankbonus}+@{tumblingstat}+@{tumblingcatbonus}+@{tumblingspecialmod}+@{tumblingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_tumblingprog" title="tumblingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_tumblingranks" title="tumblingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tumblingrankbonus" title="tumblingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tumblingstat" title="tumblingstat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tumblingcatbonus" title="tumblingcatbonus (Category Bonus)" value="@{cat-athletic-gym}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tumblingspecialmod" title="tumblingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tumblingitemmod" title="tumblingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_tumblingmacro" title="tumblingmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Tumbling}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{tumbling}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{tumbling} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_tumblingcheck" title="tumblingcheck" value="@{tumblingmacro}"></button></span>
</div>
</div>
<br>
<input type="checkbox" class="sheet-pc-skillawareness-show sheet-arrow" title="skillawareness-show" name="attr_skillawareness-show" value="1" checked/><span style="text-align: left; font-size: 0.6em;">Awareness</span>
<div class="sheet-pc-skillawareness">
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Awareness, Perceptions</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-aware-percept" title="cat-aware-percept" value="@{cat-aware-percept-statbonus}+@{cat-aware-percept-profbonus}+@{cat-aware-percept-specialbonus}+@{cat-aware-percept-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-aware-percept-prog" title="cat-aware-percept-prog (progression)" value="0" />
<span class="sheet-table-data-skills-cat-wide">Special</span>
<span class="sheet-table-data-skills-cat"><b> - </b></span>
<span class="sheet-table-data-skills-cat-wide"><b>In/SD</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-aware-percept-statbonus" title="cat-aware-percept-statbonus" value="@{inbonus}+@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-aware-percept-profbonus" title="cat-aware-percept-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-aware-percept-specialbonus" title="cat-aware-percept-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-aware-percept-itembonus" title="cat-aware-percept-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_awarenessperceptionscheck" title="awarenessperceptionscheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Awareness-Perceptions (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-aware-percept}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-aware-percept} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Alertness</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_alertness" title="alertness" value="(@{alertnessrankbonus}+@{alertnessstat}+@{alertnesscatbonus}+@{alertnessspecialmod}+@{alertnessitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_alertnessprog" title="alertnessprog (progression)" value="4">
<span class="sheet-table-data-skills"><input type="text" name="attr_alertnessranks" title="alertnessranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_alertnessrankbonus" title="alertnessrankbonus (Skill Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_alertnessstat" title="alertnessstat (Stat Bonus)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_alertnesscatbonus" title="alertnesscatbonus (Category Bonus)" value="@{cat-aware-percept}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_alertnessspecialmod" title="alertnessspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_alertnessitemmod" title="alertnessitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_alertnessmacro" title="alertnessmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Alertness}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{alertness}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{alertness} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_alertnessmacro" title="alertnessmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Alertness}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{alertness}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{alertness} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_alertnesscheck" title="alertnesscheck" value="@{alertnessmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Sense Ambush</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_senseambush" title="senseambush" value="(@{senseambushrankbonus}+@{senseambushstat}+@{senseambushcatbonus}+@{senseambushspecialmod}+@{senseambushitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_senseambushprog" title="senseambushprog (progression)" value="4">
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_senseambushranks" title="senseambushranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_senseambushrankbonus" title="senseambushrankbonus (Skill Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-wide" style="vertical-align:bottom;"><b>Em</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_senseambushstat" title="senseambushstat (Stat Bonus)" value="@{embonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_senseambushcatbonus" title="senseambushcatbonus (Category Bonus)" value="@{cat-aware-percept}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_senseambushspecialmod" title="senseambushspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_senseambushitemmod" title="senseambushitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_senseambushmacro" title="senseambushmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Sense Ambush}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{senseambush}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{senseambush} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_senseambushmacro" title="senseambushmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Sense Ambush}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{senseambush}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{senseambush} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_senseambushcheck" title="senseambushcheck" value="@{senseambushmacro}"></button></span>
</div>
<br>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Awareness, Searching</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-aware-search" title="cat-aware-search" value="@{cat-aware-search-rankbonus}+@{cat-aware-search-statbonus}+@{cat-aware-search-profbonus}+@{cat-aware-search-specialbonus}+@{cat-aware-search-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-aware-search-prog" title="cat-aware-search-prog (progression)" value="2" />
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_cat-aware-search-ranks" title="cat-aware-search-ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-aware-search-rankbonus" title="cat-aware-search-rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>In/Re</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-aware-search-statbonus" title="cat-aware-search-statbonus" value="@{inbonus}+@{rebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-aware-search-profbonus" title="cat-aware-search-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-aware-search-specialbonus" title="cat-aware-search-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-aware-search-itembonus" title="cat-aware-search-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_awarenesssearchingcheck" title="awarenesssearchingcheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Awareness-Searching (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-aware-search}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-aware-search} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Detect Traps</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_detecttraps" title="detecttraps" value="(@{detecttrapsrankbonus}+@{detecttrapsstat}+@{detecttrapscatbonus}+@{detecttrapsspecialmod}+@{detecttrapsitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_detecttrapsprog" title="detecttrapsprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_detecttrapsranks" title="detecttrapsranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_detecttrapsrankbonus" title="detecttrapsrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_detecttrapsstat" title="detecttrapsstat (Stat Bonus)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_detecttrapscatbonus" title="detecttrapscatbonus (Category Bonus)" value="@{cat-aware-search}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_detecttrapsspecialmod" title="detecttrapsspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_detecttrapsitemmod" title="detecttrapsitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_detecttrapsmacro" title="detecttrapsmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Detect Traps}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{detecttraps}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{detecttraps} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_detecttrapsmacro" title="detecttrapsmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Detect Traps}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{detecttraps}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{detecttraps} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_detecttrapscheck" title="detecttrapscheck" value="@{detecttrapsmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Lie Perception</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_lieperception" title="lieperception" value="(@{lieperceptionrankbonus}+@{lieperceptionstat}+@{lieperceptioncatbonus}+@{lieperceptionspecialmod}+@{lieperceptionitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_lieperceptionprog" title="lieperceptionprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_lieperceptionranks" title="lieperceptionranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_lieperceptionrankbonus" title="lieperceptionrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Em</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_lieperceptionstat" title="lieperceptionstat (Stat Bonus)" value="@{embonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_lieperceptioncatbonus" title="lieperceptioncatbonus (Category Bonus)" value="@{cat-aware-search}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_lieperceptionspecialmod" title="lieperceptionspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_lieperceptionitemmod" title="lieperceptionitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_lieperceptionmacro" title="lieperceptionmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Lie Perception}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{lieperception}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{lieperception} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_lieperceptionmacro" title="lieperceptionmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Lie Perception}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{lieperception}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{lieperception} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_lieperceptioncheck" title="lieperceptioncheck" value="@{lieperceptionmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Locate Hidden</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_locatehidden" title="locatehidden" value="(@{locatehiddenrankbonus}+@{locatehiddenstat}+@{locatehiddencatbonus}+@{locatehiddenspecialmod}+@{locatehiddenitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_locatehiddenprog" title="locatehiddenprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_locatehiddenranks" title="locatehiddenranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_locatehiddenrankbonus" title="locatehiddenrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_locatehiddenstat" title="locatehiddenstat (Stat Bonus)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_locatehiddencatbonus" title="locatehiddencatbonus (Category Bonus)" value="@{cat-aware-search}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_locatehiddenspecialmod" title="locatehiddenspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_locatehiddenitemmod" title="locatehiddenitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_locatehiddenmacro" title="locatehiddenmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Locate Hidden}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{locatehidden}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{locatehidden} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_locatehiddenmacro" title="locatehiddenmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Locate Hidden}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{locatehidden}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{locatehidden} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_locatehiddencheck" title="locatehiddencheck" value="@{locatehiddenmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Observation</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_observation" title="observation" value="(@{observationrankbonus}+@{observationstat}+@{observationcatbonus}+@{observationspecialmod}+@{observationitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_observationprog" title="observationprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_observationranks" title="observationranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_observationrankbonus" title="observationrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_observationstat" title="observationstat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_observationcatbonus" title="observationcatbonus (Category Bonus)" value="@{cat-aware-search}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_observationspecialmod" title="observationspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_observationitemmod" title="observationitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_observationmacro" title="observationmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Observation}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{observation}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{observation} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_observationmacro" title="observationmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Observation}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{observation}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{observation} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_observationcheck" title="observationcheck" value="@{observationmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Poison Perception</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_poisonperception" title="poisonperception" value="(@{poisonperceptionrankbonus}+@{poisonperceptionstat}+@{poisonperceptioncatbonus}+@{poisonperceptionspecialmod}+@{poisonperceptionitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_poisonperceptionprog" title="poisonperceptionprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_poisonperceptionranks" title="poisonperceptionranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_poisonperceptionrankbonus" title="poisonperceptionrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Me</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_poisonperceptionstat" title="poisonperceptionstat (Stat Bonus)" value="@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_poisonperceptioncatbonus" title="poisonperceptioncatbonus (Category Bonus)" value="@{cat-aware-search}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_poisonperceptionspecialmod" title="poisonperceptionspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_poisonperceptionitemmod" title="poisonperceptionitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_poisonperceptionmacro" title="poisonperceptionmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Poison Perception}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{poisonperception}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{poisonperception} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_poisonperceptionmacro" title="poisonperceptionmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Poison Perception}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{poisonperception}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{poisonperception} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_poisonperceptioncheck" title="poisonperceptioncheck" value="@{poisonperceptionmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Reading Tracks</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_readtracks" title="readtracks" value="(@{readtracksrankbonus}+@{readtracksstat}+@{readtrackscatbonus}+@{readtracksspecialmod}+@{readtracksitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_readtracksprog" title="readtracksprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_readtracksranks" title="readtracksranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_readtracksrankbonus" title="readtracksrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_readtracksstat" title="readtracksstat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_readtrackscatbonus" title="readtrackscatbonus (Category Bonus)" value="@{cat-aware-search}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_readtracksspecialmod" title="readtracksspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_readtracksitemmod" title="readtracksitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_readtracksmacro" title="readtracksmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Reading Tracks}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{readtracks}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{readtracks} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_readtracksmacro" title="readtracksmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Reading Tracks}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{readtracks}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{readtracks} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_readtrackscheck" title="readtrackscheck" value="@{readtracksmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Surveillance</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_surveillance" title="surveillance" value="(@{surveillancerankbonus}+@{surveillancestat}+@{surveillancecatbonus}+@{surveillancespecialmod}+@{surveillanceitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_surveillanceprog" title="surveillanceprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_surveillanceranks" title="surveillanceranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_surveillancerankbonus" title="surveillancerankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_surveillancestat" title="surveillancestat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_surveillancecatbonus" title="surveillancecatbonus (Category Bonus)" value="@{cat-aware-search}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_surveillancespecialmod" title="surveillancespecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_surveillanceitemmod" title="surveillanceitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_surveillancemacro" title="surveillancemacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Surveillance}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{surveillance}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{surveillance} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_surveillancemacro" title="surveillancemacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Surveillance}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{surveillance}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{surveillance} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_surveillancecheck" title="surveillancecheck" value="@{surveillancemacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Tracking</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tracking" title="tracking" value="(@{trackingrankbonus}+@{trackingstat}+@{trackingcatbonus}+@{trackingspecialmod}+@{trackingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_trackingprog" title="trackingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_trackingranks" title="trackingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_trackingrankbonus" title="trackingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_trackingstat" title="trackingstat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_trackingcatbonus" title="trackingcatbonus (Category Bonus)" value="@{cat-aware-search}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_trackingspecialmod" title="trackingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_trackingitemmod" title="trackingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_trackingmacro" title="trackingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Tracking}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{tracking}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{tracking} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_trackingmacro" title="trackingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Tracking}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{tracking}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{tracking} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_trackingcheck" title="trackingcheck" value="@{trackingmacro}"></button></span>
</div>
<br>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Awareness, Senses</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-aware-senses" title="cat-aware-senses" value="@{cat-aware-senses-rankbonus}+@{cat-aware-senses-statbonus}+@{cat-aware-senses-profbonus}+@{cat-aware-senses-specialbonus}+@{cat-aware-senses-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-aware-senses-prog" title="cat-aware-senses-prog (progression)" value="2" />
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_cat-aware-senses-ranks" title="cat-aware-senses-ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-aware-senses-rankbonus" title="cat-aware-senses-rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>In/SD</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-aware-senses-statbonus" title="cat-aware-senses-statbonus" value="@{inbonus}+@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-aware-senses-profbonus" title="cat-aware-senses-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-aware-senses-specialbonus" title="cat-aware-senses-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-aware-senses-itembonus" title="cat-aware-senses-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_awarenesssensescheck" title="awarenesssensescheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Awareness-Senses (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-aware-senses}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-aware-senses} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Direction Sense</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_directionsense" title="directionsense" value="(@{directionsenserankbonus}+@{directionsensestat}+@{directionsensecatbonus}+@{directionsensespecialmod}+@{directionsenseitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_directionsenseprog" title="directionsenseprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_directionsenseranks" title="directionsenseranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_directionsenserankbonus" title="directionsenserankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_directionsensestat" title="directionsensestat (Stat Bonus)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_directionsensecatbonus" title="directionsensecatbonus (Category Bonus)" value="@{cat-aware-senses}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_directionsensespecialmod" title="directionsensespecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_directionsenseitemmod" title="directionsenseitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_directionsensemacro" title="directionsensemacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Direction Sense}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{directionsense}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{directionsense} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_directionsensemacro" title="directionsensemacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Direction Sense}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{directionsense}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{directionsense} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_directionsensecheck" title="directionsensecheck" value="@{directionsensemacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Reality Awareness</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_realityawareness" title="realityawareness" value="(@{realityawarenessrankbonus}+@{realityawarenessstat}+@{realityawarenesscatbonus}+@{realityawarenessspecialmod}+@{realityawarenessitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_realityawarenessprog" title="realityawarenessprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_realityawarenessranks" title="realityawarenessranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_realityawarenessrankbonus" title="realityawarenessrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Em</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_realityawarenessstat" title="realityawarenessstat (Stat Bonus)" value="@{embonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_realityawarenesscatbonus" title="realityawarenesscatbonus (Category Bonus)" value="@{cat-aware-senses}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_realityawarenessspecialmod" title="realityawarenessspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_realityawarenessitemmod" title="realityawarenessitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_realityawarenessmacro" title="realityawarenessmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Reality Awareness}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{realityawareness}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{realityawareness} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_realityawarenessmacro" title="realityawarenessmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Reality Awareness}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{realityawareness}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{realityawareness} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_realityawarenesscheck" title="realityawarenesscheck" value="@{realityawarenessmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Sense Awareness-<input type="text" name="attr_senseawareness1name" title="senseawareness1name (Name)" style="width: 100px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_senseawareness1" title="senseawareness1" value="(@{senseawareness1rankbonus}+@{senseawareness1stat}+@{senseawareness1catbonus}+@{senseawareness1specialmod}+@{senseawareness1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_senseawarenessprog" title="senseawarenessprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_senseawareness1ranks" title="senseawareness1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_senseawareness1rankbonus" title="senseawareness1rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Pr</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_senseawareness1stat" title="senseawareness1stat (Stat Bonus)" value="@{prbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_senseawareness1catbonus" title="senseawareness1catbonus (Category Bonus)" value="@{cat-aware-senses}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_senseawareness1specialmod" title="senseawareness1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_senseawareness1itemmod" title="senseawareness1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_senseawareness1macro" title="senseawareness1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Sense Awareness (@{senseawareness1name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{senseawareness1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{senseawareness1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_senseawareness1macro" title="senseawareness1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Sense Awareness (@{senseawareness1name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{senseawareness1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{senseawareness1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_senseawareness1check" title="senseawareness1check" value="@{senseawareness1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Situational Awareness-<input type="text" name="attr_sitawareness1name" title="sitawareness1name (Name)" style="width: 85px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sitawareness1" title="sitawareness1" value="(@{sitawareness1rankbonus}+@{sitawareness1stat}+@{sitawareness1catbonus}+@{sitawareness1specialmod}+@{sitawareness1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_sitawareness1prog" title="sitawareness1prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_sitawareness1ranks" title="sitawareness1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sitawareness1rankbonus" title="sitawareness1rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sitawareness1stat" title="sitawareness1stat (Stat Bonus)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sitawareness1catbonus" title="sitawareness1catbonus (Category Bonus)" value="@{cat-aware-senses}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sitawareness1specialmod" title="sitawareness1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sitawareness1itemmod" title="sitawareness1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_sitawareness1macro" title="sitawareness1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Situational Awareness (@{sitawareness1name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{sitawareness1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{sitawareness1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_sitawareness1macro" title="sitawareness1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Situational Awareness (@{sitawareness1name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{sitawareness1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{sitawareness1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_sitawareness1check" title="sitawareness1check" value="@{sitawareness1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Spatial Location Awareness</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sla" title="sla" value="(@{slarankbonus}+@{slastat}+@{slacatbonus}+@{slaspecialmod}+@{slaitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_slaprog" title="slaprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_slaranks" title="slaranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_slarankbonus" title="slarankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Pr</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_slastat" title="slastat (Stat Bonus)" value="@{prbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_slacatbonus" title="slacatbonus (Category Bonus)" value="@{cat-aware-senses}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_slaspecialmod" title="slaspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_slaitemmod" title="slaitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_slamacro" title="slamacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Spatial Location Awareness}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{sla}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{sla} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_slamacro" title="slamacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Spatial Location Awareness}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{sla}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{sla} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_slacheck" title="slacheck" value="@{slamacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Time Sense</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_timesense" title="timesense" value="(@{timesenserankbonus}+@{timesensestat}+@{timesensecatbonus}+@{timesensespecialmod}+@{timesenseitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_timesenseprog" title="timesenseprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_timesenseranks" title="timesenseranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_timesenserankbonus" title="timesenserankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Em</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_timesensestat" title="timesensestat (Stat Bonus)" value="@{embonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_timesensecatbonus" title="timesensecatbonus (Category Bonus)" value="@{cat-aware-senses}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_timesensespecialmod" title="timesensespecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_timesenseitemmod" title="timesenseitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_timesensemacro" title="timesensemacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Time Sense}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{timesense}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{timesense} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_timesensemacro" title="timesensemacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Time Sense}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{timesense}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{timesense} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_timesensecheck" title="timesensecheck" value="@{timesensemacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_awaresenses1name" title="awaresenses1name (Change if you wish a different skill in this spot.)" value="Other" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_awaresenses1" title="awaresenses1" value="(@{awaresenses1rankbonus}+@{awaresenses1stat}+@{awaresenses1catbonus}+@{awaresenses1specialmod}+@{awaresenses1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_awaresenses1prog" title="awaresenses1prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_awaresenses1ranks" title="awaresenses1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_awaresenses1rankbonus" title="awaresenses1rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><select style="width: 55px; margin-bottom: 0;" name="attr_awaresenses1stat" title="awaresenses1stat (Stat Bonus)">
<option value="@{agbonus}">Ag</option>
<option value="@{cobonus}">Co</option>
<option value="@{mebonus}">Me</option>
<option value="@{rebonus}">Re</option>
<option value="@{sdbonus}">SD</option>
<option value="@{embonus}">Em</option>
<option value="@{inbonus}" selected>In</option>
<option value="@{prbonus}">Pr</option>
<option value="@{qubonus}">Qu</option>
<option value="@{stbonus}">St</option>
</select></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_awaresenses1statdisplay" title="awaresenses1statdisplay (Stat Bonus Value)" value="@{awaresenses1stat}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_awaresenses1catbonus" title="awaresenses1catbonus (Category Bonus)" value="@{cat-aware-senses}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_awaresenses1specialmod" title="awaresenses1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_awaresenses1itemmod" title="awaresenses1itemmod (Bonus modification from Item)" value="0"/></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_awaresenses1macro" title="awaresenses1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{awaresenses1name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{awaresenses1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{awaresenses1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_awaresenses1macro" title="awaresenses1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{awaresenses1name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{awaresenses1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{awaresenses1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_awaresenses1check" title="awaresenses1check" value="@{awaresenses1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_awaresenses2name" title="awaresenses2name (Change if you wish a different skill in this spot.)" value="Other" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_awaresenses2" title="awaresenses2" value="(@{awaresenses2rankbonus}+@{awaresenses2stat}+@{awaresenses2catbonus}+@{awaresenses2specialmod}+@{awaresenses2itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_awaresenses2prog" title="awaresenses2prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_awaresenses2ranks" title="awaresenses2ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_awaresenses2rankbonus" title="awaresenses2rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><select style="width: 55px; margin-bottom: 0;" name="attr_awaresenses2stat" title="awaresenses2stat (Stat Bonus)">
<option value="@{agbonus}">Ag</option>
<option value="@{cobonus}">Co</option>
<option value="@{mebonus}">Me</option>
<option value="@{rebonus}">Re</option>
<option value="@{sdbonus}">SD</option>
<option value="@{embonus}">Em</option>
<option value="@{inbonus}" selected>In</option>
<option value="@{prbonus}">Pr</option>
<option value="@{qubonus}">Qu</option>
<option value="@{stbonus}">St</option>
</select></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_awaresenses2statdisplay" title="awaresenses2statdisplay (Stat Bonus Value)" value="@{awaresenses2stat}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_awaresenses2catbonus" title="awaresenses2catbonus (Category Bonus)" value="@{cat-aware-senses}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_awaresenses2specialmod" title="awaresenses2specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_awaresenses2itemmod" title="awaresenses2itemmod (Bonus modification from Item)" value="0"/></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_awaresenses2macro" title="awaresenses2macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{awaresenses2name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{awaresenses2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{awaresenses2} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_awaresenses2macro" title="awaresenses2macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{awaresenses2name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{awaresenses2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{awaresenses2} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_awaresenses2check" title="awaresenses2check" value="@{awaresenses2macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_awaresenses3name" title="awaresenses3name (Change if you wish a different skill in this spot.)" value="Other" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_awaresenses3" title="awaresenses3" value="(@{awaresenses3rankbonus}+@{awaresenses3stat}+@{awaresenses3catbonus}+@{awaresenses3specialmod}+@{awaresenses3itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_awaresenses3prog" title="awaresenses3prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_awaresenses3ranks" title="awaresenses3ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_awaresenses3rankbonus" title="awaresenses3rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><select style="width: 55px; margin-bottom: 0;" name="attr_awaresenses3stat" title="awaresenses3stat (Stat Bonus)">
<option value="@{agbonus}">Ag</option>
<option value="@{cobonus}">Co</option>
<option value="@{mebonus}">Me</option>
<option value="@{rebonus}">Re</option>
<option value="@{sdbonus}">SD</option>
<option value="@{embonus}">Em</option>
<option value="@{inbonus}" selected>In</option>
<option value="@{prbonus}">Pr</option>
<option value="@{qubonus}">Qu</option>
<option value="@{stbonus}">St</option>
</select></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_awaresenses3statdisplay" title="awaresenses3statdisplay (Stat Bonus Value)" value="@{awaresenses3stat}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_awaresenses3catbonus" title="awaresenses3catbonus (Category Bonus)" value="@{cat-aware-senses}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_awaresenses3specialmod" title="awaresenses3specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_awaresenses3itemmod" title="awaresenses3itemmod (Bonus modification from Item)" value="0"/></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_awaresenses3macro" title="awaresenses3macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{awaresenses3name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{awaresenses3}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{awaresenses3} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_awaresenses3macro" title="awaresenses3macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{awaresenses3name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{awaresenses3}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{awaresenses3} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_awaresenses3check" title="awaresenses3check" value="@{awaresenses3macro}"></button></span>
</div>
</div>
<br>
<input type="checkbox" class="sheet-pc-skillbodydev-show sheet-arrow" title="skillbodydev-show" name="attr_skillbodydev-show" value="1" checked/><span style="text-align: left; font-size: 0.6em;">Body Dev</span>
<div class="sheet-pc-skillbodydev">
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Body Development</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_bodydev" title="bodydev" value="10+@{bodydevrankbonus}+@{bodydevstat}+@{bodydevcatbonus}+@{bodydevspecialmod}+@{bodydevitemmod}" disabled="true"/></span>
<input type="hidden" name="attr_bodydevprog" title="bodydevprog (progression)" value="5">
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_bodydevranks" title="bodydevranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_bodydevrankbonus" title="bodydevrankbonus (Skill Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>Co/SD/Co</b></span>
<span class="sheet-table-data-skills-cat"><input type="text"name="attr_bodydevstat" title="bodydevstat (Stat Bonus)" value="@{cobonus}+@{sdbonus}+@{cobonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_bodydevcatbonus" title="bodydevcatbonus (Profession bonus to skill if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_bodydevspecialmod" title="bodydevspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_bodydevitemmod" title="bodydevitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_bodydevcheck" title="bodydevcheck" value="Convince me there is a reason to roll a Body Dev check and I will put it in."></button></span>
</div>
</div>
<br>
<input type="checkbox" class="sheet-pc-skillcombatman-show sheet-arrow" title="skillcombatman-show" name="attr_skillcombatman-show" value="1" checked/><span style="text-align: left; font-size: 0.6em;">Combat Maneuvers</span>
<div class="sheet-pc-skillcombatman">
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Combat Maneuvers</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-combat-maneuvers" title="cat-combat-maneuvers" value="@{cat-combat-maneuvers-statbonus}+@{cat-combat-maneuvers-profbonus}+@{cat-combat-maneuvers-specialbonus}+@{cat-combat-maneuvers-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-combat-maneuvers-prog" title="cat-combat-maneuvers-prog (progression)" value="0" />
<span class="sheet-table-data-skills-cat-wide"><b>Combined</b></span>
<span class="sheet-table-data-skills-cat"><b> - </b></span>
<span class="sheet-table-data-skills-cat-wide"><b>Ag/Qu</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-combat-maneuvers-statbonus" title="cat-combat-maneuvers-statbonus" value="@{agbonus}+@{qubonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-combat-maneuvers-profbonus" title="cat-combat-maneuvers-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-combat-maneuvers-specialbonus" title="cat-combat-maneuvers-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-combat-maneuvers-itembonus" title="cat-combat-maneuvers-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_combatmaneuverscheck" title="combatmaneuverscheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Combat Maneuvers (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-combat-maneuvers}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-combat-maneuvers} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Adrenal Deflecting</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenaldeflecting" title="adrenaldeflecting" value="(@{adrenaldeflectingrankbonus}+@{adrenaldeflectingstat}+@{adrenaldeflectingcatbonus}+@{adrenaldeflectingspecialmod}+@{adrenaldeflectingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_adrenaldeflectingprog" title="adrenaldeflectingprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_adrenaldeflectingranks" title="adrenaldeflectingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenaldeflectingrankbonus" title="adrenaldeflectingrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenaldeflectingstat" title="adrenaldeflectingstat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenaldeflectingcatbonus" title="adrenaldeflectingcatbonus (Category Bonus)" value="@{cat-combat-maneuvers}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenaldeflectingspecialmod" title="adrenaldeflectingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenaldeflectingitemmod" title="adrenaldeflectingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_adrenaldeflectingmacro" title="adrenaldeflectingmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Adrenal Deflecting}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{adrenaldeflecting}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{adrenaldeflecting} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_adrenaldeflectingcheck" title="adrenaldeflectingcheck" value="@{adrenaldeflectingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Mounted Combat</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mountedcombat" title="mountedcombat" value="(@{mountedcombatrankbonus}+@{mountedcombatstat}+@{mountedcombatcatbonus}+@{mountedcombatspecialmod}+@{mountedcombatitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_mountedcombatprog" title="mountedcombatprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_mountedcombatranks" title="mountedcombatranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mountedcombatrankbonus" title="mountedcombatrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Em</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mountedcombatstat" title="mountedcombatstat (Stat Bonus)" value="@{embonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mountedcombatcatbonus" title="mountedcombatcatbonus (Category Bonus)" value="@{cat-combat-maneuvers}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mountedcombatspecialmod" title="mountedcombatspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mountedcombatitemmod" title="mountedcombatitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_mountedcombatmacro" title="mountedcombatmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Mounted Combat}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{mountedcombat}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{mountedcombat} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_mountedcombatcheck" title="mountedcombatcheck" value="@{mountedcombatmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Quickdraw</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_quickdraw" title="quickdraw" value="(@{quickdrawrankbonus}+@{quickdrawstat}+@{quickdrawcatbonus}+@{quickdrawspecialmod}+@{quickdrawitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_quickdrawprog" title="quickdrawprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_quickdrawranks" title="quickdrawranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_quickdrawrankbonus" title="quickdrawrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_quickdrawstat" title="quickdrawstat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_quickdrawcatbonus" title="quickdrawcatbonus (Category Bonus)" value="@{cat-combat-maneuvers}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_quickdrawspecialmod" title="quickdrawspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_quickdrawitemmod" title="quickdrawitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_quickdrawmacro" title="quickdrawmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Quickdraw}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{quickdraw}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{quickdraw} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_quickdrawcheck" title="quickdrawcheck" value="@{quickdrawmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Reverse Stroke-<input type="text" name="attr_reversestroke1name" title="reversestroke1name (Name)" style="width: 120px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_reversestroke1" title="reversestroke1" value="(@{reversestroke1rankbonus}+@{reversestroke1stat}+@{reversestroke1catbonus}+@{reversestroke1specialmod}+@{reversestroke1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_reversestroke1prog" title="reversestroke1prog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_reversestroke1ranks" title="reversestroke1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_reversestroke1rankbonus" title="reversestroke1rankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Pr</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_reversestroke1stat" title="reversestroke1stat (Stat Bonus)" value="@{prbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_reversestroke1catbonus" title="reversestroke1catbonus (Category Bonus)" value="@{cat-combat-maneuvers}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_reversestroke1specialmod" title="reversestroke1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_reversestroke1itemmod" title="reversestroke1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_reversestroke1macro" title="reversestroke1macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Reverse Stroke (@{reversestroke1name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{reversestroke1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{reversestroke1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_reversestroke1check" title="reversestroke1check" value="@{reversestroke1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Subdual</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_subdual" title="subdual" value="(@{subdualrankbonus}+@{subdualstat}+@{subdualcatbonus}+@{subdualspecialmod}+@{subdualitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_subdualprog" title="subdualprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_subdualranks" title="subdualranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_subdualrankbonus" title="subdualrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_subdualstat" title="subdualstat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_subdualcatbonus" title="subdualcatbonus (Category Bonus)" value="@{cat-combat-maneuvers}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_subdualspecialmod" title="subdualspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_subdualitemmod" title="subdualitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_subdualmacro" title="subdualmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Subdual}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{subdual}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{subdual} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_subdualcheck" title="subdualcheck" value="@{subdualmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Swashbuckling</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_swashbuckling" title="swashbuckling" value="(@{swashbucklingrankbonus}+@{swashbucklingstat}+@{swashbucklingcatbonus}+@{swashbucklingspecialmod}+@{swashbucklingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_swashbucklingprog" title="swashbucklingprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_swashbucklingranks" title="swashbucklingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_swashbucklingrankbonus" title="swashbucklingrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Pr</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_swashbucklingstat" title="swashbucklingstat (Stat Bonus)" value="@{prbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_swashbucklingcatbonus" title="swashbucklingcatbonus (Category Bonus)" value="@{cat-combat-maneuvers}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_swashbucklingspecialmod" title="swashbucklingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_swashbucklingitemmod" title="swashbucklingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_swashbucklingmacro" title="swashbucklingmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Swashbuckling}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{swashbuckling}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{swashbuckling} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_swashbucklingcheck" title="swashbucklingcheck" value="@{swashbucklingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Tumbling Evasion</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tumbleevade" title="tumbleevade" value="(@{tumbleevaderankbonus}+@{tumbleevadestat}+@{tumbleevadecatbonus}+@{tumbleevadespecialmod}+@{tumbleevadeitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_tumbleevadeprog" title="tumbleevadeprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_tumbleevaderanks" title="tumbleevaderanks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tumbleevaderankbonus" title="tumbleevaderankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tumbleevadestat" title="tumbleevadestat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tumbleevadecatbonus" title="tumbleevadecatbonus (Category Bonus)" value="@{cat-combat-maneuvers}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tumbleevadespecialmod" title="tumbleevadespecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tumbleevadeitemmod" title="tumbleevadeitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_tumbleevademacro" title="tumbleevademacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Tumbling Evasion}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{tumbleevade}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{tumbleevade} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_tumbleevadecheck" title="tumbleevadecheck" value="@{tumbleevademacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Two-Weapon Fighting-<input type="text" name="attr_twoweaponfighting1name" title="twoweaponfighting1name (Name)" style="width: 85px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_twoweaponfighting1" title="twoweaponfighting1" value="(@{twoweaponfighting1rankbonus}+@{twoweaponfighting1stat}+@{twoweaponfighting1catbonus}+@{twoweaponfighting1specialmod}+@{twoweaponfighting1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_twoweaponfighting1prog" title="twoweaponfighting1prog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_twoweaponfighting1ranks" title="twoweaponfighting1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_twoweaponfighting1rankbonus" title="twoweaponfighting1rankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_twoweaponfighting1stat" title="twoweaponfighting1stat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_twoweaponfighting1catbonus" title="twoweaponfighting1catbonus (Category Bonus)" value="@{cat-combat-maneuvers}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_twoweaponfighting1specialmod" title="twoweaponfighting1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_twoweaponfighting1itemmod" title="twoweaponfighting1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_twoweaponfighting1macro" title="twoweaponfighting1macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Two-Weapon Fighting (@{twoweaponfighting1name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{twoweaponfighting1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{twoweaponfighting1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_twoweaponfighting1check" title="twoweaponfighting1check" value="@{twoweaponfighting1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_combatmaneuvers1name" title="combatmaneuvers1name (Change if you wish a different skill in this spot.)" value="Other" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_combatmaneuvers1" title="combatmaneuvers1" value="(@{combatmaneuvers1rankbonus}+@{combatmaneuvers1stat}+@{combatmaneuvers1catbonus}+@{combatmaneuvers1specialmod}+@{combatmaneuvers1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_combatmaneuvers1prog" title="combatmaneuvers1prog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_combatmaneuvers1ranks" title="combatmaneuvers1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_combatmaneuvers1rankbonus" title="combatmaneuvers1rankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><select style="width: 55px; margin-bottom: 0;" name="attr_combatmaneuvers1stat" title="combatmaneuvers1stat (Stat Bonus)">
<option value="@{agbonus}">Ag</option>
<option value="@{cobonus}">Co</option>
<option value="@{mebonus}">Me</option>
<option value="@{rebonus}">Re</option>
<option value="@{sdbonus}" selected>SD</option>
<option value="@{embonus}">Em</option>
<option value="@{inbonus}">In</option>
<option value="@{prbonus}">Pr</option>
<option value="@{qubonus}">Qu</option>
<option value="@{stbonus}">St</option>
</select></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_combatmaneuvers1statdisplay" title="combatmaneuvers1statdisplay (Stat Bonus Value)" value="@{combatmaneuvers1stat}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_combatmaneuvers1catbonus" title="combatmaneuvers1catbonus (Category Bonus)" value="@{cat-combat-maneuvers}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_combatmaneuvers1specialmod" title="combatmaneuvers1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_combatmaneuvers1itemmod" title="combatmaneuvers1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_combatmaneuvers1macro" title="combatmaneuvers1macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{combatmaneuvers1name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{combatmaneuvers1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{combatmaneuvers1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_combatmaneuvers1check" title="combatmaneuvers1check" value="@{combatmaneuvers1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_combatmaneuvers2name" title="combatmaneuvers2name (Change if you wish a different skill in this spot.)" value="Other" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_combatmaneuvers2" title="combatmaneuvers2" value="(@{combatmaneuvers2rankbonus}+@{combatmaneuvers2stat}+@{combatmaneuvers2catbonus}+@{combatmaneuvers2specialmod}+@{combatmaneuvers2itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_combatmaneuvers2prog" title="combatmaneuvers2prog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_combatmaneuvers2ranks" title="combatmaneuvers2ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_combatmaneuvers2rankbonus" title="combatmaneuvers2rankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><select style="width: 55px; margin-bottom: 0;" name="attr_combatmaneuvers2stat" title="combatmaneuvers2stat (Stat Bonus)">
<option value="@{agbonus}">Ag</option>
<option value="@{cobonus}">Co</option>
<option value="@{mebonus}">Me</option>
<option value="@{rebonus}">Re</option>
<option value="@{sdbonus}" selected>SD</option>
<option value="@{embonus}">Em</option>
<option value="@{inbonus}">In</option>
<option value="@{prbonus}">Pr</option>
<option value="@{qubonus}">Qu</option>
<option value="@{stbonus}">St</option>
</select></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_combatmaneuvers2statdisplay" title="combatmaneuvers2statdisplay (Stat Bonus Value)" value="@{combatmaneuvers2stat}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_combatmaneuvers2catbonus" title="combatmaneuvers2catbonus (Category Bonus)" value="@{cat-combat-maneuvers}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_combatmaneuvers2specialmod" title="combatmaneuvers2specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_combatmaneuvers2itemmod" title="combatmaneuvers2itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_combatmaneuvers2macro" title="combatmaneuvers2macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{combatmaneuvers2name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{combatmaneuvers2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{combatmaneuvers2} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_combatmaneuvers2check" title="combatmaneuvers2check" value="@{combatmaneuvers2macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_combatmaneuvers3name" title="combatmaneuvers3name (Change if you wish a different skill in this spot.)" value="Other" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_combatmaneuvers3" title="combatmaneuvers3" value="(@{combatmaneuvers3rankbonus}+@{combatmaneuvers3stat}+@{combatmaneuvers3catbonus}+@{combatmaneuvers3specialmod}+@{combatmaneuvers3itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_combatmaneuvers3prog" title="combatmaneuvers3prog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_combatmaneuvers3ranks" title="combatmaneuvers3ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_combatmaneuvers3rankbonus" title="combatmaneuvers3rankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><select style="width: 55px; margin-bottom: 0;" name="attr_combatmaneuvers3stat" title="combatmaneuvers3stat (Stat Bonus)">
<option value="@{agbonus}">Ag</option>
<option value="@{cobonus}">Co</option>
<option value="@{mebonus}">Me</option>
<option value="@{rebonus}">Re</option>
<option value="@{sdbonus}" selected>SD</option>
<option value="@{embonus}">Em</option>
<option value="@{inbonus}">In</option>
<option value="@{prbonus}">Pr</option>
<option value="@{qubonus}">Qu</option>
<option value="@{stbonus}">St</option>
</select></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_combatmaneuvers3statdisplay" title="combatmaneuvers3statdisplay (Stat Bonus Value)" value="@{combatmaneuvers3stat}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_combatmaneuvers3catbonus" title="combatmaneuvers3catbonus (Category Bonus)" value="@{cat-combat-maneuvers}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_combatmaneuvers3specialmod" title="combatmaneuvers3specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_combatmaneuvers3itemmod" title="combatmaneuvers3itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_combatmaneuvers3macro" title="combatmaneuvers3macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{combatmaneuvers3name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{combatmaneuvers3}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{combatmaneuvers3} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_combatmaneuvers3check" title="combatmaneuvers3check" value="@{combatmaneuvers3macro}"></button></span>
</div>
</div><br>
<input type="checkbox" class="sheet-pc-skillcommunications-show sheet-arrow" title="skillcommunications-show" name="attr_skillcommunications-show" value="1" checked/><span style="text-align: left; font-size: 0.6em;">Communications</span>
<div class="sheet-pc-skillcommunications">
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Communications</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-communications" title="cat-communications" value="@{cat-communications-rankbonus}+@{cat-communications-statbonus}+@{cat-communications-profbonus}+@{cat-communications-specialbonus}+@{cat-communications-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-communications-prog" title="cat-communications-prog (progression)" value="2" />
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_cat-communications-ranks" title="cat-communications-ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-communications-rankbonus" title="cat-communications-rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>Re/Me</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-communications-statbonus" title="cat-communications-statbonus" value="@{rebonus}+@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-communications-profbonus" title="cat-communications-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-communications-specialbonus" title="cat-communications-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-communications-itembonus" title="cat-communications-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_communicationscheck" title="communicationscheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Communications (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-communications}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-communications} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Language</span>
<span class="sheet-table-data-skills"></span>
<span class="sheet-table-data-skills-wide"></span>
<span class="sheet-table-data-skills"></span>
<span class="sheet-table-data-skills-wide"></span>
<span class="sheet-table-data-skills"></span>
<span class="sheet-table-data-skills"></span>
<span class="sheet-table-data-skills"></span>
<span class="sheet-table-data-skills"></span>
<span class="sheet-table-data-skills-sm" style="width: 200px;">Space for Languages is on the Character tab.</span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_languagecheck" title="languagecheck" value="&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Language (?{language name?|0})}} {{check=Check: }} {{checkroll=[[1d100!>96cs<5cs=100 + ?{language skill?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +?{language skill?|0} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Lip Reading</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_lipreading" title="lipreading" value="(@{lipreadingrankbonus}+@{lipreadingstat}+@{lipreadingcatbonus}+@{lipreadingspecialmod}+@{lipreadingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_lipreadingprog" title="lipreadingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_lipreadingranks" title="lipreadingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_lipreadingrankbonus" title="lipreadingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_lipreadingstat" title="lipreadingstat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_lipreadingcatbonus" title="lipreadingcatbonus (Category Bonus)" value="@{cat-communications}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_lipreadingspecialmod" title="lipreadingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_lipreadingitemmod" title="lipreadingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_lipreadingmacro" title="lipreadingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Lip Reading}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{lipreading}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{lipreading} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_lipreadingmacro" title="lipreadingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Lip Reading}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{lipreading}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{lipreading} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_lipreadingcheck" title="lipreadingcheck" value="@{lipreadingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Signaling</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_signaling" title="signaling" value="(@{signalingrankbonus}+@{signalingstat}+@{signalingcatbonus}+@{signalingspecialmod}+@{signalingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_signalingprog" title="signalingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_signalingranks" title="signalingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_signalingrankbonus" title="signalingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Me</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_signalingstat" title="signalingstat (Stat Bonus)" value="@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_signalingcatbonus" title="signalingcatbonus (Category Bonus)" value="@{cat-communications}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_signalingspecialmod" title="signalingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_signalingitemmod" title="signalingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_signalingmacro" title="signalingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Signaling}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{signaling}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{signaling} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_signalingmacro" title="signalingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Signaling}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{signaling}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{signaling} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_signalingcheck" title="signalingcheck" value="@{signalingmacro}"></button></span>
</div>
</div><br>
<input type="checkbox" class="sheet-pc-skillcrafts-show sheet-arrow" title="skillcrafts-show" name="attr_skillcrafts-show" value="1" checked/><span style="text-align: left; font-size: 0.6em;">Crafts</span>
<div class="sheet-pc-skillcrafts">
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Crafts</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-crafts" title="cat-crafts" value="@{cat-crafts-statbonus}+@{cat-crafts-profbonus}+@{cat-crafts-specialbonus}+@{cat-crafts-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-crafts-prog" title="cat-crafts-prog (progression)" value="0" />
<span class="sheet-table-data-skills-cat-wide"><b>Combined</b></span>
<span class="sheet-table-data-skills-cat"><b> - </b></span>
<span class="sheet-table-data-skills-cat-wide"><b>Ag/Me</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-crafts-statbonus" title="cat-crafts-statbonus" value="@{agbonus}+@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-crafts-profbonus" title="cat-crafts-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-crafts-specialbonus" title="cat-crafts-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-crafts-itembonus" title="cat-crafts-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_craftscheck" title="craftscheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Crafts (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-crafts}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-crafts} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Cooking</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_cooking" title="cooking" value="(@{cookingrankbonus}+@{cookingstat}+@{cookingcatbonus}+@{cookingspecialmod}+@{cookingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_cookingprog" title="cookingprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_cookingranks" title="cookingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_cookingrankbonus" title="cookingrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_cookingstat" title="cookingstat (Stat Bonus Value)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_cookingcatbonus" title="cookingcatbonus (Category Bonus)" value="@{cat-crafts}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_cookingspecialmod" title="cookingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_cookingitemmod" title="cookingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_cookingmacro" title="cookingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Cooking}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cooking}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cooking} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_cookingcheck" title="cookingcheck" value="@{cookingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Fletching</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_fletching" title="fletching" value="(@{fletchingrankbonus}+@{fletchingstat}+@{fletchingcatbonus}+@{fletchingspecialmod}+@{fletchingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_fletchingprog" title="fletchingprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_fletchingranks" title="fletchingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_fletchingrankbonus" title="fletchingrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_fletchingstat" title="fletchingstat (Stat Bonus Value)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_fletchingcatbonus" title="fletchingcatbonus (Category Bonus)" value="@{cat-crafts}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_fletchingspecialmod" title="fletchingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_fletchingitemmod" title="fletchingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_fletchingmacro" title="fletchingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Fletching}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{fletching}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{fletching} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_fletchingcheck" title="fletchingcheck" value="@{fletchingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Leather-crafts</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_leathercrafts" title="leathercrafts" value="(@{leathercraftsrankbonus}+@{leathercraftsstat}+@{leathercraftscatbonus}+@{leathercraftsspecialmod}+@{leathercraftsitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_leathercraftsprog" title="leathercraftsprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_leathercraftsranks" title="leathercraftsranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_leathercraftsrankbonus" title="leathercraftsrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_leathercraftsstat" title="leathercraftsstat (Stat Bonus Value)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_leathercraftscatbonus" title="leathercraftscatbonus (Category Bonus)" value="@{cat-crafts}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_leathercraftsspecialmod" title="leathercraftsspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_leathercraftsitemmod" title="leathercraftsitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_leathercraftsmacro" title="leathercraftsmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Leather-crafts}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{leathercrafts}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{leathercrafts} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_leathercraftscheck" title="leathercraftscheck" value="@{leathercraftsmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Metal-crafts</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_metalcrafts" title="metalcrafts" value="(@{metalcraftsrankbonus}+@{metalcraftsstat}+@{metalcraftscatbonus}+@{metalcraftsspecialmod}+@{metalcraftsitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_metalcraftsprog" title="metalcraftsprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_metalcraftsranks" title="metalcraftsranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_metalcraftsrankbonus" title="metalcraftsrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_metalcraftsstat" title="metalcraftsstat (Stat Bonus Value)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_metalcraftscatbonus" title="metalcraftscatbonus (Category Bonus)" value="@{cat-crafts}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_metalcraftsspecialmod" title="metalcraftsspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_metalcraftsitemmod" title="metalcraftsitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_metalcraftsmacro" title="metalcraftsmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Metal-crafts}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{metalcrafts}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{metalcrafts} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_metalcraftscheck" title="metalcraftscheck" value="@{metalcraftsmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Rope Mastery</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_ropemastery" title="ropemastery" value="(@{ropemasteryrankbonus}+@{ropemasterystat}+@{ropemasterycatbonus}+@{ropemasteryspecialmod}+@{ropemasteryitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_ropemasteryprog" title="ropemasteryprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_ropemasteryranks" title="ropemasteryranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_ropemasteryrankbonus" title="ropemasteryrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_ropemasterystat" title="ropemasterystat (Stat Bonus Value)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_ropemasterycatbonus" title="ropemasterycatbonus (Category Bonus)" value="@{cat-crafts}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_ropemasteryspecialmod" title="ropemasteryspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_ropemasteryitemmod" title="ropemasteryitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_ropemasterymacro" title="ropemasterymacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Rope Mastery}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{ropemastery}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{ropemastery} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_ropemasterycheck" title="ropemasterycheck" value="@{ropemasterymacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Scribing</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_scribing" title="scribing" value="(@{scribingrankbonus}+@{scribingstat}+@{scribingcatbonus}+@{scribingspecialmod}+@{scribingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_scribingprog" title="scribingprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_scribingranks" title="scribingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_scribingrankbonus" title="scribingrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_scribingstat" title="scribingstat (Stat Bonus Value)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_scribingcatbonus" title="scribingcatbonus (Category Bonus)" value="@{cat-crafts}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_scribingspecialmod" title="scribingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_scribingitemmod" title="scribingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_scribingmacro" title="scribingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Scribing}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{scribing}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{scribing} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_scribingcheck" title="scribingcheck" value="@{scribingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Sewing/Weaving</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sewing" title="sewing" value="(@{sewingrankbonus}+@{sewingstat}+@{sewingcatbonus}+@{sewingspecialmod}+@{sewingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_sewingprog" title="sewingprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_sewingranks" title="sewingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sewingrankbonus" title="sewingrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sewingstat" title="sewingstat (Stat Bonus Value)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sewingcatbonus" title="sewingcatbonus (Category Bonus)" value="@{cat-crafts}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sewingspecialmod" title="sewingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sewingitemmod" title="sewingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_sewingmacro" title="sewingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Sewing/Weaving}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{sewing}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{sewing} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_sewingcheck" title="sewingcheck" value="@{sewingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Skinning</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_skinning" title="skinning" value="(@{skinningrankbonus}+@{skinningstat}+@{skinningcatbonus}+@{skinningspecialmod}+@{skinningitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_skinningprog" title="skinningprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_skinningranks" title="skinningranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_skinningrankbonus" title="skinningrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_skinningstat" title="skinningstat (Stat Bonus Value)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_skinningcatbonus" title="skinningcatbonus (Category Bonus)" value="@{cat-crafts}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_skinningspecialmod" title="skinningspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_skinningitemmod" title="skinningitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_skinningmacro" title="skinningmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Skinning}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{skinning}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{skinning} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_skinningcheck" title="skinningcheck" value="@{skinningmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Stone-crafts</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_stonecrafts" title="stonecrafts" value="(@{stonecraftsrankbonus}+@{stonecraftsstat}+@{stonecraftscatbonus}+@{stonecraftsspecialmod}+@{stonecraftsitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_stonecraftsprog" title="stonecraftsprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_stonecraftsranks" title="stonecraftsranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_stonecraftsrankbonus" title="stonecraftsrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_stonecraftsstat" title="stonecraftsstat (Stat Bonus Value)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_stonecraftscatbonus" title="stonecraftscatbonus (Category Bonus)" value="@{cat-crafts}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_stonecraftsspecialmod" title="stonecraftsspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_stonecraftsitemmod" title="stonecraftsitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_stonecraftsmacro" title="stonecraftsmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Stone-crafts}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{stonecrafts}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{stonecrafts} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_stonecraftscheck" title="stonecraftscheck" value="@{stonecraftsmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Trapping</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_trapping" title="trapping" value="(@{trappingrankbonus}+@{trappingstat}+@{trappingcatbonus}+@{trappingspecialmod}+@{trappingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_trappingprog" title="trappingprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_trappingranks" title="trappingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_trappingrankbonus" title="trappingrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Em<b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_trappingstat" title="trappingstat (Stat Bonus Value)" value="@{embonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_trappingcatbonus" title="trappingcatbonus (Category Bonus)" value="@{cat-crafts}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_trappingspecialmod" title="trappingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_trappingitemmod" title="trappingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_trappingmacro" title="trappingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Trapping}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{trapping}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{trapping} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_trappingcheck" title="trappingcheck" value="@{trappingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Wood-crafts</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_woodcrafts" title="woodcrafts" value="(@{woodcraftsrankbonus}+@{woodcraftsstat}+@{woodcraftscatbonus}+@{woodcraftsspecialmod}+@{woodcraftsitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_woodcraftsprog" title="woodcraftsprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_woodcraftsranks" title="woodcraftsranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_woodcraftsrankbonus" title="woodcraftsrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_woodcraftsstat" title="woodcraftsstat (Stat Bonus Value)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_woodcraftscatbonus" title="woodcraftscatbonus (Category Bonus)" value="@{cat-crafts}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_woodcraftsspecialmod" title="woodcraftsspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_woodcraftsitemmod" title="woodcraftsitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_woodcraftsmacro" title="woodcraftsmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Wood-crafts}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{woodcrafts}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{woodcrafts} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_woodcraftscheck" title="woodcraftscheck" value="@{woodcraftsmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_craft15name" title="craft15name (Change if you wish a different craft in this spot.)" value="Other" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_craft15" title="craft15" value="(@{craft15rankbonus}+@{craft15stat}+@{craft15catbonus}+@{craft15specialmod}+@{craft15itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_craft15prog" title="craft15prog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_craft15ranks" title="craft15ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_craft15rankbonus" title="craft15rankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><select style="width: 55px; margin-bottom: 0;" name="attr_craft15stat" title="craft15stat (Stat Bonus)">
<option value="@{agbonus}">Ag</option>
<option value="@{cobonus}">Co</option>
<option value="@{mebonus}">Me</option>
<option value="@{rebonus}">Re</option>
<option value="@{sdbonus}">SD</option>
<option value="@{embonus}">Em</option>
<option value="@{inbonus}" selected>In</option>
<option value="@{prbonus}">Pr</option>
<option value="@{qubonus}">Qu</option>
<option value="@{stbonus}">St</option>
</select></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_craft15statdisplay" title="craft15statdisplay (Stat Bonus Value)" value="@{craft15stat}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_craft15catbonus" title="craft15catbonus (Category Bonus)" value="@{cat-crafts}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_craft15specialmod" title="craft15specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_craft15itemmod" title="craft15itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_craft15macro" title="craft15macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{craft15name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{craft15}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{craft15} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_craft15check" title="craft15check" value="@{craft15macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_craft16name" title="craft16name (Change if you wish a different craft in this spot.)" value="Other" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_craft16" title="craft16" value="(@{craft16rankbonus}+@{craft16stat}+@{craft16catbonus}+@{craft16specialmod}+@{craft16itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_craft16prog" title="craft16prog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_craft16ranks" title="craft16ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_craft16rankbonus" title="craft16rankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><select style="width: 55px; margin-bottom: 0;" name="attr_craft16stat" title="craft16stat (Stat Bonus)">
<option value="@{agbonus}">Ag</option>
<option value="@{cobonus}">Co</option>
<option value="@{mebonus}">Me</option>
<option value="@{rebonus}">Re</option>
<option value="@{sdbonus}">SD</option>
<option value="@{embonus}">Em</option>
<option value="@{inbonus}" selected>In</option>
<option value="@{prbonus}">Pr</option>
<option value="@{qubonus}">Qu</option>
<option value="@{stbonus}">St</option>
</select></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_craft16statdisplay" title="craft16statdisplay (Stat Bonus Value)" value="@{craft16stat}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_craft16catbonus" title="craft16catbonus (Category Bonus)" value="@{cat-crafts}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_craft16specialmod" title="craft16specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_craft16itemmod" title="craft16itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_craft16macro" title="craft16macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{craft16name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{craft16}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{craft16} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_craft16check" title="craft16check" value="@{craft16macro}"></button></span>
</div>
</div><br>
<input type="checkbox" class="sheet-pc-skilldirspells-show sheet-arrow" title="skilldirspells-show" name="attr_skilldirspells-show" value="1" checked/><span style="text-align: left; font-size: 0.6em;">Directed Spells</span>
<div class="sheet-pc-skilldirspells">
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Directed Spells</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-directed-spells" title="cat-directed-spells" value="@{cat-directed-spells-rankbonus}+@{cat-directed-spells-statbonus}+@{cat-directed-spells-profbonus}+@{cat-directed-spells-specialbonus}+@{cat-directed-spells-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-directed-spells-prog" title="cat-directed-spells-prog (progression)" value="2" />
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_cat-directed-spells-ranks" title="cat-directed-spells-ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-directed-spells-rankbonus" title="cat-directed-spells-rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>Ag/SD</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-directed-spells-statbonus" title="cat-directed-spells-statbonus" value="@{agbonus}+@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-directed-spells-profbonus" title="cat-directed-spells-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-directed-spells-specialbonus" title="cat-directed-spells-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-directed-spells-itembonus" title="cat-directed-spells-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_directedspellscheck" title="directedspellscheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Directed Spells (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<2cs=100 +[[@{cat-directed-spells}]] +?{Other bonus/penalty?|0} ]]}} {{critroll= Nat 100! }} {{fumbleroll=Fumble! ([[d100]])}}"/></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Fire Bolt</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_firebolt" title="firebolt" value="(@{fireboltrankbonus}+@{fireboltstat}+@{fireboltcatbonus}+@{fireboltspecialmod}+@{fireboltitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_fireboltprog" title="fireboltprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_fireboltranks" title="fireboltranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_fireboltrankbonus" title="fireboltrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_fireboltstat" title="fireboltstat (Stat Bonus Value)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_fireboltcatbonus" title="fireboltcatbonus (Category Bonus)" value="@{cat-directed-spells}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_fireboltspecialmod" title="fireboltspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_fireboltitemmod" title="fireboltitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_fireboltmacro" title="fireboltmacro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name}'s Fire Bolt}} {{check=Check: }} {{checkroll=[[1d100!>96cf<2cs=100 +[[@{firebolt}]] +?{Other bonus/penalty?|0} ]]}} {{critroll= Nat 100! }} {{fumbleroll=Fumble! ([[d100]])}} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_fireboltcheck" title="fireboltcheck" value="@{fireboltmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Ice Bolt</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_icebolt" title="icebolt" value="(@{iceboltrankbonus}+@{iceboltstat}+@{iceboltcatbonus}+@{iceboltspecialmod}+@{iceboltitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_iceboltprog" title="iceboltprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_iceboltranks" title="iceboltranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_iceboltrankbonus" title="iceboltrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_iceboltstat" title="iceboltstat (Stat Bonus Value)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_iceboltcatbonus" title="iceboltcatbonus (Category Bonus)" value="@{cat-directed-spells}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_iceboltspecialmod" title="iceboltspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_iceboltitemmod" title="iceboltitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_iceboltmacro" title="iceboltmacro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name}'s Ice Bolt}} {{check=Check: }} {{checkroll=[[1d100!>96cf<2cs=100 +[[@{icebolt}]] +?{Other bonus/penalty?|0} ]]}} {{critroll= Nat 100! }} {{fumbleroll=Fumble! ([[d100]])}} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_iceboltcheck" title="iceboltcheck" value="@{iceboltmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Lightning Bolt</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_lightningbolt" title="lightningbolt" value="(@{lightningboltrankbonus}+@{lightningboltstat}+@{lightningboltcatbonus}+@{lightningboltspecialmod}+@{lightningboltitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_lightningboltprog" title="lightningboltprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_lightningboltranks" title="lightningboltranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_lightningboltrankbonus" title="lightningboltrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_lightningboltstat" title="lightningboltstat (Stat Bonus Value)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_lightningboltcatbonus" title="lightningboltcatbonus (Category Bonus)" value="@{cat-directed-spells}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_lightningboltspecialmod" title="lightningboltspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_lightningboltitemmod" title="lightningboltitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_lightningboltmacro" title="lightningboltmacro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name}'s Lightning Bolt}} {{check=Check: }} {{checkroll=[[1d100!>96cf<2cs=100 +[[@{lightningbolt}]] +?{Other bonus/penalty?|0} ]]}} {{critroll= Nat 100! }} {{fumbleroll=Fumble! ([[d100]])}} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_lightningboltcheck" title="lightningboltcheck" value="@{lightningboltmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Shock Bolt</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_shockbolt" title="shockbolt" value="(@{shockboltrankbonus}+@{shockboltstat}+@{shockboltcatbonus}+@{shockboltspecialmod}+@{shockboltitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_shockboltprog" title="shockboltprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_shockboltranks" title="shockboltranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_shockboltrankbonus" title="shockboltrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_shockboltstat" title="shockboltstat (Stat Bonus Value)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_shockboltcatbonus" title="shockboltcatbonus (Category Bonus)" value="@{cat-directed-spells}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_shockboltspecialmod" title="shockboltspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_shockboltitemmod" title="shockboltitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_shockboltmacro" title="shockboltmacro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name}'s Shock Bolt}} {{check=Check: }} {{checkroll=[[1d100!>96cf<2cs=100 +[[@{shockbolt}]] +?{Other bonus/penalty?|0} ]]}} {{critroll= Nat 100! }} {{fumbleroll=Fumble! ([[d100]])}} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_shockboltcheck" title="shockboltcheck" value="@{shockboltmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Water Bolt</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_waterbolt" title="waterbolt" value="(@{waterboltrankbonus}+@{waterboltstat}+@{waterboltcatbonus}+@{waterboltspecialmod}+@{waterboltitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_waterboltprog" title="waterboltprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_waterboltranks" title="waterboltranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_waterboltrankbonus" title="waterboltrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_waterboltstat" title="waterboltstat (Stat Bonus Value)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_waterboltcatbonus" title="waterboltcatbonus (Category Bonus)" value="@{cat-directed-spells}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_waterboltspecialmod" title="waterboltspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_waterboltitemmod" title="waterboltitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_waterboltmacro" title="waterboltmacro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name}'s Water Bolt}} {{check=Check: }} {{checkroll=[[1d100!>96cf<2cs=100 +[[@{waterbolt}]] +?{Other bonus/penalty?|0} ]]}} {{critroll= Nat 100! }} {{fumbleroll=Fumble! ([[d100]])}} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_waterboltcheck" title="waterboltcheck" value="@{waterboltmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_boltattack6name" title="boltattack6name (Change if you wish a different attack in this spot.)" value="Other Bolt" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_boltattack6" title="boltattack6" value="(@{boltattack6rankbonus}+@{boltattack6stat}+@{boltattack6catbonus}+@{boltattack6specialmod}+@{boltattack6itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_boltattack6prog" title="boltattack6prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_boltattack6ranks" title="boltattack6ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_boltattack6rankbonus" title="boltattack6rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><select style="width: 55px; margin-bottom: 0;" name="attr_boltattack6stat" title="boltattack6stat (Stat Bonus)">
<option value="@{agbonus}" selected>Ag</option>
<option value="@{cobonus}">Co</option>
<option value="@{mebonus}">Me</option>
<option value="@{rebonus}">Re</option>
<option value="@{sdbonus}">SD</option>
<option value="@{embonus}">Em</option>
<option value="@{inbonus}">In</option>
<option value="@{prbonus}">Pr</option>
<option value="@{qubonus}">Qu</option>
<option value="@{stbonus}">St</option>
</select></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_boltattack6statdisplay" title="boltattack6statdisplay (Stat Bonus Value)" value="@{boltattack6stat}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_boltattack6catbonus" title="boltattack6catbonus (Category Bonus)" value="@{cat-directed-spells}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_boltattack6specialmod" title="boltattack6specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_boltattack6itemmod" title="boltattack6itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_boltattack6macro" title="boltattack6macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name}'s @{boltattack6name} }} {{check=Check: }} {{checkroll=[[1d100!>96cf<2cs=100 +[[@{boltattack6}]] +?{Other bonus/penalty?|0} ]]}} {{critroll= Nat 100! }} {{fumbleroll=Fumble! ([[d100]])}} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_boltattack6check" title="boltattack6check" value="@{boltattack6macro}"></button></span>
</div>
</div><br>
<input type="checkbox" class="sheet-pc-skillinfluence-show sheet-arrow" title="skillinfluence-show" name="attr_skillinfluence-show" value="1" checked/><span style="text-align: left; font-size: 0.6em;">Influence</span>
<div class="sheet-pc-skillinfluence">
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Influence</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-influence" title="cat-influence" value="@{cat-influence-rankbonus}+@{cat-influence-statbonus}+@{cat-influence-profbonus}+@{cat-influence-specialbonus}+@{cat-influence-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-influence-prog" title="cat-influence-prog (progression)" value="2" />
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_cat-influence-ranks" title="cat-influence-ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-influence-rankbonus" title="cat-influence-rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>Pr/Em</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-influence-statbonus" title="cat-influence-statbonus" value="@{prbonus}+@{embonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-influence-profbonus" title="cat-influence-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-influence-specialbonus" title="cat-influence-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-influence-itembonus" title="cat-influence-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_influencecheck" title="influencecheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Influence (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-influence}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-influence} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Bribery</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_bribery" title="bribery" value="(@{briberyrankbonus}+@{briberystat}+@{briberycatbonus}+@{briberyspecialmod}+@{briberyitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_plateprog" title="plateprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_briberyranks" title="briberyranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_briberyrankbonus" title="briberyrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_briberystat" title="briberystat (Stat Bonus)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_briberycatbonus" title="briberycatbonus (Category Bonus)" value="@{cat-influence}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_briberyspecialmod" title="briberyspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_briberyitemmod" title="briberyitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_briberymacro" title="briberymacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Bribery}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{bribery}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{bribery} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_briberymacro" title="briberymacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Bribery}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{bribery}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{bribery} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_briberycheck" title="briberycheck" value="@{briberymacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Diplomacy</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_diplomacy" title="diplomacy" value="(@{diplomacyrankbonus}+@{diplomacystat}+@{diplomacycatbonus}+@{diplomacyspecialmod}+@{diplomacyitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_diplomacyprog" title="diplomacyprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_diplomacyranks" title="diplomacyranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_diplomacyrankbonus" title="diplomacyrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_diplomacystat" title="diplomacystat (Stat Bonus)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_diplomacycatbonus" title="diplomacycatbonus (Category Bonus)" value="@{cat-influence}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_diplomacyspecialmod" title="diplomacyspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_diplomacyitemmod" title="diplomacyitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_diplomacymacro" title="diplomacymacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Diplomacy}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{diplomacy}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{diplomacy} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_diplomacymacro" title="diplomacymacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Diplomacy}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{diplomacy}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{diplomacy} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_diplomacycheck" title="diplomacycheck" value="@{diplomacymacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Duping</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_duping" title="duping" value="(@{dupingrankbonus}+@{dupingstat}+@{dupingcatbonus}+@{dupingspecialmod}+@{dupingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_dupingprog" title="dupingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_dupingranks" title="dupingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_dupingrankbonus" title="dupingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_dupingstat" title="dupingstat (Stat Bonus)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_dupingcatbonus" title="dupingcatbonus (Category Bonus)" value="@{cat-influence}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_dupingspecialmod" title="dupingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_dupingitemmod" title="dupingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_dupingmacro" title="dupingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Duping}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{duping}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{duping} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_dupingmacro" title="dupingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Duping}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{duping}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{duping} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_dupingcheck" title="dupingcheck" value="@{dupingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Interrogation</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_interrogation" title="interrogation" value="(@{interrogationrankbonus}+@{interrogationstat}+@{interrogationcatbonus}+@{interrogationspecialmod}+@{interrogationitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_interrogationprog" title="interrogationprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_interrogationranks" title="interrogationranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_interrogationrankbonus" title="interrogationrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_interrogationstat" title="interrogationstat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_interrogationcatbonus" title="interrogationcatbonus (Category Bonus)" value="@{cat-influence}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_interrogationspecialmod" title="interrogationspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_interrogationitemmod" title="interrogationitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_interrogationmacro" title="interrogationmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Interrogation}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{interrogation}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{interrogation} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_interrogationmacro" title="interrogationmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Interrogation}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{interrogation}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{interrogation} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_interrogationcheck" title="interrogationcheck" value="@{interrogationmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Leadership</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_leadership" title="leadership" value="(@{leadershiprankbonus}+@{leadershipstat}+@{leadershipcatbonus}+@{leadershipspecialmod}+@{leadershipitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_leadershipprog" title="leadershipprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_leadershipranks" title="leadershipranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_leadershiprankbonus" title="leadershiprankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Pr</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_leadershipstat" title="leadershipstat (Stat Bonus)" value="@{prbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_leadershipcatbonus" title="leadershipcatbonus (Category Bonus)" value="@{cat-influence}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_leadershipspecialmod" title="leadershipspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_leadershipitemmod" title="leadershipitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_leadershipmacro" title="leadershipmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Leadership}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{leadership}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{leadership} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_leadershipmacro" title="leadershipmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Leadership}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{leadership}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{leadership} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_leadershipcheck" title="leadershipcheck" value="@{leadershipmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Propaganda</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_propaganda" title="propaganda" value="(@{propagandarankbonus}+@{propagandastat}+@{propagandacatbonus}+@{propagandaspecialmod}+@{propagandaitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_plateprog" title="plateprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_propagandaranks" title="propagandaranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_propagandarankbonus" title="propagandarankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Re</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_propagandastat" title="propagandastat (Stat Bonus)" value="@{rebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_propagandacatbonus" title="propagandacatbonus (Category Bonus)" value="@{cat-influence}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_propagandaspecialmod" title="propagandaspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_propagandaitemmod" title="propagandaitemmod (Bonus modification from Item)" value="0"/></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_propagandamacro" title="propagandamacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Propaganda}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{propaganda}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{propaganda} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_propagandamacro" title="propagandamacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Propaganda}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{propaganda}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{propaganda} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_propagandacheck" title="propagandacheck" value="@{propagandamacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Public Speaking</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_publicspeaking" title="publicspeaking" value="(@{publicspeakingrankbonus}+@{publicspeakingstat}+@{publicspeakingcatbonus}+@{publicspeakingspecialmod}+@{publicspeakingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_publicspeakingprog" title="publicspeakingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_publicspeakingranks" title="publicspeakingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_publicspeakingrankbonus" title="publicspeakingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_publicspeakingstat" title="publicspeakingstat (Stat Bonus)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_publicspeakingcatbonus" title="publicspeakingcatbonus (Category Bonus)" value="@{cat-influence}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_publicspeakingspecialmod" title="publicspeakingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_publicspeakingitemmod" title="publicspeakingitemmod (Bonus modification from Item)" value="0"/></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_publicspeakingmacro" title="publicspeakingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Public Speaking}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{publicspeaking}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{publicspeaking} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_publicspeakingmacro" title="publicspeakingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Public Speaking}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{publicspeaking}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{publicspeaking} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_publicspeakingcheck" title="publicspeakingcheck" value="@{publicspeakingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Seduction</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_seduction" title="seduction" value="(@{seductionrankbonus}+@{seductionstat}+@{seductioncatbonus}+@{seductionspecialmod}+@{seductionitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_seductionprog" title="seductionprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_seductionranks" title="seductionranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_seductionrankbonus" title="seductionrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_seductionstat" title="seductionstat (Stat Bonus)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_seductioncatbonus" title="seductioncatbonus (Category Bonus)" value="@{cat-influence}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_seductionspecialmod" title="seductionspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_seductionitemmod" title="seductionitemmod (Bonus modification from Item)" value="0"/></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_seductionmacro" title="seductionmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Seduction}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{seduction}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{seduction} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_seductionmacro" title="seductionmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Seduction}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{seduction}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{seduction} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_seductioncheck" title="seductioncheck" value="@{seductionmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Trading</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_trading" title="trading" value="(@{tradingrankbonus}+@{tradingstat}+@{tradingcatbonus}+@{tradingspecialmod}+@{tradingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_tradingprog" title="tradingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_tradingranks" title="tradingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tradingrankbonus" title="tradingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tradingstat" title="tradingstat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tradingcatbonus" title="tradingcatbonus (Category Bonus)" value="@{cat-influence}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tradingspecialmod" title="tradingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tradingitemmod" title="tradingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_tradingmacro" title="tradingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Trading}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{trading}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{trading} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_tradingmacro" title="tradingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Trading}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{trading}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{trading} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_tradingcheck" title="tradingcheck" value="@{tradingmacro}"></button></span>
</div>
</div><br>
<input type="checkbox" class="sheet-pc-skilllore-show sheet-arrow" title="skilllore-show" name="attr_skilllore-show" value="1" checked/><span style="text-align: left; font-size: 0.6em;">Lore</span>
<div class="sheet-pc-skilllore">
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Lore-General</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-lore-general" title="cat-lore-general" value="@{cat-lore-general-rankbonus}+@{cat-lore-general-statbonus}+@{cat-lore-general-profbonus}+@{cat-lore-general-specialbonus}+@{cat-lore-general-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-lore-general-prog" title="cat-lore-general-prog (progression)" value="2" />
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_cat-lore-general-ranks" title="cat-lore-general-ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-lore-general-rankbonus" title="cat-lore-general-rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>Me/Re</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-lore-general-statbonus" title="cat-lore-general-statbonus" value="@{mebonus}+@{rebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-lore-general-profbonus" title="cat-lore-general-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-lore-general-specialbonus" title="cat-lore-general-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-lore-general-itembonus" title="cat-lore-general-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_loregeneralcheck" title="loregeneralcheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Lore-General (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-lore-general}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-lore-general} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Culture Lore-<input type="text" name="attr_culturelore1name" title="culturelore1name (Name)" style="width: 130px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_culturelore1" title="culturelore1" value="(@{culturelore1rankbonus}+@{culturelore1stat}+@{culturelore1catbonus}+@{culturelore1specialmod}+@{culturelore1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_culturelore1prog" title="culturelore1prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_culturelore1ranks" title="culturelore1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_culturelore1rankbonus" title="culturelore1rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Me</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_culturelore1stat" title="culturelore1stat (Stat Bonus)" value="@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_culturelore1catbonus" title="culturelore1catbonus (Category Bonus)" value="@{cat-lore-general}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_culturelore1specialmod" title="culturelore1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_culturelore1itemmod" title="culturelore1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_culturelore1macro" title="culturelore1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Culture Lore (@{culturelore1name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{culturelore1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{culturelore1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_culturelore1macro" title="culturelore1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Culture Lore (@{culturelore1name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{culturelore1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{culturelore1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_culturelore1check" title="culturelore1check" value="@{culturelore1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Fauna Lore</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_faunalore" title="faunalore" value="(@{faunalorerankbonus}+@{faunalorestat}+@{faunalorecatbonus}+@{faunalorespecialmod}+@{faunaloreitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_faunaloreprog" title="faunaloreprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_faunaloreranks" title="faunaloreranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_faunalorerankbonus" title="faunalorerankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Em</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_faunalorestat" title="faunalorestat (Stat Bonus)" value="@{embonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_faunalorecatbonus" title="faunalorecatbonus (Category Bonus)" value="@{cat-lore-general}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_faunalorespecialmod" title="faunalorespecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_faunaloreitemmod" title="faunaloreitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_faunaloremacro" title="faunaloremacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Fauna Lore}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{faunalore}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{faunalore} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_faunaloremacro" title="faunaloremacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Fauna Lore}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{faunalore}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{faunalore} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_faunalorecheck" title="faunalorecheck" value="@{faunaloremacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Flora Lore</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_floralore" title="floralore" value="(@{floralorerankbonus}+@{floralorestat}+@{floralorecatbonus}+@{floralorespecialmod}+@{floraloreitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_floraloreprog" title="floraloreprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_floraloreranks" title="floraloreranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_floralorerankbonus" title="floralorerankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Em</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_floralorestat" title="floralorestat (Stat Bonus)" value="@{embonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_floralorecatbonus" title="floralorecatbonus (Category Bonus)" value="@{cat-lore-general}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_floralorespecialmod" title="floralorespecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_floraloreitemmod" title="floraloreitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_floraloremacro" title="floraloremacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Flora Lore}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{floralore}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{floralore} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_floraloremacro" title="floraloremacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Flora Lore}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{floralore}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{floralore} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_floralorecheck" title="floralorecheck" value="@{floraloremacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Heraldry</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_heraldry" title="heraldry" value="(@{heraldryrankbonus}+@{heraldrystat}+@{heraldrycatbonus}+@{heraldryspecialmod}+@{heraldryitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_heraldryprog" title="heraldryprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_heraldryranks" title="heraldryranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_heraldryrankbonus" title="heraldryrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Me</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_heraldrystat" title="heraldrystat (Stat Bonus)" value="@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_heraldrycatbonus" title="heraldrycatbonus (Category Bonus)" value="@{cat-lore-general}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_heraldryspecialmod" title="heraldryspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_heraldryitemmod" title="heraldryitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_heraldrymacro" title="heraldrymacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Heraldry}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{heraldry}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{heraldry} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_heraldrymacro" title="heraldrymacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Heraldry}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{heraldry}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{heraldry} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_heraldrycheck" title="heraldrycheck" value="@{heraldrymacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">History</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_history" title="history" value="(@{historyrankbonus}+@{historystat}+@{historycatbonus}+@{historyspecialmod}+@{historyitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_historyprog" title="historyprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_historyranks" title="historyranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_historyrankbonus" title="historyrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Me</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_historystat" title="historystat (Stat Bonus)" value="@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_historycatbonus" title="historycatbonus (Category Bonus)" value="@{cat-lore-general}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_historyspecialmod" title="historyspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_historyitemmod" title="historyitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_historymacro" title="historymacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s History}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{history}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{history} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_historymacro" title="historymacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s History}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{history}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{history} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_historycheck" title="historycheck" value="@{historymacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Philosophy</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_philosophy" title="philosophy" value="(@{philosophyrankbonus}+@{philosophystat}+@{philosophycatbonus}+@{philosophyspecialmod}+@{philosophyitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_philosophyprog" title="philosophyprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_philosophyranks" title="philosophyranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_philosophyrankbonus" title="philosophyrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_philosophystat" title="philosophystat (Stat Bonus)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_philosophycatbonus" title="philosophycatbonus (Category Bonus)" value="@{cat-lore-general}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_philosophyspecialmod" title="philosophyspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_philosophyitemmod" title="philosophyitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_philosophymacro" title="philosophymacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Philosophy}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{philosophy}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{philosophy} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_philosophymacro" title="philosophymacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Philosophy}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{philosophy}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{philosophy} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_philosophycheck" title="philosophycheck" value="@{philosophymacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Region Lore-<input type="text" name="attr_regionlore1name" title="regionlore1name (Name)" style="width: 130px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_regionlore1" title="regionlore1" value="(@{regionlore1rankbonus}+@{regionlore1stat}+@{regionlore1catbonus}+@{regionlore1specialmod}+@{regionlore1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_regionlore1prog" title="regionlore1prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_regionlore1ranks" title="regionlore1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_regionlore1rankbonus" title="regionlore1rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Me</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_regionlore1stat" title="regionlore1stat (Stat Bonus)" value="@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_regionlore1catbonus" title="regionlore1catbonus (Category Bonus)" value="@{cat-lore-general}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_regionlore1specialmod" title="regionlore1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_regionlore1itemmod" title="regionlore1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_regionlore1macro" title="regionlore1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Region Lore (@{regionlore1name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{regionlore1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{regionlore1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_regionlore1macro" title="regionlore1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Region Lore (@{regionlore1name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{regionlore1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{regionlore1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_regionlore1check" title="regionlore1check" value="@{regionlore1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Religion</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_religion" title="religion" value="(@{religionrankbonus}+@{religionstat}+@{religioncatbonus}+@{religionspecialmod}+@{religionitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_religionprog" title="religionprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_religionranks" title="religionranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_religionrankbonus" title="religionrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Me</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_religionstat" title="religionstat (Stat Bonus)" value="@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_religioncatbonus" title="religioncatbonus (Category Bonus)" value="@{cat-lore-general}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_religionspecialmod" title="religionspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_religionitemmod" title="religionitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_religionmacro" title="religionmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Religion}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{religion}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{religion} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_religionmacro" title="religionmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Religion}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{religion}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{religion} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_religioncheck" title="religioncheck" value="@{religionmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_loregeneral1name" title="loregeneral1name (Change if you wish a different skill in this spot.)" value="Other General Lore" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_loregeneral1" title="loregeneral1" value="(@{loregeneral1rankbonus}+@{loregeneral1stat}+@{loregeneral1catbonus}+@{loregeneral1specialmod}+@{loregeneral1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_loregeneral1prog" title="loregeneral1prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_loregeneral1ranks" title="loregeneral1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_loregeneral1rankbonus" title="loregeneral1rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><select style="width: 55px; margin-bottom: 0;" name="attr_loregeneral1stat" title="loregeneral1stat (Stat Bonus)">
<option value="@{agbonus}">Ag</option>
<option value="@{cobonus}">Co</option>
<option value="@{mebonus}" selected>Me</option>
<option value="@{rebonus}">Re</option>
<option value="@{sdbonus}">SD</option>
<option value="@{embonus}">Em</option>
<option value="@{inbonus}">In</option>
<option value="@{prbonus}">Pr</option>
<option value="@{qubonus}">Qu</option>
<option value="@{stbonus}">St</option>
</select></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_loregeneral1statdisplay" title="loregeneral1statdisplay (Stat Bonus Value)" value="@{loregeneral1stat}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_loregeneral1catbonus" title="loregeneral1catbonus (Category Bonus)" value="@{cat-lore-general}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_loregeneral1specialmod" title="loregeneral1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_loregeneral1itemmod" title="loregeneral1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_loregeneral1macro" title="loregeneral1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{loregeneral1name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{loregeneral1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{loregeneral1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_loregeneral1macro" title="loregeneral1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{loregeneral1name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{loregeneral1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{loregeneral1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_loregeneral1check" title="loregeneral1check" value="@{loregeneral1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_loregeneral2name" title="loregeneral2name (Change if you wish a different skill in this spot.)" value="Other" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_loregeneral2" title="loregeneral2" value="(@{loregeneral2rankbonus}+@{loregeneral2stat}+@{loregeneral2catbonus}+@{loregeneral2specialmod}+@{loregeneral2itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_loregeneral2prog" title="loregeneral2prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_loregeneral2ranks" title="loregeneral2ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_loregeneral2rankbonus" title="loregeneral2rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><select style="width: 55px; margin-bottom: 0;" name="attr_loregeneral2stat" title="loregeneral2stat (Stat Bonus)">
<option value="@{agbonus}">Ag</option>
<option value="@{cobonus}">Co</option>
<option value="@{mebonus}" selected>Me</option>
<option value="@{rebonus}">Re</option>
<option value="@{sdbonus}">SD</option>
<option value="@{embonus}">Em</option>
<option value="@{inbonus}">In</option>
<option value="@{prbonus}">Pr</option>
<option value="@{qubonus}">Qu</option>
<option value="@{stbonus}">St</option>
</select></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_loregeneral2statdisplay" title="loregeneral2statdisplay (Stat Bonus Value)" value="@{loregeneral2stat}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_loregeneral2catbonus" title="loregeneral2catbonus (Category Bonus)" value="@{cat-lore-general}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_loregeneral2specialmod" title="loregeneral2specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_loregeneral2itemmod" title="loregeneral2itemmod (Bonus modification from Item)" value="0"/></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_loregeneral2macro" title="loregeneral2macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{loregeneral2name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{loregeneral2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{loregeneral2} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_loregeneral2macro" title="loregeneral2macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{loregeneral2name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{loregeneral2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{loregeneral2} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_loregeneral2check" title="loregeneral2check" value="@{loregeneral2macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_loregeneral3name" title="loregeneral3name (Change if you wish a different skill in this spot.)" value="Other" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_loregeneral3" title="loregeneral3" value="(@{loregeneral3rankbonus}+@{loregeneral3stat}+@{loregeneral3catbonus}+@{loregeneral3specialmod}+@{loregeneral3itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_loregeneral3prog" title="loregeneral3prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_loregeneral3ranks" title="loregeneral3ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_loregeneral3rankbonus" title="loregeneral3rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><select style="width: 55px; margin-bottom: 0;" name="attr_loregeneral3stat" title="loregeneral3stat (Stat Bonus)">
<option value="@{agbonus}">Ag</option>
<option value="@{cobonus}">Co</option>
<option value="@{mebonus}" selected>Me</option>
<option value="@{rebonus}">Re</option>
<option value="@{sdbonus}">SD</option>
<option value="@{embonus}">Em</option>
<option value="@{inbonus}">In</option>
<option value="@{prbonus}">Pr</option>
<option value="@{qubonus}">Qu</option>
<option value="@{stbonus}">St</option>
</select></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_loregeneral3statdisplay" title="loregeneral3statdisplay (Stat Bonus Value)" value="@{loregeneral3stat}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_loregeneral3catbonus" title="loregeneral3catbonus (Category Bonus)" value="@{cat-lore-general}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_loregeneral3specialmod" title="loregeneral3specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_loregeneral3itemmod" title="loregeneral3itemmod (Bonus modification from Item)" value="0"/></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_loregeneral3macro" title="loregeneral3macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{loregeneral3name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{loregeneral3}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{loregeneral3} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_loregeneral3macro" title="loregeneral3macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{loregeneral3name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{loregeneral3}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{loregeneral3} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_loregeneral3check" title="loregeneral3check" value="@{loregeneral3macro}"></button></span>
</div>
<br>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Lore-Magical</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-lore-magical" title="cat-lore-magical" value="@{cat-lore-magical-rankbonus}+@{cat-lore-magical-statbonus}+@{cat-lore-magical-profbonus}+@{cat-lore-magical-specialbonus}+@{cat-lore-magical-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-lore-magical-prog" title="cat-lore-magical-prog (progression)" value="2" />
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_cat-lore-magical-ranks" title="cat-lore-magical-ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-lore-magical-rankbonus" title="cat-lore-magical-rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>Me/Re</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-lore-magical-statbonus" title="cat-lore-magical-statbonus" value="@{mebonus}+@{rebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-lore-magical-profbonus" title="cat-lore-magical-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-lore-magical-specialbonus" title="cat-lore-magical-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-lore-magical-itembonus" title="cat-lore-magical-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_loremagicalcheck" title="loremagicalcheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Lore-Magical (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-lore-magical}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-lore-magical} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Artifact Lore</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_artifactlore" title="artifactlore" value="(@{artifactlorerankbonus}+@{artifactlorestat}+@{artifactlorecatbonus}+@{artifactlorespecialmod}+@{artifactloreitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_artifactloreprog" title="artifactloreprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_artifactloreranks" title="artifactloreranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_artifactlorerankbonus" title="artifactlorerankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Me</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_artifactlorestat" title="artifactlorestat (Stat Bonus)" value="@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_artifactlorecatbonus" title="artifactlorecatbonus (Category Bonus)" value="@{cat-lore-magical}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_artifactlorespecialmod" title="artifactlorespecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_artifactloreitemmod" title="artifactloreitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_artifactloremacro" title="artifactloremacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Artifact Lore}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{artifactlore}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{artifactlore} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_artifactloremacro" title="artifactloremacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Artifact Lore}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{artifactlore}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{artifactlore} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_artifactlorecheck" title="artifactlorecheck" value="@{artifactloremacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Circle Lore</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_circlelore" title="circlelore" value="(@{circlelorerankbonus}+@{circlelorestat}+@{circlelorecatbonus}+@{circlelorespecialmod}+@{circleloreitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_circleloreprog" title="circleloreprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_circleloreranks" title="circleloreranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_circlelorerankbonus" title="circlelorerankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Me</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_circlelorestat" title="circlelorestat (Stat Bonus)" value="@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_circlelorecatbonus" title="circlelorecatbonus (Category Bonus)" value="@{cat-lore-magical}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_circlelorespecialmod" title="circlelorespecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_circleloreitemmod" title="circleloreitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_circleloremacro" title="circleloremacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Circle Lore}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{circlelore}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{circlelore} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_circleloremacro" title="circleloremacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Circle Lore}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{circlelore}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{circlelore} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_circlelorecheck" title="circlelorecheck" value="@{circleloremacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Planar Lore</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_planarlore" title="planarlore" value="(@{planarlorerankbonus}+@{planarlorestat}+@{planarlorecatbonus}+@{planarlorespecialmod}+@{planarloreitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_planarloreprog" title="planarloreprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_planarloreranks" title="planarloreranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_planarlorerankbonus" title="planarlorerankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_planarlorestat" title="planarlorestat (Stat Bonus)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_planarlorecatbonus" title="planarlorecatbonus (Category Bonus)" value="@{cat-lore-magical}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_planarlorespecialmod" title="planarlorespecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_planarloreitemmod" title="planarloreitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_planarloremacro" title="planarloremacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Planar Lore}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{planarlore}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{planarlore} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_planarloremacro" title="planarloremacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Planar Lore}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{planarlore}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{planarlore} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_planarlorecheck" title="planarlorecheck" value="@{planarloremacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Spell Lore</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_spelllore" title="spelllore" value="(@{spelllorerankbonus}+@{spelllorestat}+@{spelllorecatbonus}+@{spelllorespecialmod}+@{spellloreitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_spellloreprog" title="spellloreprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_spellloreranks" title="spellloreranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_spelllorerankbonus" title="spelllorerankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Me</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_spelllorestat" title="spelllorestat (Stat Bonus)" value="@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_spelllorecatbonus" title="spelllorecatbonus (Category Bonus)" value="@{cat-lore-magical}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_spelllorespecialmod" title="spelllorespecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_spellloreitemmod" title="spellloreitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_spellloremacro" title="spellloremacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Spell Lore}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{spelllore}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{spelllore} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_spellloremacro" title="spellloremacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Spell Lore}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{spelllore}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{spelllore} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_spelllorecheck" title="spelllorecheck" value="@{spellloremacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Symbol Lore</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_symbollore" title="symbollore" value="(@{symbollorerankbonus}+@{symbollorestat}+@{symbollorecatbonus}+@{symbollorespecialmod}+@{symbolloreitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_symbolloreprog" title="symbolloreprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_symbolloreranks" title="symbolloreranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_symbollorerankbonus" title="symbollorerankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Em</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_symbollorestat" title="symbollorestat (Stat Bonus)" value="@{embonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_symbollorecatbonus" title="symbollorecatbonus (Category Bonus)" value="@{cat-lore-magical}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_symbollorespecialmod" title="symbollorespecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_symbolloreitemmod" title="symbolloreitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_symbolloremacro" title="symbolloremacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Symbol Lore}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{symbollore}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{symbollore} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_symbolloremacro" title="symbolloremacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Symbol Lore}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{symbollore}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{symbollore} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_symbollorecheck" title="symbollorecheck" value="@{symbolloremacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Undead Lore</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_undeadlore" title="undeadlore" value="(@{undeadlorerankbonus}+@{undeadlorestat}+@{undeadlorecatbonus}+@{undeadlorespecialmod}+@{undeadloreitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_undeadloreprog" title="undeadloreprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_undeadloreranks" title="undeadloreranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_undeadlorerankbonus" title="undeadlorerankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Me</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_undeadlorestat" title="undeadlorestat (Stat Bonus)" value="@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_undeadlorecatbonus" title="undeadlorecatbonus (Category Bonus)" value="@{cat-lore-magical}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_undeadlorespecialmod" title="undeadlorespecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_undeadloreitemmod" title="undeadloreitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_undeadloremacro" title="undeadloremacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Undead Lore}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{undeadlore}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{undeadlore} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_undeadloremacro" title="undeadloremacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Undead Lore}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{undeadlore}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{undeadlore} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_undeadlorecheck" title="undeadlorecheck" value="@{undeadloremacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Warding Lore</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_wardinglore" title="wardinglore" value="(@{wardinglorerankbonus}+@{wardinglorestat}+@{wardinglorecatbonus}+@{wardinglorespecialmod}+@{wardingloreitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_wardingloreprog" title="wardingloreprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_wardingloreranks" title="wardingloreranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_wardinglorerankbonus" title="wardinglorerankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Me</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_wardinglorestat" title="wardinglorestat (Stat Bonus)" value="@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_wardinglorecatbonus" title="wardinglorecatbonus (Category Bonus)" value="@{cat-lore-magical}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_wardinglorespecialmod" title="wardinglorespecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_wardingloreitemmod" title="wardingloreitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_wardingloremacro" title="wardingloremacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Warding Lore}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{wardinglore}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{wardinglore} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_wardingloremacro" title="wardingloremacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Warding Lore}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{wardinglore}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{wardinglore} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_wardinglorecheck" title="wardinglorecheck" value="@{wardingloremacro}"></button></span>
</div><br>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Lore-Obscure</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-lore-obscure" title="cat-lore-obscure" value="@{cat-lore-obscure-rankbonus}+@{cat-lore-obscure-statbonus}+@{cat-lore-obscure-profbonus}+@{cat-lore-obscure-specialbonus}+@{cat-lore-obscure-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-lore-obscure-prog" title="cat-lore-obscure-prog (progression)" value="2" />
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_cat-lore-obscure-ranks" title="cat-lore-obscure-ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-lore-obscure-rankbonus" title="cat-lore-obscure-rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>Me/Re</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-lore-obscure-statbonus" title="cat-lore-obscure-statbonus" value="@{mebonus}+@{rebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-lore-obscure-profbonus" title="cat-lore-obscure-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-lore-obscure-specialbonus" title="cat-lore-obscure-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-lore-obscure-itembonus" title="cat-lore-obscure-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_loreobscurecheck" title="loreobscurecheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Lore-Obscure (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-lore-obscure}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-lore-obscure} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Demon/Devil Lore</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_demondevillore" title="demondevillore" value="(@{demondevillorerankbonus}+@{demondevillorestat}+@{demondevillorecatbonus}+@{demondevillorespecialmod}+@{demondevilloreitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_demondevilloreprog" title="demondevilloreprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_demondevilloreranks" title="demondevilloreranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_demondevillorerankbonus" title="demondevillorerankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Me</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_demondevillorestat" title="demondevillorestat (Stat Bonus)" value="@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_demondevillorecatbonus" title="demondevillorecatbonus (Category Bonus)" value="@{cat-lore-obscure}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_demondevillorespecialmod" title="demondevillorespecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_demondevilloreitemmod" title="demondevilloreitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_demondevilloremacro" title="demondevilloremacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Demon/Devil Lore}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{demondevillore}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{demondevillore} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_demondevilloremacro" title="demondevilloremacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Demon/Devil Lore}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{demondevillore}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{demondevillore} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_demondevillorecheck" title="demondevillorecheck" value="@{demondevilloremacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Dragon Lore</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_dragonlore" title="dragonlore" value="(@{dragonlorerankbonus}+@{dragonlorestat}+@{dragonlorecatbonus}+@{dragonlorespecialmod}+@{dragonloreitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_dragonloreprog" title="dragonloreprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_dragonloreranks" title="dragonloreranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_dragonlorerankbonus" title="dragonlorerankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Me</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_dragonlorestat" title="dragonlorestat (Stat Bonus)" value="@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_dragonlorecatbonus" title="dragonlorecatbonus (Category Bonus)" value="@{cat-lore-obscure}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_dragonlorespecialmod" title="dragonlorespecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_dragonloreitemmod" title="dragonloreitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_dragonloremacro" title="dragonloremacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Dragon Lore}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{dragonlore}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{dragonlore} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_dragonloremacro" title="dragonloremacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Dragon Lore}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{dragonlore}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{dragonlore} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_dragonlorecheck" title="dragonlorecheck" value="@{dragonloremacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Faerie Lore</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_faerielore" title="faerielore" value="(@{faerielorerankbonus}+@{faerielorestat}+@{faerielorecatbonus}+@{faerielorespecialmod}+@{faerieloreitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_faerieloreprog" title="faerieloreprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_faerieloreranks" title="faerieloreranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_faerielorerankbonus" title="faerielorerankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Me</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_faerielorestat" title="faerielorestat (Stat Bonus)" value="@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_faerielorecatbonus" title="faerielorecatbonus (Category Bonus)" value="@{cat-lore-obscure}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_faerielorespecialmod" title="faerielorespecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_faerieloreitemmod" title="faerieloreitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_faerieloremacro" title="faerieloremacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Faerie Lore}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{faerielore}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{faerielore} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_faerieloremacro" title="faerieloremacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Faerie Lore}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{faerielore}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{faerielore} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_faerielorecheck" title="faerielorecheck" value="@{faerieloremacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Xeno-lore <input type="text" name="attr_xenolore1name" title="xenolore1name (Name)" style="width: 145px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_xenolore1" title="xenolore1" value="(@{xenolore1rankbonus}+@{xenolore1stat}+@{xenolore1catbonus}+@{xenolore1specialmod}+@{xenolore1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_xenolore1prog" title="xenolore1prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_xenolore1ranks" title="xenolore1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_xenolore1rankbonus" title="xenolore1rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Me</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_xenolore1stat" title="xenolore1stat (Stat Bonus)" value="@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_xenolore1catbonus" title="xenolore1catbonus (Category Bonus)" value="@{cat-lore-obscure}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_xenolore1specialmod" title="xenolore1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_xenolore1itemmod" title="xenolore1itemmod (Bonus modification from Item)" value="0"/></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_xenolore1macro" title="xenolore1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Xeno-lore (@{xenolore1name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{xenolore1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{xenolore1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_xenolore1macro" title="xenolore1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Xeno-lore (@{xenolore1name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{xenolore1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{xenolore1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_xenolore1check" title="xenolore1check" value="@{xenolore1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Xeno-lore <input type="text" name="attr_xenolore2name" title="xenolore2name (Name)" style="width: 145px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_xenolore2" title="xenolore2" value="(@{xenolore2rankbonus}+@{xenolore2stat}+@{xenolore2catbonus}+@{xenolore2specialmod}+@{xenolore2itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_xenolore2prog" title="xenolore2prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_xenolore2ranks" title="xenolore2ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_xenolore2rankbonus" title="xenolore2rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Me</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_xenolore2stat" title="xenolore2stat (Stat Bonus)" value="@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_xenolore2catbonus" title="xenolore2catbonus (Category Bonus)" value="@{cat-lore-obscure}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_xenolore2specialmod" title="xenolore2specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_xenolore2itemmod" title="xenolore2itemmod (Bonus modification from Item)" value="0"/></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_xenolore2macro" title="xenolore2macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Xeno-lore (@{xenolore2name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{xenolore2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{xenolore2} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_xenolore2macro" title="xenolore2macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Xeno-lore (@{xenolore2name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{xenolore2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{xenolore2} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_xenolore2check" title="xenolore2check" value="@{xenolore2macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Xeno-lore <input type="text" name="attr_xenolore3name" title="xenolore3name (Name)" style="width: 145px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_xenolore3" title="xenolore3" value="(@{xenolore3rankbonus}+@{xenolore3stat}+@{xenolore3catbonus}+@{xenolore3specialmod}+@{xenolore3itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_xenolore3prog" title="xenolore3prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_xenolore3ranks" title="xenolore3ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_xenolore3rankbonus" title="xenolore3rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Me</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_xenolore3stat" title="xenolore3stat (Stat Bonus)" value="@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_xenolore3catbonus" title="xenolore3catbonus (Category Bonus)" value="@{cat-lore-obscure}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_xenolore3specialmod" title="xenolore3specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_xenolore3itemmod" title="xenolore3itemmod (Bonus modification from Item)" value="0"/></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_xenolore3macro" title="xenolore3macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Xeno-lore (@{xenolore3name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +?{Other bonus/penalty?|0} +[[@{xenolore3}]] ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{xenolore3} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_xenolore3macro" title="xenolore3macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Xeno-lore (@{xenolore3name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +?{Other bonus/penalty?|0} +@{xenolore3} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{xenolore3} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_xenolore3check" title="xenolore3check" value="@{xenolore3macro}"></button></span>
</div>
<br>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Lore-Technical</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-lore-technical" title="cat-lore-technical" value="@{cat-lore-technical-rankbonus}+@{cat-lore-technical-statbonus}+@{cat-lore-technical-profbonus}+@{cat-lore-technical-specialbonus}+@{cat-lore-technical-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-lore-technical-prog" title="cat-lore-technical-prog (progression)" value="2" />
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_cat-lore-technical-ranks" title="cat-lore-technical-ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-lore-technical-rankbonus" title="cat-lore-technical-rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>Me/Re</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-lore-technical-statbonus" title="cat-lore-technical-statbonus" value="@{mebonus}+@{rebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-lore-technical-profbonus" title="cat-lore-technical-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-lore-technical-specialbonus" title="cat-lore-technical-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-lore-technical-itembonus" title="cat-lore-technical-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_loretechnicalcheck" title="loretechnicalcheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Lore-Technical (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-lore-technical}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-lore-technical} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Herb Lore</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_herblore" title="herblore" value="(@{herblorerankbonus}+@{herblorestat}+@{herblorecatbonus}+@{herblorespecialmod}+@{herbloreitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_herbloreprog" title="herbloreprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_herbloreranks" title="herbloreranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_herblorerankbonus" title="herblorerankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Me</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_herblorestat" title="herblorestat (Stat Bonus)" value="@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_herblorecatbonus" title="herblorecatbonus (Category Bonus)" value="@{cat-lore-technical}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_herblorespecialmod" title="herblorespecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_herbloreitemmod" title="herbloreitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_herbloremacro" title="herbloremacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Herb Lore}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{herblore}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{herblore} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_herbloremacro" title="herbloremacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Herb Lore}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{herblore}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{herblore} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_herblorecheck" title="herblorecheck" value="@{herbloremacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Lock Lore</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_locklore" title="locklore" value="(@{locklorerankbonus}+@{locklorestat}+@{locklorecatbonus}+@{locklorespecialmod}+@{lockloreitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_lockloreprog" title="lockloreprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_lockloreranks" title="lockloreranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_locklorerankbonus" title="locklorerankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Me</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_locklorestat" title="locklorestat (Stat Bonus)" value="@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_locklorecatbonus" title="locklorecatbonus (Category Bonus)" value="@{cat-lore-technical}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_locklorespecialmod" title="locklorespecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_lockloreitemmod" title="lockloreitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_lockloremacro" title="lockloremacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Lock Lore}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{locklore}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{locklore} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_lockloremacro" title="lockloremacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Lock Lore}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{locklore}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{locklore} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_locklorecheck" title="locklorecheck" value="@{lockloremacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Metal Lore</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_metallore" title="metallore" value="(@{metallorerankbonus}+@{metallorestat}+@{metallorecatbonus}+@{metallorespecialmod}+@{metalloreitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_metalloreprog" title="metalloreprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_metalloreranks" title="metalloreranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_metallorerankbonus" title="metallorerankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Me</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_metallorestat" title="metallorestat (Stat Bonus)" value="@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_metallorecatbonus" title="metallorecatbonus (Category Bonus)" value="@{cat-lore-technical}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_metallorespecialmod" title="metallorespecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_metalloreitemmod" title="metalloreitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_metalloremacro" title="metalloremacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Metal Lore}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{metallore}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{metallore} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_metalloremacro" title="metalloremacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Metal Lore}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{metallore}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{metallore} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_metallorecheck" title="metallorecheck" value="@{metalloremacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Poison Lore</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_poisonlore" title="poisonlore" value="(@{poisonlorerankbonus}+@{poisonlorestat}+@{poisonlorecatbonus}+@{poisonlorespecialmod}+@{poisonloreitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_poisonloreprog" title="poisonloreprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_poisonloreranks" title="poisonloreranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_poisonlorerankbonus" title="poisonlorerankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Me</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_poisonlorestat" title="poisonlorestat (Stat Bonus)" value="@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_poisonlorecatbonus" title="poisonlorecatbonus (Category Bonus)" value="@{cat-lore-technical}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_poisonlorespecialmod" title="poisonlorespecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_poisonloreitemmod" title="poisonloreitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_poisonloremacro" title="poisonloremacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Poison Lore}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{poisonlore}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{poisonlore} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_poisonloremacro" title="poisonloremacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Poison Lore}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{poisonlore}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{poisonlore} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_poisonlorecheck" title="poisonlorecheck" value="@{poisonloremacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Stone Lore</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_stonelore" title="stonelore" value="(@{stonelorerankbonus}+@{stonelorestat}+@{stonelorecatbonus}+@{stonelorespecialmod}+@{stoneloreitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_stoneloreprog" title="stoneloreprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_stoneloreranks" title="stoneloreranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_stonelorerankbonus" title="stonelorerankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Me</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_stonelorestat" title="stonelorestat (Stat Bonus)" value="@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_stonelorecatbonus" title="stonelorecatbonus (Category Bonus)" value="@{cat-lore-technical}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_stonelorespecialmod" title="stonelorespecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_stoneloreitemmod" title="stoneloreitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_stoneloremacro" title="stoneloremacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Stone Lore}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{stonelore}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{stonelore} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_stoneloremacro" title="stoneloremacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Stone Lore}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{stonelore}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{stonelore} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_stonelorecheck" title="stonelorecheck" value="@{stoneloremacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Trading Lore</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tradinglore" title="tradinglore" value="(@{tradinglorerankbonus}+@{tradinglorestat}+@{tradinglorecatbonus}+@{tradinglorespecialmod}+@{tradingloreitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_tradingloreprog" title="tradingloreprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_tradingloreranks" title="tradingloreranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tradinglorerankbonus" title="tradinglorerankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Me</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tradinglorestat" title="tradinglorestat (Stat Bonus)" value="@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tradinglorecatbonus" title="tradinglorecatbonus (Category Bonus)" value="@{cat-lore-technical}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tradinglorespecialmod" title="tradinglorespecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tradingloreitemmod" title="tradingloreitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_tradingloremacro" title="tradingloremacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Trading Lore}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{tradinglore}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{tradinglore} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_tradingloremacro" title="tradingloremacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Trading Lore}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{tradinglore}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{tradinglore} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_tradinglorecheck" title="tradinglorecheck" value="@{tradingloremacro}"></button></span>
</div>
</div><br>
<input type="checkbox" class="sheet-pc-skillmartialarts-show sheet-arrow" title="skillmartialarts-show" name="attr_skillmartialarts-show" value="1" checked/><span style="text-align: left; font-size: 0.6em;">Martial Arts</span>
<div class="sheet-pc-skillmartialarts">
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Martial Arts-Striking</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-ma-striking" title="cat-ma-striking" value="@{cat-ma-striking-rankbonus}+@{cat-ma-striking-statbonus}+@{cat-ma-striking-profbonus}+@{cat-ma-striking-specialbonus}+@{cat-ma-striking-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-ma-striking-prog" title="cat-ma-striking-prog (progression)" value="2" />
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_cat-ma-striking-ranks" title="cat-ma-striking-ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-ma-striking-rankbonus" title="cat-ma-striking-rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>St/Ag</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-ma-striking-statbonus" title="cat-ma-striking-statbonus" value="@{stbonus}+@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-ma-striking-profbonus" title="cat-ma-striking-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-ma-striking-specialbonus" title="cat-ma-striking-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-ma-striking-itembonus" title="cat-ma-striking-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_martialartsstrikingcheck" title="martialartsstrikingcheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Martial Arts-Striking (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-ma-striking}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-ma-striking} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Boxing</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_boxing" title="boxing" value="(@{boxingrankbonus}+@{boxingstat}+@{boxingcatbonus}+@{boxingspecialmod}+@{boxingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_boxingprog" title="boxingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_boxingranks" title="boxingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_boxingrankbonus" title="boxingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>St</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_boxingstat" title="boxingstat (Stat Bonus)" value="@{stbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_boxingcatbonus" title="boxingcatbonus (Category Bonus)" value="@{cat-ma-striking}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_boxingspecialmod" title="boxingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_boxingitemmod" title="boxingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_boxingmacro" title="boxingmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Boxing}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{boxing}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{boxing} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_boxingcheck" title="boxingcheck" value="@{boxingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Striking Degree 1</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_striking1" title="striking1" value="(@{striking1rankbonus}+@{striking1stat}+@{striking1catbonus}+@{striking1specialmod}+@{striking1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_striking1prog" title="striking1prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_striking1ranks" title="striking1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_striking1rankbonus" title="striking1rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>St</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_striking1stat" title="striking1stat (Stat Bonus)" value="@{stbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_striking1catbonus" title="striking1catbonus (Category Bonus)" value="@{cat-ma-striking}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_striking1specialmod" title="striking1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_striking1itemmod" title="striking1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_striking1macro" title="striking1macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Striking Degree 1}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{striking1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{striking1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_striking1check" title="striking1check" value="@{striking1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Striking Degree 2</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_striking2" title="striking2" value="(@{striking2rankbonus}+@{striking2stat}+@{striking2catbonus}+@{striking2specialmod}+@{striking2itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_striking2prog" title="striking2prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_striking2ranks" title="striking2ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_striking2rankbonus" title="striking2rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>St</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_striking2stat" title="striking2stat (Stat Bonus)" value="@{stbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_striking2catbonus" title="striking2catbonus (Category Bonus)" value="@{cat-ma-striking}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_striking2specialmod" title="striking2specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_striking2itemmod" title="striking2itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_striking2macro" title="striking2macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Striking Degree 2}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{striking2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{striking2} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_striking2check" title="striking2check" value="@{striking2macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Striking Degree 3</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_striking3" title="striking3" value="(@{striking3rankbonus}+@{striking3stat}+@{striking3catbonus}+@{striking3specialmod}+@{striking3itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_striking3prog" title="striking3prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_striking3ranks" title="striking3ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_striking3rankbonus" title="striking3rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_striking3stat" title="striking3stat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_striking3catbonus" title="striking3catbonus (Category Bonus)" value="@{cat-ma-striking}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_striking3specialmod" title="striking3specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_striking3itemmod" title="striking3itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_striking3macro" title="striking3macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Striking Degree 3}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{striking3}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{striking3} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_striking3check" title="striking3check" value="@{striking3macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Striking Degree 4</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_striking4" title="striking4" value="(@{striking4rankbonus}+@{striking4stat}+@{striking4catbonus}+@{striking4specialmod}+@{striking4itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_striking4prog" title="striking4prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_striking4ranks" title="striking4ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_striking4rankbonus" title="striking4rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_striking4stat" title="striking4stat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_striking4catbonus" title="striking4catbonus (Category Bonus)" value="@{cat-ma-striking}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_striking4specialmod" title="striking4specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_striking4itemmod" title="striking4itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_striking4macro" title="striking4macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Striking Degree 4}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{striking4}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{striking4} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_striking4check" title="striking4check" value="@{striking4macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Tackling</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tackling" title="tackling" value="(@{tacklingrankbonus}+@{tacklingstat}+@{tacklingcatbonus}+@{tacklingspecialmod}+@{tacklingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_tacklingprog" title="tacklingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_tacklingranks" title="tacklingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tacklingrankbonus" title="tacklingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Qu</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tacklingstat" title="tacklingstat (Stat Bonus)" value="@{qubonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tacklingcatbonus" title="tacklingcatbonus (Category Bonus)" value="@{cat-ma-striking}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tacklingspecialmod" title="tacklingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tacklingitemmod" title="tacklingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_tacklingmacro" title="tacklingmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Tackling}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{tackling}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{tackling} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_tacklingcheck" title="tacklingcheck" value="@{tacklingmacro}"></button></span>
</div><br>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Martial Arts-Sweeps</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-ma-sweeps" title="cat-ma-sweeps" value="@{cat-ma-sweeps-rankbonus}+@{cat-ma-sweeps-statbonus}+@{cat-ma-sweeps-profbonus}+@{cat-ma-sweeps-specialbonus}+@{cat-ma-sweeps-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-ma-sweeps-prog" title="cat-ma-sweeps-prog (progression)" value="2" />
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_cat-ma-sweeps-ranks" title="cat-ma-sweeps-ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-ma-sweeps-rankbonus" title="cat-ma-sweeps-rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>Ag/St</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-ma-sweeps-statbonus" title="cat-ma-sweeps-statbonus" value="@{agbonus}+@{stbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-ma-sweeps-profbonus" title="cat-ma-sweeps-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-ma-sweeps-specialbonus" title="cat-ma-sweeps-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-ma-sweeps-itembonus" title="cat-ma-sweeps-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_martialartssweepscheck" title="martialartssweepscheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Martial Arts-Sweeps (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-ma-sweeps}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-ma-sweeps} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Blocking</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_blocking" title="blocking" value="(@{blockingrankbonus}+@{blockingstat}+@{blockingcatbonus}+@{blockingspecialmod}+@{blockingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_blockingprog" title="blockingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_blockingranks" title="blockingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_blockingrankbonus" title="blockingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>St</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_blockingstat" title="blockingstat (Stat Bonus)" value="@{stbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_blockingcatbonus" title="blockingcatbonus (Category Bonus)" value="@{cat-ma-sweeps}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_blockingspecialmod" title="blockingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_blockingitemmod" title="blockingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_blockingmacro" title="blockingmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Blocking}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{blocking}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{blocking} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_blockingcheck" title="blockingcheck" value="@{blockingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Sweeps Degree 1</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sweeps1" title="sweeps1" value="(@{sweeps1rankbonus}+@{sweeps1stat}+@{sweeps1catbonus}+@{sweeps1specialmod}+@{sweeps1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_sweeps1prog" title="sweeps1prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_sweeps1ranks" title="sweeps1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sweeps1rankbonus" title="sweeps1rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sweeps1stat" title="sweeps1stat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sweeps1catbonus" title="sweeps1catbonus (Category Bonus)" value="@{cat-ma-sweeps}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sweeps1specialmod" title="sweeps1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sweeps1itemmod" title="sweeps1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_sweeps1macro" title="sweeps1macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Sweeps Degree 1}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{sweeps1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{sweeps1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_sweeps1check" title="sweeps1check" value="@{sweeps1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Sweeps Degree 2</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sweeps2" title="sweeps2" value="(@{sweeps2rankbonus}+@{sweeps2stat}+@{sweeps2catbonus}+@{sweeps2specialmod}+@{sweeps2itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_sweeps2prog" title="sweeps2prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_sweeps2ranks" title="sweeps2ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sweeps2rankbonus" title="sweeps2rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sweeps2stat" title="sweeps2stat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sweeps2catbonus" title="sweeps2catbonus (Category Bonus)" value="@{cat-ma-sweeps}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sweeps2specialmod" title="sweeps2specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sweeps2itemmod" title="sweeps2itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_sweeps2macro" title="sweeps2macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Sweeps Degree 2}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{sweeps2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{sweeps2} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_sweeps2check" title="sweeps2check" value="@{sweeps2macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Sweeps Degree 3</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sweeps3" title="sweeps3" value="(@{sweeps3rankbonus}+@{sweeps3stat}+@{sweeps3catbonus}+@{sweeps3specialmod}+@{sweeps3itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_sweeps3prog" title="sweeps3prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_sweeps3ranks" title="sweeps3ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sweeps3rankbonus" title="sweeps3rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sweeps3stat" title="sweeps3stat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sweeps3catbonus" title="sweeps3catbonus (Category Bonus)" value="@{cat-ma-sweeps}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sweeps3specialmod" title="sweeps3specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sweeps3itemmod" title="sweeps3itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_sweeps3macro" title="sweeps3macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Sweeps Degree 3}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{sweeps3}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{sweeps3} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_sweeps3check" title="sweeps3check" value="@{sweeps3macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Sweeps Degree 4</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sweeps4" title="sweeps4" value="(@{sweeps4rankbonus}+@{sweeps4stat}+@{sweeps4catbonus}+@{sweeps4specialmod}+@{sweeps4itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_sweeps4prog" title="sweeps4prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_sweeps4ranks" title="sweeps4ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sweeps4rankbonus" title="sweeps4rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sweeps4stat" title="sweeps4stat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sweeps4catbonus" title="sweeps4catbonus (Category Bonus)" value="@{cat-ma-sweeps}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sweeps4specialmod" title="sweeps4specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sweeps4itemmod" title="sweeps4itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_sweeps4macro" title="sweeps4macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Sweeps Degree 4}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{sweeps4}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{sweeps4} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_sweeps4check" title="sweeps4check" value="@{sweeps4macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Wrestling</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_wrestling" title="wrestling" value="(@{wrestlingrankbonus}+@{wrestlingstat}+@{wrestlingcatbonus}+@{wrestlingspecialmod}+@{wrestlingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_wrestlingprog" title="wrestlingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_wrestlingranks" title="wrestlingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_wrestlingrankbonus" title="wrestlingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_wrestlingstat" title="wrestlingstat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_wrestlingcatbonus" title="wrestlingcatbonus (Category Bonus)" value="@{cat-ma-sweeps}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_wrestlingspecialmod" title="wrestlingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_wrestlingitemmod" title="wrestlingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_wrestlingmacro" title="wrestlingmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Wrestling}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{wrestling}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{wrestling} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_wrestlingcheck" title="wrestlingcheck" value="@{wrestlingmacro}"></button></span>
</div>
</div><br>
<input type="checkbox" class="sheet-pc-skilloutdoor-show sheet-arrow" title="skilloutdoor-show" name="attr_skilloutdoor-show" value="1" checked/><span style="text-align: left; font-size: 0.6em;">Outdoor</span>
<div class="sheet-pc-skilloutdoor">
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Outdoor-Animal</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-outdoor-animal" title="cat-outdoor-animal" value="@{cat-outdoor-animal-rankbonus}+@{cat-outdoor-animal-statbonus}+@{cat-outdoor-animal-profbonus}+@{cat-outdoor-animal-specialbonus}+@{cat-outdoor-animal-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-outdoor-animal-prog" title="cat-outdoor-animal-prog (progression)" value="2" />
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_cat-outdoor-animal-ranks" title="cat-outdoor-animal-ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-outdoor-animal-rankbonus" title="cat-outdoor-animal-rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>Em/Ag</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-outdoor-animal-statbonus" title="cat-outdoor-animal-statbonus" value="@{embonus}+@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-outdoor-animal-profbonus" title="cat-outdoor-animal-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-outdoor-animal-specialbonus" title="cat-outdoor-animal-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-outdoor-animal-itembonus" title="cat-outdoor-animal-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_outdooranimalcheck" title="outdooranimalcheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Outdoor-Animal (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-outdoor-animal}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-outdoor-animal} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Animal Handling <input type="text" name="attr_animalhandling1name" title="animalhandling1name (Name)" style="width: 110px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_animalhandling1" title="animalhandling1" value="(@{animalhandling1rankbonus}+@{animalhandling1stat}+@{animalhandling1catbonus}+@{animalhandling1specialmod}+@{animalhandling1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_animalhandling1prog" title="animalhandling1prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_animalhandling1ranks" title="animalhandling1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_animalhandling1rankbonus" title="animalhandling1rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Em</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_animalhandling1stat" title="animalhandling1stat (Stat Bonus)" value="@{embonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_animalhandling1catbonus" title="animalhandling1catbonus (Category Bonus)" value="@{cat-outdoor-animal}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_animalhandling1specialmod" title="animalhandling1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_animalhandling1itemmod" title="animalhandling1itemmod (Bonus modification from Item)" value="0"/></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_animalhandling1macro" title="animalhandling1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Animal Handling (@{animalhandling1name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{animalhandling1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{animalhandling1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_animalhandling1macro" title="animalhandling1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Animal Handling (@{animalhandling1name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{animalhandling1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{animalhandling1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_animalhandling1check" title="animalhandling1check" value="@{animalhandling1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Animal Healing <input type="text" name="attr_animalhealing1name" title="animalhealing1name (Name)" style="width: 115px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_animalhealing1" title="animalhealing1" value="(@{animalhealing1rankbonus}+@{animalhealing1stat}+@{animalhealing1catbonus}+@{animalhealing1specialmod}+@{animalhealing1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_animalhealing1prog" title="animalhealing1prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_animalhealing1ranks" title="animalhealing1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_animalhealing1rankbonus" title="animalhealing1rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Em</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_animalhealing1stat" title="animalhealing1stat (Stat Bonus)" value="@{embonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_animalhealing1catbonus" title="animalhealing1catbonus (Category Bonus)" value="@{cat-outdoor-animal}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_animalhealing1specialmod" title="animalhealing1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_animalhealing1itemmod" title="animalhealing1itemmod (Bonus modification from Item)" value="0"/></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_animalhealing1macro" title="animalhealing1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Animal Healing (@{animalhealing1name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{animalhealing1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{animalhealing1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_animalhealing1macro" title="animalhealing1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Animal Healing (@{animalhealing1name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{animalhealing1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{animalhealing1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_animalhealing1check" title="animalhealing1check" value="@{animalhealing1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Animal Mastery</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_animalmastery" title="animalmastery" value="(@{animalmasteryrankbonus}+@{animalmasterystat}+@{animalmasterycatbonus}+@{animalmasteryspecialmod}+@{animalmasteryitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_animalmasteryprog" title="animalmasteryprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_animalmasteryranks" title="animalmasteryranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_animalmasteryrankbonus" title="animalmasteryrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Pr</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_animalmasterystat" title="animalmasterystat (Stat Bonus)" value="@{prbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_animalmasterycatbonus" title="animalmasterycatbonus (Category Bonus)" value="@{cat-outdoor-animal}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_animalmasteryspecialmod" title="animalmasteryspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_animalmasteryitemmod" title="animalmasteryitemmod (Bonus modification from Item)" value="0"/></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_animalmasterymacro" title="animalmasterymacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Animal Mastery}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{animalmastery}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{animalmastery} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_animalmasterymacro" title="animalmasterymacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Animal Mastery}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{animalmastery}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{animalmastery} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_animalmasterycheck" title="animalmasterycheck" value="@{animalmasterymacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Animal Training <input type="text" name="attr_animaltraining1name" title="animaltraining1name (Name)" style="width: 110px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_animaltraining1" title="animaltraining1" value="(@{animaltraining1rankbonus}+@{animaltraining1stat}+@{animaltraining1catbonus}+@{animaltraining1specialmod}+@{animaltraining1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_animaltraining1prog" title="animaltraining1prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_animaltraining1ranks" title="animaltraining1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_animaltraining1rankbonus" title="animaltraining1rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_animaltraining1stat" title="animaltraining1stat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_animaltraining1catbonus" title="animaltraining1catbonus (Category Bonus)" value="@{cat-outdoor-animal}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_animaltraining1specialmod" title="animaltraining1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_animaltraining1itemmod" title="animaltraining1itemmod (Bonus modification from Item)" value="0"/></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_animaltraining1macro" title="animaltraining1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Animal Training (@{animaltraining1name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{animaltraining1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{animaltraining1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_animaltraining1macro" title="animaltraining1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Animal Training (@{animaltraining1name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{animaltraining1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{animaltraining1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_animaltraining1check" title="animaltraining1check" value="@{animaltraining1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Driving <input type="text" name="attr_driving1name" title="driving1name (Name)" style="width: 155px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_driving1" title="driving1" value="(@{driving1rankbonus}+@{driving1stat}+@{driving1catbonus}+@{driving1specialmod}+@{driving1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_driving1prog" title="driving1prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_driving1ranks" title="driving1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_driving1rankbonus" title="driving1rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_driving1stat" title="driving1stat (Stat Bonus)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_driving1catbonus" title="driving1catbonus (Category Bonus)" value="@{cat-outdoor-animal}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_driving1specialmod" title="driving1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_driving1itemmod" title="driving1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_driving1macro" title="driving1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Driving (@{driving1name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +?{Other bonus/penalty?|0} +[[@{driving1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{driving1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_driving1check" title="driving1check" value="@{driving1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Herding <input type="text" name="attr_herding1name" title="herding1name (Name)" style="width: 150px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_herding1" title="herding1" value="(@{herding1rankbonus}+@{herding1stat}+@{herding1catbonus}+@{herding1specialmod}+@{herding1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_herding1prog" title="herding1prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_herding1ranks" title="herding1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_herding1rankbonus" title="herding1rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Em</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_herding1stat" title="herding1stat (Stat Bonus)" value="@{embonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_herding1catbonus" title="herding1catbonus (Category Bonus)" value="@{cat-outdoor-animal}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_herding1specialmod" title="herding1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_herding1itemmod" title="herding1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_herding1macro" title="herding1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Herding @{herding1name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{herding1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{herding1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_herding1check" title="herding1check" value="@{herding1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Riding <input type="text" name="attr_riding1name" title="riding1name (Name)" style="width: 155px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_riding1" title="riding1" value="(@{riding1rankbonus}+@{riding1stat}+@{riding1catbonus}+@{riding1specialmod}+@{riding1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_riding1prog" title="riding1prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_riding1ranks" title="riding1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_riding1rankbonus" title="riding1rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Em</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_riding1stat" title="riding1stat (Stat Bonus)" value="@{embonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_riding1catbonus" title="riding1catbonus (Category Bonus)" value="@{cat-outdoor-animal}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_riding1specialmod" title="riding1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_riding1itemmod" title="riding1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_riding1macro" title="riding1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Riding (@{riding1name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{riding1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{riding1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_riding1check" title="riding1check" value="@{riding1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_outdooranimal1name" title="outdooranimal1name (Change if you wish a different skill in this spot.)" value="Other" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_outdooranimal1" title="outdooranimal1" value="(@{outdooranimal1rankbonus}+@{outdooranimal1stat}+@{outdooranimal1catbonus}+@{outdooranimal1specialmod}+@{outdooranimal1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_outdooranimal1prog" title="outdooranimal1prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_outdooranimal1ranks" title="outdooranimal1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_outdooranimal1rankbonus" title="outdooranimal1rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><select style="width: 55px; margin-bottom: 0;" name="attr_outdooranimal1stat" title="outdooranimal1stat (Stat Bonus)">
<option value="@{agbonus}">Ag</option>
<option value="@{cobonus}">Co</option>
<option value="@{mebonus}">Me</option>
<option value="@{rebonus}">Re</option>
<option value="@{sdbonus}">SD</option>
<option value="@{embonus}" selected>Em</option>
<option value="@{inbonus}">In</option>
<option value="@{prbonus}">Pr</option>
<option value="@{qubonus}">Qu</option>
<option value="@{stbonus}">St</option>
</select></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_outdooranimal1statdisplay" title="outdooranimal1statdisplay (Stat Bonus Value)" value="@{outdooranimal1stat}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_outdooranimal1catbonus" title="outdooranimal1catbonus (Category Bonus)" value="@{cat-outdoor-animal}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_outdooranimal1specialmod" title="outdooranimal1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_outdooranimal1itemmod" title="outdooranimal1itemmod (Bonus modification from Item)" value="0"/></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_outdooranimal1macro" title="outdooranimal1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{outdooranimal1name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{outdooranimal1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{outdooranimal1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_outdooranimal1macro" title="outdooranimal1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{outdooranimal1name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{outdooranimal1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{outdooranimal1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_outdooranimal1check" title="outdooranimal1check" value="@{outdooranimal1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_outdooranimal2name" title="outdooranimal2name (Change if you wish a different skill in this spot.)" value="Other" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_outdooranimal2" title="outdooranimal2" value="(@{outdooranimal2rankbonus}+@{outdooranimal2stat}+@{outdooranimal2catbonus}+@{outdooranimal2specialmod}+@{outdooranimal2itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_outdooranimal2prog" title="outdooranimal2prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_outdooranimal2ranks" title="outdooranimal2ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_outdooranimal2rankbonus" title="outdooranimal2rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><select style="width: 55px; margin-bottom: 0;" name="attr_outdooranimal2stat" title="outdooranimal2stat (Stat Bonus)">
<option value="@{agbonus}">Ag</option>
<option value="@{cobonus}">Co</option>
<option value="@{mebonus}">Me</option>
<option value="@{rebonus}">Re</option>
<option value="@{sdbonus}">SD</option>
<option value="@{embonus}" selected>Em</option>
<option value="@{inbonus}">In</option>
<option value="@{prbonus}">Pr</option>
<option value="@{qubonus}">Qu</option>
<option value="@{stbonus}">St</option>
</select></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_outdooranimal2statdisplay" title="outdooranimal2statdisplay (Stat Bonus Value)" value="@{outdooranimal2stat}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_outdooranimal2catbonus" title="outdooranimal2catbonus (Category Bonus)" value="@{cat-outdoor-animal}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_outdooranimal2specialmod" title="outdooranimal2specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_outdooranimal2itemmod" title="outdooranimal2itemmod (Bonus modification from Item)" value="0"/></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_outdooranimal2macro" title="outdooranimal2macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{outdooranimal2name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{outdooranimal2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{outdooranimal2} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_outdooranimal2macro" title="outdooranimal2macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{outdooranimal2name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{outdooranimal2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{outdooranimal2} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_outdooranimal2check" title="outdooranimal2check" value="@{outdooranimal2macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_outdooranimal3name" title="outdooranimal3name (Change if you wish a different skill in this spot.)" value="Other" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_outdooranimal3" title="outdooranimal3" value="(@{outdooranimal3rankbonus}+@{outdooranimal3stat}+@{outdooranimal3catbonus}+@{outdooranimal3specialmod}+@{outdooranimal3itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_outdooranimal3prog" title="outdooranimal3prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_outdooranimal3ranks" title="outdooranimal3ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_outdooranimal3rankbonus" title="outdooranimal3rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><select style="width: 55px; margin-bottom: 0;" name="attr_outdooranimal3stat" title="outdooranimal3stat (Stat Bonus)">
<option value="@{agbonus}">Ag</option>
<option value="@{cobonus}">Co</option>
<option value="@{mebonus}">Me</option>
<option value="@{rebonus}">Re</option>
<option value="@{sdbonus}">SD</option>
<option value="@{embonus}" selected>Em</option>
<option value="@{inbonus}">In</option>
<option value="@{prbonus}">Pr</option>
<option value="@{qubonus}">Qu</option>
<option value="@{stbonus}">St</option>
</select></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_outdooranimal3statdisplay" title="outdooranimal3statdisplay (Stat Bonus Value)" value="@{outdooranimal3stat}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_outdooranimal3catbonus" title="outdooranimal3catbonus (Category Bonus)" value="@{cat-outdoor-animal}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_outdooranimal3specialmod" title="outdooranimal3specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_outdooranimal3itemmod" title="outdooranimal3itemmod (Bonus modification from Item)" value="0"/></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_outdooranimal3macro" title="outdooranimal3macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{outdooranimal3name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{outdooranimal3}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{outdooranimal3} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_outdooranimal3macro" title="outdooranimal3macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{outdooranimal3name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{outdooranimal3}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{outdooranimal3} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_outdooranimal3check" title="outdooranimal3check" value="@{outdooranimal3macro}"></button></span>
</div>
<br>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Outdoor-Environmental</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-outdoor-environ" title="cat-outdoor-environ" value="@{cat-outdoor-environ-rankbonus}+@{cat-outdoor-environ-statbonus}+@{cat-outdoor-environ-profbonus}+@{cat-outdoor-environ-specialbonus}+@{cat-outdoor-environ-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-outdoor-environ-prog" title="cat-outdoor-environ-prog (progression)" value="2" />
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_cat-outdoor-environ-ranks" title="cat-outdoor-environ-ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-outdoor-environ-rankbonus" title="cat-outdoor-environ-rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>SD/In</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-outdoor-environ-statbonus" title="cat-outdoor-environ-statbonus" value="@{sdbonus}+@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-outdoor-environ-profbonus" title="cat-outdoor-environ-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-outdoor-environ-specialbonus" title="cat-outdoor-environ-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-outdoor-environ-itembonus" title="cat-outdoor-environ-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_outdoorenvironmentalcheck" title="outdoorenvironmentalcheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Outdoor-Environmental (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-outdoor-environ}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-outdoor-environ} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Caving (Spelunking)</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_caving" title="caving" value="(@{cavingrankbonus}+@{cavingstat}+@{cavingcatbonus}+@{cavingspecialmod}+@{cavingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_cavingprog" title="cavingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_cavingranks" title="cavingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_cavingrankbonus" title="cavingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Me</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_cavingstat" title="cavingstat (Stat Bonus)" value="@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_cavingcatbonus" title="cavingcatbonus (Category Bonus)" value="@{cat-outdoor-environ}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_cavingspecialmod" title="cavingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_cavingitemmod" title="cavingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_cavingmacro" title="cavingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Caving (Spelunking)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{caving}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{caving} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_cavingcheck" title="cavingcheck" value="@{cavingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Foraging</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_foraging" title="foraging" value="(@{foragingrankbonus}+@{foragingstat}+@{foragingcatbonus}+@{foragingspecialmod}+@{foragingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_foragingprog" title="foragingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_foragingranks" title="foragingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_foragingrankbonus" title="foragingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Em</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_foragingstat" title="foragingstat (Stat Bonus)" value="@{embonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_foragingcatbonus" title="foragingcatbonus (Category Bonus)" value="@{cat-outdoor-environ}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_foragingspecialmod" title="foragingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_foragingitemmod" title="foragingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_foragingmacro" title="foragingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Foraging}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{foraging}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{foraging} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_foragingcheck" title="foragingcheck" value="@{foragingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Hunting</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_hunting" title="hunting" value="(@{huntingrankbonus}+@{huntingstat}+@{huntingcatbonus}+@{huntingspecialmod}+@{huntingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_huntingprog" title="huntingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_huntingranks" title="huntingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_huntingrankbonus" title="huntingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Em</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_huntingstat" title="huntingstat (Stat Bonus)" value="@{embonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_huntingcatbonus" title="huntingcatbonus (Category Bonus)" value="@{cat-outdoor-environ}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_huntingspecialmod" title="huntingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_huntingitemmod" title="huntingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_huntingmacro" title="huntingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Hunting}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{hunting}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{hunting} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_huntingcheck" title="huntingcheck" value="@{huntingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Star-gazing</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_stargazing" title="stargazing" value="(@{stargazingrankbonus}+@{stargazingstat}+@{stargazingcatbonus}+@{stargazingspecialmod}+@{stargazingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_stargazingprog" title="stargazingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_stargazingranks" title="stargazingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_stargazingrankbonus" title="stargazingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Me</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_stargazingstat" title="stargazingstat (Stat Bonus)" value="@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_stargazingcatbonus" title="stargazingcatbonus (Category Bonus)" value="@{cat-outdoor-environ}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_stargazingspecialmod" title="stargazingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_stargazingitemmod" title="stargazingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_stargazingmacro" title="stargazingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Star-gazing}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{stargazing}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{stargazing} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_stargazingcheck" title="stargazingcheck" value="@{stargazingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Survival <input type="text" name="attr_survival1name" title="survival1name (Name)" style="width: 150px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_survival1" title="survival1" value="(@{survival1rankbonus}+@{survival1stat}+@{survival1catbonus}+@{survival1specialmod}+@{survival1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_survival1prog" title="survival1prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_survival1ranks" title="survival1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_survival1rankbonus" title="survival1rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_survival1stat" title="survival1stat (Stat Bonus)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_survival1catbonus" title="survival1catbonus (Category Bonus)" value="@{cat-outdoor-environ}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_survival1specialmod" title="survival1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_survival1itemmod" title="survival1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_survival1macro" title="survival1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Survival (@{survival1name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{survival1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{survival1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_survival1check" title="survival1check" value="@{survival1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Survival <input type="text" name="attr_survival2name" title="survival2name (Name)" style="width: 150px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_survival2" title="survival2" value="(@{survival2rankbonus}+@{survival2stat}+@{survival2catbonus}+@{survival2specialmod}+@{survival2itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_survival2prog" title="survival2prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_survival2ranks" title="survival2ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_survival2rankbonus" title="survival2rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_survival2stat" title="survival2stat (Stat Bonus)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_survival2catbonus" title="survival2catbonus (Category Bonus)" value="@{cat-outdoor-environ}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_survival2specialmod" title="survival2specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_survival2itemmod" title="survival2itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_survival2macro" title="survival2macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Survival (@{survival2name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{survival2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{survival2} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_survival2check" title="survival2check" value="@{survival2macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Survival <input type="text" name="attr_survival3name" title="survival3name (Name)" style="width: 150px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_survival3" title="survival3" value="(@{survival3rankbonus}+@{survival3stat}+@{survival3catbonus}+@{survival3specialmod}+@{survival3itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_survival3prog" title="survival3prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_survival3ranks" title="survival3ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_survival3rankbonus" title="survival3rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_survival3stat" title="survival3stat (Stat Bonus)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_survival3catbonus" title="survival3catbonus (Category Bonus)" value="@{cat-outdoor-environ}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_survival3specialmod" title="survival3specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_survival3itemmod" title="survival3itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_survival3macro" title="survival3macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Survival(@{survival3name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{survival3}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{survival3} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_survival3check" title="survival3check" value="@{survival3macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Weather Watching</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weatherwatching" title="weatherwatching" value="(@{weatherwatchingrankbonus}+@{weatherwatchingstat}+@{weatherwatchingcatbonus}+@{weatherwatchingspecialmod}+@{weatherwatchingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_weatherwatchingprog" title="weatherwatchingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_weatherwatchingranks" title="weatherwatchingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weatherwatchingrankbonus" title="weatherwatchingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weatherwatchingstat" title="weatherwatchingstat (Stat Bonus)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weatherwatchingcatbonus" title="weatherwatchingcatbonus (Category Bonus)" value="@{cat-outdoor-environ}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weatherwatchingspecialmod" title="weatherwatchingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weatherwatchingitemmod" title="weatherwatchingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_weatherwatchingmacro" title="weatherwatchingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Weather Watching}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{weatherwatching}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{weatherwatching} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_weatherwatchingcheck" title="weatherwatchingcheck" value="@{weatherwatchingmacro}"></button></span>
</div>
</div><br>
<input type="checkbox" class="sheet-pc-skillpower-show sheet-arrow" title="skillpower-show" name="attr_skillpower-show" value="1" checked/><span style="text-align: left; font-size: 0.6em;">Power</span>
<div class="sheet-pc-skillpower">
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Power Awareness</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-power-awareness" title="cat-power-awareness" value="@{cat-power-awareness-rankbonus}+@{cat-power-awareness-statbonus}+@{cat-power-awareness-profbonus}+@{cat-power-awareness-specialbonus}+@{cat-power-awareness-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-power-awareness-prog" title="cat-power-awareness-prog (progression)" value="2" />
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_cat-power-awareness-ranks" title="cat-power-awareness-ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-power-awareness-rankbonus" title="cat-power-awareness-rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>Em/In</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-power-awareness-statbonus" title="cat-power-awareness-statbonus" value="@{embonus}+@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-power-awareness-profbonus" title="cat-power-awareness-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-power-awareness-specialbonus" title="cat-power-awareness-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-power-awareness-itembonus" title="cat-power-awareness-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_powerawarenesscheck" title="powerawarenesscheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Power Awareness (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-power-awareness}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-power-awareness} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Attunement</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_attunement" title="attunement" value="(@{attunementrankbonus}+@{attunementstat}+@{attunementcatbonus}+@{attunementspecialmod}+@{attunementitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_attunementprog" title="attunementprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_attunementranks" title="attunementranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_attunementrankbonus" title="attunementrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Pr</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_attunementstat" title="attunementstat (Stat Bonus)" value="@{prbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_attunementcatbonus" title="attunementcatbonus (Category Bonus)" value="@{cat-power-awareness}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_attunementspecialmod" title="attunementspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_attunementitemmod" title="attunementitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_attunementmacro" title="attunementmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Attunement}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{attunement}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{attunement} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_attunementmacro" title="attunementmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Attunement}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{attunement}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{attunement} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_attunementcheck" title="attunementcheck" value="@{attunementmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Divination <input type="text" name="attr_divination1name" title="divination1name (Name)" style="width: 145px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_divination1" title="divination1" value="(@{divination1rankbonus}+@{divination1stat}+@{divination1catbonus}+@{divination1specialmod}+@{divination1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_divination1prog" title="divination1prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_divination1ranks" title="divination1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_divination1rankbonus" title="divination1rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_divination1stat" title="divination1stat (Stat Bonus)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_divination1catbonus" title="divination1catbonus (Category Bonus)" value="@{cat-power-awareness}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_divination1specialmod" title="divination1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_divination1itemmod" title="divination1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_divination1macro" title="divination1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Divination (@{divination1name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{divination1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{divination1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_divination1macro" title="divination1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Divination (@{divination1name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{divination1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{divination1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_divination1check" title="divination1check" value="@{divination1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Divination <input type="text" name="attr_divination2name" title="divination2name (Name)" style="width: 145px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_divination2" title="divination2" value="(@{divination2rankbonus}+@{divination2stat}+@{divination2catbonus}+@{divination2specialmod}+@{divination2itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_divination2prog" title="divination2prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_divination2ranks" title="divination2ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_divination2rankbonus" title="divination2rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_divination2stat" title="divination2stat (Stat Bonus)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_divination2catbonus" title="divination2catbonus (Category Bonus)" value="@{cat-power-awareness}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_divination2specialmod" title="divination2specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_divination2itemmod" title="divination2itemmod (Bonus modification from Item)" value="0"/></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_divination2macro" title="divination2macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Divination (@{divination2name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{divination2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{divination2} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_divination2macro" title="divination2macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Divination (@{divination2name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{divination2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{divination2} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_divination2check" title="divination2check" value="@{divination2macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Divination <input type="text" name="attr_divination3name" title="divination3name (Name)" style="width: 145px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_divination3" title="divination3" value="(@{divination3rankbonus}+@{divination3stat}+@{divination3catbonus}+@{divination3specialmod}+@{divination3itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_divination3prog" title="divination3prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_divination3ranks" title="divination3ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_divination3rankbonus" title="divination3rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_divination3stat" title="divination3stat (Stat Bonus)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_divination3catbonus" title="divination3catbonus (Category Bonus)" value="@{cat-power-awareness}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_divination3specialmod" title="divination3specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_divination3itemmod" title="divination3itemmod (Bonus modification from Item)" value="0"/></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_divination3macro" title="divination3macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Divination (@{divination3name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{divination3}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{divination3} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_divination3macro" title="divination3macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Divination (@{divination3name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{divination3}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{divination3} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_divination3check" title="divination3check" value="@{divination3macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Power Perception</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_powerperception" title="powerperception" value="(@{powerperceptionrankbonus}+@{powerperceptionstat}+@{powerperceptioncatbonus}+@{powerperceptionspecialmod}+@{powerperceptionitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_powerperceptionprog" title="powerperceptionprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_powerperceptionranks" title="powerperceptionranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_powerperceptionrankbonus" title="powerperceptionrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Pr</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_powerperceptionstat" title="powerperceptionstat (Stat Bonus)" value="@{prbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_powerperceptioncatbonus" title="powerperceptioncatbonus (Category Bonus)" value="@{cat-power-awareness}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_powerperceptionspecialmod" title="powerperceptionspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_powerperceptionitemmod" title="powerperceptionitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_powerperceptionmacro" title="powerperceptionmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Power Perception}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{powerperception}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{powerperception} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_powerperceptionmacro" title="powerperceptionmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Power Perception}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{powerperception}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{powerperception} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_powerperceptioncheck" title="powerperceptioncheck" value="@{powerperceptionmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Read Runes</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_readrunes" title="readrunes" value="(@{readrunesrankbonus}+@{readrunesstat}+@{readrunescatbonus}+@{readrunesspecialmod}+@{readrunesitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_readrunesprog" title="readrunesprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_readrunesranks" title="readrunesranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_readrunesrankbonus" title="readrunesrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Me</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_readrunesstat" title="readrunesstat (Stat Bonus)" value="@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_readrunescatbonus" title="readrunescatbonus (Category Bonus)" value="@{cat-power-awareness}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_readrunesspecialmod" title="readrunesspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_readrunesitemmod" title="readrunesitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_readrunesmacro" title="readrunesmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Read Runes}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{readrunes}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{readrunes} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_readrunesmacro" title="readrunesmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Read Runes}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{readrunes}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{readrunes} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_readrunescheck" title="readrunescheck" value="@{readrunesmacro}"></button></span>
</div><br>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Power Manipulation</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-power-manipulation" title="cat-power-manipulation" value="@{cat-power-manipulation-statbonus}+@{cat-power-manipulation-profbonus}+@{cat-power-manipulation-specialbonus}+@{cat-power-manipulation-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-power-manipulation-prog" title="cat-power-manipulation-prog (progression)" value="0" />
<span class="sheet-table-data-skills-cat-wide"><b>Combined</b></span>
<span class="sheet-table-data-skills-cat"><b> - </b></span>
<span class="sheet-table-data-skills-cat-wide"><b>Em/In</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-power-manipulation-statbonus" title="cat-power-manipulation-statbonus" value="@{embonus}+@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-power-manipulation-profbonus" title="cat-power-manipulation-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-power-manipulation-specialbonus" title="cat-power-manipulation-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-power-manipulation-itembonus" title="cat-power-manipulation-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_powermanipulationcheck" title="powermanipulationcheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Power Manipulation (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-power-manipulation}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-power-manipulation} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Channeling</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_channeling" title="channeling" value="(@{channelingrankbonus}+@{channelingstat}+@{channelingcatbonus}+@{channelingspecialmod}+@{channelingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_channelingprog" title="channelingprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_channelingranks" title="channelingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_channelingrankbonus" title="channelingrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_channelingstat" title="channelingstat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_channelingcatbonus" title="channelingcatbonus (Category Bonus)" value="@{cat-power-manipulation}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_channelingspecialmod" title="channelingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_channelingitemmod" title="channelingitemmod (Bonus modification from Item)" value="0"/></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_channelingmacro" title="channelingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Channeling}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{channeling}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{channeling} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_channelingmacro" title="channelingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Channeling}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{channeling}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{channeling} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_channelingcheck" title="channelingcheck" value="@{channelingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Magic Ritual</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_magicritual" title="magicritual" value="(@{magicritualrankbonus}+@{magicritualstat}+@{magicritualcatbonus}+@{magicritualspecialmod}+@{magicritualitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_magicritualprog" title="magicritualprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_magicritualranks" title="magicritualranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_magicritualrankbonus" title="magicritualrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_magicritualstat" title="magicritualstat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_magicritualcatbonus" title="magicritualcatbonus (Category Bonus)" value="@{cat-power-manipulation}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_magicritualspecialmod" title="magicritualspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_magicritualitemmod" title="magicritualitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_magicritualmacro" title="magicritualmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Magic Ritual}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{magicritual}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{magicritual} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_magicritualmacro" title="magicritualmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Magic Ritual}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{magicritual}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{magicritual} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_magicritualcheck" title="magicritualcheck" value="@{magicritualmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Spell Mastery <input type="text" name="attr_spellmastery1name" title="spellmastery1name (Name)" style="width: 125px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_spellmastery1" title="spellmastery1" value="(@{spellmastery1rankbonus}+@{spellmastery1stat}+@{spellmastery1catbonus}+@{spellmastery1specialmod}+@{spellmastery1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_spellmastery1prog" title="spellmastery1prog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_spellmastery1ranks" title="spellmastery1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_spellmastery1rankbonus" title="spellmastery1rankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Pr</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_spellmastery1stat" title="spellmastery1stat (Stat Bonus)" value="@{prbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_spellmastery1catbonus" title="spellmastery1catbonus (Category Bonus)" value="@{cat-power-manipulation}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_spellmastery1specialmod" title="spellmastery1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_spellmastery1itemmod" title="spellmastery1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_spellmastery1macro" title="spellmastery1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Spell Mastery (@{spellmastery1name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{spellmastery1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{spellmastery1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_spellmastery1check" title="spellmastery1check" value="@{spellmastery1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Spell Mastery <input type="text" name="attr_spellmastery2name" title="spellmastery2name (Name)" style="width: 125px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_spellmastery2" title="spellmastery2" value="(@{spellmastery2rankbonus}+@{spellmastery2stat}+@{spellmastery2catbonus}+@{spellmastery2specialmod}+@{spellmastery2itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_spellmastery2prog" title="spellmastery2prog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_spellmastery2ranks" title="spellmastery2ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_spellmastery2rankbonus" title="spellmastery2rankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Pr</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_spellmastery2stat" title="spellmastery2stat (Stat Bonus)" value="@{prbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_spellmastery2catbonus" title="spellmastery2catbonus (Category Bonus)" value="@{cat-power-manipulation}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_spellmastery2specialmod" title="spellmastery2specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_spellmastery2itemmod" title="spellmastery2itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_spellmastery2macro" title="spellmastery2macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Spell Mastery (@{spellmastery2name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{spellmastery2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{spellmastery2} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_spellmastery2check" title="spellmastery2check" value="@{spellmastery2macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Spell Mastery <input type="text" name="attr_spellmastery3name" title="spellmastery3name (Name)" style="width: 125px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_spellmastery3" title="spellmastery3" value="(@{spellmastery3rankbonus}+@{spellmastery3stat}+@{spellmastery3catbonus}+@{spellmastery3specialmod}+@{spellmastery3itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_spellmastery3prog" title="spellmastery3prog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_spellmastery3ranks" title="spellmastery3ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_spellmastery3rankbonus" title="spellmastery3rankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Pr</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_spellmastery3stat" title="spellmastery3stat (Stat Bonus)" value="@{prbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_spellmastery3catbonus" title="spellmastery3catbonus (Category Bonus)" value="@{cat-power-manipulation}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_spellmastery3specialmod" title="spellmastery3specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_spellmastery3itemmod" title="spellmastery3itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_spellmastery3macro" title="spellmastery3macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Spell Mastery (@{spellmastery3name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{spellmastery3}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{spellmastery3} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_spellmastery3check" title="spellmastery3check" value="@{spellmastery3macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Transcend Armor</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_transcendarmor" title="transcendarmor" value="(@{transcendarmorrankbonus}+@{transcendarmorstat}+@{transcendarmorcatbonus}+@{transcendarmorspecialmod}+@{transcendarmoritemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_transcendarmorprog" title="transcendarmorprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_transcendarmorranks" title="transcendarmorranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_transcendarmorrankbonus" title="transcendarmorrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Pr</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_transcendarmorstat" title="transcendarmorstat (Stat Bonus)" value="@{prbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_transcendarmorcatbonus" title="transcendarmorcatbonus (Category Bonus)" value="@{cat-power-manipulation}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_transcendarmorspecialmod" title="transcendarmorspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_transcendarmoritemmod" title="transcendarmoritemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_transcendarmormacro" title="transcendarmormacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Transcend Armor}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{transcendarmor}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{transcendarmor} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_transcendarmorcheck" title="transcendarmorcheck" value="@{transcendarmormacro}"></button></span>
</div>
</div><br>
<input type="checkbox" class="sheet-pc-skillpowerpointdev-show sheet-arrow" title="skillpowerpointdev-show" name="attr_skillpowerpointdev-show" value="1" checked/><span style="text-align: left; font-size: 0.6em;">Power Point Dev</span>
<div class="sheet-pc-skillpowerpointdev">
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Power Point Development</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_ppdev" title="ppdev" value="(@{ppdevrankbonus}+@{ppdevstat}+@{ppdevcatbonus}+@{ppdevspecialmod}+@{ppdevitemmod})*(@{ppmult}) " disabled="true"/></span>
<input type="hidden" name="attr_ppdevprog" title="ppdevprog (progression)" value="6">
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_ppdevranks" title="ppdevranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_ppdevrankbonus" title="ppdevrankbonus (Skill Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>Realm</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_ppdevstat" title="ppdevstat (Stat Bonus)" value="@{realm}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_ppdevcatbonus" title="ppdevcatbonus (Profession bonus to skill if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_ppdevspecialmod" title="ppdevspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_ppdevitemmod" title="ppdevitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_ppdevcheck" title="ppdevcheck" value="Convince me there is a reason to roll a Power Point Dev check and I will put it in."></button></span>
</div>
</div><br>
<input type="checkbox" class="sheet-pc-skillscience-show sheet-arrow" title="skillscience-show" name="attr_skillscience-show" value="1" checked/><span style="text-align: left; font-size: 0.6em;">Science/Analytic</span>
<div class="sheet-pc-skillscience">
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Science/Analytic-Basic</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-science-basic" title="cat-science-basic" value="@{cat-science-basic-rankbonus}+@{cat-science-basic-statbonus}+@{cat-science-basic-profbonus}+@{cat-science-basic-specialbonus}+@{cat-science-basic-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-science-basic-prog" title="cat-science-basic-prog (progression)" value="2" />
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_cat-science-basic-ranks" title="cat-science-basic-ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-science-basic-rankbonus" title="cat-science-basic-rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>Re/Me</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-science-basic-statbonus" title="cat-science-basic-statbonus" value="@{rebonus}+@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-science-basic-profbonus" title="cat-science-basic-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-science-basic-specialbonus" title="cat-science-basic-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-science-basic-itembonus" title="cat-science-basic-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_sciencebasiccheck" title="sciencebasiccheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Science/Analytic-Basic (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-science-basic}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-science-basic} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Basic Math</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_basicmath" title="basicmath" value="(@{basicmathrankbonus}+@{basicmathstat}+@{basicmathcatbonus}+@{basicmathspecialmod}+@{basicmathitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_basicmathprog" title="basicmathprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_basicmathranks" title="basicmathranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_basicmathrankbonus" title="basicmathrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Re</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_basicmathstat" title="basicmathstat (Stat Bonus)" value="@{rebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_basicmathcatbonus" title="basicmathcatbonus (Category Bonus)" value="@{cat-science-basic}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_basicmathspecialmod" title="basicmathspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_basicmathitemmod" title="basicmathitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_basicmathmacro" title="basicmathmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Basic Math}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{basicmath}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{basicmath} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_basicmathcheck" title="basicmathcheck" value="@{basicmathmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Research</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_research" title="research" value="(@{researchrankbonus}+@{researchstat}+@{researchcatbonus}+@{researchspecialmod}+@{researchitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_researchprog" title="researchprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_researchranks" title="researchranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_researchrankbonus" title="researchrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_researchstat" title="researchstat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_researchcatbonus" title="researchcatbonus (Category Bonus)" value="@{cat-science-basic}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_researchspecialmod" title="researchspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_researchitemmod" title="researchitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_researchmacro" title="researchmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Research}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{research}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{research} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_researchmacro" title="researchmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Research}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{research}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{research} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_researchcheck" title="researchcheck" value="@{researchmacro}"></button></span>
</div><br>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Science/Analytic-Specialized</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-science-specialized" title="cat-science-specialized" value="@{cat-science-specialized-statbonus}+@{cat-science-specialized-profbonus}+@{cat-science-specialized-specialbonus}+@{cat-science-specialized-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-science-specialized-prog" title="cat-science-specialized-prog (progression)" value="0" />
<span class="sheet-table-data-skills-cat-wide"><b>Combined</b></span>
<span class="sheet-table-data-skills-cat"><b> - </b></span>
<span class="sheet-table-data-skills-cat-wide"><b>Re/Me</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-science-specialized-statbonus" title="cat-science-specialized-statbonus" value="@{rebonus}+@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-science-specialized-profbonus" title="cat-science-specialized-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-science-specialized-specialbonus" title="cat-science-specialized-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-science-specialized-itembonus" title="cat-science-specialized-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_sciencespecializedcheck" title="sciencespecializedcheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Science/Analytic-Specialized (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-science-specialized}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-science-specialized} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Advanced Math</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_advancedmath" title="advancedmath" value="(@{advancedmathrankbonus}+@{advancedmathstat}+@{advancedmathcatbonus}+@{advancedmathspecialmod}+@{advancedmathitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_advancedmathprog" title="advancedmathprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_advancedmathranks" title="advancedmathranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_advancedmathrankbonus" title="advancedmathrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Re</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_advancedmathstat" title="advancedmathstat (Stat Bonus)" value="@{rebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_advancedmathcatbonus" title="advancedmathcatbonus (Category Bonus)" value="@{cat-science-specialized}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_advancedmathspecialmod" title="advancedmathspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_advancedmathitemmod" title="advancedmathitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_advancedmathmacro" title="advancedmathmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Advanced Math}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{advancedmath}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{advancedmath} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_advancedmathcheck" title="advancedmathcheck" value="@{advancedmathmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Anthropology <input type="text" name="attr_anthropology1name" title="anthropology1name (Name)" style="width: 125px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_anthropology1" title="anthropology1" value="(@{anthropology1rankbonus}+@{anthropology1stat}+@{anthropology1catbonus}+@{anthropology1specialmod}+@{anthropology1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_anthropology1prog" title="anthropology1prog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_anthropology1ranks" title="anthropology1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_anthropology1rankbonus" title="anthropology1rankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Em</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_anthropology1stat" title="anthropology1stat (Stat Bonus)" value="@{embonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_anthropology1catbonus" title="anthropology1catbonus (Category Bonus)" value="@{cat-science-specialized}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_anthropology1specialmod" title="anthropology1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_anthropology1itemmod" title="anthropology1itemmod (Bonus modification from Item)" value="0"/></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_anthropology1macro" title="anthropology1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Anthropology (@{anthropology1name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{anthropology1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{anthropology1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_anthropology1macro" title="anthropology1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Anthropology (@{anthropology1name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{anthropology1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{anthropology1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_anthropology1check" title="anthropology1check" value="@{anthropology1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Alchemy</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_alchemy" title="alchemy" value="(@{alchemyrankbonus}+@{alchemystat}+@{alchemycatbonus}+@{alchemyspecialmod}+@{alchemyitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_alchemyprog" title="alchemyprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_alchemyranks" title="alchemyranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_alchemyrankbonus" title="alchemyrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_alchemystat" title="alchemystat (Stat Bonus)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_alchemycatbonus" title="alchemycatbonus (Category Bonus)" value="@{cat-science-specialized}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_alchemyspecialmod" title="alchemyspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_alchemyitemmod" title="alchemyitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_alchemymacro" title="alchemymacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Alchemy}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{alchemy}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{alchemy} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_alchemymacro" title="alchemymacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Alchemy}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{alchemy}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{alchemy} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_alchemycheck" title="alchemycheck" value="@{alchemymacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Astronomy</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_astronomy" title="astronomy" value="(@{astronomyrankbonus}+@{astronomystat}+@{astronomycatbonus}+@{astronomyspecialmod}+@{astronomyitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_astronomyprog" title="astronomyprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_astronomyranks" title="astronomyranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_astronomyrankbonus" title="astronomyrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Pr</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_astronomystat" title="astronomystat (Stat Bonus)" value="@{prbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_astronomycatbonus" title="astronomycatbonus (Category Bonus)" value="@{cat-science-specialized}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_astronomyspecialmod" title="astronomyspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_astronomyitemmod" title="astronomyitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_astronomymacro" title="astronomymacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Astronomy}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{astronomy}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{astronomy} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_astronomymacro" title="astronomymacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Astronomy}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{astronomy}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{astronomy} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_astronomycheck" title="astronomycheck" value="@{astronomymacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Biochemistry</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_biochemistry" title="biochemistry" value="(@{biochemistryrankbonus}+@{biochemistrystat}+@{biochemistrycatbonus}+@{biochemistryspecialmod}+@{biochemistryitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_biochemistryprog" title="biochemistryprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_biochemistryranks" title="biochemistryranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_biochemistryrankbonus" title="biochemistryrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_biochemistrystat" title="biochemistrystat (Stat Bonus)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_biochemistrycatbonus" title="biochemistrycatbonus (Category Bonus)" value="@{cat-science-specialized}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_biochemistryspecialmod" title="biochemistryspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_biochemistryitemmod" title="biochemistryitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_biochemistrymacro" title="biochemistrymacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Biochemistry}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{biochemistry}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{biochemistry} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_biochemistrycheck" title="biochemistrycheck" value="@{biochemistrymacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Psychology</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_psychology" title="psychology" value="(@{psychologyrankbonus}+@{psychologystat}+@{psychologycatbonus}+@{psychologyspecialmod}+@{psychologyitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_psychologyprog" title="psychologyprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_psychologyranks" title="psychologyranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_psychologyrankbonus" title="psychologyrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Pr</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_psychologystat" title="psychologystat (Stat Bonus)" value="@{prbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_psychologycatbonus" title="psychologycatbonus (Category Bonus)" value="@{cat-science-specialized}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_psychologyspecialmod" title="psychologyspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_psychologyitemmod" title="psychologyitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_psychologymacro" title="psychologymacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Psychology}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{psychology}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{psychology} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_psychologymacro" title="psychologymacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Psychology}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{psychology}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{psychology} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_psychologycheck" title="psychologycheck" value="@{psychologymacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_specscience1name" title="specscience1name (Change if you wish a different skill in this spot.)" value="Other" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_specscience1" title="specscience1" value="(@{specscience1rankbonus}+@{specscience1stat}+@{specscience1catbonus}+@{specscience1specialmod}+@{specscience1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_specscience1prog" title="specscience1prog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_specscience1ranks" title="specscience1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_specscience1rankbonus" title="specscience1rankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><select style="width: 55px; margin-bottom: 0;" name="attr_specscience1stat" title="specscience1stat (Stat Bonus)">
<option value="@{agbonus}">Ag</option>
<option value="@{cobonus}">Co</option>
<option value="@{mebonus}">Me</option>
<option value="@{rebonus}" selected>Re</option>
<option value="@{sdbonus}">SD</option>
<option value="@{embonus}">Em</option>
<option value="@{inbonus}">In</option>
<option value="@{prbonus}">Pr</option>
<option value="@{qubonus}">Qu</option>
<option value="@{stbonus}">St</option>
</select></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_specscience1statdisplay" title="specscience1statdisplay (Stat Bonus Value)" value="@{specscience1stat}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_specscience1catbonus" title="specscience1catbonus (Category Bonus)" value="@{cat-science-specialized}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_specscience1specialmod" title="specscience1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_specscience1itemmod" title="specscience1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_specscience1macro" title="specscience1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{specscience1name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{specscience1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{specscience1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_specscience1macro" title="specscience1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{specscience1name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{specscience1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{specscience1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_specscience1check" title="specscience1check" value="@{specscience1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_specscience2name" title="specscience2name (Change if you wish a different skill in this spot.)" value="Other" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_specscience2" title="specscience2" value="(@{specscience2rankbonus}+@{specscience2stat}+@{specscience2catbonus}+@{specscience2specialmod}+@{specscience2itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_specscience2prog" title="specscience2prog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_specscience2ranks" title="specscience2ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_specscience2rankbonus" title="specscience2rankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><select style="width: 55px; margin-bottom: 0;" name="attr_specscience2stat" title="specscience2stat (Stat Bonus)">
<option value="@{agbonus}">Ag</option>
<option value="@{cobonus}">Co</option>
<option value="@{mebonus}">Me</option>
<option value="@{rebonus}" selected>Re</option>
<option value="@{sdbonus}">SD</option>
<option value="@{embonus}">Em</option>
<option value="@{inbonus}">In</option>
<option value="@{prbonus}">Pr</option>
<option value="@{qubonus}">Qu</option>
<option value="@{stbonus}">St</option>
</select></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_specscience2statdisplay" title="specscience2statdisplay (Stat Bonus Value)" value="@{specscience2stat}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_specscience2catbonus" title="specscience2catbonus (Category Bonus)" value="@{cat-science-specialized}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_specscience2specialmod" title="specscience2specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_specscience2itemmod" title="specscience2itemmod (Bonus modification from Item)" value="0"/></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_specscience2macro" title="specscience2macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{specscience2name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{specscience2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{specscience2} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_specscience2macro" title="specscience2macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{specscience2name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{specscience2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{specscience2} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_specscience2check" title="specscience2check" value="@{specscience2macro}"></button></span>
</div>
</div><br>
<input type="checkbox" class="sheet-pc-skillselfcontrol-show sheet-arrow" title="skillselfcontrol-show" name="attr_skillselfcontrol-show" value="1" checked/><span style="text-align: left; font-size: 0.6em;">Self Control</span>
<div class="sheet-pc-skillselfcontrol">
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Self Control</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-self-control" title="cat-self-control" value="@{cat-self-control-rankbonus}+@{cat-self-control-statbonus}+@{cat-self-control-profbonus}+@{cat-self-control-specialbonus}+@{cat-self-control-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-self-control-prog" title="cat-self-control-prog (progression)" value="2" />
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_cat-self-control-ranks" title="cat-self-control-ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-self-control-rankbonus" title="cat-self-control-rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>SD/Pr</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-self-control-statbonus" title="cat-self-control-statbonus" value="@{sdbonus}+@{prbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-self-control-profbonus" title="cat-self-control-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-self-control-specialbonus" title="cat-self-control-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-self-control-itembonus" title="cat-self-control-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_selfcontrolcheck" title="selfcontrolcheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Self Control (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-self-control}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-self-control} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Adrenal Balance</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalbalance" title="adrenalbalance" value="(@{adrenalbalancerankbonus}+@{adrenalbalancestat}+@{adrenalbalancecatbonus}+@{adrenalbalancespecialmod}+@{adrenalbalanceitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_adrenalbalanceprog" title="adrenalbalanceprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_adrenalbalanceranks" title="adrenalbalanceranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalbalancerankbonus" title="adrenalbalancerankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalbalancestat" title="adrenalbalancestat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalbalancecatbonus" title="adrenalbalancecatbonus (Category Bonus)" value="@{cat-self-control}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalbalancespecialmod" title="adrenalbalancespecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalbalanceitemmod" title="adrenalbalanceitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_adrenalbalancemacro" title="adrenalbalancemacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Adrenal Balance}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{adrenalbalance}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{adrenalbalance} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_adrenalbalancecheck" title="adrenalbalancecheck" value="@{adrenalbalancemacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Adrenal Concentration</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalconcentration" title="adrenalconcentration" value="(@{adrenalconcentrationrankbonus}+@{adrenalconcentrationstat}+@{adrenalconcentrationcatbonus}+@{adrenalconcentrationspecialmod}+@{adrenalconcentrationitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_adrenalconcentrationprog" title="adrenalconcentrationprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_adrenalconcentrationranks" title="adrenalconcentrationranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalconcentrationrankbonus" title="adrenalconcentrationrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Pr</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalconcentrationstat" title="adrenalconcentrationstat (Stat Bonus)" value="@{prbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalconcentrationcatbonus" title="adrenalconcentrationcatbonus (Category Bonus)" value="@{cat-self-control}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalconcentrationspecialmod" title="adrenalconcentrationspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalconcentrationitemmod" title="adrenalconcentrationitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_adrenalconcentrationmacro" title="adrenalconcentrationmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Adrenal Concentration}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{adrenalconcentration}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{adrenalconcentration} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_adrenalconcentrationcheck" title="adrenalconcentrationcheck" value="@{adrenalconcentrationmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Adrenal Landing</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenallanding" title="adrenallanding" value="(@{adrenallandingrankbonus}+@{adrenallandingstat}+@{adrenallandingcatbonus}+@{adrenallandingspecialmod}+@{adrenallandingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_adrenallandingprog" title="adrenallandingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_adrenallandingranks" title="adrenallandingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenallandingrankbonus" title="adrenallandingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenallandingstat" title="adrenallandingstat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenallandingcatbonus" title="adrenallandingcatbonus (Category Bonus)" value="@{cat-self-control}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenallandingspecialmod" title="adrenallandingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenallandingitemmod" title="adrenallandingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_adrenallandingmacro" title="adrenallandingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Adrenal Landing}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{adrenallanding}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{adrenallanding} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_adrenallandingcheck" title="adrenallandingcheck" value="@{adrenallandingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Adrenal Leaping</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalleaping" title="adrenalleaping" value="(@{adrenalleapingrankbonus}+@{adrenalleapingstat}+@{adrenalleapingcatbonus}+@{adrenalleapingspecialmod}+@{adrenalleapingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_adrenalleapingprog" title="adrenalleapingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_adrenalleapingranks" title="adrenalleapingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalleapingrankbonus" title="adrenalleapingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>St</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalleapingstat" title="adrenalleapingstat (Stat Bonus)" value="@{stbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalleapingcatbonus" title="adrenalleapingcatbonus (Category Bonus)" value="@{cat-self-control}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalleapingspecialmod" title="adrenalleapingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalleapingitemmod" title="adrenalleapingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_adrenalleapingmacro" title="adrenalleapingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Adrenal Leaping}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{adrenalleaping}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{adrenalleaping} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_adrenalleapingcheck" title="adrenalleapingcheck" value="@{adrenalleapingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Adrenal Quickdraw</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalquickdraw" title="adrenalquickdraw" value="(@{adrenalquickdrawrankbonus}+@{adrenalquickdrawstat}+@{adrenalquickdrawcatbonus}+@{adrenalquickdrawspecialmod}+@{adrenalquickdrawitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_adrenalquickdrawprog" title="adrenalquickdrawprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_adrenalquickdrawranks" title="adrenalquickdrawranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalquickdrawrankbonus" title="adrenalquickdrawrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalquickdrawstat" title="adrenalquickdrawstat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalquickdrawcatbonus" title="adrenalquickdrawcatbonus (Category Bonus)" value="@{cat-self-control}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalquickdrawspecialmod" title="adrenalquickdrawspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalquickdrawitemmod" title="adrenalquickdrawitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_adrenalquickdrawmacro" title="adrenalquickdrawmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Adrenal Quickdraw}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{adrenalquickdraw}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{adrenalquickdraw} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_adrenalquickdrawcheck" title="adrenalquickdrawcheck" value="@{adrenalquickdrawmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Adrenal Speed</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalspeed" title="adrenalspeed" value="(@{adrenalspeedrankbonus}+@{adrenalspeedstat}+@{adrenalspeedcatbonus}+@{adrenalspeedspecialmod}+@{adrenalspeeditemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_adrenalspeedprog" title="adrenalspeedprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_adrenalspeedranks" title="adrenalspeedranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalspeedrankbonus" title="adrenalspeedrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Qu</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalspeedstat" title="adrenalspeedstat (Stat Bonus)" value="@{qubonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalspeedcatbonus" title="adrenalspeedcatbonus (Category Bonus)" value="@{cat-self-control}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalspeedspecialmod" title="adrenalspeedspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalspeeditemmod" title="adrenalspeeditemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_adrenalspeedmacro" title="adrenalspeedmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Adrenal Speed}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{adrenalspeed}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{adrenalspeed} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_adrenalspeedcheck" title="adrenalspeedcheck" value="@{adrenalspeedmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Adrenal Stabilization</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalstabilization" title="adrenalstabilization" value="(@{adrenalstabilizationrankbonus}+@{adrenalstabilizationstat}+@{adrenalstabilizationcatbonus}+@{adrenalstabilizationspecialmod}+@{adrenalstabilizationitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_adrenalstabilizationprog" title="adrenalstabilizationprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_adrenalstabilizationranks" title="adrenalstabilizationranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalstabilizationrankbonus" title="adrenalstabilizationrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalstabilizationstat" title="adrenalstabilizationstat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalstabilizationcatbonus" title="adrenalstabilizationcatbonus (Category Bonus)" value="@{cat-self-control}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalstabilizationspecialmod" title="adrenalstabilizationspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalstabilizationitemmod" title="adrenalstabilizationitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_adrenalstabilizationmacro" title="adrenalstabilizationmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Adrenal Stabilization}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{adrenalstabilization}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{adrenalstabilization} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_adrenalstabilizationcheck" title="adrenalstabilizationcheck" value="@{adrenalstabilizationmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Adrenal Strength</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalstrength" title="adrenalstrength" value="(@{adrenalstrengthrankbonus}+@{adrenalstrengthstat}+@{adrenalstrengthcatbonus}+@{adrenalstrengthspecialmod}+@{adrenalstrengthitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_adrenalstrengthprog" title="adrenalstrengthprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_adrenalstrengthranks" title="adrenalstrengthranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalstrengthrankbonus" title="adrenalstrengthrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>St</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalstrengthstat" title="adrenalstrengthstat (Stat Bonus)" value="@{stbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalstrengthcatbonus" title="adrenalstrengthcatbonus (Category Bonus)" value="@{cat-self-control}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalstrengthspecialmod" title="adrenalstrengthspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenalstrengthitemmod" title="adrenalstrengthitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_adrenalstrengthmacro" title="adrenalstrengthmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Adrenal Strength}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{adrenalstrength}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{adrenalstrength} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_adrenalstrengthcheck" title="adrenalstrengthcheck" value="@{adrenalstrengthmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Cleansing Trance</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_cleansingtrance" title="cleansingtrance" value="(@{cleansingtrancerankbonus}+@{cleansingtrancestat}+@{cleansingtrancecatbonus}+@{cleansingtrancespecialmod}+@{cleansingtranceitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_cleansingtranceprog" title="cleansingtranceprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_cleansingtranceranks" title="cleansingtranceranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_cleansingtrancerankbonus" title="cleansingtrancerankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_cleansingtrancestat" title="cleansingtrancestat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_cleansingtrancecatbonus" title="cleansingtrancecatbonus (Category Bonus)" value="@{cat-self-control}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_cleansingtrancespecialmod" title="cleansingtrancespecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_cleansingtranceitemmod" title="cleansingtranceitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_cleansingtrancemacro" title="cleansingtrancemacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Cleansing Trance}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cleansingtrance}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cleansingtrance} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_cleansingtrancecheck" title="cleansingtrancecheck" value="@{cleansingtrancemacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Control Lycanthropy</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_controllycanthropy" title="controllycanthropy" value="(@{controllycanthropyrankbonus}+@{controllycanthropystat}+@{controllycanthropycatbonus}+@{controllycanthropyspecialmod}+@{controllycanthropyitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_controllycanthropyprog" title="controllycanthropyprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_controllycanthropyranks" title="controllycanthropyranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_controllycanthropyrankbonus" title="controllycanthropyrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_controllycanthropystat" title="controllycanthropystat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_controllycanthropycatbonus" title="controllycanthropycatbonus (Category Bonus)" value="@{cat-self-control}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_controllycanthropyspecialmod" title="controllycanthropyspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_controllycanthropyitemmod" title="controllycanthropyitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_controllycanthropymacro" title="controllycanthropymacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Control Lycanthropy}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{controllycanthropy}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{controllycanthropy} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_controllycanthropycheck" title="controllycanthropycheck" value="@{controllycanthropymacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Death Trance</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_deathtrance" title="deathtrance" value="(@{deathtrancerankbonus}+@{deathtrancestat}+@{deathtrancecatbonus}+@{deathtrancespecialmod}+@{deathtranceitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_deathtranceprog" title="deathtranceprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_deathtranceranks" title="deathtranceranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_deathtrancerankbonus" title="deathtrancerankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_deathtrancestat" title="deathtrancestat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_deathtrancecatbonus" title="deathtrancecatbonus (Category Bonus)" value="@{cat-self-control}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_deathtrancespecialmod" title="deathtrancespecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_deathtranceitemmod" title="deathtranceitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_deathtrancemacro" title="deathtrancemacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Death Trance}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{deathtrance}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{deathtrance} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_deathtrancecheck" title="deathtrancecheck" value="@{deathtrancemacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Frenzy</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_frenzy" title="frenzy" value="(@{frenzyrankbonus}+@{frenzystat}+@{frenzycatbonus}+@{frenzyspecialmod}+@{frenzyitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_frenzyprog" title="frenzyprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_frenzyranks" title="frenzyranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_frenzyrankbonus" title="frenzyrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_frenzystat" title="frenzystat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_frenzycatbonus" title="frenzycatbonus (Category Bonus)" value="@{cat-self-control}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_frenzyspecialmod" title="frenzyspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_frenzyitemmod" title="frenzyitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_frenzymacro" title="frenzymacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Frenzy}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{frenzy}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{frenzy} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_frenzycheck" title="frenzycheck" value="@{frenzymacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Healing Trance</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_healingtrance" title="healingtrance" value="(@{healingtrancerankbonus}+@{healingtrancestat}+@{healingtrancecatbonus}+@{healingtrancespecialmod}+@{healingtranceitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_healingtranceprog" title="healingtranceprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_healingtranceranks" title="healingtranceranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_healingtrancerankbonus" title="healingtrancerankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Em</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_healingtrancestat" title="healingtrancestat (Stat Bonus)" value="@{embonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_healingtrancecatbonus" title="healingtrancecatbonus (Category Bonus)" value="@{cat-self-control}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_healingtrancespecialmod" title="healingtrancespecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_healingtranceitemmod" title="healingtranceitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_healingtrancemacro" title="healingtrancemacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Healing Trance}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{healingtrance}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{healingtrance} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_healingtrancecheck" title="healingtrancecheck" value="@{healingtrancemacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Meditation</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_meditation" title="meditation" value="(@{meditationrankbonus}+@{meditationstat}+@{meditationcatbonus}+@{meditationspecialmod}+@{meditationitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_meditationprog" title="meditationprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_meditationranks" title="meditationranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_meditationrankbonus" title="meditationrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_meditationstat" title="meditationstat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_meditationcatbonus" title="meditationcatbonus (Category Bonus)" value="@{cat-self-control}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_meditationspecialmod" title="meditationspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_meditationitemmod" title="meditationitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_meditationmacro" title="meditationmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Meditation}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{meditation}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{meditation} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_meditationcheck" title="meditationcheck" value="@{meditationmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Mnemonics</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mnemonics" title="mnemonics" value="(@{mnemonicsrankbonus}+@{mnemonicsstat}+@{mnemonicscatbonus}+@{mnemonicsspecialmod}+@{mnemonicsitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_mnemonicsprog" title="mnemonicsprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_mnemonicsranks" title="mnemonicsranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mnemonicsrankbonus" title="mnemonicsrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Me</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mnemonicsstat" title="mnemonicsstat (Stat Bonus)" value="@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mnemonicscatbonus" title="mnemonicscatbonus (Category Bonus)" value="@{cat-self-control}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mnemonicsspecialmod" title="mnemonicsspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mnemonicsitemmod" title="mnemonicsitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_mnemonicsmacro" title="mnemonicsmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Mnemonics}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{mnemonics}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{mnemonics} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_mnemonicscheck" title="mnemonicscheck" value="@{mnemonicsmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Sleep Trance</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sleeptrance" title="sleeptrance" value="(@{sleeptrancerankbonus}+@{sleeptrancestat}+@{sleeptrancecatbonus}+@{sleeptrancespecialmod}+@{sleeptranceitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_sleeptranceprog" title="sleeptranceprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_sleeptranceranks" title="sleeptranceranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sleeptrancerankbonus" title="sleeptrancerankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sleeptrancestat" title="sleeptrancestat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sleeptrancecatbonus" title="sleeptrancecatbonus (Category Bonus)" value="@{cat-self-control}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sleeptrancespecialmod" title="sleeptrancespecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sleeptranceitemmod" title="sleeptranceitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_sleeptrancemacro" title="sleeptrancemacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Sleep Trance}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{sleeptrance}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{sleeptrance} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_sleeptrancecheck" title="sleeptrancecheck" value="@{sleeptrancemacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Stunned Maneuvering</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_stunnedmaneuvering" title="stunnedmaneuvering" value="(@{stunnedmaneuveringrankbonus}+@{stunnedmaneuveringstat}+@{stunnedmaneuveringcatbonus}+@{stunnedmaneuveringspecialmod}+@{stunnedmaneuveringitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_stunnedmaneuveringprog" title="stunnedmaneuveringprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_stunnedmaneuveringranks" title="stunnedmaneuveringranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_stunnedmaneuveringrankbonus" title="stunnedmaneuveringrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Pr</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_stunnedmaneuveringstat" title="stunnedmaneuveringstat (Stat Bonus)" value="@{prbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_stunnedmaneuveringcatbonus" title="stunnedmaneuveringcatbonus (Category Bonus)" value="@{cat-self-control}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_stunnedmaneuveringspecialmod" title="stunnedmaneuveringspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_stunnedmaneuveringitemmod" title="stunnedmaneuveringitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_stunnedmaneuveringmacro" title="stunnedmaneuveringmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Stunned Maneuvering}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{stunnedmaneuvering}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{stunnedmaneuvering} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_stunnedmaneuveringcheck" title="stunnedmaneuveringcheck" value="@{stunnedmaneuveringmacro}"></button></span>
</div>
</div><br>
<input type="checkbox" class="sheet-pc-skillspecial-show sheet-arrow" title="skillspecial-show" name="attr_skillspecial-show" value="1" checked/><span style="text-align: left; font-size: 0.6em;">Special</span>
<div class="sheet-pc-skillspecial">
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Special Attacks</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-special-attacks" title="cat-special-attacks" value="@{cat-special-attacks-statbonus}+@{cat-special-attacks-profbonus}+@{cat-special-attacks-specialbonus}+@{cat-special-attacks-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-special-attacks-prog" title="cat-special-attacks-prog (progression)" value="0" />
<span class="sheet-table-data-skills-cat-wide"><b>Combined</b></span>
<span class="sheet-table-data-skills-cat"><b> - </b></span>
<span class="sheet-table-data-skills-cat-wide"><b>St/Ag</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-special-attacks-statbonus" title="cat-special-attacks-statbonus" value="@{stbonus}+@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-special-attacks-profbonus" title="cat-special-attacks-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-special-attacks-specialbonus" title="cat-special-attacks-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-special-attacks-itembonus" title="cat-special-attacks-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_specialattackscheck" title="specialattackscheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Special Attacks (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-special-attacks}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-special-attacks} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Brawling</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_brawling" title="brawling" value="(@{brawlingrankbonus}+@{brawlingstat}+@{brawlingcatbonus}+@{brawlingspecialmod}+@{brawlingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_brawlingprog" title="brawlingprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_brawlingranks" title="brawlingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_brawlingrankbonus" title="brawlingrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>St</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_brawlingstat" title="brawlingstat (Stat Bonus)" value="@{stbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_brawlingcatbonus" title="brawlingcatbonus (Category Bonus)" value="@{cat-special-attacks}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_brawlingspecialmod" title="brawlingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_brawlingitemmod" title="brawlingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_brawlingmacro" title="brawlingmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Brawling}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{brawling}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{brawling} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_brawlingcheck" title="brawlingcheck" value="@{brawlingmacro}"></button></span>
</div>
<!--div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Disarm Foe (Armed)</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmarmedvs1h" title="disarmarmedvs1h" value="(@{disarmarmedvs1hrankbonus}+@{disarmarmedvs1hstat}+@{disarmarmedvs1hcatbonus}+@{disarmarmedvs1hspecialmod}+@{disarmarmedvs1hitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_disarmarmedvs1hprog" title="disarmarmedvs1hprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_disarmarmedvs1hranks" title="disarmarmedvs1hranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmarmedvs1hrankbonus" title="disarmarmedvs1hrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmarmedvs1hstat" title="disarmarmedvs1hstat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmarmedvs1hcatbonus" title="disarmarmedvs1hcatbonus (Category Bonus)" value="@{cat-special-attacks}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmarmedvs1hspecialmod" title="disarmarmedvs1hspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmarmedvs1hitemmod" title="disarmarmedvs1hitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_disarmarmedvs1hmacro" title="disarmarmedvs1hmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Disarm Foe (Armed)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{disarmarmedvs1h}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{disarmarmedvs1h} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_disarmarmedvs1hcheck" title="disarmarmedvs1hcheck" value="@{disarmarmedvs1hmacro}"></button></span>
</div-->
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Disarm Foe (Armed) vs 1-Handed</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmarmedvs1h" title="disarmarmedvs1h" value="(@{disarmarmedvs1hrankbonus}+@{disarmarmedvs1hstat}+@{disarmarmedvs1hcatbonus}+@{disarmarmedvs1hspecialmod}+@{disarmarmedvs1hitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_disarmarmedvs1hprog" title="disarmarmedvs1hprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_disarmarmedvs1hranks" title="disarmarmedvs1hranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmarmedvs1hrankbonus" title="disarmarmedvs1hrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmarmedvs1hstat" title="disarmarmedvs1hstat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmarmedvs1hcatbonus" title="disarmarmedvs1hcatbonus (Category Bonus)" value="@{cat-special-attacks}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmarmedvs1hspecialmod" title="disarmarmedvs1hspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmarmedvs1hitemmod" title="disarmarmedvs1hitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_disarmarmedvs1hmacro" title="disarmarmedvs1hmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Disarm Foe (Armed) vs 1-Handed}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{disarmarmedvs1h}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{disarmarmedvs1h} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_disarmarmedvs1hcheck" title="disarmarmedvs1hcheck" value="@{disarmarmedvs1hmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Disarm Foe (Armed) vs 2-Handed</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmarmedvs2h" title="disarmarmedvs2h" value="(@{disarmarmedvs2hrankbonus}+@{disarmarmedvs2hstat}+@{disarmarmedvs2hcatbonus}+@{disarmarmedvs2hspecialmod}+@{disarmarmedvs2hitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_disarmarmedvs2hprog" title="disarmarmedvs2hprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_disarmarmedvs2hranks" title="disarmarmedvs2hranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmarmedvs2hrankbonus" title="disarmarmedvs2hrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmarmedvs2hstat" title="disarmarmedvs2hstat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmarmedvs2hcatbonus" title="disarmarmedvs2hcatbonus (Category Bonus)" value="@{cat-special-attacks}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmarmedvs2hspecialmod" title="disarmarmedvs2hspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmarmedvs2hitemmod" title="disarmarmedvs2hitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_disarmarmedvs2hmacro" title="disarmarmedvs2hmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Disarm Foe (Armed) vs 2-Handed}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{disarmarmedvs2h}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{disarmarmedvs2h} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_disarmarmedvs2hcheck" title="disarmarmedvs2hcheck" value="@{disarmarmedvs2hmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Disarm Foe (Armed) vs Pole Arm</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmarmedvspolearm" title="disarmarmedvspolearm" value="(@{disarmarmedvspolearmrankbonus}+@{disarmarmedvspolearmstat}+@{disarmarmedvspolearmcatbonus}+@{disarmarmedvspolearmspecialmod}+@{disarmarmedvspolearmitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_disarmarmedvspolearmprog" title="disarmarmedvspolearmprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_disarmarmedvspolearmranks" title="disarmarmedvspolearmranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmarmedvspolearmrankbonus" title="disarmarmedvspolearmrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmarmedvspolearmstat" title="disarmarmedvspolearmstat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmarmedvspolearmcatbonus" title="disarmarmedvspolearmcatbonus (Category Bonus)" value="@{cat-special-attacks}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmarmedvspolearmspecialmod" title="disarmarmedvspolearmspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmarmedvspolearmitemmod" title="disarmarmedvspolearmitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_disarmarmedvspolearmmacro" title="disarmarmedvspolearmmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Disarm Foe (Armed) vs Pole Arm}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{disarmarmedvspolearm}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{disarmarmedvspolearm} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_disarmarmedvspolearmcheck" title="disarmarmedvspolearmcheck" value="@{disarmarmedvspolearmmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Disarm Foe (Armed) vs Two Weapon Combo</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmarmedvs2wcombo" title="disarmarmedvs2wcombo" value="(@{disarmarmedvs2wcomborankbonus}+@{disarmarmedvs2wcombostat}+@{disarmarmedvs2wcombocatbonus}+@{disarmarmedvs2wcombospecialmod}+@{disarmarmedvs2wcomboitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_disarmarmedvs2wcomboprog" title="disarmarmedvs2wcomboprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_disarmarmedvs2wcomboranks" title="disarmarmedvs2wcomboranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmarmedvs2wcomborankbonus" title="disarmarmedvs2wcomborankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmarmedvs2wcombostat" title="disarmarmedvs2wcombostat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmarmedvs2wcombocatbonus" title="disarmarmedvs2wcombocatbonus (Category Bonus)" value="@{cat-special-attacks}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmarmedvs2wcombospecialmod" title="disarmarmedvs2wcombospecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmarmedvs2wcomboitemmod" title="disarmarmedvs2wcomboitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_disarmarmedvs2wcombomacro" title="disarmarmedvs2wcombomacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Disarmed Foe (Armed) vs Two Weapon Combo}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{disarmarmedvs2wcombo}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{disarmarmedvs2wcombo} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_disarmarmedvs2wcombocheck" title="disarmarmedvs2wcombocheck" value="@{disarmarmedvs2wcombomacro}"></button></span>
</div>
<!--div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Disarm Foe (Unarmed)</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmunarmedvs1h" title="disarmunarmedvs1h" value="(@{disarmunarmedvs1hrankbonus}+@{disarmunarmedvs1hstat}+@{disarmunarmedvs1hcatbonus}+@{disarmunarmedvs1hspecialmod}+@{disarmunarmedvs1hitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_disarmunarmedvs1hprog" title="disarmunarmedvs1hprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_disarmunarmedvs1hranks" title="disarmunarmedvs1hranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmunarmedvs1hrankbonus" title="disarmunarmedvs1hrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmunarmedvs1hstat" title="disarmunarmedvs1hstat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmunarmedvs1hcatbonus" title="disarmunarmedvs1hcatbonus (Category Bonus)" value="@{cat-special-attacks}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmunarmedvs1hspecialmod" title="disarmunarmedvs1hspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmunarmedvs1hitemmod" title="disarmunarmedvs1hitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_disarmunarmedvs1hmacro" title="disarmunarmedvs1hmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Disarm Foe (Unarmed)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{disarmunarmedvs1h}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{disarmunarmedvs1h} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_disarmunarmedvs1hcheck" title="disarmunarmedvs1hcheck" value="@{disarmunarmedvs1hmacro}"></button></span>
</div-->
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Disarm Foe (Unarmed) vs 1-Handed</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmunarmedvs1h" title="disarmunarmedvs1h" value="(@{disarmunarmedvs1hrankbonus}+@{disarmunarmedvs1hstat}+@{disarmunarmedvs1hcatbonus}+@{disarmunarmedvs1hspecialmod}+@{disarmunarmedvs1hitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_disarmunarmedvs1hprog" title="disarmunarmedvs1hprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_disarmunarmedvs1hranks" title="disarmunarmedvs1hranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmunarmedvs1hrankbonus" title="disarmunarmedvs1hrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmunarmedvs1hstat" title="disarmunarmedvs1hstat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmunarmedvs1hcatbonus" title="disarmunarmedvs1hcatbonus (Category Bonus)" value="@{cat-special-attacks}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmunarmedvs1hspecialmod" title="disarmunarmedvs1hspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmunarmedvs1hitemmod" title="disarmunarmedvs1hitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_disarmunarmedvs1hmacro" title="disarmunarmedvs1hmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Disarm Foe (Unarmed) vs 1-Handed}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{disarmunarmedvs1h}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{disarmunarmedvs1h} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_disarmunarmedvs1hcheck" title="disarmunarmedvs1hcheck" value="@{disarmunarmedvs1hmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Disarm Foe (Unarmed) vs 2-Handed</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmunarmedvs2h" title="disarmunarmedvs2h" value="(@{disarmunarmedvs2hrankbonus}+@{disarmunarmedvs2hstat}+@{disarmunarmedvs2hcatbonus}+@{disarmunarmedvs2hspecialmod}+@{disarmunarmedvs2hitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_disarmunarmedvs2hprog" title="disarmunarmedvs2hprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_disarmunarmedvs2hranks" title="disarmunarmedvs2hranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmunarmedvs2hrankbonus" title="disarmunarmedvs2hrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmunarmedvs2hstat" title="disarmunarmedvs2hstat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmunarmedvs2hcatbonus" title="disarmunarmedvs2hcatbonus (Category Bonus)" value="@{cat-special-attacks}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmunarmedvs2hspecialmod" title="disarmunarmedvs2hspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmunarmedvs2hitemmod" title="disarmunarmedvs2hitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_disarmunarmedvs2hmacro" title="disarmunarmedvs2hmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Disarm Foe (Unarmed) vs 2-Handed}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{disarmunarmedvs2h}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{disarmunarmedvs2h} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_disarmunarmedvs2hcheck" title="disarmunarmedvs2hcheck" value="@{disarmunarmedvs2hmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Disarm Foe (Unarmed) vs Pole Arm</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmunarmedvspolearm" title="disarmunarmedvspolearm" value="(@{disarmunarmedvspolearmrankbonus}+@{disarmunarmedvspolearmstat}+@{disarmunarmedvspolearmcatbonus}+@{disarmunarmedvspolearmspecialmod}+@{disarmunarmedvspolearmitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_disarmunarmedvspolearmprog" title="disarmunarmedvspolearmprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_disarmunarmedvspolearmranks" title="disarmunarmedvspolearmranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmunarmedvspolearmrankbonus" title="disarmunarmedvspolearmrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmunarmedvspolearmstat" title="disarmunarmedvspolearmstat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmunarmedvspolearmcatbonus" title="disarmunarmedvspolearmcatbonus (Category Bonus)" value="@{cat-special-attacks}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmunarmedvspolearmspecialmod" title="disarmunarmedvspolearmspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmunarmedvspolearmitemmod" title="disarmunarmedvspolearmitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_disarmunarmedvspolearmmacro" title="disarmunarmedvspolearmmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Disarm Foe (Unarmed) vs Pole Arm}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{disarmunarmedvspolearm}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{disarmunarmedvspolearm} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_disarmunarmedvspolearmcheck" title="disarmunarmedvspolearmcheck" value="@{disarmunarmedvspolearmmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Disarm Foe (Unarmed) vs Two Weapon Combo</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmunarmedvs2wcombo" title="disarmunarmedvs2wcombo" value="(@{disarmunarmedvs2wcomborankbonus}+@{disarmunarmedvs2wcombostat}+@{disarmunarmedvs2wcombocatbonus}+@{disarmunarmedvs2wcombospecialmod}+@{disarmunarmedvs2wcomboitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_disarmunarmedvs2wcomboprog" title="disarmunarmedvs2wcomboprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_disarmunarmedvs2wcomboranks" title="disarmunarmedvs2wcomboranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmunarmedvs2wcomborankbonus" title="disarmunarmedvs2wcomborankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmunarmedvs2wcombostat" title="disarmunarmedvs2wcombostat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmunarmedvs2wcombocatbonus" title="disarmunarmedvs2wcombocatbonus (Category Bonus)" value="@{cat-special-attacks}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmunarmedvs2wcombospecialmod" title="disarmunarmedvs2wcombospecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmunarmedvs2wcomboitemmod" title="disarmunarmedvs2wcomboitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_disarmunarmedvs2wcombomacro" title="disarmunarmedvs2wcombomacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Disarm Foe (Unarmed) vs Two Weapon Combo}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{disarmunarmedvs2wcombo}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{disarmunarmedvs2wcombo} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_disarmunarmedvs2wcombocheck" title="disarmunarmedvs2wcombocheck" value="@{disarmunarmedvs2wcombomacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Jousting (Lancing)</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_jousting" title="jousting" value="(@{joustingrankbonus}+@{joustingstat}+@{joustingcatbonus}+@{joustingspecialmod}+@{joustingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_joustingprog" title="joustingprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_joustingranks" title="joustingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_joustingrankbonus" title="joustingrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_joustingstat" title="joustingstat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_joustingcatbonus" title="joustingcatbonus (Category Bonus)" value="@{cat-special-attacks}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_joustingspecialmod" title="joustingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_joustingitemmod" title="joustingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_joustingmacro" title="joustingmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Jousting (Lancing)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{jousting}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{jousting} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_joustingcheck" title="joustingcheck" value="@{joustingmacro}"></button></span>
</div>
<br>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Special Defenses</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-special-defenses" title="cat-special-defenses" value="@{cat-special-defenses-specialbonus}+@{cat-special-defenses-itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_cat-special-defenses-prog" title="cat-special-defenses-prog (progression)" value="0" />
<span class="sheet-table-data-skills-cat-wide"><b>Combined</b></span>
<span class="sheet-table-data-skills-cat"><b style="vertical-align:top;"> - </b></span>
<span class="sheet-table-data-skills-cat-wide"><b>NONE</b></span>
<span class="sheet-table-data-skills-cat"><b style="vertical-align:top;"> - </b></span>
<span class="sheet-table-data-skills-cat"><b> - </b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-special-defenses-specialbonus" title="cat-special-defenses-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-special-defenses-itembonus" title="cat-special-defenses-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_specialdefensescheck" title="specialdefensescheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Special Defenses (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-special-defenses}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-special-defenses} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Adrenal Defense</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenaldefense" title="adrenaldefense" value="(@{adrenaldefenserankbonus}+@{adrenaldefensestat}+@{adrenaldefensecatbonus}+@{adrenaldefensespecialmod}+@{adrenaldefenseitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_adrenaldefenseprog" title="adrenaldefenseprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_adrenaldefenseranks" title="adrenaldefenseranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenaldefenserankbonus" title="adrenaldefenserankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>NONE</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenaldefensestat" title="adrenaldefensestat (Stat Bonus)" value="0" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenaldefensecatbonus" title="adrenaldefensecatbonus (Category Bonus)" value="@{cat-special-defenses}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenaldefensespecialmod" title="adrenaldefensespecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenaldefenseitemmod" title="adrenaldefenseitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_adrenaldefensemacro" title="adrenaldefensemacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Adrenal Defense}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{adrenaldefense}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{adrenaldefense} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_adrenaldefensecheck" title="adrenaldefensecheck" value="@{adrenaldefensemacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Adrenal Toughness</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenaltoughness" title="adrenaltoughness" value="(@{adrenaltoughnessrankbonus}+@{adrenaltoughnessstat}+@{adrenaltoughnesscatbonus}+@{adrenaltoughnessspecialmod}+@{adrenaltoughnessitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_adrenaltoughnessprog" title="adrenaltoughnessprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_adrenaltoughnessranks" title="adrenaltoughnessranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenaltoughnessrankbonus" title="adrenaltoughnessrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>NONE</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenaltoughnessstat" title="adrenaltoughnessstat (Stat Bonus)" value="0" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenaltoughnesscatbonus" title="adrenaltoughnesscatbonus (Category Bonus)" value="@{cat-special-defenses}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenaltoughnessspecialmod" title="adrenaltoughnessspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_adrenaltoughnessitemmod" title="adrenaltoughnessitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_adrenaltoughnessmacro" title="adrenaltoughnessmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Adrenal Toughness}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{adrenaltoughness}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{adrenaltoughness} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_adrenaltoughnesscheck" title="adrenaltoughnesscheck" value="@{adrenaltoughnessmacro}"></button></span>
</div>
</div><br>
<input type="checkbox" class="sheet-pc-skillspellskills-show sheet-arrow" title="skillspellskills-show" name="attr_skillspellsskills-show" value="1" checked/><span style="text-align: left; font-size: 0.6em;">Spell Skills</span>
<div class="sheet-pc-skillspellskills">
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Spell Skills</span>
<span class="sheet-table-data-skills-cat"> </span>
<span class="sheet-table-data-skills-cat-wide"> </span>
<span class="sheet-table-data-skills-cat"> </span>
<span class="sheet-table-data-skills-cat-wide"> </span>
<span class="sheet-table-data-skills-cat"> </span>
<span class="sheet-table-data-skills-cat"> </span>
<span class="sheet-table-data-skills-cat"> </span>
<span class="sheet-table-data-skills-cat"> </span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> Spell skills/lists are on Spell tab. </span>
<span class="sheet-table-data-skills-cat-sm"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_spellskillscheck" title="spellskillscheck" value="&{template:RMSSStdRoll} {{spellflag=true}} {{check=Check: }} {{name=@{character_name}'s Spell Skills (?{spell list name?|0})}} {{checkroll=[[1d100!>96 + ?{spell list skill?|0} +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]] }} {{critroll= **Check for Nat 100!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +?{spell list skill?|0} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} "/></span>
</div>
</div><br>
<input type="checkbox" class="sheet-pc-skillsubterfuge-show sheet-arrow" title="skillsubterfuge-show" name="attr_skillsubterfuge-show" value="1" checked/><span style="text-align: left; font-size: 0.6em;">Subterfuge</span>
<div class="sheet-pc-skillsubterfuge">
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Subterfuge-Attack</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-subterfuge-attack" title="cat-subterfuge-attack" value="@{cat-subterfuge-attack-rankbonus}+@{cat-subterfuge-attack-statbonus}+@{cat-subterfuge-attack-profbonus}+@{cat-subterfuge-attack-specialbonus}+@{cat-subterfuge-attack-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-subterfuge-attack-prog" title="cat-subterfuge-attack-prog (progression)" value="2" />
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_cat-subterfuge-attack-ranks" title="cat-subterfuge-attack-ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-subterfuge-attack-rankbonus" title="cat-subterfuge-attack-rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>Ag/SD</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-subterfuge-attack-statbonus" title="cat-subterfuge-attack-statbonus" value="@{agbonus}+@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-subterfuge-attack-profbonus" title="cat-subterfuge-attack-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-subterfuge-attack-specialbonus" title="cat-subterfuge-attack-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-subterfuge-attack-itembonus" title="cat-subterfuge-attack-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_subterfugeattackcheck" title="subterfugeattackcheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Subterfuge-Attack (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-subterfuge-attack}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-subterfuge-attack} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Ambush</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_ambush" title="ambush" value="(@{ambushrankbonus}+@{ambushstat}+@{ambushcatbonus}+@{ambushspecialmod}+@{ambushitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_ambushprog" title="ambushprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_ambushranks" title="ambushranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_ambushrankbonus" title="ambushrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_ambushstat" title="ambushstat (Stat Bonus)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_ambushcatbonus" title="ambushcatbonus (Category Bonus)" value="@{cat-subterfuge-attack}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_ambushspecialmod" title="ambushspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_ambushitemmod" title="ambushitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_ambushmacro" title="ambushmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Ambush (@{ambushranks} ranks)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{ambush}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{ambush} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_ambushcheck" title="ambushcheck" value="@{ambushmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Silent Kill</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_silentkill" title="silentkill" value="(@{silentkillrankbonus}+@{silentkillstat}+@{silentkillcatbonus}+@{silentkillspecialmod}+@{silentkillitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_silentkillprog" title="silentkillprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_silentkillranks" title="silentkillranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_silentkillrankbonus" title="silentkillrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_silentkillstat" title="silentkillstat (Stat Bonus)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_silentkillcatbonus" title="silentkillcatbonus (Category Bonus)" value="@{cat-subterfuge-attack}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_silentkillspecialmod" title="silentkillspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_silentkillitemmod" title="silentkillitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_silentkillmacro" title="silentkillmacro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Silent Kill}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{silentkill}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{silentkill} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_silentkillcheck" title="silentkillcheck" value="@{silentkillmacro}"></button></span>
</div><br>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Subterfuge-Mechanics</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-subterfuge-mechanics" title="cat-subterfuge-mechanics" value="@{cat-subterfuge-mechanics-rankbonus}+@{cat-subterfuge-mechanics-statbonus}+@{cat-subterfuge-mechanics-profbonus}+@{cat-subterfuge-mechanics-specialbonus}+@{cat-subterfuge-mechanics-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-subterfuge-mechanics-prog" title="cat-subterfuge-mechanics-prog (progression)" value="2" />
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_cat-subterfuge-mechanics-ranks" title="cat-subterfuge-mechanics-ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-subterfuge-mechanics-rankbonus" title="cat-subterfuge-mechanics-rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>In/Ag</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-subterfuge-mechanics-statbonus" title="cat-subterfuge-mechanics-statbonus" value="@{inbonus}+@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-subterfuge-mechanics-profbonus" title="cat-subterfuge-mechanics-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-subterfuge-mechanics-specialbonus" title="cat-subterfuge-mechanics-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-subterfuge-mechanics-itembonus" title="cat-subterfuge-mechanics-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_suberfugemechanicscheck" title="suberfugemechanicscheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Subterfuge-Mechanics (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-subterfuge-mechanics}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-subterfuge-mechanics} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Camouflage</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_camouflage" title="camouflage" value="(@{camouflagerankbonus}+@{camouflagestat}+@{camouflagecatbonus}+@{camouflagespecialmod}+@{camouflageitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_camouflageprog" title="camouflageprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_camouflageranks" title="camouflageranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_camouflagerankbonus" title="camouflagerankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Em</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_camouflagestat" title="camouflagestat (Stat Bonus)" value="@{embonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_camouflagecatbonus" title="camouflagecatbonus (Category Bonus)" value="@{cat-subterfuge-mechanics}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_camouflagespecialmod" title="camouflagespecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_camouflageitemmod" title="camouflageitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_camouflagemacro" title="camouflagemacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Camouflage}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{camouflage}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{camouflage} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_camouflagemacro" title="camouflagemacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Camouflage}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{camouflage}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{camouflage} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_camouflagecheck" title="camouflagecheck" value="@{camouflagemacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Disarming Traps</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmingtraps" title="disarmingtraps" value="(@{disarmingtrapsrankbonus}+@{disarmingtrapsstat}+@{disarmingtrapscatbonus}+@{disarmingtrapsspecialmod}+@{disarmingtrapsitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_disarmingtrapsprog" title="disarmingtrapsprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_disarmingtrapsranks" title="disarmingtrapsranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmingtrapsrankbonus" title="disarmingtrapsrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmingtrapsstat" title="disarmingtrapsstat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmingtrapscatbonus" title="disarmingtrapscatbonus (Category Bonus)" value="@{cat-subterfuge-mechanics}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmingtrapsspecialmod" title="disarmingtrapsspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disarmingtrapsitemmod" title="disarmingtrapsitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_disarmingtrapsmacro" title="disarmingtrapsmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Disarming Traps}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{disarmingtraps}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{disarmingtraps} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_disarmingtrapsmacro" title="disarmingtrapsmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Disarming Traps}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{disarmingtraps}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{disarmingtraps} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_disarmingtrapscheck" title="disarmingtrapscheck" value="@{disarmingtrapsmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Disguise</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disguise" title="disguise" value="(@{disguiserankbonus}+@{disguisestat}+@{disguisecatbonus}+@{disguisespecialmod}+@{disguiseitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_disguiseprog" title="disguiseprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_disguiseranks" title="disguiseranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disguiserankbonus" title="disguiserankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Pr</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disguisestat" title="disguisestat (Stat Bonus)" value="@{prbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disguisecatbonus" title="disguisecatbonus (Category Bonus)" value="@{cat-subterfuge-mechanics}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disguisespecialmod" title="disguisespecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_disguiseitemmod" title="disguiseitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_disguisemacro" title="disguisemacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Disguise}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{disguise}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{disguise} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_disguisemacro" title="disguisemacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Disguise}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{disguise}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{disguise} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_disguisecheck" title="disguisecheck" value="@{disguisemacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Counterfeiting</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_counterfeiting" title="counterfeiting" value="(@{counterfeitingrankbonus}+@{counterfeitingstat}+@{counterfeitingcatbonus}+@{counterfeitingspecialmod}+@{counterfeitingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_counterfeitingprog" title="counterfeitingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_counterfeitingranks" title="counterfeitingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_counterfeitingrankbonus" title="counterfeitingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Re</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_counterfeitingstat" title="counterfeitingstat (Stat Bonus)" value="@{rebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_counterfeitingcatbonus" title="counterfeitingcatbonus (Category Bonus)" value="@{cat-subterfuge-mechanics}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_counterfeitingspecialmod" title="counterfeitingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_counterfeitingitemmod" title="counterfeitingitemmod (Bonus modification from Item)" value="0"/></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_counterfeitingmacro" title="counterfeitingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Counterfeiting}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{counterfeiting}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{counterfeiting} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_counterfeitingmacro" title="counterfeitingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Counterfeiting}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{counterfeiting}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{counterfeiting} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_counterfeitingcheck" title="counterfeitingcheck" value="@{counterfeitingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Forgery <input type="text" name="attr_forgery1name" title="forgery1name (Name)" style="width: 145px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_forgery1" title="forgery1" value="(@{forgery1rankbonus}+@{forgery1stat}+@{forgery1catbonus}+@{forgery1specialmod}+@{forgery1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_forgeryprog" title="forgeryprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_forgery1ranks" title="forgery1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_forgery1rankbonus" title="forgery1rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Re</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_forgery1stat" title="forgery1stat (Stat Bonus)" value="@{rebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_forgery1catbonus" title="forgery1catbonus (Category Bonus)" value="@{cat-subterfuge-mechanics}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_forgery1specialmod" title="forgery1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_forgery1itemmod" title="forgery1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_forgery1macro" title="forgery1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Forgery (@{forgery1name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{forgery1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{forgery1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_forgery1macro" title="forgery1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Forgery (@{forgery1name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{forgery1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{forgery1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_forgery1check" title="forgery1check" value="@{forgery1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Hiding Items</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_hidingitems" title="hidingitems" value="(@{hidingitemsrankbonus}+@{hidingitemsstat}+@{hidingitemscatbonus}+@{hidingitemsspecialmod}+@{hidingitemsitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_hidingitemsprog" title="hidingitemsprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_hidingitemsranks" title="hidingitemsranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_hidingitemsrankbonus" title="hidingitemsrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Re</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_hidingitemsstat" title="hidingitemsstat (Stat Bonus)" value="@{rebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_hidingitemscatbonus" title="hidingitemscatbonus (Category Bonus)" value="@{cat-subterfuge-mechanics}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_hidingitemsspecialmod" title="hidingitemsspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_hidingitemsitemmod" title="hidingitemsitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_hidingitemsmacro" title="hidingitemsmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Hiding Items}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{hidingitems}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{hidingitems} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_hidingitemsmacro" title="hidingitemsmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Hiding Items}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{hidingitems}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{hidingitems} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_hidingitemscheck" title="hidingitemscheck" value="@{hidingitemsmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Picking Locks</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_picklocks" title="picklocks" value="(@{picklocksrankbonus}+@{picklocksstat}+@{picklockscatbonus}+@{picklocksspecialmod}+@{picklocksitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_picklocksprog" title="picklocksprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_picklocksranks" title="picklocksranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_picklocksrankbonus" title="picklocksrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Re</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_picklocksstat" title="picklocksstat (Stat Bonus)" value="@{rebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_picklockscatbonus" title="picklockscatbonus (Category Bonus)" value="@{cat-subterfuge-mechanics}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_picklocksspecialmod" title="picklocksspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_picklocksitemmod" title="picklocksitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_picklocksmacro" title="picklocksmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Picking Locks}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{picklocks}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{picklocks} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_picklocksmacro" title="picklocksmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Picking Locks}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{picklocks}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{picklocks} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_picklockscheck" title="picklockscheck" value="@{picklocksmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Setting Traps</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_settraps" title="settraps" value="(@{settrapsrankbonus}+@{settrapsstat}+@{settrapscatbonus}+@{settrapsspecialmod}+@{settrapsitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_settrapsprog" title="settrapsprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_settrapsranks" title="settrapsranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_settrapsrankbonus" title="settrapsrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_settrapsstat" title="settrapsstat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_settrapscatbonus" title="settrapscatbonus (Category Bonus)" value="@{cat-subterfuge-mechanics}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_settrapsspecialmod" title="settrapsspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_settrapsitemmod" title="settrapsitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_settrapsmacro" title="settrapsmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Setting Traps}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{settraps}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{settraps} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_settrapsmacro" title="settrapsmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Setting Traps}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{settraps}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{settraps} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_settrapscheck" title="settrapscheck" value="@{settrapsmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Trap Building</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_trapbuilding" title="trapbuilding" value="(@{trapbuildingrankbonus}+@{trapbuildingstat}+@{trapbuildingcatbonus}+@{trapbuildingspecialmod}+@{trapbuildingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_trapbuildingprog" title="trapbuildingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_trapbuildingranks" title="trapbuildingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_trapbuildingrankbonus" title="trapbuildingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Re</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_trapbuildingstat" title="trapbuildingstat (Stat Bonus)" value="@{rebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_trapbuildingcatbonus" title="trapbuildingcatbonus (Category Bonus)" value="@{cat-subterfuge-mechanics}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_trapbuildingspecialmod" title="trapbuildingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_trapbuildingitemmod" title="trapbuildingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_trapbuildingmacro" title="trapbuildingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Trap Building}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{trapbuilding}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{trapbuilding} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_trapbuildingmacro" title="trapbuildingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Trap Building}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{trapbuilding}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{trapbuilding} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_trapbuildingcheck" title="trapbuildingcheck" value="@{trapbuildingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Using/Removing Poison</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_usepoison" title="usepoison" value="(@{usepoisonrankbonus}+@{usepoisonstat}+@{usepoisoncatbonus}+@{usepoisonspecialmod}+@{usepoisonitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_usepoisonprog" title="usepoisonprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_usepoisonranks" title="usepoisonranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_usepoisonrankbonus" title="usepoisonrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_usepoisonstat" title="usepoisonstat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_usepoisoncatbonus" title="usepoisoncatbonus (Category Bonus)" value="@{cat-subterfuge-mechanics}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_usepoisonspecialmod" title="usepoisonspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_usepoisonitemmod" title="usepoisonitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_usepoisonmacro" title="usepoisonmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Using/Removing Poison}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{usepoison}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{usepoison} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_usepoisonmacro" title="usepoisonmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Using/Removing Poison}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{usepoison}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{usepoison} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_usepoisoncheck" title="usepoisoncheck" value="@{usepoisonmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_subtermech1name" title="subtermech1name (Change if you wish a different skill in this spot.)" value="Other" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_subtermech1" title="subtermech1" value="(@{subtermech1rankbonus}+@{subtermech1stat}+@{subtermech1catbonus}+@{subtermech1specialmod}+@{subtermech1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_subtermech1prog" title="subtermech1prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_subtermech1ranks" title="subtermech1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_subtermech1rankbonus" title="subtermech1rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><select style="width: 55px; margin-bottom: 0;" name="attr_subtermech1stat" title="subtermech1stat (Stat Bonus)">
<option value="@{agbonus}">Ag</option>
<option value="@{cobonus}">Co</option>
<option value="@{mebonus}">Me</option>
<option value="@{rebonus}" selected>Re</option>
<option value="@{sdbonus}">SD</option>
<option value="@{embonus}">Em</option>
<option value="@{inbonus}">In</option>
<option value="@{prbonus}">Pr</option>
<option value="@{qubonus}">Qu</option>
<option value="@{stbonus}">St</option>
</select></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_subtermech1statdisplay" title="subtermech1statdisplay (Stat Bonus Value)" value="@{subtermech1stat}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_subtermech1catbonus" title="subtermech1catbonus (Category Bonus)" value="@{cat-subterfuge-mechanics}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_subtermech1specialmod" title="subtermech1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_subtermech1itemmod" title="subtermech1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_subtermech1macro" title="subtermech1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{subtermech1name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{subtermech1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{subtermech1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_subtermech1macro" title="subtermech1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{subtermech1name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{subtermech1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{subtermech1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_subtermech1check" title="subtermech1check" value="@{subtermech1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_subtermech2name" title="subtermech2name (Change if you wish a different skill in this spot.)" value="Other" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_subtermech2" title="subtermech2" value="(@{subtermech2rankbonus}+@{subtermech2stat}+@{subtermech2catbonus}+@{subtermech2specialmod}+@{subtermech2itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_subtermech2prog" title="subtermech2prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_subtermech2ranks" title="subtermech2ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_subtermech2rankbonus" title="subtermech2rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><select style="width: 55px; margin-bottom: 0;" name="attr_subtermech2stat" title="subtermech2stat (Stat Bonus)">
<option value="@{agbonus}">Ag</option>
<option value="@{cobonus}">Co</option>
<option value="@{mebonus}">Me</option>
<option value="@{rebonus}" selected>Re</option>
<option value="@{sdbonus}">SD</option>
<option value="@{embonus}">Em</option>
<option value="@{inbonus}">In</option>
<option value="@{prbonus}">Pr</option>
<option value="@{qubonus}">Qu</option>
<option value="@{stbonus}">St</option>
</select></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_subtermech2statdisplay" title="subtermech2statdisplay (Stat Bonus Value)" value="@{subtermech2stat}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_subtermech2catbonus" title="subtermech2catbonus (Category Bonus)" value="@{cat-subterfuge-mechanics}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_subtermech2specialmod" title="subtermech2specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_subtermech2itemmod" title="subtermech2itemmod (Bonus modification from Item)" value="0"/></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_subtermech2macro" title="subtermech2macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{subtermech2name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{subtermech2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{subtermech2} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_subtermech2macro" title="subtermech2macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{subtermech2name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{subtermech2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{subtermech2} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_subtermech2check" title="subtermech2check" value="@{subtermech2macro}"></button></span>
</div>
<br>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Subterfuge-Stealth</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-subterfuge-stealth" title="cat-subterfuge-stealth" value="@{cat-subterfuge-stealth-rankbonus}+@{cat-subterfuge-stealth-statbonus}+@{cat-subterfuge-stealth-profbonus}+@{cat-subterfuge-stealth-specialbonus}+@{cat-subterfuge-stealth-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-subterfuge-stealth-prog" title="cat-subterfuge-stealth-prog (progression)" value="2" />
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_cat-subterfuge-stealth-ranks" title="cat-subterfuge-stealth-ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-subterfuge-stealth-rankbonus" title="cat-subterfuge-stealth-rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>Ag/SD</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-subterfuge-stealth-statbonus" title="cat-subterfuge-stealth-statbonus" value="@{agbonus}+@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-subterfuge-stealth-profbonus" title="cat-subterfuge-stealth-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-subterfuge-stealth-specialbonus" title="cat-subterfuge-stealth-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-subterfuge-stealth-itembonus" title="cat-subterfuge-stealth-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_suberfugestealthcheck" title="suberfugestealthcheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Subterfuge-Stealth (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-subterfuge-stealth}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-subterfuge-stealth} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Hiding</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_hiding" title="hiding" value="(@{hidingrankbonus}+@{hidingstat}+@{hidingcatbonus}+@{hidingspecialmod}+@{hidingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_hidingprog" title="hidingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_hidingranks" title="hidingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_hidingrankbonus" title="hidingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_hidingstat" title="hidingstat (Stat Bonus)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_hidingcatbonus" title="hidingcatbonus (Category Bonus)" value="@{cat-subterfuge-stealth}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_hidingspecialmod" title="hidingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_hidingitemmod" title="hidingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_hidingmacro" title="hidingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Hiding}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{hiding}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{hiding} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_hidingmacro" title="hidingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Hiding}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{hiding}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{hiding} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_hidingcheck" title="hidingcheck" value="@{hidingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Picking Pockets</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_pickpockets" title="pickpockets" value="(@{pickpocketsrankbonus}+@{pickpocketsstat}+@{pickpocketscatbonus}+@{pickpocketsspecialmod}+@{pickpocketsitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_pickpocketsprog" title="pickpocketsprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_pickpocketsranks" title="pickpocketsranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_pickpocketsrankbonus" title="pickpocketsrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Pr</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_pickpocketsstat" title="pickpocketsstat (Stat Bonus)" value="@{prbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_pickpocketscatbonus" title="pickpocketscatbonus (Category Bonus)" value="@{cat-subterfuge-stealth}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_pickpocketsspecialmod" title="pickpocketsspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_pickpocketsitemmod" title="pickpocketsitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_pickpocketsmacro" title="pickpocketsmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Picking Pockets}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{pickpockets}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{pickpockets} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_pickpocketsmacro" title="pickpocketsmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Picking Pockets}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{pickpockets}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{pickpockets} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_pickpocketscheck" title="pickpocketscheck" value="@{pickpocketsmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Stalking</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_stalking" title="stalking" value="(@{stalkingrankbonus}+@{stalkingstat}+@{stalkingcatbonus}+@{stalkingspecialmod}+@{stalkingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_stalkingprog" title="stalkingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_stalkingranks" title="stalkingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_stalkingrankbonus" title="stalkingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_stalkingstat" title="stalkingstat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_stalkingcatbonus" title="stalkingcatbonus (Category Bonus)" value="@{cat-subterfuge-stealth}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_stalkingspecialmod" title="stalkingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_stalkingitemmod" title="stalkingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_stalkingmacro" title="stalkingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Stalking}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{stalking}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{stalking} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_stalkingmacro" title="stalkingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Stalking}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{stalking}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{stalking} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_stalkingcheck" title="stalkingcheck" value="@{stalkingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Trickery</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_trickery" title="trickery" value="(@{trickeryrankbonus}+@{trickerystat}+@{trickerycatbonus}+@{trickeryspecialmod}+@{trickeryitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_trickeryprog" title="trickeryprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_trickeryranks" title="trickeryranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_trickeryrankbonus" title="trickeryrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Pr</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_trickerystat" title="trickerystat (Stat Bonus)" value="@{prbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_trickerycatbonus" title="trickerycatbonus (Category Bonus)" value="@{cat-subterfuge-stealth}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_trickeryspecialmod" title="trickeryspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_trickeryitemmod" title="trickeryitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_trickerymacro" title="trickerymacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Trickery}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{trickery}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{trickery} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_trickerymacro" title="trickerymacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Trickery}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{trickery}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{trickery} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_trickerycheck" title="trickerycheck" value="@{trickerymacro}"></button></span>
</div>
</div><br>
<input type="checkbox" class="sheet-pc-skilltechnical-show sheet-arrow" title="skilltechnical-show" name="attr_skilltechnical-show" value="1" checked/><span style="text-align: left; font-size: 0.6em;">Technical/Trade</span>
<div class="sheet-pc-skilltechnical">
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Technical/Trade-General</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-tech-general" title="cat-tech-general" value="@{cat-tech-general-rankbonus}+@{cat-tech-general-statbonus}+@{cat-tech-general-profbonus}+@{cat-tech-general-specialbonus}+@{cat-tech-general-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-tech-general-prog" title="cat-tech-general-prog (progression)" value="2" />
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_cat-tech-general-ranks" title="cat-tech-general-ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-tech-general-rankbonus" title="cat-tech-general-rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>Re/Me</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-tech-general-statbonus" title="cat-tech-general-statbonus" value="@{rebonus}+@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-tech-general-profbonus" title="cat-tech-general-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-tech-general-specialbonus" title="cat-tech-general-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-tech-general-itembonus" title="cat-tech-general-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_techgeneralcheck" title="techgeneralcheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Technical/Trade-General (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-tech-general}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-tech-general} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Begging</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_begging" title="begging" value="(@{beggingrankbonus}+@{beggingstat}+@{beggingcatbonus}+@{beggingspecialmod}+@{beggingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_beggingprog" title="beggingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_beggingranks" title="beggingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_beggingrankbonus" title="beggingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Pr</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_beggingstat" title="beggingstat (Stat Bonus)" value="@{prbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_beggingcatbonus" title="beggingcatbonus (Category Bonus)" value="@{cat-tech-general}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_beggingspecialmod" title="beggingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_beggingitemmod" title="beggingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_beggingmacro" title="beggingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Begging}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{begging}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{begging} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_beggingcheck" title="beggingcheck" value="@{beggingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">First Aid</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_firstaid" title="firstaid" value="(@{firstaidrankbonus}+@{firstaidstat}+@{firstaidcatbonus}+@{firstaidspecialmod}+@{firstaiditemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_firstaidprog" title="firstaidprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_firstaidranks" title="firstaidranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_firstaidrankbonus" title="firstaidrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Em</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_firstaidstat" title="firstaidstat (Stat Bonus)" value="@{embonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_firstaidcatbonus" title="firstaidcatbonus (Category Bonus)" value="@{cat-tech-general}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_firstaidspecialmod" title="firstaidspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_firstaiditemmod" title="firstaiditemmod (Bonus modification from Item)" value="0"/></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_firstaidmacro" title="firstaidmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s First Aid}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{firstaid}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{firstaid} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_firstaidmacro" title="firstaidmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s First Aid}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{firstaid}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{firstaid} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_firstaidcheck" title="firstaidcheck" value="@{firstaidmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Gambling</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_gambling" title="gambling" value="(@{gamblingrankbonus}+@{gamblingstat}+@{gamblingcatbonus}+@{gamblingspecialmod}+@{gamblingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_gamblingprog" title="gamblingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_gamblingranks" title="gamblingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_gamblingrankbonus" title="gamblingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Pr</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_gamblingstat" title="gamblingstat (Stat Bonus)" value="@{prbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_gamblingcatbonus" title="gamblingcatbonus (Category Bonus)" value="@{cat-tech-general}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_gamblingspecialmod" title="gamblingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_gamblingitemmod" title="gamblingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_gamblingmacro" title="gamblingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Gambling}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{gambling}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{gambling} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_gamblingmacro" title="gamblingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Gambling}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{gambling}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{gambling} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_gamblingcheck" title="gamblingcheck" value="@{gamblingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Mapping</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mapping" title="mapping" value="(@{mappingrankbonus}+@{mappingstat}+@{mappingcatbonus}+@{mappingspecialmod}+@{mappingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_mappingprog" title="mappingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_mappingranks" title="mappingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mappingrankbonus" title="mappingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mappingstat" title="mappingstat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mappingcatbonus" title="mappingcatbonus (Category Bonus)" value="@{cat-tech-general}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mappingspecialmod" title="mappingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mappingitemmod" title="mappingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_mappingmacro" title="mappingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Mapping}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{mapping}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{mapping} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_mappingmacro" title="mappingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Mapping}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{mapping}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{mapping} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_mappingcheck" title="mappingcheck" value="@{mappingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Operating Equipment</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_operatingequipment" title="operatingequipment" value="(@{operatingequipmentrankbonus}+@{operatingequipmentstat}+@{operatingequipmentcatbonus}+@{operatingequipmentspecialmod}+@{operatingequipmentitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_operatingequipmentprog" title="operatingequipmentprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_operatingequipmentranks" title="operatingequipmentranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_operatingequipmentrankbonus" title="operatingequipmentrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_operatingequipmentstat" title="operatingequipmentstat (Stat Bonus)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_operatingequipmentcatbonus" title="operatingequipmentcatbonus (Category Bonus)" value="@{cat-tech-general}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_operatingequipmentspecialmod" title="operatingequipmentspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_operatingequipmentitemmod" title="operatingequipmentitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_operatingequipmentmacro" title="operatingequipmentmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Operating Equipment}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{operatingequipment}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{operatingequipment} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_operatingequipmentcheck" title="operatingequipmentcheck" value="@{operatingequipmentmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Orienteering</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_orienteering" title="orienteering" value="(@{orienteeringrankbonus}+@{orienteeringstat}+@{orienteeringcatbonus}+@{orienteeringspecialmod}+@{orienteeringitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_orienteeringprog" title="orienteeringprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_orienteeringranks" title="orienteeringranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_orienteeringrankbonus" title="orienteeringrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_orienteeringstat" title="orienteeringstat (Stat Bonus)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_orienteeringcatbonus" title="orienteeringcatbonus (Category Bonus)" value="@{cat-tech-general}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_orienteeringspecialmod" title="orienteeringspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_orienteeringitemmod" title="orienteeringitemmod (Bonus modification from Item)" value="0"/></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_orienteeringmacro" title="orienteeringmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Orienteering}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{orienteering}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{orienteering} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_orienteeringmacro" title="orienteeringmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Orienteering}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{orienteering}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{orienteering} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_orienteeringcheck" title="orienteeringcheck" value="@{orienteeringmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Sailing</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sailing" title="sailing" value="(@{sailingrankbonus}+@{sailingstat}+@{sailingcatbonus}+@{sailingspecialmod}+@{sailingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_sailingprog" title="sailingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_sailingranks" title="sailingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sailingrankbonus" title="sailingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sailingstat" title="sailingstat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sailingcatbonus" title="sailingcatbonus (Category Bonus)" value="@{cat-tech-general}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sailingspecialmod" title="sailingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_sailingitemmod" title="sailingitemmod (Bonus modification from Item)" value="0"/></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_sailingmacro" title="sailingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Sailing}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{sailing}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{sailing} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_sailingmacro" title="sailingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Sailing}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{sailing}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{sailing} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_sailingcheck" title="sailingcheck" value="@{sailingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Tactical Games</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tacticalgames" title="tacticalgames" value="(@{tacticalgamesrankbonus}+@{tacticalgamesstat}+@{tacticalgamescatbonus}+@{tacticalgamesspecialmod}+@{tacticalgamesitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_tacticalgamesprog" title="tacticalgamesprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_tacticalgamesranks" title="tacticalgamesranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tacticalgamesrankbonus" title="tacticalgamesrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tacticalgamesstat" title="tacticalgamesstat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tacticalgamescatbonus" title="tacticalgamescatbonus (Category Bonus)" value="@{cat-tech-general}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tacticalgamesspecialmod" title="tacticalgamesspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tacticalgamesitemmod" title="tacticalgamesitemmod (Bonus modification from Item)" value="0"/></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_tacticalgamesmacro" title="tacticalgamesmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Tactical Games}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{tacticalgames}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{tacticalgames} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_tacticalgamesmacro" title="tacticalgamesmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Tactical Games}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{tacticalgames}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{tacticalgames} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_tacticalgamescheck" title="tacticalgamescheck" value="@{tacticalgamesmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Using Prepared Herbs</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_useprepherbs" title="useprepherbs" value="(@{useprepherbsrankbonus}+@{useprepherbsstat}+@{useprepherbscatbonus}+@{useprepherbsspecialmod}+@{useprepherbsitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_useprepherbsprog" title="useprepherbsprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_useprepherbsranks" title="useprepherbsranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_useprepherbsrankbonus" title="useprepherbsrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_useprepherbsstat" title="useprepherbsstat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_useprepherbscatbonus" title="useprepherbscatbonus (Category Bonus)" value="@{cat-tech-general}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_useprepherbsspecialmod" title="useprepherbsspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_useprepherbsitemmod" title="useprepherbsitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_useprepherbsmacro" title="useprepherbsmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Using Prepared Herbs}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{useprepherbs}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{useprepherbs} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_useprepherbscheck" title="useprepherbscheck" value="@{useprepherbsmacro}"></button></span>
</div><br>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Technical/Trade-Professional</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-tech-professional" title="cat-tech-professional" value="@{cat-tech-professional-statbonus}+@{cat-tech-professional-profbonus}+@{cat-tech-professional-specialbonus}+@{cat-tech-professional-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-tech-professional-prog" title="cat-tech-professional-prog (progression)" value="0" />
<span class="sheet-table-data-skills-cat-wide"><b>Combined</b></span>
<span class="sheet-table-data-skills-cat"><b> - </b></span>
<span class="sheet-table-data-skills-cat-wide"><b>Re/Me</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-tech-professional-statbonus" title="cat-tech-professional=statbonus" value="@{rebonus}+@{mebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-tech-professional-profbonus" title="cat-tech-professional=profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-tech-professional-specialbonus" title="cat-tech-professional=specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-tech-professional-itembonus" title="cat-tech-professional=itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_techprofessionalcheck" title="techprofessionalcheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Technical/Trade-Professional (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-tech-professional}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-tech-professional} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Advertising</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_advertising" title="advertising" value="(@{advertisingrankbonus}+@{advertisingstat}+@{advertisingcatbonus}+@{advertisingspecialmod}+@{advertisingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_advertisingprog" title="advertisingprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_advertisingranks" title="advertisingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_advertisingrankbonus" title="advertisingrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_advertisingstat" title="advertisingstat (Stat Bonus)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_advertisingcatbonus" title="advertisingcatbonus (Category Bonus)" value="@{cat-tech-professional}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_advertisingspecialmod" title="advertisingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_advertisingitemmod" title="advertisingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_advertisingmacro" title="advertisingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Advertising}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{advertising}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{advertising} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_advertisingcheck" title="advertisingcheck" value="@{advertisingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Architecture</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_architecture" title="architecture" value="(@{architecturerankbonus}+@{architecturestat}+@{architecturecatbonus}+@{architecturespecialmod}+@{architectureitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_architectureprog" title="architectureprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_architectureranks" title="architectureranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_architecturerankbonus" title="architecturerankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_architecturestat" title="architecturestat (Stat Bonus)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_architecturecatbonus" title="architecturecatbonus (Category Bonus)" value="@{cat-tech-professional}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_architecturespecialmod" title="architecturespecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_architectureitemmod" title="architectureitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_architecturemacro" title="architecturemacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Architecture}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{architecture}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{architecture} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_architecturecheck" title="architecturecheck" value="@{architecturemacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Diagnostics <input type="text" name="attr_diagnostics1name" title="diagnostics1name (Name)" style="width: 130px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_diagnostics1" title="diagnostics1" value="(@{diagnostics1rankbonus}+@{diagnostics1stat}+@{diagnostics1catbonus}+@{diagnostics1specialmod}+@{diagnostics1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_diagnostics1prog" title="diagnostics1prog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_diagnostics1ranks" title="diagnostics1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_diagnostics1rankbonus" title="diagnostics1rankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Em</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_diagnostics1stat" title="diagnostics1stat (Stat Bonus)" value="@{embonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_diagnostics1catbonus" title="diagnostics1catbonus (Category Bonus)" value="@{cat-tech-professional}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_diagnostics1specialmod" title="diagnostics1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_diagnostics1itemmod" title="diagnostics1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_diagnostics1macro" title="diagnostics1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Diagnostics (@{diagnostics1name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{diagnostics1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{diagnostics1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_diagnostics1macro" title="diagnostics1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Diagnostics (@{diagnostics1name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{diagnostics1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{diagnostics1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_diagnostics1check" title="diagnostics1check" value="@{diagnostics1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Dowsing</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_dowsing" title="dowsing" value="(@{dowsingrankbonus}+@{dowsingstat}+@{dowsingcatbonus}+@{dowsingspecialmod}+@{dowsingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_dowsingprog" title="dowsingprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_dowsingranks" title="dowsingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_dowsingrankbonus" title="dowsingrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_dowsingstat" title="dowsingstat (Stat Bonus)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_dowsingcatbonus" title="dowsingcatbonus (Category Bonus)" value="@{cat-tech-professional}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_dowsingspecialmod" title="dowsingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_dowsingitemmod" title="dowsingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_dowsingmacro" title="dowsingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Dowsing}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{dowsing}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{dowsing} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_dowsingmacro" title="dowsingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Dowsing}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{dowsing}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{dowsing} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_dowsingcheck" title="dowsingcheck" value="@{dowsingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Engineering <input type="text" name="attr_engineering1name" title="engineering1name (Name)" style="width: 130px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_engineering1" title="engineering1" value="(@{engineering1rankbonus}+@{engineering1stat}+@{engineering1catbonus}+@{engineering1specialmod}+@{engineering1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_engineering1prog" title="engineering1prog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_engineering1ranks" title="engineering1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_engineering1rankbonus" title="engineering1rankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_engineering1stat" title="engineering1stat (Stat Bonus)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_engineering1catbonus" title="engineering1catbonus (Category Bonus)" value="@{cat-tech-professional}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_engineering1specialmod" title="engineering1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_engineering1itemmod" title="engineering1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_engineering1macro" title="engineering1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Engineering (@{engineering1name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{engineering1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{engineering1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_engineering1check" title="engineering1check" value="@{engineering1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Mechanition <input type="text" name="attr_mechanition1name" title="mechanition1name (Name)" style="width: 130px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mechanition1" title="mechanition1" value="(@{mechanition1rankbonus}+@{mechanition1stat}+@{mechanition1catbonus}+@{mechanition1specialmod}+@{mechanition1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_mechanition1prog" title="mechanition1prog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_mechanition1ranks" title="mechanition1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mechanition1rankbonus" title="mechanition1rankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mechanition1stat" title="mechanition1stat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mechanition1catbonus" title="mechanition1catbonus (Category Bonus)" value="@{cat-tech-professional}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mechanition1specialmod" title="mechanition1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mechanition1itemmod" title="mechanition1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_mechanition1macro" title="mechanition1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Mechanition (@{mechanition1name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{mechanition1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{mechanition1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_mechanition1check" title="mechanition1check" value="@{mechanition1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Military Organization <input type="text" name="attr_militaryorg1name" title="militaryorg1name (Name)" style="width: 90px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_militaryorg1" title="militaryorg1" value="(@{militaryorg1rankbonus}+@{militaryorg1stat}+@{militaryorg1catbonus}+@{militaryorg1specialmod}+@{militaryorg1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_militaryorg1prog" title="militaryorg1prog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_militaryorg1ranks" title="militaryorg1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_militaryorg1rankbonus" title="militaryorg1rankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_militaryorg1stat" title="militaryorg1stat (Stat Bonus)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_militaryorg1catbonus" title="militaryorg1catbonus (Category Bonus)" value="@{cat-tech-professional}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_militaryorg1specialmod" title="militaryorg1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_militaryorg1itemmod" title="militaryorg1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_militaryorg1macro" title="militaryorg1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Military Organization (@{militaryorg1name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{militaryorg1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{militaryorg1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_militaryorg1macro" title="militaryorg1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Military Organization (@{militaryorg1name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{militaryorg1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{militaryorg1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_militaryorg1check" title="militaryorg1check" value="@{militaryorg1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Mining <input type="text" name="attr_mining1name" title="mining1name (Name)" style="width: 155px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mining1" title="mining1" value="(@{mining1rankbonus}+@{mining1stat}+@{mining1catbonus}+@{mining1specialmod}+@{mining1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_mining1prog" title="mining1prog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_mining1ranks" title="mining1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mining1rankbonus" title="mining1rankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>In</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mining1stat" title="mining1stat (Stat Bonus)" value="@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mining1catbonus" title="mining1catbonus (Category Bonus)" value="@{cat-tech-professional}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mining1specialmod" title="mining1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mining1itemmod" title="mining1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_mining1macro" title="mining1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Mining (@{mining1name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{mining1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{mining1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_mining1check" title="mining1check" value="@{mining1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Second Aid</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_secondaid" title="secondaid" value="(@{secondaidrankbonus}+@{secondaidstat}+@{secondaidcatbonus}+@{secondaidspecialmod}+@{secondaiditemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_secondaidprog" title="secondaidprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_secondaidranks" title="secondaidranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_secondaidrankbonus" title="secondaidrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Em</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_secondaidstat" title="secondaidstat (Stat Bonus)" value="@{embonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_secondaidcatbonus" title="secondaidcatbonus (Category Bonus)" value="@{cat-tech-professional}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_secondaidspecialmod" title="secondaidspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_secondaiditemmod" title="secondaiditemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_secondaidmacro" title="secondaidmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Second Aid}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{secondaid}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{secondaid} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_secondaidcheck" title="secondaidcheck" value="@{secondaidmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Surgery</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_surgery" title="surgery" value="(@{surgeryrankbonus}+@{surgerystat}+@{surgerycatbonus}+@{surgeryspecialmod}+@{surgeryitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_surgeryprog" title="surgeryprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_surgeryranks" title="surgeryranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_surgeryrankbonus" title="surgeryrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Em</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_surgerystat" title="surgerystat (Stat Bonus)" value="@{embonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_surgerycatbonus" title="surgerycatbonus (Category Bonus)" value="@{cat-tech-professional}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_surgeryspecialmod" title="surgeryspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_surgeryitemmod" title="surgeryitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_surgerymacro" title="surgerymacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Surgery}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{surgery}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{surgery} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_surgerycheck" title="surgerycheck" value="@{surgerymacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_techprof1name" title="techprof1name (Change if you wish a different skill in this spot.)" value="Other" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_techprof1" title="techprof1" value="(@{techprof1rankbonus}+@{techprof1stat}+@{techprof1catbonus}+@{techprof1specialmod}+@{techprof1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_techprof1prog" title="techprof1prog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_techprof1ranks" title="techprof1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_techprof1rankbonus" title="techprof1rankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><select style="width: 55px; margin-bottom: 0;" name="attr_techprof1stat" title="techprof1stat (Stat Bonus)">
<option value="@{agbonus}">Ag</option>
<option value="@{cobonus}">Co</option>
<option value="@{mebonus}">Me</option>
<option value="@{rebonus}">Re</option>
<option value="@{sdbonus}">SD</option>
<option value="@{embonus}">Em</option>
<option value="@{inbonus}" selected>In</option>
<option value="@{prbonus}">Pr</option>
<option value="@{qubonus}">Qu</option>
<option value="@{stbonus}">St</option>
</select></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_techprof1statdisplay" title="techprof1statdisplay (Stat Bonus Value)" value="@{techprof1stat}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_techprof1catbonus" title="techprof1catbonus (Category Bonus)" value="@{cat-tech-professional}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_techprof1specialmod" title="techprof1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_techprof1itemmod" title="techprof1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_techprof1macro" title="techprof1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{techprof1name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{techprof1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{techprof1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_techprof1check" title="techprof1check" value="@{techprof1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_techprof2name" title="techprof2name (Change if you wish a different skill in this spot.)" value="Other" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_techprof2" title="techprof2" value="(@{techprof2rankbonus}+@{techprof2stat}+@{techprof2catbonus}+@{techprof2specialmod}+@{techprof2itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_techprof2prog" title="techprof2prog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_techprof2ranks" title="techprof2ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_techprof2rankbonus" title="techprof2rankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><select style="width: 55px; margin-bottom: 0;" name="attr_techprof2stat" title="techprof2stat (Stat Bonus)">
<option value="@{agbonus}">Ag</option>
<option value="@{cobonus}">Co</option>
<option value="@{mebonus}">Me</option>
<option value="@{rebonus}">Re</option>
<option value="@{sdbonus}">SD</option>
<option value="@{embonus}">Em</option>
<option value="@{inbonus}" selected>In</option>
<option value="@{prbonus}">Pr</option>
<option value="@{qubonus}">Qu</option>
<option value="@{stbonus}">St</option>
</select></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_techprof2statdisplay" title="techprof2statdisplay (Stat Bonus Value)" value="@{techprof2stat}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_techprof2catbonus" title="techprof2catbonus (Category Bonus)" value="@{cat-tech-professional}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_techprof2specialmod" title="techprof2specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_techprof2itemmod" title="techprof2itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_techprof2macro" title="techprof2macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{techprof2name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{techprof2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{techprof2} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_techprof2check" title="techprof2check" value="@{techprof2macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_techprof3name" title="techprof3name (Change if you wish a different skill in this spot.)" value="Other" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_techprof3" title="techprof3" value="(@{techprof3rankbonus}+@{techprof3stat}+@{techprof3catbonus}+@{techprof3specialmod}+@{techprof3itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_techprof3prog" title="techprof3prog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_techprof3ranks" title="techprof3ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_techprof3rankbonus" title="techprof3rankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><select style="width: 55px; margin-bottom: 0;" name="attr_techprof3stat" title="techprof3stat (Stat Bonus)">
<option value="@{agbonus}">Ag</option>
<option value="@{cobonus}">Co</option>
<option value="@{mebonus}">Me</option>
<option value="@{rebonus}">Re</option>
<option value="@{sdbonus}">SD</option>
<option value="@{embonus}">Em</option>
<option value="@{inbonus}" selected>In</option>
<option value="@{prbonus}">Pr</option>
<option value="@{qubonus}">Qu</option>
<option value="@{stbonus}">St</option>
</select></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_techprof3statdisplay" title="techprof3statdisplay (Stat Bonus Value)" value="@{techprof3stat}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_techprof3catbonus" title="techprof3catbonus (Category Bonus)" value="@{cat-tech-professional}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_techprof3specialmod" title="techprof3specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_techprof3itemmod" title="techprof3itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_techprof3macro" title="techprof3macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{techprof3name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{techprof3}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{techprof3} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_techprof3check" title="techprof3check" value="@{techprof3macro}"></button></span>
</div>
<br>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Technical/Trade-Vocational</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-tech-vocational" title="cat-tech-vocational" value="@{cat-tech-vocational-statbonus}+@{cat-tech-vocational-profbonus}+@{cat-tech-vocational-specialbonus}+@{cat-tech-vocational-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-tech-vocational-prog" title="cat-tech-vocational-prog (progression)" value="0" />
<span class="sheet-table-data-skills-cat-wide"><b>Combined</b></span>
<span class="sheet-table-data-skills-cat"><b> - </b></span>
<span class="sheet-table-data-skills-cat-wide"><b>Me/In</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-tech-vocational-statbonus" title="cat-tech-vocational=statbonus" value="@{mebonus}+@{inbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-tech-vocational-profbonus" title="cat-tech-vocational=profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-tech-vocational-specialbonus" title="cat-tech-vocational=specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-tech-vocational-itembonus" title="cat-tech-vocational=itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_techvocationalcheck" title="techvocationalcheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Technical/Trade-Vocational (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-tech-vocational}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-tech-vocational} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Administration</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_administration" title="administration" value="(@{administrationrankbonus}+@{administrationstat}+@{administrationcatbonus}+@{administrationspecialmod}+@{administrationitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_administrationprog" title="administrationprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_administrationranks" title="administrationranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_administrationrankbonus" title="administrationrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Pr</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_administrationstat" title="administrationstat (Stat Bonus)" value="@{prbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_administrationcatbonus" title="administrationcatbonus (Category Bonus)" value="@{cat-tech-vocational}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_administrationspecialmod" title="administrationspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_administrationitemmod" title="administrationitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_administrationmacro" title="administrationmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Administration}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{administration}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{administration} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_administrationmacro" title="administrationmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Administration}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{administration}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{administration} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_administrationcheck" title="administrationcheck" value="@{administrationmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Appraisal</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_appraisal" title="appraisal" value="(@{appraisalrankbonus}+@{appraisalstat}+@{appraisalcatbonus}+@{appraisalspecialmod}+@{appraisalitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_appraisalprog" title="appraisalprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_appraisalranks" title="appraisalranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_appraisalrankbonus" title="appraisalrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Re</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_appraisalstat" title="appraisalstat (Stat Bonus)" value="@{rebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_appraisalcatbonus" title="appraisalcatbonus (Category Bonus)" value="@{cat-tech-vocational}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_appraisalspecialmod" title="appraisalspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_appraisalitemmod" title="appraisalitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_appraisalmacro" title="appraisalmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Appraisal}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{appraisal}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{appraisal} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_appraisalmacro" title="appraisalmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Appraisal}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{appraisal}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{appraisal} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_appraisalcheck" title="appraisalcheck" value="@{appraisalmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Boat Pilot <input type="text" name="attr_boatpilot1name" title="boatpilot1name (Name)" style="width: 135px; font-size: 0.8em;"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_boatpilot1" title="boatpilot1" value="(@{boatpilot1rankbonus}+@{boatpilot1stat}+@{boatpilot1catbonus}+@{boatpilot1specialmod}+@{boatpilot1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_boatpilotprog" title="boatpilotprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_boatpilot1ranks" title="boatpilot1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_boatpilot1rankbonus" title="boatpilot1rankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_boatpilot1stat" title="boatpilot1stat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_boatpilot1catbonus" title="boatpilot1catbonus (Category Bonus)" value="@{cat-tech-vocational}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_boatpilot1specialmod" title="boatpilot1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_boatpilot1itemmod" title="boatpilot1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_boatpilot1macro" title="boatpilot1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Boat Pilot (@{boatpilot1name})}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{boatpilot1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{boatpilot1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_boatpilot1check" title="boatpilot1check" value="@{boatpilot1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Cartography</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_cartography" title="cartography" value="(@{cartographyrankbonus}+@{cartographystat}+@{cartographycatbonus}+@{cartographyspecialmod}+@{cartographyitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_cartographyprog" title="cartographyprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_cartographyranks" title="cartographyranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_cartographyrankbonus" title="cartographyrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Re</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_cartographystat" title="cartographystat (Stat Bonus)" value="@{rebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_cartographycatbonus" title="cartographycatbonus (Category Bonus)" value="@{cat-tech-vocational}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_cartographyspecialmod" title="cartographyspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_cartographyitemmod" title="cartographyitemmod (Bonus modification from Item)" value="0"/></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_cartographymacro" title="cartographymacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Cartography}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cartography}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cartography} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_cartographymacro" title="cartographymacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Cartography}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cartography}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cartography} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_cartographycheck" title="cartographycheck" value="@{cartographymacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Evaluate Armor</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_evalarmor" title="evalarmor" value="(@{evalarmorrankbonus}+@{evalarmorstat}+@{evalarmorcatbonus}+@{evalarmorspecialmod}+@{evalarmoritemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_evalarmorprog" title="evalarmorprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_evalarmorranks" title="evalarmorranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_evalarmorrankbonus" title="evalarmorrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Re</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_evalarmorstat" title="evalarmorstat (Stat Bonus)" value="@{rebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_evalarmorcatbonus" title="evalarmorcatbonus (Category Bonus)" value="@{cat-tech-vocational}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_evalarmorspecialmod" title="evalarmorspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_evalarmoritemmod" title="evalarmoritemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_evalarmormacro" title="evalarmormacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Evaluate Armor}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{evalarmor}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{evalarmor} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_evalarmormacro" title="evalarmormacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Evaluate Armor}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{evalarmor}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{evalarmor} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_evalarmorcheck" title="evalarmorcheck" value="@{evalarmormacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Evaluate Metal</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_evalmetal" title="evalmetal" value="(@{evalmetalrankbonus}+@{evalmetalstat}+@{evalmetalcatbonus}+@{evalmetalspecialmod}+@{evalmetalitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_evalmetalprog" title="evalmetalprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_evalmetalranks" title="evalmetalranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_evalmetalrankbonus" title="evalmetalrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Re</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_evalmetalstat" title="evalmetalstat (Stat Bonus)" value="@{rebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_evalmetalcatbonus" title="evalmetalcatbonus (Category Bonus)" value="@{cat-tech-vocational}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_evalmetalspecialmod" title="evalmetalspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_evalmetalitemmod" title="evalmetalitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_evalmetalmacro" title="evalmetalmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Evaluate Metal}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{evalmetal}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{evalmetal} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_evalmetalmacro" title="evalmetalmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Evaluate Metal}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{evalmetal}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{evalmetal} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_evalmetalcheck" title="evalmetalcheck" value="@{evalmetalmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Evaluate Stone</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_evalstone" title="evalstone" value="(@{evalstonerankbonus}+@{evalstonestat}+@{evalstonecatbonus}+@{evalstonespecialmod}+@{evalstoneitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_evalstoneprog" title="evalstoneprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_evalstoneranks" title="evalstoneranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_evalstonerankbonus" title="evalstonerankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Re</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_evalstonestat" title="evalstonestat (Stat Bonus)" value="@{rebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_evalstonecatbonus" title="evalstonecatbonus (Category Bonus)" value="@{cat-tech-vocational}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_evalstonespecialmod" title="evalstonespecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_evalstoneitemmod" title="evalstoneitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_evalstonemacro" title="evalstonemacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Evaluate Stone}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{evalstone}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{evalstone} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_evalstonemacro" title="evalstonemacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Evaluate Stone}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{evalstone}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{evalstone} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_evalstonecheck" title="evalstonecheck" value="@{evalstonemacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Evaluate Weapon</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_evalweapon" title="evalweapon" value="(@{evalweaponrankbonus}+@{evalweaponstat}+@{evalweaponcatbonus}+@{evalweaponspecialmod}+@{evalweaponitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_evalweaponprog" title="evalweaponprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_evalweaponranks" title="evalweaponranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_evalweaponrankbonus" title="evalweaponrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Re</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_evalweaponstat" title="evalweaponstat (Stat Bonus)" value="@{rebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_evalweaponcatbonus" title="evalweaponcatbonus (Category Bonus)" value="@{cat-tech-vocational}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_evalweaponspecialmod" title="evalweaponspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_evalweaponitemmod" title="evalweaponitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_evalweaponmacro" title="evalweaponmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Evaluate Weapon}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{evalweapon}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{evalweapon} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_evalweaponmacro" title="evalweaponmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Evaluate Weapon}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{evalweapon}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{evalweapon} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_evalweaponcheck" title="evalweaponcheck" value="@{evalweaponmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Gimmickry</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_gimmickry" title="gimmickry" value="(@{gimmickryrankbonus}+@{gimmickrystat}+@{gimmickrycatbonus}+@{gimmickryspecialmod}+@{gimmickryitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_gimmickryprog" title="gimmickryprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_gimmickryranks" title="gimmickryranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_gimmickryrankbonus" title="gimmickryrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Re</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_gimmickrystat" title="gimmickrystat (Stat Bonus)" value="@{rebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_gimmickrycatbonus" title="gimmickrycatbonus (Category Bonus)" value="@{cat-tech-vocational}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_gimmickryspecialmod" title="gimmickryspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_gimmickryitemmod" title="gimmickryitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_gimmickrymacro" title="gimmickrymacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Gimmickry}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{gimmickry}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{gimmickry} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_gimmickrymacro" title="gimmickrymacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Gimmickry}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{gimmickry}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{gimmickry} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_gimmickrycheck" title="gimmickrycheck" value="@{gimmickrymacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Hypnosis</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_hypnosis" title="hypnosis" value="(@{hypnosisrankbonus}+@{hypnosisstat}+@{hypnosiscatbonus}+@{hypnosisspecialmod}+@{hypnosisitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_hypnosisprog" title="hypnosisprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_hypnosisranks" title="hypnosisranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_hypnosisrankbonus" title="hypnosisrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Em</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_hypnosisstat" title="hypnosisstat (Stat Bonus)" value="@{embonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_hypnosiscatbonus" title="hypnosiscatbonus (Category Bonus)" value="@{cat-tech-vocational}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_hypnosisspecialmod" title="hypnosisspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_hypnosisitemmod" title="hypnosisitemmod (Bonus modification from Item)" value="0"/></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_hypnosismacro" title="hypnosismacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Hypnosis}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{hypnosis}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{hypnosis} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_hypnosismacro" title="hypnosismacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Hypnosis}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{hypnosis}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{hypnosis} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_hypnosischeck" title="hypnosischeck" value="@{hypnosismacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Midwifery</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_midwifery" title="midwifery" value="(@{midwiferyrankbonus}+@{midwiferystat}+@{midwiferycatbonus}+@{midwiferyspecialmod}+@{midwiferyitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_midwiferyprog" title="midwiferyprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_midwiferyranks" title="midwiferyranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_midwiferyrankbonus" title="midwiferyrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Em</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_midwiferystat" title="midwiferystat (Stat Bonus)" value="@{embonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_midwiferycatbonus" title="midwiferycatbonus (Category Bonus)" value="@{cat-tech-vocational}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_midwiferyspecialmod" title="midwiferyspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_midwiferyitemmod" title="midwiferyitemmod (Bonus modification from Item)" value="0"/></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_midwiferymacro" title="midwiferymacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Midwifery}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{midwifery}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{midwifery} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_midwiferymacro" title="midwiferymacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Midwifery}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{midwifery}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{midwifery} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_midwiferycheck" title="midwiferycheck" value="@{midwiferymacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Navigation</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_navigation" title="navigation" value="(@{navigationrankbonus}+@{navigationstat}+@{navigationcatbonus}+@{navigationspecialmod}+@{navigationitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_navigationprog" title="navigationprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_navigationranks" title="navigationranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_navigationrankbonus" title="navigationrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Re</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_navigationstat" title="navigationstat (Stat Bonus)" value="@{rebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_navigationcatbonus" title="navigationcatbonus (Category Bonus)" value="@{cat-tech-vocational}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_navigationspecialmod" title="navigationspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_navigationitemmod" title="navigationitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_navigationmacro" title="navigationmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Navigation}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{navigation}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{navigation} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_navigationmacro" title="navigationmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Navigation}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{navigation}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{navigation} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_navigationcheck" title="navigationcheck" value="@{navigationmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Preparing Herbs</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_prepareherbs" title="prepareherbs" value="(@{prepareherbsrankbonus}+@{prepareherbsstat}+@{prepareherbscatbonus}+@{prepareherbsspecialmod}+@{prepareherbsitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_prepareherbsprog" title="prepareherbsprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_prepareherbsranks" title="prepareherbsranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_prepareherbsrankbonus" title="prepareherbsrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_prepareherbsstat" title="prepareherbsstat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_prepareherbscatbonus" title="prepareherbscatbonus (Category Bonus)" value="@{cat-tech-vocational}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_prepareherbsspecialmod" title="prepareherbsspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_prepareherbsitemmod" title="prepareherbsitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_prepareherbsmacro" title="prepareherbsmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Preparing Herbs}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{prepareherbs}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{prepareherbs} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_prepareherbsmacro" title="prepareherbsmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Preparing Herbs}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{prepareherbs}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{prepareherbs} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_prepareherbscheck" title="prepareherbscheck" value="@{prepareherbsmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Preparing Poisons</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_preparepoisons" title="preparepoisons" value="(@{preparepoisonsrankbonus}+@{preparepoisonsstat}+@{preparepoisonscatbonus}+@{preparepoisonsspecialmod}+@{preparepoisonsitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_preparepoisonsprog" title="preparepoisonsprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_preparepoisonsranks" title="preparepoisonsranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_preparepoisonsrankbonus" title="preparepoisonsrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>SD</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_preparepoisonsstat" title="preparepoisonsstat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_preparepoisonscatbonus" title="preparepoisonscatbonus (Category Bonus)" value="@{cat-tech-vocational}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_preparepoisonsspecialmod" title="preparepoisonsspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_preparepoisonsitemmod" title="preparepoisonsitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_preparepoisonsmacro" title="preparepoisonsmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Preparing Poisons}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{preparepoisons}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{preparepoisons} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_preparepoisonsmacro" title="preparepoisonsmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Preparing Poisons}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{preparepoisons}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{preparepoisons} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_preparepoisonscheck" title="preparepoisonscheck" value="@{preparepoisonsmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Siege Engineering</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_siegeengineering" title="siegeengineering" value="(@{siegeengineeringrankbonus}+@{siegeengineeringstat}+@{siegeengineeringcatbonus}+@{siegeengineeringspecialmod}+@{siegeengineeringitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_siegeengineeringprog" title="siegeengineeringprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_siegeengineeringranks" title="siegeengineeringranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_siegeengineeringrankbonus" title="siegeengineeringrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Re</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_siegeengineeringstat" title="siegeengineeringstat (Stat Bonus)" value="@{rebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_siegeengineeringcatbonus" title="siegeengineeringcatbonus (Category Bonus)" value="@{cat-tech-vocational}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_siegeengineeringspecialmod" title="siegeengineeringspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_siegeengineeringitemmod" title="siegeengineeringitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_siegeengineeringmacro" title="siegeengineeringmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Siege Engineering}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{siegeengineering}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{siegeengineering} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_siegeengineeringcheck" title="siegeengineeringcheck" value="@{siegeengineeringmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Tactics</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tactics" title="tactics" value="(@{tacticsrankbonus}+@{tacticsstat}+@{tacticscatbonus}+@{tacticsspecialmod}+@{tacticsitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_tacticsprog" title="tacticsprog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_tacticsranks" title="tacticsranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tacticsrankbonus" title="tacticsrankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><b>Re</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tacticsstat" title="tacticsstat (Stat Bonus)" value="@{rebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tacticscatbonus" title="tacticscatbonus (Category Bonus)" value="@{cat-tech-vocational}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tacticsspecialmod" title="tacticsspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_tacticsitemmod" title="tacticsitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_tacticsmacro" title="tacticsmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Tactics}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{tactics}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{tactics} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_tacticsmacro" title="tacticsmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Tactics}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{tactics}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{tactics} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_tacticscheck" title="tacticscheck" value="@{tacticsmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_techvoc1name" title="techvoc1name (Change if you wish a different skill in this spot.)" value="Other" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_techvoc1" title="techvoc1" value="(@{techvoc1rankbonus}+@{techvoc1stat}+@{techvoc1catbonus}+@{techvoc1specialmod}+@{techvoc1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_techvoc1prog" title="techvoc1prog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_techvoc1ranks" title="techvoc1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_techvoc1rankbonus" title="techvoc1rankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><select style="width: 55px; margin-bottom: 0;" name="attr_techvoc1stat" title="techvoc1stat (Stat Bonus)">
<option value="@{agbonus}">Ag</option>
<option value="@{cobonus}">Co</option>
<option value="@{mebonus}">Me</option>
<option value="@{rebonus}" selected>Re</option>
<option value="@{sdbonus}">SD</option>
<option value="@{embonus}">Em</option>
<option value="@{inbonus}">In</option>
<option value="@{prbonus}">Pr</option>
<option value="@{qubonus}">Qu</option>
<option value="@{stbonus}">St</option>
</select></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_techvoc1statdisplay" title="techvoc1statdisplay (Stat Bonus Value)" value="@{techvoc1stat}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_techvoc1catbonus" title="techvoc1catbonus (Category Bonus)" value="@{cat-tech-vocational}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_techvoc1specialmod" title="techvoc1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_techvoc1itemmod" title="techvoc1itemmod (Bonus modification from Item)" value="0"/></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_techvoc1macro" title="techvoc1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{techvoc1name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{techvoc1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{techvoc1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_techvoc1macro" title="techvoc1macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{techvoc1name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{techvoc1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{techvoc1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_techvoc1check" title="techvoc1check" value="@{techvoc1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_techvoc2name" title="techvoc2name (Change if you wish a different skill in this spot.)" value="Other" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_techvoc2" title="techvoc2" value="(@{techvoc2rankbonus}+@{techvoc2stat}+@{techvoc2catbonus}+@{techvoc2specialmod}+@{techvoc2itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_techvoc2prog" title="techvoc2prog (progression)" value="1" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_techvoc2ranks" title="techvoc2ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_techvoc2rankbonus" title="techvoc2rankbonus (Skill Rank Bonus)" value="-30" /></span>
<span class="sheet-table-data-skills-wide"><select style="width: 55px; margin-bottom: 0;" name="attr_techvoc2stat" title="techvoc2stat (Stat Bonus)">
<option value="@{agbonus}">Ag</option>
<option value="@{cobonus}">Co</option>
<option value="@{mebonus}">Me</option>
<option value="@{rebonus}" selected>Re</option>
<option value="@{sdbonus}">SD</option>
<option value="@{embonus}">Em</option>
<option value="@{inbonus}">In</option>
<option value="@{prbonus}">Pr</option>
<option value="@{qubonus}">Qu</option>
<option value="@{stbonus}">St</option>
</select></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_techvoc2statdisplay" title="techvoc2statdisplay (Stat Bonus Value)" value="@{techvoc2stat}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_techvoc2catbonus" title="techvoc2catbonus (Category Bonus)" value="@{cat-tech-vocational}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_techvoc2specialmod" title="techvoc2specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_techvoc2itemmod" title="techvoc2itemmod (Bonus modification from Item)" value="0"/></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_techvoc2macro" title="techvoc2macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{techvoc2name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{techvoc2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{techvoc2} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_techvoc2macro" title="techvoc2macro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{techvoc2name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{techvoc2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{techvoc2} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_techvoc2check" title="techvoc2check" value="@{techvoc2macro}"></button></span>
</div>
</div><br>
<input type="checkbox" class="sheet-pc-skillurban-show sheet-arrow" title="skillurban-show" name="attr_skillurban-show" value="1" checked/><span style="text-align: left; font-size: 0.6em;">Urban</span>
<div class="sheet-pc-skillurban">
<div class="sheet-table-row">
<span class="sheet-table-data-skills-cat-name">Urban</span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-urban" title="cat-urban" value="@{cat-urban-rankbonus}+@{cat-urban-statbonus}+@{cat-urban-profbonus}+@{cat-urban-specialbonus}+@{cat-urban-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-urban-prog" title="cat-urban-prog (progression)" value="2" />
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_cat-urban-ranks" title="cat-urban-ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-urban-rankbonus" title="cat-urban-rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>In/Pr</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-urban-statbonus" title="cat-urban-statbonus" value="@{inbonus}+@{prbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-urban-profbonus" title="cat-urban-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-urban-specialbonus" title="cat-urban-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-urban-itembonus" title="cat-urban-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_urbancheck" title="urbancheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Urban (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-urban}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-urban} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Contacting</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_contacting" title="contacting" value="(@{contactingrankbonus}+@{contactingstat}+@{contactingcatbonus}+@{contactingspecialmod}+@{contactingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_contactingprog" title="contactingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_contactingranks" title="contactingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_contactingrankbonus" title="contactingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Re</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_contactingstat" title="contactingstat (Stat Bonus)" value="@{rebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_contactingcatbonus" title="contactingcatbonus (Category Bonus)" value="@{cat-urban}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_contactingspecialmod" title="contactingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_contactingitemmod" title="contactingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_contactingmacro" title="contactingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Contacting}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{contacting}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{contacting} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_contactingmacro" title="contactingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Contacting}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{contacting}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{contacting} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_contactingcheck" title="contactingcheck" value="@{contactingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Mingling</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_mingling" title="mingling" value="(@{minglingrankbonus}+@{minglingstat}+@{minglingcatbonus}+@{minglingspecialmod}+@{minglingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_minglingprog" title="minglingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_minglingranks" title="minglingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_minglingrankbonus" title="minglingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_minglingstat" title="minglingstat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_minglingcatbonus" title="minglingcatbonus (Category Bonus)" value="@{cat-urban}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_minglingspecialmod" title="minglingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_minglingitemmod" title="minglingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_minglingmacro" title="minglingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Mingling}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{mingling}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{mingling} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_minglingmacro" title="minglingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Mingling}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{mingling}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{mingling} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_minglingcheck" title="minglingcheck" value="@{minglingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Scrounging</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_scrounging" title="scrounging" value="(@{scroungingrankbonus}+@{scroungingstat}+@{scroungingcatbonus}+@{scroungingspecialmod}+@{scroungingitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_scroungingprog" title="scroungingprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_scroungingranks" title="scroungingranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_scroungingrankbonus" title="scroungingrankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Re</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_scroungingstat" title="scroungingstat (Stat Bonus)" value="@{rebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_scroungingcatbonus" title="scroungingcatbonus (Category Bonus)" value="@{cat-urban}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_scroungingspecialmod" title="scroungingspecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_scroungingitemmod" title="scroungingitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_scroungingmacro" title="scroungingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Scrounging}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{scrounging}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{scrounging} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_scroungingmacro" title="scroungingmacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Scrounging}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{scrounging}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{scrounging} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_scroungingcheck" title="scroungingcheck" value="@{scroungingmacro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name">Streetwise</span>
<span class="sheet-table-data-skills"><input type="text" name="attr_streetwise" title="streetwise" value="(@{streetwiserankbonus}+@{streetwisestat}+@{streetwisecatbonus}+@{streetwisespecialmod}+@{streetwiseitemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_streetwiseprog" title="streetwiseprog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_streetwiseranks" title="streetwiseranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_streetwiserankbonus" title="streetwiserankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Em</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_streetwisestat" title="streetwisestat (Stat Bonus)" value="@{embonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_streetwisecatbonus" title="streetwisecatbonus (Category Bonus)" value="@{cat-urban}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_streetwisespecialmod" title="streetwisespecialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_streetwiseitemmod" title="streetwiseitemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_streetwisemacro" title="streetwisemacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Streetwise}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{streetwise}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{streetwise} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<!--span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_streetwisemacro" title="streetwisemacro">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Streetwise}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{streetwise}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{streetwise} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span-->
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_streetwisecheck" title="streetwisecheck" value="@{streetwisemacro}"></button></span>
</div>
</div><br>
<input type="checkbox" class="sheet-pc-skillweapon-show sheet-arrow" title="skillweapon-show" name="attr_skillweapon-show" value="1" checked/><span style="text-align: left; font-size: 0.6em;">Weapon</span>
<div class="sheet-pc-skillweapon">
<div class="sheet-table-row">
<span class="sheet-table-data-right" style="width: 200px;">Weapon: 1-H Concussion <select style="margin-bottom: 0;" name="attr_cat-weapon-1hconcussion-class" title="cat-weapon-1hconcussion-class" class="sheet-table-data-center-dropdown">
<option value="WC1" selected>WC1</option>
<option value="WC2">WC2</option>
<option value="WC3">WC3</option>
<option value="WC4">WC4</option>
<option value="WC5">WC5</option>
<option value="WC6">WC6</option>
<option value="WC7">WC7</option>
</select></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-1hconcussion" title="cat-weapon-1hconcussion" value="@{cat-weapon-1hconcussion-rankbonus}+@{cat-weapon-1hconcussion-statbonus}+@{cat-weapon-1hconcussion-profbonus}+@{cat-weapon-1hconcussion-specialbonus}+@{cat-weapon-1hconcussion-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-weapon-1hconcussion-prog" title="cat-weapon-1hconcussion-prog (progression)" value="2" />
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_cat-weapon-1hconcussion-ranks" title="cat-weapon-1hconcussion-ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-1hconcussion-rankbonus" title="cat-weapon-1hconcussion-rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>St/Ag</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-1hconcussion-statbonus" title="cat-weapon-1hconcussion-statbonus" value="@{stbonus}+@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-1hconcussion-profbonus" title="cat-weapon-1hconcussion-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-1hconcussion-specialbonus" title="cat-weapon-1hconcussion-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-1hconcussion-itembonus" title="cat-weapon-1hconcussion-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_weapon1hconcussioncheck" title="weapon1hconcussioncheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Weapon:1-H Concussion (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-weapon-1hconcussion}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-weapon-1hconcussion} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_weapon1hc1name" title="weapon1hc1name (Change if you wish a different weapon in this spot.)" value="1 Handed Concussion Weapon Name" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon1hc1" title="weapon1hc1" value="(@{weapon1hc1rankbonus}+@{weapon1hc1stat}+@{weapon1hc1catbonus}+@{weapon1hc1specialmod}+@{weapon1hc1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_weapon1hc1prog" title="weapon1hc1prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_weapon1hc1ranks" title="weapon1hc1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon1hc1rankbonus" title="weapon1hc1rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>St</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon1hc1stat" title="weapon1hc1stat (Stat Bonus)" value="@{stbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon1hc1catbonus" title="weapon1hc1catbonus (Category Bonus)" value="@{cat-weapon-1hconcussion}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon1hc1specialmod" title="weapon1hc1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon1hc1itemmod" title="weapon1hc1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_weapon1hc1macro" title="weapon1hc1macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{weapon1hc1name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{weapon1hc1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{weapon1hc1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_weapon1hc1check" title="weapon1hc1check" value="@{weapon1hc1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_weapon1hc2name" title="weapon1hc2name (Change if you wish a different weapon in this spot.)" value="1 Handed Concussion Weapon Name" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon1hc2" title="weapon1hc2" value="(@{weapon1hc2rankbonus}+@{weapon1hc2stat}+@{weapon1hc2catbonus}+@{weapon1hc2specialmod}+@{weapon1hc2itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_weapon1hc2prog" title="weapon1hc2prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_weapon1hc2ranks" title="weapon1hc2ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon1hc2rankbonus" title="weapon1hc2rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>St</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon1hc2stat" title="weapon1hc2stat (Stat Bonus)" value="@{stbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon1hc2catbonus" title="weapon1hc2catbonus (Category Bonus)" value="@{cat-weapon-1hconcussion}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon1hc2specialmod" title="weapon1hc2specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon1hc2itemmod" title="weapon1hc2itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_weapon1hc2macro" title="weapon1hc2macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{weapon1hc2name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{weapon1hc2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{weapon1hc2} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_weapon1hc2check" title="weapon1hc2check" value="@{weapon1hc2macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_weapon1hc3name" title="weapon1hc3name (Change if you wish a different weapon in this spot.)" value="1 Handed Concussion Weapon Name" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon1hc3" title="weapon1hc3" value="(@{weapon1hc3rankbonus}+@{weapon1hc3stat}+@{weapon1hc3catbonus}+@{weapon1hc3specialmod}+@{weapon1hc3itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_weapon1hc3prog" title="weapon1hc3prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_weapon1hc3ranks" title="weapon1hc3ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon1hc3rankbonus" title="weapon1hc3rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>St</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon1hc3stat" title="weapon1hc3stat (Stat Bonus)" value="@{stbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon1hc3catbonus" title="weapon1hc3catbonus (Category Bonus)" value="@{cat-weapon-1hconcussion}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon1hc3specialmod" title="weapon1hc3specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon1hc3itemmod" title="weapon1hc3itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_weapon1hc3macro" title="weapon1hc3macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{weapon1hc3name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{weapon1hc3}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{weapon1hc3} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_weapon1hc3check" title="weapon1hc3check" value="@{weapon1hc3macro}"></button></span>
</div><br>
<div class="sheet-table-row">
<span class="sheet-table-data-right" style="width: 200px;">Weapon: 1-Handed Edged <select style="margin-bottom: 0;" name="attr_cat-weapon-1hedged-class" title="cat-weapon-1hedged-class" class="sheet-table-data-center-dropdown">
<option value="WC1">WC1</option>
<option value="WC2" selected>WC2</option>
<option value="WC3">WC3</option>
<option value="WC4">WC4</option>
<option value="WC5">WC5</option>
<option value="WC6">WC6</option>
<option value="WC7">WC7</option>
</select></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-1hedged" title="cat-weapon-1hedged" value="@{cat-weapon-1hedged-rankbonus}+@{cat-weapon-1hedged-statbonus}+@{cat-weapon-1hedged-profbonus}+@{cat-weapon-1hedged-specialbonus}+@{cat-weapon-1hedged-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-weapon-1hedged-prog" title="cat-weapon-1hedged-prog (progression)" value="2" />
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_cat-weapon-1hedged-ranks" title="cat-weapon-1hedged-ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-1hedged-rankbonus" title="cat-weapon-1hedged-rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>St/Ag</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-1hedged-statbonus" title="cat-weapon-1hedged-statbonus" value="@{stbonus}+@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-1hedged-profbonus" title="cat-weapon-1hedged-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-1hedged-specialbonus" title="cat-weapon-1hedged-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-1hedged-itembonus" title="cat-weapon-1hedged-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_weapon1hedgedcheck" title="weapon1hedgedcheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Weapon:1-Handed Edged (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-weapon-1hedged}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-weapon-1hedged} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_weapon1he1name" title="weapon1he1name (Change if you wish a different weapon in this spot.)" value="1 Handed Edged Weapon Name" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon1he1" title="weapon1he1" value="(@{weapon1he1rankbonus}+@{weapon1he1stat}+@{weapon1he1catbonus}+@{weapon1he1specialmod}+@{weapon1he1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_weapon1he1prog" title="weapon1he1prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_weapon1he1ranks" title="weapon1he1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon1he1rankbonus" title="weapon1he1rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>St</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon1he1stat" title="weapon1he1stat (Stat Bonus)" value="@{stbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon1he1catbonus" title="weapon1he1catbonus (Category Bonus)" value="@{cat-weapon-1hedged}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon1he1specialmod" title="weapon1he1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon1he1itemmod" title="weapon1he1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_weapon1he1macro" title="weapon1he1macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{weapon1he1name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{weapon1he1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{weapon1he1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_weapon1he1check" title="weapon1he1check" value="@{weapon1he1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_weapon1he2name" title="weapon1he2name (Change if you wish a different weapon in this spot.)" value="1 Handed Edged Weapon Name" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon1he2" title="weapon1he2" value="(@{weapon1he2rankbonus}+@{weapon1he2stat}+@{weapon1he2catbonus}+@{weapon1he2specialmod}+@{weapon1he2itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_weapon1he2prog" title="weapon1he2prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_weapon1he2ranks" title="weapon1he2ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon1he2rankbonus" title="weapon1he2rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>St</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon1he2stat" title="weapon1he2stat (Stat Bonus)" value="@{stbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon1he2catbonus" title="weapon1he2catbonus (Category Bonus)" value="@{cat-weapon-1hedged}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon1he2specialmod" title="weapon1he2specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon1he2itemmod" title="weapon1he2itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_weapon1he2macro" title="weapon1he2macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{weapon1he2name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{weapon1he2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{weapon1he2} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_weapon1he2check" title="weapon1he2check" value="@{weapon1he2macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_weapon1he3name" title="weapon1he3name (Change if you wish a different weapon in this spot.)" value="1 Handed Edged Weapon Name" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon1he3" title="weapon1he3" value="(@{weapon1he3rankbonus}+@{weapon1he3stat}+@{weapon1he3catbonus}+@{weapon1he3specialmod}+@{weapon1he3itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_weapon1he3prog" title="weapon1he3prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_weapon1he3ranks" title="weapon1he3ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon1he3rankbonus" title="weapon1he3rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>St</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon1he3stat" title="weapon1he3stat (Stat Bonus)" value="@{stbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon1he3catbonus" title="weapon1he3catbonus (Category Bonus)" value="@{cat-weapon-1hedged}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon1he3specialmod" title="weapon1he3specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon1he3itemmod" title="weapon1he3itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_weapon1he3macro" title="weapon1he3macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{weapon1he3name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{weapon1he3}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{weapon1he3} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_weapon1he3check" title="weapon1he3check" value="@{weapon1he3macro}"></button></span>
</div><br>
<div class="sheet-table-row">
<span class="sheet-table-data-right" style="width: 200px;">Weapon: 2-Handed <select style="margin-bottom: 0;" name="attr_cat-weapon-2handed-class" title="cat-weapon-2handed-class" class="sheet-table-data-center-dropdown">
<option value="WC1">WC1</option>
<option value="WC2">WC2</option>
<option value="WC3" selected>WC3</option>
<option value="WC4">WC4</option>
<option value="WC5">WC5</option>
<option value="WC6">WC6</option>
<option value="WC7">WC7</option>
</select></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-2handed" title="cat-weapon-2handed" value="@{cat-weapon-2handed-rankbonus}+@{cat-weapon-2handed-statbonus}+@{cat-weapon-2handed-profbonus}+@{cat-weapon-2handed-specialbonus}+@{cat-weapon-2handed-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-weapon-2handed-prog" title="cat-weapon-2handed-prog (progression)" value="2" />
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_cat-weapon-2handed-ranks" title="cat-weapon-2handed-ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-2handed-rankbonus" title="cat-weapon-2handed-rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>St/Ag</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-2handed-statbonus" title="cat-weapon-2handed-statbonus" value="@{stbonus}+@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-2handed-profbonus" title="cat-weapon-2handed-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-2handed-specialbonus" title="cat-weapon-2handed-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-2handed-itembonus" title="cat-weapon-2handed-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_weapon2handedcheck" title="weapon2handedcheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Weapon: 2-Handed (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-weapon-2handed}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-weapon-2handed} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_weapon2hand1name" title="weapon2hand1name (Change if you wish a different weapon in this spot.)" value="2-Handed Weapon Name" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon2hand1" title="weapon2hand1" value="(@{weapon2hand1rankbonus}+@{weapon2hand1stat}+@{weapon2hand1catbonus}+@{weapon2hand1specialmod}+@{weapon2hand1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_weapon2hand1prog" title="weapon2hand1prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_weapon2hand1ranks" title="weapon2hand1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon2hand1rankbonus" title="weapon2hand1rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>St</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon2hand1stat" title="weapon2hand1stat (Stat Bonus)" value="@{stbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon2hand1catbonus" title="weapon2hand1catbonus (Category Bonus)" value="@{cat-weapon-2handed}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon2hand1specialmod" title="weapon2hand1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon2hand1itemmod" title="weapon2hand1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_weapon2hand1macro" title="weapon2hand1macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{weapon2hand1name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{weapon2hand1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{weapon2hand1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_weapon2hand1check" title="weapon2hand1check" value="@{weapon2hand1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_weapon2hand2name" title="weapon2hand2name (Change if you wish a different weapon in this spot.)" value="2-Handed Weapon Name" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon2hand2" title="weapon2hand2" value="(@{weapon2hand2rankbonus}+@{weapon2hand2stat}+@{weapon2hand2catbonus}+@{weapon2hand2specialmod}+@{weapon2hand2itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_weapon2hand2prog" title="weapon2hand2prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_weapon2hand2ranks" title="weapon2hand2ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon2hand2rankbonus" title="weapon2hand2rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>St</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon2hand2stat" title="weapon2hand2stat (Stat Bonus)" value="@{stbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon2hand2catbonus" title="weapon2hand2catbonus (Category Bonus)" value="@{cat-weapon-2handed}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon2hand2specialmod" title="weapon2hand2specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon2hand2itemmod" title="weapon2hand2itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_weapon2hand2macro" title="weapon2hand2macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{weapon2hand2name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{weapon2hand2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{weapon2hand2} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_weapon2hand2check" title="weapon2hand2check" value="@{weapon2hand2macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_weapon2hand3name" title="weapon2hand3name (Change if you wish a different weapon in this spot.)" value="2-Handed Weapon Name" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon2hand3" title="weapon2hand3" value="(@{weapon2hand3rankbonus}+@{weapon2hand3stat}+@{weapon2hand3catbonus}+@{weapon2hand3specialmod}+@{weapon2hand3itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_weapon2hand3prog" title="weapon2hand3prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_weapon2hand3ranks" title="weapon2hand3ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon2hand3rankbonus" title="weapon2hand3rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>St</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon2hand3stat" title="weapon2hand3stat (Stat Bonus)" value="@{stbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon2hand3catbonus" title="weapon2hand3catbonus (Category Bonus)" value="@{cat-weapon-2handed}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon2hand3specialmod" title="weapon2hand3specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weapon2hand3itemmod" title="weapon2hand3itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_weapon2hand3macro" title="weapon2hand3macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{weapon2hand3name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{weapon2hand3}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{weapon2hand3} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_weapon2hand3check" title="weapon2hand3check" value="@{weapon2hand3macro}"></button></span>
</div><br>
<div class="sheet-table-row">
<span class="sheet-table-data-right" style="width: 200px;">Weapon: Missile <select style="margin-bottom: 0;" name="attr_cat-weapon-missile-class" title="cat-weapon-missile-class" class="sheet-table-data-center-dropdown">
<option value="WC1">WC1</option>
<option value="WC2">WC2</option>
<option value="WC3">WC3</option>
<option value="WC4" selected>WC4</option>
<option value="WC5">WC5</option>
<option value="WC6">WC6</option>
<option value="WC7">WC7</option>
</select></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-missile" title="cat-weapon-missile" value="@{cat-weapon-missile-rankbonus}+@{cat-weapon-missile-statbonus}+@{cat-weapon-missile-profbonus}+@{cat-weapon-missile-specialbonus}+@{cat-weapon-missile-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-weapon-missile-prog" title="cat-weapon-missile-prog (progression)" value="2" />
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_cat-weapon-missile-ranks" title="cat-weapon-missile-ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-missile-rankbonus" title="cat-weapon-missile-rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>Ag/St</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-missile-statbonus" title="cat-weapon-missile-statbonus" value="@{agbonus}+@{stbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-missile-profbonus" title="cat-weapon-missile-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-missile-specialbonus" title="cat-weapon-missile-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-missile-itembonus" title="cat-weapon-missile-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_weaponmissilecheck" title="weaponmissilecheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Weapon: Missile (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-weapon-missile}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-weapon-missile} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_weaponmissile1name" title="weaponmissile1name (Change if you wish a different weapon in this spot.)" value="Missile Weapon Name" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponmissile1" title="weaponmissile1" value="(@{weaponmissile1rankbonus}+@{weaponmissile1stat}+@{weaponmissile1catbonus}+@{weaponmissile1specialmod}+@{weaponmissile1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_weaponmissile1prog" title="weaponmissile1prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_weaponmissile1ranks" title="weaponmissile1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponmissile1rankbonus" title="weaponmissile1rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponmissile1stat" title="weaponmissile1stat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponmissile1catbonus" title="weaponmissile1catbonus (Category Bonus)" value="@{cat-weapon-missile}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponmissile1specialmod" title="weaponmissile1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponmissile1itemmod" title="weaponmissile1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_weaponmissile1macro" title="weaponmissile1macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{weaponmissile1name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{weaponmissile1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{weaponmissile1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_weaponmissile1check" title="weaponmissile1check" value="@{weaponmissile1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_weaponmissile2name" title="weaponmissile2name (Change if you wish a different weapon in this spot.)" value="Missile Weapon Name" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponmissile2" title="weaponmissile2" value="(@{weaponmissile2rankbonus}+@{weaponmissile2stat}+@{weaponmissile2catbonus}+@{weaponmissile2specialmod}+@{weaponmissile2itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_weaponmissile2prog" title="weaponmissile2prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_weaponmissile2ranks" title="weaponmissile2ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponmissile2rankbonus" title="weaponmissile2rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponmissile2stat" title="weaponmissile2stat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponmissile2catbonus" title="weaponmissile2catbonus (Category Bonus)" value="@{cat-weapon-missile}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponmissile2specialmod" title="weaponmissile2specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponmissile2itemmod" title="weaponmissile2itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_weaponmissile2macro" title="weaponmissile2macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{weaponmissile2name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{weaponmissile2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{weaponmissile2} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_weaponmissile2check" title="weaponmissile2check" value="@{weaponmissile2macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_weaponmissile3name" title="weaponmissile3name (Change if you wish a different weapon in this spot.)" value="Missile Weapon Name" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponmissile3" title="weaponmissile3" value="(@{weaponmissile3rankbonus}+@{weaponmissile3stat}+@{weaponmissile3catbonus}+@{weaponmissile3specialmod}+@{weaponmissile3itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_weaponmissile3prog" title="weaponmissile3prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_weaponmissile3ranks" title="weaponmissile3ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponmissile3rankbonus" title="weaponmissile3rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponmissile3stat" title="weaponmissile3stat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponmissile3catbonus" title="weaponmissile3catbonus (Category Bonus)" value="@{cat-weapon-missile}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponmissile3specialmod" title="weaponmissile3specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponmissile3itemmod" title="weaponmissile3itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_weaponmissile3macro" title="weaponmissile3macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{weaponmissile3name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{weaponmissile3}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{weaponmissile3} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_weaponmissile3check" title="weaponmissile3check" value="@{weaponmissile3macro}"></button></span>
</div><br>
<div class="sheet-table-row">
<span class="sheet-table-data-right" style="width: 200px;">Weapon: Missile Artillery <select style="margin-bottom: 0;" name="attr_cat-weapon-missileartillery-class" title="cat-weapon-missileartillery-class" class="sheet-table-data-center-dropdown">
<option value="WC1">WC1</option>
<option value="WC2">WC2</option>
<option value="WC3">WC3</option>
<option value="WC4">WC4</option>
<option value="WC5" selected>WC5</option>
<option value="WC6">WC6</option>
<option value="WC7">WC7</option>
</select></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-missileartillery" title="cat-weapon-missileartillery" value="@{cat-weapon-missileartillery-rankbonus}+@{cat-weapon-missileartillery-statbonus}+@{cat-weapon-missileartillery-profbonus}+@{cat-weapon-missileartillery-specialbonus}+@{cat-weapon-missileartillery-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-weapon-missileartillery-prog" title="cat-weapon-missileartillery-prog (progression)" value="2" />
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_cat-weapon-missileartillery-ranks" title="cat-weapon-missileartillery-ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-missileartillery-rankbonus" title="cat-weapon-missileartillery-rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>In/Ag</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-missileartillery-statbonus" title="cat-weapon-missileartillery-statbonus" value="@{inbonus}+@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-missileartillery-profbonus" title="cat-weapon-missileartillery-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-missileartillery-specialbonus" title="cat-weapon-missileartillery-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-missileartillery-itembonus" title="cat-weapon-missileartillery-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_weaponmissileartillerycheck" title="weaponmissileartillerycheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Weapon: Missile Artillery (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-weapon-missileartillery}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-weapon-missileartillery} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_weaponmissileart1name" title="weaponmissileart1name (Change if you wish a different weapon in this spot.)" value="Missile Artillery Weapon Name" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponmissileart1" title="weaponmissileart1" value="(@{weaponmissileart1rankbonus}+@{weaponmissileart1stat}+@{weaponmissileart1catbonus}+@{weaponmissileart1specialmod}+@{weaponmissileart1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_weaponmissileart1prog" title="weaponmissileart1prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_weaponmissileart1ranks" title="weaponmissileart1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponmissileart1rankbonus" title="weaponmissileart1rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Re</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponmissileart1stat" title="weaponmissileart1stat (Stat Bonus)" value="@{rebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponmissileart1catbonus" title="weaponmissileart1catbonus (Category Bonus)" value="@{cat-weapon-missileartillery}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponmissileart1specialmod" title="weaponmissileart1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponmissileart1itemmod" title="weaponmissileart1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_weaponmissileart1macro" title="weaponmissileart1macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{weaponmissileart1name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{weaponmissileart1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{weaponmissileart1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_weaponmissileart1check" title="weaponmissileart1check" value="@{weaponmissileart1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_weaponmissileart2name" title="weaponmissileart2name (Change if you wish a different weapon in this spot.)" value="Missile Artillery Weapon Name" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponmissileart2" title="weaponmissileart2" value="(@{weaponmissileart2rankbonus}+@{weaponmissileart2stat}+@{weaponmissileart2catbonus}+@{weaponmissileart2specialmod}+@{weaponmissileart2itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_weaponmissileart2prog" title="weaponmissileart2prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_weaponmissileart2ranks" title="weaponmissileart2ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponmissileart2rankbonus" title="weaponmissileart2rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Re</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponmissileart2stat" title="weaponmissileart2stat (Stat Bonus)" value="@{rebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponmissileart2catbonus" title="weaponmissileart2catbonus (Category Bonus)" value="@{cat-weapon-missileartillery}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponmissileart2specialmod" title="weaponmissileart2specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponmissileart2itemmod" title="weaponmissileart2itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_weaponmissileart2macro" title="weaponmissileart2macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{weaponmissileart2name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{weaponmissileart2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{weaponmissileart2} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_weaponmissileart2check" title="weaponmissileart2check" value="@{weaponmissileart2macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_weaponmissileart3name" title="weaponmissileart3name (Change if you wish a different weapon in this spot.)" value="Missile Artillery Weapon Name" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponmissileart3" title="weaponmissileart3" value="(@{weaponmissileart3rankbonus}+@{weaponmissileart3stat}+@{weaponmissileart3catbonus}+@{weaponmissileart3specialmod}+@{weaponmissileart3itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_weaponmissileart3prog" title="weaponmissileart3prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_weaponmissileart3ranks" title="weaponmissileart3ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponmissileart3rankbonus" title="weaponmissileart3rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Re</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponmissileart3stat" title="weaponmissileart3stat (Stat Bonus)" value="@{rebonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponmissileart3catbonus" title="weaponmissileart3catbonus (Category Bonus)" value="@{cat-weapon-missileartillery}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponmissileart3specialmod" title="weaponmissileart3specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponmissileart3itemmod" title="weaponmissileart3itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_weaponmissileart3macro" title="weaponmissileart3macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{weaponmissileart3name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{weaponmissileart3}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{weaponmissileart3} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_weaponmissileart3check" title="weaponmissileart3check" value="@{weaponmissileart3macro}"></button></span>
</div><br>
<div class="sheet-table-row">
<span class="sheet-table-data-right" style="width: 200px;">Weapon: Thrown <select style="margin-bottom: 0;" name="attr_cat-weapon-thrown-class" title="cat-weapon-thrown-class" class="sheet-table-data-center-dropdown">
<option value="WC1">WC1</option>
<option value="WC2">WC2</option>
<option value="WC3">WC3</option>
<option value="WC4">WC4</option>
<option value="WC5">WC5</option>
<option value="WC6" selected>WC6</option>
<option value="WC7">WC7</option>
</select></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-thrown" title="cat-weapon-thrown" value="@{cat-weapon-thrown-rankbonus}+@{cat-weapon-thrown-statbonus}+@{cat-weapon-thrown-profbonus}+@{cat-weapon-thrown-specialbonus}+@{cat-weapon-thrown-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-weapon-thrown-prog" title="cat-weapon-thrown-prog (progression)" value="2" />
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_cat-weapon-thrown-ranks" title="cat-weapon-thrown-ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-thrown-rankbonus" title="cat-weapon-thrown-rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>Ag/St</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-thrown-statbonus" title="cat-weapon-thrown-statbonus" value="@{agbonus}+@{stbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-thrown-profbonus" title="cat-weapon-thrown-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-thrown-specialbonus" title="cat-weapon-thrown-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-thrown-itembonus" title="cat-weapon-thrown-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_weaponthrowncheck" title="weaponthrowncheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Weapon: Thrown (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-weapon-thrown}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-weapon-thrown} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_weaponthrown1name" title="weaponthrown1name (Change if you wish a different weapon in this spot.)" value="Thrown Weapon Name" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponthrown1" title="weaponthrown1" value="(@{weaponthrown1rankbonus}+@{weaponthrown1stat}+@{weaponthrown1catbonus}+@{weaponthrown1specialmod}+@{weaponthrown1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_weaponthrown1prog" title="weaponthrown1prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_weaponthrown1ranks" title="weaponthrown1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponthrown1rankbonus" title="weaponthrown1rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponthrown1stat" title="weaponthrown1stat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponthrown1catbonus" title="weaponthrown1catbonus (Category Bonus)" value="@{cat-weapon-thrown}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponthrown1specialmod" title="weaponthrown1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponthrown1itemmod" title="weaponthrown1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_weaponthrown1macro" title="weaponthrown1macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{weaponthrown1name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{weaponthrown1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{weaponthrown1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_weaponthrown1check" title="weaponthrown1check" value="@{weaponthrown1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_weaponthrown2name" title="weaponthrown2name (Change if you wish a different weapon in this spot.)" value="Thrown Weapon Name" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponthrown2" title="weaponthrown2" value="(@{weaponthrown2rankbonus}+@{weaponthrown2stat}+@{weaponthrown2catbonus}+@{weaponthrown2specialmod}+@{weaponthrown2itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_weaponthrown2prog" title="weaponthrown2prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_weaponthrown2ranks" title="weaponthrown2ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponthrown2rankbonus" title="weaponthrown2rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponthrown2stat" title="weaponthrown2stat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponthrown2catbonus" title="weaponthrown2catbonus (Category Bonus)" value="@{cat-weapon-thrown}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponthrown2specialmod" title="weaponthrown2specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponthrown2itemmod" title="weaponthrown2itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_weaponthrown2macro" title="weaponthrown2macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{weaponthrown2name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{weaponthrown2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{weaponthrown2} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_weaponthrown2check" title="weaponthrown2check" value="@{weaponthrown2macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_weaponthrown3name" title="weaponthrown3name (Change if you wish a different weapon in this spot.)" value="Thrown Weapon Name" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponthrown3" title="weaponthrown3" value="(@{weaponthrown3rankbonus}+@{weaponthrown3stat}+@{weaponthrown3catbonus}+@{weaponthrown3specialmod}+@{weaponthrown3itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_weaponthrown3prog" title="weaponthrown3prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_weaponthrown3ranks" title="weaponthrown3ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponthrown3rankbonus" title="weaponthrown3rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>Ag</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponthrown3stat" title="weaponthrown3stat (Stat Bonus)" value="@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponthrown3catbonus" title="weaponthrown3catbonus (Category Bonus)" value="@{cat-weapon-thrown}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponthrown3specialmod" title="weaponthrown3specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponthrown3itemmod" title="weaponthrown3itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_weaponthrown3macro" title="weaponthrown3macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{weaponthrown3name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{weaponthrown3}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{weaponthrown3} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_weaponthrown3check" title="weaponthrown3check" value="@{weaponthrown3macro}"></button></span>
</div><br>
<div class="sheet-table-row">
<span class="sheet-table-data-right" style="width: 200px;">Weapon: Pole Arms <select style="margin-bottom: 0;" name="attr_cat-weapon-polearms-class" title="cat-weapon-polearms-class" class="sheet-table-data-center-dropdown">
<option value="WC1">WC1</option>
<option value="WC2">WC2</option>
<option value="WC3">WC3</option>
<option value="WC4">WC4</option>
<option value="WC5">WC5</option>
<option value="WC6">WC6</option>
<option value="WC7" selected>WC7</option>
</select></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-polearms" title="cat-weapon-polearms" value="@{cat-weapon-polearms-rankbonus}+@{cat-weapon-polearms-statbonus}+@{cat-weapon-polearms-profbonus}+@{cat-weapon-polearms-specialbonus}+@{cat-weapon-polearms-itembonus} " disabled="true" /></span>
<input type="hidden" name="attr_cat-weapon-polearms-prog" title="cat-weapon-polearms-prog (progression)" value="2" />
<span class="sheet-table-data-skills-cat-wide"><input type="text" name="attr_cat-weapon-polearms-ranks" title="cat-weapon-polearms-ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-polearms-rankbonus" title="cat-weapon-polearms-rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-cat-wide"><b>St/Ag</b></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-polearms-statbonus" title="cat-weapon-polearms-statbonus" value="@{stbonus}+@{agbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-polearms-profbonus" title="cat-weapon-polearms-profbonus (Profession bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-polearms-specialbonus" title="cat-weapon-polearms-specialbonus (Special bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_cat-weapon-polearms-itembonus" title="cat-weapon-polearms-itembonus (Item bonus to category if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat-sm" style="width: 200px;"> </span>
<span class="sheet-table-data-skills-cat-sm"><button type="roll" name="attr_weaponpoleArmscheck" title="weaponpoleArmscheck" value="/w gm &{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name}'s Weapon: Pole Arms (cat)}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{cat-weapon-polearms}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{cat-weapon-polearms} ]]}} {{highlight66roll=**Natural 66.** }} "></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_weaponpolearm1name" title="weaponpolearm1name (Change if you wish a different weapon in this spot.)" value="Pole Arm Weapon Name" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponpolearm1" title="weaponpolearm1" value="(@{weaponpolearm1rankbonus}+@{weaponpolearm1stat}+@{weaponpolearm1catbonus}+@{weaponpolearm1specialmod}+@{weaponpolearm1itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_weaponpolearm1prog" title="weaponpolearm1prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_weaponpolearm1ranks" title="weaponpolearm1ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponpolearm1rankbonus" title="weaponpolearm1rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>St</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponpolearm1stat" title="weaponpolearm1stat (Stat Bonus)" value="@{stbonus}" disabled="true"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponpolearm1catbonus" title="weaponpolearm1catbonus (Category Bonus)" value="@{cat-weapon-polearms}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponpolearm1specialmod" title="weaponpolearm1specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponpolearm1itemmod" title="weaponpolearm1itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_weaponpolearm1macro" title="weaponpolearm1macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{weaponpolearm1name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{weaponpolearm1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{weaponpolearm1} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_weaponpolearm1check" title="weaponpolearm1check" value="@{weaponpolearm1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_weaponpolearm2name" title="weaponpolearm2name (Change if you wish a different weapon in this spot.)" value="Pole Arm Weapon Name" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponpolearm2" title="weaponpolearm2" value="(@{weaponpolearm2rankbonus}+@{weaponpolearm2stat}+@{weaponpolearm2catbonus}+@{weaponpolearm2specialmod}+@{weaponpolearm2itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_weaponpolearm2prog" title="weaponpolearm2prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_weaponpolearm2ranks" title="weaponpolearm2ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponpolearm2rankbonus" title="weaponpolearm2rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>St</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponpolearm2stat" title="weaponpolearm2stat (Stat Bonus)" value="@{stbonus}" disabled="true"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponpolearm2catbonus" title="weaponpolearm2catbonus (Category Bonus)" value="@{cat-weapon-polearms}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponpolearm2specialmod" title="weaponpolearm2specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponpolearm2itemmod" title="weaponpolearm2itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_weaponpolearm2macro" title="weaponpolearm2macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{weaponpolearm2name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{weaponpolearm2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{weaponpolearm2} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_weaponpolearm2check" title="weaponpolearm2check" value="@{weaponpolearm2macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-skills-name-fillin"><input type="text" name="attr_weaponpolearm3name" title="weaponpolearm3name (Change if you wish a different weapon in this spot.)" value="Pole Arm Weapon Name" class="sheet-table-data-skills-name"></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponpolearm3" title="weaponpolearm3" value="(@{weaponpolearm3rankbonus}+@{weaponpolearm3stat}+@{weaponpolearm3catbonus}+@{weaponpolearm3specialmod}+@{weaponpolearm3itemmod}) " disabled="true"/></span>
<input type="hidden" name="attr_weaponpolearm3prog" title="weaponpolearm3prog (progression)" value="3" />
<span class="sheet-table-data-skills-wide"><input type="text" name="attr_weaponpolearm3ranks" title="weaponpolearm3ranks (Number of Ranks)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponpolearm3rankbonus" title="weaponpolearm3rankbonus (Skill Rank Bonus)" value="-15" /></span>
<span class="sheet-table-data-skills-wide"><b>St</b></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponpolearm3stat" title="weaponpolearm3stat (Stat Bonus)" value="@{stbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponpolearm3catbonus" title="weaponpolearm3catbonus (Category Bonus)" value="@{cat-weapon-polearms}" disabled="true" /></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponpolearm3specialmod" title="weaponpolearm3specialmod (Any Special bonuses)" value="0"/></span>
<span class="sheet-table-data-skills"><input type="text" name="attr_weaponpolearm3itemmod" title="weaponpolearm3itemmod (Bonus modification from Item)" value="0"/></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_weaponpolearm3macro" title="weaponpolearm3macro">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{weaponpolearm3name}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{weaponpolearm3}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{weaponpolearm3} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_weaponpolearm3check" title="weaponpolearm3check" value="@{weaponpolearm3macro}"></button></span>
</div>
</div>
<br>
<hr/>
</div>
<table>
<input type="checkbox" class="sheet-pc-skillother-show sheet-arrow" title="skillother-show" name="attr_skillother-show" value="1" checked /><span></span><td class="sheet-statlabel-big" style="width: 800px;">Other Skills</td>
</table>
<div class="sheet-pc-skillother">
<table>
<tr>
<td>
<div class="sheet-table-row">
<span class="sheet-table-header2" style="width: 127px;">Category/Skill</span>
<span class="sheet-table-header2" style="width: 32px;">Cat/<br>Total<br>Bonus</span>
<span class="sheet-table-header2" style="width: 32px;">Ranks</span>
<span class="sheet-table-header2" style="width: 57px;">Progression</span>
<span class="sheet-table-header2" style="width: 32px;">Rank<br>Bonus</span>
<span class="sheet-table-header2" style="width: 52px;">Stat1</span>
<span class="sheet-table-header2" style="width: 52px;">Stat2</span>
<span class="sheet-table-header2" style="width: 52px;">Stat3</span>
<span class="sheet-table-header2" style="width: 32px;">Stat<br>Bonus</span>
<span class="sheet-table-header2" style="width: 102px;">Category</span>
<span class="sheet-table-header2" style="width: 32px;">Prof/<br>Cat<br>Bonus</span>
<span class="sheet-table-header2" style="width: 32px;">Special<br>Bonus</span>
<span class="sheet-table-header2" style="width: 32px;">Item<br>Bonus</span>
<span class="sheet-table-header2" style="width: 100px;">Macro</span>
</div>
</td>
</tr>
</table>
<fieldset class="repeating_skills">
<table style="width: 800px;" class="sheet-table-row">
<tr>
<td><input type="text" style="width: 125px;" name="attr_skillname" title="repeating_skills_#_skillname"/></td>
<td><input type="text" style="width: 30px;" name="attr_skill" title="repeating_skills_#_skill" value="@{skillrankbonus}+@{skillstat1}+@{skillstat2}+@{skillstat3}+@{skillcatbonus}+@{skillspecialmod}+@{skillitemmod}" disabled="true"/></td>
<td><input type="text" style="width: 30px;" name="attr_skillranks" title="repeating_skills_#_skillranks (Number of Ranks)" value="0"/></td>
<td><select style="width: 55px; margin-bottom: 0;" name="attr_skillprog" title="repeating_skills_#_skillprog(Skill Progression Type)">
<option value="1">Combined</option>
<option value="2">Category</option>
<option value="3">Standard</option>
<option value="4">Special/Spell</option>
<option value="5">Bodydev</option>
<option value="6">PPDev</option>
<option value="7">Custom1</option>
<option value="8">Custom2</option>
</select></td>
<td><input type="text" style="width: 30px;" name="attr_skillrankbonus" title="repeating_skills_#_skillrankbonus" value="0"/></td>
<td><input type="hidden" style="width: 30px;" name="attr_skillranksbonus" title="repeating_skills_#_skillranksbonus" value="0"/></td> <!-- this is the misnamed legacy one -->
<td><select style="width: 50px; margin-bottom: 0;" name="attr_skillstat1" title="repeating_skills_#_skillstat1 (Stat Bonus)">
<option value="0" selected>---</option>
<option value="@{agbonus}">Ag</option>
<option value="@{cobonus}">Co</option>
<option value="@{mebonus}">Me</option>
<option value="@{rebonus}">Re</option>
<option value="@{sdbonus}">SD</option>
<option value="@{embonus}">Em</option>
<option value="@{inbonus}">In</option>
<option value="@{prbonus}">Pr</option>
<option value="@{qubonus}">Qu</option>
<option value="@{stbonus}">St</option>
</select></td>
<td><select style="width: 50px; margin-bottom: 0;" name="attr_skillstat2" title="repeating_skills_#_skillstat2 (Stat Bonus)">
<option value="0" selected>---</option>
<option value="@{agbonus}">Ag</option>
<option value="@{cobonus}">Co</option>
<option value="@{mebonus}">Me</option>
<option value="@{rebonus}">Re</option>
<option value="@{sdbonus}">SD</option>
<option value="@{embonus}">Em</option>
<option value="@{inbonus}">In</option>
<option value="@{prbonus}">Pr</option>
<option value="@{qubonus}">Qu</option>
<option value="@{stbonus}">St</option>
</select></td>
<td><select style="width: 50px; margin-bottom: 0;" name="attr_skillstat3" title="repeating_skills_#_skillstat3 (Stat Bonus)">
<option value="0" selected>---</option>
<option value="@{agbonus}">Ag</option>
<option value="@{cobonus}">Co</option>
<option value="@{mebonus}">Me</option>
<option value="@{rebonus}">Re</option>
<option value="@{sdbonus}">SD</option>
<option value="@{embonus}">Em</option>
<option value="@{inbonus}">In</option>
<option value="@{prbonus}">Pr</option>
<option value="@{qubonus}">Qu</option>
<option value="@{stbonus}">St</option>
</select></td>
<td><input type="text" style="width: 30px;" name="attr_skillstat" title="repeating_skills_#_skillstat" value="@{skillstat1}+@{skillstat2}+@{skillstat3}" disabled="true" /></td>
<td><input type="text" style="width: 100px; margin-bottom: 0;" name="attr_skillcategory" title="repeating_skills_#_skillcategory"></td>
<td><input type="text" style="width: 30px;" name="attr_skillcatbonus" title="repeating_skills_#_skillcatbonus (Category Bonus)" value="0" /></td>
<td><input type="text" style="width: 30px;" name="attr_skillspecialmod" title="repeating_skills_#_skillspecialmod (Any Special bonuses)" value="0"/></td>
<td><input type="text" style="width: 30px;" name="attr_skillitemmod" title="repeating_skills_#_skillitemmod (Bonus modification from Item)" value="0"/></td>
<td class="sheet-table-data-skills-cat-sm"><textarea rows="1" cols="50" style="width: 100px; height: 19px; margin-bottom: 0;" name="attr_skill-macro" title="repeating_skills_#_skill-macro (but it won't work in an ability in this form.)">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s @{skillname}}} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{skill}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{skill} ]]}} {{highlight66roll=**Natural 66.** }} </textarea></td>
<td class="sheet-table-data-skills-cat-sm"><button type="roll" name="Skillcheck" title="Skillcheck" value="@{skill-macro}"></button></td>
</tr>
</table>
</fieldset>
</div>
<!--/div-->
<!-- End Tab3 -->
</div>
<div class="sheet-tab-content sheet-tab4">
<!-- Tab4 Spells -->
<table>
<input type="checkbox" class="sheet-pc-spellsownbase-show sheet-arrow" title="spellsownbase-show" name="attr_spellsownbase-show" value="1" checked /><span></span><td class="sheet-statlabel-big" style="width: 800px;"><b>Same Realm Own Base Spells</b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Stat bonus:<input type="text" class="sheet-statlabel" style="width: 20px;" name="attr_srob-catstatbonus" title="Stat Bonus" value="@{realm}" disabled="true" /> &nbsp; Prof bonus:<input type="text" class="sheet-statlabel-rev" style="width: 20px;" name="attr_srob-catprofbonus" title="Profession Bonus" value="0" /> &nbsp; Special bonus:<input type="text" class="sheet-statlabel-rev" style="width: 20px;" name="attr_srob-catspecialbonus" title="Special Bonus" value="0" /> &nbsp; Total bonus:<input type="text" class="sheet-statlabel" style="width: 30px;" name="attr_srob-cattotalbonus" title="Total Bonus" value="(@{srob-catstatbonus}+@{srob-catprofbonus}+@{srob-catspecialbonus})" disabled="true" /></td>
</table>
<div class="sheet-pc-spellsownbase">
<div class="sheet-table-row">
<span class="sheet-table-header2">Spell List Name</span>
<span class="sheet-table-header2"> &nbsp; </span>
<span class="sheet-table-header2">Total</span>
<span class="sheet-table-header2">Ranks</span>
<span class="sheet-table-header2">Rank<br>Bonus</span>
<span class="sheet-table-header2">Category<br>Bonus</span>
<span class="sheet-table-header2">Profession<br>Bonus</span>
<span class="sheet-table-header2">Special<br>Bonus</span>
<span class="sheet-table-header2">Item<br>Bonus</span>
<span class="sheet-table-header2">Macro</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_srob-list1name" title="srob-list1name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list1access" title="srob-list1access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list1totalbonus" title="srob-list1totalbonus" value="@{srob-list1rankbonus}+@{srob-list1catbonus}+@{srob-list1profbonus}+@{srob-list1specialbonus}+@{srob-list1itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_srob-list1prog" title="srob-list1prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list1ranks" title="srob-list1ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list1rankbonus" title="srob-list1rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list1catbonus" title="srob-list1catbonus (Category Bonus)" value="@{srob-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list1profbonus" title="srob-list1profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list1specialbonus" title="srob-list1profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list1itembonus" title="srob-list1itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_srob-list1macro" title="srob-list1macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srob-list1name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{srob-list1totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srob-list1totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_srob-list1check" title="srob-list1check" value="@{srob-list1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_srob-list2name" title="srob-list2name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list2access" title="srob-list2access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list2totalbonus" title="srob-list2totalbonus" value="@{srob-list2rankbonus}+@{srob-list2catbonus}+@{srob-list2profbonus}+@{srob-list2specialbonus}+@{srob-list2itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_srob-list2prog" title="srob-list2prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list2ranks" title="srob-list2ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list2rankbonus" title="srob-list2rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list2catbonus" title="srob-list2catbonus (Category Bonus)" value="@{srob-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list2profbonus" title="srob-list2profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list2specialbonus" title="srob-list2profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list2itembonus" title="srob-list2itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_srob-list2macro" title="srob-list2macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srob-list2name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{srob-list2totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srob-list2totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_srob-list2check" title="srob-list2check" value="@{srob-list2macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_srob-list3name" title="srob-list3name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list3access" title="srob-list3access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list3totalbonus" title="srob-list3totalbonus" value="@{srob-list3rankbonus}+@{srob-list3catbonus}+@{srob-list3profbonus}+@{srob-list3specialbonus}+@{srob-list3itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_srob-list3prog" title="srob-list3prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list3ranks" title="srob-list3ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list3rankbonus" title="srob-list3rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list3catbonus" title="srob-list3catbonus (Category Bonus)" value="@{srob-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list3profbonus" title="srob-list3profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list3specialbonus" title="srob-list3profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list3itembonus" title="srob-list3itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_srob-list3macro" title="srob-list3macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srob-list3name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{srob-list3totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srob-list3totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_srob-list3check" title="srob-list3check" value="@{srob-list3macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_srob-list4name" title="srob-list4name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list4access" title="srob-list4access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list4totalbonus" title="srob-list4totalbonus" value="@{srob-list4rankbonus}+@{srob-list4catbonus}+@{srob-list4profbonus}+@{srob-list4specialbonus}+@{srob-list4itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_srob-list4prog" title="srob-list4prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list4ranks" title="srob-list4ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list4rankbonus" title="srob-list4rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list4catbonus" title="srob-list4catbonus (Category Bonus)" value="@{srob-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list4profbonus" title="srob-list4profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list4specialbonus" title="srob-list4profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list4itembonus" title="srob-list4itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_srob-list4macro" title="srob-list4macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srob-list4name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{srob-list4totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srob-list4totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_srob-list4check" title="srob-list4check" value="@{srob-list4macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_srob-list5name" title="srob-list5name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list5access" title="srob-list5access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list5totalbonus" title="srob-list5totalbonus" value="@{srob-list5rankbonus}+@{srob-list5catbonus}+@{srob-list5profbonus}+@{srob-list5specialbonus}+@{srob-list5itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_srob-list5prog" title="srob-list5prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list5ranks" title="srob-list5ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list5rankbonus" title="srob-list5rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list5catbonus" title="srob-list5catbonus (Category Bonus)" value="@{srob-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list5profbonus" title="srob-list5profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list5specialbonus" title="srob-list5profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list5itembonus" title="srob-list5itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_srob-list5macro" title="srob-list5macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srob-list5name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{srob-list5totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srob-list5totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_srob-list5check" title="srob-list5check" value="@{srob-list5macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_srob-list6name" title="srob-list6name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list6access" title="srob-list6access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list6totalbonus" title="srob-list6totalbonus" value="@{srob-list6rankbonus}+@{srob-list6catbonus}+@{srob-list6profbonus}+@{srob-list6specialbonus}+@{srob-list6itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_srob-list6prog" title="srob-list6prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list6ranks" title="srob-list6ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list6rankbonus" title="srob-list6rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list6catbonus" title="srob-list6catbonus (Category Bonus)" value="@{srob-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list6profbonus" title="srob-list6profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list6specialbonus" title="srob-list6profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list6itembonus" title="srob-list6itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_srob-list6macro" title="srob-list6macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srob-list6name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{srob-list6totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srob-list6totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_srob-list6check" title="srob-list6check" value="@{srob-list6macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_srob-list7name" title="srob-list7name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list7access" title="srob-list7access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list7totalbonus" title="srob-list7totalbonus" value="@{srob-list7rankbonus}+@{srob-list7catbonus}+@{srob-list7profbonus}+@{srob-list7specialbonus}+@{srob-list7itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_srob-list7prog" title="srob-list7prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list7ranks" title="srob-list7ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list7rankbonus" title="srob-list7rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list7catbonus" title="srob-list7catbonus (Category Bonus)" value="@{srob-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list7profbonus" title="srob-list7profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list7specialbonus" title="srob-list7profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list7itembonus" title="srob-list7itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_srob-list7macro" title="srob-list7macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srob-list7name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{srob-list7totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srob-list7totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_srob-list7check" title="srob-list7check" value="@{srob-list7macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_srob-list8name" title="srob-list8name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list8access" title="srob-list8access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list8totalbonus" title="srob-list8totalbonus" value="@{srob-list8rankbonus}+@{srob-list8catbonus}+@{srob-list8profbonus}+@{srob-list8specialbonus}+@{srob-list8itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_srob-list8prog" title="srob-list8prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list8ranks" title="srob-list8ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list8rankbonus" title="srob-list8rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list8catbonus" title="srob-list8catbonus (Category Bonus)" value="@{srob-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list8profbonus" title="srob-list8profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list8specialbonus" title="srob-list8profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list8itembonus" title="srob-list8itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_srob-list8macro" title="srob-list8macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srob-list8name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{srob-list8totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srob-list8totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_srob-list8check" title="srob-list8check" value="@{srob-list8macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_srob-list9name" title="srob-list9name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list9access" title="srob-list9access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list9totalbonus" title="srob-list9totalbonus" value="@{srob-list9rankbonus}+@{srob-list9catbonus}+@{srob-list9profbonus}+@{srob-list9specialbonus}+@{srob-list9itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_srob-list9prog" title="srob-list9prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list9ranks" title="srob-list9ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list9rankbonus" title="srob-list9rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list9catbonus" title="srob-list9catbonus (Category Bonus)" value="@{srob-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list9profbonus" title="srob-list9profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list9specialbonus" title="srob-list9profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list9itembonus" title="srob-list9itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_srob-list9macro" title="srob-list9macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srob-list9name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{srob-list9totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srob-list9totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_srob-list9check" title="srob-list9check" value="@{srob-list9macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_srob-list10name" title="srob-list10name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list10access" title="srob-list10access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list10totalbonus" title="srob-list10totalbonus" value="@{srob-list10rankbonus}+@{srob-list10catbonus}+@{srob-list10profbonus}+@{srob-list10specialbonus}+@{srob-list10itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_srob-list10prog" title="srob-list10prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list10ranks" title="srob-list10ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list10rankbonus" title="srob-list10rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list10catbonus" title="srob-list10catbonus (Category Bonus)" value="@{srob-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list10profbonus" title="srob-list10profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list10specialbonus" title="srob-list10profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srob-list10itembonus" title="srob-list10itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_srob-list10macro" title="srob-list10macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srob-list10name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{srob-list10totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srob-list10totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_srob-list10check" title="srob-list10check" value="@{srob-list10macro}"></button></span>
</div>
</div>
<br>
<table>
<input type="checkbox" class="sheet-pc-spellsopen-show sheet-arrow" title="spellsopen-show" name="attr_spellsopen-show" value="1" checked /><span></span><td class="sheet-statlabel-big" style="width: 800px;"><b>Same Realm Open Spells</b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Stat bonus:<input type="text" class="sheet-statlabel" style="width: 20px;" name="attr_sropen-catstatbonus" title="Stat Bonus" value="@{realm}" disabled="true" /> &nbsp; Prof bonus:<input type="text" class="sheet-statlabel-rev" style="width: 20px;" name="attr_sropen-catprofbonus" title="Profession Bonus" value="0" /> &nbsp; Special bonus:<input type="text" class="sheet-statlabel-rev" style="width: 20px;" name="attr_sropen-catspecialbonus" title="Special Bonus" value="0" /> &nbsp; Total bonus:<input type="text" class="sheet-statlabel" style="width: 30px;" name="attr_sropen-cattotalbonus" title="Total Bonus" value="(@{sropen-catstatbonus}+@{sropen-catprofbonus}+@{sropen-catspecialbonus})" disabled="true" /></td>
</table>
<div class="sheet-pc-spellsopen">
<div class="sheet-table-row">
<span class="sheet-table-header2">Spell List Name</span>
<span class="sheet-table-header2"> &nbsp; </span>
<span class="sheet-table-header2">Total</span>
<span class="sheet-table-header2">Ranks</span>
<span class="sheet-table-header2">Rank<br>Bonus</span>
<span class="sheet-table-header2">Category<br>Bonus</span>
<span class="sheet-table-header2">Profession<br>Bonus</span>
<span class="sheet-table-header2">Special<br>Bonus</span>
<span class="sheet-table-header2">Item<br>Bonus</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_sropen-list1name" title="sropen-list1name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list1access" title="sropen-list1access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list1totalbonus" title="sropen-list1totalbonus" value="@{sropen-list1rankbonus}+@{sropen-list1catbonus}+@{sropen-list1profbonus}+@{sropen-list1specialbonus}+@{sropen-list1itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_sropen-list1prog" title="sropen-list1prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list1ranks" title="sropen-list1ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list1rankbonus" title="sropen-list1rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list1catbonus" title="sropen-list1catbonus (Category Bonus)" value="@{sropen-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list1profbonus" title="sropen-list1profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list1specialbonus" title="sropen-list1profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list1itembonus" title="sropen-list1itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_sropen-list1macro" title="sropen-list1macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{sropen-list1name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{sropen-list1totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{sropen-list1totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_sropen-list1check" title="sropen-list1check" value="@{sropen-list1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_sropen-list2name" title="sropen-list2name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list2access" title="sropen-list2access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list2totalbonus" title="sropen-list2totalbonus" value="@{sropen-list2rankbonus}+@{sropen-list2catbonus}+@{sropen-list2profbonus}+@{sropen-list2specialbonus}+@{sropen-list2itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_sropen-list2prog" title="sropen-list2prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list2ranks" title="sropen-list2ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list2rankbonus" title="sropen-list2rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list2catbonus" title="sropen-list2catbonus (Category Bonus)" value="@{sropen-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list2profbonus" title="sropen-list2profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list2specialbonus" title="sropen-list2profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list2itembonus" title="sropen-list2itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_sropen-list2macro" title="sropen-list2macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{sropen-list2name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{sropen-list2totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{sropen-list2totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_sropen-list2check" title="sropen-list2check" value="@{sropen-list2macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_sropen-list3name" title="sropen-list3name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list3access" title="sropen-list3access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list3totalbonus" title="sropen-list3totalbonus" value="@{sropen-list3rankbonus}+@{sropen-list3catbonus}+@{sropen-list3profbonus}+@{sropen-list3specialbonus}+@{sropen-list3itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_sropen-list3prog" title="sropen-list3prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list3ranks" title="sropen-list3ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list3rankbonus" title="sropen-list3rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list3catbonus" title="sropen-list3catbonus (Category Bonus)" value="@{sropen-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list3profbonus" title="sropen-list3profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list3specialbonus" title="sropen-list3profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list3itembonus" title="sropen-list3itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_sropen-list3macro" title="sropen-list3macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{sropen-list3name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{sropen-list3totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{sropen-list3totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_sropen-list3check" title="sropen-list3check" value="@{sropen-list3macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_sropen-list4name" title="sropen-list4name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list4access" title="sropen-list4access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list4totalbonus" title="sropen-list4totalbonus" value="@{sropen-list4rankbonus}+@{sropen-list4catbonus}+@{sropen-list4profbonus}+@{sropen-list4specialbonus}+@{sropen-list4itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_sropen-list4prog" title="sropen-list4prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list4ranks" title="sropen-list4ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list4rankbonus" title="sropen-list4rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list4catbonus" title="sropen-list4catbonus (Category Bonus)" value="@{sropen-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list4profbonus" title="sropen-list4profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list4specialbonus" title="sropen-list4profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list4itembonus" title="sropen-list4itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_sropen-list4macro" title="sropen-list4macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{sropen-list4name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{sropen-list4totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{sropen-list4totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_sropen-list4check" title="sropen-list4check" value="@{sropen-list4macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_sropen-list5name" title="sropen-list5name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list5access" title="sropen-list5access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list5totalbonus" title="sropen-list5totalbonus" value="@{sropen-list5rankbonus}+@{sropen-list5catbonus}+@{sropen-list5profbonus}+@{sropen-list5specialbonus}+@{sropen-list5itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_sropen-list5prog" title="sropen-list5prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list5ranks" title="sropen-list5ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list5rankbonus" title="sropen-list5rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list5catbonus" title="sropen-list5catbonus (Category Bonus)" value="@{sropen-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list5profbonus" title="sropen-list5profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list5specialbonus" title="sropen-list5profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list5itembonus" title="sropen-list5itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_sropen-list5macro" title="sropen-list5macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{sropen-list5name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{sropen-list5totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{sropen-list5totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_sropen-list5check" title="sropen-list5check" value="@{sropen-list5macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_sropen-list6name" title="sropen-list6name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list6access" title="sropen-list6access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list6totalbonus" title="sropen-list6totalbonus" value="@{sropen-list6rankbonus}+@{sropen-list6catbonus}+@{sropen-list6profbonus}+@{sropen-list6specialbonus}+@{sropen-list6itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_sropen-list6prog" title="sropen-list6prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list6ranks" title="sropen-list6ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list6rankbonus" title="sropen-list6rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list6catbonus" title="sropen-list6catbonus (Category Bonus)" value="@{sropen-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list6profbonus" title="sropen-list6profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list6specialbonus" title="sropen-list6profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list6itembonus" title="sropen-list6itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_sropen-list6macro" title="sropen-list6macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{sropen-list6name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{sropen-list6totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{sropen-list6totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_sropen-list6check" title="sropen-list6check" value="@{sropen-list6macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_sropen-list7name" title="sropen-list7name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list7access" title="sropen-list7access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list7totalbonus" title="sropen-list7totalbonus" value="@{sropen-list7rankbonus}+@{sropen-list7catbonus}+@{sropen-list7profbonus}+@{sropen-list7specialbonus}+@{sropen-list7itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_sropen-list7prog" title="sropen-list7prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list7ranks" title="sropen-list7ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list7rankbonus" title="sropen-list7rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list7catbonus" title="sropen-list7catbonus (Category Bonus)" value="@{sropen-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list7profbonus" title="sropen-list7profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list7specialbonus" title="sropen-list7profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list7itembonus" title="sropen-list7itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_sropen-list7macro" title="sropen-list7macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{sropen-list7name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{sropen-list7totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{sropen-list7totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_sropen-list7check" title="sropen-list7check" value="@{sropen-list7macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_sropen-list8name" title="sropen-list8name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list8access" title="sropen-list8access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list8totalbonus" title="sropen-list8totalbonus" value="@{sropen-list8rankbonus}+@{sropen-list8catbonus}+@{sropen-list8profbonus}+@{sropen-list8specialbonus}+@{sropen-list8itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_sropen-list8prog" title="sropen-list8prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list8ranks" title="sropen-list8ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list8rankbonus" title="sropen-list8rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list8catbonus" title="sropen-list8catbonus (Category Bonus)" value="@{sropen-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list8profbonus" title="sropen-list8profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list8specialbonus" title="sropen-list8profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list8itembonus" title="sropen-list8itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_sropen-list8macro" title="sropen-list8macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{sropen-list8name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{sropen-list8totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{sropen-list8totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_sropen-list8check" title="sropen-list8check" value="@{sropen-list8macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_sropen-list9name" title="sropen-list9name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list9access" title="sropen-list9access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list9totalbonus" title="sropen-list9totalbonus" value="@{sropen-list9rankbonus}+@{sropen-list9catbonus}+@{sropen-list9profbonus}+@{sropen-list9specialbonus}+@{sropen-list9itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_sropen-list9prog" title="sropen-list9prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list9ranks" title="sropen-list9ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list9rankbonus" title="sropen-list9rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list9catbonus" title="sropen-list9catbonus (Category Bonus)" value="@{sropen-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list9profbonus" title="sropen-list9profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list9specialbonus" title="sropen-list9profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list9itembonus" title="sropen-list9itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_sropen-list9macro" title="sropen-list9macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{sropen-list9name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{sropen-list9totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{sropen-list9totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_sropen-list9check" title="sropen-list9check" value="@{sropen-list9macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_sropen-list10name" title="sropen-list10name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list10access" title="sropen-list10access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list10totalbonus" title="sropen-list10totalbonus" value="@{sropen-list10rankbonus}+@{sropen-list10catbonus}+@{sropen-list10profbonus}+@{sropen-list10specialbonus}+@{sropen-list10itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_sropen-list10prog" title="sropen-list10prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list10ranks" title="sropen-list10ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list10rankbonus" title="sropen-list10rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list10catbonus" title="sropen-list10catbonus (Category Bonus)" value="@{sropen-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list10profbonus" title="sropen-list10profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list10specialbonus" title="sropen-list10profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_sropen-list10itembonus" title="sropen-list10itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_sropen-list10macro" title="sropen-list10macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{sropen-list10name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{sropen-list10totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{sropen-list10totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_sropen-list10check" title="sropen-list10check" value="@{sropen-list10macro}"></button></span>
</div>
</div>
<br>
<table>
<input type="checkbox" class="sheet-pc-spellsclosed-show sheet-arrow" title="spellsclosed-show" name="attr_spellsclosed-show" value="1" checked /><span></span><td class="sheet-statlabel-big" style="width: 800px;"><b>Same Realm Closed Spells</b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Stat bonus:<input type="text" class="sheet-statlabel" style="width: 20px;" name="attr_srclosed-catstatbonus" title="Stat Bonus" value="@{realm}" disabled="true" /> &nbsp; Prof bonus:<input type="text" class="sheet-statlabel-rev" style="width: 20px;" name="attr_srclosed-catprofbonus" title="Profession Bonus" value="0" /> &nbsp; Special bonus:<input type="text" class="sheet-statlabel-rev" style="width: 20px;" name="attr_srclosed-catspecialbonus" title="Special Bonus" value="0" /> &nbsp; Total bonus:<input type="text" class="sheet-statlabel" style="width: 30px;" name="attr_srclosed-cattotalbonus" title="Total Bonus" value="(@{srclosed-catstatbonus}+@{srclosed-catprofbonus}+@{srclosed-catspecialbonus})" disabled="true" /></td>
</table>
<div class="sheet-pc-spellsclosed">
<div class="sheet-table-row">
<span class="sheet-table-header2">Spell List Name</span>
<span class="sheet-table-header2"> &nbsp; </span>
<span class="sheet-table-header2">Total</span>
<span class="sheet-table-header2">Ranks</span>
<span class="sheet-table-header2">Rank<br>Bonus</span>
<span class="sheet-table-header2">Category<br>Bonus</span>
<span class="sheet-table-header2">Profession<br>Bonus</span>
<span class="sheet-table-header2">Special<br>Bonus</span>
<span class="sheet-table-header2">Item<br>Bonus</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_srclosed-list1name" title="srclosed-list1name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list1access" title="srclosed-list1access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list1totalbonus" title="srclosed-list1totalbonus" value="@{srclosed-list1rankbonus}+@{srclosed-list1catbonus}+@{srclosed-list1profbonus}+@{srclosed-list1specialbonus}+@{srclosed-list1itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_srclosed-list1prog" title="srclosed-list1prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list1ranks" title="srclosed-list1ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list1rankbonus" title="srclosed-list1rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list1catbonus" title="srclosed-list1catbonus (Category Bonus)" value="@{srclosed-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list1profbonus" title="srclosed-list1profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list1specialbonus" title="srclosed-list1profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list1itembonus" title="srclosed-list1itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_srclosed-list1macro" title="srclosed-list1macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srclosed-list1name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{srclosed-list1totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srclosed-list1totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_srclosed-list1check" title="srclosed-list1check" value="@{srclosed-list1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_srclosed-list2name" title="srclosed-list2name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list2access" title="srclosed-list2access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list2totalbonus" title="srclosed-list2totalbonus" value="@{srclosed-list2rankbonus}+@{srclosed-list2catbonus}+@{srclosed-list2profbonus}+@{srclosed-list2specialbonus}+@{srclosed-list2itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_srclosed-list2prog" title="srclosed-list2prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list2ranks" title="srclosed-list2ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list2rankbonus" title="srclosed-list2rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list2catbonus" title="srclosed-list2catbonus (Category Bonus)" value="@{srclosed-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list2profbonus" title="srclosed-list2profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list2specialbonus" title="srclosed-list2profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list2itembonus" title="srclosed-list2itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_srclosed-list2macro" title="srclosed-list2macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srclosed-list2name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{srclosed-list2totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srclosed-list2totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_srclosed-list2check" title="srclosed-list2check" value="@{srclosed-list2macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_srclosed-list3name" title="srclosed-list3name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list3access" title="srclosed-list3access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list3totalbonus" title="srclosed-list3totalbonus" value="@{srclosed-list3rankbonus}+@{srclosed-list3catbonus}+@{srclosed-list3profbonus}+@{srclosed-list3specialbonus}+@{srclosed-list3itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_srclosed-list3prog" title="srclosed-list3prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list3ranks" title="srclosed-list3ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list3rankbonus" title="srclosed-list3rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list3catbonus" title="srclosed-list3catbonus (Category Bonus)" value="@{srclosed-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list3profbonus" title="srclosed-list3profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list3specialbonus" title="srclosed-list3profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list3itembonus" title="srclosed-list3itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_srclosed-list3macro" title="srclosed-list3macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srclosed-list3name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{srclosed-list3totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srclosed-list3totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_srclosed-list3check" title="srclosed-list3check" value="@{srclosed-list3macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_srclosed-list4name" title="srclosed-list4name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list4access" title="srclosed-list4access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list4totalbonus" title="srclosed-list4totalbonus" value="@{srclosed-list4rankbonus}+@{srclosed-list4catbonus}+@{srclosed-list4profbonus}+@{srclosed-list4specialbonus}+@{srclosed-list4itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_srclosed-list4prog" title="srclosed-list4prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list4ranks" title="srclosed-list4ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list4rankbonus" title="srclosed-list4rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list4catbonus" title="srclosed-list4catbonus (Category Bonus)" value="@{srclosed-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list4profbonus" title="srclosed-list4profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list4specialbonus" title="srclosed-list4profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list4itembonus" title="srclosed-list4itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_srclosed-list4macro" title="srclosed-list4macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srclosed-list4name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{srclosed-list4totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srclosed-list4totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_srclosed-list4check" title="srclosed-list4check" value="@{srclosed-list4macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_srclosed-list5name" title="srclosed-list5name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list5access" title="srclosed-list5access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list5totalbonus" title="srclosed-list5totalbonus" value="@{srclosed-list5rankbonus}+@{srclosed-list5catbonus}+@{srclosed-list5profbonus}+@{srclosed-list5specialbonus}+@{srclosed-list5itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_srclosed-list5prog" title="srclosed-list5prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list5ranks" title="srclosed-list5ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list5rankbonus" title="srclosed-list5rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list5catbonus" title="srclosed-list5catbonus (Category Bonus)" value="@{srclosed-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list5profbonus" title="srclosed-list5profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list5specialbonus" title="srclosed-list5profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list5itembonus" title="srclosed-list5itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_srclosed-list5macro" title="srclosed-list5macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srclosed-list5name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{srclosed-list5totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srclosed-list5totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_srclosed-list5check" title="srclosed-list5check" value="@{srclosed-list5macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_srclosed-list6name" title="srclosed-list6name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list6access" title="srclosed-list6access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list6totalbonus" title="srclosed-list6totalbonus" value="@{srclosed-list6rankbonus}+@{srclosed-list6catbonus}+@{srclosed-list6profbonus}+@{srclosed-list6specialbonus}+@{srclosed-list6itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_srclosed-list6prog" title="srclosed-list6prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list6ranks" title="srclosed-list6ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list6rankbonus" title="srclosed-list6rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list6catbonus" title="srclosed-list6catbonus (Category Bonus)" value="@{srclosed-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list6profbonus" title="srclosed-list6profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list6specialbonus" title="srclosed-list6profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list6itembonus" title="srclosed-list6itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_srclosed-list6macro" title="srclosed-list6macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srclosed-list6name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{srclosed-list6totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srclosed-list6totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_srclosed-list6check" title="srclosed-list6check" value="@{srclosed-list6macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_srclosed-list7name" title="srclosed-list7name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list7access" title="srclosed-list7access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list7totalbonus" title="srclosed-list7totalbonus" value="@{srclosed-list7rankbonus}+@{srclosed-list7catbonus}+@{srclosed-list7profbonus}+@{srclosed-list7specialbonus}+@{srclosed-list7itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_srclosed-list7prog" title="srclosed-list7prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list7ranks" title="srclosed-list7ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list7rankbonus" title="srclosed-list7rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list7catbonus" title="srclosed-list7catbonus (Category Bonus)" value="@{srclosed-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list7profbonus" title="srclosed-list7profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list7specialbonus" title="srclosed-list7profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list7itembonus" title="srclosed-list7itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_srclosed-list7macro" title="srclosed-list7macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srclosed-list7name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{srclosed-list7totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srclosed-list7totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_srclosed-list7check" title="srclosed-list7check" value="@{srclosed-list7macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_srclosed-list8name" title="srclosed-list8name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list8access" title="srclosed-list8access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list8totalbonus" title="srclosed-list8totalbonus" value="@{srclosed-list8rankbonus}+@{srclosed-list8catbonus}+@{srclosed-list8profbonus}+@{srclosed-list8specialbonus}+@{srclosed-list8itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_srclosed-list8prog" title="srclosed-list8prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list8ranks" title="srclosed-list8ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list8rankbonus" title="srclosed-list8rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list8catbonus" title="srclosed-list8catbonus (Category Bonus)" value="@{srclosed-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list8profbonus" title="srclosed-list8profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list8specialbonus" title="srclosed-list8profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list8itembonus" title="srclosed-list8itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_srclosed-list8macro" title="srclosed-list8macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srclosed-list8name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{srclosed-list8totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srclosed-list8totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_srclosed-list8check" title="srclosed-list8check" value="@{srclosed-list8macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_srclosed-list9name" title="srclosed-list9name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list9access" title="srclosed-list9access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list9totalbonus" title="srclosed-list9totalbonus" value="@{srclosed-list9rankbonus}+@{srclosed-list9catbonus}+@{srclosed-list9profbonus}+@{srclosed-list9specialbonus}+@{srclosed-list9itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_srclosed-list9prog" title="srclosed-list9prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list9ranks" title="srclosed-list9ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list9rankbonus" title="srclosed-list9rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list9catbonus" title="srclosed-list9catbonus (Category Bonus)" value="@{srclosed-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list9profbonus" title="srclosed-list9profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list9specialbonus" title="srclosed-list9profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list9itembonus" title="srclosed-list9itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_srclosed-list9macro" title="srclosed-list9macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srclosed-list9name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{srclosed-list9totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srclosed-list9totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_srclosed-list9check" title="srclosed-list9check" value="@{srclosed-list9macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_srclosed-list10name" title="srclosed-list10name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list10access" title="srclosed-list10access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list10totalbonus" title="srclosed-list10totalbonus" value="@{srclosed-list10rankbonus}+@{srclosed-list10catbonus}+@{srclosed-list10profbonus}+@{srclosed-list10specialbonus}+@{srclosed-list10itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_srclosed-list10prog" title="srclosed-list10prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list10ranks" title="srclosed-list10ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list10rankbonus" title="srclosed-list10rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list10catbonus" title="srclosed-list10catbonus (Category Bonus)" value="@{srclosed-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list10profbonus" title="srclosed-list10profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list10specialbonus" title="srclosed-list10profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srclosed-list10itembonus" title="srclosed-list10itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_srclosed-list10macro" title="srclosed-list10macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srclosed-list10name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{srclosed-list10totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srclosed-list10totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_srclosed-list10check" title="srclosed-list10check" value="@{srclosed-list10macro}"></button></span>
</div>
</div>
<br>
<table>
<input type="checkbox" class="sheet-pc-spellsotherbase-show sheet-arrow" title="spellsotherbase-show" name="attr_spellsotherbase-show" value="1" checked /><span></span><td class="sheet-statlabel-big" style="width: 800px;"><b>Same Realm Other Base Spells</b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Stat bonus:<input type="text" class="sheet-statlabel" style="width: 20px;" name="attr_srotherb-catstatbonus" title="Stat Bonus" value="@{realm}" disabled="true" /> &nbsp; Prof bonus:<input type="text" class="sheet-statlabel-rev" style="width: 20px;" name="attr_srotherb-catprofbonus" title="Profession Bonus" value="0" /> &nbsp; Special bonus:<input type="text" class="sheet-statlabel-rev" style="width: 20px;" name="attr_srotherb-catspecialbonus" title="Special Bonus" value="0" /> &nbsp; Total bonus:<input type="text" class="sheet-statlabel" style="width: 30px;" name="attr_srotherb-cattotalbonus" title="Total Bonus" value="(@{srotherb-catstatbonus}+@{srotherb-catprofbonus}+@{srotherb-catspecialbonus})" disabled="true" /></td>
</table>
<div class="sheet-pc-spellsotherbase">
<div class="sheet-table-row">
<span class="sheet-table-header2">Spell List Name</span>
<span class="sheet-table-header2"> &nbsp; </span>
<span class="sheet-table-header2">Total</span>
<span class="sheet-table-header2">Ranks</span>
<span class="sheet-table-header2">Rank<br>Bonus</span>
<span class="sheet-table-header2">Category<br>Bonus</span>
<span class="sheet-table-header2">Profession<br>Bonus</span>
<span class="sheet-table-header2">Special<br>Bonus</span>
<span class="sheet-table-header2">Item<br>Bonus</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_srotherb-list1name" title="srotherb-list1name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list1access" title="srotherb-list1access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list1totalbonus" title="srotherb-list1totalbonus" value="@{srotherb-list1rankbonus}+@{srotherb-list1catbonus}+@{srotherb-list1profbonus}+@{srotherb-list1specialbonus}+@{srotherb-list1itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_srotherb-list1prog" title="srotherb-list1prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list1ranks" title="srotherb-list1ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list1rankbonus" title="srotherb-list1rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list1catbonus" title="srotherb-list1catbonus (Category Bonus)" value="@{srotherb-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list1profbonus" title="srotherb-list1profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list1specialbonus" title="srotherb-list1profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list1itembonus" title="srotherb-list1itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_srotherb-list1macro" title="srotherb-list1macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srotherb-list1name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{srotherb-list1totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srotherb-list1totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_srotherb-list1check" title="srotherb-list1check" value="@{srotherb-list1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_srotherb-list2name" title="srotherb-list2name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list2access" title="srotherb-list2access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list2totalbonus" title="srotherb-list2totalbonus" value="@{srotherb-list2rankbonus}+@{srotherb-list2catbonus}+@{srotherb-list2profbonus}+@{srotherb-list2specialbonus}+@{srotherb-list2itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_srotherb-list2prog" title="srotherb-list2prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list2ranks" title="srotherb-list2ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list2rankbonus" title="srotherb-list2rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list2catbonus" title="srotherb-list2catbonus (Category Bonus)" value="@{srotherb-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list2profbonus" title="srotherb-list2profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list2specialbonus" title="srotherb-list2profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list2itembonus" title="srotherb-list2itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_srotherb-list2macro" title="srotherb-list2macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srotherb-list2name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{srotherb-list2totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srotherb-list2totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_srotherb-list2check" title="srotherb-list2check" value="@{srotherb-list2macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_srotherb-list3name" title="srotherb-list3name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list3access" title="srotherb-list3access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list3totalbonus" title="srotherb-list3totalbonus" value="@{srotherb-list3rankbonus}+@{srotherb-list3catbonus}+@{srotherb-list3profbonus}+@{srotherb-list3specialbonus}+@{srotherb-list3itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_srotherb-list3prog" title="srotherb-list3prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list3ranks" title="srotherb-list3ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list3rankbonus" title="srotherb-list3rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list3catbonus" title="srotherb-list3catbonus (Category Bonus)" value="@{srotherb-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list3profbonus" title="srotherb-list3profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list3specialbonus" title="srotherb-list3profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list3itembonus" title="srotherb-list3itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_srotherb-list3macro" title="srotherb-list3macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srotherb-list3name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{srotherb-list3totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srotherb-list3totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_srotherb-list3check" title="srotherb-list3check" value="@{srotherb-list3macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_srotherb-list4name" title="srotherb-list4name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list4access" title="srotherb-list4access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list4totalbonus" title="srotherb-list4totalbonus" value="@{srotherb-list4rankbonus}+@{srotherb-list4catbonus}+@{srotherb-list4profbonus}+@{srotherb-list4specialbonus}+@{srotherb-list4itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_srotherb-list4prog" title="srotherb-list4prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list4ranks" title="srotherb-list4ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list4rankbonus" title="srotherb-list4rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list4catbonus" title="srotherb-list4catbonus (Category Bonus)" value="@{srotherb-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list4profbonus" title="srotherb-list4profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list4specialbonus" title="srotherb-list4profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list4itembonus" title="srotherb-list4itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_srotherb-list4macro" title="srotherb-list4macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srotherb-list4name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{srotherb-list4totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srotherb-list4totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_srotherb-list4check" title="srotherb-list4check" value="@{srotherb-list4macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_srotherb-list5name" title="srotherb-list5name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list5access" title="srotherb-list5access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list5totalbonus" title="srotherb-list5totalbonus" value="@{srotherb-list5rankbonus}+@{srotherb-list5catbonus}+@{srotherb-list5profbonus}+@{srotherb-list5specialbonus}+@{srotherb-list5itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_srotherb-list5prog" title="srotherb-list5prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list5ranks" title="srotherb-list5ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list5rankbonus" title="srotherb-list5rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list5catbonus" title="srotherb-list5catbonus (Category Bonus)" value="@{srotherb-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list5profbonus" title="srotherb-list5profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list5specialbonus" title="srotherb-list5profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list5itembonus" title="srotherb-list5itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_srotherb-list5macro" title="srotherb-list5macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srotherb-list5name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{srotherb-list5totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srotherb-list5totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_srotherb-list5check" title="srotherb-list5check" value="@{srotherb-list5macro}"></button></span>
</div>
<!--div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_srotherb-list6name" title="srotherb-list6name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list6access" title="srotherb-list6access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list6totalbonus" title="srotherb-list6totalbonus" value="@{srotherb-list6rankbonus}+@{srotherb-list6catbonus}+@{srotherb-list6profbonus}+@{srotherb-list6specialbonus}+@{srotherb-list6itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_srotherb-list6prog" title="srotherb-list6prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list6ranks" title="srotherb-list6ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list6rankbonus" title="srotherb-list6rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list6catbonus" title="srotherb-list6catbonus (Category Bonus)" value="@{srotherb-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list6profbonus" title="srotherb-list6profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list6specialbonus" title="srotherb-list6profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_srotherb-list6itembonus" title="srotherb-list6itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_srotherb-list6macro" title="srotherb-list6macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srotherb-list6name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{srotherb-list6totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srotherb-list6totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_srotherb-list6check" title="srotherb-list6check" value="@{srotherb-list6macro}"></button></span>
</div-->
</div>
<hr/>
<table>
<input type="checkbox" class="sheet-pc-spellsoropen-show sheet-arrow" title="spellsoropen-show" name="attr_spellsoropen-show" value="1" checked /><span></span><td class="sheet-statlabel-big" style="width: 800px;"><b>Other Realm Open Spells</b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Stat bonus:<input type="text" class="sheet-statlabel" style="width: 20px;" name="attr_oropen-catstatbonus" title="Stat Bonus" value="@{realm}" disabled="true" /> &nbsp; Prof bonus:<input type="text" class="sheet-statlabel-rev" style="width: 20px;" name="attr_oropen-catprofbonus" title="Profession Bonus" value="0" /> &nbsp; Special bonus:<input type="text" class="sheet-statlabel-rev" style="width: 20px;" name="attr_oropen-catspecialbonus" title="Special Bonus" value="0" /> &nbsp; Total bonus:<input type="text" class="sheet-statlabel" style="width: 30px;" name="attr_oropen-cattotalbonus" title="Total Bonus" value="(@{oropen-catstatbonus}+@{oropen-catprofbonus}+@{oropen-catspecialbonus})" disabled="true" /></td>
</table>
<div class="sheet-pc-spellsoropen">
<div class="sheet-table-row">
<span class="sheet-table-header2">Spell List Name</span>
<span class="sheet-table-header2"> &nbsp; </span>
<span class="sheet-table-header2">Total</span>
<span class="sheet-table-header2">Ranks</span>
<span class="sheet-table-header2">Rank<br>Bonus</span>
<span class="sheet-table-header2">Category<br>Bonus</span>
<span class="sheet-table-header2">Profession<br>Bonus</span>
<span class="sheet-table-header2">Special<br>Bonus</span>
<span class="sheet-table-header2">Item<br>Bonus</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_oropen-list1name" title="oropen-list1name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list1access" title="oropen-list1access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list1totalbonus" title="oropen-list1totalbonus" value="@{oropen-list1rankbonus}+@{oropen-list1catbonus}+@{oropen-list1profbonus}+@{oropen-list1specialbonus}+@{oropen-list1itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_oropen-list1prog" title="oropen-list1prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list1ranks" title="oropen-list1ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list1rankbonus" title="oropen-list1rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list1catbonus" title="oropen-list1catbonus (Category Bonus)" value="@{oropen-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list1profbonus" title="oropen-list1profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list1specialbonus" title="oropen-list1profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list1itembonus" title="oropen-list1itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_oropen-list1macro" title="oropen-list1macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{oropen-list1name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{oropen-list1totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{oropen-list1totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_oropen-list1check" title="oropen-list1check" value="@{oropen-list1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_oropen-list2name" title="oropen-list2name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list2access" title="oropen-list2access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list2totalbonus" title="oropen-list2totalbonus" value="@{oropen-list2rankbonus}+@{oropen-list2catbonus}+@{oropen-list2profbonus}+@{oropen-list2specialbonus}+@{oropen-list2itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_oropen-list2prog" title="oropen-list2prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list2ranks" title="oropen-list2ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list2rankbonus" title="oropen-list2rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list2catbonus" title="oropen-list2catbonus (Category Bonus)" value="@{oropen-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list2profbonus" title="oropen-list2profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list2specialbonus" title="oropen-list2profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list2itembonus" title="oropen-list2itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_oropen-list2macro" title="oropen-list2macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{oropen-list2name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{oropen-list2totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{oropen-list2totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_oropen-list2check" title="oropen-list2check" value="@{oropen-list2macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_oropen-list3name" title="oropen-list3name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list3access" title="oropen-list3access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list3totalbonus" title="oropen-list3totalbonus" value="@{oropen-list3rankbonus}+@{oropen-list3catbonus}+@{oropen-list3profbonus}+@{oropen-list3specialbonus}+@{oropen-list3itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_oropen-list3prog" title="oropen-list3prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list3ranks" title="oropen-list3ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list3rankbonus" title="oropen-list3rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list3catbonus" title="oropen-list3catbonus (Category Bonus)" value="@{oropen-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list3profbonus" title="oropen-list3profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list3specialbonus" title="oropen-list3profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list3itembonus" title="oropen-list3itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_oropen-list3macro" title="oropen-list3macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{oropen-list3name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{oropen-list3totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{oropen-list3totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_oropen-list3check" title="oropen-list3check" value="@{oropen-list3macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_oropen-list4name" title="oropen-list4name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list4access" title="oropen-list4access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list4totalbonus" title="oropen-list4totalbonus" value="@{oropen-list4rankbonus}+@{oropen-list4catbonus}+@{oropen-list4profbonus}+@{oropen-list4specialbonus}+@{oropen-list4itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_oropen-list4prog" title="oropen-list4prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list4ranks" title="oropen-list4ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list4rankbonus" title="oropen-list4rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list4catbonus" title="oropen-list4catbonus (Category Bonus)" value="@{oropen-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list4profbonus" title="oropen-list4profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list4specialbonus" title="oropen-list4profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list4itembonus" title="oropen-list4itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_oropen-list4macro" title="oropen-list4macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{oropen-list4name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{oropen-list4totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{oropen-list4totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_oropen-list4check" title="oropen-list4check" value="@{oropen-list4macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_oropen-list5name" title="oropen-list5name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list5access" title="oropen-list5access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list5totalbonus" title="oropen-list5totalbonus" value="@{oropen-list5rankbonus}+@{oropen-list5catbonus}+@{oropen-list5profbonus}+@{oropen-list5specialbonus}+@{oropen-list5itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_oropen-list5prog" title="oropen-list5prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list5ranks" title="oropen-list5ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list5rankbonus" title="oropen-list5rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list5catbonus" title="oropen-list5catbonus (Category Bonus)" value="@{oropen-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list5profbonus" title="oropen-list5profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list5specialbonus" title="oropen-list5profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_oropen-list5itembonus" title="oropen-list5itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_oropen-list5macro" title="oropen-list5macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{oropen-list5name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{oropen-list5totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{oropen-list5totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_oropen-list5check" title="oropen-list5check" value="@{oropen-list5macro}"></button></span>
</div>
</div>
<br>
<table>
<input type="checkbox" class="sheet-pc-spellsorclosed-show sheet-arrow" title="spellsorclosed-show" name="attr_spellsorclosed-show" value="1" checked /><span></span><td class="sheet-statlabel-big" style="width: 800px;"><b>Other Realm Closed Spells</b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Stat bonus:<input type="text" class="sheet-statlabel" style="width: 20px;" name="attr_orclosed-catstatbonus" title="Stat Bonus" value="@{realm}" disabled="true" /> &nbsp; Prof bonus:<input type="text" class="sheet-statlabel-rev" style="width: 20px;" name="attr_orclosed-catprofbonus" title="Profession Bonus" value="0" /> &nbsp; Special bonus:<input type="text" class="sheet-statlabel-rev" style="width: 20px;" name="attr_orclosed-catspecialbonus" title="Special Bonus" value="0" /> &nbsp; Total bonus:<input type="text" class="sheet-statlabel" style="width: 30px;" name="attr_orclosed-cattotalbonus" title="Total Bonus" value="(@{orclosed-catstatbonus}+@{orclosed-catprofbonus}+@{orclosed-catspecialbonus})" disabled="true" /></td>
</table>
<div class="sheet-pc-spellsorclosed">
<div class="sheet-table-row">
<span class="sheet-table-header2">Spell List Name</span>
<span class="sheet-table-header2"> &nbsp; </span>
<span class="sheet-table-header2">Total</span>
<span class="sheet-table-header2">Ranks</span>
<span class="sheet-table-header2">Rank<br>Bonus</span>
<span class="sheet-table-header2">Category<br>Bonus</span>
<span class="sheet-table-header2">Profession<br>Bonus</span>
<span class="sheet-table-header2">Special<br>Bonus</span>
<span class="sheet-table-header2">Item<br>Bonus</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_orclosed-list1name" title="orclosed-list1name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list1access" title="orclosed-list1access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list1totalbonus" title="orclosed-list1totalbonus" value="@{orclosed-list1rankbonus}+@{orclosed-list1catbonus}+@{orclosed-list1profbonus}+@{orclosed-list1specialbonus}+@{orclosed-list1itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_orclosed-list1prog" title="orclosed-list1prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list1ranks" title="orclosed-list1ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list1rankbonus" title="orclosed-list1rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list1catbonus" title="orclosed-list1catbonus (Category Bonus)" value="@{orclosed-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list1profbonus" title="orclosed-list1profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list1specialbonus" title="orclosed-list1profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list1itembonus" title="orclosed-list1itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_orclosed-list1macro" title="orclosed-list1macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{orclosed-list1name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{orclosed-list1totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{orclosed-list1totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_orclosed-list1check" title="orclosed-list1check" value="@{orclosed-list1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_orclosed-list2name" title="orclosed-list2name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list2access" title="orclosed-list2access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list2totalbonus" title="orclosed-list2totalbonus" value="@{orclosed-list2rankbonus}+@{orclosed-list2catbonus}+@{orclosed-list2profbonus}+@{orclosed-list2specialbonus}+@{orclosed-list2itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_orclosed-list2prog" title="orclosed-list2prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list2ranks" title="orclosed-list2ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list2rankbonus" title="orclosed-list2rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list2catbonus" title="orclosed-list2catbonus (Category Bonus)" value="@{orclosed-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list2profbonus" title="orclosed-list2profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list2specialbonus" title="orclosed-list2profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list2itembonus" title="orclosed-list2itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_orclosed-list2macro" title="orclosed-list2macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{orclosed-list2name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{orclosed-list2totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{orclosed-list2totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_orclosed-list2check" title="orclosed-list2check" value="@{orclosed-list2macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_orclosed-list3name" title="orclosed-list3name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list3access" title="orclosed-list3access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list3totalbonus" title="orclosed-list3totalbonus" value="@{orclosed-list3rankbonus}+@{orclosed-list3catbonus}+@{orclosed-list3profbonus}+@{orclosed-list3specialbonus}+@{orclosed-list3itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_orclosed-list3prog" title="orclosed-list3prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list3ranks" title="orclosed-list3ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list3rankbonus" title="orclosed-list3rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list3catbonus" title="orclosed-list3catbonus (Category Bonus)" value="@{orclosed-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list3profbonus" title="orclosed-list3profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list3specialbonus" title="orclosed-list3profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list3itembonus" title="orclosed-list3itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_orclosed-list3macro" title="orclosed-list3macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{orclosed-list3name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{orclosed-list3totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{orclosed-list3totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_orclosed-list3check" title="orclosed-list3check" value="@{orclosed-list3macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_orclosed-list4name" title="orclosed-list4name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list4access" title="orclosed-list4access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list4totalbonus" title="orclosed-list4totalbonus" value="@{orclosed-list4rankbonus}+@{orclosed-list4catbonus}+@{orclosed-list4profbonus}+@{orclosed-list4specialbonus}+@{orclosed-list4itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_orclosed-list4prog" title="orclosed-list4prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list4ranks" title="orclosed-list4ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list4rankbonus" title="orclosed-list4rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list4catbonus" title="orclosed-list4catbonus (Category Bonus)" value="@{orclosed-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list4profbonus" title="orclosed-list4profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list4specialbonus" title="orclosed-list4profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list4itembonus" title="orclosed-list4itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_orclosed-list4macro" title="orclosed-list4macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{orclosed-list4name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{orclosed-list4totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{orclosed-list4totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_orclosed-list4check" title="orclosed-list4check" value="@{orclosed-list4macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_orclosed-list5name" title="orclosed-list5name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list5access" title="orclosed-list5access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list5totalbonus" title="orclosed-list5totalbonus" value="@{orclosed-list5rankbonus}+@{orclosed-list5catbonus}+@{orclosed-list5profbonus}+@{orclosed-list5specialbonus}+@{orclosed-list5itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_orclosed-list5prog" title="orclosed-list5prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list5ranks" title="orclosed-list5ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list5rankbonus" title="orclosed-list5rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list5catbonus" title="orclosed-list5catbonus (Category Bonus)" value="@{orclosed-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list5profbonus" title="orclosed-list5profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list5specialbonus" title="orclosed-list5profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orclosed-list5itembonus" title="orclosed-list5itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_orclosed-list5macro" title="orclosed-list5macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{orclosed-list5name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{orclosed-list5totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{orclosed-list5totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_orclosed-list5check" title="orclosed-list5check" value="@{orclosed-list5macro}"></button></span>
</div>
</div>
<br>
<table>
<input type="checkbox" class="sheet-pc-spellsorbase-show sheet-arrow" title="spellsorbase-show" name="attr_spellsorbase-show" value="1" checked /><span></span><td class="sheet-statlabel-big" style="width: 800px;"><b>Other Realm Base Spells</b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Stat bonus:<input type="text" class="sheet-statlabel" style="width: 20px;" name="attr_orbase-catstatbonus" title="Stat Bonus" value="@{realm}" disabled="true" /> &nbsp; Prof bonus:<input type="text" class="sheet-statlabel-rev" style="width: 20px;" name="attr_orbase-catprofbonus" title="Profession Bonus" value="0" /> &nbsp; Special bonus:<input type="text" class="sheet-statlabel-rev" style="width: 20px;" name="attr_orbase-catspecialbonus" title="Special Bonus" value="0" /> &nbsp; Total bonus:<input type="text" class="sheet-statlabel" style="width: 30px;" name="attr_orbase-cattotalbonus" title="Total Bonus" value="(@{orbase-catstatbonus}+@{orbase-catprofbonus}+@{orbase-catspecialbonus})" disabled="true" /></td>
</table>
<div class="sheet-pc-spellsorbase">
<div class="sheet-table-row">
<span class="sheet-table-header2">Spell List Name</span>
<span class="sheet-table-header2"> &nbsp; </span>
<span class="sheet-table-header2">Total</span>
<span class="sheet-table-header2">Ranks</span>
<span class="sheet-table-header2">Rank<br>Bonus</span>
<span class="sheet-table-header2">Category<br>Bonus</span>
<span class="sheet-table-header2">Profession<br>Bonus</span>
<span class="sheet-table-header2">Special<br>Bonus</span>
<span class="sheet-table-header2">Item<br>Bonus</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_orbase-list1name" title="orbase-list1name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list1access" title="orbase-list1access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list1totalbonus" title="orbase-list1totalbonus" value="@{orbase-list1rankbonus}+@{orbase-list1catbonus}+@{orbase-list1profbonus}+@{orbase-list1specialbonus}+@{orbase-list1itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_orbase-list1prog" title="orbase-list1prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list1ranks" title="orbase-list1ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list1rankbonus" title="orbase-list1rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list1catbonus" title="orbase-list1catbonus (Category Bonus)" value="@{orbase-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list1profbonus" title="orbase-list1profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list1specialbonus" title="orbase-list1profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list1itembonus" title="orbase-list1itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_orbase-list1macro" title="orbase-list1macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{orbase-list1name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{orbase-list1totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{orbase-list1totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_orbase-list1check" title="orbase-list1check" value="@{orbase-list1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_orbase-list2name" title="orbase-list2name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list2access" title="orbase-list2access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list2totalbonus" title="orbase-list2totalbonus" value="@{orbase-list2rankbonus}+@{orbase-list2catbonus}+@{orbase-list2profbonus}+@{orbase-list2specialbonus}+@{orbase-list2itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_orbase-list2prog" title="orbase-list2prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list2ranks" title="orbase-list2ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list2rankbonus" title="orbase-list2rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list2catbonus" title="orbase-list2catbonus (Category Bonus)" value="@{orbase-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list2profbonus" title="orbase-list2profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list2specialbonus" title="orbase-list2profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list2itembonus" title="orbase-list2itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_orbase-list2macro" title="orbase-list2macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{orbase-list2name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{orbase-list2totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{orbase-list2totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_orbase-list2check" title="orbase-list2check" value="@{orbase-list2macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_orbase-list3name" title="orbase-list3name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list3access" title="orbase-list3access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list3totalbonus" title="orbase-list3totalbonus" value="@{orbase-list3rankbonus}+@{orbase-list3catbonus}+@{orbase-list3profbonus}+@{orbase-list3specialbonus}+@{orbase-list3itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_orbase-list3prog" title="orbase-list3prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list3ranks" title="orbase-list3ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list3rankbonus" title="orbase-list3rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list3catbonus" title="orbase-list3catbonus (Category Bonus)" value="@{orbase-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list3profbonus" title="orbase-list3profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list3specialbonus" title="orbase-list3profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list3itembonus" title="orbase-list3itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_orbase-list3macro" title="orbase-list3macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{orbase-list3name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{orbase-list3totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{orbase-list3totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_orbase-list3check" title="orbase-list3check" value="@{orbase-list3macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_orbase-list4name" title="orbase-list4name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list4access" title="orbase-list4access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list4totalbonus" title="orbase-list4totalbonus" value="@{orbase-list4rankbonus}+@{orbase-list4catbonus}+@{orbase-list4profbonus}+@{orbase-list4specialbonus}+@{orbase-list4itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_orbase-list4prog" title="orbase-list4prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list4ranks" title="orbase-list4ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list4rankbonus" title="orbase-list4rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list4catbonus" title="orbase-list4catbonus (Category Bonus)" value="@{orbase-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list4profbonus" title="orbase-list4profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list4specialbonus" title="orbase-list4profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list4itembonus" title="orbase-list4itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_orbase-list4macro" title="orbase-list4macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{orbase-list4name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{orbase-list4totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{orbase-list4totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_orbase-list4check" title="orbase-list4check" value="@{orbase-list4macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_orbase-list5name" title="orbase-list5name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list5access" title="orbase-list5access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list5totalbonus" title="orbase-list5totalbonus" value="@{orbase-list5rankbonus}+@{orbase-list5catbonus}+@{orbase-list5profbonus}+@{orbase-list5specialbonus}+@{orbase-list5itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_orbase-list5prog" title="orbase-list5prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list5ranks" title="orbase-list5ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list5rankbonus" title="orbase-list5rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list5catbonus" title="orbase-list5catbonus (Category Bonus)" value="@{orbase-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list5profbonus" title="orbase-list5profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list5specialbonus" title="orbase-list5profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_orbase-list5itembonus" title="orbase-list5itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_orbase-list5macro" title="orbase-list5macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{orbase-list5name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{orbase-list5totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{orbase-list5totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_orbase-list5check" title="orbase-list5check" value="@{orbase-list5macro}"></button></span>
</div>
</div>
<hr/>
<table>
<input type="checkbox" class="sheet-pc-spellsarcaneopen-show sheet-arrow" title="spellsarcaneopen-show" name="attr_spellsarcaneopen-show" value="1" checked /><span></span><td class="sheet-statlabel-big" style="width: 800px;"><b>Arcane Open Spells</b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Stat bonus:<input type="text" class="sheet-statlabel" style="width: 20px;" name="attr_arcopen-catstatbonus" title="Stat Bonus" value="@{realm}" disabled="true" /> &nbsp; Prof bonus:<input type="text" class="sheet-statlabel-rev" style="width: 20px;" name="attr_arcopen-catprofbonus" title="Profession Bonus" value="0" /> &nbsp; Special bonus:<input type="text" class="sheet-statlabel-rev" style="width: 20px;" name="attr_arcopen-catspecialbonus" title="Special Bonus" value="0" /> &nbsp; Total bonus:<input type="text" class="sheet-statlabel" style="width: 30px;" name="attr_arcopen-cattotalbonus" title="Total Bonus" value="(@{arcopen-catstatbonus}+@{arcopen-catprofbonus}+@{arcopen-catspecialbonus})" disabled="true" /></td>
</table>
<div class="sheet-pc-spellsarcaneopen">
<div class="sheet-table-row">
<span class="sheet-table-header2">Spell List Name</span>
<span class="sheet-table-header2"> &nbsp; </span>
<span class="sheet-table-header2">Total</span>
<span class="sheet-table-header2">Ranks</span>
<span class="sheet-table-header2">Rank<br>Bonus</span>
<span class="sheet-table-header2">Category<br>Bonus</span>
<span class="sheet-table-header2">Profession<br>Bonus</span>
<span class="sheet-table-header2">Special<br>Bonus</span>
<span class="sheet-table-header2">Item<br>Bonus</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_arcopen-list1name" title="arcopen-list1name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list1access" title="arcopen-list1access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list1totalbonus" title="arcopen-list1totalbonus" value="@{arcopen-list1rankbonus}+@{arcopen-list1catbonus}+@{arcopen-list1profbonus}+@{arcopen-list1specialbonus}+@{arcopen-list1itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_arcopen-list1prog" title="arcopen-list1prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list1ranks" title="arcopen-list1ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list1rankbonus" title="arcopen-list1rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list1catbonus" title="arcopen-list1catbonus (Category Bonus)" value="@{arcopen-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list1profbonus" title="arcopen-list1profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list1specialbonus" title="arcopen-list1profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list1itembonus" title="arcopen-list1itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_arcopen-list1macro" title="arcopen-list1macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{arcopen-list1name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{arcopen-list1totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{arcopen-list1totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_arcopen-list1check" title="arcopen-list1check" value="@{arcopen-list1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_arcopen-list2name" title="arcopen-list2name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list2access" title="arcopen-list2access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list2totalbonus" title="arcopen-list2totalbonus" value="@{arcopen-list2rankbonus}+@{arcopen-list2catbonus}+@{arcopen-list2profbonus}+@{arcopen-list2specialbonus}+@{arcopen-list2itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_arcopen-list2prog" title="arcopen-list2prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list2ranks" title="arcopen-list2ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list2rankbonus" title="arcopen-list2rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list2catbonus" title="arcopen-list2catbonus (Category Bonus)" value="@{arcopen-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list2profbonus" title="arcopen-list2profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list2specialbonus" title="arcopen-list2profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list2itembonus" title="arcopen-list2itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_arcopen-list2macro" title="arcopen-list2macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{arcopen-list2name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{arcopen-list2totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{arcopen-list2totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_arcopen-list2check" title="arcopen-list2check" value="@{arcopen-list2macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_arcopen-list3name" title="arcopen-list3name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list3access" title="arcopen-list3access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list3totalbonus" title="arcopen-list3totalbonus" value="@{arcopen-list3rankbonus}+@{arcopen-list3catbonus}+@{arcopen-list3profbonus}+@{arcopen-list3specialbonus}+@{arcopen-list3itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_arcopen-list3prog" title="arcopen-list3prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list3ranks" title="arcopen-list3ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list3rankbonus" title="arcopen-list3rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list3catbonus" title="arcopen-list3catbonus (Category Bonus)" value="@{arcopen-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list3profbonus" title="arcopen-list3profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list3specialbonus" title="arcopen-list3profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list3itembonus" title="arcopen-list3itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_arcopen-list3macro" title="arcopen-list3macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{arcopen-list3name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{arcopen-list3totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{arcopen-list3totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_arcopen-list3check" title="arcopen-list3check" value="@{arcopen-list3macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_arcopen-list4name" title="arcopen-list4name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list4access" title="arcopen-list4access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list4totalbonus" title="arcopen-list4totalbonus" value="@{arcopen-list4rankbonus}+@{arcopen-list4catbonus}+@{arcopen-list4profbonus}+@{arcopen-list4specialbonus}+@{arcopen-list4itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_arcopen-list4prog" title="arcopen-list4prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list4ranks" title="arcopen-list4ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list4rankbonus" title="arcopen-list4rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list4catbonus" title="arcopen-list4catbonus (Category Bonus)" value="@{arcopen-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list4profbonus" title="arcopen-list4profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list4specialbonus" title="arcopen-list4profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list4itembonus" title="arcopen-list4itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_arcopen-list4macro" title="arcopen-list4macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{arcopen-list4name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{arcopen-list4totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{arcopen-list4totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_arcopen-list4check" title="arcopen-list4check" value="@{arcopen-list4macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_arcopen-list5name" title="arcopen-list5name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list5access" title="arcopen-list5access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list5totalbonus" title="arcopen-list5totalbonus" value="@{arcopen-list5rankbonus}+@{arcopen-list5catbonus}+@{arcopen-list5profbonus}+@{arcopen-list5specialbonus}+@{arcopen-list5itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_arcopen-list5prog" title="arcopen-list5prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list5ranks" title="arcopen-list5ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list5rankbonus" title="arcopen-list5rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list5catbonus" title="arcopen-list5catbonus (Category Bonus)" value="@{arcopen-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list5profbonus" title="arcopen-list5profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list5specialbonus" title="arcopen-list5profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcopen-list5itembonus" title="arcopen-list5itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_arcopen-list5macro" title="arcopen-list5macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{arcopen-list5name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{arcopen-list5totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{arcopen-list5totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_arcopen-list5check" title="arcopen-list5check" value="@{arcopen-list5macro}"></button></span>
</div>
</div>
<br>
<table>
<input type="checkbox" class="sheet-pc-spellsarcaneclosed-show sheet-arrow" title="spellsarcaneclosed-show" name="attr_spellsarcaneclosed-show" value="1" checked /><span></span><td class="sheet-statlabel-big" style="width: 800px;"><b>Arcane Closed Spells</b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Stat bonus:<input type="text" class="sheet-statlabel" style="width: 20px;" name="attr_arcclosed-catstatbonus" title="Stat Bonus" value="@{realm}" disabled="true" /> &nbsp; Prof bonus:<input type="text" class="sheet-statlabel-rev" style="width: 20px;" name="attr_arcclosed-catprofbonus" title="Profession Bonus" value="0" /> &nbsp; Special bonus:<input type="text" class="sheet-statlabel-rev" style="width: 20px;" name="attr_arcclosed-catspecialbonus" title="Special Bonus" value="0" /> &nbsp; Total bonus:<input type="text" class="sheet-statlabel" style="width: 30px;" name="attr_arcclosed-cattotalbonus" title="Total Bonus" value="(@{arcclosed-catstatbonus}+@{arcclosed-catprofbonus}+@{arcclosed-catspecialbonus})" disabled="true" /></td>
</table>
<div class="sheet-pc-spellsarcaneclosed">
<div class="sheet-table-row">
<span class="sheet-table-header2">Spell List Name</span>
<span class="sheet-table-header2"> &nbsp; </span>
<span class="sheet-table-header2">Total</span>
<span class="sheet-table-header2">Ranks</span>
<span class="sheet-table-header2">Rank<br>Bonus</span>
<span class="sheet-table-header2">Category<br>Bonus</span>
<span class="sheet-table-header2">Profession<br>Bonus</span>
<span class="sheet-table-header2">Special<br>Bonus</span>
<span class="sheet-table-header2">Item<br>Bonus</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_arcclosed-list1name" title="arcclosed-list1name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list1access" title="arcclosed-list1access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list1totalbonus" title="arcclosed-list1totalbonus" value="@{arcclosed-list1rankbonus}+@{arcclosed-list1catbonus}+@{arcclosed-list1profbonus}+@{arcclosed-list1specialbonus}+@{arcclosed-list1itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_arcclosed-list1prog" title="arcclosed-list1prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list1ranks" title="arcclosed-list1ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list1rankbonus" title="arcclosed-list1rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list1catbonus" title="arcclosed-list1catbonus (Category Bonus)" value="@{arcclosed-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list1profbonus" title="arcclosed-list1profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list1specialbonus" title="arcclosed-list1profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list1itembonus" title="arcclosed-list1itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_arcclosed-list1macro" title="arcclosed-list1macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{arcclosed-list1name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{arcclosed-list1totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{arcclosed-list1totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_arcclosed-list1check" title="arcclosed-list1check" value="@{arcclosed-list1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_arcclosed-list2name" title="arcclosed-list2name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list2access" title="arcclosed-list2access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list2totalbonus" title="arcclosed-list2totalbonus" value="@{arcclosed-list2rankbonus}+@{arcclosed-list2catbonus}+@{arcclosed-list2profbonus}+@{arcclosed-list2specialbonus}+@{arcclosed-list2itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_arcclosed-list2prog" title="arcclosed-list2prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list2ranks" title="arcclosed-list2ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list2rankbonus" title="arcclosed-list2rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list2catbonus" title="arcclosed-list2catbonus (Category Bonus)" value="@{arcclosed-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list2profbonus" title="arcclosed-list2profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list2specialbonus" title="arcclosed-list2profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list2itembonus" title="arcclosed-list2itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_arcclosed-list2macro" title="arcclosed-list2macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{arcclosed-list2name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{arcclosed-list2totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{arcclosed-list2totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_arcclosed-list2check" title="arcclosed-list2check" value="@{arcclosed-list2macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_arcclosed-list3name" title="arcclosed-list3name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list3access" title="arcclosed-list3access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list3totalbonus" title="arcclosed-list3totalbonus" value="@{arcclosed-list3rankbonus}+@{arcclosed-list3catbonus}+@{arcclosed-list3profbonus}+@{arcclosed-list3specialbonus}+@{arcclosed-list3itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_arcclosed-list3prog" title="arcclosed-list3prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list3ranks" title="arcclosed-list3ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list3rankbonus" title="arcclosed-list3rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list3catbonus" title="arcclosed-list3catbonus (Category Bonus)" value="@{arcclosed-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list3profbonus" title="arcclosed-list3profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list3specialbonus" title="arcclosed-list3profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list3itembonus" title="arcclosed-list3itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_arcclosed-list3macro" title="arcclosed-list3macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{arcclosed-list3name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{arcclosed-list3totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{arcclosed-list3totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_arcclosed-list3check" title="arcclosed-list3check" value="@{arcclosed-list3macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_arcclosed-list4name" title="arcclosed-list4name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list4access" title="arcclosed-list4access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list4totalbonus" title="arcclosed-list4totalbonus" value="@{arcclosed-list4rankbonus}+@{arcclosed-list4catbonus}+@{arcclosed-list4profbonus}+@{arcclosed-list4specialbonus}+@{arcclosed-list4itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_arcclosed-list4prog" title="arcclosed-list4prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list4ranks" title="arcclosed-list4ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list4rankbonus" title="arcclosed-list4rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list4catbonus" title="arcclosed-list4catbonus (Category Bonus)" value="@{arcclosed-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list4profbonus" title="arcclosed-list4profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list4specialbonus" title="arcclosed-list4profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list4itembonus" title="arcclosed-list4itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_arcclosed-list4macro" title="arcclosed-list4macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{arcclosed-list4name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{arcclosed-list4totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{arcclosed-list4totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_arcclosed-list4check" title="arcclosed-list4check" value="@{arcclosed-list4macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_arcclosed-list5name" title="arcclosed-list5name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list5access" title="arcclosed-list5access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list5totalbonus" title="arcclosed-list5totalbonus" value="@{arcclosed-list5rankbonus}+@{arcclosed-list5catbonus}+@{arcclosed-list5profbonus}+@{arcclosed-list5specialbonus}+@{arcclosed-list5itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_arcclosed-list5prog" title="arcclosed-list5prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list5ranks" title="arcclosed-list5ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list5rankbonus" title="arcclosed-list5rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list5catbonus" title="arcclosed-list5catbonus (Category Bonus)" value="@{arcclosed-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list5profbonus" title="arcclosed-list5profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list5specialbonus" title="arcclosed-list5profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcclosed-list5itembonus" title="arcclosed-list5itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_arcclosed-list5macro" title="arcclosed-list5macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{arcclosed-list5name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{arcclosed-list5totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{arcclosed-list5totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_arcclosed-list5check" title="arcclosed-list5check" value="@{arcclosed-list5macro}"></button></span>
</div>
</div>
<br>
<table>
<input type="checkbox" class="sheet-pc-spellsarcanebase-show sheet-arrow" title="spellsarcanebase-show" name="attr_spellsarcanebase-show" value="1" checked /><span></span><td class="sheet-statlabel-big" style="width: 800px;"><b>Arcane Own Base Spells</b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Stat bonus:<input type="text" class="sheet-statlabel" style="width: 20px;" name="attr_arcbase-catstatbonus" title="Stat Bonus" value="@{realm}" disabled="true" /> &nbsp; Prof bonus:<input type="text" class="sheet-statlabel-rev" style="width: 20px;" name="attr_arcbase-catprofbonus" title="Profession Bonus" value="0" /> &nbsp; Special bonus:<input type="text" class="sheet-statlabel-rev" style="width: 20px;" name="attr_arcbase-catspecialbonus" title="Special Bonus" value="0" /> &nbsp; Total bonus:<input type="text" class="sheet-statlabel" style="width: 30px;" name="attr_arcbase-cattotalbonus" title="Total Bonus" value="(@{arcbase-catstatbonus}+@{arcbase-catprofbonus}+@{arcbase-catspecialbonus})" disabled="true" /></td>
</table>
<div class="sheet-pc-spellsarcanebase">
<div class="sheet-table-row">
<span class="sheet-table-header2">Spell List Name</span>
<span class="sheet-table-header2"> &nbsp; </span>
<span class="sheet-table-header2">Total</span>
<span class="sheet-table-header2">Ranks</span>
<span class="sheet-table-header2">Rank<br>Bonus</span>
<span class="sheet-table-header2">Category<br>Bonus</span>
<span class="sheet-table-header2">Profession<br>Bonus</span>
<span class="sheet-table-header2">Special<br>Bonus</span>
<span class="sheet-table-header2">Item<br>Bonus</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_arcbase-list1name" title="arcbase-list1name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list1access" title="arcbase-list1access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list1totalbonus" title="arcbase-list1totalbonus" value="@{arcbase-list1rankbonus}+@{arcbase-list1catbonus}+@{arcbase-list1profbonus}+@{arcbase-list1specialbonus}+@{arcbase-list1itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_arcbase-list1prog" title="arcbase-list1prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list1ranks" title="arcbase-list1ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list1rankbonus" title="arcbase-list1rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list1catbonus" title="arcbase-list1catbonus (Category Bonus)" value="@{arcbase-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list1profbonus" title="arcbase-list1profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list1specialbonus" title="arcbase-list1profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list1itembonus" title="arcbase-list1itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_arcbase-list1macro" title="arcbase-list1macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{arcbase-list1name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{arcbase-list1totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{arcbase-list1totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_arcbase-list1check" title="arcbase-list1check" value="@{arcbase-list1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_arcbase-list2name" title="arcbase-list2name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list2access" title="arcbase-list2access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list2totalbonus" title="arcbase-list2totalbonus" value="@{arcbase-list2rankbonus}+@{arcbase-list2catbonus}+@{arcbase-list2profbonus}+@{arcbase-list2specialbonus}+@{arcbase-list2itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_arcbase-list2prog" title="arcbase-list2prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list2ranks" title="arcbase-list2ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list2rankbonus" title="arcbase-list2rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list2catbonus" title="arcbase-list2catbonus (Category Bonus)" value="@{arcbase-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list2profbonus" title="arcbase-list2profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list2specialbonus" title="arcbase-list2profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list2itembonus" title="arcbase-list2itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_arcbase-list2macro" title="arcbase-list2macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{arcbase-list2name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{arcbase-list2totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{arcbase-list2totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_arcbase-list2check" title="arcbase-list2check" value="@{arcbase-list2macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_arcbase-list3name" title="arcbase-list3name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list3access" title="arcbase-list3access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list3totalbonus" title="arcbase-list3totalbonus" value="@{arcbase-list3rankbonus}+@{arcbase-list3catbonus}+@{arcbase-list3profbonus}+@{arcbase-list3specialbonus}+@{arcbase-list3itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_arcbase-list3prog" title="arcbase-list3prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list3ranks" title="arcbase-list3ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list3rankbonus" title="arcbase-list3rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list3catbonus" title="arcbase-list3catbonus (Category Bonus)" value="@{arcbase-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list3profbonus" title="arcbase-list3profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list3specialbonus" title="arcbase-list3profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list3itembonus" title="arcbase-list3itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_arcbase-list3macro" title="arcbase-list3macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{arcbase-list3name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{arcbase-list3totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{arcbase-list3totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_arcbase-list3check" title="arcbase-list3check" value="@{arcbase-list3macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_arcbase-list4name" title="arcbase-list4name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list4access" title="arcbase-list4access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list4totalbonus" title="arcbase-list4totalbonus" value="@{arcbase-list4rankbonus}+@{arcbase-list4catbonus}+@{arcbase-list4profbonus}+@{arcbase-list4specialbonus}+@{arcbase-list4itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_arcbase-list4prog" title="arcbase-list4prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list4ranks" title="arcbase-list4ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list4rankbonus" title="arcbase-list4rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list4catbonus" title="arcbase-list4catbonus (Category Bonus)" value="@{arcbase-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list4profbonus" title="arcbase-list4profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list4specialbonus" title="arcbase-list4profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list4itembonus" title="arcbase-list4itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_arcbase-list4macro" title="arcbase-list4macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{arcbase-list4name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{arcbase-list4totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{arcbase-list4totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_arcbase-list4check" title="arcbase-list4check" value="@{arcbase-list4macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_arcbase-list5name" title="arcbase-list5name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list5access" title="arcbase-list5access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list5totalbonus" title="arcbase-list5totalbonus" value="@{arcbase-list5rankbonus}+@{arcbase-list5catbonus}+@{arcbase-list5profbonus}+@{arcbase-list5specialbonus}+@{arcbase-list5itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_arcbase-list5prog" title="arcbase-list5prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list5ranks" title="arcbase-list5ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list5rankbonus" title="arcbase-list5rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list5catbonus" title="arcbase-list5catbonus (Category Bonus)" value="@{arcbase-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list5profbonus" title="arcbase-list5profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list5specialbonus" title="arcbase-list5profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcbase-list5itembonus" title="arcbase-list5itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_arcbase-list5macro" title="arcbase-list5macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{arcbase-list5name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{arcbase-list5totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{arcbase-list5totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_arcbase-list5check" title="arcbase-list5check" value="@{arcbase-list5macro}"></button></span>
</div>
</div>
<br>
<table>
<input type="checkbox" class="sheet-pc-spellsarcaneotherbase-show sheet-arrow" title="spellsarcaneotherbase-show" name="attr_spellsarcaneotherbase-show" value="1" checked /><span></span><td class="sheet-statlabel-big" style="width: 800px;"><b>Arcane Other Base Spells</b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Stat bonus:<input type="text" class="sheet-statlabel" style="width: 20px;" name="attr_arcotherbase-catstatbonus" title="Stat Bonus" value="@{realm}" disabled="true" /> &nbsp; Prof bonus:<input type="text" class="sheet-statlabel-rev" style="width: 20px;" name="attr_arcotherbase-catprofbonus" title="Profession Bonus" value="0" /> &nbsp; Special bonus:<input type="text" class="sheet-statlabel-rev" style="width: 20px;" name="attr_arcotherbase-catspecialbonus" title="Special Bonus" value="0" /> &nbsp; Total bonus:<input type="text" class="sheet-statlabel" style="width: 30px;" name="attr_arcotherbase-cattotalbonus" title="Total Bonus" value="(@{arcotherbase-catstatbonus}+@{arcotherbase-catprofbonus}+@{arcotherbase-catspecialbonus})" disabled="true" /></td>
</table>
<div class="sheet-pc-spellsarcaneotherbase">
<div class="sheet-table-row">
<span class="sheet-table-header2">Spell List Name</span>
<span class="sheet-table-header2"> &nbsp; </span>
<span class="sheet-table-header2">Total</span>
<span class="sheet-table-header2">Ranks</span>
<span class="sheet-table-header2">Rank<br>Bonus</span>
<span class="sheet-table-header2">Category<br>Bonus</span>
<span class="sheet-table-header2">Profession<br>Bonus</span>
<span class="sheet-table-header2">Special<br>Bonus</span>
<span class="sheet-table-header2">Item<br>Bonus</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_arcotherbase-list1name" title="arcotherbase-list1name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list1access" title="arcotherbase-list1access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list1totalbonus" title="arcotherbase-list1totalbonus" value="@{arcotherbase-list1rankbonus}+@{arcotherbase-list1catbonus}+@{arcotherbase-list1profbonus}+@{arcotherbase-list1specialbonus}+@{arcotherbase-list1itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_arcotherbase-list1prog" title="arcotherbase-list1prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list1ranks" title="arcotherbase-list1ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list1rankbonus" title="arcotherbase-list1rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list1catbonus" title="arcotherbase-list1catbonus (Category Bonus)" value="@{arcotherbase-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list1profbonus" title="arcotherbase-list1profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list1specialbonus" title="arcotherbase-list1profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list1itembonus" title="arcotherbase-list1itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_arcotherbase-list1macro" title="arcotherbase-list1macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{arcotherbase-list1name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{arcotherbase-list1totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{arcotherbase-list1totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_arcotherbase-list1check" title="arcotherbase-list1check" value="@{arcotherbase-list1macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_arcotherbase-list2name" title="arcotherbase-list2name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list2access" title="arcotherbase-list2access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list2totalbonus" title="arcotherbase-list2totalbonus" value="@{arcotherbase-list2rankbonus}+@{arcotherbase-list2catbonus}+@{arcotherbase-list2profbonus}+@{arcotherbase-list2specialbonus}+@{arcotherbase-list2itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_arcotherbase-list2prog" title="arcotherbase-list2prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list2ranks" title="arcotherbase-list2ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list2rankbonus" title="arcotherbase-list2rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list2catbonus" title="arcotherbase-list2catbonus (Category Bonus)" value="@{arcotherbase-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list2profbonus" title="arcotherbase-list2profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list2specialbonus" title="arcotherbase-list2profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list2itembonus" title="arcotherbase-list2itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_arcotherbase-list2macro" title="arcotherbase-list2macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{arcotherbase-list2name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{arcotherbase-list2totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{arcotherbase-list2totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_arcotherbase-list2check" title="arcotherbase-list2check" value="@{arcotherbase-list2macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_arcotherbase-list3name" title="arcotherbase-list3name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list3access" title="arcotherbase-list3access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list3totalbonus" title="arcotherbase-list3totalbonus" value="@{arcotherbase-list3rankbonus}+@{arcotherbase-list3catbonus}+@{arcotherbase-list3profbonus}+@{arcotherbase-list3specialbonus}+@{arcotherbase-list3itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_arcotherbase-list3prog" title="arcotherbase-list3prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list3ranks" title="arcotherbase-list3ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list3rankbonus" title="arcotherbase-list3rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list3catbonus" title="arcotherbase-list3catbonus (Category Bonus)" value="@{arcotherbase-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list3profbonus" title="arcotherbase-list3profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list3specialbonus" title="arcotherbase-list3profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list3itembonus" title="arcotherbase-list3itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_arcotherbase-list3macro" title="arcotherbase-list3macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{arcotherbase-list3name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{arcotherbase-list3totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{arcotherbase-list3totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_arcotherbase-list3check" title="arcotherbase-list3check" value="@{arcotherbase-list3macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_arcotherbase-list4name" title="arcotherbase-list4name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list4access" title="arcotherbase-list4access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list4totalbonus" title="arcotherbase-list4totalbonus" value="@{arcotherbase-list4rankbonus}+@{arcotherbase-list4catbonus}+@{arcotherbase-list4profbonus}+@{arcotherbase-list4specialbonus}+@{arcotherbase-list4itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_arcotherbase-list4prog" title="arcotherbase-list4prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list4ranks" title="arcotherbase-list4ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list4rankbonus" title="arcotherbase-list4rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list4catbonus" title="arcotherbase-list4catbonus (Category Bonus)" value="@{arcotherbase-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list4profbonus" title="arcotherbase-list4profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list4specialbonus" title="arcotherbase-list4profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list4itembonus" title="arcotherbase-list4itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_arcotherbase-list4macro" title="arcotherbase-list4macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{arcotherbase-list4name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{arcotherbase-list4totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{arcotherbase-list4totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_arcotherbase-list4check" title="arcotherbase-list4check" value="@{arcotherbase-list4macro}"></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" style="width: 250px;" name="attr_arcotherbase-list5name" title="arcotherbase-list5name (Spell List Name)" value="Spell List Name"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list5access" title="arcotherbase-list5access"></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list5totalbonus" title="arcotherbase-list5totalbonus" value="@{arcotherbase-list5rankbonus}+@{arcotherbase-list5catbonus}+@{arcotherbase-list5profbonus}+@{arcotherbase-list5specialbonus}+@{arcotherbase-list5itembonus}" disabled="true" /></span>
<input type="hidden" name="attr_arcotherbase-list5prog" title="arcotherbase-list5prog (progression)" value="4" />
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list5ranks" title="arcotherbase-list5ranks (Number of Ranks)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list5rankbonus" title="arcotherbase-list5rankbonus (Rank Bonus)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list5catbonus" title="arcotherbase-list5catbonus (Category Bonus)" value="@{arcotherbase-cattotalbonus}" disabled="true" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list5profbonus" title="arcotherbase-list5profbonus (Profession bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list5specialbonus" title="arcotherbase-list5profbonus (Special bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-cat"><input type="text" name="attr_arcotherbase-list5itembonus" title="arcotherbase-list5itembonus (Item bonus if applicable.)" value="0" /></span>
<span class="sheet-table-data-skills-sm"><textarea rows="1" cols="50" style="width: 200px; height: 19px; margin-bottom: 0;" name="attr_arcotherbase-list5macro" title="arcotherbase-list5macro">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{arcotherbase-list5name} list. }} {{check=Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{arcotherbase-list5totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{arcotherbase-list5totalbonus} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>96]]) }} </textarea></span>
<span class="sheet-table-data-skills-sm"><button type="roll" name="attr_arcotherbase-list5check" title="arcotherbase-list5check" value="@{arcotherbase-list5macro}"></button></span>
</div>
</div>
<hr/>
<!-- End Tab8 -->
</div>
<div class="sheet-tab-content sheet-tab5">
<!-- Tab5 Equipment -->
<table>
<input type="checkbox" class="sheet-pc-equip-show sheet-arrow" title="equip-show" name="attr_equip-show" value="1" checked /><span></span><td class="sheet-statlabel-big" style="width: 800px;">Equipment</td>
</table>
<div class="sheet-pc-equip">
<table>
<tr>
<td colspan="4">Coins</td>
<td rowspan="9"><b>Gems & Jewelry</b><br><textarea rows="12" cols="55" style="width: 500px;" name="attr_gems" title="gems"></textarea></td>
</tr>
<tr>
<td>Mithril</td>
<td><input type="text" style="width: 80px;" name="attr_mithril1" title="mithril1" /></td>
<td><input type="text" style="width: 80px;" name="attr_mithril2" title="mithril2" /></td>
<td><input type="text" style="width: 80px;" name="attr_mithril3" title="mithril3" /></td>
</tr>
<tr>
<td>Platinum</td>
<td><input type="text" style="width: 80px;" name="attr_platinum1" title="platinum1" /></td>
<td><input type="text" style="width: 80px;" name="attr_platinum2" title="platinum2" /></td>
<td><input type="text" style="width: 80px;" name="attr_platinum3" title="platinum3" /></td>
</tr>
<tr>
<td>Gold</td>
<td><input type="text" style="width: 80px;" name="attr_gold1" title="gold1" /></td>
<td><input type="text" style="width: 80px;" name="attr_gold2" title="gold2" /></td>
<td><input type="text" style="width: 80px;" name="attr_gold3" title="gold3" /></td>
</tr>
<tr>
<td>Silver</td>
<td><input type="text" style="width: 80px;" name="attr_silver1" title="silver1" /></td>
<td><input type="text" style="width: 80px;" name="attr_silver2" title="silver2" /></td>
<td><input type="text" style="width: 80px;" name="attr_silver3" title="silver3" /></td>
</tr>
<tr>
<td>Bronze</td>
<td><input type="text" style="width: 80px;" name="attr_bronze1" title="bronze1" /></td>
<td><input type="text" style="width: 80px;" name="attr_bronze2" title="bronze2" /></td>
<td><input type="text" style="width: 80px;" name="attr_bronze3" title="bronze3" /></td>
</tr>
<tr>
<td>Copper</td>
<td><input type="text" style="width: 80px;" name="attr_copper1" title="copper1" /></td>
<td><input type="text" style="width: 80px;" name="attr_copper2" title="copper2" /></td>
<td><input type="text" style="width: 80px;" name="attr_copper3" title="copper3" /></td>
</tr>
<tr>
<td>Tin</td>
<td><input type="text" style="width: 80px;" name="attr_tin1" title="tin1" /></td>
<td><input type="text" style="width: 80px;" name="attr_tin2" title="tin2" /></td>
<td><input type="text" style="width: 80px;" name="attr_tin3" title="tin3" /></td>
</tr>
<tr>
<td>Iron</td>
<td><input type="text" style="width: 80px;" name="attr_iron1" title="iron1" /></td>
<td><input type="text" style="width: 80px;" name="attr_iron2" title="iron2" /></td>
<td><input type="text" style="width: 80px;" name="attr_iron3" title="iron3" /></td>
</tr>
</table>
<br>
<table>
<tr class="sheet-table-header">
<td style="width: 200px;">Total Weight:<input type="text" style="width: 80px;" name="attr_totalweightcarried" title="totalweightcarried" value="0" />lbs. </td>
<td style="width: 200px;">Weight Allowance:<input type="text" style="width: 50px;" name="attr_weightallowance" title="weightallowance" value="floor(@{weight}/10)" disabled="true" />lbs. </td>
<td style="width: 200px;">Encumbrance Penalty:<input type="text" style="width: 50px;" name="attr_encumbrancepen" title="encumbrancepen" value="(-8*floor(10*@{totalweightcarried}/(@{weight}+1)))" disabled="true" /> </td>
<td style="width: 200px;">Weight Penalty:<input type="text" style="width: 50px;" name="attr_weightpenalty" title="weightpenalty" value="ceil((0-(@{dbquickpen1}+@{encumbrancepen}+(3*(@{stbonus}))))/1e10)*(@{dbquickpenworn}+@{encumbrancepen}+(3*(@{stbonus})))" disabled="true" /> </td>
</tr>
</table>
<br>
<table>
<tr>
<td style="width: 260px;"><input type="checkbox" name="attr_weightcarriedcopy" title="weightcarriedcopy (Check to include in total weight calculation.)" value="1" style="width: 15px;" /><span></span>Weight Worn/Carried: <input type="text" style="width:70px; text-align:right;" name="attr_weightcarried" title="weightcarried" value="0" />lbs. </td>
<td style="border-right: thin solid silver;"> </td>
<td style="width: 260px;"> &nbsp; <input type="checkbox" name="attr_weightbackpackcopy" title="weightbackpackcopy (Check to include in total weight calculation.)" value="1" style="width: 15px;" /><span></span>Weight in Backpack: <input type="text" style="width:70px; text-align:right;" name="attr_weightbackpack" title="weightbackpack" value="0" />lbs. </td>
<td style="border-right: thin solid silver;"> </td>
<td style="width: 260px;"> &nbsp; <input type="checkbox" name="attr_weightstoredcopy" title="weightstoredcopy (Check to include in total weight calculation.)" value="1" style="width: 15px;" /><span></span>Weight in Storage: <input type="text" style="width:70px; text-align:right;" name="attr_weightstored" title="weightstored" value="0" />lbs. </td>
</tr>
</table>
<br>
<table>
<tr class="sheet-table-header">
<td style="width: 145px;"> <br>Item </td>
<td style="width: 35px;"> <br>Amt</td>
<td style="width: 71px;">Weight<br>each</td>
<td style="width: 71px;">Total<br>Weight</td>
<td style="width: 55px;">Location<br>Category</td>
<td style="width: 50px;"> <br>Location</td>
<td style="width: 350px;"> <br>Notes</td>
</tr>
</table>
<fieldset class="repeating_equipment">
<table style="width: 800px;" class="sheet-table-row">
<tr>
<td style="width: 145px;"><input type="text" style="width: 145px;" name="attr_equipmentname" title="repeating_equipment_#_equipmentname" /></td>
<td style="width: 35px;"><input type="text" style="width: 35px;" name="attr_equipmentquantity"/ title="repeating_equipment_#_equipmentquantity" value="0" /></td>
<td style="width: 71px;"><input type="text" style="width: 45px; text-align: right;" name="attr_equipmentweight"/ title="repeating_equipment_#_equipmentweight" value="0" />lbs. </td>
<td style="width: 71px;"><input type="text" style="width: 45px; text-align: right;" name="attr_equipmentweighttotal"/ title="repeating_equipment_#_equipmentweighttotal" value="0" />lbs. </td>
<td style="width: 55px;"><select style="height: 24px; width: 55px; padding: 0px;" name="attr_equipmentlocationtype" title="repeating_equipment_#_equipmentlocationtype (for weight category calculations)">
<option value="0" selected>None</option>
<option value="1">Worn/Carried</option>
<option value="2">Backpack (or other easy to drop)</option>
<option value="3">Stored (Pack animal, lodging, etc.)</option>
</select></td>
<td style="width: 50px;"><input type="text" style="width: 50px;" name="attr_equipmentlocation"/ title="repeating_equipment_#_equipmentlocation" /></td>
<td style="width: 350px;"><textarea style="height: 18px; width: 350px;" name="attr_equipmentnotes" title="repeating_equipment_#_equipmentnotes" ></textarea>
<input type="hidden" style="width: 35px;" name="attr_worn" title="worn" value="0" />
<input type="hidden" style="width: 35px;" name="attr_pack" title="pack" value="0" />
<input type="hidden" style="width: 35px;" name="attr_stash" title="stash" value="0" /></td>
</tr>
</table>
</fieldset>
</div>
<!-- End Tab5 -->
</div>
<div class="sheet-tab-content sheet-tab6">
<!-- Tab6 Notes -->
<input type="checkbox" class="sheet-pc-notes1-show sheet-arrow" title="notes1-show" name="attr_notes1-show" value="1" checked /><span style="text-align: left;"><input type="text" style="width: 455px;" name="attr_notes1groupname" title="notes1groupname" placeholder="Notes Section1" /></span>
<div class="sheet-pc-notes1">
<table>
<tr>
<td style="vertical-align:top;">
<fieldset class="repeating_notes1">
<table style="width: 800px;" class="sheet-table-row">
<div class="sheet-table-row">
<span class="sheet-table-col"><input style="width: 80px;" type="text" name="attr_note1date" title="note1date" placeholder="Date" /> &nbsp; </span>
<span class="sheet-table-col">
<textarea class="sheet-inputbox" rows="1" cols="55" style="height: 19px; width: 690px;" name="attr_note1body" title="note1body" placeholder="Note etc" ></textarea>
</span>
</div>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
<hr/>
<input type="checkbox" class="sheet-pc-notes2-show sheet-arrow" title="notes2-show" name="attr_notes2-show" value="1" checked /><span style="text-align: left;"><input type="text" style="width: 455px;" name="attr_notes2groupname" title="notes2groupname" placeholder="Notes Section2" /></span>
<div class="sheet-pc-notes2">
<table>
<tr>
<td style="vertical-align:top;">
<fieldset class="repeating_notes2">
<table style="width: 800px;" class="sheet-table-row">
<div class="sheet-table-row">
<span class="sheet-table-col"><input style="width: 80px;" type="text" name="attr_note2date" title="note2date" placeholder="Date" /> &nbsp; </span>
<span class="sheet-table-col">
<textarea class="sheet-inputbox" rows="1" cols="55" style="height: 19px; width: 690px;" name="attr_note2body" title="note2body" placeholder="Note etc" ></textarea>
</span>
</div>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
<!-- End Tab6 -->
</div>
<div class="sheet-tab-content sheet-tab7">
<!-- Tab7 Experience -->
Total Experience:<input type="text" style="width: 150px; text-align: right;" name="attr_totalexperience" title="totalexperience" value="0" />/<input type="text" style="width: 150px; text-align: left;" name="attr_totalexperience_max" title="totalexperience|max" value="0" />
<select style="height: 24px; width: 160px; padding: 0px;" name="attr_xpcopy" title="xpcopy (If you change this input to Copied, the total experience will be copied to expcurrent on the PC/Character tab. This is not reversable! If changed back, it will merely stop copying the experience over, but the original value will still be lost.)">
<option value="0" selected>Not Copied</option>
<option value="1">XP copied to PC/Char tab</option>
</select>
<hr/>
<input type="checkbox" class="sheet-pc-xptracker-show sheet-arrow" title="xptracker-show" name="attr_xptracker-show" value="1" checked /><span style="text-align: left;">Experience Tracker</span>
<div class="sheet-pc-xptracker">
<fieldset class="repeating_exp">
<table>
<tr>
<td><input type="text" style="width: 150px;" name="attr_xpdate" title="repeating_exp_#_xpdate" placeholder="01/01/16" /> </td>
<td><input type="text" style="width: 150px;" name="attr_xpawarded" title="repeating_exp_#_xpawarded" placeholder="100" /> </td>
<td><input type="text" style="width: 500px;" name="attr_xpsessionnotes" title="repeating_exp_#_xpsessionnotes" placeholder="Session notes/important information" /> </td>
</tr>
</table>
</fieldset>
</div>
<!-- End Tab7 -->
</div>
<div class="sheet-tab-content sheet-tab8">
<!-- Tab8 Setup -->
<input type="hidden" name="attr_sheetversion" title="sheetversion" value="0.0" />
<input type="checkbox" class="sheet-pc-pronouns-show sheet-arrow" title="pronouns-show" name="attr_pronouns-show" value="1" checked /><span style="text-align: left;">Pronouns</span>
<div class="sheet-pc-pronouns">
For use in macros if desired. Enter your preferred pronoun for the following categories.
<table>
<tr>
<td>Upper Case: </td>
<td>Subjective:</td>
<td>
<input type="text" class="sheet-table-data-center" style="width: 130px;" name="attr_subjectiveuc" title="subjectiveuc" placeholder="He/She/It/They/etc" />
<!--select class="sheet-table-data-center-sm" style="height: 24px; width: 70px; font-size: 0.75em;" name="attr_subjectiveuc" title="subjectiveuc">
<option type="text" value="@{character_name}" selected>None</option>
<option type="text" value="He">He</option>
<option type="text"value="She">She</option>
<option type="text"value="It">It</option>
<option type="text"value="They">They</option>
</select-->
</td>
<td> &nbsp; Objective:</td>
<td>
<input type="text" class="sheet-table-data-center" style="width: 130px;" name="attr_objectiveuc" title="objectiveuc" placeholder="Him/Her/It/Them/etc" />
<!--select class="sheet-table-data-center-sm" style="height: 24px; width: 70px; font-size: 0.75em;" name="attr_objectiveuc" title="objectiveuc">
<option type="text" value="@{character_name}" selected>None</option>
<option type="text" value="Him">Him</option>
<option type="text"value="Her">Her</option>
<option type="text"value="It">It</option>
<option type="text"value="Them">Them</option>
</select-->
</td>
<td> &nbsp; Possessive:</td>
<td>
<input type="text" class="sheet-table-data-center" style="width: 130px;" name="attr_possessiveuc" title="possessiveuc" placeholder="His/Hers/Its/Their/etc" />
<!--select class="sheet-table-data-center-sm" style="height: 24px; width: 70px; font-size: 0.75em;" name="attr_possessiveuc" title="possessiveuc">
<option type="text" value="@{character_name}'s" selected>None</option>
<option type="text" value="His">His</option>
<option type="text"value="Hers">Hers</option>
<option type="text"value="Its">Its</option>
<option type="text"value="Their">Their</option>
</select-->
</td>
</tr>
<tr>
<td>Lower Case: </td>
<td>Subjective:</td>
<td>
<input type="text" class="sheet-table-data-center" style="width: 130px;" name="attr_subjectivelc" title="subjectivelc" placeholder="he/she/it/they/etc" />
<!--select class="sheet-table-data-center-sm" style="height: 24px; width: 70px; font-size: 0.75em;" name="attr_subjectivelc" title="subjectivelc">
<option type="text" value="@{character_name}" selected>None</option>
<option type="text" value="he">he</option>
<option type="text"value="she">she</option>
<option type="text"value="it">it</option>
<option type="text"value="they">they</option>
</select-->
</td>
<td> &nbsp; Objective:</td>
<td>
<input type="text" class="sheet-table-data-center" style="width: 130px;" name="attr_objectivelc" title="objectivelc" placeholder="him/her/it/them/etc" />
<!--select class="sheet-table-data-center-sm" style="height: 24px; width: 70px; font-size: 0.75em;" name="attr_objectivelc" title="objectivelc">
<option type="text" value="@{character_name}" selected>None</option>
<option type="text" value="him">him</option>
<option type="text"value="her">her</option>
<option type="text"value="it">it</option>
<option type="text"value="them">them</option>
</select-->
</td>
<td> &nbsp; Possessive:</td>
<td>
<input type="text" class="sheet-table-data-center" style="width: 130px;" name="attr_possessivelc" title="possessivelc" placeholder="his/hers/its/their/etc" />
<!--select class="sheet-table-data-center-sm" style="height: 24px; width: 70px; font-size: 0.75em;" name="attr_possessivelc" title="possessivelc">
<option type="text" value="@{character_name}'s" selected>None</option>
<option type="text" value="his">his</option>
<option type="text"value="hers">hers</option>
<option type="text"value="its">its</option>
<option type="text"value="their">their</option>
</select-->
</td>
</tr>
</table>
</div>
<hr/>
<!--table>
<tr>
<td style="width: 30px;"><input type="checkbox" name="attr_recalc" title="recalc" value="1" /> </td>
<td style="text-align:left">Ability score recalc. Click this box to force a recalc of the ability scores. (depreciated)</td>
</tr>
</table-->
<hr/>
<table>
<input type="checkbox" class="sheet-pc-autocalcsetup-show sheet-arrow" title="autocalcsetup-show" name="attr_autocalcsetup-show" value="1" checked /><span></span><td class="sheet-statlabel-big" style="width: 800px;">Auto Calculations Setup</td>
</table>
<div class="sheet-pc-autocalcsetup">
<table>
<tr>
<td colspan="2" style="border-bottom: thin solid silver;"><h3> Auto Calculate Setup. </h3> Check the box(es) next to the area(s) you wish to have autocalculated. All calculations are per the rules in the RMSS Standard Rules.</td>
</tr>
<tr>
<td style="width: 30px; border-bottom: thin solid silver;"><input type="checkbox" name="attr_allcalc" title="allcalc" value="1" /> </td>
<td style="text-align:left; border-bottom: thin solid silver;"><span style="font-size: 1.2em;">Auto calculate everything.</span> (stats, skills/skill ranks, etc) </td>
</tr>
<tr>
<td> &nbsp; </td>
</tr>
<tr>
<td style="width: 30px; border-bottom: thin solid silver;"><input type="checkbox" name="attr_statcalc" title="statcalc" value="1" /> </td>
<td style="text-align:left; border-bottom: thin solid silver;">Auto calculate Stat bonuses. </td>
</tr>
<tr>
<td style="width: 30px; border-bottom: thin solid silver;"><input type="checkbox" name="attr_skillcalc" title="skillcalc" value="1" /> </td>
<td style="text-align:left; border-bottom: thin solid silver;">Auto calculate Skill and Spell rank bonuses. These include PPDev and BodyDev and use the values in the Progression set-up table below. </td>
</tr>
<tr>
<td style="width: 30px; border-bottom: thin solid silver;"><input type="checkbox" name="attr_racialcalc" title="racialcalc" value="1" /> </td>
<td style="text-align:left; border-bottom: thin solid silver;">Auto populate Racial bonuses for Stats, Resistances, Soul Departure, Recovery Multiplier, and PPDev/BodyDev skill progression, for races in the Rolemaster Standard Rules book. <br>Supported: Common Man, Mixed Man, High Man, Half-elf, Wood Elf, Grey Elf, High Elf, Dwarf, Halfling, Half-orc, Common Orc, Greater Orc. If this button is checked and the Race field does not match one of the above races, no bonuses will be populated. </td>
</tr>
<tr>
<td style="width: 30px; border-bottom: thin solid silver;"><input type="checkbox" name="attr_professioncalc" title="professioncalc" value="1" /> </td>
<td style="text-align:left; border-bottom: thin solid silver;">Auto populate profession skill-category bonuses for professions in the Rolemaster Standard Rules book. <br> Supported: Fighter, Thief, Rogue, Warrior Monk, Layman, Magician, Illusionist, Cleric, Animist, Mentalist, Lay Healer, Healer, Mystic, Sorcerer, Ranger, Paladin, Monk, Dabbler, Bard, Magent. If this button is checked and the Profession field does not match one of the above professions, no bonuses will be populated. </td>
</tr>
<tr>
<td colspan="2" > Uncheck the boxes if you no longer wish to auto-calc that area; values will not revert to previously entered values so do not check if you wish to keep current values.</td>
</tr>
</table>
</div>
<hr/>
<table>
<input type="checkbox" class="sheet-pc-progression-show sheet-arrow" title="progression-show" name="attr_progression-show" value="1" checked /><span></span><td class="sheet-statlabel-big" style="width: 800px;">Skill Progression Setup</td>
</table>
<div class="sheet-pc-progression">
These Skill Rank Progressions are per the rules in the RMSS Standard Rules.
<table>
<tr class="sheet-table-row">
<td class="sheet-table-data-center-header"> </td>
<td class="sheet-table-data-center-stats">0</td>
<td class="sheet-table-data-center-stats">1-10</td>
<td class="sheet-table-data-center-stats">11-20</td>
<td class="sheet-table-data-center-stats">21-30</td>
<td class="sheet-table-data-center-stats">30+</td>
<td class="sheet-table-data-left">&nbsp; Notes</td>
</tr>
<tr class="sheet-table-row">
<td class="sheet-table-data-center-header">Standard Progression: </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_stdprog0" title="stdprog0" value="-15" readonly="readonly" /> </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_stdprog10" title="stdprog10" value="3" readonly="readonly" /> </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_stdprog20" title="stdprog20" value="2" readonly="readonly" /> </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_stdprog30" title="stdprog30" value="1" readonly="readonly" /> </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_stdprog31" title="stdprog31" value="0.5" readonly="readonly" /> </td>
<td class="sheet-table-data-left"> &nbsp; Progression for Standard-Progression Skills </td>
</tr>
<tr class="sheet-table-row">
<td class="sheet-table-data-center-header">Category Progression: </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_catprog0" title="catprog0" value="-15" readonly="readonly" /> </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_catprog10" title="catprog10" value="2" readonly="readonly" /> </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_catprog20" title="catprog20" value="1" readonly="readonly" /> </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_catprog30" title="catprog30" value="0.5" readonly="readonly" /> </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_catprog31" title="catprog31" value="0" readonly="readonly" /> </td>
<td class="sheet-table-data-left"> &nbsp; Progression for Standard-Progression Skill Categories </td>
</tr>
<tr class="sheet-table-row">
<td class="sheet-table-data-center-header">Combined Progression: </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_combprog0" title="combprog0" value="-30" readonly="readonly" /> </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_combprog10" title="combprog10" value="5" readonly="readonly" /> </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_combprog20" title="combprog20" value="3" readonly="readonly" /> </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_combprog30" title="combprog30" value="1.5" readonly="readonly" /> </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_combprog31" title="combprog31" value="0.5" readonly="readonly" /> </td>
<td class="sheet-table-data-left"> &nbsp; Progression for Combined-Progression Skills </td>
</tr>
<tr class="sheet-table-row">
<td class="sheet-table-data-center-header">Special Progression: </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_spellprog0" title="spellprog0" value="0" readonly="readonly" /> </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_spellprog10" title="spellprog10" value="1" readonly="readonly" /> </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_spellprog20" title="spellprog20" value="1" readonly="readonly" /> </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_spellprog30" title="spellprog30" value="0.5" readonly="readonly" /> </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_spellprog31" title="spellprog31" value="0" readonly="readonly" /> </td>
<td class="sheet-table-data-left"> &nbsp; Progression for Spells and Skills with Special-Progression </td>
</tr>
<tr class="sheet-table-row">
<td class="sheet-table-data-center-header">Body Dev Progression: </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_bodydevprog0" title="bodydevprog0" value="0" /> </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_bodydevprog10" title="bodydevprog10" value="6" /> </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_bodydevprog20" title="bodydevprog20" value="5" /> </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_bodydevprog30" title="bodydevprog30" value="4" /> </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_bodydevprog31" title="bodydevprog31" value="3" /> </td>
<td class="sheet-table-data-left"> &nbsp; Progression for Body Development for <span name="attr_race" title="race"><span> </td>
</tr>
<tr class="sheet-table-row">
<td class="sheet-table-data-center-header">Power Point Progression: </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_ppdevprog0" title="ppdevprog0" value="0" /> </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_ppdevprog10" title="ppdevprog10" value="6" /> </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_ppdevprog20" title="ppdevprog20" value="5" /> </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_ppdevprog30" title="ppdevprog30" value="4" /> </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_ppdevprog31" title="ppdevprog31" value="3" /> </td>
<td class="sheet-table-data-left"> &nbsp; Progression for Power Point Development for <span name="attr_race" title="race"><span> </td>
</tr>
<tr class="sheet-table-row">
<td class="sheet-table-data-center-header">Custom Progression1: </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_cust1prog0" title="cust1prog0" value="0" /> </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_cust1prog10" title="cust1prog10" value="6" /> </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_cust1prog20" title="cust1prog20" value="5" /> </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_cust1prog30" title="cust1prog30" value="4" /> </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_cust1prog31" title="cust1prog31" value="3" /> </td>
<td class="sheet-table-data-left"> <input type="text" style="border-style: none;" name="attr_cust1progname" title="cust1progname" placeholder="Custom Skill Progression1 (for custom skills)" /> </td>
</tr>
<tr class="sheet-table-row">
<td class="sheet-table-data-center-header">Custom Progression2: </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_cust2prog0" title="cust2prog0" value="0" /> </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_cust2prog10" title="cust2prog10" value="6" /> </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_cust2prog20" title="cust2prog20" value="5" /> </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_cust2prog30" title="cust2prog30" value="4" /> </td>
<td class="sheet-table-data-center-stats"><input type="text" name="attr_cust2prog31" title="cust2prog31" value="3" /> </td>
<td class="sheet-table-data-left"> <input type="text" style="border-style: none;" name="attr_cust2progname" title="cust2progname" placeholder="Custom Skill Progression2 (for custom skills)" /> </td>
</tr>
</table>
</div>
<!-- End Tab8 -->
</div>
<div class="sheet-tab-content sheet-tab9">
<!-- Tab9 Macros-->
<table>
<tr>
<td> Resistance Rolls </td>
<td><textarea class="sheet-inputbox" rows="1" cols="55" style="height: 19px; width: 610px;" name="attr_resistancerolls" title="resistancerolls">&{template:RMSSStdRoll}} {{name=@{selected|character_name} resists.}} {{saveflag=true}} {{check= }} {{checkroll=?{Which resistance?|Channeling ,**Channeling** RR: [[1d100 + [[@{selected|chansave}]] ]]|Essence ,**Essence** RR: [[1d100 + [[@{selected|esssave}]] ]]|Mentalism ,**Mentalism** RR: [[1d100 + [[@{selected|mentsave}]] ]]|Chan/Ess ,**Chan/Ess** RR: [[1d100 + [[@{selected|chanesssave}]] ]]|Chan/Ment ,**Chan/Ment** RR: [[1d100 + [[@{selected|chanmentsave}]] ]]|Ess/Ment ,**Ess/Ment** RR: [[1d100 + [[@{selected|essmentsave}]] ]]|Arcane ,**Arcane** RR: [[1d100 + [[@{selected|arcanesave}]] ]]|Poison ,**Poison** RR: [[1d100 + [[@{selected|poisonsave}]] ]]|Disease ,**Disease** RR: [[1d100 + [[@{selected|diseasesave}]] ]]|Fear ,**Fear** RR: [[1d100 + [[@{selected|fearsave}]] ]]|Will ,**Will** RR: [[1d100 + [[@{selected|willsave}]] ]]} }}</textarea></td>
<td><button type="roll" name="attr_resistancerollsbutton" title="resistancerollsbutton" value="@{resistancerolls}"></button></td>
</tr>
<tr><td><hr/></td></tr>
<tr>
<td> Skill Checks </td>
<td><textarea class="sheet-inputbox" rows="1" cols="55" style="height: 19px; width: 610px;" name="attr_skillsallinone" title="skillsallinone">/w @{selected|character_name} &{template:RMSSStdRoll} {{name=Skill List}} {{[Armor](~selected|armorskillsbutton) =[Outdoor](~selected|outdoorskillsbutton)}} {{[Artistic](~selected|artisticskillsbutton) =[Power](~selected|powerskillsbutton)}} {{[Athletic](~selected|athleticskillsbutton) =[Sci/Analytic](~selected|scienceanalyticskillsbutton)}} {{[Awareness](~selected|awarenessskillsbutton) =[Self-Control](~selected|selfcontrolskillsbutton)}} {{[Combat-Maneuvers](~selected|combatmaneuverskillsbutton) =[Special-Att/Def](~selected|specialattndefskillsbutton)}} {{[Communication](~selected|communicationskillsbutton) =[Subterfuge](~selected|subterfugeskillsbutton)}} {{[Crafts](~selected|craftsskillsbutton) =[Tech/Trade](~selected|technicaltradeskillsbutton)}} {{[Influence](~selected|influenceskillsbutton)=[Urban](~selected|urbanskillsbutton)}} {{[Lore](~selected|loreskillsbutton)}}</textarea></td>
<td><button type="roll" name="attr_skillsallinonebutton" title="skillsallinonebutton" value="@{skillsallinone}"></button></td>
</tr>
<tr>
<td>Armor Skills </td>
<td><textarea class="sheet-inputbox" rows="1" cols="55" style="height: 19px; width: 610px;" name="attr_armorskills" title="armorskills">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{selected|character_name}'s Armor check.}} {{check= }} ?{Which skill?|Plate, {{checkroll=**Plate Armor**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|plate}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|plate} ]]&amp;#125;&amp;#125; |Soft Leather, {{checkroll=**Soft Leather Armor**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|softleather}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|softleather} ]]&amp;#125;&amp;#125; |Rigid Leather, {{checkroll=**Rigid Leather Armor**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|rigidleather}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|rigidleather} ]]&amp;#125;&amp;#125; |Chain, {{checkroll=**Chain Armor**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|chain}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|chain} ]]&amp;#125;&amp;#125; } {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></td>
<td><button type="roll" name="attr_armorskillsbutton" title="armorskillsbutton" value="@{armorskills}"></button></td>
</tr>
<tr>
<td>Artistic Skills </td>
<td><textarea class="sheet-inputbox" rows="1" cols="55" style="height: 19px; width: 610px;" name="attr_artisticskills" title="artisticskills">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{selected|character_name}'s Artistic check.}} {{check= }} ?{Which skill?|Acting, {{checkroll=**Acting**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|acting}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|acting} ]]&amp;#125;&amp;#125; |Dancing, {{checkroll=**Dancing**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|dancing}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|dancing} ]]&amp;#125;&amp;#125; |Mimery, {{checkroll=**Mimery**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|mimery}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|mimery} ]]&amp;#125;&amp;#125; |Mimicry, {{checkroll=**Mimicry**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|mimicry}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|mimicry} ]]&amp;#125;&amp;#125; |Play Instrument @{selected|playinstrument1name}, {{checkroll=**Play Instrument @{selected|playinstrument1name}**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|playinstrument1}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|playinstrument1} ]]&amp;#125;&amp;#125; |Play Instrument @{selected|playinstrument2name}, {{checkroll=**Play Instrument @{selected|playinstrument2name}**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|playinstrument2}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|playinstrument2} ]]&amp;#125;&amp;#125; |Play Instrument @{selected|playinstrument3name}, {{checkroll=**Play Instrument @{selected|playinstrument3name}**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|playinstrument3}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|playinstrument3} ]]&amp;#125;&amp;#125; |Poetic Improvisation, {{checkroll=**Poetic Improvisation**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|poeticimprov}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|poeticimprov} ]]&amp;#125;&amp;#125; |Singing, {{checkroll=**Singing**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|singing}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|singing} ]]&amp;#125;&amp;#125; |Tale Telling, {{checkroll=**Tale Telling**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|taletelling}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|taletelling} ]]&amp;#125;&amp;#125; |Ventriloquism, {{checkroll=**Ventriloquism**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|ventriloquism}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|ventriloquism} ]]&amp;#125;&amp;#125; |Music, {{checkroll=**Music**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|music}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|music} ]]&amp;#125;&amp;#125; |Painting, {{checkroll=**Painting**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|painting}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|painting} ]]&amp;#125;&amp;#125; |Poetry, {{checkroll=**Poetry**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|poetry}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|poetry} ]]&amp;#125;&amp;#125; |Sculpting, {{checkroll=**Sculpting**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|sculpting}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|sculpting} ]]&amp;#125;&amp;#125;} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></td>
<td><button type="roll" name="attr_artisticskillsbutton" title="artisticskillsbutton" value="@{artisticskills}"></button></td>
</tr>
<tr>
<td>Athletic Skills </td>
<td><textarea class="sheet-inputbox" rows="1" cols="55" style="height: 19px; width: 610px;" name="attr_athleticskills" title="athleticskills">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{selected|character_name}'s Athletic check.}} {{check= }} ?{Which skill?|Athletic Games (Brawn), {{checkroll=**Athletic Games (Brawn)**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|athleticgamesbrawn1}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|athleticgamesbrawn1} ]]&amp;#125;&amp;#125; |Jumping, {{checkroll=**Jumping**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|jumping}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|jumping} ]]&amp;#125;&amp;#125; |Power-striking, {{checkroll=**Power-striking**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|powerstriking}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|powerstriking} ]]&amp;#125;&amp;#125; |Power-throwing, {{checkroll=**Power-throwing**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|powerthrowing}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|powerthrowing} ]]&amp;#125;&amp;#125; |Weight-lifting, {{checkroll=**Weight-lifting**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|weightlifting}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|weightlifting} ]]&amp;#125;&amp;#125; |Athletic Games (Endurance), {{checkroll=**Athletic Games (Endurance)**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|athleticgamesendur1}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|athleticgamesendur1} ]]&amp;#125;&amp;#125; |Distance Running, {{checkroll=**Distance Running**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|distancerunning}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|distancerunning} ]]&amp;#125;&amp;#125; |Rowing, {{checkroll=**Rowing**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|rowing}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|rowing} ]]&amp;#125;&amp;#125; |Scaling, {{checkroll=**Scaling**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|scaling}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|scaling} ]]&amp;#125;&amp;#125; |Sprinting, {{checkroll=**Sprinting**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|sprinting}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|sprinting} ]]&amp;#125;&amp;#125; |Swimming, {{checkroll=**Swimming**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|swimming}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|swimming} ]]&amp;#125;&amp;#125; |Acrobatics, {{checkroll=**Acrobatics**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|acrobatics}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|acrobatics} ]]&amp;#125;&amp;#125; |Athletic Games (Gymnastics), {{checkroll=**Athletic Games (Gymnastics)**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|athleticgamesgym1}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|athleticgamesgym1} ]]&amp;#125;&amp;#125; |Climbing, {{checkroll=**Climbing**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|climbing}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|climbing} ]]&amp;#125;&amp;#125; |Contortions, {{checkroll=**Contortions**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|contortions}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|contortions} ]]&amp;#125;&amp;#125; |Diving, {{checkroll=**Diving**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|diving}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|diving} ]]&amp;#125;&amp;#125; |Flying/Gliding, {{checkroll=**Flying/Gliding**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|flyglide}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|flyglide} ]]&amp;#125;&amp;#125; |Juggling, {{checkroll=**Juggling**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|juggling}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|juggling} ]]&amp;#125;&amp;#125; |Pole-Vaulting, {{checkroll=**Pole-Vaulting**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|polevaulting}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|polevaulting} ]]&amp;#125;&amp;#125; |Rappelling, {{checkroll=**Rappelling**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|rappelling}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|rappelling} ]]&amp;#125;&amp;#125; |Skating, {{checkroll=**Skating**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|skating}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|skating} ]]&amp;#125;&amp;#125; |Skiing, {{checkroll=**Skiing**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|skiing}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|skiing} ]]&amp;#125;&amp;#125; |Stilt Walking, {{checkroll=**Stilt Walking**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|stiltwalking}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|stiltwalking} ]]&amp;#125;&amp;#125; |Surfing, {{checkroll=**Surfing**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|surfing}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|surfing} ]]&amp;#125;&amp;#125; |Tightrope-walking, {{checkroll=**Tightrope-walking**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|tightrope}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|tightrope} ]]&amp;#125;&amp;#125; |Tumbling, {{checkroll=**Tumbling**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|tumbling}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|tumbling} ]]&amp;#125;&amp;#125; } {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></td>
<td><button type="roll" name="attr_athleticskillsbutton" title="athleticskillsbutton" value="@{athleticskills}"></button></td>
</tr>
<tr>
<td>Awareness Skills </td>
<td><textarea class="sheet-inputbox" rows="1" cols="55" style="height: 19px; width: 610px;" name="attr_awarenessskills" title="awarenessskills">!broll |{template:RMSSStdRoll} {{skillflag=true}} {{name=@{selected|character_name}'s Awareness check.}} {{check= }} ?{Which skill?|Alertness, {{checkroll=**Alertness**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|alertness}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|alertness} ]&amp;#124; &amp;#125;&amp;#125; |Sense Ambush, {{checkroll=**Sense Ambush**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|senseambush}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|senseambush} ]&amp;#124; &amp;#125;&amp;#125; |Detect Traps, {{checkroll=**Detect Traps**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|detecttraps}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|detecttraps} ]&amp;#124; &amp;#125;&amp;#125; |Lie Perception, {{checkroll=**Lie Perception**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|lieperception}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|lieperception} ]&amp;#124; &amp;#125;&amp;#125; |Locate Hidden, {{checkroll=**Locate Hidden**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|locatehidden}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|locatehidden} ]&amp;#124; &amp;#125;&amp;#125; |Observation, {{checkroll=**Observation**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|observation}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|observation} ]&amp;#124; &amp;#125;&amp;#125; |Poison Perception, {{checkroll=**Poison Perception**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|poisonperception}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|poisonperception} ]&amp;#124; &amp;#125;&amp;#125; |Reading Tracks, {{checkroll=**Reading Tracks**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|readtracks}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|readtracks} ]&amp;#124; &amp;#125;&amp;#125; |Surveillance, {{checkroll=**Surveillance**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|surveillance}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|surveillance} ]&amp;#124; &amp;#125;&amp;#125; |Tracking, {{checkroll=**Tracking**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|tracking}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|tracking} ]&amp;#124; &amp;#125;&amp;#125; |Direction Sense, {{checkroll=**Direction Sense**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|directionsense}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|directionsense} ]&amp;#124; &amp;#125;&amp;#125; |Reality Awareness, {{checkroll=**Reality Awareness**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|realityawareness}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|realityawareness} ]&amp;#124; &amp;#125;&amp;#125; |Sense Awareness (@{selected|senseawareness1name}), {{checkroll=**Sense Awareness (@{selected|senseawareness1name})**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|senseawareness1}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|senseawareness1} ]&amp;#124; &amp;#125;&amp;#125; |Situational Awareness (@{selected|sitawareness1name}), {{checkroll=**Situational Awareness (@{selected|sitawareness1name})**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|sitawareness1}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|sitawareness1} ]&amp;#124; &amp;#125;&amp;#125; |Spacial Location Awareness (SLA), {{checkroll=**Spacial Location Awareness (SLA)**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|sla}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|sla} ]&amp;#124; &amp;#125;&amp;#125; |Time Sense, {{checkroll=**Time Sense**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|timesense}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|timesense} ]&amp;#124; &amp;#125;&amp;#125; } {{oedownroll= -|[1d100!>96[open ended down roll; subtract from previous roll] ]|}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></td>
<td><button type="roll" name="attr_awarenessskillsbutton" title="awarenessskillsbutton" value="@{awarenessskills}"></button></td>
</tr>
<tr>
<td>Combat Maneuver Skills </td>
<td><textarea class="sheet-inputbox" rows="1" cols="55" style="height: 19px; width: 610px;" name="attr_combatmaneuverskills" title="combatmaneuverskills">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{selected|character_name}'s Combat Maneuvers check.}} {{check= }} ?{Which skill?|Adrenal Deflecting, {{checkroll=**Adrenal Deflecting**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|adrenaldeflecting}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|adrenaldeflecting} ]]&amp;#125;&amp;#125; |Quickdraw, {{checkroll=**Quickdraw**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|quickdraw}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|quickdraw} ]]&amp;#125;&amp;#125; |Reverse Stroke (@{selected|reversestroke1name}), {{checkroll=**Reverse Stroke (@{selected|reversestroke1name})**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|reversestroke1}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|reversestroke1} ]]&amp;#125;&amp;#125; |Subdual, {{checkroll=**Subdual**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|subdual}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|subdual} ]]&amp;#125;&amp;#125; |Swashbuckling, {{checkroll=**Swashbuckling**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|swashbuckling}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|swashbuckling} ]]&amp;#125;&amp;#125; |Tumbling Evasion, {{checkroll=**Tumbling Evasion**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|tumbleevade}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|tumbleevade} ]]&amp;#125;&amp;#125; |Two-Weapon Fighting (@{selected|twoweaponfighting1name}), {{checkroll=**Two-Weapon Fighting (@{selected|twoweaponfighting1name})**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|twoweaponfighting1}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|twoweaponfighting1} ]]&amp;#125;&amp;#125; } {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></td>
<td><button type="roll" name="attr_combatmaneuverskillsbutton" title="combatmaneuverskillsbutton" value="@{combatmaneuverskills}"></button></td>
</tr>
<tr>
<td>Communication Skills </td>
<td><textarea class="sheet-inputbox" rows="1" cols="55" style="height: 19px; width: 610px;" name="attr_communicationskills" title="communicationskills">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{selected|character_name}'s Communication check.}} {{check= }} ?{Which skill?|Lip Reading, {{checkroll=**Lip Reading**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|lipreading}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|lipreading} ]&amp;#124; &amp;#125;&amp;#125; |Signaling, {{checkroll=**Signaling**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|signaling}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|signaling} ]&amp;#124; &amp;#125;&amp;#125; } {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></td>
<td><button type="roll" name="attr_communicationskillsbutton" title="communicationskillsbutton" value="@{communicationskills}"></button></td>
</tr>
<tr>
<td>Crafts Skills </td>
<td><textarea class="sheet-inputbox" rows="1" cols="55" style="height: 19px; width: 610px;" name="attr_craftsskills" title="craftsskills">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{selected|character_name}'s Crafts check.}} {{check= }} ?{Which skill?|Cooking, {{checkroll=**Cooking**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|cooking}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|cooking} ]]&amp;#125;&amp;#125; |Fletching, {{checkroll=**Fletching**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|fletching}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|fletching} ]]&amp;#125;&amp;#125; |Leather-crafts, {{checkroll=**Leather-crafts**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|leathercrafts}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|leathercrafts} ]]&amp;#125;&amp;#125; |Metal-crafts, {{checkroll=**Metal-crafts**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|metalcrafts}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|metalcrafts} ]]&amp;#125;&amp;#125; |Rope Mastery, {{checkroll=**Rope Mastery**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|ropemastery}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|ropemastery} ]]&amp;#125;&amp;#125; |Scribing, {{checkroll=**Scribing**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|scribing}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|scribing} ]]&amp;#125;&amp;#125; |Sewing/Weaving, {{checkroll=**Sewing/Weaving**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|sewing}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|sewing} ]]&amp;#125;&amp;#125; |Skinning, {{checkroll=**Skinning**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|skinning}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|skinning} ]]&amp;#125;&amp;#125; |Stone-crafts, {{checkroll=**Stone-crafts**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|stonecrafts}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|stonecrafts} ]]&amp;#125;&amp;#125; |Trapping, {{checkroll=**Trapping**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|trapping}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|trapping} ]]&amp;#125;&amp;#125; |Wood-crafts, {{checkroll=**Wood-crafts**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|woodcrafts}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|woodcrafts} ]]&amp;#125;&amp;#125; |@{selected|craft15name}, {{checkroll=**@{selected|craft15name}**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|craft15}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|craft15} ]]&amp;#125;&amp;#125; } {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></td>
<td><button type="roll" name="attr_craftsskillsbutton" title="craftsskillsbutton" value="@{craftsskills}"></button></td>
</tr>
<tr>
<td>Influence Skills </td>
<td><textarea class="sheet-inputbox" rows="1" cols="55" style="height: 19px; width: 610px;" name="attr_influenceskills" title="influenceskills">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{selected|character_name}'s Influence check.}} {{check= }} ?{Which skill?|Bribery, {{checkroll=**Bribery**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|bribery}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|bribery} ]&amp;#124; &amp;#125;&amp;#125; |Diplomacy, {{checkroll=**Diplomacy**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|diplomacy}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|diplomacy} ]&amp;#124; &amp;#125;&amp;#125; |Duping, {{checkroll=**Duping**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|duping}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|duping} ]&amp;#124; &amp;#125;&amp;#125; |Interrogation, {{checkroll=**Interrogation**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|interrogation}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|interrogation} ]&amp;#124; &amp;#125;&amp;#125; |Leadership, {{checkroll=**Leadership**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|leadership}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|leadership} ]&amp;#124; &amp;#125;&amp;#125; |Trading, {{checkroll=**Trading**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|trading}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|trading} ]&amp;#124; &amp;#125;&amp;#125; } {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></td>
<td><button type="roll" name="attr_influenceskillsbutton" title="influenceskillsbutton" value="@{influenceskills}"></button></td>
</tr>
<tr>
<td>Lore Skills </td>
<td><textarea class="sheet-inputbox" rows="1" cols="55" style="height: 19px; width: 610px;" name="attr_loreskills" title="loreskills">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{selected|character_name}'s Lore check.}} {{check= }} ?{Which skill?|Culture Lore (@{selected|culturelore1name}), {{checkroll=**Culture Lore (@{selected|culturelore1name})**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|culturelore1}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|culturelore1} ]&amp;#124; &amp;#125;&amp;#125; |Fauna Lore, {{checkroll=**Fauna Lore**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|faunalore}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|faunalore} ]&amp;#124; &amp;#125;&amp;#125; |Flora Lore, {{checkroll=**Flora Lore**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|floralore}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|floralore} ]&amp;#124; &amp;#125;&amp;#125; |Heraldry, {{checkroll=**Heraldry**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|heraldry}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|heraldry} ]&amp;#124; &amp;#125;&amp;#125; |History, {{checkroll=**History**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|history}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|history} ]&amp;#124; &amp;#125;&amp;#125; |Philosophy, {{checkroll=**Philosophy**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|philosophy}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|philosophy} ]&amp;#124; &amp;#125;&amp;#125; |Region Lore (@{selected|regionlore1name}), {{checkroll=**Region Lore (@{selected|regionlore1name})**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|regionlore1}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|regionlore1} ]&amp;#124; &amp;#125;&amp;#125; |Religion, {{checkroll=**Religion**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|religion}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|religion} ]&amp;#124; &amp;#125;&amp;#125; |@{selected|loregeneral1name}, {{checkroll=**@{selected|loregeneral1name}**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|loregeneral1}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|loregeneral1} ]&amp;#124; &amp;#125;&amp;#125; |Artifact Lore, {{checkroll=**Artifact Lore**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|artifactlore}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|artifactlore} ]&amp;#124; &amp;#125;&amp;#125; |Circle Lore, {{checkroll=**Circle Lore**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|circlelore}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|circlelore} ]&amp;#124; &amp;#125;&amp;#125; |Planar Lore, {{checkroll=**Planar Lore**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|planarlore}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|planarlore} ]&amp;#124; &amp;#125;&amp;#125; |Spell Lore, {{checkroll=**Spell Lore**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|spelllore}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|spelllore} ]&amp;#124; &amp;#125;&amp;#125; |Symbol Lore, {{checkroll=**Symbol Lore**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|symbollore}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|symbollore} ]&amp;#124; &amp;#125;&amp;#125; |Undead Lore, {{checkroll=**Undead Lore**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|undeadlore}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|undeadlore} ]&amp;#124; &amp;#125;&amp;#125; |Warding Lore, {{checkroll=**Warding Lore**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|wardinglore}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|wardinglore} ]&amp;#124; &amp;#125;&amp;#125; |Demon/Devil Lore, {{checkroll=**Demon/Devil Lore**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|demondevillore}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|demondevillore} ]&amp;#124; &amp;#125;&amp;#125; |Dragon Lore, {{checkroll=**Dragon Lore**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|dragonlore}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|dragonlore} ]&amp;#124; &amp;#125;&amp;#125; |Faerie Lore, {{checkroll=**Faerie Lore**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|faerielore}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|faerielore} ]&amp;#124; &amp;#125;&amp;#125; |Herb Lore, {{checkroll=**Herb Lore**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|herblore}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|herblore} ]&amp;#124; &amp;#125;&amp;#125; |Lock Lore, {{checkroll=**Lock Lore**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|locklore}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|locklore} ]&amp;#124; &amp;#125;&amp;#125; |Metal Lore, {{checkroll=**Metal Lore**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|metallore}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|metallore} ]&amp;#124; &amp;#125;&amp;#125; |Poison Lore, {{checkroll=**Poison Lore**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|poisonlore}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|poisonlore} ]&amp;#124; &amp;#125;&amp;#125; |Stone Lore, {{checkroll=**Stone Lore**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|stonelore}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|stonelore} ]&amp;#124; &amp;#125;&amp;#125; |Trading Lore, {{checkroll=**Trading Lore**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|tradinglore}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|tradinglore} ]&amp;#124; &amp;#125;&amp;#125; } {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></td>
<td><button type="roll" name="attr_loreskillsbutton" title="loreskillsbutton" value="@{loreskills}"></button></td>
</tr>
<tr>
<td>Outdoor Skills </td>
<td><textarea class="sheet-inputbox" rows="1" cols="55" style="height: 19px; width: 610px;" name="attr_outdoorskills" title="outdoorskills">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{selected|character_name}'s Outdoor check.}} {{check= }} ?{Which skill?|Animal Handling (@{selected|animalhandling1name}), {{checkroll=**Animal Handling (@{selected|animalhandling1name})**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|animalhandling1}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|animalhandling1} ]]&amp;#125;&amp;#125; |Animal Healing (@{selected|animalhealing1name}), {{checkroll=**Animal Healing (@{selected|animalhealing1name})**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|animalhealing1}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|animalhealing1} ]]&amp;#125;&amp;#125; |Animal Mastery, {{checkroll=**Animal Mastery**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|animalmastery}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|animalmastery} ]]&amp;#125;&amp;#125; |Animal Training (@{selected|animaltraining1name}), {{checkroll=**Animal Training (@{selected|animaltraining1name})**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|animaltraining1}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|animaltraining1} ]]&amp;#125;&amp;#125; |Driving (@{selected|driving1name}), {{checkroll=**Driving (@{selected|driving1name})**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|driving1}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|driving1} ]]&amp;#125;&amp;#125; |Riding (@{selected|riding1name}), {{checkroll=**Riding (@{selected|riding1name})**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|riding1}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|riding1} ]]&amp;#125;&amp;#125; |@{selected|outdooranimal1name}, {{checkroll=**@{selected|outdooranimal1name}**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|outdooranimal1}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|outdooranimal1} ]]&amp;#125;&amp;#125; |Caving (Spelunking), {{checkroll=**Caving (Spelunking)**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|caving}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|caving} ]]&amp;#125;&amp;#125; |Foraging, {{checkroll=**Foraging**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|foraging}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|foraging} ]]&amp;#125;&amp;#125; |Hunting, {{checkroll=**Hunting**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|hunting}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|hunting} ]]&amp;#125;&amp;#125; |Star-gazing, {{checkroll=**Star-gazing**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|stargazing}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|stargazing} ]]&amp;#125;&amp;#125; |Survival (@{selected|survival1name}), {{checkroll=**Survival (@{selected|survival1name})**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|survival1}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|survival1} ]]&amp;#125;&amp;#125; |Weather Watching, {{checkroll=**Weather Watching**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|weatherwatching}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|weatherwatching} ]]&amp;#125;&amp;#125; } {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></td>
<td><button type="roll" name="attr_outdoorskillsbutton" title="outdoorskillsbutton" value="@{outdoorskills}"></button></td>
</tr>
<tr>
<td>Power Skills </td>
<td><textarea class="sheet-inputbox" rows="1" cols="55" style="height: 19px; width: 610px;" name="attr_powerskills" title="powerskills">?{Which skill?|Attunement,/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Attunement**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|attunement}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|attunement} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |Divination (@{selected|divination1name}),/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Divination (@{selected|divination1name})**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|divination1}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|divination1} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |Power Perception,/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Power Perception**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|powerperception}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|powerperception} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |Read Runes,/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Read Runes**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|readrunes}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|readrunes} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |Magic Ritual,/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Magic Ritual**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|magicritual}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|magicritual} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |Spell Mastery (@{selected|spellmastery1name}),/w gm &{template:RMSSStdRoll&amp;#125; {{checkroll=**Spell Mastery (@{selected|spellmastery1name})**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|spellmastery1}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|spellmastery1} ]]&amp;#125;&amp;#125; {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]&amp;#125;&amp;#125; |Transcend Armor,/w gm &{template:RMSSStdRoll&amp;#125; {{checkroll=**Transcend Armor**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|transcendarmor}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|transcendarmor} ]]&amp;#125;&amp;#125; {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]&amp;#125;&amp;#125; } {{skillflag=true}} {{name=@{selected|character_name}'s Power check.}} {{check= }} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></td>
<td><button type="roll" name="attr_powerskillsbutton" title="powerskillsbutton" value="@{powerskills}"></button></td>
</tr>
<tr>
<td>Science/Analytic Skills </td>
<td><textarea class="sheet-inputbox" rows="1" cols="55" style="height: 19px; width: 610px;" name="attr_scienceanalyticskills" title="scienceanalyticskills">?{Which skill?|Basic Math,/w gm &{template:RMSSStdRoll&amp;#125; {{checkroll=**Basic Math**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|basicmath}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|basicmath} ]]&amp;#125;&amp;#125; {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]&amp;#125;&amp;#125; |Research,/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Research**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|research}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|research} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |Advanced Math,/w gm &{template:RMSSStdRoll&amp;#125; {{checkroll=**Advanced Math**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|advancedmath}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|advancedmath} ]]&amp;#125;&amp;#125; {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]&amp;#125;&amp;#125; |Alchemy,/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Alchemy**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|alchemy}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|alchemy} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |Astronomy,/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Astronomy**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|astronomy}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|astronomy} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |Psychology,/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Psychology**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|psychology}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|psychology} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |@{selected|specscience1name},/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**@{selected|specscience1name}**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|specscience1}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|specscience1} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; } {{skillflag=true}} {{name=@{selected|character_name}'s Science/Analytic check.}} {{check= }} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></td>
<td><button type="roll" name="attr_scienceanalyticskillsbutton" title="scienceanalyticskillsbutton" value="@{scienceanalyticskills}"></button></td>
</tr>
<tr>
<td>Self Control Skills </td>
<td><textarea class="sheet-inputbox" rows="1" cols="55" style="height: 19px; width: 610px;" name="attr_selfcontrolskills" title="selfcontrolskills">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{selected|character_name}'s Self Control check.}} {{check= }} ?{Which skill?|Adrenal Balance, {{checkroll=**Adrenal Balance**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|adrenalbalance}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|adrenalbalance} ]]&amp;#125;&amp;#125; |Adrenal Concentration, {{checkroll=**Adrenal Concentration**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|adrenalconcentration}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|adrenalconcentration} ]]&amp;#125;&amp;#125; |Adrenal Landing, {{checkroll=**Adrenal Landing**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|adrenallanding}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|adrenallanding} ]]&amp;#125;&amp;#125; |Adrenal Leaping, {{checkroll=**Adrenal Leaping**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|adrenalleaping}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|adrenalleaping} ]]&amp;#125;&amp;#125; |Adrenal Quickdraw, {{checkroll=**Adrenal Quickdraw**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|adrenalquickdraw}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|adrenalquickdraw} ]]&amp;#125;&amp;#125; |Adrenal Speed, {{checkroll=**Adrenal Speed**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|adrenalspeed}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|adrenalspeed} ]]&amp;#125;&amp;#125; |Adrenal Stabilization, {{checkroll=**Adrenal Stabilization**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|adrenalstabilization}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|adrenalstabilization} ]]&amp;#125;&amp;#125; |Adrenal Strength, {{checkroll=**Adrenal Strength**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|adrenalstrength}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|adrenalstrength} ]]&amp;#125;&amp;#125; |Cleansing Trance, {{checkroll=**Cleansing Trance**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|cleansingtrance}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|cleansingtrance} ]]&amp;#125;&amp;#125; |Frenzy, {{checkroll=**Frenzy**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|frenzy}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|frenzy} ]]&amp;#125;&amp;#125; |Healing Trance, {{checkroll=**Healing Trance**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|healingtrance}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|healingtrance} ]]&amp;#125;&amp;#125; |Meditation, {{checkroll=**Meditation**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|meditation}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|meditation} ]]&amp;#125;&amp;#125; |Mnemonics, {{checkroll=**Mnemonics**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|mnemonics}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|mnemonics} ]]&amp;#125;&amp;#125; |Sleep Trance, {{checkroll=**Sleep Trance**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|sleeptrance}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|sleeptrance} ]]&amp;#125;&amp;#125; |Stunned Maneuvering, {{checkroll=**Stunned Maneuvering**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|stunnedmaneuvering}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|stunnedmaneuvering} ]]&amp;#125;&amp;#125; } {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></td>
<td><button type="roll" name="attr_selfcontrolskillsbutton" title="selfcontrolskillsbutton" value="@{selfcontrolskills}"></button></td>
</tr>
<tr>
<td>Special Attack/Defence Skills </td>
<td><textarea class="sheet-inputbox" rows="1" cols="55" style="height: 19px; width: 610px;" name="attr_specialattndefskills" title="specialattndefskills">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{selected|character_name}'s Special Attacks/Defences check.}} {{check= }} ?{Which skill?|Brawling, {{checkroll=**Brawling**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|brawling}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|brawling} ]]&amp;#125;&amp;#125; |Disarm Foe (Armed), {{checkroll=**Disarm Foe (Armed)**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|disarmarmedvs1h}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|disarmarmedvs1h} ]]&amp;#125;&amp;#125; |Disarm Foe (Unarmed), {{checkroll=**Disarm Foe (Unarmed)**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|disarmunarmedvs1h}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|disarmunarmedvs1h} ]]&amp;#125;&amp;#125; |Adrenal Defense, {{checkroll=**Adrenal Defense**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|adrenaldefense}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|adrenaldefense} ]]&amp;#125;&amp;#125; |Adrenal Toughness, {{checkroll=**Adrenal Toughness**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|adrenaltoughness}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|adrenaltoughness} ]]&amp;#125;&amp;#125; } {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></td>
<td><button type="roll" name="attr_specialattndefskillsbutton" title="specialattndefskillsbutton" value="@{specialattndefskills}"></button></td>
</tr>
<tr>
<td>Subterfuge Skills </td>
<td><textarea class="sheet-inputbox" rows="1" cols="55" style="height: 19px; width: 610px;" name="attr_subterfugeskills" title="subterfugeskills">?{Which skill?|Ambush,&{template:RMSSStdRoll&amp;#125; {{checkroll=**Ambush (@{selected|ambushranks} ranks)**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|ambush}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|ambush} ]]&amp;#125;&amp;#125; {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]&amp;#125;&amp;#125; |Silent Kill,&{template:RMSSStdRoll&amp;#125; {{checkroll=**Silent Kill**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|silentkill}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|silentkill} ]]&amp;#125;&amp;#125; {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]&amp;#125;&amp;#125; |Camouflage,/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Camouflage**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|camouflage}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|camouflage} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |Disarming Traps,/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Disarming Traps**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|disarmingtraps}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|disarmingtraps} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |Disguise,/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Disguise**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|disguise}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|disguise} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |Forgery (@{selected|forgery1name}),/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Forgery (@{selected|forgery1name})**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|forgery1}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|forgery1} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |Hiding Items,/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Hiding Items**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|hidingitems}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|hidingitems} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |Picking Locks,/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Picking Locks**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|picklocks}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|picklocks} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |Setting Traps,/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Setting Traps**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|settraps}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|settraps} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |Trap Building,/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Trap Building**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|trapbuilding}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|trapbuilding} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |Using/Removing Poison,/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Using/Removing Poison**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|usepoison}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|usepoison} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |@{selected|subtermech1name},/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**@{selected|subtermech1name}**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|subtermech1}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|subtermech1} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |Hiding,/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Hiding**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|hiding}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|hiding} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |Picking Pockets,/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Picking Pockets**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|pickpockets}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|pickpockets} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |Stalking,/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Stalking**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|stalking}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|stalking} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |Trickery,/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Trickery**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|trickery}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|trickery} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; } {{skillflag=true}} {{name=@{selected|character_name}'s Subterfuge check.}} {{check= }} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></td>
<td><button type="roll" name="attr_subterfugeskillsbutton" title="subterfugeskillsbutton" value="@{subterfugeskills}"></button></td>
</tr>
<tr>
<td>Technical/Trade Skills </td>
<td><textarea class="sheet-inputbox" rows="1" cols="55" style="height: 19px; width: 610px;" name="attr_technicaltradeskills" title="technicaltradeskills">?{Which skill?|First Aid,/w gm &{template:RMSSStdRoll&amp;#125; {{checkroll=**First Aid**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|firstaid}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|firstaid} ]]&amp;#125;&amp;#125; {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]&amp;#125;&amp;#125; |Gambling,/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Gambling**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|gambling}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|gambling} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |Mapping,/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Mapping**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|mapping}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|mapping} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |Using Prepared Herbs,/w gm &{template:RMSSStdRoll&amp;#125; {{checkroll=**Using Prepared Herbs**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|useprepherbs}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|useprepherbs} ]]&amp;#125;&amp;#125; {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]&amp;#125;&amp;#125; |Architecture,/w gm &{template:RMSSStdRoll&amp;#125; {{checkroll=**Architecture**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|architecture}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|architecture} ]]&amp;#125;&amp;#125; {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]&amp;#125;&amp;#125; |Diagnostics (@{selected|diagnostics1name}),/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Diagnostics (@{selected|diagnostics1name})**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|diagnostics1}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|diagnostics1} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |Dowsing,/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Dowsing**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|dowsing}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|dowsing} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |Engineering (@{selected|engineering1name}),/w gm &{template:RMSSStdRoll&amp;#125; {{checkroll=**Engineering (@{selected|engineering1name})**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|engineering1}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|engineering1} ]]&amp;#125;&amp;#125; {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]&amp;#125;&amp;#125; |Mechanition (@{selected|mechanition1name}),/w gm &{template:RMSSStdRoll&amp;#125; {{checkroll=**Mechanition (@{selected|mechanition1name})**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|mechanition1}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|mechanition1} ]]&amp;#125;&amp;#125; {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]&amp;#125;&amp;#125; |Military Organization (@{selected|militaryorg1name}),/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Military Organization (@{selected|militaryorg1name})**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|militaryorg1}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|militaryorg1} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |Mining (@{selected|mining1name}),/w gm &{template:RMSSStdRoll&amp;#125; {{checkroll=**Mining (@{selected|mining1name})**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|mining1}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|mining1} ]]&amp;#125;&amp;#125; {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]&amp;#125;&amp;#125; |Second Aid,/w gm &{template:RMSSStdRoll&amp;#125; {{checkroll=**Second Aid**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|secondaid}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|secondaid} ]]&amp;#125;&amp;#125; {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]&amp;#125;&amp;#125; |@{selected|techprof1name},/w gm &{template:RMSSStdRoll&amp;#125; {{checkroll=**@{selected|techprof1name}**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|techprof1}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|techprof1} ]]&amp;#125;&amp;#125; {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]&amp;#125;&amp;#125; |Administration,/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Administration**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|administration}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|administration} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |Appraisal,/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Appraisal**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|appraisal}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|appraisal} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |Evaluate Armor,/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Evaluate Armor**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|evalarmor}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|evalarmor} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |Evaluate Metal,/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Evaluate Metal**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|evalmetal}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|evalmetal} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |Evaluate Stone,/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Evaluate Stone**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|evalstone}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|evalstone} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |Evaluate Weapon,/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Evaluate Weapon**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|evalweapon}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|evalweapon} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |Gimmickry,/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Gimmickry**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|gimmickry}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|gimmickry} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |Navigation,/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Navigation**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|navigation}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|navigation} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |Preparing Herbs,/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Preparing Herbs**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|prepareherbs}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|prepareherbs} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |Preparing Poisons,/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Preparing Poisons**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|preparepoisons}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|preparepoisons} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |Tactics,/w gm &amp;#124;{template:RMSSStdRoll&amp;#125; {{checkroll=**Tactics**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|tactics}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|tactics} ]&amp;#124; &amp;#125;&amp;#125; {{oedownroll= -&amp;#124;[1d100!>96[open ended down roll; subtract from previous roll] ]&amp;#124; &amp;#125;&amp;#125; |@{selected|techvoc1name},/w gm &{template:RMSSStdRoll&amp;#125; {{checkroll=**@{selected|techvoc1name}**: [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|techvoc1}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|techvoc1} ]]&amp;#125;&amp;#125; {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]&amp;#125;&amp;#125; } {{skillflag=true}} {{name=@{selected|character_name}'s Technical/Trade check.}} {{check= }} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></td>
<td><button type="roll" name="attr_technicaltradeskillsbutton" title="technicaltradeskillsbutton" value="@{technicaltradeskills}"></button></td>
</tr>
<tr>
<td>Urban Skills </td>
<td><textarea class="sheet-inputbox" rows="1" cols="55" style="height: 19px; width: 610px;" name="attr_urbanskills" title="urbanskills">/w gm &{template:RMSSStdRoll} {{skillflag=true}} {{name=@{selected|character_name}'s Urban check.}} {{check= }} ?{Which skill?|Contacting, {{checkroll=**Contacting**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|contacting}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|contacting} ]&amp;#124; &amp;#125;&amp;#125; |Mingling, {{checkroll=**Mingling**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|mingling}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|mingling} ]&amp;#124; &amp;#125;&amp;#125; |Scrounging, {{checkroll=**Scrounging**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|scrounging}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|scrounging} ]&amp;#124; &amp;#125;&amp;#125; |Streetwise, {{checkroll=**Streetwise**: &amp;#124;[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +&amp;#124;[@{selected|streetwise}]&amp;#124; ]&amp;#124;&amp;#125;&amp;#125; {{highlight66= &amp;#124;[66 +?{Other bonus/penalty?&amp;#125; +@{selected|streetwise} ]&amp;#124; &amp;#125;&amp;#125; } {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></td>
<td><button type="roll" name="attr_urbanskillsbutton" title="urbanskillsbutton" value="@{urbanskills}"></button></td>
</tr>
<tr><td><hr/></td></tr>
<tr>
<td>Spell Skills </td>
<td><textarea class="sheet-inputbox" rows="1" cols="55" style="height: 19px; width: 610px;" name="attr_spellsallinone" title="spellsallinone">/w @{selected|character_name} &{template:RMSSStdRoll} {{name=Spell List}} {{[Base List](~selected|samerealmbasespellsbutton)}} {{[Open](~selected|samerealmopenspellsbutton) =[Other Realm Open](~selected|otherrealmopenspellsbutton)}} {{[Closed](~selected|samerealmclosedspellsbutton) =[Other Realm Closed](~selected|otherrealmclosedspellsbutton)}} {{[Other Base](~selected|samerealmotherbasespellsbutton) =[Other Realm Base](~selected|otherrealmbasespellsbutton)}}</textarea></td>
<td><button type="roll" name="attr_spellsallinonebutton" title="spellsallinonebutton" value="@{spellsallinone}"></button></td>
</tr>
<tr>
<td>Base Lists </td>
<td><textarea class="sheet-inputbox" rows="1" cols="55" style="height: 19px; width: 610px;" name="attr_samerealmbasespells" title="samerealmbasespells">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{selected|character_name} casts a spell}} {{subtags=from an Own Base list.}} {{check= }} ?{Which skill?|@{selected|srob-list1name}, {{checkroll=**@{selected|srob-list1name}** (@{selected|srob-list1ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|srob-list1totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|srob-list1totalbonus} ]]&amp;#125;&amp;#125; |@{selected|srob-list2name}, {{checkroll=**@{selected|srob-list2name}** (@{selected|srob-list2ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|srob-list2totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|srob-list2totalbonus} ]]&amp;#125;&amp;#125; |@{selected|srob-list3name}, {{checkroll=**@{selected|srob-list3name}** (@{selected|srob-list3ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|srob-list3totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|srob-list3totalbonus} ]]&amp;#125;&amp;#125; |@{selected|srob-list4name}, {{checkroll=**@{selected|srob-list4name}** (@{selected|srob-list4ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|srob-list4totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|srob-list4totalbonus} ]]&amp;#125;&amp;#125; |@{selected|srob-list5name}, {{checkroll=**@{selected|srob-list5name}** (@{selected|srob-list5ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|srob-list5totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|srob-list5totalbonus} ]]&amp;#125;&amp;#125; |@{selected|srob-list6name}, {{checkroll=**@{selected|srob-list6name}** (@{selected|srob-list6ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|srob-list6totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|srob-list6totalbonus} ]]&amp;#125;&amp;#125; |@{selected|srob-list7name}, {{checkroll=**@{selected|srob-list7name}** (@{selected|srob-list7ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|srob-list7totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|srob-list7totalbonus} ]]&amp;#125;&amp;#125; |@{selected|srob-list8name}, {{checkroll=**@{selected|srob-list8name}** (@{selected|srob-list8ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|srob-list8totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|srob-list8totalbonus} ]]&amp;#125;&amp;#125; |@{selected|srob-list9name}, {{checkroll=**@{selected|srob-list9name}** (@{selected|srob-list9ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|srob-list9totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|srob-list9totalbonus} ]]&amp;#125;&amp;#125; |@{selected|srob-list10name}, {{checkroll=**@{selected|srob-list10name}** (@{selected|srob-list10ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|srob-list10totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|srob-list10totalbonus} ]]&amp;#125;&amp;#125; } {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></td>
<td><button type="roll" name="attr_samerealmbasespellsbutton" title="samerealmbasespellsbutton" value="@{samerealmbasespells}"></button></td>
</tr>
<tr>
<td>Open Lists </td>
<td><textarea class="sheet-inputbox" rows="1" cols="55" style="height: 19px; width: 610px;" name="attr_samerealmopenspells" title="samerealmopenspells">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{selected|character_name} casts a spell}} {{subtags=from a Same Realm Open list.}} {{check= }} ?{Which skill?|@{selected|sropen-list1name}, {{checkroll=**@{selected|sropen-list1name}** (@{selected|sropen-list1ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|sropen-list1totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|sropen-list1totalbonus} ]]&amp;#125;&amp;#125; |@{selected|sropen-list2name}, {{checkroll=**@{selected|sropen-list2name}** (@{selected|sropen-list2ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|sropen-list2totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|sropen-list2totalbonus} ]]&amp;#125;&amp;#125; |@{selected|sropen-list3name}, {{checkroll=**@{selected|sropen-list3name}** (@{selected|sropen-list3ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|sropen-list3totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|sropen-list3totalbonus} ]]&amp;#125;&amp;#125; |@{selected|sropen-list4name}, {{checkroll=**@{selected|sropen-list4name}** (@{selected|sropen-list4ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|sropen-list4totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|sropen-list4totalbonus} ]]&amp;#125;&amp;#125; |@{selected|sropen-list5name}, {{checkroll=**@{selected|sropen-list5name}** (@{selected|sropen-list5ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|sropen-list5totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|sropen-list5totalbonus} ]]&amp;#125;&amp;#125; |@{selected|sropen-list6name}, {{checkroll=**@{selected|sropen-list6name}** (@{selected|sropen-list6ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|sropen-list6totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|sropen-list6totalbonus} ]]&amp;#125;&amp;#125; |@{selected|sropen-list7name}, {{checkroll=**@{selected|sropen-list7name}** (@{selected|sropen-list7ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|sropen-list7totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|sropen-list7totalbonus} ]]&amp;#125;&amp;#125; |@{selected|sropen-list8name}, {{checkroll=**@{selected|sropen-list8name}** (@{selected|sropen-list8ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|sropen-list8totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|sropen-list8totalbonus} ]]&amp;#125;&amp;#125; |@{selected|sropen-list9name}, {{checkroll=**@{selected|sropen-list9name}** (@{selected|sropen-list9ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|sropen-list9totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|sropen-list9totalbonus} ]]&amp;#125;&amp;#125; |@{selected|sropen-list10name}, {{checkroll=**@{selected|sropen-list10name}** (@{selected|sropen-list10ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|sropen-list10totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|sropen-list10totalbonus} ]]&amp;#125;&amp;#125; } {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></td>
<td><button type="roll" name="attr_samerealmopenspellsbutton" title="samerealmopenspellsbutton" value="@{samerealmopenspells}"></button></td>
</tr>
<tr>
<td>Closed Lists </td>
<td><textarea class="sheet-inputbox" rows="1" cols="55" style="height: 19px; width: 610px;" name="attr_samerealmclosedspells" title="samerealmclosedspells">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{selected|character_name} casts a spell}} {{subtags=from a Same Realm Closed list.}} {{check= }} ?{Which skill?|@{selected|srclosed-list1name}, {{checkroll=**@{selected|srclosed-list1name}** (@{selected|srclosed-list1ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|srclosed-list1totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|srclosed-list1totalbonus} ]]&amp;#125;&amp;#125; |@{selected|srclosed-list2name}, {{checkroll=**@{selected|srclosed-list2name}** (@{selected|srclosed-list2ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|srclosed-list2totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|srclosed-list2totalbonus} ]]&amp;#125;&amp;#125; |@{selected|srclosed-list3name}, {{checkroll=**@{selected|srclosed-list3name}** (@{selected|srclosed-list3ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|srclosed-list3totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|srclosed-list3totalbonus} ]]&amp;#125;&amp;#125; |@{selected|srclosed-list4name}, {{checkroll=**@{selected|srclosed-list4name}** (@{selected|srclosed-list4ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|srclosed-list4totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|srclosed-list4totalbonus} ]]&amp;#125;&amp;#125; |@{selected|srclosed-list5name}, {{checkroll=**@{selected|srclosed-list5name}** (@{selected|srclosed-list5ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|srclosed-list5totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|srclosed-list5totalbonus} ]]&amp;#125;&amp;#125; |@{selected|srclosed-list6name}, {{checkroll=**@{selected|srclosed-list6name}** (@{selected|srclosed-list6ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|srclosed-list6totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|srclosed-list6totalbonus} ]]&amp;#125;&amp;#125; |@{selected|srclosed-list7name}, {{checkroll=**@{selected|srclosed-list7name}** (@{selected|srclosed-list7ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|srclosed-list7totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|srclosed-list7totalbonus} ]]&amp;#125;&amp;#125; |@{selected|srclosed-list8name}, {{checkroll=**@{selected|srclosed-list8name}** (@{selected|srclosed-list8ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|srclosed-list8totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|srclosed-list8totalbonus} ]]&amp;#125;&amp;#125; |@{selected|srclosed-list9name}, {{checkroll=**@{selected|srclosed-list9name}** (@{selected|srclosed-list9ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|srclosed-list9totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|srclosed-list9totalbonus} ]]&amp;#125;&amp;#125; |@{selected|srclosed-list10name}, {{checkroll=**@{selected|srclosed-list10name}** (@{selected|srclosed-list10ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|srclosed-list10totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|srclosed-list10totalbonus} ]]&amp;#125;&amp;#125; } {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></td>
<td><button type="roll" name="attr_samerealmclosedspellsbutton" title="samerealmclosedspellsbutton" value="@{samerealmclosedspells}"></button></td>
</tr>
<tr>
<td>Other Base Lists </td>
<td><textarea class="sheet-inputbox" rows="1" cols="55" style="height: 19px; width: 610px;" name="attr_samerealmotherbasespells" title="samerealmotherbasespells">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{selected|character_name} casts a spell}} {{subtags=from a Same Realm Other Base list.}} {{check= }} ?{Which skill?|@{selected|srotherb-list1name}, {{checkroll=**@{selected|srotherb-list1name}** (@{selected|srotherb-list1ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|srotherb-list1totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|srotherb-list1totalbonus} ]]&amp;#125;&amp;#125; |@{selected|srotherb-list2name}, {{checkroll=**@{selected|srotherb-list2name}** (@{selected|srotherb-list2ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|srotherb-list2totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|srotherb-list2totalbonus} ]]&amp;#125;&amp;#125; |@{selected|srotherb-list3name}, {{checkroll=**@{selected|srotherb-list3name}** (@{selected|srotherb-list3ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|srotherb-list3totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|srotherb-list3totalbonus} ]]&amp;#125;&amp;#125; |@{selected|srotherb-list4name}, {{checkroll=**@{selected|srotherb-list4name}** (@{selected|srotherb-list4ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|srotherb-list4totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|srotherb-list4totalbonus} ]]&amp;#125;&amp;#125; |@{selected|srotherb-list5name}, {{checkroll=**@{selected|srotherb-list5name}** (@{selected|srotherb-list5ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|srotherb-list5totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|srotherb-list5totalbonus} ]]&amp;#125;&amp;#125; } {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></td>
<td><button type="roll" name="attr_samerealmotherbasespellsbutton" title="samerealmotherbasespellsbutton" value="@{samerealmotherbasespells}"></button></td>
</tr>
<tr>
<td>Other Realm Open Lists </td>
<td><textarea class="sheet-inputbox" rows="1" cols="55" style="height: 19px; width: 610px;" name="attr_otherrealmopenspells" title="otherrealmopenspells">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{selected|character_name} casts a spell}} {{subtags=from a Other Realm Open list.}} {{check= }} ?{Which skill?|@{selected|oropen-list1name}, {{checkroll=**@{selected|oropen-list1name}** (@{selected|oropen-list1ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|oropen-list1totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|oropen-list1totalbonus} ]]&amp;#125;&amp;#125; |@{selected|oropen-list2name}, {{checkroll=**@{selected|oropen-list2name}** (@{selected|oropen-list2ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|oropen-list2totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|oropen-list2totalbonus} ]]&amp;#125;&amp;#125; |@{selected|oropen-list3name}, {{checkroll=**@{selected|oropen-list3name}** (@{selected|oropen-list3ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|oropen-list3totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|oropen-list3totalbonus} ]]&amp;#125;&amp;#125; |@{selected|oropen-list4name}, {{checkroll=**@{selected|oropen-list4name}** (@{selected|oropen-list4ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|oropen-list4totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|oropen-list4totalbonus} ]]&amp;#125;&amp;#125; |@{selected|oropen-list5name}, {{checkroll=**@{selected|oropen-list5name}** (@{selected|oropen-list5ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|oropen-list5totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|oropen-list5totalbonus} ]]&amp;#125;&amp;#125; } {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></td>
<td><button type="roll" name="attr_otherrealmopenspellsbutton" title="otherrealmopenspellsbutton" value="@{otherrealmopenspells}"></button></td>
</tr>
<tr>
<td>Other Realm Closed Lists </td>
<td><textarea class="sheet-inputbox" rows="1" cols="55" style="height: 19px; width: 610px;" name="attr_otherrealmclosedspells" title="otherrealmclosedspells">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{selected|character_name} casts a spell}} {{subtags=from a Other Realm Closed list.}} {{check= }} ?{Which skill?|@{selected|orclosed-list1name}, {{checkroll=**@{selected|orclosed-list1name}** (@{selected|orclosed-list1ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|orclosed-list1totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|orclosed-list1totalbonus} ]]&amp;#125;&amp;#125; |@{selected|orclosed-list2name}, {{checkroll=**@{selected|orclosed-list2name}** (@{selected|orclosed-list2ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|orclosed-list2totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|orclosed-list2totalbonus} ]]&amp;#125;&amp;#125; |@{selected|orclosed-list3name}, {{checkroll=**@{selected|orclosed-list3name}** (@{selected|orclosed-list3ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|orclosed-list3totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|orclosed-list3totalbonus} ]]&amp;#125;&amp;#125; |@{selected|orclosed-list4name}, {{checkroll=**@{selected|orclosed-list4name}** (@{selected|orclosed-list4ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|orclosed-list4totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|orclosed-list4totalbonus} ]]&amp;#125;&amp;#125; |@{selected|orclosed-list5name}, {{checkroll=**@{selected|orclosed-list5name}** (@{selected|orclosed-list5ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|orclosed-list5totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|orclosed-list5totalbonus} ]]&amp;#125;&amp;#125; } {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></td>
<td><button type="roll" name="attr_otherrealmclosedspellsbutton" title="otherrealmclosedspellsbutton" value="@{otherrealmclosedspells}"></button></td>
</tr>
<tr>
<td>Other Realm Base Lists</td>
<td><textarea class="sheet-inputbox" rows="1" cols="55" style="height: 19px; width: 610px;" name="attr_otherrealmbasespells" title="otherrealmbasespells">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{selected|character_name} casts a spell}} {{subtags=from a Other Realm Base list.}} {{check= }} ?{Which skill?|@{selected|orbase-list1name}, {{checkroll=**@{selected|orbase-list1name}** (@{selected|orbase-list1ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|orbase-list1totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|orbase-list1totalbonus} ]]&amp;#125;&amp;#125; |@{selected|orbase-list2name}, {{checkroll=**@{selected|orbase-list2name}** (@{selected|orbase-list2ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|orbase-list2totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|orbase-list2totalbonus} ]]&amp;#125;&amp;#125; |@{selected|orbase-list3name}, {{checkroll=**@{selected|orbase-list3name}** (@{selected|orbase-list3ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|orbase-list3totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|orbase-list3totalbonus} ]]&amp;#125;&amp;#125; |@{selected|orbase-list4name}, {{checkroll=**@{selected|orbase-list4name}** (@{selected|orbase-list4ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|orbase-list4totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|orbase-list4totalbonus} ]]&amp;#125;&amp;#125; |@{selected|orbase-list5name}, {{checkroll=**@{selected|orbase-list5name}** (@{selected|orbase-list5ranks} r): [[1d100!>96cf<5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{selected|orbase-list5totalbonus}]] ]]&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#125; +@{selected|orbase-list5totalbonus} ]]&amp;#125;&amp;#125; } {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></td>
<td><button type="roll" name="attr_otherrealmbasespellsbutton" title="otherrealmbasespellsbutton" value="@{otherrealmbasespells}"></button></td>
</tr>
</table>
<!-- End Tab9 -->
</div>
<!-- end PC section -->
</div>
<div class="sheet-switch-npc">
<!-- start NPC section -->
<!-- NPC-->
<div style="float: left">
<br>
<table border="0">
<tbody>
<tr> <td>Name:</td><td colspan="3"><input type="text" name="attr_character_name" /></td></tr>
<tr> <td>Type:</td><td><input type="text" name="attr_type" title="type" /></td> <td>Class:</td>
<td><input type="text" name="attr_class" title="class" /></td> </tr>
<tr> <td>Level:</td><td><input type="text" name="attr_level" title="level" /></td>
<td>Level Code:</td><td><input type="text" name="attr_levelcode" title="levelcode" style="width: 48%;" /></td> </tr>
</tbody>
</table>
<hr/>
<label class="sheet-label">
<input name="attr_expand" type="radio" value="6" class="sheet-expand" checked="true" />
<div class="sheet-tab">Movement/Combat</div>
<label class="sheet-label">
<input name="attr_expand" type="radio" value="7" class="sheet-expand" />
<div class="sheet-tab">Encounter Stats</div>
<label class="sheet-label">
<input name="attr_expand" type="radio" value="8" class="sheet-expand" />
<div class="sheet-tab">General Description</div>
<label class="sheet-label">
<input name="attr_expand" type="radio" value="9" class="sheet-expand" />
<div class="sheet-tab">Other</div>
<div class="sheet-character-sheet sheet-show">
<!--tab 4 contents; Other-->
<div style="float: left">
<table>
<input type="checkbox" class="sheet-pc-equip-show sheet-arrow" title="equip-show" name="attr_equip-show" value="1" checked /><span></span><td class="sheet-statlabel-big" style="width: 800px;">Other Information</td>
</table>
<div class="sheet-pc-equip">
<table>
<tr>
<td><textarea rows="30" cols="55" style="width: 800px;" name="attr_npcothernotes" title="npcothernotes"></textarea></td>
</tr>
<tr><td>&nbsp;</td></tr>
</table>
</div>
</div>
</div>
</label>
<div class="sheet-character-sheet sheet-show">
<!--tab 3 contents; General Description-->
<div style="float: left">
<table>
<input type="checkbox" class="sheet-pc-notes-show sheet-arrow" title="notes-show" name="attr_notes-show" value="1" checked /><span></span><td class="sheet-statlabel-big" style="width: 800px;">General Description</td>
</table>
<div class="sheet-pc-notes">
<table>
<tr>
<td><b>Description</b><br><textarea rows="4" cols="55" style="width: 800px;" name="attr_npcdescription" title="npcdescription"></textarea></td>
</tr>
<tr><td>&nbsp;</td></tr>
<tr>
<td><b>Lifestyle</b><br><textarea rows="4" cols="55" style="width: 800px;" name="attr_npclifestyle" title="npclifestyle"></textarea></td>
</tr>
<tr><td>&nbsp;</td></tr>
<tr>
<td><b>Combat</b><br><textarea rows="4" cols="55" style="width: 800px;" name="attr_npccombatnotes" title="npccombatnotes"></textarea></td>
</tr>
<tr><td>&nbsp;</td></tr>
<tr>
<td><b>Background</b><br><textarea rows="4" cols="55" style="width: 800px;" name="attr_npcbackgroundnotes" title="npcbackgroundnotes"></textarea></td>
</tr>
<tr><td>&nbsp;</td></tr>
</table>
</div>
</div>
</div>
</label>
<div class="sheet-character-sheet sheet-show">
<!--tab 2 contents; Encounter Stats-->
<table>
<input type="checkbox" class="sheet-pc-roletraits-show sheet-arrow" title="roletraits-show" name="attr_roletraits-show" value="1" checked /><span></span><td class="sheet-statlabel-big" style="width: 800px;">Encounter Stats</td>
</table>
<div class="sheet-pc-roletraits">
<table border="0">
<tr>
<td>
<div class="sheet-table-row">
<span class="sheet-table-data-center"># Encountered:</span>
<span class="sheet-table-data-center"><input type="text" name="attr_npcnumenc" title="npcnumenc" /></span>
<span class="sheet-table-data-center"> &nbsp; &nbsp; &nbsp; </span>
<span class="sheet-table-data-center">Size:</span>
<span class="sheet-table-data-center"><input type="text" name="attr_npcheight" title="npcheight" /></span>
</div>
<br>
<div class="sheet-table-row">
<span class="sheet-table-data-center">Treasure:</span>
<span class="sheet-table-data-center"><select class="sheet-inputbox" style="height: 24px; width: 95px; font-size: 0.75em; margin-bottom: 0;" name="attr_treasurecode" title="treasurecode">
<option type="text" value="None" selected>--</option>
<option type="text" value="Special; see description">*</option>
<option type="text" value="Items= Very Poor; Wealth = Very Poor;">a</option>
<option type="text" value="Items= Very Poor; Wealth = Poor;">b</option>
<option type="text" value="Items= Very Poor; Wealth = Normal;">c</option>
<option type="text" value="Items= Very Poor; Wealth = Rich;">d</option>
<option type="text" value="Items= Very Poor; Wealth = Very Rich;">e</option>
<option type="text" value="Items= Poor; Wealth = Very Poor;">f</option>
<option type="text" value="Items= Poor; Wealth = Poor;">g</option>
<option type="text" value="Items= Poor; Wealth = Normal;">h</option>
<option type="text" value="Items= Poor; Wealth = Rich;">i</option>
<option type="text" value="Items= Poor; Wealth = Very Rich;">j</option>
<option type="text" value="Items= Normal; Wealth = Very Poor;">k</option>
<option type="text" value="Items= Normal; Wealth = Poor;">l</option>
<option type="text" value="Items= Normal; Wealth = Normal;">m</option>
<option type="text" value="Items= Normal; Wealth = Rich;">n</option>
<option type="text" value="Items= Normal; Wealth = Very Rich;">o</option>
<option type="text" value="Items= Rich; Wealth = Very Poor;">p</option>
<option type="text" value="Items= Rich; Wealth = Poor;">q</option>
<option type="text" value="Items= Rich; Wealth = Normal;">r</option>
<option type="text" value="Items= Rich; Wealth = Rich;">s</option>
<option type="text" value="Items= Rich; Wealth = Very Rich;">t</option>
<option type="text" value="Items= Very Rich; Wealth = Very Poor;">u</option>
<option type="text" value="Items= Very Rich; Wealth = Poor;">v</option>
<option type="text" value="Items= Very Rich; Wealth = Normal;">w</option>
<option type="text" value="Items= Very Rich; Wealth = Rich;">x</option>
<option type="text" value="Items= Very Rich; Wealth = Very Rich;">y</option>
<option type="text" value="Items= Special; Wealth = Special;">z</option>
</select></span>
<span class="sheet-table-data-center"><input type="text" style="width:625px;" name="attr_treasuretype" name="treasuretype" value="@{treasurecode}" disabled="true" /></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center">Bonus XP:</span>
<span class="sheet-table-data-center"><select class="sheet-inputbox" style="height: 24px; width: 95px; font-size: 0.75em; margin-bottom: 0;" name="attr_bonusxpcode" title="bonusxpcode">
<option type="text" value=" --(1-2)/ --(3)/ --(5)/ --(7)/ --(9)/ --(11)/ --(13)/ --(15)/ --(17)/ --(19)/ --(21+)" selected>--</option>
<option type="text" value=" 50(1-2)/ 40(3)/ 30(5)/ 20(7)/ 10(9)/ --(11)/ --(13)/ --(15)/ --(17)/ --(19)/ --(21+)">A</option>
<option type="text" value=" 75(1-2)/ 60(3)/ 50(5)/ 40(7)/ 30(9)/ 20(11)/ 10(13)/ --(15)/ --(17)/ --(19)/ --(21+)">B</option>
<option type="text" value=" 100(1-2)/ 95(3)/ 90(5)/ 85(7)/ 80(9)/ 75(11)/ 70(13)/ 65(15)/ 60(17)/ 55(19)/ 50(21+)">C</option>
<option type="text" value=" 200(1-2)/ 190(3)/ 180(5)/ 170(7)/ 160(9)/ 150(11)/ 140(13)/ 130(15)/ 120(17)/ 110(19)/ 100(21+)">D</option>
<option type="text" value=" 400(1-2)/ 380(3)/ 360(5)/ 340(7)/ 320(9)/ 300(11)/ 280(13)/ 260(15)/ 240(17)/ 220(19)/ 210(21+)">E</option>
<option type="text" value=" 800(1-2)/ 760(3)/ 720(5)/ 680(7)/ 640(9)/ 600(11)/ 560(13)/ 520(15)/ 480(17)/ 440(19)/ 400(21+)">F</option>
<option type="text" value="1200(1-2)/ 1140(3)/ 1080(5)/ 1020(7)/ 960(9)/ 900(11)/ 840(13)/ 780(15)/ 720(17)/ 660(19)/ 600(21+)">G</option>
<option type="text" value="1600(1-2)/ 1520(3)/ 1440(5)/ 1360(7)/ 1280(9)/ 1200(11)/ 1120(13)/ 1040(15)/ 960(17)/ 880(19)/ 800(21+)">H</option>
<option type="text" value="2000(1-2)/ 1900(3)/ 1800(5)/ 1700(7)/ 1600(9)/ 1500(11)/ 1400(13)/ 1300(15)/ 1200(17)/ 1100(19)/ 1000(21+)">I</option>
<option type="text" value="3000(1-2)/ 2850(3)/ 2700(5)/ 2550(7)/ 2400(9)/ 2250(11)/ 2100(13)/ 1950(15)/ 1800(17)/ 1650(19)/ 1500(21+)">J</option>
<option type="text" value="4000(1-2)/ 3800(3)/ 3600(5)/ 3400(7)/ 3200(9)/ 3000(11)/ 2800(13)/ 2600(15)/ 2400(17)/ 2200(19)/ 2000(21+)">K</option>
<option type="text" value="5000(1-2)/ 4750(3)/ 4500(5)/ 4250(7)/ 4000(9)/ 3750(11)/ 3500(13)/ 3250(15)/ 3000(17)/ 2750(19)/ 2500(21+)">L</option>
</select></span>
<span class="sheet-table-data-center"><input type="text" style="width:625px;" name="attr_bonusxp" title="bonusxp" value="@{bonusxpcode}" disabled="true" /></span>
</div>
<!--br-->
<div class="sheet-table-row">
<span class="sheet-table-data-center">Outlook:</span>
<span class="sheet-table-data-center"><select class="sheet-inputbox" style="height: 24px; width: 95px; font-size: 0.75em; margin-bottom: 0;" name="attr_outlookcode" title="outlookcode">
<option type="text" value="Aggressive and will attack if provoked or hungry." selected>Aggres.</option>
<option type="text" value="Ignores other creatures unless interfered with or attacked.">Aloof</option>
<option type="text" value="Altruistic, has an unselfish regard for the interests of others, often to the extent of risking own safety.">Altru.</option>
<option type="text" value="Belligerent, often attacks without provocation.">Bellig.</option>
<option type="text" value="Attacks closest living creature until it is destroyed.">Berserk</option>
<option type="text" value="Does not believe danger or misfortune exists for it.">Carefree</option>
<option type="text" value="Not only hostile, but delights in death, pain, and suffering.">Cruel</option>
<option type="text" value="Desires power, attempts to control or dominate other creatures.">Domin.</option>
<option type="text" value="Opposed to those who are evil(cruel, hostile, belligerent, etc); supportive of those who are also good.">Good</option>
<option type="text" value="Will attack or attempt to steal from other creatures if risk does not seem too high.">Greedy</option>
<option type="text" value="Normally attacks other creatures on sight.">Hostile</option>
<option type="text" value="If hungry, will attack anything edible; otherwise normal.">Hungry</option>
<option type="text" value="Inquisitive and curious; will approach and examine unusual situations.">Inquis.</option>
<option type="text" value="Normally bolts at any sign of other creatures.">Jumpy</option>
<option type="text" value="Watches and is wary of other creatures; will sometimes attack if hungry.">Normal</option>
<option type="text" value="Ignores the presence of other creatures unless threatened.">Passive</option>
<option type="text" value="Mischievous but playful; will attempt to play with or play pranks on other creatures.">Playful</option>
<option type="text" value="Protective of a thing, place, other creature, etc.">Protect</option>
<option type="text" value="Skittish around other creatures, runs at the slightest hint of danger.">Timid</option>
<option type="text" value="Varies by individual.">Varies</option>
</select></span>
<span class="sheet-table-data-center"><input type="text" style="width:625px;" name="attr_outlook" title="outlook" value="@{outlookcode}" disabled="true" /></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center">IQ:</span>
<span class="sheet-table-data-center"><select class="sheet-inputbox" style="height: 24px; width: 95px; font-size: 0.75em; margin-bottom: 0;" name="attr_iqcode" title="iqcode">
<option type="text" value="None; Animal Instincts" selected>NO</option>
<option type="text" value="Very Low; Re/Me=1-5">VL</option>
<option type="text" value="Low; Re/Me=3-12">LO</option>
<option type="text" value="Little; Re/Me=7-25">LI</option>
<option type="text" value="Inferior; Re/Me=13-40">IN</option>
<option type="text" value="Mediocre; Re/Me=23-50">MD</option>
<option type="text" value="Average; Re/Me=35-65">AV</option>
<option type="text" value="Above Average; Re/Me=50-77">AA</option>
<option type="text" value="Superior; Re/Me=60-86">SU</option>
<option type="text" value="High; Re/Me=80-98">HI</option>
<option type="text" value="Very High; Re/Me=94-99">VH</option>
<option type="text" value="Exceptional; Re/Me=100-102">EX</option>
</select></span>
<span class="sheet-table-data-center"><input type="text" style="width:625px;" name="attr_iq" title="iq" value="@{iqcode}" disabled="true" /></span>
</div>
<br>
<table>
<tr class="sheet-table-row">
<td class="sheet-table-header-left" colspan="3">Habitat Codes:</td>
<td> &nbsp; <input style="width: 10px;" type="checkbox" name="attr_habitatclear" title="habitatclear" value="1" /> Clear all </td>
</tr>
<tr class="sheet-table-row">
<td>&nbsp;<input type="checkbox" style="width: 10px;" name="attr_habitat1code" title="habitat1code" value="No preferred habitat" /></td>
<td class="sheet-table-header3-left">---</td>
<td class="sheet-table-data-center"><input type="text" style="width:700px;" name="attr_habitat1" title="habitat1" value="@{habitat1code}" disabled="true" /></td>
</tr>
<tr class="sheet-table-row">
<td>&nbsp;<input type="checkbox" style="width: 10px;" name="attr_habitat2code" title="habitat2code" value="None appropriate" /></td>
<td class="sheet-table-header3-left"> ø </td>
<td class="sheet-table-data-center"><input type="text" style="width:700px;" name="attr_habitat2" title="habitat2" value="@{habitat2code}" disabled="true" /></td>
</tr>
<tr class="sheet-table-row">
<td>&nbsp;<input type="checkbox" style="width: 10px;" name="attr_habitat5code" title="habitat5code" value="Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid" /></td>
<td class="sheet-table-header3-left"> a </td>
<td class="sheet-table-data-center"><input type="text" style="width:700px;" name="attr_habitat5" title="habitat5" value="@{habitat5code}" disabled="true" /></td>
</tr>
<tr class="sheet-table-row">
<td>&nbsp;<input type="checkbox" style="width: 10px;" name="attr_habitat11code" title="habitat11code" value="Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid" /></td>
<td class="sheet-table-header3-left"> c </td>
<td class="sheet-table-data-center"><input type="text" style="width:700px;" name="attr_habitat11" title="habitat11" value="@{habitat11code}" disabled="true" /></td>
</tr>
<tr class="sheet-table-row">
<td>&nbsp;<input type="checkbox" style="width: 10px;" name="attr_habitat12code" title="habitat12code" value="Climate=frigid; Temp=cool; Humidity/Precipitation=arid" /></td>
<td class="sheet-table-header3-left"> f </td>
<td class="sheet-table-data-center"><input type="text" style="width:700px;" name="attr_habitat12" title="habitat12" value="@{habitat12code}" disabled="true" /></td>
</tr>
<tr class="sheet-table-row">
<td>&nbsp;<input type="checkbox" style="width: 10px;" name="attr_habitat3code" title="habitat3code" value="Climate=hot/humid; Temp=hot; Humidity/Precipitation=rainy, humid" /></td>
<td class="sheet-table-header3-left"> h </td>
<td class="sheet-table-data-center"><input type="text" style="width:700px;" name="attr_habitat3" title="habitat3" value="@{habitat3code}" disabled="true" /></td>
</tr>
<tr class="sheet-table-row">
<td>&nbsp;<input type="checkbox" style="width: 10px;" name="attr_habitat9code" title="habitat9code" value="Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate" /></td>
<td class="sheet-table-header3-left"> k </td>
<td class="sheet-table-data-center"><input type="text" style="width:700px;" name="attr_habitat9" title="habitat9" value="@{habitat9code}" disabled="true" /></td>
</tr>
<tr class="sheet-table-row">
<td>&nbsp;<input type="checkbox" style="width: 10px;" name="attr_habitat7code" title="habitat7code" value="Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate" /></td>
<td class="sheet-table-header3-left"> m </td>
<td class="sheet-table-data-center"><input type="text" style="width:700px;" name="attr_habitat7" title="habitat7" value="@{habitat7code}" disabled="true" /></td>
</tr>
<tr class="sheet-table-row">
<td>&nbsp;<input type="checkbox" style="width: 10px;" name="attr_habitat4code" title="habitat4code" value="Climate=hot/average; Temp=hot; Humidity/Precipitation=temperate" /></td>
<td class="sheet-table-header3-left"> n </td>
<td class="sheet-table-data-center"><input type="text" style="width:700px;" name="attr_habitat4" title="habitat4" value="@{habitat4code}" disabled="true" /></td>
</tr>
<tr class="sheet-table-row">
<td>&nbsp;<input type="checkbox" style="width: 10px;" name="attr_habitat8code" title="habitat8code" value="Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid" /></td>
<td class="sheet-table-header3-left"> s </td>
<td class="sheet-table-data-center"><input type="text" style="width:700px;" name="attr_habitat8" title="habitat8" value="@{habitat8code}" disabled="true" /></td>
</tr>
<tr class="sheet-table-row">
<td>&nbsp;<input type="checkbox" style="width: 10px;" name="attr_habitat10code" title="habitat10code" value="Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid" /></td>
<td class="sheet-table-header3-left"> t </td>
<td class="sheet-table-data-center"><input type="text" style="width:700px;" name="attr_habitat10" title="habitat10" value="@{habitat10code}" disabled="true" /></td>
</tr>
<tr class="sheet-table-row">
<td>&nbsp;<input type="checkbox" style="width: 10px;" name="attr_habitat6code" title="habitat6code" value="Climate=warm/humid; Temp=warm, temperate; Humidity/Precipitation=rainy, humid" /></td>
<td class="sheet-table-header3-left"> w </td>
<td class="sheet-table-data-center"><input type="text" style="width:700px;" name="attr_habitat6" title="habitat6" value="@{habitat6code}" disabled="true" /></td>
</tr>
</table>
<br>
<table>
<tr class="sheet-table-row">
<td class="sheet-table-data-left" style="font-size: 1.1em;" colspan="30"><b>Environment Codes:</b></td>
</tr>
<tr class="sheet-table-row">
<td class="sheet-table-data-left">Special Features: </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_spfeatures1code" title="spfeatures1code" value="No preferred special features" /></td>
<td class="sheet-table-header3-leftb">---; </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_spfeatures2code" title="spfeatures2code" value="None appropriate" />
<td class="sheet-table-header3-leftb"> ø ; </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_spfeatures3code" title="spfeatures3code" value="Enchanted or magical places" /></td>
<td class="sheet-table-header3-leftb"> E ; </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_spfeatures4code" title="spfeatures4code" value="Cross-over points between dimensions" /></td>
<td class="sheet-table-header3-leftb"> K ; </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_spfeatures5code" title="spfeatures5code" value="Near villages, towns, cities, or castles" /></td>
<td class="sheet-table-header3-leftb"> N ; </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_spfeatures6code" title="spfeatures6code" value="Volcanic areas" /></td>
<td class="sheet-table-header3-leftb"> V ; </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_spfeatures7code" title="spfeatures7code" value="Cavern complexes" /></td>
<td class="sheet-table-header3-leftb"> X ; </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_spfeatures8code" title="spfeatures8code" value="Battlefields or shipwrecks" /></td>
<td class="sheet-table-header3-leftb"> Y ; </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_spfeatures9code" title="spfeatures9code" value="Rural inhabited or cultivated areas" /></td>
<td class="sheet-table-header3-leftb"> † ; </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_spfeatures10code" title="spfeatures10code" value="Cave entrances, overhangs, or lairs" /></td>
<td class="sheet-table-header3-leftb"> @ ; </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_spfeatures11code" title="spfeatures11code" value="Burial areas" />
<td class="sheet-table-header3-leftb"> § ; </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_spfeatures12code" title="spfeatures12code" value="Ruins" /></td>
<td class="sheet-table-header3-leftb"> # ; </td>
<td> &nbsp; </td>
<td> &nbsp; </td>
<td> &nbsp; </td>
<td> &nbsp; <input style="width: 10px;" type="checkbox" name="attr_spfeaturesclear" title="spfeaturesclear" value="1" /></td>
<td class="sheet-table-header3-leftb"> Clear all </td>
</tr>
<tr class="sheet-table-row">
<td class="sheet-table-data" colspan="30"><input type="text" rows="4" cols="55" style="width:800px;" name="attr_spfeatures13" title="spfeatures13" value="@{spfeatures1code}; @{spfeatures2code}; @{spfeatures3code}; @{spfeatures4code}" disabled="true" /></td>
</tr>
<tr class="sheet-table-row">
<td class="sheet-table-data" colspan="30"><input type="text" rows="4" cols="55" style="width:800px;" name="attr_spfeatures14" title="spfeatures14" value="@{spfeatures5code}; @{spfeatures6code}; @{spfeatures7code}; @{spfeatures8code}" disabled="true" /></td>
</tr>
<tr class="sheet-table-row">
<td class="sheet-table-data" colspan="30"><input type="text" rows="4" cols="55" style="width:800px;" name="attr_spfeatures15" title="spfeatures15" value="@{spfeatures9code}; @{spfeatures10code}; @{spfeatures11code}; @{spfeatures12code}" disabled="true" /></td>
</tr>
<tr><td colspan="30">&nbsp;</td></tr>
<tr class="sheet-table-row">
<td class="sheet-table-data-left">Water Sources: </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_watersources1code" title="watersources1code" value="No preferred water sources" /></td>
<td class="sheet-table-header3-leftb">---; </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_watersources2code" title="watersources2code" value="None appropriate" /></td>
<td class="sheet-table-header3-leftb"> ø ; </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_watersources3code" title="watersources3code" value="Breaks or wadis" /></td>
<td class="sheet-table-header3-leftb"> B ; </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_watersources4code" title="watersources4code" value="Freshwater coasts and banks" /></td>
<td class="sheet-table-header3-leftb"> F ; </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_watersources5code" title="watersources5code" value="Glaciers or snowfields" /></td>
<td class="sheet-table-header3-leftb"> G ; </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_watersources6code" title="watersources6code" value="Tropical islets, reefs, and/or atolls" /></td>
<td class="sheet-table-header3-leftb"> I ; </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_watersources7code" title="watersources7code" value="Lakes or rivers" /></td>
<td class="sheet-table-header3-leftb"> L ; </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_watersources8code" title="watersources8code" value="Marshes or swamps" /></td>
<td class="sheet-table-header3-leftb"> M ; </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_watersources9code" title="watersources9code" value="Oceans" /></td>
<td class="sheet-table-header3-leftb"> O ; </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_watersources10code" title="watersources10code" value="Oasis or isolated water sources" /></td>
<td class="sheet-table-header3-leftb"> Q ; </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_watersources11code" title="watersources11code" value="Saltwater shores or shallows" /></td>
<td class="sheet-table-header3-leftb"> S ; </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_watersources12code" title="watersources12code" value="Deserts" /></td>
<td class="sheet-table-header3-leftb"> Z ; </td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td> &nbsp; <input style="width: 10px;" type="checkbox" name="attr_watersourcesclear" title="watersourcesclear" value="1" /></td>
<td class="sheet-table-header3-leftb"> Clear all </td>
</tr>
<tr class="sheet-table-row">
<td class="sheet-table-data" colspan="30"><input type="text" rows="4" cols="55" style="width:800px;" name="attr_watersources13" title="watersources13" value="@{watersources1code}; @{watersources2code}; @{watersources3code}; @{watersources4code}; @{watersources5code}; @{watersources6code}" disabled="true" /></td>
</tr>
<tr>
<td class="sheet-table-data" colspan="30"><input type="text" rows="4" cols="55" style="width:800px;" name="attr_watersources14" title="watersources14" value="@{watersources7code}; @{watersources8code}; @{watersources9code}; @{watersources10code}; @{watersources11code}; @{watersources12code}" disabled="true" /></td>
</tr>
<tr><td colspan="30">&nbsp;</td></tr>
<tr class="sheet-table-row">
<td class="sheet-table-data-left">Terrain: </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_terrain1code" title="terrain1code" value="No preferred terrain" /></td>
<td class="sheet-table-header3-leftb">---; </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_terrain2code" title="terrain2code" value="None appropriate" /></td>
<td class="sheet-table-header3-leftb"> ø ; </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_terrain3code" title="terrain3code" value="Alpine, high altitude, and/or mountainous" /></td>
<td class="sheet-table-header3-leftb"> A ; </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_terrain4code" title="terrain4code" value="Rough, rugged, and/or rocky hills" /></td>
<td class="sheet-table-header3-leftb"> R ; </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_terrain5code" title="terrain5code" value="Underground" /></td>
<td class="sheet-table-header3-leftb"> U ; </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_terrain6code" title="terrain6code" value="Waste and/or barren" /></td>
<td class="sheet-table-header3-leftb"> W ; </td>
<td colspan="15"> </td>
<td> &nbsp; <input style="width: 10px;" type="checkbox" name="attr_terrainclear" title="terrainclear" value="1" /></td>
<td class="sheet-table-header3-leftb"> Clear all </td>
</tr>
<br>
<tr class="sheet-table-row">
<td class="sheet-table-data" colspan="30"><input type="text" rows="4" cols="55" style="width:800px;" name="attr_terrain13" title="terrain13" value="@{terrain1code}; @{terrain2code}; @{terrain3code}; @{terrain4code}; @{terrain5code}; @{terrain6code}" disabled="true" /></td>
</tr>
<tr><td colspan="30">&nbsp;</td></tr>
<tr class="sheet-table-row">
<td class="sheet-table-data-left">Vegetation: </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_vegetation1code" title="vegetation1code" value="No preferred vegetation" /></td>
<td class="sheet-table-header3-leftb">---; </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_vegetation2code" title="vegetation2code" value="None appropriate" /></td>
<td class="sheet-table-header3-leftb"> ø ; </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_vegetation3code" title="vegetation3code" value="Coniferous forest and/or taiga" /></td>
<td class="sheet-table-header3-leftb"> C ; </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_vegetation4code" title="vegetation4code" value="Deciduous/coniferous (mixed) forest" /></td>
<td class="sheet-table-header3-leftb"> D ; </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_vegetation5code" title="vegetation5code" value="Heath, scrub, and/or moor" /></td>
<td class="sheet-table-header3-leftb"> H ; </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_vegetation6code" title="vegetation6code" value="Jungle and/or rain forest" /></td>
<td class="sheet-table-header3-leftb"> J ; </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_vegetation7code" title="vegetation7code" value="Plains and/or grassland" /></td>
<td class="sheet-table-header3-leftb"> P ; </td>
<td>&nbsp;<input style="width: 10px;" type="checkbox" name="attr_vegetation8code" title="vegetation8code" value="Tundra" /></td>
<td class="sheet-table-header3-leftb"> T ; </td>
<td colspan="11"> </td>
<td> &nbsp; <input style="width: 10px;" type="checkbox" name="attr_vegetationclear" title="vegetationclear" value="1" /></td>
<td class="sheet-table-header3-leftb"> Clear all </td>
</tr>
<br>
<tr class="sheet-table-row">
<td class="sheet-table-data" colspan="30"><input type="text" rows="4" cols="55" style="width:800px;" name="attr_vegetation13" title="vegetation13" value="@{vegetation1code}; @{vegetation2code}; @{vegetation3code}; @{vegetation4code}; @{vegetation5code}; @{vegetation6code}" disabled="true" /></td>
</tr>
<tr>
<td class="sheet-table-data" colspan="30"><input type="text" rows="4" cols="55" style="width:800px;" name="attr_vegetation14" title="vegetation14" value="@{vegetation7code}; @{vegetation8code}" disabled="true" /></td>
</tr>
<tr><td colspan="30">&nbsp;</td></tr>
</table>
<table>
<tr class="sheet-table-row">
<td class="sheet-table-data">Frequency: </td>
<td class="sheet-table-data-center"><select class="sheet-inputbox" style="height: 24px; width: 135px; margin-bottom: 0;" name="attr_frequencycode" title="frequencycode">
<option type="text" value="Hunting modifier=+30; Frequency Occurring=100%"selected>1 - Routine</option>
<option type="text" value="Hunting modifier=+20; Frequency Occurring=90%">2 - Easy</option>
<option type="text" value="Hunting modifier=+10; Frequency Occurring=75%">3 - Light</option>
<option type="text" value="Hunting modifier=+0; Frequency Occurring=50%">4 - Medium</option>
<option type="text" value="Hunting modifier=-10; Frequency Occurring=40%">5 - Hard</option>
<option type="text" value="Hunting modifier=-20; Frequency Occurring=30%">6 - Very Hard</option>
<option type="text" value="Hunting modifier=-30; Frequency Occurring=20%">7 - Extremely Hard</option>
<option type="text" value="Hunting modifier=-50; Frequency Occurring=9%">8 - Sheer Folly</option>
<option type="text" value="Hunting modifier=-70; Frequency Occurring=4%">9 - Absurd</option>
</select></td>
<td class="sheet-table-data"><input type="text" style="width:600px;" name="attr_frequency" title="frequency" value="@{frequencycode}" disabled="true" /></td>
</tr>
</table>
</td>
</tr>
</table>
<hr/>
</div>
</div>
</label>
<div class="sheet-character-sheet sheet-show">
<!--tab 1 contents; Movement/Combat-->
<table>
<input type="checkbox" class="sheet-pc-armor-show sheet-arrow" title="armor-show" name="attr_armor-show" value="1" checked /><span></span><td class="sheet-statlabel-big" style="width: 800px;">Movement Stats</td>
</table>
<div class="sheet-pc-armor">
<table border="0">
<tr>
<td>
<div class="sheet-table-row">
<span class="sheet-table-data-center"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Size: &nbsp;</span>
<span class="sheet-table-data-center"><input type="text" style="width: 60px;" name="attr_npcsize" title="npcsize" /> </span>
<span class="sheet-table-data-center"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Base Movement Rate: &nbsp;</span>
<span class="sheet-table-data-center"><input type="text" style="width: 60px;" name="attr_npcbmmr" title="npcbmmr" value="0" /> </span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Max Pace: &nbsp;</span>
<span class="sheet-table-data-center"><select style="width: 155px; vertical-align:top; margin-bottom: 0;" name="attr_npcmaxpace" title="npcmaxpace">
<option value="1" selected>Walk</option>
<option value="1.5">Jog (Fast Walk / Jog)</option>
<option value="2">Run</option>
<option value="3">Spt (Sprint / Fast Run)</option>
<option value="4">FSpt (Fast Sprint)</option>
<option value="5">Dash (Moderately Fast)</option>
<option value="0 [varies]">Var (Varies due to armor)</option>
</select> </span>
<span class="sheet-table-data-center"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Pace Mult: &nbsp;</span>
<span class="sheet-table-data-center"><input type="text" style="width: 60px;" name="attr_npcpacemult" title="npcpacemult" value="@{npcmaxpace}" disabled="true" /> </span>
<span class="sheet-table-data-center"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; MM Bonus: &nbsp;</span>
<span class="sheet-table-data-center"><input type="text" style="width: 60px;" name="attr_npcmmbonus" title="npcmmbonus" value="0" /> </span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; MS (Movement Speed): &nbsp;</span>
<span class="sheet-table-data-center"><select style="width: 155px; vertical-align:top; margin-bottom: 0;" name="attr_npcms" title="npcms">
<option value="-25">IN (Inching)</option>
<option value="-20">CR (Creeping)</option>
<option value="-10">VS (Very Slow)</option>
<option value="0" selected>SL (Slow)</option>
<option value="10">MD (Medium)</option>
<option value="20">MF (Moderately Fast)</option>
<option value="30">FA (Fast)</option>
<option value="40">VF (Very Fast)</option>
<option value="50">BF (Blindingly Fast)</option>
</select> </span>
<span class="sheet-table-data-center"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Base DB: &nbsp;</span>
<span class="sheet-table-data-center"><input type="text" style="width: 60px;" name="attr_npcbasedb" title="npcbasedb" value="@{npcms}" disabled="true" /> </span>
<span class="sheet-table-data-center"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Flee/Evade: &nbsp;</span>
<span class="sheet-table-data-center"><input type="text" style="width: 60px;" name="attr_npcfleeevade" title="npcfleeevade" value="(((@{npcms}+abs(@{npcms}))/2)/2)" disabled="true" /> </span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; AQ (Attack Quickness): &nbsp;</span>
<span class="sheet-table-data-center"><select style="width: 155px; vertical-align:top; margin-bottom: 0;" name="attr_npcaq" title="npcaq">
<option value="-16">IN (Inching)</option>
<option value="-12">CR (Creeping)</option>
<option value="-8">VS (Very Slow)</option>
<option value="-4">SL (Slow)</option>
<option value="0" selected>MD (Medium)</option>
<option value="4">MF (Moderately Fast)</option>
<option value="8">FA (Fast)</option>
<option value="12">VF (Very Fast)</option>
<option value="16">BF (Blindingly Fast)</option>
</select></span>
<span class="sheet-table-data-center"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Init Mod: &nbsp;</span>
<span class="sheet-table-data-center"><input type="text" style="width: 60px;" name="attr_npcinitmod" title="npcinitmod" value="@{npcaq}" disabled="true" /> <button type="roll" name="attr_npcinitiative" title="npcinitiative" value="/w gm &{template:RMSSInitiative} {{name=@{selected|token_name}'s }} {{check=initiative roll: }}{{checkroll=[[2d10 + @{npcinitmod}[Aq] &{tracker} ]] }} "></button></span>
<span class="sheet-table-data-center"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Charge/Lunge: &nbsp;</span>
<span class="sheet-table-data-center"><input type="text" style="width: 60px;" name="attr_npcchargelunge" title="npcchargelunge" value="ceil(((@{npcaq}+1+abs(@{npcaq}+1))/2)/4)*(-5)" disabled="true" /> </span>
</div>
</td>
</tr>
</table>
<hr/>
</div>
<table>
<input type="checkbox" class="sheet-pc-stats-show sheet-arrow" title="stats-show" name="attr_stats-show" value="1" checked /><span></span><td class="sheet-statlabel-big" style="width: 800px;">Combat Stats</td>
</table>
<div class="sheet-pc-stats">
<table>
<tr>
<td>
<br>
<div class="sheet-table-row">
<span class="sheet-table-data">Hit Points:</span>
<span class="sheet-table-data"><input style="width: 40px; text-align:right;" type="text" name="attr_npchitpoints" title="npchitpoints" value="0" /></span>
<span class="sheet-table-data">/</span>
<span class="sheet-table-data"><input style="width: 40px;" type="text" name="attr_npchitpoints_max" title="npchitpoints|max" value="1" /></span>
<span class="sheet-table-data"> &nbsp; &nbsp;</span>
<span class="sheet-table-data"> &nbsp; 75%:<input type="text" name="attr_npchitpoints-75" title="npchitpoints-75" value="floor((@{npchitpoints|max})*.75)" style="width: 30px;" disabled="true" /></span>
<span class="sheet-table-data"> &nbsp; 50%:<input type="text" name="attr_npchitpoints-50" title="npchitpoints-50" value="floor((@{npchitpoints|max})*.5)" style="width: 30px;" disabled="true" /></span>
<span class="sheet-table-data"> &nbsp; 25%:<input type="text" name="attr_npchitpoints-25" title="npchitpoints-25" value="floor((@{npchitpoints|max})*.25)" style="width: 30px;" disabled="true" /></span>
<span class="sheet-table-data"> &nbsp; &nbsp; </span>
<span class="sheet-table-data"> &nbsp; Base Hits Code:</span>
<span class="sheet-table-data-center"><select style="width: 50px; vertical-align:top; margin-bottom: 0;" name="attr_npchitscode" title="npchitscode">
<option value="0.01" selected>---</option>
<option value="0.02">A</option>
<option value="0.03">B</option>
<option value="0.04">C</option>
<option value="0.05">D</option>
<option value="50">E</option>
<option value="100">F</option>
<option value="150">G</option>
<option value="200">H</option>
</select></span>
<span class="sheet-table-data"> &nbsp; </span>
<span class="sheet-table-data"> &nbsp; Crits:</span>
<span class="sheet-table-data-center"><select style="width: 55px; vertical-align:top; margin-bottom: 0;" name="attr_npccritscode1" title="npccritscode1">
<option value="Normal crits." selected>---</option>
<option value="Decrease crit severity by 1 (A mod by -20; B becomes A, etc.).">I</option>
<option value="Decrease crit severity by 2 (A mod by -50; B by -20; C becomes A, etc).">II</option>
<option value="Use Large Creature Critical Strike Table.">LA</option>
<option value="Use Super Large Creature Critical Strike Table.">SL</option>
</select></span>
<span class="sheet-table-data-center"><select style="width: 55px; vertical-align:top; margin-bottom: 0;" name="attr_npccritscode2" title="npccritscode2">
<option value="---" selected>---</option>
<option value="Stun results do not affect creature.">@</option>
<option value="Stun results and bleeders do not affect creature.">#</option>
</select></span>
</div>
<div>
<span class="sheet-table-data"><input type="text" style="width: 450px;" name="attr_npccrits" title="npccrits" value="@{npccritscode1}" disabled="true" /> </span>
<span class="sheet-table-data"><input type="text" style="width: 310px;" name="attr_npccrits2" title="npccrits2" value="@{npccritscode2}" disabled="true" /> </span>
</div>
<br>
<div class="sheet-table-row">
<span class="sheet-table-data">Power Points:</span>
<span class="sheet-table-data"><input type="text" style="width: 40px; text-align:right;" name="attr_npcpowerpoints" title="npcpowerpoints" value="0" /></span>
<span class="sheet-table-data">/</span>
<span class="sheet-table-data"><input type="text" style="width: 40px;" name="attr_npcpowerpoints_max" title="npcpowerpoints|max" value="0" /></span>
<span class="sheet-table-data"> &nbsp; </span>
<span class="sheet-table-data"> &nbsp; 75%:<input type="text" name="attr_powerpoints-75" title="npcpowerpoints-75" value="floor((@{npcpowerpoints|max})*.75)" style="width: 30px;" disabled="true" /></span>
<span class="sheet-table-data"> &nbsp; 50%:<input type="text" name="attr_powerpoints-50" title="npcpowerpoints-50" value="floor((@{npcpowerpoints|max})*.5)" style="width: 30px;" disabled="true" /></span>
<span class="sheet-table-data"> &nbsp; 25%:<input type="text" name="attr_powerpoints-25" title="npcpowerpoints-25" value="floor((@{npcpowerpoints|max})*.25)" style="width: 30px;" disabled="true" /></span>
<span class="sheet-table-data"> &nbsp; &nbsp; </span>
<span class="sheet-table-data"> &nbsp; PP Mult:</span>
<span class="sheet-table-data"><input type="text" style="width: 40px;" name="attr_ppmult" title="ppmult" value="1" /></span>
<span class="sheet-table-data"> &nbsp; </span>
<span class="sheet-table-data"> &nbsp; Adder:</span>
<span class="sheet-table-data"><input type="text" style="width: 40px;" name="attr_ppadder" title="ppadder" value="0" /></span>
</div>
<br>
<div class="sheet-table-row">
<span class="sheet-table-header">Exhaustion Points: </span>
<span class="sheet-table-data"><input type="text" name="attr_npcexhaustionpoints" title="npcexhaustionpoints" style="width: 45px;" value="1" /></span>
<span class="sheet-table-data">/</span>
<span class="sheet-table-data"><input type="text" name="attr_npcexhaustionpoints_max" title="npcexhaustionpoints|max" value="40+(3*@{stambonus})+@{npcexhaustmiscbonus}" style="width: 45px;" disabled="true" /></span>
<span class="sheet-table-data"> &nbsp; Stamina Bonus:</span>
<span class="sheet-table-data"><input type="text" name="attr_stambonus" title="stambonus" style="width: 30px;" value="0" /></span>
<span class="sheet-table-data"> &nbsp; Bonus Exhaust. Points:</span>
<span class="sheet-table-data"><input type="text" name="attr_npcexhaustmiscbonus" title="npcexhaustmiscbonus" style="width: 30px;" value="floor(@{npchitscode})" disabled="true" /></span>
</div>
<br>
<div class="sheet-table-row">
<span class="sheet-table-data">AT:</span>
<span class="sheet-table-data-center"><select style="width: 270px; vertical-align:top; margin-bottom: 0;" name="attr_npcat" title="npcat">
<option value="1" selected>1 - Skin/Cloth</option>
<option value="2">2 - Robes</option>
<option value="3">3 - Light Hide</option>
<option value="4">4 - Heavy Hide</option>
<option value="5">5 - Leather Jerkin</option>
<option value="6">6 - Leather Coat</option>
<option value="7">7 - Reinforced Leather Coat</option>
<option value="8">8 - Rein. Full-Length Leather Coat</option>
<option value="9">9 - Rigid Leather Breastplate</option>
<option value="10">10 - Rigid Leather Breastplate & Greaves</option>
<option value="11">11 - Half-Hide Plate</option>
<option value="12">12 - Full-Hide Plate</option>
<option value="13">13 - Chain Shirt</option>
<option value="14">14 - Chain Shirt & Greaves</option>
<option value="15">15 - Full Chain</option>
<option value="16">16 - Chain Hauberk</option>
<option value="17">17 - Metal Breastplate</option>
<option value="18">18 - Metal Breastplate & Greaves</option>
<option value="19">19 - Half Plate</option>
<option value="20">20 - Full Plate</option>
</select></span>
<span class="sheet-table-data"> &nbsp; &nbsp; &nbsp; DB: <input type="text" style="width: 55px;" name="attr_npcdb" title="npcdb" value="0" /> <input type="text" style="width: 25px;" name="attr_npcshield" title="npcshield" value="s" /></span>
<span class="sheet-table-data"><input type="hidden" name="attr_at" title="at" value="d0+ @{npcat}[npc] +@{atworn}[pc]-1" /></span>
<span class="sheet-table-data"><input type="hidden" name="attr_db" title="db" value="d0+ @{npcdb}[npc] +@{dbworn}[pc]" /></span> <!--look up max/min calc for this?-->
</div>
</td>
</tr>
</table>
<br>
Special defences/other combat information:
<textarea rows="3" cols="55" style="width: 795px;" name="attr_npcspecialdefences" title="npcspecialdefences"> </textarea>
<hr/>
</div>
<table>
<input type="checkbox" class="sheet-pc-attacks-show sheet-arrow" title="attacks-show" name="attr_attacks-show" value="1" checked /><span></span><td class="sheet-statlabel-big" style="width: 800px;">Attacks</td>
</table>
<div class="sheet-pc-attacks">
Attacks: (reminder: &radic;=(if non-tiny crit, then next rnd); &laquo;=(if non-tiny crit, then same rnd))
<textarea rows="3" cols="55" style="width: 750px;" name="attr_npcatts" title="npcatts"> </textarea>
<table border="0">
<!-- misc stuff for doing the codes: &radic;=(if non-tiny crit, then next rnd); &laquo;=(if non-tiny crit, then same rnd) -->
<tr>
<td> <div style="font-weight: bold; width: 140px;">Attack/Weapon</div></td>
<td> <div class="sheet-table-data-attacks" style="font-weight: bold;">Type</div></td>
<td> <div class="sheet-table-data-attacks" style="font-weight: bold;">OB</div></td>
<td> <div class="sheet-table-data-attacks" style="font-weight: bold;">Fumble</div></td>
<td> <div class="sheet-table-data-attacks" style="font-weight: bold;">Str</div></td>
<td> <div class="sheet-table-data-attacks" style="font-weight: bold;">B#</div></td>
<td> <div class="sheet-table-data-attacks" style="font-weight: bold;">Range</div></td>
<td> <div class="sheet-table-data-attacks" style="font-weight: bold;">Macro</div></td>
</tr>
<tr>
<td><input type="text" class="sheet-table-data-center" style="width: 140px;" name="attr_npcattack1name" title="npcattack1name" value="Attack Name" /></td>
<td><select class="sheet-inputbox" style="height: 24px; width: 94px; font-size: 0.75em; margin-bottom: 0;" name="attr_npcattack1type" title="npcattack1type">
<!--option type="text" value="[[1d100!>96+@{npcattack1bonus}[OB]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]-(100-?{% Activity used on attack|100})-@{target|dbworn}[target db] ]] (fumble on [[1d1*@{npcattack1fumble}+@{npcattack1bonus}[OB]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]-(100-?{% Activity used on attack|100})-@{target|dbworn}[target db] ]] or less)" selected>Melee</option>
<option type="text" value="[[1d100!>96+@{npcattack1bonus}[OB]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]+?{Range Modification|0}[Range]+?{Missile Attack Penalty(-5 for AT6; -10 for AT10/14/18; -15 for AT7/8; -20 for AT11/15/16; -30 for AT12/19; -40 for AT20)|0}-(60-?{% Activity used on missile attack|60})-@{target|dbworn}[target db] ]] (fumble on [[1d1*@{npcattack1fumble}+@{npcattack1bonus}[OB]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]+?{Range Modification|0}[Range]+?{Missile Attack Penalty(-5 for AT6; -10 for AT10/14/18; -15 for AT7/8; -20 for AT11/15/16; -30 for AT12/19; -40 for AT20)|0}-(60-?{% Activity used on missile attack|60})-@{target|dbworn}[target db] ]] or less)">Ranged</option>
<option type="text" value="[[1d100+@{npcattack1bonus}[OB]+?{Special Item Bonus?|0}[Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range] ]]">Basic Spell</option>
<option type="text" value="[[1d100!>96+@{npcattack1bonus}[OB]+?{Special Item Bonus?|0}[Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]-@{target|dbworn}[target db] ]]">Directed Spell</option>
<option type="text" value="[[1d100!>96+@{npcattack1bonus}[OB]+?{Special Item Bonus?|0}[Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]+20*?{Center point of spell?(1=yes)|0}[Spell Center]-@{target|dbworn}[target db] + .5*@{target|dbarmdbworn}[adjustment for only 1/2 armor bonus to db] ]]">Area Spell</option-->
<option type="text" value="[[1d100!>96cf<@{npcattack1fumble}+@{npcattack1bonus}[OB]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]-(100-?{% Activity used on attack|100})-@{target|dbworn}[target db] ]]" selected>Melee</option>
<option type="text" value="[[1d100!>96cf<@{npcattack1fumble}+@{npcattack1bonus}[OB]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]+?{Range Modification|0}[Range]+?{Missile Attack Penalty(-5 for AT6; -10 for AT10/14/18; -15 for AT7/8; -20 for AT11/15/16; -30 for AT12/19; -40 for AT20)|0}-(60-?{% Activity used on missile attack|60})-@{target|dbworn}[target db] ]]">Ranged</option>
<option type="text" value="[[1d100cf<2cs>96+@{npcattack1bonus}[List Ranks]+?{Special Item Bonus?|0}[Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range] ]]">Basic Spell</option>
<option type="text" value="[[1d100!>96cf<2cs=100+@{npcattack1bonus}[OB]+?{Special Item Bonus?|0}[Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]-@{target|dbworn}[target db] ]]">Directed Spell</option>
<option type="text" value="[[1d100cf<4cs>96+@{npcattack1bonus}[List Ranks]+?{Special Item Bonus?|0}[Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]+20*?{Center point of spell?(1=yes)|0}[Spell Center]-@{target|dbworn}[target db] + .5*@{target|dbarmdbworn}[adjustment for only 1/2 armor bonus to db] ]]">Area Spell</option>
</select></td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack1bonus" title="npcattack1bonus (use List ranks for Basic and Area spell attacks; use total skill bonus for weapon skill otherwise. Enhancement bonuses from items whether magical or non-magical go in the item column in the appropriate skill.)" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack1fumble" title="npcattack1fumble" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack1str" title="npcattack1str" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack1breakage" title="npcattack1breakage" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack1range" title="npcattack1range" value="-" /> </td>
<!--td><textarea rows="1" cols="55" style="width: 350px; height: 19px;" name="attr_npcattack1macro" title="npcattack1macro">@{selected|token_name} attacks @{target|token_name} with @{npcattack1name}: @{npcattack1type}; Crit: [[d100]]</textarea> </td-->
<td><textarea rows="1" cols="55" class="sheet-table-data" style="width: 350px; height: 19px;" name="attr_npcattack1macro" title="npcattack1macro">&{template:RMSSAttack} {{npcflag=true}} {{name=@{selected|token_name} attacks **@{target|token_name}**}} {{subtags=@{npcattack1name} vs AT:[[@{target|atworn}]]}} {{subtags2=DB:[[@{target|dbworn}]]; parry:[[@{target|dbparryworn}]] or [[@{target|bar2}-@{target|dbworn}]] }} {{attackname1=Attack: }}{{attackroll1=@{npcattack1type} }} {{fumbleroll1=Fumble: [[d100]]}} {{crit1=| Crit: }} {{critroll1=[[1d100cf=66cs=100]]}} </textarea> </td>
<td><button type="roll" name="attr_npcattack1" title="npcattack1" value="/w gm @{npcattack1macro}" style="width: 20px;"></button> </td>
<!--td><button type="roll" name="attr_npcattack1" title="npcattack1" value="@{npcattack1macro}" style="width: 20px;"></button> </td-->
</tr>
<tr>
<td><input type="text" class="sheet-table-data-center" style="width: 140px;" name="attr_npcattack2name" title="npcattack2name" value="Attack Name" /></td>
<td><select class="sheet-inputbox" style="height: 24px; width: 94px; font-size: 0.75em; margin-bottom: 0;" name="attr_npcattack2type" title="npcattack2type">
<option type="text" value="[[1d100!>96cf<@{npcattack2fumble}+@{npcattack2bonus}[OB]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]-(100-?{% Activity used on attack|100})-@{target|dbworn}[target db] ]]" selected>Melee</option>
<option type="text" value="[[1d100!>96cf<@{npcattack2fumble}+@{npcattack2bonus}[OB]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]+?{Range Modification|0}[Range]+?{Missile Attack Penalty(-5 for AT6; -10 for AT10/14/18; -15 for AT7/8; -20 for AT11/15/16; -30 for AT12/19; -40 for AT20)|0}-(60-?{% Activity used on missile attack|60})-@{target|dbworn}[target db] ]]">Ranged</option>
<option type="text" value="[[1d100cf<2cs>96+@{npcattack2bonus}[List Ranks]+?{Special Item Bonus?|0}[Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range] ]]">Basic Spell</option>
<option type="text" value="[[1d100!>96cf<2cs=100+@{npcattack2bonus}[OB]+?{Special Item Bonus?|0}[Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]-@{target|dbworn}[target db] ]]">Directed Spell</option>
<option type="text" value="[[1d100cf<4cs>96+@{npcattack2bonus}[List Ranks]+?{Special Item Bonus?|0}[Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]+20*?{Center point of spell?(1=yes)|0}[Spell Center]-@{target|dbworn}[target db] + .5*@{target|dbarmdbworn}[adjustment for only 1/2 armor bonus to db] ]]">Area Spell</option>
</select></td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack2bonus" title="npcattack2bonus (use List ranks for Basic and Area spell attacks; use total skill bonus for weapon skill otherwise. Enhancement bonuses from items whether magical or non-magical go in the item column in the appropriate skill.)" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack2fumble" title="npcattack2fumble" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack2str" title="npcattack2str" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack2breakage" title="npcattack2breakage" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack2range" title="npcattack2range" value="-" /> </td>
<!--td><textarea rows="1" cols="55" class="sheet-table-data" style="width: 350px; height: 19px;" name="attr_npcattack2macro" title="npcattack2macro">@{selected|token_name} attacks @{target|token_name} with @{npcattack2name}: @{npcattack2type}; Crit: [[d100]]</textarea> </td-->
<td><textarea rows="1" cols="55" class="sheet-table-data" style="width: 350px; height: 19px;" name="attr_npcattack2macro" title="npcattack2macro">&{template:RMSSAttack} {{npcflag=true}} {{name=@{selected|token_name} attacks **@{target|token_name}**}} {{subtags=@{npcattack2name} vs AT:[[@{target|atworn}]]}} {{subtags2=DB:[[@{target|dbworn}]]; parry:[[@{target|dbparryworn}]] or [[@{target|bar2}-@{target|dbworn}]] }} {{attackname1=Attack: }}{{attackroll1=@{npcattack2type} }} {{fumbleroll1=Fumble: [[d100]]}} {{crit1=| Crit: }} {{critroll1=[[1d100cf=66cs=100]]}} </textarea> </td>
<td><button type="roll" name="attr_npcattack2" title="npcattack2" value="/w gm @{npcattack2macro}" style="width: 20px;"></button> </td>
</tr>
<tr>
<td><input type="text" class="sheet-table-data-center" style="width: 140px;" name="attr_npcattack3name" title="npcattack3name" value="Attack Name" /> </td>
<td><select class="sheet-inputbox" style="height: 24px; width: 94px; font-size: 0.75em; margin-bottom: 0;" name="attr_npcattack3type" title="npcattack3type">
<option type="text" value="[[1d100!>96cf<@{npcattack3fumble}+@{npcattack3bonus}[OB]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]-(100-?{% Activity used on attack|100})-@{target|dbworn}[target db] ]]" selected>Melee</option>
<option type="text" value="[[1d100!>96cf<@{npcattack3fumble}+@{npcattack3bonus}[OB]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]+?{Range Modification|0}[Range]+?{Missile Attack Penalty(-5 for AT6; -10 for AT10/14/18; -15 for AT7/8; -20 for AT11/15/16; -30 for AT12/19; -40 for AT20)|0}-(60-?{% Activity used on missile attack|60})-@{target|dbworn}[target db] ]]">Ranged</option>
<option type="text" value="[[1d100cf<2cs>96+@{npcattack3bonus}[List Ranks]+?{Special Item Bonus?|0}[Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range] ]]">Basic Spell</option>
<option type="text" value="[[1d100!>96cf<2cs=100+@{npcattack3bonus}[OB]+?{Special Item Bonus?|0}[Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]-@{target|dbworn}[target db] ]]">Directed Spell</option>
<option type="text" value="[[1d100cf<4cs>96+@{npcattack3bonus}[List Ranks]+?{Special Item Bonus?|0}[Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]+20*?{Center point of spell?(1=yes)|0}[Spell Center]-@{target|dbworn}[target db] + .5*@{target|dbarmdbworn}[adjustment for only 1/2 armor bonus to db] ]]">Area Spell</option>
</select></td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack3bonus" title="npcattack3bonus (use List ranks for Basic and Area spell attacks; use total skill bonus for weapon skill otherwise. Enhancement bonuses from items whether magical or non-magical go in the item column in the appropriate skill.)" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack3fumble" title="npcattack3fumble" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack3str" title="npcattack3str" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack3breakage" title="npcattack3breakage" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack3range" title="npcattack3range" value="-" /> </td>
<!--td><textarea rows="1" cols="55" class="sheet-table-data" style="width: 350px; height: 19px;" name="attr_npcattack3macro" title="npcattack3macro">@{selected|token_name} attacks @{target|token_name} with @{npcattack3name}: @{npcattack3type}; Crit: [[d100]]</textarea> </td-->
<td><textarea rows="1" cols="55" class="sheet-table-data" style="width: 350px; height: 19px;" name="attr_npcattack3macro" title="npcattack3macro">&{template:RMSSAttack} {{npcflag=true}} {{name=@{selected|token_name} attacks **@{target|token_name}**}} {{subtags=@{npcattack3name} vs AT:[[@{target|atworn}]]}} {{subtags2=DB:[[@{target|dbworn}]]; parry:[[@{target|dbparryworn}]] or [[@{target|bar2}-@{target|dbworn}]] }} {{attackname1=Attack: }}{{attackroll1=@{npcattack3type} }} {{fumbleroll1=Fumble: [[d100]]}} {{crit1=| Crit: }} {{critroll1=[[1d100cf=66cs=100]]}} </textarea> </td>
<td><button type="roll" name="attr_npcattack3" title="npcattack3" value="/w gm @{npcattack3macro}" style="width: 20px;"></button> </td>
</tr>
<tr>
<td><input type="text" class="sheet-table-data-center" style="width: 140px;" name="attr_npcattack4name" title="npcattack4name" value="Attack Name" /> </td>
<td><select class="sheet-inputbox" style="height: 24px; width: 94px; font-size: 0.75em; margin-bottom: 0;" name="attr_npcattack4type" title="npcattack4type">
<option type="text" value="[[1d100!>96cf<@{npcattack4fumble}+@{npcattack4bonus}[OB]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]-(100-?{% Activity used on attack|100})-@{target|dbworn}[target db] ]]" selected>Melee</option>
<option type="text" value="[[1d100!>96cf<@{npcattack4fumble}+@{npcattack4bonus}[OB]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]+?{Range Modification|0}[Range]+?{Missile Attack Penalty(-5 for AT6; -10 for AT10/14/18; -15 for AT7/8; -20 for AT11/15/16; -30 for AT12/19; -40 for AT20)|0}-(60-?{% Activity used on missile attack|60})-@{target|dbworn}[target db] ]]">Ranged</option>
<option type="text" value="[[1d100cf<2cs>96+@{npcattack4bonus}[List Ranks]+?{Special Item Bonus?|0}[Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range] ]]">Basic Spell</option>
<option type="text" value="[[1d100!>96cf<2cs=100+@{npcattack4bonus}[OB]+?{Special Item Bonus?|0}[Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]-@{target|dbworn}[target db] ]]">Directed Spell</option>
<option type="text" value="[[1d100cf<4cs>96+@{npcattack4bonus}[List Ranks]+?{Special Item Bonus?|0}[Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]+20*?{Center point of spell?(1=yes)|0}[Spell Center]-@{target|dbworn}[target db] + .5*@{target|dbarmdbworn}[adjustment for only 1/2 armor bonus to db] ]]">Area Spell</option>
</select></td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack4bonus" title="npcattack4bonus (use List ranks for Basic and Area spell attacks; use total skill bonus for weapon skill otherwise. Enhancement bonuses from items whether magical or non-magical go in the item column in the appropriate skill.)" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack4fumble" title="npcattack4fumble" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack4str" title="npcattack4str" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack4breakage" title="npcattack4breakage" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack4range" title="npcattack4range" value="-" /> </td>
<!--td><textarea rows="1" cols="55" class="sheet-table-data" style="width: 350px; height: 19px;" name="attr_npcattack4macro" title="npcattack4macro">@{selected|token_name} attacks @{target|token_name} with @{npcattack4name}: @{npcattack4type}; Crit: [[d100]]</textarea> </td-->
<td><textarea rows="1" cols="55" class="sheet-table-data" style="width: 350px; height: 19px;" name="attr_npcattack4macro" title="npcattack4macro">&{template:RMSSAttack} {{npcflag=true}} {{name=@{selected|token_name} attacks **@{target|token_name}**}} {{subtags=@{npcattack4name} vs AT:[[@{target|atworn}]]}} {{subtags2=DB:[[@{target|dbworn}]]; parry:[[@{target|dbparryworn}]] or [[@{target|bar2}-@{target|dbworn}]] }} {{attackname1=Attack: }}{{attackroll1=@{npcattack4type} }} {{fumbleroll1=Fumble: [[d100]]}} {{crit1=| Crit: }} {{critroll1=[[1d100cf=66cs=100]]}} </textarea> </td>
<td><button type="roll" name="attr_npcattack4" title="npcattack4" value="/w gm @{npcattack4macro}" style="width: 20px;"></button> </td>
</tr>
<tr>
<td><input type="text" class="sheet-table-data-center" style="width: 140px;" name="attr_npcattack5name" title="npcattack5name" value="Attack Name" /> </td>
<td><select class="sheet-inputbox" style="height: 24px; width: 94px; font-size: 0.75em; margin-bottom: 0;" name="attr_npcattack5type" title="npcattack5type">
<option type="text" value="[[1d100!>96cf<@{npcattack5fumble}+@{npcattack5bonus}[OB]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]-(100-?{% Activity used on attack|100})-@{target|dbworn}[target db] ]]" selected>Melee</option>
<option type="text" value="[[1d100!>96cf<@{npcattack5fumble}+@{npcattack5bonus}[OB]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]+?{Range Modification|0}[Range]+?{Missile Attack Penalty(-5 for AT6; -10 for AT10/14/18; -15 for AT7/8; -20 for AT11/15/16; -30 for AT12/19; -40 for AT20)|0}-(60-?{% Activity used on missile attack|60})-@{target|dbworn}[target db] ]]">Ranged</option>
<option type="text" value="[[1d100cf<2cs>96+@{npcattack5bonus}[List Ranks]+?{Special Item Bonus?|0}[Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range] ]]">Basic Spell</option>
<option type="text" value="[[1d100!>96cf<2cs=100+@{npcattack5bonus}[OB]+?{Special Item Bonus?|0}[Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]-@{target|dbworn}[target db] ]]">Directed Spell</option>
<option type="text" value="[[1d100cf<4cs>96+@{npcattack5bonus}[List Ranks]+?{Special Item Bonus?|0}[Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]+20*?{Center point of spell?(1=yes)|0}[Spell Center]-@{target|dbworn}[target db] + .5*@{target|dbarmdbworn}[adjustment for only 1/2 armor bonus to db] ]]">Area Spell</option>
</select></td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack5bonus" title="npcattack5bonus (use List ranks for Basic and Area spell attacks; use total skill bonus for weapon skill otherwise. Enhancement bonuses from items whether magical or non-magical go in the item column in the appropriate skill.)" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack5fumble" title="npcattack5fumble" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack5str" title="npcattack5str" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack5breakage" title="npcattack5breakage" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack5range" title="npcattack5range" value="-" /> </td>
<!--td><textarea rows="1" cols="55" class="sheet-table-data" style="width: 350px; height: 19px;" name="attr_npcattack5macro" title="npcattack5macro">@{selected|token_name} attacks @{target|token_name} with @{npcattack5name}: @{npcattack5type}; Crit: [[d100]]</textarea> </td-->
<td><textarea rows="1" cols="55" class="sheet-table-data" style="width: 350px; height: 19px;" name="attr_npcattack5macro" title="npcattack5macro">&{template:RMSSAttack} {{npcflag=true}} {{name=@{selected|token_name} attacks **@{target|token_name}**}} {{subtags=@{npcattack5name} vs AT:[[@{target|atworn}]]}} {{subtags2=DB:[[@{target|dbworn}]]; parry:[[@{target|dbparryworn}]] or [[@{target|bar2}-@{target|dbworn}]] }} {{attackname1=Attack: }}{{attackroll1=@{npcattack5type} }} {{fumbleroll1=Fumble: [[d100]]}} {{crit1=| Crit: }} {{critroll1=[[1d100cf=66cs=100]]}} </textarea> </td>
<td><button type="roll" name="attr_npcattack5" title="npcattack5" value="/w gm @{npcattack5macro}" style="width: 20px;"></button> </td>
</tr>
<tr>
<td><input type="text" class="sheet-table-data-center" style="width: 140px;" name="attr_npcattack6name" title="npcattack6name" value="Attack Name" /> </td>
<td><select class="sheet-inputbox" style="height: 24px; width: 94px; font-size: 0.75em; margin-bottom: 0;" name="attr_npcattack6type" title="npcattack6type">
<option type="text" value="[[1d100!>96cf<@{npcattack6fumble}+@{npcattack6bonus}[OB]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]-(100-?{% Activity used on attack|100})-@{target|dbworn}[target db] ]]" selected>Melee</option>
<option type="text" value="[[1d100!>96cf<@{npcattack6fumble}+@{npcattack6bonus}[OB]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]+?{Range Modification|0}[Range]+?{Missile Attack Penalty(-5 for AT6; -10 for AT10/14/18; -15 for AT7/8; -20 for AT11/15/16; -30 for AT12/19; -40 for AT20)|0}-(60-?{% Activity used on missile attack|60})-@{target|dbworn}[target db] ]]">Ranged</option>
<option type="text" value="[[1d100cf<2cs>96+@{npcattack6bonus}[List Ranks]+?{Special Item Bonus?|0}[Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range] ]]">Basic Spell</option>
<option type="text" value="[[1d100!>96cf<2cs=100+@{npcattack6bonus}[OB]+?{Special Item Bonus?|0}[Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]-@{target|dbworn}[target db] ]]">Directed Spell</option>
<option type="text" value="[[1d100cf<4cs>96+@{npcattack6bonus}[List Ranks]+?{Special Item Bonus?|0}[Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]+20*?{Center point of spell?(1=yes)|0}[Spell Center]-@{target|dbworn}[target db] + .5*@{target|dbarmdbworn}[adjustment for only 1/2 armor bonus to db] ]]">Area Spell</option>
</select></td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack6bonus" title="npcattack6bonus (use List ranks for Basic and Area spell attacks; use total skill bonus for weapon skill otherwise. Enhancement bonuses from items whether magical or non-magical go in the item column in the appropriate skill.)" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack6fumble" title="npcattack6fumble" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack6str" title="npcattack6str" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack6breakage" title="npcattack6breakage" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack6range" title="npcattack6range" value="-" /> </td>
<!--td><textarea rows="1" cols="55" class="sheet-table-data" style="width: 350px; height: 19px;" name="attr_npcattack6macro" title="npcattack6macro">@{selected|token_name} attacks @{target|token_name} with @{npcattack6name}: @{npcattack6type}; Crit: [[d100]]</textarea> </td-->
<td><textarea rows="1" cols="55" class="sheet-table-data" style="width: 350px; height: 19px;" name="attr_npcattack6macro" title="npcattack6macro">&{template:RMSSAttack} {{npcflag=true}} {{name=@{selected|token_name} attacks **@{target|token_name}**}} {{subtags=@{npcattack6name} vs AT:[[@{target|atworn}]]}} {{subtags2=DB:[[@{target|dbworn}]]; parry:[[@{target|dbparryworn}]] or [[@{target|bar2}-@{target|dbworn}]] }} {{attackname1=Attack: }}{{attackroll1=@{npcattack6type} }} {{fumbleroll1=Fumble: [[d100]]}} {{crit1=| Crit: }} {{critroll1=[[1d100cf=66cs=100]]}} </textarea> </td>
<td><button type="roll" name="attr_npcattack6" title="npcattack6" value="/w gm @{npcattack6macro}" style="width: 20px;"></button> </td>
</tr>
<tr>
<td><input type="text" class="sheet-table-data-center" style="width: 140px;" name="attr_npcattack7name" title="npcattack7name" value="Attack Name" /> </td>
<td><select class="sheet-inputbox" style="height: 24px; width: 94px; font-size: 0.75em; margin-bottom: 0;" name="attr_npcattack7type" title="npcattack7type">
<option type="text" value="[[1d100!>96cf<@{npcattack7fumble}+@{npcattack7bonus}[OB]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]-(100-?{% Activity used on attack|100})-@{target|dbworn}[target db] ]]" selected>Melee</option>
<option type="text" value="[[1d100!>96cf<@{npcattack7fumble}+@{npcattack7bonus}[OB]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]+?{Range Modification|0}[Range]+?{Missile Attack Penalty(-5 for AT6; -10 for AT10/14/18; -15 for AT7/8; -20 for AT11/15/16; -30 for AT12/19; -40 for AT20)|0}-(60-?{% Activity used on missile attack|60})-@{target|dbworn}[target db] ]]">Ranged</option>
<option type="text" value="[[1d100cf<2cs>96+@{npcattack7bonus}[List Ranks]+?{Special Item Bonus?|0}[Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range] ]]">Basic Spell</option>
<option type="text" value="[[1d100!>96cf<2cs=100+@{npcattack7bonus}[OB]+?{Special Item Bonus?|0}[Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]-@{target|dbworn}[target db] ]]">Directed Spell</option>
<option type="text" value="[[1d100cf<4cs>96+@{npcattack7bonus}[List Ranks]+?{Special Item Bonus?|0}[Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]+20*?{Center point of spell?(1=yes)|0}[Spell Center]-@{target|dbworn}[target db] + .5*@{target|dbarmdbworn}[adjustment for only 1/2 armor bonus to db] ]]">Area Spell</option>
</select></td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack7bonus" title="npcattack7bonus (use List ranks for Basic and Area spell attacks; use total skill bonus for weapon skill otherwise. Enhancement bonuses from items whether magical or non-magical go in the item column in the appropriate skill.)" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack7fumble" title="npcattack7fumble" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack7str" title="npcattack7str" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack7breakage" title="npcattack7breakage" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack7range" title="npcattack7range" value="-" /> </td>
<!--td><textarea rows="1" cols="55" class="sheet-table-data" style="width: 350px; height: 19px;" name="attr_npcattack7macro" title="npcattack7macro">@{selected|token_name} attacks @{target|token_name} with @{npcattack7name}: @{npcattack7type}; Crit: [[d100]]</textarea> </td-->
<td><textarea rows="1" cols="55" class="sheet-table-data" style="width: 350px; height: 19px;" name="attr_npcattack7macro" title="npcattack7macro">&{template:RMSSAttack} {{npcflag=true}} {{name=@{selected|token_name} attacks **@{target|token_name}**}} {{subtags=@{npcattack7name} vs AT:[[@{target|atworn}]]}} {{subtags2=DB:[[@{target|dbworn}]]; parry:[[@{target|dbparryworn}]] or [[@{target|bar2}-@{target|dbworn}]] }} {{attackname1=Attack: }}{{attackroll1=@{npcattack7type} }} {{fumbleroll1=Fumble: [[d100]]}} {{crit1=| Crit: }} {{critroll1=[[1d100cf=66cs=100]]}} </textarea> </td>
<td><button type="roll" name="attr_npcattack7" title="npcattack7" value="/w gm @{npcattack7macro}" style="width: 20px;"></button> </td>
</tr>
<tr>
<td><input type="text" class="sheet-table-data-center" style="width: 140px;" name="attr_npcattack8name" title="npcattack8name" value="Attack Name" /> </td>
<td><select class="sheet-inputbox" style="height: 24px; width: 94px; font-size: 0.75em; margin-bottom: 0;" name="attr_npcattack8type" title="npcattack8type">
<option type="text" value="[[1d100!>96cf<@{npcattack8fumble}+@{npcattack8bonus}[OB]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]-(100-?{% Activity used on attack|100})-@{target|dbworn}[target db] ]]" selected>Melee</option>
<option type="text" value="[[1d100!>96cf<@{npcattack8fumble}+@{npcattack8bonus}[OB]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust)|0}[Parry]+?{Range Modification|0}[Range]+?{Missile Attack Penalty(-5 for AT6; -10 for AT10/14/18; -15 for AT7/8; -20 for AT11/15/16; -30 for AT12/19; -40 for AT20)|0}-(60-?{% Activity used on missile attack|60})-@{target|dbworn}[target db] ]]">Ranged</option>
<option type="text" value="[[1d100cf<2cs>96+@{npcattack8bonus}[List Ranks]+?{Special Item Bonus?|0}[Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range] ]]">Basic Spell</option>
<option type="text" value="[[1d100!>96cf<2cs=100+@{npcattack8bonus}[OB]+?{Special Item Bonus?|0}[Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]-@{target|dbworn}[target db] ]]">Directed Spell</option>
<option type="text" value="[[1d100cf<4cs>96+@{npcattack8bonus}[List Ranks]+?{Special Item Bonus?|0}[Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]+20*?{Center point of spell?(1=yes)|0}[Spell Center]-@{target|dbworn}[target db] + .5*@{target|dbarmdbworn}[adjustment for only 1/2 armor bonus to db] ]]">Area Spell</option>
</select></td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack8bonus" title="npcattack8bonus (use List ranks for Basic and Area spell attacks; use total skill bonus for weapon skill otherwise. Enhancement bonuses from items whether magical or non-magical go in the item column in the appropriate skill.)" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack8fumble" title="npcattack8fumble" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack8str" title="npcattack8str" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack8breakage" title="npcattack8breakage" value="0" /> </td>
<td><input type="text" class="sheet-table-data-attacks" name="attr_npcattack8range" title="npcattack8range" value="-" /> </td>
<!--td><textarea rows="1" cols="55" class="sheet-table-data" style="width: 350px; height: 19px;" name="attr_npcattack8macro" title="npcattack8macro">@{selected|token_name} attacks @{target|token_name} with @{npcattack8name}: @{npcattack8type}; Crit: [[d100]]</textarea> </td-->
<td><textarea rows="1" cols="55" class="sheet-table-data" style="width: 350px; height: 19px;" name="attr_npcattack8macro" title="npcattack8macro">&{template:RMSSAttack} {{npcflag=true}} {{name=@{selected|token_name} attacks **@{target|token_name}**}} {{subtags=@{npcattack8name} vs AT:[[@{target|atworn}]]}} {{subtags2=DB:[[@{target|dbworn}]]; parry:[[@{target|dbparryworn}]] or [[@{target|bar2}-@{target|dbworn}]] }} {{attackname1=Attack: }}{{attackroll1=@{npcattack8type} }} {{fumbleroll1=Fumble: [[d100]]}} {{crit1=| Crit: }} {{critroll1=[[1d100cf=66cs=100]]}} </textarea> </td>
<td><button type="roll" name="attr_npcattack8" title="npcattack8" value="/w gm @{npcattack8macro}" style="width: 20px;"></button> </td>
</tr>
</table>
<hr/>
</div>
<hr/>
</div>
<!--/div-->
</label>
</div>
<!-- end NPC section -->
</div>
<div class="sheet-switch-rtmplt">
<!-- start Roll Template section -->
<!-- Roll Template Examples-->
<table style="width:100%;" class="sheet-table-row" cellpadding="0" cellspacing="0">
<tr>
<td colspan="2" class="sheet-statlabel-big-gray" style="width:800px; height: 35px; font-size: 1.5em;">Roll Templates</td>
</tr>
</table>
<input type="checkbox" class="sheet-pc-rolltemplates-show sheet-arrow" title="rolltemplates-show" name="attr_rolltemplates-show" value="1" checked /><span style="text-align: left;">Show Roll Templates?</span>
<div class="sheet-pc-rolltemplates">
<table>
<tr>
<td style="text-align: left;">
All of the roll templates use the flags initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, and basicflag to vary the roll template appearance. See below for more details.
<br>
<br> The RMSSAttack roll template allows up to 8 attacks to be displayed in the same template. If attackroll# is a critical failure, it will display fumbleroll#. Crit# and critroll# always display.
<div class="sheet-table-row">
<span class="sheet-table-header-left" style="width: 124px;"> Attack: </span>
<span class="sheet-table-header-left" style="width: 218px;">
<div class="sheet-rolltemplate-RMSSAttack">
<table>
<tr><th>Name</th></tr>
<tr><td class="subheader">subtags</td></tr>
<tr><td class="subheader">subtags2</td></tr>
<tr class="arrow-container"><td><div class="arrow-right"></div></td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left"> attackname1 attackroll1 fumbleroll1 crit1 critroll1</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left"> attackname2 attackroll2 fumbleroll2 crit2 critroll2</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left"> attackname3 attackroll3 fumbleroll3 crit3 critroll3</td></tr>
<tr class="sheet-tr-repeating"><td> ... </td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left"> attackname8 attackroll8 fumbleroll8 crit8 critroll8</td></tr>
<tr><td class="sheet-table-left"><span class="tcat">notes</span></td></tr>
</table>
</div> </span>
<span class="sheet-table-header-right" style="width: 117px;"> Example macro: </span><textarea class="sheet-inputbox" rows="6" cols="55" style="height: 80px; width: 296px;" name="attr_exampleattack" title="exampleattack">&{template:RMSSAttack} {{pcflag=true}} {{name=@{character_name} }} {{subtags=attacks mightily }} {{attackname1=A1 (@{attack1name}):}} {{attackroll1=@{attack1type} }} {{fumbleroll1=Fumble: [[d100]]}} {{crit1=| Crit:}} {{critroll1=[[1d100cf=66cs=100]]}} {{attackname2=A2 (@{attack2name}):}} {{attackroll2=@{attack2type} }} {{fumbleroll2=Fumble: [[d100]]}} {{crit2=| Crit: }} {{critroll2=[[1d100cf=66cs=100]]}} </textarea>
<button type="roll" name="attr_exampleattackroll" title="exampleattackroll" value="@{exampleattack}"></button>
<br> The pcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the right.
<br> This example displays two attacks pulled from Attack/Weapon 1 and 2.
</div>
<br>
<div class="sheet-table-row">
<span class="sheet-table-header-left" style="width: 124px;"> Attack v2 (NPC): </span>
<span class="sheet-table-header-left" style="width: 218px;">
<div class="sheet-rolltemplate-RMSSAttack">
<table>
<tr><th>Name</th></tr>
<tr><td class="subheader">subtags</td></tr>
<tr><td class="subheader">subtags2</td></tr>
<tr class="arrow-container"><td><div class="arrow-left"></div></td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left"> attackname1 attackroll1 fumbleroll1 crit1 critroll1</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left"> attackname2 attackroll2 fumbleroll2 crit2 critroll2</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left"> attackname3 attackroll3 fumbleroll3 crit3 critroll3</td></tr>
<tr class="sheet-tr-repeating"><td> ... </td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left"> attackname8 attackroll8 fumbleroll8 crit8 critroll8</td></tr>
<tr><td class="sheet-table-left"><span class="tcat">notes</span></td></tr>
</table>
</div></span>
<span class="sheet-table-header-right" style="width: 117px;"> Example macro: </span><textarea class="sheet-inputbox" rows="6" cols="55" style="height: 80px; width: 296px;" name="attr_examplenpcattack" title="examplenpcattack">&{template:RMSSAttack} {{npcflag=true}} {{name=@{selected|token_Name} attacks **@{target|token_Name}**}} {{subtags=@{npcattack1Name} vs AT:[[@{target|atworn}]]}} {{subtags2=Target DB:[[@{target|dbworn}]]; parry:[[@{target|dbparryworn}]] }} {{attackname1=Attack: }}{{attackroll1=@{npcattack1type} }} {{fumbleroll1=Fumble: [[d100]]}} {{crit1=| Crit: }} {{critroll1=[[1d100cf=66cs=100]]}} {{notes= [[1d100>85]] arrows break}}</textarea>
<button type="roll" name="attr_examplenpcattackroll" title="examplenpcattackroll" value="@{examplenpcattack}"></button>
<br> The npcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the left.
<br> Example of RMSSAttack with {{npcflag=true}} set. Also set to whisper to the gm for the NPC's attacks. This example uses @Target to show the defender's AT, DB, and Parry in the subtags. If the roll is less than the fumble value set by the weapon type, it will display a d100 fumble roll. This example has a 15% arrow break notification in the notes section.
</div>
<br>
<br> The RMSSInitiative roll template consists of name check and checkroll on the same line. Notes can be added below. There is no dividing line in this template.
<div class="sheet-table-row">
<span class="sheet-table-header-left" style="width: 124px;"> Initiative: </span>
<span class="sheet-table-header-left" style="width: 218px;">
<div class="sheet-rolltemplate-RMSSInitiative">
<table>
<tr><th class="sheet-table-left"> Name check checkroll </th></tr>
<tr><td><span class="tcat">notes</span></td></tr>
</table>
</div></span>
<span class="sheet-table-header-right" style="width: 117px;"> Example macro: </span><textarea class="sheet-inputbox" rows="6" cols="55" style="height: 80px; width: 296px;" name="attr_exampleinit" title="exampleinit">&{template:RMSSInitiative} {{name=@{selected|token_Name}'s }} {{check=initiative roll: }}{{checkroll=[[2d10 + [[@{initbonus}]] &{tracker} ]] }} </textarea>
<button type="roll" name="attr_exampleinitroll" title="exampleinitroll" value="@{exampleinit}"></button>
<br> The initflag used with the RMSSStdRoll or RMSSAttack sets the name this same yellow and also adds a thin solid yellow dividing line.
</div>
<br>
<br> For the RMSSStdRoll, the oedownroll is called if the checkroll results in a critical failure; so to model an open ended down d100, I call it with [[d100cf&lt;5]].
<br>
<br> If the roll type does not have an open ended down roll, but instead had a fumble, you can use the fumble roll which gets its own line in the output instead of being placed on the same line as the roll like the oedownroll does. It is called in the same way as the oedownroll i.e.: [[d100cf&lt;@{attack1fumble}]].
<br>
<br> The crit roll activates on a critical success and also gets its own line. For example, [[d100cs=66cs=100]] will show the critical success line for only a 66 and a 100 on the roll.
<br>
<br> The next section is a repeating section where you can give a key and a value which will be displayed in columns. Key words which cannot be used (since they are used in other parts of the template) are: notes, subtags, subtags2, compcheck, failcheck, succeedcheck, check, checkroll, critroll, fumbleroll, oedownroll, initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, basicflag, name.
<br>
<br> The compcheck line expects a comparison type roll [[d100&lt;50]] and will display the succeedcheck if the result is a 1 or the failcheck if the result is a 0.
<br>
<br> Any or all of the sections can be used; if you don't put in the key word, the section will not be displayed. Note that you cannot use the check keyword by itself; you must include the checkroll as well for that section to display.
<div class="sheet-table-row">
<span class="sheet-table-header-left" style="width: 124px;"> Std Roll, Spell check: </span>
<span class="sheet-table-header-left" style="width: 218px;">
<div class="sheet-rolltemplate-RMSSStdRoll">
<table>
<tr><th class="header-spell" colspan="2">Name</th></tr>
<tr><td class="subheader" colspan="2">subtags</td></tr>
<tr><td class="subheader" colspan="2">subtags2</td></tr>
<tr class="solid-container"><td colspan="2"><div class="arrow-spell"></div></td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2">check checkroll oedownroll</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2"> &nbsp; &nbsp; &nbsp; fumbleroll</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2"> &nbsp; &nbsp; &nbsp; critroll</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2"> &nbsp; &nbsp; &nbsp; highlight66roll</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left">key</td><td class="sheet-table-left"> value</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left">key</td><td class="sheet-table-left"> value</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left">key</td><td class="sheet-table-left"> value</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2">compcheck succeedcheck failcheck</td></tr>
<tr><td class="sheet-table-left" colspan="2"><span class="tcat">notes</span></td></tr>
</table>
</div> </span>
<span class="sheet-table-header-right" style="width: 117px;"> Example macro: </span><textarea class="sheet-inputbox" rows="6" cols="55" style="height: 80px; width: 296px;" name="attr_examplespell" title="examplespell">&{template:RMSSStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srob-list1Name} list.}} {{check= Check: }} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{srob-list1totalbonus}]] +?{Other bonus/penalty?|0}]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +[[@{srob-list1totalbonus}]] +?{Other bonus/penalty?|0} ]]}} {{highlight66roll=**Natural 66.** }} </textarea>
<button type="roll" name="attr_examplespellroll" title="examplespellroll" value="@{examplespell}"></button>
<br> The spellflag sets the dividing line to be a blue 4-pointed star pattern and the name to be blue.
</div>
<br>
<div class="sheet-table-row">
<span class="sheet-table-header-left" style="width: 124px;"> Std Roll, Ability check: </span>
<span class="sheet-table-header-left" style="width: 218px;">
<div class="sheet-rolltemplate-RMSSStdRoll">
<table>
<tr><th class="header-ability" colspan="2">Name</th></tr>
<tr><td class="subheader" colspan="2">subtags</td></tr>
<tr><td class="subheader" colspan="2">subtags2</td></tr>
<tr class="solid-container"><td colspan="2"><div class="arrow-ability"></div></td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2">check checkroll oedownroll</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2"> &nbsp; &nbsp; &nbsp; fumbleroll</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2"> &nbsp; &nbsp; &nbsp; critroll</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2"> &nbsp; &nbsp; &nbsp; highlight66roll</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left">key</td><td class="sheet-table-left"> value</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left">key</td><td class="sheet-table-left"> value</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left">key</td><td class="sheet-table-left"> value</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2">compcheck succeedcheck failcheck</td></tr>
<tr><td class="sheet-table-left" colspan="2"><span class="tcat">notes</span></td></tr>
</table>
</div> </span>
<span class="sheet-table-header-right" style="width: 117px;"> Example macro: </span><textarea class="sheet-inputbox" rows="6" cols="55" style="height: 80px; width: 296px;" name="attr_exampleability" title="exampleability">&{template:RMSSStdRoll} {{abilityflag=true}} {{name=@{character_name}'s Strength}} {{checkroll=[[1d100!>96cf<5cs=100+3*[[@{stbonus}]] ]]}} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +3*[[@{stbonus}]] ]]}} {{highlight66roll=**Natural 66.** }} </textarea>
<button type="roll" name="attr_exampleabilityroll" title="exampleabilityroll" value="@{exampleability}"></button>
<br> The abilityflag sets the name and dividing line brown.
</div>
<br>
<div class="sheet-table-row">
<span class="sheet-table-header-left" style="width: 124px;"> Std Roll, Save check: </span>
<span class="sheet-table-header-left" style="width: 218px;">
<div class="sheet-rolltemplate-RMSSStdRoll">
<table>
<tr><th class="header-save" colspan="2">Name</th></tr>
<tr><td class="subheader" colspan="2">subtags</td></tr>
<tr><td class="subheader" colspan="2">subtags2</td></tr>
<tr class="solid-container"><td colspan="2"><div class="arrow-save"></div></td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2">check checkroll oedownroll</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2"> &nbsp; &nbsp; &nbsp; fumbleroll</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2"> &nbsp; &nbsp; &nbsp; critroll</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2"> &nbsp; &nbsp; &nbsp; highlight66roll</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left">key</td><td class="sheet-table-left"> value</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left">key</td><td class="sheet-table-left"> value</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left">key</td><td class="sheet-table-left"> value</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2">compcheck succeedcheck failcheck</td></tr>
<tr><td class="sheet-table-left" colspan="2"><span class="tcat">notes</span></td></tr>
</table>
</div> </span>
<span class="sheet-table-header-right" style="width: 117px;"> Example macro: </span><textarea class="sheet-inputbox" rows="6" cols="55" style="height: 80px; width: 296px;" name="attr_examplesave" title="examplesave">&{template:RMSSStdRoll} {{saveflag=true}} {{name=@{character_name} }} {{subtags=tries to block out external influences}} {{check=Will resistance roll:}} {{checkroll=[[1d100 + [[@{willsave}]] ]] }} </textarea>
<button type="roll" name="attr_examplesaveroll" title="examplesaveroll" value="@{examplesave}"></button>
<br> The saveflag sets the name and thick dividing line to be purple.
</div>
<br>
<div class="sheet-table-row">
<span class="sheet-table-header-left" style="width: 124px;"> Std Roll, Skill check: </span>
<span class="sheet-table-header-left" style="width: 218px;">
<div class="sheet-rolltemplate-RMSSStdRoll">
<table>
<tr><th class="header-skill" colspan="2">Name</th></tr>
<tr><td class="subheader" colspan="2">subtags</td></tr>
<tr><td class="subheader" colspan="2">subtags2</td></tr>
<tr class="solid-container"><td colspan="2"><div class="arrow-skill"></div></td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2">check checkroll oedownroll</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2"> &nbsp; &nbsp; &nbsp; fumbleroll</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2"> &nbsp; &nbsp; &nbsp; critroll</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2"> &nbsp; &nbsp; &nbsp; highlight66roll</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left">key</td><td class="sheet-table-left"> value</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left">key</td><td class="sheet-table-left"> value</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left">key</td><td class="sheet-table-left"> value</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2">compcheck succeedcheck failcheck</td></tr>
<tr><td class="sheet-table-left" colspan="2"><span class="tcat">notes</span></td></tr>
</table>
</div> </span>
<span class="sheet-table-header-right" style="width: 117px;"> Example macro: </span><textarea class="sheet-inputbox" rows="6" cols="55" style="height: 80px; width: 296px;" name="attr_exampleskill" title="exampleskill">&{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=Appraisal check:}} {{checkroll=[[1d100!>96cf<5cs=100 + [[@{selected|appraisal}]] ]] }} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +[[@{selected|appraisal}]] ]]}} {{highlight66roll=**Natural 66.** }} </textarea>
<button type="roll" name="attr_exampleskillroll" title="exampleskillroll" value="@{exampleskill}"></button>
<br> The skillflag sets the name and double-arrow dividing line a darkish green.
</div>
<br>
<div class="sheet-table-row">
<span class="sheet-table-header-left" style="width: 124px;"> Std Roll, Skill Category check: </span>
<span class="sheet-table-header-left" style="width: 218px;">
<div class="sheet-rolltemplate-RMSSStdRoll">
<table>
<tr><th class="header-skillcat" colspan="2">Name</th></tr>
<tr><td class="subheader" colspan="2">subtags</td></tr>
<tr><td class="subheader" colspan="2">subtags2</td></tr>
<tr class="solid-container"><td colspan="2"><div class="arrow-skillcat"></div></td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2">check checkroll oedownroll</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2"> &nbsp; &nbsp; &nbsp; fumbleroll</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2"> &nbsp; &nbsp; &nbsp; critroll</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2"> &nbsp; &nbsp; &nbsp; highlight66roll</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left">key</td><td class="sheet-table-left"> value</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left">key</td><td class="sheet-table-left"> value</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left">key</td><td class="sheet-table-left"> value</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2">compcheck succeedcheck failcheck</td></tr>
<tr><td class="sheet-table-left" colspan="2"><span class="tcat">notes</span></td></tr>
</table>
</div>
</span>
<span class="sheet-table-header-right" style="width: 117px;"> Example macro: </span><textarea class="sheet-inputbox" rows="6" cols="55" style="height: 80px; width: 296px;" name="attr_exampleskillcat" title="exampleskillcat">&{template:RMSSStdRoll} {{skillcatflag=true}} {{name=@{character_name} }} {{check=Athletic-Brawn cat check:}} {{checkroll=[[1d100!>96cf<5cs=100 +[[@{selected|cat-athletic-brawn}]] ]] }} {{oedownroll= -[[1d100!>96[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +[[@{selected|cat-athletic-brawn}]] ]]}} {{highlight66roll=**Natural 66.** }} </textarea>
<button type="roll" name="attr_exampleskillcatroll" title="exampleskillcatroll" value="@{exampleskillcat}"></button>
<br> The skillcatflag sets the dividing line to be an upward pointed arrow and both it and the name a teal color.
</div>
<br>
<div class="sheet-table-row">
<span class="sheet-table-header-left" style="width: 124px;"> Std Roll, Basic: </span>
<span class="sheet-table-header-left" style="width: 218px;">
<div class="sheet-rolltemplate-RMSSStdRoll">
<table>
<tr><th class="header-basic" colspan="2">Name</th></tr>
<tr><td class="subheader" colspan="2">subtags</td></tr>
<tr><td class="subheader" colspan="2">subtags2</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2">check checkroll oedownroll</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2"> &nbsp; &nbsp; &nbsp; fumbleroll</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2"> &nbsp; &nbsp; &nbsp; critroll</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2"> &nbsp; &nbsp; &nbsp; highlight66roll</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left">key</td><td class="sheet-table-left"> value</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left">key</td><td class="sheet-table-left"> value</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left">key</td><td class="sheet-table-left"> value</td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2">compcheck succeedcheck failcheck</td></tr>
<tr><td class="sheet-table-left" colspan="2"><span class="tcat">notes</span></td></tr>
</table>
</div>
</span>
<span class="sheet-table-header-right" style="width: 117px;"> Example macro: </span><textarea class="sheet-inputbox" rows="6" cols="55" style="height: 80px; width: 296px;" name="attr_examplerepeating" title="examplerepeating">&{template:RMSSStdRoll} {{basicflag=true}} {{name=Test Attack}} {{subtags=swinging violently}} {{subtags2=at the kitchen sink.}} {{note= This is some note content}} {{Saving Throw= [[d100+ [[@{willsave}]] ]] vs Will}} {{Attack1=[[1d100!>96cf<5]]}} {{Crit1=[[1d100]]}} {{Attack2=[[1d100!>96cf<5]]}} {{Crit2=[[1d100]]}} {{Attack3=[[1d100!>96cf<5]]}} {{Crit3=[[1d100]]}} {{compcheck= Climbing:[[{1d100+[[@{climbing}]] }>111]] }} {{succeedcheck=Success! It works this round!}} {{failcheck=Uh oh. You are slipping. }} {{notes=Additional notes under the notes tag will be at the bottom.}} </textarea>
<button type="roll" name="attr_examplerepeatingroll" title="examplerepeatingroll" value="@{examplerepeating}"></button>
<br> This basic grey and white appearance can be used with the various templates by setting {{basicflag=true}} . There is no dividing line with this appearance flag.
</div>
</td>
</tr>
</table>
<rolltemplate class="sheet-rolltemplate-RMSSAttack">
<table>
{{#pcflag}}<tr><th class="header-attack">{{name}}</th></tr> {{/pcflag}}
{{#npcflag}}<tr><th class="header-attack">{{name}}</th></tr> {{/npcflag}}
{{#spellflag}}<tr><th class="header-spell">{{name}}</th></tr> {{/spellflag}}
{{#abilityflag}} <tr><th class="header-ability">{{name}}</th></tr> {{/abilityflag}}
{{#saveflag}} <tr><th class="header-save">{{name}}</th></tr> {{/saveflag}}
{{#skillflag}} <tr><th class="header-skill">{{name}}</th></tr> {{/skillflag}}
{{#skillcatflag}} <tr><th class="header-skillcat">{{name}}</th></tr> {{/skillcatflag}}
{{#initflag}} <tr><th class="header-initiative">{{name}}</th></tr> {{/initflag}}
{{#basicflag}} <tr><th class="header-basic">{{name}}</th></tr> {{/basicflag}}
{{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} <tr><th class="header-basic">{{name}}</th></tr> {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}}
{{#subtags}}<tr><td class="subheader">{{subtags}}</td></tr>{{/subtags}}
{{#subtags2}}<tr><td class="subheader">{{subtags2}}</td></tr>{{/subtags2}}
{{#npcflag}} <tr class="arrow-container"><td><div class="arrow-left"></div></td></tr> {{/npcflag}}
{{#pcflag}} <tr class="arrow-container"><td><div class="arrow-right"></div></td></tr> {{/pcflag}}
{{#spellflag}}<tr class="arrow-container"><td><div class="arrow-spell"></div></td></tr> {{/spellflag}}
{{#abilityflag}} <tr class="arrow-container"><td><div class="arrow-ability"></div></td></tr> {{/abilityflag}}
{{#saveflag}} <tr class="arrow-container"><td><div class="arrow-save"></div></td></tr> {{/saveflag}}
{{#skillflag}} <tr class="arrow-container"><td><div class="arrow-skill"></div></td></tr> {{/skillflag}}
{{#skillcatflag}} <tr class="arrow-container"><td><div class="arrow-skillcat"></div></td></tr> {{/skillcatflag}}
{{#initflag}} <tr class="arrow-container"><td><div class="arrow-initiative"></div></td></tr> {{/initflag}}
{{#attackname1}}
<tr class="sheet-tr-repeating"><td>{{attackname1}} {{attackroll1}}
{{#rollWasFumble() attackroll1}} {{fumbleroll1}} {{/rollWasFumble() attackroll1}}
{{^rollWasFumble() attackroll1}} {{crit1}} {{critroll1}} {{/rollWasFumble() attackroll1}}</td></tr>
{{/attackname1}}
{{#attackname2}}
<tr class="sheet-tr-repeating"><td>{{attackname2}} {{attackroll2}}
{{#rollWasFumble() attackroll2}} {{fumbleroll2}} {{/rollWasFumble() attackroll2}}
{{^rollWasFumble() attackroll2}} {{crit2}} {{critroll2}} {{/rollWasFumble() attackroll2}}</td></tr>
{{/attackname2}}
{{#attackname3}}
<tr class="sheet-tr-repeating"><td>{{attackname3}} {{attackroll3}}
{{#rollWasFumble() attackroll3}} {{fumbleroll3}} {{/rollWasFumble() attackroll3}}
{{^rollWasFumble() attackroll3}} {{crit3}} {{critroll3}} {{/rollWasFumble() attackroll3}}</td></tr>
{{/attackname3}}
{{#attackname4}}
<tr class="sheet-tr-repeating"><td>{{attackname4}} {{attackroll4}}
{{#rollWasFumble() attackroll4}} {{fumbleroll4}} {{/rollWasFumble() attackroll4}}
{{^rollWasFumble() attackroll4}} {{crit4}} {{critroll4}} {{/rollWasFumble() attackroll4}}</td></tr>
{{/attackname4}}
{{#attackname5}}
<tr class="sheet-tr-repeating"><td>{{attackname5}} {{attackroll5}}
{{#rollWasFumble() attackroll5}} {{fumbleroll5}} {{/rollWasFumble() attackroll5}}
{{^rollWasFumble() attackroll5}} {{crit5}} {{critroll5}} {{/rollWasFumble() attackroll5}}</td></tr>
{{/attackname5}}
{{#attackname6}}
<tr class="sheet-tr-repeating"><td>{{attackname6}} {{attackroll6}}
{{#rollWasFumble() attackroll6}} {{fumbleroll6}} {{/rollWasFumble() attackroll6}}
{{^rollWasFumble() attackroll6}} {{crit6}} {{critroll6}} {{/rollWasFumble() attackroll6}}</td></tr>
{{/attackname6}}
{{#attackname7}}
<tr class="sheet-tr-repeating"><td>{{attackname7}} {{attackroll7}}
{{#rollWasFumble() attackroll7}} {{fumbleroll7}} {{/rollWasFumble() attackroll7}}
{{^rollWasFumble() attackroll7}} {{crit7}} {{critroll7}} {{/rollWasFumble() attackroll7}}</td></tr>
{{/attackname7}}
{{#attackname8}}
<tr class="sheet-tr-repeating"><td>{{attackname8}} {{attackroll8}}
{{#rollWasFumble() attackroll8}} {{fumbleroll8}} {{/rollWasFumble() attackroll8}}
{{^rollWasFumble() attackroll8}} {{crit8}} {{critroll8}} {{/rollWasFumble() attackroll8}}</td></tr>
{{/attackname8}}
{{#notes}}<tr><td><span class="tcat">{{notes}}</span></td></tr>{{/notes}}
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-RMSSStdRoll">
<table>
{{#pcflag}}<tr><th class="header-attack" colspan="2">{{name}}</th></tr> {{/pcflag}}
{{#npcflag}}<tr><th class="header-attack" colspan="2">{{name}}</th></tr> {{/npcflag}}
{{#spellflag}}<tr><th class="header-spell" colspan="2">{{name}}</th></tr> {{/spellflag}}
{{#abilityflag}} <tr><th class="header-ability" colspan="2">{{name}}</th></tr> {{/abilityflag}}
{{#saveflag}} <tr><th class="header-save" colspan="2">{{name}}</th></tr> {{/saveflag}}
{{#skillflag}} <tr><th class="header-skill" colspan="2">{{name}}</th></tr> {{/skillflag}}
{{#skillcatflag}} <tr><th class="header-skillcat" colspan="2">{{name}}</th></tr> {{/skillcatflag}}
{{#initflag}} <tr><th class="header-initiative" colspan="2">{{name}}</th></tr> {{/initflag}}
{{#basicflag}} <tr><th class="header-basic" colspan="2">{{name}}</th></tr> {{/basicflag}}
{{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} <tr><th class="header-basic" colspan="2">{{name}}</th></tr> {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}}
{{#subtags}}<tr><td class="subheader" colspan="2">{{subtags}}</td></tr>{{/subtags}}
{{#subtags2}}<tr><td class="subheader" colspan="2">{{subtags2}}</td></tr>{{/subtags2}}
{{#npcflag}} <tr class="arrow-container"><td colspan="2"><div class="arrow-left"></div></td></tr> {{/npcflag}}
{{#pcflag}} <tr class="arrow-container"><td colspan="2"><div class="arrow-right"></div></td></tr> {{/pcflag}}
{{#spellflag}}<tr class="arrow-container"><td colspan="2"><div class="arrow-spell"></div></td></tr> {{/spellflag}}
{{#abilityflag}} <tr class="arrow-container"><td colspan="2"><div class="arrow-ability"></div></td></tr> {{/abilityflag}}
{{#saveflag}} <tr class="arrow-container"><td colspan="2"><div class="arrow-save"></div></td></tr> {{/saveflag}}
{{#skillflag}} <tr class="arrow-container"><td colspan="2"><div class="arrow-skill"></div></td></tr> {{/skillflag}}
{{#skillcatflag}} <tr class="arrow-container"><td colspan="2"><div class="arrow-skillcat"></div></td></tr> {{/skillcatflag}}
{{#initflag}} <tr class="arrow-container"><td colspan="2"><div class="arrow-initiative"></div></td></tr> {{/initflag}}
{{#checkroll}} <tr class="sheet-tr-repeating"><td colspan="2">{{check}} {{checkroll}}
{{#rollWasFumble() checkroll}} {{oedownroll}} {{/rollWasFumble() checkroll}}
</td></tr>
{{#fumbleroll}} {{#rollWasFumble() checkroll}} <tr class="sheet-tr-repeating"><td colspan="2"> &nbsp; &nbsp; &nbsp; &nbsp; {{fumbleroll}} </td></tr> {{/rollWasFumble() checkroll}} {{/fumbleroll}}
{{#critroll}} {{#rollWasCrit() checkroll}} <tr class="sheet-tr-repeating"><td colspan="2"> &nbsp; &nbsp; &nbsp; &nbsp; {{critroll}} </td></tr> {{/rollWasCrit() checkroll}} {{/critroll}}
{{#highlight66roll}} {{#rollTotal() checkroll highlight66}} <tr class="sheet-tr-repeating"><td colspan="2"> &nbsp; &nbsp; &nbsp; &nbsp; {{highlight66roll}} </td></tr> {{/rollTotal() checkroll highlight66}} {{/highlight66roll}}
{{/checkroll}}
{{#allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll highlight66 highlight66roll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}}
<tr class="sheet-tr-repeating"><td>{{key}} </td><td>{{value}} </td></tr>
{{/allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll highlight66 highlight66roll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}}
{{#compcheck}}
<tr class="sheet-tr-repeating"><td colspan="2">{{compcheck}}
{{#rollTotal() compcheck 1}} {{succeedcheck}} {{/rollTotal() compcheck 1}}
{{#rollTotal() compcheck 0}} {{failcheck}} {{/rollTotal() compcheck 0}}</td></tr>
{{/compcheck}}
{{#notes}}<tr><td colspan="2"><span class="tcat">{{notes}}</span></td></tr>{{/notes}}
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-RMSSInitiative">
<table>
{{#pcflag}}<tr><th class="header-attack">{{name}} {{check}} {{checkroll}} </th></tr> {{/pcflag}}
{{#npcflag}}<tr><th class="header-attack">{{name}} {{check}} {{checkroll}} </th></tr> {{/npcflag}}
{{#spellflag}}<tr><th class="header-spell">{{name}} {{check}} {{checkroll}} </th></tr> {{/spellflag}}
{{#abilityflag}} <tr><th class="header-ability">{{name}} {{check}} {{checkroll}} </th></tr> {{/abilityflag}}
{{#saveflag}} <tr><th class="header-save">{{name}} {{check}} {{checkroll}} </th></tr> {{/saveflag}}
{{#skillflag}} <tr><th class="header-skill">{{name}} {{check}} {{checkroll}} </th></tr> {{/skillflag}}
{{#skillcatflag}} <tr><th class="header-skillcat">{{name}} {{check}} {{checkroll}} </th></tr> {{/skillcatflag}}
{{#initflag}} <tr><th class="header-initiative">{{name}} {{check}} {{checkroll}} </th></tr> {{/initflag}}
{{#basicflag}} <tr><th class="header-basic">{{name}} {{check}} {{checkroll}} </th></tr> {{/basicflag}}
{{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} <tr><th class="header-initiative" colspan="2">{{name}} {{check}} {{checkroll}} </th></tr> {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}}
{{#notes}}<tr class="rowcolor"><td><span class="tcat">{{notes}}</span></td></tr>{{/notes}}
</table>
</rolltemplate>
</div>
<!-- end Roll Template section -->
</div>
<!-- start Sheet Workers Script section-->
<script type="text/worker">
// <!-- Stat Mod Calculation -->
function StatMod(stat) {
mod = 0;
if (stat < 11) {
mod = Math.round((stat - 21) / 2);
} else if (stat < 31) {
mod = Math.round((stat - 33) / 5);
} else if (stat < 70) {
mod = 0;
} else if (stat < 90) {
mod = Math.round((stat - 67) / 5);
} else if (stat < 101) {
mod = Math.round((stat - 81) / 2);
} else if (stat > 100) {
mod = Math.round((stat - 95) * 2);
}
return mod;
}
// <!-- Stat Calculation -->
function StatCalc(base, racial, special) {
mod = base + racial + special;
return mod;
}
// <!-- Generic Skill - Rank Bonus Calculation -->
function GenSkillMod(rank, prog0, prog10, prog20, prog30, prog31) {
mod = 0;
// console.log('/* ----------inside GenSkillMod rank:'+rank+'------------ */');
if (rank == 0) {
mod = prog0;
// mod = -15;
} else if (rank < 11) {
mod = rank * prog10;
// mod = rank * 3;
} else if (rank < 21) {
mod = (10 * prog10) + Math.floor((rank-10) * prog20);
// mod = 10 + (rank * 2);
} else if (rank < 31) {
mod = (10 * prog10) + Math.floor(10 * prog20) + Math.floor((rank-20) * prog30);
// mod = 30 + rank;
} else if (rank > 30) {
mod = (10 * prog10) + Math.floor(10 * prog20) + Math.floor(10 * prog30) + Math.floor((rank - 30) * prog31);
// mod = 45 + Math.floor(rank / 2);
}
// console.log('/* ----------leaving GenSkillMod mod:'+mod+'------------ */');
return mod;
}
// <!-- Body Dev Progression Setup -->
function BodyDevProgMod(racialindex, pindex, currentval) {
mod = 0;
// console.log('/* ----------inside BodyDevProgMod rank:'+racialindex+'------------ */');
if (racialindex == 10) { //------Common Man------
if (pindex == 0) {mod = 0;}
else if (pindex == 10) {mod = 6;}
else if (pindex == 20) {mod = 4;}
else if (pindex == 30) {mod = 2;}
else if (pindex == 31) {mod = 1;}
} else if (racialindex == 11) { //------Mixed Man------
if (pindex == 0) {mod = 0;}
else if (pindex == 10) {mod = 6;}
else if (pindex == 20) {mod = 5;}
else if (pindex == 30) {mod = 2;}
else if (pindex == 31) {mod = 1;}
} else if (racialindex == 12) { //------High Man------
if (pindex == 0) {mod = 0;}
else if (pindex == 10) {mod = 7;}
else if (pindex == 20) {mod = 5;}
else if (pindex == 30) {mod = 3;}
else if (pindex == 31) {mod = 1;}
} else if (racialindex == 20) { //------Half-elf------
if (pindex == 0) {mod = 0;}
else if (pindex == 10) {mod = 7;}
else if (pindex == 20) {mod = 5;}
else if (pindex == 30) {mod = 3;}
else if (pindex == 31) {mod = 1;}
} else if (racialindex == 21) { //------Wood Elf------
if (pindex == 0) {mod = 0;}
else if (pindex == 10) {mod = 6;}
else if (pindex == 20) {mod = 3;}
else if (pindex == 30) {mod = 1;}
else if (pindex == 31) {mod = 1;}
} else if (racialindex == 22) { //------Grey Elf------
if (pindex == 0) {mod = 0;}
else if (pindex == 10) {mod = 6;}
else if (pindex == 20) {mod = 3;}
else if (pindex == 30) {mod = 2;}
else if (pindex == 31) {mod = 1;}
} else if (racialindex == 23) { //------High Elf------
if (pindex == 0) {mod = 0;}
else if (pindex == 10) {mod = 7;}
else if (pindex == 20) {mod = 3;}
else if (pindex == 30) {mod = 2;}
else if (pindex == 31) {mod = 1;}
} else if (racialindex == 30) { //------Dwarf------
if (pindex == 0) {mod = 0;}
else if (pindex == 10) {mod = 7;}
else if (pindex == 20) {mod = 4;}
else if (pindex == 30) {mod = 2;}
else if (pindex == 31) {mod = 1;}
} else if (racialindex == 40) { //------Halfling------
if (pindex == 0) {mod = 0;}
else if (pindex == 10) {mod = 6;}
else if (pindex == 20) {mod = 2;}
else if (pindex == 30) {mod = 2;}
else if (pindex == 31) {mod = 1;}
} else if (racialindex == 50) { //------Half-orc------
if (pindex == 0) {mod = 0;}
else if (pindex == 10) {mod = 7;}
else if (pindex == 20) {mod = 4;}
else if (pindex == 30) {mod = 2;}
else if (pindex == 31) {mod = 1;}
} else if (racialindex == 51) { //------Common Orc------
if (pindex == 0) {mod = 0;}
else if (pindex == 10) {mod = 6;}
else if (pindex == 20) {mod = 3;}
else if (pindex == 30) {mod = 2;}
else if (pindex == 31) {mod = 1;}
} else if (racialindex == 52) { //------Greater Orc------
if (pindex == 0) {mod = 0;}
else if (pindex == 10) {mod = 7;}
else if (pindex == 20) {mod = 3;}
else if (pindex == 30) {mod = 2;}
else if (pindex == 31) {mod = 1;}
} else if (racialindex == 1) {mod = currentval;} //------Custom------
// console.log('/* ----------leaving BodyDevProgMod mod:'+mod+'------------ */');
return mod;
}
// <!-- Set Realm -->
function SetRealm(rselect, intmod, empmod, premod) {
mod = 0;
// console.log('/* ----------entering SetRealmMod mod:'+mod+' rselect:'+rselect+' intmod:'+intmod+' empmod:'+empmod+' premod:'+premod+'------------ */');
if (rselect == 1) { //channeling
mod = intmod;
} else if (rselect == 2) { //essence
mod = empmod;
} else if (rselect == 3) { //mentalism
mod = premod;
} else if (rselect == 4) { //chan/ess
mod = Math.floor((intmod + empmod)/2);
} else if (rselect == 5) { //chan/ment
mod = Math.floor((intmod + premod) / 2);
} else if (rselect == 6) { //ess/ment
mod = Math.floor((empmod + premod) / 2);
} else if (rselect == 7) { //arcane
mod = Math.floor((intmod + empmod + premod) / 3);
}
// console.log('/* ----------leaving SetRealmMod mod:'+mod+'------------ */');
return mod;
}
// <!-- Power Point Dev Progression Setup -->
function PPDevProgMod(rselect, racialindex, pindex, currentval) {
mod = 0;
// console.log('/* ----------entering PPDevProgMod rselect:'+rselect+' racialindex:'+racialindex+' pindex:'+pindex+' mod:'+mod+'------------ */');
if (rselect == 1) { //------Channeling------
if (pindex == 0) {mod = 0;}
else if (pindex == 10) {mod = 6;}
else if (pindex == 20) {mod = 5;}
else if (pindex == 30) {mod = 4;}
else if (pindex == 31) {mod = 3;}
} else if ((racialindex > 9) && (racialindex < 30)){
if (rselect == 2) { //------Essence------
if ((racialindex > 9) && (racialindex < 20)) { //------Common Man------/Mixed Man/High Man
if (pindex == 0) {mod = 0;}
else if (pindex == 10) {mod = 6;}
else if (pindex == 20) {mod = 5;}
else if (pindex == 30) {mod = 4;}
else if (pindex == 31) {mod = 3;}
} else if (racialindex == 20) { //------Half-elf------
if (pindex == 0) {mod = 0;}
else if (pindex == 10) {mod = 6;}
else if (pindex == 20) {mod = 6;}
else if (pindex == 30) {mod = 4;}
else if (pindex == 31) {mod = 3;}
} else if ((racialindex > 20) && (racialindex < 30)) { //------Wood Elf------/Grey Elf/High Elf
if (pindex == 0) {mod = 0;}
else if (pindex == 10) {mod = 7;}
else if (pindex == 20) {mod = 6;}
else if (pindex == 30) {mod = 5;}
else if (pindex == 31) {mod = 4;}
}
} else if (rselect == 3) { //------Mentalism------
if ((racialindex > 9) && (racialindex < 20)) { //------Common Man------/Mixed Man/High Man
if (pindex == 0) {mod = 0;}
else if (pindex == 10) {mod = 7;}
else if (pindex == 20) {mod = 6;}
else if (pindex == 30) {mod = 5;}
else if (pindex == 31) {mod = 4;}
} else if (racialindex == 20) { //------Half-elf------
if (pindex == 0) {mod = 0;}
else if (pindex == 10) {mod = 7;}
else if (pindex == 20) {mod = 5;}
else if (pindex == 30) {mod = 4;}
else if (pindex == 31) {mod = 3;}
} else if ((racialindex > 20) && (racialindex < 30)) { //------Wood Elf------/Grey Elf/High Elf
if (pindex == 0) {mod = 0;}
else if (pindex == 10) {mod = 6;}
else if (pindex == 20) {mod = 5;}
else if (pindex == 30) {mod = 4;}
else if (pindex == 31) {mod = 3;}
}
} else if ((rselect == 4) || (rselect == 5) || (rselect == 7)) { //------Chan-ess/chan-ment/arcane------
if (pindex == 0) {mod = 0;}
else if (pindex == 10) {mod = 6;}
else if (pindex == 20) {mod = 5;}
else if (pindex == 30) {mod = 4;}
else if (pindex == 31) {mod = 3;}
} else if (rselect == 6) { //------Ess-Ment------
if ((racialindex > 9) && (racialindex < 20)) { //------Common Man------/Mixed Man/High Man
if (pindex == 0) {mod = 0;}
else if (pindex == 10) {mod = 6;}
else if (pindex == 20) {mod = 5;}
else if (pindex == 30) {mod = 4;}
else if (pindex == 31) {mod = 3;}
} else if (racialindex == 20) { //------Half-elf------
if (pindex == 0) {mod = 0;}
else if (pindex == 10) {mod = 6;}
else if (pindex == 20) {mod = 5;}
else if (pindex == 30) {mod = 4;}
else if (pindex == 31) {mod = 3;}
} else if ((racialindex > 20) && (racialindex < 30)) { //------Wood Elf------/Grey Elf/High Elf
if (pindex == 0) {mod = 0;}
else if (pindex == 10) {mod = 7;}
else if (pindex == 20) {mod = 6;}
else if (pindex == 30) {mod = 5;}
else if (pindex == 31) {mod = 4;}
}
} //------Other------
} else if ((racialindex > 29) && (racialindex < 40)) { //------Dwarf------
if (pindex == 0) {mod = 0;}
else if (pindex == 10) {mod = 3;}
else if (pindex == 20) {mod = 2;}
else if (pindex == 30) {mod = 1;}
else if (pindex == 31) {mod = 1;}
} else if ((racialindex > 39) && (racialindex < 50)) { //------Halfling------
if (pindex == 0) {mod = 0;}
else if (pindex == 10) {mod = 2;}
else if (pindex == 20) {mod = 1;}
else if (pindex == 30) {mod = 1;}
else if (pindex == 31) {mod = 1;}
} else if (racialindex == 50) { //------Half-orc------
if (pindex == 0) {mod = 0;}
else if (pindex == 10) {mod = 6;}
else if (pindex == 20) {mod = 4;}
else if (pindex == 30) {mod = 3;}
else if (pindex == 31) {mod = 2;}
} else if (racialindex == 51) { //------Common Orc------
if (pindex == 0) {mod = 0;}
else if (pindex == 10) {mod = 4;}
else if (pindex == 20) {mod = 3;}
else if (pindex == 30) {mod = 2;}
else if (pindex == 31) {mod = 1;}
} else if (racialindex == 52) { //------Greater Orc------
if (pindex == 0) {mod = 0;}
else if (pindex == 10) {mod = 5;}
else if (pindex == 20) {mod = 3;}
else if (pindex == 30) {mod = 2;}
else if (pindex == 31) {mod = 2;}
} else if (racialindex == 1) {mod = currentval} //------Custom------
// console.log('/* ----------leaving PPDevProgMod mod:'+mod+'------------ */');
return mod;
}
// <!-- Race Fixed Info (Stat, RR bonuses + Soul Departure/Recovery Multiplier) Setup -->
function RaceFixedInfoSetup(racialindex, index, currentval) {
mod = 0;
// console.log('/* ----------inside RaceFixedInfoSetup rank:'+racialindex+'------------ */');
if (racialindex == 10) { //-------Common Man-------
if (index == 1) {mod = 0;} //Ag
else if (index == 2) {mod = 0;} //Co
else if (index == 3) {mod = 0;} //Me
else if (index == 4) {mod = 0;} //Re
else if (index == 5) {mod = 2;} //SD
else if (index == 6) {mod = 0;} //Em
else if (index == 7) {mod = 0;} //In
else if (index == 8) {mod = 0;} //Pr
else if (index == 9) {mod = 0;} //Qu
else if (index == 10) {mod = 2;} //St
else if (index == 11) {mod = 0;} //Ess
else if (index == 12) {mod = 0;} //Chan
else if (index == 13) {mod = 0;} //Ment
else if (index == 14) {mod = 0;} //Poison
else if (index == 15) {mod = 0;} //Disease
else if (index == 16) {mod = 12;} //Soul Departure
else if (index == 17) {mod = 1;} //Recovery Multiplier
} else if (racialindex == 11) { //-------Mixed Man-------
if (index == 1) {mod = 0;} //Ag
else if (index == 2) {mod = 2;} //Co
else if (index == 3) {mod = 0;} //Me
else if (index == 4) {mod = 0;} //Re
else if (index == 5) {mod = 2;} //SD
else if (index == 6) {mod = 2;} //Em
else if (index == 7) {mod = 0;} //In
else if (index == 8) {mod = 2;} //Pr
else if (index == 9) {mod = 0;} //Qu
else if (index == 10) {mod = 2;} //St
else if (index == 11) {mod = 0;} //Ess
else if (index == 12) {mod = 0;} //Chan
else if (index == 13) {mod = 0;} //Ment
else if (index == 14) {mod = 0;} //Poison
else if (index == 15) {mod = 0;} //Disease
else if (index == 16) {mod = 11;} //Soul Departure
else if (index == 17) {mod = 0.9;} //Recovery Multiplier
} else if (racialindex == 12) { //-------High Man-------
if (index == 1) {mod = -2;} //Ag
else if (index == 2) {mod = 4;} //Co
else if (index == 3) {mod = 0;} //Me
else if (index == 4) {mod = 0;} //Re
else if (index == 5) {mod = 0;} //SD
else if (index == 6) {mod = 0;} //Em
else if (index == 7) {mod = 0;} //In
else if (index == 8) {mod = 4;} //Pr
else if (index == 9) {mod = -2;} //Qu
else if (index == 10) {mod = 4;} //St
else if (index == 11) {mod = -5;} //Ess
else if (index == 12) {mod = -5;} //Chan
else if (index == 13) {mod = -5;} //Ment
else if (index == 14) {mod = 0;} //Poison
else if (index == 15) {mod = 0;} //Disease
else if (index == 16) {mod = 10;} //Soul Departure
else if (index == 17) {mod = 0.75;} //Recovery Multiplier
} else if (racialindex == 20) { //-------Half-elf-------
if (index == 1) {mod = 2;} //Ag
else if (index == 2) {mod = 2;} //Co
else if (index == 3) {mod = 0;} //Me
else if (index == 4) {mod = 0;} //Re
else if (index == 5) {mod = -3;} //SD
else if (index == 6) {mod = 0;} //Em
else if (index == 7) {mod = 0;} //In
else if (index == 8) {mod = 4;} //Pr
else if (index == 9) {mod = 4;} //Qu
else if (index == 10) {mod = 2;} //St
else if (index == 11) {mod = -5;} //Ess
else if (index == 12) {mod = -5;} //Chan
else if (index == 13) {mod = -5;} //Ment
else if (index == 14) {mod = 0;} //Poison
else if (index == 15) {mod = 50;} //Disease
else if (index == 16) {mod = 6;} //Soul Departure
else if (index == 17) {mod = 1.5;} //Recovery Multiplier
} else if (racialindex == 21) { //-------Wood Elf-------
if (index == 1) {mod = 4;} //Ag
else if (index == 2) {mod = 0;} //Co
else if (index == 3) {mod = 2;} //Me
else if (index == 4) {mod = 0;} //Re
else if (index == 5) {mod = -5;} //SD
else if (index == 6) {mod = 2;} //Em
else if (index == 7) {mod = 0;} //In
else if (index == 8) {mod = 2;} //Pr
else if (index == 9) {mod = 2;} //Qu
else if (index == 10) {mod = 0;} //St
else if (index == 11) {mod = -5;} //Ess
else if (index == 12) {mod = -5;} //Chan
else if (index == 13) {mod = -5;} //Ment
else if (index == 14) {mod = 10;} //Poison
else if (index == 15) {mod = 100;} //Disease
else if (index == 16) {mod = 3;} //Soul Departure
else if (index == 17) {mod = 1.5;} //Recovery Multiplier
} else if (racialindex == 22) { //-------Grey Elf-------
if (index == 1) {mod = 2;} //Ag
else if (index == 2) {mod = 0;} //Co
else if (index == 3) {mod = 2;} //Me
else if (index == 4) {mod = 0;} //Re
else if (index == 5) {mod = -5;} //SD
else if (index == 6) {mod = 2;} //Em
else if (index == 7) {mod = 0;} //In
else if (index == 8) {mod = 4;} //Pr
else if (index == 9) {mod = 4;} //Qu
else if (index == 10) {mod = 0;} //St
else if (index == 11) {mod = -5;} //Ess
else if (index == 12) {mod = -5;} //Chan
else if (index == 13) {mod = -5;} //Ment
else if (index == 14) {mod = 10;} //Poison
else if (index == 15) {mod = 100;} //Disease
else if (index == 16) {mod = 2;} //Soul Departure
else if (index == 17) {mod = 2;} //Recovery Multiplier
} else if (racialindex == 23) { //-------High Elf-------
if (index == 1) {mod = 2;} //Ag
else if (index == 2) {mod = 0;} //Co
else if (index == 3) {mod = 2;} //Me
else if (index == 4) {mod = 0;} //Re
else if (index == 5) {mod = -5;} //SD
else if (index == 6) {mod = 2;} //Em
else if (index == 7) {mod = 0;} //In
else if (index == 8) {mod = 6;} //Pr
else if (index == 9) {mod = 6;} //Qu
else if (index == 10) {mod = 0;} //St
else if (index == 11) {mod = -5;} //Ess
else if (index == 12) {mod = -5;} //Chan
else if (index == 13) {mod = -5;} //Ment
else if (index == 14) {mod = 10;} //Poison
else if (index == 15) {mod = 100;} //Disease
else if (index == 16) {mod = 1;} //Soul Departure
else if (index == 17) {mod = 3;} //Recovery Multiplier
} else if (racialindex == 30) { //-------Dwarf-------
if (index == 1) {mod = -2;} //Ag
else if (index == 2) {mod = 6;} //Co
else if (index == 3) {mod = 0;} //Me
else if (index == 4) {mod = 0;} //Re
else if (index == 5) {mod = 2;} //SD
else if (index == 6) {mod = -4;} //Em
else if (index == 7) {mod = 0;} //In
else if (index == 8) {mod = -4;} //Pr
else if (index == 9) {mod = -2;} //Qu
else if (index == 10) {mod = 2;} //St
else if (index == 11) {mod = 40;} //Ess
else if (index == 12) {mod = 0;} //Chan
else if (index == 13) {mod = 40;} //Ment
else if (index == 14) {mod = 20;} //Poison
else if (index == 15) {mod = 15;} //Disease
else if (index == 16) {mod = 21;} //Soul Departure
else if (index == 17) {mod = 0.5;} //Recovery Multiplier
} else if (racialindex == 40) { //-------Halfling-------
if (index == 1) {mod = 6;} //Ag
else if (index == 2) {mod = 6;} //Co
else if (index == 3) {mod = 0;} //Me
else if (index == 4) {mod = 0;} //Re
else if (index == 5) {mod = -4;} //SD
else if (index == 6) {mod = -2;} //Em
else if (index == 7) {mod = 0;} //In
else if (index == 8) {mod = -6;} //Pr
else if (index == 9) {mod = 4;} //Qu
else if (index == 10) {mod = -8;} //St
else if (index == 11) {mod = 40;} //Ess
else if (index == 12) {mod = 0;} //Chan
else if (index == 13) {mod = 40;} //Ment
else if (index == 14) {mod = 30;} //Poison
else if (index == 15) {mod = 15;} //Disease
else if (index == 16) {mod = 18;} //Soul Departure
else if (index == 17) {mod = 0.5;} //Recovery Multiplier
} else if (racialindex == 50) { //-------Half-orc-------
if (index == 1) {mod = 0;} //Ag
else if (index == 2) {mod = 2;} //Co
else if (index == 3) {mod = 0;} //Me
else if (index == 4) {mod = 0;} //Re
else if (index == 5) {mod = 2;} //SD
else if (index == 6) {mod = 0;} //Em
else if (index == 7) {mod = 0;} //In
else if (index == 8) {mod = 0;} //Pr
else if (index == 9) {mod = 0;} //Qu
else if (index == 10) {mod = 2;} //St
else if (index == 11) {mod = 0;} //Ess
else if (index == 12) {mod = 0;} //Chan
else if (index == 13) {mod = 0;} //Ment
else if (index == 14) {mod = 5;} //Poison
else if (index == 15) {mod = 5;} //Disease
else if (index == 16) {mod = 6;} //Soul Departure
else if (index == 17) {mod = 0.75;} //Recovery Multiplier
} else if (racialindex == 51) { //-------Common Orc-------
if (index == 1) {mod = 0;} //Ag
else if (index == 2) {mod = 2;} //Co
else if (index == 3) {mod = -4;} //Me
else if (index == 4) {mod = -2;} //Re
else if (index == 5) {mod = -4;} //SD
else if (index == 6) {mod = -2;} //Em
else if (index == 7) {mod = -4;} //In
else if (index == 8) {mod = -2;} //Pr
else if (index == 9) {mod = 0;} //Qu
else if (index == 10) {mod = 2;} //St
else if (index == 11) {mod = 0;} //Ess
else if (index == 12) {mod = 0;} //Chan
else if (index == 13) {mod = 0;} //Ment
else if (index == 14) {mod = 0;} //Poison
else if (index == 15) {mod = 5;} //Disease
else if (index == 16) {mod = 1;} //Soul Departure
else if (index == 17) {mod = 0.5;} //Recovery Multiplier
} else if (racialindex == 52) { //-------Greater Orc-------
if (index == 1) {mod = 0;} //Ag
else if (index == 2) {mod = 4;} //Co
else if (index == 3) {mod = -2;} //Me
else if (index == 4) {mod = -2;} //Re
else if (index == 5) {mod = -2;} //SD
else if (index == 6) {mod = -2;} //Em
else if (index == 7) {mod = -2;} //In
else if (index == 8) {mod = -2;} //Pr
else if (index == 9) {mod = 0;} //Qu
else if (index == 10) {mod = 4;} //St
else if (index == 11) {mod = 0;} //Ess
else if (index == 12) {mod = 0;} //Chan
else if (index == 13) {mod = 0;} //Ment
else if (index == 14) {mod = 5;} //Poison
else if (index == 15) {mod = 10;} //Disease
else if (index == 16) {mod = 1;} //Soul Departure
else if (index == 17) {mod = 0.5;} //Recovery Multiplier
} else if (racialindex == 1) {mod = currentval} //------Custom------
// console.log('/* ----------leaving RaceFixedInfoSetup mod:'+mod+'------------ */');
return mod;
}
// <!-- Profession Bonus for Skill Categories Setup -->
function ProfessionInfoSetup(professionindex, index, currentval) {
mod = 0;
// console.log('/* ----------inside ProfessionInfoSetup professionindex:'+professionindex+' index:'+index+' currentval:'+currentval+'------------ */');
if (professionindex == 21) {mod = currentval} //------Custom------
else {
if ((index == 1) || (index == 2) || (index == 3)) { // -------cat-armor-heavy(light/med)-profbonus-------
if (professionindex == 1) {mod = 10;} //Fighter
else if ((professionindex == 3) || (professionindex == 16)) {mod = 5;} //Rogue/Paladin
} else if (index == 4) { // -------cat-artistic-active-profbonus-------
if (professionindex == 19) {mod = 5;} //Bard
} else if (index == 5) { // -------cat-artistic-passive-profbonus-------
//None in Standard Rules
} else if ((index == 6) || (index == 7 )) { //-------cat-athletic-brawn(endur/gym)-profbonus-------
if ((professionindex == 5) || (professionindex == 15) || (professionindex == 16)) {mod = 5;} //Layman/Ranger/Paladin
} else if (index == 8) { // -------cat-athletic-gym-profbonus-------
if ((professionindex == 2) || (professionindex == 3) || (professionindex == 4) || (professionindex == 5) || (professionindex == 15) || (professionindex == 16) || (professionindex == 17)) {mod = 5;} //Thief/Rogue/Warrior Monk/Layman/Ranger/Paladin/Monk
} else if ((index == 9) || (index == 10) || (index == 11)) { // -------cat-aware-percept(search/senses)-profbonus-------
if ((professionindex == 2) || (professionindex == 15) || (professionindex == 18) || (professionindex == 20)) {mod = 10;} //Thief/Ranger/Dabbler/Magent
else if ((professionindex == 3) || (professionindex == 4) || (professionindex == 5) || (professionindex == 7) || (professionindex == 8) || (professionindex == 9) || (professionindex == 10) || (professionindex == 11) || (professionindex == 12) || (professionindex == 13) || (professionindex == 16) || (professionindex == 17) || (professionindex == 19)) {mod = 5;} //Rogue/Warrior Monk/Layman/Illusionist/Cleric/Animist/Mentalist/Lay Healer/Mystic/Paladin/Bard
} else if (index == 12) { // -------bodydevcatbonus-------
if ((professionindex == 1) || (professionindex == 4) || (professionindex == 11) || (professionindex == 12) || (professionindex == 16)) {mod = 10;} //Fighter/Warrior Monk/Lay Healer/Healer/Paladin
else if ((professionindex == 2) || (professionindex == 3) || (professionindex == 5) || (professionindex == 10) || (professionindex == 15) || (professionindex == 17) || (professionindex == 18) || (professionindex == 19) || (professionindex == 20)) {mod = 5;} //Thief/Rogue/Layman/Mentalist/Ranger/Monk/Dabbler/Bard/Magent
} else if (index == 13) { // -------cat-combat-maneuvers-profbonus-------
if ((professionindex == 1) || (professionindex == 16)) {mod = 10;} //Fighter/Paladin
else if (professionindex == 3) {mod = 5;} //Rogue
} else if (index == 14) { // -------cat-communications-profbonus-------
if ((professionindex == 19) || (professionindex == 20)) {mod = 5;} //Bard/Magent
} else if (index == 15) { // -------cat-crafts-profbonus-------
if (professionindex == 5) {mod = 5;} //Layman
} else if (index == 16) { // -------cat-directed-spells-profbonus-------
if (professionindex == 6) {mod = 10;} //Magician
else if ((professionindex == 7) || (professionindex == 14)) {mod = 5;} //Illusionist/Sorcerer
} else if (index == 17) { // -------cat-influence-profbonus-------
if (professionindex == 10) {mod = 10;} //Mentalist
else if ((professionindex == 8) || (professionindex == 13) || (professionindex == 18) || (professionindex == 19) || (professionindex == 20)) {mod = 5;} //Cleric/Mystic/Dabbler/Bard/Magent
} else if ((index == 18) || (index == 20) || (index == 21)) { // -------cat-lore-general(obscure/technical)-profbonus-------
if (professionindex == 19) {mod = 10;} //Bard
} else if (index == 19) { // -------cat-lore-magical-profbonus-------
if ((professionindex == 6) || (professionindex == 7) || (professionindex == 14) || (professionindex == 19)) {mod = 10;} //Magician/Illusionist/Sorcerer/Bard
else if ((professionindex == 8) || (professionindex == 9) || (professionindex == 10) || (professionindex == 11) || (professionindex == 12) || (professionindex == 13) || (professionindex == 18)) {mod = 5;} //Cleric/Animist/Mentalist/Lay Healer/Healer/Mystic/Dabbler
} else if ((index == 22) || (index == 23)) { // -------cat-ma-striking(sweeps)-profbonus-------
if (professionindex == 4) {mod = 15;} //Warrior Monk
else if (professionindex == 17) {mod = 10;} //Monk
} else if ((index == 24) || (index == 25)) { // -------cat-outdoor-animal(environ)-profbonus-------
if ((professionindex == 9) || (professionindex == 15)) {mod = 20;} //Animist/Ranger
else if ((professionindex == 5) || (professionindex == 8)) {mod = 5;} //Layman/Cleric
} else if (index == 26) { // -------cat-power-awareness-profbonus-------
if ((professionindex == 6) || (professionindex == 7) || (professionindex == 8) || (professionindex == 13) || (professionindex == 14)) {mod = 10;} //Magician/Illusionist/Cleric/Mystic/Sorcerer
else if ((professionindex == 5) || (professionindex == 9) || (professionindex == 10) || (professionindex == 11) || (professionindex == 12) || (professionindex == 17) || (professionindex == 18) || (professionindex == 19) || (professionindex == 20)) {mod = 5;} //Layman/Animist/Mentalist/Lay Healer/Healer/Monk/Dabbler/Bard/Magent
} else if (index == 27) { // -------cat-power-manipulation-profbonus-------
if (professionindex == 14) {mod = 15;} //Sorcerer
else if ((professionindex == 6) || (professionindex == 7)) {mod = 10;} //Magician/Illusionist
else if ((professionindex == 5) || (professionindex == 8) || (professionindex == 9) || (professionindex == 10) || (professionindex == 11) || (professionindex == 12) || (professionindex == 13) || (professionindex == 16) || (professionindex == 18)) {mod = 5;} //Layman/Cleric/Animist/Mentalist/Lay Healer/Healer/Mystic/Paladin/Dabbler
} else if (index == 28) { // -------ppdevcatbonus-------
if ((professionindex == 6) || (professionindex == 7) || (professionindex == 8) || (professionindex == 9) || (professionindex == 10) || (professionindex == 11) || (professionindex == 12) || (professionindex == 13) || (professionindex == 14)) {mod = 5;} //Magician/Illusionist/Cleric/Animist/Mentalist/Lay Healer/Healer/Mystic/Sorcerer
} else if ((index == 29) || (index == 30)) { // -------cat-science-basic(specialized)-profbonus-------
//None in Standard Rules
} else if (index == 31) { // -------cat-self-control-profbonus-------
if (professionindex == 4) {mod = 15;} //Warrior Monk
else if ((professionindex == 11) || (professionindex == 12) || (professionindex == 17) || (professionindex == 20)) {mod = 10;} //Lay Healer/Healer/Monk/Magent
else if ((professionindex == 2) || (professionindex == 5) || (professionindex == 10) || (professionindex == 13) || (professionindex == 19)) {mod = 5;} //Thief/Layman/Mentalist/Mystic/Bard
} else if (index == 32) { // -------cat-special-attacks-profbonus-------
//None in Standard Rules
} else if ((index == 33) || (index == 34)) { // -------cat-subterfuge-attack(mechanics)-profbonus-------
if (professionindex == 2) {mod = 15;} //Thief
else if (professionindex == 3) {mod = 10;} //Rogue
else if ((professionindex == 18) || (professionindex == 20)) {mod = 5;} //Dabbler/Magent
} else if (index == 35) { // -------cat-subterfuge-stealth-profbonus-------
if (professionindex == 2) {mod = 15;} //Thief
else if (professionindex == 3) {mod = 10;} //Rogue
else if ((professionindex == 13) || (professionindex == 15) || (professionindex == 17) || (professionindex == 18) || (professionindex == 20)) {mod = 5;} //Mystic/Ranger/Monk/Dabbler/Magent
} else if ((index == 36) || (index == 37) || (index == 38)) { // -------cat-tech-general(professionindexal/vocational)-profbonus-------
if (professionindex == 5) {mod = 5;} //Layman
} else if (index == 39) { // -------cat-urban-profbonus-------
if (professionindex == 18) {mod = 5;} //Dabbler
} else if ((index == 40) || (index == 41) || (index == 42) || (index == 43) || (index == 44) || (index == 45) || (index == 46)) { // -------cat-weapon-1hconcussion(1hedged/2handed/missile/missileartillery/polearms/thrown)-profbonus-------
if (professionindex == 1) {mod = 20;} //Fighter
else if (professionindex == 3) {mod = 15;} //Rogue
else if ((professionindex == 2) || (professionindex == 16)) {mod = 10;} //Thief/Paladin
else if ((professionindex == 5) || (professionindex == 8) || (professionindex == 15) || (professionindex == 17) || (professionindex == 18) || (professionindex == 19) || (professionindex == 20)) {mod = 5;} //Layman/Cleric/Ranger/Monk/Dabbler/Bard/Magent
} else if ((index == 47) || (index == 48) || (index == 49) || (index == 50) || (index == 51) || (index == 52) || (index == 53) || (index == 54) || (index == 55) || (index == 56) || (index == 57)) { // -------srob(sropen/srclosed/srotherb/oropen/orclosed/orbase/arcopen/arcclosed/arcbase/arcotherbase)-catprofbonus-------
if ((professionindex == 6) || (professionindex == 7) || (professionindex == 8) || (professionindex == 9) || (professionindex == 10) || (professionindex == 11) || (professionindex == 12) || (professionindex == 13) || (professionindex == 14)) {mod = 5;} //Magician/Illusionist/Cleric/Animist/Mentalist/Lay Healer/Healer/Mystic/Sorcerer
}
}
// console.log('/* ----------leaving ProfessionInfoSetup mod:'+mod+'------------ */');
return mod;
}
// <!---- Calc skill bonus from ranks/progression (use GenSkillMod to calc the actual value) ---->
function SkillChange(name) {
getAttrs(["skillcalc"], function(values) {
if (parseInt(values.skillcalc,10) == 1){
// console.log('/* ----------entering SkillChange ------------ */');
var prog;
prog = name.replace(/ranks/g,"prog");
var bonus = name.replace(/ranks/g,"rankbonus");
// console.log('/* ----------SkillChange: prog:'+prog+' bonus:'+bonus+' ------------ */'); // debug
getAttrs([prog],function(values) {
// console.log('/* ----------SkillChange: prog value:'+values[prog]+' ------------ */'); // debug
if (values[prog] == 1) { //combined
getAttrs([name, "combprog0", "combprog10", "combprog20", "combprog30", "combprog31"], function(values) {
var update = {};
update[bonus]=GenSkillMod(parseInt(values[name],10), parseFloat(values.combprog0),parseFloat(values.combprog10), parseFloat(values.combprog20), parseFloat(values.combprog30), parseFloat(values.combprog31));
setAttrs(update);
});
} else if (values[prog] == 2) { // Category
getAttrs([name, "catprog0", "catprog10", "catprog20", "catprog30", "catprog31"], function(values) {
var update = {};
update[bonus]=GenSkillMod(parseInt(values[name],10), parseFloat(values.catprog0),parseFloat(values.catprog10), parseFloat(values.catprog20), parseFloat(values.catprog30), parseFloat(values.catprog31));
setAttrs(update);
});
} else if (values[prog] == 3) { // Standard
getAttrs([name, "stdprog0", "stdprog10", "stdprog20", "stdprog30", "stdprog31"], function(values) {
var update = {};
update[bonus]=GenSkillMod(parseInt(values[name],10), parseFloat(values.stdprog0),parseFloat(values.stdprog10), parseFloat(values.stdprog20), parseFloat(values.stdprog30), parseFloat(values.stdprog31));
setAttrs(update);
});
} else if (values[prog] == 4) { // Special/Spell
getAttrs([name, "spellprog0", "spellprog10", "spellprog20", "spellprog30", "spellprog31"], function(values) {
var update = {};
update[bonus]=GenSkillMod(parseInt(values[name],10), parseFloat(values.spellprog0),parseFloat(values.spellprog10), parseFloat(values.spellprog20), parseFloat(values.spellprog30), parseFloat(values.spellprog31));
setAttrs(update);
});
} else if (values[prog] == 5) { // Bodydev
getAttrs([name, "bodydevprog0", "bodydevprog10", "bodydevprog20", "bodydevprog30", "bodydevprog31"], function(values) {
var update = {};
update[bonus]=GenSkillMod(parseInt(values[name],10), parseFloat(values.bodydevprog0),parseFloat(values.bodydevprog10), parseFloat(values.bodydevprog20), parseFloat(values.bodydevprog30), parseFloat(values.bodydevprog31));
setAttrs(update);
});
} else if (values[prog] == 6) { // PPDev
getAttrs([name, "ppdevprog0", "ppdevprog10", "ppdevprog20", "ppdevprog30", "ppdevprog31"], function(values) {
var update = {};
update[bonus]=GenSkillMod(parseInt(values[name],10), parseFloat(values.ppdevprog0),parseFloat(values.ppdevprog10), parseFloat(values.ppdevprog20), parseFloat(values.ppdevprog30), parseFloat(values.ppdevprog31));
setAttrs(update);
});
} else if (values[prog] == 7) { // Custom1
getAttrs([name, "cust1prog0", "cust1prog10", "cust1prog20", "cust1prog30", "cust1prog31"], function(values) {
var update = {};
update[bonus]=GenSkillMod(parseInt(values[name],10), parseFloat(values.cust1prog0),parseFloat(values.cust1prog10), parseFloat(values.cust1prog20), parseFloat(values.cust1prog30), parseFloat(values.cust1prog31));
setAttrs(update);
});
} else if (values[prog] == 8) { // Custom2
getAttrs([name, "cust2prog0", "cust2prog10", "cust2prog20", "cust2prog30", "cust2prog31"], function(values) {
var update = {};
update[bonus]=GenSkillMod(parseInt(values[name],10), parseFloat(values.cust2prog0),parseFloat(values.cust2prog10), parseFloat(values.cust2prog20), parseFloat(values.cust2prog30), parseFloat(values.cust2prog31));
setAttrs(update);
});
}
});
// console.log('/* ----------exiting SkillChange ------------ */');
}
});
}
// <!---- Update bonus on current stat change. Do this for each stat ---->
on("change:agility change:statcalc", function() {
getAttrs(["agility", "agbasebonus", "statcalc"], function(values) {
if (parseInt(values.statcalc) == 1){
setAttrs({
agbasebonus: StatMod(parseInt(values.agility,10))
});
}
});
});
on("change:agbasebonus change:agracial change:agspecial", function() {
getAttrs(["agbasebonus", "agracial", "agspecial", "agbonus"], function(values) {
setAttrs({
agbonus: StatCalc(parseInt(values.agbasebonus,10), parseInt(values.agracial,10), parseInt(values.agspecial,10))
});
});
});
on("change:constitution change:statcalc", function() {
getAttrs(["constitution", "statcalc"], function(values) {
if (parseInt(values.statcalc) == 1){
setAttrs({
cobasebonus: StatMod(parseInt(values.constitution,10))
});
}
});
});
on("change:cobasebonus change:coracial change:cospecial", function() {
getAttrs(["cobasebonus", "coracial", "cospecial", "cobonus"], function(values) {
setAttrs({
cobonus: StatCalc(parseInt(values.cobasebonus,10), parseInt(values.coracial,10), parseInt(values.cospecial,10))
});
});
});
on("change:memory change:statcalc", function() {
getAttrs(["memory", "statcalc"], function(values) {
if (parseInt(values.statcalc) == 1){
setAttrs({
mebasebonus: StatMod(parseInt(values.memory,10))
});
}
});
});
on("change:mebasebonus change:meracial change:mespecial", function() {
getAttrs(["mebasebonus", "meracial", "mespecial", "mebonus"], function(values) {
setAttrs({
mebonus: StatCalc(parseInt(values.mebasebonus,10), parseInt(values.meracial,10), parseInt(values.mespecial,10))
});
});
});
on("change:reasoning change:statcalc", function() {
getAttrs(["reasoning", "statcalc"], function(values) {
if (parseInt(values.statcalc) == 1){
setAttrs({
rebasebonus: StatMod(parseInt(values.reasoning,10))
});
}
});
});
on("change:rebasebonus change:reracial change:respecial", function() {
getAttrs(["rebasebonus", "reracial", "respecial", "rebonus"], function(values) {
setAttrs({
rebonus: StatCalc(parseInt(values.rebasebonus,10), parseInt(values.reracial,10), parseInt(values.respecial,10))
});
});
});
on("change:selfdiscipline change:statcalc", function() {
getAttrs(["selfdiscipline", "statcalc"], function(values) {
if (parseInt(values.statcalc) == 1){
setAttrs({
sdbasebonus: StatMod(parseInt(values.selfdiscipline,10))
});
}
});
});
on("change:sdbasebonus change:sdracial change:sdspecial", function() {
getAttrs(["sdbasebonus", "sdracial", "sdspecial", "sdbonus"], function(values) {
setAttrs({
sdbonus: StatCalc(parseInt(values.sdbasebonus,10), parseInt(values.sdracial,10), parseInt(values.sdspecial,10))
});
});
});
on("change:empathy change:statcalc", function() {
getAttrs(["empathy", "statcalc"], function(values) {
if (parseInt(values.statcalc) == 1){
setAttrs({
embasebonus: StatMod(parseInt(values.empathy,10))
});
}
});
});
on("change:embasebonus change:emracial change:emspecial", function() {
getAttrs(["embasebonus", "emracial", "emspecial", "embonus"], function(values) {
setAttrs({
embonus: StatCalc(parseInt(values.embasebonus,10), parseInt(values.emracial,10), parseInt(values.emspecial,10))
});
});
});
on("change:intuition change:statcalc", function() {
getAttrs(["intuition", "statcalc"], function(values) {
if (parseInt(values.statcalc) == 1){
setAttrs({
inbasebonus: StatMod(parseInt(values.intuition,10))
});
}
});
});
on("change:inbasebonus change:inracial change:inspecial", function() {
getAttrs(["inbasebonus", "inracial", "inspecial", "inbonus"], function(values) {
setAttrs({
inbonus: StatCalc(parseInt(values.inbasebonus,10), parseInt(values.inracial,10), parseInt(values.inspecial,10))
});
});
});
on("change:presence change:statcalc", function() {
getAttrs(["presence", "statcalc"], function(values) {
if (parseInt(values.statcalc) == 1){
setAttrs({
prbasebonus: StatMod(parseInt(values.presence,10))
});
}
});
});
on("change:prbasebonus change:prracial change:prspecial", function() {
getAttrs(["prbasebonus", "prracial", "prspecial", "prbonus"], function(values) {
setAttrs({
prbonus: StatCalc(parseInt(values.prbasebonus,10), parseInt(values.prracial,10), parseInt(values.prspecial,10))
});
});
});
on("change:quickness change:statcalc", function() {
getAttrs(["quickness", "statcalc"], function(values) {
if (parseInt(values.statcalc) == 1){
setAttrs({
qubasebonus: StatMod(parseInt(values.quickness,10))
});
}
});
});
on("change:qubasebonus change:quracial change:quspecial", function() {
getAttrs(["qubasebonus", "quracial", "quspecial", "qubonus"], function(values) {
setAttrs({
qubonus: StatCalc(parseInt(values.qubasebonus,10), parseInt(values.quracial,10), parseInt(values.quspecial,10))
});
});
});
on("change:strength change:statcalc", function() {
getAttrs(["strength", "statcalc"], function(values) {
if (parseInt(values.statcalc) == 1){
setAttrs({
stbasebonus: StatMod(parseInt(values.strength,10))
});
}
});
});
on("change:stbasebonus change:stracial change:stspecial", function() {
getAttrs(["stbasebonus", "stracial", "stspecial", "stbonus"], function(values) {
setAttrs({
stbonus: StatCalc(parseInt(values.stbasebonus,10), parseInt(values.stracial,10), parseInt(values.stspecial,10))
});
});
});
// <!---- Update Body Dev progression,Racial bonuses for RR's and Stats etc when racialindex changes.---->
on("change:racialindex change:racialcalc", function() {
getAttrs(["racialindex", "bodydevprog0", "bodydevprog10", "bodydevprog20", "bodydevprog30", "bodydevprog31", "agracial", "coracial", "meracial", "reracial", "sdracial", "emracial", "inracial", "prracial", "quracial", "stracial", "esssaverace", "chansaverace", "mentsaverace", "poisonsaverace", "diseasesaverace", "souldepart", "recoverymult", "racialnotes", "racialcalc"], function(values) {
// console.log('/* ---------- can we set up racial bonuses?------------ */');
if (parseInt(values.racialcalc) == 1){
// console.log('/* ---------- racial calc is 1; setup racialbonuses etc!------------ */');
setAttrs({
bodydevprog0: BodyDevProgMod(parseInt(values.racialindex,10), 0, parseInt(values.bodydevprog0,10)),
bodydevprog10: BodyDevProgMod(parseInt(values.racialindex,10), 10, parseInt(values.bodydevprog10,10)),
bodydevprog20: BodyDevProgMod(parseInt(values.racialindex,10), 20, parseInt(values.bodydevprog20,10)),
bodydevprog30: BodyDevProgMod(parseInt(values.racialindex,10), 30, parseInt(values.bodydevprog30,10)),
bodydevprog31: BodyDevProgMod(parseInt(values.racialindex,10), 31, parseInt(values.bodydevprog31,10)),
agracial: RaceFixedInfoSetup(parseInt(values.racialindex,10), 1, parseInt(values.agracial,10)),
coracial: RaceFixedInfoSetup(parseInt(values.racialindex,10), 2, parseInt(values.coracial,10)),
meracial: RaceFixedInfoSetup(parseInt(values.racialindex,10), 3, parseInt(values.meracial,10)),
reracial: RaceFixedInfoSetup(parseInt(values.racialindex,10), 4, parseInt(values.reracial,10)),
sdracial: RaceFixedInfoSetup(parseInt(values.racialindex,10), 5, parseInt(values.sdracial,10)),
emracial: RaceFixedInfoSetup(parseInt(values.racialindex,10), 6, parseInt(values.emracial,10)),
inracial: RaceFixedInfoSetup(parseInt(values.racialindex,10), 7, parseInt(values.inracial,10)),
prracial: RaceFixedInfoSetup(parseInt(values.racialindex,10), 8, parseInt(values.prracial,10)),
quracial: RaceFixedInfoSetup(parseInt(values.racialindex,10), 9, parseInt(values.quracial,10)),
stracial: RaceFixedInfoSetup(parseInt(values.racialindex,10), 10, parseInt(values.stracial,10)),
esssaverace: RaceFixedInfoSetup(parseInt(values.racialindex,10), 11, parseInt(values.esssaverace,10)),
chansaverace: RaceFixedInfoSetup(parseInt(values.racialindex,10), 12, parseInt(values.chansaverace,10)),
mentsaverace: RaceFixedInfoSetup(parseInt(values.racialindex,10), 13, parseInt(values.mentsaverace,10)),
poisonsaverace: RaceFixedInfoSetup(parseInt(values.racialindex,10), 14, parseInt(values.poisonsaverace,10)),
diseasesaverace: RaceFixedInfoSetup(parseInt(values.racialindex,10), 15, parseInt(values.diseasesaverace,10)),
souldepart: RaceFixedInfoSetup(parseInt(values.racialindex,10), 16, parseInt(values.souldepart,10)),
recoverymult: RaceFixedInfoSetup(parseInt(values.racialindex,10), 17, parseInt(values.recoverymult,10))
// racial notes? (maybe but how to keep it from over-writing what's there or inserting itself again everytime??)
});
}
});
// console.log('/* ---------- exiting set up racial bonuses call------------ */');
});
// <!---- Then update Bodydev rank bonus ............ even if rank has not changed ----->
on("change:bodydevprog0 change:bodydevprog10 change:bodydevprog20 change:bodydevprog30 change:bodydevprog31 change:racialcalc change:skillcalc", function() {
getAttrs(["bodydevranks", "bodydevprog0", "bodydevprog10", "bodydevprog20", "bodydevprog30", "bodydevprog31", "racialcalc", "skillcalc"], function(values) {
// console.log('/* ----------entering bodydevcalc; racialcalc:' + values.racialcalc + ' skillcalc:' + values.skillcalc + ' bodydevranks:' + values.bodydevranks+ '------------ */');
if ((parseInt(values.skillcalc,10) == 1) && (parseInt(values.racialcalc,10) == 1)) {
setAttrs({
bodydevrankbonus: GenSkillMod(parseInt(values.bodydevranks,10), parseFloat(values.bodydevprog0), parseFloat(values.bodydevprog10), parseFloat(values.bodydevprog20), parseFloat(values.bodydevprog30), parseFloat(values.bodydevprog31))
});
}
});
});
// <!---- Update professionindex (skill category) bonuses when professionindex changes---->
on("change:professionindex change:professioncalc", function() {
getAttrs(["professionindex", "cat-armor-heavy-profbonus", "cat-armor-light-profbonus", "cat-armor-med-profbonus", "cat-artistic-active-profbonus", "cat-artistic-passive-profbonus", "cat-athletic-brawn-profbonus", "cat-athletic-endur-profbonus", "cat-athletic-gym-profbonus", "cat-aware-percept-profbonus", "cat-aware-search-profbonus", "cat-aware-senses-profbonus", "bodydevcatbonus", "cat-combat-maneuvers-profbonus", "cat-communications-profbonus", "cat-crafts-profbonus", "cat-directed-spells-profbonus", "cat-influence-profbonus", "cat-lore-general-profbonus", "cat-lore-magical-profbonus", "cat-lore-obscure-profbonus", "cat-lore-technical-profbonus", "cat-ma-striking-profbonus", "cat-ma-sweeps-profbonus", "cat-outdoor-animal-profbonus", "cat-outdoor-environ-profbonus", "cat-power-awareness-profbonus", "cat-power-manipulation-profbonus", "ppdevcatbonus", "cat-science-basic-profbonus", "cat-science-specialized-profbonus", "cat-self-control-profbonus", "cat-special-attacks-profbonus", "cat-subterfuge-attack-profbonus", "cat-subterfuge-mechanics-profbonus", "cat-subterfuge-stealth-profbonus", "cat-tech-general-profbonus", "cat-tech-professionindexal-profbonus", "cat-tech-vocational-profbonus", "cat-urban-profbonus", "cat-weapon-1hconcussion-profbonus", "cat-weapon-1hedged-profbonus", "cat-weapon-2handed-profbonus", "cat-weapon-missile-profbonus", "cat-weapon-missileartillery-profbonus", "cat-weapon-polearms-profbonus", "cat-weapon-thrown-profbonus", "srob-catprofbonus", "sropen-catprofbonus", "srclosed-catprofbonus", "srotherb-catprofbonus", "oropen-catprofbonus", "orclosed-catprofbonus", "orbase-catprofbonus", "arcopen-catprofbonus", "arcclosed-catprofbonus", "arcbase-catprofbonus", "arcotherbase-catprofbonus", "professioncalc"], function(values) {
if (parseInt(values.professioncalc) == 1) {
setAttrs({
"cat-armor-heavy-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 1, parseInt(values["cat-armor-heavy-profbonus"],10)),
"cat-armor-light-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 2, parseInt(values["cat-armor-light-profbonus"],10)),
"cat-armor-med-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 3, parseInt(values["cat-armor-med-profbonus"],10)),
"cat-artistic-active-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 4, parseInt(values["cat-artistic-active-profbonus"],10)),
"cat-artistic-passive-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 5, parseInt(values["cat-artistic-passive-profbonus"],10)),
"cat-athletic-brawn-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 6, parseInt(values["cat-athletic-brawn-profbonus"],10)),
"cat-athletic-endur-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 7, parseInt(values["cat-athletic-endur-profbonus"],10)),
"cat-athletic-gym-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 8, parseInt(values["cat-athletic-gym-profbonus"],10)),
"cat-aware-percept-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 9, parseInt(values["cat-aware-percept-profbonus"],10)),
"cat-aware-search-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 10, parseInt(values["cat-aware-search-profbonus"],10)),
"cat-aware-senses-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 11, parseInt(values["cat-aware-senses-profbonus"],10)),
"bodydevcatbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 12, parseInt(values["bodydevcatbonus"],10)),
"cat-combat-maneuvers-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 13, parseInt(values["cat-combat-maneuvers-profbonus"],10)),
"cat-communications-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 14, parseInt(values["cat-communications-profbonus"],10)),
"cat-crafts-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 15, parseInt(values["cat-crafts-profbonus"],10)),
"cat-directed-spells-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 16, parseInt(values["cat-directed-spells-profbonus"],10)),
"cat-influence-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 17, parseInt(values["cat-influence-profbonus"],10)),
"cat-lore-general-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 18, parseInt(values["cat-lore-general-profbonus"],10)),
"cat-lore-magical-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 19, parseInt(values["cat-lore-magical-profbonus"],10)),
"cat-lore-obscure-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 20, parseInt(values["cat-lore-obscure-profbonus"],10)),
"cat-lore-technical-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 21, parseInt(values["cat-lore-technical-profbonus"],10)),
"cat-ma-striking-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 22, parseInt(values["cat-ma-striking-profbonus"],10)),
"cat-ma-sweeps-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 23, parseInt(values["cat-ma-sweeps-profbonus"],10)),
"cat-outdoor-animal-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 24, parseInt(values["cat-outdoor-animal-profbonus"],10)),
"cat-outdoor-environ-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 25, parseInt(values["cat-outdoor-environ-profbonus"],10)),
"cat-power-awareness-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 26, parseInt(values["cat-power-awareness-profbonus"],10)),
"cat-power-manipulation-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 27, parseInt(values["cat-power-manipulation-profbonus"],10)),
"ppdevcatbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 28, parseInt(values["ppdevcatbonus"],10)),
"cat-science-basic-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 29, parseInt(values["cat-science-basic-profbonus"],10)),
"cat-science-specialized-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 30, parseInt(values["cat-science-specialized-profbonus"],10)),
"cat-self-control-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 31, parseInt(values["cat-self-control-profbonus"],10)),
"cat-special-attacks-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 32, parseInt(values["cat-special-attacks-profbonus"],10)),
"cat-subterfuge-attack-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 33, parseInt(values["cat-subterfuge-attack-profbonus"],10)),
"cat-subterfuge-mechanics-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 34, parseInt(values["cat-subterfuge-mechanics-profbonus"],10)),
"cat-subterfuge-stealth-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 35, parseInt(values["cat-subterfuge-stealth-profbonus"],10)),
"cat-tech-general-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 36, parseInt(values["cat-tech-general-profbonus"],10)),
"cat-tech-professionindexal-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 37, parseInt(values["cat-tech-professionindexal-profbonus"],10)),
"cat-tech-vocational-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 38, parseInt(values["cat-tech-vocational-profbonus"],10)),
"cat-urban-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 39, parseInt(values["cat-urban-profbonus"],10)),
"cat-weapon-1hconcussion-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 40, parseInt(values["cat-weapon-1hconcussion-profbonus"],10)),
"cat-weapon-1hedged-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 41, parseInt(values["cat-weapon-1hedged-profbonus"],10)),
"cat-weapon-2handed-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 42, parseInt(values["cat-weapon-2handed-profbonus"],10)),
"cat-weapon-missile-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 43, parseInt(values["cat-weapon-missile-profbonus"],10)),
"cat-weapon-missileartillery-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 44, parseInt(values["cat-weapon-missileartillery-profbonus"],10)),
"cat-weapon-polearms-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 45, parseInt(values["cat-weapon-polearms-profbonus"],10)),
"cat-weapon-thrown-profbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 46, parseInt(values["cat-weapon-thrown-profbonus"],10)),
"srob-catprofbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 47, parseInt(values["srob-catprofbonus"],10)),
"sropen-catprofbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 48, parseInt(values["sropen-catprofbonus"],10)),
"srclosed-catprofbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 49, parseInt(values["srclosed-catprofbonus"],10)),
"srotherb-catprofbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 50, parseInt(values["srotherb-catprofbonus"],10)),
"oropen-catprofbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 51, parseInt(values["oropen-catprofbonus"],10)),
"orclosed-catprofbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 52, parseInt(values["orclosed-catprofbonus"],10)),
"orbase-catprofbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 53, parseInt(values["orbase-catprofbonus"],10)),
"arcopen-catprofbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 54, parseInt(values["arcopen-catprofbonus"],10)),
"arcclosed-catprofbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 55, parseInt(values["arcclosed-catprofbonus"],10)),
"arcbase-catprofbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 56, parseInt(values["arcbase-catprofbonus"],10)),
"arcotherbase-catprofbonus": ProfessionInfoSetup(parseInt(values.professionindex,10), 57, parseInt(values["arcotherbase-catprofbonus"],10))
});
}
});
});
// <!---- update realm stat and ppdev progression when realm or racialindex change---->
on("change:realmselect change:racialindex change:inbonus change:embonus change:prbonus change:racialcalc", function() {
// console.log('/* ---------- entering ppsetup call------------ */');
getAttrs(["realmselect", "racialindex", "inbonus", "embonus", "prbonus", "realm", "ppdevprog0", "ppdevprog10", "ppdevprog20", "ppdevprog30", "ppdevprog31", "racialcalc"], function(values) {
if (parseInt(values.racialcalc,10) == 1){
// console.log('/* ---------- racial calc is 1; setup ppdev!------------ */');
setAttrs({
realm: SetRealm(parseInt(values.realmselect,10), parseInt(values.inbonus,10), parseInt(values.embonus,10), parseInt(values.prbonus,10)),
ppdevprog0: PPDevProgMod(parseInt(values.realmselect,10), parseInt(values.racialindex,10), 0),
ppdevprog10: PPDevProgMod(parseInt(values.realmselect,10), parseInt(values.racialindex,10), 10),
ppdevprog20: PPDevProgMod(parseInt(values.realmselect,10), parseInt(values.racialindex,10), 20),
ppdevprog30: PPDevProgMod(parseInt(values.realmselect,10), parseInt(values.racialindex,10), 30),
ppdevprog31: PPDevProgMod(parseInt(values.realmselect,10), parseInt(values.racialindex,10), 31)
});
}
});
// console.log('/* ---------- exiting ppdev setup call------------ */');
});
// <!---- Then update PPdev rank bonus ........... even if rank has not changed ----->
on("change:realm change:ppdevprog0 change:ppdevprog10 change:ppdevprog20 change:ppdevprog30 change:ppdevprog31 change:skillcalc change:racialcalc", function() {
getAttrs(["ppdevranks", "ppdevprog0", "ppdevprog10", "ppdevprog20", "ppdevprog30", "ppdevprog31", "skillcalc", "racialcalc"], function(values) {
if ((parseInt(values.skillcalc,10) == 1) && (parseInt(values.racialcalc,10) == 1)) {
setAttrs({
ppdevrankbonus: GenSkillMod(parseInt(values.ppdevranks,10), parseFloat(values.ppdevprog0), parseFloat(values.ppdevprog10), parseFloat(values.ppdevprog20), parseFloat(values.ppdevprog30), parseFloat(values.ppdevprog31))
});
}
});
})
// <!---- Do this for each skill to set up OnChange events ---->
on("sheet:opened", function() {
// console.log('/* ----------entering Setup OnChange ------------ */');
var skills=['srob-list1', 'srob-list2', 'srob-list3', 'srob-list4', 'srob-list5', 'srob-list6', 'srob-list7', 'srob-list8', 'srob-list9', 'srob-list10', 'sropen-list1', 'sropen-list2', 'sropen-list3', 'sropen-list4', 'sropen-list5', 'sropen-list6', 'sropen-list7', 'sropen-list8', 'sropen-list9', 'sropen-list10', 'srclosed-list1', 'srclosed-list2', 'srclosed-list3', 'srclosed-list4', 'srclosed-list5', 'srclosed-list6', 'srclosed-list7', 'srclosed-list8', 'srclosed-list9', 'srclosed-list10', 'srotherb-list1', 'srotherb-list2', 'srotherb-list3', 'srotherb-list4', 'srotherb-list5', 'srotherb-list6', 'oropen-list1', 'oropen-list2', 'oropen-list3', 'oropen-list4', 'oropen-list5', 'orclosed-list1', 'orclosed-list2', 'orclosed-list3', 'orclosed-list4', 'orclosed-list5', 'orbase-list1', 'orbase-list2', 'orbase-list3', 'orbase-list4', 'orbase-list5', 'arcopen-list1', 'arcopen-list2', 'arcopen-list3', 'arcopen-list4', 'arcopen-list5', 'arcclosed-list1', 'arcclosed-list2', 'arcclosed-list3', 'arcclosed-list4', 'arcclosed-list5', 'arcbase-list1', 'arcbase-list2', 'arcbase-list3', 'arcbase-list4', 'arcbase-list5', 'arcotherbase-list1', 'arcotherbase-list2', 'arcotherbase-list3', 'arcotherbase-list4', 'arcotherbase-list5', 'cat-armor-heavy-', 'plate', 'cat-armor-light-', 'softleather', 'rigidleather', 'cat-armor-med-', 'chain', 'cat-artistic-active-', 'acting', 'dancing', 'mimery', 'mimicry', 'playinstrument1', 'playinstrument2', 'playinstrument3', 'poeticimprov', 'singing', 'taletelling', 'ventriloquism', 'cat-artistic-passive-', 'music', 'painting', 'poetry', 'sculpting', 'cat-athletic-brawn-', 'athleticgamesbrawn1', 'athleticgamesbrawn2', 'athleticgamesbrawn3', 'jumping', 'powerstriking', 'powerthrowing', 'weightlifting', 'cat-athletic-endur-', 'athleticgamesendur1', 'athleticgamesendur2', 'athleticgamesendur3', 'distancerunning', 'rowing', 'scaling', 'sprinting', 'swimming', 'cat-athletic-gym-', 'acrobatics', 'athleticgamesgym1', 'athleticgamesgym2', 'athleticgamesgym3', 'climbing', 'contortions', 'diving', 'flyglide', 'juggling', 'polevaulting', 'rappelling', 'skating', 'skiing', 'stiltwalking', 'surfing', 'tightrope', 'tumbling', 'alertness', 'senseambush', 'cat-aware-search-', 'detecttraps', 'lieperception', 'locatehidden', 'observation', 'poisonperception', 'readtracks', 'surveillance', 'tracking', 'cat-aware-senses-', 'directionsense', 'realityawareness', 'senseawareness1', 'sitawareness1', 'sla', 'timesense', 'awaresenses1', 'awaresenses2', 'awaresenses3', 'bodydev', 'adrenaldeflecting', 'mountedcombat', 'quickdraw', 'reversestroke1', 'subdual', 'swashbuckling', 'tumbleevade', 'twoweaponfighting1', 'combatmaneuvers1', 'combatmaneuvers2', 'combatmaneuvers3', 'cat-communications-', 'lipreading', 'signaling', 'cooking', 'fletching', 'leathercrafts', 'metalcrafts', 'ropemastery', 'scribing', 'sewing', 'skinning', 'stonecrafts', 'trapping', 'woodcrafts', 'craft15', 'craft16', 'cat-directed-spells-', 'firebolt', 'icebolt', 'lightningbolt', 'shockbolt', 'waterbolt', 'boltattack6', 'cat-influence-', 'bribery', 'diplomacy', 'duping', 'interrogation', 'leadership', 'propaganda', 'publicspeaking', 'seduction', 'trading', 'cat-lore-general-', 'culturelore1', 'faunalore', 'floralore', 'heraldry', 'history', 'philosophy', 'regionlore1', 'religion', 'loregeneral1', 'loregeneral2', 'loregeneral3', 'cat-lore-magical-', 'artifactlore', 'circlelore', 'planarlore', 'spelllore', 'symbollore', 'undeadlore', 'wardinglore', 'cat-lore-obscure-', 'demondevillore', 'dragonlore', 'faerielore', 'xenolore1', 'xenolore2', 'xenolore3', 'cat-lore-technical-', 'herblore', 'locklore', 'metallore', 'poisonlore', 'stonelore', 'tradinglore', 'cat-ma-striking-', 'boxing', 'striking1', 'striking2', 'striking3', 'striking4', 'tackling', 'cat-ma-sweeps-', 'blocking', 'sweeps1', 'sweeps2', 'sweeps3', 'sweeps4', 'wrestling', 'cat-outdoor-animal-', 'animalhandling1', 'animalhealing1', 'animalmastery', 'animaltraining1', 'driving1', 'herding1', 'riding1', 'outdooranimal1', 'outdooranimal2', 'outdooranimal3', 'cat-outdoor-environ-', 'caving', 'foraging', 'hunting', 'stargazing', 'survival1', 'survival2', 'survival3', 'weatherwatching', 'cat-power-awareness-', 'attunement', 'divination1', 'divination2', 'divination3', 'powerperception', 'readrunes', 'channeling', 'magicritual', 'spellmastery1', 'spellmastery2', 'spellmastery3', 'transcendarmor', 'ppdev', 'cat-science-basic-', 'basicmath', 'research', 'advancedmath', 'anthropology1', 'alchemy', 'astronomy', 'biochemistry', 'psychology', 'specscience1', 'specscience2', 'cat-self-control-', 'adrenalbalance', 'adrenalconcentration', 'adrenallanding', 'adrenalleaping', 'adrenalquickdraw', 'adrenalspeed', 'adrenalstabilization', 'adrenalstrength', 'cleansingtrance', 'controllycanthropy', 'deathtrance', 'frenzy', 'healingtrance', 'meditation', 'mnemonics', 'sleeptrance', 'stunnedmaneuvering', 'brawling', 'disarmarmedvs1h', 'disarmarmedvs2h', 'disarmarmedvspolearm', 'disarmarmedvs2wcombo', 'disarmunarmedvs1h', 'disarmunarmedvs2h', 'disarmunarmedvspolearm', 'disarmunarmedvs2wcombo', 'jousting', 'adrenaldefense', 'adrenaltoughness', 'cat-subterfuge-attack-', 'ambush', 'silentkill', 'cat-subterfuge-mechanics-', 'camouflage', 'disarmingtraps', 'disguise', 'counterfeiting', 'forgery1', 'hidingitems', 'picklocks', 'settraps', 'trapbuilding', 'usepoison', 'subtermech1', 'subtermech2', 'cat-subterfuge-stealth-', 'hiding', 'pickpockets', 'stalking', 'trickery', 'cat-tech-general-', 'begging', 'firstaid', 'gambling', 'mapping', 'operatingequipment', 'orienteering', 'sailing', 'tacticalgames', 'useprepherbs', 'advertising', 'architecture', 'diagnostics1', 'dowsing', 'engineering1', 'mechanition1', 'militaryorg1', 'mining1', 'secondaid', 'surgery', 'techprof1', 'techprof2', 'techprof3', 'administration', 'appraisal', 'boatpilot1', 'cartography', 'evalarmor', 'evalmetal', 'evalstone', 'evalweapon', 'gimmickry', 'hypnosis', 'midwifery', 'navigation', 'prepareherbs', 'preparepoisons', 'siegeengineering', 'tactics', 'techvoc1', 'techvoc2', 'cat-urban-', 'contacting', 'mingling', 'scrounging', 'streetwise', 'cat-weapon-1hconcussion-', 'weapon1hc1', 'weapon1hc2', 'weapon1hc3', 'cat-weapon-1hedged-', 'weapon1he1', 'weapon1he2', 'weapon1he3', 'cat-weapon-2handed-', 'weapon2hand1', 'weapon2hand2', 'weapon2hand3', 'cat-weapon-missile-', 'weaponmissile1', 'weaponmissile2', 'weaponmissile3', 'cat-weapon-missileartillery-', 'weaponmissileart1', 'weaponmissileart2', 'weaponmissileart3', 'cat-weapon-thrown-', 'weaponthrown1', 'weaponthrown2', 'weaponthrown3', 'cat-weapon-polearms-', 'weaponpolearm1', 'weaponpolearm2', 'weaponpolearm3']; // list of skills
_.each(skills, function(skill) {
var event;
event = 'change:'+skill+'ranks';
// console.log('/* ---------- event: '+event+' ------------ */');
on ( event, _.bind(SkillChange,{},skill+'ranks'));
});
// console.log('/* ----------exiting Setup OnChange ------------ */');
});
<!---- Calc rank bonus for repeating skills ---->
on("change:repeating_skills", function() {
// console.log('/*-----------calc rep-skills rank bonus------*/');
SkillChange("repeating_skills_skillranks");
});
// <!---- Calculate total experience ---->
on("change:repeating_exp", function(){
// console.log("Changing exp")
getAttrs(["totalexperience"], function(values){
getSectionIDs("repeating_exp", function(idarray){
xptotal = 0;
myVars = [];
for( var i=0; i < idarray.length; i++){
myVars.push("repeating_exp_" + idarray[i] + "_xpawarded");
}
getAttrs( myVars , function( values ){
for( i in values){
xptotal += (values[i] * 1);
}
// console.log(xptotal);
setAttrs({
totalexperience : xptotal
});
});
});
});
});
// based on: http://screencast.com/t/U9bVwYAH3
// <!---- Copy experience from totalexperience to expcurrent on PC/Char tab if wanted ---->
on("change:totalexperience change:xpcopy", function() {
getAttrs(["totalexperience", "xpcopy", "expcurrent", "expcurrent_max", "totalexperience_max"], function(values) {
if (values.xpcopy == 1) {
setAttrs({
"expcurrent": parseInt(values.totalexperience,10),
"expcurrent_max": parseInt(values["totalexperience_max"],10)
});
}
});
});
// <!----Calculates the total weight/row and total weight for each weight category. ---->
on("change:repeating_equipment", function(){
// console.log("Changing equipment weight")
getAttrs(["weightcarried", "weightbackpack", "weightstored", "repeating_equipment_worn", "repeating_equipment_pack", "repeating_equipment_stash", "repeating_equipment_equipmentquantity", "repeating_equipment_equipmentweight", "repeating_equipment_equipmentweighttotal", "repeating_equipment_equipmentlocationtype"], function(values){
tempweighttotal = 0;
// console.log("weighttotal:" + tempweighttotal + " weight:" + values.repeating_equipment_equipmentweight + " quantity:" + values.repeating_equipment_equipmentquantity);
tempweighttotal = (values.repeating_equipment_equipmentweight * 1) * (values.repeating_equipment_equipmentquantity * 1);
// console.log("weighttotal:" + tempweighttotal + " weight:" + values.repeating_equipment_equipmentweight + " quantity:" + values.repeating_equipment_equipmentquantity);
setAttrs({ repeating_equipment_equipmentweighttotal : tempweighttotal });
// console.log("equipmentlocationtype:" + (values.repeating_equipment_equipmentlocationtype) );
if ( (values.repeating_equipment_equipmentlocationtype * 1) == 1 ){
setAttrs({
repeating_equipment_worn : tempweighttotal,
repeating_equipment_pack : 0,
repeating_equipment_stash : 0 });
}
else if ( (values.repeating_equipment_equipmentlocationtype * 1) == 2 ){
setAttrs({
repeating_equipment_worn : 0,
repeating_equipment_pack : tempweighttotal,
repeating_equipment_stash : 0 });
}
else if ( (values.repeating_equipment_equipmentlocationtype * 1) == 3 ){
setAttrs({
repeating_equipment_worn : 0,
repeating_equipment_pack : 0,
repeating_equipment_stash : tempweighttotal });
}
else if ( (values.repeating_equipment_equipmentlocationtype * 1) == 0 ){
setAttrs({
repeating_equipment_worn : 0,
repeating_equipment_pack : 0,
repeating_equipment_stash : 0 });
}
getSectionIDs("repeating_equipment", function(idarray){
weightworntotal = 0;
myVars = [];
for( var i=0; i < idarray.length; i++){
myVars.push("repeating_equipment_" + idarray[i] + "_worn");
}
getAttrs( myVars , function( values ){
for( i in values){
weightworntotal += (values[i] * 1);
}
// console.log("weightworntotal:" + weightworntotal);
setAttrs({
weightcarried: weightworntotal
});
});
});
getSectionIDs("repeating_equipment", function(idarray){
weightpacktotal = 0;
myVars = [];
for( var i=0; i < idarray.length; i++){
myVars.push("repeating_equipment_" + idarray[i] + "_pack");
}
getAttrs( myVars , function( values ){
for( i in values){
weightpacktotal += (values[i] * 1);
}
// console.log("weightpacktotal:" + weightpacktotal);
setAttrs({
weightbackpack: weightpacktotal
});
});
});
getSectionIDs("repeating_equipment", function(idarray){
weightstashtotal = 0;
myVars = [];
for( var i=0; i < idarray.length; i++){
myVars.push("repeating_equipment_" + idarray[i] + "_stash");
}
getAttrs( myVars , function( values ){
for( i in values){
weightstashtotal += (values[i] * 1);
}
// console.log("weightstashtotal:" + weightstashtotal);
setAttrs({
weightstored: weightstashtotal
});
});
})
});
});
// based on: http://screencast.com/t/U9bVwYAH3
// <!---- Copy from equipment weights to totalweightcarried if wanted ---->
on("change:weightcarried change:weightcarriedcopy change:weightbackpack change:weightbackpackcopy change:weightstored change:weightstoredcopy", function() {
getAttrs(["weightcarried", "weightcarriedcopy", "totalweightcarried", "weightbackpackcopy", "weightbackpack", "weightstoredcopy", "weightstored", "totalweightcarried"], function(values) {
if ( (values.weightcarriedcopy == 1) || (values.weightbackpackcopy == 1) || (values.weightstoredcopy == 1) ) {
newtotal = 0;
if (values.weightcarriedcopy == 1) {newtotal += values.weightcarried;}
if (values.weightbackpackcopy == 1) {newtotal += values.weightbackpack;}
if (values.weightstoredcopy == 1) {newtotal += values.weightstored;}
setAttrs({ "totalweightcarried": newtotal });
}
});
});
/* Setup for when a character sheet gets opened for the first time. -Calc ability and ability mods as well as encumbrance. */
function StartingSetup(version, cversion, calc) {
mod = version;
console.log('/* ----------entering StartingSetup; sheetversion:' + version + ' cversion:' + cversion + ' calc:' + calc + '------------ */');
if ((version < cversion) || (isNaN(version)) || (calc == 0)) {
mod = cversion;
if ((isNaN(version)) || (calc == 0)) {
// copy repeating_skills_skillranksbonus to repeating_skills_skillrankbonus to fix typo so that the calc function works on these.
/* getSectionIDs("repeating_skills", function(idarray) {
for (var i=0 ; i<=idarray.length; i++) {
getAttrs(["repeating_skills_"+idarray[i]_"skillranksbonus"], function(value) {
setAttrs({
"repeating_skills_"+idarray[i]+"_skillrankbonus": value."repeating_skills_"+idarray[i]+"skillranksbonus"
});
});
}
});*/
}
//**************working on this*************
// set all skill rank bonuses if skillcalc is checked (or not? for new sheets, skillcalc will never be checked and enabling skillcalc should set those, right? )
// same with stat bonuses; only if statcalc checked and statcalc will not be for new sheets; change statcalc to calc them.
// and professionindex setup with professioncalc
//
}
console.log('/* ----------leaving StartingSetup; mod:' + mod + '------------ */');
return mod;
}
// <!---- Setup Racial Index for autocalculations ---->
on("sheet:opened change:race", function() {
getAttrs(["race", "racialindex"], function(values) {
// console.log('/* ----------Racial Index Setup; race:' + (values.race.toLowerCase()) + '------------ */');
if ((values.race.toLowerCase()) === "common man") { rindex = 10; }
else if ((values.race.toLowerCase()) === "common orc") { rindex = 51; }
else if ((values.race.toLowerCase()) === "dwarf") { rindex = 30; }
else if ((values.race.toLowerCase()) === "grey elf") { rindex = 22; }
else if ((values.race.toLowerCase()) === "greater orc") { rindex = 52; }
else if ((values.race.toLowerCase()) === "half-elf") { rindex = 20; }
else if ((values.race.toLowerCase()) === "half-orc") { rindex = 50; }
else if ((values.race.toLowerCase()) === "halfling") { rindex = 40; }
else if ((values.race.toLowerCase()) === "high elf") { rindex = 23; }
else if ((values.race.toLowerCase()) === "high man") { rindex = 12; }
else if ((values.race.toLowerCase()) === "mixed man") { rindex = 11; }
else if ((values.race.toLowerCase()) === "wood elf") { rindex = 21; }
else { rindex = 1; }
setAttrs({
racialindex: rindex
});
});
});
// <!---- Setup Profession Index for autocalculations ---->
on("sheet:opened change:profession", function() {
getAttrs(["profession", "professionindex"], function(values) {
if ((values.profession.toLowerCase()) === "fighter") { profindex = 1; }
else if ((values.profession.toLowerCase()) === "thief") { profindex = 2; }
else if ((values.profession.toLowerCase()) === "rogue") { profindex = 3; }
else if ((values.profession.toLowerCase()) === "warrior monk") { profindex = 4; }
else if ((values.profession.toLowerCase()) === "layman") { profindex = 5; }
else if ((values.profession.toLowerCase()) === "magician") { profindex = 6; }
else if ((values.profession.toLowerCase()) === "illusionist") { profindex = 7; }
else if ((values.profession.toLowerCase()) === "cleric") { profindex = 8; }
else if ((values.profession.toLowerCase()) === "animist") { profindex = 9; }
else if ((values.profession.toLowerCase()) === "mentalist") { profindex = 10; }
else if ((values.profession.toLowerCase()) === "lay healer") { profindex = 11; }
else if ((values.profession.toLowerCase()) === "healer") { profindex = 12; }
else if ((values.profession.toLowerCase()) === "mystic") { profindex = 13; }
else if ((values.profession.toLowerCase()) === "sorcerer") { profindex = 14; }
else if ((values.profession.toLowerCase()) === "ranger") { profindex = 15; }
else if ((values.profession.toLowerCase()) === "paladin") { profindex = 16; }
else if ((values.profession.toLowerCase()) === "monk") { profindex = 17; }
else if ((values.profession.toLowerCase()) === "dabbler") { profindex = 18; }
else if ((values.profession.toLowerCase()) === "bard") { profindex = 19; }
else if ((values.profession.toLowerCase()) === "magent") { profindex = 20; }
else { profindex = 21; }
setAttrs({
professionindex: profindex
});
});
});
// <!---- Run the setup if the sheet is opened or the recalc box is clicked ---->
on("sheet:opened change:recalc", function() {
getAttrs(["sheetversion", "currentsheetversion", "recalc"], function(values) {
setAttrs({
sheetversion: StartingSetup(parseFloat(values.sheetversion), parseFloat(values.currentsheetversion), parseInt(values.recalc,10))
});
});
});
// <!---- Change checkboxes for statcalc, skillcalc, racialcalc, and professioncalc if allcalc is changed. ---->
on("change:allcalc", function() {
getAttrs(["allcalc", "statcalc", "skillcalc", "racialcalc", "professioncalc"], function(values) {
if (parseInt(values.allcalc, 10) == 0) {
setAttrs({
statcalc: 0,
skillcalc: 0,
racialcalc: 0,
professioncalc: 0
})
} else if (parseInt(values.allcalc, 10) == 1) {
setAttrs({
statcalc: 1,
skillcalc: 1,
racialcalc: 1,
professioncalc: 1
})
}
});
});
// <!---- If skillcalc gets changed, check and update the skills. ---->
on("change:skillcalc", function() {
getAttrs(["skillcalc", "allcalc"], function(values) {
// console.log('/* ----------entering SkillCalc Change; skillcalc:' + values.skillcalc + ' allcalc:' + values.allcalc + '------------ */');
if (parseInt(values.skillcalc, 10) == 1) {
var skills=['srob-list1', 'srob-list2', 'srob-list3', 'srob-list4', 'srob-list5', 'srob-list6', 'srob-list7', 'srob-list8', 'srob-list9', 'srob-list10', 'sropen-list1', 'sropen-list2', 'sropen-list3', 'sropen-list4', 'sropen-list5', 'sropen-list6', 'sropen-list7', 'sropen-list8', 'sropen-list9', 'sropen-list10', 'srclosed-list1', 'srclosed-list2', 'srclosed-list3', 'srclosed-list4', 'srclosed-list5', 'srclosed-list6', 'srclosed-list7', 'srclosed-list8', 'srclosed-list9', 'srclosed-list10', 'srotherb-list1', 'srotherb-list2', 'srotherb-list3', 'srotherb-list4', 'srotherb-list5', 'srotherb-list6', 'oropen-list1', 'oropen-list2', 'oropen-list3', 'oropen-list4', 'oropen-list5', 'orclosed-list1', 'orclosed-list2', 'orclosed-list3', 'orclosed-list4', 'orclosed-list5', 'orbase-list1', 'orbase-list2', 'orbase-list3', 'orbase-list4', 'orbase-list5', 'arcopen-list1', 'arcopen-list2', 'arcopen-list3', 'arcopen-list4', 'arcopen-list5', 'arcclosed-list1', 'arcclosed-list2', 'arcclosed-list3', 'arcclosed-list4', 'arcclosed-list5', 'arcbase-list1', 'arcbase-list2', 'arcbase-list3', 'arcbase-list4', 'arcbase-list5', 'arcotherbase-list1', 'arcotherbase-list2', 'arcotherbase-list3', 'arcotherbase-list4', 'arcotherbase-list5', 'cat-armor-heavy-', 'plate', 'cat-armor-light-', 'softleather', 'rigidleather', 'cat-armor-med-', 'chain', 'cat-artistic-active-', 'acting', 'dancing', 'mimery', 'mimicry', 'playinstrument1', 'playinstrument2', 'playinstrument3', 'poeticimprov', 'singing', 'taletelling', 'ventriloquism', 'cat-artistic-passive-', 'music', 'painting', 'poetry', 'sculpting', 'cat-athletic-brawn-', 'athleticgamesbrawn1', 'athleticgamesbrawn2', 'athleticgamesbrawn3', 'jumping', 'powerstriking', 'powerthrowing', 'weightlifting', 'cat-athletic-endur-', 'athleticgamesendur1', 'athleticgamesendur2', 'athleticgamesendur3', 'distancerunning', 'rowing', 'scaling', 'sprinting', 'swimming', 'cat-athletic-gym-', 'acrobatics', 'athleticgamesgym1', 'athleticgamesgym2', 'athleticgamesgym3', 'climbing', 'contortions', 'diving', 'flyglide', 'juggling', 'polevaulting', 'rappelling', 'skating', 'skiing', 'stiltwalking', 'surfing', 'tightrope', 'tumbling', 'alertness', 'senseambush', 'cat-aware-search-', 'detecttraps', 'lieperception', 'locatehidden', 'observation', 'poisonperception', 'readtracks', 'surveillance', 'tracking', 'cat-aware-senses-', 'directionsense', 'realityawareness', 'senseawareness1', 'sitawareness1', 'sla', 'timesense', 'awaresenses1', 'awaresenses2', 'awaresenses3', 'bodydev', 'adrenaldeflecting', 'mountedcombat', 'quickdraw', 'reversestroke1', 'subdual', 'swashbuckling', 'tumbleevade', 'twoweaponfighting1', 'combatmaneuvers1', 'combatmaneuvers2', 'combatmaneuvers3', 'cat-communications-', 'lipreading', 'signaling', 'cooking', 'fletching', 'leathercrafts', 'metalcrafts', 'ropemastery', 'scribing', 'sewing', 'skinning', 'stonecrafts', 'trapping', 'woodcrafts', 'craft15', 'craft16', 'cat-directed-spells-', 'firebolt', 'icebolt', 'lightningbolt', 'shockbolt', 'waterbolt', 'boltattack6', 'cat-influence-', 'bribery', 'diplomacy', 'duping', 'interrogation', 'leadership', 'propaganda', 'publicspeaking', 'seduction', 'trading', 'cat-lore-general-', 'culturelore1', 'faunalore', 'floralore', 'heraldry', 'history', 'philosophy', 'regionlore1', 'religion', 'loregeneral1', 'loregeneral2', 'loregeneral3', 'cat-lore-magical-', 'artifactlore', 'circlelore', 'planarlore', 'spelllore', 'symbollore', 'undeadlore', 'wardinglore', 'cat-lore-obscure-', 'demondevillore', 'dragonlore', 'faerielore', 'xenolore1', 'xenolore2', 'xenolore3', 'cat-lore-technical-', 'herblore', 'locklore', 'metallore', 'poisonlore', 'stonelore', 'tradinglore', 'cat-ma-striking-', 'boxing', 'striking1', 'striking2', 'striking3', 'striking4', 'tackling', 'cat-ma-sweeps-', 'blocking', 'sweeps1', 'sweeps2', 'sweeps3', 'sweeps4', 'wrestling', 'cat-outdoor-animal-', 'animalhandling1', 'animalhealing1', 'animalmastery', 'animaltraining1', 'driving1', 'herding1', 'riding1', 'outdooranimal1', 'outdooranimal2', 'outdooranimal3', 'cat-outdoor-environ-', 'caving', 'foraging', 'hunting', 'stargazing', 'survival1', 'survival2', 'survival3', 'weatherwatching', 'cat-power-awareness-', 'attunement', 'divination1', 'divination2', 'divination3', 'powerperception', 'readrunes', 'channeling', 'magicritual', 'spellmastery1', 'spellmastery2', 'spellmastery3', 'transcendarmor', 'ppdev', 'cat-science-basic-', 'basicmath', 'research', 'advancedmath', 'anthropology1', 'alchemy', 'astronomy', 'biochemistry', 'psychology', 'specscience1', 'specscience2', 'cat-self-control-', 'adrenalbalance', 'adrenalconcentration', 'adrenallanding', 'adrenalleaping', 'adrenalquickdraw', 'adrenalspeed', 'adrenalstabilization', 'adrenalstrength', 'cleansingtrance', 'controllycanthropy', 'deathtrance', 'frenzy', 'healingtrance', 'meditation', 'mnemonics', 'sleeptrance', 'stunnedmaneuvering', 'brawling', 'disarmarmedvs1h', 'disarmarmedvs2h', 'disarmarmedvspolearm', 'disarmarmedvs2wcombo', 'disarmunarmedvs1h', 'disarmunarmedvs2h', 'disarmunarmedvspolearm', 'disarmunarmedvs2wcombo', 'jousting', 'adrenaldefense', 'adrenaltoughness', 'cat-subterfuge-attack-', 'ambush', 'silentkill', 'cat-subterfuge-mechanics-', 'camouflage', 'disarmingtraps', 'disguise', 'counterfeiting', 'forgery1', 'hidingitems', 'picklocks', 'settraps', 'trapbuilding', 'usepoison', 'subtermech1', 'subtermech2', 'cat-subterfuge-stealth-', 'hiding', 'pickpockets', 'stalking', 'trickery', 'cat-tech-general-', 'begging', 'firstaid', 'gambling', 'mapping', 'operatingequipment', 'orienteering', 'sailing', 'tacticalgames', 'useprepherbs', 'advertising', 'architecture', 'diagnostics1', 'dowsing', 'engineering1', 'mechanition1', 'militaryorg1', 'mining1', 'secondaid', 'surgery', 'techprof1', 'techprof2', 'techprof3', 'administration', 'appraisal', 'boatpilot1', 'cartography', 'evalarmor', 'evalmetal', 'evalstone', 'evalweapon', 'gimmickry', 'hypnosis', 'midwifery', 'navigation', 'prepareherbs', 'preparepoisons', 'siegeengineering', 'tactics', 'techvoc1', 'techvoc2', 'cat-urban-', 'contacting', 'mingling', 'scrounging', 'streetwise', 'cat-weapon-1hconcussion-', 'weapon1hc1', 'weapon1hc2', 'weapon1hc3', 'cat-weapon-1hedged-', 'weapon1he1', 'weapon1he2', 'weapon1he3', 'cat-weapon-2handed-', 'weapon2hand1', 'weapon2hand2', 'weapon2hand3', 'cat-weapon-missile-', 'weaponmissile1', 'weaponmissile2', 'weaponmissile3', 'cat-weapon-missileartillery-', 'weaponmissileart1', 'weaponmissileart2', 'weaponmissileart3', 'cat-weapon-thrown-', 'weaponthrown1', 'weaponthrown2', 'weaponthrown3', 'cat-weapon-polearms-', 'weaponpolearm1', 'weaponpolearm2', 'weaponpolearm3']; // list of skills
_.each(skills, function(skill) {
// console.log('/* ---------- event: '+event+' ------------ */');
SkillChange(skill+'ranks');
});
getSectionIDs("repeating_skills", function(idarray) {
for (var i=0 ; i<=idarray.length; i++) {
SkillChange("repeating_skills_"+ idarray[i]+"_skillranks");
}
});
}
});
});
// <!---- Run the setup if the npc Habitat code clear box is clicked ---->
on("change:habitatclear", function() {
setAttrs({
habitat1code: 0,
habitat2code: 0,
habitat3code: 0,
habitat4code: 0,
habitat5code: 0,
habitat6code: 0,
habitat7code: 0,
habitat8code: 0,
habitat9code: 0,
habitat10code: 0,
habitat11code: 0,
habitat12code: 0,
habitatclear: 0
});
});
// <!---- Run the setup if the npc Environmental Special Features code clear box is clicked ---->
on("change:spfeaturesclear", function() {
setAttrs({
spfeatures1code: 0,
spfeatures2code: 0,
spfeatures3code: 0,
spfeatures4code: 0,
spfeatures5code: 0,
spfeatures6code: 0,
spfeatures7code: 0,
spfeatures8code: 0,
spfeatures9code: 0,
spfeatures10code: 0,
spfeatures11code: 0,
spfeatures12code: 0,
spfeaturesclear: 0
});
});
// <!---- Run the setup if the npc Environmental Water Sources code clear box is clicked ---->
on("change:watersourcesclear", function() {
setAttrs({
watersources1code: 0,
watersources2code: 0,
watersources3code: 0,
watersources4code: 0,
watersources5code: 0,
watersources6code: 0,
watersources7code: 0,
watersources8code: 0,
watersources9code: 0,
watersources10code: 0,
watersources11code: 0,
watersources12code: 0,
watersourcesclear: 0
});
});
// <!---- Run the setup if the npc Environmental Terrain code clear box is clicked ---->
on("change:terrainclear", function() {
setAttrs({
terrain1code: 0,
terrain2code: 0,
terrain3code: 0,
terrain4code: 0,
terrain5code: 0,
terrain6code: 0,
terrainclear: 0
});
});
// <!---- Run the setup if the npc Environmental Vegetation code clear box is clicked ---->
on("change:vegetationclear", function() {
setAttrs({
vegetation1code: 0,
vegetation2code: 0,
vegetation3code: 0,
vegetation4code: 0,
vegetation5code: 0,
vegetation6code: 0,
vegetation7code: 0,
vegetation8code: 0,
vegetationclear: 0
});
});
</script>
<!-- end Sheet Workers Section-->