127 lines
5.7 KiB
JSON
127 lines
5.7 KiB
JSON
{
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"0-75-lbs":"0-75 lbs",
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"1-sqr":"1 sqr",
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"101-150-lbs":"101-150 lbs",
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"151-300-lbs":"151-300 lbs",
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"2-sqrs":"2 sqrs",
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"3-sqrs":"3 sqrs",
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"4-sqrs":"4 sqrs",
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"76-100-lbs":"76-100 lbs",
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"AC+":"AC+",
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"CHA":"CHA",
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"CON":"CON",
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"DEX":"DEX",
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"HD":"HD",
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"HP":"HP",
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"INT":"INT",
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"STR":"STR",
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"WIS":"WIS",
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"XP":"XP",
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"abilities":"Abilities",
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"ability-names":"Ability Names",
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"age":"Age",
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"alignment":"Alignment",
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"armor":"Armor",
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"armor-ac-effect":"Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.",
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"armor-name":"Armor name",
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"asc-ac":"Asc.",
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"ascending-ac":"Ascending AC System",
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"attribute":"Attribute",
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"attributes":"Attributes",
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"base-ac":"Base AC",
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"biographical-and-physical":"Biographical & Physical",
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"bonus-xp-percent":"Bonus XP%",
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"bonus-xp-tooltip":"To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13",
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"bonuses":"Bonuses",
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"carry":"Carry",
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"carry-modifier":"Carry Modifier. Automatically calculted when STR is modified. Can be overriden.",
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"chance-new-spell":"Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.",
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"charheight":"Height",
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"charweight":"Weight",
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"class":"Class",
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"cleric-spells+":"Cleric Spells+",
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"cleric-spells-plus":"Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.",
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"current-hp":"Current HP",
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"current-xp":"Current XP",
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"damage":"Damage",
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"defense":"Defense",
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"deity":"Deity",
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"desc-ac":"Desc.",
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"descending-ac":"Descending AC System",
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"dex-mod":"DEX mod.",
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"dmg-roll":"Dmg Roll",
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"doors":"Doors",
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"effect-on-ac":"Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.",
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"equipment":"Equipment",
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"extra-hirelings":"Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.",
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"failure":"Failure",
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"gear":"Gear",
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"gear-wt":"Gear Wt.",
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"gear-wt-title":"Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.",
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"gender":"Gender",
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"hd-example":"Ex:5d6+5",
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"health":"Health",
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"hirelings":"Hirelings",
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"hit-dice+":"Hit Dice+",
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"hit-points":"Hit Points",
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"hit-roll":"Hit Roll",
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"hp-mod":"Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.",
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"item-name":"Item name",
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"key-items":"Key Items",
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"languages":"Languages",
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"level":"Level",
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"magic":"Magic",
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"maximum-additional-languages":"Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.",
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"maximum-hp":"Current HP",
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"maximum-spell-level":"Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.",
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"melee-damage-modifier":"Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.",
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"melee-to-hit-mod":"Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.",
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"min-max-spells":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.",
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"min-max-spells-title":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.",
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"missile-to-hit-mod":"Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.",
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"move-squares":"Move Squares",
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"movement":"Movement",
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"movesquares-title":"Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.",
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"name":"Name",
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"new-spell%":"New Spell%",
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"next-level":"Next Level",
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"note":"Note",
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"number-of-spells-by-level":"Number of Spells by Level",
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"open-doors":"Open Doors",
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"open-doors-title":"Open Doors. Automatically calculted when STR is modified. Can be overriden.",
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"other":"Other",
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"other-ac-effect":"Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.",
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"primary":"Primary",
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"primary-attribute":"Primary Attribute",
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"qty":"Qty",
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"race":"Race",
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"raise-dead%":"Raise Dead%",
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"raise-dead-survival":"Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.",
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"roll-attack":"Roll attack (to hit and damage rolls)",
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"roll-base-saving-throw":"Roll base Saving Throw",
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"roll-bonus-saving-throw":"Roll bonus Saving Throw",
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"roll-hd":"Roll HD",
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"roll-magic":"Roll (ex:1d100)",
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"saving-throw":"Saving Throw",
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"saving-throw-bonus-note":"Ex: against being paralyzed or poisoned",
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"shield":"Shield",
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"shield-ac-effect":"Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.",
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"shield-name":"Shield name",
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"spell":"Spell",
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"spell-level":"Spell level",
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"spell-or-ability-name":"Spell or Ability name",
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"success":"Success",
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"to-hit":"To-Hit",
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"total-ac":"Total AC",
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"total-ac-title":"Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.",
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"total-wealth-in-gp":"Total Wealth in GP",
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"total-weight":"Total Wt.",
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"totalweight-title":"Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.",
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"treasure":"Treasure",
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"treasure-wt":"Treasure Wt.",
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"treasurewt-title":"Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.",
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"value":"Value",
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"weapon-name":"Weapon name",
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"weapons":"Weapons",
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"wt":"Wt"
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} |