827 lines
48 KiB
HTML
827 lines
48 KiB
HTML
<div class="sheet-section-basic sheet-section">
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<img class="sheet-logo" src="http://comicbastards.com/wp-content/uploads/esteren_usa_860px.png" alt="Shadows of esteren"/>
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<table>
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<tr style="width: 100%">
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<td colspan="3">
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<label>Name</label>
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<input type="text" name="attr_character_name" style="width: 100%"/>
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</td>
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<td>
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<label>Player</label>
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<input type="text" name="attr_Player" />
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</td>
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</tr>
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<tr>
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<td>
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<label>Sex</label>
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<input type="text" name="attr_Sex" />
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</td>
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<td>
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<label>Age</label>
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<input type="number" name="attr_Age" />
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</td>
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<td>
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<label>Ethnicity</label>
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<input type="text" name="attr_Ethnicity" />
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</td>
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<td>
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<label>Profession</label>
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<input type="text" name="attr_Proffesion" />
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</td>
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</tr>
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<tr>
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<td colspan="4">
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<label>Description</label>
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<input type="text" name="attr_Description" style="width: 100%"/>
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</td>
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</tr>
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</table>
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</div> <!-- .section-basic -->
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<div class="sheet-break"></div>
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<div class="sheet-section-skills sheet-section sheet-third">
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<div class="sheet-header">Ways</div>
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<table>
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<tr>
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<td>Combativeness: </td>
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<td><input class="sheet-skill-on" type="number" name="attr_Combativeness" max="5" min="1" value="1"/>
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<button type='roll' name='roll_Combativeness' value='&{template:basic} {{name=@{character_name} }} {{action=Combativeness}} {{conf=[[1d10]]}} {{attack=[[1d10+@{Combativeness}[Combativeness]+@{Penalty}[Penalty]]]}}'></button></td>
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</tr>
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<tr>
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<td>Creativity: </td>
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<td><input class="sheet-skill-on" type="number" name="attr_Creativity" max="5" min="1" value="1"/>
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<button type='roll' name='roll_Creativity' value='&{template:basic} {{name=@{character_name} }} {{action=Creativity}} {{conf=[[1d10]]}} {{attack=[[1d10+@{Creativity}[Creativity]+@{Penalty}[Penalty]]]}}'></button></td>
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</tr>
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<tr>
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<td>Empathy: </td>
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<td><input class="sheet-skill-on" type="number" name="attr_Empathy" max="5" min="1" value="1"/>
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<button type='roll' name='roll_Empathy' value='&{template:basic} {{name=@{character_name} }} {{action=Empathy}} {{conf=[[1d10]]}} {{attack=[[1d10+@{Empathy}[Empathy]+@{Penalty}[Penalty]]]}}'></button></td>
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</tr>
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<tr>
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<td>Reason: </td>
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<td><input class="sheet-skill-on" type="number" name="attr_Reason" max="5" min="1" value="1"/>
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<button type='roll' name='roll_Reason' value='&{template:basic} {{name=@{character_name} }} {{action=Reason}} {{conf=[[1d10]]}} {{attack=[[1d10+@{Reason}[Reason]+@{Penalty}[Penalty]]]}}'></button></td>
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</tr>
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<tr>
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<td>Conviction: </td>
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<td><input class="sheet-skill-on" type="number" name="attr_Conviction" max="5" min="1" value="1"/>
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<button type='roll' name='roll_Conviction' value='&{template:basic} {{name=@{character_name} }} {{action=Conviction}} {{conf=[[1d10]]}} {{attack=[[1d10+@{Conviction}[Conviction]+@{Penalty}[Penalty]]]}}'></button></td>
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</tr>
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</table>
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</div> <!-- .section-skills -->
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<div class="sheet-section-skills sheet-section sheet-third">
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<div class="sheet-header">Advantages</div>
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<textarea class="sheet-advantages" type="textarea" name="attr_Advantages"></textarea>
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<div class="sheet-header">Disadvantages</div>
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<textarea class="sheet-advantages" type="textarea" name="attr_Disadvantages"></textarea>
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</div> <!-- .section-advantages -->
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<div class="sheet-section-skills sheet-section sheet-third">
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<div class="sheet-header">Health Condition</div>
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<table>
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<tr>
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<td colspan="2"><input class="sheet-skill-on" type="number" name="attr_HC_max" value="18"/>(G)<input class="sheet-skill-on" type="number" name="attr_HOk" value="12"/>(O)<input class="sheet-skill-on" type="number" name="attr_HBad" value="7"/>(B)<input class="sheet-skill-on" type="number" name="attr_HCritical" value="3"/>(C)</td>
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</tr>
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<tr>
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<td>HC: </td>
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<td><input class="sheet-skill-on" type="number" name="attr_HC"/></td>
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</tr>
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<tr>
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<td>Penalty: </td>
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<td><input class="sheet-skill-off" type="number" name="attr_HealthPenalty" value="0"/>+<input class="sheet-skill-on" type="number" name="attr_BonusPenalty" value="0"/>
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=<input class="sheet-skill-off" type="number" name="attr_Penalty" value="(@{HealthPenalty})+(@{BonusPenalty})" disabled="true"/></td>
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</tr>
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<tr>
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<td>Stamina: </td>
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<td colspan="3"><input class="sheet-skill-on" type="number" name="attr_Stamina" value="10"/>
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<button type='roll' name='roll_Stamina' value='&{template:basic} {{name=@{character_name} }} {{action=Stamina}} {{conf=[[1d10]]}} {{attack=[[1d10+@{Stamina}[Stamina]+@{Penalty}[Penalty]]]}}'></button></td>
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</tr>
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<tr>
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<td>Survival: </td>
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<td colspan="3"><input class="sheet-skill-on" type="number" name="attr_Survival"/></td>
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</tr>
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</table>
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</div> <!-- .section-health -->
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<div class="sheet-break"></div>
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<div class="sheet-header">Domains & Disciplines</div>
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<div class="sheet-section-skills sheet-section sheet-fourth">
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<div class="sheet-header">Close Combat<button type='roll' name='roll_Close_Combat' value='&{template:basic} {{name=@{character_name} }} {{action=Close Combat}} {{conf=[[1d10]]}} {{attack=[[1d10+@{CloseCombat}[Close Combat]+@{CloseCombatBonus}[Close Combat Bonus]+@{Combativeness}[Combativeness]+@{Penalty}[Condition Penalty]]]}}'></button></div>
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<table>
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<tr>
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<td>Base: <input class="sheet-skill-on" type="number" name="attr_CloseCombat" max="5" min="0" value="0"/></td>
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<td>Bonus: <input class="sheet-skill-on" type="number" name="attr_CloseCombatBonus" value="0"/></td>
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</tr>
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</table>
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<fieldset class="repeating_CloseCombatDisc">
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<input class="sheet-skill-repeated-name" type="text" name="attr_DiscName" />
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<input class="sheet-skill-on" type="number" name="attr_Disc" min="6" max="15" value="6"/>
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<button type='roll' name='roll_disc' value='&{template:basic} {{name=@{character_name} }} {{action=@{DiscName}}} {{conf=[[1d10]]}} {{attack=[[1d10+@{Disc}[@{DiscName}]+@{CloseCombatBonus}[Close Combat Bonus]+@{Combativeness}[Combativeness]+@{Penalty}[Condition Penalty]]]}}'></button>
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</fieldset>
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</div>
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<div class="sheet-section-skills sheet-section sheet-fourth">
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<div class="sheet-header">Feats<button type='roll' name='roll_Feats' value='&{template:basic} {{name=@{character_name} }} {{action=Feats}} {{conf=[[1d10]]}} {{attack=[[1d10+@{Feats}[Feats]+@{FeatsBonus}[Feats Bonus]+@{Combativeness}[Combativeness]+@{Penalty}[Condition Penalty]]]}}'></button></div>
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<table>
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<tr>
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<td>Base: <input class="sheet-skill-on" type="number" name="attr_Feats" max="5" min="0" value="0"/></td>
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<td>Bonus: <input class="sheet-skill-on" type="number" name="attr_FeatsBonus" value="0"/></td>
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</tr>
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</table>
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<fieldset class="repeating_FeatDisc">
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<input class="sheet-skill-repeated-name" type="text" name="attr_DiscName" />
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<input class="sheet-skill-on" type="number" name="attr_Disc" min="6" max="15" value="6"/>
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<button type='roll' name='roll_disc' value='&{template:basic} {{name=@{character_name} }} {{action=@{DiscName}}} {{conf=[[1d10]]}} {{attack=[[1d10+@{Disc}[@{DiscName}]+@{FeatsBonus}[Feats Bonus]+@{Combativeness}[Combativeness]+@{Penalty}[Condition Penalty]]]}}'></button>
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</fieldset>
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</div>
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<div class="sheet-section-skills sheet-section sheet-fourth">
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<div class="sheet-header">Perception<button type='roll' name='roll_Perception' value='&{template:basic} {{name=@{character_name} }} {{action=Perception}} {{conf=[[1d10]]}} {{attack=[[1d10+@{Perception}[Perception]+@{PerceptionBonus}[Perception Bonus]+@{Reason}[Reason]+@{Penalty}[Condition Penalty]]]}}'></button></div>
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<table>
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<tr>
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<td>Base: <input class="sheet-skill-on" type="number" name="attr_Perception" max="5" min="0" value="0"/></td>
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<td>Bonus: <input class="sheet-skill-on" type="number" name="attr_PerceptionBonus" value="0"/></td>
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</tr>
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</table>
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<fieldset class="repeating_PerceptionDisc">
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<input class="sheet-skill-repeated-name" type="text" name="attr_DiscName" />
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<input class="sheet-skill-on" type="number" name="attr_Disc" min="6" max="15" value="6"/>
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<button type='roll' name='roll_disc' value='&{template:basic} {{name=@{character_name} }} {{action=@{DiscName}}} {{conf=[[1d10]]}} {{attack=[[1d10+@{Disc}[@{DiscName}]+@{PerceptionBonus}[Perception Bonus]+@{Reason}[Reason]+@{Penalty}[Condition Penalty]]]}}'></button>
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</fieldset>
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</div>
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<div class="sheet-section-skills sheet-section sheet-fourth">
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<div class="sheet-header">Science<button type='roll' name='roll_Science' value='&{template:basic} {{name=@{character_name} }} {{action=Science}} {{conf=[[1d10]]}} {{attack=[[1d10+@{Science}[Science]+@{ScienceBonus}[Science Bonus]+@{Reason}[Reason]+@{Penalty}[Condition Penalty]]]}}'></button></div>
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<table>
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<tr>
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<td>Base: <input class="sheet-skill-on" type="number" name="attr_Science" max="5" min="0" value="0"/></td>
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<td>Bonus: <input class="sheet-skill-on" type="number" name="attr_ScienceBonus" value="0"/></td>
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</tr>
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</table>
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<fieldset class="repeating_ScienceDisc">
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<input class="sheet-skill-repeated-name" type="text" name="attr_DiscName" />
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<input class="sheet-skill-on" type="number" name="attr_Disc" min="6" max="15" value="6"/>
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<button type='roll' name='roll_disc' value='&{template:basic} {{name=@{character_name} }} {{action=@{DiscName}}} {{conf=[[1d10]]}} {{attack=[[1d10+@{Disc}[@{DiscName}]+@{ScienceBonus}[Science Bonus]+@{Reason}[Reason]+@{Penalty}[Condition Penalty]]]}}'></button>
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</fieldset>
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</div>
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<div class="sheet-break"></div>
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<div class="sheet-section-skills sheet-section sheet-fourth">
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<div class="sheet-header">Craft<button type='roll' name='roll_Craft' value='&{template:basic} {{name=@{character_name} }} {{action=Craft}} {{conf=[[1d10]]}} {{attack=[[1d10+@{Craft}[Craft]+@{CraftBonus}[Craft Bonus]+@{Creativity}[Creativity]+@{Penalty}[Condition Penalty]]]}}'></button></div>
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<table>
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<tr>
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<td>Base: <input class="sheet-skill-on" type="number" name="attr_Craft" max="5" min="0" value="0"/></td>
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<td>Bonus: <input class="sheet-skill-on" type="number" name="attr_CraftBonus" value="0"/></td>
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</tr>
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</table>
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<fieldset class="repeating_CraftDisc">
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<input class="sheet-skill-repeated-name" type="text" name="attr_DiscName" />
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<input class="sheet-skill-on" type="number" name="attr_Disc" min="6" max="15" value="6"/>
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<button type='roll' name='roll_disc' value='&{template:basic} {{name=@{character_name} }} {{action=@{DiscName}}} {{conf=[[1d10]]}} {{attack=[[1d10+@{Disc}[@{DiscName}]+@{CraftBonus}[Craft Bonus]+@{Creativity}[Creativity]+@{Penalty}[Condition Penalty]]]}}'></button>
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</fieldset>
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</div>
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<div class="sheet-section-skills sheet-section sheet-fourth">
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<div class="sheet-header">Magience<button type='roll' name='roll_Magience' value='&{template:basic} {{name=@{character_name} }} {{action=Magience}} {{conf=[[1d10]]}} {{attack=[[1d10+@{Magience}[Magience]+@{MagienceBonus}[Magience Bonus]+@{Reason}[Reason]+@{Penalty}[Condition Penalty]]]}}'></button></div>
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<table>
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<tr>
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<td>Base: <input class="sheet-skill-on" type="number" name="attr_Magience" max="5" min="0" value="0"/></td>
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<td>Bonus: <input class="sheet-skill-on" type="number" name="attr_MagienceBonus" value="0"/></td>
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</tr>
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</table>
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<fieldset class="repeating_MagienceDisc">
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<input class="sheet-skill-repeated-name" type="text" name="attr_DiscName" />
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<input class="sheet-skill-on" type="number" name="attr_Disc" min="6" max="15" value="6"/>
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<button type='roll' name='roll_disc' value='&{template:basic} {{name=@{character_name} }} {{action=@{DiscName}}} {{conf=[[1d10]]}} {{attack=[[1d10+@{Disc}[@{DiscName}]+@{MagienceBonus}[Magience Bonus]+@{Reason}[Reason]+@{Penalty}[Condition Penalty]]]}}'></button>
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</fieldset>
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</div>
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<div class="sheet-section-skills sheet-section sheet-fourth">
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<div class="sheet-header">Performance<button type='roll' name='roll_Performance' value='&{template:basic} {{name=@{character_name} }} {{action=Performance}} {{conf=[[1d10]]}} {{attack=[[1d10+@{Performance}[Performance]+@{PerformanceBonus}[Performance Bonus]+@{Creativity}[Creativity]+@{Penalty}[Condition Penalty]]]}}'></button></div>
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<table>
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<tr>
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<td>Base: <input class="sheet-skill-on" type="number" name="attr_Performance" max="5" min="0" value="0"/></td>
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<td>Bonus: <input class="sheet-skill-on" type="number" name="attr_PerformanceBonus" value="0"/></td>
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</tr>
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</table>
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<fieldset class="repeating_PerformanceDisc">
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<input class="sheet-skill-repeated-name" type="text" name="attr_DiscName" />
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<input class="sheet-skill-on" type="number" name="attr_Disc" min="6" max="15" value="6"/>
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<button type='roll' name='roll_disc' value='&{template:basic} {{name=@{character_name} }} {{action=@{DiscName}}} {{conf=[[1d10]]}} {{attack=[[1d10+@{Disc}[@{DiscName}]+@{PerformanceBonus}[Performance Bonus]+@{Creativity}[Creativity]+@{Penalty}[Condition Penalty]]]}}'></button>
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</fieldset>
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</div>
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<div class="sheet-section-skills sheet-section sheet-fourth">
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<div class="sheet-header">Shooting&Throw<button type='roll' name='roll_Shooting_Throw' value='&{template:basic} {{name=@{character_name} }} {{action=Shooting&Throw}} {{conf=[[1d10]]}} {{attack=[[1d10+@{Shooting}[Shooting&Throw]+@{ShootingBonus}[Shooting&Throw Bonus]+@{Combativeness}[Combativeness]+@{Penalty}[Condition Penalty]]]}}'></button></div>
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<table>
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<tr>
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<td>Base: <input class="sheet-skill-on" type="number" name="attr_Shooting" max="5" min="0" value="0"/></td>
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<td>Bonus: <input class="sheet-skill-on" type="number" name="attr_ShootingBonus" value="0"/></td>
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</tr>
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</table>
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<fieldset class="repeating_ShootingDisc">
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<input class="sheet-skill-repeated-name" type="text" name="attr_DiscName" />
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<input class="sheet-skill-on" type="number" name="attr_Disc" min="6" max="15" value="6"/>
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<button type='roll' name='roll_disc' value='&{template:basic} {{name=@{character_name} }} {{action=@{DiscName}}} {{conf=[[1d10]]}} {{attack=[[1d10+@{Disc}[@{DiscName}]+@{ShootingBonus}[Shooting&Throw Bonus]+@{Combativeness}[Combativeness]+@{Penalty}[Condition Penalty]]]}}'></button>
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</fieldset>
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</div>
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<div class="sheet-break"></div>
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<div class="sheet-section-skills sheet-section sheet-fourth">
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<div class="sheet-header">Demorthèn Mysteries<button type='roll' name='roll_Demorthen_Mysteries' value='&{template:basic} {{name=@{character_name} }} {{action=Demorthèn mysteries}} {{conf=[[1d10]]}} {{attack=[[1d10+@{DemorthenMysteries}[Demorthèn mysteries]+@{DemorthenMysteriesBonus}[Demorthèn mysteries Bonus]+@{Empathy}[Empathy]+@{Penalty}[Condition Penalty]]]}}'></button></div>
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<table>
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<tr>
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<td>Base: <input class="sheet-skill-on" type="number" name="attr_DemorthenMysteries" max="5" min="0" value="0"/></td>
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<td>Bonus: <input class="sheet-skill-on" type="number" name="attr_DemorthenMysteriesBonus" value="0"/></td>
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</tr>
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</table>
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<fieldset class="repeating_DemorthenMysteriesDisc">
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<input class="sheet-skill-repeated-name" type="text" name="attr_DiscName" />
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<input class="sheet-skill-on" type="number" name="attr_Disc" min="6" max="15" value="6"/>
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<button type='roll' name='roll_disc' value='&{template:basic} {{name=@{character_name} }} {{action=@{DiscName}}} {{conf=[[1d10]]}} {{attack=[[1d10+@{Disc}[@{DiscName}]+@{DemorthenMysteriesBonus}[Demorthèn mysteries Bonus]+@{Empathy}[Empathy]+@{Penalty}[Condition Penalty]]]}}'></button>
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</fieldset>
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</div>
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<div class="sheet-section-skills sheet-section sheet-fourth">
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<div class="sheet-header">Natural Environment<button type='roll' name='roll_Natural_Environment' value='&{template:basic} {{name=@{character_name} }} {{action=Natural Environment}} {{conf=[[1d10]]}} {{attack=[[1d10+@{NaturalEnvironment}[Natural Environment]+@{NaturalEnvironmentBonus}[Natural Environment Bonus]+@{Empathy}[Empathy]+@{Penalty}[Condition Penalty]]]}}'></button></div>
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<table>
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<tr>
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<td>Base: <input class="sheet-skill-on" type="number" name="attr_NaturalEnvironment" max="5" min="0" value="0"/></td>
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<td>Bonus: <input class="sheet-skill-on" type="number" name="attr_NaturalEnvironmentBonus" value="0"/></td>
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</tr>
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</table>
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<fieldset class="repeating_NaturalEnvironmentDisc">
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<input class="sheet-skill-repeated-name" type="text" name="attr_DiscName" />
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<input class="sheet-skill-on" type="number" name="attr_Disc" min="6" max="15" value="6"/>
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<button type='roll' name='roll_disc' value='&{template:basic} {{name=@{character_name} }} {{action=@{DiscName}}} {{conf=[[1d10]]}} {{attack=[[1d10+@{Disc}[@{DiscName}]+@{NaturalEnvironmentBonus}[Natural Environment Bonus]+@{Empathy}[Empathy]+@{Penalty}[Condition Penalty]]]}}'></button>
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</fieldset>
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</div>
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<div class="sheet-section-skills sheet-section sheet-fourth">
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<div class="sheet-header">Prayer<button type='roll' name='roll_Prayer' value='&{template:basic} {{name=@{character_name} }} {{action=Prayer}} {{conf=[[1d10]]}} {{attack=[[1d10+@{Prayer}[Prayer]+@{PrayerBonus}[Prayer Bonus]+@{Conviction}[Conviction]+@{Penalty}[Condition Penalty]]]}}'></button></div>
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<table>
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<tr>
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<td>Base: <input class="sheet-skill-on" type="number" name="attr_Prayer" max="5" min="0" value="0"/></td>
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<td>Bonus: <input class="sheet-skill-on" type="number" name="attr_PrayerBonus" value="0"/></td>
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</tr>
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</table>
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<fieldset class="repeating_PrayerDisc">
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<input class="sheet-skill-repeated-name" type="text" name="attr_DiscName" />
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<input class="sheet-skill-on" type="number" name="attr_Disc" min="6" max="15" value="6"/>
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<button type='roll' name='roll_disc' value='&{template:basic} {{name=@{character_name} }} {{action=@{DiscName}}} {{conf=[[1d10]]}} {{attack=[[1d10+@{Disc}[@{DiscName}]+@{PrayerBonus}[Prayer Bonus]+@{Empathy}[Empathy]+@{Penalty}[Condition Penalty]]]}}'></button>
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</fieldset>
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</div>
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<div class="sheet-section-skills sheet-section sheet-fourth">
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<div class="sheet-header">Stealth<button type='roll' name='roll_Stealth' value='&{template:basic} {{name=@{character_name} }} {{action=Stealth}} {{conf=[[1d10]]}} {{attack=[[1d10+@{Stealth}[Stealth]+@{StealthBonus}[Stealth Bonus]+@{Empathy}[Empathy]+@{Penalty}[Condition Penalty]]]}}'></button></div>
|
|
<table>
|
|
<tr>
|
|
<td>Base: <input class="sheet-skill-on" type="number" name="attr_Stealth" max="5" min="0" value="0"/></td>
|
|
<td>Bonus: <input class="sheet-skill-on" type="number" name="attr_StealthBonus" value="0"/></td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_StealthDisc">
|
|
<input class="sheet-skill-repeated-name" type="text" name="attr_DiscName" />
|
|
<input class="sheet-skill-on" type="number" name="attr_Disc" min="6" max="15" value="6"/>
|
|
<button type='roll' name='roll_disc' value='&{template:basic} {{name=@{character_name} }} {{action=@{DiscName}}} {{conf=[[1d10]]}} {{attack=[[1d10+@{Disc}[@{DiscName}]+@{StealthBonus}[Stealth Bonus]+@{Empathy}[Empathy]+@{Penalty}[Condition Penalty]]]}}'></button>
|
|
</fieldset>
|
|
</div>
|
|
|
|
<div class="sheet-break"></div>
|
|
|
|
<div class="sheet-section-skills sheet-section sheet-fourth">
|
|
<div class="sheet-header">Erudition<button type='roll' name='roll_Erudition' value='&{template:basic} {{name=@{character_name} }} {{action=Erudition}} {{conf=[[1d10]]}} {{attack=[[1d10+@{Erudition}[Erudition]+@{EruditionBonus}[Erudition Bonus]+@{Reason}[Reason]+@{Penalty}[Condition Penalty]]]}}'></button></div>
|
|
<table>
|
|
<tr>
|
|
<td>Base: <input class="sheet-skill-on" type="number" name="attr_Erudition" max="5" min="0" value="0"/></td>
|
|
<td>Bonus: <input class="sheet-skill-on" type="number" name="attr_EruditionBonus" value="0"/></td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_EruditionDisc">
|
|
<input class="sheet-skill-repeated-name" type="text" name="attr_DiscName" />
|
|
<input class="sheet-skill-on" type="number" name="attr_Disc" min="6" max="15" value="6"/>
|
|
<button type='roll' name='roll_disc' value='&{template:basic} {{name=@{character_name} }} {{action=@{DiscName}}} {{conf=[[1d10]]}} {{attack=[[1d10+@{Disc}[@{DiscName}]+@{EruditionBonus}[Erudition Bonus]+@{Reason}[Reason]+@{Penalty}[Condition Penalty]]]}}'></button>
|
|
</fieldset>
|
|
</div>
|
|
|
|
<div class="sheet-section-skills sheet-section sheet-fourth">
|
|
<div class="sheet-header">Occultism<button type='roll' name='roll_Occultism' value='&{template:basic} {{name=@{character_name} }} {{action=Occultism}} {{conf=[[1d10]]}} {{attack=[[1d10+@{Occultism}[Occultism]+@{OccultismBonus}[Occultism Bonus]+@{Reason}[Reason]+@{Penalty}[Condition Penalty]]]}}'></button></div>
|
|
<table>
|
|
<tr>
|
|
<td>Base: <input class="sheet-skill-on" type="number" name="attr_Occultism" max="5" min="0" value="0"/></td>
|
|
<td>Bonus: <input class="sheet-skill-on" type="number" name="attr_OccultismBonus" value="0"/></td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_OccultismDisc">
|
|
<input class="sheet-skill-repeated-name" type="text" name="attr_DiscName" />
|
|
<input class="sheet-skill-on" type="number" name="attr_Disc" min="6" max="15" value="6"/>
|
|
<button type='roll' name='roll_disc' value='&{template:basic} {{name=@{character_name} }} {{action=@{DiscName}}} {{conf=[[1d10]]}} {{attack=[[1d10+@{Disc}[@{DiscName}]+@{OccultismBonus}[Occultism Bonus]+@{Reason}[Reason]+@{Penalty}[Condition Penalty]]]}}'></button>
|
|
</fieldset>
|
|
</div>
|
|
|
|
<div class="sheet-section-skills sheet-section sheet-fourth">
|
|
<div class="sheet-header">Relation<button type='roll' name='roll_Relation' value='&{template:basic} {{name=@{character_name} }} {{action=Relation}} {{conf=[[1d10]]}} {{attack=[[1d10+@{Relation}[Relation]+@{RelationBonus}[Relation Bonus]+@{Empathy}[Empathy]+@{Penalty}[Condition Penalty]]]}}'></button></div>
|
|
<table>
|
|
<tr>
|
|
<td>Base: <input class="sheet-skill-on" type="number" name="attr_Relation" max="5" min="0" value="0"/></td>
|
|
<td>Bonus: <input class="sheet-skill-on" type="number" name="attr_RelationBonus" value="0"/></td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_RelationDisc">
|
|
<input class="sheet-skill-repeated-name" type="text" name="attr_DiscName" />
|
|
<input class="sheet-skill-on" type="number" name="attr_Disc" min="6" max="15" value="6"/>
|
|
<button type='roll' name='roll_disc' value='&{template:basic} {{name=@{character_name} }} {{action=@{DiscName}}} {{conf=[[1d10]]}} {{attack=[[1d10+@{Disc}[@{DiscName}]+@{RelationBonus}[Relation Bonus]+@{Empathy}[Empathy]+@{Penalty}[Condition Penalty]]]}}'></button>
|
|
</fieldset>
|
|
</div>
|
|
|
|
<div class="sheet-section-skills sheet-section sheet-fourth">
|
|
<div class="sheet-header">Travel<button type='roll' name='roll_Travel' value='&{template:basic} {{name=@{character_name} }} {{action=Travel}} {{conf=[[1d10]]}} {{attack=[[1d10+@{Travel}[Travel]+@{TravelBonus}[Travel Bonus]+@{Empathy}[Empathy]+@{Penalty}[Condition Penalty]]]}}'></button></div>
|
|
<table>
|
|
<tr>
|
|
<td>Base: <input class="sheet-skill-on" type="number" name="attr_Travel" max="5" min="0" value="0"/></td>
|
|
<td>Bonus: <input class="sheet-skill-on" type="number" name="attr_TravelBonus" value="0"/></td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_TravelDisc">
|
|
<input class="sheet-skill-repeated-name" type="text" name="attr_DiscName" />
|
|
<input class="sheet-skill-on" type="number" name="attr_Disc" min="6" max="15" value="6"/>
|
|
<button type='roll' name='roll_disc' value='&{template:basic} {{name=@{character_name} }} {{action=@{DiscName}}} {{conf=[[1d10]]}} {{attack=[[1d10+@{Disc}[@{DiscName}]+@{TravelBonus}[Travel Bonus]+@{Empathy}[Empathy]+@{Penalty}[Condition Penalty]]]}}'></button>
|
|
</fieldset>
|
|
</div>
|
|
|
|
<div class="sheet-break"></div>
|
|
|
|
<div class="sheet-header">Combat</div>
|
|
<div class="sheet-section-skills sheet-section sheet-third sheet-weapon">
|
|
<div class="sheet-header">Weapons</div>
|
|
<div class="sheet-repeating-header">
|
|
<span class="label" style="width: 190px;">Name</span>
|
|
<span class="label" style="width: 45px;">Damage</span>
|
|
</div>
|
|
<fieldset class="repeating_Weapons">
|
|
<input class="sheet-skill-on" style="width: 200px;" type="text" name="attr_WeaponName" />
|
|
<input class="sheet-skill-on" style="width: 50px;" type="number" name="attr_Damage" min="1" value="1"/>
|
|
</fieldset>
|
|
<div class="sheet-header-sub">Combat Arts</div>
|
|
<textarea class="sheet-advantages" type="textarea" name="attr_CombatArts"></textarea>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="sheet-section-skills sheet-section sheet-third sheet-weapon">
|
|
<div class="sheet-header">Attitudes</div>
|
|
|
|
<div class="sheet-header-sub"><input type="radio" name="attr_Attitude" value="Standard" checked="true" />Standard - Initiative: <button type='roll' name='roll_Standard_Initiative' value='&{template:basic} {{name=@{character_name} }} {{subtags=Standard Attitude}} {{action=Initiative}} {{conf=[[1d10]]}} {{attack=[[1d10+@{StandardSpeed}[Speed] &{tracker}]]}}'></button></div>
|
|
Atk: <input class="sheet-skill-on" type="number" name="attr_StandardAttack"/>
|
|
<button type='roll' name='roll_Standard_Attack' value='&{template:basic} {{name=@{character_name} }} {{action=Standard Attack}} {{conf=[[1d10]]}} {{attack=[[1d10+@{StandardAttack}[Attack]+@{Penalty}[Condition Penalty]]]}}'></button>
|
|
Def: <input class="sheet-skill-off" type="number" name="attr_StandardDefense" value="@{DefenseSum}" disabled="true"/>
|
|
Spd: <input class="sheet-skill-off" type="number" name="attr_StandardSpeed" value="@{SpeedSum}" disabled="true"/>
|
|
|
|
<div class="sheet-header-sub"><input type="radio" name="attr_Attitude" value="Offensive"/>Offensive - Initiative: <button type='roll' name='roll_Offensive_Initiative' value='&{template:basic} {{name=@{character_name} }} {{subtags=Offensive Attitude}} {{action=Initiative}} {{conf=[[1d10]]}} {{attack=[[1d10+@{OffensiveSpeed}[Speed] &{tracker}]]}}'></button></div>
|
|
Atk: <input class="sheet-skill-off" type="number" name="attr_OffensiveAttack" value="@{StandardAttack}+@{PotentialSum}" disabled="true"/>
|
|
<button type='roll' name='roll_Offensive_Attack' value='&{template:basic} {{name=@{character_name} }} {{action=Offensive Attack}} {{conf=[[1d10]]}} {{attack=[[1d10+@{OffensiveAttack}[Attack]+@{Penalty}[Condition Penalty]]]}}'></button>
|
|
Def: <input class="sheet-skill-off" type="number" name="attr_OffensiveDefense" value="@{DefenseSum}-(@{PotentialSum})" disabled="true"/>
|
|
Spd: <input class="sheet-skill-off" type="number" name="attr_OffensiveSpeed" value="@{SpeedSum}" disabled="true"/>
|
|
|
|
<div class="sheet-header-sub"><input type="radio" name="attr_Attitude" value="Defensive"/>Defensive - Initiative: <button type='roll' name='roll_Defensive_Initiative' value='&{template:basic} {{name=@{character_name} }} {{subtags=Defensive Attitude}} {{action=Initiative}} {{conf=[[1d10]]}} {{attack=[[1d10+@{DefensiveSpeed}[Speed] &{tracker}]]}}'></button></div>
|
|
Atk: <input class="sheet-skill-off" type="number" name="attr_DefensiveAttack" value="@{StandardAttack}-@{PotentialSum}" disabled="true"/>
|
|
<button type='roll' name='roll_Defensive_Attack' value='&{template:basic} {{name=@{character_name} }} {{action=Defensive Attack}} {{conf=[[1d10]]}} {{attack=[[1d10+@{DefensiveAttack}[Attack]+@{Penalty}[Condition Penalty]]]}}'></button>
|
|
Def: <input class="sheet-skill-off" type="number" name="attr_DefensiveDefense" value="@{DefenseSum}+(@{PotentialSum})" disabled="true"/>
|
|
Spd: <input class="sheet-skill-off" type="number" name="attr_DefensiveSpeed" value="@{SpeedSum}" disabled="true"/>
|
|
|
|
<div class="sheet-header-sub"><input type="radio" name="attr_Attitude" value="Quick"/>Quick - Initiative: <button type='roll' name='roll_Quick_Initiative' value='&{template:basic} {{name=@{character_name} }} {{subtags=Quick Attitude}} {{action=Initiative}} {{conf=[[1d10]]}} {{attack=[[1d10+@{QuickSpeed}[Speed] &{tracker}]]}}'></button></div>
|
|
Atk: <input class="sheet-skill-off" type="number" name="attr_QuickAttack" value="@{StandardAttack}" disabled="true"/>
|
|
<button type='roll' name='roll_Quick_Attack' value='&{template:basic} {{name=@{character_name} }} {{action=Quick Attack}} {{conf=[[1d10]]}} {{attack=[[1d10+@{QuickAttack}[Attack]+@{Penalty}[Condition Penalty]]]}}'></button>
|
|
Def: <input class="sheet-skill-off" type="number" name="attr_QuickDefense" value="@{DefenseSum}-(@{PotentialSum})" disabled="true"/>
|
|
Spd: <input class="sheet-skill-off" type="number" name="attr_QuickSpeed" value="@{SpeedSum}+(@{PotentialSum})" disabled="true"/>
|
|
|
|
<div class="sheet-header-sub"><input type="radio" name="attr_Attitude" value="Movement"/>Movement - Initiative: <button type='roll' name='roll_Movement_Initiative' value='&{template:basic} {{name=@{character_name} }} {{subtags=Movement Attitude}} {{action=Initiative}} {{conf=[[1d10]]}} {{attack=[[1d10+@{MovementSpeed}[Speed] &{tracker}]]}}'></button></div>
|
|
Atk: <input class="sheet-skill-off" type="number" name="attr_MovementAttack" value="0" disabled="true"/>
|
|
Def: <input class="sheet-skill-off" type="number" name="attr_MovementDefense" value="@{DefenseSum}+(@{PotentialSum})" disabled="true"/>
|
|
Spd: <input class="sheet-skill-off" type="number" name="attr_MovementSpeed" value="@{SpeedSum}" disabled="true"/>
|
|
</div>
|
|
|
|
<div class="sheet-section-skills sheet-section sheet-third">
|
|
<div class="sheet-header">Defense</div>
|
|
Base: <input class="sheet-skill-off" type="number" name="attr_Defense" value="@{Reason}+@{Empathy}+5+(@{Penalty})" disabled="true"/>
|
|
+ Bonus: <input class="sheet-skill-on" type="number" name="attr_DefenseBonus" value="0"/>
|
|
= <input class="sheet-skill-off" type="number" name="attr_DefenseSum" value="@{Defense}+@{DefenseBonus}" disabled="true"/>
|
|
<div class="sheet-header">Speed</div>
|
|
Base: <input class="sheet-skill-off" type="number" name="attr_Speed" value="@{Combativeness}+@{Empathy}+5+(@{Penalty})" disabled="true"/>
|
|
+ Bonus: <input class="sheet-skill-on" type="number" name="attr_SpeedBonus" value="0"/>
|
|
= <input class="sheet-skill-off" type="number" name="attr_SpeedSum" value="@{Speed}+@{SpeedBonus}" disabled="true"/>
|
|
<div class="sheet-header">Armor</div>
|
|
Armor: <input class="sheet-skill-on" style="width: 75%" type="text" name="attr_Armor"/><br/>
|
|
Protection: <input class="sheet-skill-on" type="number" name="attr_Protection"/><br/>
|
|
<div class="sheet-header">Potential</div>
|
|
Base: <input class="sheet-skill-off" type="number" name="attr_Potential"/>
|
|
+ Bonus: <input class="sheet-skill-on" type="number" name="attr_PotentialBonus" value="0"/>
|
|
= <input class="sheet-skill-off" type="number" name="attr_PotentialSum" value="@{Potential}+@{PotentialBonus}" disabled="true"/>
|
|
</div>
|
|
|
|
<div class="sheet-break"></div>
|
|
|
|
<div class="sheet-section-equipment sheet-section sheet-twothirds">
|
|
<div class="sheet-header">Equipment</div>
|
|
<textarea class="sheet-equipment" name="attr_equipment1"></textarea>
|
|
<textarea class="sheet-equipment" name="attr_equipment2"></textarea>
|
|
</div>
|
|
|
|
<div class="sheet-section-skills sheet-section sheet-third">
|
|
<div class="sheet-header">Treasure</div>
|
|
<input class="sheet-skill-on" type="number" name="attr_EmberDaol" value="0"/> Ember Daol<br/>
|
|
<input class="sheet-skill-on" type="number" name="attr_AzureDaol" value="0"/> Azure Daol<br/>
|
|
<input class="sheet-skill-on" type="number" name="attr_FrostDaol" value="0"/> Frost Daol<br/>
|
|
<div class="sheet-header">Valuables</div>
|
|
<textarea name="attr_Valuables"></textarea>
|
|
</div>
|
|
|
|
<div class="sheet-break"></div>
|
|
|
|
<div class="sheet-section-skills sheet-section">
|
|
<div class="sheet-header">Artifacts</div>
|
|
<div class="sheet-repeating-header">
|
|
<span class="label" style="width: 145px;">Name</span>
|
|
<span class="label" style="width: 95px;">Flux Type</span>
|
|
<span class="label" style="width: 120px;">Consumption</span>
|
|
<span class="label" style="width: 85px;">Tank</span>
|
|
<span class="label" style="width: 105px;">Resistance</span>
|
|
<span class="label" style="width: 120px;">Vulnerability</span>
|
|
<span class="label" style="width: 35px;">Hdlg.</span>
|
|
<span class="label" style="width: 35px;">Dmg.</span>
|
|
</div>
|
|
<fieldset class="repeating_Artifacts">
|
|
<input class="sheet-repeated-artifact" style="width: 150px;" type="text" name="attr_ArtifactName" />
|
|
<input class="sheet-repeated-artifact" style="width: 100px;" type="text" name="attr_FluxType" />
|
|
<input class="sheet-repeated-artifact" style="width: 125px;" type="text" name="attr_Consumption" />
|
|
<input class="sheet-skill-on" style="width: 40px;" type="number" name="attr_Tank" min="0"/>/
|
|
<input class="sheet-skill-on" style="width: 40px;" type="number" name="attr_Tank_max" min="0"/>
|
|
<input class="sheet-skill-on" style="width: 40px;" type="number" name="attr_Resistance" min="1" value="1"/>/
|
|
<input class="sheet-skill-on" style="width: 40px;" type="number" name="attr_Resistance_max" min="1" value="1"/>
|
|
<button type='roll' name='roll_disc' value='&{template:basic} {{name=@{character_name} }} {{action=Resistance Roll}} {{subtags=@{ArtifactName}}} {{conf=[[1d10]]}} {{attack=[[1d10+@{Resistance}[Resistance]]]}}'></button>
|
|
<input class="sheet-repeated-artifact" style="width: 125px;" type="text" name="attr_Vulnerability" />
|
|
<input class="sheet-skill-on" style="width: 40px;" type="number" name="attr_Handling"/>
|
|
<input class="sheet-skill-on" style="width: 40px;" type="number" name="attr_Damage"/>
|
|
</fieldset>
|
|
|
|
</div>
|
|
|
|
<div class="sheet-break"></div>
|
|
<div class="sheet-section-skills sheet-section sheet-third">
|
|
<div class="sheet-header">Rindath</div>
|
|
Rating: <input class="sheet-skill-on" type="number" name="attr_Rindath" value="0" min="0"/>/<input class="sheet-skill-on" type="number" name="attr_Rindath_max" value="0" min="0"/>
|
|
<div class="sheet-header-sub">Ogham</div>
|
|
<textarea name="attr_Ogham"></textarea>
|
|
</div>
|
|
|
|
<div class="sheet-section-skills sheet-section sheet-third sheet-exaltation">
|
|
<div class="sheet-header">Exaltation</div>
|
|
Rating: <input class="sheet-skill-on" type="number" name="attr_Exaltation" value="0" min="0"/>/<input class="sheet-skill-on" type="number" name="attr_Exaltation_max" value="0" min="0"/>
|
|
<div class="sheet-header-sub">Major Miracles</div>
|
|
<textarea name="attr_MajorMiracles"></textarea>
|
|
<div class="sheet-header-sub">Minor Miracles</div>
|
|
<textarea name="attr_MinorMiracles"></textarea>
|
|
</div>
|
|
|
|
<div class="sheet-section-skills sheet-section sheet-third">
|
|
<div class="sheet-header">Flux</div>
|
|
<input class="sheet-skill-on" type="number" name="attr_MineralFlux" value="0"/> Mineral Flux<br/>
|
|
<input class="sheet-skill-on" type="number" name="attr_VegetalFlux" value="0"/> Vegetal Flux<br/>
|
|
<input class="sheet-skill-on" type="number" name="attr_OrganicFlux" value="0"/> Organic Flux<br/>
|
|
<input class="sheet-skill-on" type="number" name="attr_FossilFlux" value="0"/> Fossil Flux<br/>
|
|
</div>
|
|
|
|
<div class="sheet-break"></div>
|
|
|
|
<div class="sheet-section-skills sheet-section sheet-twothirds">
|
|
<div class="sheet-header">Sanity</div>
|
|
Mental Resistance: <input class="sheet-skill-on" type="number" name="attr_MentalResistance" value="@{Conviction}+5"/>
|
|
<button type='roll' name='roll_Mental_Resistance' value='&{template:basic} {{name=@{character_name} }} {{action=Mental Resistance}} {{conf=[[1d10]]}} {{attack=[[1d10+@{MentalResistance}[MentalResistance]+floor((@{Hardening}-1)/5)*3+@{Penalty}[Penalty]]]}}'></button>
|
|
|
|
<table class="sheet-table-mentalresistance">
|
|
<th></th>
|
|
<th>0</th>
|
|
<th>Balance</th>
|
|
<th>Symptom</th>
|
|
<th>Syndrome</th>
|
|
<th>Madness</th>
|
|
<tr>
|
|
<td><b>Temp. Trauma:</b></td>
|
|
<td>
|
|
<input type='radio' name='attr_Trauma' value='0' checked='true'/>
|
|
</td>
|
|
<td>
|
|
<input type='radio' name='attr_Trauma' value='1'/>
|
|
<input type='radio' name='attr_Trauma' value='2'/>
|
|
<input type='radio' name='attr_Trauma' value='3'/>
|
|
<input type='radio' name='attr_Trauma' value='4'/>
|
|
<input type='radio' name='attr_Trauma' value='5'/>
|
|
</td>
|
|
<td>
|
|
<input type='radio' name='attr_Trauma' value='6'/>
|
|
<input type='radio' name='attr_Trauma' value='7'/>
|
|
<input type='radio' name='attr_Trauma' value='8'/>
|
|
<input type='radio' name='attr_Trauma' value='9'/>
|
|
<input type='radio' name='attr_Trauma' value='10'/>
|
|
</td>
|
|
<td>
|
|
<input type='radio' name='attr_Trauma' value='11'/>
|
|
<input type='radio' name='attr_Trauma' value='12'/>
|
|
<input type='radio' name='attr_Trauma' value='13'/>
|
|
<input type='radio' name='attr_Trauma' value='14'/>
|
|
<input type='radio' name='attr_Trauma' value='15'/>
|
|
</td>
|
|
<td>
|
|
<input type='radio' name='attr_Trauma' value='16'/>
|
|
<input type='radio' name='attr_Trauma' value='17'/>
|
|
<input type='radio' name='attr_Trauma' value='18'/>
|
|
<input type='radio' name='attr_Trauma' value='19'/>
|
|
<input type='radio' name='attr_Trauma' value='20'/>
|
|
</td>
|
|
</tr>
|
|
<td><b>Perm. Trauma:</b></td>
|
|
<td>
|
|
<input type='radio' name='attr_PermanentTrauma' value='0' checked='true'/>
|
|
</td>
|
|
<td>
|
|
<input type='radio' name='attr_PermanentTrauma' value='1'/>
|
|
<input type='radio' name='attr_PermanentTrauma' value='2'/>
|
|
<input type='radio' name='attr_PermanentTrauma' value='3'/>
|
|
<input type='radio' name='attr_PermanentTrauma' value='4'/>
|
|
<input type='radio' name='attr_PermanentTrauma' value='5'/>
|
|
</td>
|
|
<td>
|
|
<input type='radio' name='attr_PermanentTrauma' value='6'/>
|
|
<input type='radio' name='attr_PermanentTrauma' value='7'/>
|
|
<input type='radio' name='attr_PermanentTrauma' value='8'/>
|
|
<input type='radio' name='attr_PermanentTrauma' value='9'/>
|
|
<input type='radio' name='attr_PermanentTrauma' value='10'/>
|
|
</td>
|
|
<td>
|
|
<input type='radio' name='attr_PermanentTrauma' value='11'/>
|
|
<input type='radio' name='attr_PermanentTrauma' value='12'/>
|
|
<input type='radio' name='attr_PermanentTrauma' value='13'/>
|
|
<input type='radio' name='attr_PermanentTrauma' value='14'/>
|
|
<input type='radio' name='attr_PermanentTrauma' value='15'/>
|
|
</td>
|
|
<td>
|
|
<input type='radio' name='attr_PermanentTrauma' value='16'/>
|
|
<input type='radio' name='attr_PermanentTrauma' value='17'/>
|
|
<input type='radio' name='attr_PermanentTrauma' value='18'/>
|
|
<input type='radio' name='attr_PermanentTrauma' value='19'/>
|
|
<input type='radio' name='attr_PermanentTrauma' value='20'/>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Hardening:</b></td>
|
|
<td>
|
|
<input type='radio' name='attr_Hardening' value='0' checked='true'/>
|
|
</td>
|
|
<td>
|
|
<input type='radio' name='attr_Hardening' value='1'/>
|
|
<input type='radio' name='attr_Hardening' value='2'/>
|
|
<input type='radio' name='attr_Hardening' value='3'/>
|
|
<input type='radio' name='attr_Hardening' value='4'/>
|
|
<input type='radio' name='attr_Hardening' value='5'/>
|
|
</td>
|
|
<td>
|
|
<input type='radio' name='attr_Hardening' value='6'/>
|
|
<input type='radio' name='attr_Hardening' value='7'/>
|
|
<input type='radio' name='attr_Hardening' value='8'/>
|
|
<input type='radio' name='attr_Hardening' value='9'/>
|
|
<input type='radio' name='attr_Hardening' value='10'/>
|
|
</td>
|
|
<td>
|
|
<input type='radio' name='attr_Hardening' value='11'/>
|
|
<input type='radio' name='attr_Hardening' value='12'/>
|
|
<input type='radio' name='attr_Hardening' value='13'/>
|
|
<input type='radio' name='attr_Hardening' value='14'/>
|
|
<input type='radio' name='attr_Hardening' value='15'/>
|
|
</td>
|
|
<td>
|
|
<input type='radio' name='attr_Hardening' value='16'/>
|
|
<input type='radio' name='attr_Hardening' value='17'/>
|
|
<input type='radio' name='attr_Hardening' value='18'/>
|
|
<input type='radio' name='attr_Hardening' value='19'/>
|
|
<input type='radio' name='attr_Hardening' value='20'/>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
|
|
<div class="sheet-section-skills sheet-section sheet-third">
|
|
<div class="sheet-header">Faults</div>
|
|
<table>
|
|
<tr>
|
|
<td>Passion: </td><td><input class="sheet-skill-off" type="number" name="attr_Passion" value="@{Combativeness}" disabled="true"/></td>
|
|
<td><button type='roll' name='roll_Passion' value='/roll {1d10+?{Modifier|0}}>@{Passion}'></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Subversion: </td><td><input class="sheet-skill-off" type="number" name="attr_Subversion" value="@{Creativity}" disabled="true"/></td>
|
|
<td><button type='roll' name='roll_Subversion' value='/roll {1d10+?{Modifier|0}}>@{Subversion}'></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Influence: </td><td><input class="sheet-skill-off" type="number" name="attr_Influence" value="@{Empathy}" disabled="true"/></td>
|
|
<td><button type='roll' name='roll_Influence' value='/roll {1d10+?{Modifier|0}}>@{Influence}'></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Doubt: </td><td><input class="sheet-skill-off" type="number" name="attr_Doubt" value="@{Reason}" disabled="true"/></td>
|
|
<td><button type='roll' name='roll_Doubt' value='/roll {1d10+?{Modifier|0}}>@{Doubt}'></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Guilt: </td><td><input class="sheet-skill-off" type="number" name="attr_Guilt" value="@{Conviction}" disabled="true"/></td>
|
|
<td><button type='roll' name='roll_Guilt' value='/roll {1d10+?{Modifier|0}}>@{Guilt}'></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
|
|
|
|
<div class="sheet-break"></div>
|
|
Disorder: <input type="text" name="attr_Disorder" />
|
|
Str./Weak.: <input type="text" name="attr_StrWeak" />
|
|
Scarring: <input type="text" name="attr_Scarring" />
|
|
Special Ability: <input type="text" name="attr_SpecialAbility" />
|
|
|
|
<div class="sheet-break"></div>
|
|
|
|
<div class="sheet-header">Exprience Points</div>
|
|
Experience Left: <input type="number" name="attr_ExperienceLeft" />
|
|
Experience Total: <input type="number" name="attr_ExperienceTotal" />
|
|
<textarea name="attr_Experience"></textarea>
|
|
|
|
|
|
<script type="text/worker">
|
|
|
|
on("change:hc change:hc_max change:hok change:hbad change:hcritical change:healthpenalty", function() {
|
|
getAttrs(["HC", "HOk", "HBad", "HCritical"], function(values) {
|
|
var hp = parseInt(values.HC);
|
|
var ok = parseInt(values.HOk);
|
|
var bad = parseInt(values.HBad);
|
|
var critical = parseInt(values.HCritical);
|
|
|
|
var penalty=0
|
|
if ( hp <= ok ) penalty = -1;
|
|
if ( hp <= bad ) penalty = -2;
|
|
if ( hp <= critical ) penalty = -3;
|
|
setAttrs({
|
|
HealthPenalty: penalty
|
|
});
|
|
});
|
|
});
|
|
|
|
on("change:permanenttrauma change:trauma", function() {
|
|
getAttrs(["PermanentTrauma", "Trauma"], function(values) {
|
|
var pt = parseInt(values.PermanentTrauma);
|
|
var t = parseInt(values.Trauma);
|
|
if (t < pt)
|
|
{
|
|
setAttrs({
|
|
Trauma: pt
|
|
});
|
|
}
|
|
});
|
|
});
|
|
|
|
on("change:creativity change:potential", function() {
|
|
getAttrs(["Creativity"], function(values) {
|
|
var cr = parseInt(values.Creativity);
|
|
var pot = 1;
|
|
if ( cr <= 1 ) pot = 1;
|
|
if ( cr >= 2 ) pot = 2;
|
|
if ( cr >= 5 ) pot = 3;
|
|
setAttrs({
|
|
Potential: pot
|
|
});
|
|
});
|
|
});
|
|
|
|
</script>
|
|
|
|
|
|
<rolltemplate class="sheet-rolltemplate-basic">
|
|
<table>
|
|
<tr><th>{{name}}</th></tr>
|
|
<tr><td class="subheader">{{subtags}}</td></tr>
|
|
<tr class="arrow-container">
|
|
<td><div class="arrow-right"></div></td>
|
|
</tr>
|
|
<tr class="rowcolor">
|
|
<td>{{attack}} - <span class="tcat">{{action}}</span></td>
|
|
</tr>
|
|
{{#allprops() attack subtags action conf}}
|
|
<tr class="rowcolor">
|
|
<td><strong>{{value}}</strong> - {{key}}</span></td>
|
|
</tr>
|
|
{{/allprops() attack subtags action conf}}
|
|
|
|
{{#rollWasCrit() attack}}
|
|
<tr>
|
|
<td class="rowsmaller">{{conf}} - <span class="tcat">Critical Success Confirmation</span></td>
|
|
</tr>
|
|
{{#rollWasCrit() conf}}
|
|
<tr><td class="criticalsuccess"><b>Critical Success</b></td></tr>
|
|
{{/rollWasCrit() conf}}
|
|
{{/rollWasCrit() attack}}
|
|
|
|
{{#rollWasFumble() attack}}
|
|
<tr>
|
|
<td class="rowsmaller">{{conf}} - <span class="tcat">Critical Fumble Confirmation</span></td>
|
|
</tr>
|
|
{{#rollWasFumble() conf}}
|
|
<tr><td class="criticalfailure"><b>Critical Failure</b></td></tr>
|
|
{{/rollWasFumble() conf}}
|
|
{{/rollWasFumble() attack}}
|
|
|
|
{{#rollGreater() attack 6}}
|
|
<tr>
|
|
<td class="rowsuccess">7 - Easy</td>
|
|
</tr>
|
|
{{/rollGreater() attack 6}}
|
|
{{#rollGreater() attack 10}}
|
|
<tr>
|
|
<td class="rowsuccess">11 - Standard</td>
|
|
</tr>
|
|
{{/rollGreater() attack 10}}
|
|
|
|
{{#rollGreater() attack 13}}
|
|
<tr>
|
|
<td class="rowsuccess">14 - Complicated</td>
|
|
</tr>
|
|
{{/rollGreater() attack 13}}
|
|
|
|
{{#rollGreater() attack 16}}
|
|
<tr>
|
|
<td class="rowsuccess">17 - Difficult</td>
|
|
</tr>
|
|
{{/rollGreater() attack 16}}
|
|
{{#rollGreater() attack 19}}
|
|
<tr>
|
|
<td class="rowsuccess">20 - Very Difficult</td>
|
|
</tr>
|
|
{{/rollGreater() attack 19}}
|
|
{{#rollGreater() attack 24}}
|
|
<tr>
|
|
<td class="rowsuccess">25 - Exceptional</td>
|
|
</tr>
|
|
{{/rollGreater() attack 24}}
|
|
{{#rollGreater() attack 29}}
|
|
<tr>
|
|
<td class="rowsuccess">30 - Heroic</td>
|
|
</tr>
|
|
{{/rollGreater() attack 29}}
|
|
{{#rollGreater() attack 34}}
|
|
<tr>
|
|
<td class="rowsuccess">35 - Superhuman</td>
|
|
</tr>
|
|
{{/rollGreater() attack 34}}
|
|
|
|
{{#rollLess() attack 7}}
|
|
<tr>
|
|
<td class="rowfailure">7 - Easy</td>
|
|
</tr>
|
|
{{/rollLess() attack 7}}
|
|
{{#rollLess() attack 11}}
|
|
<tr>
|
|
<td class="rowfailure">11 - Standard</td>
|
|
</tr>
|
|
{{/rollLess() attack 11}}
|
|
|
|
{{#rollLess() attack 14}}
|
|
<tr>
|
|
<td class="rowfailure">14 - Complicated</td>
|
|
</tr>
|
|
{{/rollLess() attack 14}}
|
|
|
|
{{#rollLess() attack 17}}
|
|
<tr>
|
|
<td class="rowfailure">17 - Difficult</td>
|
|
</tr>
|
|
{{/rollLess() attack 17}}
|
|
{{#rollLess() attack 20}}
|
|
<tr>
|
|
<td class="rowfailure">20 - Very Difficult</td>
|
|
</tr>
|
|
{{/rollLess() attack 20}}
|
|
{{#rollLess() attack 25}}
|
|
<tr>
|
|
<td class="rowfailure">25 - Exceptional</td>
|
|
</tr>
|
|
{{/rollLess() attack 25}}
|
|
{{#rollLess() attack 30}}
|
|
<tr>
|
|
<td class="rowfailure">30 - Heroic</td>
|
|
</tr>
|
|
{{/rollLess() attack 30}}
|
|
{{#rollLess() attack 35}}
|
|
<tr>
|
|
<td class="rowfailure">35 - Superhuman</td>
|
|
</tr>
|
|
{{/rollLess() attack 35}}
|
|
|
|
</table>
|
|
</rolltemplate> |